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!!Narrator Hartly
-->''Once upon a time, in a battle-scarred land...''
A woman who narrates a familiar-sounding fairy tale about a hero battling to claim the crown. Hartly was available to those who paid to upgrade their Battlegrounds Track in Season 7 and reached level 22.
----
* {{Narrator}}: [[ExactlyWhatItSaysOnTheTin It's her title]]. Instead of being a bartender that directly communicates to the player's hero and runs the tavern, Hartly alternates between describing the game's events as if they were a fairy tale starring the hero and talking to the player as if she's reading the "story" to them.

Added: 1712

Changed: 4063

Removed: 2101

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Fixing the grammar in so many places and switching the Buddy descriptions to present-tense. For the sake of sanity, it's better to keep them present-tense rather than have to swap them around every time the Buddy system is added or removed.


Her buddy, Snack Vendor, was a Tier 4 5/4 that gave your Tier 3 minions +1/+2 at the end of your turn, with the Golden version give +2/+4.

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Her buddy, Snack Vendor, was is a Tier 4 5/4 that gave gives your Tier 3 minions +1/+2 at the end of your turn, with the Golden version give giving +2/+4.



His buddy, Spirit of Air, was a Tier 3 6/4 Elemental that gave a random friendly minion Windfury, Divine Shield, and Taunt on death with the Golden version gave 2 random minions.

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His buddy, Spirit of Air, was is a Tier 3 6/4 Elemental that gave gives a random friendly minion Windfury, Divine Shield, and Taunt on death death, with the Golden version gave 2 random giving the effects to two minions.



Her buddy, Vaelastrasz, was a Tier 3 5/3 Dragon that has a Battlecry to add a random Dragon of your current Tavern Tier to your hand with the Golden version add 2 Dragons.

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Her buddy, Vaelastrasz, was is a Tier 3 5/3 Dragon that has a Battlecry to add a random Dragon of your current Tavern Tier to your hand hand, with the Golden version add adding 2 Dragons.



His buddy is Submersible Chef, a Tier 4 4/3 that added a random Tier 1, 3, and 5 minion to your hand with the Golden version add 2 random minions.

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His buddy is Submersible Chef, a Tier 4 4/3 that added adds a random Tier 1, 3, and 5 minion to your hand hand, with the Golden version add adding 2 random minions.



The younger sister of Elise Starseeker and a demon hunter in training. Aranna's Hero Power, ''Demon Hunter Training'', has no effect initially. After 16 friendly minions attack, it changes to ''Spectral Sight'', a passive power that makes her first minion purchased from bob's tavern free each turn.\\

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The younger sister of Elise Starseeker and a demon hunter in training. Aranna's Hero Power, ''Demon Hunter Training'', has no effect initially. After 16 friendly minions attack, it changes to ''Spectral Sight'', a passive power that makes her first minion purchased from bob's tavern Bob's Tavern free each turn.\\



Her Hero power used to activate after 5 refreshes, which changed it to Spectral Sight and made bob's tavern always have 7 minions.

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Her Hero power used to activate after 5 refreshes, which changed it to Spectral Sight and made bob's tavern Bob's Tavern always have 7 minions.\\



\\

Her buddy was Skibb, Demon Hunter, a Tier 1 4/4 that set the cost of Refresh to 0 after you played a minion with the Golden version set the cost of the next 2 Refresh to 0.

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\\

Her buddy was is Skibb, Demon Hunter, a Tier 1 4/4 that set sets the cost of Refresh to 0 after you played a minion minion, with the Golden version set setting the cost of the next 2 Refresh Refreshes to 0.



His buddy, Loyal Henchman, is a tier 3 4/6 that gave him a copy of the second minion he kills each combat, with the Golden version add 2 copies.

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His buddy, Loyal Henchman, is a tier 3 4/6 that gave gives him a copy of the second minion he kills each combat, with the Golden version add adding 2 copies.



His buddy was Spirit Raptor, a Tier 3 3/2 that remembered each new Invocation you cast and repeated them on death with the Golden version cast twice each of the Invocations.

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His buddy was is Spirit Raptor, a Tier 3 3/2 that remembered remembers each new Invocation you cast and repeated repeats them on death death, with the Golden version cast twice casting each of the Invocations.Invocations twice.



Her buddy was Dagwik Stickytoe, a Tier 3 5/5 that gave a random Golden minion +5/+5 at the end of your turn with the Golden version gave +10/+10.

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Her buddy was is Dagwik Stickytoe, a Tier 3 5/5 that gave gives a random Golden minion +5/+5 at the end of your turn turn, with the Golden version gave giving +10/+10.



A troll pirate captain who always [[BlatantLies fights fair.]] ''Promeeese''. Her free Hero Power is ''Trash for Treasure'', which destroys a friendly minion and allows you to pick one of two minions from a lower Tavern Tier to take in exchange.\\

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A troll pirate captain who always [[BlatantLies fights fair.]] ''Promeeese''. Her free Hero Power is ''Trash for Treasure'', which destroys a friendly minion and allows you to pick one of two minions Discover a minion from a lower Tavern Tier to take in exchange.\\



Her buddy was Raging Contender, a Tier 5 5/3 that allow you to gain Gold equal to the minion removed by her Hero Power's Tavern Tier with the Golden version allow you to gain double the amount. The old version of her Buddies allow her hero power to offer 3 options instead of 2 and 4 options in the golden version.

to:

Her buddy was is Raging Contender, a Tier 5 5/3 that allow allows you to gain Gold equal to the minion removed by her Hero Power's Tavern Tier Tier, with the Golden version allow allowing you to gain double the amount. The old version of her Buddies Buddy allow her hero power to offer 3 options instead of 2 options, and 4 options in the golden version.Golden version (prior to a buff, it only had 2 options).






Her buddy, Captain Fairmount, was a Tier 5 7/5 that allow you to choose whether her Hero Power gives an additional +2 Attack for the rest of the game; or +2 Health. Its old version gave five random friendly minions +1/+1 at the end of your turn and +2/+2 for the Golden version.

to:

Her buddy, Captain Fairmount, was is a Tier 5 7/5 that allow allows you to choose whether her Hero Power gives an additional +2 Attack for the rest of the game; or +2 Health. Its old version gave five random friendly minions +1/+1 at the end of your turn and +2/+2 for the Golden version.



Her buddy, Snow Elemental, was a Tier 3 4/3 Elemental that added an extra frozen Elemental to Bob's Tavern whenever the tavern was refreshed with the Golden version add 2 extra Elementals.

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Her buddy, Snow Elemental, was is a Tier 3 4/3 Elemental that added adds an extra frozen Elemental to Bob's Tavern whenever the tavern was refreshed is refreshed, with the Golden version add 2 extra Elementals.



His buddy was Sous Chef, a Tier 2 2/5 that let you use your hero power an additional time each turn with the Golden version allow you use your Hero additional 2 times.

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His buddy was is Sous Chef, a Tier 2 2/5 that let lets you use your hero power an additional time each turn turn, with the Golden version allow you use your Hero an additional 2 times.



His buddy, Tentacle of C'thun, is a Tier 3 3/3 that gained +1/+1 until your next turn each time a different friendly minion gained stats, with the Golden version gain +2/+2.

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His buddy, Tentacle of C'thun, is a Tier 3 3/3 that gained gains +1/+1 until your next turn each time a different friendly minion gained gains stats, with the Golden version gain gaining +2/+2.



His buddy was Mishmash, a Tier 3 2/2. Every time the Amalgam gained stats, Mishmash gained the same amount with the Golden version gain double the amount.

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His buddy was is Mishmash, a Tier 3 2/2. Every time the Amalgam gained gains stats, Mishmash gained gains the same amount amount, with the Golden version gain gaining double the amount.



A dancing murloc originally found in Dalaran's sewers. His passive ''Hat Trick'' Hero Power give each minion he buys a +1/+1 Hat buff, and said buff passes to another friendly minion when sold.

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A dancing murloc originally found in Dalaran's sewers. His passive ''Hat Trick'' Hero Power give each minion he buys a +1/+1 Hat buff, and said buff passes to another friendly minion when sold.\\



His hero power originally gave randomly three +1/+1 buffs to minions Bob's Tavern whenever he sold a minion.\\



His hero power originally gave randomly three +1/+1 buffs to minions Bob's Tavern whenever he sold a minion.
\\
\\
His buddy was Asher the Haberdasher, a Tier 3 2/2 that gained +1/+1 each time you sold a minion with the Golden version gain +2/+2.

to:

His hero power originally gave randomly three +1/+1 buffs to minions Bob's Tavern whenever he sold a minion.
\\
\\
His buddy was is Asher the Haberdasher, a Tier 3 2/2 that gained gains +1/+1 each time you sold sell a minion minion, with the Golden version gain gaining +2/+2.



His buddy, Death's Head Sage, was a Tier 3 3/6 Quilboar that gave you an extra Blood Gem each time you gained one, with the Golden version gave you 2 extra Blood Gems.

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His buddy, Death's Head Sage, was is a Tier 3 3/6 Quilboar that gave gives you an extra Blood Gem each time you gained gain one, with the Golden version gave giving you 2 extra Blood Gems.



The former Aspect of Earth who went mad and caused the Cataclysm. His Hero Power, ''All Will Burn!'', gives all minions +2 Attack permamently at the start of each combat.\\

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The former Aspect of Earth who went mad and caused the Cataclysm. His Hero Power, ''All Will Burn!'', gives all minions +2 Attack permamently permanently at the start of each combat.\\



His buddy was Lady Sinestra, a Tier 3 1/6 that gave your minions +3 Attack, with the Golden version gave +6 Attack.

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His buddy was is Lady Sinestra, a Tier 3 1/6 that gave gives your minions +3 Attack, with the Golden version gave giving +6 Attack.



A renowned explorer and dinotamer. The current iteration of his Hero Power, ''Battle Brand'', is passive and, once per game, adds the Brann Bronzebeard minion to your hand after you buy 5 Battlecry minions.\\

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A renowned explorer and dinotamer. The current iteration of his Hero Power, ''Battle Brand'', is passive and, once per game, adds the Brann Bronzebeard minion to your hand after you buy 5 4 Battlecry minions.\\



His buddy was Brann's Epic Egg, a Tier 3 0/3 Taunt that summoned a random Battlecry minion on death and added a copy of it to your hand, with the Golden version summon and add 2 minions.\\

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His buddy was is Brann's Epic Egg, a Tier 3 0/3 Taunt that summoned summons a random Battlecry minion on death and added a copy of it to your hand, with the Golden version summon summoning and add 2 adding two minions.\\



His buddy was Frostwolf Lieutenant, a Tier 3 7/4 with an Avenge 2 effect that gave minions in the Tavern +1 Attack permanently, with the Golden version gave +2 Attack.

to:

His buddy was is Frostwolf Lieutenant, a Tier 3 7/4 with an Avenge 2 effect that gave gives minions in the Tavern +1 Attack permanently, with the Golden version gave giving +2 Attack.



His buddy, SI:7 Scout, was a Tier 2 3/3 that gained +1/+1 every time you bought a minion, with the Golden version gain +2/+2.

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His buddy, SI:7 Scout, was is a Tier 2 3/3 that gained gains +1/+1 every time you bought buy a minion, with the Golden version gain gaining +2/+2.



Her buddy was Jr. Navigator, is a tier 2 3/3 with a Battlecry that caused her Hero Power to cost 2 less, with the Golden version cause her Hero Power to cost 4 less. An old version of it was a Tier 3 4/4 that added a Recruitment Map to your hand at the start of your turn and made your maps cost 1.

to:

Her buddy was is Jr. Navigator, is a tier 2 3/3 with a Battlecry that caused causes her Hero Power to cost 2 less, with the Golden version cause her Hero Power to cost 4 less. An old version of it was a Tier 3 4/4 that added a Recruitment Map to your hand at the start of your turn and made your maps cost 1.



A little bot that was made to enhance others. Its hero power, ''Enhancification'', passively gives a random minion in Bob's Tavern Taunt, Windfury, Reborn, or Divine Shield each time it refreshes.

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A little bot that was made to enhance others. Its hero power, ''Enhancification'', passively gives a random minion in Bob's Tavern Taunt, Windfury, Reborn, or Divine Shield each time it refreshes.\\



Her buddy, Evergreen Botani, was a Tier 5 9/7 that added a random minion from your Tavern Tier to your hand at the end of your turn, with the Golden version add 2 minions.

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Her buddy, Evergreen Botani, was is a Tier 5 9/7 that added adds a random minion from your Tavern Tier to your hand at the end of your turn, with the Golden version add adding 2 minions.



* {{Foil}}: Omu's Hero Power is similar to Bartendotron's one, except instead of reducing the cost of upgrading Bob's Tavern, she gets gold afterwards.

to:

* {{Foil}}: Omu's Hero Power is similar to Bartendotron's one, Bartendotron's, except instead of reducing the cost of upgrading Bob's Tavern, she gets gold afterwards.



His buddy was Sparkfin Soothsayer, a Tier 5 5/4 Murloc with a Battlecry that transformed all minions in Bob's Tavern into Murlocs with the same Tavern tier, with the Golden version transform them into Murloc with a higher Tavern tier instead.

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His buddy was is Sparkfin Soothsayer, a Tier 5 5/4 Murloc with a Battlecry that transformed transforms all minions in Bob's Tavern into Murlocs with the same Tavern tier, with the Golden version transform transforming them into Murloc with a higher Tavern tier instead.



His buddy, Apostle of Galakrond, was a Tier 2 2/4 that replaced all minions in Bob's Tavern with ones from a higher tier, with the Golden version transform them into minions from 2 Tavern Tiers higher.\\

to:

His buddy, Apostle of Galakrond, was is a Tier 2 2/4 that replaced replaces all minions in Bob's Tavern with ones from a higher tier, with the Golden version transform transforming them into minions from 2 two Tavern Tiers higher.\\



His buddy was Flight Trainer, a Tier 2 2/3 that caused your next flight path to trigger twice, with the Golden version caused your flight path to trigger 3 times. An old version of it was a 5/4 that progressed your flight path by one extra turn at the start of your turn, with the Golden version progress your path by 2 extra turns.

to:

His buddy was is Flight Trainer, a Tier 2 2/3 that caused causes your next flight path to trigger twice, with the Golden version caused your flight path to trigger 3 three times. An old version of it was a 5/4 that progressed your flight path by one extra turn at the start of your turn, with the Golden version progress progressing your path by 2 two extra turns.



His buddy was Karl the Lost, a Tier 4 3/4 that gave your Divine Shield minions +2 Attack after you used your hero power, while the Golden version gave +4 Attack.

to:

His buddy was is Karl the Lost, a Tier 4 3/4 that gave gives your Divine Shield minions +2 Attack after you used your hero power, while the Golden version gave gives +4 Attack.



A goblin "[[ConMan magician]]". His 1-Gold Hero Power, ''Prestididgitation'', lets him Discover a Secret from a specific list and puts it into play.\\

to:

A goblin "[[ConMan magician]]". His 1-Gold 0-Gold Hero Power, ''Prestididgitation'', lets him Discover a Secret one of four Secrets from a specific list and puts it into play.\\



His buddy, Street Magician, was a Tier 3 5/3 that put a random Secret into play on death, with the Golden version put 2 Secrets.

to:

His buddy, Street Magician, was is a Tier 3 5/3 that put puts a random Secret into play on death, with the Golden version put 2 putting two Secrets.



* LastChanceHitPoint: He can generate Ice Block, saving him from lethal damage.
* {{Nerf}}: His Hero Power used to be able to roll [[https://hearthstone.gamepedia.com/Hand_of_Salvation Hand of Salvation]], but it was removed from the pool in the ''Descent of Dragons'' patch. He was also made less likely to get multiple Ice Blocks.

to:

* LastChanceHitPoint: He can Until the introduction of Duos, he could generate Ice Block, saving Block that saved him from lethal damage.
* {{Nerf}}: {{Nerf}}:
**
His Hero Power used to be able to roll [[https://hearthstone.gamepedia.com/Hand_of_Salvation Hand of Salvation]], but it was removed from the pool in the ''Descent of Dragons'' patch. He
** Ice Block
was also made less likely consistently a problem, from exploits that let him drag games on indefinitely to get multiple later just being an annoying, unexciting, but still mandatory part of his gameplay. Ice Blocks.Block was finally removed from his pool of Secrets in April of 2024.



** He only uses a small list of Secrets, specifically only the ones that can actually take effect in Battlegrounds.[[labelnote:List]]Magic Black Soulstone, Venomstrike Trap, Ice Block, Splitting Image, Autodefense Matrix, Reckoning, Redemption, and Competitive Spirit[[/labelnote]]
** In case anyone tried to keep 5 Secrets active by not playing a single minion to get infinite Ice Blocks, Blizzard added Competitive Spirit to make this impossible to pull off forever.

to:

** He only uses a small list of Secrets, specifically only the ones that can actually take effect in Battlegrounds.[[labelnote:List]]Magic Black Soulstone, Venomstrike [[labelnote:List]]Venomstrike Trap, Ice Block, Splitting Image, Pack Tactics, Autodefense Matrix, Reckoning, Redemption, and Competitive Spirit[[/labelnote]]
Redemption.[[/labelnote]]
** In case anyone tried to keep 5 Secrets active by not playing a single minion to get infinite Ice Blocks, Blizzard added Competitive Spirit to make this impossible to pull off forever. Later still, they removed Ice Block from his options entirely.



* TrapMaster: Currently the only hero capable of using Secrets. (Except Tickatus, who can discover Ice Block as a Darkmoon Prize.)
** During the Buddy era, any hero could use secrets in theory after stealing Street Magician off Akazamzarak (through Murozond or their hero powers).
* VictoryByEndurance: Except for first place, it's theoretically possible for Akazamzarak to outlast his opponents despite losing the entire time, thanks to his Ice Block Secret. Due to this interaction, Blizzard reduced the probability to get multiple Ice Blocks in a row. This was later removed by making it so Akazamzarak can only discover Ice block ''once per game''.

to:

* TrapMaster: Currently the only hero capable of using Secrets. (Except Tickatus, who can discover Ice Block was temporarily available as a Darkmoon Prize.)
** During the Buddy era, any hero could use secrets in theory after stealing Street Magician off Akazamzarak (through Murozond or their hero powers).
* VictoryByEndurance: Except for first place, it's theoretically possible for Akazamzarak to outlast his opponents despite losing the entire time, thanks to his Ice Block Secret. Due to this interaction, Blizzard reduced the probability to get multiple Ice Blocks in a row. This
Prize, but it was later removed by making it so Akazamzarak can only discover Ice block ''once per game''.
from battlegrounds entirely.



Her buddy, Wandering Treant, was a Tier 2 3/5 that gave any Taunt minions you summoned +2/+2, with the Golden version gave +4/+4.

to:

Her buddy, Wandering Treant, was is a Tier 2 3/5 that gave gives any Taunt minions you summoned summon +2/+2, with the Golden version gave giving +4/+4.



* ZergRush: Her Hero Power gives a buff to token-generating minions, making her especially strong with Mechs and Beasts. Since the newly summoned minions come with Taunt, she has strong synergy with other Taunt-supporting minions like Champion of Y'shaarj or Qiraji Harbinger.

to:

* ZergRush: Her Hero Power gives a buff to token-generating minions, making her especially strong with Mechs and Beasts. Since the newly summoned minions come with Taunt, she has strong synergy with other Taunt-supporting minions like Champion of Y'shaarj Y'Shaarj or Qiraji Harbinger.



His buddy was Baby Kodo, a Tier 5 3/6 Beast that refreshed Bob's Tavern with one minion from each available Tavern Tier.

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His buddy was is Baby Kodo, a Tier 5 3/6 Beast that refreshed refreshes Bob's Tavern with one minion from each available Tavern Tier.



The former king of the kobolds, now Rafaam's partner-in-crime! Togwaggle's hero power is The Perfect Crime, which steals every minion in Bob's Tavern. It starts at 10 Gold, but the next use is reduced by 1 Gold every turn.

to:

The former king of the kobolds, now Rafaam's partner-in-crime! Togwaggle's hero power is The ''The Perfect Crime, Crime'', which steals every minion in Bob's Tavern. It starts at 10 11 Gold, but the next use is reduced by 1 Gold every turn.



* {{Nerf}}: His hero power used to start at 9 gold. This was too strong, as he could just upgrade to tier 3 in his 3rd turn then hero power on his next turn to steal a bunch of tier 1-3 minions and easly compensate any tempo loss. It was nerfed to start at 10 gold.

to:

* {{Nerf}}: His hero power used to start at 9 gold. This was too strong, as he could just upgrade to tier 3 in his 3rd turn then hero power on his next turn to steal a bunch of tier 1-3 minions and easly easily compensate any tempo loss. It was nerfed to start at 10 gold.gold, before being nerfed again to 11.



His buddy was Eclipsion Illidari, a Tier 3 6/3 that caused your first minion that attacked to be Immune during the initial swing.

to:

His buddy was is Eclipsion Illidari, a Tier 3 6/3 that caused causes your first minion that attacked attacks to be Immune during the initial swing.



Her buddy, Clockwork Assistant, was a Tier 5 3/3 Mech that has the Battlecry Discovered a minion from a Tavern Tier higher than her current one, with the Golden version Discover 2 minions.

to:

Her buddy, Clockwork Assistant, was is a Tier 5 3/3 Mech that has the Battlecry Discovered Discovers a minion from a Tavern Tier higher than her current one, with the Golden version Discover 2 Discovering two minions.



Her buddy, Sub Scrubber, was a Tier 4 4/4 that gained +2/+2 whenever you played a Mech, with the Golden version gain +4/+4.

to:

Her buddy, Sub Scrubber, was is a Tier 4 4/4 that gained gains +2/+2 whenever you played play a Mech, with the Golden version gain gaining +4/+4.



His Buddy is Mawsworn Soulkeeper, a Tier 2 2/2 Undead that summon 3 Tier 1 minions on death, with its Golden version summon 6 tier 1 minions

to:

His Buddy is Mawsworn Soulkeeper, a Tier 2 2/2 Undead that summon 3 three Tier 1 minions on death, with its Golden version summon 6 tier 1 minionssummoning six.



Her buddy was Jandice's Apprentice, a Tier 3 4/4. Whenever she swapped minions, both gained stats equal to Jandice's Tavern Tier, with the Golden gain double the stats whenever she swapped.

to:

Her buddy was is Jandice's Apprentice, a Tier 3 4/4. Whenever she swapped minions, both gained stats equal to Jandice's Tavern Tier, with the Golden gain granting double the stats whenever she swapped.



His buddy was Crimson Hand Centurion, a Tier 5 7/5 that gave all minions in your hand and board +1/+1 each time Verdant Spheres triggered, with the Golden version give +2/+2 per each activation.

to:

His buddy was is Crimson Hand Centurion, a Tier 5 7/5 that gave gives all minions in your hand and board +1/+1 each time Verdant Spheres triggered, triggers, with the Golden version give giving +2/+2 per each activation.



The king of the apes. His Hero Power is ''Bananarama'', a passive that adds two Bananas to his hand at the start of each turn and every other player gets 1 Banana as well. Bananas give a minion +1/+1 for free. There is also a chance to get a Big Banana, which gives a minion +2/+2. \\

to:

The king of the apes. His Hero Power is ''Bananarama'', a passive that adds two Bananas to his hand at the start of each turn and one Banana to every other player gets 1 Banana as well.player. Bananas give a minion +1/+1 for free. There is also a chance to get a Big Banana, which gives a minion +2/+2. \\



His buddy was Crazy Monkey, a Tier 2 4/4 Beast that made his Bananas give the target an additional +1/+1, with the Golden version give +2/+2.

to:

His buddy was is Crazy Monkey, a Tier 2 4/4 Beast that made his Bananas give the target an additional +1/+1, with the Golden version give giving +2/+2.



A defector from the Illidari seeking to prevent the return of the Dreadlord that claimed his kinfolk to Azeroth. Kurtrus's hero power is ''Glaive Ricochet'', a once-per-turn passive that after purchasing 3 minions, it awards Kurtrus with a copy of one of them(which one is random).


His hero power used to be unique in that he had an evolving passive Hero Power with three stages, each of which is described below:
* At the start of the game, Kurtrus' Hero Power is ''Final Showdown''. If you buy 3 minions in one turn while this is active, those minions gain +2/+2 and Kurtrus swaps to his second Hero Power.
* Kurtrus' second Hero Power is ''Gain Momentum''. If you buy 4 minions in one turn while this is active, all minions in your hand and on your board gain +2/+2 and Kurtrus swaps to his last Hero Power.
* Kurtrus' third and final Hero Power is ''Close the Portal''. If you buy 5 minions in one turn while this is active, ALL of your minions this game gain a permanent +2/+2 buff.\\

to:

A defector from the Illidari seeking to prevent the return of the Dreadlord that claimed his kinfolk to Azeroth. Kurtrus's hero power passive Hero Power is ''Glaive Ricochet'', a which activates once-per-turn passive that after purchasing 3 minions, it awards Kurtrus with he purchases three minions and gives him a copy of one of them(which one is random).


His hero power used to be unique in that he had an evolving passive Hero Power with three stages, each of which is described below:
* At the start of the game, Kurtrus' Hero Power is ''Final Showdown''. If you buy 3 minions in one turn while this is active, those minions gain +2/+2 and Kurtrus swaps to his second Hero Power.
* Kurtrus' second Hero Power is ''Gain Momentum''. If you buy 4 minions in one turn while this is active, all minions in your hand and on your board gain +2/+2 and Kurtrus swaps to his last Hero Power.
* Kurtrus' third and final Hero Power is ''Close the Portal''. If you buy 5 minions in one turn while this is active, ALL of your minions this game gain a permanent +2/+2 buff.
them at random.\\



His buddy, Living Nightmare, was a Tier 2 5/3 that gave minions in Bob's Tavern +2/+1 that turn after you bought a minion.

to:

Prior to this, Kurtrus had a different passive Hero Power that upgraded throughout the game:
* At the start of the game, Kurtrus' Hero Power was ''Final Showdown''. After you bought 3 minions in one turn, those minions gained +2/+2 and Kurtrus swapped to his second Hero Power.
* Kurtrus' second Hero Power is ''Gain Momentum''. After you bought 4 minions in one turn, all minions in your hand and on your board gained +2/+2 and Kurtrus swapped to his last Hero Power.
* Kurtrus' third and final Hero Power is ''Close the Portal''. After you bought 5 minions in one turn, ALL of your minions this game gained a permanent +2/+2 buff.\\
\\
His buddy, Living Nightmare, was is a Tier 2 5/3 that gave minions in Bob's Tavern +2/+1 that turn after you bought a minion.



Her Buddy is Coilfang Elite, a Tier 1 3/2 Naga that activate whenever a Spellcraft minion appears in Bob's Tavern, get a copy of its spell, with the Golden version gave you 2 copies.

to:

Her Buddy is Coilfang Elite, a Tier 1 3/2 Naga that activate whenever a Spellcraft minion appears in Bob's Tavern, get giving you a copy of its spell, with the Golden version gave giving you 2 two copies.



A lich haunting the tombs of Uldum. Her Hero Power is ''Graveyard Shift'', which costs 2 gold and lets you steal a minion from bob's tavern with the drawback of taking damage based on its tavern tier.\\

to:

A lich haunting the tombs of Uldum. Her Hero Power is ''Graveyard Shift'', which costs 2 gold and lets you steal a minion from bob's tavern Bob's Tavern, with the drawback of taking damage based on its tavern tier.Tavern Tier.\\



Her original hero power was free but dealt 4 damage and gave her 2 gold for that turn only.

to:

Her original hero power was free but dealt 4 damage and gave her 2 gold for that turn only.\\



Her buddy was Unearthed Underling, a Tier 4 2/2 Undead that prevented your hero from taking damage twice each turn and gained +2/+2 each time damage was prevented, with the Golden version gain +4/+4.

to:

Her buddy was is Unearthed Underling, a Tier 4 2/2 Undead that prevented prevents your hero from taking damage twice each turn and gained gains +2/+2 each time damage was is prevented, with the Golden version gain gaining +4/+4.






His buddy was Arfus, a Tier 3 6/3 Undead Beast with Reborn that gave a friendly minion its Attack whenever that minion is Reborned, with the Golden version gave your Reborn minions twice the amount of Arfus's Attack. Its old version is a 4/3 that caused your other Reborn minions to summon an extra copy after dying, with the Golden version summon 2 extra copies.

to:

His buddy was is Arfus, a Tier 3 6/3 Undead Beast with Reborn that gave gives a friendly minion its Attack whenever that minion is Reborned, Reborn, with the Golden version gave giving your Reborn minions twice the amount of Arfus's Attack. Its old version is was a 4/3 that caused your other Reborn minions to summon an extra copy after dying, with the Golden version summon 2 summoning two extra copies.



His buddy, Barov's Apprentice, was a Tier 4 5/4 that made Gold Coins grant an extra Gold, with the Golden version grant 2 extra Golds.

to:

His buddy, Barov's Apprentice, was is a Tier 4 5/4 that made Gold Coins grant an extra Gold, with the Golden version grant 2 granting two extra Golds.Gold.



His buddy was Kil'rek, a Tier 3 3/6 Demon with Taunt that added a random Demon to your hand on death and the Golden version add 2 random Demons.

to:

His buddy was is Kil'rek, a Tier 3 3/6 Demon with Taunt that added adds a random Demon to your hand on death and death, with the Golden version add 2 adding two random Demons.



The warden of Illidan Stormrage and leader of the Watchers. Her Hero Power, ''Imprison'', adds a minion to her hand for 1 gold but makes it unavailable to play until 2 turns later.

Her hero power used to costs 1 Gold and puts a minion in Bob's Tavern in the Dormant status. After 3 turns, the minion is given to her and gets +1 Attack.\\

to:

The warden of Illidan Stormrage and leader of the Watchers. Her Hero Power, ''Imprison'', adds a minion to her hand for 1 gold but makes it unavailable to play until 2 turns later.

Her hero power used to costs 1 Gold and puts a minion in Bob's Tavern in the Dormant status. After 3 turns, the minion is given to her and gets +1 Attack.
later.\\



Her buddy was Shadow Warden, a Tier 2 4/4 that caused the target of her next hero power to awaken one turn early and be Golden and the Golden version caused the target to awake 2 turns early.

to:

Her hero power used to costs 1 Gold and put a minion in Bob's Tavern in the Dormant status. After 3 turns, the minion was given to her with +1 Attack.\\
\\
Her buddy was is Shadow Warden, a Tier 2 4/4 that caused causes the target of her next hero power to awaken one turn early and be Golden Golden, and the Golden version caused causes the target to awake 2 two turns early.



The Aspect of Magic until he went insane and tried to destroy all magic users on Azeroth. Malygos's Hero Power, ''Arcane Alteration'', can be used twice in a turn and replaces a minion with a random one from the same tier for 0 Gold.\\

to:

The Aspect of Magic until he went insane and tried to destroy all magic users on Azeroth. Malygos's Hero Power, ''Arcane Alteration'', can be used twice in a turn and replaces a minion card with a random one from the same tier for 0 Gold.\\



His buddy, Nexus Lord, was a Tier 4 6/6 that caused his hero power to replace the minion with one from a higher Tavern Tier instead, with the Golden version allow to replace with a minion from 2 higher Tavern Tiers.

to:

His buddy, Nexus Lord, was is a Tier 4 6/6 that caused causes his hero power to replace the minion with one from a higher Tavern Tier instead, with the Golden version allow causing it to replace it with a minion from 2 higher two Tavern Tiers.Tiers higher.



His buddy, Lei Flamepaw, was a Tier 2 3/6 that let you choose between three different hero powers instead of two and 4 options with the Golden version.

to:

His buddy, Lei Flamepaw, was is a Tier 2 3/6 that let you choose between three different hero powers instead of two two, and 4 four options with the Golden version.



His buddy was Magnus Manastorm, a Tier 5 4/4 that, whenever you bought a minion from Bob's Tavern, added a minion of the same tier to the tavern for free. The Golden version add 2 minions of the same Tavern Tier.

to:

His buddy was is Magnus Manastorm, a Tier 5 4/4 that, whenever you bought buy a minion from Bob's Tavern, added adds a minion of the same tier to the tavern for free. The Golden version add 2 adds two minions of the same Tavern Tier.



The villainous wife of Millhouse Manastorm. Her passive Hero Power is ''Tinker'', which gave all Mech you summon +2 Attack \\

to:

The villainous wife of Millhouse Manastorm. Her passive Hero Power is ''Tinker'', which gave gives all Mech you summon +2 Attack Attack.\\



Her buddy was Elementium Squirrel Bomb, a Tier 4 4/4 Mech that dealt 2 damage to a random enemy minion on death and repeated for each friendly Mech that died that combat, with the Golden version deal 4 damage.

to:

Her buddy was is Elementium Squirrel Bomb, a Tier 4 4/4 Mech that dealt deals 2 damage to a random enemy minion on death and repeated repeats for each friendly Mech that died that combat, with the Golden version deal dealing 4 damage.



His buddy was Lil' KT, a Tier 3 5/4 that gave you a copy of the minion from the lowest health enemy's warband at the start of your turn, with the Golden version gave you 2 copies.

to:

His buddy was is Lil' KT, a Tier 3 5/4 that gave gives you a copy of the minion from the lowest health enemy's warband at the start of your turn, with the Golden version gave giving you 2 two copies.



His Buddy is Watfin, a tier 3 2/6 Beast that gave you a copy of the minion you guessed correctly with your Hero Power, with the Golden version gave you 2 copies.

to:

His Buddy is Watfin, a tier 3 2/6 Beast that gave gives you a copy of the minion you guessed correctly with your Hero Power, with the Golden version gave giving you 2 copies.
two copies.



His buddy was Nightmare Ectoplasm, a Tier 3 5/4. When Mutanus devoured it, its stats were spit onto an extra minion, with the Golden version spit onto 2 extra minions.

to:

His buddy was is Nightmare Ectoplasm, a Tier 3 5/4. When Mutanus devoured devours it, its stats were are spit onto an extra minion, with the Golden version spit onto 2 two extra minions.






His buddy was Chromie, a Tier 4 6/6 that gave all minions in Bob's Tavern +1/+1 for each time the Tavern was refreshed that turn, with the Golden version gave the minions +2/+2.

to:

His buddy was is Chromie, a Tier 4 6/6 that gave gives all minions in Bob's Tavern +1/+1 for each time the Tavern was refreshed that turn, with the Golden version gave giving the minions +2/+2.



His buddy, Baby N'Zoth, was a Tier 4 8/4 that made a friendly Deathrattle minion Golden, with the Golden version made all friendly Deathrattle minions Golden.

to:

His buddy, Baby N'Zoth, was is a Tier 4 8/4 that made makes a friendly Deathrattle minion Golden, with the Golden version made making all friendly Deathrattle minions Golden.



Her buddy was Many Whelps, a tier 2 4/2 Dragon that gained +2/+2 each time a whelp was summoned, with the Golden version gain +4/+4.

to:

Her buddy was is Many Whelps, a tier 2 4/2 Dragon that gained gains +2/+2 each time a whelp was is summoned, with the Golden version gain gaining +4/+4.



His buddy was Dranosh Saurfang, a tier 4 9/5 that caused For the Horde! to also grant health, with the Golden version gain double the amount of Health.

to:

His buddy was is Dranosh Saurfang, a tier 4 9/5 that caused causes For the Horde! to also grant health, +2 Health, with the Golden version gain double the amount of Health.granting +4.



His Buddy is Tamuzo, a Tier 2 Beast that has Avenge 2: give your Tentacles +1/+1, with the Golden version gave the Tentacles +2/+2.

to:

His Buddy is Tamuzo, a Tier 2 Beast that has an Avenge 2: give 2 effect that gives your Tentacles Tentacle +1/+1, with the Golden version gave giving the Tentacles Tentacle +2/+2.



His buddy was Tuskarr Raider, a Tier 4 4/4 Pirate that gave a minion +1/+1 for each Pirate you played that game, with the Golden version gave a minion +2/+2.\\

to:

His buddy was is Tuskarr Raider, a Tier 4 4/4 Pirate that gave gives a minion +1/+1 for each Pirate you played that game, with the Golden version gave a minion +2/+2.giving double that amount.\\



His buddy was Weebomination, a Tier 4 6/6 that gave a minion +1 Health for each health your hero was missing, with the Golden version gave +2 Health.

to:

His buddy was is Weebomination, a Tier 4 6/6 Undead that gave gives a minion +1 Health for each health your hero was missing, with the Golden version gave giving +2 Health.



His Buddy is Festergut, a Tier 3 4/2 Undead that summon a Creation when it dies, with the Golden version summon 2 Creations when it dies.

to:

His Buddy is Festergut, a Tier 3 4/2 Undead that summon summons a Creation when it dies, with the Golden version summon 2 Creations when it dies.summoning two Creations.



His buddy was Titanic Guardian, a Tier 4 5/2 that gained health whenever another friendly minion did, with the Golden version gain double the Health.

to:

His buddy was is Titanic Guardian, a Tier 4 5/2 that gained gains health whenever another friendly minion did, does, with the Golden version gain gaining double the Health.



The queen of the Highborne who made a deal with N'Zoth, turning her people into naga. Her passive hero power, ''Azshara's Ambition'', initially does nothing. Upon reaching 25 attack across her warband, it transforms her into Naga Queen Azshara, whose hero power ''Naga Conquest'' allows her to Discover a Naga for 1 Gold.

to:

The queen of the Highborne who made a deal with N'Zoth, turning her people into naga. Her passive hero power, ''Azshara's Ambition'', initially does nothing. Upon reaching 25 attack across her warband, it transforms her into Naga Queen Azshara, whose hero power ''Naga Conquest'' allows her to Discover a Naga for 1 Gold.\\



Her Buddy is Imperial Defender, a tier 4 2/4 Naga that cast a Spellcraft spell on itself whenever you cast a Spellcraft spell on a different minion, with the Golden version that the spell twice.

to:

Her Buddy is Imperial Defender, a tier 4 2/4 Naga that cast casts a Spellcraft spell on itself whenever you cast a Spellcraft spell on a different minion, with the Golden version that casting the spell twice.



Her old Hero Power gives a friendly friendly minion of each type +1/+1 for 1 Gold.\\



Her buddy was Elder Taggawag, a Tier 2 3/2 that give you 1 Gold for each minion type you control, with the Golden version gave you 2 Golds. Its previous version is a tier 3 5/4 that activated your hero power for free (twice each turn) whenever you played a minion of type you didn't currently control.

to:

Her old Hero Power gave a friendly friendly minion of each type +1/+1 for 1 Gold.\\
\\
Her buddy was is Elder Taggawag, a Tier 2 3/2 that give gives you 1 Gold for each minion type you control, with the Golden version gave giving you 2 Golds. Gold. Its previous version is was a tier 3 5/4 that activated your hero power for free (twice each turn) whenever you played a minion of type you didn't currently control.



His buddy, Lucifron, was a Tier 5 6/5 that caused your end of turn effects to trigger an additional time. The Golden version caused your End of Turn effect to trigger two additional times.\\

to:

His buddy, Lucifron, was is a Tier 5 6/5 that caused causes your end of turn effects to trigger an additional time. The Golden version caused causes your End end of Turn turn effect to trigger two additional times.\\



His buddy, Lantern Tender, was a Tier 4 3/5 that gave a random friendly minion stats equal to your Tavern Tier at the end of each turn, with the Golden version gave stats twice the amount of your Tavern Tier.

to:

His buddy, Lantern Tender, was is a Tier 4 3/5 that gave gives a random friendly minion stats equal to your Tavern Tier at the end of each turn, with the Golden version gave giving stats twice the amount of your Tavern Tier.



A massive rat that lives in Dalaran's Underbelly. The Rat King's Hero Power is ''A Tale of Kings.'' Every turn, for 2 Golds he can Discover a minion from a randomly selected type.

to:

A massive rat that lives in Dalaran's Underbelly. The Rat King's Hero Power is ''A Tale of Kings.'' Every turn, for 2 Golds Gold he can Discover a minion from a randomly selected type.\\



His Hero Power previous gave minions from a certain tribe that are bought are given +2/+2. The favored tribe swaps every turn.\\

to:

His Hero Power previous gave minions from a certain tribe that are he bought are given +2/+2. The favored tribe swaps swapped every turn.\\



His buddy was Pigeon Lord, a Tier 1 3/4 that caused Refresh to cost 0 while Bob's Tavern contained no minions that matched your current hero power.

to:

His buddy was is Pigeon Lord, a Tier 1 3/4 that caused causes Refresh to cost 0 while Bob's Tavern contained no minions that matched your current hero power.



His buddy was Sr. Tomb Diver, a Tier 1 4/1 with Taunt that made the rightmost minion Golden for the current combat on death. The Golden version made 2 rightmost minions Golden on death.\\

to:

His buddy was is Sr. Tomb Diver, a Tier 1 4/1 with Taunt that made makes the rightmost minion Golden for the current combat on death. The Golden version made 2 makes the two rightmost minions Golden on death.Golden.\\



Her buddy was Icesnarl the Mighty, a tier 4 5/2 Beast that gained +1 health each time a friendly minion killed an enemy, with the Golden version gain +2 Health.

to:

Her buddy was is Icesnarl the Mighty, a tier 4 5/2 Beast that gained gains +1 health Health each time a friendly minion killed an enemy, with the Golden version gain gaining +2 Health.



His buddy was Warden Thelwater, a Tier 4 2/6 that added a copy of your next opponent's buddy to your hand at the start of your turn, with the Golden version gave you 2 copies.

to:

His buddy was is Warden Thelwater, a Tier 4 2/6 that added adds a copy of your next opponent's buddy to your hand at the start of your turn, with the Golden version gave giving you 2 two copies.



His buddy was Sharkbait, a Tier 5 4/2 Beast that let him use his hero power an additional time.

to:

His buddy was is Sharkbait, a Tier 5 4/2 Beast that let lets him use his hero power an additional time.



* BalanceBuff: He recieved a very minor buff in August 2022 that let his Piggy Bank scale beyond 10 Gold.

to:

* BalanceBuff: He recieved received a very minor buff in August 2022 that let his Piggy Bank scale beyond 10 Gold.



His buddy was Burth, a Tier 4 5/6 that gave a minion you Discover +4/+4, then upgrade this effect by +1/+1, with the Golden version upgrade the effect by +2/+2. Its previous restored 1 gold whenever a minion with a Darkmoon Ticket was bought.

to:

His buddy was is Burth, a Tier 4 5/6 that gave gives a minion you Discover +4/+4, +4/+4 then upgrade upgrades this effect by +1/+1, with the Golden version upgrade upgrading the effect by +2/+2. Its previous restored version refreshed 1 gold Gold whenever a minion with a Darkmoon Ticket was bought.



Her buddy, Thawed Champion, was a Tier 3 5/7 that added a random Frozen minion from Bob's Tavern to your hand at the end of your turn. The Golden version added 2 random Frozen minions.

to:

Her buddy, Thawed Champion, was is a Tier 3 5/7 that added a random Frozen minion from Bob's Tavern to your hand at the end of your turn. The Golden version added 2 two random Frozen minions.



His buddy was Maxwell, Mighty Steed, a Tier 4 1/1 Beast that added the buddy that matched your hero power to your hand. The Golden version add 2 Buddies.\\

to:

His buddy was is Maxwell, Mighty Steed, a Tier 4 1/1 Beast that added the buddy that matched your hero power to your hand. The Golden version add 2 two Buddies.\\



The Master of Revendreth and lord of Castle Nathria. Denathrius' passive hero power is ''Whodunnit?'', which lets him choose between one of two different Quests at the start of the game, which can be completed for a reward.

to:

The Master of Revendreth and lord of Castle Nathria. Denathrius' passive hero power is ''Whodunnit?'', which lets him choose between one of two different Quests at the start of the game, which can be completed for a reward.\\



His Buddy is Shady Aristocrat, a Tier 2 2/2 that has the Battlecry of Discovering a Quest for him to complete in exchange for a Pouch that gave you 8 Golds, with the Golden version gave you 16 Golds.

to:

His Buddy is Shady Aristocrat, a Tier 2 2/2 that has the Battlecry of Discovering Discovers a Quest for him to complete in exchange for a Pouch that gave gives you 8 Golds, Gold, with the Golden version gave giving you 16 Golds.Gold.



* AscendedExtra: The Quest system. Similar to Tickatus and the Darkmoon Prizes, the Quests were added as a limit-time event available for every character. While the event is active, Denathrius gets two Quests. Otherwise, the system becomes his own unique gimmick.

to:

* AscendedExtra: The Quest system. Similar to Tickatus and the Darkmoon Prizes, the Quests were added as a limit-time limited-time event available for every character. While the event is active, Denathrius gets two Quests. Otherwise, the system becomes his own unique gimmick.






The horror of the Witchwood, with snatching claws and biting jaws. His Hero Power Snicker-Snack allow you to trigger a friendly minion's Battlecry effect.

to:

The horror of the Witchwood, with snatching claws and biting jaws. His Hero Power Snicker-Snack allow Power, ''Snicker-Snack'', allows you to trigger a friendly minion's Battlecry effect.



His buddy was Muckslinger, a Tier 3 5/5 that added a random Battlecry minion to Bob's Tavern whenever you played a minion and gave it +2/+2, with the Golden version gave it +4/+4.\\

to:

His buddy was is Muckslinger, a Tier 3 5/5 that added adds a random Battlecry minion to Bob's Tavern whenever you played play a minion and gave gives it +2/+2, with the Golden version gave giving it +4/+4.\\



His old Hero Power was ''Burbling'', which, for 1 Gold, doubled his next Battlecry that turn. A previous version of his Hero Power Snicker-Snack is twice per game and for 1 Gold, Shudderwock's Hero Power, ''Snicker-snack'', adds a Shudderling to your hand. The Shudderling is a 1/1 minion that repeats all Battlecries you've played.

to:

His old Hero Power was ''Burbling'', which, for 1 Gold, doubled his next Battlecry that turn. A previous version of his Hero Power Snicker-Snack is twice per game and for 1 Gold, Shudderwock's Hero Power, ''Snicker-snack'', adds ''Snicker-Snack'' added a Shudderling to your hand. The Shudderling is hand, a 1/1 minion that repeats repeated all Battlecries you've played.



His buddy was Piloted Whirl-o-Tron, a Tier 2 4/3 Mech that copied a friendly minion's Deathrattles when played.

to:

His buddy was is Piloted Whirl-o-Tron, a Tier 2 4/3 Mech that copied copies a friendly minion's Deathrattles when played.






The Banshee Queen of the Forsaken. Her Hero Power is ''Reclaimed Soul'', cost 1 Gold and give +2/+1 for all friendly minions that died last combat.\\

to:

The Banshee Queen of the Forsaken. Her Hero Power is ''Reclaimed Soul'', cost 1 Gold and give gives +2/+1 for to all friendly minions that died last combat.\\



Her old Hero Power is ''Banshee's Blessing'', which is free to use and sacrifices a minion to give adjacent minions +1/+1.

to:

Her old Hero Power is was ''Banshee's Blessing'', which is was free to use and sacrifices sacrificed a minion to give adjacent minions +1/+1.\\



Her Buddy is Nathanos Brightcaller, a tier 6 3/6 Undead that remove a friendly minion and give its stats to its neighbors. The Golden version gave the neighbors minions twice the stats of the removed minion.

to:

Her Buddy is Nathanos Brightcaller, a tier 6 3/6 Undead that remove removes a friendly minion and give gives its stats to its neighbors. The Golden version gave gives the neighbors minions twice the stats of the removed minion.



Her buddy, Monstrosity, was a Tier 4 0/14 Undead that gained the Attack of any friendly minion that died. The Golden version game twice the amount of Attack of the friendly minions that died.

to:

Her buddy, Monstrosity, was is a Tier 4 0/14 Undead that gained gains the Attack of any friendly minion that died. The Golden version game gains twice the amount of Attack of the friendly minions that died.Attack.



A former member of the Stormpikes now turned mercenary. Tavish's free hero power is ''Deadeye'', which lets him target either the opponent's leftmost, rightmost, highest-health, or lowest-health minion and deal 2 damage to it at the start of combat. The damage doubles every 3 turn.\\

to:

A former member of the Stormpikes now turned mercenary. Tavish's free hero power is ''Deadeye'', which lets him target either the opponent's leftmost, rightmost, highest-health, or lowest-health minion and deal 2 damage to it at the start of combat. The damage doubles every 3 turn.turns.\\



His buddy was Crabby, a Tier 5 2/3 Beast that gave adjacent minions stats equal to the damage dealt by his hero power each time it fired. The Golden version gave twice the amount of Stats to the adjacent minions.

to:

His buddy was is Crabby, a Tier 5 2/3 Beast that gave gives adjacent minions stats equal to the damage dealt by his hero power each time it fired. The Golden version gave gives twice the amount of Stats to the adjacent minions.stats.



A fallen orcish warlock who was resurrected into the body of a slain human knight, becoming the first Death Knight. Teron's Hero Power is ''Rapid Reanimation'', which costs no Gold and lets him choose a friendly minion. At the start of next combat, that minion is destroyed and a copy of it is summoned when his board had enough room.

to:

A fallen orcish warlock who was resurrected into the body of a slain human knight, becoming the first Death Knight. Teron's Hero Power is ''Rapid Reanimation'', which costs no Gold and lets him choose a friendly minion. At the start of next combat, that minion is destroyed and a copy of it is summoned when his board had enough room.\\



His Buddy is Shadowy Construct, a tier 3 3/4 Undead that activate whenever a friendly minion dies, give its neighbors +1/+1. The Golden version gave the neighbors +2/+2.

to:

His Buddy is Shadowy Construct, a tier 3 3/4 Undead that activate activates whenever a friendly minion dies, give giving its neighbors +1/+1. The Golden version gave gives the neighbors +2/+2.



Her buddy, Hunter of Old, was a Tier 4 5/3 that added a copy of her last opponent's buddy to her hand at the start of her turn. The Golden version add 2 copies of the Buddies of her last opponent.

to:

Her buddy, Hunter of Old, was is a Tier 4 5/3 that added a copy of her last opponent's buddy to her hand at the start of her turn. The Golden version add 2 copies of the Buddies of her last opponent.adds two copies.



His buddy was Ticket Collector, a Tier 5 6/6 that let him Discover a prize from the upcoming prize turn when he sells his Buddy. The Golden version gave him 2 prizes.

to:

His buddy was is Ticket Collector, a Tier 5 6/6 that let him Discover a prize from the upcoming prize turn when he sells his Buddy. sold. The Golden version gave gives him 2 two prizes.






His buddy, Bilgewater Mogul, was a Tier 4 6/3 that give a minion +1 Attack oor +1 health for each Gold you've spent this turn. The Golden version gave +2 Attack or +2 Health.

to:

His buddy, Bilgewater Mogul, was is a Tier 4 6/3 that give gives a minion +1 Attack oor or +1 health Health for each Gold you've spent this turn. The Golden version gave gives +2 Attack or +2 Health.\\



His buddy was Stormpike Lieutenant, a Tier 3 4/7 with an Avenge 2 effect that gave his minions in the Tavern +1 Health permanently. The Golden version gave +2 Health.

to:

His buddy was is Stormpike Lieutenant, a Tier 3 4/7 with an Avenge 2 effect that gave gives his minions in the Tavern +1 Health permanently. The Golden version gave gives +2 Health.



Their buddy was Varden's Aquarrior, a tier 4 3/6 Elemental that caused Twice as Nice to also grant the both the original and copied minions stats equal to your tavern tier. The Golden version grant twice the amount of stats to the original and copied minions.

* BalanceBuff: Initially, Varden's hero power copied a random minion on the tavern . This was too unreliable and blatantly weak, so the hero power was buffed later by copying the highest tier minion in the tavern instead.

to:

Their buddy was is Varden's Aquarrior, a tier 4 3/6 Elemental that caused causes Twice as Nice to also grant the both the original and copied minions stats equal to your tavern tier. The Golden version grant grants twice the amount of stats to the original and copied minions.

* BalanceBuff: Initially, Varden's hero power copied a random minion on the tavern . This was too unreliable and blatantly weak, so the hero power was buffed later by copying the highest tier minion in the tavern instead.
stats.




to:

* BalanceBuff: Initially, Varden's hero power copied a random minion on the tavern . This was too unreliable and blatantly weak, so the hero power was buffed later by copying the highest tier minion in the tavern instead.



His buddy was Master Gadrin, a Tier 4 6/5 that caused the minion to his left to copy his Attack at the end of your turn. The Golden version gave the adjacents minions his Attack.

to:

His buddy was is Master Gadrin, a Tier 4 6/5 that caused causes the minion to his left to copy his Attack at the end of your turn. The Golden version gave the adjacents gives both adjacent minions his Attack.
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Her buddy was Baby Elekk, a Tier 3 2/2 that gained +2/+2 each time you played a minion with attack equal to its health.

* NumerologicalMotif: Obviously, number 2. Her Hero Power cost 2 Gold, set the minion it bought to 2/2. Her Buddy is a 2/2 that gain +2/+2 (+4/+4 when Golden) that was originally acquired by Tier 2 whenever she played minions with the same Attack and health.

to:

Her buddy was is Baby Elekk, a Tier 3 2/2 that gained gains +2/+2 each time you played play a minion with attack equal to its health.

* NumerologicalMotif: Obviously, number 2. Her Hero Power cost 2 Gold, set the minion it bought to 2/2. Her Buddy is a 2/2 that gain +2/+2 (+4/+4 when Golden) that was originally acquired by Tier 2 whenever she played minions with the same Attack and
health.




to:

* NumerologicalMotif: Obviously, number 2. Her Hero Power cost 2 Gold, set the minion it bought to 2/2. Her Buddy is a 2/2 that gain +2/+2 (+4/+4 when Golden) that was originally acquired by Tier 2 whenever she played minions with the same Attack and Health.



His buddy, Acolyte of Yogg-Saron, was a Tier 3 5/4 Murloc that spins the Wheel of Yogg-Saron when it is sold. The wheel randomly either caused your hero power to trigger an extra time for the rest of the game, granted 3 random Darkmoon Prizes, gave your minions +3/+3 then shuffled their stats, consumed all minions in Bob's Tavern to gain their stats, or casted Pyrobuff at random targets to give them +4/+4 until your hero was hit. The Golden version spin the wheel twice when it is sold.

to:

His buddy, Acolyte of Yogg-Saron, was is a Tier 3 5/4 Murloc that spins the Wheel of Yogg-Saron when it is sold. The wheel randomly either caused causes your hero power to trigger an extra time for the rest of the game, granted grants 3 random Darkmoon Prizes, gave gives your minions +3/+3 then shuffled shuffles their stats, consumed consumes all minions in Bob's Tavern to gain their stats, or casted Pyrobuff at random targets to give them +4/+4 until your hero was is hit. The Golden version spin spins the wheel twice when it is sold.twice.



Her buddy was Valithria Dreamwalker, a Tier 4 6/4 Dragon that passively gave all Dragons in Bob's Tavern +3/+3. The Golden version gave them +6/+6.

to:

Her buddy was is Valithria Dreamwalker, a Tier 4 6/4 Dragon that passively gave gives all Dragons in Bob's Tavern +3/+3. The Golden version gave gives them +6/+6.



His buddy, Baby Y'Shaarj, was a Tier 4 6/6. Whenever you summoned a minion of your current Tavern Tier, it gave it +4/+4. The Golden version gave them +8/+8.

to:

His buddy, Baby Y'Shaarj, was is a Tier 4 6/6. Whenever you summoned summon a minion of your current Tavern Tier, it gave gives it +4/+4. The Golden version gave gives them +8/+8.



His buddy, Phyresz, was a Tier 4 3/3 Elemental that Discovered a copy of a minion that you already had exactly one of.\\

to:

His buddy, Phyresz, was is a Tier 4 3/3 Elemental that Discovered Discovers a copy of a minion that you already had exactly one of.\\



A black market auctioneer with ties to the Jade Lotus. Her Hero Power, ''Efficient Exchange'', allows her to pass a non-Gold minion to her teammate, either from her Warband or the Tavern.

to:

A black market auctioneer with ties to the Jade Lotus. Her Hero Power, ''Efficient Exchange'', costs 2 Gold and allows her to pass a non-Gold minion to her teammate, either from her Warband or the Tavern.

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Its Buddy is a Tavern tier 1 that gave minions in Bob's Tavern with Taunt, Reborn, Divine Shield, or Windfury have +1/+1 for each, with the Golden version gave +2/+2.

to:

Its Buddy Buddy, Enhance-o Medico, is a Tavern tier Tier 1 2/2 Mech that gave gives minions in Bob's Tavern with Taunt, Reborn, Divine Shield, or Windfury have +1/+1 +2/+2 for each, with the Golden version gave +2/+2.each keyword they have.



!!E.T.C., Band Manager
Azeroth's greatest rockstar and the host of the Festival of Legends. E.T.C.'s Her Power, ''Sign a New Artist'', lets him Discover another hero's Buddy for 3 Gold, but can't be used until Tavern Tier 2.\\
\\
His Buddy, Talent Scout, is a Tier 3 4/4 that makes another Buddy Gold.
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[[folder:Upcoming]]

to:

[[folder:Upcoming]][[folder:Duos Heroes]]
The following heroes are only available in the multiplayer Battlegrounds Duos mode and take unique advantage of having a teammate.



The powerful Ogre magi that leads the Twilight's Hammer. Cho'gall is exclusive to Duos, and takes advantage of that fact by having one teammate play as Cho, and the other Gall. Both Cho and Gall share the passive Hero Power ''Double Trouble'', which for the first three times either of them play a Golden minion, causes both Cho ''and'' Gall to receive a Triple Reward.

to:

The powerful Ogre magi that leads the Twilight's Hammer. Cho'gall is exclusive to Duos, and takes advantage of that fact by having a two-player hero where one teammate play plays as Cho, Cho and the other Gall. Both Cho and Gall share the passive Hero Power ''Double Trouble'', which for the first three times either of them play a Golden minion, causes both Cho ''and'' Gall to receive a Triple Reward.



* MechanicallyUnusualClass: They make unique use of the Duos submode, having a hero power that synergizes directly with the two heads.

to:

* MechanicallyUnusualClass: They make unique use MultipleHeadCase: Each of the Duos submode, having a hero power that synergizes directly with the Cho'gall's two heads.heads are controlled by a different player and have their own Warband.


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!!Flobiddinous Floop
A slime scientist working at Boom Labs. His Hero Power, ''Glorious Gloop'', costs 0 Gold and turns one of his minions into a copy of his teammate's highest-tier minion at the start of combat until next turn.
----
* DittoFighter: He turns one of his minions into a copy of his teammate's most powerful minion.

!!Madam Goya
A black market auctioneer with ties to the Jade Lotus. Her Hero Power, ''Efficient Exchange'', allows her to pass a non-Gold minion to her teammate, either from her Warband or the Tavern.
----

!!The Nameless One
A mysterious guest at the Darkmoon Faire. His passive Hero Power has no name and becomes a copy of his teammate's Hero Power at the start of the game.
----
* NoNameGiven: Like its owner, his hero power is nameless, with its name simply rendered as [[PaintingTheMedium a blank space]].
* PowerCopying: He allows you to double-up on any hero power in the game by copying whatever your teammate picked.


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%%[[folder:Upcoming]]
%%[[/folder]]


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!!!All Games


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* E.T.C., Band Manager


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* Sire Denathrius


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!!!Duos
* Murloc Holmes
* Professor Putricide
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* MechnicallyUnusualClass: They make unique use of the Duos submode, having a hero power that synergizes directly with the two heads.

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* MechnicallyUnusualClass: MechanicallyUnusualClass: They make unique use of the Duos submode, having a hero power that synergizes directly with the two heads.

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* {{Nerf}}: The Western Plaguelands flightpath originally upgraded your Tavern for free, which wound up being too strong. It was eventually nerfed to only reduce your next upgrade's cost by 5 gold.

to:

* {{Nerf}}: The Western Plaguelands flightpath originally upgraded your Tavern for free, which wound up being too strong. It was eventually nerfed to only reduce your next upgrade's cost by 5 gold.
gold, then reworked to instead Discover a minion instead of reducing the upgrade cost.



His buddy was Karl the Lost, a Tier 4 3/4 that gave your Divine Shield minions +2 Attack after you used your hero power, with the Golden version gave +4 Attack.

to:

His buddy was Karl the Lost, a Tier 4 3/4 that gave your Divine Shield minions +2 Attack after you used your hero power, with while the Golden version gave +4 Attack.



The powerful Ogre magi that leads the Twilight's Hammer. Cho'gall is exclusive to Duos, and takes advantage of that fact by having one teammate play as Cho, and the other Gall. Both Cho and Gall share the passive Hero Power Double Trouble, which for the first three times either of them play a Golden minion, causes both Cho ''and'' Gall to recieve a Triple Reward.

to:

The powerful Ogre magi that leads the Twilight's Hammer. Cho'gall is exclusive to Duos, and takes advantage of that fact by having one teammate play as Cho, and the other Gall. Both Cho and Gall share the passive Hero Power Double Trouble, ''Double Trouble'', which for the first three times either of them play a Golden minion, causes both Cho ''and'' Gall to recieve receive a Triple Reward.


Added DiffLines:

* MechnicallyUnusualClass: They make unique use of the Duos submode, having a hero power that synergizes directly with the two heads.
* MythologyGag: Cho'gall is a two-player hero where each player is one of the ogre's two heads. This is exactly how Cho'gall works in ''VideoGame/HeroesOfTheStorm''.

