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* {{Expy}}: Given the Dungeons and Dragons Theme of the expansion, Xol is obviously based off of a beholder.


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* LuckBasedMission: There's no telling if the next boss will outright trounce your deck, or if they are an easy win. You only see your next opponent after you pick your next batch of cards, so you cannot make your choices to specifically counter them.



* NintendoHard: The first bosses are always {{Warmup Boss}}es with low hp and crappy hero power. The later ones? Let's just say you'll ''need'' those overpowered treasures you gather on the way.

to:

* NintendoHard: The first bosses are always {{Warmup Boss}}es with low hp HP and crappy hero power.powers. The later ones? Let's just say you'll ''need'' those overpowered treasures you gather on the way.



-->"Hey, wanna buy some fungus?"



!!Russel the Bard

to:

!!Russel !!Russell the Bard



A pair of paladins who somehow found themselves in the catacombs after being lost on an expedition in Un'goro. George's 2-mana hero power gives all minions he controls Divine Shield, while Karl's hero power summons two Silver Hand Recruits. George goes first, and is replaced with Karl after being defeated. If encountered later, George will switch out for Karl at about half health. Defeating Karl results in George returning to the fight where he left off.

to:

A pair of paladins who somehow found themselves in the catacombs after being lost on an expedition in Un'goro. George's 2-mana hero power gives all minions he controls Divine Shield, while Karl's hero power summons two Silver Hand Recruits. George goes first, and is replaced with Karl after being defeated. If encountered later, George will switch out defeated, or if the fight goes on for Karl at long enough and he falls to about half health. Defeating If Karl results in is defeated before George returning to is, George resumes the fight where he left off.at his previous health count.


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* LavaPit


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If all his minions are defeated and he remains at full health by then, he will spawn a 0/1 Sunken Chest. Destroying this chest causes him to instantly lose and bestows the player with Tad's Pole, a 1-mana 0/1 weapon that summons minions from the opponent's deck.


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* PunnyName: His fishing pole is named Tad's Pole.
* RodAndReelRepurposed: The main gimmick of his fight as he reels in surprisingly strong minions. The player can obtain his fishing pole that lets them reel in ''the opponent's'' minions.


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* TreasureRoom

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! Dungeon Bosses in General
* DifficultySpike: Once the player reaches level 6, the bosses get significantly harder, starting with extra mana crystals and having stronger hero powers.
* LuckBasedMission: The bosses for levels 2 through 7 are selected at random from this list. There's no telling if the next one happens to counter your current deck.

!! A. F. Kay
''Waylay this adventurer while she isn't paying attention!''

One of Tirion Fordring's former "champions". Her hero power is Idle, which is two mana and [[JokeCharacter does nothing]]. [[spoiler: Or so it seems.]]

to:

! Dungeon Bosses in General
Levels Two and Three
* DifficultySpike: Once the player reaches level 6, the TookALevelInBadass: Some of these bosses get significantly harder, starting with extra mana crystals and having stronger can also be encountered in later levels. If so, they have an enhanced version of their hero powers.
* LuckBasedMission: The bosses for levels 2 through 7 are selected at random from this list. There's no telling if the next one happens to counter your current deck.

power.

!! A. F. Kay
''Waylay this adventurer while she isn't paying attention!''

One of Tirion Fordring's former "champions". Her
Candlebeard
''This kobold pirate's favorite move is chaaaarrge!''

A kobold who found a pirate's treasure. He uses an aggressive pirate deck, and his
hero power is Idle, which is two mana and [[JokeCharacter does nothing]]. [[spoiler: Or so it seems.]]gives a minion of his Charge for 1 mana. If encountered at a later level, his hero power passively bestows Charge to his minions.



* AscendedExtra: She was just a popular one-off gag from Knights of the Frozen Throne. Now she's another treasure hunter, and a very silly boss.
* BrilliantButLazy: [[spoiler: She's one of the most powerful opponents in the game, but she's too distracted to bother playing, at least initially.]]
* GoodBadBugs: Blizzard apparently didn't plan for a scenario where Kay gains a weapon (such as via Blingtron), and she will happily chop your minions to ribbons as soon as she gets one [[spoiler: Even if it isn't turn 6 yet.]]
* JokeCharacter: She's AFK. She does nothing. Her Hero Power does nothing. She never plays any cards. She literally does nothing. [[spoiler: [[SubvertedTrope For the first six turns, that is.]]]]
* TimeLimitBoss: [[spoiler: Her true nature. If A. F. Kay isn't beaten by turn 6, she'll suddenly realize that she's supposed to be playing the game, and will spam the board with 0-cost 8/8 minions, then refill her hand and do it again next turn. Not a single class in the game can weather this onslaught barring some extremely precise treasure/card combinations, so the only option is to kill her fast]].

!! Battlecrier Jin'zo
''When he calls in the troops, they listen. Twice.''

His hero power passively causes all Battlecry effects to trigger twice.

to:

* AscendedExtra: She was just AttackAttackAttack: His main strategy, which is befitting a popular one-off gag from Knights of the Frozen Throne. Now she's another treasure hunter, and a very silly boss.
* BrilliantButLazy: [[spoiler: She's one of the most powerful opponents in the game, but she's too distracted to bother playing, at least initially.]]
* GoodBadBugs: Blizzard apparently didn't plan for a scenario where Kay gains a weapon (such as via Blingtron), and she will happily chop your minions to ribbons as soon as she gets one [[spoiler: Even if it isn't turn 6 yet.]]
* JokeCharacter: She's AFK. She does nothing. Her Hero Power does nothing. She never plays any cards. She literally does nothing. [[spoiler: [[SubvertedTrope For the first six turns,
pirate deck, especially with that is.]]]]
hero power.
* TimeLimitBoss: [[spoiler: Her true nature. If A. F. Kay isn't beaten by turn 6, she'll suddenly realize that she's supposed to be playing the game, and will spam the board CaptainColorbeard
* TalkLikeAPirate: Mixed
with 0-cost 8/8 minions, then refill her hand and do it again next turn. Not a single class in the game can weather koboldian YouNoTakeCandle speaking. Would you prefer anything else?

!! Elder Brandlemar
''The bane of magic users,
this onslaught barring some extremely precise treasure/card combinations, so the only option is to kill her fast]].

!! Battlecrier Jin'zo
''When he calls in the troops, they listen. Twice.
furbolg can counter any spell.''

A furbolg anti-mage. His hero power passively causes all Battlecry effects to trigger twice.is Dampen Magic, which puts a Counterspell into play.




!! Blackseed
''This furbolg's dark magic twists the other dungeonfolk.''

A corrupted furbolg. His hero power evolves a minion into one that costs 1 mana more for free. If encountered at a later level, his hero power instead costs 1 mana, and evolves a minion into one that costs 3 mana more.

to:

\n* AntiMagic: He plays constant Counterspells.
* CripplingOverspecialization[=/=]WeaksauceWeakness: Minion-heavy decks are [[JustForPun bearly]] affected by him.
* MageKiller: His hero power can '''destroy''' any spell-heavy draft.

!! Blackseed
''This furbolg's dark magic twists the other dungeonfolk.
Frostfur
''These furbolg warrens feels unnaturally cold...
''

A corrupted furbolg. His furbolg who uses ice magic. Her hero power evolves a minion into one that costs 1 mana more for free. If encountered at a later level, his hero power instead costs 1 mana, and evolves a minion into one that costs 3 mana more.freezes an enemy minion.



* TheCorruption: Most likely a pawn of the Old Gods.
* EvilutionaryBiologist

!! Brimstone Warden
''At all costs, stop him from waking the ancient guardians...''

He begins the battle with four 15/5 golems that can't attack, and have a deathrattle of causing him to lose mana. His 5-mana hero power silences all his minions, enabling them to attack.

to:

* TheCorruption: Most likely AnIcePerson: Slows your advance by freezing your minions.
* BearsAreBadNews: As
a pawn of furbolg.

!! Graves
the Old Gods.
* EvilutionaryBiologist

!! Brimstone Warden
''At all costs, stop him
Cleric
''This healing adventurer was separated
from waking the ancient guardians...his old party.''

He begins A former adventurer who was lost in the battle with four 15/5 golems that can't attack, and have a deathrattle of causing him to lose mana. catacombs. His 5-mana hero power silences costs no mana and restores 2 health to all his minions, enabling them to attack.synergizing with his deck which is based on healing.



* TimeLimitBoss: The moment he reaches 5 mana, he awakens his golems, allowing them to attack. No hero can survive this, so the player is forced to give up their minions to kill the golems and buy some more time.

!! Bristlesnarl
''This legendary furbolg hunter can quickly call on big friends.''

A bramble-covered furbolg. His 3-mana hero power reduces the cost of the cards in his hand by 1.

to:

* TimeLimitBoss: The moment EvilAlbino: What he reaches 5 mana, he awakens his golems, allowing them to attack. No hero can survive this, so looks like after being lost in the player is forced to give up their minions catacombs for so long.
* LightIsNotGood: A Holy priest who's willing
to kill any adventurers trying to take the golems and buy some more time.

treasure he's hunting.
* WhiteMage: Almost everything he does involves healing.

!! Bristlesnarl
Overseer Mogark
''This legendary furbolg hunter can quickly call on big friends.trogg commander is extra "motivational" to underlings.''

A bramble-covered furbolg. trogg taskmaster with a flaming whip. His 3-mana hero power reduces the cost of the cards in deals 1 damage to a friendly minion and gives it +2 Attack. If encountered at a later level, his hand by 1.hero power bestows +5 attack instead.



* TheBeastmaster: His hero power calls cards to him, most of which consist of beasts and beast synergy.
* SerialEscalation: If you let him snowball, his hero power rapidly gets out of control.

!! Candlebeard
''This kobold pirate's favorite move is chaaaarrge!''

A kobold who found a pirate's treasure. He uses an aggressive pirate deck, and his hero power gives a minion of his Charge for 1 mana. If encountered at a later level, his hero power passively bestows Charge to his minions.

to:

* TheBeastmaster: BadBoss: He hurts his own minions to boost them up.
* DrillSergeantNasty: He has this personality, as close as a trogg can.
* WhipItGood: His weapon. He even quotes this when using his hero power.

!! Pathmaker Hamm
''There's more than one way for a kobold to dig a tunnel.''

A kobold miner who prefers to use dynamite.
His hero power calls cards deals 1 damage to him, most of which consist of beasts two random enemies, and beast synergy.
* SerialEscalation: If you let him snowball, his hero power rapidly gets out of control.

!! Candlebeard
''This kobold pirate's favorite move is chaaaarrge!''

A kobold who found a pirate's treasure. He uses an aggressive pirate deck, and his hero power gives a minion of his Charge for 1 mana.
activates every turn. If encountered at a later level, his this hero power passively bestows Charge deals 2 damage to his minions.each of three random enemies instead.



* AttackAttackAttack: His main strategy, which is befitting a pirate deck, especially with that hero power.
* CaptainColorbeard
* TalkLikeAPirate: Mixed with the koboldian YouNoTakeCandle speaking. Would you prefer anything else?

!! Chronomancer Inara
''Once she powers up, beware of her mastery of time!''

Her hero power costs 10 mana, but lets her take an extra turn at the cost of 3 mana crystals.

to:

* AttackAttackAttack: His main strategy, which is befitting a pirate deck, especially DungeonBypass: Implied to be his method of "digging".
* MadBomber: Implied by his quotes and hero power. Especially prevalent
with that how his hero power.
* CaptainColorbeard
* TalkLikeAPirate: Mixed with
power has to be used every turn, even if losing the koboldian YouNoTakeCandle speaking. Would you prefer anything else?

mana is a detriment, and how it's similar to the minion literally named Mad Bomber.

!! Chronomancer Inara
''Once she powers up, beware of her mastery of time!''

Seriona
''A twilight dragon bent on draining your minions.''

This dragon utilizes a simple Dragon deck.
Her hero power costs 10 mana, but lets her take an extra turn at reduces the cost attack of 3 mana crystals.an enemy minion by 1.



* ExtraTurn: Once she reaches 10 mana, her hero power does that.
* UnusableEnemyEquipment: Has several unique cards that were last seen in the ''Karazhan'' prologue battle. Prepare to see Archmage's Insight be used for a slew of free spells, and even more if Looming Presence is among those cards.

!! Elder Bramblemar
''The bane of magic users, this furbolg can counter any spell.''

A furbolg anti-mage. His hero power is Dampen Magic, which puts a Counterspell into play.

to:

* ExtraTurn: Once she reaches 10 mana, her hero power does that.
* UnusableEnemyEquipment: Has several unique cards that were last seen in the ''Karazhan'' prologue battle. Prepare to see Archmage's Insight be used for a slew of free spells,
EarlyBirdBoss: Surprisingly competent with Dragon synergy cards, and even more can give players a bit of a tough time if Looming Presence is among those cards.

!! Elder Bramblemar
''The bane of magic users,
fought early.

! Levels Four and Five
* WakeUpCallBoss: At
this furbolg can counter any spell.''

A furbolg anti-mage. His
point, most bosses become reasonably challenging, threatening to end a run if the player has made poor selections.

!! A. F. Kay
''Waylay this adventurer while she isn't paying attention!''

One of Tirion Fordring's former "champions". Her
hero power is Dampen Magic, Idle, which puts a Counterspell into play.is two mana and [[JokeCharacter does nothing]]. [[spoiler: Or so it seems.]]



* AntiMagic: He plays constant Counterspells.
* CripplingOverspecialization[=/=]WeaksauceWeakness: Minion-heavy decks are [[JustForPun bearly]] affected by him.
* MageKiller: His hero power can '''destroy''' any spell-heavy draft.

!! Elder Jari
''This furbolg elder calls arcane energies to her defense.''

A furbolg mystic who builds armor very quickly. Her hero power grants 3 armor for 1 mana, combined with a deck that uses many taunts.

to:

* AntiMagic: He AscendedExtra: She was just a popular one-off gag from Knights of the Frozen Throne. Now she's another treasure hunter, and a very silly boss.
* BrilliantButLazy: [[spoiler: She's one of the most powerful opponents in the game, but she's too distracted to bother playing, at least initially.]]
* GoodBadBugs: Blizzard apparently didn't plan for a scenario where Kay gains a weapon (such as via Blingtron), and she will happily chop your minions to ribbons as soon as she gets one [[spoiler: Even if it isn't turn 6 yet.]]
* JokeCharacter: She's AFK. She does nothing. Her Hero Power does nothing. She never
plays constant Counterspells.
any cards. She literally does nothing. [[spoiler: [[SubvertedTrope For the first six turns, that is.]]]]
* CripplingOverspecialization[=/=]WeaksauceWeakness: Minion-heavy decks are [[JustForPun bearly]] affected TimeLimitBoss: [[spoiler: Her true nature. If A. F. Kay isn't beaten by him.
* MageKiller: His hero power
turn 6, she'll suddenly realize that she's supposed to be playing the game, and will spam the board with 0-cost 8/8 minions, then refill her hand and do it again next turn. Not a single class in the game can '''destroy''' any spell-heavy draft.

weather this onslaught barring some extremely precise treasure/card combinations, so the only option is to kill her fast]].

!! Elder Jari
''This furbolg elder
Battlecrier Jin'zo
''When he
calls arcane energies to her defense.in the troops, they listen. Twice.''

A furbolg mystic who builds armor very quickly. Her His hero power grants 3 armor for 1 mana, combined with a deck that uses many taunts.passively causes all Battlecry effects to trigger twice.



* SpiritAdvisor: The spirits speak through her. They apparently don't like the player very much.
* StoneWall: She not only builds armor very quickly, she also features other ways to gain armor and has plenty of Taunt minions.

!! Frostfur
''These furbolg warrens feels unnaturally cold...''

A furbolg who uses ice magic. Her hero power freezes an enemy minion.

to:

* SpiritAdvisor: The spirits speak through her. They apparently don't like
!! Blackseed
''This furbolg's dark magic twists
the player very much.
* StoneWall: She not only builds armor very quickly, she also features
other ways to gain armor and has plenty of Taunt minions.

!! Frostfur
''These furbolg warrens feels unnaturally cold...
dungeonfolk.''

A furbolg who uses ice magic. Her corrupted furbolg. His hero power freezes an enemy minion.evolves a minion into one that costs 1 mana more for free. If encountered at a later level, his hero power instead costs 1 mana, and evolves a minion into one that costs 3 mana more.



* AnIcePerson: Slows your advance by freezing your minions.
* BearsAreBadNews: As a furbolg.

!! Fungalmancer Flurgl
''This fungalmancer empowers his friends. With fungas.''

A fat murloc fungalmancer. His hero power gives his minion +1/+1.

to:

* AnIcePerson: Slows your advance by freezing your minions.
TheCorruption: Most likely a pawn of the Old Gods.
* BearsAreBadNews: As a furbolg.

EvilutionaryBiologist

!! Fungalmancer Flurgl
''This fungalmancer empowers his friends. With fungas.
Brimstone Warden
''At all costs, stop him from waking the ancient guardians...
''

A fat murloc fungalmancer. He begins the battle with four 15/5 golems that can't attack, and have a deathrattle of causing him to lose mana. His 5-mana hero power gives silences all his minion +1/+1.minions, enabling them to attack.



* TimeLimitBoss: The moment he reaches 5 mana, he awakens his golems, allowing them to attack. No hero can survive this, so the player is forced to give up their minions to kill the golems and buy some more time.

!! Elder Jari
''This furbolg elder calls arcane energies to her defense.''

A furbolg mystic who builds armor very quickly. Her hero power grants 3 armor for 1 mana, combined with a deck that uses many taunts.
----
* SpiritAdvisor: The spirits speak through her. They apparently don't like the player very much.
* StoneWall: She not only builds armor very quickly, she also features other ways to gain armor and has plenty of Taunt minions.

!! Fungalmancer Flurgl
''This fungalmancer empowers his friends. With fungas.''

A fat murloc fungalmancer. His hero power gives his minion +1/+1.
----



!!George and Karl
''These tag-team paladins went missing in Un'goro.''

A pair of paladins who somehow found themselves in the catacombs after being lost on an expedition in Un'goro. George's 2-mana hero power gives all minions he controls Divine Shield, while Karl's hero power summons two Silver Hand Recruits. George goes first, and is replaced with Karl after being defeated. If encountered later, George will switch out for Karl at about half health. Defeating Karl results in George returning to the fight where he left off.

to:

!!George !! Gutmook
''This trogg elder
and Karl
''These tag-team paladins went missing in Un'goro.
his minions flock towards sources of magic.''

A pair of paladins who somehow found themselves in the catacombs after being lost on an expedition in Un'goro. George's 2-mana king trogg. His hero power gives all minions he controls Divine Shield, while Karl's hero power summons two Silver Hand Recruits. George goes first, and is replaced with Karl after being defeated. If passive, reacting to when the player casts spells. The first version has him summon Tunnel Troggs whenever the player casts a spell. The second, used when he's encountered later, George will switch out for Karl at about half health. Defeating Karl results in George returning later levels, instead draws him a card and reduces its cost to the fight where he left off.1.



* AscendedExtra: They were first mentioned in the flavour texts for Lost in the Jungle and Vinecleaver.
* NoSenseOfDirection: Their inability to navigate lands them in the catacombs in the first place.
* SequentialBoss: You'll need to beat through two separate opponents with different hero powers.
* SwitchOutMove: Performed to switch between George and Karl.
* ZergRush: A lot of their cards -- and Karl's hero power -- fill the board with minions, which can be problematic if they are all granted Divine Shield.

!!Gnosh the Greatworm
''Always looking to devour the largest, tastiest minions.''

Its hero power, which it uncontrollably uses at the start of each turn, destroys the minion with the highest attack.

to:

* AscendedExtra: They were first mentioned in MageKiller: He can pile up cheap cards against a spell-heavy deck. He also uses cards like the flavour texts for Lost in the Jungle Stonesplinter Trogg and Vinecleaver.
* NoSenseOfDirection: Their inability
Burgly Bully to navigate lands them in the catacombs in the first place.
* SequentialBoss: You'll need to beat through two separate opponents with different hero powers.
* SwitchOutMove: Performed to switch between George and Karl.
benefit from your spells even further.
* ZergRush: A lot Recklessly casting spells against him either results in a field full of their cards -- and Karl's hero power -- fill Tunnel Troggs, or his hand being full of greatly discounted threats.

!! Kraxx
''This ancient stone guardian prefers
the board with minions, which can be problematic if they are all granted Divine Shield.

!!Gnosh the Greatworm
''Always looking
loot to devour the largest, tastiest minions.stay here.''

Its A massive stone golem. His hero power, which it uncontrollably uses at the start of each turn, destroys the minion power deals 1 damage to all minions, and his deck abuses this with the highest attack.minions that gain power when taking damage.



* HoistByHisOwnPetard: Several of its minions can boost themselves really quickly, or can be killed to leave a bigger minion behind. Gnosh will then proceed to eat said empowered minion.
* HungryMenace: It's always hungry, and will eat the strongest minion on the board. Even its own.
* WeaksauceWeakness: If it eats anything with Poisonous, it dies immediately.

!! Graves the Cleric
''This healing adventurer was separated from his old party.''

A former adventurer who was lost in the catacombs. His hero power costs no mana and restores 2 health to all minions, synergizing with his deck which is based on healing.

to:

* HoistByHisOwnPetard: Several of its LivingStatue
* TrampledUnderfoot: His hero power is meant to be a mighty stomp.

!! Lyris the Wild Mage
''She loves fire. Her
minions can boost themselves really quickly, or can be killed to leave a bigger minion behind. Gnosh will then proceed to eat said empowered minion.
* HungryMenace: It's always hungry, and will eat the strongest minion on the board. Even its own.
* WeaksauceWeakness: If it eats anything with Poisonous, it dies immediately.

!! Graves the Cleric
''This healing adventurer was separated from his old party.
love that she loves fire.''

A former adventurer who was lost in the catacombs. His pyromantic pyromaniac. Her hero power costs no mana and restores 2 health adds Arcane Missiles to all minions, her hand, synergizing with his deck her deck, which is based on healing.made entirely of [[OhCrap Flamewakers]].



* EvilAlbino: What he looks like after being lost in the catacombs for so long.
* LightIsNotGood: A Holy priest who's willing to kill any adventurers trying to take the treasure he's hunting.
* WhiteMage: Almost everything he does involves healing.

!! Gutmook
''This trogg elder and his minions flock towards sources of magic.''

A king trogg. His hero power is passive, reacting to when the player casts spells. The first version has him summon Tunnel Troggs whenever the player casts a spell. The second, used when he's encountered at later levels, instead draws him a card and reduces its cost to 1.

to:

* EvilAlbino: What he looks like after being lost AscendedMeme: She sometimes says "Spells are fun! So fun!" when using her hero power, which is Babbling Book's attack quote.
* DeathOfAThousandCuts: Almost all forms of her damage output come
in 1-point increments. There's a ''lot'' of them.
* PlayingWithFire: Not actually her surprisingly, but '''her entire deck consists of Flamewakers'''.
* RandomNumberGod: She relies on Arcane Missiles and Flamewakers to splash random damage everywhere. Her deck doesn't do much else, but it really bullies weeny decks.
* ZergRush: She swarms
the catacombs for so long.
* LightIsNotGood: A Holy priest who's willing to kill any adventurers trying to take
board with endless Flamewakers and plays a bunch of Arcane Missiles.

!! Mushhuckster Max
''You probably don't want
the treasure potions he's hunting.
* WhiteMage: Almost everything he does involves healing.

!! Gutmook
''This trogg elder and his minions flock towards sources of magic.
hocking.''

A king trogg. kobold potion salesman. His hero power brews a custom Mushroom Potion, which is passive, reacting functionally similar to when the player casts spells. The first version has him summon Tunnel Troggs whenever the player casts a spell. The second, used when he's encountered at later levels, instead draws him a card and reduces its cost to 1.1-mana Kazakus potions.



* MageKiller: He can pile up cheap cards against a spell-heavy deck. He also uses cards like the Stonesplinter Trogg and Burgly Bully to benefit from your spells even further.
* ZergRush: Recklessly casting spells against him either results in a field full of Tunnel Troggs, or his hand being full of greatly discounted threats.

!!Ixlid
''Its deadly spores can kill an adventurer instantly!''

Its hero power summons a Deadly Spore, and is used every turn where possible. This Deadly Spore may be a 1/1, but it also has Poisonous and the ability to instantly kill the hero if they connect.

As a playable card, Ixlid is a 5-mana 2/4 Druid legendary that summons a copy of whatever minion its controller plays.

to:

* MageKiller: He can pile up cheap cards against a spell-heavy deck. He also uses cards CoatFullOfContraband: Depicted in his portrait. His opening line makes him sound like a drug dealer.
* PotionBrewingMechanic: His hero power.

!!Russel
the Stonesplinter Trogg and Burgly Bully to benefit from Bard
''His tunes are catchy. Just ask
your spells even further.
* ZergRush: Recklessly casting spells against him either results in a field full of Tunnel Troggs, or his hand being full of greatly discounted threats.

!!Ixlid
''Its deadly spores can kill an adventurer instantly!''

Its
minions.''

His 2-mana
hero power summons a Deadly Spore, and is used every turn where possible. This Deadly Spore may be a 1/1, but it also has Poisonous and the ability to instantly kill the hero if they connect.

As a playable card, Ixlid is a 5-mana 2/4 Druid legendary that summons a copy
takes control of whatever a minion its controller plays.with 2 attack or less.



* HoistByHisOwnPetard: Priests can easily take control of the Deadly Spore and kill it with it.
* OneHitKill: Delivered by the Deadly Spore. With the Magic Mirror or Amulet of Domination, you can even take one for yourself to use on the other bosses in the rest of the run!
* PlantPerson: Averted. He looks like a Fen Creeper, but WordOfGod says he's an earth elemental controlling a patch of mossy dirt.
* RushBoss: It has much lower health than most other bosses. However, its Deadly Spore instantly kills anything it touches, including the hero.

!! Kraxx
''This ancient stone guardian prefers the loot to stay here.''

A massive stone golem. His hero power deals 1 damage to all minions, and his deck abuses this with minions that gain power when taking damage.

to:

* HoistByHisOwnPetard: Priests can easily take control of the Deadly Spore and kill it with it.
TheBard: Well, natch.
* OneHitKill: Delivered by the Deadly Spore. With the Magic Mirror or Amulet of Domination, you can even take one for yourself to use on the other bosses in the rest of the run!
* PlantPerson: Averted. He looks like a Fen Creeper, but WordOfGod says he's an earth elemental controlling a patch of mossy dirt.
* RushBoss: It has much lower health than most other bosses. However, its Deadly Spore instantly kills anything it touches, including the hero.

!! Kraxx
MindControlMusic: His hero power.

!!Spiritspeaker Azun
''This ancient stone guardian prefers troll priest speaks with the loot to stay here.dead... twice.''

A massive stone golem. His deck is focused around completing the Awaken the Masters quest. His hero power deals 1 damage to lets all minions, and his deck abuses this with minions that gain power when taking damage.Deathrattle effects trigger twice.



* LivingStatue
* TrampledUnderfoot: His hero power is meant to be a mighty stomp.

!! Lava-Filled Chamber
''The kobolds attempted to board up this lava-filled chamber!''

A dangerous cavern. Its passive hero power deals 2 damage to any minion either player plays.

to:

* LivingStatue
* TrampledUnderfoot: His

!!Thaddock the Thief
''One moment her minions are there... the next... gone!''

She uses a deck focused around the Caverns Below quest. Her
hero power is meant to be returns a mighty stomp.

!! Lava-Filled Chamber
''The kobolds attempted to board up this lava-filled chamber!''

A dangerous cavern. Its passive hero power deals 2 damage to any
friendly minion either player plays.to her hand for 1 mana.



* AscendedMeme: It's represented by -- what else -- the art for Magma Rager. It doesn't actually play the minion itself, for [[TooDumbToLive obvious reasons]].
* LavaIsBoilingKoolAid: Entering a chamber of lava deals 2 damage to you but nothing else.
* LethalLavaLand: What the boss is meant to represent.
* PlayingWithFire[=/=]MagmaMan: Its cards consist of fire and lava minions and spells.

!! Lyris the Wild Mage
''She loves fire. Her minions love that she loves fire.''

A pyromantic pyromaniac. Her hero power adds Arcane Missiles to her hand, synergizing with her deck, which is made entirely of [[OhCrap Flamewakers]].

to:

* AscendedMeme: TacticalWithdrawal: The basis of her hero power. It's represented by -- what else -- the art for Magma Rager. It doesn't actually play the minion itself, for [[TooDumbToLive obvious reasons]].
* LavaIsBoilingKoolAid: Entering a chamber of lava deals 2 damage to you but nothing else.
* LethalLavaLand: What the boss is meant to represent.
* PlayingWithFire[=/=]MagmaMan: Its cards consist of fire and lava
even named "Tactical Retreat".

!! Waxmancer Sturmi
''This kobold can candle-craft
minions and spells.

!! Lyris the Wild Mage
''She loves fire. Her minions love that she loves fire.
at will.''

A pyromantic pyromaniac. Her kobold waxmancer. She can shape wax minions with her hero power, creating a 1/1 copy of any minion for 1 mana. If encountered at a later level, her hero power adds Arcane Missiles to her hand, synergizing with her deck, which is made entirely straight-up creates a copy of [[OhCrap Flamewakers]].any minion without modifications, but also costs 3 mana.



* AscendedMeme: She sometimes says "Spells are fun! So fun!" when using her hero power, which is Babbling Book's attack quote.
* DeathOfAThousandCuts: Almost all forms of her damage output come in 1-point increments. There's a ''lot'' of them.
* PlayingWithFire: Not actually her surprisingly, but '''her entire deck consists of Flamewakers'''.
* RandomNumberGod: She relies on Arcane Missiles and Flamewakers to splash random damage everywhere. Her deck doesn't do much else, but it really bullies weeny decks.
* ZergRush: She swarms the board with endless Flamewakers and plays a bunch of Arcane Missiles.

!! The Mothergloop
''Don't let its growing, gooey fiends get out of hand.''

Its 2-mana hero power, which it uses at the start of each of its turns, gives all minions in its hand +1/+1.

to:

* AscendedMeme: ArtAttacker: She sometimes says "Spells are fun! So fun!" when using her hero power, which is Babbling Book's attack quote.
* DeathOfAThousandCuts: Almost all forms of her damage output come in 1-point increments. There's a ''lot'' of them.
* PlayingWithFire: Not actually her surprisingly, but '''her entire deck consists of Flamewakers'''.
* RandomNumberGod: She relies on Arcane Missiles and Flamewakers to splash random damage everywhere. Her deck doesn't do much else, but it really bullies weeny decks.
* ZergRush: She swarms the board with endless Flamewakers and plays a bunch of Arcane Missiles.

!! The Mothergloop
''Don't let its growing, gooey fiends get
molds minions out of hand.wax to use as her servants.
* DoppelgangerAttack: She can create copies of minions on either side of the board. At her strongest, her copies are as strong as the originals.
* EarlyBirdBoss: She has been known to appear in Level Three, making her a little more difficult due to the player's lack of resources.
* {{Golem}}: Her wax sculptures.
* {{Whatevermancy}}: ''Wax''.

!! Whompwhisker
''A kobold berserker who never fights alone.
''

Its 2-mana A mighty kobold warrior. His hero power, which it uses at the start of each of its turns, gives all minions in its hand +1/+1.power Recruits a minion for both players.



* BlobMonster: And it even uses its slime to empower its minions.
* DoppelgangerAttack: Possesses lots of minions which can clone themselves to make the most of its hand buffs.
* SerialEscalation: The longer its minions are kept in hand, the larger they become.

!! Mushhuckster Max
''You probably don't want the potions he's hocking.''

A kobold potion salesman. His hero power brews a custom Mushroom Potion, which is functionally similar to 1-mana Kazakus potions.

to:

* BlobMonster: And it even uses its slime to empower its minions.
TheBerserker: Described as such in his blurb.
* DoppelgangerAttack: Possesses lots of EveryoneJoinTheParty: He whips minions which can clone themselves to make the most of its hand buffs.
from both sides into a battle-rage.
* SerialEscalation: The longer its HoistByHisOwnPetard: While he inevitably summons big minions are kept in hand, from his own deck, he can end up doing the larger they become.

!! Mushhuckster Max
''You probably don't want
same thing for the potions he's hocking.player. A few lucky pulls and he loses as early as turn four.