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%%[[folder:Upcoming]]
%%[[/folder]]

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%%[[folder:Upcoming]]
%%[[/folder]]
[[folder:Upcoming]]
!!Cho'gall
The powerful Ogre magi that leads the Twilight's Hammer. Cho'gall is exclusive to Duos, and takes advantage of that fact by having one teammate play as Cho, and the other Gall. Both Cho and Gall share the passive Hero Power Double Trouble, which for the first three times either of them play a Golden minion, causes both Cho ''and'' Gall to recieve a Triple Reward.
----
[[/folder]]

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* AerithAndBob: ''Hearthstone'' takes place in the ''Warcraft'' universe where all sorts of characters have wild and wacky fantasy names. Meanwhile, here's an ordinary bartender literally named "Bob."




to:

* NiceGuy: Bob's main distinguishing feature is being unfailingly nice and supportive to everyone in his tavern.

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Gave the Bartenders section some much-needed TLC.


''See Ragnaros' section below, in the R-Z folder, for information on Tikilord Ragnaros.''

to:

''See Ragnaros' section below, in the R-Z folder, for information on Tikilord Ragnaros.''[[foldercontrol]]



[[foldercontrol]]



''For information on Tikilord Ragnaros, Lone Ranger Reno, and Anniversary Zephrys, see the respective sections for Ragnaros, Reno Jackson, and Zephrys the Great below.''



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bartender_bob.jpg]]
[[caption-width-right:350:Hey, my favorite commander is back! Ready to get started?]]

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[[quoteright:350:https://static.[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bartender_bob.jpg]]
[[caption-width-right:350:Hey, [[caption-width-right:250:Hey, my favorite commander is back! Ready to get started?]]



First appearing in the Great Dalaran Heist single-player adventure, Bob acts as the default bartender in Battlegrounds. Multiple alternate skins have also been released as part of themed Battlegrounds cosmetic bundles and as rewards on the Premium halves of Tavern Passes.

to:

First appearing in the Great Dalaran Heist single-player adventure, Bob acts as the default bartender in Battlegrounds. Multiple alternate skins have also been released as part of themed Battlegrounds cosmetic bundles made available through the shop and as rewards on the Premium halves premium half of various expansions' Tavern Passes.Passes, among other means.




to:

* GenderFlip: One of the alternate bartenders is Bartender Roberta, A.KA. "Bob if she was a woman". She even shares her male counterpart's voice lines.



Initially appearing as an optional boss in ''Wrath of the Lich King'''s Ulduar raid, Algalon was made available as part of the cosmos-themed "Cosmic Dreams" Battlegrounds cosmetic bundle.

to:

Initially appearing as an optional boss in ''Wrath of the Lich King'''s Ulduar raid, Algalon was originally made available as part of the cosmos-themed "Cosmic Dreams" Battlegrounds cosmetic bundle.\\
\\
Algalon also appears as a collectible card in Constructed. Algalon the Observer is a 4 mana 4/4 neutral Legendary from ''TITANS'' that replaces your Hero Power with Algalon's Vision, which for 1 mana reveals the top card of your opponent's deck; you may then choose whether to leave it there or put it on the bottom.



!!Announcer Gimblo
-->''Tonight, we have eight'' brave gladiators ''fighting for your'' enjoyment.
The mechanoid announcer for the colosseum that Season 5 is centered around. He'll give you the very best commentary (that's allowed by his programming). Gimblo was available to those who paid to upgrade their Battlegrounds Track during Season 5 and reached level 20.
----



!!Elder Starsong
-->''Greetings! What a joyous occasion!''
A night elf ghost and one of the many Lunar Festival Elders. It seems she's celebrating with a bit of Battlegrounds!\\
\\
Elder Starsong was made available as part of a bundle celebrating the 2022 Lunar New Year.

to:

!!Elder Starsong
-->''Greetings! What
!!Butler Dribble
-->''Oh, it's starting, it's starting!''
A dredger that serves Sire Denathrius as
a joyous occasion!''
A night elf ghost and one of the many Lunar Festival Elders. It seems she's celebrating with a bit of Battlegrounds!\\
\\
Elder Starsong
butler. Dribble was initially made available as part of a bundle celebrating to those who purchased the 2022 Lunar New Year.Tavern Pass and reached level 3 during ''Murder at Castle Nathria''.



* AscendedExtra: The Lunar Festival Elders are ''extremely'' minor [=NPCs=] that only appear as a part of the event. Why Starsong was chosen over any of the other Elders is anyone's guess.

!!Flightmaster Dungar
-->''Get your goggles on! We're clear for a take-off.''
Stormwind's main flightmaster, who evidently also has some experience in bartending. While he provides words of encouragement to everyone, as per usual, his trusty gryphon Galewing is currently fighting as one of the available Heroes, so Dungar's likely a tad biased.\\

to:

* AscendedExtra: The Lunar Festival Elders are ''extremely'' minor [=NPCs=] that only appear as a part of
!!Chef Nomi
-->''Game's on, soup's on, meal's on
the event. Why Starsong way!''
A pandaren chef from Dalaran whose meals have a habit of going up in smoke. Nomi
was chosen over any of the other Elders is anyone's guess.

!!Flightmaster Dungar
-->''Get your goggles on! We're clear for a take-off.''
Stormwind's main flightmaster, who evidently also has some experience in bartending. While he provides words of encouragement to everyone, as per usual, his trusty gryphon Galewing is currently fighting as one of the
made available Heroes, so Dungar's likely a tad biased.to those who pre-purchased the Battlegrounds Pass for Season 3.\\



Dungar was made available in November 2021 as part of a vehicle-themed cosmetic bundle.

to:

Dungar Chef Nomi originally appeared as a neutral Legendary from ''Rise of Shadows'', a 7 mana 6/6 who summoned 6 Greasefire Elementals (all 6/6 Elementals) if your deck was made available empty. As Nomi, Kitchen Nightmare, he's also a minion in November 2021 as part of ''Battlegrounds'', being a vehicle-themed cosmetic bundle.4/4 from Tier 5 that permanently gives Elementals in the Tavern +1/+1 (+2/+2 if Golden) when you play an Elemental with him in your warband.



!!Fizzy
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fizzy_full.jpg]]
[[caption-width-right:350:I'm so glad you're here! Let's get started!]]
An alemental- as in, an elemental made of brew. Fizzy was made available as part of a special Battlegrounds cosmetic bundle in the store starting in August 2021.

to:

!!Fizzy
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fizzy_full.jpg]]
[[caption-width-right:350:I'm so glad you're here! Let's get started!]]
An alemental- as in, an elemental made
!!Elder Starsong
-->''Greetings! What a joyous occasion!''
A night elf ghost and one
of brew. Fizzy the many Lunar Festival Elders. It seems she's celebrating with a bit of Battlegrounds!\\
\\
Elder Starsong
was originally made available as part of a special Battlegrounds cosmetic bundle in celebrating the store starting in August 2021.2022 Lunar New Year.




!!Gala Medivh
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gala_medivh_full.jpg]]
[[caption-width-right:350:Your destiny awaits! Just remember: it's rude to keep others waiting!]]
The last guardian of Tirisfal... The master of Karazhan... ''And'' the host of the GREATEST parties Azeroth has ever seen!\\

to:

\n!!Gala Medivh\n[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gala_medivh_full.jpg]] \n [[caption-width-right:350:Your destiny awaits! Just remember: it's rude to keep others waiting!]]\n* AscendedExtra: The last guardian of Tirisfal... The master of Karazhan... ''And'' the host Lunar Festival Elders are ''extremely'' minor [=NPCs=] that only appear as a part of the GREATEST parties Azeroth event. Why Starsong was chosen over any of the other Elders is anyone's guess.

!!Flightmaster Dungar
-->''Get your goggles on! We're clear for a take-off.''
Stormwind's main flightmaster, who evidently also
has ever seen!\\some experience in bartending. While he provides words of encouragement to everyone, as per usual, his trusty gryphon Galewing is currently fighting as one of the available Heroes, so Dungar's likely a tad biased.\\



This youthful, life-of-the-party take on Medivh was initially created for the ''One Night in Karazhan'' Solo Adventure, and was made available as part of a limited-time Hallow's End-themed cosmetic bundle in November 2021.

to:

This youthful, life-of-the-party take on Medivh Dungar was initially created for the ''One Night in Karazhan'' Solo Adventure, and was originally made available in November 2021 as part of a limited-time Hallow's End-themed vehicle-themed cosmetic bundle bundle.\\
\\
Dungar is also a collectible card
in November 2021.Constructed, from the ''United in Stormwind'' set. He's a 3 mana 3/3 neutral Legendary that lets you choose one of three flightpaths, then goes Dormant for a set number of turns based on the path chosen; when he awakens, a flightpath-dependant effect triggers. The flightpaths are to Westfall[[note]]Dormant for 1 turn; summon a 2/2 Adventurer with a random bonus effect upon awakening[[/note]], to Ironforge[[note]]Dormant for 3 turns; restores 10 health to your hero upon awakening[[/note]], and to the Eastern Plaguelands[[note]]Dormant for 5 turns; deals 12 damage split among all enemies upon awakening[[/note]]



!!Greatfather Boom
-->''New game means new things to blow up! Heheheh... Well? What're ya waiting for?''
It seems Dr. Boom's in a festive mood, having dressed up as Greatfather Winter to celebrate Winter's Veil! ...No, wait, he's just stealing the Feast and blowing everything up as usual.\\
\\
Greatfather Boom was made available in December 2021 as part of a bundle for that year's Winter's Veil event.

to:

!!Greatfather Boom
-->''New game means new things to blow up! Heheheh... Well? What're ya waiting for?''
It seems Dr. Boom's in a festive mood, having dressed up
!!Fizzy
-->''I'm so glad you're here! Let's get started!''
An alemental-
as Greatfather Winter to celebrate Winter's Veil! ...No, wait, he's just stealing the Feast and blowing everything up as usual.\\
\\
Greatfather Boom
in, an elemental made of brew. Fizzy was originally made available in December 2021 as part of a special Battlegrounds cosmetic bundle for that year's Winter's Veil event.in the store starting in August 2021.



!!Harth Stonebrew
-->''The competition's fierce tonight!''
This mysterious, but jovial dwarven innkeeper has always had his doors open for a good round of Hearthstone, but it looks like he's opened the floodgates and let his tavern become the home of the Battlegrounds, as well!\\

to:

!!Harth Stonebrew
-->''The competition's fierce tonight!''
This mysterious, but jovial dwarven innkeeper has always had his doors open for a good round
!!Gala Medivh
-->''Your destiny awaits! Just remember: it's rude to keep others waiting!''
The last guardian
of Hearthstone, but it looks like he's opened Tirisfal... The master of Karazhan... ''And'' the floodgates and let his tavern become the home host of the Battlegrounds, as well!\\GREATEST parties Azeroth has ever seen!\\



The de-facto face of ''Hearthstone'', Harth Stonebrew was made available to players who purchased the ''Voyage to the Sunken City'' Tavern Pass.
----

!!Headmaster Kel'thuzad
-->''Welcome back to the Battlegrounds! Are you ready to be victorious?''
Scholomance Academy is hosting a grand ball, complete with Battlegrounds! Make sure you try the punch- just ignore the rumors of the school's headmaster using necromantic magicks to give it a special kick.\\

to:

The de-facto face of ''Hearthstone'', Harth Stonebrew This youthful, life-of-the-party take on Medivh was initially created for the ''One Night in Karazhan'' Solo Adventure, and was originally made available to players who purchased the ''Voyage to the Sunken City'' Tavern Pass.
----

!!Headmaster Kel'thuzad
-->''Welcome back to the Battlegrounds! Are you ready to be victorious?''
Scholomance Academy is hosting a grand ball, complete with Battlegrounds! Make sure you try the punch- just ignore the rumors
as part of the school's headmaster using necromantic magicks to give it a special kick.limited-time Hallow's End-themed cosmetic bundle in November 2021.\\



This human form of Kel'thuzad, created for the ''Scholomance Academy'' expansion, was made available as part of the "Scholomance Ball" cosmetic bundle.
----

!!Ve'nari
!!!'''Voiced by:''' Aysha Selim (EN)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/venari_full.jpg]]
[[caption-width-right:350:Ah! A new commander. Let us see how long you last...]]
A broker- a humanoid energy being native to an unnamed region of the Warcraft universe's land of the dead, the Shadowlands- that can usually be found in her refuge in the Maw. A secretive trader of information by trade, it seems she's recently taken to tending bar.\\

to:

This human form of Kel'thuzad, created for the ''Scholomance Academy'' expansion, was made available as part of the "Scholomance Ball" cosmetic bundle.
----

!!Ve'nari
!!!'''Voiced by:''' Aysha Selim (EN)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/venari_full.jpg]]
[[caption-width-right:350:Ah! A new commander. Let us see how long you last...]]
A broker- a humanoid energy being native to an unnamed region of the Warcraft universe's land of the dead, the Shadowlands- that can usually be found in her refuge in the Maw. A secretive trader of
''For information by trade, it on Medivh, see [[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]].''

!!Greatfather Boom
-->''New game means new things to blow up! Heheheh... Well? What're ya waiting for?''
It
seems she's recently taken Dr. Boom's in a festive mood, having dressed up as Greatfather Winter to tending bar.celebrate Winter's Veil! ...No, wait, he's just stealing the Feast and blowing everything up as usual.\\



Hailing from the ''Shadowlands'' expansion from ''World of Warcraft'', Ve'nari was made available prior to the launch of ''United in Stormwind'', both as a standalone purchase and as a bonus for pre-ordering that expansion's Mega Bundle.
----

!!Wrathion
-->''The black prince welcomes you to the battlegrounds.''
One of the last of the Black Dragonflight, Wrathion works from the shadows creating plans with the intent of redeeming his flight and protecting Azeroth.\\

to:

Hailing from the ''Shadowlands'' expansion from ''World of Warcraft'', Ve'nari Greatfather Boom was initially made available prior to the launch in December 2021 as part of ''United in Stormwind'', both as a standalone purchase and as a bonus bundle for pre-ordering that expansion's Mega Bundle.
----

!!Wrathion
-->''The black prince welcomes you to the battlegrounds.''
One of the last of the Black Dragonflight, Wrathion works from the shadows creating plans with the intent of redeeming his flight and protecting Azeroth.
year's Winter's Veil event.\\



Wrathion was first made available in a mega bundle featuring Fire Festival-themed hero skins in July 2022.
----
[[/folder]]

!!Battlegrounds Heroes
!!!General
* AntiFrustrationFeatures:
** With the addition of Pirates in June of 2020, Battlegrounds was changed to only use five tribes at once each game instead of all of them. This helps prevent bad RNG from keeping you out of your desired build, since otherwise the pool would be too big. Additionally, heroes tied to a specific tribe are exempt from the pool if their tribe is out and The Rat King won't cycle to the excluded tribe on his Hero Power.
** As of 2023, certain heroes that rely on synergies that are more powerful in certain tribes, such token generation or Deathrattles, will no longer be available if there are no tribes in the game that support that synergy.
** Buddy generation effects such as E.T.C.'s Hero Power or Friend of A Friend cannot generate Buddies that tie to specific Hero Power (like Crazed Monkey, a Buddy who can only work with Bananas), reducing the pool of bad outcomes.
* AscendedExtra: While most of the Heroes are important characters, a great number of Battlegrounds heroes were one-off bosses from previous expansions, like Queen Wagtoggle and The Rat King.
* {{Familiar}}: From January 2022 to May 2022, Battlegrounds had a 'Buddy' system. Every hero had a special Buddy minion that synergized with their gameplay and was generated after completing hero-specific objectives. Buddies' surprisingly high power level, combined with other changes to the game mode, wound up notably warping matches to the point that they were eventually removed, though whether the change is for good remains to be seen.
* FlatCharacter: There are no voice lines or verbal emotes in this mode, giving each character essentially no personality.
* FunctionalMagic: The late 2023 update added 'spells' to the tavern, with variable gold cost and 1 spell (of your same tavern tier or lower) being guaranteed to show up after each refresh. Unlike spellcrafts, you can stockpile them for later user if you choose to do so. The effects range from stat buffs to giving divine shield to a minion, discover a minion of your most common tribe or make a minion in the tavern golden.
* PutOnABus: Quite a few heroes are removed from the roster, oftentimes because of being [[PowerCreep left in the dust too hard to make a comeback]] or [[TooPowerfulToLive having the exact opposite problem]]. They do sometimes [[TheBusCameBack come back]] more than often completely reworked.

[[folder:A - E]]
!!A. F. Kay
Formerly one of Tirion Fordring's "Raid members" in the first ''Knights of the Frozen Throne'' encounter, she reappeared as a boss in Dungeon Run. As a Battlegrounds hero, A. F. Kay somewhat mirrors her boss encounter. Her passive Hero Power, ''Procrastinate'', causes her to skip her first two turns. However, on her third turn she's allowed to Discover two Tier 3 minions for free.\\

to:

Wrathion was first made available in a mega bundle featuring Fire Festival-themed hero skins in July 2022.
----
[[/folder]]

!!Battlegrounds Heroes
!!!General
* AntiFrustrationFeatures:
** With the addition of Pirates in June of 2020, Battlegrounds was changed to only use five tribes at once each game instead of all of them.
''For information on Dr. Boom, see [[Characters/HearthstoneHeroesOfWarcraftHeroCards Hero Cards]].''

!!Harth Stonebrew
-->''The competition's fierce tonight!''
This helps prevent bad RNG from keeping you out mysterious, but jovial dwarven innkeeper has always had his doors open for a good round of your desired build, since otherwise Hearthstone, but it looks like he's opened the pool would be too big. Additionally, heroes tied to a specific tribe are exempt from floodgates and let his tavern become the pool if their tribe is out and The Rat King won't cycle to the excluded tribe on his Hero Power.
** As of 2023, certain heroes that rely on synergies that are more powerful in certain tribes, such token generation or Deathrattles, will no longer be available if there are no tribes in the game that support that synergy.
** Buddy generation effects such as E.T.C.'s Hero Power or Friend of A Friend cannot generate Buddies that tie to specific Hero Power (like Crazed Monkey, a Buddy who can only work with Bananas), reducing the pool of bad outcomes.
* AscendedExtra: While most
home of the Heroes are important characters, a great number of Battlegrounds heroes were one-off bosses from previous expansions, like Queen Wagtoggle and The Rat King.
* {{Familiar}}: From January 2022 to May 2022, Battlegrounds had a 'Buddy' system. Every hero had a special Buddy minion that synergized with their gameplay and was generated after completing hero-specific objectives. Buddies' surprisingly high power level, combined with other changes to the game mode, wound up notably warping matches to the point that they were eventually removed, though whether the change is for good remains to be seen.
* FlatCharacter: There are no voice lines or verbal emotes in this mode, giving each character essentially no personality.
* FunctionalMagic: The late 2023 update added 'spells' to the tavern, with variable gold cost and 1 spell (of your same tavern tier or lower) being guaranteed to show up after each refresh. Unlike spellcrafts, you can stockpile them for later user if you choose to do so. The effects range from stat buffs to giving divine shield to a minion, discover a minion of your most common tribe or make a minion in the tavern golden.
* PutOnABus: Quite a few heroes are removed from the roster, oftentimes because of being [[PowerCreep left in the dust too hard to make a comeback]] or [[TooPowerfulToLive having the exact opposite problem]]. They do sometimes [[TheBusCameBack come back]] more than often completely reworked.

[[folder:A - E]]
!!A. F. Kay
Formerly one of Tirion Fordring's "Raid members" in the first ''Knights of the Frozen Throne'' encounter, she reappeared
Battlegrounds, as a boss in Dungeon Run. As a Battlegrounds hero, A. F. Kay somewhat mirrors her boss encounter. Her passive Hero Power, ''Procrastinate'', causes her to skip her first two turns. However, on her third turn she's allowed to Discover two Tier 3 minions for free.\\well!\\



Her buddy, Snack Vendor, was a Tier 4 5/4 that gave your Tier 3 minions +1/+2 at the end of your turn, with the Golden version give +2/+4.
----
* BigEater: She's always chowing down on conjured cupcakes and donuts.
* LethalJokeCharacter: She can't take any actions on her first two turns (aside from Freezing the tavern), forcing her to take whatever damage is incoming. That said, that's only going to be ~5 damage on average. The trade-off for starting with two powerful minions and some free time to cut down on the cost of upgrading your tavern is well worth it.
* {{Nerf}}: Kay's initial release version proved to be a bit too lethal for a LethalJokeCharacter, so her Hero Power was changed to only give her Tier 3 minions as opposed to a Tier 3 and a Tier 4. However, this isn't necessarily seen as a nerf actually, as build-defining minions like Cobalt Guardian are both on Tier 3. Since having two Tier 3 minions on Turn 3 makes it likely for A. F. Kay to win the next rounds, she can make full use of win-more minions like Hangry Dragon as well.
* {{Stripperific}}: Her outfit isn't exactly up to par for being in the middle of Northrend on her artwork. She's wearing essentially a ChainmailBikini with an exposed stomach for good measure.

!!Al'Akir the Windlord
The Elemental Lord of the Winds. His Hero Power, ''Swatting Insects'', gives his left-most minion at the start of combat Windfury, Taunt and Divine Shield.\\

to:

Her buddy, Snack Vendor, The de-facto face of ''Hearthstone'', Harth Stonebrew was a Tier 4 5/4 that gave your Tier 3 minions +1/+2 at initially made available to players who purchased the end of your turn, with ''Voyage to the Golden version give +2/+4.
----
* BigEater: She's always chowing down on conjured cupcakes and donuts.
* LethalJokeCharacter: She can't take any actions on her first two turns (aside from Freezing the tavern), forcing her to take whatever damage is incoming. That said, that's only going to be ~5 damage on average. The trade-off for starting with two powerful minions and some free time to cut down on the cost of upgrading your tavern is well worth it.
* {{Nerf}}: Kay's initial release version proved to be a bit too lethal for a LethalJokeCharacter, so her Hero Power was changed to only give her Tier 3 minions as opposed to a Tier 3 and a Tier 4. However, this isn't necessarily seen as a nerf actually, as build-defining minions like Cobalt Guardian are both on Tier 3. Since having two Tier 3 minions on Turn 3 makes it likely for A. F. Kay to win the next rounds, she can make full use of win-more minions like Hangry Dragon as well.
* {{Stripperific}}: Her outfit isn't exactly up to par for being in the middle of Northrend on her artwork. She's wearing essentially a ChainmailBikini with an exposed stomach for good measure.

!!Al'Akir the Windlord
The Elemental Lord of the Winds. His Hero Power, ''Swatting Insects'', gives his left-most minion at the start of combat Windfury, Taunt and Divine Shield.
Sunken City'' Tavern Pass.\\



His buddy, Spirit of Air, was a Tier 3 6/4 Elemental that gave a random friendly minion Windfury, Divine Shield, and Taunt on death with the Golden version gave 2 random minions.
----
* BlowYouAway: What his Hero Power symbolizes.

!!Alexstrasza
The Lifebinder, Queen of Dragons and former Aspect of Life on Azeroth. Her Hero Power, ''Queen of Dragons'', allows the player to Discover 2 Dragons after upgrading Bob's Tavern to Tier 5.\\

to:

His buddy, Spirit ''For information on Harth, see [[Characters/HearthstoneHeroesOfWarcraftSecondaryCharacters Secondary Characters]].''

!!Headless Horseman
-->''Ah, the Battlegrounds, a great martial contest. Get your head on straight, you must be at your best.''
Once a mere knight
of Air, was a Tier 3 6/4 Elemental that gave a random friendly minion Windfury, Divine Shield, and Taunt on death the Silver Hand, Sir Thomas Thompson's encounter with the Golden version gave 2 random minions.
----
* BlowYouAway: What
Scarlet Monestary led him to be damned. Now a Death Knight relieved of his Hero Power symbolizes.

!!Alexstrasza
head, the Headless Horseman bartends to ensure you remain ahead. The Lifebinder, Queen of Dragons and former Aspect of Life on Azeroth. Her Hero Power, ''Queen of Dragons'', allows Headless Horseman was made available to those who participated in the player to Discover 2 Dragons after upgrading Bob's Tavern to Tier 5.Battle Bash for Hallow's End 2022.\\



Her buddy, Vaelastrasz, was a Tier 3 5/3 Dragon that has a Battlecry to add a random Dragon of your current Tavern Tier to your hand with the Golden version add 2 Dragons.
----
* GatheringSteam: Alexstrasza's Hero Power encourages the player to aggressively level up to Tier 5, which then rewards the player with 2 Dragons, most likely Tier 5 since you're very likely the only hero that gets access to them.
* MagikarpPower: Rushing Tavern Tiers to make use of her Hero Power means Alexstrasza will likely end up getting smacked around quite a bit in the early- and mid-game, but once she gets her precious tier 5, the free Dragons she gets can often be enough to return the favor later on.
* SeahorsesAreDragons: Her Seadragon skin turns her into a massive seahorse.

!!Ambassador Faelin
The investor for the expedition to Zin-Azshari. Faelin's hero power is ''Expedition Plans'', which causes him to skip his first turn but lets him Discover a tier 2, 4, and 6 minion to add to his hand once he reaches that Tavern Tier.\\

to:

Her buddy, Vaelastrasz, was a Tier 3 5/3 Dragon that has a Battlecry ''For information on the Headless Horseman, see [[Characters/HearthstoneHeroesOfWarcraftHeroCards Hero Cards]].''

!!Headmaster Kel'thuzad
-->''Welcome back
to add a random Dragon of your current Tavern Tier the Battlegrounds! Are you ready to your hand be victorious?''
Scholomance Academy is hosting a grand ball, complete
with Battlegrounds! Make sure you try the Golden version add 2 Dragons.
----
* GatheringSteam: Alexstrasza's Hero Power encourages
punch- just ignore the player to aggressively level up to Tier 5, which then rewards rumors of the player with 2 Dragons, most likely Tier 5 since you're very likely the only hero that gets access school's headmaster using necromantic magicks to them.
* MagikarpPower: Rushing Tavern Tiers to make use of her Hero Power means Alexstrasza will likely end up getting smacked around quite
give it a bit in the early- and mid-game, but once she gets her precious tier 5, the free Dragons she gets can often be enough to return the favor later on.
* SeahorsesAreDragons: Her Seadragon skin turns her into a massive seahorse.

!!Ambassador Faelin
The investor for the expedition to Zin-Azshari. Faelin's hero power is ''Expedition Plans'', which causes him to skip his first turn but lets him Discover a tier 2, 4, and 6 minion to add to his hand once he reaches that Tavern Tier.
special kick.\\



His buddy is Submersible Chef, a Tier 4 4/3 that added a random Tier 1, 3, and 5 minion to your hand with the Golden version add 2 random minions.
----
* CrazyPrepared: His hero power represents him taking an extra turn to prepare before setting off for his expedition.

!!Aranna Starseeker
The younger sister of Elise Starseeker and a demon hunter in training. Aranna's Hero Power, ''Demon Hunter Training'', has no effect initially. After 16 friendly minions attack, it changes to ''Spectral Sight'', a passive power that makes her first minion purchased from bob's tavern free each turn.\\

to:

His buddy is Submersible Chef, a Tier 4 4/3 that added a random Tier 1, 3, and 5 minion to your hand with This human form of Kel'thuzad, created for the Golden version add 2 random minions.
----
* CrazyPrepared: His hero power represents him taking an extra turn to prepare before setting off for his expedition.

!!Aranna Starseeker
The younger sister
''Scholomance Academy'' expansion, was initially made available as part of Elise Starseeker and a demon hunter in training. Aranna's Hero Power, ''Demon Hunter Training'', has no effect initially. After 16 friendly minions attack, it changes to ''Spectral Sight'', a passive power that makes her first minion purchased from bob's tavern free each turn.the "Scholomance Ball" cosmetic bundle.\\



Her Hero power used to activate after 5 refreshes, which changed it to Spectral Sight and made bob's tavern always have 7 minions.

to:

Her Hero power used to activate after 5 refreshes, which changed it to Spectral Sight ''For information on Kel'thuzad, see [[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]].''

!!Kalecgos
-->''Let us see how your magic fares in combat.''
A blue dragon
and successor to the fallen Malygos as leader of the blue dragonflight and (for a time) Aspect of Magic. In ''Battlegrounds'', he bartends as his mortal form, a half-human/half-elf named "Kalec." Kalecgos was originally made bob's tavern always have 7 minions.purchasable in the shop in October 2023.\\



''For information on Kalecgos, see [[Characters/HearthstoneHeroesOfWarcraftDalaranHeistBosses Dalaran Heist Bosses]], in the Violet Citadel folder.''

!!Lady Deathwhisper
-->''Arise. Your first combat draws near.''
The powerful lich leading the Cult of the Damned also bartends on the side, apparently. If you're not interested in becoming a member, you might wanna use a coaster. Lady Deathwhisper was made available to those who paid to upgrade their Battlegrounds Track in Season 3 and reached level 20.\\




Her buddy was Skibb, Demon Hunter, a Tier 1 4/4 that set the cost of Refresh to 0 after you played a minion with the Golden version set the cost of the next 2 Refresh to 0.

to:

\nHer buddy was Skibb, Demon Hunter, a Tier 1 4/4 that set ''For information on Lady Deathwhisper, see [[Characters/HearthstoneHeroesOfWarcraftBosses Bosses]], in the cost of Refresh to 0 after you played a minion with the Golden version set the cost Knights of the next 2 Refresh to 0.Frozen Throne folder.''

!!Lillian Singh
-->''The sky is alight. Let the games begin.''
A fireworks vendor who peddles her wares in Stormwind during Peon Day and the Midsummer Fire Festival. Lillian Singh was originally made available in the shop for the 2023 Fire Festival.



* BalanceBuff:
** Her true Hero Power initially came up a bit too late, so with the July 2020 update, she now only needs to Refresh 5 instead of 7 times to unlock it.
** The reward was still a bit underwhelming, so she was buffed in August of 2022 to '''always''' have 7 minions in the tavern, instantly restocking whenever one is bought.
** Then it was completely revamped in June 2023 by giving her a free minion purchase every turn after 16 friendly minions attacked.
* MagikarpPower: She starts with no Hero Power until 16 minions attack. However, at that point she gets a ''massive'' tempo boost with a free purchase for whatever minion she wants in bob's tavern.
* TransformationSequence: She starts the game as a normal night elf. After activating her Hero Power, she transforms into her {{horned|Humanoid}} demon hunter form.

!!Arch-Villain Rafaam
Supreme archaeologist and leader of the League of E.V.I.L., Rafaam's Hero Power, ''I'll Take That!'', costs 1 Gold and gives him a regular copy of the first minion he kills in the next combat.\\
\\
His buddy, Loyal Henchman, is a tier 3 4/6 that gave him a copy of the second minion he kills each combat, with the Golden version add 2 copies.

to:

* BalanceBuff:
** Her true Hero Power initially came up
AscendedExtra: Similarly to Elder Starsong, Lillian is a bit too late, so with the July 2020 update, she now ''very'' minor vendor that only needs to Refresh 5 instead appears in ''[=WoW=]'' for certain holidays. With hero and bartender versions of 7 times to unlock it.
** The reward was still a bit underwhelming, so
Ragnaros already available, however, she was buffed in August of 2022 to '''always''' have 7 minions in the tavern, instantly restocking whenever one is bought.
** Then it was completely revamped in June 2023 by giving her a free minion purchase every turn after 16 friendly minions attacked.
* MagikarpPower: She starts with no Hero Power until 16 minions attack. However, at that point she gets a ''massive'' tempo boost with a free purchase for whatever minion she wants in bob's tavern.
* TransformationSequence: She starts the game as a normal night elf. After activating her Hero Power, she transforms into her {{horned|Humanoid}} demon hunter form.

!!Arch-Villain Rafaam
Supreme archaeologist and leader of the League of E.V.I.L., Rafaam's Hero Power, ''I'll Take That!'', costs 1 Gold and gives him a regular copy of the first minion he kills in
probably chosen because she's the next combat.\\
\\
His buddy, Loyal Henchman, is a tier 3 4/6 that gave him a copy of
best representative for the second minion he kills each combat, with Fire Festival.

!!Macey Jinglepocket
-->''Happy Winter Veil, future champion.''
A goblin who works as a vendor for Smokywood Pastures, selling food and drink of all kinds to travelers in Ironforge during
the Golden version add 2 copies.Feast of Winter Veil. Macey Jinglepocket was made available to those who participated in the Battle Bash for Winter's Veil 2022.



* CrutchCharacter: Downplayed. Rafaam is especially powerful in the early-game, when he gets minions for free to quickly build a full warband. While it's still possible to get useful triples from minions like Spawn of N'Zoth in the mid-game, getting a useful minion in the late-game becomes less likely, and his Hero Power becomes more of a tool to store Gold.
* DittoFighter: In a sense. Rafaam can steal whatever he first killed, which means a lucky turn can give you a combination of multiple powerful minions. Usually his Hero Power is just used as a way to stock up Battlecries and easy extra money.
* {{Foil}}: Tess Greymane's Hero Power works similar to Rafaam's in a way that she can copy her opponent. However, while Rafaam is very strong in the early-game, Tess is far stronger in the late-game, because the opponent cannot play around her Hero Power as well as against Rafaam, while she cannot make much use out of her power in the early-game , due to less synergy in early warbands and the number of minions that can show up being limited to the Tavern Tier.
* ImpossibleThief: He steals ''your minions''. Well, technically, he creates a copy of them (and sold copies will add to the minion pool), but this made him the only other hero who still potentially had access to Amalgams (if he manages to steal one from The Curator) and could even triple them until the introduction of Murozond, Amalgadon and Tess.
** To prevent his hero power from being too overpowered, Rafaam only grabs the leftmost minion if two of them are killed by a HerdHittingAttack (from Red Whelp, Cave Hydra or Foe Reaper 9000).

!!Bru'kan
A medicine man of the Darkspear tribe and the mentor of Rokara. Bru'kan's free hero power is ''Embrace the Elements'', which lets him choose one of four elements to call upon at the start of next combat; ''Earth Invocation'', which gives four random friendly minions a Deathrattle that summons a 1/1 Elemental; ''Fire Invocation'', which doubles his leftmost minion's attack; ''Water Invocation'', which gives his rightmost minion +3 Health and Taunt; and ''Lightning Invocation'', which deals 1 damage to five random enemies.\\

to:

* CrutchCharacter: Downplayed. Rafaam is especially powerful in AscendedExtra: Yet another minor holiday-related NPC from ''[=WoW=]'' given the early-game, when he gets minions for free to quickly build Bartender treatment.
* PunnyName: Her first name, like all the other Smokywood Pastures vendors, is
a full warband. While play on a real-life retail chain. In her case, it's still possible to get useful triples from minions like Spawn Macy's.

!!Neptulon
-->''Together, we shall cleanse the waters
of N'Zoth the Battlegrounds!''
As the Elemental Lord of water, Neptulon certainly knows a thing or two about drinks. Water's on the house! Neptulon was originally made available
in the mid-game, getting a useful minion shop in the late-game becomes less likely, and his Hero Power becomes more of a tool to store Gold.
* DittoFighter: In a sense. Rafaam can steal whatever he first killed, which means a lucky turn can give you a combination of multiple powerful minions. Usually his Hero Power is just used as a way to stock up Battlecries and easy extra money.
* {{Foil}}: Tess Greymane's Hero Power works similar to Rafaam's in a way that she can copy her opponent. However, while Rafaam is very strong in the early-game, Tess is far stronger in the late-game, because the opponent cannot play around her Hero Power as well as against Rafaam, while she cannot make much use out of her power in the early-game , due to less synergy in early warbands and the number of minions that can show up being limited to the Tavern Tier.
* ImpossibleThief: He steals ''your minions''. Well, technically, he creates a copy of them (and sold copies will add to the minion pool), but this made him the only other hero who still potentially had access to Amalgams (if he manages to steal one from The Curator) and could even triple them until the introduction of Murozond, Amalgadon and Tess.
** To prevent his hero power from being too overpowered, Rafaam only grabs the leftmost minion if two of them are killed by a HerdHittingAttack (from Red Whelp, Cave Hydra or Foe Reaper 9000).

!!Bru'kan
A medicine man of the Darkspear tribe and the mentor of Rokara. Bru'kan's free hero power is ''Embrace the Elements'', which lets him choose one of four elements to call upon at the start of next combat; ''Earth Invocation'', which gives four random friendly minions a Deathrattle that summons a 1/1 Elemental; ''Fire Invocation'', which doubles his leftmost minion's attack; ''Water Invocation'', which gives his rightmost minion +3 Health and Taunt; and ''Lightning Invocation'', which deals 1 damage to five random enemies.
June 2022.\\



His buddy was Spirit Raptor, a Tier 3 3/2 that remembered each new Invocation you cast and repeated them on death with the Golden version cast twice each of the Invocations.

to:

His buddy ''For information on Neptulon, see [[Characters/HearthstoneHeroesOfWarcraftSecondaryCharacters Secondary Characters]], in the Zin-Azshari folder.''

!!Paparazzo Gro'kan
-->''Alright, all ready? Let's get this show on the road!''
An orc paparazzo chasing after scoops regarding the Legendary bands participating in the Festival of Legends. She's not opposed to more ''official'' gigs, though. Gro'kan
was Spirit Raptor, made available to those who paid to upgrade their Battlegrounds Track during Season 4 and reached level 20.\\
\\
In Constructed, she's represented by the neutral ''Festival of Legends'' minion Paparazzi,
a Tier 3 3/2 mana 3/4 that remembered each new Invocation you cast and repeated them on death with the Golden version cast twice each of the Invocations.Discovers a Legendary minion.



* AllYourPowersCombined: His Hero Power is suspiciously similar to the Hero Power of heroes that have been removed for being too weak: Fire is extremely similar to Putricide, Earth is the Elemental version of Giantfin and Lightning is basically a slightly less reliable version of Nefarian's Hero Power
* ElementalPowers: Each of his Invocations are one of the primary elements.
* HerdHittingAttack: ''Lightning Invocation'' damages up to five random enemies.

!!Captain Eudora
A freelance vulpera pirate. Her Hero Power is ''Buried Treasure'', which costs 1 Gold and does nothing initially. However, every 5th cast will dig up a random Golden minion from her current Tavern Tier or lower.\\
\\
Her buddy was Dagwik Stickytoe, a Tier 3 5/5 that gave a random Golden minion +5/+5 at the end of your turn with the Golden version gave +10/+10.

to:

* AllYourPowersCombined: His Hero Power is suspiciously similar to the Hero Power of heroes that have been removed for AscendedExtra: Went from being too weak: Fire is extremely similar to Putricide, Earth is the Elemental version of Giantfin and Lightning is basically a slightly less reliable version of Nefarian's Hero Power
* ElementalPowers: Each of his Invocations are one of the primary elements.
* HerdHittingAttack: ''Lightning Invocation'' damages up to five random enemies.

!!Captain Eudora
A freelance vulpera pirate. Her Hero Power is ''Buried Treasure'', which costs 1 Gold and does nothing initially. However, every 5th cast will dig up a random Golden minion
mere common neutral from her current Tavern Tier or lower.\\
\\
Her buddy was Dagwik Stickytoe,
''Festival of Legends'' to a Tier 3 5/5 that gave a random Golden minion +5/+5 full-on bartender in ''Battlegrounds''.

!!Radnar Shredaxe
-->''Make! Some! NOISE!''
A Dark Iron dwarf heavy metal guitarist performing
at the end Festival of your turn with Legends. He's quite friendly, despite the Golden version gave +10/+10.gruesome makeup. Radnar was originally made available in the shop in April 2023.



* LuckBasedMission: The Golden minion she gets is entirely random (though limited to Bob's current tier). While a triple reward for playing a Golden minion is guaranteed, the Golden minion she gets can either be a really good or a ''[[CriticalFailure really bad]]'' investment.
* {{Nerf}}: Eudora could potentially get a golden Tier 3 and a Tier 4 minion by turn 4, considerably speeding up the game and giving her an edge on par with pre-nerf A. F. Kay, ''while still being able to build a warband'', making her the hero with the highest winrate after Hooktusk was nerfed. In August 2020, Blizzard increased the number of casts to get a golden minion by 1.
* PirateBooty: What her Hero Power represents.

!!Captain Hooktusk
A troll pirate captain who always [[BlatantLies fights fair.]] ''Promeeese''. Her free Hero Power is ''Trash for Treasure'', which destroys a friendly minion and allows you to pick one of two minions from a lower Tavern Tier to take in exchange.\\

to:

* LuckBasedMission: The Golden minion she gets is entirely random (though limited to Bob's current tier). While
!!Soulciologist Malicia
-->''What chaos will we create today?''
Formerly an instructor at Scholomance Academy, the high elf Malicia continues her research into manipulating souls while also training would-be members of the Cult of the Damned. Perhaps bartending acts as
a triple reward way for playing a Golden minion is guaranteed, her to scout out new recruits... or get her hands on more souls. Malicia was originally made available as part of the Golden minion she gets can either be a really good or a ''[[CriticalFailure really bad]]'' investment.
* {{Nerf}}: Eudora could potentially get a golden Tier 3 and a Tier 4 minion by turn 4, considerably speeding up the game and giving her an edge on par with pre-nerf A. F. Kay, ''while still being able to build a warband'', making her the hero with the highest winrate after Hooktusk was nerfed. In August 2020, Blizzard increased the number of casts to get a golden minion by 1.
* PirateBooty: What her Hero Power represents.

!!Captain Hooktusk
A troll pirate captain who always [[BlatantLies fights fair.]] ''Promeeese''. Her free Hero Power is ''Trash for Treasure'', which destroys a friendly minion and allows you to pick one of two minions from a lower Tavern Tier to take
Forbidden Library mega bundle in exchange.May 2023.\\



Her buddy was Raging Contender, a Tier 5 5/3 that allow you to gain Gold equal to the minion removed by her Hero Power's Tavern Tier with the Golden version allow you to gain double the amount. The old version of her Buddies allow her hero power to offer 3 options instead of 2 and 4 options in the golden version.

to:

Her buddy was Raging Contender, Malicia is also a Tier 5 5/3 card in Constructed, from the ''Scholomance Academy'' set. She's a 7 mana 5/5 Demon Hunter/Warlock legendary that allow you to gain Gold equal to the minion removed by her Hero Power's Tavern Tier summons a 3/3 Soul with the Golden version allow you to gain double the amount. The old version of her Buddies allow her hero power to offer 3 options instead of 2 and 4 options Rush for each Soul Fragment in the golden version.your deck.



* {{Foil}}:
** Hooktusk's Hero Power contrasts Elise's one, which also has a Discover mechanic. However, Elise can only Discover one minion for each tier and she has to pay 2 Gold for a minion in Bob's Tavern, while Hooktusk can Discover a minion each round.
** With the July 2020 update, her Hero Power resembles Malygos' one, except he can use his on Bob's offered minions as well, and the new minion is from the same Tavern tier. However, Hooktusk gets the minion in her hand, allowing her to use potential Battlecries or buff effects from minions on the board like from Mama Bear.
** Her Hero Power is the opposite of Galakrond's. While she can only use her Hero Power on her own minions, Galakrond can only use his on Bob's offered minions. Galakrond transforms the minion into one of a higher tier, while Hooktusk can only downgrade her minions.
* HumanResources: Her Hero Power recycles a minion to get another one.
* MasterOfAll: Hooktusk's Hero Power is universally good, no matter which kind of warband the player eventually decides to play, and no matter at what stage of the game. Since she can control the tier of the minion she gets, she is extremely versatile.
* {{Nerf}}: Hooktusk used to be able to Discover the minion she gets from her Hero Power. As this proved to be far too consistently powerful, the Discover mechanic was scrapped and added more randomness to her playstyle. In November 2020, she got her original Hero Power back, but with a Gold cost attached to it. Later, her hero power was slightly reworked, now being free, but making it so that she can only take one of two minions rather than three.
* WalkThePlank: Her Hero Power is depicted as this (specifically taking its art from the Rogue card Walk the Plank).
* YouHaveOutlivedYourUsefulness: Like the old version of Sylvanas, Hooktusk is based on removing a worthless or unscaling friendly minion for a buff.

!!Cap'n Hoggar
A gnoll pirate captain, Hoggar started life as [[GameBreaker/HearthstoneHeroesOfWarcraft one of the most powerful and popular pirate minions in the entire game until his removal]]. Since then, he made his way to the list of playable heroes instead. His Hero Power is ''I’m the Cap’n Now'', a passive that refunds 1 gold each time he purchases a pirate minion.

to:

* {{Foil}}:
** Hooktusk's Hero Power contrasts Elise's one, which also has a Discover mechanic. However, Elise can only Discover one minion for each tier and
AscendedExtra: Malicia's history with Scholomance was already present when she has to pay 2 Gold for a minion in Bob's Tavern, while Hooktusk can Discover a minion each round.
** With the July 2020 update, her Hero Power resembles Malygos' one, except he can use his on Bob's offered minions as well, and the new minion is from the same Tavern tier. However, Hooktusk gets the minion in her hand, allowing her to use potential Battlecries or buff effects from minions on the board like from Mama Bear.
** Her Hero Power is the opposite of Galakrond's. While
appeared during ''Cataclysm'', but otherwise she can only use her Hero Power on her own minions, Galakrond can only use his on Bob's offered minions. Galakrond transforms the minion into one of a higher tier, while Hooktusk can only downgrade her minions.
* HumanResources: Her Hero Power recycles a minion to get
was just another one.
NPC to kill for a quest. The ''Scholomance Academy'' expansion rewinds time to when she was actually working as an instructor, and gave her the title of "Soulciologist" to fit with the Soul Fragment theme.
* MasterOfAll: Hooktusk's Hero Power is universally good, no matter BerserkButton: Call her study a "soft science", and you might end up in a Soul Fragment yourself.
* CompositeCharacter: Her Soul Fragments,
which kind of warband the player eventually decides to play, are a major Demon Hunter and no matter at what stage of the game. Since she Warlock theme for this set. They're Casts When Drawn spells that restore 2 health, and can control the tier of the minion she gets, she is extremely versatile.
* {{Nerf}}: Hooktusk
be used as a resource to be able to Discover the minion she gets use certain Battlecries. They combine two mechanics from her Hero Power. As this proved to be far too consistently powerful, the Discover [=WoW=]: Soul Shards, which are a Warlock-specific secondary resource, and actual Soul Fragments, which are a side DH mechanic was scrapped and added more randomness to her playstyle. In November 2020, she got her original Hero Power back, but with a Gold cost attached to it. Later, her hero power was slightly reworked, now being free, but making it so that she restore health.
* PunnyName: ''Soul''ciologist.
* SoulPower: She traps souls in fragmented gems, and
can only take one of two minions rather than three.
* WalkThePlank: Her Hero Power is depicted as this (specifically taking its art from the Rogue card Walk the Plank).
* YouHaveOutlivedYourUsefulness: Like the old version of Sylvanas, Hooktusk is based on removing a worthless or unscaling friendly minion
use them for a buff.

!!Cap'n Hoggar
various spells or healing.

!!Sparkle
-->''Ready to stomp them?''
A gnoll pirate captain, Hoggar started life tiny red dragon who finds that bartending is her time to... sparkle. Sparkle was originally made available as [[GameBreaker/HearthstoneHeroesOfWarcraft one part of the most powerful and popular pirate minions a Lunar New Year bundle in the entire game until his removal]]. Since then, he made his way to the list of playable heroes instead. His Hero Power is ''I’m the Cap’n Now'', a passive that refunds 1 gold each time he purchases a pirate minion.shop in January 2024.



* {{Foil}}:His hero power could be considered one to Chenvaala. While Chenvaala's hero power discounts 3 gold off tarvern upgrades based on elementals purchased, Hoggar gives 1 gold back for each pirate minion he purchased (so a total of 3 gold if he purchase 3 pirates off the tavern).
* CharacterSelectForcing: You pretty much need to play pirates if you want to make use of his hero power at all.
* DifficultButAwesome: Just like other tribal heroes, Hoggar requires a specific minion type( pirates) to make the most use out of his hero power. If the tavern is particularly unkind and doesn't offer any, he is essentially playing with no hero power.If he find pirates, his hero power synergy with them will quickly create a unstoppable board.
* PromotedToPlayable: As noted above, Hoggar was originally a tier 5 legendary pirate minion that was eventually booted from the game. As a result, he was re-added as a playable hero with his hero power being the exact same one he had as a minion.
!!Cariel Roame
A freshly-anointed Paladin of the Silver Hand and daughter to a guard captain in Stormwind. Cariel's Hero Power, ''Conviction'', randomly gives a set number of friendly minions +1/+1; the number of minions is dependent on her Hero Power's Rank, which upgrades with her tavern: at the start of the game, her Hero Power is Rank 1 and only buffs 2 minion, at Tavern Tier 3 it upgrades to Rank 2 and buffs 4 minions, and at Tavern Tier 5 it upgrades to Rank 3 and buffs all minions.\\

to:

* {{Foil}}:His hero power could be considered one to Chenvaala. While Chenvaala's hero power discounts 3 gold off tarvern upgrades based on elementals purchased, Hoggar gives 1 gold back for each pirate minion he purchased (so a total of 3 gold if he purchase 3 pirates off the tavern).
* CharacterSelectForcing: You pretty much need to play pirates if

!!Ve'nari
!!!'''Voiced by:''' Aysha Selim (EN)
-->''Ah! A new commander. Let us see how long
you want to make use of his hero power at all.
* DifficultButAwesome: Just like other tribal heroes, Hoggar requires
last...''
A broker-
a specific minion type( pirates) to make the most use out of his hero power. If the tavern is particularly unkind and doesn't offer any, he is essentially playing with no hero power.If he find pirates, his hero power synergy with them will quickly create a unstoppable board.
* PromotedToPlayable: As noted above, Hoggar was originally a tier 5 legendary pirate minion that was eventually booted from the game. As a result, he was re-added as a playable hero with his hero power
humanoid energy being the exact same one he had as a minion.
!!Cariel Roame
A freshly-anointed Paladin
native to an unnamed region of the Silver Hand and daughter to a guard captain in Stormwind. Cariel's Hero Power, ''Conviction'', randomly gives a set number of friendly minions +1/+1; the number of minions is dependent on her Hero Power's Rank, which upgrades with her tavern: at the start Warcraft universe's land of the game, dead, the Shadowlands- that can usually be found in her Hero Power is Rank 1 and only buffs 2 minion, at Tavern Tier 3 refuge in the Maw. A secretive trader of information by trade, it upgrades seems she's recently taken to Rank 2 and buffs 4 minions, and at Tavern Tier 5 it upgrades to Rank 3 and buffs all minions.tending bar.\\



Her buddy, Captain Fairmount, was a Tier 5 7/5 that allow you to choose whether her Hero Power gives an additional +2 Attack for the rest of the game; or +2 Health. Its old version gave five random friendly minions +1/+1 at the end of your turn and +2/+2 for the Golden version.

to:

Her buddy, Captain Fairmount, Hailing from the ''Shadowlands'' expansion from ''World of Warcraft'', Ve'nari was made available prior to the launch of ''United in Stormwind'', both as a Tier 5 7/5 standalone purchase and as a bonus for pre-ordering that allow you to choose whether her Hero Power gives an additional +2 Attack for the rest of the game; or +2 Health. Its old version gave five random friendly minions +1/+1 at the end of your turn and +2/+2 for the Golden version.expansion's Mega Bundle.



* BalanceBuff: Her former Hero Power used to only buff 1, 3 and then 5 minions.
* MagikarpPower: Her starting hero is very weak. However, it scales throughout the game until it reaches a respectable +7/+7 across the board for 1 Gold.

!!Chenvaala
An ice elemental that was defeated by Madame Lazul. Her Hero Power, ''Avalanche'', reduces the cost of upgrading the Tavern by 3 every time she plays 3 Elementals.\\

to:

* BalanceBuff: Her former Hero Power used
!!Wrathion
-->''The black prince welcomes you
to only buff 1, 3 the Battlegrounds.''
One of the last of the Black Dragonflight, Wrathion works from the shadows creating plans with the intent of redeeming his flight
and then 5 minions.
* MagikarpPower: Her starting hero is very weak. However, it scales throughout the game until it reaches a respectable +7/+7 across the board for 1 Gold.

!!Chenvaala
An ice elemental that was defeated by Madame Lazul. Her Hero Power, ''Avalanche'', reduces the cost
protecting Azeroth. Apparently, bartending happens to be one of upgrading the Tavern by 3 every time she plays 3 Elementals.them.\\



Her buddy, Snow Elemental, was a Tier 3 4/3 Elemental that added an extra frozen Elemental to Bob's Tavern whenever the tavern was refreshed with the Golden version add 2 extra Elementals.

to:

Her buddy, Snow Elemental, Wrathion was first made available in a Tier 3 4/3 Elemental that added an extra frozen Elemental to Bob's Tavern whenever the tavern was refreshed with the Golden version add 2 extra Elementals.mega bundle featuring Fire Festival-themed hero skins in July 2022.



* AntiFrustrationFeatures: Just like Kael'thas, she has a has a unique UI element that shows how close she is to her third Elemental play.
* AwesomeButImpractical: Her Hero Power can massively decrease the cost of upgrading Bob's Tavern... provided she can find Elementals. If the player is unlucky or Elementals are too heavily contested, she basically has no Hero Power.
* BalanceBuff: Chenvaala was by far one of the worst heroes when she was introduced, so her Hero Power's cost reduction was increased subsequently.
* CharacterSelectForcing: You need to play Elementals to see any use out of her Hero Power.
* SequenceBreaking: She can upgrade Bob's Tavern unbelievably fast if she gets multiple Elementals in a row, especially when she finds Sellementals, Gentle Djinnis or Tavern Tempest.
* SignificantAnagram: Chenvaala is an anagram for "avalanche".

!!Cookie the Cook
A piratey Murloc chef in the service of Captain Greenskin and Edwin [=VanCleef=]. Cookie's Hero Power, ''Stir the Pot'', costs nothing and lets him throw a minion in his pot; once three have been put into the pot, Cookie gets to Discover a minion from each of the thrown minion's tribes.\\

to:

[[/folder]]

!!Battlegrounds Heroes
!!!General
* AntiFrustrationFeatures: Just like Kael'thas, she has a has a unique UI element that shows how close she is to her third Elemental play.
* AwesomeButImpractical: Her Hero Power can massively decrease
AntiFrustrationFeatures:
** With
the cost addition of upgrading Bob's Tavern... provided she can find Elementals. If Pirates in June of 2020, Battlegrounds was changed to only use five tribes at once each game instead of all of them. This helps prevent bad RNG from keeping you out of your desired build, since otherwise the player is unlucky or Elementals pool would be too big. Additionally, heroes tied to a specific tribe are too heavily contested, she basically has no exempt from the pool if their tribe is out and The Rat King won't cycle to the excluded tribe on his Hero Power.
** As of 2023, certain heroes that rely on synergies that are more powerful in certain tribes, such token generation or Deathrattles, will no longer be available if there are no tribes in the game that support that synergy.
** Buddy generation effects such as E.T.C.'s Hero Power or Friend of A Friend cannot generate Buddies that tie to specific Hero Power (like Crazed Monkey, a Buddy who can only work with Bananas), reducing the pool of bad outcomes.
* BalanceBuff: Chenvaala AscendedExtra: While most of the Heroes are important characters, a great number of Battlegrounds heroes were one-off bosses from previous expansions, like Queen Wagtoggle and The Rat King.
* {{Familiar}}: From January 2022 to May 2022, Battlegrounds had a 'Buddy' system. Every hero had a special Buddy minion that synergized with their gameplay and
was by far generated after completing hero-specific objectives. Buddies' surprisingly high power level, combined with other changes to the game mode, wound up notably warping matches to the point that they were eventually removed, though whether the change is for good remains to be seen.
* FlatCharacter: There are no voice lines or verbal emotes in this mode, giving each character essentially no personality. That is, except for the Legendary skins, which have voicelines that they can say during specific situations.
* FunctionalMagic: The late 2023 update added 'spells' to the tavern, with variable gold cost and 1 spell (of your same tavern tier or lower) being guaranteed to show up after each refresh. Unlike spellcrafts, you can stockpile them for later user if you choose to do so. The effects range from stat buffs to giving divine shield to a minion, discover a minion of your most common tribe or make a minion in the tavern golden.
* PutOnABus: Quite a few heroes are removed from the roster, oftentimes because of being [[PowerCreep left in the dust too hard to make a comeback]] or [[TooPowerfulToLive having the exact opposite problem]]. They do sometimes [[TheBusCameBack come back]] more than often completely reworked.

[[folder:A - E]]
!!A. F. Kay
Formerly
one of the worst heroes when she was introduced, so her Hero Power's cost reduction was increased subsequently.
* CharacterSelectForcing: You need to play Elementals to see any use out of her Hero Power.
* SequenceBreaking: She can upgrade Bob's Tavern unbelievably fast if she gets multiple Elementals in a row, especially when she finds Sellementals, Gentle Djinnis or Tavern Tempest.
* SignificantAnagram: Chenvaala is an anagram for "avalanche".

!!Cookie the Cook
A piratey Murloc chef
Tirion Fordring's "Raid members" in the service first ''Knights of Captain Greenskin and Edwin [=VanCleef=]. Cookie's the Frozen Throne'' encounter, she reappeared as a boss in Dungeon Run. As a Battlegrounds hero, A. F. Kay somewhat mirrors her boss encounter. Her passive Hero Power, ''Stir the Pot'', costs nothing and lets him throw a minion in his pot; once three have been put into the pot, Cookie gets ''Procrastinate'', causes her to skip her first two turns. However, on her third turn she's allowed to Discover a minion from each of the thrown minion's tribes.two Tier 3 minions for free.\\



His buddy was Sous Chef, a Tier 2 2/5 that let you use your hero power an additional time each turn with the Golden version allow you use your Hero additional 2 times.

to:

His buddy Her buddy, Snack Vendor, was Sous Chef, a Tier 2 2/5 4 5/4 that let you use gave your hero power an additional time each turn Tier 3 minions +1/+2 at the end of your turn, with the Golden version allow you use your Hero additional 2 times.give +2/+4.



* AwesomeButImpractical: His hero power can be this in rare cases when Bob's tavern consists entirely of neutral minions.
* ChefOfIron: The Defias cook, who can still put up quite the fight.
* HumanResources: Cookie can throw his own minions in the "pot" as well.

!!C'Thun
The Old God of Madness and Chaos. His Hero Power is ''Saturday C’Thuns!'', which costs 2 Gold and gives a random minion +1/+1 at the end of your turn, repeating for every turns that passed this game.\\

to:

* AwesomeButImpractical: His hero power can BigEater: She's always chowing down on conjured cupcakes and donuts.
* LethalJokeCharacter: She can't take any actions on her first two turns (aside from Freezing the tavern), forcing her to take whatever damage is incoming. That said, that's only going to
be this in rare cases when Bob's tavern consists entirely of neutral minions.
* ChefOfIron:
~5 damage on average. The Defias cook, who can still put up quite the fight.
* HumanResources: Cookie can throw his own
trade-off for starting with two powerful minions in and some free time to cut down on the "pot" as well.

!!C'Thun
The Old God
cost of Madness and Chaos. His upgrading your tavern is well worth it.
* {{Nerf}}: Kay's initial release version proved to be a bit too lethal for a LethalJokeCharacter, so her
Hero Power is ''Saturday C’Thuns!'', which costs 2 Gold was changed to only give her Tier 3 minions as opposed to a Tier 3 and a Tier 4. However, this isn't necessarily seen as a nerf actually, as build-defining minions like Cobalt Guardian are both on Tier 3. Since having two Tier 3 minions on Turn 3 makes it likely for A. F. Kay to win the next rounds, she can make full use of win-more minions like Hangry Dragon as well.
* {{Stripperific}}: Her outfit isn't exactly up to par for being in the middle of Northrend on her artwork. She's wearing essentially a ChainmailBikini with an exposed stomach for good measure.

!!Al'Akir the Windlord
The Elemental Lord of the Winds. His Hero Power, ''Swatting Insects'',
gives a random his left-most minion +1/+1 at the end start of your turn, repeating for every turns that passed this game.combat Windfury, Taunt and Divine Shield.\\



His buddy, Tentacle of C'thun, is a Tier 3 3/3 that gained +1/+1 until your next turn each time a different friendly minion gained stats, with the Golden version gain +2/+2.

to:

His buddy, Tentacle Spirit of C'thun, is Air, was a Tier 3 3/3 6/4 Elemental that gained +1/+1 until your next turn each time gave a different random friendly minion gained stats, Windfury, Divine Shield, and Taunt on death with the Golden version gain +2/+2.gave 2 random minions.



* CombatTentacles: His buddy is one of his tentacles, which can grow to massive size temporarily.
* GatheringSteam: His Hero Power at first is rather weak, but it stacks on top of itself the longer the game goes on.

!!The Curator
The guardian of Karazhan's menagerie. His Hero Power, ''Menagerist'', causes him to start the game with a 1/1 Amalgam in play that has all minion types and Venomous.\\

to:

* CombatTentacles: His buddy is one of BlowYouAway: What his tentacles, which can grow to massive size temporarily.
* GatheringSteam: His
Hero Power at first is rather weak, but it stacks on top of itself the longer the game goes on.

!!The Curator
symbolizes.