!Levels Six and Seven
* MyRulesAreNotYourRules: Most of them begin with an extra mana crystal.

!! Bristlesnarl
''This legendary furbolg hunter can quickly call on big friends.
''

A kobold potion salesman. bramble-covered furbolg. His 3-mana hero power brews a custom Mushroom Potion, which is functionally similar to 1-mana Kazakus potions.reduces the cost of the cards in his hand by 1.



* CoatFullOfContraband: Depicted in his portrait. His opening line makes him sound like a drug dealer.
* PotionBrewingMechanic: His hero power.

!! Overseer Mogark
''This trogg commander is extra "motivational" to underlings.''

A trogg taskmaster with a flaming whip. His hero power deals 1 damage to a friendly minion and gives it +2 Attack. If encountered at a later level, his hero power bestows +5 attack instead.

to:

* CoatFullOfContraband: Depicted in his portrait. His opening line makes him sound like a drug dealer.
* PotionBrewingMechanic: His hero power.

!! Overseer Mogark
''This trogg commander is extra "motivational" to underlings.''

A trogg taskmaster with a flaming whip.
TheBeastmaster: His hero power deals 1 damage calls cards to a friendly minion him, most of which consist of beasts and gives it +2 Attack. beast synergy.
* SerialEscalation:
If encountered at a later level, you let him snowball, his hero power bestows +5 attack instead.rapidly gets out of control.

!! Chronomancer Inara
''Once she powers up, beware of her mastery of time!''

Her hero power costs 10 mana, but lets her take an extra turn at the cost of 3 mana crystals.



* BadBoss: He hurts his own minions to boost them up.
* DrillSergeantNasty: He has this personality, as close as a trogg can.
* WhipItGood: His weapon. He even quotes this when using his hero power.

!! Pathmaker Hamm
''There's more than one way for a kobold to dig a tunnel.''

A kobold miner who prefers to use dynamite. His hero power deals 1 damage to two random enemies, and activates every turn. If encountered at a later level, this hero power deals 2 damage to each of three random enemies instead.

to:

* BadBoss: He hurts his own minions to boost them up.
* DrillSergeantNasty: He has this personality, as close as a trogg can.
* WhipItGood: His weapon. He even quotes this when using his
ExtraTurn: Once she reaches 10 mana, her hero power.

!! Pathmaker Hamm
''There's more than one way
power does that.
* UnusableEnemyEquipment: Has several unique cards that were last seen in the ''Karazhan'' prologue battle. Prepare to see Archmage's Insight be used
for a kobold to dig a tunnel.slew of free spells, and even more if Looming Presence is among those cards.

!!George and Karl
''These tag-team paladins went missing in Un'goro.
''

A kobold miner pair of paladins who prefers to use dynamite. His somehow found themselves in the catacombs after being lost on an expedition in Un'goro. George's 2-mana hero power deals 1 damage to gives all minions he controls Divine Shield, while Karl's hero power summons two random enemies, Silver Hand Recruits. George goes first, and activates every turn. is replaced with Karl after being defeated. If encountered later, George will switch out for Karl at a later level, this hero power deals 2 damage about half health. Defeating Karl results in George returning to each of three random enemies instead.the fight where he left off.



* DungeonBypass: Implied to be his method of "digging".
* MadBomber: Implied by his quotes and hero power. Especially prevalent with how his hero power has to be used every turn, even if losing the mana is a detriment, and how it's similar to the minion literally named Mad Bomber.

!!Russel the Bard
''His tunes are catchy. Just ask your minions.''

His 2-mana hero power takes control of a minion with 2 attack or less.

to:

* DungeonBypass: Implied to be his method of "digging".
* MadBomber: Implied by his quotes
AscendedExtra: They were first mentioned in the flavour texts for Lost in the Jungle and Vinecleaver.
* NoSenseOfDirection: Their inability to navigate lands them in the catacombs in the first place.
* SequentialBoss: You'll need to beat through two separate opponents with different
hero power. Especially prevalent with how his powers.
* SwitchOutMove: Performed to switch between George and Karl.
* ZergRush: A lot of their cards -- and Karl's
hero power has to be used every turn, even if losing -- fill the mana is a detriment, and how it's similar to board with minions, which can be problematic if they are all granted Divine Shield.

!!Gnosh
the minion literally named Mad Bomber.

!!Russel
Greatworm
''Always looking to devour
the Bard
''His tunes are catchy. Just ask your
largest, tastiest minions.''

His 2-mana Its hero power takes control power, which it uncontrollably uses at the start of a each turn, destroys the minion with 2 attack or less.the highest attack.



* TheBard: Well, natch.
* MindControlMusic: His hero power.

!! Seriona
''A twilight dragon bent on draining your minions.''

This dragon utilizes a simple Dragon deck. Her hero power reduces the attack of an enemy minion by 1.

to:

* TheBard: Well, natch.
HoistByHisOwnPetard: Several of its minions can boost themselves really quickly, or can be killed to leave a bigger minion behind. Gnosh will then proceed to eat said empowered minion.
* MindControlMusic: His hero power.

!! Seriona
''A twilight dragon bent
HungryMenace: It's always hungry, and will eat the strongest minion on draining your minions.''

This dragon utilizes a simple Dragon deck. Her
the board. Even its own.
* WeaksauceWeakness: If it eats anything with Poisonous, it dies immediately.

!!Ixlid
''Its deadly spores can kill an adventurer instantly!''

Its
hero power reduces summons a Deadly Spore, and is used every turn where possible. This Deadly Spore may be a 1/1, but it also has Poisonous and the attack ability to instantly kill the hero if they connect.

As a playable card, Ixlid is a 5-mana 2/4 Druid legendary that summons a copy
of an enemy whatever minion by 1.its controller plays.



* EarlyBirdBoss: Surprisingly competent with Dragon synergy cards, and can give players a bit of a tough time if fought early.

!!Spiritspeaker Azun
''This troll priest speaks with the dead... twice.''

His deck is focused around completing the Awaken the Masters quest. His hero power lets all Deathrattle effects trigger twice.

to:

* EarlyBirdBoss: Surprisingly competent HoistByHisOwnPetard: Priests can easily take control of the Deadly Spore and kill it with Dragon synergy cards, and it.
* OneHitKill: Delivered by the Deadly Spore. With the Magic Mirror or Amulet of Domination, you
can give even take one for yourself to use on the other bosses in the rest of the run!
* PlantPerson: Averted. He looks like a Fen Creeper, but WordOfGod says he's an earth elemental controlling a patch of mossy dirt.
* RushBoss: It has much lower health than most other bosses. However, its Deadly Spore instantly kills anything it touches, including the hero.

!!Jeeru
''Don’t rub the lamp! You rubbed the lamp, didn’t you?''

His 1-mana hero power, which he uses constantly, causes both
players a bit of a tough time if fought early.

!!Spiritspeaker Azun
''This troll priest speaks with the dead... twice.''

His deck is focused around completing the Awaken the Masters quest. His hero power lets all Deathrattle effects trigger twice.
to draw three cards.




!!Tad
''Look, this murloc just wants to fish, okay?''

He has no hand and never draws anything. His free hero power, however, lets him summon a random minion from his tiny deck, usually corresponding to his mana crystal count.

to:

\n!!Tad\n''Look, * BlessedWithSuck: Sure, this murloc just wants much card draw would be helpful... if you can play your cards quickly enough.

!! Lava-Filled Chamber
''The kobolds attempted
to fish, okay?''

He has no hand and never draws anything. His free
board up this lava-filled chamber!''

A dangerous cavern. Its passive
hero power, however, lets him summon a random power deals 2 damage to any minion from his tiny deck, usually corresponding to his mana crystal count.either player plays.



* HoistByHisOwnPetard: One of his minions is a 4/1 Starving Crab that does 5 damage to him at the start of his turns. He even expresses [[OhCrap wordless panic]] when it gets fished out. Keep it alive and it will defeat him for you.
* RushBoss: Has a very small health pool, but pulls out strong minions for free. Kill him quickly before they defeat you.
* TheUnintelligible: As per murloc standard.

!!Thaddock the Thief
''One moment her minions are there... the next... gone!''

She uses a deck focused around the Caverns Below quest. Her hero power returns a friendly minion to her hand for 1 mana.

to:

* HoistByHisOwnPetard: One AscendedMeme: It's represented by -- what else -- the art for Magma Rager. It doesn't actually play the minion itself, for [[TooDumbToLive obvious reasons]].
* LavaIsBoilingKoolAid: Entering a chamber
of his minions is a 4/1 Starving Crab that does 5 lava deals 2 damage to him you but nothing else.
* LethalLavaLand: What the boss is meant to represent.
* PlayingWithFire[=/=]MagmaMan: Its cards consist of fire and lava minions and spells.

!! The Mothergloop
''Don't let its growing, gooey fiends get out of hand.''

Its 2-mana hero power, which it uses
at the start of his turns. He even expresses [[OhCrap wordless panic]] when it gets fished out. Keep it alive and it will defeat him for you.
* RushBoss: Has a very small health pool, but pulls out strong
each of its turns, gives all minions for free. Kill him quickly before they defeat you.
* TheUnintelligible: As per murloc standard.

!!Thaddock the Thief
''One moment her minions are there... the next... gone!''

She uses a deck focused around the Caverns Below quest. Her hero power returns a friendly minion to her
in its hand for 1 mana.+1/+1.



* TacticalWithdrawal: The basis of her hero power. It's even named "Tactical Retreat".

!! Trapped Room
''Tread carefully. Don't... touch... anything!''

A room filled with traps. It starts the battle with five random Secrets in play, and its passive hero power summons a 3/3 Buzzsaw each time one of its Secrets is triggered.

to:

* TacticalWithdrawal: BlobMonster: And it even uses its slime to empower its minions.
* DoppelgangerAttack: Possesses lots of minions which can clone themselves to make the most of its hand buffs.
* SerialEscalation:
The basis of her longer its minions are kept in hand, the larger they become.

!!Tad
''Look, this murloc just wants to fish, okay?''

He has no hand and never draws anything. His free
hero power. It's even named "Tactical Retreat".

!! Trapped Room
''Tread carefully. Don't... touch... anything!''

A room filled with traps. It starts the battle with five
power, however, lets him summon a random Secrets in play, and its passive hero power summons a 3/3 Buzzsaw each time one of its Secrets is triggered.minion from his tiny deck, usually corresponding to his mana crystal count.



* HoistByHisOwnPetard: One of his minions is a 4/1 Starving Crab that does 5 damage to him at the start of his turns. He even expresses [[OhCrap wordless panic]] when it gets fished out. Keep it alive and it will defeat him for you.
* RushBoss: Has a very small health pool, but pulls out strong minions for free. Kill him quickly before they defeat you.
* TheUnintelligible: As per murloc standard.

!! Trapped Room
''Tread carefully. Don't... touch... anything!''

A room filled with traps. It starts the battle with five random Secrets in play, and its passive hero power summons a 3/3 Buzzsaw each time one of its Secrets is triggered.
----



!! Waxmancer Sturmi
''This kobold can candle-craft minions at will.''

A kobold waxmancer. She can shape wax minions with her hero power, creating a 1/1 copy of any minion for 1 mana. If encountered at a later level, her hero power straight-up creates a copy of any minion without modifications, but also costs 3 mana.

to:

!! Waxmancer Sturmi
''This kobold can candle-craft minions at will.
! {{Final Boss}}es
* MyRulesAreNotYourRules: The final bosses all have 70 health, ensuring you're in for a long fight even though your hero starts with 50 by the time you face them. They also start with 3 mana, giving them a hefty advantage and letting them abuse their hero powers (where necessary) more freely.
* UnusableEnemyEquipment: Again, they also have multiple copies of Looming Presence, which draws 3 cards and bestows 6 armor.

!!Azari, the Devourer
''The most terrible of demons is loose! And VERY hungry.
''

A kobold waxmancer. She can shape wax minions An annihilan with her hero power, creating a 1/1 copy of any minion for 1 mana. If encountered at a later level, her bottomless appetite. His free hero power straight-up creates a copy removes the top 2 cards of any minion without modifications, the player's deck.

Azari isn't a collectible card,
but also costs 3 mana.he is obtained with the player first playing Rin, the First Disciple. The player then needs to cast a series of Seal spells, each summoning a bigger demon than the previous, before the fifth and final seal adds Azari to their hand. Azari is a 10-mana 10/10 that destroys the opponent's deck when played.



* ArtAttacker: She molds minions out of wax to use as her servants.
* DoppelgangerAttack: She can create copies of minions on either side of the board. At her strongest, her copies are as strong as the originals.
* {{Golem}}: Her wax sculptures.
* {{Whatevermancy}}: ''Wax''.

!! Whompwhisker
''A kobold berserker who never fights alone.''

A mighty kobold warrior. His hero power Recruits a minion for both players.

to:

* ArtAttacker: She molds minions out of wax to use as her servants.
* DoppelgangerAttack: She can create copies of minions on either side of
HungryMenace: Eats away at the board. At her strongest, her copies are as strong as player's deck each turn, practically guaranteeing they will hit fatigue very quickly.
* OriginalGeneration: The Kobolds and Catacombs expansion is his debut into
the originals.
Warcraft universe.
* {{Golem}}: Her wax sculptures.
* {{Whatevermancy}}: ''Wax''.

SealedEvilInACan: To get him in normal games, ''you'' have to do the unsealing. It's a lot of work, but putting the opponent into immediate fatigue pays off.

!! Whompwhisker
''A kobold berserker who never fights alone.
The Darkness
''There's a reason to always keep a light on down here.
''

A mighty kobold warrior. His dormant monstrosity of unknown origin. Its hero power Recruits summons a 5/5 Darkspawn for 0 mana. However, to counteract this, the player is given three Luminous Candles, which are 0-mana spells that can destroy all Darkspawns.

As a card, The Darkness is 4 mana
minion for both players.that begins as an uninteractable Permanent on the board. It shuffles 3 Darkness Candles into the opponent's deck, which snuff out when drawn. Once all three have been snuffed, The Darkness Awakens. The Darkness is a 20/20 minion.



* TheBerserker: Described as such in his blurb.
* EveryoneJoinTheParty: He whips minions from both sides into a battle-rage.
* HoistByHisOwnPetard: While he inevitably summons big minions from his own deck, he can end up doing the same thing for the player. A few lucky pulls and he loses as early as turn four.

! {{Final Boss}}es
* MyRulesAreNotYourRules: The final bosses all have 70 health, ensuring you're in for a long fight even though your hero starts with 50 by the time you face them. They also start with 3 mana, giving them a hefty advantage and letting them abuse their hero powers (where necessary) more freely.
* UnusableEnemyEquipment: Again, they also have multiple copies of Looming Presence, which draws 3 cards and bestows 6 armor.

!!Azari, the Devourer
''The most terrible of demons is loose! And VERY hungry.''

An annihilan with a bottomless appetite. His free hero power removes the top 2 cards of the player's deck.

Azari isn't a collectible card, but he is obtained with the player first playing Rin, the First Disciple. The player then needs to cast a series of Seal spells, each summoning a bigger demon than the previous, before the fifth and final seal adds Azari to their hand. Azari is a 10-mana 10/10 that destroys the opponent's deck when played.
----
* HungryMenace: Eats away at the player's deck each turn, practically guaranteeing they will hit fatigue very quickly.
* OriginalGeneration: The Kobolds and Catacombs expansion is his debut into the Warcraft universe.
* SealedEvilInACan: To get him in normal games, ''you'' have to do the unsealing. It's a lot of work, but putting the opponent into immediate fatigue pays off.

!! The Darkness
''There's a reason to always keep a light on down here.''

A dormant monstrosity of unknown origin. Its hero power summons a 5/5 Darkspawn for 0 mana. However, to counteract this, the player is given three Luminous Candles, which are 0-mana spells that can destroy all Darkspawns.

As a card, The Darkness is 4 mana minion that begins as an uninteractable Permanent on the board. It shuffles 3 Darkness Candles into the opponent's deck, which snuff out when drawn. Once all three have been snuffed, The Darkness Awakens. The Darkness is a 20/20 minion.
----

Added: 89

Changed: 28

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* TheBeastmaster: His hero power calls cards to him, most of which consist of beasts of beast synergy.

to:

* TheBeastmaster: His hero power calls cards to him, most of which consist of beasts of and beast synergy.




to:

* TheBard: Well, natch.
* MindControlMusic: His hero power.


Added DiffLines:

* BonusStage: What this encounter is meant to be like.
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* VileVillainSacchirineShow: Funny though he may be, Nefarian is jarringly evil considering how silly the adventure is.

to:

* VileVillainSacchirineShow: VileVillainSaccharineShow: Funny though he may be, Nefarian is jarringly evil considering how silly the adventure is.
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to:

* SerialEscalation: The longer its minions are kept in hand, the larger they become.



* HoistByHisOwnPetard: One of his minions is a 4/1 Starving Crab that does 5 damage to him at the start of his turns. He even experiences [[OhCrap wordless panic]] when it gets fished out. Keep it alive and it will defeat him for you.

to:

* HoistByHisOwnPetard: One of his minions is a 4/1 Starving Crab that does 5 damage to him at the start of his turns. He even experiences expresses [[OhCrap wordless panic]] when it gets fished out. Keep it alive and it will defeat him for you.

Added: 956

Changed: 566

Removed: 89

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* DifficultySpike: Once the player reaches level 5 or higher, the bosses get significantly harder, starting with extra mana crystals and having stronger hero powers.

to:

* DifficultySpike: Once the player reaches level 5 or higher, 6, the bosses get significantly harder, starting with extra mana crystals and having stronger hero powers.



!!Thaddock the Thief
''One moment her minions are there... the next... gone!''

She uses a deck focused around the Caverns Below quest. Her hero power returns a friendly minion to her hand.

to:

!!Thaddock the Thief
''One moment her minions are there... the next... gone!''

She uses a deck focused around the Caverns Below quest. Her
!!Tad
''Look, this murloc just wants to fish, okay?''

He has no hand and never draws anything. His free
hero power returns power, however, lets him summon a friendly random minion from his tiny deck, usually corresponding to her hand.his mana crystal count.



* HoistByHisOwnPetard: One of his minions is a 4/1 Starving Crab that does 5 damage to him at the start of his turns. He even experiences [[OhCrap wordless panic]] when it gets fished out. Keep it alive and it will defeat him for you.
* RushBoss: Has a very small health pool, but pulls out strong minions for free. Kill him quickly before they defeat you.
* TheUnintelligible: As per murloc standard.

!!Thaddock the Thief
''One moment her minions are there... the next... gone!''

She uses a deck focused around the Caverns Below quest. Her hero power returns a friendly minion to her hand for 1 mana.
----



* MesACrowd: With cards like Moat Lurker that have deathrattles tied to battlecries, he can easily create an army of clones of any one minion.




to:

* MyRulesAreNotYourRules: The final bosses all have 70 health, ensuring you're in for a long fight even though your hero starts with 50 by the time you face them. They also start with 3 mana, giving them a hefty advantage and letting them abuse their hero powers (where necessary) more freely.
* UnusableEnemyEquipment: Again, they also have multiple copies of Looming Presence, which draws 3 cards and bestows 6 armor.



* DiscardAndDraw: Her deck is focused entirely on completing the Lakkari Sacrifice quest.



* DiscardAndDraw: Her deck is focused entirely on completing the Lakkari Sacrifice quest.

Added: 1117

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''At all costs, prevent him from awakening the guardians!''

to:

''At all costs, prevent stop him from awakening waking the guardians!''
ancient guardians...''



* RushBoss: It is best to try and burst down the Brimstone Warden before he awakens his golems, but he has several Secrets and replacement golems to slow down the player's progress.

to:

* RushBoss: It is best to try and burst down the Brimstone Warden before TimeLimitBoss: The moment he reaches 5 mana, he awakens his golems, but he has several Secrets and replacement allowing them to attack. No hero can survive this, so the player is forced to give up their minions to kill the golems to slow down the player's progress.
and buy some more time.



!! Chronomancer Inara
''Once she powers up, beware of her mastery of time!''

Her hero power costs 10 mana, but lets her take an extra turn at the cost of 3 mana crystals.
----
* ExtraTurn: Once she reaches 10 mana, her hero power does that.
* UnusableEnemyEquipment: Has several unique cards that were last seen in the ''Karazhan'' prologue battle. Prepare to see Archmage's Insight be used for a slew of free spells, and even more if Looming Presence is among those cards.



A king trogg. His hero power is passive, reacting to when the player casts spells. The first version has him summon Tunnel Troggs whenever the player casts a spell. The second instead draws him a card and reduces its cost to 1.

to:

A king trogg. His hero power is passive, reacting to when the player casts spells. The first version has him summon Tunnel Troggs whenever the player casts a spell. The second second, used when he's encountered at later levels, instead draws him a card and reduces its cost to 1.



* OneHitKill: Delivered by the Deadly Spore.

to:

* OneHitKill: Delivered by the Deadly Spore. With the Magic Mirror or Amulet of Domination, you can even take one for yourself to use on the other bosses in the rest of the run!



!!Russel the Bard
''His tunes are catchy. Just ask your minions.''

His 2-mana hero power takes control of a minion with 2 attack or less.
----



!!Spiritspeaker Azune

to:

!!Spiritspeaker AzuneAzun



!! Treasure Vault
''Grab all you can, as fast as you can!''

The Treasure Vault has no cards, no health, and starts the game with seven 0/10 treasure chests. Killing these treasure chests puts a random treasure in the player's deck for use later on. Its hero power costs 5-mana and ends the battle, resulting in an automatic victory for the player.
----
* TimeLimitBoss: How much treasure can you take in 5 turns?
* ZeroEffortBoss: The player cannot lose to this boss, though they can lose out on potential treasure.



A kobold waxmancer. She can shape wax minions with her hero power, creating a 1/1 copy of any minion for 2 mana. If encountered at a later level, her hero power straight-up creates a copy of any minion without modifications, but also costs 3 mana.

to:

A kobold waxmancer. She can shape wax minions with her hero power, creating a 1/1 copy of any minion for 2 1 mana. If encountered at a later level, her hero power straight-up creates a copy of any minion without modifications, but also costs 3 mana.

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!! Brimstone Warden
''At all costs, prevent him from awakening the guardians!''

He begins the battle with four 15/5 golems that can't attack, and have a deathrattle of causing him to lose mana. His 5-mana hero power silences all his minions, enabling them to attack.
----
* RushBoss: It is best to try and burst down the Brimstone Warden before he awakens his golems, but he has several Secrets and replacement golems to slow down the player's progress.



* StoneWall: She not only builds armor very quickly, she also features other ways to gain armor and plenty of Taunt minions.

to:

* StoneWall: She not only builds armor very quickly, she also features other ways to gain armor and has plenty of Taunt minions.


Added DiffLines:

!! The Mothergloop
''Don't let its growing, gooey fiends get out of hand.''

Its 2-mana hero power, which it uses at the start of each of its turns, gives all minions in its hand +1/+1.
----
* BlobMonster: And it even uses its slime to empower its minions.
* DoppelgangerAttack: Possesses lots of minions which can clone themselves to make the most of its hand buffs.
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* CosmeticReward: You get a card back for completing the run with all 9 classes.

to:

* CosmeticReward: CosmeticAward: You get a card back for completing the run with all 9 classes.



* RandomDrop: Each win awards you with packets of themed cards. You can choose from three, but the three choices are random. You also get [[PurposelyOverpowered really strong]] treasures after beating the Levels 1, 4, and 7, which are selected in the same way.

to:

* RandomDrop: Each win awards you with packets of themed cards. You can choose from three, but the three choices are random. You also get [[PurposelyOverpowered really strong]] treasures after beating the Levels 1, 4, and 7, every odd-numbered level, which are selected in the same way.

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* JokeCharacter: Some rare encounters are just there as jokes. The biggest example is A. F. Kay, who literally does nothing.



!! Bink the Burglar
''This low-down thief preys on starting adventurers.''

A common bandit. His hero power allows him an extra temporary mana crystal each turn.
----
* SequenceBreaking: His hero power, which lets him flood the board (as best as a starter boss can).



!! Bink the Burglar
''This low-down thief preys on starting adventurers.''

A common bandit. His hero power allows him an extra temporary mana crystal each turn.
----



A pair of paladins who somehow found themselves in the catacombs after being lost on an expedition in Un'goro. George's 2-mana hero power gives all minions he controls Divine Shield, while Karl's hero power summons two Silver Hand Recruits. George goes first, and after about half is health is depleted, he is replaced with Karl. Defeating Karl results in George returning to the fight where he left off.

to:

A pair of paladins who somehow found themselves in the catacombs after being lost on an expedition in Un'goro. George's 2-mana hero power gives all minions he controls Divine Shield, while Karl's hero power summons two Silver Hand Recruits. George goes first, and after about half is health is depleted, he is replaced with Karl.Karl after being defeated. If encountered later, George will switch out for Karl at about half health. Defeating Karl results in George returning to the fight where he left off.



* DualBoss: You'll need to beat through two separate opponents with different hero powers.

to:

* DualBoss: You'll need to beat through two separate opponents with different hero powers.AscendedExtra: They were first mentioned in the flavour texts for Lost in the Jungle and Vinecleaver.



* SequentialBoss: You'll need to beat through two separate opponents with different hero powers.



* PlantPerson: Averted. He looks like a Fen Creeper, but WordOfGod says he's an earth elemental controlling a patch of mossy dirt.



* LavaIsBoilingKoolAid: Entering a chamber of lava deals 2 damage to you but nothing else.



* LavaIsBoilingKoolAid: Entering a chamber of lava deals 2 damage to you but nothing else.



!!Voodomaker Hex

to:

!!Voodomaker Hex!!Voodoomaster Vex



His hero power causes all Battlecry and Deathrattle effects to trigger twice.

to:

A crazy kobold who wishes he was a troll. His hero power causes all Battlecry and Deathrattle effects to trigger twice.




!! Waxmaster Sturmi

to:

\n* HollywoodVoodoo: He takes the already exaggerated voodoo of the trolls, and becomes a hyper-parody of ''that''.

!! Waxmaster Waxmancer Sturmi



A kobold wax-mancer. She can shape wax minions with her hero power, creating a 1/1 copy of any minion for 2 mana. If encountered at a later level, her hero power straight-up creates a copy of any minion without modifications, but also costs 3 mana.

to:

A kobold wax-mancer.waxmancer. She can shape wax minions with her hero power, creating a 1/1 copy of any minion for 2 mana. If encountered at a later level, her hero power straight-up creates a copy of any minion without modifications, but also costs 3 mana.



!!Azari, the Devourer
''The most terrible of demons is loose! And VERY hungry.''

An annihilan with a bottomless appetite. His free hero power removes the top 2 cards of the player's deck.

Azari isn't a collectible card, but he is obtained with the player first playing Rin, the First Disciple. The player then needs to cast a series of Seal spells, each summoning a bigger demon than the previous, before the fifth and final seal adds Azari to their hand. Azari is a 10-mana 10/10 that destroys the opponent's deck when played.
----
* HungryMenace: Eats away at the player's deck each turn, practically guaranteeing they will hit fatigue very quickly.
* OriginalGeneration: The Kobolds and Catacombs expansion is his debut into the Warcraft universe.
* SealedEvilInACan: To get him in normal games, ''you'' have to do the unsealing. It's a lot of work, but putting the opponent into immediate fatigue pays off.



!!Azari, the Devourer
''The most terrible of demons is loose! And VERY hungry.''

An annihilan with a bottomless appetite. His free hero power removes the top 2 cards of the player's deck.

Azari isn't a collectible card, but he is obtained with the player first playing Rin, the First Disciple. The player then needs to cast a series of Seal spells, each summoning a bigger demon than the previous, before the fifth and final seal adds Azari to their hand. Azari is a 10-mana 10/10 that destroys the opponent's deck when played.

to:

!!Azari, !!Vustrasz the Devourer
''The most terrible of demons is loose! And VERY hungry.''

An annihilan with a bottomless appetite. His free hero power removes
Ancient
''His vast treasure stores are for
the top 2 cards taking… if you dare!''

A mighty dragon at the bottom
of the player's deck.

Azari isn't a collectible card, but he
catacombs, who is obtained very protective of his hoard. He beings the battle with five 0/8 Master Chests. It may be tempting to break them to obtain whatever treasure's inside, but be warned -- Vustrasz's hero power, which he casts for free at the start of every turn -- deals 1 damage to the player first playing Rin, the First Disciple. The player then needs to cast a series of Seal spells, each summoning a bigger demon than the previous, before the fifth and final seal adds Azari to their hand. Azari is a 10-mana 10/10 that destroys the opponent's deck when played.minions for each missing chest.



* HungryMenace: Eats away at the player's deck each turn, practically guaranteeing they will hit fatigue very quickly.
* OriginalGeneration: The Kobolds and Catacombs expansion is his debut into the Warcraft universe.
* SealedEvilInACan: To get him in normal games, ''you'' have to do the unsealing. It's a lot of work, but putting the opponent into immediate fatigue pays off.

!!Vustrasz the Ancient
''His vast treasure stores are for the taking… if you dare!''

A mighty dragon at the bottom of the catacombs, who is very protective of his hoard. He beings the battle with five 0/8 Master Chests. It may be tempting to break them to obtain whatever treasure's inside, but be warned -- Vustrasz's hero power, which he casts for free at the start of every turn -- deals 1 damage to the player and their minions for each missing chest.
----

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!General
* TheLastOfTheseIsNotLikeTheOthers: Being a free adventure, Icecrown doesn't reward the player specific cards for beating each boss, and the PowerCopying trope of the previous adventures doesn't apply. Nearly all the bosses in this adventure can be obtained as legendary cards from the ''Knights of the Frozen Throne'' expansion. It also lacks a Heroic difficulty.



* CosmeticReward: You get a card back for completing the run with all 9 classes.



* RandomDrop: Each win awards you with packets of themed cards. You can choose from three, but the three choices are random. You also get [[GameBreaker game-breaking]] treasures every couple of wins, which are selected in the same way.

to:

* RandomDrop: Each win awards you with packets of themed cards. You can choose from three, but the three choices are random. You also get [[GameBreaker game-breaking]] [[PurposelyOverpowered really strong]] treasures every couple of wins, after beating the Levels 1, 4, and 7, which are selected in the same way.




to:

----

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* MegaManning: Defeating the last boss of each quarter will unlock them as legendary cards for your own use.


Added DiffLines:

* PowerCopying: Defeating the last boss of each quarter will unlock them as legendary cards for your own use.

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* ZergRush: He uses an aggressive murloc/totem hybrid deck.

to:

* ZergRush: He uses an aggressive murloc/totem hybrid deck.
deck, which benefits greatly from his hero power.



* DualBoss: You'll need to beat through a total of 60 health.

to:

* DualBoss: You'll need to beat through a total of 60 health.two separate opponents with different hero powers.




to:

* WeaksauceWeakness: If it eats anything with Poisonous, it dies immediately.



!! Kraxx
''This ancient stone guardian prefers the loot to stay here.''

A massive stone golem. His hero power deals 1 damage to all minions, and his deck abuses this with minions that gain power when taking damage.

to:

!! Kraxx
''This ancient stone guardian prefers the loot to stay here.''

A massive stone golem. His
!!Ixlid
''Its deadly spores can kill an adventurer instantly!''

Its
hero power deals 1 damage to all minions, summons a Deadly Spore, and his deck abuses this with minions is used every turn where possible. This Deadly Spore may be a 1/1, but it also has Poisonous and the ability to instantly kill the hero if they connect.

As a playable card, Ixlid is a 5-mana 2/4 Druid legendary
that gain power when taking damage.summons a copy of whatever minion its controller plays.



* HoistByHisOwnPetard: Priests can easily take control of the Deadly Spore and kill it with it.
* OneHitKill: Delivered by the Deadly Spore.
* RushBoss: It has much lower health than most other bosses. However, its Deadly Spore instantly kills anything it touches, including the hero.

!! Kraxx
''This ancient stone guardian prefers the loot to stay here.''

A massive stone golem. His hero power deals 1 damage to all minions, and his deck abuses this with minions that gain power when taking damage.
----



* DeathByAThousandCuts: Almost all forms of her damage output come in 1-point increments. There's a ''lot'' of them.

to:

* DeathByAThousandCuts: DeathOfAThousandCuts: Almost all forms of her damage output come in 1-point increments. There's a ''lot'' of them.



Her hero power returns a friendly minion to her hand.

to:

She uses a deck focused around the Caverns Below quest. Her hero power returns a friendly minion to her hand.