!!Alexstrasza
The guardian Lifebinder, Queen of Karazhan's menagerie. His Dragons and former Aspect of Life on Azeroth. Her Hero Power, ''Menagerist'', causes him to start ''Queen of Dragons'', allows the game with a 1/1 Amalgam in play that has all minion types and Venomous.player to Discover 2 Dragons after upgrading Bob's Tavern to Tier 5.\\



His buddy was Mishmash, a Tier 3 2/2. Every time the Amalgam gained stats, Mishmash gained the same amount with the Golden version gain double the amount.

to:

His buddy Her buddy, Vaelastrasz, was Mishmash, a Tier 3 2/2. Every time the Amalgam gained stats, Mishmash gained the same amount 5/3 Dragon that has a Battlecry to add a random Dragon of your current Tavern Tier to your hand with the Golden version gain double the amount.add 2 Dragons.



* BalanceBuff: The Amalgam was originally just a 1/1. It got 1 additional Health in the November 2020 patch, and later, in July 2021, its attack was also increased by 1. Unfortunately, PowerCreep settled in and The Curator has been a very weak hero choice for a long time, culminating in the June 2023 update reverting his Amalgam back to a 1/1 but giving it Venomous instead to compensate.
* PoisonousPerson: Since the June 2023 update, his Amalgam became this with Venomous, which insta-kills the first minion it deals damage to on each combat.
* MasterOfAll: Thanks to his free Amalgam, The Curator can build into any minion strategy easily.

!!Dancin' Deryl
A dancing murloc originally found in Dalaran's sewers. His passive ''Hat Trick'' Hero Power give each minion he buys a +1/+1 Hat buff, and said buff passes to another friendly minion when sold.

to:

* BalanceBuff: The Amalgam was originally just a 1/1. It got 1 additional Health in the November 2020 patch, and later, in July 2021, its attack was also increased by 1. Unfortunately, PowerCreep settled in and The Curator has been a very weak hero choice for a long time, culminating in the June 2023 update reverting his Amalgam back to a 1/1 but giving it Venomous instead to compensate.
* PoisonousPerson: Since the June 2023 update, his Amalgam became this with Venomous, which insta-kills the first minion it deals damage to on each combat.
* MasterOfAll: Thanks to his free Amalgam, The Curator can build into any minion strategy easily.

!!Dancin' Deryl
A dancing murloc originally found in Dalaran's sewers. His passive ''Hat Trick''
GatheringSteam: Alexstrasza's Hero Power give each encourages the player to aggressively level up to Tier 5, which then rewards the player with 2 Dragons, most likely Tier 5 since you're very likely the only hero that gets access to them.
* MagikarpPower: Rushing Tavern Tiers to make use of her Hero Power means Alexstrasza will likely end up getting smacked around quite a bit in the early- and mid-game, but once she gets her precious tier 5, the free Dragons she gets can often be enough to return the favor later on.
* SeahorsesAreDragons: Her Seadragon skin turns her into a massive seahorse.

!!Ambassador Faelin
The investor for the expedition to Zin-Azshari. Faelin's hero power is ''Expedition Plans'', which causes him to skip his first turn but lets him Discover a tier 2, 4, and 6
minion to add to his hand once he buys a +1/+1 Hat buff, and said buff passes to another friendly minion when sold.reaches that Tavern Tier.\\



His buddy is Submersible Chef, a Tier 4 4/3 that added a random Tier 1, 3, and 5 minion to your hand with the Golden version add 2 random minions.
----
* CrazyPrepared: His hero power represents him taking an extra turn to prepare before setting off for his expedition.

!!Aranna Starseeker
The younger sister of Elise Starseeker and a demon hunter in training. Aranna's Hero Power, ''Demon Hunter Training'', has no effect initially. After 16 friendly minions attack, it changes to ''Spectral Sight'', a passive power that makes her first minion purchased from bob's tavern free each turn.\\



His hero power originally gave randomly three +1/+1 buffs to minions Bob's Tavern whenever he sold a minion.

to:

His hero Her Hero power originally gave randomly three +1/+1 buffs used to minions Bob's Tavern whenever he sold a minion.activate after 5 refreshes, which changed it to Spectral Sight and made bob's tavern always have 7 minions.



His buddy was Asher the Haberdasher, a Tier 3 2/2 that gained +1/+1 each time you sold a minion with the Golden version gain +2/+2.

to:

His
Her
buddy was Asher the Haberdasher, Skibb, Demon Hunter, a Tier 3 2/2 1 4/4 that gained +1/+1 each time set the cost of Refresh to 0 after you sold played a minion with the Golden version gain +2/+2.set the cost of the next 2 Refresh to 0.



* BalanceBuff: Between his high skill floor and the other options available, Deryl was considered weak compared to the rest of the hero pool. As such, in August 2021 his Hero Power was buffed to dole out his buff three times per sold minion instead of two. Then it was revamped in the late June 2023 update to its current version.
* DifficultButAwesome: Playing Deryl requires careful calculation of not only which minion to leave in the Tavern in order to maximize his effectiveness, but also when to not upgrade your Tavern in order to manage the number of minions on the battlefield since you can only buy and sell so many minions with 10 Gold each turn, not to mention his playstyle will very likely lead to a few early losses in order to trigger his buff, which can land you in trouble if you don't have enough Health. However, playing right, Deryl will easily land in the top 4.
* HatOfPower: How does Deryl buff his minions? By hatting them. With lots and lots of hats.
* LuckBasedMission: His Hero Power is very strong, but also at the mercy of RNG for which minions it buffs.
* MagicDance: Due to his name and ability, the "rhythm" to buy and sell minions to buff the remaining minions is commonly called "dancing".
* MechanicallyUnusualClass: Making full use of Deryl's Hero Power requires a very unorthodox strategy of aggressively buying and selling minions to buff one or two specific targets. It's not always easy to pull off, but getting something like Cave Hydra to double-digit attack before even buying it is no laughing matter.
* MyFriendsAndZoidberg: The original trailer for Battlegrounds described the mode as having 23 heroes... and one dancing murloc.
* WillfullyWeak: One of the strategies to play Deryl efficiently is to willfully stay on a lower tier, so that later on the player can buy all weak minions first to forego any randomness and massively buff the minion that is left, as the higher the tier, the more minions are offered. While it rarely lets the player win the whole round, it's entirely possible for Deryl to get a high place by staying on Tier 1 the whole game.

!!Death Speaker Blackthorn
The leader of the Death's Head cult, a fanatical group of quilboar that worship the Scourge. His Hero Power is ''Bloodbound'' and gives him two Blood Gems by paying 1 gold, which he can do up to two times per turn.\\

to:

* BalanceBuff: Between his high skill floor and the other options available, Deryl was considered weak compared to the rest of the hero pool. As such, in August 2021 his BalanceBuff:
** Her true
Hero Power initially came up a bit too late, so with the July 2020 update, she now only needs to Refresh 5 instead of 7 times to unlock it.
** The reward was still a bit underwhelming, so she
was buffed in August of 2022 to dole out his buff three times per sold minion instead of two. '''always''' have 7 minions in the tavern, instantly restocking whenever one is bought.
**
Then it was completely revamped in the late June 2023 update to its current version.
* DifficultButAwesome: Playing Deryl requires careful calculation of not only which
by giving her a free minion to leave in the Tavern in order to maximize his effectiveness, but also when to not upgrade your Tavern in order to manage the number of purchase every turn after 16 friendly minions on the battlefield since you can only buy and sell so many minions attacked.
* MagikarpPower: She starts
with 10 Gold each turn, not to mention his playstyle will very likely lead to a few early losses in order to trigger his buff, which can land you in trouble if you don't have enough Health. However, playing right, Deryl will easily land in the top 4.
* HatOfPower: How does Deryl buff his minions? By hatting them. With lots and lots of hats.
* LuckBasedMission: His
no Hero Power is very strong, but also at the mercy of RNG for which until 16 minions it buffs.
* MagicDance: Due to his name and ability, the "rhythm" to buy and sell minions to buff the remaining minions is commonly called "dancing".
* MechanicallyUnusualClass: Making full use of Deryl's Hero Power requires a very unorthodox strategy of aggressively buying and selling minions to buff one or two specific targets. It's not always easy to pull off, but getting something like Cave Hydra to double-digit attack before even buying it is no laughing matter.
* MyFriendsAndZoidberg: The original trailer for Battlegrounds described the mode as having 23 heroes... and one dancing murloc.
* WillfullyWeak: One of the strategies to play Deryl efficiently is to willfully stay on a lower tier, so
attack. However, at that later on the player can buy all weak minions first to forego any randomness and massively buff the point she gets a ''massive'' tempo boost with a free purchase for whatever minion that is left, as she wants in bob's tavern.
* TransformationSequence: She starts
the higher the tier, the more minions are offered. While it rarely lets the player win the whole round, it's entirely possible for Deryl to get game as a high place by staying on Tier 1 the whole game.

!!Death Speaker Blackthorn
The
normal night elf. After activating her Hero Power, she transforms into her {{horned|Humanoid}} demon hunter form.

!!Arch-Villain Rafaam
Supreme archaeologist and
leader of the Death's Head cult, a fanatical group League of quilboar that worship the Scourge. His E.V.I.L., Rafaam's Hero Power is ''Bloodbound'' Power, ''I'll Take That!'', costs 1 Gold and gives him two Blood Gems by paying 1 gold, which a regular copy of the first minion he can do up to two times per turn.kills in the next combat.\\



His buddy, Death's Head Sage, was a Tier 3 3/6 Quilboar that gave you an extra Blood Gem each time you gained one, with the Golden version gave you 2 extra Blood Gems.

to:

His buddy, Death's Head Sage, was Loyal Henchman, is a Tier tier 3 3/6 Quilboar 4/6 that gave you an extra Blood Gem him a copy of the second minion he kills each time you gained one, combat, with the Golden version gave you add 2 extra Blood Gems.copies.



* BalanceBuff: His power power has been very average from its inception, but PowerCreep and shifting metas slowly made him even worse over time. After a long time of bad winrates and being OvershadowedByAwesome, Blackthorn had his hero power changed to give you 2 blood gems by paying 1 gold up to twice per turn instead of receiving them on a tavern upgrade.
* CripplingOverspecialization: Blackthorn is essentially locked into Quilboars. Getting nothing but two +1/+1 buffs for leveling up is pathetically weak, unless you have minions that synergize with Blood Gems. [[DownplayedTrope Downplayed]] after the late June 2023 update. While his hero power will still make the most use with Quilboar synergy, he is no longer confined to them and the 4 blood gems he can obtain once per turn can be used to boost other minions like Baron Rivendare or Banana Slamma, should Blackthorn decide to play those.

!!Deathwing
The former Aspect of Earth who went mad and caused the Cataclysm. His Hero Power, ''All Will Burn!'', gives all minions +2 Attack permamently at the start of each combat.\\

to:

* BalanceBuff: His CrutchCharacter: Downplayed. Rafaam is especially powerful in the early-game, when he gets minions for free to quickly build a full warband. While it's still possible to get useful triples from minions like Spawn of N'Zoth in the mid-game, getting a useful minion in the late-game becomes less likely, and his Hero Power becomes more of a tool to store Gold.
* DittoFighter: In a sense. Rafaam can steal whatever he first killed, which means a lucky turn can give you a combination of multiple powerful minions. Usually his Hero Power is just used as a way to stock up Battlecries and easy extra money.
* {{Foil}}: Tess Greymane's Hero Power works similar to Rafaam's in a way that she can copy her opponent. However, while Rafaam is very strong in the early-game, Tess is far stronger in the late-game, because the opponent cannot play around her Hero Power as well as against Rafaam, while she cannot make much use out of her
power power has been very average from its inception, in the early-game , due to less synergy in early warbands and the number of minions that can show up being limited to the Tavern Tier.
* ImpossibleThief: He steals ''your minions''. Well, technically, he creates a copy of them (and sold copies will add to the minion pool),
but PowerCreep and shifting metas slowly this made him the only other hero who still potentially had access to Amalgams (if he manages to steal one from The Curator) and could even worse over time. After a long time triple them until the introduction of bad winrates Murozond, Amalgadon and being OvershadowedByAwesome, Blackthorn had Tess.
** To prevent
his hero power changed to give you 2 blood gems by paying 1 gold up to twice per turn instead from being too overpowered, Rafaam only grabs the leftmost minion if two of receiving them on are killed by a tavern upgrade.
* CripplingOverspecialization: Blackthorn is essentially locked into Quilboars. Getting nothing but two +1/+1 buffs for leveling up is pathetically weak, unless you have minions that synergize with Blood Gems. [[DownplayedTrope Downplayed]] after
HerdHittingAttack (from Red Whelp, Cave Hydra or Foe Reaper 9000).

!!Bru'kan
A medicine man of
the late June 2023 update. While his Darkspear tribe and the mentor of Rokara. Bru'kan's free hero power will still make is ''Embrace the most use with Quilboar synergy, he is no longer confined Elements'', which lets him choose one of four elements to them and the 4 blood gems he can obtain once per turn can be used to boost other minions like Baron Rivendare or Banana Slamma, should Blackthorn decide to play those.

!!Deathwing
The former Aspect of Earth who went mad and caused the Cataclysm. His Hero Power, ''All Will Burn!'', gives all minions +2 Attack permamently
call upon at the start of each combat.next combat; ''Earth Invocation'', which gives four random friendly minions a Deathrattle that summons a 1/1 Elemental; ''Fire Invocation'', which doubles his leftmost minion's attack; ''Water Invocation'', which gives his rightmost minion +3 Health and Taunt; and ''Lightning Invocation'', which deals 1 damage to five random enemies.\\



His buddy was Lady Sinestra, a Tier 3 1/6 that gave your minions +3 Attack, with the Golden version gave +6 Attack.

to:

His buddy was Lady Sinestra, Spirit Raptor, a Tier 3 1/6 3/2 that gave your minions +3 Attack, remembered each new Invocation you cast and repeated them on death with the Golden version gave +6 Attack.cast twice each of the Invocations.



* BalanceBuff: His hero power originally gave ALL minions +3 attack, but this was too strong as the early battlegrounds meta seasons gave him plenity of choices to abuse his hero power like Icky Imp and Rat Pack. It was nerfed to only give +2 attack, but it was eventually reverted in 2022 after enough meta shifts and PowerCreep made his hero power almost completely worthless. Even this iteration just wasn't that strong anymore with the nerf reverted, so his hero power was changed again in late June 2023 to give ALL minions permanent attack on each combat but changing the amount of attack it gives +2.
* AttackAttackAttack: His Hero Power is this in principle, giving all minions a lot of Attack and make it incredibly hard for them to survive.
* HoistByHisOwnPetard: Deathwing gives '''all''' minions +2 Attack permanently, including his opponents'. While the player can build around this by heavily investing in tokens, you don't always get early token minions. Should your opponent get a Rat Pack or two and you don't, your own Hero Power can cause you to very quickly lose.
* {{Nerf}}: Deathwing was originally changed to only give +2 Attack, largely due to him instantly winning the early-game with a Rat Pack. Enough meta shifts and PowerCreep had set in since then that it was reverted in 2022 however.
* ZergRush: His Hero Power encourages players to pick tokens since even with buffs, the +2 Attack from your opponent's side still have a high chance to kill your buffed minions while token generators allow you to go on the offensive to take advantage of the buff provided by your Hero Power. Alternatively, using minions with divine shield like Deflect-o-bot is a valid strategy to make the most out of his hero power.

!!Diablo
[[VideoGame/{{Diablo}} The infamous Lord of Terror himself.]] Diablo's passive Hero Power, ''Realm of Terror'', causes ALL of the other players to fight your warband every four turns; Diablo himself only fights one player and may take damage if he loses, while the other players fight an invulnerable Diablo with 666 health. A special minion, Diablo, Lord of Terror, is added to Diablo's warband during these fights.[[note]]If Diablo already has 7 minions, Lord of Terror will join the fight after one of Diablo's minions dies.[[/note]] Lord of Terror starts out as a 5/5 and doubles its attack and health each time it appears. Its Deathrattle gives one of four special treasures to any player that kills it, but Diablo gets ''two'' treasures for each copy of Lord of Terror that survives.

to:

* BalanceBuff: His hero power originally gave ALL minions +3 attack, but this was too strong as the early battlegrounds meta seasons gave him plenity of choices to abuse his hero power like Icky Imp and Rat Pack. It was nerfed to only give +2 attack, but it was eventually reverted in 2022 after enough meta shifts and PowerCreep made his hero power almost completely worthless. Even this iteration just wasn't that strong anymore with the nerf reverted, so his hero power was changed again in late June 2023 to give ALL minions permanent attack on each combat but changing the amount of attack it gives +2.
* AttackAttackAttack:
AllYourPowersCombined: His Hero Power is this in principle, giving all minions a lot of Attack and make it incredibly hard for them suspiciously similar to survive.
* HoistByHisOwnPetard: Deathwing gives '''all''' minions +2 Attack permanently, including his opponents'. While
the player can build around this by heavily investing in tokens, you don't always get early token minions. Should your opponent get a Rat Pack or two and you don't, your own Hero Power can cause you to very quickly lose.
* {{Nerf}}: Deathwing was originally changed to only give +2 Attack, largely due to him instantly winning the early-game with a Rat Pack. Enough meta shifts and PowerCreep had set in since then
of heroes that it was reverted in 2022 however.
have been removed for being too weak: Fire is extremely similar to Putricide, Earth is the Elemental version of Giantfin and Lightning is basically a slightly less reliable version of Nefarian's Hero Power
* ZergRush: His ElementalPowers: Each of his Invocations are one of the primary elements.
* HerdHittingAttack: ''Lightning Invocation'' damages up to five random enemies.

!!Captain Eudora
A freelance vulpera pirate. Her
Hero Power encourages players to pick tokens since even with buffs, the +2 Attack from your opponent's side still have a high chance to kill your buffed minions while token generators allow you to go on the offensive to take advantage of the buff provided by your Hero Power. Alternatively, using minions with divine shield like Deflect-o-bot is a valid strategy to make the most out of his hero power.

!!Diablo
[[VideoGame/{{Diablo}} The infamous Lord of Terror himself.]] Diablo's passive Hero Power, ''Realm of Terror'', causes ALL of the other players to fight your warband
''Buried Treasure'', which costs 1 Gold and does nothing initially. However, every four turns; Diablo himself only fights one player and may take damage if he loses, while 5th cast will dig up a random Golden minion from her current Tavern Tier or lower.\\
\\
Her buddy was Dagwik Stickytoe, a Tier 3 5/5 that gave a random Golden minion +5/+5 at
the other players fight an invulnerable Diablo end of your turn with 666 health. A special minion, Diablo, Lord of Terror, is added to Diablo's warband during these fights.[[note]]If Diablo already has 7 minions, Lord of Terror will join the fight after one of Diablo's minions dies.[[/note]] Lord of Terror starts out as a 5/5 and doubles its attack and health each time it appears. Its Deathrattle gives one of four special treasures to any player that kills it, but Diablo gets ''two'' treasures for each copy of Lord of Terror that survives.Golden version gave +10/+10.



* BalanceBuff:
** Lord of Terror was initially a mere 3/3, which was ''pathetically'' underpowered and just made Diablo a free loot piñata for every other player. It was buffed within a few days to a 5/5, which immensely helps its scaling since it's also now a 10/10, 20/20, 40/40 etc. on subsequent appearances.
** This still ended up not being a big enough buff, so many of his treasures were buffed at the announcement of ''Fractured in Alterac Valley''.
* {{Crossover}}: With Blizzard's ''other'' popular fantasy series, ''VideoGame/{{Diablo}}''.
* ExclusiveEnemyEquipment: Diablo, Lord of Terror, the unique minion summoned by Diablo's Hero Power, can drop unique treasures if he's killed, with the treasures increasing in strength alongside Lord of Terror's. These treasures include Sigil of Hell[[note]]Deal 1, 3, 9, or 27 damage to 3 enemy minions[[/note]], Claws of Terror[[note]]Increase a minion's attack and health for the next combat only; the first three tiers give +2/+2, +6/+6, and +12/+12 respectively, while the final tier doubles their attack and health instead[[/note]], Magma Horns[[note]]Give a minion either Windfury (tier 1), Reborn (tier 2), Divine Shield (tier 3), or all 3 (tier 4) for the next combat only[[/note]], Hellfire Hooves[[note]]Increase all of your minions' attack by +1, +3, +9, or +27 for the next combat only[[/note]] and Black Soulstone[[note]]A Secret that summons 1, 2, 3, or 4 random Demons after your last minion dies[[/note]].
* {{Nerf}}: His temporary reintroduction in June 2022 also lowered the power of a few of his treasures, since he was quite overpowered post-buff of his initial run.
* NumberOfTheBeast: The special boss Diablo has 666 health.
* PlayAsABoss: His Hero Power in a nutshell. Every four turns, all of the other players fight the Lord of Terror and your warband, with the victors gaining loot.
* TemporaryOnlineContent: He only appeared as a limited-time event hero. Originally, he was only intended to be available for a couple weeks as a part of 2021's Hallow's End event, but he wound up sticking around until the end of November. He's since reappeared occasionally for limited-time events.

!!Dinotamer Brann
A renowned explorer and dinotamer. The current iteration of his Hero Power, ''Battle Brand'', is passive and, once per game, adds the Brann Bronzebeard minion to your hand after you buy 5 Battlecry minions.\\

to:

* BalanceBuff:
** Lord of Terror was initially a mere 3/3, which was ''pathetically'' underpowered and just made Diablo a free loot piñata for every other player. It was buffed within a few days to a 5/5, which immensely helps its scaling since it's also now a 10/10, 20/20, 40/40 etc. on subsequent appearances.
** This still ended up not being a big enough buff, so many of his treasures were buffed at the announcement of ''Fractured in Alterac Valley''.
* {{Crossover}}: With Blizzard's ''other'' popular fantasy series, ''VideoGame/{{Diablo}}''.
* ExclusiveEnemyEquipment: Diablo, Lord of Terror, the unique
LuckBasedMission: The Golden minion summoned by Diablo's Hero Power, can drop unique treasures if he's killed, with the treasures increasing in strength alongside Lord of Terror's. These treasures include Sigil of Hell[[note]]Deal 1, 3, 9, or 27 damage she gets is entirely random (though limited to 3 enemy minions[[/note]], Claws of Terror[[note]]Increase Bob's current tier). While a minion's attack and health triple reward for the next combat only; the first three tiers give +2/+2, +6/+6, and +12/+12 respectively, while the final tier doubles their attack and health instead[[/note]], Magma Horns[[note]]Give playing a Golden minion is guaranteed, the Golden minion she gets can either Windfury (tier 1), Reborn (tier 2), Divine Shield (tier 3), be a really good or all 3 (tier 4) for the next combat only[[/note]], Hellfire Hooves[[note]]Increase all of your minions' attack by +1, +3, +9, or +27 for the next combat only[[/note]] and Black Soulstone[[note]]A Secret that summons 1, 2, 3, or 4 random Demons after your last minion dies[[/note]].
a ''[[CriticalFailure really bad]]'' investment.
* {{Nerf}}: His temporary reintroduction in June 2022 also lowered Eudora could potentially get a golden Tier 3 and a Tier 4 minion by turn 4, considerably speeding up the power of game and giving her an edge on par with pre-nerf A. F. Kay, ''while still being able to build a few of his treasures, since he warband'', making her the hero with the highest winrate after Hooktusk was quite overpowered post-buff nerfed. In August 2020, Blizzard increased the number of his initial run.
casts to get a golden minion by 1.
* NumberOfTheBeast: The special boss Diablo has 666 health.
* PlayAsABoss: His
PirateBooty: What her Hero Power in a nutshell. Every four turns, all of the other players fight the Lord of Terror and your warband, with the victors gaining loot.
* TemporaryOnlineContent: He only appeared as a limited-time event hero. Originally, he was only intended to be available for a couple weeks as a part of 2021's Hallow's End event, but he wound up sticking around until the end of November. He's since reappeared occasionally for limited-time events.

!!Dinotamer Brann
represents.

!!Captain Hooktusk
A renowned explorer and dinotamer. The current iteration of his troll pirate captain who always [[BlatantLies fights fair.]] ''Promeeese''. Her free Hero Power, ''Battle Brand'', Power is passive and, once per game, adds the Brann Bronzebeard ''Trash for Treasure'', which destroys a friendly minion to your hand after and allows you buy 5 Battlecry minions.to pick one of two minions from a lower Tavern Tier to take in exchange.\\



His buddy was Brann's Epic Egg, a Tier 3 0/3 Taunt that summoned a random Battlecry minion on death and added a copy of it to your hand, with the Golden version summon and add 2 minions.\\
\\
Initially his Hero Power was passive and gave a random friendly minion +1/+1 whenever he played a Battlecry. The second iteration of his Hero Power, meanwhile, costed 1 gold and refreshed Bob's Tavern with Battlecry minions.

to:

His Her buddy was Brann's Epic Egg, Raging Contender, a Tier 3 0/3 Taunt 5 5/3 that summoned a random Battlecry allow you to gain Gold equal to the minion on death and added a copy of it to your hand, removed by her Hero Power's Tavern Tier with the Golden version summon allow you to gain double the amount. The old version of her Buddies allow her hero power to offer 3 options instead of 2 and add 2 minions.\\
\\
Initially his Hero Power was passive and gave a random friendly minion +1/+1 whenever he played a Battlecry. The second iteration of his Hero Power, meanwhile, costed 1 gold and refreshed Bob's Tavern with Battlecry minions.
4 options in the golden version.



* AdaptationalNameChange: His name was originally Brann Bronzebeard, but was swapped for Dinotamer Brann (the artwork he uses anyway) to distinguish him from his minion counterpart.
* BalanceBuff: The second iteration of Brann's Hero Power was underpowered compared to the rest of the field, so in July 2021 it was given a total rework, now being a passive that rewards you for buying Battlecry minions- something you should normally be doing anyway- by giving you a very powerful, ''very rare'' Tier 5 minion for buying five of them.
* MechanicallyUnusualClass: Random Battlecry minions don't make for any consistent strategy (unless you're going for multiple golden [[LethalJokeCharacter Pogo Hoppers]]), making the second version of his Hero Power less of a tribal synergy and more of a search with unique parameters.

!!Drek'thar
The leader of the Frostwolf clan and shaman mentor to Thrall. Drek'thar's passive hero power is ''Lead the Frostwolves'', which has an Avenge 2 effect that gives his minions +1 Attack permanently.\\
\\
His buddy was Frostwolf Lieutenant, a Tier 3 7/4 with an Avenge 2 effect that gave minions in the Tavern +1 Attack permanently, with the Golden version gave +2 Attack.

to:

* AdaptationalNameChange: His name was originally Brann Bronzebeard, but was swapped for Dinotamer Brann (the artwork he uses anyway) to distinguish him from his minion counterpart.
* BalanceBuff: The second iteration of Brann's
{{Foil}}:
** Hooktusk's
Hero Power was underpowered compared contrasts Elise's one, which also has a Discover mechanic. However, Elise can only Discover one minion for each tier and she has to pay 2 Gold for a minion in Bob's Tavern, while Hooktusk can Discover a minion each round.
** With
the rest July 2020 update, her Hero Power resembles Malygos' one, except he can use his on Bob's offered minions as well, and the new minion is from the same Tavern tier. However, Hooktusk gets the minion in her hand, allowing her to use potential Battlecries or buff effects from minions on the board like from Mama Bear.
** Her Hero Power is the opposite of Galakrond's. While she can only use her Hero Power on her own minions, Galakrond can only use his on Bob's offered minions. Galakrond transforms the minion into one of a higher tier, while Hooktusk can only downgrade her minions.
* HumanResources: Her Hero Power recycles a minion to get another one.
* MasterOfAll: Hooktusk's Hero Power is universally good, no matter which kind of warband the player eventually decides to play, and no matter at what stage
of the field, so in July 2021 it game. Since she can control the tier of the minion she gets, she is extremely versatile.
* {{Nerf}}: Hooktusk used to be able to Discover the minion she gets from her Hero Power. As this proved to be far too consistently powerful, the Discover mechanic
was given scrapped and added more randomness to her playstyle. In November 2020, she got her original Hero Power back, but with a total rework, Gold cost attached to it. Later, her hero power was slightly reworked, now being free, but making it so that she can only take one of two minions rather than three.
* WalkThePlank: Her Hero Power is depicted as this (specifically taking its art from the Rogue card Walk the Plank).
* YouHaveOutlivedYourUsefulness: Like the old version of Sylvanas, Hooktusk is based on removing a worthless or unscaling friendly minion for a buff.

!!Cap'n Hoggar
A gnoll pirate captain, Hoggar started life as [[GameBreaker/HearthstoneHeroesOfWarcraft one of the most powerful and popular pirate minions in the entire game until his removal]]. Since then, he made his way to the list of playable heroes instead. His Hero Power is ''I’m the Cap’n Now'',
a passive that rewards you for buying Battlecry minions- something you should normally be doing anyway- by giving you refunds 1 gold each time he purchases a very powerful, ''very rare'' Tier 5 minion for buying five of them.
* MechanicallyUnusualClass: Random Battlecry minions don't make for any consistent strategy (unless you're going for multiple golden [[LethalJokeCharacter Pogo Hoppers]]), making the second version of his Hero Power less of a tribal synergy and more of a search with unique parameters.

!!Drek'thar
The leader of the Frostwolf clan and shaman mentor to Thrall. Drek'thar's passive hero power is ''Lead the Frostwolves'', which has an Avenge 2 effect that gives his minions +1 Attack permanently.\\
\\
His buddy was Frostwolf Lieutenant, a Tier 3 7/4 with an Avenge 2 effect that gave minions in the Tavern +1 Attack permanently, with the Golden version gave +2 Attack.
pirate minion.



* AttackAttackAttack: He favours aggresively-statted minions and could increase their attack further with his buddy.
* BalanceBuff: Initially, Drek'thar's hero power let him choose a minion and made it copy the attack of his highest-attack minion until next turn. While not as bad as Vanndar, this was still a pretty lame hero power, so it was reworked to almost match his Buddy.
* {{Foil}}: Drek'thar's hero power and buddy are literally inverted versions of Vanndar's. Makes sense, considering they're leaders of opposing factions. With their simultaneous reworks in August 2022, the only difference now is that Vanndar has Avenge 2 while Drek'thar has Avenge 3. Even this difference was done away in the late June 2023 update by making Drek'thar's an avenge 2 effect.

!!Edwin [=VanCleef=]
Leader of the Defias Brotherhood. His Hero Power, ''Sharpen Blades'', costs 1 Gold and gives a minion +1/+1. His hero power upgrades an extra +1/+1 for every 4 minions he buys.\\

to:

* AttackAttackAttack: He favours aggresively-statted minions and could increase their attack further with his buddy.
* BalanceBuff: Initially, Drek'thar's
{{Foil}}:His hero power let him choose a minion and made it copy the attack of his highest-attack minion until next turn. could be considered one to Chenvaala. While not as bad as Vanndar, this was still a pretty lame hero power, so it was reworked to almost match his Buddy.
* {{Foil}}: Drek'thar's
Chenvaala's hero power discounts 3 gold off tarvern upgrades based on elementals purchased, Hoggar gives 1 gold back for each pirate minion he purchased (so a total of 3 gold if he purchase 3 pirates off the tavern).
* CharacterSelectForcing: You pretty much need to play pirates if you want to make use of his hero power at all.
* DifficultButAwesome: Just like other tribal heroes, Hoggar requires a specific minion type( pirates) to make the most use out of his hero power. If the tavern is particularly unkind
and buddy are literally inverted versions of Vanndar's. Makes sense, considering they're leaders of opposing factions. With their simultaneous reworks in August 2022, the only difference now doesn't offer any, he is essentially playing with no hero power.If he find pirates, his hero power synergy with them will quickly create a unstoppable board.
* PromotedToPlayable: As noted above, Hoggar was originally a tier 5 legendary pirate minion
that Vanndar has Avenge 2 while Drek'thar has Avenge 3. Even this difference was done away in eventually booted from the late June 2023 update by making Drek'thar's an avenge 2 effect.

!!Edwin [=VanCleef=]
Leader
game. As a result, he was re-added as a playable hero with his hero power being the exact same one he had as a minion.
!!Cariel Roame
A freshly-anointed Paladin
of the Defias Brotherhood. His Silver Hand and daughter to a guard captain in Stormwind. Cariel's Hero Power, ''Sharpen Blades'', costs 1 Gold and ''Conviction'', randomly gives a minion +1/+1. His hero power set number of friendly minions +1/+1; the number of minions is dependent on her Hero Power's Rank, which upgrades an extra +1/+1 for every with her tavern: at the start of the game, her Hero Power is Rank 1 and only buffs 2 minion, at Tavern Tier 3 it upgrades to Rank 2 and buffs 4 minions he buys.minions, and at Tavern Tier 5 it upgrades to Rank 3 and buffs all minions.\\



His buddy, SI:7 Scout, was a Tier 2 3/3 that gained +1/+1 every time you bought a minion, with the Golden version gain +2/+2.

to:

His Her buddy, SI:7 Scout, Captain Fairmount, was a Tier 2 3/3 5 7/5 that gained allow you to choose whether her Hero Power gives an additional +2 Attack for the rest of the game; or +2 Health. Its old version gave five random friendly minions +1/+1 every time you bought a minion, with at the end of your turn and +2/+2 for the Golden version gain +2/+2.version.



* BalanceBuff: His hero power was overhauled in late June 2023 update, by making it so his hero power' stat buff is permanently boosted for every 4 minions bought.
* BoringButPractical: [=VanCleef's=] Hero Power sounds simple enough, and the Attack and Health he can give each turn is limited to his purchase power, but the fact that his Hero Power isn't limited to any tribe, is cheap and can be targeted makes him a solid choice in any round and contender for a high placement.
* {{Foil}}: King Mukla's way to buff minions with Bananas is similar to [=VanCleef's=], except Mukla's Hero Power is limited to +2/+2 each turn and has a major drawback that benefits every other player, while [=VanCleef=] can comfortably buff a minion each turn without any downsides.
* GameplayAndStorySegregation: His buddy is a member of SI:7, despite them being an opposing faction to the Defias.

!!Elise Starseeker
The brains of the League of Explorers. Her Hero Power, ''Lead Explorer'', lets her Discover a minion from her Tavern Tier. It starts at 1 Gold, but each use will cost 1 Gold more.\\

to:

* BalanceBuff: His hero power was overhauled in late June 2023 update, by making it so his hero power' stat buff is permanently boosted for every 4 minions bought.
* BoringButPractical: [=VanCleef's=]
Her former Hero Power sounds simple enough, used to only buff 1, 3 and then 5 minions.
* MagikarpPower: Her starting hero is very weak. However, it scales throughout
the Attack and Health he can give each turn is limited to his purchase power, but game until it reaches a respectable +7/+7 across the fact board for 1 Gold.

!!Chenvaala
An ice elemental
that his Hero Power isn't limited to any tribe, is cheap and can be targeted makes him a solid choice in any round and contender for a high placement.
* {{Foil}}: King Mukla's way to buff minions with Bananas is similar to [=VanCleef's=], except Mukla's Hero Power is limited to +2/+2 each turn and has a major drawback that benefits every other player, while [=VanCleef=] can comfortably buff a minion each turn without any downsides.
* GameplayAndStorySegregation: His buddy is a member of SI:7, despite them being an opposing faction to the Defias.

!!Elise Starseeker
The brains of the League of Explorers.
was defeated by Madame Lazul. Her Hero Power, ''Lead Explorer'', lets her Discover a minion from her ''Avalanche'', reduces the cost of upgrading the Tavern Tier. It starts at 1 Gold, but each use will cost 1 Gold more.by 3 every time she plays 3 Elementals.\\



Her buddy was Jr. Navigator, is a tier 2 3/3 with a Battlecry that caused her Hero Power to cost 2 less, with the Golden version cause her Hero Power to cost 4 less. An old version of it was a Tier 3 4/4 that added a Recruitment Map to your hand at the start of your turn and made your maps cost 1.

to:

Her buddy buddy, Snow Elemental, was Jr. Navigator, is a tier 2 3/3 with a Battlecry Tier 3 4/3 Elemental that caused her Hero Power added an extra frozen Elemental to cost 2 less, Bob's Tavern whenever the tavern was refreshed with the Golden version cause her Hero Power to cost 4 less. An old version of it was a Tier 3 4/4 that added a Recruitment Map to your hand at the start of your turn and made your maps cost 1.add 2 extra Elementals.



* BalanceBuff:
** The map's Gold cost was reduced from 3 to 2 Gold in the November 2020 update.
** Her hero power was completely reworked in August 2022. It used to add a map to her hand upon leveling the Tavern Tier. Now it gives you as many minions as you want, for an increasing price.
* {{Foil}}: Hooktusk's Hero Power contrasts Elise's one, which also has a Discover mechanic. However, Elise can only Discover one minion for each tier and she has to pay 2 Gold for the minion, while Hooktusk can Discover a minion each turn for 1 Gold.
* MissionControl: Her Hero Power plays into this aspect of her character, with the minion discovered from the map having a very high chance of being a key build-around minion like Tier 3 Cobalt Guardian or Tier 5 Baron Rivendare.
* ObviousRulePatch: Her buddy's original effect on the 2023 redesign reduced the cost of ANY hero power when used, whenever it was Elise's or not. This led to ridiculous and broken interactions when E.T.C, Scabbs and Tess obtained her buddy, which was laughably easy to do, and the devs subsequently changed Jr. Navigator's battlecry to only discount ''Lead Explorer'' hero power as a result.
* TreasureMap: Her Recruitment Maps.

!!Enhance-o Mechano
A little bot that was made to enhance others. Its hero power, ''Enhancification'', passively gives a random minion in Bob's Tavern Taunt, Windfury, Reborn, or Divine Shield each time it refreshes.

to:

* BalanceBuff:
** The map's Gold cost was reduced from 3 to 2 Gold in the November 2020 update.
** Her hero power was completely reworked in August 2022. It used to add
AntiFrustrationFeatures: Just like Kael'thas, she has a map has a unique UI element that shows how close she is to her hand upon leveling the Tavern Tier. Now it gives you as many minions as you want, for an increasing price.
third Elemental play.
* {{Foil}}: Hooktusk's AwesomeButImpractical: Her Hero Power contrasts Elise's one, which also can massively decrease the cost of upgrading Bob's Tavern... provided she can find Elementals. If the player is unlucky or Elementals are too heavily contested, she basically has a Discover mechanic. However, Elise no Hero Power.
* BalanceBuff: Chenvaala was by far one of the worst heroes when she was introduced, so her Hero Power's cost reduction was increased subsequently.
* CharacterSelectForcing: You need to play Elementals to see any use out of her Hero Power.
* SequenceBreaking: She
can only Discover one upgrade Bob's Tavern unbelievably fast if she gets multiple Elementals in a row, especially when she finds Sellementals, Gentle Djinnis or Tavern Tempest.
* SignificantAnagram: Chenvaala is an anagram for "avalanche".

!!Cookie the Cook
A piratey Murloc chef in the service of Captain Greenskin and Edwin [=VanCleef=]. Cookie's Hero Power, ''Stir the Pot'', costs nothing and lets him throw a
minion for each tier and she has to pay 2 Gold for in his pot; once three have been put into the minion, while Hooktusk can pot, Cookie gets to Discover a minion from each turn for 1 Gold.
* MissionControl: Her Hero Power plays into this aspect
of her character, with the minion discovered from the map having a very high chance of being a key build-around minion like Tier 3 Cobalt Guardian or Tier 5 Baron Rivendare.
* ObviousRulePatch: Her buddy's original effect on the 2023 redesign reduced the cost of ANY hero power when used, whenever it was Elise's or not. This led to ridiculous and broken interactions when E.T.C, Scabbs and Tess obtained her buddy, which was laughably easy to do, and the devs subsequently changed Jr. Navigator's battlecry to only discount ''Lead Explorer'' hero power as a result.
* TreasureMap: Her Recruitment Maps.

!!Enhance-o Mechano
A little bot that was made to enhance others. Its hero power, ''Enhancification'', passively gives a random minion in Bob's Tavern Taunt, Windfury, Reborn, or Divine Shield each time it refreshes.
thrown minion's tribes.\\



Its Buddy is a Tavern tier 1 that gave minions in Bob’s Tavern with Taunt, Reborn, Divine Shield, or Windfury have +1/+1 for each, with the Golden version gave +2/+2.

to:

Its Buddy is His buddy was Sous Chef, a Tavern tier 1 Tier 2 2/5 that gave minions in Bob’s Tavern with Taunt, Reborn, Divine Shield, or Windfury have +1/+1 for each, let you use your hero power an additional time each turn with the Golden version gave +2/+2.allow you use your Hero additional 2 times.



* AscendedExtra: The first Battlegrounds minion based on a non-legendary card. Its hero power even mirrors its collectible counterpart, whose effect granted your minions random keywords.
* LuckBasedMission: Its playstyle mainly consist of refresh the Tavern and hope the buff it provide landed on crucial targets.

[[/folder]]

[[folder:F - L]]

!!Forest Warden Omu
A botani who guards the forests around Scholomance. Her passive Hero Power, ''Everbloom'', gives the player 2 Gold for the turn if they upgrade Bob's Tavern.\\

to:

* AscendedExtra: The first Battlegrounds minion based on a non-legendary card. Its AwesomeButImpractical: His hero power even mirrors its collectible counterpart, whose effect granted your minions random keywords.
* LuckBasedMission: Its playstyle mainly consist of refresh the Tavern and hope the buff it provide landed on crucial targets.

[[/folder]]

[[folder:F - L]]

!!Forest Warden Omu
A botani who guards the forests around Scholomance. Her passive Hero Power, ''Everbloom'', gives the player 2 Gold for the turn if they upgrade
can be this in rare cases when Bob's Tavern.tavern consists entirely of neutral minions.
* ChefOfIron: The Defias cook, who can still put up quite the fight.
* HumanResources: Cookie can throw his own minions in the "pot" as well.

!!C'Thun
The Old God of Madness and Chaos. His Hero Power is ''Saturday C’Thuns!'', which costs 2 Gold and gives a random minion +1/+1 at the end of your turn, repeating for every turns that passed this game.
\\



Her buddy, Evergreen Botani, was a Tier 5 9/7 that added a random minion from your Tavern Tier to your hand at the end of your turn, with the Golden version add 2 minions.

to:

Her His buddy, Evergreen Botani, was Tentacle of C'thun, is a Tier 5 9/7 3 3/3 that added gained +1/+1 until your next turn each time a random different friendly minion from your Tavern Tier to your hand at the end of your turn, gained stats, with the Golden version add 2 minions.gain +2/+2.



* {{Foil}}: Omu's Hero Power is similar to Bartendotron's one, except instead of reducing the cost of upgrading Bob's Tavern, she gets gold afterwards.

!!Fungalmancer Flurgl
A murloc from the Dungeons that empowers his followers with fungus. Flurgl's passive Hero Power, ''Gone Fishing'', puts a random Murloc into his hand after he sells five minions.\\

to:

* {{Foil}}: Omu's CombatTentacles: His buddy is one of his tentacles, which can grow to massive size temporarily.
* GatheringSteam: His
Hero Power at first is similar to Bartendotron's one, except instead rather weak, but it stacks on top of reducing itself the cost of upgrading Bob's Tavern, she gets gold afterwards.

!!Fungalmancer Flurgl
A murloc from
longer the Dungeons that empowers his followers with fungus. Flurgl's passive game goes on.

!!The Curator
The guardian of Karazhan's menagerie. His
Hero Power, ''Gone Fishing'', puts ''Menagerist'', causes him to start the game with a random Murloc into his hand after he sells five minions.1/1 Amalgam in play that has all minion types and Venomous.\\



His buddy was Sparkfin Soothsayer, a Tier 5 5/4 Murloc with a Battlecry that transformed all minions in Bob's Tavern into Murlocs with the same Tavern tier, with the Golden version transform them into Murloc with a higher Tavern tier instead.

to:

His buddy was Sparkfin Soothsayer, Mishmash, a Tier 5 5/4 Murloc with a Battlecry that transformed all minions in Bob's Tavern into Murlocs with 3 2/2. Every time the Amalgam gained stats, Mishmash gained the same Tavern tier, amount with the Golden version transform them into Murloc with a higher Tavern tier instead.gain double the amount.



* AwesomeButImpractical: The nature of his Hero Power makes him a late-tier monster, but poor in the mid-game like Murlocs in general are. Flurgl can thus become the most powerful hero in the game, but his inconsistency leads to abysmal average winrates.
* BalanceBuff:
** Flurgl's reliance on finding murlocs to sell made him fairly weak compared to the other heroes, and as such his Hero Power was significantly buffed in August 2021, making it so that selling ''any'' minion, not just Murlocs, would add a Murloc to the Tavern.
** His hero power was still a bit too slow, so he was burfed to require selling four minions instead of two but get the Murloc straight into his hand rather than into the Tavern. This was later adjusted to require 5.
* CharacterSelectForcing: Flurgl was pretty much designed to go Murlocs, as he can sell minions that aren't pulling their weight (such as tokens) to fish for Murlocs.
* DeathOrGloryAttack: Murlocs are the most high-risk/high-reward tribe in the mode. Should the player successfully transition into Tier 5 and get enough buffs and triples without losing too much health, they will very likely win against anyone. If they are too slow or take too many hits in the mid-game, they are likely one of the first to get knocked out. The inconsistencies in making it to the late-game with a weak Hero Power are reflected in the statistics, which show that on average Flurgl's winrate is terrible.
* DifficultButAwesome: Just like Murlocs, Flurgl is extremely difficult to survive with, as his Hero Power won't help him much in the early- and mid-game. If he safely makes it to Tier 5, the probabilities are high to exchange his Murlocs for big buffing ones and triples, which in turn makes his warbands very quickly unstoppable.
* MagikarpPower: Flurgl's Murlocs from his Hero Power are tied to Bob's current Tavern Tier, meaning that he only starts to get the really good King Bagurgle and Primalfin Lookout once he reaches Tier 5. This leaves him with a very weak Hero Power at the beginning, but also one of the most powerful ones at the end.
* {{Nerf}}: Flurgl's passive was nerfed in the 23.2.2 patch - now he only gets a new murloc in the tavern after selling two minions, not one.

!!Galakrond
The proto-dragon that was recently awakened by the League of E.V.I.L. For 1 Gold, his Hero Power, ''Galakrond's Greed'', lets you choose a minion in Bob's Tavern, then Discover a higher Tier minion to replace it.\\

to:

* AwesomeButImpractical: BalanceBuff: The nature of his Hero Power makes him Amalgam was originally just a late-tier monster, but poor 1/1. It got 1 additional Health in the mid-game like Murlocs in general are. Flurgl can thus become the most powerful hero in the game, but his inconsistency leads to abysmal average winrates.
* BalanceBuff:
** Flurgl's reliance on finding murlocs to sell made him fairly weak compared to the other heroes,
November 2020 patch, and as such his Hero Power was significantly buffed later, in August July 2021, making it so that selling ''any'' minion, not just Murlocs, would add a Murloc to the Tavern.
** His hero power
its attack was still a bit too slow, so he was burfed to require selling four minions instead of two but get the Murloc straight into his hand rather than into the Tavern. This was later adjusted to require 5.
* CharacterSelectForcing: Flurgl was pretty much designed to go Murlocs, as he can sell minions that aren't pulling their weight (such as tokens) to fish for Murlocs.
* DeathOrGloryAttack: Murlocs are the most high-risk/high-reward tribe
also increased by 1. Unfortunately, PowerCreep settled in the mode. Should the player successfully transition into Tier 5 and get enough buffs and triples without losing too much health, they will very likely win against anyone. If they are too slow or take too many hits in the mid-game, they are likely one of the first to get knocked out. The inconsistencies in making it to the late-game with a weak Hero Power are reflected in the statistics, which show that on average Flurgl's winrate is terrible.
* DifficultButAwesome: Just like Murlocs, Flurgl is extremely difficult to survive with, as his Hero Power won't help him much in the early- and mid-game. If he safely makes it to Tier 5, the probabilities are high to exchange his Murlocs for big buffing ones and triples, which in turn makes his warbands very quickly unstoppable.
* MagikarpPower: Flurgl's Murlocs from his Hero Power are tied to Bob's current Tavern Tier, meaning that he only starts to get the really good King Bagurgle and Primalfin Lookout once he reaches Tier 5. This leaves him with
Curator has been a very weak hero choice for a long time, culminating in the June 2023 update reverting his Amalgam back to a 1/1 but giving it Venomous instead to compensate.
* PoisonousPerson: Since the June 2023 update, his Amalgam became this with Venomous, which insta-kills the first minion it deals damage to on each combat.
* MasterOfAll: Thanks to his free Amalgam, The Curator can build into any minion strategy easily.

!!Dancin' Deryl
A dancing murloc originally found in Dalaran's sewers. His passive ''Hat Trick''
Hero Power at the beginning, but also one of the most powerful ones at the end.
* {{Nerf}}: Flurgl's passive was nerfed in the 23.2.2 patch - now he only gets a new murloc in the tavern after selling two minions, not one.

!!Galakrond
The proto-dragon that was recently awakened by the League of E.V.I.L. For 1 Gold, his Hero Power, ''Galakrond's Greed'', lets you choose a
give each minion in Bob's Tavern, then Discover he buys a higher Tier +1/+1 Hat buff, and said buff passes to another friendly minion to replace it.\\when sold.



His buddy, Apostle of Galakrond, was a Tier 2 2/4 that replaced all minions in Bob's Tavern with ones from a higher tier, with the Golden version transform them into minions from 2 Tavern Tiers higher.\\



The previous version of his Hero Power simply replaced a minion in Bob's Tavern with one from a higher tier for free.

to:

The previous version of his Hero Power simply replaced a minion in His hero power originally gave randomly three +1/+1 buffs to minions Bob's Tavern whenever he sold a minion.
\\
\\
His buddy was Asher the Haberdasher, a Tier 3 2/2 that gained +1/+1 each time you sold a minion
with one from a higher tier for free.the Golden version gain +2/+2.



* AwesomeButImpractical: Galakrond's Hero Power not only used to be a giant investment to [[LuckBasedMission get a decent high-tier minion]] eventually, it forced him to keep freezing Bob's Tavern, which means that he couldn't refresh the Tavern to find minions which complemented his warband better. The freeze effect only marginally helped with that, which is why since his release Galakrond was one of the worst heroes in the game. By removing the cost to his Hero Power, he at least can level up Bob's Tavern normally like the other heroes.
* BalanceBuff: In the November 2020 patch, the freeze effect was removed, but his Hero Power is now free.
* {{Foil}}:
** His Hero Power is suspiciously similar to Toki's Hero Power, but only single target, and can stack on many turns similar to Sindragosa.
** Hooktusk's Hero Power is the opposite of Galakrond's. While she can only use her Hero Power on her own minions, Galakrond can only use his on Bob's offered minions. Galakrond transforms the minion into one of a higher tier, while Hooktusk can only downgrade her minions.
** Malygos is also similar to Galakrond, except Malygos can affect both Bob's and his own minions, and the transformed minions are of the same Tavern tier.
* {{Nerf}}: The buff to his Hero Power described above ended up making Galakrond ''incredibly overpowered'', and he was removed from the pool of available heroes a little over a month afterwards. When he was brought back in July 2021, his Hero power was reverted back to costing 1 Gold, but also changed to allow Galakrond to pick the replacement minion through the Discover interface, akin to how Hooktusk's Hero Power was changed.
* SequenceBreaking: His Hero Power allows him to get access to higher Tavern Tier minions than his current tier would allow.

!!Galewing
The trusty gryphon of Dungar Longdrink, flightmaster for the city of Stormwind. Galewing's Hero Power, ''Dungar's Gryphon'', cost nothing and lets you choose a flightpath, which grants you a reward after a set number of turns before refreshing your Hero Power but you cannot choose the same flight paths twice in a row:
* Selecting the path to ''Westfall'' gives your left-most minion +2/+2 after 1 turn.
* Selecting the path to ''Ironforge'' give you 2 extra Golds after 2 turns.
* Selecting the path to the ''Western Plaguelands'' allows you to Discover a minion from your tavern tier after 3 turns\\

to:

* AwesomeButImpractical: Galakrond's Hero Power not only used to be a giant investment to [[LuckBasedMission get a decent high-tier minion]] eventually, it forced him to keep freezing Bob's Tavern, which means that he couldn't refresh the Tavern to find minions which complemented his warband better. The freeze effect only marginally helped with that, which is why since his release Galakrond was one of the worst heroes in the game. By removing the cost to his Hero Power, he at least can level up Bob's Tavern normally like the other heroes.
* BalanceBuff: In Between his high skill floor and the November 2020 patch, other options available, Deryl was considered weak compared to the freeze effect was removed, but rest of the hero pool. As such, in August 2021 his Hero Power is now free.
was buffed to dole out his buff three times per sold minion instead of two. Then it was revamped in the late June 2023 update to its current version.
* {{Foil}}:
**
DifficultButAwesome: Playing Deryl requires careful calculation of not only which minion to leave in the Tavern in order to maximize his effectiveness, but also when to not upgrade your Tavern in order to manage the number of minions on the battlefield since you can only buy and sell so many minions with 10 Gold each turn, not to mention his playstyle will very likely lead to a few early losses in order to trigger his buff, which can land you in trouble if you don't have enough Health. However, playing right, Deryl will easily land in the top 4.
* HatOfPower: How does Deryl buff his minions? By hatting them. With lots and lots of hats.
* LuckBasedMission:
His Hero Power is suspiciously similar to Toki's Hero Power, very strong, but only single target, also at the mercy of RNG for which minions it buffs.
* MagicDance: Due to his name
and can stack on many turns similar ability, the "rhythm" to Sindragosa.
** Hooktusk's
buy and sell minions to buff the remaining minions is commonly called "dancing".
* MechanicallyUnusualClass: Making full use of Deryl's
Hero Power requires a very unorthodox strategy of aggressively buying and selling minions to buff one or two specific targets. It's not always easy to pull off, but getting something like Cave Hydra to double-digit attack before even buying it is no laughing matter.
* MyFriendsAndZoidberg: The original trailer for Battlegrounds described
the opposite mode as having 23 heroes... and one dancing murloc.
* WillfullyWeak: One
of Galakrond's. While she the strategies to play Deryl efficiently is to willfully stay on a lower tier, so that later on the player can only use her Hero Power on her own minions, Galakrond can only use his on Bob's offered minions. Galakrond transforms buy all weak minions first to forego any randomness and massively buff the minion into one of a that is left, as the higher the tier, while Hooktusk can only downgrade her minions.
** Malygos is also similar to Galakrond, except Malygos can affect both Bob's and his own minions, and
the transformed more minions are offered. While it rarely lets the player win the whole round, it's entirely possible for Deryl to get a high place by staying on Tier 1 the whole game.

!!Death Speaker Blackthorn
The leader
of the same Tavern tier.
* {{Nerf}}: The buff to his Hero Power described above ended up making Galakrond ''incredibly overpowered'', and he was removed from
Death's Head cult, a fanatical group of quilboar that worship the pool of available heroes a little over a month afterwards. When he was brought back in July 2021, his Hero power was reverted back to costing 1 Gold, but also changed to allow Galakrond to pick the replacement minion through the Discover interface, akin to how Hooktusk's Hero Power was changed.
* SequenceBreaking:
Scourge. His Hero Power allows is ''Bloodbound'' and gives him to get access to higher Tavern Tier minions than his current tier would allow.

!!Galewing
The trusty gryphon of Dungar Longdrink, flightmaster for the city of Stormwind. Galewing's Hero Power, ''Dungar's Gryphon'', cost nothing and lets you choose a flightpath,
two Blood Gems by paying 1 gold, which grants you a reward after a set number of turns before refreshing your Hero Power but you cannot choose the same flight paths twice in a row:
* Selecting the path
he can do up to ''Westfall'' gives your left-most minion +2/+2 after 1 turn.
* Selecting the path to ''Ironforge'' give you 2 extra Golds after 2 turns.
* Selecting the path to the ''Western Plaguelands'' allows you to Discover a minion from your tavern tier after 3 turns\\
two times per turn.\\



His buddy was Flight Trainer, a Tier 2 2/3 that caused your next flight path to trigger twice, with the Golden version caused your flight path to trigger 3 times. An old version of it was a 5/4 that progressed your flight path by one extra turn at the start of your turn, with the Golden version progress your path by 2 extra turns.

to:

His buddy buddy, Death's Head Sage, was Flight Trainer, a Tier 2 2/3 3 3/6 Quilboar that caused your next flight path to trigger twice, gave you an extra Blood Gem each time you gained one, with the Golden version caused your flight path to trigger 3 times. An old version of it was a 5/4 that progressed your flight path by one extra turn at the start of your turn, with the Golden version progress your path by gave you 2 extra turns.Blood Gems.



* BalanceBuff:
** His hero power was lightly buffed in August 2022, with Westfall now giving +1 Health as well as +2 Attack, and Eastern Plaguelands reducing it by 6 instead of 5.
** His Hero Power was completely reworked in the Buddy patch, now that he can't pick the same options twice in a row (because the Discover option was picked way too often) as well as getting a new option to gain 2 Golds after 2 turns in exchange for getting rid of the 5 turns options that allow him to discount Tavern Tier upgrade by 5 Golds.
* {{Nerf}}: The Western Plaguelands flightpath originally upgraded your Tavern for free, which wound up being too strong. It was eventually nerfed to only reduce your next upgrade's cost by 5 gold.

!!George the Fallen
A vengeful paladin that joined the League of E.V.I.L. to seek revenge for Karl. His Hero Power is ''Boon of Light'', which gives a minion Divine Shield at the cost of 2 Gold.\\

to:

* BalanceBuff:
**
BalanceBuff: His power power has been very average from its inception, but PowerCreep and shifting metas slowly made him even worse over time. After a long time of bad winrates and being OvershadowedByAwesome, Blackthorn had his hero power was lightly buffed in August 2022, with Westfall now giving +1 Health as well as +2 Attack, and Eastern Plaguelands reducing it changed to give you 2 blood gems by 6 paying 1 gold up to twice per turn instead of 5.
**
receiving them on a tavern upgrade.
* CripplingOverspecialization: Blackthorn is essentially locked into Quilboars. Getting nothing but two +1/+1 buffs for leveling up is pathetically weak, unless you have minions that synergize with Blood Gems. [[DownplayedTrope Downplayed]] after the late June 2023 update. While his hero power will still make the most use with Quilboar synergy, he is no longer confined to them and the 4 blood gems he can obtain once per turn can be used to boost other minions like Baron Rivendare or Banana Slamma, should Blackthorn decide to play those.

!!Deathwing
The former Aspect of Earth who went mad and caused the Cataclysm.
His Hero Power was completely reworked in the Buddy patch, now that he can't pick the same options twice in a row (because the Discover option was picked way too often) as well as getting a new option to gain 2 Golds after 2 turns in exchange for getting rid of the 5 turns options that allow him to discount Tavern Tier upgrade by 5 Golds.
* {{Nerf}}: The Western Plaguelands flightpath originally upgraded your Tavern for free, which wound up being too strong. It was eventually nerfed to only reduce your next upgrade's cost by 5 gold.

!!George the Fallen
A vengeful paladin that joined the League of E.V.I.L. to seek revenge for Karl. His Hero Power is ''Boon of Light'', which
Power, ''All Will Burn!'', gives a minion Divine Shield all minions +2 Attack permamently at the cost start of 2 Gold.each combat.\\



His buddy was Karl the Lost, a Tier 4 3/4 that gave your Divine Shield minions +2 Attack after you used your hero power, with the Golden version gave +4 Attack.

to:

His buddy was Karl the Lost, Lady Sinestra, a Tier 4 3/4 3 1/6 that gave your Divine Shield minions +2 Attack after you used your hero power, +3 Attack, with the Golden version gave +4 +6 Attack.



* AwesomeButImpractical: Being able to give Divine Shield to any minion you want would be absolutely amazing if it wasn't kept in check by the high cost. You're generally better off spending your Gold on upgrades and minions until the very late-game, at which point you'll have to try and stay alive for several rounds before you can get Divine Shield across your board. This was lessened with the February 2020 patch that reduced its cost from 4 to 3 Gold.
* BalanceBuff: His Hero Power's cost was reduced from 4 to 3 Gold in the February 2020 patch. In November 2020, it was further reduced to 2 Gold.
* BarrierWarrior: George can give his minions permanently [[SingleUseShield Divine Shields]]. Ironically, this makes him a suitable hero for Demon warbands, which have big stats, but [[AchillesHeel lack any defenses against Poisonous]].
* MagikarpPower: He effectively has no Hero Power for most of the game, making it a struggle to keep up with his opponents. On the flipside, once his team is locked in he bar-none has the strongest Hero Power in the game.
* StoneWall: The Divine Shield he grants is permanent, letting him very easily build a tough wall out of his team.
* WeaksauceWeakness: Nefarian's Hero Power eats Divine Shields for breakfast, completely ruining him. To a lesser extent, Ragnaros can also de-value his Hero Power significantly. The addition of Unstable Ghoul also gives all heroes a fantastic tech card against him.

!!Giantfin
A massive murloc from the jungles of Stranglethorn. His Hero Power is ''Murloc King'', which costs 1 Gold to give all of his minions at the start of the next combat a Deathrattle that summons a 1/1 Murloc.

to:

* AwesomeButImpractical: Being able to give Divine Shield to any minion you want would be absolutely amazing if it wasn't kept in check by the high cost. You're generally better off spending your Gold on upgrades and minions until the very late-game, at which point you'll have to try and stay alive for several rounds before you can get Divine Shield across your board. This was lessened with the February 2020 patch that reduced its cost from 4 to 3 Gold.
* BalanceBuff: His Hero Power's cost was reduced from 4 to 3 Gold in the February 2020 patch. In November 2020, it was further reduced to 2 Gold.
* BarrierWarrior: George can give his
hero power originally gave ALL minions permanently [[SingleUseShield Divine Shields]]. Ironically, +3 attack, but this makes was too strong as the early battlegrounds meta seasons gave him a suitable plenity of choices to abuse his hero for Demon warbands, which have big stats, power like Icky Imp and Rat Pack. It was nerfed to only give +2 attack, but [[AchillesHeel lack any defenses against Poisonous]].
* MagikarpPower: He effectively has no Hero Power for most of the game, making
it a struggle to keep up with was eventually reverted in 2022 after enough meta shifts and PowerCreep made his opponents. On the flipside, once his team is locked in he bar-none has the strongest Hero Power in the game.
* StoneWall: The Divine Shield he grants is permanent, letting him very easily build a tough wall out of his team.
* WeaksauceWeakness: Nefarian's Hero Power eats Divine Shields for breakfast,
hero power almost completely ruining him. To a lesser extent, Ragnaros can also de-value worthless. Even this iteration just wasn't that strong anymore with the nerf reverted, so his Hero Power significantly. The addition hero power was changed again in late June 2023 to give ALL minions permanent attack on each combat but changing the amount of Unstable Ghoul also attack it gives all heroes a fantastic tech card against him.

!!Giantfin
A massive murloc from the jungles of Stranglethorn.
+2.
* AttackAttackAttack:
His Hero Power is ''Murloc King'', which costs 1 Gold to give this in principle, giving all of his minions at a lot of Attack and make it incredibly hard for them to survive.
* HoistByHisOwnPetard: Deathwing gives '''all''' minions +2 Attack permanently, including his opponents'. While
the start player can build around this by heavily investing in tokens, you don't always get early token minions. Should your opponent get a Rat Pack or two and you don't, your own Hero Power can cause you to very quickly lose.
* {{Nerf}}: Deathwing was originally changed to only give +2 Attack, largely due to him instantly winning the early-game with a Rat Pack. Enough meta shifts and PowerCreep had set in since then that it was reverted in 2022 however.
* ZergRush: His Hero Power encourages players to pick tokens since even with buffs, the +2 Attack from your opponent's side still have a high chance to kill your buffed minions while token generators allow you to go on the offensive to take advantage
of the next combat buff provided by your Hero Power. Alternatively, using minions with divine shield like Deflect-o-bot is a valid strategy to make the most out of his hero power.

!!Diablo
[[VideoGame/{{Diablo}} The infamous Lord of Terror himself.]] Diablo's passive Hero Power, ''Realm of Terror'', causes ALL of the other players to fight your warband every four turns; Diablo himself only fights one player and may take damage if he loses, while the other players fight an invulnerable Diablo with 666 health. A special minion, Diablo, Lord of Terror, is added to Diablo's warband during these fights.[[note]]If Diablo already has 7 minions, Lord of Terror will join the fight after one of Diablo's minions dies.[[/note]] Lord of Terror starts out as a 5/5 and doubles its attack and health each time it appears. Its
Deathrattle gives one of four special treasures to any player that summons a 1/1 Murloc.kills it, but Diablo gets ''two'' treasures for each copy of Lord of Terror that survives.



* UnskilledButStrong: His Hero Power is straightforward and tries to force him down the Murloc route. He's exceptionally good at this, but otherwise inflexible.
* ZergRush: Giantfin obviously has incredible synergy with Murlocs, which tend to focus on swarms over tall stacks.

!!The Great Akazamzarak
A goblin "[[ConMan magician]]". His 1-Gold Hero Power, ''Prestididgitation'', lets him Discover a Secret from a specific list and puts it into play.\\

to:

* UnskilledButStrong: BalanceBuff:
** Lord of Terror was initially a mere 3/3, which was ''pathetically'' underpowered and just made Diablo a free loot piñata for every other player. It was buffed within a few days to a 5/5, which immensely helps its scaling since it's also now a 10/10, 20/20, 40/40 etc. on subsequent appearances.
** This still ended up not being a big enough buff, so many of his treasures were buffed at the announcement of ''Fractured in Alterac Valley''.
* {{Crossover}}: With Blizzard's ''other'' popular fantasy series, ''VideoGame/{{Diablo}}''.
* ExclusiveEnemyEquipment: Diablo, Lord of Terror, the unique minion summoned by Diablo's Hero Power, can drop unique treasures if he's killed, with the treasures increasing in strength alongside Lord of Terror's. These treasures include Sigil of Hell[[note]]Deal 1, 3, 9, or 27 damage to 3 enemy minions[[/note]], Claws of Terror[[note]]Increase a minion's attack and health for the next combat only; the first three tiers give +2/+2, +6/+6, and +12/+12 respectively, while the final tier doubles their attack and health instead[[/note]], Magma Horns[[note]]Give a minion either Windfury (tier 1), Reborn (tier 2), Divine Shield (tier 3), or all 3 (tier 4) for the next combat only[[/note]], Hellfire Hooves[[note]]Increase all of your minions' attack by +1, +3, +9, or +27 for the next combat only[[/note]] and Black Soulstone[[note]]A Secret that summons 1, 2, 3, or 4 random Demons after your last minion dies[[/note]].
* {{Nerf}}: His temporary reintroduction in June 2022 also lowered the power of a few of his treasures, since he was quite overpowered post-buff of his initial run.
* NumberOfTheBeast: The special boss Diablo has 666 health.
* PlayAsABoss:
His Hero Power is straightforward in a nutshell. Every four turns, all of the other players fight the Lord of Terror and tries to force him down your warband, with the Murloc route. victors gaining loot.
* TemporaryOnlineContent: He only appeared as a limited-time event hero. Originally, he was only intended to be available for a couple weeks as a part of 2021's Hallow's End event, but he wound up sticking around until the end of November.
He's exceptionally good at this, but otherwise inflexible.
* ZergRush: Giantfin obviously has incredible synergy with Murlocs, which tend to focus on swarms over tall stacks.

!!The Great Akazamzarak
since reappeared occasionally for limited-time events.

!!Dinotamer Brann
A goblin "[[ConMan magician]]". His 1-Gold renowned explorer and dinotamer. The current iteration of his Hero Power, ''Prestididgitation'', lets him Discover a Secret from a specific list and puts it into play.''Battle Brand'', is passive and, once per game, adds the Brann Bronzebeard minion to your hand after you buy 5 Battlecry minions.\\



His buddy, Street Magician, was a Tier 3 5/3 that put a random Secret into play on death, with the Golden version put 2 Secrets.

to:

His buddy, Street Magician, buddy was Brann's Epic Egg, a Tier 3 5/3 0/3 Taunt that put summoned a random Secret into play Battlecry minion on death, death and added a copy of it to your hand, with the Golden version put summon and add 2 Secrets.minions.\\
\\
Initially his Hero Power was passive and gave a random friendly minion +1/+1 whenever he played a Battlecry. The second iteration of his Hero Power, meanwhile, costed 1 gold and refreshed Bob's Tavern with Battlecry minions.



* BalanceBuff: His Hero Power cost was reduced from 2 to 1 Gold in November 2020. In addition, Effigy was replaced by the more useful Competitive Spirit. His secret pool was updated again in June 2023 to remove Snake Trap and Avenge (due to their complete lack of relevance after the first 3 rounds) and replace them with Reckoning[[note]] After an enemy minion deals 3 or more damage, destroy it[[/note]] and Magic Black Soulstone[[note]] After your last minion dies, summon 2 random Demons instead[[/note]].
* LastChanceHitPoint: He can generate Ice Block, saving him from lethal damage.
* {{Nerf}}: His Hero Power used to be able to roll [[https://hearthstone.gamepedia.com/Hand_of_Salvation Hand of Salvation]], but it was removed from the pool in the ''Descent of Dragons'' patch. He was also made less likely to get multiple Ice Blocks.
* NotTheIntendedUse: Akazamzarak was able to get Ice Block 100% of the time. This initially worked after only 7 secrets remained in the pool due to Effigy being removed in November 2020, which is why Akazamzarak was temporarily disabled, as with infinite Ice Blocks he is guaranteed to get second place or alternatively survive the 50 turn timer to force a draw against the remaining player.
* ObviousRulePatch:
** He only uses a small list of Secrets, specifically only the ones that can actually take effect in Battlegrounds.[[labelnote:List]]Magic Black Soulstone, Venomstrike Trap, Ice Block, Splitting Image, Autodefense Matrix, Reckoning, Redemption, and Competitive Spirit[[/labelnote]]
** In case anyone tried to keep 5 Secrets active by not playing a single minion to get infinite Ice Blocks, Blizzard added Competitive Spirit to make this impossible to pull off forever.
* StoneWall: With cards like Autodefense Matrix, Splitting Image, Redemption, Ice Block and any big taunts, Akazamzarak can be surprisingly hard to take out.
* TrapMaster: Currently the only hero capable of using Secrets. (Except Tickatus, who can discover Ice Block as a Darkmoon Prize.)
** During the Buddy era, any hero could use secrets in theory after stealing Street Magician off Akazamzarak (through Murozond or their hero powers).
* VictoryByEndurance: Except for first place, it's theoretically possible for Akazamzarak to outlast his opponents despite losing the entire time, thanks to his Ice Block Secret. Due to this interaction, Blizzard reduced the probability to get multiple Ice Blocks in a row. This was later removed by making it so Akazamzarak can only discover Ice block ''once per game''.

!!Greybough
An ancient of lore at the Darkmoon Faire. Her passive Hero Power, ''Sprout It Out!'', gives minions that are summoned during combat +1/+2 and Taunt.\\

to:

* AdaptationalNameChange: His name was originally Brann Bronzebeard, but was swapped for Dinotamer Brann (the artwork he uses anyway) to distinguish him from his minion counterpart.
* BalanceBuff: His The second iteration of Brann's Hero Power cost was reduced from 2 underpowered compared to 1 Gold the rest of the field, so in November 2020. In addition, Effigy July 2021 it was replaced given a total rework, now being a passive that rewards you for buying Battlecry minions- something you should normally be doing anyway- by the more useful Competitive Spirit. His secret pool was updated again in June 2023 to remove Snake Trap and Avenge (due to their complete lack of relevance after the first 3 rounds) and replace them with Reckoning[[note]] After an enemy giving you a very powerful, ''very rare'' Tier 5 minion deals 3 or more damage, destroy it[[/note]] and Magic Black Soulstone[[note]] After your last minion dies, summon 2 random Demons instead[[/note]].
for buying five of them.
* LastChanceHitPoint: He can generate Ice Block, saving him from lethal damage.
* {{Nerf}}: His
MechanicallyUnusualClass: Random Battlecry minions don't make for any consistent strategy (unless you're going for multiple golden [[LethalJokeCharacter Pogo Hoppers]]), making the second version of his Hero Power used to be able to roll [[https://hearthstone.gamepedia.com/Hand_of_Salvation Hand of Salvation]], but it was removed from the pool in the ''Descent of Dragons'' patch. He was also made less likely to get multiple Ice Blocks.
* NotTheIntendedUse: Akazamzarak was able to get Ice Block 100%
of a tribal synergy and more of a search with unique parameters.

!!Drek'thar
The leader
of the time. This initially worked after only 7 secrets remained in the pool due to Effigy being removed in November 2020, which is why Akazamzarak was temporarily disabled, as with infinite Ice Blocks he is guaranteed to get second place or alternatively survive the 50 turn timer to force a draw against the remaining player.
* ObviousRulePatch:
** He only uses a small list of Secrets, specifically only the ones that can actually take effect in Battlegrounds.[[labelnote:List]]Magic Black Soulstone, Venomstrike Trap, Ice Block, Splitting Image, Autodefense Matrix, Reckoning, Redemption,
Frostwolf clan and Competitive Spirit[[/labelnote]]
** In case anyone tried
shaman mentor to keep 5 Secrets active by not playing a single minion to get infinite Ice Blocks, Blizzard added Competitive Spirit to make this impossible to pull off forever.
* StoneWall: With cards like Autodefense Matrix, Splitting Image, Redemption, Ice Block and any big taunts, Akazamzarak can be surprisingly hard to take out.
* TrapMaster: Currently the only hero capable of using Secrets. (Except Tickatus, who can discover Ice Block as a Darkmoon Prize.)
** During the Buddy era, any hero could use secrets in theory after stealing Street Magician off Akazamzarak (through Murozond or their hero powers).
* VictoryByEndurance: Except for first place, it's theoretically possible for Akazamzarak to outlast his opponents despite losing the entire time, thanks to his Ice Block Secret. Due to this interaction, Blizzard reduced the probability to get multiple Ice Blocks in a row. This was later removed by making it so Akazamzarak can only discover Ice block ''once per game''.

!!Greybough
An ancient of lore at the Darkmoon Faire. Her
Thrall. Drek'thar's passive Hero Power, ''Sprout It Out!'', hero power is ''Lead the Frostwolves'', which has an Avenge 2 effect that gives his minions that are summoned during combat +1/+2 and Taunt.+1 Attack permanently.\\



Her buddy, Wandering Treant, was a Tier 2 3/5 that gave any Taunt minions you summoned +2/+2, with the Golden version gave +4/+4.

to:

Her buddy, Wandering Treant, His buddy was Frostwolf Lieutenant, a Tier 3 7/4 with an Avenge 2 3/5 effect that gave any Taunt minions you summoned +2/+2, in the Tavern +1 Attack permanently, with the Golden version gave +4/+4.+2 Attack.



* ZergRush: Her Hero Power gives a buff to token-generating minions, making her especially strong with Mechs and Beasts. Since the newly summoned minions come with Taunt, she has strong synergy with other Taunt-supporting minions like Champion of Y'shaarj or Qiraji Harbinger.

!!Guff Runetotem
An ultra-pacifistic tauren druid and the grand-nephew of Hamuul Runetotem, Archdruid of Thunder Bluff. His hero power, ''Natural Balance'', gives +2/+2 to a friendly minion of each Tavern Tier for 2 Gold.\\

to:

* ZergRush: Her Hero Power gives a buff to token-generating minions, making her especially strong with Mechs and Beasts. Since the newly summoned AttackAttackAttack: He favours aggresively-statted minions come and could increase their attack further with Taunt, she has strong synergy with other Taunt-supporting minions like Champion of Y'shaarj or Qiraji Harbinger.

!!Guff Runetotem
An ultra-pacifistic tauren druid
his buddy.
* BalanceBuff: Initially, Drek'thar's hero power let him choose a minion
and made it copy the grand-nephew attack of Hamuul Runetotem, Archdruid of Thunder Bluff. His his highest-attack minion until next turn. While not as bad as Vanndar, this was still a pretty lame hero power, ''Natural Balance'', so it was reworked to almost match his Buddy.
* {{Foil}}: Drek'thar's hero power and buddy are literally inverted versions of Vanndar's. Makes sense, considering they're leaders of opposing factions. With their simultaneous reworks in August 2022, the only difference now is that Vanndar has Avenge 2 while Drek'thar has Avenge 3. Even this difference was done away in the late June 2023 update by making Drek'thar's an avenge 2 effect.

!!Edwin [=VanCleef=]
Leader of the Defias Brotherhood. His Hero Power, ''Sharpen Blades'', costs 1 Gold and
gives +2/+2 to a friendly minion of each Tavern Tier +1/+1. His hero power upgrades an extra +1/+1 for 2 Gold.every 4 minions he buys.\\



His buddy was Baby Kodo, a Tier 5 3/6 Beast that refreshed Bob's Tavern with one minion from each available Tavern Tier.

to:

His buddy buddy, SI:7 Scout, was Baby Kodo, a Tier 5 3/6 Beast 2 3/3 that refreshed Bob's Tavern gained +1/+1 every time you bought a minion, with one minion from each available Tavern Tier.the Golden version gain +2/+2.



* {{Nerf}}: Similarly to the buffed version of Queen Wagtoggle, Guff's Hero Power buff was originally +2/1, which wound up being very strong in the long term. Also like Wagtoggle, his Hero Power was nerfed to only give a +1/+1 buff. It was then burfed to +3/+2 for 2 Gold, before they settled on +2/+2 for 2.
* SequenceBreaking: Baby Kodo could give him minions way above his current tavern.

!!Heistbaron Togwaggle
The former king of the kobolds, now Rafaam's partner-in-crime! Togwaggle's hero power is The Perfect Crime, which steals every minion in Bob's Tavern. It starts at 10 Gold, but the next use is reduced by 1 Gold every turn.

to:

* {{Nerf}}: Similarly to the buffed version of Queen Wagtoggle, Guff's BalanceBuff: His hero power was overhauled in late June 2023 update, by making it so his hero power' stat buff is permanently boosted for every 4 minions bought.
* BoringButPractical: [=VanCleef's=]
Hero Power buff was originally +2/1, which wound up being very strong in sounds simple enough, and the long term. Also like Wagtoggle, Attack and Health he can give each turn is limited to his purchase power, but the fact that his Hero Power was nerfed isn't limited to only give any tribe, is cheap and can be targeted makes him a +1/+1 buff. It was then burfed to +3/+2 solid choice in any round and contender for 2 Gold, before they settled on +2/+2 for 2.
a high placement.
* SequenceBreaking: Baby Kodo could give him {{Foil}}: King Mukla's way to buff minions way above his current tavern.

!!Heistbaron Togwaggle
with Bananas is similar to [=VanCleef's=], except Mukla's Hero Power is limited to +2/+2 each turn and has a major drawback that benefits every other player, while [=VanCleef=] can comfortably buff a minion each turn without any downsides.
* GameplayAndStorySegregation: His buddy is a member of SI:7, despite them being an opposing faction to the Defias.

!!Elise Starseeker
The former king brains of the kobolds, now Rafaam's partner-in-crime! Togwaggle's hero power is The Perfect Crime, which steals every League of Explorers. Her Hero Power, ''Lead Explorer'', lets her Discover a minion in Bob's Tavern. from her Tavern Tier. It starts at 10 1 Gold, but the next each use is reduced by will cost 1 Gold every turn.more.\\



His Buddy is Waxadred, the Drippy, a Tier 5 7/5 Elemental Dragon that allows him to Refresh Bob’s Tavern with the highest Tier minion from each opponent’s last Warband.

to:

His Buddy Her buddy was Jr. Navigator, is Waxadred, the Drippy, a Tier 5 7/5 Elemental Dragon tier 2 3/3 with a Battlecry that allows him caused her Hero Power to Refresh Bob’s Tavern cost 2 less, with the highest Golden version cause her Hero Power to cost 4 less. An old version of it was a Tier minion from each opponent’s last Warband.3 4/4 that added a Recruitment Map to your hand at the start of your turn and made your maps cost 1.



* ImpossibleTheft: His hero power steals every minion for sale right from under Bob's nose.
* {{Nerf}}: His hero power used to start at 9 gold. This was too strong, as he could just upgrade to tier 3 in his 3rd turn then hero power on his next turn to steal a bunch of tier 1-3 minions and easly compensate any tempo loss. It was nerfed to start at 10 gold.
!!Illidan Stormrage
The Betrayer and leader of the Illidari. Illidan's passive Hero Power is ''Wingmen'', which, at the start of every combat, causes his left-most and right-most minions to gain +2/+1 then attack the enemy board immediately.\\

to:

* ImpossibleTheft: His BalanceBuff:
** The map's Gold cost was reduced from 3 to 2 Gold in the November 2020 update.
** Her
hero power steals every was completely reworked in August 2022. It used to add a map to her hand upon leveling the Tavern Tier. Now it gives you as many minions as you want, for an increasing price.
* {{Foil}}: Hooktusk's Hero Power contrasts Elise's one, which also has a Discover mechanic. However, Elise can only Discover one
minion for sale right each tier and she has to pay 2 Gold for the minion, while Hooktusk can Discover a minion each turn for 1 Gold.
* MissionControl: Her Hero Power plays into this aspect of her character, with the minion discovered
from under the map having a very high chance of being a key build-around minion like Tier 3 Cobalt Guardian or Tier 5 Baron Rivendare.
* ObviousRulePatch: Her buddy's original effect on the 2023 redesign reduced the cost of ANY hero power when used, whenever it was Elise's or not. This led to ridiculous and broken interactions when E.T.C, Scabbs and Tess obtained her buddy, which was laughably easy to do, and the devs subsequently changed Jr. Navigator's battlecry to only discount ''Lead Explorer'' hero power as a result.
* TreasureMap: Her Recruitment Maps.

!!Enhance-o Mechano
A little bot that was made to enhance others. Its hero power, ''Enhancification'', passively gives a random minion in
Bob's nose.
* {{Nerf}}: His hero power used to start at 9 gold. This was too strong, as he could just upgrade to tier 3 in his 3rd turn then hero power on his next turn to steal a bunch of tier 1-3 minions and easly compensate any tempo loss. It was nerfed to start at 10 gold.
!!Illidan Stormrage
The Betrayer and leader of the Illidari. Illidan's passive Hero Power is ''Wingmen'', which, at the start of every combat, causes his left-most and right-most minions to gain +2/+1 then attack the enemy board immediately.\\
Tavern Taunt, Windfury, Reborn, or Divine Shield each time it refreshes.



His buddy was Eclipsion Illidari, a Tier 3 6/3 that caused your first minion that attacked to be Immune during the initial swing.

to:

His buddy was Eclipsion Illidari, Its Buddy is a Tier 3 6/3 Tavern tier 1 that caused your first minion that attacked to be Immune during gave minions in Bob’s Tavern with Taunt, Reborn, Divine Shield, or Windfury have +1/+1 for each, with the initial swing.Golden version gave +2/+2.



* ActionInitiative: Illidan's Hero Power circumvents the rule that whoever has more minions on the board at the start of combat will attack first from left to right and if both players have the same amount, who attacks first is randomly resolved via coin flip. Illidan's left- and then right-most minions will ''always'' attack first, regardless of whether Illidan's opponent has more minions on the board or not. After their attacks, the attack sequence is resolved as always, meaning that his left-most minion may be able to attack again shortly after.
* BalanceBuff: Originally, Illidan's Hero Power only caused the left-most and right-most minions to attack first, which was a very under-whelming effect. To help boost his power a little, it was updated in July 2021 to also give the minions +2 Attack. Then it was further updated in late June 2023 to give the minions +2/+1 instead.
* MechanicallyUnusualClass: Illidan needs to position his board differently from every other hero, since his right-most minion will attack second in sequence every round. This means Illidan should put his best attackers on the edges of the board.
* PunnyName: Illidan is a WingedHumanoid. He attacks with his ''wingmen''.

!!Infinite Toki
Toki, Time-Tinker from a BadFuture. Her Hero Power is ''Temporal Tavern'', which lets her Refresh Bob's Tavern for 1 Gold and replace the last minion with one from the next tier.\\

to:

* ActionInitiative: Illidan's Hero Power circumvents the rule that whoever has more AscendedExtra: The first Battlegrounds minion based on a non-legendary card. Its hero power even mirrors its collectible counterpart, whose effect granted your minions on random keywords.
* LuckBasedMission: Its playstyle mainly consist of refresh
the board at Tavern and hope the start of combat will attack first from left to right and if both players have buff it provide landed on crucial targets.

[[/folder]]

[[folder:F - L]]

!!Forest Warden Omu
A botani who guards
the same amount, who attacks first is randomly resolved via coin flip. Illidan's left- and then right-most minions will ''always'' attack first, regardless of whether Illidan's opponent has more minions on the board or not. After their attacks, the attack sequence is resolved as always, meaning that his left-most minion may be able to attack again shortly after.
* BalanceBuff: Originally, Illidan's
forests around Scholomance. Her passive Hero Power only caused Power, ''Everbloom'', gives the left-most and right-most minions to attack first, which was a very under-whelming effect. To help boost his power a little, it was updated in July 2021 to also give player 2 Gold for the minions +2 Attack. Then it was further updated in late June 2023 to give the minions +2/+1 instead.
* MechanicallyUnusualClass: Illidan needs to position his board differently from every other hero, since his right-most minion will attack second in sequence every round. This means Illidan should put his best attackers on the edges of the board.
* PunnyName: Illidan is a WingedHumanoid. He attacks with his ''wingmen''.

!!Infinite Toki
Toki, Time-Tinker from a BadFuture. Her Hero Power is ''Temporal Tavern'', which lets her Refresh
turn if they upgrade Bob's Tavern for 1 Gold and replace the last minion with one from the next tier.Tavern.\\



Her buddy, Clockwork Assistant, was a Tier 5 3/3 Mech that has the Battlecry Discovered a minion from a Tavern Tier higher than her current one, with the Golden version Discover 2 minions.

to:

Her buddy, Clockwork Assistant, Evergreen Botani, was a Tier 5 3/3 Mech 9/7 that has the Battlecry Discovered added a random minion from a your Tavern Tier higher than her current one, to your hand at the end of your turn, with the Golden version Discover add 2 minions.



* BalanceBuff: With the addition of new stronger heroes as well as adjustments of key minions, her Hero Power was reverted back to its original version.
* {{Nerf}}: Toki's Hero Power cost 2 Gold from launch until January 14th, which severely limited her effectiveness.
* NotTheIntendedUse: Temporal Tavern means she never has to go up to Tier 6, since she can get Tier 6 minions at Tier 5. In fact, it's ''better'' than Tier 6, since it guarantees she'll get one of those rare minions that don't appear in every refresh.
* SequenceBreaking: Her Hero Power lets her access tiered up minions without spending the Gold to tier up, letting her get a more powerful board earlier.
* TimeMaster: She refreshes her way into minions from the future.
* XanatosSpeedChess: For most heroes, you'll want to go into the Battlegrounds with a strategy in mind and then pick minions that fit the theme. When playing Toki, you'll instead want to keep your eyes open for powerful minions generated by her Hero Power, and then build around those. They might not fit your envisioned strategy or synergize with each other, but a power spike is a power spike, and you can always change your strategy on the fly in the early- to mid-game.

!!Ini Stormcoil
A mechagnome inventor serving as the engineer for Faelin's expedition to Zin-Azshari. Her passive Hero Power, ''Mech-Gyver'', adds a random Mech to her hand each time 10 of her minions die.\\

to:

* BalanceBuff: With the addition of new stronger heroes as well as adjustments of key minions, her {{Foil}}: Omu's Hero Power was reverted back is similar to its original version.
* {{Nerf}}: Toki's Hero Power
Bartendotron's one, except instead of reducing the cost 2 Gold from launch until January 14th, which severely limited her effectiveness.
* NotTheIntendedUse: Temporal Tavern means
of upgrading Bob's Tavern, she never has to go up to Tier 6, since she can get Tier 6 minions at Tier 5. In fact, it's ''better'' than Tier 6, since it guarantees she'll get one of those rare minions that don't appear in every refresh.
* SequenceBreaking: Her Hero Power lets her access tiered up minions without spending the Gold to tier up, letting her get a more powerful board earlier.
* TimeMaster: She refreshes her way into minions
gets gold afterwards.

!!Fungalmancer Flurgl
A murloc
from the future.
* XanatosSpeedChess: For most heroes, you'll want to go into the Battlegrounds
Dungeons that empowers his followers with a strategy in mind and then pick minions that fit the theme. When playing Toki, you'll instead want to keep your eyes open for powerful minions generated by her Hero Power, and then build around those. They might not fit your envisioned strategy or synergize with each other, but a power spike is a power spike, and you can always change your strategy on the fly in the early- to mid-game.

!!Ini Stormcoil
A mechagnome inventor serving as the engineer for Faelin's expedition to Zin-Azshari. Her
fungus. Flurgl's passive Hero Power, ''Mech-Gyver'', adds ''Gone Fishing'', puts a random Mech to her Murloc into his hand each time 10 of her minions die.after he sells five minions.\\



Her buddy, Sub Scrubber, was a Tier 4 4/4 that gained +2/+2 whenever you played a Mech, with the Golden version gain +4/+4.

to:

Her buddy, Sub Scrubber, His buddy was Sparkfin Soothsayer, a Tier 4 4/4 5 5/4 Murloc with a Battlecry that gained +2/+2 whenever you played a Mech, transformed all minions in Bob's Tavern into Murlocs with the same Tavern tier, with the Golden version gain +4/+4.transform them into Murloc with a higher Tavern tier instead.



* CharacterSelectForcing: While you ''could'' just use the free Mechs Ini's Hero Power gives you purely as selling material, the tribe's token-heavy nature means that you're likely better off just playing a Mechs board to trigger her Hero Power more often and increase the odds of getting triples on your Mechs.
* {{Nerf}}:
** Sub Scrubber was initially a Tier 2 buddy, which combined with Ini's Hero Power allowed her to quickly snowball through the rest of the game. He was consequently bumped to Tier 4 to slow him down significantly.
** Ini's Hero Power initially triggered after 9 friendly minion deaths, making her extremely good in the early-to-mid-game, even after Sub Scrubber's nerf. As a result, the requirement was bumped to 12 deaths, which successfully slowed her down for good. However, This plummeted her winrate, so the nerf was partially reverted in the late June 2023 update by requiring 10 minions instead.

!!The Jailer
The former arbiter of the afterlife, who became the lord of the Maw for his diabolical schemes. His hero power is ''Runic Empowerment'', which gives a minion +1/+1 for 1 Gold. Every 9 friendly minions that die increase this amount by +1/+1.

to:

* AwesomeButImpractical: The nature of his Hero Power makes him a late-tier monster, but poor in the mid-game like Murlocs in general are. Flurgl can thus become the most powerful hero in the game, but his inconsistency leads to abysmal average winrates.
* BalanceBuff:
** Flurgl's reliance on finding murlocs to sell made him fairly weak compared to the other heroes, and as such his Hero Power was significantly buffed in August 2021, making it so that selling ''any'' minion, not just Murlocs, would add a Murloc to the Tavern.
** His hero power was still a bit too slow, so he was burfed to require selling four minions instead of two but get the Murloc straight into his hand rather than into the Tavern. This was later adjusted to require 5.
* CharacterSelectForcing: While you ''could'' just use the free Mechs Ini's Hero Power gives you purely Flurgl was pretty much designed to go Murlocs, as selling material, the tribe's token-heavy nature means he can sell minions that you're likely better off just playing a Mechs board aren't pulling their weight (such as tokens) to trigger her Hero Power more often and increase fish for Murlocs.
* DeathOrGloryAttack: Murlocs are
the odds of getting triples on your Mechs.
* {{Nerf}}:
** Sub Scrubber was initially a Tier 2 buddy, which combined with Ini's Hero Power allowed her to quickly snowball through the rest of the game. He was consequently bumped to Tier 4 to slow him down significantly.
** Ini's Hero Power initially triggered after 9 friendly minion deaths, making her extremely good
most high-risk/high-reward tribe in the early-to-mid-game, even after Sub Scrubber's nerf. As a result, mode. Should the requirement was bumped to 12 deaths, which player successfully slowed her down for good. However, This plummeted her winrate, so the nerf was partially reverted transition into Tier 5 and get enough buffs and triples without losing too much health, they will very likely win against anyone. If they are too slow or take too many hits in the late June 2023 update by requiring 10 minions instead.

!!The Jailer
The former arbiter
mid-game, they are likely one of the afterlife, who became first to get knocked out. The inconsistencies in making it to the lord late-game with a weak Hero Power are reflected in the statistics, which show that on average Flurgl's winrate is terrible.
* DifficultButAwesome: Just like Murlocs, Flurgl is extremely difficult to survive with, as his Hero Power won't help him much in the early- and mid-game. If he safely makes it to Tier 5, the probabilities are high to exchange his Murlocs for big buffing ones and triples, which in turn makes his warbands very quickly unstoppable.
* MagikarpPower: Flurgl's Murlocs from his Hero Power are tied to Bob's current Tavern Tier, meaning that he only starts to get the really good King Bagurgle and Primalfin Lookout once he reaches Tier 5. This leaves him with a very weak Hero Power at the beginning, but also one
of the Maw for most powerful ones at the end.
* {{Nerf}}: Flurgl's passive was nerfed in the 23.2.2 patch - now he only gets a new murloc in the tavern after selling two minions, not one.

!!Galakrond
The proto-dragon that was recently awakened by the League of E.V.I.L. For 1 Gold,
his diabolical schemes. His hero power is ''Runic Empowerment'', which gives Hero Power, ''Galakrond's Greed'', lets you choose a minion +1/+1 for 1 Gold. Every 9 friendly minions that die increase this amount by +1/+1.in Bob's Tavern, then Discover a higher Tier minion to replace it.\\



His Buddy is Mawsworn Soulkeeper, a Tier 2 2/2 Undead that summon 3 Tier 1 minions on death, with its Golden version summon 6 tier 1 minions

to:

His Buddy is Mawsworn Soulkeeper, buddy, Apostle of Galakrond, was a Tier 2 2/2 Undead 2/4 that summon 3 Tier 1 replaced all minions on death, in Bob's Tavern with its ones from a higher tier, with the Golden version summon 6 transform them into minions from 2 Tavern Tiers higher.\\
\\
The previous version of his Hero Power simply replaced a minion in Bob's Tavern with one from a higher
tier 1 minionsfor free.



* MagikarpPower: The initial effect to grant +1/+1 is horrifically slow, but it can be built to a much, much larger buff over the course of the game.

!!Jandice Barov
Daughter to Lord Alexei Barov, a powerful archmage and an instructor of the Scholomance. Her 0-cost Hero Power, ''Swap, Lock & Shop it'', allows her to swap one of her minions with a random one in Bob's Tavern.\\

to:

* MagikarpPower: AwesomeButImpractical: Galakrond's Hero Power not only used to be a giant investment to [[LuckBasedMission get a decent high-tier minion]] eventually, it forced him to keep freezing Bob's Tavern, which means that he couldn't refresh the Tavern to find minions which complemented his warband better. The initial freeze effect to grant +1/+1 only marginally helped with that, which is horrifically slow, but it can be built to a much, much larger buff over the course why since his release Galakrond was one of the game.

!!Jandice Barov
Daughter to Lord Alexei Barov, a powerful archmage and an instructor of
worst heroes in the Scholomance. Her 0-cost game. By removing the cost to his Hero Power, ''Swap, Lock & Shop it'', allows her to swap one of her minions with a random one in he at least can level up Bob's Tavern.\\Tavern normally like the other heroes.
* BalanceBuff: In the November 2020 patch, the freeze effect was removed, but his Hero Power is now free.
* {{Foil}}:
** His Hero Power is suspiciously similar to Toki's Hero Power, but only single target, and can stack on many turns similar to Sindragosa.
** Hooktusk's Hero Power is the opposite of Galakrond's. While she can only use her Hero Power on her own minions, Galakrond can only use his on Bob's offered minions. Galakrond transforms the minion into one of a higher tier, while Hooktusk can only downgrade her minions.
** Malygos is also similar to Galakrond, except Malygos can affect both Bob's and his own minions, and the transformed minions are of the same Tavern tier.
* {{Nerf}}: The buff to his Hero Power described above ended up making Galakrond ''incredibly overpowered'', and he was removed from the pool of available heroes a little over a month afterwards. When he was brought back in July 2021, his Hero power was reverted back to costing 1 Gold, but also changed to allow Galakrond to pick the replacement minion through the Discover interface, akin to how Hooktusk's Hero Power was changed.
* SequenceBreaking: His Hero Power allows him to get access to higher Tavern Tier minions than his current tier would allow.

!!Galewing
The trusty gryphon of Dungar Longdrink, flightmaster for the city of Stormwind. Galewing's Hero Power, ''Dungar's Gryphon'', cost nothing and lets you choose a flightpath, which grants you a reward after a set number of turns before refreshing your Hero Power but you cannot choose the same flight paths twice in a row:
* Selecting the path to ''Westfall'' gives your left-most minion +2/+2 after 1 turn.
* Selecting the path to ''Ironforge'' give you 2 extra Golds after 2 turns.
* Selecting the path to the ''Western Plaguelands'' allows you to Discover a minion from your tavern tier after 3 turns\\



Her buddy was Jandice's Apprentice, a Tier 3 4/4. Whenever she swapped minions, both gained stats equal to Jandice's Tavern Tier, with the Golden gain double the stats whenever she swapped.

to:

Her His buddy was Jandice's Apprentice, Flight Trainer, a Tier 3 4/4. Whenever she swapped minions, both gained stats equal 2 2/3 that caused your next flight path to Jandice's Tavern Tier, trigger twice, with the Golden gain double version caused your flight path to trigger 3 times. An old version of it was a 5/4 that progressed your flight path by one extra turn at the stats whenever she swapped.start of your turn, with the Golden version progress your path by 2 extra turns.



* {{Foil}}: Jandice is a hero who primarily makes use of Battlecry minions similar to Dinotamer Brann. However, instead of rolling the dice to get one she needs, she can keep reusing the ones she already found. This makes her very strong with Murlocs and absolutely overpowered with [[LethalJokeCharacter Pogo-Hoppers]] without needing to triple them, while at the same time comfortably leveling up to find other powerful minions like Brann Bronzebeard or Amalgadons.

!!Kael'thas Sunstrider
The prince and leader of the blood elves, until he joined the Burning Legion. His passive Hero Power, ''Verdant Spheres'', gives each third played minion +2/+2.\\

to:

* {{Foil}}: Jandice is a BalanceBuff:
** His
hero who primarily makes use of Battlecry minions similar to Dinotamer Brann. However, power was lightly buffed in August 2022, with Westfall now giving +1 Health as well as +2 Attack, and Eastern Plaguelands reducing it by 6 instead of rolling 5.
** His Hero Power was completely reworked in
the dice to get one she needs, she can keep reusing the ones she already found. This makes her very strong with Murlocs and absolutely overpowered with [[LethalJokeCharacter Pogo-Hoppers]] without needing to triple them, while at Buddy patch, now that he can't pick the same time comfortably leveling up options twice in a row (because the Discover option was picked way too often) as well as getting a new option to find other powerful minions like Brann Bronzebeard or Amalgadons.

!!Kael'thas Sunstrider
The prince and leader
gain 2 Golds after 2 turns in exchange for getting rid of the blood elves, until he 5 turns options that allow him to discount Tavern Tier upgrade by 5 Golds.
* {{Nerf}}: The Western Plaguelands flightpath originally upgraded your Tavern for free, which wound up being too strong. It was eventually nerfed to only reduce your next upgrade's cost by 5 gold.

!!George the Fallen
A vengeful paladin that
joined the Burning Legion. League of E.V.I.L. to seek revenge for Karl. His passive Hero Power, ''Verdant Spheres'', Power is ''Boon of Light'', which gives each third played a minion +2/+2.Divine Shield at the cost of 2 Gold.\\



His buddy was Crimson Hand Centurion, a Tier 5 7/5 that gave all minions in your hand and board +1/+1 each time Verdant Spheres triggered, with the Golden version give +2/+2 per each activation.

to:

His buddy was Crimson Hand Centurion, Karl the Lost, a Tier 5 7/5 4 3/4 that gave all your Divine Shield minions in +2 Attack after you used your hand and board +1/+1 each time Verdant Spheres triggered, hero power, with the Golden version give +2/+2 per each activation.gave +4 Attack.



* AntiFrustrationFeatures: Kael has a unique UI element that shows how close he is to his third purchase, letting you easily keep track between turns.
* BalanceBuff: His hero power was altered to work on every third minion you ''played'' rather than bought, giving you far greater control over what gets the buff.
* CrutchCharacter: His Hero Power is incredibly strong in early-game, particularly if you can line it up with something like a Rat Pack or Deflect-o-bot. In the late-game however, not only is it inconsistent with how often you want to cycle through minions, the +2/+2 buff is small potatoes by that point.
* RuleOfThree: Like his collectible card, his Hero Power takes effect on every third of something.

!!King Mukla
The king of the apes. His Hero Power is ''Bananarama'', a passive that adds two Bananas to his hand at the start of each turn and every other player gets 1 Banana as well. Bananas give a minion +1/+1 for free. There is also a chance to get a Big Banana, which gives a minion +2/+2. \\
\\
His buddy was Crazy Monkey, a Tier 2 4/4 Beast that made his Bananas give the target an additional +1/+1, with the Golden version give +2/+2.

to:

* AntiFrustrationFeatures: Kael has a unique UI element AwesomeButImpractical: Being able to give Divine Shield to any minion you want would be absolutely amazing if it wasn't kept in check by the high cost. You're generally better off spending your Gold on upgrades and minions until the very late-game, at which point you'll have to try and stay alive for several rounds before you can get Divine Shield across your board. This was lessened with the February 2020 patch that shows how close he is reduced its cost from 4 to his third purchase, letting you easily keep track between turns.
3 Gold.
* BalanceBuff: His Hero Power's cost was reduced from 4 to 3 Gold in the February 2020 patch. In November 2020, it was further reduced to 2 Gold.
* BarrierWarrior: George can give his minions permanently [[SingleUseShield Divine Shields]]. Ironically, this makes him a suitable
hero power was altered to work on every third minion you ''played'' rather than bought, giving you far greater control over what gets for Demon warbands, which have big stats, but [[AchillesHeel lack any defenses against Poisonous]].
* MagikarpPower: He effectively has no Hero Power for most of
the buff.
game, making it a struggle to keep up with his opponents. On the flipside, once his team is locked in he bar-none has the strongest Hero Power in the game.
* CrutchCharacter: StoneWall: The Divine Shield he grants is permanent, letting him very easily build a tough wall out of his team.
* WeaksauceWeakness: Nefarian's Hero Power eats Divine Shields for breakfast, completely ruining him. To a lesser extent, Ragnaros can also de-value his Hero Power significantly. The addition of Unstable Ghoul also gives all heroes a fantastic tech card against him.

!!Giantfin
A massive murloc from the jungles of Stranglethorn.
His Hero Power is incredibly strong in early-game, particularly if you can line it up with something like a Rat Pack or Deflect-o-bot. In the late-game however, not only is it inconsistent with how often you want ''Murloc King'', which costs 1 Gold to cycle through minions, the +2/+2 buff is small potatoes by that point.
* RuleOfThree: Like
give all of his collectible card, his Hero Power takes effect on every third of something.

!!King Mukla
The king of the apes. His Hero Power is ''Bananarama'', a passive that adds two Bananas to his hand
minions at the start of each turn and every other player gets 1 Banana as well. Bananas give the next combat a minion +1/+1 for free. There is also a chance to get a Big Banana, which gives a minion +2/+2. \\
\\
His buddy was Crazy Monkey, a Tier 2 4/4 Beast
Deathrattle that made his Bananas give the target an additional +1/+1, with the Golden version give +2/+2.summons a 1/1 Murloc.



* BalanceBuff:
** His Hero Power originally required him to sell Beasts to get Bananas, which was much slower and generally not at all useful in the late-game.
** After his "Buy one Beast, get one Banana for free" Hero Power proved ineffective, he was given two Bananas for 1 Gold with the July 2020 update, but now with an EquivalentExchange mechanic added to it, which balances out the buffs he can get.
** With the October 2020 update, he has a 20% chance to get a Big Banana instead, which gives a minion +2/+2. This 20% chance was later buffed to 33% in February 2021, and then to an incredible ''50/50 chance'' in July 2021.
** His hero power was revamped again in late june 2023 by making Bananarama a passive and activating at the start of every turn,
* {{Foil}}: King Mukla's way to buff minions with Bananas is similar to [=VanCleef's=], except Mukla's Hero Power is limited to +2/+2 each turn and has a major drawback that benefits every other player, while [=VanCleef=] can comfortably buff a minion each turn without any downsides.
* YouDontLookLikeYou: He's the only character who was given redone art for Battlegrounds.

!!Kurtrus Ashfallen
A defector from the Illidari seeking to prevent the return of the Dreadlord that claimed his kinfolk to Azeroth. Kurtrus's hero power is ''Glaive Ricochet'', a once-per-turn passive that after purchasing 3 minions, it awards Kurtrus with a copy of one of them(which one is random).


His hero power used to be unique in that he had an evolving passive Hero Power with three stages, each of which is described below:
* At the start of the game, Kurtrus' Hero Power is ''Final Showdown''. If you buy 3 minions in one turn while this is active, those minions gain +2/+2 and Kurtrus swaps to his second Hero Power.
* Kurtrus' second Hero Power is ''Gain Momentum''. If you buy 4 minions in one turn while this is active, all minions in your hand and on your board gain +2/+2 and Kurtrus swaps to his last Hero Power.
* Kurtrus' third and final Hero Power is ''Close the Portal''. If you buy 5 minions in one turn while this is active, ALL of your minions this game gain a permanent +2/+2 buff.\\

to:

* BalanceBuff:
**
UnskilledButStrong: His Hero Power originally required is straightforward and tries to force him to sell Beasts to get Bananas, which was much slower and generally not at all useful in down the late-game.
** After his "Buy one Beast, get one Banana for free" Hero Power proved ineffective, he was given two Bananas for 1 Gold with the July 2020 update,
Murloc route. He's exceptionally good at this, but now with an EquivalentExchange mechanic added to it, which balances out the buffs he can get.
** With the October 2020 update, he
otherwise inflexible.
* ZergRush: Giantfin obviously
has a 20% chance to get a Big Banana instead, which gives a minion +2/+2. This 20% chance was later buffed to 33% in February 2021, and then to an incredible ''50/50 chance'' in July 2021.
** His hero power was revamped again in late june 2023 by making Bananarama a passive and activating at the start of every turn,
* {{Foil}}: King Mukla's way to buff minions
synergy with Bananas is similar to [=VanCleef's=], except Mukla's Hero Power is limited to +2/+2 each turn and has a major drawback that benefits every other player, while [=VanCleef=] can comfortably buff a minion each turn without any downsides.
* YouDontLookLikeYou: He's the only character who was given redone art for Battlegrounds.

!!Kurtrus Ashfallen
A defector from the Illidari seeking to prevent the return of the Dreadlord that claimed his kinfolk to Azeroth. Kurtrus's hero power is ''Glaive Ricochet'', a once-per-turn passive that after purchasing 3 minions, it awards Kurtrus with a copy of one of them(which one is random).


His hero power used to be unique in that he had an evolving passive Hero Power with three stages, each of
Murlocs, which is described below:
* At the start of the game, Kurtrus'
tend to focus on swarms over tall stacks.

!!The Great Akazamzarak
A goblin "[[ConMan magician]]". His 1-Gold
Hero Power is ''Final Showdown''. If you buy 3 minions in one turn while this is active, those minions gain +2/+2 Power, ''Prestididgitation'', lets him Discover a Secret from a specific list and Kurtrus swaps to his second Hero Power.
* Kurtrus' second Hero Power is ''Gain Momentum''. If you buy 4 minions in one turn while this is active, all minions in your hand and on your board gain +2/+2 and Kurtrus swaps to his last Hero Power.
* Kurtrus' third and final Hero Power is ''Close the Portal''. If you buy 5 minions in one turn while this is active, ALL of your minions this game gain a permanent +2/+2 buff.
puts it into play.\\



His buddy, Living Nightmare, was a Tier 2 5/3 that gave minions in Bob's Tavern +2/+1 that turn after you bought a minion.

to:

His buddy, Living Nightmare, Street Magician, was a Tier 2 3 5/3 that gave minions in Bob's Tavern +2/+1 that turn after you bought put a minion.random Secret into play on death, with the Golden version put 2 Secrets.



* BalanceBuff: Because of his below average winrate and hero power that didn't age well thanks to PowerCreep, his hero power was completely overhauled to its current version in the late June 2023 update. This iteration, however, was somewhat polarizing: It was too slow in the early game where you can't purchase that many minions in a single turn, and it was pretty overpowered when used in late-game if Kurtrus lived long enough and found strong minion purchases to discover from. As a result, it was changed again: now he only requires 3 minion purchases to activate the passive, but the minion copy is now awarded at random instead of being allowed to discover it.
* DifficultButAwesome: While the first two stages of Kurtrus' Hero Power were relatively easy, completing the final stage requires careful Gold management and buying minions like Alleycat, Sellemental, and Freedealing Gambler to recoup costs, and due to the various rules regarding what minions can and can't appear in Bob's Tavern, you aren't guaranteed to find them. If you did complete the final stage, though, the reward used to be well worth it: a ''permanent'' +2/+2 buff to ALL of your minions. And while it isn't immediately obvious, "ALL your minions this game" not only includes minions in your hand and on your board, but also minions for sale in Bob's Tavern, Triple rewards, and minions summoned through Deathrattles in combat, making what on the surface appears to be a fairly decent buff ''ridiculously powerful'' given the right game state.
* EarlyBirdCameo: Kurtrus's Hero Power used to be basically the Demon Hunter Questline, but predated it and all other Questlines, making this a predecessor to the mechanic as a whole.
* GameplayAndStoryIntegration: Kurtrus' evolving Hero Power represented his quest to prevent the Dreadlord Anetheron from returning to Azeroth and causing havoc, just like he did to his kinfolk. The first hero power represents the start of their battle, the second is Kurtrus "gaining momentum" in the fight, as the name implies, and the third and final Hero Power is Kurtrus closing the portal Anetheron used to return to Azeroth, concluding Kurtrus' quest.
* MechanicallyUnusualClass: While there have been Heroes that have two-stage Hero Powers that evolve if certain conditions are met, such as Arrana and Ragnaros, Kurtrus used to take this mechanic to a new level by having a Hero Power with ''three'' stages and increasingly more powerful effects, with each stage even having its own name.
* OvershadowedByAwesome: Unfortunately, while his hero power was fairly decent and could lead to some strong minions summons, it was eventually overshadowed as PowerCreep caught on battlegrounds and tribes/heroes offered better scaling options in general. Even the two niches his hero power was good for were eventually overshadowed with the likes of Banana Slamma[[note]]Beasts summed via Deathrattle or Reborn have their stats doubled[[/note]], the revamped Millificent Manastorm[[note]]Her hero power boost mechs from the get-go passively and without needing extra imput. While it only boosts attack +2, almost all mechs are GlassCannon by nature so a conditionless +2 attack to mechs is far more useful[[/note]] and even Uther[[note]]Sets minion stat to 15/15, which made Uther's buff far more powerful than Kurtrus for the protection of key minions like Slamma and Baron Rivendare.[[/note]]. Because of this, his hero power was revamped in the late June 2023 update

!!Lady Vashj
The former handmaiden of Queen Azshara and the leader of Illidan's naga. Her hero power is ''Relics of the Deep'', which lets her Discover a Spellcraft spell from her tier or lower for 1 Gold. It also passively causes the first Spellcraft she casts each turn to be permanent.\\

to:

* BalanceBuff: Because of his below average winrate and hero power that didn't age well thanks to PowerCreep, his hero power was completely overhauled to its current version in the late June 2023 update. This iteration, however, was somewhat polarizing: It was too slow in the early game where you can't purchase that many minions in a single turn, and it was pretty overpowered when used in late-game if Kurtrus lived long enough and found strong minion purchases to discover from. As a result, it was changed again: now he only requires 3 minion purchases to activate the passive, but the minion copy is now awarded at random instead of being allowed to discover it.
* DifficultButAwesome: While the first two stages of Kurtrus'
His Hero Power were relatively easy, completing the final stage requires careful cost was reduced from 2 to 1 Gold management in November 2020. In addition, Effigy was replaced by the more useful Competitive Spirit. His secret pool was updated again in June 2023 to remove Snake Trap and buying minions like Alleycat, Sellemental, and Freedealing Gambler Avenge (due to recoup costs, and due to the various rules regarding what minions can and can't appear in Bob's Tavern, you aren't guaranteed to find them. If you did their complete lack of relevance after the final stage, though, the reward used to be well worth it: a ''permanent'' +2/+2 buff to ALL of first 3 rounds) and replace them with Reckoning[[note]] After an enemy minion deals 3 or more damage, destroy it[[/note]] and Magic Black Soulstone[[note]] After your minions. And while it isn't immediately obvious, "ALL your minions this game" not only includes minions in your hand and on your board, but also minions for sale in Bob's Tavern, Triple rewards, and minions summoned through Deathrattles in combat, making what on the surface appears to be a fairly decent buff ''ridiculously powerful'' given the right game state.
last minion dies, summon 2 random Demons instead[[/note]].
* EarlyBirdCameo: Kurtrus's LastChanceHitPoint: He can generate Ice Block, saving him from lethal damage.
* {{Nerf}}: His
Hero Power used to be basically the Demon Hunter Questline, able to roll [[https://hearthstone.gamepedia.com/Hand_of_Salvation Hand of Salvation]], but predated it and all other Questlines, making this a predecessor to the mechanic as a whole.
* GameplayAndStoryIntegration: Kurtrus' evolving Hero Power represented his quest to prevent the Dreadlord Anetheron from returning to Azeroth and causing havoc, just like he did to his kinfolk. The first hero power represents the start of their battle, the second is Kurtrus "gaining momentum" in the fight, as the name implies, and the third and final Hero Power is Kurtrus closing the portal Anetheron used to return to Azeroth, concluding Kurtrus' quest.
* MechanicallyUnusualClass: While there have been Heroes that have two-stage Hero Powers that evolve if certain conditions are met, such as Arrana and Ragnaros, Kurtrus used to take this mechanic to a new level by having a Hero Power with ''three'' stages and increasingly more powerful effects, with each stage even having its own name.
* OvershadowedByAwesome: Unfortunately, while his hero power was fairly decent and could lead to some strong minions summons,
it was eventually overshadowed as PowerCreep caught on battlegrounds and tribes/heroes offered better scaling options in general. Even the two niches his hero power was good for were eventually overshadowed with the likes of Banana Slamma[[note]]Beasts summed via Deathrattle or Reborn have their stats doubled[[/note]], the revamped Millificent Manastorm[[note]]Her hero power boost mechs removed from the get-go passively and without needing extra imput. While it pool in the ''Descent of Dragons'' patch. He was also made less likely to get multiple Ice Blocks.
* NotTheIntendedUse: Akazamzarak was able to get Ice Block 100% of the time. This initially worked after
only boosts attack +2, almost all mechs are GlassCannon by nature so a conditionless +2 attack 7 secrets remained in the pool due to mechs Effigy being removed in November 2020, which is far more useful[[/note]] why Akazamzarak was temporarily disabled, as with infinite Ice Blocks he is guaranteed to get second place or alternatively survive the 50 turn timer to force a draw against the remaining player.
* ObviousRulePatch:
** He only uses a small list of Secrets, specifically only the ones that can actually take effect in Battlegrounds.[[labelnote:List]]Magic Black Soulstone, Venomstrike Trap, Ice Block, Splitting Image, Autodefense Matrix, Reckoning, Redemption,
and even Uther[[note]]Sets Competitive Spirit[[/labelnote]]
** In case anyone tried to keep 5 Secrets active by not playing a single
minion stat to 15/15, which made Uther's buff far more powerful than Kurtrus get infinite Ice Blocks, Blizzard added Competitive Spirit to make this impossible to pull off forever.
* StoneWall: With cards like Autodefense Matrix, Splitting Image, Redemption, Ice Block and any big taunts, Akazamzarak can be surprisingly hard to take out.
* TrapMaster: Currently the only hero capable of using Secrets. (Except Tickatus, who can discover Ice Block as a Darkmoon Prize.)
** During the Buddy era, any hero could use secrets in theory after stealing Street Magician off Akazamzarak (through Murozond or their hero powers).
* VictoryByEndurance: Except
for first place, it's theoretically possible for Akazamzarak to outlast his opponents despite losing the protection entire time, thanks to his Ice Block Secret. Due to this interaction, Blizzard reduced the probability to get multiple Ice Blocks in a row. This was later removed by making it so Akazamzarak can only discover Ice block ''once per game''.

!!Greybough
An ancient
of key lore at the Darkmoon Faire. Her passive Hero Power, ''Sprout It Out!'', gives minions like Slamma that are summoned during combat +1/+2 and Baron Rivendare.[[/note]]. Because of this, his hero power was revamped in the late June 2023 update

!!Lady Vashj
The former handmaiden of Queen Azshara and the leader of Illidan's naga. Her hero power is ''Relics of the Deep'', which lets her Discover a Spellcraft spell from her tier or lower for 1 Gold. It also passively causes the first Spellcraft she casts each turn to be permanent.
Taunt.\\



Her original Hero Power was ''Evolving Electricity''. Whenever Bob's Tavern was upgraded, the minions he offered were replaced with ones of a higher tier.
\\
Her Buddy is Coilfang Elite, a Tier 1 3/2 Naga that activate whenever a Spellcraft minion appears in Bob’s Tavern, get a copy of its spell, with the Golden version gave you 2 copies.

to:

Her original Hero Power buddy, Wandering Treant, was ''Evolving Electricity''. Whenever Bob's Tavern was upgraded, the a Tier 2 3/5 that gave any Taunt minions he offered were replaced with ones of a higher tier.
\\
Her Buddy is Coilfang Elite, a Tier 1 3/2 Naga that activate whenever a Spellcraft minion appears in Bob’s Tavern, get a copy of its spell,
you summoned +2/+2, with the Golden version gave you 2 copies.+4/+4.



* BalanceBuff: Her new hero power is much stronger and more synergistic than her old one.
* CharacterSelectForcing: Nothing forces her to go Naga per say, but getting a free Spellcraft is better than having to throw down 1 Gold to use her hero power every turn. As such, she's out of the lobby in games without Naga.
* LuckBasedMission: This was the main issue with her original hero power. While she would always get minions of a higher tier, the current minions Bob offers are random and might not be of the highest tier possible. Even then, there's no guarantee she'd evolve into something useful.

!!Lich Baz'hial
A lich haunting the tombs of Uldum. Her Hero Power is ''Graveyard Shift'', which costs 2 gold and lets you steal a minion from bob's tavern with the drawback of taking damage based on its tavern tier.\\

to:

* BalanceBuff: Her new hero power is much stronger and more synergistic than her old one.
* CharacterSelectForcing: Nothing forces her to go Naga per say, but getting a free Spellcraft is better than having to throw down 1 Gold to use her hero power every turn. As such, she's out of the lobby in games without Naga.
* LuckBasedMission: This was the main issue with her original hero power. While she would always get minions of a higher tier, the current minions Bob offers are random and might not be of the highest tier possible. Even then, there's no guarantee she'd evolve into something useful.

!!Lich Baz'hial
A lich haunting the tombs of Uldum.
ZergRush: Her Hero Power is ''Graveyard Shift'', which costs 2 gold gives a buff to token-generating minions, making her especially strong with Mechs and lets you steal Beasts. Since the newly summoned minions come with Taunt, she has strong synergy with other Taunt-supporting minions like Champion of Y'shaarj or Qiraji Harbinger.

!!Guff Runetotem
An ultra-pacifistic tauren druid and the grand-nephew of Hamuul Runetotem, Archdruid of Thunder Bluff. His hero power, ''Natural Balance'', gives +2/+2 to
a friendly minion from bob's tavern with the drawback of taking damage based on its tavern tier.each Tavern Tier for 2 Gold.\\



Her original hero power was free but dealt 4 damage and gave her 2 gold for that turn only.
\\
Her buddy was Unearthed Underling, a Tier 4 2/2 Undead that prevented your hero from taking damage twice each turn and gained +2/+2 each time damage was prevented, with the Golden version gain +4/+4.

to:

Her original hero power was free but dealt 4 damage and gave her 2 gold for that turn only.
\\
Her
His buddy was Unearthed Underling, Baby Kodo, a Tier 4 2/2 Undead 5 3/6 Beast that prevented your hero refreshed Bob's Tavern with one minion from taking damage twice each turn and gained +2/+2 each time damage was prevented, with the Golden version gain +4/+4.available Tavern Tier.



* BalanceBuff: Baz'hial's original Hero Power used to cost 3 health, but was dropped to 2 as the risk was a bit too much for the reward. Then her Hero Power now deal 4 damage but gain you 2 Golds instead.
** Eventually, they reworked her hero power to a once-per-turn 1 gold purchase of any minion in bob's tavern, with the drawback being that it deals damage to her based on the tier level of the purchased minion. This iteration was a bit too strong, however, so it was nerfed into a 2 gold purchase of any minion that still deals damage based on tavern tier of the minion.
* CastFromHitpoints: Her power gives her a stacking economy boost, but comes at a very hefty cost. Keep in mind that WoundThatWillNotHeal is in full effect for this gamemode.
* EvilCounterpart: Her current hero power iteration is one to Xyrella. Both hero powers cost 2 gold to use, but while Xyrella sets the minion's base stats to 2/2 as a drawback, Baz'hial instead suffers damage based on the minion's tavern tier.
* {{Nerf}}: Her Hero Power was reworked to give a bigger immediate benefit at double the immediate cost, but she can no longer horde coins to use them all at once anymore. This also removes her broken synergy with Nagas, which have effects that trigger on playing spells. Her hero power was completely replaced with something else eventually, as mentioned above.
** Her hero power minion purchase was a bit too efficient so it was changed to cost 2 gold, up from 1.

* SuspiciouslySimilarSubstitute: To Kel'Thuzad, a far more popular lich. KT does make an appearance, but only as a game mechanic to fill-in for a dead hero when necessary.