A kobold wax-mancer. She can shape wax minions with her hero power, creating a 1/1 copy of any minion. If encountered at a later level, her hero power straight-up creates a copy of any minion without modifications.

to:

A kobold wax-mancer. She can shape wax minions with her hero power, creating a 1/1 copy of any minion. minion for 2 mana. If encountered at a later level, her hero power straight-up creates a copy of any minion without modifications.modifications, but also costs 3 mana.

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* TagOutMove: Performed to switch between George and Karl.

to:

* TagOutMove: SwitchOutMove: Performed to switch between George and Karl.



* HoistByHisOwnPetard: Several of its minions can boost themselves really quickly, or can be killed to leave a bigger minion behind. Gnosh will then proceed to eat said empowered minion.



* DeathByAThousandCuts: Almost all forms of her damage output come in 1-point increments. There's a ''lot'' of them.



!! Room of Traps
''Tread carefully. Don't... touch... anything!''

A room filled with traps. It starts the battle with five random Secrets in play, and its passive hero power summons a 3/3 Buzzsaw each time one of its Secrets is triggered.
----
* GradualGrinder: Most of the damage it does is chip damage with its buzzsaws. The rest is through all forms of its Secrets.
* TrapMaster: It fights with ''nothing but Secrets'' to give you a hard time and trigger its hero power.



Her hero power reduces the attack of an enemy minion by 1.

to:

This dragon utilizes a simple Dragon deck. Her hero power reduces the attack of an enemy minion by 1.



His hero power lets all Deathrattle effects trigger twice.

to:

His deck is focused around completing the Awaken the Masters quest. His hero power lets all Deathrattle effects trigger twice.



!!Voodomaker Hex
''He wants to be a troll. He cries for battle and rattles for death.''

His hero power causes all Battlecry and Deathrattle effects to trigger twice.

to:

!!Voodomaker Hex
''He wants to be a troll. He cries for
!! Trapped Room
''Tread carefully. Don't... touch... anything!''

A room filled with traps. It starts the
battle with five random Secrets in play, and rattles for death.''

His
its passive hero power causes all Battlecry and Deathrattle effects to trigger twice.summons a 3/3 Buzzsaw each time one of its Secrets is triggered.


Added DiffLines:

* GradualGrinder: Most of the damage it does is chip damage with its buzzsaws. The rest is through all forms of its Secrets.
* SheatheYourSword: If you don't play anything, you don't trigger any traps. Warriors and Priests can enact this strategy easily by constantly armoring up or healing up, causing the Room to die to fatigue damage. It is still a LuckBasedMission banking on the opponent not drawing Etheral Arcanist.
* TrapMaster: It fights with ''nothing but Secrets'' to give you a hard time and trigger its hero power.

!!Voodomaker Hex
''He wants to be a troll. He cries for battle and rattles for death.''

His hero power causes all Battlecry and Deathrattle effects to trigger twice.
----


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* DoppelgangerAttack: She can create copies of minions on either side of the board. At her strongest, her copies are as strong as the originals.

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!! Graves the Cleric
''This healing adventurer was separated from his old party.''

A former adventurer who was lost in the catacombs. His hero power costs no mana and restores 2 health to all minions, synergizing with his deck which is based on healing.

to:

!! Graves the Cleric
''This healing
A. F. Kay
''Waylay this
adventurer was separated from his old party.''

A
while she isn't paying attention!''

One of Tirion Fordring's
former adventurer who was lost in the catacombs. His "champions". Her hero power costs no is Idle, which is two mana and restores 2 health to all minions, synergizing with his deck which is based on healing.[[JokeCharacter does nothing]]. [[spoiler: Or so it seems.]]



* EvilAlbino: What he looks like after being lost in the catacombs for so long.
* LightIsNotGood: A Holy priest who's willing to kill any adventurers trying to take the treasure he's hunting.
* WhiteMage: Almost everything he does involves healing.

!! Pathmaker Hamm
''There's more than one way for a kobold to dig a tunnel.''

A kobold miner who prefers to use dynamite. His hero power deals 1 damage to two random enemies, and activates every turn.

to:

* EvilAlbino: What he looks like after being lost in AscendedExtra: She was just a popular one-off gag from Knights of the catacombs for so long.
* LightIsNotGood: A Holy priest who's willing to kill any adventurers trying to take the
Frozen Throne. Now she's another treasure he's hunting.
hunter, and a very silly boss.
* WhiteMage: Almost everything he does involves healing.

!! Pathmaker Hamm
''There's more than
BrilliantButLazy: [[spoiler: She's one way of the most powerful opponents in the game, but she's too distracted to bother playing, at least initially.]]
* GoodBadBugs: Blizzard apparently didn't plan
for a kobold scenario where Kay gains a weapon (such as via Blingtron), and she will happily chop your minions to dig ribbons as soon as she gets one [[spoiler: Even if it isn't turn 6 yet.]]
* JokeCharacter: She's AFK. She does nothing. Her Hero Power does nothing. She never plays any cards. She literally does nothing. [[spoiler: [[SubvertedTrope For the first six turns, that is.]]]]
* TimeLimitBoss: [[spoiler: Her true nature. If A. F. Kay isn't beaten by turn 6, she'll suddenly realize that she's supposed to be playing the game, and will spam the board with 0-cost 8/8 minions, then refill her hand and do it again next turn. Not
a tunnel.single class in the game can weather this onslaught barring some extremely precise treasure/card combinations, so the only option is to kill her fast]].

!! Battlecrier Jin'zo
''When he calls in the troops, they listen. Twice.
''

A kobold miner who prefers to use dynamite. His hero power deals 1 damage passively causes all Battlecry effects to two random enemies, and activates every turn.trigger twice.



* MadBomber: Implied by his quotes and hero power. Especially prevalent with how his hero power has to be used every turn, even if losing the mana is a detriment, and how it's similar to the minion literally named Mad Bomber.

!! Seriona
''A twilight dragon bent on draining your minions.''

Her hero power reduces the attack of an enemy minion by 1.

to:

* MadBomber: Implied by his quotes and hero power. Especially prevalent with how his hero power has to be used every turn, even if losing
!! Blackseed
''This furbolg's dark magic twists
the mana is a detriment, and how it's similar to the minion literally named Mad Bomber.

!! Seriona
''A twilight dragon bent on draining your minions.
other dungeonfolk.''

Her A corrupted furbolg. His hero power reduces the attack of an enemy evolves a minion by 1.into one that costs 1 mana more for free. If encountered at a later level, his hero power instead costs 1 mana, and evolves a minion into one that costs 3 mana more.



* EarlyBirdBoss: Surprisingly competent with Dragon synergy cards, and can give players a bit of a tough time if fought early.

!! Frostfur
''These furbolg warrens feels unnaturally cold...''

A furbolg who uses ice magic. Her hero power freezes an enemy minion.

to:

* EarlyBirdBoss: Surprisingly competent with Dragon synergy cards, and can give players TheCorruption: Most likely a bit pawn of a tough time if fought early.

the Old Gods.
* EvilutionaryBiologist

!! Frostfur
''These
Bristlesnarl
''This legendary
furbolg warrens feels unnaturally cold...hunter can quickly call on big friends.''

A furbolg who uses ice magic. Her bramble-covered furbolg. His 3-mana hero power freezes an enemy minion.reduces the cost of the cards in his hand by 1.



* AnIcePerson: Slows your advance by freezing your minions.
* BearsAreBadNews: As a furbolg.

!! Elder Bramblemar
''The bane of magic users, this furbolg can counter any spell.''

A furbolg anti-mage. His hero power is Dampen Magic, which puts a Counterspell into play.

to:

* AnIcePerson: Slows your advance by freezing your minions.
* BearsAreBadNews: As a furbolg.

!! Elder Bramblemar
''The bane of magic users, this furbolg can counter any spell.''

A furbolg anti-mage.
TheBeastmaster: His hero power is Dampen Magic, calls cards to him, most of which puts consist of beasts of beast synergy.
* SerialEscalation: If you let him snowball, his hero power rapidly gets out of control.

!! Candlebeard
''This kobold pirate's favorite move is chaaaarrge!''

A kobold who found
a Counterspell into play.pirate's treasure. He uses an aggressive pirate deck, and his hero power gives a minion of his Charge for 1 mana. If encountered at a later level, his hero power passively bestows Charge to his minions.



* AttackAttackAttack: His main strategy, which is befitting a pirate deck, especially with that hero power.
* CaptainColorbeard
* TalkLikeAPirate: Mixed with the koboldian YouNoTakeCandle speaking. Would you prefer anything else?

!! Elder Bramblemar
''The bane of magic users, this furbolg can counter any spell.''

A furbolg anti-mage. His hero power is Dampen Magic, which puts a Counterspell into play.
----



!! Kraxx
''This ancient stone guardian prefers the loot to stay here.''

A massive stone golem. His hero power deals 1 damage to all minions, and his deck abuses this with minions that gain power when taking damage.

to:

!! Kraxx
Elder Jari
''This ancient stone guardian prefers the loot furbolg elder calls arcane energies to stay here.her defense.''

A massive stone golem. His furbolg mystic who builds armor very quickly. Her hero power deals grants 3 armor for 1 damage to all minions, and his mana, combined with a deck abuses this with minions that gain power when taking damage.uses many taunts.



* LivingStatue
* TrampledUnderfoot: His hero power is meant to be a mighty stomp.

!! Overseer Mogark
''This trogg commander is extra "motivational" to underlings.''

A trogg taskmaster with a flaming whip. His hero power deals 1 damage to a friendly minion and gives it +2 Attack. If encountered at a later level, his hero power bestows +5 attack instead.

to:

* LivingStatue
SpiritAdvisor: The spirits speak through her. They apparently don't like the player very much.
* TrampledUnderfoot: His hero power is meant StoneWall: She not only builds armor very quickly, she also features other ways to be a mighty stomp.

gain armor and plenty of Taunt minions.

!! Overseer Mogark
''This trogg commander is extra "motivational" to underlings.
Frostfur
''These furbolg warrens feels unnaturally cold...
''

A trogg taskmaster with a flaming whip. His furbolg who uses ice magic. Her hero power deals 1 damage to a friendly minion and gives it +2 Attack. If encountered at a later level, his hero power bestows +5 attack instead.freezes an enemy minion.



* BadBoss: He hurts his own minions to boost them up.
* DrillSergeantNasty: He has this personality, as close as a trogg can.
* WhipItGood: His weapon. He even quotes this when using his hero power.

!! Waxmaster Sturmi
''This kobold can candle-craft minions at will.''

A kobold wax-mancer. She can shape wax minions with her hero power, creating a 1/1 copy of any minion.

to:

* BadBoss: He hurts his own minions to boost them up.
AnIcePerson: Slows your advance by freezing your minions.
* DrillSergeantNasty: He has this personality, as close as BearsAreBadNews: As a trogg can.
* WhipItGood: His weapon. He even quotes this when using his hero power.

furbolg.

!! Waxmaster Sturmi
Fungalmancer Flurgl
''This kobold can candle-craft minions at will.fungalmancer empowers his friends. With fungas.''

A kobold wax-mancer. She can shape wax minions with her fat murloc fungalmancer. His hero power, creating a 1/1 copy of any minion.power gives his minion +1/+1.



* ArtAttacker: She molds minions out of wax to use as her servants.
* {{Golem}}: Her wax sculptures.
* {{Whatevermancy}}: ''Wax''.

!! A. F. Kay
''Waylay this adventurer while she isn't paying attention!''

One of Tirion Fordring's former "champions". Her hero power is Idle, which is two mana and [[JokeCharacter does nothing]]. [[spoiler: Or so it seems.]]

to:

* ArtAttacker: She molds minions out of wax to use as her servants.
FesteringFungus: Growing on him and presumably his minions.
* {{Golem}}: Her wax sculptures.
TheUnintelligible: Most murlocs are, but he takes it a step further with nothing but gassy gurgling. If you emote, he responds by ''[[VomitDiscretionShot barfing]]''.
* {{Whatevermancy}}: ''Wax''.

!! A. F. Kay
''Waylay this adventurer while she isn't paying attention!''

One
Fungalmancy.
* ZergRush: He uses an aggressive murloc/totem hybrid deck.

!!George and Karl
''These tag-team paladins went missing in Un'goro.''

A pair
of Tirion Fordring's former "champions". Her paladins who somehow found themselves in the catacombs after being lost on an expedition in Un'goro. George's 2-mana hero power is Idle, which is gives all minions he controls Divine Shield, while Karl's hero power summons two mana Silver Hand Recruits. George goes first, and [[JokeCharacter does nothing]]. [[spoiler: Or so it seems.]]after about half is health is depleted, he is replaced with Karl. Defeating Karl results in George returning to the fight where he left off.



* AscendedExtra: She was just a popular one-off gag from Knights of the Frozen Throne. Now she's another treasure hunter, and a very silly boss.
* BrilliantButLazy: [[spoiler: She's one of the most powerful opponents in the game, but she's too distracted to bother playing, at least initially.]]
* GoodBadBugs: Blizzard apparently didn't plan for a scenario where Kay gains a weapon (such as via Blingtron), and she will happily chop your minions to ribbons as soon as she gets one [[spoiler: Even if it isn't turn 6 yet.]]
* JokeCharacter: She's AFK. She does nothing. Her Hero Power does nothing. She never plays any cards. She literally does nothing. [[spoiler: [[SubvertedTrope For the first six turns, that is.]]]]
* TimeLimitBoss: [[spoiler: Her true nature. If A. F. Kay isn't beaten by turn 6, she'll suddenly realize that she's supposed to be playing the game, and will spam the board with 0-cost 8/8 minions, then refill her hand and do it again next turn. Not a single class in the game can weather this onslaught barring some extremely precise treasure/card combinations, so the only option is to kill her fast]].

!! Fungalmancer Flurgl
''This fungalmancer empowers his friends. With fungas.''

A fat murloc fungalmancer. His hero power gives his minion +1/+1.

to:

* AscendedExtra: She was just DualBoss: You'll need to beat through a popular one-off gag from Knights total of the Frozen Throne. Now she's another treasure hunter, and a very silly boss.
60 health.
* BrilliantButLazy: [[spoiler: She's one of the most powerful opponents NoSenseOfDirection: Their inability to navigate lands them in the game, but she's too distracted to bother playing, at least initially.]]
* GoodBadBugs: Blizzard apparently didn't plan for a scenario where Kay gains a weapon (such as via Blingtron), and she will happily chop your minions to ribbons as soon as she gets one [[spoiler: Even if it isn't turn 6 yet.]]
* JokeCharacter: She's AFK. She does nothing. Her Hero Power does nothing. She never plays any cards. She literally does nothing. [[spoiler: [[SubvertedTrope For
catacombs in the first six turns, that is.]]]]
place.
* TimeLimitBoss: [[spoiler: Her true nature. If A. F. Kay isn't beaten by turn 6, she'll suddenly realize that she's supposed TagOutMove: Performed to be playing the game, switch between George and will spam Karl.
* ZergRush: A lot of their cards -- and Karl's hero power -- fill
the board with 0-cost 8/8 minions, then refill her hand and do it again next turn. Not a single class in which can be problematic if they are all granted Divine Shield.

!!Gnosh
the game can weather this onslaught barring some extremely precise treasure/card combinations, so Greatworm
''Always looking to devour
the only option is to kill her fast]].

!! Fungalmancer Flurgl
''This fungalmancer empowers his friends. With fungas.
largest, tastiest minions.''

A fat murloc fungalmancer. His Its hero power gives his power, which it uncontrollably uses at the start of each turn, destroys the minion +1/+1.with the highest attack.



* FesteringFungus: Growing on him and presumably his minions.
* TheUnintelligible: Most murlocs are, but he takes it a step further with nothing but gassy gurgling. If you emote, he responds by ''[[VomitDiscretionShot barfing]]''.
* {{Whatevermancy}}: Fungalmancy.
* ZergRush: He uses an aggressive murloc/totem hybrid deck.

!! Whompwhisker
''A kobold berserker who never fights alone.''

A mighty kobold warrior. His hero power Recruits a minion for both players.

to:

* FesteringFungus: Growing on him HungryMenace: It's always hungry, and presumably will eat the strongest minion on the board. Even its own.

!! Graves the Cleric
''This healing adventurer was separated from
his minions.
* TheUnintelligible: Most murlocs are, but he takes it a step further with nothing but gassy gurgling. If you emote, he responds by ''[[VomitDiscretionShot barfing]]''.
* {{Whatevermancy}}: Fungalmancy.
* ZergRush: He uses an aggressive murloc/totem hybrid deck.

!! Whompwhisker
''A kobold berserker who never fights alone.
old party.''

A mighty kobold warrior. former adventurer who was lost in the catacombs. His hero power Recruits a minion for both players.costs no mana and restores 2 health to all minions, synergizing with his deck which is based on healing.



* TheBerserker: Described as such in his blurb.
* EveryoneJoinTheParty: He whips minions from both sides into a battle-rage.
* HoistByHisOwnPetard: While he inevitably summons big minions from his own deck, he can end up doing the same thing for the player. A few lucky pulls and he loses as early as turn four.

!! Battlecrier Jin'zo

His hero power passively causes all Battlecry effects to trigger twice.

!! Elder Jari
''This furbolg elder calls arcane energies to her defense.''

A furbolg mystic who builds armor very quickly. Her hero power grants 3 armor for 1 mana, combined with a deck that uses many taunts.

to:

* TheBerserker: Described as such EvilAlbino: What he looks like after being lost in his blurb.
* EveryoneJoinTheParty: He whips minions from both sides into a battle-rage.
* HoistByHisOwnPetard: While he inevitably summons big minions from his own deck, he can end up doing
the same thing catacombs for so long.
* LightIsNotGood: A Holy priest who's willing to kill any adventurers trying to take
the player. A few lucky pulls and treasure he's hunting.
* WhiteMage: Almost everything
he loses as early as turn four.

does involves healing.

!! Battlecrier Jin'zo

His hero power passively causes all Battlecry effects to trigger twice.

!! Elder Jari
Gutmook
''This furbolg trogg elder calls arcane energies to her defense.and his minions flock towards sources of magic.''

A furbolg mystic who builds armor very quickly. Her king trogg. His hero power grants 3 armor for 1 mana, combined with is passive, reacting to when the player casts spells. The first version has him summon Tunnel Troggs whenever the player casts a deck that uses many taunts.spell. The second instead draws him a card and reduces its cost to 1.



* SpiritAdvisor: The spirits speak through her. They apparently don't like the player very much.
* StoneWall: She not only builds armor very quickly, she also features other ways to gain armor, plenty of taunts, and 40 health.

!! Lyris the Wild Mage
''She loves fire. Her minions love that she loves fire.''

A pyromantic pyromaniac. Her hero power adds Arcane Missiles to her hand, synergizing with her deck, which is made entirely of [[OhCrap Flamewakers]].

to:

* SpiritAdvisor: The spirits speak through her. They apparently don't MageKiller: He can pile up cheap cards against a spell-heavy deck. He also uses cards like the player very much.
* StoneWall: She not only builds armor very quickly, she also features other ways to gain armor, plenty of taunts,
Stonesplinter Trogg and 40 health.

Burgly Bully to benefit from your spells even further.
* ZergRush: Recklessly casting spells against him either results in a field full of Tunnel Troggs, or his hand being full of greatly discounted threats.

!! Lyris Kraxx
''This ancient stone guardian prefers
the Wild Mage
''She loves fire. Her minions love that she loves fire.
loot to stay here.''

A pyromantic pyromaniac. Her massive stone golem. His hero power adds Arcane Missiles deals 1 damage to her hand, synergizing all minions, and his deck abuses this with her deck, which is made entirely of [[OhCrap Flamewakers]].minions that gain power when taking damage.



* AscendedMeme: She sometimes says "Spells are fun! So fun!" when using her hero power, which is Babbling Book's attack quote.
* PlayingWithFire: Not actually her surprisingly, but '''her entire deck consists of Flamewakers'''.
* RandomNumberGod: She relies on Arcane Missiles and Flamewakers to splash random damage everywhere. Her deck doesn't do much else, but it really bullies weeny decks.
* ZergRush: She swarms the board with endless Flamewakers and plays a bunch of Arcane Missiles.

!! Mushhuckster Max
''You probably don't want the potions he's hocking.''

A kobold potion salesman. His hero power brews a custom Mushroom Potion.

to:

* AscendedMeme: She sometimes says "Spells are fun! So fun!" when using her hero power, which is Babbling Book's attack quote.
LivingStatue
* PlayingWithFire: Not actually her surprisingly, but '''her entire deck consists of Flamewakers'''.
* RandomNumberGod: She relies on Arcane Missiles and Flamewakers to splash random damage everywhere. Her deck doesn't do much else, but it really bullies weeny decks.
* ZergRush: She swarms the board with endless Flamewakers and plays a bunch of Arcane Missiles.

!! Mushhuckster Max
''You probably don't want the potions he's hocking.''

A kobold potion salesman.
TrampledUnderfoot: His hero power brews is meant to be a custom Mushroom Potion.mighty stomp.

!! Lava-Filled Chamber
''The kobolds attempted to board up this lava-filled chamber!''

A dangerous cavern. Its passive hero power deals 2 damage to any minion either player plays.



* CoatFullOfContraband
* PotionBrewingMechanic: His hero power.

!!Thaddock the Thief
''One moment her minions are there... the next... gone!''

Her hero power returns a friendly minion to her hand.

to:

* CoatFullOfContraband
* PotionBrewingMechanic: His hero power.

!!Thaddock
AscendedMeme: It's represented by -- what else -- the Thief
''One moment her
art for Magma Rager. It doesn't actually play the minion itself, for [[TooDumbToLive obvious reasons]].
* LethalLavaLand: What the boss is meant to represent.
* LavaIsBoilingKoolAid: Entering a chamber of lava deals 2 damage to you but nothing else.
* PlayingWithFire[=/=]MagmaMan: Its cards consist of fire and lava
minions are there... and spells.

!! Lyris
the next... gone!''

Wild Mage
''She loves fire. Her minions love that she loves fire.''

A pyromantic pyromaniac.
Her hero power returns a friendly minion adds Arcane Missiles to her hand.hand, synergizing with her deck, which is made entirely of [[OhCrap Flamewakers]].



* TacticalWithdrawal: The basis of her hero power. It's even named "Tactical Retreat".

!! Bristlesnarl
''This legendary furbolg hunter can quickly call on big friends.''

A bramble-covered furbolg. His 3-mana hero power reduces the cost of the cards in his hand by 1.

to:

* TacticalWithdrawal: The basis of AscendedMeme: She sometimes says "Spells are fun! So fun!" when using her hero power. It's even named "Tactical Retreat".

power, which is Babbling Book's attack quote.
* PlayingWithFire: Not actually her surprisingly, but '''her entire deck consists of Flamewakers'''.
* RandomNumberGod: She relies on Arcane Missiles and Flamewakers to splash random damage everywhere. Her deck doesn't do much else, but it really bullies weeny decks.
* ZergRush: She swarms the board with endless Flamewakers and plays a bunch of Arcane Missiles.

!! Bristlesnarl
''This legendary furbolg hunter can quickly call on big friends.
Mushhuckster Max
''You probably don't want the potions he's hocking.
''

A bramble-covered furbolg. kobold potion salesman. His 3-mana hero power reduces the cost of the cards in his hand by 1.brews a custom Mushroom Potion, which is functionally similar to 1-mana Kazakus potions.



* TheBeastmaster: His hero power calls cards to him, most of which consist of beasts of beast synergy.
* SerialEscalation: If you let him snowball, his hero power rapidly gets out of control.

!! Gutmook
''This trogg elder and his minions flock towards sources of magic.''

A king trogg. His hero power is passive, and draws him a card whenever the player casts a spell, then reduces its cost to 1.

to:

* TheBeastmaster: CoatFullOfContraband: Depicted in his portrait. His opening line makes him sound like a drug dealer.
* PotionBrewingMechanic:
His hero power calls cards to him, most of which consist of beasts of beast synergy.
* SerialEscalation: If you let him snowball, his hero power rapidly gets out of control.

power.

!! Gutmook
Overseer Mogark
''This trogg elder and his minions flock towards sources of magic.commander is extra "motivational" to underlings.''

A king trogg. trogg taskmaster with a flaming whip. His hero power is passive, deals 1 damage to a friendly minion and draws him gives it +2 Attack. If encountered at a card whenever the player casts a spell, then reduces its cost to 1.later level, his hero power bestows +5 attack instead.



* MageKiller: He can pile up cheap cards against a spell-heavy deck. He also uses cards like the Stonesplinter Trogg and Burgly Bully to benefit from your spells even further.

!! Lava-Filled Chamber
''The kobolds attempted to board up this lava-filled chamber!''

A dangerous cavern. Its passive hero power deals 2 damage to any minion either player plays.

to:

* MageKiller: BadBoss: He can pile up cheap cards against a spell-heavy deck. hurts his own minions to boost them up.
* DrillSergeantNasty:
He also uses cards like the Stonesplinter Trogg and Burgly Bully to benefit from your spells has this personality, as close as a trogg can.
* WhipItGood: His weapon. He
even further.

!! Lava-Filled Chamber
''The kobolds attempted to board up
quotes this lava-filled chamber!''

when using his hero power.

!! Pathmaker Hamm
''There's more than one way for a kobold to dig a tunnel.''

A dangerous cavern. Its passive kobold miner who prefers to use dynamite. His hero power deals 1 damage to two random enemies, and activates every turn. If encountered at a later level, this hero power deals 2 damage to any minion either player plays.each of three random enemies instead.



* AscendedMeme: It's represented by - what else - the art for Magma Rager. It doesn't actually play the minion itself, for [[TooDumbToLive obvious reasons]].
* LethalLavaLand: What the boss is meant to represent.
* LavaIsBoilingKoolAid: Entering a chamber of lava deals 2 damage to you but nothing else.
* PlayingWithFire[=/=]MagmaMan: Its cards consist of fire and lava minions and spells.

to:

* AscendedMeme: It's represented DungeonBypass: Implied to be his method of "digging".
* MadBomber: Implied
by - what else - his quotes and hero power. Especially prevalent with how his hero power has to be used every turn, even if losing the art for Magma Rager. It doesn't actually play mana is a detriment, and how it's similar to the minion itself, for [[TooDumbToLive obvious reasons]].
* LethalLavaLand: What the boss is meant to represent.
* LavaIsBoilingKoolAid: Entering a chamber of lava deals 2 damage to you but nothing else.
* PlayingWithFire[=/=]MagmaMan: Its cards consist of fire and lava minions and spells.
literally named Mad Bomber.



''Remember... don't... touch... anything!''

to:

''Remember... don't...''Tread carefully. Don't... touch... anything!''



!! Blackseed
''This furbolg's dark magic twists the other dungeonfolk.''

A corrupted furbolg. His hero power Evolves a minion into one that costs 3 more.

to:

!! Blackseed
''This furbolg's dark magic twists the other dungeonfolk.
Seriona
''A twilight dragon bent on draining your minions.
''

A corrupted furbolg. His Her hero power Evolves a reduces the attack of an enemy minion into one that costs 3 more.by 1.



* TheCorruption: Most likely a pawn of the Old Gods.
* EvilutionaryBiologist

!! Candlebeard
''This kobold pirate's favorite move is chaaaarrge!''

A kobold who found a pirate's treasure. He uses an aggressive pirate deck, and his hero power gives a minion of his Charge for 1 mana. If encountered at a later level, his hero power passively bestows Charge to his minions.

to:

* TheCorruption: Most likely EarlyBirdBoss: Surprisingly competent with Dragon synergy cards, and can give players a pawn bit of the Old Gods.
* EvilutionaryBiologist

!! Candlebeard
a tough time if fought early.

!!Spiritspeaker Azune
''This kobold pirate's favorite move is chaaaarrge!''

A kobold who found a pirate's treasure. He uses an aggressive pirate deck, and his
troll priest speaks with the dead... twice.''

His
hero power gives a minion of his Charge for 1 mana. If encountered at a later level, his hero power passively bestows Charge to his minions.lets all Deathrattle effects trigger twice.



* AttackAttackAttack: His main strategy, which is befitting a pirate deck, especially with that hero power.
* CaptainColorbeard
* TalkLikeAPirate: Mixed with the koboldian YouNoTakeCandle speaking. Would you prefer anything else?

!!Spiritseeker Azune

His hero power lets all Deathrattle effects trigger twice.

!!Voodomaker Hex

His hero power causes all Battlecry and Deathrattle effects to trigger twice.

to:

* AttackAttackAttack: His main strategy, which is befitting a pirate deck, especially with that hero power.
* CaptainColorbeard
* TalkLikeAPirate: Mixed with

!!Thaddock
the koboldian YouNoTakeCandle speaking. Would you prefer anything else?

!!Spiritseeker Azune

His
Thief
''One moment her minions are there... the next... gone!''

Her
hero power lets all Deathrattle effects trigger twice.

!!Voodomaker Hex

His hero power causes all Battlecry and Deathrattle effects
returns a friendly minion to trigger twice.her hand.



* Composite Character: Having both the hero power elements of Azune and Jin'zo, his deck utilizes strategies from both.

! {{Final Boss}}es

!! The Darkness
''There's a reason to always keep a light on down here.''

A dormant monstrosity of unknown origin. Its hero power summons a 5/5 Darkspawn for 0 mana. However, to counteract this, the player is given three Luminous Candles which can destroy all Darkspawns.

As a card, The Darkness is 4 mana minion that begins as an uninteractable Permanent on the board. It shuffles 3 Darkness Candles into the opponent's deck, which snuff out when drawn. Once all three have been snuffed, The Darkness Awakens. The Darkness is a 20/20 minion.

to:

* Composite Character: Having both the TacticalWithdrawal: The basis of her hero power elements of Azune power. It's even named "Tactical Retreat".

!!Voodomaker Hex
''He wants to be a troll. He cries for battle
and Jin'zo, his deck utilizes strategies from both.

! {{Final Boss}}es

!! The Darkness
''There's a reason to always keep a light on down here.
rattles for death.''

A dormant monstrosity of unknown origin. Its His hero power summons a 5/5 Darkspawn for 0 mana. However, to counteract this, the player is given three Luminous Candles which can destroy causes all Darkspawns.

As a card, The Darkness is 4 mana minion that begins as an uninteractable Permanent on the board. It shuffles 3 Darkness Candles into the opponent's deck, which snuff out when drawn. Once all three have been snuffed, The Darkness Awakens. The Darkness is a 20/20 minion.
Battlecry and Deathrattle effects to trigger twice.



* AwakenTheSleepingGiant: Once the candles are out, all 20/20 of its stats wake up.
* CastingAShadow[=/=]PowerOfTheVoid: Natch, given the name. It uses cards like Twisting Nether and Shadow Bolt.
* EldritchAbomination: It's not clear ''what'' exactly this thing is. It's not a demon, and it doesn't look like an Old God creation. Whatever it is, it's massive, it's waiting in the dark, and [[ParanoiaFuel you can't stop it from coming]].
* LoopHoleAbuse: [[DevelopersForesight Averted.]] Trying to cheat the minion out (via Recruit or minions like Barnes) results in a 0/0 Token ''and no candles''. This is because its dormant state is an active effect, while the candles are a Battlecry.
* MookMaker: Its hero power spawns endless 5/5s for free. You have a lifeline, but once it's all used up, you'd better have a way to keep the rest in check...
* ShoutOut[=/=]MythologyGag: This is either a reference to the [[https://en.wikipedia.org/wiki/Dead_Alewives#Dungeons_and_Dragons_sketch Dead Alewives Dungeons & Dragons skit]] or to Blizzard's own [[https://heroesofthestorm.gamepedia.com/Darkness running joke]] about "Darkness" calling people.

!! King Togwaggle
''Look out! He's loaded with loot from failed adventurers.''

The legendary king of the Kobolds. He's retained his kingship for many generations due to being smarter than the average kobold - he placed a lantern over his candle to stop rivals from snuffing it out. Inside his lantern lives Rakinishu, a tiny fire elemental - his "magic candle" that guides him. His hero power is Magic Candle, which finds one of his many collected treasures.

As a playable card, Togwaggle is a Neutral legendary that swaps you and your opponent's deck around, but also puts a King's Ransom in your opponent's hand to switch them back.

to:

* AwakenTheSleepingGiant: Once CompositeCharacter: Having both the candles are out, all 20/20 of its stats wake up.
* CastingAShadow[=/=]PowerOfTheVoid: Natch, given the name. It uses cards like Twisting Nether and Shadow Bolt.
* EldritchAbomination: It's not clear ''what'' exactly this thing is. It's not a demon, and it doesn't look like an Old God creation. Whatever it is, it's massive, it's waiting in the dark, and [[ParanoiaFuel you can't stop it from coming]].
* LoopHoleAbuse: [[DevelopersForesight Averted.]] Trying to cheat the minion out (via Recruit or minions like Barnes) results in a 0/0 Token ''and no candles''. This is because its dormant state is an active effect, while the candles are a Battlecry.
* MookMaker: Its
hero power spawns endless 5/5s for free. You have a lifeline, but once it's all used up, you'd better have a way to keep the rest in check...
* ShoutOut[=/=]MythologyGag: This is either a reference to the [[https://en.wikipedia.org/wiki/Dead_Alewives#Dungeons_and_Dragons_sketch Dead Alewives Dungeons & Dragons skit]] or to Blizzard's own [[https://heroesofthestorm.gamepedia.com/Darkness running joke]] about "Darkness" calling people.

!! King Togwaggle
''Look out! He's loaded with loot
elements of Azune and Jin'zo, his deck utilizes strategies from failed adventurers.both.

!! Waxmaster Sturmi
''This kobold can candle-craft minions at will.
''

The legendary king of the Kobolds. He's retained his kingship for many generations due to being smarter than the average A kobold - he placed wax-mancer. She can shape wax minions with her hero power, creating a lantern over his candle to stop rivals from snuffing it out. Inside his lantern lives Rakinishu, 1/1 copy of any minion. If encountered at a tiny fire elemental - his "magic candle" that guides him. His later level, her hero power is Magic Candle, which finds one straight-up creates a copy of his many collected treasures.

As a playable card, Togwaggle is a Neutral legendary that swaps you and your opponent's deck around, but also puts a King's Ransom in your opponent's hand to switch them back.
any minion without modifications.


Added DiffLines:

* ArtAttacker: She molds minions out of wax to use as her servants.
* {{Golem}}: Her wax sculptures.
* {{Whatevermancy}}: ''Wax''.

!! Whompwhisker
''A kobold berserker who never fights alone.''

A mighty kobold warrior. His hero power Recruits a minion for both players.
----
* TheBerserker: Described as such in his blurb.
* EveryoneJoinTheParty: He whips minions from both sides into a battle-rage.
* HoistByHisOwnPetard: While he inevitably summons big minions from his own deck, he can end up doing the same thing for the player. A few lucky pulls and he loses as early as turn four.

! {{Final Boss}}es

!! The Darkness
''There's a reason to always keep a light on down here.''

A dormant monstrosity of unknown origin. Its hero power summons a 5/5 Darkspawn for 0 mana. However, to counteract this, the player is given three Luminous Candles, which are 0-mana spells that can destroy all Darkspawns.

As a card, The Darkness is 4 mana minion that begins as an uninteractable Permanent on the board. It shuffles 3 Darkness Candles into the opponent's deck, which snuff out when drawn. Once all three have been snuffed, The Darkness Awakens. The Darkness is a 20/20 minion.
----
* AwakenTheSleepingGiant: Once the candles are out, all 20/20 of its stats wake up.
* CastingAShadow[=/=]PowerOfTheVoid: Natch, given the name. It uses cards like Twisting Nether and Shadow Bolt.
* EldritchAbomination: It's not clear ''what'' exactly this thing is. It's not a demon, and it doesn't look like an Old God creation. Whatever it is, it's massive, it's waiting in the dark, and [[ParanoiaFuel you can't stop it from coming]].
* LoopHoleAbuse: [[DevelopersForesight Averted.]] Trying to cheat the minion out (via Recruit or minions like Barnes) results in a 0/0 Token ''and no candles''. This is because its dormant state is an active effect, while the candles are a Battlecry.
* MookMaker: Its hero power spawns endless 5/5s for free. You have a lifeline, but once it's all used up, you'd better have a way to keep the rest in check...
* ShoutOut[=/=]MythologyGag: This is either a reference to the [[https://en.wikipedia.org/wiki/Dead_Alewives#Dungeons_and_Dragons_sketch Dead Alewives Dungeons & Dragons skit]] or to Blizzard's own [[https://heroesofthestorm.gamepedia.com/Darkness running joke]] about "Darkness" calling people.

!! King Togwaggle
''Look out! He's loaded with loot from failed adventurers.''

The legendary king of the Kobolds. He's retained his kingship for many generations due to being smarter than the average kobold - he placed a lantern over his candle to stop rivals from snuffing it out. Inside his lantern lives Rakinishu, a tiny fire elemental - his "magic candle" that guides him. His hero power is Magic Candle, which finds one of his many collected treasures.

As a playable card, Togwaggle is a Neutral legendary that swaps you and your opponent's deck around, but also puts a King's Ransom in your opponent's hand to switch them back.
----


Added DiffLines:


!!Azari, the Devourer
''The most terrible of demons is loose! And VERY hungry.''

An annihilan with a bottomless appetite. His free hero power removes the top 2 cards of the player's deck.

Azari isn't a collectible card, but he is obtained with the player first playing Rin, the First Disciple. The player then needs to cast a series of Seal spells, each summoning a bigger demon than the previous, before the fifth and final seal adds Azari to their hand. Azari is a 10-mana 10/10 that destroys the opponent's deck when played.
----
* HungryMenace: Eats away at the player's deck each turn, practically guaranteeing they will hit fatigue very quickly.
* OriginalGeneration: The Kobolds and Catacombs expansion is his debut into the Warcraft universe.
* SealedEvilInACan: To get him in normal games, ''you'' have to do the unsealing. It's a lot of work, but putting the opponent into immediate fatigue pays off.

!!Vustrasz the Ancient
''His vast treasure stores are for the taking… if you dare!''

A mighty dragon at the bottom of the catacombs, who is very protective of his hoard. He beings the battle with five 0/8 Master Chests. It may be tempting to break them to obtain whatever treasure's inside, but be warned -- Vustrasz's hero power, which he casts for free at the start of every turn -- deals 1 damage to the player and their minions for each missing chest.
----
* BerserkButton: He gets mad when his treasure is taken, and his hero power grows stronger to reflect it.
* ChestMonster: Not in the traditional sense. If you ignore his Master Chests for long enough, thinking that he's effectively fighting with a drastically reduced battlefield, he starts buffing his Master Chests and attacks you with them, forcing you to eventually break them and risk facing his wrath.
* DragonHoard: Depicted as the Master Chests on his side of the field.

!! Xol the Unscathed
''She's got her eyes on you. ALL of her eyes.''

Her hero power passively adds one of many types of Beams to her hand, almost always ensuring that she has something to discard. The beams are 3-mana spells that can do various things to your minions, ranging from taking control to freezing or destroying them. Whenever her hero power activates, she says a single word that hints to what the beam that she got will do, allowing a player to play around this.
----
* EyeBeams: Her signature ability and spells.
* DiscardAndDraw: Her deck is focused entirely on completing the Lakkari Sacrifice quest.
* {{Oculothorax}}: Appears to be a disembodied head with many eyes.
* OutsideGenreFoe: At the bottom of the dungeons, which were filled with typical RPG monsters and opponents, you fight what looks like an alien from a sci-fi story.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtificialBrilliance: It's redundant to mention ArtificialStupidity here, but it's clear that the AI for the Dungeon Bosses have been improved. For example, you'll notice they will combo their cards properly, or not play any minion when you have ''Doomsayer'' on board.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NintendoHard: The first bosses are always {{Warmup Boss}}es with low hp and crappy hero power. The later ones? Let's just say you'll ''need'' those overpowered treasures you gather on the way.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* GoodBadBugs: Blizzard apparently didn't plan for a scenario where Kay gains a weapon (such as via Blingtron), and she will happily chop your minions to ribbons as soon as she gets one [[spoiler: Even if it isn't turn 6 yet.]]
Is there an issue? Send a MessageReason:
Technically, it is possible to survive through some lucky draws and treasures.


* TimeLimitBoss: [[spoiler: Her true nature. If A. F. Kay isn't beaten by turn 6, she'll suddenly realize that she's supposed to be playing the game, and will spam the board with 0-cost 8/8 minions, then refill her hand and do it again next turn. Not a single class in the game can weather this onslaught, so the only option is to kill her fast]].

to:

* TimeLimitBoss: [[spoiler: Her true nature. If A. F. Kay isn't beaten by turn 6, she'll suddenly realize that she's supposed to be playing the game, and will spam the board with 0-cost 8/8 minions, then refill her hand and do it again next turn. Not a single class in the game can weather this onslaught, onslaught barring some extremely precise treasure/card combinations, so the only option is to kill her fast]].

Added: 802

Changed: 562

Removed: 165

Is there an issue? Send a MessageReason:
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! Level Two & Three

to:

! Level Two & Three
Dungeon Bosses in General
* DifficultySpike: Once the player reaches level 5 or higher, the bosses get significantly harder, starting with extra mana crystals and having stronger hero powers.
* LuckBasedMission: The bosses for levels 2 through 7 are selected at random from this list. There's no telling if the next one happens to counter your current deck.



!!Seriona

to:

!!Seriona!! Seriona



* EarlyBirdBoss: Surprisingly competent with Dragon synergy cards, and can give players a bit of a tough time.

to:

* EarlyBirdBoss: Surprisingly competent with Dragon synergy cards, and can give players a bit of a tough time.
time if fought early.



! Level Four
* WakeUpCallBoss: This is where bosses start getting trickier, to compensate for the player having more treasures empowering them.



! Level Five



! Level Six



! Level Seven

to:

! Level Seven
!! Room of Traps
''Remember... don't... touch... anything!''

A room filled with traps. It starts the battle with five random Secrets in play, and its passive hero power summons a 3/3 Buzzsaw each time one of its Secrets is triggered.
----
* GradualGrinder: Most of the damage it does is chip damage with its buzzsaws. The rest is through all forms of its Secrets.
* TrapMaster: It fights with ''nothing but Secrets'' to give you a hard time and trigger its hero power.



! Level Eight
* FinalBoss

to:

!!Spiritseeker Azune

His hero power lets all Deathrattle effects trigger twice.

!!Voodomaker Hex

His hero power causes all Battlecry and Deathrattle effects to trigger twice.
----
*Composite Character: Having both the hero power elements of Azune and Jin'zo, his deck utilizes strategies from both.

! Level Eight
* FinalBoss
{{Final Boss}}es



A dormant monstrosity of unknown origin. Its hero power summons a 5/5 Darkspawn for 0 mana.

to:

A dormant monstrosity of unknown origin. Its hero power summons a 5/5 Darkspawn for 0 mana.
mana. However, to counteract this, the player is given three Luminous Candles which can destroy all Darkspawns.



* MookMaker: Its hero power spawns endless 5/5s for free. You better have a way to deal with them...

to:

* MookMaker: Its hero power spawns endless 5/5s for free. You have a lifeline, but once it's all used up, you'd better have a way to deal with them...keep the rest in check...
Is there an issue? Send a MessageReason:
None


A trogg taskmaster with a flaming whip. His hero power deals 1 damage to a friendly minion and gives it +2 Attack.

to:

A trogg taskmaster with a flaming whip. His hero power deals 1 damage to a friendly minion and gives it +2 Attack. If encountered at a later level, his hero power bestows +5 attack instead.



A kobold who found a pirate's treasure. He uses an aggressive pirate deck, and his hero power passively gives his minions Charge.

to:

A kobold who found a pirate's treasure. He uses an aggressive pirate deck, and his hero power gives a minion of his Charge for 1 mana. If encountered at a later level, his hero power passively gives bestows Charge to his minions Charge.minions.

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None


! Level Two

!! Frostfur
''These furbolg warrens feels unnaturally cold...''

A furbolg who uses ice magic. Her hero power freezes an enemy minion.

to:

! Level Two

!! Frostfur
''These furbolg warrens feels unnaturally cold...
Bink the Burglar
''This low-down thief preys on starting adventurers.
''

A furbolg who uses ice magic. Her common bandit. His hero power freezes allows him an enemy minion.extra temporary mana crystal each turn.

! Level Two & Three

!! Graves the Cleric
''This healing adventurer was separated from his old party.''

A former adventurer who was lost in the catacombs. His hero power costs no mana and restores 2 health to all minions, synergizing with his deck which is based on healing.



* AnIcePerson
* BearsAreBadNews: As a furbolg.

!! Graves the Cleric
''This healing adventurer was separated from his old party.''

A former adventurer who was lost in the catacombs. His hero power costs no mana and restores 2 health to all minions, synergizing with his deck which is based on healing.
----



! Level Three
* WakeUpCallBoss: This is when the bosses start getting trickier.

!! Elder Bramblemar
''The bane of magic users, this furbolg can counter any spell.''

A furbolg anti-mage. His hero power is Dampen Magic, which puts a Counterspell into play.

to:

! Level Three
* WakeUpCallBoss: This is when the bosses start getting trickier.

!! Elder Bramblemar
''The bane of magic users, this furbolg can counter any spell.
!!Seriona
''A twilight dragon bent on draining your minions.
''

A furbolg anti-mage. His Her hero power is Dampen Magic, which puts a Counterspell into play.reduces the attack of an enemy minion by 1.



* AntiMagic: He plays constant Counterspells.
* CripplingOverspecialization[=/=]WeaksauceWeakness: Minion-heavy decks are [[JustForPun bearly]] affected by him.
* MageKiller: His hero power can '''destroy''' any spell-heavy draft.

!! Kraxx
''This ancient stone guardian prefers the loot to stay here.''

A massive stone golem. His hero power deals 1 damage to all minions, and his deck abuses this with minions that gain power when taking damage.

to:

* AntiMagic: He plays constant Counterspells.
* CripplingOverspecialization[=/=]WeaksauceWeakness: Minion-heavy decks are [[JustForPun bearly]] affected by him.
* MageKiller: His hero power
EarlyBirdBoss: Surprisingly competent with Dragon synergy cards, and can '''destroy''' any spell-heavy draft.

give players a bit of a tough time.

!! Kraxx
''This ancient stone guardian prefers the loot to stay here.
Frostfur
''These furbolg warrens feels unnaturally cold...
''

A massive stone golem. His furbolg who uses ice magic. Her hero power deals 1 damage to all minions, and his deck abuses this with minions that gain power when taking damage.freezes an enemy minion.



* LivingStatue
* TrampledUnderfoot: His hero power is meant to be a mighty stomp.

!! Overseer Mogark
''This trogg commander is extra "motivational" to underlings.''

A trogg taskmaster with a flaming whip. His hero power deals 1 damage to a friendly minion and gives it +2 Attack.

to:

* LivingStatue
AnIcePerson: Slows your advance by freezing your minions.
* TrampledUnderfoot: His hero power is meant to be BearsAreBadNews: As a mighty stomp.

furbolg.

!! Overseer Mogark
''This trogg commander is extra "motivational" to underlings.
Elder Bramblemar
''The bane of magic users, this furbolg can counter any spell.
''

A trogg taskmaster with a flaming whip. furbolg anti-mage. His hero power deals 1 damage to is Dampen Magic, which puts a friendly minion and gives it +2 Attack.Counterspell into play.



* BadBoss: He hurts his own minions to boost them up.
* DrillSergeantNasty: He has this personality, as close as a trogg can.
* WhipItGood: His weapon. He even quotes this when using his hero power.

!! Waxmaster Sturmi
''This kobold can candle-craft minions at will.''

A kobold wax-mancer. She can shape wax minions with her hero power, creating a 1/1 copy of any minion.

to:

* BadBoss: AntiMagic: He hurts his own minions to boost them up.
plays constant Counterspells.
* DrillSergeantNasty: He has this personality, as close as a trogg can.
CripplingOverspecialization[=/=]WeaksauceWeakness: Minion-heavy decks are [[JustForPun bearly]] affected by him.
* WhipItGood: MageKiller: His weapon. He even quotes this when using his hero power.

power can '''destroy''' any spell-heavy draft.

!! Waxmaster Sturmi
Kraxx
''This kobold can candle-craft minions at will.ancient stone guardian prefers the loot to stay here.''

A kobold wax-mancer. She can shape wax massive stone golem. His hero power deals 1 damage to all minions, and his deck abuses this with minions with her hero power, creating a 1/1 copy of any minion.that gain power when taking damage.



* LivingStatue
* TrampledUnderfoot: His hero power is meant to be a mighty stomp.

!! Overseer Mogark
''This trogg commander is extra "motivational" to underlings.''

A trogg taskmaster with a flaming whip. His hero power deals 1 damage to a friendly minion and gives it +2 Attack.
----
* BadBoss: He hurts his own minions to boost them up.
* DrillSergeantNasty: He has this personality, as close as a trogg can.
* WhipItGood: His weapon. He even quotes this when using his hero power.

!! Waxmaster Sturmi
''This kobold can candle-craft minions at will.''

A kobold wax-mancer. She can shape wax minions with her hero power, creating a 1/1 copy of any minion.
----




to:

* WakeUpCallBoss: This is where bosses start getting trickier, to compensate for the player having more treasures empowering them.



!! Battlecrier Jin'zo

His hero power passively causes all Battlecry effects to trigger twice.



!!Thaddock the Thief
''One moment her minions are there... the next... gone!''

Her hero power returns a friendly minion to her hand.
----
* TacticalWithdrawal: The basis of her hero power. It's even named "Tactical Retreat".



A king trogg. His hero power is passive, and draws him a card whenever the player casts a spell, then reduces its cost to 0.

to:

A king trogg. His hero power is passive, and draws him a card whenever the player casts a spell, then reduces its cost to 0.1.

Added: 119

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* VileVillainSacchirineShow: Funny though he may be, Nefarian is jarringly evil considering how silly the adventure is.



One of Tirion Fordring's former "champions". Her hero power is Idle, which two mana and [[JokeCharacter does nothing]].

to:

One of Tirion Fordring's former "champions". Her hero power is Idle, which is two mana and [[JokeCharacter does nothing]].nothing]]. [[spoiler: Or so it seems.]]



* CurbStompBattle: The boss does ''nothing'' to fight back against you. Yep. I don't know why you expected better from her.
* JokeCharacter: She's AFK. She does nothing. Her Hero Power does nothing. She never plays any cards. The entire fight, she literally does nothing.

to:

* CurbStompBattle: The boss does ''nothing'' BrilliantButLazy: [[spoiler: She's one of the most powerful opponents in the game, but she's too distracted to fight back against you. Yep. I don't know why you expected better from her.
bother playing, at least initially.]]
* JokeCharacter: She's AFK. She does nothing. Her Hero Power does nothing. She never plays any cards. The entire fight, she She literally does nothing.
nothing. [[spoiler: [[SubvertedTrope For the first six turns, that is.]]]]
* TimeLimitBoss: [[spoiler: Her true nature. If A. F. Kay isn't beaten by turn 6, she'll suddenly realize that she's supposed to be playing the game, and will spam the board with 0-cost 8/8 minions, then refill her hand and do it again next turn. Not a single class in the game can weather this onslaught, so the only option is to kill her fast]].

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None


* BreatherBoss: All of the first bosses are incredibly easy. The devs specifically designed them this way so that you'd have a chance to get invested in your deck.

to:

* BreatherBoss: WarmUpBoss: All of the first bosses are incredibly easy. The devs specifically designed them this way so that you'd have a chance to get invested in your deck.




to:

* WakeUpCallBoss: This is when the bosses start getting trickier.



!! Elder Jari
''This furbolg elder calls arcane energies to her defense.''

A furbolg mystic who builds armor very quickly. Her hero power grants 3 armor for 1 mana, combined with a deck that uses many taunts.
----
* SpiritAdvisor: The spirits speak through her. They apparently don't like the player very much.
* StoneWall: She not only builds armor very quickly, she also features other ways to gain armor, plenty of taunts, and 40 health.



!! Waxmaster Sturmi
''This kobold can candle-craft minions at will.''

A kobold wax-mancer. She can shape wax minions with her hero power, creating a 1/1 copy of any minion.

to:

!! Waxmaster Sturmi
Overseer Mogark
''This kobold can candle-craft minions at will.trogg commander is extra "motivational" to underlings.''

A kobold wax-mancer. She can shape wax minions trogg taskmaster with her a flaming whip. His hero power, creating power deals 1 damage to a 1/1 copy of any minion.friendly minion and gives it +2 Attack.



* BadBoss: He hurts his own minions to boost them up.
* DrillSergeantNasty: He has this personality, as close as a trogg can.
* WhipItGood: His weapon. He even quotes this when using his hero power.

!! Waxmaster Sturmi
''This kobold can candle-craft minions at will.''

A kobold wax-mancer. She can shape wax minions with her hero power, creating a 1/1 copy of any minion.
----



!! Whompwhisker
''A kobold berserker who never fights alone.''

A mighty kobold warrior. His hero power Recruits a minion for both players.

to:

!! Whompwhisker
''A kobold berserker who never fights alone.
Fungalmancer Flurgl
''This fungalmancer empowers his friends. With fungas.
''

A mighty kobold warrior. fat murloc fungalmancer. His hero power Recruits a gives his minion for both players.+1/+1.



* FesteringFungus: Growing on him and presumably his minions.
* TheUnintelligible: Most murlocs are, but he takes it a step further with nothing but gassy gurgling. If you emote, he responds by ''[[VomitDiscretionShot barfing]]''.
* {{Whatevermancy}}: Fungalmancy.
* ZergRush: He uses an aggressive murloc/totem hybrid deck.

!! Whompwhisker
''A kobold berserker who never fights alone.''

A mighty kobold warrior. His hero power Recruits a minion for both players.
----



!! Elder Jari
''This furbolg elder calls arcane energies to her defense.''

A furbolg mystic who builds armor very quickly. Her hero power grants 3 armor for 1 mana, combined with a deck that uses many taunts.
----
* SpiritAdvisor: The spirits speak through her. They apparently don't like the player very much.
* StoneWall: She not only builds armor very quickly, she also features other ways to gain armor, plenty of taunts, and 40 health.



!! Gutmook
''This trogg elder and his minions flock towards sources of magic.''

A king trogg. His hero power is passive, and draws him a card whenever the player casts a spell, then reduces its cost to 0.
----
* MageKiller: He can pile up cheap cards against a spell-heavy deck. He also uses cards like the Stonesplinter Trogg and Burgly Bully to benefit from your spells even further.



!! Blackseed
''This furbolg's dark magic twists the other dungeonfolk.''

A corrupted furbolg. His hero power Evolves a minion into one that costs 3 more.
----
* TheCorruption: Most likely a pawn of the Old Gods.
* EvilutionaryBiologist



!! King Togwaggle
''Look out! He's loaded with loot from failed adventurers.''

The legendary king of the Kobolds. He's retained his kingship for many generations due to being smarter than the average kobold - he placed a lantern over his candle to stop rivals from snuffing it out. Inside his lantern lives Rakinishu, a tiny fire elemental - his "magic candle" that guides him. His hero power is Magic Candle, which finds one of his many collected treasures.

As a playable card, Togwaggle is a Neutral legendary that swaps you and your opponent's deck around, but also puts a King's Ransom in your opponent's hand to switch them back.

to:

!! King Togwaggle
''Look out! He's loaded with loot from failed adventurers.
The Darkness
''There's a reason to always keep a light on down here.
''

The legendary king A dormant monstrosity of the Kobolds. He's retained his kingship for many generations due to being smarter than the average kobold - he placed a lantern over his candle to stop rivals from snuffing it out. Inside his lantern lives Rakinishu, a tiny fire elemental - his "magic candle" that guides him. His unknown origin. Its hero power is Magic Candle, which finds one of his many collected treasures.

summons a 5/5 Darkspawn for 0 mana.

As a playable card, Togwaggle The Darkness is a Neutral legendary 4 mana minion that swaps you and your begins as an uninteractable Permanent on the board. It shuffles 3 Darkness Candles into the opponent's deck around, but also puts deck, which snuff out when drawn. Once all three have been snuffed, The Darkness Awakens. The Darkness is a King's Ransom in your opponent's hand to switch them back.20/20 minion.


Added DiffLines:

* AwakenTheSleepingGiant: Once the candles are out, all 20/20 of its stats wake up.
* CastingAShadow[=/=]PowerOfTheVoid: Natch, given the name. It uses cards like Twisting Nether and Shadow Bolt.
* EldritchAbomination: It's not clear ''what'' exactly this thing is. It's not a demon, and it doesn't look like an Old God creation. Whatever it is, it's massive, it's waiting in the dark, and [[ParanoiaFuel you can't stop it from coming]].
* LoopHoleAbuse: [[DevelopersForesight Averted.]] Trying to cheat the minion out (via Recruit or minions like Barnes) results in a 0/0 Token ''and no candles''. This is because its dormant state is an active effect, while the candles are a Battlecry.
* MookMaker: Its hero power spawns endless 5/5s for free. You better have a way to deal with them...
* ShoutOut[=/=]MythologyGag: This is either a reference to the [[https://en.wikipedia.org/wiki/Dead_Alewives#Dungeons_and_Dragons_sketch Dead Alewives Dungeons & Dragons skit]] or to Blizzard's own [[https://heroesofthestorm.gamepedia.com/Darkness running joke]] about "Darkness" calling people.

!! King Togwaggle
''Look out! He's loaded with loot from failed adventurers.''

The legendary king of the Kobolds. He's retained his kingship for many generations due to being smarter than the average kobold - he placed a lantern over his candle to stop rivals from snuffing it out. Inside his lantern lives Rakinishu, a tiny fire elemental - his "magic candle" that guides him. His hero power is Magic Candle, which finds one of his many collected treasures.

As a playable card, Togwaggle is a Neutral legendary that swaps you and your opponent's deck around, but also puts a King's Ransom in your opponent's hand to switch them back.
----

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Is there an issue? Send a MessageReason:
Adding information from the reveal livestream



%%Add relevant information for The Lich King encounter as the final boss, once he is released.



[[folder:General Tropes]]

to:

[[folder:General [[folder:Universal Tropes]]



* JokeCharacter: Some rare encounters are just there as jokes. The biggest example is A. F. Kay, who literally does nothing.
* MythologyGag: Many of the treasures are references to well-known cards, such as Wax Rager, Justicar's Ring, or Dr. Boom's Boombox. Some bosses are this as well.
* RandomDrop: Each win awards you with packets of themed cards. You can choose from three, but the three choices are random. You also get [[GameBreaker game-breaking]] treasures every couple of wins, which are selected in the same way.



!Level One
* BreatherBoss: All of the first bosses are incredibly easy.

!! A Giant Rat

to:

!Level ! Level One
* BreatherBoss: All of the first bosses are incredibly easy.

easy. The devs specifically designed them this way so that you'd have a chance to get invested in your deck.

!! A Giant RatRat
''The bane of every young adventurer.''



* {{Pun}}: His hero power is called Rat Race.



!! Frostfur
''These furbolg warrens feels unnaturally cold...''

A furbolg who uses ice magic. Her hero power freezes an enemy minion.
----
* AnIcePerson
* BearsAreBadNews: As a furbolg.



!! Frostfur
''These furbolg warrens feels unnaturally cold...''

A furbolg who uses ice magic. Her hero power freezes an enemy minion.

to:

!! Frostfur
''These furbolg warrens feels unnaturally cold...
Pathmaker Hamm
''There's more than one way for a kobold to dig a tunnel.
''

A furbolg kobold miner who uses ice magic. Her prefers to use dynamite. His hero power freezes an enemy minion.deals 1 damage to two random enemies, and activates every turn.



* AnIcePerson
* BearsAreBadNews: As a furbolg.

!! Candlebeard
''This kobold pirate's favorite move is chaaaarrge!''

A kobold who found a pirate's treasure. He uses an aggressive pirate deck, and his hero power gives a minion Charge for 1 mana.
----
* AttackAttackAttack: His strategy, which is befitting a pirate deck, especially with that hero power.
* CaptainColorbeard
* TalkLikeAPirate: Mixed with the koboldian YouNoTakeCandle speaking. Would you prefer anything else?

to:

* AnIcePerson
* BearsAreBadNews: As a furbolg.

!! Candlebeard
''This kobold pirate's favorite move is chaaaarrge!''

A kobold who found a pirate's treasure. He uses an aggressive pirate deck,
MadBomber: Implied by his quotes and hero power. Especially prevalent with how his hero power gives has to be used every turn, even if losing the mana is a detriment, and how it's similar to the minion Charge for 1 mana.
----
* AttackAttackAttack: His strategy, which is befitting a pirate deck, especially with that hero power.
* CaptainColorbeard
* TalkLikeAPirate: Mixed with the koboldian YouNoTakeCandle speaking. Would you prefer anything else?
literally named Mad Bomber.



!! Waxmaster Sturmi
''This kobold can candle-craft minions at will.''

A kobold wax-mancer. She can shape wax minions with her hero power, creating a 1/1 copy of any minion.

to:

!! Waxmaster Sturmi
''This kobold
Elder Bramblemar
''The bane of magic users, this furbolg
can candle-craft minions at will.counter any spell.''

A kobold wax-mancer. She can shape wax minions with her furbolg anti-mage. His hero power, creating power is Dampen Magic, which puts a 1/1 copy of any minion.Counterspell into play.



* ArtAttacker: She molds minions out of wax to use as her servants.
* {{Golem}}: Her wax sculptures.
* {{Whatevermancy}}: ''Wax''.

to:

* ArtAttacker: AntiMagic: He plays constant Counterspells.
* CripplingOverspecialization[=/=]WeaksauceWeakness: Minion-heavy decks are [[JustForPun bearly]] affected by him.
* MageKiller: His hero power can '''destroy''' any spell-heavy draft.

!! Elder Jari
''This furbolg elder calls arcane energies to her defense.''

A furbolg mystic who builds armor very quickly. Her hero power grants 3 armor for 1 mana, combined with a deck that uses many taunts.
----
* SpiritAdvisor: The spirits speak through her. They apparently don't like the player very much.
* StoneWall:
She molds minions out not only builds armor very quickly, she also features other ways to gain armor, plenty of wax to use as her servants.
* {{Golem}}: Her wax sculptures.
* {{Whatevermancy}}: ''Wax''.
taunts, and 40 health.



!! Elder Jari
''This furbolg elder calls arcane energies to her defense.''

A furbolg mystic who builds armor very quickly. Her hero power grants 3 armor for 1 mana, combined with a deck that uses many taunts.

to:

!! Elder Jari
Waxmaster Sturmi
''This furbolg elder calls arcane energies to her defense.kobold can candle-craft minions at will.''

A furbolg mystic who builds armor very quickly. Her kobold wax-mancer. She can shape wax minions with her hero power grants 3 armor for 1 mana, combined with power, creating a deck that uses many taunts.1/1 copy of any minion.



* SpiritAdvisor: The spirits speak through her. They apparently don't like the player very much.
* StoneWall: She not only builds armor very quickly, she also features other ways to gain armor, plenty of taunts, and 40 health.

to:

* SpiritAdvisor: ArtAttacker: She molds minions out of wax to use as her servants.
* {{Golem}}: Her wax sculptures.
* {{Whatevermancy}}: ''Wax''.

! Level Four

!! A. F. Kay
''Waylay this adventurer while she isn't paying attention!''

One of Tirion Fordring's former "champions". Her hero power is Idle, which two mana and [[JokeCharacter does nothing]].
----
* AscendedExtra: She was just a popular one-off gag from Knights of the Frozen Throne. Now she's another treasure hunter, and a very silly boss.
* CurbStompBattle:
The spirits speak through her. They apparently boss does ''nothing'' to fight back against you. Yep. I don't like know why you expected better from her.
* JokeCharacter: She's AFK. She does nothing. Her Hero Power does nothing. She never plays any cards. The entire fight, she literally does nothing.

!! Whompwhisker
''A kobold berserker who never fights alone.''

A mighty kobold warrior. His hero power Recruits a minion for both players.
----
* TheBerserker: Described as such in his blurb.
* EveryoneJoinTheParty: He whips minions from both sides into a battle-rage.
* HoistByHisOwnPetard: While he inevitably summons big minions from his own deck, he can end up doing
the same thing for the player. A few lucky pulls and he loses as early as turn four.

! Level Five

!! Lyris the Wild Mage
''She loves fire. Her minions love that she loves fire.''