!!The Lich King
Arthas, the fallen prince of Lordaeron. The Lich King's Hero Power is ''Reborn Rites'', which costs no gold to use and grants a minion Reborn for the next combat.\\

to:

* BalanceBuff: Baz'hial's original Hero Power used to cost 3 health, but was dropped to 2 as the risk was a bit too much for the reward. Then her Hero Power now deal 4 damage but gain you 2 Golds instead.
** Eventually, they reworked her hero power to a once-per-turn 1 gold purchase of any minion in bob's tavern, with the drawback being that it deals damage to her based on the tier level of the purchased minion. This iteration was a bit too strong, however, so it was nerfed into a 2 gold purchase of any minion that still deals damage based on tavern tier of the minion.
* CastFromHitpoints: Her power gives her a stacking economy boost, but comes at a very hefty cost. Keep in mind that WoundThatWillNotHeal is in full effect for this gamemode.
* EvilCounterpart: Her current hero power iteration is one to Xyrella. Both hero powers cost 2 gold to use, but while Xyrella sets the minion's base stats to 2/2 as a drawback, Baz'hial instead suffers damage based on the minion's tavern tier.
* {{Nerf}}: Her Similarly to the buffed version of Queen Wagtoggle, Guff's Hero Power buff was originally +2/1, which wound up being very strong in the long term. Also like Wagtoggle, his Hero Power was reworked nerfed to only give a bigger immediate benefit at double +1/+1 buff. It was then burfed to +3/+2 for 2 Gold, before they settled on +2/+2 for 2.
* SequenceBreaking: Baby Kodo could give him minions way above his current tavern.

!!Heistbaron Togwaggle
The former king of
the immediate cost, but she can no longer horde coins to use them all at once anymore. This also removes her broken synergy with Nagas, which have effects that trigger on playing spells. Her kobolds, now Rafaam's partner-in-crime! Togwaggle's hero power was completely replaced with something else eventually, as mentioned above.
** Her hero power
is The Perfect Crime, which steals every minion purchase was a bit too efficient so it was changed to cost 2 gold, up from 1.

* SuspiciouslySimilarSubstitute: To Kel'Thuzad, a far more popular lich. KT does make an appearance,
in Bob's Tavern. It starts at 10 Gold, but only as a game mechanic to fill-in for a dead hero when necessary.

!!The Lich King
Arthas, the fallen prince of Lordaeron. The Lich King's Hero Power is ''Reborn Rites'', which costs no gold to use and grants a minion Reborn for
the next combat.\\use is reduced by 1 Gold every turn.



His buddy was Arfus, a Tier 3 6/3 Undead Beast with Reborn that gave a friendly minion its Attack whenever that minion is Reborned, with the Golden version gave your Reborn minions twice the amount of Arfus's Attack. Its old version is a 4/3 that caused your other Reborn minions to summon an extra copy after dying, with the Golden version summon 2 extra copies.

to:

His buddy was Arfus, Buddy is Waxadred, the Drippy, a Tier 3 6/3 Undead Beast with Reborn 5 7/5 Elemental Dragon that gave a friendly minion its Attack whenever that minion is Reborned, allows him to Refresh Bob’s Tavern with the Golden version gave your Reborn minions twice the amount of Arfus's Attack. Its old version is a 4/3 that caused your other Reborn minions to summon an extra copy after dying, with the Golden version summon 2 extra copies.highest Tier minion from each opponent’s last Warband.



* BalanceBuff:
** The Lich King's Hero Power formerly only worked on the right-most minion before being upgraded to let him choose which minion to use it on.
** In August 2020, The Lich King's Hero Power's Gold cost was removed, drastically increasing his power in the early- and mid-game.
* DifficultButAwesome: His Hero Power is positional and uses an uncommon keyword with a lot of rules. Making the most out of it (such as resurrecting a Deathrattle or Taunt/Divine Shield) is key to playing him well.
* {{Necromancer}}: His Hero Power lets him bring one minion back to life.
* SeriesMascot: For Battlegrounds. He's one of two characters featured on the key art (alongside Ragnaros), and is the character you take control of should you go through the tutorial.

!!Lord Barov
Alexei Barov is the lord of Caer Darrow, where the Scholomance is located. His Hero Power, ''Friendly Wager'', costs 1 Gold, and has him guess between two chosen players who will win the next combat. If chosen correctly, the Barov player is given 3 Coins at the start of the next round. If the players tied, he is given 1 Coin.\\

to:

* BalanceBuff:
** The Lich King's Hero Power formerly only worked on the right-most
ImpossibleTheft: His hero power steals every minion before being upgraded to let him choose which minion to use it on.
** In August 2020, The Lich King's Hero Power's Gold cost was removed, drastically increasing his
for sale right from under Bob's nose.
* {{Nerf}}: His hero
power used to start at 9 gold. This was too strong, as he could just upgrade to tier 3 in his 3rd turn then hero power on his next turn to steal a bunch of tier 1-3 minions and easly compensate any tempo loss. It was nerfed to start at 10 gold.
!!Illidan Stormrage
The Betrayer and leader of
the early- and mid-game.
* DifficultButAwesome: His
Illidari. Illidan's passive Hero Power is positional and uses an uncommon keyword with a lot of rules. Making the most out of it (such as resurrecting a Deathrattle or Taunt/Divine Shield) is key to playing him well.
* {{Necromancer}}: His Hero Power lets him bring one minion back to life.
* SeriesMascot: For Battlegrounds. He's one of two characters featured on the key art (alongside Ragnaros), and is the character you take control of should you go through the tutorial.

!!Lord Barov
Alexei Barov is the lord of Caer Darrow, where the Scholomance is located. His Hero Power, ''Friendly Wager'', costs 1 Gold, and has him guess between two chosen players who will win the next combat. If chosen correctly, the Barov player is given 3 Coins
''Wingmen'', which, at the start of every combat, causes his left-most and right-most minions to gain +2/+1 then attack the next round. If the players tied, he is given 1 Coin.enemy board immediately.\\



His buddy, Barov's Apprentice, was a Tier 4 5/4 that made Gold Coins grant an extra Gold, with the Golden version grant 2 extra Golds.

to:

His buddy, Barov's Apprentice, buddy was Eclipsion Illidari, a Tier 4 5/4 3 6/3 that made Gold Coins grant an extra Gold, with caused your first minion that attacked to be Immune during the Golden version grant 2 extra Golds.initial swing.



* BalanceBuff: Draws used to count as a loss for Lord Barov. With the November 2020 patch, Lord Barov is given 1 Coin, at least giving him back his wager.
* TheGambler: Barov's Hero Power rewards players who can correctly guess the winner of the next combat. Thus Barov's Hero Power either potentially gives him 2 more Gold every turn or makes him pay 1 Gold for nothing. While it also involves analyzing the warbands of his opponents, due to the random nature of the mode, there will always be a probability to waste gold, and even in an even match the odds are often against Barov, as ties will count as an incorrect guess without any recuperation.
* {{Nerf}}: His buddy was a bit too strong on release, since it could be obtained very early (it was originally a Tier 2 buddy) and Barov could use the extra gold to upgrade the tavern several times in a single turn and hit Tier 5-6 before the other heroes could even upgrade to Tier 4, all without losing much tempo. The 15 damage cap in the early game also made it impossible for any Barov with more than 30 health to die if he hits Tier 6 while all the other opponents were alive, ensuring he has free turns to grab high-tier minions and quickly starts to decimate anyone else. His buddy was booted to tier 3, and when buddies returned in early 2023, it was further nerfed to tier 4.
* ObviousRulePatch: He had to be removed from the pools while Diablo was active. His hero power is a complete headache when everyone is facing off against a single player.

!!Lord Jaraxxus
The '''EREDAR LORD OF THE BURNING LEGION.''' His 1-Gold Hero Power, ''Bloodfury'', lets him choose a friendly Demon and makes it consume a random minion in Bob's Tavern to gain its stats. Previously, it used to give his Demons +1/+1.\\

to:

* ActionInitiative: Illidan's Hero Power circumvents the rule that whoever has more minions on the board at the start of combat will attack first from left to right and if both players have the same amount, who attacks first is randomly resolved via coin flip. Illidan's left- and then right-most minions will ''always'' attack first, regardless of whether Illidan's opponent has more minions on the board or not. After their attacks, the attack sequence is resolved as always, meaning that his left-most minion may be able to attack again shortly after.
* BalanceBuff: Draws used to count as a loss for Lord Barov. With the November 2020 patch, Lord Barov is given 1 Coin, at least giving him back his wager.
* TheGambler: Barov's
Originally, Illidan's Hero Power rewards players who can correctly guess only caused the winner of the next combat. Thus Barov's Hero Power either potentially gives him 2 more Gold every turn or makes him pay 1 Gold for nothing. While it also involves analyzing the warbands of his opponents, due to the random nature of the mode, there will always be a probability to waste gold, left-most and even in an even match the odds are often against Barov, as ties will count as an incorrect guess without any recuperation.
* {{Nerf}}: His buddy was a bit too strong on release, since it could be obtained very early (it was originally a Tier 2 buddy) and Barov could use the extra gold to upgrade the tavern several times in a single turn and hit Tier 5-6 before the other heroes could even upgrade to Tier 4, all without losing much tempo. The 15 damage cap in the early game also made it impossible for any Barov with more than 30 health to die if he hits Tier 6 while all the other opponents were alive, ensuring he has free turns to grab high-tier
right-most minions and quickly starts to decimate anyone else. His buddy attack first, which was booted a very under-whelming effect. To help boost his power a little, it was updated in July 2021 to tier 3, and when buddies returned in early 2023, also give the minions +2 Attack. Then it was further nerfed updated in late June 2023 to tier 4.
give the minions +2/+1 instead.
* ObviousRulePatch: He had MechanicallyUnusualClass: Illidan needs to be removed position his board differently from the pools while Diablo was active. His hero power is a complete headache when everyone is facing off against a single player.

!!Lord Jaraxxus
The '''EREDAR LORD OF THE BURNING LEGION.''' His 1-Gold Hero Power, ''Bloodfury'', lets him choose a friendly Demon and makes it consume a random
every other hero, since his right-most minion will attack second in sequence every round. This means Illidan should put his best attackers on the edges of the board.
* PunnyName: Illidan is a WingedHumanoid. He attacks with his ''wingmen''.

!!Infinite Toki
Toki, Time-Tinker from a BadFuture. Her Hero Power is ''Temporal Tavern'', which lets her Refresh
Bob's Tavern to gain its stats. Previously, it used to give his Demons +1/+1.for 1 Gold and replace the last minion with one from the next tier.\\



His buddy was Kil'rek, a Tier 3 3/6 Demon with Taunt that added a random Demon to your hand on death and the Golden version add 2 random Demons.

to:

His buddy Her buddy, Clockwork Assistant, was Kil'rek, a Tier 3 3/6 Demon 5 3/3 Mech that has the Battlecry Discovered a minion from a Tavern Tier higher than her current one, with Taunt that added a random Demon to your hand on death and the Golden version add Discover 2 random Demons.minions.



* BalanceBuff: His Hero Power used to cost 3 Gold initially, but left him one of the worst heroes in the game. It was reduced to 2 as a result, and in June 2020 to 1 Gold, as he was still bottom-tier. Ultimately, Blizzard gave up and reworked his hero power entirely.
* CharacterSelectForcing: You're pretty much required to go demons if you want to be at all effective as Jaraxxus.
* GatheringSteam: Jaraxxus has a fairly weak Hero Power on its first use (compare Millificent, who passively gives the Mechs she hires +1 Attack). However, once you have your crew locked in, casting a free Crystal Weaver every turn is pretty insane.
* OvershadowedByAwesome: While Jaraxxus has a decent Hero Power, he is outclassed by more flexible heroes who decide to play Demons.
** A. F. Kay has access to two Tier 3 minions when she gets started. If she managed to freeze a Wrath Weaver beforehand and gets at least one Floating Watcher, she already has made up for the fact that she started two rounds later than everyone else. If she gets two Floating Watchers with a Wrath Weaver, she will almost guarantee to outlast every other Demon player. This is no longer possible after the Watchers were moved to Tier 4.
** Rafaam can get more Demons and triples because of his Hero Power. Playing one more Demon gives the biggest Demon minions, Floating Watcher and Wrath Weaver, more stats than Jaraxxus could with his spread Hero Power.
** Tirion does not actually buff Demons directly, but he can buff Wrath Weaver and Soul Juggler, who are tribeless, and he can mix his warband up with buffed Selfless Heroes and/or Righteous Protectors, who protect the stacked Demon minions with Divine Shields. His Hero Power also only costs half as much as Jaraxxus'.

[[/folder]]

[[folder:M - Q]]

!!Maiev Shadowsong
The warden of Illidan Stormrage and leader of the Watchers. Her Hero Power, ''Imprison'', adds a minion to her hand for 1 gold but makes it unavailable to play until 2 turns later.

Her hero power used to costs 1 Gold and puts a minion in Bob's Tavern in the Dormant status. After 3 turns, the minion is given to her and gets +1 Attack.\\

to:

* BalanceBuff: His With the addition of new stronger heroes as well as adjustments of key minions, her Hero Power used to cost 3 Gold initially, but left him one of the worst heroes in the game. It was reduced reverted back to 2 as a result, and in June 2020 to 1 Gold, as he was still bottom-tier. Ultimately, Blizzard gave up and reworked his hero power entirely.
its original version.
* CharacterSelectForcing: You're pretty much required to go demons if you want to be at all effective as Jaraxxus.
* GatheringSteam: Jaraxxus has a fairly weak
{{Nerf}}: Toki's Hero Power on its first use (compare Millificent, who passively gives the Mechs cost 2 Gold from launch until January 14th, which severely limited her effectiveness.
* NotTheIntendedUse: Temporal Tavern means
she hires +1 Attack). However, once you have your crew locked in, casting a free Crystal Weaver never has to go up to Tier 6, since she can get Tier 6 minions at Tier 5. In fact, it's ''better'' than Tier 6, since it guarantees she'll get one of those rare minions that don't appear in every turn is pretty insane.
refresh.
* OvershadowedByAwesome: While Jaraxxus has SequenceBreaking: Her Hero Power lets her access tiered up minions without spending the Gold to tier up, letting her get a decent more powerful board earlier.
* TimeMaster: She refreshes her way into minions from the future.
* XanatosSpeedChess: For most heroes, you'll want to go into the Battlegrounds with a strategy in mind and then pick minions that fit the theme. When playing Toki, you'll instead want to keep your eyes open for powerful minions generated by her
Hero Power, he is outclassed by more flexible heroes who decide to play Demons.
** A. F. Kay has access to two Tier 3 minions when she gets started. If she managed to freeze a Wrath Weaver beforehand
and gets at least one Floating Watcher, she already has made up for the fact that she started two rounds later than everyone else. If she gets two Floating Watchers then build around those. They might not fit your envisioned strategy or synergize with each other, but a Wrath Weaver, she will almost guarantee to outlast every other Demon player. This power spike is no longer possible after a power spike, and you can always change your strategy on the Watchers were moved to Tier 4.
** Rafaam can get more Demons and triples because of his Hero Power. Playing one more Demon gives
fly in the biggest Demon minions, Floating Watcher and Wrath Weaver, more stats than Jaraxxus could with his spread Hero Power.
** Tirion does not actually buff Demons directly, but he can buff Wrath Weaver and Soul Juggler, who are tribeless, and he can mix his warband up with buffed Selfless Heroes and/or Righteous Protectors, who protect
early- to mid-game.

!!Ini Stormcoil
A mechagnome inventor serving as
the stacked Demon minions with Divine Shields. His Hero Power also only costs half as much as Jaraxxus'.

[[/folder]]

[[folder:M - Q]]

!!Maiev Shadowsong
The warden of Illidan Stormrage and leader of the Watchers.
engineer for Faelin's expedition to Zin-Azshari. Her passive Hero Power, ''Imprison'', ''Mech-Gyver'', adds a minion random Mech to her hand for 1 gold but makes it unavailable to play until 2 turns later.

Her hero power used to costs 1 Gold and puts a minion in Bob's Tavern in the Dormant status. After 3 turns, the minion is given to
each time 10 of her and gets +1 Attack.minions die.\\



Her buddy was Shadow Warden, a Tier 2 4/4 that caused the target of her next hero power to awaken one turn early and be Golden and the Golden version caused the target to awake 2 turns early.

to:

Her buddy buddy, Sub Scrubber, was Shadow Warden, a Tier 2 4 4/4 that caused the target of her next hero power to awaken one turn early and be Golden and gained +2/+2 whenever you played a Mech, with the Golden version caused the target to awake 2 turns early.gain +4/+4.



* AwesomeButImpractical: Getting a minion for only 1 Gold and even buffing it slightly sounds fair if one keeps in mind that it comes with a delay, until you learn that the Dormant minion takes up a spot in Bob's Tavern, and thus severely hinders your rerolls. As a result, it was most often better to just not use her Hero Power at all. This was the reason it was eventually changed to no longer reduce the number of available minions after each refresh.
* BalanceBuff:
** Since June 2020, Maiev's Dormant minions no longer reduce the number of available minions in the tavern.
** The second of the two nerfs mentioned below wound up being too harsh, and so in August 2021 her buff was increased to +2/+2 to balance out the longer Dormant period.
** Even this buff wasn't enough to prevent Maiev from having abysmal winrates, so her hero power was changed again in early December 2023, by reverting it back to a 2 turns wait but adding the minion to the hand(albeit in locked form until 2 turns pass since the purchase).
* DifficultButAwesome: Playing Maiev effectively requires having a plan and thinking ahead a few turns, as she can jail up to two minions, yet the player has to keep their own warband strong enough to not lose too many rounds. However, her Hero Power, combined with the freeze function, leads to more triples and can very quickly help the player achieve a powerful warband.
* TheJailer: Her Hero Power is based on her status as this in ''Warcraft''.
* {{Nerf}}:
** Maiev was one of the top three heroes up until October 2020 (only slightly behind Jandice Barov and Ragnaros the Firelord), so the minions she gets from her Hero Power no longer gain Health.
** This nerf wasn't ''quite'' enough to keep her down, and she was removed from the Hero pool in June 2021, returning at the start of July with a nerf to the number of turns the buffed minion is Dormant, going from 2 turns to 3.
* NotTheIntendedUse: If Maiev's hand is full, the minion she gets from her Hero Power isn't added to her hand and actually dies. If it has a Deathrattle, the Deathrattle will trigger on Bob's side of the board, and if a minion is affected, the minion will get the effect permanently, like Selfless Hero's Divine Shield.

!!Malygos
The Aspect of Magic until he went insane and tried to destroy all magic users on Azeroth. Malygos's Hero Power, ''Arcane Alteration'', can be used twice in a turn and replaces a minion with a random one from the same tier for 0 Gold.\\

to:

* AwesomeButImpractical: Getting a minion for only 1 Gold and even buffing it slightly sounds fair if one keeps in mind CharacterSelectForcing: While you ''could'' just use the free Mechs Ini's Hero Power gives you purely as selling material, the tribe's token-heavy nature means that it comes with a delay, until you learn that the Dormant minion takes up a spot in Bob's Tavern, and thus severely hinders your rerolls. As a result, it was most often you're likely better to off just not use playing a Mechs board to trigger her Hero Power at all. This more often and increase the odds of getting triples on your Mechs.
* {{Nerf}}:
** Sub Scrubber
was the reason it was eventually changed to no longer reduce the number of available minions after each refresh.
* BalanceBuff:
** Since June 2020, Maiev's Dormant minions no longer reduce the number of available minions in the tavern.
** The second of the two nerfs mentioned below wound up being too harsh, and so in August 2021 her buff was increased to +2/+2 to balance out the longer Dormant period.
** Even this buff wasn't enough to prevent Maiev from having abysmal winrates, so her hero power was changed again in early December 2023, by reverting it back to
initially a Tier 2 turns wait but adding the minion to the hand(albeit in locked form until 2 turns pass since the purchase).
* DifficultButAwesome: Playing Maiev effectively requires having a plan and thinking ahead a few turns, as she can jail up to two minions, yet the player has to keep their own warband strong enough to not lose too many rounds. However, her Hero Power,
buddy, which combined with the freeze function, leads to more triples and can very quickly help the player achieve a powerful warband.
* TheJailer: Her
Ini's Hero Power is based on allowed her status as this in ''Warcraft''.
* {{Nerf}}:
** Maiev was one
to quickly snowball through the rest of the top three heroes up until October 2020 (only slightly behind Jandice Barov and Ragnaros the Firelord), so the minions she gets from her game. He was consequently bumped to Tier 4 to slow him down significantly.
** Ini's
Hero Power no longer gain Health.
** This nerf wasn't ''quite'' enough to keep her down, and she was removed from the Hero pool in June 2021, returning at the start of July with a nerf to the number of turns the buffed
initially triggered after 9 friendly minion is Dormant, going from 2 turns to 3.
* NotTheIntendedUse: If Maiev's hand is full,
deaths, making her extremely good in the minion she gets from early-to-mid-game, even after Sub Scrubber's nerf. As a result, the requirement was bumped to 12 deaths, which successfully slowed her Hero Power isn't added to down for good. However, This plummeted her hand and actually dies. If it has a Deathrattle, winrate, so the Deathrattle will trigger on Bob's side nerf was partially reverted in the late June 2023 update by requiring 10 minions instead.

!!The Jailer
The former arbiter
of the board, and if afterlife, who became the lord of the Maw for his diabolical schemes. His hero power is ''Runic Empowerment'', which gives a minion is affected, the minion will get the effect permanently, like Selfless Hero's Divine Shield.

!!Malygos
The Aspect of Magic until he went insane and tried to destroy all magic users on Azeroth. Malygos's Hero Power, ''Arcane Alteration'', can be used twice in a turn and replaces a minion with a random one from the same tier
+1/+1 for 0 Gold.\\1 Gold. Every 9 friendly minions that die increase this amount by +1/+1.



His buddy, Nexus Lord, was a Tier 4 6/6 that caused his hero power to replace the minion with one from a higher Tavern Tier instead, with the Golden version allow to replace with a minion from 2 higher Tavern Tiers.

to:

His buddy, Nexus Lord, was Buddy is Mawsworn Soulkeeper, a Tier 4 6/6 2 2/2 Undead that caused his hero power to replace the minion summon 3 Tier 1 minions on death, with one from a higher Tavern Tier instead, with the its Golden version allow to replace with a minion from 2 higher Tavern Tiers.summon 6 tier 1 minions



* BalanceBuff: Malygos' Hero Power, while decent, wasn't quite up to snuff, and as such it was buffed in August 2021, now allowing Malygos to use it twice in one turn.
* {{Foil}}:
** With the July 2020 update, Captain Hooktusk's Hero Power resembles Malygos' one, except he can use his on Bob's offered minions as well, and the new minion is from the same Tavern tier. However, Hooktusk gets the minion in her hand, allowing her to use potential Battlecries or buff effects from minions on the board like from Mama Bear.
** Malygos is also similar to Galakrond, except Malygos can affect both Bob's and his own minions, and the transformed minions are of the same Tavern tier. His buddy made him a straight upgrade over Galakrond, at the cost needing to keep a subpar minion in play.
* LuckManipulationMechanic: Malygos makes it easier to get key minions without having to refresh a bunch of times, as you can simply grab any minion and then reroll it until you get something nice. It's especially good when used on tokens for something like Wrath Weaver.

!!Master Nguyen
One of Pandaria's Five Sorcerers- and perhaps the only one still alive. At the start of every turn, Nguyen's passive Hero Power, ''Power of the Storm'', lets him choose one of two other Hero Powers to use for that turn.\\

to:

* BalanceBuff: Malygos' MagikarpPower: The initial effect to grant +1/+1 is horrifically slow, but it can be built to a much, much larger buff over the course of the game.

!!Jandice Barov
Daughter to Lord Alexei Barov, a powerful archmage and an instructor of the Scholomance. Her 0-cost
Hero Power, while decent, wasn't quite up ''Swap, Lock & Shop it'', allows her to snuff, and as such it was buffed in August 2021, now allowing Malygos to use it twice in swap one turn.
* {{Foil}}:
** With the July 2020 update, Captain Hooktusk's Hero Power resembles Malygos' one, except he can use his on
of her minions with a random one in Bob's offered minions as well, and the new minion is from the same Tavern tier. However, Hooktusk gets the minion in her hand, allowing her to use potential Battlecries or buff effects from minions on the board like from Mama Bear.
** Malygos is also similar to Galakrond, except Malygos can affect both Bob's and his own minions, and the transformed minions are of the same Tavern tier. His buddy made him a straight upgrade over Galakrond, at the cost needing to keep a subpar minion in play.
* LuckManipulationMechanic: Malygos makes it easier to get key minions without having to refresh a bunch of times, as you can simply grab any minion and then reroll it until you get something nice. It's especially good when used on tokens for something like Wrath Weaver.

!!Master Nguyen
One of Pandaria's Five Sorcerers- and perhaps the only one still alive. At the start of every turn, Nguyen's passive Hero Power, ''Power of the Storm'', lets him choose one of two other Hero Powers to use for that turn.
Tavern.\\



His buddy, Lei Flamepaw, was a Tier 2 3/6 that let you choose between three different hero powers instead of two and 4 options with the Golden version.

to:

His buddy, Lei Flamepaw, Her buddy was Jandice's Apprentice, a Tier 2 3/6 that let you choose between three different hero powers instead of two and 4 options 3 4/4. Whenever she swapped minions, both gained stats equal to Jandice's Tavern Tier, with the Golden version.gain double the stats whenever she swapped.



* DiscardAndDraw: Every turn, he loses his previous hero power and gains a totally new one.
* DittoFighter: His Hero Power copies one of the other heroes' Hero Powers at the start of every turn.
* {{Foil}}: To Sir Finley. Finley's current Hero Power lets him choose one of three Hero Powers to use for the rest of the game, while Nguyen only picks one of two ''and'' is forced to pick again at the start of his next turn.
* {{Nerf}}: His hero power originally allowed him to choose one of three other hero powers, which was a bit too strong and consistent. He was nerfed to only be able to choose from one of two choices instead, and his pre-nerf iteration was given as a effect to his buddy instead.
* OriginalGeneration: He's the first Battlegrounds hero to not appear in constructed or adventure mode.
* {{Tuckerization}}: Named after, and a tribute to, Dan Nguyen, one of the founding members of the ''Hearthstone'' team who sadly passed away. Also likely one of the last tributes of this kind, since he was added just before Blizzard's new no dev-naming policy following the 2021 lawsuit.

!!Millhouse Manastorm
A trigger-happy gnome mage/warlock of questionable morals, sanity, and competence. His passive Hero Power is ''Manastorm'', which makes his minions cost 2 Gold. However, refreshing the Tavern also costs 2 Gold, and upgrading Bob's Tavern costs 1 Gold extra.\\

to:

* DiscardAndDraw: Every turn, he loses his previous hero power and gains a totally new one.
* DittoFighter: His Hero Power copies one of the other heroes' Hero Powers at the start of every turn.
* {{Foil}}: To Sir Finley. Finley's current Hero Power lets him choose Jandice is a hero who primarily makes use of Battlecry minions similar to Dinotamer Brann. However, instead of rolling the dice to get one of three Hero Powers to use for she needs, she can keep reusing the rest ones she already found. This makes her very strong with Murlocs and absolutely overpowered with [[LethalJokeCharacter Pogo-Hoppers]] without needing to triple them, while at the same time comfortably leveling up to find other powerful minions like Brann Bronzebeard or Amalgadons.

!!Kael'thas Sunstrider
The prince and leader
of the game, while Nguyen only picks one of two ''and'' is forced to pick again at blood elves, until he joined the start of his next turn.
* {{Nerf}}: His hero power originally allowed him to choose one of three other hero powers, which was a bit too strong and consistent. He was nerfed to only be able to choose from one of two choices instead, and his pre-nerf iteration was given as a effect to his buddy instead.
* OriginalGeneration: He's the first Battlegrounds hero to not appear in constructed or adventure mode.
* {{Tuckerization}}: Named after, and a tribute to, Dan Nguyen, one of the founding members of the ''Hearthstone'' team who sadly passed away. Also likely one of the last tributes of this kind, since he was added just before Blizzard's new no dev-naming policy following the 2021 lawsuit.

!!Millhouse Manastorm
A trigger-happy gnome mage/warlock of questionable morals, sanity, and competence.
Burning Legion. His passive Hero Power is ''Manastorm'', which makes his minions cost 2 Gold. However, refreshing the Tavern also costs 2 Gold, and upgrading Bob's Tavern costs 1 Gold extra.Power, ''Verdant Spheres'', gives each third played minion +2/+2.\\



His buddy was Magnus Manastorm, a Tier 5 4/4 that, whenever you bought a minion from Bob's Tavern, added a minion of the same tier to the tavern for free. The Golden version add 2 minions of the same Tavern Tier.

to:

His buddy was Magnus Manastorm, Crimson Hand Centurion, a Tier 5 4/4 that, whenever you bought a minion from Bob's Tavern, added a minion of 7/5 that gave all minions in your hand and board +1/+1 each time Verdant Spheres triggered, with the same tier to the tavern for free. The Golden version add 2 minions of the same Tavern Tier.give +2/+2 per each activation.



* BalanceBuff: Millhouse used to start with only 2 Gold, which meant that he couldn't tier up Bob's Tavern at the same time as other heroes. In addition to his Refreshes costing more, this made him one of the worst heroes in the game, so he was given 3 Gold at the start (like everyone else), a sizeable buff that gives him effectively 8 more Gold for the round.
* MechanicallyUnusualClass: The only hero that started the game with only 2 Gold before being buffed. He is also the only hero that modifies the cost of buying minions and a Refresh before the addition of Nozdormu.
* {{Nerf}}: The buff to let Millhouse start with 3 Gold like everyone else catapulted him from the worst hero to the best hero in the game, due to him being able keep up with Tavern upgrades and at the same time build a functioning warband far quicker than everyone else. To counteract this, Blizzard decided to increase the cost of his Tavern upgrades.
** Additionally, Magnus used to be Tier 3, which was a bit too strong and flexible, not to mention it gave easy access to triples ''very early'' thanks to the smaller pool in Tier 1 minion choices. He was booted to tier 4 shortly after release, and then to Tier 5 when buddies came back in early 2023.
* XanatosSpeedChess: Millhouse's Hero Power discourages the player from refreshing his Tavern while it encourages them to buy most of the minions offered. This means that he can change his warband extremely quickly if he is offered a key tribal minion.

!!Millificent Manastorm
The villainous wife of Millhouse Manastorm. Her passive Hero Power is ''Tinker'', which gave all Mech you summon +2 Attack \\

to:

* AntiFrustrationFeatures: Kael has a unique UI element that shows how close he is to his third purchase, letting you easily keep track between turns.
* BalanceBuff: Millhouse used to start with only 2 Gold, which meant that he couldn't tier up Bob's Tavern at the same time as other heroes. In addition to his Refreshes costing more, this made him one of the worst heroes in the game, so he was given 3 Gold at the start (like everyone else), a sizeable buff that gives him effectively 8 more Gold for the round.
* MechanicallyUnusualClass: The only
His hero that started the game with only 2 Gold before being buffed. He is also the only hero that modifies the cost of buying minions and a Refresh before the addition of Nozdormu.
* {{Nerf}}: The buff to let Millhouse start with 3 Gold like everyone else catapulted him from the worst hero to the best hero in the game, due to him being able keep up with Tavern upgrades and at the same time build a functioning warband far quicker than everyone else. To counteract this, Blizzard decided to increase the cost of his Tavern upgrades.
** Additionally, Magnus used to be Tier 3, which
power was a bit too strong and flexible, not altered to mention it gave easy access to triples ''very early'' thanks to the smaller pool in Tier 1 work on every third minion choices. He was booted to tier 4 shortly after release, and then to Tier 5 when buddies came back in early 2023.
* XanatosSpeedChess: Millhouse's Hero Power discourages
you ''played'' rather than bought, giving you far greater control over what gets the player from refreshing his Tavern while it encourages them to buy most of the minions offered. This means that he can change his warband extremely quickly if he is offered a key tribal minion.

!!Millificent Manastorm
The villainous wife of Millhouse Manastorm. Her passive
buff.
* CrutchCharacter: His
Hero Power is ''Tinker'', incredibly strong in early-game, particularly if you can line it up with something like a Rat Pack or Deflect-o-bot. In the late-game however, not only is it inconsistent with how often you want to cycle through minions, the +2/+2 buff is small potatoes by that point.
* RuleOfThree: Like his collectible card, his Hero Power takes effect on every third of something.

!!King Mukla
The king of the apes. His Hero Power is ''Bananarama'', a passive that adds two Bananas to his hand at the start of each turn and every other player gets 1 Banana as well. Bananas give a minion +1/+1 for free. There is also a chance to get a Big Banana,
which gave all Mech you summon +2 Attack gives a minion +2/+2. \\



A previous version of her Hero Power gave all Mechs in Bob's Tavern +1/+1.\\
\\
Her buddy was Elementium Squirrel Bomb, a Tier 4 4/4 Mech that dealt 2 damage to a random enemy minion on death and repeated for each friendly Mech that died that combat, with the Golden version deal 4 damage.

to:

A previous version of her Hero Power gave all Mechs in Bob's Tavern +1/+1.\\
\\
Her
His buddy was Elementium Squirrel Bomb, Crazy Monkey, a Tier 4 2 4/4 Mech Beast that dealt 2 damage to a random enemy minion on death and repeated for each friendly Mech that died that combat, made his Bananas give the target an additional +1/+1, with the Golden version deal 4 damage.give +2/+2.



* BalanceBuff: The nerf that removed the health bonus wasn't kind on Millificent, so to compensate her Hero Power was buffed to give +2 Attack.
* CharacterSelectForcing: It's generally a good idea to go Mechs as Millificent, especially in the early-game. Not only does she give them a big boost, Mechs naturally scale well into the late-game.
* {{Nerf}}:
** Her Hero Power used to give Mechs in the Tavern +1/+1. Given how dominant Mechs were in their own right, the health bonus was removed to bring her into line. As the dominance of Mechs began to dwindle, the nerf was eventually reverted.
** Elementium Squirrel Bomb originally dealt 4 damage, but it was kind of ridiculous in the late game.
* TakingYouWithMe: Elementium Squirrel Bomb could potentially act as this.

!!Mr. Bigglesworth
Kel'Thuzad's beloved cat pet. His passive Hero Power ''Kel'Thuzad's Kitty'' allows Bigglesworth to Discover a minion from an opponent's warband when they die, keeping all enchantments.\\

to:

* BalanceBuff: The nerf that removed the health bonus wasn't kind on Millificent, so to compensate her BalanceBuff:
** His
Hero Power originally required him to sell Beasts to get Bananas, which was buffed to give +2 Attack.
* CharacterSelectForcing: It's
much slower and generally a good idea to go Mechs as Millificent, especially not at all useful in the early-game. Not only does she give them a big boost, Mechs naturally scale well into the late-game.
* {{Nerf}}:
** Her After his "Buy one Beast, get one Banana for free" Hero Power proved ineffective, he was given two Bananas for 1 Gold with the July 2020 update, but now with an EquivalentExchange mechanic added to it, which balances out the buffs he can get.
** With the October 2020 update, he has a 20% chance to get a Big Banana instead, which gives a minion +2/+2. This 20% chance was later buffed to 33% in February 2021, and then to an incredible ''50/50 chance'' in July 2021.
** His hero power was revamped again in late june 2023 by making Bananarama a passive and activating at the start of every turn,
* {{Foil}}: King Mukla's way to buff minions with Bananas is similar to [=VanCleef's=], except Mukla's Hero Power is limited to +2/+2 each turn and has a major drawback that benefits every other player, while [=VanCleef=] can comfortably buff a minion each turn without any downsides.
* YouDontLookLikeYou: He's the only character who was given redone art for Battlegrounds.

!!Kurtrus Ashfallen
A defector from the Illidari seeking to prevent the return of the Dreadlord that claimed his kinfolk to Azeroth. Kurtrus's hero power is ''Glaive Ricochet'', a once-per-turn passive that after purchasing 3 minions, it awards Kurtrus with a copy of one of them(which one is random).


His hero power
used to give Mechs be unique in the Tavern +1/+1. Given how dominant Mechs were in their own right, the health bonus was removed to bring her into line. As the dominance of Mechs began to dwindle, the nerf was eventually reverted.
** Elementium Squirrel Bomb originally dealt 4 damage, but it was kind of ridiculous in the late game.
* TakingYouWithMe: Elementium Squirrel Bomb could potentially act as this.

!!Mr. Bigglesworth
Kel'Thuzad's beloved cat pet. His
that he had an evolving passive Hero Power ''Kel'Thuzad's Kitty'' allows Bigglesworth with three stages, each of which is described below:
* At the start of the game, Kurtrus' Hero Power is ''Final Showdown''. If you buy 3 minions in one turn while this is active, those minions gain +2/+2 and Kurtrus swaps
to Discover a minion from an opponent's warband when they die, keeping his second Hero Power.
* Kurtrus' second Hero Power is ''Gain Momentum''. If you buy 4 minions in one turn while this is active,
all enchantments.minions in your hand and on your board gain +2/+2 and Kurtrus swaps to his last Hero Power.
* Kurtrus' third and final Hero Power is ''Close the Portal''. If you buy 5 minions in one turn while this is active, ALL of your minions this game gain a permanent +2/+2 buff.
\\



His buddy was Lil' KT, a Tier 3 5/4 that gave you a copy of the minion from the lowest health enemy's warband at the start of your turn, with the Golden version gave you 2 copies.

to:

His buddy buddy, Living Nightmare, was Lil' KT, a Tier 3 5/4 2 5/3 that gave minions in Bob's Tavern +2/+1 that turn after you bought a copy of the minion from the lowest health enemy's warband at the start of your turn, with the Golden version gave you 2 copies.minion.



* AntiFrustrationFeatures: If another player/s abandon/take lethal damage while they have no minions in their warbands, Bigglesworth will be given 1 gold coin instead. This is done to keep Bigglesworth from being at disadvantage if he happens to be selected in a lobby where 1 or more players RageQuit.
* MagikarpPower: Bigglesworth effectively has no Hero Power in the first turns, because it only activates once someone dies, which will only happen in the later stages of the game.
* VictorGainsLosersPowers: This is Bigglesworth's Hero Power basically. He doesn't have to kill his opponents, though, he gets one of their minions regardless of who killed them.
* VictoryByEndurance: The longer Bigglesworth survives, the stronger he can become by potentially taking powerful minions. He also gets a triple reward, if the stolen minion is golden.

!!Murloc Holmes
Azeroth's greatest detective. His hero power is ''Detective for Hire'', which for 0 Gold lets him look at two minions. If he guesses the one that his next opponent had during their previous combat, he gets a Coin.\\

to:

* AntiFrustrationFeatures: If another player/s abandon/take lethal damage while they have no BalanceBuff: Because of his below average winrate and hero power that didn't age well thanks to PowerCreep, his hero power was completely overhauled to its current version in the late June 2023 update. This iteration, however, was somewhat polarizing: It was too slow in the early game where you can't purchase that many minions in their warbands, Bigglesworth will be given 1 gold coin instead. This a single turn, and it was pretty overpowered when used in late-game if Kurtrus lived long enough and found strong minion purchases to discover from. As a result, it was changed again: now he only requires 3 minion purchases to activate the passive, but the minion copy is done to keep Bigglesworth from now awarded at random instead of being at disadvantage if he happens allowed to be selected in a lobby where 1 or more players RageQuit.
discover it.
* MagikarpPower: Bigglesworth effectively has no DifficultButAwesome: While the first two stages of Kurtrus' Hero Power in were relatively easy, completing the first turns, because final stage requires careful Gold management and buying minions like Alleycat, Sellemental, and Freedealing Gambler to recoup costs, and due to the various rules regarding what minions can and can't appear in Bob's Tavern, you aren't guaranteed to find them. If you did complete the final stage, though, the reward used to be well worth it: a ''permanent'' +2/+2 buff to ALL of your minions. And while it isn't immediately obvious, "ALL your minions this game" not only activates once someone dies, which will only happen includes minions in your hand and on your board, but also minions for sale in Bob's Tavern, Triple rewards, and minions summoned through Deathrattles in combat, making what on the later stages of surface appears to be a fairly decent buff ''ridiculously powerful'' given the game.
right game state.
* VictorGainsLosersPowers: This is Bigglesworth's EarlyBirdCameo: Kurtrus's Hero Power basically. He doesn't have used to kill be basically the Demon Hunter Questline, but predated it and all other Questlines, making this a predecessor to the mechanic as a whole.
* GameplayAndStoryIntegration: Kurtrus' evolving Hero Power represented
his opponents, though, quest to prevent the Dreadlord Anetheron from returning to Azeroth and causing havoc, just like he gets one did to his kinfolk. The first hero power represents the start of their minions regardless of who killed them.
* VictoryByEndurance: The longer Bigglesworth survives,
battle, the stronger he can become second is Kurtrus "gaining momentum" in the fight, as the name implies, and the third and final Hero Power is Kurtrus closing the portal Anetheron used to return to Azeroth, concluding Kurtrus' quest.
* MechanicallyUnusualClass: While there have been Heroes that have two-stage Hero Powers that evolve if certain conditions are met, such as Arrana and Ragnaros, Kurtrus used to take this mechanic to a new level
by potentially taking having a Hero Power with ''three'' stages and increasingly more powerful minions. He also gets a triple reward, if effects, with each stage even having its own name.
* OvershadowedByAwesome: Unfortunately, while his hero power was fairly decent and could lead to some strong minions summons, it was eventually overshadowed as PowerCreep caught on battlegrounds and tribes/heroes offered better scaling options in general. Even
the stolen two niches his hero power was good for were eventually overshadowed with the likes of Banana Slamma[[note]]Beasts summed via Deathrattle or Reborn have their stats doubled[[/note]], the revamped Millificent Manastorm[[note]]Her hero power boost mechs from the get-go passively and without needing extra imput. While it only boosts attack +2, almost all mechs are GlassCannon by nature so a conditionless +2 attack to mechs is far more useful[[/note]] and even Uther[[note]]Sets minion is golden.

!!Murloc Holmes
Azeroth's greatest detective. His
stat to 15/15, which made Uther's buff far more powerful than Kurtrus for the protection of key minions like Slamma and Baron Rivendare.[[/note]]. Because of this, his hero power was revamped in the late June 2023 update

!!Lady Vashj
The former handmaiden of Queen Azshara and the leader of Illidan's naga. Her
hero power is ''Detective for Hire'', ''Relics of the Deep'', which for 0 Gold lets him look at two minions. If he guesses her Discover a Spellcraft spell from her tier or lower for 1 Gold. It also passively causes the one that his next opponent had during their previous combat, he gets a Coin.first Spellcraft she casts each turn to be permanent.\\



His Buddy is Watfin, a tier 3 2/6 Beast that gave you a copy of the minion you guessed correctly with your Hero Power, with the Golden version gave you 2 copies.

to:

His Her original Hero Power was ''Evolving Electricity''. Whenever Bob's Tavern was upgraded, the minions he offered were replaced with ones of a higher tier.
\\
Her
Buddy is Watfin, Coilfang Elite, a tier 3 2/6 Beast Tier 1 3/2 Naga that gave you activate whenever a Spellcraft minion appears in Bob’s Tavern, get a copy of the minion you guessed correctly with your Hero Power, its spell, with the Golden version gave you 2 copies.
copies.



* GreatDetective: If you can deduce which minion is the one your opponent was most likely to have had, you get a free Coin every turn.
* SherlockHomage: In case it wasn't obvious by his name.

!!Mutanus the Devourer
A colossal, monstrous albino murloc borne from the nightmares of the sleeping Archdruid Naralex. His free hero power, ''Devour'', removes a friendly minion, spits its stats onto another (chosen at random), and gives you 1 gold.\\

to:

* GreatDetective: If you can deduce BalanceBuff: Her new hero power is much stronger and more synergistic than her old one.
* CharacterSelectForcing: Nothing forces her to go Naga per say, but getting a free Spellcraft is better than having to throw down 1 Gold to use her hero power every turn. As such, she's out of the lobby in games without Naga.
* LuckBasedMission: This was the main issue with her original hero power. While she would always get minions of a higher tier, the current minions Bob offers are random and might not be of the highest tier possible. Even then, there's no guarantee she'd evolve into something useful.

!!Lich Baz'hial
A lich haunting the tombs of Uldum. Her Hero Power is ''Graveyard Shift'',
which costs 2 gold and lets you steal a minion is the one your opponent was most likely to have had, you get a free Coin every turn.
* SherlockHomage: In case it wasn't obvious by his name.

!!Mutanus the Devourer
A colossal, monstrous albino murloc borne
from bob's tavern with the nightmares drawback of the sleeping Archdruid Naralex. His free hero power, ''Devour'', removes a friendly minion, spits taking damage based on its stats onto another (chosen at random), and gives you 1 gold.tavern tier.\\



His buddy was Nightmare Ectoplasm, a Tier 3 5/4. When Mutanus devoured it, its stats were spit onto an extra minion, with the Golden version spit onto 2 extra minions.

to:

His Her original hero power was free but dealt 4 damage and gave her 2 gold for that turn only.
\\
Her
buddy was Nightmare Ectoplasm, Unearthed Underling, a Tier 3 5/4. When Mutanus devoured it, its stats were spit onto an extra minion, 4 2/2 Undead that prevented your hero from taking damage twice each turn and gained +2/+2 each time damage was prevented, with the Golden version spit onto 2 extra minions.gain +4/+4.



* CannibalismSuperpower: He eats minions then spits their stats onto other minions.
* {{Nerf}}: His buddy originally spit its own stats into 2 extra minions(4 if golden) when devoured. This was a bit too strong when used on Divine shield or Cleave minions, so it was changed to only spit it into a single extra minion instead.
!!Nefarian
The son of Deathwing. Nefarian's Hero Power, ''Nefarious Fire'', costs 1 Gold and deals 1 damage to all enemy minions at the start of the next combat.

to:

* CannibalismSuperpower: He eats minions then spits their stats onto other minions.
* {{Nerf}}: His buddy originally spit its own stats into
BalanceBuff: Baz'hial's original Hero Power used to cost 3 health, but was dropped to 2 extra minions(4 if golden) when devoured. This as the risk was a bit too strong when used much for the reward. Then her Hero Power now deal 4 damage but gain you 2 Golds instead.
** Eventually, they reworked her hero power to a once-per-turn 1 gold purchase of any minion in bob's tavern, with the drawback being that it deals damage to her based
on Divine shield or Cleave minions, the tier level of the purchased minion. This iteration was a bit too strong, however, so it was nerfed into a 2 gold purchase of any minion that still deals damage based on tavern tier of the minion.
* CastFromHitpoints: Her power gives her a stacking economy boost, but comes at a very hefty cost. Keep in mind that WoundThatWillNotHeal is in full effect for this gamemode.
* EvilCounterpart: Her current hero power iteration is one to Xyrella. Both hero powers cost 2 gold to use, but while Xyrella sets the minion's base stats to 2/2 as a drawback, Baz'hial instead suffers damage based on the minion's tavern tier.
* {{Nerf}}: Her Hero Power was reworked to give a bigger immediate benefit at double the immediate cost, but she can no longer horde coins to use them all at once anymore. This also removes her broken synergy with Nagas, which have effects that trigger on playing spells. Her hero power was completely replaced with something else eventually, as mentioned above.
** Her hero power minion purchase was a bit too efficient
so it was changed to cost 2 gold, up from 1.

* SuspiciouslySimilarSubstitute: To Kel'Thuzad, a far more popular lich. KT does make an appearance, but
only spit it into as a single extra game mechanic to fill-in for a dead hero when necessary.

!!The Lich King
Arthas, the fallen prince of Lordaeron. The Lich King's Hero Power is ''Reborn Rites'', which costs no gold to use and grants a
minion instead.
!!Nefarian
The son of Deathwing. Nefarian's Hero Power, ''Nefarious Fire'', costs 1 Gold and deals 1 damage to all enemy minions at the start of
Reborn for the next combat.\\
\\
His buddy was Arfus, a Tier 3 6/3 Undead Beast with Reborn that gave a friendly minion its Attack whenever that minion is Reborned, with the Golden version gave your Reborn minions twice the amount of Arfus's Attack. Its old version is a 4/3 that caused your other Reborn minions to summon an extra copy after dying, with the Golden version summon 2 extra copies.



* MagikarpPower: Zigzagged. Dealing a measly 1 damage across the board for a full 1 Gold sounds pretty lame compared to other Hero Powers, and it definitely is in the early-game and especially the mid-game. However, since Battlegrounds will eventually become a slugfest between humongous minions, Divine Shield is disproportionately valuable in later rounds, by which point you'll also be sinking most of your Gold into refreshes that may or may not actually give anything useful. By that point, spending a mere 1 Gold to instantly delete all of your opponent's Divine Shields can easily turn an otherwise even fight into a complete slaughter, making Nefarian very dangerous in the late-game. However, his Hero Power is still pretty useful during the very early game when minions aren't buffed and players haven't solidified their strategy yet.
* WeakButSkilled: 1 damage to all minions is basically nothing by the late-game. But then you realize most late-game comps have a lot of [[SingleUseShield Divine Shields]]...

!!Nozdormu
The Lord of Time and former Aspect of Time. His Hero Power, ''Clairvoyant'', passively causes his first Refresh each turn to cost 0 Gold.\\

to:

* MagikarpPower: Zigzagged. Dealing a measly 1 damage across BalanceBuff:
** The Lich King's Hero Power formerly only worked on
the board for a full 1 right-most minion before being upgraded to let him choose which minion to use it on.
** In August 2020, The Lich King's Hero Power's
Gold sounds pretty lame compared to other Hero Powers, and it definitely is cost was removed, drastically increasing his power in the early-game early- and especially the mid-game. However, since Battlegrounds will eventually become a slugfest between humongous minions, Divine Shield is disproportionately valuable in later rounds, by which point you'll also be sinking most of your Gold into refreshes that may or may not actually give anything useful. By that point, spending a mere 1 Gold to instantly delete all of your opponent's Divine Shields can easily turn an otherwise even fight into a complete slaughter, making Nefarian very dangerous in the late-game. However, his mid-game.
* DifficultButAwesome: His
Hero Power is still pretty useful during the very early game when minions aren't buffed positional and players haven't solidified their strategy yet.
* WeakButSkilled: 1 damage to all minions is basically nothing by the late-game. But then you realize most late-game comps have
uses an uncommon keyword with a lot of [[SingleUseShield Divine Shields]]...

!!Nozdormu
The Lord
rules. Making the most out of Time it (such as resurrecting a Deathrattle or Taunt/Divine Shield) is key to playing him well.
* {{Necromancer}}: His Hero Power lets him bring one minion back to life.
* SeriesMascot: For Battlegrounds. He's one of two characters featured on the key art (alongside Ragnaros),
and former Aspect is the character you take control of Time. should you go through the tutorial.

!!Lord Barov
Alexei Barov is the lord of Caer Darrow, where the Scholomance is located.
His Hero Power, ''Clairvoyant'', passively causes his first Refresh each turn to cost 0 Gold.''Friendly Wager'', costs 1 Gold, and has him guess between two chosen players who will win the next combat. If chosen correctly, the Barov player is given 3 Coins at the start of the next round. If the players tied, he is given 1 Coin.\\



His buddy was Chromie, a Tier 4 6/6 that gave all minions in Bob's Tavern +1/+1 for each time the Tavern was refreshed that turn, with the Golden version gave the minions +2/+2.

to:

His buddy buddy, Barov's Apprentice, was Chromie, a Tier 4 6/6 5/4 that gave all minions in Bob's Tavern +1/+1 for each time the Tavern was refreshed that turn, made Gold Coins grant an extra Gold, with the Golden version gave the minions +2/+2.grant 2 extra Golds.



* BoringButPractical: His Hero Power isn't as flashy as his fellow Aspects', but the Gold reduction allows you to fish for more quality minions, which helps with builds that require a lot of refreshes to fish for key minions.

!!N'Zoth
The corruptor of Deathwing and the weakest of the four Old Gods. His Hero Power is ''Avatar of N’Zoth'' which summons a 2/2 Fish at the start of the game. Whenever a friendly minion with Deathrattle dies, the fish will copy the Deathrattle.\\

to:

* BoringButPractical: His BalanceBuff: Draws used to count as a loss for Lord Barov. With the November 2020 patch, Lord Barov is given 1 Coin, at least giving him back his wager.
* TheGambler: Barov's
Hero Power isn't as flashy as his fellow Aspects', but rewards players who can correctly guess the Gold reduction allows you to fish for more quality minions, which helps with builds that require a lot of refreshes to fish for key minions.

!!N'Zoth
The corruptor of Deathwing and the weakest
winner of the four Old Gods. His next combat. Thus Barov's Hero Power is ''Avatar of N’Zoth'' which summons a 2/2 Fish at either potentially gives him 2 more Gold every turn or makes him pay 1 Gold for nothing. While it also involves analyzing the start warbands of his opponents, due to the random nature of the game. Whenever mode, there will always be a probability to waste gold, and even in an even match the odds are often against Barov, as ties will count as an incorrect guess without any recuperation.
* {{Nerf}}: His buddy was a bit too strong on release, since it could be obtained very early (it was originally a Tier 2 buddy) and Barov could use the extra gold to upgrade the tavern several times in a single turn and hit Tier 5-6 before the other heroes could even upgrade to Tier 4, all without losing much tempo. The 15 damage cap in the early game also made it impossible for any Barov with more than 30 health to die if he hits Tier 6 while all the other opponents were alive, ensuring he has free turns to grab high-tier minions and quickly starts to decimate anyone else. His buddy was booted to tier 3, and when buddies returned in early 2023, it was further nerfed to tier 4.
* ObviousRulePatch: He had to be removed from the pools while Diablo was active. His hero power is a complete headache when everyone is facing off against a single player.

!!Lord Jaraxxus
The '''EREDAR LORD OF THE BURNING LEGION.''' His 1-Gold Hero Power, ''Bloodfury'', lets him choose
a friendly Demon and makes it consume a random minion with Deathrattle dies, the fish will copy the Deathrattle.in Bob's Tavern to gain its stats. Previously, it used to give his Demons +1/+1.\\



His buddy, Baby N'Zoth, was a Tier 4 8/4 that made a friendly Deathrattle minion Golden, with the Golden version made all friendly Deathrattle minions Golden.

to:

His buddy, Baby N'Zoth, buddy was Kil'rek, a Tier 4 8/4 3 3/6 Demon with Taunt that made added a friendly Deathrattle minion Golden, with random Demon to your hand on death and the Golden version made all friendly Deathrattle minions Golden.add 2 random Demons.



* BalanceBuff: The fish N'zoth's Hero Power summons was originally a flimsy 1/1, which was eventually buffed to be a 2/2 in July 2021 to help him catch up with other Heroes.
* PowerCopying: The fish that he summons copies the Deathrattles of dead friendly minions.

!!Onyxia
The daughter of Deathwing and broodmother of the Black Dragonflight. Her passive Hero Power, ''Broodmother'', has an Avenge 3 effect that summons a 3/1 Whelp that attacks a random enemy.\\

to:

* BalanceBuff: The fish N'zoth's His Hero Power summons was originally a flimsy 1/1, which was eventually buffed used to be a 2/2 in July 2021 to help cost 3 Gold initially, but left him catch up with other Heroes.
* PowerCopying: The fish that he summons copies the Deathrattles of dead friendly minions.

!!Onyxia
The daughter of Deathwing and broodmother
one of the Black Dragonflight. Her passive worst heroes in the game. It was reduced to 2 as a result, and in June 2020 to 1 Gold, as he was still bottom-tier. Ultimately, Blizzard gave up and reworked his hero power entirely.
* CharacterSelectForcing: You're pretty much required to go demons if you want to be at all effective as Jaraxxus.
* GatheringSteam: Jaraxxus has a fairly weak Hero Power on its first use (compare Millificent, who passively gives the Mechs she hires +1 Attack). However, once you have your crew locked in, casting a free Crystal Weaver every turn is pretty insane.
* OvershadowedByAwesome: While Jaraxxus has a decent
Hero Power, ''Broodmother'', he is outclassed by more flexible heroes who decide to play Demons.
** A. F. Kay
has an Avenge access to two Tier 3 effect minions when she gets started. If she managed to freeze a Wrath Weaver beforehand and gets at least one Floating Watcher, she already has made up for the fact that summons she started two rounds later than everyone else. If she gets two Floating Watchers with a 3/1 Whelp that attacks Wrath Weaver, she will almost guarantee to outlast every other Demon player. This is no longer possible after the Watchers were moved to Tier 4.
** Rafaam can get more Demons and triples because of his Hero Power. Playing one more Demon gives the biggest Demon minions, Floating Watcher and Wrath Weaver, more stats than Jaraxxus could with his spread Hero Power.
** Tirion does not actually buff Demons directly, but he can buff Wrath Weaver and Soul Juggler, who are tribeless, and he can mix his warband up with buffed Selfless Heroes and/or Righteous Protectors, who protect the stacked Demon minions with Divine Shields. His Hero Power also only costs half as much as Jaraxxus'.

[[/folder]]

[[folder:M - Q]]

!!Maiev Shadowsong
The warden of Illidan Stormrage and leader of the Watchers. Her Hero Power, ''Imprison'', adds
a random enemy.minion to her hand for 1 gold but makes it unavailable to play until 2 turns later.

Her hero power used to costs 1 Gold and puts a minion in Bob's Tavern in the Dormant status. After 3 turns, the minion is given to her and gets +1 Attack.
\\



Her buddy was Many Whelps, a tier 2 4/2 Dragon that gained +2/+2 each time a whelp was summoned, with the Golden version gain +4/+4.

to:

Her buddy was Many Whelps, Shadow Warden, a tier Tier 2 4/2 Dragon 4/4 that gained +2/+2 each time a whelp was summoned, with caused the target of her next hero power to awaken one turn early and be Golden and the Golden version gain +4/+4.caused the target to awake 2 turns early.



* AscendedMeme: Her buddy Many Whelps is a reference to the famous "Onyxia Raid Wipe" video.
* BalanceBuff: Her effect originally summoned a 2/1 instead of a 3/1. Additionally, the effect used to be an avenge 4 effect but was reduced to Avenge 3 on late July 2023.
* MotherOfAThousandYoung: Represented by her hero power. Her buddy is also literally a swarm of many whelps.

!!Overlord Saurfang
High Overlord Varok Saurfang is a legendary orc warrior, brother of Broxigar the Red and leader of the Kor'kron. His hero power is ''For the Horde!'', which give a minion in the Tavern +2/+1. for 1 Gold. Every 3 turns, the stats given by his hero power doubles.\\

to:

* AscendedMeme: Her buddy Many Whelps is AwesomeButImpractical: Getting a reference minion for only 1 Gold and even buffing it slightly sounds fair if one keeps in mind that it comes with a delay, until you learn that the Dormant minion takes up a spot in Bob's Tavern, and thus severely hinders your rerolls. As a result, it was most often better to just not use her Hero Power at all. This was the reason it was eventually changed to no longer reduce the number of available minions after each refresh.
* BalanceBuff:
** Since June 2020, Maiev's Dormant minions no longer reduce the number of available minions in the tavern.
** The second of the two nerfs mentioned below wound up being too harsh, and so in August 2021 her buff was increased to +2/+2 to balance out the longer Dormant period.
** Even this buff wasn't enough to prevent Maiev from having abysmal winrates, so her hero power was changed again in early December 2023, by reverting it back to a 2 turns wait but adding the minion
to the famous "Onyxia Raid Wipe" video.
hand(albeit in locked form until 2 turns pass since the purchase).
* BalanceBuff: DifficultButAwesome: Playing Maiev effectively requires having a plan and thinking ahead a few turns, as she can jail up to two minions, yet the player has to keep their own warband strong enough to not lose too many rounds. However, her Hero Power, combined with the freeze function, leads to more triples and can very quickly help the player achieve a powerful warband.
* TheJailer:
Her effect originally summoned a 2/1 instead Hero Power is based on her status as this in ''Warcraft''.
* {{Nerf}}:
** Maiev was one
of the top three heroes up until October 2020 (only slightly behind Jandice Barov and Ragnaros the Firelord), so the minions she gets from her Hero Power no longer gain Health.
** This nerf wasn't ''quite'' enough to keep her down, and she was removed from the Hero pool in June 2021, returning at the start of July with
a 3/1. Additionally, nerf to the number of turns the buffed minion is Dormant, going from 2 turns to 3.
* NotTheIntendedUse: If Maiev's hand is full, the minion she gets from her Hero Power isn't added to her hand and actually dies. If it has a Deathrattle, the Deathrattle will trigger on Bob's side of the board, and if a minion is affected, the minion will get
the effect permanently, like Selfless Hero's Divine Shield.

!!Malygos
The Aspect of Magic until he went insane and tried to destroy all magic users on Azeroth. Malygos's Hero Power, ''Arcane Alteration'', can be
used to be an avenge 4 effect but was reduced to Avenge 3 on late July 2023.
* MotherOfAThousandYoung: Represented by her hero power. Her buddy is also literally
twice in a swarm of many whelps.

!!Overlord Saurfang
High Overlord Varok Saurfang is a legendary orc warrior, brother of Broxigar the Red
turn and leader of the Kor'kron. His hero power is ''For the Horde!'', which give replaces a minion in with a random one from the Tavern +2/+1. same tier for 1 Gold. Every 3 turns, the stats given by his hero power doubles.0 Gold.\\



His buddy was Dranosh Saurfang, a tier 4 9/5 that caused For the Horde! to also grant health, with the Golden version gain double the amount of Health.

to:

His buddy buddy, Nexus Lord, was Dranosh Saurfang, a tier Tier 4 9/5 6/6 that caused For his hero power to replace the Horde! to also grant health, minion with one from a higher Tavern Tier instead, with the Golden version gain double the amount of Health.allow to replace with a minion from 2 higher Tavern Tiers.



* BalanceBuff: Saurfang's Hero Power wasn't quite up to snuff compared to the rest of the field, so in July 2021 the rate at which his buff ramps was slightly increased by making the initial buff +2 Attack instead of only +1. It was further buffed in late June 2023 to buff a minion +2/+1, with the hero power effect upgrading every 3 turns now.
* GatheringSteam: +2/+1 for 1 gold is ''decent'', but early on there are better uses for your Gold. However, later in the game that targeted attack buff could give, say, a Foe Reaper a massive +16/+8.

!!Ozumat
The patriarch of the krakens. Ozumat's hero power, ''Tentacular'', passively summons a 2/2 Tentacle with Taunt at the start of each combat. Each time he sells a minion, the tentacle becomes +1/+1 larger.

to:

* BalanceBuff: Saurfang's Malygos' Hero Power Power, while decent, wasn't quite up to snuff compared to the rest of the field, so in July 2021 the rate at which his buff ramps snuff, and as such it was slightly increased by making the initial buff +2 Attack instead of only +1. It was further buffed in late June 2023 August 2021, now allowing Malygos to buff a use it twice in one turn.
* {{Foil}}:
** With the July 2020 update, Captain Hooktusk's Hero Power resembles Malygos' one, except he can use his on Bob's offered minions as well, and the new
minion +2/+1, with is from the hero power effect upgrading every 3 turns now.
* GatheringSteam: +2/+1 for 1 gold is ''decent'', but early on there are better uses for your Gold.
same Tavern tier. However, later in Hooktusk gets the game that targeted attack minion in her hand, allowing her to use potential Battlecries or buff could give, say, a Foe Reaper a massive +16/+8.

!!Ozumat
The patriarch
effects from minions on the board like from Mama Bear.
** Malygos is also similar to Galakrond, except Malygos can affect both Bob's and his own minions, and the transformed minions are
of the krakens. Ozumat's hero power, ''Tentacular'', passively summons same Tavern tier. His buddy made him a 2/2 Tentacle with Taunt straight upgrade over Galakrond, at the cost needing to keep a subpar minion in play.
* LuckManipulationMechanic: Malygos makes it easier to get key minions without having to refresh a bunch of times, as you can simply grab any minion and then reroll it until you get something nice. It's especially good when used on tokens for something like Wrath Weaver.

!!Master Nguyen
One of Pandaria's Five Sorcerers- and perhaps the only one still alive. At
the start of each combat. Each time he sells a minion, every turn, Nguyen's passive Hero Power, ''Power of the tentacle becomes +1/+1 larger.Storm'', lets him choose one of two other Hero Powers to use for that turn.\\



His Buddy is Tamuzo, a Tier 2 Beast that has Avenge 2: give your Tentacles +1/+1, with the Golden version gave the Tentacles +2/+2.

to:

His Buddy is Tamuzo, buddy, Lei Flamepaw, was a Tier 2 Beast 3/6 that has Avenge 2: give your Tentacles +1/+1, let you choose between three different hero powers instead of two and 4 options with the Golden version gave the Tentacles +2/+2.version.



* CombatTentacles: He starts each combat with a tentacle in play, the size of which increases as he sells minions.
* GiantSquid: He's a colossal octopus.

!!Patches the Pirate
An Observer pirate (unfortunately no longer in charge). His Hero Power is ''Pirate Parrrty'', which adds a random Pirate to his hand for 3 Gold, and has the next uses' cost reduced by 1 each time he buys a Pirate.\\

to:

* CombatTentacles: He starts each combat with a tentacle in play, the size of which increases as DiscardAndDraw: Every turn, he sells minions.
loses his previous hero power and gains a totally new one.
* GiantSquid: He's a colossal octopus.

!!Patches the Pirate
An Observer pirate (unfortunately no longer in charge).
DittoFighter: His Hero Power copies one of the other heroes' Hero Powers at the start of every turn.
* {{Foil}}: To Sir Finley. Finley's current Hero Power lets him choose one of three Hero Powers to use for the rest of the game, while Nguyen only picks one of two ''and''
is ''Pirate Parrrty'', forced to pick again at the start of his next turn.
* {{Nerf}}: His hero power originally allowed him to choose one of three other hero powers,
which adds was a random Pirate bit too strong and consistent. He was nerfed to only be able to choose from one of two choices instead, and his pre-nerf iteration was given as a effect to his hand for 3 buddy instead.
* OriginalGeneration: He's the first Battlegrounds hero to not appear in constructed or adventure mode.
* {{Tuckerization}}: Named after, and a tribute to, Dan Nguyen, one of the founding members of the ''Hearthstone'' team who sadly passed away. Also likely one of the last tributes of this kind, since he was added just before Blizzard's new no dev-naming policy following the 2021 lawsuit.

!!Millhouse Manastorm
A trigger-happy gnome mage/warlock of questionable morals, sanity, and competence. His passive Hero Power is ''Manastorm'', which makes his minions cost 2 Gold. However, refreshing the Tavern also costs 2
Gold, and has the next uses' cost reduced by upgrading Bob's Tavern costs 1 each time he buys a Pirate.Gold extra.\\



His buddy was Tuskarr Raider, a Tier 4 4/4 Pirate that gave a minion +1/+1 for each Pirate you played that game, with the Golden version gave a minion +2/+2.\\
\\
His old Hero Power was ''Fire the Cannons!'', which cost 1 Gold and dealt 4 damage to 2 random enemy minions.

to:

His buddy was Tuskarr Raider, Magnus Manastorm, a Tier 4 5 4/4 Pirate that gave that, whenever you bought a minion +1/+1 from Bob's Tavern, added a minion of the same tier to the tavern for each Pirate you played that game, with the free. The Golden version gave a minion +2/+2.\\
\\
His old Hero Power was ''Fire
add 2 minions of the Cannons!'', which cost 1 Gold and dealt 4 damage to 2 random enemy minions.same Tavern Tier.



* BalanceBuff: His old Hero Power was just a worse version of Ragnaros's Hero Power. As such, it was replaced with a more useful Pirate synergy.
** To help Patches catch up with other heroes, the cost of ''Pirate Parrrty'' was reduced from 4 to 3, allowing it to be used much more often.
* CharacterSelectForcing: Patches is encouraged to buy and use Pirates to lower the cost of his Hero Power. This was especially true when it costed 4 Gold, which was otherwise too expensive to use.
* OvershadowedByAwesome: Compared to Ragnaros, Patches's old Hero Power was much weaker even with the lower cost since it stopped doing significant damage even in the early mid-game, and it's not quite as good at removing Divine Shields as Nefarian. By the late-game, he and Ragnaros were on roughly even footing since even Ragnaros's 8 damage will stop being significant, making them both only good for removing Divine Shields most of the time, but even then Ragnaros can snipe minions like unbuffed Junkbots and Mama Bears while Patches cannot.

!!Patchwerk
A hulking abomination from the depths of Naxxramas. Patchwerk starts with 60 health instead of the usual 40 thanks to his passive ''All Patched Up'' Hero Power.\\

to:

* BalanceBuff: His old Hero Power was just a worse version of Ragnaros's Hero Power. As such, it was replaced Millhouse used to start with a more useful Pirate synergy.
** To help Patches catch
only 2 Gold, which meant that he couldn't tier up with Bob's Tavern at the same time as other heroes, heroes. In addition to his Refreshes costing more, this made him one of the worst heroes in the game, so he was given 3 Gold at the start (like everyone else), a sizeable buff that gives him effectively 8 more Gold for the round.
* MechanicallyUnusualClass: The only hero that started the game with only 2 Gold before being buffed. He is also the only hero that modifies
the cost of ''Pirate Parrrty'' was reduced buying minions and a Refresh before the addition of Nozdormu.
* {{Nerf}}: The buff to let Millhouse start with 3 Gold like everyone else catapulted him
from 4 the worst hero to 3, allowing it the best hero in the game, due to be used much more often.
* CharacterSelectForcing: Patches is encouraged to buy
him being able keep up with Tavern upgrades and use Pirates at the same time build a functioning warband far quicker than everyone else. To counteract this, Blizzard decided to lower increase the cost of his Hero Power. This was especially true when it costed 4 Gold, Tavern upgrades.
** Additionally, Magnus used to be Tier 3,
which was otherwise a bit too expensive strong and flexible, not to use.
* OvershadowedByAwesome: Compared
mention it gave easy access to Ragnaros, Patches's old triples ''very early'' thanks to the smaller pool in Tier 1 minion choices. He was booted to tier 4 shortly after release, and then to Tier 5 when buddies came back in early 2023.
* XanatosSpeedChess: Millhouse's
Hero Power was much weaker even with discourages the lower cost since player from refreshing his Tavern while it stopped doing significant damage even in the early mid-game, and it's not quite as good at removing Divine Shields as Nefarian. By the late-game, he and Ragnaros were on roughly even footing since even Ragnaros's 8 damage will stop being significant, making encourages them both only good for removing Divine Shields to buy most of the time, but even then Ragnaros can snipe minions like unbuffed Junkbots and Mama Bears while Patches cannot.

!!Patchwerk
A hulking abomination from the depths of Naxxramas. Patchwerk starts with 60 health instead of the usual 40 thanks to
offered. This means that he can change his warband extremely quickly if he is offered a key tribal minion.

!!Millificent Manastorm
The villainous wife of Millhouse Manastorm. Her
passive ''All Patched Up'' Hero Power.Power is ''Tinker'', which gave all Mech you summon +2 Attack \\



His buddy was Weebomination, a Tier 4 6/6 that gave a minion +1 Health for each health your hero was missing, with the Golden version gave +2 Health.

to:

His A previous version of her Hero Power gave all Mechs in Bob's Tavern +1/+1.\\
\\
Her
buddy was Weebomination, Elementium Squirrel Bomb, a Tier 4 6/6 4/4 Mech that gave dealt 2 damage to a random enemy minion +1 Health on death and repeated for each health your hero was missing, friendly Mech that died that combat, with the Golden version gave +2 Health.deal 4 damage.



* BoringButPractical: The only thing his Hero Power does is give him a bit of extra wiggle room. However, the buffer it gives him lets him play far more aggressively early on and get Tavern Upgrades that would be risky for other heroes.
* CrutchCharacter: Towards the late-game, the extra health is basically nothing, or in the best case lets him survive a single extra loss.
* DeadWeight: The reason he's so tanky.
* {{Nerf}}: His health bonus was reduced from 20 to 10 just before the ''Descent of Dragons'' release, making it more risky for him to facetank damage in order to grab faster tiers. With the introduction of new and strong heroes, as well as games ending much faster, this nerf was partially reverted in October 2020. It was fully reverted in August of 2022.

!!Professor Putricide
Icecrown's resident MadScientist. His hero power is ''Build-an-Undead'', which costs 4 Gold and lets him Discover two Undead minions from an exclusive pool and stitch them together into one minion. He has access to more powerful options while at higher Tavern Tiers, and he can only use this effect three times per game.\\

to:

* BoringButPractical: BalanceBuff: The only thing his nerf that removed the health bonus wasn't kind on Millificent, so to compensate her Hero Power was buffed to give +2 Attack.
* CharacterSelectForcing: It's generally a good idea to go Mechs as Millificent, especially in the early-game. Not only
does is she give him them a bit of extra wiggle room. However, big boost, Mechs naturally scale well into the buffer it gives him lets him play far more aggressively early on and get late-game.
* {{Nerf}}:
** Her Hero Power used to give Mechs in the
Tavern Upgrades that would be risky for other heroes.
* CrutchCharacter: Towards
+1/+1. Given how dominant Mechs were in their own right, the late-game, the extra health is basically nothing, or in the best case lets him survive a single extra loss.
* DeadWeight: The reason he's so tanky.
* {{Nerf}}: His
health bonus was reduced from 20 removed to 10 just before bring her into line. As the ''Descent dominance of Dragons'' release, making it more risky for him Mechs began to facetank damage in order to grab faster tiers. With dwindle, the introduction of new and strong heroes, as well as games ending much faster, this nerf was partially reverted in October 2020. It eventually reverted.
** Elementium Squirrel Bomb originally dealt 4 damage, but it
was fully reverted kind of ridiculous in August of 2022.

!!Professor Putricide
Icecrown's resident MadScientist.
the late game.
* TakingYouWithMe: Elementium Squirrel Bomb could potentially act as this.

!!Mr. Bigglesworth
Kel'Thuzad's beloved cat pet.
His hero power is ''Build-an-Undead'', which costs 4 Gold and lets him passive Hero Power ''Kel'Thuzad's Kitty'' allows Bigglesworth to Discover two Undead minions a minion from an exclusive pool and stitch them together into one minion. He has access to more powerful options while at higher Tavern Tiers, and he can only use this effect three times per game.opponent's warband when they die, keeping all enchantments.\\



Previously, his Hero Power was ''Rage Potion'', which gave a minion of his choice +10 Attack in the next combat.
\\
His Buddy is Festergut, a Tier 3 4/2 Undead that summon a Creation when it dies, with the Golden version summon 2 Creations when it dies.

to:

Previously, his Hero Power His buddy was ''Rage Potion'', which gave a minion of his choice +10 Attack in the next combat.
\\
His Buddy is Festergut,
Lil' KT, a Tier 3 4/2 Undead 5/4 that summon gave you a Creation when it dies, copy of the minion from the lowest health enemy's warband at the start of your turn, with the Golden version summon gave you 2 Creations when it dies.copies.



* BalanceBuff:
** After he was accidentally re-introduced into the game due to a bug, his Hero Power now reads +20 Attack. After being removed and reintroduced, it now gives only +10 Attack once more, but he can now choose which minion to use it on and gets the effect for free.
** After another extended hiatus, Putricide returned with a new, very powerful hero power that's more useful and more in-flavour with a MadScientist.
* FrankensteinsMonster: His hero power lets him fuse two different Undead minions together, making a PurposefullyOverpowered minion three times per game.
* {{Nerf}}: Before the beta was released, Putricide's Hero Power used to give his left-most minion Poisonous, which in conjunction with Cleave attacks turned out to be too powerful. This also led Unstable Ghoul to be initially cut from the Battlegrounds lineup [[TotalPartyKill for obvious reasons]].
** His release version of Build-an-undead was especially ''broken'', because putricide had access to several undead with obscene effects that could win the game on their own. Some undead mixes could result in a [[MasterOfAll undead with poisonous, divine shield and reborn]], which allowed Putricide to easly go 4-to-1 against opposing boards, or a undead with stealth(no need to being protected by taunt), high attack(Zippy can't snipe it) and the same effect as N'zoth's fish, [[WeHaveReserves which ensued a endless tide of Eternal Knights if Eternal Summoner's deathrattle was copied]]. This resulted in his undead pool being nerfed by removing the most overpowered undead from the hero power choices.
* WeaksauceWeakness: His attack buff is completely wasted if his buffed minion attacks into a Divine Shield, which isn't exactly hard to come across in Battlegrounds. In the late-game, the +20 Attack also were just tanked by buffed up minions. It became less weaksauce after his rework allows him to choose which minion to buff; with good positioning, he can wait until the opponent's Divine Shields and Taunts are removed before going in. This led to him receiving a total rework for his ''March of the Lich King'' reintroduction.

!!Pyramad
A golem made of sandstone. His Hero Power is ''Brick by Brick'', which costs 0 Gold and gives a friendly minion +1 health. Each turn the Hero Power isn't used, the health given increases by 1.\\

to:

* BalanceBuff:
** After
AntiFrustrationFeatures: If another player/s abandon/take lethal damage while they have no minions in their warbands, Bigglesworth will be given 1 gold coin instead. This is done to keep Bigglesworth from being at disadvantage if he was accidentally re-introduced into the game due happens to be selected in a bug, his lobby where 1 or more players RageQuit.
* MagikarpPower: Bigglesworth effectively has no
Hero Power now reads +20 Attack. After being removed and reintroduced, in the first turns, because it now gives only +10 Attack activates once more, but someone dies, which will only happen in the later stages of the game.
* VictorGainsLosersPowers: This is Bigglesworth's Hero Power basically. He doesn't have to kill his opponents, though, he gets one of their minions regardless of who killed them.
* VictoryByEndurance: The longer Bigglesworth survives, the stronger
he can now choose which minion to use it on and gets the effect for free.
** After another extended hiatus, Putricide returned with a new, very
become by potentially taking powerful hero power that's more useful and more in-flavour with minions. He also gets a MadScientist.
* FrankensteinsMonster:
triple reward, if the stolen minion is golden.

!!Murloc Holmes
Azeroth's greatest detective.
His hero power is ''Detective for Hire'', which for 0 Gold lets him fuse look at two different Undead minions together, making a PurposefullyOverpowered minion three times per game.
* {{Nerf}}: Before the beta was released, Putricide's Hero Power used to give his left-most minion Poisonous, which in conjunction with Cleave attacks turned out to be too powerful. This also led Unstable Ghoul to be initially cut from the Battlegrounds lineup [[TotalPartyKill for obvious reasons]].
** His release version of Build-an-undead was especially ''broken'', because putricide had access to several undead with obscene effects that could win the game on their own. Some undead mixes could result in a [[MasterOfAll undead with poisonous, divine shield and reborn]], which allowed Putricide to easly go 4-to-1 against opposing boards, or a undead with stealth(no need to being protected by taunt), high attack(Zippy can't snipe it) and the same effect as N'zoth's fish, [[WeHaveReserves which ensued a endless tide of Eternal Knights if Eternal Summoner's deathrattle was copied]]. This resulted in his undead pool being nerfed by removing the most overpowered undead from the hero power choices.
* WeaksauceWeakness: His attack buff is completely wasted if his buffed minion attacks into a Divine Shield, which isn't exactly hard to come across in Battlegrounds. In the late-game, the +20 Attack also were just tanked by buffed up
minions. It became less weaksauce after If he guesses the one that his rework allows him to choose which minion to buff; with good positioning, next opponent had during their previous combat, he can wait until the opponent's Divine Shields and Taunts are removed before going in. This led to him receiving gets a total rework for his ''March of the Lich King'' reintroduction.

!!Pyramad
A golem made of sandstone. His Hero Power is ''Brick by Brick'', which costs 0 Gold and gives a friendly minion +1 health. Each turn the Hero Power isn't used, the health given increases by 1.
Coin.\\



His buddy was Titanic Guardian, a Tier 4 5/2 that gained health whenever another friendly minion did, with the Golden version gain double the Health.

to:

His buddy was Titanic Guardian, Buddy is Watfin, a Tier 4 5/2 tier 3 2/6 Beast that gained health whenever another friendly gave you a copy of the minion did, you guessed correctly with your Hero Power, with the Golden version gain double the Health.gave you 2 copies.



* BalanceBuff: Multiple times. His Hero Power previously gave a random friendly minion +2 Health, before being buffed to +3 Health and then +4 Health. When this effect clearly wasn't working, it was reworked to its current version.
* {{Nerf}}:His current iteration of his hero power initially gave a friendly minion +2 health, increased by 1 per turn where the hero power isn't used. This was very strong in the early game game by making high-attack minions harder to kill, and in the late-game, it was too powerful when used on Poisonous minions like Mantid Queen. As a result, the initial health of his current hero power was reduced to 1.
* SentientSands: He's somewhere between this and a RockMonster. He's made of a combination of pyramid bricks and sand.

!!Queen Azshara
The queen of the Highborne who made a deal with N'Zoth, turning her people into naga. Her passive hero power, ''Azshara's Ambition'', initially does nothing. Upon reaching 25 attack across her warband, it transforms her into Naga Queen Azshara, whose hero power ''Naga Conquest'' allows her to Discover a Naga for 1 Gold.

to:

* BalanceBuff: Multiple times. His Hero Power previously gave a random friendly GreatDetective: If you can deduce which minion +2 Health, before being buffed is the one your opponent was most likely to +3 Health and then +4 Health. When this effect clearly have had, you get a free Coin every turn.
* SherlockHomage: In case it
wasn't working, it was reworked to its current version.
* {{Nerf}}:His current iteration of
obvious by his hero power initially gave a friendly minion +2 health, increased by 1 per turn where name.

!!Mutanus
the hero power isn't used. This was very strong in Devourer
A colossal, monstrous albino murloc borne from
the early game game by making high-attack minions harder to kill, and in the late-game, it was too powerful when used on Poisonous minions like Mantid Queen. As a result, the initial health of his current hero power was reduced to 1.
* SentientSands: He's somewhere between this and a RockMonster. He's made of a combination of pyramid bricks and sand.

!!Queen Azshara
The queen
nightmares of the Highborne who made a deal with N'Zoth, turning her people into naga. Her passive sleeping Archdruid Naralex. His free hero power, ''Azshara's Ambition'', initially does nothing. Upon reaching 25 attack across her warband, it transforms her into Naga Queen Azshara, whose hero power ''Naga Conquest'' allows her to Discover ''Devour'', removes a Naga for friendly minion, spits its stats onto another (chosen at random), and gives you 1 Gold.gold.\\



Her Buddy is Imperial Defender, a tier 4 2/4 Naga that cast a Spellcraft spell on itself whenever you cast a Spellcraft spell on a different minion, with the Golden version that the spell twice.

to:

Her Buddy is Imperial Defender, His buddy was Nightmare Ectoplasm, a tier 4 2/4 Naga that cast a Spellcraft spell on itself whenever you cast a Spellcraft spell on a different Tier 3 5/4. When Mutanus devoured it, its stats were spit onto an extra minion, with the Golden version that the spell twice.spit onto 2 extra minions.



* BalanceBuff: Her hero power had the attack requisite reduced to 25(down from 30) in the late June 2023 update.
* {{Foil}}: She's similar to Aranna Starseeker, another hero whose hero power is a mini-quest to unlock extra value on future turns. Azshara differs because she's encouraged to build the biggest board she can as fast as possible where Aranna is encouraged to cycle through minions as efficiently as possible, and Azshara also suffers from CharacterSelectForcing into a Naga warband.
* GatheringSteam: She initially starts with no special benefits. Once she gets enough Attack to transform, she becomes a Naga-value machine.
* PowerUpgradingDeformation: In order to achieve her full strength, she needs to become a terrifying multi-eyed and multi-armed fish monster.
* WeHaveReserves: She commands an endless army of naga, represented by her upgraded hero power generating a new one every turn.

!!Queen Wagtoggle
The kobold queen and a rival of Togwaggle. Her Hero Power, ''Wax Warband'' gives a friendly minion of each type stats equal to their Tavern Tiers at the start of combat.\\
Her old Hero Power gives a friendly friendly minion of each type +1/+1 for 1 Gold.\\
\\
Her buddy was Elder Taggawag, a Tier 2 3/2 that give you 1 Gold for each minion type you control, with the Golden version gave you 2 Golds. Its previous version is a tier 3 5/4 that activated your hero power for free (twice each turn) whenever you played a minion of type you didn't currently control.

to:

* BalanceBuff: Her hero power had the attack requisite reduced to 25(down from 30) in the late June 2023 update.
* {{Foil}}: She's similar to Aranna Starseeker, another hero whose hero power is a mini-quest to unlock extra value on future turns. Azshara differs because she's encouraged to build the biggest board she can as fast as possible where Aranna is encouraged to cycle through
CannibalismSuperpower: He eats minions as efficiently as possible, and Azshara also suffers from CharacterSelectForcing then spits their stats onto other minions.
* {{Nerf}}: His buddy originally spit its own stats into 2 extra minions(4 if golden) when devoured. This was a bit too strong when used on Divine shield or Cleave minions, so it was changed to only spit it
into a Naga warband.
* GatheringSteam: She initially starts with no special benefits. Once she gets enough Attack to transform, she becomes a Naga-value machine.
* PowerUpgradingDeformation: In order to achieve her full strength, she needs to become a terrifying multi-eyed and multi-armed fish monster.
* WeHaveReserves: She commands an endless army of naga, represented by her upgraded hero power generating a new one every turn.

!!Queen Wagtoggle
single extra minion instead.
!!Nefarian
The kobold queen and a rival son of Togwaggle. Her Deathwing. Nefarian's Hero Power, ''Wax Warband'' gives a friendly minion of each type stats equal ''Nefarious Fire'', costs 1 Gold and deals 1 damage to their Tavern Tiers all enemy minions at the start of the next combat.\\
Her old Hero Power gives a friendly friendly minion of each type +1/+1 for 1 Gold.\\
\\
Her buddy was Elder Taggawag, a Tier 2 3/2 that give you 1 Gold for each minion type you control, with the Golden version gave you 2 Golds. Its previous version is a tier 3 5/4 that activated your hero power for free (twice each turn) whenever you played a minion of type you didn't currently control.



* BalanceBuff: Her Hero Power previously gave +1 Health. In November 2020, the Health bonus was given back in addition to the Attack buff. Then it was overhauled to give 3 friendly minions stats equal to their tavern tiers, and then it was changed to its current version.
* DifficultButAwesome: Her Hero Power isn't the easiest thing to build around, especially after the removal of Nightmare Amalgam from the minion pool, but with a bit of luck and careful team building, you basically have a passive Lightfang Enforcer that doesn't take up a board space.
* {{Nerf}}: The above buff to her Hero Power wound up being too strong, and Wagtoggle was temporarily removed from Battlegrounds as a result. When she returned, the buff her hero power provided was reduced to a more balanced +1/+1.
[[/folder]]

[[folder:R - Z]]
!!Ragnaros the Firelord
The infamous Elemental Lord of Fire. His Hero Power is ''DIE, INSECTS!'' which does nothing until he kills 25 minions. After he crosses this threshold, his hero power becomes ''Sulfuras'', which passively gives his left and right-most minions +3/+3 at the end of each turn.\\

to:

* BalanceBuff: Her MagikarpPower: Zigzagged. Dealing a measly 1 damage across the board for a full 1 Gold sounds pretty lame compared to other Hero Power previously gave +1 Health. In November 2020, Powers, and it definitely is in the Health bonus was given back in addition to the Attack buff. Then it was overhauled to give 3 friendly minions stats equal to their tavern tiers, early-game and then it was changed to its current version.
* DifficultButAwesome: Her Hero Power isn't the easiest thing to build around,
especially after the removal of Nightmare Amalgam from the minion pool, but with a bit of luck and careful team building, you basically have a passive Lightfang Enforcer that doesn't take up a board space.
* {{Nerf}}: The above buff to her Hero Power wound up being too strong, and Wagtoggle was temporarily removed from
mid-game. However, since Battlegrounds as will eventually become a result. When she returned, slugfest between humongous minions, Divine Shield is disproportionately valuable in later rounds, by which point you'll also be sinking most of your Gold into refreshes that may or may not actually give anything useful. By that point, spending a mere 1 Gold to instantly delete all of your opponent's Divine Shields can easily turn an otherwise even fight into a complete slaughter, making Nefarian very dangerous in the buff her hero power provided was reduced to a more balanced +1/+1.
[[/folder]]

[[folder:R - Z]]
!!Ragnaros the Firelord
The infamous Elemental Lord of Fire. His
late-game. However, his Hero Power is ''DIE, INSECTS!'' which does still pretty useful during the very early game when minions aren't buffed and players haven't solidified their strategy yet.
* WeakButSkilled: 1 damage to all minions is basically
nothing until he kills 25 minions. After he crosses this threshold, his hero power becomes ''Sulfuras'', which by the late-game. But then you realize most late-game comps have a lot of [[SingleUseShield Divine Shields]]...

!!Nozdormu
The Lord of Time and former Aspect of Time. His Hero Power, ''Clairvoyant'',
passively gives causes his left and right-most minions +3/+3 at the end of first Refresh each turn.turn to cost 0 Gold.\\



His buddy, Lucifron, was a Tier 5 6/5 that caused your end of turn effects to trigger an additional time. The Golden version caused your End of Turn effect to trigger two additional times.\\
\\
His original Hero Power, also dubbed ''DIE, INSECTS!'', dealt 8 damage to two random enemy minions for 2 Gold.\\
\\
An alternate version of Ragnaros, known as Tikilord Ragnaros, can also be used as an alternate bartender. He was made available as a part of a special Battlegrounds cosmetic bundle from July 27, 2021, through August 16, 2021.

to:

His buddy, Lucifron, buddy was Chromie, a Tier 5 6/5 4 6/6 that caused your end of turn effects to trigger an additional time. The gave all minions in Bob's Tavern +1/+1 for each time the Tavern was refreshed that turn, with the Golden version caused your End of Turn effect to trigger two additional times.\\
\\
His original Hero Power, also dubbed ''DIE, INSECTS!'', dealt 8 damage to two random enemy
gave the minions for 2 Gold.\\
\\
An alternate version of Ragnaros, known as Tikilord Ragnaros, can also be used as an alternate bartender. He was made available as a part of a special Battlegrounds cosmetic bundle from July 27, 2021, through August 16, 2021.
+2/+2.



* TheArtifact: He was removed from the line up from March 17th until September 18th. The Battleground promotional art still prominently featured him.
* ExactWords: Lucifron triggered ''all'' end-of-turn effects twice, sometimes including even Bob's encouraging phrases at the end of turn.
* GatheringSteam: It is only after killing enough minions that he equips ''Sulfuras'', at which point his minions will get a massive power boost every turn.
* MagikarpPower: Ragnaros' Hero Power initially does nothing. He unlocks his true power after killing enough minions.
* MechanicallyUnusualFighter: Like Aranna Starseeker, his second iteration's Hero Power is passive and initially does nothing. The condition to unlock his true Hero Power works vastly differently though and is one of the few Hero Powers that require killing minions.
* {{Nerf}}: The reworked Ragnaros had the highest winrate in the game up to that point with a record average placement of 2.9. After only one month, the number of minions he has to kill and the buff ''Sulfuras'' gives were nerfed by 25% each.
* PlayingWithFire: He's the Firelord, duh. His old Hero Power made him fire two huge balls of fire at the start of the battle.
* RandomNumberGod: Because his first Hero Power targeted random minions, it was completely up to chance whether it sniped a key minion or removed an important minion's Divine Shield or if it just scratched a beefy powerhouse.
* SeriesMascot: One of two for the game mode, whose splash art shows him facing off against the Lich King.
* SignatureMove: Dealing 8 damage to a random enemy has been Ragnaros' signature move since Vanilla Hearthstone. His reworked hero power gave his board a total of +8/+8 in stats every turn until it was nerfed.

!!Rakanishu
A fire elemental who lives in King Togwaggle's "Magic Candle". His ''Tavern Lighting'' Hero Power gives a chosen minion stats equal to Rakanishu's Tavern Tier for 1 gold.\\

to:

* TheArtifact: He was removed from the line up from March 17th until September 18th. The Battleground promotional art still prominently featured him.
* ExactWords: Lucifron triggered ''all'' end-of-turn effects twice, sometimes including even Bob's encouraging phrases at the end of turn.
* GatheringSteam: It is only after killing enough minions that he equips ''Sulfuras'', at which point his minions will get a massive power boost every turn.
* MagikarpPower: Ragnaros'
BoringButPractical: His Hero Power initially does nothing. He unlocks isn't as flashy as his true power after killing enough minions.
* MechanicallyUnusualFighter: Like Aranna Starseeker, his second iteration's
fellow Aspects', but the Gold reduction allows you to fish for more quality minions, which helps with builds that require a lot of refreshes to fish for key minions.

!!N'Zoth
The corruptor of Deathwing and the weakest of the four Old Gods. His
Hero Power is passive and initially does nothing. The condition to unlock his true Hero Power works vastly differently though and is one ''Avatar of the few Hero Powers that require killing minions.
* {{Nerf}}: The reworked Ragnaros had the highest winrate in the game up to that point with
N’Zoth'' which summons a record average placement of 2.9. After only one month, the number of minions he has to kill and the buff ''Sulfuras'' gives were nerfed by 25% each.
* PlayingWithFire: He's the Firelord, duh. His old Hero Power made him fire two huge balls of fire
2/2 Fish at the start of the battle.
* RandomNumberGod: Because his first Hero Power targeted random minions, it was completely up to chance whether it sniped
game. Whenever a key friendly minion or removed an important minion's Divine Shield or if it just scratched a beefy powerhouse.
* SeriesMascot: One of two for
with Deathrattle dies, the game mode, whose splash art shows him facing off against fish will copy the Lich King.
* SignatureMove: Dealing 8 damage to a random enemy has been Ragnaros' signature move since Vanilla Hearthstone. His reworked hero power gave his board a total of +8/+8 in stats every turn until it was nerfed.

!!Rakanishu
A fire elemental who lives in King Togwaggle's "Magic Candle". His ''Tavern Lighting'' Hero Power gives a chosen minion stats equal to Rakanishu's Tavern Tier for 1 gold.
Deathrattle.\\



His buddy, Lantern Tender, was a Tier 4 3/5 that gave a random friendly minion stats equal to your Tavern Tier at the end of each turn, with the Golden version gave stats twice the amount of your Tavern Tier.

to:

His buddy, Lantern Tender, Baby N'Zoth, was a Tier 4 3/5 8/4 that gave made a random friendly Deathrattle minion stats equal to your Tavern Tier at the end of each turn, Golden, with the Golden version gave stats twice the amount of your Tavern Tier.made all friendly Deathrattle minions Golden.



* BalanceBuff:
** With the November 2020 patch, his Hero Power no longer gives the buff randomly but can be targeted.
** In August 2022, it was lowered from 2 to 1 Gold.
** In late June 2023, his hero power now gives a minion stats equals to Rakanishu's ''own'' tavern tier instead of the minion's.
* {{Foil}}: Rakanishu's Hero Power bears similarities to both Pyramad's and Edwin [=VanCleef's=] Hero Powers. The randomness that was similar to Pyramad's Hero Power was eventually removed.
* MagikarpPower: At Tavern Tier 1 and 2, he's a much worse Pyramad, but he really starts going at higher tiers.
* OvershadowedByAwesome: Rakanishu came out at the same time as Ragnaros' reworked Hero Power, which painfully shows how underwhelming he is. Once Ragnaros has finished his quest, he can give two minions +4/+4 per turn without paying any gold, while Rakanishu's Hero Power is random, costs 2 gold and is tied to his Tavern Tier, meaning that at most he could give a minion +6/+6. Even after Rag was nerfed, he still gives the same amount of bonus stats to his minions for free that Rakanishu needs to spend 2 coins on.

!!The Rat King
A massive rat that lives in Dalaran's Underbelly. The Rat King's Hero Power is ''A Tale of Kings.'' Every turn, for 2 Golds he can Discover a minion from a randomly selected type.

to:

* BalanceBuff:
** With the November 2020 patch, his
BalanceBuff: The fish N'zoth's Hero Power no longer gives the buff randomly but can be targeted.
** In August 2022, it
summons was lowered from 2 to 1 Gold.
** In late June 2023, his hero power now gives
originally a minion stats equals to Rakanishu's ''own'' tavern tier instead of the minion's.
* {{Foil}}: Rakanishu's Hero Power bears similarities to both Pyramad's and Edwin [=VanCleef's=] Hero Powers. The randomness that was similar to Pyramad's Hero Power
flimsy 1/1, which was eventually removed.
buffed to be a 2/2 in July 2021 to help him catch up with other Heroes.
* MagikarpPower: At Tavern Tier 1 PowerCopying: The fish that he summons copies the Deathrattles of dead friendly minions.

!!Onyxia
The daughter of Deathwing
and 2, he's a much worse Pyramad, but he really starts going at higher tiers.
* OvershadowedByAwesome: Rakanishu came out at
broodmother of the same time as Ragnaros' reworked Black Dragonflight. Her passive Hero Power, which painfully shows how underwhelming he is. Once Ragnaros ''Broodmother'', has finished his quest, he can give two minions +4/+4 per turn without paying any gold, while Rakanishu's Hero Power is random, costs 2 gold and is tied to his Tavern Tier, meaning an Avenge 3 effect that at most he could give summons a minion +6/+6. Even after Rag was nerfed, he still gives the same amount of bonus stats to his minions for free 3/1 Whelp that Rakanishu needs to spend 2 coins on.

!!The Rat King
A massive rat that lives in Dalaran's Underbelly. The Rat King's Hero Power is ''A Tale of Kings.'' Every turn, for 2 Golds he can Discover
attacks a minion from a randomly selected type.random enemy.\\



His Hero Power previous gave minions from a certain tribe that are bought are given +2/+2. The favored tribe swaps every turn.\\
\\
His buddy was Pigeon Lord, a Tier 1 3/4 that caused Refresh to cost 0 while Bob's Tavern contained no minions that matched your current hero power.

to:

His Hero Power previous gave minions from a certain tribe that are bought are given +2/+2. The favored tribe swaps every turn.\\
\\
His
Her buddy was Pigeon Lord, Many Whelps, a Tier 1 3/4 tier 2 4/2 Dragon that caused Refresh to cost 0 while Bob's Tavern contained no minions that matched your current hero power.gained +2/+2 each time a whelp was summoned, with the Golden version gain +4/+4.



* AntiFrustrationFeatures: Whatever minion tribe is out of the pool will also be excluded from his lineup of Hero Powers.
* BalanceBuff: Starting in November 2020, his Hero Power gives bought minions +2/+2 instead of +1/+2.
* LuckBasedMission: His Hero Power is one of the strongest, but is very inconsistent. Even in the best possible case, The Rat King can't make full use of his ability each turn since it can't hit the same power twice in a row.
* {{Nerf}}: His Hero Power used to give +1/+2, which caused him to snowball a bit too easily. The nerf to +1/+1 was eventually reverted, though.
* PowerAtAPrice: His Hero Power is stronger than nearly every other stat buffer, giving his minions buffs for free. It's however balanced by the inherent unreliability.
* XanatosSpeedChess: Early-game for The Rat King involves going with the flow of his Hero Powers to get the biggest minions possible and try to assemble some kind of synergy. This mellows by the late game, where his Hero Power is usually ignored in favour of whatever final build Rat King went for (except when it happens to line up).

!!Reno Jackson
The bumbling but lovable BigGuy of the League of Explorers. His Hero Power, ''Gonna Be Rich'', transforms a friendly minion into its Golden version for free, but can only be used once per game.\\

to:

* AntiFrustrationFeatures: Whatever minion tribe AscendedMeme: Her buddy Many Whelps is out of a reference to the pool will also be excluded from his lineup of Hero Powers.
famous "Onyxia Raid Wipe" video.
* BalanceBuff: Starting in November 2020, his Hero Power gives bought minions +2/+2 Her effect originally summoned a 2/1 instead of +1/+2.
* LuckBasedMission: His Hero Power is one of
a 3/1. Additionally, the strongest, but is very inconsistent. Even in the best possible case, The Rat King can't make full use of his ability each turn since it can't hit the same power twice in a row.
* {{Nerf}}: His Hero Power
effect used to give +1/+2, which caused him to snowball a bit too easily. The nerf to +1/+1 be an avenge 4 effect but was eventually reverted, though.
* PowerAtAPrice: His Hero Power is stronger than nearly every other stat buffer, giving his minions buffs for free. It's however balanced by the inherent unreliability.
* XanatosSpeedChess: Early-game for The Rat King involves going with the flow of his Hero Powers
reduced to get the biggest minions possible and try to assemble some kind of synergy. This mellows by the Avenge 3 on late game, where his Hero Power July 2023.
* MotherOfAThousandYoung: Represented by her hero power. Her buddy
is usually ignored in favour also literally a swarm of whatever final build Rat King went for (except when it happens to line up).

!!Reno Jackson
The bumbling but lovable BigGuy
many whelps.

!!Overlord Saurfang
High Overlord Varok Saurfang is a legendary orc warrior, brother of Broxigar the Red and leader
of the League of Explorers. Kor'kron. His Hero Power, ''Gonna Be Rich'', transforms hero power is ''For the Horde!'', which give a friendly minion into its Golden version in the Tavern +2/+1. for free, but can only be used once per game.1 Gold. Every 3 turns, the stats given by his hero power doubles.\\



His buddy was Sr. Tomb Diver, a Tier 1 4/1 with Taunt that made the rightmost minion Golden for the current combat on death. The Golden version made 2 rightmost minions Golden on death.

to:

His buddy was Sr. Tomb Diver, Dranosh Saurfang, a Tier 1 4/1 tier 4 9/5 that caused For the Horde! to also grant health, with Taunt that made the rightmost minion Golden for the current combat on death. The Golden version made 2 rightmost minions Golden on death.gain double the amount of Health.



* BalanceBuff: Reno's Hero Power initially cost 4 Gold, then 3, then 2, and then became free.
* ItOnlyWorksOnce: His Hero Power is one of the few Hero Powers that is only activated once per game. Reno's was also the first one which is activated at the player's discretion rather than triggered by the game.
* SequenceBreaking: His Hero Power is extremely powerful since it gives you 6 Gold discount (since you'd otherwise have to buy two more copies of the desired minion for 6 Gold, and that's not mentioning the gold you'd need to spend digging for them) to enhance a friendly minion to its Golden version.
* SavedForTheSequel: He was planned to be added with his fellow Explorers in the first patch, but animation problems forced the developers to push him back. He was finally added along with the Dragon Aspects on February 26th.
* TooAwesomeToUse: You'll often be waiting a long time for the perfect target (ideally a strong on-board effect like Mama Bear, Baron Rivendare, or Brann Bronzebeard) before deploying Reno's Hero Power, as it does not put the target minion in your hand (which means no Battlecries or triple reward) and many minions aren't worth blowing the Hero Power on tripling.

!!Rokara
A Frostwolf warrior and one of the ten mercenaries. Rokara's Hero Power is ''Glory of Combat'', which permanently gives her minions +1 Attack each time they kill an enemy.\\

to:

* BalanceBuff: Reno's Saurfang's Hero Power initially cost 4 Gold, then 3, then 2, and then became free.
* ItOnlyWorksOnce: His Hero Power is one
wasn't quite up to snuff compared to the rest of the few Hero Powers that is only activated once per game. Reno's was also field, so in July 2021 the first one rate at which is activated at his buff ramps was slightly increased by making the player's discretion rather than triggered by the game.
* SequenceBreaking: His Hero Power is extremely powerful since it gives you 6 Gold discount (since you'd otherwise have
initial buff +2 Attack instead of only +1. It was further buffed in late June 2023 to buy two more copies of the desired buff a minion for 6 Gold, and that's not mentioning the gold you'd need to spend digging for them) to enhance a friendly minion to its Golden version.
* SavedForTheSequel: He was planned to be added with his fellow Explorers in the first patch, but animation problems forced the developers to push him back. He was finally added along
+2/+1, with the Dragon Aspects on February 26th.
* TooAwesomeToUse: You'll often be waiting a long time for the perfect target (ideally a strong on-board
hero power effect like Mama Bear, Baron Rivendare, or Brann Bronzebeard) before deploying Reno's Hero Power, as it does not put the target minion in upgrading every 3 turns now.
* GatheringSteam: +2/+1 for 1 gold is ''decent'', but early on there are better uses for
your hand (which means no Battlecries or triple reward) and many minions aren't worth blowing Gold. However, later in the Hero Power on tripling.

!!Rokara
A Frostwolf warrior and one
game that targeted attack buff could give, say, a Foe Reaper a massive +16/+8.

!!Ozumat
The patriarch
of the ten mercenaries. Rokara's Hero Power is ''Glory krakens. Ozumat's hero power, ''Tentacular'', passively summons a 2/2 Tentacle with Taunt at the start of Combat'', which permanently gives her minions +1 Attack each combat. Each time they kill an enemy.\\he sells a minion, the tentacle becomes +1/+1 larger.



Her buddy was Icesnarl the Mighty, a tier 4 5/2 Beast that gained +1 health each time a friendly minion killed an enemy, with the Golden version gain +2 Health.

to:

Her buddy was Icesnarl the Mighty, His Buddy is Tamuzo, a tier 4 5/2 Tier 2 Beast that gained +1 health each time a friendly minion killed an enemy, has Avenge 2: give your Tentacles +1/+1, with the Golden version gain +2 Health.gave the Tentacles +2/+2.



* CanineCompanion: Her buddy Icesnarl is an [[BadassAdorable adorable]] puppy.

!!Scabbs Cutterbutter
A gnome agent of SI:7, formerly one of Azeroth's best chefs. His Hero Power, ''I Spy'', costs 2 Gold and lets him Discover a plain copy of a minion from his next opponent's warband.\\

to:

* CanineCompanion: Her buddy Icesnarl is an [[BadassAdorable adorable]] puppy.

!!Scabbs Cutterbutter
A gnome agent
CombatTentacles: He starts each combat with a tentacle in play, the size of SI:7, formerly one of Azeroth's best chefs. which increases as he sells minions.
* GiantSquid: He's a colossal octopus.

!!Patches the Pirate
An Observer pirate (unfortunately no longer in charge).
His Hero Power, ''I Spy'', costs 2 Gold Power is ''Pirate Parrrty'', which adds a random Pirate to his hand for 3 Gold, and lets him Discover a plain copy of a minion from his has the next opponent's warband.uses' cost reduced by 1 each time he buys a Pirate.\\



His buddy was Warden Thelwater, a Tier 4 2/6 that added a copy of your next opponent's buddy to your hand at the start of your turn, with the Golden version gave you 2 copies.

to:

His buddy was Warden Thelwater, Tuskarr Raider, a Tier 4 2/6 4/4 Pirate that added gave a copy of your next opponent's buddy to your hand at the start of your turn, minion +1/+1 for each Pirate you played that game, with the Golden version gave you a minion +2/+2.\\
\\
His old Hero Power was ''Fire the Cannons!'', which cost 1 Gold and dealt 4 damage to
2 copies.random enemy minions.



* DittoFighter: Scabbs copies minions from his upcoming foe.
* {{Foil}}: He's similar to an inverted Tess Greymane, taking from future opponents instead of past opponents. The main difference is that Scabbs trades versatility for extra information. Emphasizing this, their buddies are literally inverted versions of each other.
* {{Nerf}}: His buddy used to be Tier 2, but this was a bit too strong(some early buddy steals like Submersible Chef could win the game for Scabbs) so his buddy was bumped to Tier 3, then eventually tier 4.
!!Skycap'n Kragg
The parrot-riding orcish pirate of the skies. Kragg's Hero Power is ''Piggy Bank'', which gives him 1 Gold that turn and can only be used once per game. However, the Gold it gives grows by 1 each turn.\\

to:

* DittoFighter: Scabbs copies BalanceBuff: His old Hero Power was just a worse version of Ragnaros's Hero Power. As such, it was replaced with a more useful Pirate synergy.
** To help Patches catch up with other heroes, the cost of ''Pirate Parrrty'' was reduced from 4 to 3, allowing it to be used much more often.
* CharacterSelectForcing: Patches is encouraged to buy and use Pirates to lower the cost of his Hero Power. This was especially true when it costed 4 Gold, which was otherwise too expensive to use.
* OvershadowedByAwesome: Compared to Ragnaros, Patches's old Hero Power was much weaker even with the lower cost since it stopped doing significant damage even in the early mid-game, and it's not quite as good at removing Divine Shields as Nefarian. By the late-game, he and Ragnaros were on roughly even footing since even Ragnaros's 8 damage will stop being significant, making them both only good for removing Divine Shields most of the time, but even then Ragnaros can snipe
minions like unbuffed Junkbots and Mama Bears while Patches cannot.

!!Patchwerk
A hulking abomination
from his upcoming foe.
* {{Foil}}: He's similar to an inverted Tess Greymane, taking from future opponents
the depths of Naxxramas. Patchwerk starts with 60 health instead of past opponents. The main difference is that Scabbs trades versatility for extra information. Emphasizing this, their buddies are literally inverted versions of each other.
* {{Nerf}}: His buddy used to be Tier 2, but this was a bit too strong(some early buddy steals like Submersible Chef could win
the game for Scabbs) so usual 40 thanks to his buddy was bumped to Tier 3, then eventually tier 4.
!!Skycap'n Kragg
The parrot-riding orcish pirate of the skies. Kragg's
passive ''All Patched Up'' Hero Power is ''Piggy Bank'', which gives him 1 Gold that turn and can only be used once per game. However, the Gold it gives grows by 1 each turn.Power.\\



His buddy was Sharkbait, a Tier 5 4/2 Beast that let him use his hero power an additional time.

to:

His buddy was Sharkbait, Weebomination, a Tier 5 4/2 Beast 4 6/6 that let him use his gave a minion +1 Health for each health your hero power an additional time.was missing, with the Golden version gave +2 Health.



* BalanceBuff: He recieved a very minor buff in August 2022 that let his Piggy Bank scale beyond 10 Gold.
* ItOnlyWorksOnce: Like Reno, Kragg can only use his Hero Power once. Unlike Reno, his Hero Power is far less reliant on RNG, just patience and a test of value vs. tempo.

!!Silas Darkmoon
The creator and proprietor of the Darkmoon Faire. His Hero Power, ''Come One, Come All!'', gives random minions in Bob's Tavern tickets to the Darkmoon Faire. After Silas collects three of them, he can discover to a minion from his tavern tier.\\

to:

* BalanceBuff: He recieved a very minor buff in August 2022 that let his Piggy Bank scale beyond 10 Gold.
* ItOnlyWorksOnce: Like Reno, Kragg can
BoringButPractical: The only use thing his Hero Power once. Unlike Reno, his Hero Power does is far less reliant on RNG, just patience and give him a test bit of value vs. tempo.

!!Silas Darkmoon
The creator and proprietor of
extra wiggle room. However, the Darkmoon Faire. His Hero Power, ''Come One, Come All!'', buffer it gives random him lets him play far more aggressively early on and get Tavern Upgrades that would be risky for other heroes.
* CrutchCharacter: Towards the late-game, the extra health is basically nothing, or in the best case lets him survive a single extra loss.
* DeadWeight: The reason he's so tanky.
* {{Nerf}}: His health bonus was reduced from 20 to 10 just before the ''Descent of Dragons'' release, making it more risky for him to facetank damage in order to grab faster tiers. With the introduction of new and strong heroes, as well as games ending much faster, this nerf was partially reverted in October 2020. It was fully reverted in August of 2022.

!!Professor Putricide
Icecrown's resident MadScientist. His hero power is ''Build-an-Undead'', which costs 4 Gold and lets him Discover two Undead
minions in Bob's from an exclusive pool and stitch them together into one minion. He has access to more powerful options while at higher Tavern tickets to the Darkmoon Faire. After Silas collects three of them, Tiers, and he can discover to a minion from his tavern tier.only use this effect three times per game.\\



His buddy was Burth, a Tier 4 5/6 that gave a minion you Discover +4/+4, then upgrade this effect by +1/+1, with the Golden version upgrade the effect by +2/+2. Its previous restored 1 gold whenever a minion with a Darkmoon Ticket was bought.

to:

His buddy Previously, his Hero Power was Burth, a Tier 4 5/6 that ''Rage Potion'', which gave a minion you Discover +4/+4, then upgrade this effect by +1/+1, of his choice +10 Attack in the next combat.
\\
His Buddy is Festergut, a Tier 3 4/2 Undead that summon a Creation when it dies,
with the Golden version upgrade the effect by +2/+2. Its previous restored 1 gold whenever a minion with a Darkmoon Ticket was bought.summon 2 Creations when it dies.



* {{Foil}}: His Hero Power mirrors Elise Starseeker's. While Elise can get 5 guaranteed minions (as long as she can survive to upgrade her tavern), Silas can potentially get more than that if he's lucky.
* RuleOfThree: After getting three tickets, he can discover to a minion from his tavern tier.

!!Sindragosa
Once a blue dragon, Sindragosa is one of The Lich King's most powerful champions. Her free Hero Power, ''Stay Frosty'', Freezes a minion in Bob's Tavern. In addition, any Frozen minions gain a +2/+1 buff each turn.\\

to:

* {{Foil}}: BalanceBuff:
** After he was accidentally re-introduced into the game due to a bug, his Hero Power now reads +20 Attack. After being removed and reintroduced, it now gives only +10 Attack once more, but he can now choose which minion to use it on and gets the effect for free.
** After another extended hiatus, Putricide returned with a new, very powerful hero power that's more useful and more in-flavour with a MadScientist.
* FrankensteinsMonster: His hero power lets him fuse two different Undead minions together, making a PurposefullyOverpowered minion three times per game.
* {{Nerf}}: Before the beta was released, Putricide's Hero Power used to give his left-most minion Poisonous, which in conjunction with Cleave attacks turned out to be too powerful. This also led Unstable Ghoul to be initially cut from the Battlegrounds lineup [[TotalPartyKill for obvious reasons]].
** His release version of Build-an-undead was especially ''broken'', because putricide had access to several undead with obscene effects that could win the game on their own. Some undead mixes could result in a [[MasterOfAll undead with poisonous, divine shield and reborn]], which allowed Putricide to easly go 4-to-1 against opposing boards, or a undead with stealth(no need to being protected by taunt), high attack(Zippy can't snipe it) and the same effect as N'zoth's fish, [[WeHaveReserves which ensued a endless tide of Eternal Knights if Eternal Summoner's deathrattle was copied]]. This resulted in his undead pool being nerfed by removing the most overpowered undead from the hero power choices.
* WeaksauceWeakness: His attack buff is completely wasted if his buffed minion attacks into a Divine Shield, which isn't exactly hard to come across in Battlegrounds. In the late-game, the +20 Attack also were just tanked by buffed up minions. It became less weaksauce after his rework allows him to choose which minion to buff; with good positioning, he can wait until the opponent's Divine Shields and Taunts are removed before going in. This led to him receiving a total rework for his ''March of the Lich King'' reintroduction.

!!Pyramad
A golem made of sandstone.
His Hero Power mirrors Elise Starseeker's. While Elise can get 5 guaranteed minions (as long as she can survive to upgrade her tavern), Silas can potentially get more than that if he's lucky.
* RuleOfThree: After getting three tickets, he can discover to
is ''Brick by Brick'', which costs 0 Gold and gives a friendly minion from his tavern tier.

!!Sindragosa
Once a blue dragon, Sindragosa is one of The Lich King's most powerful champions. Her free
+1 health. Each turn the Hero Power, ''Stay Frosty'', Freezes a minion in Bob's Tavern. In addition, any Frozen minions gain a +2/+1 buff each turn.Power isn't used, the health given increases by 1.\\



Her buddy, Thawed Champion, was a Tier 3 5/7 that added a random Frozen minion from Bob's Tavern to your hand at the end of your turn. The Golden version added 2 random Frozen minions.

to:

Her buddy, Thawed Champion, His buddy was Titanic Guardian, a Tier 3 5/7 4 5/2 that added a random Frozen gained health whenever another friendly minion from Bob's Tavern to your hand at did, with the end of your turn. The Golden version added 2 random Frozen minions.gain double the Health.



* BalanceBuff: Sindragosa was considered fairly decent, but not quite strong enough compared to other available heroes, and as such in July 2021 her Hero Power was tweaked in a rather unique way: while she can still freeze all of Bob's Tavern like normal, once per turn she can instead opt to freeze a specific minion she wants to buff and buy later.
* EarlyBirdCameo: She was visible in the tutorial from the very first inception of the mode, and was actually intended to be one of the launch heroes.
* AnIcePerson: The only hero whose Hero Power specifically makes use of the Freeze function.
* MechanicallyUnusualClass: She's the first character to interact with Frozen minions. [[WordOfGod Mike Donais]] specifically cited this as a reason why she was held back from release: her Hero Power requires an understanding of the Freeze mechanic and strategies therein, and didn't make for a good introductory experience.

!!Sir Finley Mrrgglton
A perfect gentlefish and scholar. Finley's Hero Power, ''Adventure!'', lets him Discover a Hero Power at the beginning of the game.\\

to:

* BalanceBuff: Sindragosa was considered fairly decent, but not quite strong enough compared to other available heroes, and as such in July 2021 her Multiple times. His Hero Power previously gave a random friendly minion +2 Health, before being buffed to +3 Health and then +4 Health. When this effect clearly wasn't working, it was tweaked in a rather unique way: while she can still freeze all reworked to its current version.
* {{Nerf}}:His current iteration
of Bob's Tavern like normal, once his hero power initially gave a friendly minion +2 health, increased by 1 per turn she can instead opt to freeze a specific minion she wants to buff and buy later.
* EarlyBirdCameo: She
where the hero power isn't used. This was visible very strong in the tutorial from early game game by making high-attack minions harder to kill, and in the very first inception late-game, it was too powerful when used on Poisonous minions like Mantid Queen. As a result, the initial health of his current hero power was reduced to 1.
* SentientSands: He's somewhere between this and a RockMonster. He's made of a combination of pyramid bricks and sand.

!!Queen Azshara
The queen
of the mode, and was actually intended to be one of the launch heroes.
* AnIcePerson: The only
Highborne who made a deal with N'Zoth, turning her people into naga. Her passive hero power, ''Azshara's Ambition'', initially does nothing. Upon reaching 25 attack across her warband, it transforms her into Naga Queen Azshara, whose Hero Power specifically makes use of the Freeze function.
* MechanicallyUnusualClass: She's the first character to interact with Frozen minions. [[WordOfGod Mike Donais]] specifically cited this as a reason why she was held back from release:
hero power ''Naga Conquest'' allows her Hero Power requires an understanding of the Freeze mechanic and strategies therein, and didn't make for a good introductory experience.

!!Sir Finley Mrrgglton
A perfect gentlefish and scholar. Finley's Hero Power, ''Adventure!'', lets him
to Discover a Hero Power at the beginning of the game.\\Naga for 1 Gold.



His buddy was Maxwell, Mighty Steed, a Tier 4 1/1 Beast that added the buddy that matched your hero power to your hand. The Golden version add 2 Buddies.\\
\\
His old Hero Power was ''Power Up!'', which gave a random minion +1/+1 for 1 Gold and refreshed whenever he sold a minion.

to:

His buddy was Maxwell, Mighty Steed, Her Buddy is Imperial Defender, a Tier tier 4 1/1 Beast 2/4 Naga that added cast a Spellcraft spell on itself whenever you cast a Spellcraft spell on a different minion, with the buddy that matched your hero power to your hand. The Golden version add 2 Buddies.\\
\\
His old Hero Power was ''Power Up!'', which gave a random minion +1/+1 for 1 Gold and refreshed whenever he sold a minion.
that the spell twice.



* BoringButPractical: Picking Finley is basically just a reroll on the hero you're playing. Alleviated slightly by the Buddy system, since Maxwell could synergize with Brann Bronzebeard for extra buddies, carving a small niche above the hero Finley's copying.
* DittoFighter: Finley copies a Hero Power from one of the other available Battlegrounds heroes when locked in.
* MysteryBox: His hero power is effectively a chance at playing any random hero. You won't know your options when picking him, but it can be helpful if you didn't like any of the other heroes presented.
* OvershadowedByAwesome: His old Hero Power was overshadowed by Edwin's and old Sylvanas' Hero Powers immediately after release (and Sylvanas isn't that good of a hero) due to its randomness nature.
* XanatosSpeedChess: Finley's old Hero Power encouraged him to constantly sell minions to get the most use. Since the buff is random, he needed to adapt what he's selling to be his weakest minions, especially early on. In his current incarnation, Finley gets a choice of 3 Hero Powers out of the ones available in Battlegrounds, meaning he'll need to come up with a game plan based on that Hero Power on the fly. He can also choose a Hero Power to counter specific enemies he's facing, if the RNG gives him such an option (such as grabbing ''Nefarious Fire'' to counter George if you're worried about him).

!!Sire Denathrius
The Master of Revendreth and lord of Castle Nathria. Denathrius' passive hero power is ''Whodunnit?'', which lets him choose between one of two different Quests at the start of the game, which can be completed for a reward.

to:

* BoringButPractical: Picking Finley is basically just a reroll on the BalanceBuff: Her hero you're playing. Alleviated slightly by power had the Buddy system, since Maxwell could synergize with Brann Bronzebeard for extra buddies, carving a small niche above attack requisite reduced to 25(down from 30) in the late June 2023 update.
* {{Foil}}: She's similar to Aranna Starseeker, another
hero Finley's copying.
* DittoFighter: Finley copies a Hero Power from one of the other available Battlegrounds heroes when locked in.
* MysteryBox: His
whose hero power is effectively a chance at playing any random hero. You won't know your options when picking him, but it can be helpful if you didn't like any of the other heroes presented.
* OvershadowedByAwesome: His old Hero Power was overshadowed by Edwin's and old Sylvanas' Hero Powers immediately after release (and Sylvanas isn't that good of a hero) due
mini-quest to its randomness nature.
* XanatosSpeedChess: Finley's old Hero Power
unlock extra value on future turns. Azshara differs because she's encouraged him to constantly sell build the biggest board she can as fast as possible where Aranna is encouraged to cycle through minions to get the most use. Since the buff is random, he needed to adapt what he's selling to be his weakest minions, especially early on. In his current incarnation, Finley as efficiently as possible, and Azshara also suffers from CharacterSelectForcing into a Naga warband.
* GatheringSteam: She initially starts with no special benefits. Once she
gets a choice of 3 Hero Powers out of the ones available in Battlegrounds, meaning he'll need enough Attack to come up with transform, she becomes a game plan based on that Hero Power on the fly. He can also choose a Hero Power Naga-value machine.
* PowerUpgradingDeformation: In order
to counter specific enemies he's facing, if the RNG gives him such an option (such as grabbing ''Nefarious Fire'' achieve her full strength, she needs to counter George if you're worried about him).