A pyromantic pyromaniac. Her hero power adds Arcane Missiles to her hand, synergizing with her deck, which is made entirely of [[OhCrap Flamewakers]].
----
* AscendedMeme: She sometimes says "Spells are fun! So fun!" when using her hero power, which is Babbling Book's attack quote.
* PlayingWithFire: Not actually her surprisingly, but '''her entire deck consists of Flamewakers'''.
* RandomNumberGod: She relies on Arcane Missiles and Flamewakers to splash random damage everywhere. Her deck doesn't do much else, but it really bullies weeny decks.
* ZergRush: She swarms the board with endless Flamewakers and plays a bunch of Arcane Missiles.

!! Mushhuckster Max
''You probably don't want the potions he's hocking.''

A kobold potion salesman. His hero power brews a custom Mushroom Potion.
----
* CoatFullOfContraband
* PotionBrewingMechanic: His hero power.

! Level Six

!! Bristlesnarl
''This legendary furbolg hunter can quickly call on big friends.''

A bramble-covered furbolg. His 3-mana hero power reduces the cost of the cards in his hand by 1.
----
* TheBeastmaster: His hero power calls cards to him, most of which consist of beasts of beast synergy.
* SerialEscalation: If you let him snowball, his hero power rapidly gets out of control.

!! Lava-Filled Chamber
''The kobolds attempted to board up this lava-filled chamber!''

A dangerous cavern. Its passive hero power deals 2 damage to any minion either
player very much.
plays.
----
* StoneWall: She not only builds armor very quickly, she AscendedMeme: It's represented by - what else - the art for Magma Rager. It doesn't actually play the minion itself, for [[TooDumbToLive obvious reasons]].
* LethalLavaLand: What the boss is meant to represent.
* LavaIsBoilingKoolAid: Entering a chamber of lava deals 2 damage to you but nothing else.
* PlayingWithFire[=/=]MagmaMan: Its cards consist of fire and lava minions and spells.

! Level Seven

!! Candlebeard
''This kobold pirate's favorite move is chaaaarrge!''

A kobold who found a pirate's treasure. He uses an aggressive pirate deck, and his hero power passively gives his minions Charge.
----
* AttackAttackAttack: His main strategy, which is befitting a pirate deck, especially with that hero power.
* CaptainColorbeard
* TalkLikeAPirate: Mixed with the koboldian YouNoTakeCandle speaking. Would you prefer anything else?

! Level Eight
* FinalBoss

!! King Togwaggle
''Look out! He's loaded with loot from failed adventurers.''

The legendary king of the Kobolds. He's retained his kingship for many generations due to being smarter than the average kobold - he placed a lantern over his candle to stop rivals from snuffing it out. Inside his lantern lives Rakinishu, a tiny fire elemental - his "magic candle" that guides him. His hero power is Magic Candle, which finds one of his many collected treasures.

As a playable card, Togwaggle is a Neutral legendary that swaps you and your opponent's deck around, but
also features other ways puts a King's Ransom in your opponent's hand to gain armor, plenty of taunts, switch them back.
----
* TheComputerIsACheatingBastard: You know those insane GameBreaker Treasures you've been finding
and 40 health.
have a handful of in your deck? His hero power creates them. Endlessly. Also, he starts at 3 mana.
* {{Familiar}}: He sees Rakinishu as this.
* FatBastard
* ShoutOut: Rakinishu is the name of a mini-boss from ''VideoGame/DiabloII''.
* VillainousFriendship: He implies he has this with Rafaam.
Is there an issue? Send a MessageReason:
None


!Dungeon Run Bosses

to:

!Dungeon !! Dungeon Run Bosses

Added: 3320

Changed: 4

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None


* Expy: Of King Kong, just like in World of Warcraft, but also of Donkey Kong.

to:

* Expy: {{Expy}}: Of King Kong, just like in World of Warcraft, but also of Donkey Kong.


Added DiffLines:

[[/folder]]

!Dungeon Run Bosses
[[folder:General Tropes]]
* FinalDeathMode: Losing to a boss deletes your deck and all acquired loot, forcing you to start from square one.
* {{Roguelike}}: The main inspiration for this mode. You face a set of randomly-selected bosses from a large pool, using a weak deck and hero that grows stronger as you collect random cards and powerful artifacts.
[[/folder]]

[[folder:Kobolds and Catacombs]]
!Level One
*BreatherBoss: All of the first bosses are incredibly easy.

!! A Giant Rat
[[ExactlyWhatItSaysOnTheTin A giant rat]]. It features an aggressive beast deck, and its hero power summons two 1/1 rats.
----
* BossInMooksClothing: Less of a boss and more of an obstacle. It's not even given a name!
* FlunkyBoss: Summons 1/1 rats throughout the (probably brief) fight.
* RodentsOfUnusualSize

!! Wee Whelp
''It's just a baby dragon. But it's still a dragon.''

A tiny dragon. He has an aggressive dragon deck, and his hero power deals two damage.
----
* BossInMooksClothing: Less so than A Giant Rat since he at least has some kind of personality, but it's still just a random baby dragon.
* BreathWeapon: His hero power launches a little fireball.

! Level Two

!! Graves the Cleric
''This healing adventurer was separated from his old party.''

A former adventurer who was lost in the catacombs. His hero power costs no mana and restores 2 health to all minions, synergizing with his deck which is based on healing.
----
* EvilAlbino: What he looks like after being lost in the catacombs for so long.
* LightIsNotGood: A Holy priest who's willing to kill any adventurers trying to take the treasure he's hunting.
* WhiteMage: Almost everything he does involves healing.

!! Frostfur
''These furbolg warrens feels unnaturally cold...''

A furbolg who uses ice magic. Her hero power freezes an enemy minion.
----
* AnIcePerson
* BearsAreBadNews: As a furbolg.

!! Candlebeard
''This kobold pirate's favorite move is chaaaarrge!''

A kobold who found a pirate's treasure. He uses an aggressive pirate deck, and his hero power gives a minion Charge for 1 mana.
----
* AttackAttackAttack: His strategy, which is befitting a pirate deck, especially with that hero power.
* CaptainColorbeard
* TalkLikeAPirate: Mixed with the koboldian YouNoTakeCandle speaking. Would you prefer anything else?

! Level Three

!! Waxmaster Sturmi
''This kobold can candle-craft minions at will.''

A kobold wax-mancer. She can shape wax minions with her hero power, creating a 1/1 copy of any minion.
----
* ArtAttacker: She molds minions out of wax to use as her servants.
* {{Golem}}: Her wax sculptures.
* {{Whatevermancy}}: ''Wax''.

!! Kraxx
''This ancient stone guardian prefers the loot to stay here.''

A massive stone golem. His hero power deals 1 damage to all minions, and his deck abuses this with minions that gain power when taking damage.
----
* LivingStatue
* TrampledUnderfoot: His hero power is meant to be a mighty stomp.

!! Elder Jari
''This furbolg elder calls arcane energies to her defense.''

A furbolg mystic who builds armor very quickly. Her hero power grants 3 armor for 1 mana, combined with a deck that uses many taunts.
----
* SpiritAdvisor: The spirits speak through her. They apparently don't like the player very much.
* StoneWall: She not only builds armor very quickly, she also features other ways to gain armor, plenty of taunts, and 40 health.
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This is a list of bosses and tropes as they appear in ''Videogame/HearthstoneHeroesOfWarcraft''. Keep in mind that this is about the characters as they are represented in the game itself; for general tropes about the characters, click [[Characters/{{Warcraft}} here.]]

|[-[[Characters/HearthstoneHeroesOfWarcraft Main Page]]-]|[-[[Characters/HearthstoneHeroesOfWarcraftHeroes Heroes]]-]|[-[[Characters/HearthstoneHeroesOfWarcraftSecondaryCharacters Secondary Characters]]-]|[-'''Bosses'''-]|

[[foldercontrol]]

!! Adventure Bosses

[[folder:Universal Tropes]]
* BossBanter: The bosses freely talk during the fights.
* TheComputerIsACheatingBastard: The bosses break the "two of each card only" rule, though it is usually restricted to their unique cards.
* LuckBasedMission: Heroic bosses are so imbalanced that they can verge on this even with a custom-tailored deck.
* MegaManning: Defeating the last boss of each quarter will unlock them as legendary cards for your own use.
* MythologyGag: The key gimmicks of each fight are largely based on their actual boss fights from ''VideoGame/WorldOfWarcraft''.
* PurposelyOverpowered: Simply put, the bosses would have been impossible if the Hearthstone AI wasn't [[ArtificialStupidity less than stellar]]. Their cards and hero powers are extremely powerful when compared to what is available in the core game, but are at least beatable.
* PuzzleBoss: Virtually no deck will be able to complete adventures in their entirety, requiring players to figure out the bosses' gimmick and switch decks accordingly. The game even warns that Heroic versions of each boss will require lots and lots of deck revisions to get it right.
* SNKBoss: The Heroic versions of the bosses have increased health and vastly more powerful hero powers, with their exclusive cards receiving upgrades as well. Defeating them involves as much skill as it does luck.
* UnusableEnemyEquipment: A handful of neutral cards exist specifically for them. The cards in question are unbelievably powerful, and would be completely game breaking if they were ever released to the public. For particular bosses who boast cards that even the rest don't have, read on.
[[/folder]]

[[folder:Tutorial Bosses]]
!! General Tropes
* TheComputerIsACheatingBastard: Played for Laughs with Illidan, and some others have a few blatantly over-powered cards.
* CurbStompBattle: Designed to be pushovers, due to their status as tutorial bosses.
* EarlyBirdCameo: All six of them return in the main game as collectible Legendaries.
* PuzzleBoss: A simple puzzle, admittedly, but both the deck you are given and the behavior of the enemy funnels you into learning how to play strategically.
* UnusableEnemyEquipment: A handful of cards are exclusive to each of them.
* WarmUpBoss: Part of their nature as part of the tutorial.

!! Hogger
* TheCorruption: Infected by the corruption of the Old Gods as Hogger, Doom of Elwynn.
* UnusableEnemyEquipment: The Gnoll, Massive Gnoll, Riverpaw Gnoll, and Hogger SMASH! cards.
* WarmUpBoss: It's literally impossible to lose to Hogger, and he only has 10 health.

!! Milhouse Manastorm
* LargeHam
* SquishyWizard: Has only 20 health, and casts only spells.
* UnusableEnemyEquipment: Subverted, the only one among the Tutorial bosses to lack unique cards.
* VaguenessIsComing: Throughout the duel with him he talks about an awesome card he has that he will use when he gets 10 mana, unfortunately it is impossible to stall out the game to see what it is and you will defeat him well before turn ten. Given that he constantly speaks about your impending ''[[LargeHam DOOM!]]'', a theory goes that the 10 mana card he's talking up [[http://www.hearthhead.com/card=38770/doom the DOOM! card.]]
** It actually refers to the Alpha version of Milhouse Manastorm which gave you a 10-mana legendary spell called "MEGA-BLAST!!!" which dealt 5 damage to all enemies.
* WarmUpBoss: You can't lose to this guy, either.

!! Lorewalker Cho
* BigFun: Unlike most bosses, Cho sees the battle as a fun game, something that irks Jaina.
* CoolOldGuy: Not only is he a nice guy, but he shows a lot of compassion to Jaina and seems to be aware of the fact that she just experinced the worst moment of her life. His dialogue is filled with concern that Jaina is now on a self-destructive path.
* GracefulLoser
* NiceGuy: Is quite civil and polite during his entire battle, even after losing.
* NoodleIncident: Gearmaster Mechazod has some beef with him for some reason. We still don't know why.
* PandaingToTheAudience
* UnusableEnemyEquipment: The Brewmaster, Pandaren Scout, Transcendence, Legacy of the Emperor, and Shado-Pan Monk cards.
* UnwittingInstigatorOfDoom: Sort of. If Kel'Thuzad is to be believed, every adventurer who was defeated by Lorewalker Cho became the component parts of Patchwerk.
* WakeupCallBoss: The first tutorial boss you can actually lose to.

!! King Mukla
* ADayInTheLimelight: It's his birthday during the Banana Brawl! Tavern Brawl.
* TheCameo: Raids the pantry once the banana supply runs out during the big party at Karazahn.
* TheCorruption: Infected by the corruption of the Old Gods as Mukla, Terror of the Vale.
* EverythingsBetterWithMonkeys: Well, technically he's an ape, but it's thematically the same, what with all the bananas.
* Expy: Of King Kong, just like in World of Warcraft, but also of Donkey Kong.
* ShoutOut: To Donkey Kong, what with the barrels and all.
* SummonBiggerFish: Mukla's Big Brother.
* TheComputerIsACheatingBastard: Mukla's Big Brother is blatantly overpowered. Fortunately, you have ways to stop it.
* UnusableEnemyEquipment: The Bananas, Barrel, Barrel Toss, Crazy Monkey, Stomp, Will of Mukla, Hidden Gnome, and Mukla's Big Brother cards.
* WakeupCallBoss: The first of the boss fights where they stop holding your hand through most of it.

!! Hemet Nesingwary
* TheBusCameBack: After his card rotated out, Hemet eventually returned during the Journey to Un'Goro expansion as Hemet, Jungle Hunter.
* EgomaniacHunter
* GreatWhiteHunter: Well, Great DWARF Hunter, anyways.
* UnusableEnemyEquipment: The Crazed Hunter card and his Shotgun Blast hero power, though the latter is functionally identical to the Mage's own.

!! Illidan Stormrage
* TheCameo: Attends the big party at Karazhan. They aren't prepared.
* TheComputerIsACheatingBastard: Lampshaded and played for laughs.
* TheDreaded: Even the boss description thinks he's OP.
* PreAssKickingOneLiner: Begins his battle by informing you that ''[[CatchPhrase YOU ARE NOT PREPARED!]]''
* UnusableEnemyEquipment: His Flames of Azzinoth hero power, as well as the Dual Warglaives, Flame Burst, Warglaive of Azzinoth, Flame of Azzinoth, and Naga Myrmidon cards.
[[/folder]]

[[folder:Curse of Naxxramas]]
!General
* EvilIsHammy: Just about ''all of them'', save for [[GiantSpider Maexxna]], speak about as grandiosely as possible.
** Fortunately, Kel'Thuzad doesn't force Maexxna to be a COMPLETELY ham-less boss. "Maexxna is a GIANT SPIDER! MUWAHAHAHA!"
* SortingAlgorithmOfEvil: Bosses and quarters are (generally) fought in ascending order of difficulty and importance. Kel'Thuzad enjoys taunting you as he sends his cronies to deal with you, but he gets increasingly more irritated as you kill them. [[ThisMeansWar He finally stops messing around]] and sics [[TheDragon Sapphiron]] on you after you crush the penultimate Construct Quarter.
* ThanatosGambit: A large portion of minions used by the bosses have Deathrattle abilities. Some even depend on their minions dying to hinder or damage you.
* UnusableEnemyEquipment: Many of the bosses use '''Deathcharger''', a low cost minion that damages its owner when it dies, and '''Necroknight''', a mid-range minion that destroys adjacent minions when it dies. These can make the enemy HoistByTheirOwnPetard. There's also '''Skeletal Smith''', a mid-range minion that destroys the opposing hero's weapon when it dies.

!The Arachnid Quarter
The Arachnid Quarter houses undead nerubians, an ancient race of intelligent arachnoid beings. Normally highly reclusive and suspicious of outsiders, living nerubians fought valiantly against the undead Scourge, but were overwhelmed by their numbers. While living nerubians were immune to the undead plague, nothing could prevent the Lich King from bringing back the fallen to join the Scourge in undeath.
!!Anub'Rekhan
[[quoteright:268:http://static.tvtropes.org/pmwiki/pub/images/rekhan_tcg_2685.jpg]]
[[caption-width-right:268:Aaah.. Welcome to my parlor..]]
One of the minions raised by the Lich King was the Crypt Lord Anub'Rekhan. In life, he was one of the nerubians’ most powerful lords. Now, he guards the doors of the Arachnid Quarter. His hero power summons a 3/1 nerubian for 2 mana, and this is bumped up to a 4/4 nerubian on heroic.
----
* GlassCannon: His hero power summons 3/1 minions, which means that they can trade with minions far above their cost - but the slightest breeze will kill them. This is averted by his heroic hero power though.
* UnusableEnemyEquipment: '''Locust Swarm''', a 7 cost spell that deals 3 damage to all of the players minions while healing Anub'Rekhan for 3 himself.
* WarmUpBoss: Contrasting the other bosses, Anub'Rekhan lacks a particular gimmick or element that requires a significant strategy to get around. While his hero power and Locust Swarm can cause problems, his fight is relatively straightforward, giving the player an opportunity to see some of the cards the expansion introduced in action so that they can plan out ways to fight them in the future.
* ZergRush: On heroic, his strategy boils down to 'Use hero power first thing each turn and then keep hitting the opponent's face' - considering the 4/4 minions said hero power spawns, this is quite effective.

!!Grand Widow Faerlina
[[quoteright:268:http://static.tvtropes.org/pmwiki/pub/images/300px-faerlina_tcg_6071.jpg]]
[[caption-width-right:268:My acolytes serve me without question!]]
Once one of the high-ranking members of the Cult of the Damned under Kel'Thuzad, in death she breeds and takes care of the seemingly endless amount of arachnids that swarm from the depths of the citadel. A master of poisons, she has a keen understanding of what makes mortals suffer. Her hero power is a 2 mana nuke that deals 1 damage randomly to any enemy for each card in the opponent's hand - on heroic, it stays the same except for halving in mana cost.
----
* EarlyBirdBoss: She's meant to teach the player that they need to play around opposing cards and hero powers in order to beat the rest of ''Naxxramas'', as her hero power encourages a deck that can dump the hand, and that the bosses can and will [[TheComputerIsACheatingBastard use their exemption to the "two of any card" rule]] to their advantage, as shown by her Worshippers. However, these elements aren't particularly important until the Military Quarter during normal mode, rendering her significantly harder than the next four bosses, who can be beaten with a single deck without any changes.
* UnusableEnemyEquipment: '''Worshipper''', a 3 cost 1/4 who gives Faerlina +1 attack, an effect that stacks with other Worshippers. They upgrade to 2/4's who give +3 attack in Heroic mode.
* WakeUpCallBoss: While Anub'Rekhan can be beaten by almost any deck, Faerlina is the first boss that will ''severely'' punish certain types of decks (namely lategame decks that build up one's hand). Either tailor your decks to each boss or you're not going to have a good time.

!!Maexxna
[[quoteright:268:http://static.tvtropes.org/pmwiki/pub/images/250px-maexxna_tcg_7404.jpg]]
[[caption-width-right:268:''*Skittering*'']]
The poisons Grand Widow Faerlina concocts come from the spiderlings produced by Maexxna, a massive spider taken from the depths of Northrend. She feasts on those foolish enough to enter the necropolis, producing spider after spider that Kel'Thuzad uses to his own foul ends. Her hero power is the first of the bosses to break away from the standard 2-mana formula on normal; It returns a minion to your hand for 3 mana, and two minions to your hand for 'free' on heroic.
----
* CombatPragmatist: [[spoiler: In her efforts to win, she's willing to go against her master's own list of approved cards]].
* FlunkyBoss: Heroic Maexxna starts the battle with two 1/2 Haunted Creepers - which spawn more spiders when they die.
* GiantSpider: Duh.
* LogicalWeakness: Here's a boss that wraps your minions and sends them back to hand - this leaves them unable to fight normally on the board unless you summon a lot. But battlecries do not care for that, and neither does charge minions! Stack your deck with any of these and go straight for the big spider - you'll be outhealing or outdamaging her spiders in short order.
* UnusableEnemyEquipment: '''Necrotic Poison''', a 2 cost spell that outright kills any minion. It acts as a failsafe just in case her hero power doesn't get rid of a powerful minion.
* SpiderSwarm: Her minions are a bunch of spiders that summon ''more'' spiders when they die!
* ZergRush: Her strategy boils down to "summon many spiders and hope the opponent dies". [[spoiler: When she suddenly breaks out a Sea Giant, who can work with the strategy, Kel'Thuzad is clearly annoyed at her breaking the spider theme]].

!The Plague Quarter
Rife with monstrosities twisted by the undead plague, the Plague Quarter produces and refines the plague into highly efficient weapons, bent on destroying all of humanity as a part of Kel’Thuzad’s undead army.
!!Noth, The Plaguebringer
[[quoteright:268:http://static.tvtropes.org/pmwiki/pub/images/noth_the_plaguebringer_tcg_4612.jpg]]
[[caption-width-right:268:Another soul for the collection.]]
Once a notable wizard and alchemist of Dalaran, Noth heard the Lich King's call as Arthas and Kel'Thuzad did. He was quick to turn his back on the Light and joined the Scourge, where he believed that real power lay. During the Third War, Noth saw that many innocent lives were needed to feed the growing might of the Scourge and he came to a point where he started opposing himself. Kel'Thuzad resolved the matter by freezing his heart in his chest with his frost magic. Noth the Plaguebringer, now more undead than human is an extremely powerful necromancer with a various array of deadly spells and curses.
His hero power is a passive one; Each time an enemy minion dies, it will summon a 1/1 skeleton, on heroic, this skeleton is vastly more powerful at 5/5.
----
* ADayInTheLimelight: Got promoted to a playable hero for the Warlock class during the Boss Battle Royale tavern brawl.
* AnimateDead: What his hero power does to your minions in a nutshell.
* DemBones: What his side of the board will look like before long.
* KillEmAll: His Unique card, Plague, kills any minion on the board that is not a skeleton - considering his hero power, this can be ''way'' worse than it sounds.
* TheNecromancer: His hero power is the first passive hero power to grace Naxxramas; every time one of your minions die, it will summon a [[CannonFodder 1/1]] skeleton, which is bumped up to a [[SurprisinglyEliteCannonFodder 5/5]] on heroic.
* PreAssKickingOneLiner: You've got your board all set up, it is all healed up, and that means no skeletons! Then Noth reaches six mana, and you hear the three words you definitely didn't want to hear.
--> '''Noth, the [[MeaningfulName Plague]]bringer''': "''Breathe no more...''"
* UnusableEnemyEquipment: '''Plague''', a 6 mana 'kill anything that is not my hero power' card - which inevitably translates into more of the same hero-power's minions.

!!Heigan, The Unclean
[[quoteright:268:http://static.tvtropes.org/pmwiki/pub/images/heigan_tcg_8428.jpg]]
[[caption-width-right:268:You think you're safe here?]]
The mastermind behind the plague cauldrons that spread the plague through Lordaeron, corrupting not just the humans, but the flora and fauna in the area as well. The entire wilderness surrounding Lordaeron is now referred to as 'the Plaguelands'—thanks in no small part to Heigan’s handiwork. He has rigged the very walls and floors of Naxxramas itself with a vast array of traps, which he can trigger at will. - This translates into dealing 2, and on heroic 3, damage to your left-most minion for one mana and free respectively.
----
* AttackAttackAttack: Heigan's playstyle is familiar to anyone who has played against a good aggro-warlock. He removes your minions with cheap spells and goes directly for your face - but like a warlock, many of his cards have drawbacks.
* MythologyGag: Remember dancing around to avoid eruptions? Well, no dancing here, but it's the closest thing to it - keep placing expendable minions to the left to protect your more important ones! - No, you hero power tokens/totems won't work, as they enter the field to the right!
* TacticalSuicideBoss: Eruption always hits the left-most minion on your board, making it easy to just park a beefy minion there to soak the damage up.
* UnusableEnemyEquipment: '''Mindpocalypse''' - unlike some of the other cards, this wouldn't be imbalanced to release as it gives its benefit of 2 cards and a mana crystal to both players, but it just speeds up tempo to such an absurd degree that many rushdown decks would crumble before the beefier taunts of control decks. [[TheComputerIsACheatingBastard Heigan himself has ways around this with his hero power]]

!!Loatheb
[[quoteright:268:http://static.tvtropes.org/pmwiki/pub/images/loatheb_samwise_5331.jpg]]
[[caption-width-right:268:'''I see you!''']]
A prime example of how the plague manifested in the local flora and fauna is the twisted fen creeper Loatheb. In a twisted mockery of the plant kingdom’s natural ability to regenerate, Loatheb can summon deadly spores that quickly spread a sickening miasma that turns magical healing arts against those who wield them. His hero power is a fairly straightforward 3 damage to your hero - costing two mana on normal and nothing on heroic
----
* ArtificialStupidity: Even among ''Naxxarams'' bosses Lothaeb manages to stand out in this: if he plays a '''Faceless Manipulator''', odds are that he'll clone one of his own [[AchillesHeel spores]] even if there's something else that's less suicidal to clone.
* BossArenaIdiocy: Like his original incarnation, Lothaeb's spores work against him by giving your minions +8 attack when they die.
* DamageSpongeBoss: Holy hell! Even on normal difficulty, he packs ''75'' HP, and on Heroic it goes to an astronomical '''99'''. Compensated for by the Spores his unique spells create, which on death give all of the players minions present +8 attack.
* FlunkyBoss: Like Heroic Maexxna, Heroic Loatheb starts out with two minions on the field; a 3/6 fen creeper and a 0/1 [[AchillesHeel spore]].
* KryptoniteFactor: Alexstraza, a legendary minion that sets a hero's health to 15, can be used to outstanding effect on normal mode - [[spoiler: try to do it on heroic, however, and Kel'thuzad will have something to say about it as he nullifies the effect]]
* TimeLimitBoss: Heroic Loatheb ''will'' deal minimum three damage to you each turn - even without minions on the board. This gives you ''at most'' ten turns to defeat him without a way of healing yourself. In that time, you need to deal 99 damage.
* UnusableEnemyEquipment: '''Spore Burst''' and '''Deathbloom''', though this perhaps is for the best- the effects of these spells are not enough to make up for the enemy minion-buffing Spore that comes with them.

!The Military Quarter
Many of the humans and their loyal mounts who were once soldiers in Lordaeron’s army now find their martial talents put to use in Naxxramas’s Military Quarter. Here, in service to Kel’Thuzad and the Lich King, they hone their skills far past what they could have accomplished in life. Leaders, trainers, and military coordinators—all use their talents to coordinate the Scourge into a powerful fighting force rather than a mindless horde. Many Death Knights begin their training within this quarter under the direction of its powerful lieutenants.
!!Instructor Razuvious
[[quoteright:268:http://static.tvtropes.org/pmwiki/pub/images/razuvious_tcg_8356.jpg]]
[[caption-width-right:268:You should have stayed home!]]
Instructor Razuvious is the trainer of the Death Knights, the fiercest and most loyal of the Lich King’s servants. His strikes are sure and deadly, and it is rumored that only students under his tutelage can withstand even a single blow of his deadly runeblade. His hero power is the most damaging of any you will likely have met up to this point: For two mana he can deal 3 damage to any one target on the board - on heroic, this increases to 4 damage for half the price.
----
* AchillesHeel: You'll want Acidic Swamp Oozes in your deck for this guy, trust us.
* {{BFS}}: Gee.. I wonder what makes this Massive Runeblade so [[KilledMidSentence specia--]]
* OneHitKill: Razuvious has a special card called '''Massive Runeblade''' which deals 5 damage per swing (or 10 on heroic), and is good for two swings. But if he attacks your hero with it, that damage doubles! Considering you will likely be damaged by the time it comes out, it can be a one-hit kill.
* SNKBoss: Mages are reknowned for having one of the most versatile hero powers. Razuvious does triple the damage for the same cost on normal, and quadruple the damage for half the cost on heroic.
* SuspiciousVideoGameGenerosity: "Oh, what's this? A 1-mana Mind Control Crystal card to steal his 0/7 taunt minions? Awesome!" Good luck, ''you're going to need those.''
* UnusableEnemyEquipment: '''Massive Runeblade''', a weapon with high damage that doubles when he attacks the hero. See OneHitKill.
* WakeUpCallBoss: Razuvious effectively forces the player to create a deck specifically tailored to counter his powerful weapons and hero power. The previous six bosses could be beaten with a single deck and some creative thinking, while the rest of the Military quarter require the same treatment as Razuvious.

!!Gothik, The Harvester
[[quoteright:268:http://static.tvtropes.org/pmwiki/pub/images/gothik_tcg_4071.jpg]]
[[caption-width-right:268:My minions never truly die.]]
Gothik the Harvester, master of necromancy, teaches young Death Knights the power of summoning the undead to their aid. Even the most novice Death Knight can call the lifeless from their graves, thanks to Gothik’s dark and sinister techniques. Ghosts, ghouls, skeletons —- none are safe from Gothik’s influence. On normal, his hero power draws him a card for two mana with no drawback. On heroic, it does all that and gives him another mana crystal for ''one'' mana, but he has to use it as the first thing each turn.
----
* ADayInTheLimelight: Got promoted to a playable hero for the Priest class during the Boss Battle Royale tavern brawl.
* HoistByHisOwnPetard: On death, his minions turn into useless 0-attack Unrelenting minions on your side of the field that continually damage you. However, should you manage to buff these up and/or give them taunt, you can have them inflict far more harm to their former master than they can to you!
** In Heroic, he ''will'' use his Hero power every turn (draw 1 card and get 1 mana crystal for 1 mana). This means all the faster for him to exhaust his deck and start taking Fatigue damage, so try and mill him out in Heroic mode.
* MythologyGag: Normally, a boss will only have one line of replies for when you use any of the six emotes against them - but keep on using them against Gothik and he will recite his characteristic speech from the Naxxramas raid - with one difference.
--> '''Gothik:''' "''Foolishly, you have sought your own demise.''"\\
'''Gothik:''' "''Brazenly you have disregarded powers beyond your understanding.''"\\
'''Gothik:''' "''You have fought hard to invade the realm of The Harvester.''"\\
'''Gothik:''' "''Now, there is only one way out.."''\\
'''Gothik:''' "''..[[BreakingTheFourthWall Going into the Options menu, and hitting CONCEDE]]''" [[note]]The original was "''To walk the lonely path, of the damned..''"[[/note]]
* OurGhostsAreDifferent: His '''Unrelenting''' minions come back as ghosts. They're hard to get rid of because they're re-summoned on the player's side as 0-attack minions.
* PuzzleBoss: Heroic Gothik is practically made for mill decks; his hero power is on autocast, meaning he ''has'' to use it, first thing, at the start of his turn. If he starts his turn with ten cards in hand, that means he will burn two cards before doing anything.
* ShoutOut: The '''Unrelenting Warrior''' minion will have you know that [[Franchise/{{Terminator}} he'll be back]] - [[WhyWontYouDie he will be, too.]]
* UnusableEnemyEquipment: His '''Unrelenting Trainees/Warriors/Riders'''. When they die, they are resummoned in the player's side of the field as '''Spectral Trainees/Warriors/Riders'''. These minions have 0 attack and deal one damage to their owner each turn.
* WhyWontYouDie: Any of his '''Unrelenting Trainees/Warriors/Riders''' will reemerge as near-useless minions with no attack on your side of the board when slain, they will then proceed to damage you for one health at the start of each of your turns.

!!The Four Horsemen
[[quoteright:268:http://static.tvtropes.org/pmwiki/pub/images/480px-baron_rivendare_tcg_4492.jpg]]
[[caption-width-right:268:We shall grind your bones to dust!]]
Kel’Thuzad’s royal guard can be found in the Four Horsemen, each with their own twisted powers at their disposal: Lady Blameaux is a master of the shadow, able to drain the essence of life from those she encounters; Thane Korth’azz controls the destructive power of fire, and can even call forth fiery meteors from the skies; Sir Zeliek was once a paladin, so powerful in life that he can still wield the Light in death; and Baron Rivendare, once a friend of Kel'Thuzad, now continues to serve his old comrade in death with his corrupting powers and skeletal Deathcharger.