!!Sire Denathrius
The Master of Revendreth
become a terrifying multi-eyed and lord multi-armed fish monster.
* WeHaveReserves: She commands an endless army
of Castle Nathria. Denathrius' passive naga, represented by her upgraded hero power is ''Whodunnit?'', which lets him choose between generating a new one every turn.

!!Queen Wagtoggle
The kobold queen and a rival
of two different Quests Togwaggle. Her Hero Power, ''Wax Warband'' gives a friendly minion of each type stats equal to their Tavern Tiers at the start of the game, which can be completed combat.\\
Her old Hero Power gives a friendly friendly minion of each type +1/+1
for a reward.1 Gold.\\



His Buddy is Shady Aristocrat, a Tier 2 2/2 that has the Battlecry of Discovering a Quest for him to complete in exchange for a Pouch that gave you 8 Golds, with the Golden version gave you 16 Golds.

to:

His Buddy is Shady Aristocrat, Her buddy was Elder Taggawag, a Tier 2 2/2 3/2 that has the Battlecry of Discovering a Quest give you 1 Gold for him to complete in exchange for a Pouch that gave each minion type you 8 Golds, control, with the Golden version gave you 16 Golds.2 Golds. Its previous version is a tier 3 5/4 that activated your hero power for free (twice each turn) whenever you played a minion of type you didn't currently control.



* AscendedExtra: The Quest system. Similar to Tickatus and the Darkmoon Prizes, the Quests were added as a limit-time event available for every character. While the event is active, Denathrius gets two Quests. Otherwise, the system becomes his own unique gimmick.
* MagickarpPower: Quests initially do nothing, however if you can complete the requirements you get a huge power boost.
* {{Nerf}}: The quests offered by his buddy were much easier to complete, which gave Sire a very strong early and mid game by getting 8 extra gold fast, which wasn't helped with how his buddy synergized with Brann for extra quests and gold. The quests offered by his buddy were changed to take much longer to complete as a result.
!!Shudderwock
The horror of the Witchwood, with snatching claws and biting jaws. His Hero Power Snicker-Snack allow you to trigger a friendly minion's Battlecry effect.

to:

* AscendedExtra: The Quest system. Similar BalanceBuff: Her Hero Power previously gave +1 Health. In November 2020, the Health bonus was given back in addition to Tickatus the Attack buff. Then it was overhauled to give 3 friendly minions stats equal to their tavern tiers, and then it was changed to its current version.
* DifficultButAwesome: Her Hero Power isn't
the Darkmoon Prizes, easiest thing to build around, especially after the Quests were added as a limit-time event available for every character. While removal of Nightmare Amalgam from the event is active, Denathrius gets two Quests. Otherwise, the system becomes his own unique gimmick.
* MagickarpPower: Quests initially do nothing, however if
minion pool, but with a bit of luck and careful team building, you can complete the requirements you get basically have a huge power boost.
passive Lightfang Enforcer that doesn't take up a board space.
* {{Nerf}}: The quests offered by his buddy were much easier above buff to complete, which gave Sire a very strong early her Hero Power wound up being too strong, and mid game by getting 8 extra gold fast, which wasn't helped with how his buddy synergized with Brann for extra quests and gold. The quests offered by his buddy were changed to take much longer to complete Wagtoggle was temporarily removed from Battlegrounds as a result.
!!Shudderwock
result. When she returned, the buff her hero power provided was reduced to a more balanced +1/+1.
[[/folder]]

[[folder:R - Z]]
!!Ragnaros the Firelord
The horror infamous Elemental Lord of the Witchwood, with snatching claws and biting jaws. Fire. His Hero Power Snicker-Snack allow you to trigger a friendly minion's Battlecry effect.is ''DIE, INSECTS!'' which does nothing until he kills 25 minions. After he crosses this threshold, his hero power becomes ''Sulfuras'', which passively gives his left and right-most minions +3/+3 at the end of each turn.\\



His buddy was Muckslinger, a Tier 3 5/5 that added a random Battlecry minion to Bob's Tavern whenever you played a minion and gave it +2/+2, with the Golden version gave it +4/+4.\\

to:

His buddy buddy, Lucifron, was Muckslinger, a Tier 3 5/5 5 6/5 that added a random Battlecry minion caused your end of turn effects to Bob's Tavern whenever you played a minion and gave it +2/+2, with the trigger an additional time. The Golden version gave it +4/+4.caused your End of Turn effect to trigger two additional times.\\



His old Hero Power was ''Burbling'', which, for 1 Gold, doubled his next Battlecry that turn. A previous version of his Hero Power Snicker-Snack is twice per game and for 1 Gold, Shudderwock's Hero Power, ''Snicker-snack'', adds a Shudderling to your hand. The Shudderling is a 1/1 minion that repeats all Battlecries you've played.

to:

His old Hero Power was ''Burbling'', which, for 1 Gold, doubled his next Battlecry that turn. A previous version of his Hero Power Snicker-Snack is twice per game and for 1 Gold, Shudderwock's original Hero Power, ''Snicker-snack'', adds a Shudderling also dubbed ''DIE, INSECTS!'', dealt 8 damage to your hand. The Shudderling is two random enemy minions for 2 Gold.\\
\\
An alternate version of Ragnaros, known as Tikilord Ragnaros, can also be used as an alternate bartender. He was made available as
a 1/1 minion that repeats all Battlecries you've played.part of a special Battlegrounds cosmetic bundle from July 27, 2021, through August 16, 2021.



* TheArtifact: He was removed from the line up from March 17th until September 18th. The Battleground promotional art still prominently featured him.
* ExactWords: Lucifron triggered ''all'' end-of-turn effects twice, sometimes including even Bob's encouraging phrases at the end of turn.
* GatheringSteam: It is only after killing enough minions that he equips ''Sulfuras'', at which point his minions will get a massive power boost every turn.
* MagikarpPower: Ragnaros' Hero Power initially does nothing. He unlocks his true power after killing enough minions.
* MechanicallyUnusualFighter: Like Aranna Starseeker, his second iteration's Hero Power is passive and initially does nothing. The condition to unlock his true Hero Power works vastly differently though and is one of the few Hero Powers that require killing minions.
* {{Nerf}}: The reworked Ragnaros had the highest winrate in the game up to that point with a record average placement of 2.9. After only one month, the number of minions he has to kill and the buff ''Sulfuras'' gives were nerfed by 25% each.
* PlayingWithFire: He's the Firelord, duh. His old Hero Power made him fire two huge balls of fire at the start of the battle.
* RandomNumberGod: Because his first Hero Power targeted random minions, it was completely up to chance whether it sniped a key minion or removed an important minion's Divine Shield or if it just scratched a beefy powerhouse.
* SeriesMascot: One of two for the game mode, whose splash art shows him facing off against the Lich King.
* SignatureMove: Dealing 8 damage to a random enemy has been Ragnaros' signature move since Vanilla Hearthstone. His reworked hero power gave his board a total of +8/+8 in stats every turn until it was nerfed.

!!Rakanishu
A fire elemental who lives in King Togwaggle's "Magic Candle". His ''Tavern Lighting'' Hero Power gives a chosen minion stats equal to Rakanishu's Tavern Tier for 1 gold.\\
\\
His buddy, Lantern Tender, was a Tier 4 3/5 that gave a random friendly minion stats equal to your Tavern Tier at the end of each turn, with the Golden version gave stats twice the amount of your Tavern Tier.
----



** From beta until January 14th, his Hero Power cost 2 Gold, which just made it a worse version of the Brann Bronzebeard minion.
** Shudderwock's original Hero Power was always one of the more difficult ones to use, and as such it was outright replaced with his current Hero Power in August 2021.
* ShoutOut: Like a lot of things related to Shudderwock, his Hero Powers are a reference to ''Literature/{{Jabberwocky}}''. Both Burbling and Snicker-snack were two of the many nonsense words featured in it.

!!Sneed
A goblin lumbermaster in the service to the Defias Brotherhood. Sneed's Hero Power, ''Sneed's Replicator'', costs 1 Gold and gives a friendly minion a Deathrattle that summons a random minion of one tavern tier lower.\\

to:

** From beta until January 14th, With the November 2020 patch, his Hero Power cost 2 Gold, which just made no longer gives the buff randomly but can be targeted.
** In August 2022,
it was lowered from 2 to 1 Gold.
** In late June 2023, his hero power now gives
a worse version minion stats equals to Rakanishu's ''own'' tavern tier instead of the Brann Bronzebeard minion.
** Shudderwock's original
minion's.
* {{Foil}}: Rakanishu's Hero Power bears similarities to both Pyramad's and Edwin [=VanCleef's=] Hero Powers. The randomness that was similar to Pyramad's
Hero Power was always one of eventually removed.
* MagikarpPower: At Tavern Tier 1 and 2, he's a much worse Pyramad, but he really starts going at higher tiers.
* OvershadowedByAwesome: Rakanishu came out at
the more difficult ones to use, and same time as such it was outright replaced with his current Hero Power in August 2021.
* ShoutOut: Like a lot of things related to Shudderwock, his Hero Powers are a reference to ''Literature/{{Jabberwocky}}''. Both Burbling and Snicker-snack were two of the many nonsense words featured in it.

!!Sneed
A goblin lumbermaster in the service to the Defias Brotherhood. Sneed's
Ragnaros' reworked Hero Power, ''Sneed's Replicator'', which painfully shows how underwhelming he is. Once Ragnaros has finished his quest, he can give two minions +4/+4 per turn without paying any gold, while Rakanishu's Hero Power is random, costs 1 Gold 2 gold and gives is tied to his Tavern Tier, meaning that at most he could give a friendly minion a Deathrattle +6/+6. Even after Rag was nerfed, he still gives the same amount of bonus stats to his minions for free that summons Rakanishu needs to spend 2 coins on.

!!The Rat King
A massive rat that lives in Dalaran's Underbelly. The Rat King's Hero Power is ''A Tale of Kings.'' Every turn, for 2 Golds he can Discover
a random minion of one tavern tier lower.\\from a randomly selected type.



His buddy was Piloted Whirl-o-Tron, a Tier 2 4/3 Mech that copied a friendly minion's Deathrattles when played.

to:

His Hero Power previous gave minions from a certain tribe that are bought are given +2/+2. The favored tribe swaps every turn.\\
\\
His buddy was Piloted Whirl-o-Tron, Pigeon Lord, a Tier 2 4/3 Mech 1 3/4 that copied a friendly minion's Deathrattles when played.caused Refresh to cost 0 while Bob's Tavern contained no minions that matched your current hero power.



* NotQuiteDead: Often he can pull these off. Since Sneed's hero power can be stacked multiple times on one minion, it's possible for it to look like he's about to lose only for his last minion to burst open with a full board. It can be especially devastating if it was a particularly high-tier minion.
* TankGoodness: He normally rides around in a goblin shredder, but he's been upgraded to a crazy tank/pirate ship combo vehicle called Goliath.
* {{Nerf}}: The deathrattles given by his hero power originally allowed that minion to summon another random one of the same tavern tier. This was particularly broken in the mid and late-game with how easy it was to vomit tons of stats and tier 5-6 minions(particularly Poisonous Spore and Foe Reaver) that could clear opposing boards and dealt lethal damage(to say nothing of the Synergy it had with minions like Baron Rivendare. His hero power was changed to 2 gold which made it much worse, then eventually returned to cost 1 but now the minion summoned is one tavern tier lower.
!!Sylvanas Windrunner
The Banshee Queen of the Forsaken. Her Hero Power is ''Reclaimed Soul'', cost 1 Gold and give +2/+1 for all friendly minions that died last combat.\\

to:

* NotQuiteDead: Often he can pull these off. Since Sneed's hero power can be stacked multiple times on one minion, it's possible for it to look like he's about to lose only for his last AntiFrustrationFeatures: Whatever minion to burst open with a full board. It can be especially devastating if it was a particularly high-tier minion.
* TankGoodness: He normally rides around in a goblin shredder, but he's been upgraded to a crazy tank/pirate ship combo vehicle called Goliath.
* {{Nerf}}: The deathrattles given by his hero power originally allowed that minion to summon another random one
tribe is out of the same tavern tier. This was particularly broken pool will also be excluded from his lineup of Hero Powers.
* BalanceBuff: Starting
in the mid and late-game with how easy it was to vomit tons of stats and tier 5-6 minions(particularly Poisonous Spore and Foe Reaver) that could clear opposing boards and dealt lethal damage(to say nothing of the Synergy it had with November 2020, his Hero Power gives bought minions like Baron Rivendare. +2/+2 instead of +1/+2.
* LuckBasedMission:
His hero power was changed to 2 gold which made it much worse, then eventually returned to cost 1 but now the minion summoned is one tavern tier lower.
!!Sylvanas Windrunner
The Banshee Queen of the Forsaken. Her
Hero Power is ''Reclaimed Soul'', cost 1 Gold and one of the strongest, but is very inconsistent. Even in the best possible case, The Rat King can't make full use of his ability each turn since it can't hit the same power twice in a row.
* {{Nerf}}: His Hero Power used to
give +2/+1 +1/+2, which caused him to snowball a bit too easily. The nerf to +1/+1 was eventually reverted, though.
* PowerAtAPrice: His Hero Power is stronger than nearly every other stat buffer, giving his minions buffs
for all free. It's however balanced by the inherent unreliability.
* XanatosSpeedChess: Early-game for The Rat King involves going with the flow of his Hero Powers to get the biggest minions possible and try to assemble some kind of synergy. This mellows by the late game, where his Hero Power is usually ignored in favour of whatever final build Rat King went for (except when it happens to line up).

!!Reno Jackson
The bumbling but lovable BigGuy of the League of Explorers. His Hero Power, ''Gonna Be Rich'', transforms a
friendly minions that died last combat.minion into its Golden version for free, but can only be used once per game.\\



Her old Hero Power is ''Banshee's Blessing'', which is free to use and sacrifices a minion to give adjacent minions +1/+1.

to:

Her old Hero Power is ''Banshee's Blessing'', which is free to use and sacrifices His buddy was Sr. Tomb Diver, a Tier 1 4/1 with Taunt that made the rightmost minion to give adjacent Golden for the current combat on death. The Golden version made 2 rightmost minions +1/+1.Golden on death.\\



Her Buddy is Nathanos Brightcaller, a tier 6 3/6 Undead that remove a friendly minion and give its stats to its neighbors. The Golden version gave the neighbors minions twice the stats of the removed minion.

to:

Her Buddy is Nathanos Brightcaller, a tier 6 3/6 Undead that remove a friendly minion and give its stats to its neighbors. The Golden An alternate version gave the neighbors minions twice the stats of the removed minion.Reno, Lone Ranger Reno, can also be used as an alternate Bartender. He was made available to those who paid to upgrade their Battlegrounds Track during Season 6 and reached level 20.



* AwesomeButImpractical: While her old Hero Power doesn't directly cost Gold, it indirectly doesn't give her Gold back when it's sold back. This means that effectively, Sylvanas would have to sacrifice 3 Gold to get +1/+1 for two minions, which is painfully weak, especially compared to other heroes like [=VanCleef=]. She therefore was discouraged to use her Hero Power at all, which led to terrible winrates.
* BoringButPractical: Her new Hero Power might be less flashy than her old one, but it give very good stat ratio for cost and allow her to catch up when she power level with her early units.
* EvilCounterpart: Her new Hero Power is this compare against Cariel Roame - giving stats for minions that died in combat and encourage Sylvanas to buy minions with low stats and Deathrattles or Reborn synergy, while Cariel is encouraged to buy minios with good on field effects.
* HumanResources: Her old Hero Power encourages her to use unwanted units for quick buffs.
* {{Nerf}}: Nathanos used to be tier 4, then 5 on release. This was a bit too strong, as Sylvanas could secure some Cavern Hydras early on then use Nathanos to create a pretty fat cleave and/or divine shield board with little investment. As a result, Nathanos was bumped to Tier 6, the highest one for a buddy.
* YouHaveOutlivedYourUsefulness: Her old Hero Power allow her to rather than selling minions back, Sylvanas can destroy them to give her best units a buff.

!!Tamsin Roame
Cariel's evil Forsaken warlock sister. Her free hero power is ''Fragrant Phylactery'', which destroys her lowest-health minion at the start of the next combat and gives its stats to her other minions.\\

to:

* AwesomeButImpractical: While her old BalanceBuff: Reno's Hero Power doesn't directly initially cost 4 Gold, it indirectly doesn't give her Gold back when it's sold back. This means that effectively, Sylvanas would have to sacrifice 3 Gold to get +1/+1 for two minions, which is painfully weak, especially compared to other heroes like [=VanCleef=]. She therefore was discouraged to use her Hero Power at all, which led to terrible winrates.
* BoringButPractical: Her new Hero Power might be less flashy than her old one, but it give very good stat ratio for cost
then 3, then 2, and allow her to catch up when she power level with her early units.
then became free.
* EvilCounterpart: Her new ItOnlyWorksOnce: His Hero Power is this compare against Cariel Roame - giving stats for minions one of the few Hero Powers that died in combat and encourage Sylvanas to buy minions with low stats and Deathrattles or Reborn synergy, while Cariel is encouraged to buy minios with good on field effects.
* HumanResources: Her old Hero Power encourages her to use unwanted units for quick buffs.
* {{Nerf}}: Nathanos used to be tier 4, then 5 on release. This
only activated once per game. Reno's was a bit too strong, as Sylvanas could secure some Cavern Hydras early on then use Nathanos to create a pretty fat cleave and/or divine shield board with little investment. As a result, Nathanos was bumped to Tier 6, also the highest first one for a buddy.
* YouHaveOutlivedYourUsefulness: Her old Hero Power allow her to
which is activated at the player's discretion rather than selling triggered by the game.
* SequenceBreaking: His Hero Power is extremely powerful since it gives you 6 Gold discount (since you'd otherwise have to buy two more copies of the desired minion for 6 Gold, and that's not mentioning the gold you'd need to spend digging for them) to enhance a friendly minion to its Golden version.
* SavedForTheSequel: He was planned to be added with his fellow Explorers in the first patch, but animation problems forced the developers to push him back. He was finally added along with the Dragon Aspects on February 26th.
* TooAwesomeToUse: You'll often be waiting a long time for the perfect target (ideally a strong on-board effect like Mama Bear, Baron Rivendare, or Brann Bronzebeard) before deploying Reno's Hero Power, as it does not put the target minion in your hand (which means no Battlecries or triple reward) and many
minions back, Sylvanas can destroy them to give her best units a buff.

!!Tamsin Roame
Cariel's evil Forsaken warlock sister. Her free hero power is ''Fragrant Phylactery'', which destroys her lowest-health minion at
aren't worth blowing the start Hero Power on tripling.

!!Rokara
A Frostwolf warrior and one
of the next combat and ten mercenaries. Rokara's Hero Power is ''Glory of Combat'', which permanently gives its stats to her other minions.minions +1 Attack each time they kill an enemy.\\



Her buddy, Monstrosity, was a Tier 4 0/14 Undead that gained the Attack of any friendly minion that died. The Golden version game twice the amount of Attack of the friendly minions that died.

to:

Her buddy, Monstrosity, buddy was Icesnarl the Mighty, a Tier tier 4 0/14 Undead 5/2 Beast that gained the Attack of any +1 health each time a friendly minion that died. The killed an enemy, with the Golden version game twice the amount of Attack of the friendly minions that died.gain +2 Health.



* BalanceBuff: Fragrant Phylactery went through this no less than 4 different times. Her first hero power version used to cost 0 gold but would only buff her warband's hp based on that of the minion destroyed by her hero power. This was deemed too weak, so her hero power was changed to cost 1 gold but buff her minions based on the stats of the destroyed minion. Even this wasn't good enough, so another change came around that made her hero power cost 0 again and buff the stats of her minions, but only 4 of them.After that, Fragrant Phylactery was changed to buff 5 minions instead of 4.Eventually, the devs just returned the hero power to its second iteration (all her minions are buffed) but made free of cost. Additionally, her buddy used to be tribeless and received a minor buff when it was changed to undead type when buddies returned in early 2023, allowing him to Synergize with other undead minions.
* FleshGolem: Her buddy is one, stitched together from all of her dead minions.
* HumanResources: She turns her weakest minion into a potentially hefty board buff.
* {{Nerf}}: Her hero power was nerfed in March of 2022 to only buff up to four minions instead of all of them.[[ZigZaggedTrope Zig-zagged]], however, since her hero power used to cost 1 gold and was made free, which allows her to use it much more efficiently in the early-to-mid game. Eventually, this was [[InvertedTrope Inverted]] in the late June 2023 update, with her hero power buffing all her minions once again and now free of cost.
** Her buddy was also bumped from Tier 3 to Tier 4, slowing down how quickly it comes out.

!!Tavish Stormpike
A former member of the Stormpikes now turned mercenary. Tavish's free hero power is ''Deadeye'', which lets him target either the opponent's leftmost, rightmost, highest-health, or lowest-health minion and deal 2 damage to it at the start of combat. The damage doubles every 3 turn.\\

to:

* BalanceBuff: Fragrant Phylactery went through this no less than 4 different times. Her first hero power version used to cost 0 gold but would only buff her warband's hp based on that of the minion destroyed by her hero power. This was deemed too weak, so her hero power was changed to cost 1 gold but buff her minions based on the stats of the destroyed minion. Even this wasn't good enough, so another change came around that made her hero power cost 0 again and buff the stats of her minions, but only 4 of them.After that, Fragrant Phylactery was changed to buff 5 minions instead of 4.Eventually, the devs just returned the hero power to its second iteration (all her minions are buffed) but made free of cost. Additionally, her buddy used to be tribeless and received a minor buff when it was changed to undead type when buddies returned in early 2023, allowing him to Synergize with other undead minions.
* FleshGolem:
CanineCompanion: Her buddy Icesnarl is one, stitched together from all an [[BadassAdorable adorable]] puppy.

!!Scabbs Cutterbutter
A gnome agent
of her dead minions.
* HumanResources: She turns her weakest minion into a potentially hefty board buff.
* {{Nerf}}: Her hero power was nerfed in March
SI:7, formerly one of 2022 to only buff up to four minions instead of all of them.[[ZigZaggedTrope Zig-zagged]], however, since her hero power used to cost 1 gold Azeroth's best chefs. His Hero Power, ''I Spy'', costs 2 Gold and was made free, which allows her to use it much more efficiently in the early-to-mid game. Eventually, this was [[InvertedTrope Inverted]] in the late June 2023 update, with her hero power buffing all her minions once again and now free of cost.
** Her buddy was also bumped from Tier 3 to Tier 4, slowing down how quickly it comes out.

!!Tavish Stormpike
A former member of the Stormpikes now turned mercenary. Tavish's free hero power is ''Deadeye'', which
lets him target either the Discover a plain copy of a minion from his next opponent's leftmost, rightmost, highest-health, or lowest-health minion and deal 2 damage to it at the start of combat. The damage doubles every 3 turn.warband.\\



His buddy was Crabby, a Tier 5 2/3 Beast that gave adjacent minions stats equal to the damage dealt by his hero power each time it fired. The Golden version gave twice the amount of Stats to the adjacent minions.

to:

His buddy was Crabby, Warden Thelwater, a Tier 5 2/3 Beast 4 2/6 that gave adjacent minions stats equal added a copy of your next opponent's buddy to your hand at the damage dealt by his hero power each time it fired. The start of your turn, with the Golden version gave twice the amount of Stats to the adjacent minions.you 2 copies.



* BalanceBuff: His hero power used to deal 1 damage and upgrade +1 damage every turn. It was eventually revamped to deal 2 damage from the get-go and double his hero power attack every 3 turns instead.
* GatheringSteam: His hero power starts at a mere 2 damage, but increases in power every 3 rounds.
* GiantEnemyCrab: His pet and buddy, Crabby.
* WeakButSkilled: Dealing damage to a single minion isn't a very impactful effect. However, the fact that you can snipe things like Baron Rivendare or Avenge minions or just pop Divine Shields if you know what you're up against gives it a much-needed edge.

!!Teron Gorefiend
A fallen orcish warlock who was resurrected into the body of a slain human knight, becoming the first Death Knight. Teron's Hero Power is ''Rapid Reanimation'', which costs no Gold and lets him choose a friendly minion. At the start of next combat, that minion is destroyed and a copy of it is summoned when his board had enough room.

to:

* BalanceBuff: DittoFighter: Scabbs copies minions from his upcoming foe.
* {{Foil}}: He's similar to an inverted Tess Greymane, taking from future opponents instead of past opponents. The main difference is that Scabbs trades versatility for extra information. Emphasizing this, their buddies are literally inverted versions of each other.
* {{Nerf}}:
His hero power buddy used to deal 1 damage and upgrade +1 damage every turn. It be Tier 2, but this was a bit too strong(some early buddy steals like Submersible Chef could win the game for Scabbs) so his buddy was bumped to Tier 3, then eventually revamped to deal 2 damage from the get-go and double his hero power attack every 3 turns instead.
* GatheringSteam: His hero power starts at a mere 2 damage, but increases in power every 3 rounds.
* GiantEnemyCrab: His pet and buddy, Crabby.
* WeakButSkilled: Dealing damage to a single minion isn't a very impactful effect. However, the fact that you can snipe things like Baron Rivendare or Avenge minions or just pop Divine Shields if you know what you're up against gives it a much-needed edge.

!!Teron Gorefiend
A fallen
tier 4.
!!Skycap'n Kragg
The parrot-riding
orcish warlock who was resurrected into pirate of the body of a slain human knight, becoming the first Death Knight. Teron's skies. Kragg's Hero Power is ''Rapid Reanimation'', ''Piggy Bank'', which costs no gives him 1 Gold and lets him choose a friendly minion. At the start of next combat, that minion is destroyed turn and a copy of can only be used once per game. However, the Gold it is summoned when his board had enough room.gives grows by 1 each turn.\\



His Buddy is Shadowy Construct, a tier 3 3/4 Undead that activate whenever a friendly minion dies, give its neighbors +1/+1. The Golden version gave the neighbors +2/+2.

to:

His Buddy is Shadowy Construct, buddy was Sharkbait, a tier 3 3/4 Undead Tier 5 4/2 Beast that activate whenever a friendly minion dies, give its neighbors +1/+1. The Golden version gave the neighbors +2/+2.let him use his hero power an additional time.



* AntiFrustrationFeatures: The resummon on his hero power won't trigger unless there's an open spot on the board, letting you create a token without losing the minion.
* BackFromTheDead: His hero power kills a minion then immediately resurrects it. This lets you trigger a Deathrattle on demand before combat even begins.

!!Tess Greymane
The princess of Gilneas and a Shadow of the Uncrowned. Tess' Hero Power, ''Bob's Burgles'', costs 1 Gold and refreshes the Tavern with her last opponent's warband.\\

to:

* AntiFrustrationFeatures: The resummon on BalanceBuff: He recieved a very minor buff in August 2022 that let his hero power won't trigger unless there's an open spot Piggy Bank scale beyond 10 Gold.
* ItOnlyWorksOnce: Like Reno, Kragg can only use his Hero Power once. Unlike Reno, his Hero Power is far less reliant
on the board, letting you create a token without losing the minion.
* BackFromTheDead: His hero power kills a minion then immediately resurrects it. This lets you trigger a Deathrattle on demand before combat even begins.

!!Tess Greymane
The princess of Gilneas
RNG, just patience and a Shadow test of value vs. tempo.

!!Silas Darkmoon
The creator and proprietor
of the Uncrowned. Tess' Darkmoon Faire. His Hero Power, ''Bob's Burgles'', costs 1 Gold and refreshes the ''Come One, Come All!'', gives random minions in Bob's Tavern with her last opponent's warband.tickets to the Darkmoon Faire. After Silas collects three of them, he can discover to a minion from his tavern tier.\\



Her buddy, Hunter of Old, was a Tier 4 5/3 that added a copy of her last opponent's buddy to her hand at the start of her turn. The Golden version add 2 copies of the Buddies of her last opponent.

to:

Her buddy, Hunter of Old, His buddy was Burth, a Tier 4 5/3 5/6 that added gave a copy of her last opponent's buddy to her hand at minion you Discover +4/+4, then upgrade this effect by +1/+1, with the start of her turn. The Golden version add 2 copies of upgrade the Buddies of her last opponent.effect by +2/+2. Its previous restored 1 gold whenever a minion with a Darkmoon Ticket was bought.



* BalanceBuff: Tess' Hero Power used to only offer as many minions from her opponent's warband as her Tavern Tier allowed. After the November 2020 patch, she now is offered the entire warband of her opponent's warband regardless of the Tavern Tier.
* DifficultButAwesome: Despite Tess' Hero Power having a Murozond-like effect, her average winrate is actually one of the lowest in the game. Good Tess players need to survive and predict which builds will win and stay in the late-game, and build towards these builds themselves to strengthen their own warbands by stealing their opponents' minions. That makes her especially potent with Murlocs, but this requires a lobby that is willing to play them. She will often fall too far behind against other tribes.
* DittoFighter: Tess can scavenge for minions her last opponent used, allowing her to basically copy them and building her own strong warband off of other players' warbands. Uniquely, her buddy also granted access to her opponents' buddies, some of which were literally worthless but others were potentially busted.
* {{Foil}}: Her Hero Power works similar to Rafaam's in a way that she can copy her opponent. However, Tess is far stronger in the late-game, because the opponent cannot play around her Hero Power as well as against Rafaam, while in the early-game, she cannot make much use out of her power, due to less synergy in early warbands and the number of minions that can show up being limited to the Tavern Tier.
* {{Nerf}}: Her buddy used to be tier 2 then tier 3. As it was obtainable fairly early, Tess could simply snowball her way to victory with several early minions obtained for free, along some like Submersible Chef or Snow Elemental giving her insane mid and late-game tempo. It was far too strong, and as a result it was bumped to Tier 4.
* MagikarpPower: Zigzagged. While Tess can grab some decent minions off of her opponents in the mid-game, she can get triples far quicker than the opponents she faces in the late-game. The longer she manages to survive, the easier it gets for her on the next turn to get a better warband off of someone who already established a strong warband.
* ShoutOut: Her Hero Power is a {{pun}} on ''WesternAnimation/BobsBurgers''.

!!Tickatus
A ticket-obsessed abyssal. His passive Hero Power, ''Prize Wall'', lets him Discover a Darkmoon Prize every 4 turns. Darkmoon Prizes are a set of exclusive, incredibly powerful cards with one-time use effects.\\

to:

* BalanceBuff: Tess' {{Foil}}: His Hero Power used to only offer as many mirrors Elise Starseeker's. While Elise can get 5 guaranteed minions from her opponent's warband (as long as her Tavern Tier allowed. After the November 2020 patch, she now is offered the entire warband of her opponent's warband regardless of the Tavern Tier.
* DifficultButAwesome: Despite Tess' Hero Power having a Murozond-like effect, her average winrate is actually one of the lowest in the game. Good Tess players need to
can survive and predict which builds will win and stay in the late-game, and build towards these builds themselves to strengthen their own warbands by stealing their opponents' minions. That makes upgrade her especially potent with Murlocs, but this requires a lobby that is willing to play them. She will often fall too far behind against other tribes.
* DittoFighter: Tess
tavern), Silas can scavenge for minions her last opponent used, allowing her to basically copy them and building her own strong warband off of other players' warbands. Uniquely, her buddy also granted access to her opponents' buddies, some of which were literally worthless but others were potentially busted.
* {{Foil}}: Her Hero Power works similar to Rafaam's in a way
get more than that she if he's lucky.
* RuleOfThree: After getting three tickets, he
can copy her opponent. However, Tess discover to a minion from his tavern tier.

!!Sindragosa
Once a blue dragon, Sindragosa
is far stronger in the late-game, because the opponent cannot play around her Hero Power as well as against Rafaam, while in the early-game, she cannot make much use out one of her power, due to less synergy in early warbands and the number of minions that can show up being limited to the Tavern Tier.
* {{Nerf}}:
The Lich King's most powerful champions. Her buddy used to be tier 2 then tier 3. As it was obtainable fairly early, Tess could simply snowball her way to victory with several early minions obtained for free, along some like Submersible Chef or Snow Elemental giving her insane mid and late-game tempo. It was far too strong, and as a result it was bumped to Tier 4.
* MagikarpPower: Zigzagged. While Tess can grab some decent minions off of her opponents in the mid-game, she can get triples far quicker than the opponents she faces in the late-game. The longer she manages to survive, the easier it gets for her on the next turn to get a better warband off of someone who already established a strong warband.
* ShoutOut: Her Hero Power is a {{pun}} on ''WesternAnimation/BobsBurgers''.

!!Tickatus
A ticket-obsessed abyssal. His passive
free Hero Power, ''Prize Wall'', lets him Discover ''Stay Frosty'', Freezes a Darkmoon Prize every 4 turns. Darkmoon Prizes are minion in Bob's Tavern. In addition, any Frozen minions gain a set of exclusive, incredibly powerful cards with one-time use effects.+2/+1 buff each turn.\\



His buddy was Ticket Collector, a Tier 5 6/6 that let him Discover a prize from the upcoming prize turn when he sells his Buddy. The Golden version gave him 2 prizes.

to:

His buddy Her buddy, Thawed Champion, was Ticket Collector, a Tier 5 6/6 3 5/7 that let him Discover added a prize random Frozen minion from Bob's Tavern to your hand at the upcoming prize turn when he sells his Buddy. end of your turn. The Golden version gave him added 2 prizes.random Frozen minions.



* AscendedExtra: Darkmoon Prizes were originally available to all players as part of a limited-time event. They proved to be so popular that the devs wanted to keep them in the game forever to some capacity, and designed Tickatus to be just that.
* BalanceBuff: His buddy initially let him Discover a prize from the previous turn, but that ended up being a little inconsistent. It was buffed to instead pull from the ''upcoming'' prize turn, offering a selection of more powerful cards.
* GatheringSteam: His hero power only takes effect once every four turns. Once it activates, it gives Tickatus access to some increasingly OP prize cards.
* ObviousRulePatch: A hotfix in 22.4 prevented his Ticket Collector from getting Raise the Stakes, preventing him from getting a potentially endless loop of prizes, especially once Brann Bronzebeard gets involved.
* {{Nerf}}: Speaking of Brann, Ticket Collector gave simply too much tempo when Brann was involved, since it was originally a Battlecry. When buddies returned in early 2023, His buddy effect was changed to only activate when sold.
!!Tirion Fordring
Highlord of the Argent Crusade and bearer of the Ashbringer. Tirion's Hero Power is ''Honorable Warband'', which gives all of his tribeless minions +1/+1 for 1 Gold.

to:

* AscendedExtra: Darkmoon Prizes were originally available to all players as part of a limited-time event. They proved to be so popular that the devs wanted to keep them in the game forever to some capacity, and designed Tickatus to be just that.
* BalanceBuff: His buddy initially let Sindragosa was considered fairly decent, but not quite strong enough compared to other available heroes, and as such in July 2021 her Hero Power was tweaked in a rather unique way: while she can still freeze all of Bob's Tavern like normal, once per turn she can instead opt to freeze a specific minion she wants to buff and buy later.
* EarlyBirdCameo: She was visible in the tutorial from the very first inception of the mode, and was actually intended to be one of the launch heroes.
* AnIcePerson: The only hero whose Hero Power specifically makes use of the Freeze function.
* MechanicallyUnusualClass: She's the first character to interact with Frozen minions. [[WordOfGod Mike Donais]] specifically cited this as a reason why she was held back from release: her Hero Power requires an understanding of the Freeze mechanic and strategies therein, and didn't make for a good introductory experience.

!!Sir Finley Mrrgglton
A perfect gentlefish and scholar. Finley's Hero Power, ''Adventure!'', lets
him Discover a prize from Hero Power at the previous turn, but beginning of the game.\\
\\
His buddy was Maxwell, Mighty Steed, a Tier 4 1/1 Beast
that ended up being a little inconsistent. It was buffed to instead pull from added the ''upcoming'' prize turn, offering a selection of more powerful cards.
* GatheringSteam: His
buddy that matched your hero power only takes effect once every four turns. Once it activates, it gives Tickatus access to some increasingly OP prize cards.
* ObviousRulePatch: A hotfix in 22.4 prevented his Ticket Collector from getting Raise the Stakes, preventing him from getting a potentially endless loop of prizes, especially once Brann Bronzebeard gets involved.
* {{Nerf}}: Speaking of Brann, Ticket Collector gave simply too much tempo when Brann was involved, since it was originally a Battlecry. When buddies returned in early 2023,
your hand. The Golden version add 2 Buddies.\\
\\
His buddy effect was changed to only activate when sold.
!!Tirion Fordring
Highlord of the Argent Crusade and bearer of the Ashbringer. Tirion's
old Hero Power is ''Honorable Warband'', was ''Power Up!'', which gives all of his tribeless minions gave a random minion +1/+1 for 1 Gold.Gold and refreshed whenever he sold a minion.



* BarrierWarrior: Tirion is encouraged to pick the two tribeless minions Righteous Protector and Selfless Hero right from Tier 1 so he can immediately buff them. Both of these minions either have Divine Shield themselves (Righteous Protector) or grant Divine Shield to friendly minions. Since they are picked early, it is very likely by the mid- and late-game Tirion has poured an enormous amount of buffs into them, allowing them to potentially overrun much higher tier minions, and that is not counting the possibility that he is also most likely to pick up Divine Shield synergetic minions like Drakonid Enforcer and Bolvar, Fireblood.
* CharacterSelectForcing: Inverted. His Hero Power allows you to buff non-tribal minions, which are usually used as support units in other builds.
* LethalJokeCharacter: Tribeless minions tend to be passed up in Battlegrounds because most buffs available are tribe-related. In Tirion's hands, however, they can be quite powerful in their own right. Furthermore, since no one but him wants to keep them around for long, Tirion usually has no problems grabbing good minions to buff and even getting triples.
* SimpleYetAwesome: Tirion gives a simple buff to all tribeless minions, which have next to no synergy with each other, but since tribeless minions are less contested and since Tirion can buff early ones right from the beginning, he is extremely powerful in the mid-game, making him meta-wise TheReliableOne to get to the top 4 and only losing to high-rolled late-tier warbands like Murlocs or Golden Baron Rivendare Deathrattles. In fact, his winrate was so consistently high[[labelnote:*]]([[https://i.redd.it/7ap74kyy53j41.png Statistics in February]] showed that in 50% of the games, he was either first or second place, and over 75% of the time at least top 4)[[/labelnote]] that Blizzard had no other choice but to remove him until they could rework his Hero Power.

!!Trade Prince Gallywix
The morally corrupt leader of the Bilgewater Cartel goblins. Gallywix's Hero Power, ''Smart Savings'', is passive and gives you 1 Gold on your next turn for every minion you sell. This Gold stockpile can exceed 10 Gold.\\

to:

* BarrierWarrior: Tirion BoringButPractical: Picking Finley is encouraged to pick basically just a reroll on the two tribeless minions Righteous Protector and Selfless Hero right from Tier 1 so he can immediately buff them. Both of these minions either have Divine Shield themselves (Righteous Protector) or grant Divine Shield to friendly minions. Since they are picked early, it is very likely hero you're playing. Alleviated slightly by the mid- and late-game Tirion has poured an enormous amount of buffs into them, allowing them to potentially overrun much higher tier minions, and that is not counting Buddy system, since Maxwell could synergize with Brann Bronzebeard for extra buddies, carving a small niche above the possibility that he is also most likely to pick up Divine Shield synergetic minions like Drakonid Enforcer and Bolvar, Fireblood.
hero Finley's copying.
* CharacterSelectForcing: Inverted. His DittoFighter: Finley copies a Hero Power allows you to buff non-tribal minions, which are usually used as support units in from one of the other builds.
* LethalJokeCharacter: Tribeless minions tend to be passed up in
available Battlegrounds because most buffs available are tribe-related. In Tirion's hands, however, they heroes when locked in.
* MysteryBox: His hero power is effectively a chance at playing any random hero. You won't know your options when picking him, but it
can be quite powerful in their own right. Furthermore, since no one but him wants to keep them around for long, Tirion usually has no problems grabbing helpful if you didn't like any of the other heroes presented.
* OvershadowedByAwesome: His old Hero Power was overshadowed by Edwin's and old Sylvanas' Hero Powers immediately after release (and Sylvanas isn't that
good of a hero) due to its randomness nature.
* XanatosSpeedChess: Finley's old Hero Power encouraged him to constantly sell
minions to get the most use. Since the buff and even getting triples.
* SimpleYetAwesome: Tirion gives a simple buff
is random, he needed to all tribeless adapt what he's selling to be his weakest minions, which have next to no synergy with each other, but since tribeless minions are less contested and since Tirion can buff especially early ones right from the beginning, he is extremely powerful in the mid-game, making him meta-wise TheReliableOne to get to the top 4 and only losing to high-rolled late-tier warbands like Murlocs or Golden Baron Rivendare Deathrattles. on. In fact, his winrate was so consistently high[[labelnote:*]]([[https://i.redd.it/7ap74kyy53j41.png Statistics in February]] showed that in 50% current incarnation, Finley gets a choice of 3 Hero Powers out of the games, he was either first or second place, and over 75% of the time at least top 4)[[/labelnote]] ones available in Battlegrounds, meaning he'll need to come up with a game plan based on that Blizzard had no other choice but to remove him until they could rework his Hero Power.

!!Trade Prince Gallywix
The morally corrupt leader of
Power on the Bilgewater Cartel goblins. Gallywix's fly. He can also choose a Hero Power, ''Smart Savings'', is Power to counter specific enemies he's facing, if the RNG gives him such an option (such as grabbing ''Nefarious Fire'' to counter George if you're worried about him).

!!Sire Denathrius
The Master of Revendreth and lord of Castle Nathria. Denathrius'
passive and gives you 1 Gold on your next turn hero power is ''Whodunnit?'', which lets him choose between one of two different Quests at the start of the game, which can be completed for every minion you sell. This Gold stockpile can exceed 10 Gold.\\a reward.



His buddy, Bilgewater Mogul, was a Tier 4 6/3 that give a minion +1 Attack oor +1 health for each Gold you’ve spent this turn. The Golden version gave +2 Attack or +2 Health.
\\
Previously, his Hero Power costed 1 Gold and added a Gold Coin to his hand.

to:

His buddy, Bilgewater Mogul, was Buddy is Shady Aristocrat, a Tier 4 6/3 2 2/2 that give has the Battlecry of Discovering a minion +1 Attack oor +1 health Quest for each Gold you’ve spent this turn. The him to complete in exchange for a Pouch that gave you 8 Golds, with the Golden version gave +2 Attack or +2 Health.
\\
Previously, his Hero Power costed 1 Gold and added a Gold Coin to his hand.
you 16 Golds.



* BalanceBuff: Gallywix took a ''long'' period of absence from Battlegrounds before re-emerging in July 2021 with a new, incredibly strong Hero Power, as described above.
* EquivalentExchange: The original version of his Hero Power in a nutshell: pay one Gold, get one Gold. Lose a little money now, extend your money on a future turn.
* OvershadowedByAwesome: In his original form, Gallywix compared quite poorly to Baz'hial and Rafaam:
** Baz'hial has the same money-generating ability, but has the flexibility of getting a free Gold Coin on demand that turn. It also has synergies with cards like Floating Watcher and Annilihan Battlemaster to take advantage of the self-damage, and Mal'Ganis to negate the damage entirely.
** Rafaam pays the same amount, and gets to outright steal a copy of a minion. He can use this to extend his money on a big turn just like Gallywix, but can also cycle through useful Battlecries in the process. He also gets a huge boost in the early-game and has insane highroll potential.

!!Vanndar Stormpike
The leader of the Stormpike Expedition. Vanndar's passive hero power is ''Lead the Stormpikes'', which has an Avenge 2 effect that gives his minions +1 Health permanently.\\

to:

* BalanceBuff: Gallywix took AscendedExtra: The Quest system. Similar to Tickatus and the Darkmoon Prizes, the Quests were added as a ''long'' period of absence from Battlegrounds before re-emerging in July 2021 with limit-time event available for every character. While the event is active, Denathrius gets two Quests. Otherwise, the system becomes his own unique gimmick.
* MagickarpPower: Quests initially do nothing, however if you can complete the requirements you get
a new, incredibly huge power boost.
* {{Nerf}}: The quests offered by his buddy were much easier to complete, which gave Sire a very
strong Hero Power, as described above.
* EquivalentExchange:
early and mid game by getting 8 extra gold fast, which wasn't helped with how his buddy synergized with Brann for extra quests and gold. The original version of quests offered by his buddy were changed to take much longer to complete as a result.
!!Shudderwock
The horror of the Witchwood, with snatching claws and biting jaws. His
Hero Power in a nutshell: pay one Gold, get one Gold. Lose a little money now, extend your money on a future turn.
* OvershadowedByAwesome: In his original form, Gallywix compared quite poorly
Snicker-Snack allow you to Baz'hial and Rafaam:
** Baz'hial has the same money-generating ability, but has the flexibility of getting
trigger a free Gold Coin on demand that turn. It also has synergies with cards like Floating Watcher and Annilihan Battlemaster to take advantage of the self-damage, and Mal'Ganis to negate the damage entirely.
** Rafaam pays the same amount, and gets to outright steal a copy of a minion. He can use this to extend his money on a big turn just like Gallywix, but can also cycle through useful Battlecries in the process. He also gets a huge boost in the early-game and has insane highroll potential.

!!Vanndar Stormpike
The leader of the Stormpike Expedition. Vanndar's passive hero power is ''Lead the Stormpikes'', which has an Avenge 2 effect that gives his minions +1 Health permanently.\\
friendly minion's Battlecry effect.



His buddy was Stormpike Lieutenant, a Tier 3 4/7 with an Avenge 2 effect that gave his minions in the Tavern +1 Health permanently. The Golden version gave +2 Health.

to:

His buddy was Stormpike Lieutenant, Muckslinger, a Tier 3 4/7 with an Avenge 2 effect 5/5 that gave his minions in the added a random Battlecry minion to Bob's Tavern +1 Health permanently. The whenever you played a minion and gave it +2/+2, with the Golden version gave +2 Health.it +4/+4.\\
\\
His old Hero Power was ''Burbling'', which, for 1 Gold, doubled his next Battlecry that turn. A previous version of his Hero Power Snicker-Snack is twice per game and for 1 Gold, Shudderwock's Hero Power, ''Snicker-snack'', adds a Shudderling to your hand. The Shudderling is a 1/1 minion that repeats all Battlecries you've played.



* BalanceBuff: Initially, Vanndar's hero power let him choose a minion and made it copy the health of his highest-health minion until next turn. This was one of the least impactful hero powers in the game, so it was reworked to match the old effect of his Buddy instead.
* {{Foil}}: Vanndar's hero power and buddy are literally inverted versions of Drek'thar's. Makes sense, considering they're leaders of opposing factions. With their simultaneous reworks in August 2022, the only difference now is that Vanndar has Avenge 2 while Drek'thar has Avenge 3.
* StoneWall: The type of minion Vanndar favours. He can use his hero power to give its high health to a key minion. His buddy also helped him build a board full of these.

!!Varden Dawngrasp
A mage from Silvermoon and one of the mercenaries. Varden's Hero Power is ''Twice as Nice''. Every time Bob's Tavern is refreshed, the highest tier minion is Frozen and a second copy of it is created.\\

to:

* BalanceBuff: Initially, Vanndar's hero power let him choose a minion and BalanceBuff:
** From beta until January 14th, his Hero Power cost 2 Gold, which just
made it copy a worse version of the health of his highest-health minion until next turn. This Brann Bronzebeard minion.
** Shudderwock's original Hero Power
was always one of the least impactful hero powers in the game, so more difficult ones to use, and as such it was reworked to match the old effect of outright replaced with his Buddy instead.
* {{Foil}}: Vanndar's hero power and buddy are literally inverted versions of Drek'thar's. Makes sense, considering they're leaders of opposing factions. With their simultaneous reworks in August 2022, the only difference now is that Vanndar has Avenge 2 while Drek'thar has Avenge 3.
* StoneWall: The type of minion Vanndar favours. He can use his hero power to give its high health to a key minion. His buddy also helped him build a board full of these.

!!Varden Dawngrasp
A mage from Silvermoon and one of the mercenaries. Varden's
current Hero Power is ''Twice as Nice''. Every time Bob's Tavern is refreshed, in August 2021.
* ShoutOut: Like a lot of things related to Shudderwock, his Hero Powers are a reference to ''Literature/{{Jabberwocky}}''. Both Burbling and Snicker-snack were two of
the highest tier many nonsense words featured in it.

!!Sneed
A goblin lumbermaster in the service to the Defias Brotherhood. Sneed's Hero Power, ''Sneed's Replicator'', costs 1 Gold and gives a friendly
minion is Frozen and a second copy Deathrattle that summons a random minion of it is created.one tavern tier lower.\\



Their buddy was Varden's Aquarrior, a tier 4 3/6 Elemental that caused Twice as Nice to also grant the both the original and copied minions stats equal to your tavern tier. The Golden version grant twice the amount of stats to the original and copied minions.

* BalanceBuff: Initially, Varden's hero power copied a random minion on the tavern . This was too unreliable and blatantly weak, so the hero power was buffed later by copying the highest tier minion in the tavern instead.

to:

Their His buddy was Varden's Aquarrior, Piloted Whirl-o-Tron, a tier 4 3/6 Elemental Tier 2 4/3 Mech that caused Twice as Nice to also grant the both the original and copied minions stats equal to your tavern tier. The Golden version grant twice the amount of stats to the original and copied minions.

* BalanceBuff: Initially, Varden's hero power
copied a random minion on the tavern . This was too unreliable and blatantly weak, so the hero power was buffed later by copying the highest tier minion in the tavern instead.friendly minion's Deathrattles when played.




!!Vol'jin
The leader of the Darkspear trolls and a former warchief of the Horde. His free hero power, ''Spirit Swap'', lets him pick two minions to swap stats between.\\

to:

\n!!Vol'jin\n* NotQuiteDead: Often he can pull these off. Since Sneed's hero power can be stacked multiple times on one minion, it's possible for it to look like he's about to lose only for his last minion to burst open with a full board. It can be especially devastating if it was a particularly high-tier minion.
* TankGoodness: He normally rides around in a goblin shredder, but he's been upgraded to a crazy tank/pirate ship combo vehicle called Goliath.
* {{Nerf}}:
The leader deathrattles given by his hero power originally allowed that minion to summon another random one of the Darkspear trolls same tavern tier. This was particularly broken in the mid and a former warchief late-game with how easy it was to vomit tons of stats and tier 5-6 minions(particularly Poisonous Spore and Foe Reaver) that could clear opposing boards and dealt lethal damage(to say nothing of the Horde. His free hero power, ''Spirit Swap'', lets him pick two Synergy it had with minions like Baron Rivendare. His hero power was changed to swap stats between.2 gold which made it much worse, then eventually returned to cost 1 but now the minion summoned is one tavern tier lower.
!!Sylvanas Windrunner
The Banshee Queen of the Forsaken. Her Hero Power is ''Reclaimed Soul'', cost 1 Gold and give +2/+1 for all friendly minions that died last combat.
\\



His buddy was Master Gadrin, a Tier 4 6/5 that caused the minion to his left to copy his Attack at the end of your turn. The Golden version gave the adjacents minions his Attack.

* DifficultButAwesome: Vol'jin is one of the most difficult heroes to play well because he hinge on the player knowing about all the Loophole Abuse interactions (see below) as well as knowing when to swap and give up the old minions for better ones. But if piloted well he can singlehandedly take over the game.
* LoopholeAbuse: Vol'jin's Hero Power synergize exceptionally well with Quilboar and Naga.
** Quilboar's Necrolyte allow the target minion to steal all Blood Gem from other friendly minions. If Vol'jin use his Hero Power between the two intended targets before using the Battlecry of Necrolyte, he effectively doubled the stats of the original minion and transfered those doubled stats into a new one with much better late game effect like cleave, Taunt, Frenzy or Divine Shield.
** Naga's gimmick is that the spell and buffs they generated will go away by the end of the turn unless getting very specific minions. Vol'jin completely remove this limitation since the swap stats will be permanent, allowing him to skip hunting for low tier Nagas like Lava Lurker and keep the spell generation minions as part of his warband. Unfortunately, this led to..
* {{Nerf}}: Because His hero power was simply too strong in a lobby with Nagas, Vol'jin was eventually changed so he can never show up as a hero choice in a lobby with Nagas.

to:

His buddy was Master Gadrin, Her old Hero Power is ''Banshee's Blessing'', which is free to use and sacrifices a Tier 4 6/5 that caused the minion to his left give adjacent minions +1/+1.
\\
Her Buddy is Nathanos Brightcaller, a tier 6 3/6 Undead that remove a friendly minion and give its stats
to copy his Attack at the end of your turn. its neighbors. The Golden version gave the adjacents neighbors minions his Attack.

* DifficultButAwesome: Vol'jin is one of the most difficult heroes to play well because he hinge on the player knowing about all the Loophole Abuse interactions (see below) as well as knowing when to swap and give up the old minions for better ones. But if piloted well he can singlehandedly take over the game.
* LoopholeAbuse: Vol'jin's Hero Power synergize exceptionally well with Quilboar and Naga.
** Quilboar's Necrolyte allow the target minion to steal all Blood Gem from other friendly minions. If Vol'jin use his Hero Power between the two intended targets before using the Battlecry of Necrolyte, he effectively doubled
twice the stats of the original minion and transfered those doubled stats into a new one with much better late game effect like cleave, Taunt, Frenzy or Divine Shield.
** Naga's gimmick is that the spell and buffs they generated will go away by the end of the turn unless getting very specific minions. Vol'jin completely remove this limitation since the swap stats will be permanent, allowing him to skip hunting for low tier Nagas like Lava Lurker and keep the spell generation minions as part of his warband. Unfortunately, this led to..
* {{Nerf}}: Because His hero power was simply too strong in a lobby with Nagas, Vol'jin was eventually changed so he can never show up as a hero choice in a lobby with Nagas.
removed minion.




!!Xyrella
A draenei priest who followed a vision sent by a shattered naaru, leading her to the Barrens on a quest to save her daughter. Xyrella's hero power, ''See the Light'' adds a minion from Bob's Tavern to her hand for 2 Gold, but sets its stats to 2/2.\\

to:

\n!!Xyrella\nA draenei priest who followed a vision sent by a shattered naaru, leading * AwesomeButImpractical: While her old Hero Power doesn't directly cost Gold, it indirectly doesn't give her Gold back when it's sold back. This means that effectively, Sylvanas would have to sacrifice 3 Gold to get +1/+1 for two minions, which is painfully weak, especially compared to other heroes like [=VanCleef=]. She therefore was discouraged to use her Hero Power at all, which led to terrible winrates.
* BoringButPractical: Her new Hero Power might be less flashy than her old one, but it give very good stat ratio for cost and allow
her to catch up when she power level with her early units.
* EvilCounterpart: Her new Hero Power is this compare against Cariel Roame - giving stats for minions that died in combat and encourage Sylvanas to buy minions with low stats and Deathrattles or Reborn synergy, while Cariel is encouraged to buy minios with good on field effects.
* HumanResources: Her old Hero Power encourages her to use unwanted units for quick buffs.
* {{Nerf}}: Nathanos used to be tier 4, then 5 on release. This was a bit too strong, as Sylvanas could secure some Cavern Hydras early on then use Nathanos to create a pretty fat cleave and/or divine shield board with little investment. As a result, Nathanos was bumped to Tier 6,
the Barrens on highest one for a quest to save buddy.
* YouHaveOutlivedYourUsefulness: Her old Hero Power allow
her daughter. Xyrella's to rather than selling minions back, Sylvanas can destroy them to give her best units a buff.

!!Tamsin Roame
Cariel's evil Forsaken warlock sister. Her free
hero power, ''See the Light'' adds a power is ''Fragrant Phylactery'', which destroys her lowest-health minion from Bob's Tavern to her hand for 2 Gold, but sets at the start of the next combat and gives its stats to 2/2.her other minions.\\



Her buddy was Baby Elekk, a Tier 3 2/2 that gained +2/+2 each time you played a minion with attack equal to its health.

* NumerologicalMotif: Obviously, number 2. Her Hero Power cost 2 Gold, set the minion it bought to 2/2. Her Buddy is a 2/2 that gain +2/+2 (+4/+4 when Golden) that was originally acquired by Tier 2 whenever she played minions with the same Attack and health.

to:

Her buddy buddy, Monstrosity, was Baby Elekk, a Tier 3 2/2 4 0/14 Undead that gained +2/+2 each time you played a the Attack of any friendly minion with attack equal to its health.

* NumerologicalMotif: Obviously, number 2. Her Hero Power cost 2 Gold, set the minion it bought to 2/2. Her Buddy is a 2/2
that gain +2/+2 (+4/+4 when Golden) that was originally acquired by Tier 2 whenever she played died. The Golden version game twice the amount of Attack of the friendly minions with the same Attack and health.that died.




!!Yogg-Saron, Hope's End
One of the four Old Gods of Azeroth. Yogg-Saron's Hero Power is ''Puzzle Box'', which hires a random minion from Bob's Tavern for 2 Gold and gives it +1/+1.\\

to:

\n!!Yogg-Saron, Hope's End\nOne * BalanceBuff: Fragrant Phylactery went through this no less than 4 different times. Her first hero power version used to cost 0 gold but would only buff her warband's hp based on that of the four Old Gods of Azeroth. Yogg-Saron's Hero Power is ''Puzzle Box'', which hires a random minion destroyed by her hero power. This was deemed too weak, so her hero power was changed to cost 1 gold but buff her minions based on the stats of the destroyed minion. Even this wasn't good enough, so another change came around that made her hero power cost 0 again and buff the stats of her minions, but only 4 of them.After that, Fragrant Phylactery was changed to buff 5 minions instead of 4.Eventually, the devs just returned the hero power to its second iteration (all her minions are buffed) but made free of cost. Additionally, her buddy used to be tribeless and received a minor buff when it was changed to undead type when buddies returned in early 2023, allowing him to Synergize with other undead minions.
* FleshGolem: Her buddy is one, stitched together
from Bob's Tavern for 2 Gold all of her dead minions.
* HumanResources: She turns her weakest minion into a potentially hefty board buff.
* {{Nerf}}: Her hero power was nerfed in March of 2022 to only buff up to four minions instead of all of them.[[ZigZaggedTrope Zig-zagged]], however, since her hero power used to cost 1 gold
and gives was made free, which allows her to use it +1/+1.much more efficiently in the early-to-mid game. Eventually, this was [[InvertedTrope Inverted]] in the late June 2023 update, with her hero power buffing all her minions once again and now free of cost.
** Her buddy was also bumped from Tier 3 to Tier 4, slowing down how quickly it comes out.

!!Tavish Stormpike
A former member of the Stormpikes now turned mercenary. Tavish's free hero power is ''Deadeye'', which lets him target either the opponent's leftmost, rightmost, highest-health, or lowest-health minion and deal 2 damage to it at the start of combat. The damage doubles every 3 turn.
\\



His buddy, Acolyte of Yogg-Saron, was a Tier 3 5/4 Murloc that spins the Wheel of Yogg-Saron when it is sold. The wheel randomly either caused your hero power to trigger an extra time for the rest of the game, granted 3 random Darkmoon Prizes, gave your minions +3/+3 then shuffled their stats, consumed all minions in Bob's Tavern to gain their stats, or casted Pyrobuff at random targets to give them +4/+4 until your hero was hit. The Golden version spin the wheel twice when it is sold.

to:

His buddy, Acolyte of Yogg-Saron, buddy was Crabby, a Tier 3 5/4 Murloc 5 2/3 Beast that spins gave adjacent minions stats equal to the Wheel of Yogg-Saron when it is sold. The wheel randomly either caused your damage dealt by his hero power to trigger an extra each time for the rest of the game, granted 3 random Darkmoon Prizes, gave your minions +3/+3 then shuffled their stats, consumed all minions in Bob's Tavern to gain their stats, or casted Pyrobuff at random targets to give them +4/+4 until your hero was hit. it fired. The Golden version spin the wheel gave twice when it is sold.the amount of Stats to the adjacent minions.



* BreakoutCharacter: It isn't hard to speculate that his immense popularity during ''Whispers of the Old Gods'' play a reason for him being the first Old God available for Battlegrounds.
* CrutchCharacter: Early on, Yogg's Hero Power is a crazy money cheat that gives buffs. Later in the game however, most minions aren't worth hiring since your board has become specialized and +1/+1 is a negligible bonus. A discount of 1 isn't worth rolling into something completely useless.
* EarlyInstallmentWeirdness: He's the only Old God that goes by his full title rather than just his name. He also uses his [=WotOG=] era artwork unlike the other three, since ''Madness at the Darkmoon Faire'' wouldn't be out for another year when Battlegrounds launched.
* RandomNumberGod:
** Sure, you could luck out and get some really broken stuff at a discount... or you could just end up not hitting anything useful, in which case you'd better hope that +1/+1 buff will keep you alive until you can grab a good minion.
** His buddy came equipped with a set of game-breaking powers, but you had no idea which one you'd actually get.