The Four horsemen is a unique encounter in that, aside from the titular horsemen, there is no other minions in the deck - every other card is there to harm your minions, buff the horsemen, or prevent the horsemen from dying - normally, such a deck would run out of steam fast, but their hero power in both normal and heroic draws two cards for five mana.
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* {{BFS}}: The '''Runeblade''' card that the 'hero' horseman can equip starts out no stronger than the rest of the horsemen's attack, but if the other horsemen are removed from his side of the field, it jumps to quadruple the attack damage.
* FlunkyBoss: Actually averted, Rivendare has no minions in his deck besides the three horsemen that he starts out with, which thematically count as part of the boss himself.
* KryptoniteFactor: Doomsayer and Equality are prime cards for taking out the horsemen and rendering the hero vulnerable. [[spoiler: Like with Loatheb, playing these cards on heroic will cause Kel'Thuzad to intervene]]
** On a lesser note, defeating the normal version unlocks the Deathlord card, a 3 cost 2/8 minion with taunt and a deathrattle which summons an opponent's minion from the deck onto the field. You'll want this one in your deck for heroic attempts as they themselves have no other minions than the horsemen they start out with - rendering the deathlord's negative deathrattle useless.
** The big danger of fighting the horsemen on Heroic is that they start with 6 damage per turn on the board and have a LOT of removal. You can effectively ''emasculate'' their damage by the simple process of casting Power Word: Glory (a Priest buff that costs 1 mana and causes you to gain recover 4 life every time the chosen minion attacks) on one of the horsemen on your first turn. Since Power Word: Glory was released after the Naxxramas adventure, Rivendare's AI isn't coded to refrain from attacking with the buffed horseman, and if you can remove another horseman with something as simple as Shadow Word: Pain then Power Word: Glory will heal you each turn for as much damage as they can deal. Even the Runeblade will run out of durability before it can do any serious damage and you can simply outlast Rivendare with relative ease.
* LargeHam: Second only to Kel'Thuzad.
--> '''Rivendare:''' "''LAAAAAAAMBS TO THE SLAUGHTER!''"
* NoSell: While at least one horseman remains on the field, Rivendare, the hero horseman, is completely immune to any damage.
* TurnsRed: Slay the other three horsemen and Rivendare's '''Runeblade''' weapon will become significantly more powerful.
* UnusableEnemyEquipment: '''Runeblade''', which [[TurnsRed increases in power when the other Horsemen are dead]], and '''Mark of the Horsemen''', a spell that gives all the Horsemen and their weapon +1/+1.
* WhyWontYouDie: You can thank Sir Zeliek for that - he's the reason they have access to paladin secrets.
* WolfpackBoss: The Four Horsemen starts with three of the four horsemen already on the field as 1/7 minions (2/7 on heroic) each of them granting immunity to the boss while on the board, and the fourth serving as the opposing 'hero' with 7 health (14 in heroic) - there are no other minions in the deck, and the rest of their cards consist of removal spells, buffs, secrets and weapons.

!The Construct Quarter
The Construct Quarter houses various nightmarish abominations stitched together from the once-living. A steady stream of toxic slime flows through this wing of Naxxramas; though it doesn’t pose a threat to the undead constructs that shamble about within, the viscous ooze is deadly to those who still enjoy doing things like breathing and having a pulse.
!!Patchwerk
[[quoteright:268:http://static.tvtropes.org/pmwiki/pub/images/518px-patchwerk_tcg_1839.jpg]]
[[caption-width-right:268:Patchwerk want to play!]]
Patchwerk is one of Kel'Thuzad’s most powerful abominations—his strength and speed come as a shock to those that may face him in combat. Far from a sluggish, mindless undead, Patchwerk uses his immense power to pulverize any tiny meat thing that may face him with a flurry of potent, powerful attacks. He just wants to play!

Patchwerk is a unique encounter in that he starts out fatigued with no cards to draw, and only a 5/8 hook weapon in play (4/8 windfury in heroic), the hook replenishing itself when it runs out of charges - mirroring the straightforward nature of his encounter in Videogame/WorldOfWarcraft. His hero power in both modes is a 4 mana 'destroy a minion' ability, rendering him able to remove your big taunters to continue wailing on his face.
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* AchillesHeel: Patchwerk has multiple weaknesses because of his straightforward nature. Taunts are a good way to buy time if you can field enough of them, and the freezing mechanic will completely[[note]]Outside of his hero power[[/note]] shut him down for a turn. Surprisingly, Acidic Slime Ooze is not an effective counter since Hook's deathrattle is to put another copy into his hand- since it's 3 mana the only way this will slow him is if you coin into your ooze on turn 1.
* AndCallHimGeorge: When Patchwerk uses his hero power to destroy one of your minions, his response is a dissapointed "No more play?"
* AttackAttackAttack: His strategy boils down to 'If my weapon is not equipped, equip it, then hit opposing hero, if I can't hit opposing hero, use hero power to remove what is in the way, if I cannot use my hero power, hit the thing that is in the way.' - it's not a complex strategy, but it works just fine.
* HoistByHisOwnPetard: It is very possible for a Priest using Mind Vision to copy his Hook and use it against him.
* HooksAndCrooks: Well, he's not a ''crook'' per se, but that hook of his really hurts.
* OutsideTheBoxTactic: Aside from the noted "destroy his weapon" or "freeze him" or "rush him down first" strategies, another possibility is to just mill him to death with fatigue damage (i.e. forcing him to draw cards).
* PsychopathicManchild: Really, he just wants to play!
* TimeLimitBoss: On normal, his hook will do 5 damage to you each turn unless you have a taunt up, after he reaches 4 mana, you'll need two taunts as he can remove one with his hero power. On heroic, his hook loses one damage, but he gains the ability to attack twice. Without taunts, weapon-removal, healing, or freezing, you're looking at a turn 6 and turn 4 kill on normal and heroic respectively.
* UnusableEnemyEquipment: His '''Hook''', of course.
* UnskilledButStrong: The least mechanically complex ''Naxaramas'' boss yet also capable of some very fast kill times.

!!Grobbulus
[[quoteright:268:http://static.tvtropes.org/pmwiki/pub/images/419px-grobbulus_tcg_7870.jpg]]
[[caption-width-right:268:'''Meat.''']]
Grobbulus lurks deeper in the Construct Quarter, carrying the same ooze that flows through Naxxramas within its hulking form. Grobbulus is a flesh giant, the first successful one of its kind, created to build a formidable army capable of quickly spreading the undead plague. One of Grobbulus’ limbs has been replaced with a syringe, which it uses to inject the plague slime of Naxxramas into its enemies.

His hero power is a fairly straightforward 'deal one damage to everything on the board' for two mana - but if anything dies to this, he will spawn a 2/2 slime to aid him. On heroic, this ability is free, on autocast, does double damage, only damages your side of the board, still spawns 2/2 slimes for each thing it kills, and also damages your hero.
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* ADayInTheLimelight: Got promoted to a playable hero for the Rogue class during the Boss Battle Royale tavern brawl.
* ArtificialBrilliance: Yes, we're talking about the Hearthstone AI here, the same AI that is typically a class act in ArtificialStupidity - Grobbulus, however, has access to the '''Mutating Injection''' card, a 3 mana spell which gives a minion +4/+4 and taunt. He also has access to '''Echoing Ooze''', a minion that, at the end of the turn, duplicates itself along with any buffs that might have been put onto it. Grobbulus loves nothing more than combining the two, leaving him with a very solid wall of two 5/6 minions with taunt for the low cost of 5 mana.
* BlobMonster: Slimes and oozes are Grobbulus' theme, and boy does he have plenty of them.
* ExactWords: '''Echoing Ooze''' is a 1/2 for 2 mana that produces an exact copy of itself at the end of the turn that it's played. Grobbulus will take full advantage of the "exact copy" part to give both oozes a nasty +4/+4 AND taunt when he buffs the first one.
* MyRulesAreNotYourRules: If a player hasn't noticed up until this point, Grobbulus makes it very blatant that the ''Naxxaramas'' bosses are not restricted to 2 copies of their unique cards.
* UnusableEnemyEquipment: '''Mutating Injection''', a three mana spell that gives a minion +4+4 and Taunt.
* TimeLimitBoss: On heroic, like Loatheb, he will deal 2 damage to you and everything you own each turn at minimum.

!!Gluth
[[quoteright:268:http://static.tvtropes.org/pmwiki/pub/images/gluth_concept_1980.jpg]]
[[caption-width-right:268:''*Growls*'']]
The undead plague-dog Gluth sits obediently within Naxxramas, awaiting orders from his masters. No doggie biscuit can satisfy Gluth’s ravenous hunger. It is rumored that Gluth can easily devour an army of undead on a daily basis, which Gluth uses to knit his own decaying flesh back together.

Gluth's hero power reduces the health of everything on the board to 1 on normal - and on heroic, reduces the health of everything on your side of the board to 1.
----
* AchillesHeel: Like all bosses with strong weapons, you really want Oozes in your deck for Gluth.
* MagikarpPower: Gluth's 'Jaws' weapon card starts out weak -- being a 1/5 weapon on normal and a 3/5 weapon on heroic -- but every time a minion with deathrattle dies, it gains two attack. He also has access to some surprising burst with his '''Enrage'''[[note]]+6 damage this turn[[/note]] and '''Bite'''[[note]]The druid +4 attack this turn, gain 4 armor[[/note]] spells.
* TheComputerShallTauntYou: Kel'Thuzad is all too happy to taunt you while you fight the dog.
--> '''Kel'Thuzad:''' "''I asked the Zombies if they wanted to eat your brains and they said '[[YourBrainWontBeMuchOfAMeal I don't eat junk food]]'.''"\\
'''Kel'Thuzad:''' "''[[SchmuckBait There is an achievement for losing to Gluth]]. [[BlatantLies I'm pretty sure]].''"[[note]]"'''HAHAHA''' ''THERE IS NO ACHIEVEMENT FOR LOSING TO GLUTH!''"[[/note]]
* HPToOne: His hero power.
* RightHandAttackDog: Kel'Thuzad will gush about his good little doggy as it opens your throat with '''Enrage'''.
* UnusableEnemyEquipment: '''Enrage''', which gives Gluth +6 Attack, and '''Jaws''', a 1/5 weapon that gets +2 Attack every time a minion with Deathrattle dies.
* XanatosGambit: Gluth plays a ''LOT'' of deathrattle minions - and some of them even have Taunt. This means that if you want to kill Gluth, you need to go through the taunters - if you go through the taunters, you buff up his 'Jaws'. If you do not have an Ooze at hand in this situation, your loss is all but guaranteed.

!!Thaddius
[[quoteright:268:http://static.tvtropes.org/pmwiki/pub/images/hearthstone_1244444_6327.jpg]]
[[caption-width-right:268:I ''MUST'' obey!]]
The final hulking horror that stands within the Construct Quarter is Thaddius. Pieced together from the flesh of the innocent, this massive abomination dwells in one of Naxxramas’ experimental laboratories, flanked by two huge wights—Stalagg and Feugen. Powerful bolts of electricity arc through the laboratory, supercharging Thaddius and his wight minions.
His hero power in both modes is a zero-mana autocast that swaps the health and damage of all minions on the board, it doesn't change on heroic - instead, on the first of his turns a 4/7 Feugen and a 7/4 Stalagg will spawn on his side of the board.
----
* CriticalExistenceFailure: Averted in this fight, because of Polarity Shift constantly switching minion HP and attack, damaged minions will become less powerful than if they weren't damaged.
* DyingAsYourself: Considering he is made from the flesh and souls of innocents, he is really thankful for being slain.
* LightningCanDoAnything: His Polarity Shift hero power swaps minions' HP and attack, and his '''Supercharge''' spell buffs all his minions' health - considering his hero power, this will mean a higher damage on said minions next turn.
* FlunkyBoss: Heroic Thaddius summons a 4/7 Feugen and 7/4 Stalagg minions on the first turn.
* MercyKill: It's heavily implied that his servitude is involuntary, as he genuinely thanks you for slaying him.
* PuzzleBoss: Thaddius swaps the health and attack of all minions during his turn. This means a StoneWall becomes a GlassCannon and the other way around. Dealing damage to, but not killing a minion, effectively lowers that minion's attack next turn.
* ShockAndAwe: He has access to the 'Lightning Bolt', 'Forked Lightning' and 'Lightning Storm' Shaman spells.
* UnusableEnemyEquipment: '''Supercharge''', which gives all of his minions +2 Health.
* ThisMeansWar: After defeating Thaddeus, Kel'thuzad will remark that THIS was the straw that broke the camel's back.

!Frostwyrm Lair
At the pinnacle of Naxxramas awaits Kel’Thuzad himself, who is protected by the ancient skeletal frost wyrm Sapphiron.
!!Sapphiron
%% Once again I am unable to find the picture used - if anyone knows it, please add it.
Once one of Malygos’ blue dragonflight, Sapphiron was slain by Arthas Menethil and raised from the dead to guard Kel'Thuzad for all of eternity. Like many of the blue dragonflight, Sapphiron had immense magical power, which was only magnified by the fact that the future Lich King personally resurrected him to serve the Scourge. The chill of frost is at his command, and he uses his magic to defend Kel'Thuzad at all costs.

Sapphiron's hero power is straightforward in both normal and heroic: It kills any minions that aren't frozen. Furthermore, the player starts with a '''Frozen Champion''' minion on normal, which is immune to Sapphiron's hero power and makes adjacent minions immune as well. The Frozen Champion is removed on heroic.
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* [[AnIcePerson An Ice Dragon]]: How to sum up Sapphiron in three words.
* BreathWeapon: Its Frost Breath hero power.
* TheDragon: Literally the dragon to Kel'Thuzad's BigBad.
* LikeCannotCutLike: It seems this way, since hiding near a Frozen Champion (basically a block of ice) will protect against its ice breath.
* OneHitKill: No matter how much HP a minion has, it'll be instantly vaporized if it isn't frozen or using something frozen as cover.
* KillItWithIce: Unless a minion is already frozen or covering behind a block of ice, it won't last a turn against him. He also has a nasty '''Pure Cold''' spell for 5 mana which freezes your hero and deals 8 damage.
* UnusableEnemyEquipment: '''Pure Cold''', a 5-mana spell that freezes and deals 8 damage to the enemy hero.

!!Archlich Kel'Thuzad
[[quoteright:268:http://static.tvtropes.org/pmwiki/pub/images/thuzad_tcg_5763.jpg]]
[[caption-width-right:268: We finally meet.]]
The archlich known as Kel’Thuzad sits at the seat of power within Naxxramas, coordinating the normally mindless Scourge into a fighting force for the Lich King. In his mortal days, Kel’Thuzad was once a powerful human mage and high-ranking member of the Kirin Tor, working under the great Archmage Antonidas, leader of the Kirin Tor at the time. The Kirin Tor had a wealth of secrets and knowledge at their disposal, and Kel’Thuzad spent countless hours devouring every bit of knowledge he could get his hands on—even the darkest and most unthinkable of arcane arts, such as necromancy. He became increasingly more reclusive and shunned by his peers the further he delved into forbidden magic.\\
The Lich King sought out Azeroth’s most powerful and ambitious individuals to bend to his will, sending out a mental summons to those he thought could easily be swayed by the promise of power. Kel’Thuzad was the first to answer the Lich King’s call. He saw the power the Lich King held over the undead and desired such power for his own, so he offered his services as a mage to the Lich King in whatever manner he desired. After a long, tortured journey to the frozen wastes of Northrend, Kel’Thuzad knelt at the feet of the Lich King and offered him not just his loyalty, but his soul as well.
"As my lieutenant, you will gain knowledge and magic to surpass your most ambitious dreams. But in return, living or dead, you will serve me for the rest of your days. If you betray me, I shall make you into one of my mindless ones, and you will serve me still.”\\
The Lich King’s words were both a threat and a promise. Kel’Thuzad would become his lieutenant, carrying out the Lich King’s whims, but in return he would gain power beyond his wildest dreams. Kel’Thuzad accepted these terms… as if he had much of a choice in the matter.

Kel'Thuzad is advertised as not playing fair, and it shows: He starts out with armor on top of his normal healthpool, his hero power starts off as a 2 damage (on heroic 3 damage) nuke straight to the hero, but if he reaches turn 10, or has the armor removed, his hero power will change to an 8 mana one-turn random-enemy mind control - on heroic, this mind control is permanent.
----
* ArcVillain: Of ''Naxxaramas''.
* BigNo: Screams out one of these when his Heroic version is slain. His Normal version will exclaim that he's not finished, [[BreakingTheFourthWall since there's still Heroic mode to beat.]]
* BlatantLies: Kel'Thuzad will occasionally give horrible advice to the player or just outright tell silly lies.
--> '''Kel'Thuzad:''' "''Just being nearby Loatheb causes your flesh to rot. So I recommend a melee class.''"[[note]]Note that in Hearthstone this has no real effect on hero choice.[[/note]]\\
'''Kel'Thuzad:''' "''Heigan sent me a message telling me that he promises not to kill you if you don't play any cards against him.''"\\
'''Kel'Thuzad:''' "''There is an achievement for losing to Gluth. I'm pretty sure."
* ButHeSoundsHandsome: "This next fight will not be easy. I hear the boss is ALL POWERFUL... and very handsome."
* DeadpanSnarker: Despite otherwise being extremely silly, he has a propensity to make snide remarks at the player. He gets some good ones in if the player happens to do an action on Heroic difficulty that upsets him.
** Not to mention each of his opening remarks in the battle against him.
--> '''Valeera:''' "''Watch. Your. Back.''"\\
'''Kel'Thuzad:''' "''Okay. I. Will.''"
--> '''Uther:''' "''I will fight with honor!''"\\
'''Kel'Thuzad:''' "''...and I will fight with huge minions and devastating spells. Good luck!''"
--> '''Thrall:''' "''For Doomhammer!''"\\
'''Kel'Thuzad:''' "''You're fighting for a [[NamesTheSame hammer]]? Ok then.''"
--> '''Garrosh:''' "''Victory or Death!''"\\
'''Kel'Thuzad:''' "''Really? Death it is, then.''"
* DenserAndWackier: ''Far'' goofier than his canon counterpart.
* EasterEgg: Playing '''Animal Companion''' as a Hunter summons the unique minion '''Mr. Bigglesworth''', [[JokeCharacter a 1/1 kitty with no other effects]]. Trying to give it taunt will not work, as [[GameplayAndStoryIntegration Kel'Thuzad and his minions will not attack it]] and just bypass it- something that WordOfGod states is "very much intended".
* FauxAffablyEvil: In some moments, he comes off as having a facade of smugness - it's all very clear that it is just a facade.
* FinalBoss: Acts as the final opponent of the ''Naxxramas'' adventure. Impressively for a card game, he even follows a couple of final boss tropes, such as [[SequentialBoss multiple phases]] and having more health than a typical boss.
* JokeCharacter: Kel'Thuzad's kitty '''Mr. Bigglesworth''' is a 0-cost minion with 1/1 stats. Killing his beloved kitty will make him very angry.
* KillItWithIce: He will '''FREEZE''' the blood in your veins!
* LampshadeHanging: He notices some of the particularly bizarre elements about the game, such as:
** Questioning why Maexxna [[spoiler: has a Sea Giant]]
** Why Gothik doesn't come back as a Spectral himself.
** Why Malfurion is fighting for the wild in Naxxramas
** Why Jaina claims 'He asked for it' when it was she who came barging into his home without permission.
** Asking if you have a habit of greeting people who are about to kill you if you try to use the "Greetings" emote.
* LargeHam: In the WorldOfHam that is Naxxramas, he stands out as particularly over the top.
--> '''Kel'Thuzad:''' "''Give me a K! Give me a T! What's that spell?!''"\\
'''Kel'Thuzad:''' "''I just completed a quest to destroy an interloper! 40 gold, yes!''"
* MediumAwareness: He's ''entirely'' aware that he's a boss in a video game, since most of the {{lampshade hanging}}s and meta-humor of ''Naxxaramas'' comes from him.
* NowItsMyTurn: If you break his 10 initial armor, he will invoke this by immediately going into his [[SequentialBoss second form]] and ending the player's turn prematurely.
-->'''Kel'Thuzed:''' ''"NO! Your turn is ''over''! ''My'' turn now!"''
* OhCrap: If you use the "thank you" emote, Kel'Thuzad's hesitant "You're... welcome?" Sounds somewhere between confused and ''really'' worried.
* {{Pun}}: He's not above throwing these at you either.
-->'''Kel'Thuzad:''' "'''NOTH''' ''ing can defeat Noth!''"
* TurnsRed: When you break his armor or reach turn 8, he will stop screwing around and pull out his ''real'' hero power.
* UnusableEnemyEquipment: '''Guardian of Icecrown''', automatically summoned when Kel'Thuzad enters his second phase. These minions have Taunt and are 3/3 on normal and 5/5 on Heroic.
* VillainousBreakdown: Suffers a minor one every time the player defeats one of his underlings.
[[/folder]]

[[folder:Blackrock Mountain]]
!General
* EnemyCivilWar: The mountain is contested by Ragnaros and Nefarian. The player initially helps Nefarian (in his Victor Nefarius persona) before turning against him once Ragnaros is defeated. Ragnaros even yells at Nefarian at one point.
* UnusableEnemyEquipment: Many bosses use '''Flameheart''', a 3-mana spell that draws two cards and gives its player 4 Armor.
** The last wing has bosses that use '''Magmaw''', a Legendary 10/2 minion with Taunt that costs five mana.

!The Blackrock Depths
''Descriptions taken from [[http://us.battle.net/hearthstone/en/blog/18555823/blackrock-mountain-blackrock-depths-now-open-4-2-2015 here]]''

The sooty stone halls of Blackrock Depths form a dim, sprawling city whose subterranean streets are filled with Dark Iron dwarves. The Dark Irons are enslaved to the will of Ragnaros the Firelord, and that’s a pretty time-consuming job. When they’re not slaving away, however, they make time for fun! Brawls in the Grim Guzzler, brawls in the Ring of Law . . . really just brawling everywhere they feel like brawling.
!!The Grim Guzzler (Coren Direbrew)
[[quoteright:268:http://static.tvtropes.org/pmwiki/pub/images/79c47f93266a8b129de14c28e689c700.jpg]]
[[caption-width-right:268:Welcome.. to the Grim Guzzler]]
The Grim Guzzler is home to all sorts of eccentric characters, and Coren Direbrew is no exception. He and his totally reasonable and not rambunctious friends will require you to throw down if you want to journey deeper into the Mountain!

The special mechanic here summons a random minion from each deck for each player. The heroic mode version summons two minions for the boss, one for the player.
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* ADayInTheLimelight: Got promoted to a playable hero for the Warrior class during the Boss Battle Royale tavern brawl.
* BadGuyBar: The Grim Guzzler in a nutshell, where there's constant [[BarBrawl Bar Brawls]] going on and eventually ''everyone'' gets dragged into them!
* BarBrawl: Implied to be what is going on. Appropriately enough, '''Brawl''' is also a card in this boss's deck. The card you get from defeating him also simulates the random bystanders piling into the brawl.
-->'''Coren Direbrew:''' Ahahah! DOG PILE!!!
** EveryoneJoinTheParty: Invoked by his Hero Power and the Grim Guzzler minion you get from him.
* DidYouJustPunchOutCthulhu: The playable Coren card in the Tavern Brawl mode gives you a ''Brawl'' when played, and he always wins it. Now imagine a full board of dragons, elemental lords, all these legendary powerful creatures... They all got into a tussle with this dwarf, and the dwarf ''knocked them all out.''
* LuckBasedMission: Coren's hero power pulls a random minion out from both decks. Depending on your deck and your luck, you might find yourself at a severe advantage or disadvantage by turn 3.
* LuckManipulationMechanic: '''Dark Iron Bouncer''' defeats the randomness of the '''Brawl''' spell by default. On the player's end, it is possible to (literally) stack one's deck so that Coren's hero power works in their favor.
* PuzzleBoss: Battlecry minions are right out, since they can be pulled straight from your deck without a chance to use their effects. MagikarpPower minions are unfavorable, since they're unlikely to get the time to snowball their power. It's better to just load up on high-power, high-cost minions that are more practical in this fight.
* UnusableEnemyEquipment: '''Dark Iron Bouncer''', a minion that always wins '''Brawl''' (which normally chooses its survivor at random). There's also '''Get 'em!''', a spell that summons four 1/1 Dwarves with Taunt.

!!Dark Iron Arena (High Justice Grimstone)
[[quoteright:268:http://static.tvtropes.org/pmwiki/pub/images/b0b13f074f5c09aa2237a2e5f32a0691.jpg]]
[[caption-width-right:268:A new challenger!]]
You’d never think it, but the Dark Iron Dwarves have some pretty strong ideas about their version of Blackrock justice. Uther might not agree with them, but hey, this isn’t Uther-rock Depths!

In game, this boss summons a 1/1 minion with taunt each turn (costs 1 mana on Normal, free on Heroic). In addition, his deck is full of legendary minions.
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* ArtificialStupidity: Hoo boy, does the arena have this. It will often play minions which actually do it more harm than good (Such as Lorewalker Cho, which allows you to bounce spell cards back and forth between the arena endlessly (Not to mention filling up his hand with potentially useless spells), Millhouse Manastorm, which makes all your spells free for the next turn, or Deathwing when you have a Sylvanas Windrunner on the board), in short, expect some interesting and hilarious wins from the arena.
** The Mage hero challenge seems to be made to exploit this by giving you a deck full of nothing but unstable portals (2 cost spell that randomly summons another card)... and since Milhouse is a potential draw, it goes from a 2 cost to a 0.
* AscendedMeme: From a gimmick 30-legendaries deck into an actual boss encounter.
* EarlyBirdCameo: "Coming to you all the way from the mission after this one, it's Emperor Thaurissan!"
* EliteArmy: The boss's deck only contains legendaries.
* HammyHerald: Uniquely and amusingly, High Justice Grimstone has an introductory speech for ''each and every'' card he plays.
* KangarooCourt: The Dark Iron Dwarves' idea of "justice" is gladitorial combat in an arena, complete with a "judge" that's essentially a sports announcer hyping the whole thing up.
* LargeHam: Grimstone is clearly having a good time hamming up his intro speeches. It makes the fight on the whole fairly funny.
* PracticalTaunt: To offset how impractical some of his legendaries are, Grimstone can keep churning out 1/1 cannon fodder minions with taunt so his heavy hitters at least have a chance to stay alive.

!!Emperor Thaurissan
[[quoteright:268:http://static.tvtropes.org/pmwiki/pub/images/b5af3f4c26041decc1e475417cb16e32.jpg]]
[[caption-width-right:268:The Dark Iron Dwarves will never fall!]]
Emperor Thaurissan rules in title alone. He, like the other Dark Iron Dwarves, serves at the whim of the Firelord. That’s unfortunate because the benefits are just ''awful''— no vacation time whatsoever. Thaurissan’s glad you’re stopping by for a visit; fighting you will let him take his mind off a lifetime of servitude.

In game, has a hero power that can kill players instantly. However, he starts with Moira Bronzebeard, his wife, as a minion, and while she is alive, his hero power cannot be used. The challenge, as a result, is to kill the boss without getting Moira killed, and absorbing her damage (Taunts and AoE are generally out as a result.
----

* ArtificialBrilliance: Yes, we're talking about the Hearthstone AI who needs overpowered cards and hero abilities to be a challenge, but long story short, do ''not'' play any cards that give your opponent a Spare Part when you're fighting Emperor Thaurissan. [[spoiler: If he gets the Time Rewinder, he'll use it on his wife... and [[OneHitKill use his hero power on you.]]]]
* EasterEgg: He has special dialogue if the player plays a Ragnaros minion. In addition, Nefarian's after-battle message changes depending on whether Moira is still alive.
* EscortMission: Whatever you do, you must keep Moira alive, or else Thaurissan will kill you in very short order, so [[HerdHittingAttack AoEs]] and Taunts are no-no (unless your Taunt has low attack, and you can heal her, or better yet, no attack at all.). In Heroic, she's a OneHitPointWonder.
* IHaveYourWife: Using one of several "steal an enemy minion" cards allows one to take control of Moira, doing this literally. This is not necessarily recommended, since there is nothing stopping Thaurissan from [[ShootTheHostage simply killing her with his minions]] then using his hero power. Disappointingly, there is no special dialogue from Thaurissan if one actually takes his wife hostage.
* PowerLimiter: As long Moira is alive, Thaurissan can't use his Hero Power. ''Keep her alive at all costs.''
* OneHitKill: What Thaurissan can do if Moira is killed. It actually deals just 30 damage, so a player can survive with enough armor, or with a source of immunity (Ice Barrier; Mal'Ganis). Then he'll use it again next turn...
* RoaringRampageOfRevenge: Implied by the hero power setup.
** However, Heroic Thaurissan is not above rather hypocritically trying to ''kill Moira himself,'' with cards in his deck such as Unstable Ghoul, Abomination and Death's Bite. While he won't ''directly'' try and off her (with Fire Elemental, for example), he makes no effort to prevent collateral damage from taking her out, meaning players hoping to beat Heroic Thaurissan will often have to go to extreme lengths to ''protect'' Moira.

!The Molten Core
''Descriptions taken from [[http://us.battle.net/hearthstone/en/blog/18644230/blackrock-mountain-molten-core-now-open-4-9-2015 here]]''

The Molten Core is the heart of Blackrock Mountain, and its blood is piping-hot magma. This is the domain of Ragnaros the Firelord, summoned to Azeroth long ago by the Dark Iron dwarves in a bid to gain power over their enemies. That didn’t work out too well for them...
!!Garr
[[quoteright:268:http://static.tvtropes.org/pmwiki/pub/images/7310441f4f48aba422b38b9947b7153e.jpg]]
[[caption-width-right:268:[[AC:I will rock you.]]]]
One of Ragnaros’s lieutenants, Garr is a hulking elemental made of pure obsidian. With the help of his little Firesworn buddies, he can’t wait to rock your world.

Garr begins the match with several 0/5 Firesworn on the field, and his hero power is on autocast to damage all minions for 1 point on each of his turns. When Firesworn are killed, they will deal 1 (3 on Heroic) damage to the player for each Firesworn that has died this turn.
----
* AchillesHeel: The ''Mass Dispel'' card from Priest will silence all his minions, and you don't have to worry about their Deathrattles any further. As added bonus, they will continue to clog the board and prevent Garr from playing other minion unless Garr buffs their attack or finally clear the board with his hero power. Even then, Priest has the Circle of Healing to continue clogging his board...
** Additionally, Garr is ''extraordinarily'' vulnerable to cards which benefit from taking small, regular amounts of damage, such as Frothing Berserker and Grim Patron. The Berkserkers in particular, which gain +1 attack ''every time a minion takes damage'' (on either side of the board, from any source) can utterly ''dismember'' Garr with contemptuous ease, making him almost a BreatherBoss.
* HerdHittingAttack: Garr's hero power hits all minions for one damage. While this would normally be an impediment to a player trying to build up a board, one can take advantage of this by playing cards that ''want'' to be damaged like Enrage minions, Acolyte of Pain, Armorsmith, etc.
* PoorPredictableRock: Emote to him, and his response is "[[AC:Rock beats everything.]]" It sure doesn't beat your minions that get stronger after taking partial damage.
* RushBoss: Firesworn have 5 health each, meaning you have 5 turns to either kill Garr or silence/kill as many of his minions as possible. Note that you should take care to only eliminate 2 or 3 at once, as blowing them all up will basically instantly kill you regardless of what turn it is.
* UnusableEnemyEquipment: '''Rock Out''', which summons three more Firesworn.

!!Baron Geddon
[[quoteright:268:http://static.tvtropes.org/pmwiki/pub/images/65b00c923f4bcbe941ab767b3f006d21.png]]
[[caption-width-right:268:''You will '''BURN!''''']]
Baron Geddon used to be Ragnaros’s second-in-command, until Majordomo Executus snaked into his spot. Now Baron Geddon is ready to unleash his fiery temper on any foolish heroes who trespass into the Molten Core.

Baron Geddon's hero power will deal significant damage to the player after turns where the player's mana was not fully spent. Aggressive decks are very successful on Normal... and are somewhat complicated by Geddon's 50 health and 50 armor on Heroic.
----
* DamageSpongeBoss: Heroic Baron Geddon has an extremely high health total and several removal options, and unlike Loatheb there is no way to boost the damage he takes.
* KillItWithFire: The only card he has without a fiery element to it is a pair of imps.
* ResourcesManagementGameplay: If there's any unspent mana, Geddon gets to use his hero power, which deals 5 damage to your face. To confound the problem further, he has the '''Living Bomb''' spell, where if an enemy minion survives until his next turn, it deals 5 damage to all of its allies. On Heroic, both deal 10 damage.
* UnusableEnemyEquipment: The '''Living Bomb''' spell.
* WhyAmITicking: As a throwback to his World of Warcraft days, he will target a minion on your board with the spell '''Living Bomb''' - if this minion remains unsilenced on the board and survives your following turn, you're in for a very bad time.

!!Majordomo Executus & Ragnaros the Firelord
[[quoteright:268:http://static.tvtropes.org/pmwiki/pub/images/7d1434c05a71b7e1d467fdcca75c143c.png]]
[[caption-width-right:268:None may challenge the living flame!]]
An elemental lord’s most trusted lieutenant can rise to become their majordomo, responsible for taking care of their master’s affairs while they are otherwise indisposed. We’re not naming any names, but ''some'' of those majordomos are more than willing to throw their boss into the waiting arms of brave adventurers.

Executus' hero power is to summon a 1/3 (3/3 heroic) Flamewaker Acolyte to the field. When defeated, he is immediately replaced by Ragnaros, whose hero power will deal 8 damage to a random enemy (this triggers twice on heroic).

All tropes applying to Ragnaros should go under his own entry in the ''Summonable Heroes'' folder.
----
* TheCameo: Arrives for the big party at Karazhan. But he arrives too soon.
* CripplingOverspecialization: Executus' deck contains a whopping TEN Molten Giants (8/8 which originally cost 20, but reduce the cost by each point of damage taken). His primary strategy was to wait until you whittle him down to ten life then fill the board with giants, guaranteeing a one turn kill. However, the downside to this is that a third of his deck is unusable till the late phase of the game. And if you manage to kill him in one shot, then Ragnaros won't be able to play the giants either (Since his Max HP is 8, he won't be able to reduce the cost of the giants enough to play them). The nerf to Molten Giant at the start of Whispers of the Old Gods, which increased their cost to 25, basically turned this UpToEleven, making it almost impossible to lose to him on normal.
* GlassCannon: Ragnaros has only 8 health/8 armor on normal, but deals a lot of damage with his hero power.
** MarathonBoss: In Heroic mode, you have to dismantle Executus's 30 health and 15 armor first. Then Executus goes down, and Ragnaros comes in... with 30 health and 30 armor. That's a combined 105 health, ''the'' most hp of any boss so far.
* SequentialBoss: Ragnaros takes over after you defeat Executus.

!Blackrock Spire
''Descriptions taken from [[http://us.battle.net/hearthstone/en/blog/18648154/blackrock-mountain-blackrock-spire-now-open-4-16-2015 here]]''

Blackrock Spire honeycombs the heights of Blackrock Mountain, and serves as the first line of defense against those who would dare intrude on Blackwing’s domain. Nefarian’s forces now occupy the former Dark Iron dwarf citadel, with the likes of ogres, orcs, and dragonspawn patrolling its halls.
!!Highlord Omokk
[[quoteright:268:http://static.tvtropes.org/pmwiki/pub/images/5a2206d2e10377a8fe79c8a33cb12ded.jpg]]
[[caption-width-right:268:I'll crush you.]]
Omokk didn’t rise to Highlord by being sharp. Quite the opposite—he’s the very definition of a blunt instrument, and he’ll be ogre-joyed to pound you and your minions into dust.

Omokk's hero power causes him to destroy a random damaged enemy minion for one mana. On Heroic, this becomes a no mana auto-casted ability that randomly destroys one minion regardless of damage.
----
* BodyArmorAsHitpoints: His [[UnusableEnemyEquipment boss card]] '''[[AllCaps TIME FOR SMASH]]''' deals five damage to a random enemy, and gives Omokk five armor.
* HulkSpeak: "Me smash!"
* LuckBasedMission: His Ogres do high damage, but many of them attack the wrong target 50% of the time. (His Mogor the Ogre gives this effect to ''every'' minion.) This is not necessarily a good thing; if the ability triggers it will ignore the effects of Taunt. Furthermore, his hero power targets a minion at random; it could very well miss the minion you need alive.
* OneHitKill: His hero power, but it only works on damaged minions...unless he's on Heroic.
* OurOgresAreHungrier: Most of his monsters are Ogres.
* ThisCannotBe: Nefarian's quote when Omokk is defeated is "This does not make any sense!"
* UnusableEnemyEquipment: '''[[AllCaps TIME FOR SMASH]]'''. See BodyArmorAsHitpoints.

!!General Drakkisath
[[quoteright:268:http://static.tvtropes.org/pmwiki/pub/images/a34d87408e14ba1971a1fbc719f08e95.jpg]]
[[caption-width-right:268:Are you here to help me destroy the mortals of this world?]]
This dragonkin general leads Nefarian’s armies within Blackrock to inflict corporal punishment on the minions of Ragnaros. Ragnaros might also be a bad guy, but sometimes it turns out that the enemy of your enemy is still kind of a jerk. Don’t listen to that kernel of doubt: Drakkisath might be anti-Firelord, but in private he’s still pro-evil.

Drakkisath's continuously active hero power completely changes how the game is played. It makes all cards cost one mana and limits players to having only one mana crystal. This means that only one card can be played each turn. On Heroic, the player is still limited to one mana crystal, but Darkkisath can have two mana crystals. This lets him play two cards when the player is still limited to one.
----
* BodyArmorAsHitpoints[=/=]OneHitKill: The [[UnusableEnemyEquipment boss card]] '''Drakkisath's Command''', which destroys one minion and gives Drakkisath 10 Armor.
* BreatherBoss: [[invoked]]Beating his normal self is fairly easy, just fill your deck with high-value late-game cards and eventually overwhelm him. He's seen as probably the easiest boss in an adventure so far. [[LetsGetDangerous However, his Heroic is the hardest adventure challenge yet]], managing to beat Paladin's Class Challenge from Naxxramas.
* FriendlyEnemy: He seems to be under the impression that the Hero was a friend. His response to the player's emotes is apparently "Why?! Tell me why! Please, I liked you."
* LuckBasedMission: Since you're only playing one card a turn, victory largely depends on getting good cards before Drakkisath does. It's more pronounced on Heroic, [[TheComputerIsACheatingBastard where Drakkisath has an unfair advantage of two cards per turn to the player's one.]]
* MyRulesAreNotYourRules: Explicitly the case on Heroic.
* UnusableEnemyEquipment: '''Drakkisath's Command'''. See above.

!!Rend Blackhand
[[quoteright:268:http://static.tvtropes.org/pmwiki/pub/images/f74a19d5a23947a78afe2fd337195f95.jpg]]
[[caption-width-right:268:We are the ''TRUE'' horde!]]
Rend is the leader of the Dark Horde, which is allied with Nefarian because he needs the dragon’s help to overthrow Thrall and seize control. His management style is classic villain—spend a lot of time hanging back, being crazy, and ordering minions around. Give him points for unpredictability: you never know what he’ll throw at you next.

Rend's hero power is unusual because it changes each time he uses it. It summons either three Whelps, two Orcs with Taunt, a Dragonkin, or Rend's drake mount Gyth. Mana costs for the hero power vary depending on the minion summoned. On Heroic, these summoned minions have improved stats.
----
* ConfusionFu: His Hero Power changes every turn, so you need to be flexible in handling it. And pray he doesn't get that [=8/8=] dragon minion from his Hero Power.
* DragonRider: Evoked when he summons Gyth; the hero power that summons him is called '''Dismount'''.
* OneHitKill: His [[UnusableEnemyEquipment boss card]] '''The True Warchief''' destroys a Legendary minion.
* OurDragonsAreDifferent: Most of his minions are dragons, or have additional effects when a dragon minion is in Rend's hand.
* UnusableEnemyEquipment: '''The True Warchief'''. See OneHitKill. Also [[https://www.youtube.com/watch?feature=player_detailpage&v=-_UJGUwqsPI#t=200 might be still unusable, even if you manage to steal it from him.]]
* ZergRush: Due to his hero power. He can quickly summon a horde of minions to overwhelm the opponent. He even tells his summoned minions to ignore the player's minions and attack the hero directly.

!Blackwing Lair
''Descriptions taken from [[http://us.battle.net/hearthstone/en/blog/18813883 here]]''

Blackwing Lair is Lord Victor Nefarius’ seat of power within Blackrock Mountain. There, he tinkers with blood of the various dragonflights in an effort to create a perfect, unstoppable draconic army. It’s not an exact science, but hey, it’s still SCIENCE!
!!Razorgore
[[quoteright:268:http://static.tvtropes.org/pmwiki/pub/images/228f0aedb197fb72ece77538b7423a69.jpg]]
[[caption-width-right:268:Behold. The corrupted eggs of our new dragonflight.]]
Watching eggs is a full-time responsibility. It doesn’t leave poor Razorgore much time to do important things like get a degree, socialize, or do fun, destructive dragon stuff. This unfortunate situation has only worsened his historically poor temperament. Razorgore’s glad you’re stopping by to help him work off some stress!

Razorgore's gameplay revolves around his unique '''Corrupted Egg''' minion. He play with one on the table, and his one mana, auto-casted hero power gives all the Corrupted Eggs one health before summoning a new one. Once an Egg gains enough health, it hatches into a powerful '''Chromatic Drake'''. On Heroic, Razorgore's hero power costs no mana, his Eggs start with more health and take less time to hatch, and the Chromatic Drakes are more powerful.
----
* ADayInTheLimelight: Got promoted to a playable hero for the Druid class during the Boss Battle Royale tavern brawl.
* CripplingOverspecialization: The only threat he really has going for him is his Corrupted Egg gimmick, making him relatively simple to neutralize if you can contain that threat.
* DummiedOut UnusableEnemyEquipment: '''[[http://hearthstone.gamepedia.com/Razorgore%27s_Claws Razorgore's Claws]]''', a 1/5 weapon with +1 Attack for each Corrupted Egg. This weapon is found in the game's files but is unused.
* EggSitting: This is his job. He takes it very seriously, to the point where he yells at the player for destroying his eggs.
* HoistByHisOwnPetard: It's possible to silence or otherwise neutralize his Eggs. Once his board is full he can't play any more minions and the player can destroy him at their leisure.
* IncrediblyLamePun: His emote response.
-->''I will scramble you!''
* MagikarpPower: Those eggs start off with no attack and low health, but they turn into 7/3 Chromatic Dragons should they hatch. Prevent that from happening at all costs!
* MookMaker: Expect to see a lot of eggs.
* RushBoss: If you don't start maiming those eggs, you will be swarmed by huge dragons in short order. As with Garr, you don't have to kill them, just do anything to make sure they don't hatch.
* ThisIsUnforgivable: Lashes out at the player if they keep destroying Corrupted Eggs.

!!Vaelastrasz
[[quoteright:268:http://static.tvtropes.org/pmwiki/pub/images/3835590bb2a902ae5e92cc270ab642ad.jpg]]
[[caption-width-right:268:Flee! Before I lose control...]]
We’ve touched upon the fact that Victor Nefarius is a bad dude, and here’s the proof. Vaelastrasz was once one of the good guys - a happy-go-lucky red dragon. Victor Nefarius used dark magic to corrupt him, forcing the ferocious red dragon to serve the Lord of Blackwing Lair against his will.

In-game, his free, auto-casted hero power makes both players draw two cards. The catch is he's playing a mill deck, using cards such as Naturalize to further clog up a player's hand, or cards like Clockwork Giant which benefit from the number of cards in the opposing player's hand. On Heroic, his hero power causes both players to draw three cards, and it gives Vaelastrasz an extra mana crystal when used.
----
* ApologeticAttacker: He really doesn't want to fight, and even apologizes to the player if they lose.
* BrainwashedAndCrazy: Indicated by some of his attack quotes.
* EasterEgg: Playing Alexstrasza against him makes him more than a little distraught:
---> '''Vaelastrasz:''' ''Help me! Lifebinder! Help!''
* HoistByHisOwnPetard: In Normal, because his hero power also makes him draw two cards per turn, he can easily clog up his hand and get himself into trouble when he can't draw his more useful cards. His heroic version slightly mitigates this by giving him an additional mana crystal each activation, thus he has more mana and more chances to play more cards.
** His playstyle tries to do this to the player. [[labelnote:Explanation]]Mill decks work by filling up the player's hand with cards. If the player's hand is full, drawn cards are instead discarded, and if the player's deck runs out they start taking fatigue damage.[[/labelnote]]
* IDieFree: Expresses his gratitude when the player kills him.
* KnightOfCerebus: The fight is surprisingly somber compared to the rest of ''Blackrock Mountain'', and the only jokes actually present do little else but point out he's a good guy. Even his EasterEgg isn't a joke; it just drives the mood home.
* RushBoss: Like his original incarnation, Vael needs to be defeated quickly before his Milling reaches lethal threshold.
* UnusableEnemyEquipment: '''Burning Adrenaline''' a free spell that does 2 damage to the enemy hero.

!!Chromaggus
[[quoteright:268:http://static.tvtropes.org/pmwiki/pub/images/064db4f4451522f3b9ec3766d3436c04.jpg]]
[[caption-width-right:268:''*Roar!*'']]
What’s worse than a horrible mutant dragon monstrosity that uses magic? A horrible mutant dragon monstrosity that uses five types of magic, obviously! Chromaggus unleashes abilities ripped from the flesh of all five dragonflights. Don’t ask how he got those powers. Viscera are involved. Hey, we told you not to ask! You’ll have to battle the chromatic horror before you can take on Lord Victor Nefarius.

In game, his free, auto-casted hero power puts a '''Brood Affliction''' card into the player's hand at the end of Chromaggus's turn. These cards cost one mana and hurt the player or benefit Chromaggus as long as they remain in the hand. On Heroic, the Brood Affliction cards cost three mana to play, and their effects are more powerful.
----
* AllAnimalsAreDogs: Well, Nefarian seems to treat Chromaggus as one.
-->''Good job, Chromaggus. Good boy. \\
Hand getting a bit clogged? Good doggie.''
* AllYourPowersCombined: Has aspects of all five chromatic dragonflights, though in the dark form of this trope, as he is something of a Frankenstein monster.
* ArtificialStupidity: Even for Hearthstone AI, Chromaggus stands out in particular. It seems like he's set up to use '''Savagery''' (1 mana spell, deal damage equal to your attack power) ''after'' using '''Claw''' or '''Bite''' to first get attack power, yet he will frequently use the spells in the wrong order. Sometimes he'll just use one (or both) Savagery spells and never have any attack power at all that turn!
* ColorCodedForYourConvenience: The '''Brood Affliction''' cards, which are based on the five kinds of dragons.
** '''Red''': Deals one damage to its holder at the start of their turn. On Heroic, this does three damage instead.
** '''Green''': At the start of the holder's turn, this card heals two damage to their opponent. On Heroic, this restore six health instead.
** '''Blue''': While in a hand, this reduces the cost of Chromaggus's spells by one. On Heroic, the cost of spells is instead reduced by three.
** '''Black''': While in a hand, this causes Chromaggus to get an additional copy of any card he draws.
** '''[[TheLastOfTheseIsNotLikeTheOthers Bronze]]''': Whine in a hand, this reduces the cost of Chromaggus's minions by one. On Heroic, the cost of minions is instead reduced by three.
* DummiedOut: The '''[[http://hearthstone.gamepedia.com/Chromatic_Mutation Chromatic Mutation]]''' spell, which would have turned a random minion into a 2/2 Chromatic Dragonkin. An even bigger one is the [[http://hearthstone.gamepedia.com/Chromatic_Dragonkin_%28hero%29 Chromatic Dragonkin hero]]. [[http://www.polygon.com/2015/4/23/8477465/hearthstone-heroes-of-warcraft-blizzard-blackrock-mountain-blackwing-lair-bosses According to this article]], an early version of the Chromaggus fight would have the player's hero be turned into a Chromatic Dragonkin, with the useless hero power of discarding a card.
* ExactWords[=/=]HoistByHisOwnPetard: Pay attention to the card text. If the player can get '''Brood Affliction: Red''' or '''Brood Affliction: Green''' into Chromaggus' hand, then these cards will damage Chromaggus or heal the player, respectively. The other cards benefit Chromaggus regardless of who holds them.
** '''Brood Affliction: Black''' can fill up Chromaggus's hand, forcing him to discard cards he draws.
* ResourcesManagementGameplay: Much of the point of the fight is decision making; the player has to decide whether giving Chromaggus an advantage is worth it to develop their board/remove his own, or to pay up the mana cost and hope Chromggus doesn't get too far ahead.
* ThisLooksLikeAJobForAquaman: For the first time in the game's run, ''discarding cards'' using Deathwing, Succubus, Soulfire, or Doomguard actually becomes helpful, as it gets rid of the Brood Afflictions without paying their mana cost.
* UnusableEnemyEquipment: '''Chromatic Dragonkin''': A 2/3 minion for two mana that gains +2/+2 when the owner's opponent casts a spell. This penalizes the player when they cast Brood Afflictions in order to remove them from their hand.

!!Lord Victor Nefarius/Nefarian
[[quoteright:268:http://static.tvtropes.org/pmwiki/pub/images/7d9f83cfb78c4b8271c55d0ce5d1a8ca.jpg]]
[[caption-width-right:268:Welcome to my personal sanctum, hero.]]
The master of Blackwing Lair and the primary antagonist of the adventure, Nefarian is the son of Deathwing and creator of the Chromatic Dragonflight. He initially recruits the player in a bid to conquer the lower layers of Blackrock under the guise of a human named Lord Victor Nefarius. His rule becomes complicated after the defeat of Ragnaros, where the player begins to quest ''up'' the mountain, and it all goes downhill from there.

The battle with Nefarian is the largest in scale in the entire game. On his very first turn, Nefarian will automatically turn into his dragon form, gaining 30 armor (50 on Heroic), 10 mana crystals, two extra cards, and a 1 mana auto-cast hero power that gives him a random spell from the player's class. To compensate, Ragnaros reveals himself to be alive and grants the player his power to defeat Nefarian, giving the player absurdly powerful cards at the start of their turn. On Heroic, Ragnaros will only be able to help once.
----
* BlatantLies: With shades of IMeantToDoThat. At the start of the Chromaggus battle, he triumphantly announces that Chromaggus is his greatest achievement. When the player wins...
-->''Actually, Chromaggus was my weakest minion. Were you impressed with yourself?''
** When the Omnotron Defense System is beaten, Nefarian thanks the player for saving him a repair bill. This is after he called it "the most powerful defense system imaginable!"
* BigBad: The main villain of the expansion, with Ragnaros acting as a secondary major villain.
* BreakingTheFourthWall: After the fight against Omokk, Nefarian, clearly distressed, tells the player to hit the back button, or play ranked mode instead.
** During the Heroic mode battle, Nefarian will tell Ragnaros that he can no longer help the player in Heroic mode.
* TheBusCameBack: Returned to square off with Morgl and Anduin in his own co-op Tavern Brawl, Nefarian Rises!
* TheCameo: Shows up to party at Karazhan.
* DidntSeeThatComing: He certainly did not expect the player to return to Blackrock Mountain after defeating Ragnaros and then going after him.
* DiscOneFinalDungeon: Those unfamiliar with the lore probably find it odd that Nefarian gets defeated at the end of Wing 4 when there's an entire Hidden Laboratory that's yet to be explored.
* EasterEgg: Playing Deathwing during his boss fight gets this reaction out of him:
---> '''Nefarian:''' ''D-Daddy?''
* EtTuBrute: As you start taking out the Blackrock Spire bosses, Nefarian angrier and angrier at what he assumes is a betrayal, as you previously slew his arch-nemesis for him.
* FauxAffablyEvil: His politeness towards the player is an act to get them to take out Ragnaros, and even then it's offset by his snide remarks. Understandably, he immediately drops it the second they come after him.
* GuestStarPartyMember: While Nefarian is stuck with player cards, the player is given absurdly powerful Ragnaros cards, all of which cost 0 mana:
** '''DIE INSECT!''', a spell which deals 8 damage to a random enemy.
** '''Living Lava''', a 6/6 with taunt.
** '''Son of the Flame''', a 6/3 with a battlecry of dealing 6 damage.
** '''Whirling Ash''', a 4/5 with windfury.
** Unfortunately, Ragnaros will only give one of these cards on Heroic.
* HoistByHisOwnPetard: His hero power attempts to do this by supplying him with random spells from the player's class to make the player taste their own medicine.
* {{Hypocrite}}: When Ragnaros shows up to assist the player with overpowered cards, Nefarian will rage that this is cheating. Says the boss who just gave himself 30 armor (50 on heroic), 9 more mana crystals, several cards from his deck and a new hero power that allows him to blatantly cheat. '''All on turn one.'''
* InterfaceSpoiler: The portrait for his first fight is that of Lord Victor Nefarius, but his hero power (costing 1 mana) shows that he will assume his ''true'' form as soon as the battle begins...
* {{Jerkass}}: He's hypocritical, insane, violent, condescending, [[MeanBoss a terrible person to work for]], and [[ArsonMurderAndJaywalking a cheater at card games]].
* LeeroyJenkins: No wait, keep reading. The key to beating Nefarian on Heroic is exploiting the fact that he'll try to play as many minions as possible. Once the player survives his initial onslaught of minions (which aren't as powerful as you might expect) Nefarian will be stuck with whatever he gets from topdecking and his hero power.
* MadScientist: He's the creator of the Chromatic Dragonflight, a species of dragons created by splicing together the genes of all five Dragonflights, and the corrupter of Vaelastrasz. He's also quite proud of what he does, if his reaction towards Chromaggus is any indication.
* MeanBoss: He has very little, if any, faith in his minions, and if Maloriak's dialogue is any indication he threatens them too.
* MissionControlIsOffItsMeds: Starting with the battle against Omokk, Nefarian (still in his Victor Nefarius persona) asks the player to turn back and stop fighting. He seems both surprised at and confused by the player continuing to poke around inside Blackrock Spire.
* MostDefinitelyNotAVillain[=/=]SuspiciouslySpecificDenial: [[http://imgur.com/vQNYULP This message]], given to players who pre-ordered the adventure.
* MyNaymeIs: Lord Victor ''Nefarius'' couldn't possible be connected to that dragon ''Nefarian'', could he?
* NotSoAboveItAll: For the first two wings he's jarringly serious and takes the time to mock his defeated adversaries in a condescending tone. After those two wings, he jumps into a stark raving MadScientist who wants the player dead and drops anything resembling sophistication.
* SmugSnake: He comes off at this in the fourth wing, mocking the player for defeating Vaelastrasz and insisting on the weakness of Chromaggus. This continues in the fifth wing, which is more of the same.
* ThisMeansWar: After defeating Rend, Nefarian announces that the player is messing with the wrong dragon.
* TreacherousQuestGiver: He's the one who recruits the player to start their ''Blackrock Mountain'' adventure, and happens to be the main villain and FinalBoss.
* VillainousBreakdown: He freaks out during the events of wing 3, saying what he can to get the player to leave.
* YouBastard: He tries to guilt the player when they defeat Vaelastrasz and later Atramedes.

!The Hidden Laboratory
''Descriptions taken from [[http://us.battle.net/hearthstone/en/blog/18909120 here]]''

The Hidden Laboratory festers deep within Blackrock Mountain. It is Nefarian’s inner sanctum, and its chambers full of strange equipment and the best (worst?) of his mad experiments. Harden your heart against the horrors lurking within and watch your step.
!!Omnotron Defense System
The Omnotron Defense System was once a plaything of the Dark Iron dwarves left forgotten in Blackrock’s depths. Nefarian has taken to tinkering with them, and he’s adjusted his pet project’s “Murder” setting to 11.

The Defense System has an unusual hero power that it will auto-cast, if possible. First it costs two mana and summons '''Arcanotron''', a 2/2 which gives both player +2 spell damage. Next it costs four mana and summons '''Toxitron''', a 3/3 that damages all other monster's at the start of its owner's turn. Then for six mana the hero power summons '''Electron''', a 5/5 which reduces the cost of all spells by three. After that the power's cost goes to eight mana and it summons '''Magmatron''', a 7/7 that deals two damage to anyone that plays a card. After that, the Defense System's hero power goes down to four mana and it summons one of the four minions randomly. On Heroic mode, the mana costs for all forms of the hero power are reduced by two, and the summoned minions are stronger.
----
* AscendedMeme/EasterEgg: Continually using emotes causes it to update its OS, which results in...
---> '''Omnotron Defense System:''' [[spoiler: ''Hello! Hello! Hello!'']]
* HoistByHisOwnPetard: His 'trons can benefit the player.
* MechaMooks: The theme of his deck.
* UnusableEnemyEquipment: '''Recharge''', a free spell that refills the Defense System's mana crystals.

!!Maloriak
Poor Maloriak. Turns out that Nefarian’s attempt to fuse the power of a dragonkin with the brilliant mind of an alchemist resulted in a stupid, incompetent, and disappointing minion. Despite his deficiencies (by admittedly unrealistic dragon standards), Maloriak’s crazed alchemical concoctions make him a most noxious foe.

Maloriak's hero power is continuously active. It causes all minions to have their Attack and Health swapped when summoned. On Heroic, his hero power also gives Maloriak's minions +2/+2.
----
* AndYourRewardIsClothes[=/=]CallBack: After defeating Maloriak, Nefarian bestows upon you the title of "Slayer of Stupid, Incompetent and Disappointing Minions", which is exactly the title received from defeating Maloriak in ''VideoGame/WorldOfWarcraft''. This title actually replaces your user name in the next match you play.
* IneffectualSympatheticVillain: Even Nefarian thinks of him as a joke.
* NotSoHarmless: He is portrayed as bumbling and incompetent, but he can still grind you into the ground if you're not prepared for him. It's worse on Heroic, where all his minions will get boosted for no cost.
* TheIgor: Is this to Nefarian.
* UnusableEnemyEquipment: '''Release the Aberrations!''', a two-mana spell that summons three 1/1 Aberrations with Charge.

!!Atramedes
Atramedes was once a hapless Black Dragonwhelp, and Nefarian had him blinded with a toxic salve in a failed bid to give the dragon super-sight. Don’t feel too bad though, because he’s still super evil.

Atramedes's hero power gives him '''Dragonteeth''', a 0/6 weapon that gets +1 Attack every time its owner's opponent plays a card. On normal this power costs one mana, while its free on Heroic. In addition, the player gets three '''Reverberating Gong'''[='=]s on normal, which automatically destroy Atramedes's weapon.
----
* ComeOutComeOutWhereverYouAre: His dialogue is some variation of this.
* HandicappedBadass: This is simulated by his weapon. Playing cards alerts Atramedes to the player's "location", making his weapon more powerful.
* MagikarpPower: '''Dragonteeth''' can get out of control if a player doesn't do something about it, and it highly limits how many cards they can play per turn.
* MakeMeWannaShout: His unique boss card '''Sonic Breath'''. Can be used against him with '''Reverberating Gong'''.
* TooDumbToLive: Emotes don't do anything, but if one is used Atramedes's response is to thank the player for making noise.
* UnusableEnemyEquipment: '''Sonic Breath''', a four mana spell that deals three damage to a minion and increases the Attack of the user's weapon by three.

!!Nefarian (again) and Onyxia
Nefarian challenges the player again in the very final battle of the adventure, this time as an undead dragon. However, he does not fight alone...

This battle has three phases. First, Nefarian will will use his two mana hero power to summon two 2/1 '''Bone Constructs''' (4/2 on Heroic). Once his armor is depleted, Nefarian will replace himself with his reanimated sister Onyxia. Onyxia starts with a 2/6 weapon named '''Onyxiclaw''', and her free hero power has Nefarian shoot fireballs at the player every turn[[labelnote:*]]from above![[/labelnote]]. Once Onyxia is defeated, Nefarian will destroy all the player's minions and return to play.
----
* AxCrazy: Coming back from the dead made him a little nutty.
* BackFromTheDead: Though ''how'' it happened seems to be different from ''Warcraft'' lore, where his father Deathwing resurrected him. Here, it seems like he [[UnexplainedRecovery kinda just did it]].
* DummiedOut: '''Chromatic Prototype''', a 2-mana 1/4 minion with Taunt.
* EasterEgg: [[spoiler: Unfortunately, averted. You'd expect the devs include some remark if you manage to tank his 20-hits fireballs.]]
* FinalBoss: The last battle of ''Blackrock Mountain''.
* MarathonBoss: Between Nefarian's hero power with requires constant attention, the trinity of phases, and the minion annihilating fire at the start of phase 3, this battle can take a ''long'' time, especially on Heroic mode.
* RunningGag: "From above!"
* SequentialBoss: Manages to top both Kel'Thuzad and Ragnaros with ''three''.
* TheUnintelligible: Onyxia doesn't have any real dialogue; just roars and grunts.
* TimeLimitBoss: The Onyxia phase effectively has a time limit of seven turns. [[spoiler: At turn eight and every turn afterward, Nefarian will fire twenty fireballs. This is all but guaranteed to kill the player.]]
* {{Troll}}: Once Onyxia is summoned, Nefarian's hero power to randomly drop a fireball that ramps up, you think it would move in logical increments, right? Nope, While it does go up to three for the first three turns, Nefarian arbitrarily decides to only shoot one or not at all, all while throwing out hilarious quotes. [[spoiler: And if you take seven or more turns to kill Onyxia, he just gets angry and blitzes you with ''20'', most likely ending the fight.]]
* UnusableEnemyEquipment: '''[[AllCaps LAVA!]]''', a two mana spell that deals two damage to all minions.

[[/folder]]

[[folder:League of Explorers]]
!General
* UnusableEnemyEquipment: Many bosses use '''Looming Presence''' in Heroic Mode, a 3-mana spell that draws three cards and gives its player 6 Armor.

!Temple of Orsis
Help Reno Jackson track down the first piece of the artifact by uncovering the mysteries of the time-lost Temple of Orsis. These ruins have lain undisturbed for centuries, but that doesn’t mean they don’t hold their fair share of danger. Getting in may turn out to be much easier than getting out alive!
!!Zinaar
A djinni unwittingly released from his lamp by Reno Jackson, every turn Zinaar will draw a card and give the player a random Wish card, which can be as follows: Discover a minion, Discover a spell, Discover an Animal Companion (Hunter only) or WishingForMoreWishes. On Heroic, he also gains an extra mana crystal each turn.
----
* BenevolentGenie: Despite trying to kill you, he'll still grant your wishes.
* EasterEgg: Hunters get an exclusive Wish that allows them to pick out an Animal Companion of their choice. [[MemeticMutation It can be Huffer every time!]]
* OriginalGeneration
* WishingForMoreWishes: This actually works, much to the surprise of Reno.

!!Sun Raider Phaerix
The guardian of the rod for the Staff of Origination. In battle, he starts off with control of the rod, which when it dies will shift control to the other hero. Whoever controls the rod is Immune... in Normal mode. In Heroic mode only Phaerix benefits from holding the rod.
----

* EasterEgg: The Tolvir Hoplite, mentioned below, has special dialogue if you gain control of it.
* OriginalGeneration
* UnusableEnemyEquipment: '''Tolvir Hoplite''', a 3 mana 5/2 that does 5 damage to both heroes when it dies.

!!The Collapsing Temple Escape
Not a singular enemy per se so much as a gauntlet of obstacles the player (accompanied by Reno Jackson) must survive to win, numerous enemies and traps along the way lead to choices, in the form of Discover cards, that must be made in order to reach safety.
----
* BigCreepyCrawlies: You get attacked by a pair of Giant Insects at one point.
* EasterEgg: Getting control of the Orsis Guard or Anubisath Temple Guard and then attacking with them leads to some funny dialogue, such as the former voicing his desire to be in Heroes of the Storm someday.
* HoldTheLine: The player needs to survive for 9 to 10 turns to win.
* IndyEscape: The entire sequence, complete with the classic giant rolling boulder.
* PunchClockVillain: The Anubisath Temple Guard, who if you gain control of him, will beg you to take him with you since they apparently don't pay him.

!Uldaman
The second piece of the artifact lies deep within the halls of Uldaman, a key location of immense importance to dwarf history. Lucky for you, Brann Bronzebeard himself will help you probe the depths of this dangerous dig site. With such an experienced treasure hunter at your side, surely nothing will go wrong. Say, do these ancient statues look… evil?
!!Chieftain Scarvash
The leader of the Uldaman trogg tribe. His hero power swaps every turn between increasing the cost of either spells or minions by 2. On Heroic, he switches between making enemy spells and enemy minions cost eleven mana, making them near-unplayable.
----
* {{Gonk}}: As a trogg, it's a given. According to Brann, he's even uglier than when he was younger.
* LameComeback: Brann also says he's gotten stupider since Brann's last time there. Scarvash's rebuttal?
-->"Trogg no stupid! Trogg make ''you'' stupid!"
* OriginalGeneration
* PuzzleBoss: A notable one that requires your deck to specifically designed to curve out between spells and minions on alternating turns.
* UnusableEnemyEquipment: Three minions which also appear in the Mine Cart Rush: '''Chasing Trogg''', a 4-mana 2/6, '''Earthen Pursuer''' a 5 mana 4/6, and '''Lumbering Golem''', a 6 mana 6/6.

!!Mine Cart Rush
The player and Brann must take a mine cart to get to the center of Uldaman, but along the way are attacked by a horde of Troggs, likely sent by Scarvash. The player must work together with Brann to keep the cart functional until they can escape, repairing the cart on the fly, siccing Brann's mechanical parrot, Ginny, on the Troggs, leaving decoys, and hurling rocks, bouncing bombs, and even dynamite at the Troggs to survive.
----
* HoldTheLine: Like with the Temple Escape, the player needs to survive for 8-10 turns to win.
* ZergRush: The Troggs pour onto the field each turn and if not dealt with expediently will quickly overwhelm the cart.

!!Archaedas
A stone giant crafted by the Titans to protect the headpiece of the Staff. His hero power spawns a 0/2 Earthen Statue for both players and pilots a deck specifically designed to exploit it as much as possible. On Heroic, his hero power still summons a 0/2 Earthen Statue for the player, but he gets a 0/5 statue.
----
* DevelopersForesight: He is preprogrammed to always draw '''Shattering Spree''' if the amount of statues on the board reaches a certain threshold, to prevent the board from becoming too crowded to play anything.
* MookMaker: His hero power spawns a limitless amount of statues for both players, in a similar vein to the Paladin's hero power. He also has the ability to convert ''all'' statues into a point of damage each with '''Shattering Spree'''.
* UnusableEnemyEquipment: '''Animate Earthen''', a 2 mana spell that gives his minions +1/+1 and Taunt, and '''Shattering Spree''', a 2 mana spell that destroys all statues on both sides of the field and deals 1 damage for each one destroyed. On Heroic, these spells instead give +3/+3 and Taunt, and deal 3 damage per destroyed statue.

!Stranglethorn Jungle
Face hordes of Naga and Murlocs and worse to reach the third piece of the artifact. To aid you in your struggle against the scaly and slippery terrors of the ruined city, refined gentleman and scholar Sir Finley Mrrgglton joins your quest. Brave the challenges of this ruined city, and you will be one step closer to claiming your prize.
!!Lord Slitherspear
A naga general who has held Sir Finley captive and prepped for dinner. Right when the battle begins he has Sir Finley captured on his side of the field, who when freed will add himself to the player's hand. Slitherspear starts off with a free hero power that summons increasingly powerful Hungry Nagas, which switches to a power that gives him +2 attack for the turn once Finley is saved. On Heroic, Sir Finley is absent.
----
* EasterEgg: His Slithering Archer minion has unique dialogue if you control it.
* OriginalGeneration
* SequentialBoss: A minor case, as the fight will switch gears soon after Sir Finley is rescued. Averted on Heroic.
* SnakeTalk: A given, considering he's a naga.
* UnusableEnemyEquipment: The '''Cauldron''' is technically this, a 0/5 with Taunt that changes Sliterhspear's Hero Power and gives you Sir Finley. In addition, there is '''Slithering Archer''', a 2/2 for 2 mana that deals one damage on Normal and two damage to all enemy miniosn on Heroic. He also has '''Slithering Guard''', a 5 mana 3/6 (5/7 on Heroic) with Taunt.

!!Giantfin
A titanic murloc blocking the path to the pearl of the Staff of Origination. He possesses a deck composed entirely of murlocs and murloc support cards. Normally such a deck would be susceptible to area of effect damage, but his hero power allows him to draw as many cards as the player holds, meaning he will rarely run out of steam. On Heroic he draws two cards per turn...[[TheComputerIsACheatingBastard and has a deck of 50 cards.]]
----
* DummiedOut: There is apparently some dialogue meant to be played when Giantfin plays a Tidehunter, but no-one has been able to trigger it.
* EasterEgg: Playing Old Murk-eye against him causes him to ask why "Middlefin" is here.
* {{Jerkass}}: The player doesn't actually know what he's saying, but according to Sir Finley he's acting quite rude during the battle.
* OriginalGeneration
* UnusableEnemyEquipment: '''Mrgl Mrgl Nyah Nyah''', a 5 (or 3) mana spell that summons [[Film/MonthyPythonAndTheHolyGrain 3 (or 5)]] Murlocs that died in game.
* ZergRush: Spews a seemingly neverending supply of cheap murlocs, and thanks to his hero power he can do it for as long as he wants.

!!Lady Naz'jar
A servant of Queen Azshara who guards the pearl. Her hero power causes her to use the power of the pearl to replace all minions on the board with minions that cost 1 more. In Heroic, only her minions cost one more; your minions retain the same cost.
----
* ADayInTheLimelight: Got promoted to a playable hero for the Shaman class during the Boss Battle Royale tavern brawl.
* ZergRush: She spams the board with loads of weakass minions and tokens, only to upgrade them next turn with her hero power. Notably, while the player can do this too, Naz'jar's power doesn't activate until the end of ''her'' turn, so she gets the chance to destroy your tokens before they get upgraded.

!The Hall of Explorers
!!Skelesaurus Hex
A huge dinosaur skeleton Rafaam animates and sics on you and the League to buy time while he loots the museum. It's Hero Power gives each player a random card that can be played for free. In Heroic, only he gets the card.
----
* ADayInTheLimelight: Got promoted to a playable hero for the Hunter class during the Boss Battle Royale tavern brawl.
* DegradedBoss: A variation; beating the boss unlocks the Fossilized Devilsaur card, a minion version of this enemy.
* DemBones: An animated fossil dinosaur.
* EverythingsBetterWithDinosaurs: Is a giant T-rex skeleton.

!!The Steel Sentinel
An animated suit of armor that Rafaam puts in your way after you deal with Skelesaurus Hex. It's Hero Power prevents it from taking more than one damage at time. On Heroic, this effect applies to it's minions also.
----
* AnimatedArmor: Duh.
* ContinuityNod: Is the animated armor of Anduin Lothar, and Brann mentions obtaining it from Blackrock Mountain.
* DamageSpongeBoss: To infamously irritating degrees.
* DeathOfAThousandCuts: Its hero power forces you to deal only one damage at a time to it, making its entire defeat this by default.
* DegradedBoss: A variation; beating the boss unlocks the Animated Armor card, a minion version of this enemy.

!!Arch-Thief Rafaam
The supreme archaeologist and a master thief, Rafaam is the main villain of the adventure seeking to seize the Staff of Origination for himself.

Rafaam is fought twice. In the first match, he steals your deck, forcing the player to use a preconstructed one. In this match, his Hero Power is Unstable Portal, which functions like the card of the same name. On Heroic, this power is free. In the second match, Rafaam uses his own deck. His Hero Power is the Staff of Origination, which charges for three turns and renders Rafaam immune while it does so. After it summons a minion version of one of the adventure's bosses, Rafaam can be attacked until the staff begins charging again.
----
* AnimateInanimateObject: When he invades the Hall of Explorers he just starts animating everything. The player fights a statue and a dinosaur skeleton, while the League of Explorers deal with other animated objects offscreen.
* BigBad: Of ''The League of Explorers'', though unlike Nefarian and Kel'Thuzad he mostly just waits in the background until the other characters assemble the Staff.
* BlackmailIsSuchAnUglyWord: He seems to prefer calling himself an archaeologist rather than a thief.
* BossRush: In the final battle against him, he summons the various bosses of the adventure using his hero power.
* TheCameo: Shows up to Karazhan to pilfer things while everyone else is partying.
* CollectorOfTheStrange: "Oooh, is this really [[EvilOverlord Ar]][[FallenHero thas]]’ signet ring? And in mint condition."
* DevelopersForesight: He actually muses on the player's deck choices depending on what they included before the first battle with him. If every card in the deck is golden, an impressed Rafaam will compare your collection to his own. Inversely, if you included Magma Rager in your deck, he'll be utterly stupefied as to why it's in the deck in the first place.
* HostileShowTakeover: He doesn't steal the show, but in the final battle he steals the Innkeeper's introduction.
-->'''Inkeeper:''' <Player Name> ''versus...''\\
'''Rafaam:''' ''RAFAAAAAM, THE SUPREME ARCHAEOLOGIST!''
* ImpossibleThief: He somehow ''steals the players deck'' before the first battle with him.
* LargeHam: A glorious homage to the villains of exploration films if there ever was one.
* MacGuffinDeliveryService: A variation. Apparently, the Staff of Origination was actually his staff. By assembling it, the League of Explorers allow him to penetrate the Hall of Explorers' wards, giving him the opportunity to steal everything... erm, the good things.
* NeverMyFault: After his first loss in which he uses the player's stolen deck, he complains over that the deck held him back even if it's his own [[ArtificialStupidity stupidity]] [[https://www.youtube.com/watch?v=macnF8DpQPk#t=0m44s that caused him to lose]].
* NighInvulnerable[=/=]TacticalSuicideBoss: During the final battle with him, Rafaam is Immune and only drops his shield every 3 turns to summon a very powerful minion.
* PuzzleBoss: Since he fights his first encounter with the deck he steals from you, the natural thing to do is to engage him with the worst deck you can build, which can be complicated if you have a habit of disenchanting useless cards.
* SoreLoser: If you win the first battle with him, he complains about how the deck he stole from you sucked.
[[/folder]]

[[folder:One Night in Karazhan]]
!Prologue
!!Prince Malchezaar
A high-ranking member of the Burning Legion and an Eredar prince, Malchezaar was barred from Medivh's parties in Karazhan for [[NoodleIncident expensive reasons]]. In the prologue for ''One Night in Karazhan'', Malchezaar returns to Karazhan angry that he wasn't invited, and challenges Medivh to battle. The Prince is defeated, but as he is banished back to his home he takes the guardian with him, setting up the events of the adventure.

In the prologue battle, Malchezaar is Lord Jaraxxus on steroids, boasting the "Summon a 6/6'" hero power right out of the box along with 30 HP and 30 armor, 6 mana crystals, and a variety of warrior weapons, [[MythologyGag including Gorehowl]]. He is also the final battle of the adventure, though now he lacks armor and the extra mana crystals.
----
* AlwaysSomeoneBetter: He outranks Lord Jaraxxus, who he calls a weakling, has the same Hero Power as him, twice as much health, plus armor and six mana crystals.
* BigBad: Of ''One Night in Karazhan'', albeit he lacks the screentime of the other major villains.
* ContractualBossImmunity: In the second battle, unlike with Jaraxxus, Sacrifical Pact doesn't work on him.
* DamageSpongeBoss: Subverted in the Normal prologue fight, where 60 HP turns out not to be a whole lot against [[TheArchmage Medivh]]. Played straight in Heroic mode, where his 120 HP is the highest of any boss battle so far and takes a suitable amount of time to wear down.
* EasilyForgiven: He's allowed to join the party anyway as a DJ.
* EasterEgg: Playing Lord Jaraxxus against Malchezaar will result in a brief exchange between the two Eredar. After that Jaraxxus sings some "karaoke" , using [[NoIndoorVoice the only way]] [[HollywoodToneDeaf he knows]]
* EliteMook: His Legion summons 6/6 Abyssals, which are basically the same as Jaraxxus's Infernals.
* EvilIsPetty: His entire motivation in the adventure is that ''he's pissed because he didn't get an invite''. Taken UpToEleven once Medivh defeats him, pulling a TakingYouWithMe and potentially ruining the entire party.
* MythologyGag:
** As an eredar, he possesses the exact same hero power as Lord Jaraxxus and has an army of demons as his deck.
** His use of Gorehowl as a weapon and in his flavor text are references to that fact one of the items among his loot pool in the original Karazhan raid is none other than Gorehowl, with no explanation as to why he has it instead of the weapon being in Mannoroth's skull.
* NoodleIncident: Considering that Medivh is willing to welcome [[BigRedDevil Lord Jaraxxus]] and [[MadScientist Nefarian]] to his party, Malchezaar must have ''seriously'' wrecked the place in his last visit.
* RevengeSVP: He angrily storms into Karazhan after being snubbed by Medivh, but Medivh cites the massive property damage Malchezaar incurred the last time as justification.
-->'''Medivh''': After the last time? We're still fixing a hole in the roof!
-->'''Moroes''': *ahem* And [Jaraxxus] didn't torch the library.
* UnusableEnemyEquipment: In the second battle he uses Shadow Bolt Volley, which does 4 damage to three random enemies, and Demonic Presence, which draws 2 cards and gives him 10 armor.(3 cards on Heroic.)
* TakingYouWithMe: Word for word his response when Medivh tries to banish him.

!The Parlor
!!Silverware Golem
The Silverware Golem uses a hyper-powered version of an aggressive face deck, swarming the board with 1/1 Plates. On top of summoning Plates each turn for free, it possesses multiple cards that buff the Plates in various ways. The regular version summons one plate a turn, while the heroic summons two, a features more powerful minions.
----
* AchillesHeel: While the golem is quick to fill up its board with minions, ''all'' of its minions have only 1 Health which makes the boss' board criminally weak to all forms of AOE.
* AnimateInanimateObject: The golem itself is an amalgamation of all manners of cutlery, and it fights you with living plates, spoons, forks, knives, teacups...
* AttackAttackAttack: Plays like a zoo deck on speed, with an upgraded version of the Paladin hero power and lots of cards that buff his plates up.
* PungeonMaster: Not the Golem itself, but almost all of its minions say a pun based on what kind of silverware they are. They're even worse if you manage to [[DevelopersForesight take control of one]].
* ZergRush: Its hero power is to automatically summon a 1/1 plate for free, or two of them in Heroic. And it also have a spell that brings out five plates immediately.

!!Magic Mirror
Whenever a minion is played in the Magic Mirror encounter, a 1/1 copy of it is created. The heroic mode only copies minions that The Magic Mirror plays.
----
* GoddamnedBoss: Between its constant taunting, an overabundance of Spell Damage minions - further heightened by its Hero Power - and cheap spells taking advantage of that (i.e Arcane Missiles) it can take a surprisingly long while to wear it down, assuming your nerves won't.
* IShallTauntYou: Without Medivh around, the mirror decides to TrashTalk.
* MagicMirror: [[ExactlyWhatItSaysOnTheTin What's his name again?]]

!!Chess (The White and Black Kings)
The Chess encounter has the player taking control of the White King and using special chess pieces to defeat the Black King. Instead of attacking directly, chess pieces deal damage to whatever is across from them on the board (except the Knight, which has Charge but can't attack the enemy Hero). On normal mode, The White King's hero power Discovers a chess piece. On heroic, it instead moves a friendly chess piece on the board, and additionally, his deck only has 15 cards. In both modes, The Black King cheats, destroying your leftmost chess piece.
----
* ADayInTheLimelight: Their encounter got an entire tavern brawl version, and the White King also acts as the Paladin class hero for Boss Battle Royale.
* DualWielding: The Queen wields two swords.
* PuzzleBoss: The Heroic version of this boss has you start with the white king and a deck of only fifteen cards, representing a regular set of chess pieces, and your hero power is only good for repositioning your pieces.
* TheComputerIsACheatingBastard: The Black King's hero power is literally called Cheat, whereupon he instantly kills any minion on your left side of the field. This trope is even truer in Heroic mode, where you are saddled with only fifteen cards in your deck, but the Black King still commands the same thirty-card deck he uses in Normal.
* UnexpectedGameplayChange: Unlike normal games, all pieces except the Knight cannot be ordered to attack specific targets, but instead automatically attacks whatever is facing them at the end of turn, even on the same turn they are summoned as though they had charge. The Knight also cannot be used to attack the kings, so dealing damage to the opposing king can only be done by clearing the board to allow the pieces to push in damage.

!The Opera
!!Julliane (And Romulo)
Julliane comes into play with Romulo on the board. Julliane only has 15 health, but as long as Romulo is alive, she's immune to damage. If Romulo is killed, her hero power resummons him for 4 mana (or for free on heroic).
----
* ThePowerOfLove: Unless Romulo is killed, Julliane remains immune to all damage. He can be resummoned for 4 mana (for free on Heroic) thanks to her hero power. To compensate, she has only 15 HP as opposed to the usual 30.
* EasterEgg: If you play Feign Death against her, she says "[[Theatre/RomeoAndJuliet And then awake, as from a pleasant sleep.]]"

----

!!Big Bad Wolf
Big Bad Wolf causes your minions to become 1 mana 1/1s, and protects his 20 health with many Taunts. On heroic mode, his minions also cost 1, but don't have reduced stats.
----
* BaitAndSwitch: Sort of; the selection screen shows the Kindly Grandmother card instead of the boss you actually fight.
* TheBigBadWolf
* UnusableEnemyEquipment: Uses the 3 Mana(2 on Heroic) Big Bad Claws, which has two uses and does four damage.

!!The Crone
----
* AchillesHeel: Because you start the game with a 0/10 Dorothee, Priest's '''Inner Fire'''[[note]]makes a minion's attack equal to its health[[/note]] easily turns Dorothee from a useful escortee into a lethal damsel against The Crone herself.
* EscortMission: In a similar vein with the fight against Emperor Thaurissan, there is Dorothee on your side of the board whom you need to protect at all cost. Failing to do that will result in The Crone ending you with her hero power. At least unlike Moira, Dorothee helps you in the fight by giving your minions to her left Charge and your minions to her right Taunt.
* EvilLaugh: This is how The Crone greets you.
* ThereIsNoKillLikeOverkill: The Crone upstages Emperor Thaurissan by having a hero power that deals ''100 damage'' once she kills Dorothee.
* TimeLimitBoss: In Heroic mode, The Crone ALWAYS draws Twisting Nether by turn eight, guaranteeing she can kill Dorothee and kill you by then. If you manage to keep Dorothee alive (either by countering the spell with counterspell or by using the shaman spell Ancestral Spirit), or you keep her from using her hero power via the minion saboteur (which increases the cost of your hero enemies hero power by 7), she will keep drawing a new twisting nether each turn, to the point that her deck actually begins to increase in size, giving her more Twisting Nethers until she wins.
* UnusableEnemyEquipment: Can play a 5/2 Flying Monkey with Charge.

!The Menagerie
!!Nightbane
Both heroes start with 10 mana in the Nightbane encounter on both normal and heroic.
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* InstantAwesomeJustAddDragons: He runs a dragon-centric deck.
* PhlebotinumInducedStupidity: He was once an ordinary blue dragon named Arcanagos, but exposure to uncontrolled magic drove him into his current feral state. The Curator even chides the player for using Unstable Portal, since Nightbane is scared of it.

!!Terestian Illhoof
Terestian can only be damaged by Icky Imps; 1/1 minions (2/2 on heroic) that resummon themselves on death but deal damage to the Terestian in doing so.
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* NighInvulnerable: He can only be damaged via his Icky Imps, whose Deathrattle deals 2 damage to Terestian Illhoof but also revives them immediately like Dreadsteed.
* SummoningRitual: Is trying to complete one when the player fights him, apparently to summon Sargeras.
* UnusableEnemyEquipment: His Icky Imps of course, but also the spell Summon Kil'rek, summoning a 2/6(4/8 on Heroic) Kil'rek, Shadow Volley, which does 3 damage to all non-demons, and Steal Life, which does 5 damage to heal him for 5 damage.
* WhyWontYouDie: Like Dreadsteed, his 1/1 Icky Imps will immediately resummon themselves whenever they get killed.

!The Spire
!!Shade of Aran
Shade of Aran has Ley Lines as his hero power, passively giving both heroes +3 Spell Damage (+5 on heroic).
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* BerserkButton: Seems angry at just about everyone but Medivh, but Annoy-o-Tron especially bothers him.
* GrumpyOldMan: A ghostly one, no less. He even complains if you use Crackle that it always did six damage back in his day.
* UnusableEnemyEquipment: Flame Wreath, a Secret that deals 5 (10 on Heroic) damage to all enemies except the attacking enemy.

!!Netherspite
Netherspite's hero power grants him +3 attack (+8 on heroic). In addition, he's inside two portals; the blue one reduces all damage he takes to 1, while the red grants Windfury. Thankfully, you can block the portals off by placing minions in the way, instead granting the blocking minion the power.
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* HoistByHisOwnPetard: The portals on your side of the board grant Netherspite Windfury and reduces the damage he takes to one, but if a minion blocks one of the portals, they get the benefit instead.
* SomeoneElsesProblem: He is far more interested in researching portals then being the slightest bit concerned that Medivh has gone missing, In fact, given that he tells the adventurers to just go back to the party and leave him alone, it is as if he is not even aware that Medivh has disappeared.
* UnusableEnemyEquipment: Nether Breath, which reduces all of your minion's health to one, and Terrifying Roar, which sends one of your minions back to your hand.

!!Nazra Wildaxe
Nazra is the prelude to the Malchezaar fight. She has 15 health, and her hero power summons a 3/2 orc (3/3 orc with Charge on heroic). She and Malchezaar are part of the same encounter and both need to be defeated on the same run.
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* AnAxeToGrind: She's basically a Warrior hero with half health, so she has plenty of axes.
* GiantSpaceFleaFromNowhere: She has nothing to do with the adventure, she just pops out of a portal to fight you.
* MiniBoss: She's basically here as a prelude to the fight with Prince Malchezaar.
* NoodleIncident: Apparently has... history with Grom Hellscream.
* UnusableEnemyEquipment: She has Power of The Horde, which is normally only usable if you play Elite Tauren Chieftain. She also has Looming Presence on Heroic.

[[/folder]]

[[folder:Knights of the Frozen Throne]]
!Prologue
!!Arthas Menethil, the Lich King
The prologue opens with a hopeless fight against The Lich King, with Tirion coming to the rescue. However, Tirion arrives too late, and The Lich King resurrects you as a Death Knight. The actual prologue fight is instead against Tirion.

When confronted at the top of Icecrown, the Lich King less blatantly overpowered, though he still does begin with 30 armor and health, and opens with a unique spell based on the player's class to give them a hard time. His initial Hero Power summons a 2/2 Ghoul. Once he hits 7 mana, he equips Frostmourne, swapping his board for six 2/6 Trapped Souls. His Hero Power for this phase becomes Soul Harvest, making him and Frostmourne immune while he controls a Trapped Soul. Once the Trapped Souls are destroyed, his final Hero Power is Remorseless Winter, which is free and deals 1 damage to the player, while increasing in strength each time he uses it.

%%Add relevant information for The Lich King encounter as the final boss, once he is released.
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* BigBad: Of ''Knights of the Frozen Throne''.
* BreatherLevel: While his opening spell can outright destroy certain decks and force the player to build a deck specifically to work around it, challenging him with the Priest has him open with a joke spell that simply muffles emotes and has little gameplay impact. This, at least, allows players with a limited collection to beat him for the pack reward.
* TheComicallySerious: His entire personality, basically. He has a perpetual air of menace to him and a very deep voice, and all things considered he'd be a pretty creepy villain if he wasn't constantly talking about how great he is at ''Hearthstone''. WordOfGod is that the original draft for him was a much more straightforward, LaughablyEvil villain, but they felt it wasn't in the spirit of the character, so they took to this trope to strike a balance between serious and silly.
* ContrastingSequelAntagonist: The Lich King is the only major villain to be completely identical to his canon counterpart, albeit with some MediumAwareness thrown into the mix.
* TheCorrupter: Responsible for the characters' Death Knight selves. [[spoiler:Beating him will cause the chosen class to revert to their Death Knight form, declaring "There must always be a Lich King!"]]
* FourthWallObserver: He's completely aware of the fact that he's a video game character and talks to the player as if he's a player himself.
* HopelessBossFight: His first boss fight during the prologue is COMPLETELY one sided. Your cards all cost more than 3, and Arthas begins his turn summoning 7 3/3 minions on his side. Oh and if that wasn't bad enough, the game gives you a [[HopeSpot glimmer of hope]] with Tirion trying to come to your rescue, but arriving one turn late.
* HPToOne: When challenging him as the Mage, he opens with The True Lich, putting you to 1 health from the get-go.
* OneHitKill: Hunters see him open the battle with The Hunted, that deals 2 damage for each minion in their deck. The typical aggressive Hunter deck would have only about 6 non-minion cards in their deck, which results in them easily taking over 40 damage from the get-go if they don't expect it.
* MarathonBoss: Warriors will see him begin the fight with The True King, which grants him ''100 additional armor'', making him the tankiest boss to date.
* MediumAwareness: Pretty much every other line he speaks is talking about how powerful his decks are. He treats his minions like how the player treats their cards, talking about crafting and disenchanting them.
* RushBoss: Once he reaches his final phase, it becomes a race to defeat him before his Hero Power overwhelms the player. Some strategies to beat him exaggerate this trope in attempting to defeat him before he enters his Frostmourne phase.
* SoreLoser: Upon beating him with your first hero, he'll exclaim. "Impossible! ThisCannotBe... What do you say.. [[BestOutOfInfinity Best of nine]]?"
* ThisCannotBe: He begins shouting "IMPOSSIBLE!" as you bring him down.
* ThisLoserIsYou: He's a {{Jerkass}} power-gamer that never stops making puns based on the game's mechanics.

!The Lower Citadel
!!Lord Marrowgar
Marrowgar's hero power allows him to fully heal himself for no mana. In addition, he summons Bone Spikes, 0/8 minions that deal 15 damage to the player at the start of Marrowgar's turn.
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* CallingYourAttacks: "BONESTORM!" As he uses this more often he even changes his tone.
* HealingFactor: His free Hero Power completely heals him, forcing the player to burst him down or suppress this healing.
* HoistByHisOwnPetard: One of the ways to defeat Marrowgar is to take control of two Bone Spikes, instantly killing him.
** Another way, albeit more luck based, is for Marrowgar to be given Auchenai Soulpriest through a random effect. As Marrowgar will ALWAYS use his hero power once a turn, having a Soulpriest on board guarantees that he'll kill himself, a fate he's all too aware of.
--> ''"Hah hah, now I have your soulpriest. Wait. NO! Go away! Shoo!"''
* IRegretNothing: If the player manages to summon The Ancient One, which can kill him in one hit, Marrowgar quotes the trope name verbatim.
* UnusableEnemyEquipment:
** His signature attack Bonestorm, a 2-mana spell that deals 1 damage to all enemies and lets him draw a card.
** Bone Spike, a 4-mana 0/8 minion that deals 15 damage to the opposing hero at the start of the turn.
** His unique weapon, Bryn'Troll the Bone Arbiter, a 6-mana 3/6 weapon with Windfury.

!!Deathbringer Saurfang
Saurfang is The Lich King's favourite Legendary, according to him. He only has 20 health, but his hero power protects him from all damage except damage from weapons.
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* AnAxeToGrind: His weapons of choice are various types of axes.
* IDieFree: He thanks the player for killing him.
* NoSell: Takes no damage from anything that isn't a weapon.
* UnusableEnemyEquipment: Blood Beast, a 3-mana 2/4 that restores 3 health to its controller at the start of their turn.

!!Lady Deathwhisper
Deathwhisper's hero power damages your minions until they have 1 health. She begins with 90 armour over her 30 health, but you begin with Valithra Dreamwalker on your board, a 30/5 dragon that cannot attack or be attack while she's injured.
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* DamageSpongeBoss: Has a whopping 90 armor and 30 health. Fortunately, you are accompanied by Valithria Dreamwalker, who has a whopping 30 attack but needs to be kept at full health to attack, which is still not a problem considering that a Priest can easily silence Valithria on first round and immediately start attacking Lady Deathwhisper. [[EpicFail Or maybe that's not such a good idea...]]
* HPToOne: Her free Hero Power performs this on the player's minions.
* LoopholeAbuse: [[SubvertedTrope Subverted.]] You may think you're being clever by silencing Valithra to remove the text preventing her from attacking unless she's on full HP. However, Valithria's text prevents her from being attacked, and silencing her removes that protection.[[note]]Similar to the secret perma-stealth a summoned Mr. Bigglesworth has during the battle against Kel'Thuzad in Naxxramas that causes him to ignore Mr. Bigglesworth even if you give it Taunt.[[/note]] If you silence Valithra, she'll be able to attack ''once,'' but that text will be cleared along with the rest and Deathwhisper will immediately kill her. If you didn't do it just to deliver the final blow, you've just screwed yourself.
* WhyDontYouJustShootHim: For a death cultist, Lady Deathwhisper doesn't directly do a lot of killing, though her Hero Power makes it ridiculously easy for her minions to do so. The Lich King is exasperated that she lacks Arcane Explosion to finish off the player's minions.[[note]]This is intentional to keep her from easily killing off Valithra and making the fight effectively unwinnable.[[/note]]

!The Upper Reaches
!!Blood Queen Lana'thel
Lana'thel starts the battle with two 0/10 Sleeping Acolytes. Her Hero Power is much like that of Death Knight Gul'dan, dealing 3 damage for 2 mana with lifesteal.

As a playable card, Lana'thel is a 5 mana 1/6 with Lifesteal who gains an extra attack for each card the player has discarded through the course of the current game.

* BiTheWay: Accuses the player of flirting with her and laments how well you were getting along with her when defeated regardless of Hero gender.
* HorrorHunger: She bestows this on the player with Bite of the Blood Queen, turning their Hero Power into a free buff to any minion, but each minion can only receive this buff once. This is compulsory, so they are forced to use it on her minions if no other options are available.
* LoopholeAbuse: {{Subverted}}. Players can catch on to the fact that if they spam cheap minions, they will always have something to bite and won't need to bite the acolytes. However, her deck contains Blood Essence, a spell that transforms minions in hand into random spells, quickly depleting their options. May be DoubleSubverted if the player gets spells that put minions on the board.
* VampiricDraining: Her Hero Power is very similar to that of Death Knight Gul'dan.
* ZergRush: Like an aggressive Warlock deck, she plays a lot of cheap minions, almost always ensuring there's something for the player to bite.

!!Professor Putricide
Professor Putricide's fight proceeds in stages. He begins with 15 additional armor and a passive Hero Power making all Secrets free. Once that first layer is depleted, he gets another 15 armor, summons Festergut, and shifts to a second Hero Power making all weapons cost 1 mana. Once this last layer of armor is depleted, he summons Rotface and shifts to his final form, with a Hero Power that makes all cards cost 5.

As a playable card, Professor Putricide is a 4 mana 5/4 Hunter Legendary that sets a random Hunter Secret in play whenever the player plays a Secret.

* CombatTentacles: His main attack, which manifests as a 6 mana 3/6 weapon that usually is played in his second phase, where it costs 1. He also expresses interest when the player uses other tentacle-related cards like Tentacles for Arms.
* ForScience: When his Armor is broken twice, he changes to his final Hero Power, this time making all cards cost 5. Why? "Because science!"
* MadScientist: His three Hero Powers are named "Mad Science", "Madder Science", and "Maddest Science". He even uses them in his deck.
* OneWingedAngel: Professor Putricide's three hero portraits depict him downing his own concoctions and taking on a more grotesque form when he gets serious.
* SequentialBoss: His health doesn't regenerate and his deck doesn't change, but the fight proceeds in a much different direction each time his armor is depleted.
* ShoutOut: To Professor Farnsworth of ''WesternAnimation/{{Futurama}}'', down to the "Good news, everyone!"
* TrapMaster: Just like his card, he specializes in setting down Secrets. Both players get free Secrets during the first third of the fight.
* UnusableEnemyEquipment:
** Growing Ooze, a 1-mana 1/1 that gets +1/+1 at the start of his turn.
** Festergut, a 4-mana 3/5 summoned in his second phase that deals 3 damage to all enemy minions at the end of the turn.
** Tentacles, a 6-mana 3/6 weapon.

!!Sindragosa
Sindragosa's battle starts with 4 blocks of ice on the player's side of the battlefield. They serve to clog the field, and there is no way to remove them. Once she reaches 20 and 10 health, her Hero Power triggers, freezing over the player's minions, leaving them without any space on the battlefield if they are not careful. Once she reaches 10 or lower health, her Hero Power changes to Ice Claw, doing 2 damage to any target.

As a playable card, Sindragosa is a 8 mana 8/8 Mage Legendary that summons 2 Frozen Champions - 0/1 tokens that add a random Legendary minion to the player's hand when they die.

* AnIcePerson: Freezing over the player's minions is her specialty.
* LoopholeAbuse: {{Subverted}}. One would think a spell-heavy deck would be best to use against her, circumventing the board space restriction. That is the most unwise thing to do, as Sindragosa carries Unchained Magic, a 1-mana spell which deals 3 damage to the player for each spell in their hand. But would you have expected your [[MemeticMutation pathetic magic]] ''not'' to betray you?
* TurnsRed: When she's on the final third of her health total, she gets a Hero Power that lets her proactively damage the player and their minions.
* UnusableEnemyEquipment: Her signature spell Unchained Magic, described above.

[[/folder]]

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