!!Ysera
Former Aspect of Dreams of Azeroth, and queen of the green dragonflight. Her Hero Power, ''Dream Portal'', adds a random Dragon to the Tavern lineup at the start of each turn. In addition to that, Bob will always offer one extra Dragon whenever the Tavern is refreshed.\\

to:

* BreakoutCharacter: BalanceBuff: His hero power used to deal 1 damage and upgrade +1 damage every turn. It was eventually revamped to deal 2 damage from the get-go and double his hero power attack every 3 turns instead.
* GatheringSteam: His hero power starts at a mere 2 damage, but increases in power every 3 rounds.
* GiantEnemyCrab: His pet and buddy, Crabby.
* WeakButSkilled: Dealing damage to a single minion
isn't hard to speculate a very impactful effect. However, the fact that his immense popularity during ''Whispers of you can snipe things like Baron Rivendare or Avenge minions or just pop Divine Shields if you know what you're up against gives it a much-needed edge.

!!Teron Gorefiend
A fallen orcish warlock who was resurrected into
the Old Gods'' play body of a reason for him being slain human knight, becoming the first Old God available for Battlegrounds.
* CrutchCharacter: Early on, Yogg's
Death Knight. Teron's Hero Power is a crazy money cheat that gives buffs. Later in the game however, most minions aren't worth hiring since your board has become specialized and +1/+1 is a negligible bonus. A discount of 1 isn't worth rolling into something completely useless.
* EarlyInstallmentWeirdness: He's the only Old God that goes by his full title rather than just his name. He also uses his [=WotOG=] era artwork unlike the other three, since ''Madness at the Darkmoon Faire'' wouldn't be out for another year when Battlegrounds launched.
* RandomNumberGod:
** Sure, you could luck out and get some really broken stuff at a discount... or you could just end up not hitting anything useful, in
''Rapid Reanimation'', which case you'd better hope that +1/+1 buff will keep you alive until you can grab a good minion.
** His buddy came equipped with a set of game-breaking powers, but you had
costs no idea which one you'd actually get.

!!Ysera
Former Aspect of Dreams of Azeroth,
Gold and queen of the green dragonflight. Her Hero Power, ''Dream Portal'', adds lets him choose a random Dragon to the Tavern lineup at friendly minion. At the start of each turn. In addition to that, Bob will always offer one extra Dragon whenever the Tavern next combat, that minion is refreshed.\\destroyed and a copy of it is summoned when his board had enough room.



Her buddy was Valithria Dreamwalker, a Tier 4 6/4 Dragon that passively gave all Dragons in Bob's Tavern +3/+3. The Golden version gave them +6/+6.

to:

Her buddy was Valithria Dreamwalker, His Buddy is Shadowy Construct, a Tier 4 6/4 Dragon tier 3 3/4 Undead that passively gave all Dragons in Bob's Tavern +3/+3. activate whenever a friendly minion dies, give its neighbors +1/+1. The Golden version gave them +6/+6.the neighbors +2/+2.



* BalanceBuff: Her Hero Power formerly worked like Infinite Toki, in that it refreshed the Tavern and replaced a minion with a Dragon and used to cost 1 Gold. Now, she gets the Dragon for free. Starting with the November 2020 patch, Ysera is always given an additional Dragon whenever Bob's Tavern is refreshed.
* CharacterSelectForcing: You don't have to play Dragons as Ysera, of course, but when you're getting them for free with her Hero Power, you might as well go for the easy synergies.

!!Y'Shaarj
The Old God of Seven Heads and most powerful of the Old Gods. His Hero Power is ''Embrace your Rage'', which costs 2 Gold and summons a random minion from your Tavern Tier at the start of combat, also adding it to your hand afterwards.\\

to:

* BalanceBuff: Her Hero Power formerly worked like Infinite Toki, in that it refreshed AntiFrustrationFeatures: The resummon on his hero power won't trigger unless there's an open spot on the Tavern and replaced board, letting you create a token without losing the minion.
* BackFromTheDead: His hero power kills
a minion with then immediately resurrects it. This lets you trigger a Dragon Deathrattle on demand before combat even begins.

!!Tess Greymane
The princess of Gilneas
and used to cost 1 Gold. Now, she gets a Shadow of the Dragon for free. Starting with the November 2020 patch, Ysera is always given an additional Dragon whenever Bob's Tavern is refreshed.
* CharacterSelectForcing: You don't have to play Dragons as Ysera, of course, but when you're getting them for free with her
Uncrowned. Tess' Hero Power, you might as well go for the easy synergies.

!!Y'Shaarj
The Old God of Seven Heads and most powerful of the Old Gods. His Hero Power is ''Embrace your Rage'', which
''Bob's Burgles'', costs 2 1 Gold and summons a random minion from your refreshes the Tavern Tier at the start of combat, also adding it to your hand afterwards.with her last opponent's warband.\\



His buddy, Baby Y'Shaarj, was a Tier 4 6/6. Whenever you summoned a minion of your current Tavern Tier, it gave it +4/+4. The Golden version gave them +8/+8.

to:

His Her buddy, Baby Y'Shaarj, Hunter of Old, was a Tier 4 6/6. Whenever you summoned 5/3 that added a minion copy of your current Tavern Tier, it gave it +4/+4. her last opponent's buddy to her hand at the start of her turn. The Golden version gave them +8/+8.add 2 copies of the Buddies of her last opponent.



* BalanceBuff: When he was first released, his Hero Power only let you keep the minion on the battlefield. That mean he is punished hard for minions with Battlecry since a majority of them are understatted. The buff to allow him to keep the minion on your hand removed this problem.

!!Zephrys, the Great
The rather [[ArtificialBrilliance intelligent]] BenevolentGenie from Uldum. His Hero Power, ''Three Wishes'' costs four gold and gives you a third copy of a minion that you have two of, but can only be used three times per game.\\

to:

* BalanceBuff: When he was first released, his Tess' Hero Power used to only let you keep offer as many minions from her opponent's warband as her Tavern Tier allowed. After the minion on November 2020 patch, she now is offered the battlefield. entire warband of her opponent's warband regardless of the Tavern Tier.
* DifficultButAwesome: Despite Tess' Hero Power having a Murozond-like effect, her average winrate is actually one of the lowest in the game. Good Tess players need to survive and predict which builds will win and stay in the late-game, and build towards these builds themselves to strengthen their own warbands by stealing their opponents' minions.
That mean he makes her especially potent with Murlocs, but this requires a lobby that is punished hard willing to play them. She will often fall too far behind against other tribes.
* DittoFighter: Tess can scavenge
for minions her last opponent used, allowing her to basically copy them and building her own strong warband off of other players' warbands. Uniquely, her buddy also granted access to her opponents' buddies, some of which were literally worthless but others were potentially busted.
* {{Foil}}: Her Hero Power works similar to Rafaam's in a way that she can copy her opponent. However, Tess is far stronger in the late-game, because the opponent cannot play around her Hero Power as well as against Rafaam, while in the early-game, she cannot make much use out of her power, due to less synergy in early warbands and the number of minions that can show up being limited to the Tavern Tier.
* {{Nerf}}: Her buddy used to be tier 2 then tier 3. As it was obtainable fairly early, Tess could simply snowball her way to victory
with Battlecry since several early minions obtained for free, along some like Submersible Chef or Snow Elemental giving her insane mid and late-game tempo. It was far too strong, and as a majority result it was bumped to Tier 4.
* MagikarpPower: Zigzagged. While Tess can grab some decent minions off
of them are understatted. her opponents in the mid-game, she can get triples far quicker than the opponents she faces in the late-game. The buff longer she manages to allow him to keep survive, the minion easier it gets for her on your hand removed this problem.

!!Zephrys,
the Great
The rather [[ArtificialBrilliance intelligent]] BenevolentGenie from Uldum.
next turn to get a better warband off of someone who already established a strong warband.
* ShoutOut: Her Hero Power is a {{pun}} on ''WesternAnimation/BobsBurgers''.

!!Tickatus
A ticket-obsessed abyssal.
His passive Hero Power, ''Three Wishes'' costs four gold and gives you ''Prize Wall'', lets him Discover a third copy Darkmoon Prize every 4 turns. Darkmoon Prizes are a set of a minion that you have two of, but can only be used three times per game.exclusive, incredibly powerful cards with one-time use effects.\\



His buddy, Phyresz, was a Tier 4 3/3 Elemental that Discovered a copy of a minion that you already had exactly one of.

to:

His buddy, Phyresz, buddy was Ticket Collector, a Tier 4 3/3 Elemental 5 6/6 that Discovered let him Discover a copy of a minion that you already had exactly one of.prize from the upcoming prize turn when he sells his Buddy. The Golden version gave him 2 prizes.



* {{Foil}}: His Hero Power brings to mind Reno Jackson's. While Reno makes a single minion golden, but keeps it on the field without need for duplicates for free, Zephyrs can use it three times, but it costs more and needs a duplicate.
* NumerologicalMotif: His Hero Power is called Three Wishes, it gives you a third copy of a minion you have, and you can only use it three times.
* ThreeWishes: Literally the name of his hero power, and exactly what it represents. You can wish for a Golden minion three times with it.

[[/folder]]

%%[[folder:Upcoming]]
%%[[/folder]]

[[folder:Retired Heroes]]
* Bartendotron
* Diablo
* Giantfin
* Nefarian
* Tirion Fordring
[[/folder]]

!!Battlegrounds Warbands and Tribes
!!!General
* PutOnABus: Like with the Heroes, minions are occasionally removed from the pool for much the same reasons, although most of the time a new minion will take the place of the removed one. One of the largest instances of this happened in August 2021 as a part of a large refresh of the mode, which saw the replacement of a whopping ''37 minions''.
* {{Revenge}}: Symbolized through the Battlegrounds-exclusive Avenge keyword, added with the August 2021 refresh. Minions with Avenge have an effect that triggers upon a set number of friendly minions dying, indicated by the number in parentheses next to the keyword.
* {{Nerf}}: The ''Poisonous'' keyboard overall. A keyboard with a insta-kill mechanic as soon as it hits anything unprotected was simply too strong in battlegrounds, and was the bane of any build that relied on stats to fight( far too many examples to list), made worse if the player found a way to slap divine shield to any poisonous minion. As a result, the May 2023 refresh removed poisonous and replaced it with ''Venomous'', which is identical but is only good for one use(each minion can only benefit of the keyword once per combat, if they have it).
[[folder:Beasts]]
One of the 4 initial tribes that were introduced in the game. Beast warbands largely focus on Deathrattles to generate tokens and give in-combat buffs.

to:

* {{Foil}}: AscendedExtra: Darkmoon Prizes were originally available to all players as part of a limited-time event. They proved to be so popular that the devs wanted to keep them in the game forever to some capacity, and designed Tickatus to be just that.
* BalanceBuff:
His Hero Power brings to mind Reno Jackson's. While Reno makes buddy initially let him Discover a single minion golden, prize from the previous turn, but keeps it on that ended up being a little inconsistent. It was buffed to instead pull from the field without need for duplicates for free, Zephyrs can use it three times, but it costs ''upcoming'' prize turn, offering a selection of more powerful cards.
* GatheringSteam: His hero power only takes effect once every four turns. Once it activates, it gives Tickatus access to some increasingly OP prize cards.
* ObviousRulePatch: A hotfix in 22.4 prevented his Ticket Collector from getting Raise the Stakes, preventing him from getting a potentially endless loop of prizes, especially once Brann Bronzebeard gets involved.
* {{Nerf}}: Speaking of Brann, Ticket Collector gave simply too much tempo when Brann was involved, since it was originally a Battlecry. When buddies returned in early 2023, His buddy effect was changed to only activate when sold.
!!Tirion Fordring
Highlord of the Argent Crusade
and needs a duplicate.
* NumerologicalMotif: His
bearer of the Ashbringer. Tirion's Hero Power is called Three Wishes, it ''Honorable Warband'', which gives you a third copy of a minion you have, and you can only use it three times.
* ThreeWishes: Literally the name
all of his hero power, and exactly what it represents. You can wish for a Golden minion three times with it.

[[/folder]]

%%[[folder:Upcoming]]
%%[[/folder]]

[[folder:Retired Heroes]]
* Bartendotron
* Diablo
* Giantfin
* Nefarian
* Tirion Fordring
[[/folder]]

!!Battlegrounds Warbands and Tribes
!!!General
* PutOnABus: Like with the Heroes,
tribeless minions are occasionally removed from the pool +1/+1 for much the same reasons, although most of the time a new minion will take the place of the removed one. One of the largest instances of this happened in August 2021 as a part of a large refresh of the mode, which saw the replacement of a whopping ''37 minions''.
* {{Revenge}}: Symbolized through the Battlegrounds-exclusive Avenge keyword, added with the August 2021 refresh. Minions with Avenge have an effect that triggers upon a set number of friendly minions dying, indicated by the number in parentheses next to the keyword.
* {{Nerf}}: The ''Poisonous'' keyboard overall. A keyboard with a insta-kill mechanic as soon as it hits anything unprotected was simply too strong in battlegrounds, and was the bane of any build that relied on stats to fight( far too many examples to list), made worse if the player found a way to slap divine shield to any poisonous minion. As a result, the May 2023 refresh removed poisonous and replaced it with ''Venomous'', which is identical but is only good for one use(each minion can only benefit of the keyword once per combat, if they have it).
[[folder:Beasts]]
One of the 4 initial tribes that were introduced in the game. Beast warbands largely focus on Deathrattles to generate tokens and give in-combat buffs.
1 Gold.



* CantCatchUp: Beasts' biggest weakness are their reliance on in-combat buffs, which only last for 1 round and restrict their scaling to the amount of stats they can put on their tokens. They have only Rabid Saurolisk that scales out of combat and only two Battlecry buffs, meaning that they risk being out-muscled by tribes like Murlocs, Dragons and Demons if the game goes too late.
* GatheringSteam: Scavenging Hyena has low stats, but gets stronger the more friendly Beasts die in combat.
* HerdHittingAttack: The only tribe, besides Mechs, which have access to cleaving attacks. Compared to Mechs though, the player can get Cave Hydra much earlier at Tier 4.
* JackOfAllStats: Beasts don't come with the highest stats (which Demon, Dragon or Murloc warbands generally achieve), but they can still easily buff their warband with tons of Attack and Health with cards like Pack Leader, Mama Bear, Monstrous Macaw and Goldrinn, the Great Wolf. Couple that with Cave Hydras and leaving behind lots of beefy tokens, and they can quickly overwhelm their opposition - so long as their support units are left alive.
* KeystoneArmy: Beast armies are extremely reliant on their key minions not being killed off early in battle.
** A Mama Bear or Pack Leader dodging Zapp Slywick can mean the difference between overwhelming the opponent with hugely buffed rats and spawning a bunch of 1/1 weenies that get harmlessly mopped up.
** With the Pirates update in June 2020, Goldrinn, who players usually want to let die first to trigger his Deathrattle, has become a new target to kill early, when the Beast Player has Monstrous Macaw on the field (which triggers a random minion's Deathrattle). Combined with Baron Rivendare, and if Goldrinn is the only Deathrattle minion on the board, Beast warbands can rapidly and more reliably buff their minions to gain massive amounts of stats.
* MyDeathIsJustTheBeginning: Goldrinn, the Great Wolf usually wants to die first to buff all other Beasts on the field. This is no longer the case when Goldrinn is coupled with Monstrous Macaw, as Goldrinn can then get his Deathrattle effect triggered even when he's still alive.
** A similar case happens to beasts with reborn in a board with Banana Slamma. Slamma will double the stats of any beast summoned in combat (which becomes exponental the more Slammas a beast board has), and thus any beast killed in combat will return [[CameBackStrong much stronger than before]].
* PoisonousPerson: Formely, Beasts had access to Maexxna, a GiantSpider on Tier 6, is the only minion in the mode that inherently has the Poisonous ability.
* SupportPartyMember: Pack Leader and Mama Bear are capable of buffing other beasts as soon as they enter the battlefield. While this can also be used [[UtilityPartyMember outside of combat]], should a Deathrattle leave behind other beasts, Mama Bear and Pack Leader can give these minions enough Attack to become a threat.
* ThereIsNoKillLikeOverkill: Ironhide Direhorn was the first minion with the Overkill mechanic, which will spawn another minion if it overkills.
* TheReliableOne:
** Rabid Saurolisk was a Tier 1 minion, that had Undertaker's old effect attached to it. Since Tier 1 and 2 are rife with Deathrattle minions, and since it was Tier 1, it was remarkably easy and consistent to triple Saurolisks and buff them accordingly, as it's not necessary to spend gold for Tavern upgrades. They were a bit ''too'' consistent, as Saurolisk builds had extremely high win rates, so Blizzard switched the Tavern tier of Rabid Saurolisk with Scavenging Hyena's one.
** Monstrous Macaw is a minion that avoids the problem of randomness of Deathrattles triggering too late, and that their effects only trigger once. It changes the gameplay around minions like Spawn of N'zoth, Selfless Hero and Goldrinn, to keep them alive and not let them die first, making Macaw a highly contested minion. As a result of Macaw-Deathrattle builds being a bit too consistent, Blizzard increased the Tavern tier when it's available.
* ZergRush: Most Beast Deathrattles leave more than just one token behind, which often results in wins in the early-game. In the late-game, they can still be deadly, provided the player's Mama Bear and/or Pack Leader are still alive.
[[/folder]]

[[folder:Demons]]
One of the 4 initial tribes that were introduced in the game. Demon warbands focus on either the generation of tokens or gigantic stats in exchange for health.

to:

* CantCatchUp: Beasts' biggest weakness BarrierWarrior: Tirion is encouraged to pick the two tribeless minions Righteous Protector and Selfless Hero right from Tier 1 so he can immediately buff them. Both of these minions either have Divine Shield themselves (Righteous Protector) or grant Divine Shield to friendly minions. Since they are their reliance on in-combat buffs, which only last for 1 round picked early, it is very likely by the mid- and restrict their scaling to the late-game Tirion has poured an enormous amount of stats they can put on their tokens. They have only Rabid Saurolisk buffs into them, allowing them to potentially overrun much higher tier minions, and that scales out of combat and only two Battlecry buffs, meaning is not counting the possibility that they risk being out-muscled by tribes he is also most likely to pick up Divine Shield synergetic minions like Murlocs, Dragons Drakonid Enforcer and Demons if the game goes too late.
Bolvar, Fireblood.
* GatheringSteam: Scavenging Hyena has low stats, but gets stronger the more friendly Beasts die in combat.
* HerdHittingAttack: The only tribe, besides Mechs,
CharacterSelectForcing: Inverted. His Hero Power allows you to buff non-tribal minions, which have access to cleaving attacks. Compared to Mechs though, the player can get Cave Hydra much earlier at Tier 4.
* JackOfAllStats: Beasts don't come with the highest stats (which Demon, Dragon or Murloc warbands generally achieve), but they can still easily buff their warband with tons of Attack and Health with cards like Pack Leader, Mama Bear, Monstrous Macaw and Goldrinn, the Great Wolf. Couple that with Cave Hydras and leaving behind lots of beefy tokens, and they can quickly overwhelm their opposition - so long
are usually used as their support units are left alive.
in other builds.
* KeystoneArmy: Beast armies are extremely reliant on their key LethalJokeCharacter: Tribeless minions not being killed off early tend to be passed up in battle.
** A Mama Bear or Pack Leader dodging Zapp Slywick
Battlegrounds because most buffs available are tribe-related. In Tirion's hands, however, they can mean the difference between overwhelming the opponent with hugely buffed rats and spawning a bunch of 1/1 weenies that get harmlessly mopped up.
** With the Pirates update
be quite powerful in June 2020, Goldrinn, who players usually want to let die first to trigger his Deathrattle, has become a new target to kill early, when the Beast Player has Monstrous Macaw on the field (which triggers a random minion's Deathrattle). Combined with Baron Rivendare, and if Goldrinn is the only Deathrattle minion on the board, Beast warbands can rapidly and more reliably buff their minions to gain massive amounts of stats.
* MyDeathIsJustTheBeginning: Goldrinn, the Great Wolf usually
own right. Furthermore, since no one but him wants to die first to buff all other Beasts on the field. This is no longer the case when Goldrinn is coupled with Monstrous Macaw, as Goldrinn can then get his Deathrattle effect triggered even when he's still alive.
** A similar case happens to beasts with reborn in a board with Banana Slamma. Slamma will double the stats of any beast summoned in combat (which becomes exponental the more Slammas a beast board has), and thus any beast killed in combat will return [[CameBackStrong much stronger than before]].
* PoisonousPerson: Formely, Beasts had access to Maexxna, a GiantSpider on Tier 6, is the only minion in the mode that inherently has the Poisonous ability.
* SupportPartyMember: Pack Leader and Mama Bear are capable of buffing other beasts as soon as they enter the battlefield. While this can also be used [[UtilityPartyMember outside of combat]], should a Deathrattle leave behind other beasts, Mama Bear and Pack Leader can give these minions enough Attack to become a threat.
* ThereIsNoKillLikeOverkill: Ironhide Direhorn was the first minion with the Overkill mechanic, which will spawn another minion if it overkills.
* TheReliableOne:
** Rabid Saurolisk was a Tier 1 minion, that had Undertaker's old effect attached to it. Since Tier 1 and 2 are rife with Deathrattle minions, and since it was Tier 1, it was remarkably easy and consistent to triple Saurolisks and buff them accordingly, as it's not necessary to spend gold for Tavern upgrades. They were a bit ''too'' consistent, as Saurolisk builds had extremely high win rates, so Blizzard switched the Tavern tier of Rabid Saurolisk with Scavenging Hyena's one.
** Monstrous Macaw is a minion that avoids the problem of randomness of Deathrattles triggering too late, and that their effects only trigger once. It changes the gameplay around minions like Spawn of N'zoth, Selfless Hero and Goldrinn,
to keep them alive around for long, Tirion usually has no problems grabbing good minions to buff and not let them die first, making Macaw even getting triples.
* SimpleYetAwesome: Tirion gives
a highly simple buff to all tribeless minions, which have next to no synergy with each other, but since tribeless minions are less contested minion. As a result and since Tirion can buff early ones right from the beginning, he is extremely powerful in the mid-game, making him meta-wise TheReliableOne to get to the top 4 and only losing to high-rolled late-tier warbands like Murlocs or Golden Baron Rivendare Deathrattles. In fact, his winrate was so consistently high[[labelnote:*]]([[https://i.redd.it/7ap74kyy53j41.png Statistics in February]] showed that in 50% of Macaw-Deathrattle builds being a bit too consistent, the games, he was either first or second place, and over 75% of the time at least top 4)[[/labelnote]] that Blizzard increased the Tavern tier when it's available.
* ZergRush: Most Beast Deathrattles leave more than just one token behind, which often results in wins in the early-game. In the late-game,
had no other choice but to remove him until they can still be deadly, provided the player's Mama Bear and/or Pack Leader are still alive.
[[/folder]]

[[folder:Demons]]
One
could rework his Hero Power.

!!Trade Prince Gallywix
The morally corrupt leader
of the Bilgewater Cartel goblins. Gallywix's Hero Power, ''Smart Savings'', is passive and gives you 1 Gold on your next turn for every minion you sell. This Gold stockpile can exceed 10 Gold.\\
\\
His buddy, Bilgewater Mogul, was a Tier
4 initial tribes 6/3 that were introduced in the game. Demon warbands focus on either the generation of tokens or gigantic stats in exchange give a minion +1 Attack oor +1 health for health.each Gold you’ve spent this turn. The Golden version gave +2 Attack or +2 Health.
\\
Previously, his Hero Power costed 1 Gold and added a Gold Coin to his hand.



* AchillesHeel: Poisonous minions can render their huge stats moot by unconditionally destroying them on contact.
* CannibalismSuperpower: Insatiable Ur'zul and Famished Felbat, introduced with the August 2021 refresh, have this. The former, a Tier 5 minion, consumes a minion in the Tavern to gain its stats (double if it's Golden), and the latter, a Tier 6 minion, makes ''all'' of your Demons consume a minion in the Tavern for the same effect. This effect received even more support in August 2022, with Picky Eater and Mind Muck also eating minions in the Tavern and Legion Overseer buffing the minions in the Tavern so they eat for more stats.
* CastFromHitPoints: Warbands involving Demon minions, specifically Wrath Weaver and Floating Watcher, have usually tons of stats, but the player runs the risk of dying after a single unlucky game, as they have to constantly lower their own health to power up.
* ExtremeOmnivore: Insatiable Ur'zul and Famished Felbat, as mentioned previously. It doesn't matter what's in the Tavern, they'll gobble it up all the same.
* MagikarpPower: Floating Watcher and Wrath Weaver start with terrible stats, but will quickly get stronger to the point that no one can realistically match them in stats, as long as the player has enough Health and can find more Demons in the Tavern to play them. This makes Demon warbands extremely potent in the mid-game, with their most dangerous threat, Divine Shield-Poisonous-Murlocs, often being too slow to stabilize.
* MoreDakka: With a few Golden Soul Jugglers and more Demon-spawning minions like Imp Mama or Void Lord, some Demon warbands focus on winning by [[DeathOfAThousandCuts pinging the opposition dozens of times]].
* MotherOfAThousandYoung: Imp Mama plays to this trope extensively. Being the only explicitly female Demon, her ability makes her spawn a lot of Demons with Taunt if she was given enough buffs and/or is lucky enough to survive hits after hits.
* OneBadMother: Imp Mama is the highest Tavern Tier minion Demons have, which [[MotherOfAThousandYoung spawns more Demons]] whenever it takes damage.
* OvershadowedByAwesome: Demons used to be the tribe that a player would go for if they wanted big stats without going for Murlocs. With Wrath Weaver and Floating Watcher, all the warband needs is to keep playing Demons in exchange for health, though a single loss could spell an early death. With the introduction of more Poison/Divine Shield interactions, as well as Dragons and Elementals, Demons have largely become irrelevant, as Poison neutralizes their big stats, while Dragons and Elementals can scale up without having to sacrifice anything.
* RandomNumberGod: Soul Juggler deals 3 damage (two times when Golden) whenever a friendly Demon dies, which in the best case can lead to them hitting a crucial support minion or remove Divine Shields. Or they hit a beefed-up minion and thus can be totally ineffective.
* StoneWall: Annihilan Battlemaster comes with little Attack, but a lot of Health. This is subverted when players also buff their Attack.
* UnskilledButStrong: Demon warbands involving Wrath Weaver and Floating Watcher largely win because they have extremely high stats. These warbands don't have access to any keyword other than Taunt and a few meager Deathrattles, meaning they have to muscle through opponents.
* WillfullyWeak: Demon players are encouraged to stay at lower Tavern Tiers, as most useful Demons and Soul Juggler are found in the first three Tiers. Staying low thus makes it easier for the player to buff and/or triple their minions. Due to their superior mid-game, Blizzard eventually moved Floating Watcher up one Tavern Tier, making it much harder for Demon warbands to gain massive stats on their minions.
* ZergRush: With the addition of Dragons, Demons got a new Tier 6 minion, Imp Mama, which can spawn more Demons whenever it takes damage. Coupled with minions like Mal'Ganis, Void Lord and Imp Gang Boss, there are some Demon warbands that specialize in wearing the opponent down with sheer numbers of minions.
[[/folder]]

[[folder:Dragons]]
The first new tribe, added on February 26th, 2020. Dragons focus on having other Dragons in play, gaining greater benefits the more Dragons you control.

to:

* AchillesHeel: Poisonous minions can render their huge stats moot by unconditionally destroying them on contact.
* CannibalismSuperpower: Insatiable Ur'zul and Famished Felbat, introduced
BalanceBuff: Gallywix took a ''long'' period of absence from Battlegrounds before re-emerging in July 2021 with the August 2021 refresh, have this. a new, incredibly strong Hero Power, as described above.
* EquivalentExchange:
The former, a Tier 5 minion, consumes a minion original version of his Hero Power in the Tavern to gain its stats (double if it's Golden), and the latter, a Tier 6 minion, makes ''all'' of nutshell: pay one Gold, get one Gold. Lose a little money now, extend your Demons consume a minion in the Tavern for the same effect. This effect received even more support in August 2022, with Picky Eater and Mind Muck also eating minions in the Tavern and Legion Overseer buffing the minions in the Tavern so they eat for more stats.
* CastFromHitPoints: Warbands involving Demon minions, specifically Wrath Weaver and Floating Watcher, have usually tons of stats, but the player runs the risk of dying after a single unlucky game, as they have to constantly lower their own health to power up.
* ExtremeOmnivore: Insatiable Ur'zul and Famished Felbat, as mentioned previously. It doesn't matter what's in the Tavern, they'll gobble it up all the same.
* MagikarpPower: Floating Watcher and Wrath Weaver start with terrible stats, but will quickly get stronger to the point that no one can realistically match them in stats, as long as the player has enough Health and can find more Demons in the Tavern to play them. This makes Demon warbands extremely potent in the mid-game, with their most dangerous threat, Divine Shield-Poisonous-Murlocs, often being too slow to stabilize.
* MoreDakka: With a few Golden Soul Jugglers and more Demon-spawning minions like Imp Mama or Void Lord, some Demon warbands focus
money on winning by [[DeathOfAThousandCuts pinging the opposition dozens of times]].
* MotherOfAThousandYoung: Imp Mama plays to this trope extensively. Being the only explicitly female Demon, her ability makes her spawn
a lot of Demons with Taunt if she was given enough buffs and/or is lucky enough to survive hits after hits.
* OneBadMother: Imp Mama is the highest Tavern Tier minion Demons have, which [[MotherOfAThousandYoung spawns more Demons]] whenever it takes damage.
future turn.
* OvershadowedByAwesome: Demons used In his original form, Gallywix compared quite poorly to be Baz'hial and Rafaam:
** Baz'hial has
the tribe same money-generating ability, but has the flexibility of getting a free Gold Coin on demand that a player would go for if they wanted big stats without going for Murlocs. With Wrath Weaver and Floating Watcher, all the warband needs is to keep playing Demons in exchange for health, though a single loss could spell an early death. With the introduction of more Poison/Divine Shield interactions, as well as Dragons and Elementals, Demons have largely become irrelevant, as Poison neutralizes their big stats, while Dragons and Elementals can scale up without having to sacrifice anything.
* RandomNumberGod: Soul Juggler deals 3 damage (two times when Golden) whenever a friendly Demon dies, which in the best case can lead to them hitting a crucial support minion or remove Divine Shields. Or they hit a beefed-up minion and thus can be totally ineffective.
* StoneWall: Annihilan Battlemaster comes
turn. It also has synergies with little Attack, but a lot of Health. This is subverted when players also buff their Attack.
* UnskilledButStrong: Demon warbands involving Wrath Weaver and
cards like Floating Watcher largely win because they have extremely high stats. These warbands don't have access to any keyword other than Taunt and a few meager Deathrattles, meaning they have Annilihan Battlemaster to muscle take advantage of the self-damage, and Mal'Ganis to negate the damage entirely.
** Rafaam pays the same amount, and gets to outright steal a copy of a minion. He can use this to extend his money on a big turn just like Gallywix, but can also cycle
through opponents.
* WillfullyWeak: Demon players are encouraged to stay at lower Tavern Tiers, as most
useful Demons and Soul Juggler are found Battlecries in the first three Tiers. Staying low thus makes it easier for process. He also gets a huge boost in the player to buff and/or triple their minions. Due to their superior mid-game, Blizzard eventually moved Floating Watcher up one Tavern Tier, making it much harder for Demon warbands to gain massive stats on their minions.
* ZergRush: With
early-game and has insane highroll potential.

!!Vanndar Stormpike
The leader of
the addition of Dragons, Demons got a new Tier 6 minion, Imp Mama, Stormpike Expedition. Vanndar's passive hero power is ''Lead the Stormpikes'', which can spawn more Demons whenever it takes damage. Coupled with has an Avenge 2 effect that gives his minions like Mal'Ganis, Void Lord and Imp Gang Boss, there are some Demon warbands +1 Health permanently.\\
\\
His buddy was Stormpike Lieutenant, a Tier 3 4/7 with an Avenge 2 effect
that specialize gave his minions in wearing the opponent down with sheer numbers of minions.
[[/folder]]

[[folder:Dragons]]
Tavern +1 Health permanently. The first new tribe, added on February 26th, 2020. Dragons focus on having other Dragons in play, gaining greater benefits the more Dragons you control.Golden version gave +2 Health.



* AdaptationalSuperpowerChange: Dragons in constructed focus on gaining effects if you're holding another Dragon in your hand. In Battlegrounds, they instead focus on keeping lots of dragons on the board to power up their abilities.
* BarrierWarrior: One of their potential Tier 6 units, Nadina the Red, grants all friendly Dragons Divine Shield as her Deathrattle. This makes them a sturdy force that can actually withstand Nefarian's Hero Power.
* CrutchCharacter: Dragons have some of the strongest base stats, but have terrible Tavern scaling. For the longest time, their only non-generic scaling cards were in Tier 5 and 6, and all three are fairly slow. The August 2021 refresh did add Evolving Chromawing to Tier 1, but they're still pretty slow and reliant on finding them as soon as possible, since their scaling relies on you having them on board when you upgrade your Tavern.
* GatheringSteam: They have a few cards like this.
** Evolving Chromawing is a Tier 1 1/3 whose attack doubles (triples if it's Golden) whenever your Tavern upgrades. This makes Chromawing easy and reliable in terms of scaling early on, but upon reaching Tier 6, this scaling effect is ''totally useless''.
** Waxrider Togwaggle is a Tier 2 1/2 that gains +2/+2 each time a Dragon kills an enemy. He's the lowest Tier in-combat scaler, but also the weakest at the lowest base stats and most conditional effect.
** Hangry Dragon is a 4/4 on Tier 3 that gains +2/+2 each time you win the round. It's the definition of a "win-more" card, but can potentially get huge if you secure the midgame.
** Razorgore the Untamed starts at a very small 2/4 for Tier 5. However, he gains +1/+1 at the end of each Recruit Phase, and gains an additional +1/+1 for each Dragon you have. With a full board, he can gain +7/+7 each round, and that's not getting into his Golden version potentially gaining +14/+14.
* JackOfAllTrades: They get access to high stats minions, Divine Shield, as well as removal, but aren't the best at any of them compared to the other tribes.
* MagikarpPower: Dragons have a similar power curve to Murlocs: they start out very strong with cards like Red Whelp and Waxrider Togwaggle, but have an awful mid-game due to their lack of buffs, meaning that most opponents can catch up in stats and destroy them. Once they reach tier 5 and 6, they can pick up powerhouses like Razorgore and Kalecgos, giving them insane scaling in the late game, but even then it takes numerous turns for them to pick up steam; even ''Murlocs'' can come online faster since they scale with board-wide Battlecries, which can be accelerated by Brann, and a single good Gentle Megasaur can be enough for them to start killing things. A Dragon warband that picks up their key cards can boast stats to dwarf even Demons, but if you can't grab those key minions quickly enough, expect to get trampled.
* OddNameOut: Hangry Dragon's name is a portmanteau of hungry and angry, which is modern slang that looks out of place in the fantasy world the game takes place in. Alongside Nadina the Red, [[https://twitter.com/ZerinaX/status/1232741011207540736 it's a tribute]] to former Blizzard community manager Christina Mikkonen.
* OneHitPolykill: Herald of Flame has the [[ThereIsNoKillLikeOverkill Overkill]] effect of dealing 3 damage to the left-most enemy minion. The Overkill can trigger itself, making Herald an excellent token cleaner.
* SavedForTheSequel: Dragons were always planned (as evidenced by the myriad of dragon-buffing menagerie cards in the original set), but were held back due to restrictive mechanics in the actual game.
[[/folder]]

[[folder:Elementals]]
The third new tribe, added on September 28th, 2020. Elementals are based on generating more Elementals in either your hand or the tavern, as well as triggering effects whenever an Elemental is played.

to:

* AdaptationalSuperpowerChange: Dragons in constructed focus on gaining effects if you're holding another Dragon in your hand. In Battlegrounds, they instead focus on keeping lots of dragons on the board to BalanceBuff: Initially, Vanndar's hero power up their abilities.
* BarrierWarrior: One of their potential Tier 6 units, Nadina
let him choose a minion and made it copy the Red, grants all friendly Dragons Divine Shield as her Deathrattle. health of his highest-health minion until next turn. This makes them a sturdy force that can actually withstand Nefarian's Hero Power.
* CrutchCharacter: Dragons have some
was one of the strongest base stats, but have terrible Tavern scaling. For least impactful hero powers in the longest time, their only non-generic scaling cards were in Tier 5 game, so it was reworked to match the old effect of his Buddy instead.
* {{Foil}}: Vanndar's hero power
and 6, and all three buddy are fairly slow. The August 2021 refresh did add Evolving Chromawing to Tier 1, but literally inverted versions of Drek'thar's. Makes sense, considering they're still pretty slow and reliant on finding them as soon as possible, since leaders of opposing factions. With their scaling relies on you having them on simultaneous reworks in August 2022, the only difference now is that Vanndar has Avenge 2 while Drek'thar has Avenge 3.
* StoneWall: The type of minion Vanndar favours. He can use his hero power to give its high health to a key minion. His buddy also helped him build a
board when you upgrade your Tavern.
* GatheringSteam: They have a few cards like this.
** Evolving Chromawing
full of these.

!!Varden Dawngrasp
A mage from Silvermoon and one of the mercenaries. Varden's Hero Power
is a Tier 1 1/3 whose attack doubles (triples if it's Golden) whenever your ''Twice as Nice''. Every time Bob's Tavern upgrades. This makes Chromawing easy is refreshed, the highest tier minion is Frozen and reliable in terms a second copy of scaling early on, but upon reaching Tier 6, this scaling effect it is ''totally useless''.
** Waxrider Togwaggle is
created.\\
\\
Their buddy was Varden's Aquarrior,
a Tier 2 1/2 tier 4 3/6 Elemental that gains +2/+2 each time a Dragon kills an enemy. He's the lowest Tier in-combat scaler, but caused Twice as Nice to also grant the weakest at both the lowest base original and copied minions stats and most conditional effect.
** Hangry Dragon is a 4/4 on Tier 3 that gains +2/+2 each time you win the round. It's the definition of a "win-more" card, but can potentially get huge if you secure the midgame.
** Razorgore the Untamed starts at a very small 2/4 for Tier 5. However, he gains +1/+1 at the end of each Recruit Phase, and gains an additional +1/+1 for each Dragon you have. With a full board, he can gain +7/+7 each round, and that's not getting into his
equal to your tavern tier. The Golden version potentially gaining +14/+14.
* JackOfAllTrades: They get access to high stats minions, Divine Shield, as well as removal, but aren't
grant twice the best at any amount of them compared to the other tribes.
* MagikarpPower: Dragons have a similar power curve to Murlocs: they start out very strong with cards like Red Whelp and Waxrider Togwaggle, but have an awful mid-game due to their lack of buffs, meaning that most opponents can catch up in stats and destroy them. Once they reach tier 5 and 6, they can pick up powerhouses like Razorgore and Kalecgos, giving them insane scaling in the late game, but even then it takes numerous turns for them to pick up steam; even ''Murlocs'' can come online faster since they scale with board-wide Battlecries, which can be accelerated by Brann, and a single good Gentle Megasaur can be enough for them to start killing things. A Dragon warband that picks up their key cards can boast
stats to dwarf even Demons, but if you can't grab those key minions quickly enough, expect to get trampled.
* OddNameOut: Hangry Dragon's name is a portmanteau of hungry and angry, which is modern slang that looks out of place in the fantasy world the game takes place in. Alongside Nadina the Red, [[https://twitter.com/ZerinaX/status/1232741011207540736 it's a tribute]] to former Blizzard community manager Christina Mikkonen.
* OneHitPolykill: Herald of Flame has the [[ThereIsNoKillLikeOverkill Overkill]] effect of dealing 3 damage to the left-most enemy minion. The Overkill can trigger itself, making Herald an excellent token cleaner.
* SavedForTheSequel: Dragons were always planned (as evidenced by the myriad of dragon-buffing menagerie cards in
the original set), but were held back due to restrictive mechanics and copied minions.

* BalanceBuff: Initially, Varden's hero power copied a random minion on the tavern . This was too unreliable and blatantly weak, so the hero power was buffed later by copying the highest tier minion
in the actual game.
[[/folder]]

[[folder:Elementals]]
The third new tribe, added on September 28th, 2020. Elementals are based on generating more Elementals in either your hand or the tavern, as well as triggering effects whenever an Elemental is played.
tavern instead.



* AchillesHeel: Similar to Demons, Elementals can be quickly overwhelmed with Poison, as they have almost no token generators or Divine Shield.
* {{Foil}}: With Party Elemental, Majordomo Executus, Nomi, Kitchen Nightmare and Lil' Rag, Elemental players are encouraged to play as many Elementals as possible to increase their minions' stats. This is very similar to Demons, except the player doesn't have to sacrifice health in exchange.
* HerdHittingAttack: Crackling Cyclone has Windfury, allowing it to attack twice. A golden Crackling Cyclone has Mega-Windfury, allowing it to attack ''four times''.
* {{Nerf}}: Elemental players could build a strong build with only Nomi, Kitchen Nightmare ''or'' Lil' Rag on Tier 5, making it a bit too easy to dominate with either of them, so Lil' Rag was made a Tier 6 minion, switching with Gentle Djinni. As Djinni on Tier 5 proved to be too powerful, it was moved back to Tier 6.
* OneHitPolykill: When Wildfire Elemental attacks and kills a minion, any excess damage is dealt to a random adjacent minion, potentially killing a second minion. A golden Wildfire Elemental attacks ''both'' adjacent minions.
* PragmaticAdaptation: Unlike many other tribes, Elementals were given a decently faithful version of their constructed gimmick, reworked to fit this game mode. Instead of having effects that trigger if you played an Elemental last turn, many of them have effects that put minions into your hand or the Tavern. One of their big buffers, Nomi, Kitchen Nightmare, even permanently buffs minions in the Tavern. Just like constructed, they're based around tempo and setting up for your future turns.
* PunnyName:
** ''Sell''emental exists to be sold, giving the player not only one gold, but also a 2/2 token back in their hand.
** Lieutenant Garr is a minion with Taunt, which quickly gains health whenever another Elemental is played. Its buff's name? ''Garr''dian.
* StoneWall: Molten Rock and Lieutenant Garr are Taunt minions, which increase their health when an Elemental is played, allowing them to take many hits, though their Attack is somewhat lacking. However, this is subverted if their Attack gets buffed through other means, at which point they can kill the entire warband by simply tanking all hits.
* UnskilledButStrong: Outside Crackling Cyclone's Windfury and Divine Shield, and Wildfire Elemental's pseudo-Overkill mechanic, Elementals largely focus on gigantic Attack and Health with the help of Party Elemental, Dazzling Lightspawn, Nomi, Kitchen Nightmare and Lil' Rag by constantly cycling Elementals. Molten Rock and Lieutenant Garr also gain health whenever an Elemental is played, and Master of Realities gains attack and health whenever an Elemental gains stats.
[[/folder]]

[[folder:Mechs]]
One of the 4 initial tribes that were introduced in the game. Pure mech builds focus on token generation and minion sacrifice, gaining effects when friendly mechs die. However, their utility cards and access to the Magnetic ability also make them ideal for splashing into other tribes.

to:

* AchillesHeel: Similar
!!Vol'jin
The leader of the Darkspear trolls and a former warchief of the Horde. His free hero power, ''Spirit Swap'', lets him pick two minions
to Demons, Elementals swap stats between.\\
\\
His buddy was Master Gadrin, a Tier 4 6/5 that caused the minion to his left to copy his Attack at the end of your turn. The Golden version gave the adjacents minions his Attack.

* DifficultButAwesome: Vol'jin is one of the most difficult heroes to play well because he hinge on the player knowing about all the Loophole Abuse interactions (see below) as well as knowing when to swap and give up the old minions for better ones. But if piloted well he
can be quickly overwhelmed singlehandedly take over the game.
* LoopholeAbuse: Vol'jin's Hero Power synergize exceptionally well
with Poison, as they have almost no token generators Quilboar and Naga.
** Quilboar's Necrolyte allow the target minion to steal all Blood Gem from other friendly minions. If Vol'jin use his Hero Power between the two intended targets before using the Battlecry of Necrolyte, he effectively doubled the stats of the original minion and transfered those doubled stats into a new one with much better late game effect like cleave, Taunt, Frenzy
or Divine Shield.
* {{Foil}}: With Party Elemental, Majordomo Executus, Nomi, Kitchen Nightmare ** Naga's gimmick is that the spell and Lil' Rag, Elemental players are encouraged to play as many Elementals as possible to increase their minions' stats. This is buffs they generated will go away by the end of the turn unless getting very similar to Demons, except specific minions. Vol'jin completely remove this limitation since the player doesn't have to sacrifice health in exchange.
* HerdHittingAttack: Crackling Cyclone has Windfury,
swap stats will be permanent, allowing it him to attack twice. A golden Crackling Cyclone has Mega-Windfury, allowing it to attack ''four times''.
skip hunting for low tier Nagas like Lava Lurker and keep the spell generation minions as part of his warband. Unfortunately, this led to..
* {{Nerf}}: Elemental players could build a Because His hero power was simply too strong build in a lobby with only Nomi, Kitchen Nightmare ''or'' Lil' Rag on Tier 5, making it Nagas, Vol'jin was eventually changed so he can never show up as a bit too easy to dominate hero choice in a lobby with either of them, so Lil' Rag was made a Tier 6 minion, switching with Gentle Djinni. As Djinni on Tier 5 proved to be too powerful, it was moved back to Tier 6.
* OneHitPolykill: When Wildfire Elemental attacks and kills a minion, any excess damage is dealt to a random adjacent minion, potentially killing a second minion. A golden Wildfire Elemental attacks ''both'' adjacent minions.
* PragmaticAdaptation: Unlike many other tribes, Elementals were given a decently faithful version of their constructed gimmick, reworked to fit this game mode. Instead of having effects that trigger if you played an Elemental last turn, many of them have effects that put minions into your hand or the Tavern. One of their big buffers, Nomi, Kitchen Nightmare, even permanently buffs minions in the Tavern. Just like constructed, they're based around tempo and setting up for your future turns.
* PunnyName:
** ''Sell''emental exists to be sold, giving the player not only one gold, but also a 2/2 token back in their hand.
** Lieutenant Garr is a minion with Taunt, which quickly gains health whenever another Elemental is played. Its buff's name? ''Garr''dian.
* StoneWall: Molten Rock and Lieutenant Garr are Taunt minions, which increase their health when an Elemental is played, allowing them to take many hits, though their Attack is somewhat lacking. However, this is subverted if their Attack gets buffed through other means, at which point they can kill the entire warband by simply tanking all hits.
* UnskilledButStrong: Outside Crackling Cyclone's Windfury and Divine Shield, and Wildfire Elemental's pseudo-Overkill mechanic, Elementals largely focus on gigantic Attack and Health with the help of Party Elemental, Dazzling Lightspawn, Nomi, Kitchen Nightmare and Lil' Rag by constantly cycling Elementals. Molten Rock and Lieutenant Garr also gain health whenever an Elemental is played, and Master of Realities gains attack and health whenever an Elemental gains stats.
[[/folder]]

[[folder:Mechs]]
One of the 4 initial tribes that were introduced in the game. Pure mech builds focus on token generation and minion sacrifice, gaining effects when friendly mechs die. However, their utility cards and access to the Magnetic ability also make them ideal for splashing into other tribes.
Nagas.



* BarrierWarrior: While Mechs don't have many ways to gain much health for all their minions, many have inherent [[SingleUseShield Divine Shields]] or can give shields to other Mechs by magnetizing an Annoy-o-Module. However, this can be countered by tokens, cleaving and ping attacks. As of the August 2021 refresh, however, even losing Divine Shields can be beneficial thanks to the Tier 4 minion Grease Bot, who ''permanently'' buffs minions that have lost a Divine Shield.
* CombiningMecha: Mechs have access to the Magnetic mechanic with Annoy-o-Module and Replicating Menace, allowing them to quickly gain stats as well as other properties like Divine Shield and Taunt.
* {{Expy}}: The August 2021 refresh added the Tier 5 minion Holy Mecherel, which as the name implies, is a robotic version of the infamous and [[PutOnABus long-since-removed]] Murloc minion Holy Mackerel, complete with the same statlines for its standard and Golden variants, as well as its ability to gain [[SingleUseShield Divine Shield]] when another friendly minion loses it. Compared to its fleshy counterpart, however, Mecherel's effect is much more synergistic with its own tribe, since getting Mackerel's effect to trigger on an all-Murlocs board required Gentle Megasaur, while a number of Mechs already have access to Divine Shields, and those who don't can gain it thanks to Annoy-o-Module.
* GatheringSteam: Junkbot starts with meager stats and relies on other friendly Mechs to die, picking up the scraps to get stronger. Fortunately, Mechs also have a good number of token generators.
* GlassCannon: Outside of their {{Single Use Shield}}s, Mechs generally lack the Health to compete with the likes of Demons and Beasts. The best way to play them is to have minions that leave behind more Mechs, so they can refresh Cobalt Guardian's Divine Shield and/or buff their Junkbot.
* HerdHittingAttack: The only tribe, besides Beasts, which have access to cleaving attacks, though Foe Reaper 9000 is only available at Tier 6.
* LethalJokeCharacter: Pogo-Hopper warbands are more of a meme than a serious build, as one needs to find lots of them to make them threatening in the late-game and/or use Brann Bronzebeard to double the amount of battlecries. However, Brann is a Tier 5 minion, and getting to higher tiers dilutes the minion pool, making it even more unlikely to get enough Pogo-Hoppers. However, in the hands of Shudderwock, Aranna Starseeker, Jandice Barov or Dinotamer Brann, their Hero Powers allow Pogo-Hoppers to get big enough to win the lobby, especially when {{Poisonous|Person}} Murlocs are banned. Due to their uselessness outside of the aforementioned heroes (especially Jandice Barov), they were removed in October 2020.
* {{Nerf}}: With Illidan's introduction on March 26, 2020, Blizzard decided to remove Cobalt Guardian, which has been, since the launch of the game mode, the strongest Mech and one of the strongest minions in the entire mode (and it was available at Tier 3). It was replaced with a SuspiciouslySimilarSubstitute Deflect-o-Bot, a 3/2 minion with Divine Shield and a similar effect.
* TakingYouWithMe: The Kaboom Bot has a Deathrattle that will throw a bomb (two when Golden) at a random enemy when it dies, which early on will almost guarantee to take down a minion. Couple that with Baron Rivendare, who doubles/triples Deathrattles and Kangor's Apprentice, who summons the first friendly Mechs that died in combat, and you are going to have a blast in the late-game.
* ZergRush: A huge number of Mechs have Deathrattles that summon more minions, from the three Shredders to Replicating Menace. As such, a well-built Mech warband will often field over twice their initial number in tokens over the course of combat, which in turn can fuel Cobalt Guardian when they spawn and buff Junkbot when they die. As of the August 2021 refresh, there's even benefits to not having enough room for your tokens thanks to Omega Buster, a Tier 6 Mech that normally summons six microbots on death, but will also give your mechs a +1/+1 (+2/+2 if it's Golden) buff for each microbot that doesn't fit.
[[/folder]]

[[folder:Murlocs]]
One of the 4 initial tribes that were introduced in the game. Murlocs are characterized by a strong early game and an incredible lategame, with a very poor mid game to compensate.

to:

* BarrierWarrior: While Mechs don't have many ways to gain much health for all their minions, many have inherent [[SingleUseShield Divine Shields]] or can give shields to other Mechs
!!Xyrella
A draenei priest who followed a vision sent
by magnetizing an Annoy-o-Module. However, this can be countered by tokens, cleaving and ping attacks. As of the August 2021 refresh, however, even losing Divine Shields can be beneficial thanks a shattered naaru, leading her to the Tier 4 Barrens on a quest to save her daughter. Xyrella's hero power, ''See the Light'' adds a minion Grease Bot, who ''permanently'' buffs from Bob's Tavern to her hand for 2 Gold, but sets its stats to 2/2.\\
\\
Her buddy was Baby Elekk, a Tier 3 2/2 that gained +2/+2 each time you played a minion with attack equal to its health.

* NumerologicalMotif: Obviously, number 2. Her Hero Power cost 2 Gold, set the minion it bought to 2/2. Her Buddy is a 2/2 that gain +2/+2 (+4/+4 when Golden) that was originally acquired by Tier 2 whenever she played
minions that have lost a Divine Shield.
* CombiningMecha: Mechs have access to the Magnetic mechanic with Annoy-o-Module and Replicating Menace, allowing them to quickly gain stats as well as other properties like Divine Shield and Taunt.
* {{Expy}}: The August 2021 refresh added the Tier 5 minion Holy Mecherel, which as the name implies, is a robotic version of the infamous and [[PutOnABus long-since-removed]] Murloc minion Holy Mackerel, complete
with the same statlines for its standard Attack and Golden variants, as well as its ability to gain [[SingleUseShield Divine Shield]] when another friendly minion loses it. Compared to its fleshy counterpart, however, Mecherel's effect is much more synergistic with its own tribe, since getting Mackerel's effect to trigger on an all-Murlocs board required Gentle Megasaur, while a number of Mechs already have access to Divine Shields, and those who don't can gain it thanks to Annoy-o-Module.
* GatheringSteam: Junkbot starts with meager stats and relies on other friendly Mechs to die, picking up the scraps to get stronger. Fortunately, Mechs also have a good number of token generators.
* GlassCannon: Outside of their {{Single Use Shield}}s, Mechs generally lack the Health to compete with the likes of Demons and Beasts. The best way to play them is to have minions that leave behind more Mechs, so they can refresh Cobalt Guardian's Divine Shield and/or buff their Junkbot.
* HerdHittingAttack: The only tribe, besides Beasts, which have access to cleaving attacks, though Foe Reaper 9000 is only available at Tier 6.
* LethalJokeCharacter: Pogo-Hopper warbands are more of a meme than a serious build, as one needs to find lots of them to make them threatening in the late-game and/or use Brann Bronzebeard to double the amount of battlecries. However, Brann is a Tier 5 minion, and getting to higher tiers dilutes the minion pool, making it even more unlikely to get enough Pogo-Hoppers. However, in the hands of Shudderwock, Aranna Starseeker, Jandice Barov or Dinotamer Brann, their Hero Powers allow Pogo-Hoppers to get big enough to win the lobby, especially when {{Poisonous|Person}} Murlocs are banned. Due to their uselessness outside of the aforementioned heroes (especially Jandice Barov), they were removed in October 2020.
* {{Nerf}}: With Illidan's introduction on March 26, 2020, Blizzard decided to remove Cobalt Guardian, which has been, since the launch of the game mode, the strongest Mech and one of the strongest minions in the entire mode (and it was available at Tier 3). It was replaced with a SuspiciouslySimilarSubstitute Deflect-o-Bot, a 3/2 minion with Divine Shield and a similar effect.
* TakingYouWithMe: The Kaboom Bot has a Deathrattle that will throw a bomb (two when Golden) at a random enemy when it dies, which early on will almost guarantee to take down a minion. Couple that with Baron Rivendare, who doubles/triples Deathrattles and Kangor's Apprentice, who summons the first friendly Mechs that died in combat, and you are going to have a blast in the late-game.
* ZergRush: A huge number of Mechs have Deathrattles that summon more minions, from the three Shredders to Replicating Menace. As such, a well-built Mech warband will often field over twice their initial number in tokens over the course of combat, which in turn can fuel Cobalt Guardian when they spawn and buff Junkbot when they die. As of the August 2021 refresh, there's even benefits to not having enough room for your tokens thanks to Omega Buster, a Tier 6 Mech that normally summons six microbots on death, but will also give your mechs a +1/+1 (+2/+2 if it's Golden) buff for each microbot that doesn't fit.
[[/folder]]

[[folder:Murlocs]]
One of the 4 initial tribes that were introduced in the game. Murlocs are characterized by a strong early game and an incredible lategame, with a very poor mid game to compensate.
health.



* AdaptationalSuperpowerChange: Zig-zagged. Murlocs are a pure aggro archetype in Constructed, known for either winning in a few turns or petering out and losing. While they retain both the strong early-game and all-or-nothing game plan, in Battlegrounds they are the ''de facto'' late-game comp of all things. A fully-established Murloc board is all but unbeatable.
* AwesomeButImpractical: Enforced. Murlocs are not given enough strong minions on Tier 3 and 4, which means the player has to survive the mid-game by whatever means. All other tribes can more consistently get one of the top 4 places.
* DeathOrGloryAttack: Murlocs are the most high-risk/high-reward tribe in the mode. They lack the power to sustain in the mid-game and rely heavily on luck to discover the crucial pieces, unless one plays a hero like Shudderwock, Infinite Toki or Elise Starseeker, who can bridge missing pieces. Should the player successfully transition into Tier 5 and get enough buffs and triples without losing too much health, they will very likely win against anyone. If they are too slow or take too many hits in the mid-game, they are likely one of the first to get knocked out. With the removal of Gentle Megasaur in August 2020 and no replacement on Tier 6 until Young Murk-eye ''2 whole years later'', they have become an early to mid-game tribe.
* DifficultButAwesome: Murlocs are considered to be one of the most difficult warbands to coordinate and execute, but also used to be known as nigh-unbeatable once they reached the late-game. However, due to the nature of the mode, they are even more reliant on luck than other tribes, meaning even a skilled player will often just end up losing in the mid-game before ever getting off.
* KeystoneArmy: Early on, Murlocs mostly get the Attack they need to kill minions with Murloc Warleader, which increases the Murlocs' Attack ''so long as it's alive''. If a minion manages to kill the Warleader first, most Murlocs are unable to kill anything, although the player can somewhat guide the attacks with Taunt minions. This is at least the case until the Murlocs get buffed by King Bagurgle or are given Poisonous.
* MagikarpPower: Murlocs are decently strong in the early-game, but are quickly overwhelmed in the mid-game, losing out to the other tribes because there are next to no decent Murlocs and buffs to be found around Tier 3 and 4. However, should the player manage to get to Tier 5, they have access to Brann Bronzebeard, King Bagurgle and Primalfin Lookout, with triples giving them the chance to get Gentle Megasaur, Young Murk-Eye or SI:Sefin to adapt all Murlocs, at which point they become the most powerful tribe in the late-game.
* MasterOfAll: In the late-game, Murloc warbands can get massive stats ''as well'' as Divine Shield, Poisonous, Taunt, Windfury and leave tokens behind when they die. The only thing they are lacking are cleaving attacks, but they still can potentially attack twice with Windfury. With the removal of Gentle Megasaur in August 2020, they lost access to Divine Shields, Windfury and tokens, with George being the exception for the former.
* {{Nerf}}: In August 2020, Blizzard decided to remove Gentle Megasaur, taking away the option to immediately give all Murlocs tokens, Divine Shield, Poisonous or Windfury. While Primalfin Lookout has become available a tier earlier, it can no longer Discover Murlocs above the current Tavern tier, removing the late-game power of them with.
** While the August 2021 refresh removed a number of minions to make way for new ones, Murlocs arguably suffered the biggest loss with the removal of Toxfin. While its function of giving Murlocs Poisonous was given to SI:Sefin, Sefin relies on having other minions die, while Toxfin could simply give Poisonous with its Battlecry, making this a ''huge'' nerf to the tribe's late-game effectiveness, and making matchups against Demons and Elementals less favorable. This nerf was eventually reverted, and with new additions like Young Murk-eye, it [[NiceJobBreakingItHero returned Murlocs]] [[GoneHorriblyRight back to top tier status]]. This was a major reason for the retirement of Poisonous in favor of Venomous, and Toxfin was also replaced with a nerfed counterpart: Operatic Belcher, a venomous murloc whose effect is a deathrattle that gives venomous to another murloc.
* PoisonousPerson: With Operatic Belcher (formerly Toxfin and SI:Sefin before they were removed along Poisonous), they are the only minions (besides Mantid Queen and Pufferquil) that have access to Venemous(formely poisonous) and thus [[OneHitKill have basically infinite attack the first time they fight]]. However, this only works once per turn and without the necessary Health, this merely turns them into {{Glass Cannon}}s.
* ZergRush: Downplayed. Murlocs are early on very useful, as the player can swarm the field quickly and get some wins, but quickly drop in power in the mid-game. While swarming the board helps you stabilize early on, they need their powerful late-game buffs to actually win.
[[/folder]]

[[folder:Quilboars]]
The fourth new tribe, added on May 4th, 2021. Quilboars are focused on generating and empowering Blood Gems, spells that give any minion +1/+1.

to:

* AdaptationalSuperpowerChange: Zig-zagged. Murlocs are
!!Yogg-Saron, Hope's End
One of the four Old Gods of Azeroth. Yogg-Saron's Hero Power is ''Puzzle Box'', which hires
a pure aggro archetype in Constructed, known random minion from Bob's Tavern for 2 Gold and gives it +1/+1.\\
\\
His buddy, Acolyte of Yogg-Saron, was a Tier 3 5/4 Murloc that spins the Wheel of Yogg-Saron when it is sold. The wheel randomly
either winning in a few turns or petering out and losing. While they retain both the strong early-game and all-or-nothing game plan, in Battlegrounds they are the ''de facto'' late-game comp of all things. A fully-established Murloc board is all but unbeatable.
* AwesomeButImpractical: Enforced. Murlocs are not given enough strong minions on Tier 3 and 4, which means the player has to survive the mid-game by whatever means. All other tribes can more consistently get one of the top 4 places.
* DeathOrGloryAttack: Murlocs are the most high-risk/high-reward tribe in the mode. They lack the
caused your hero power to sustain in trigger an extra time for the mid-game and rely heavily on luck to discover the crucial pieces, unless one plays a hero like Shudderwock, Infinite Toki or Elise Starseeker, who can bridge missing pieces. Should the player successfully transition into Tier 5 and get enough buffs and triples without losing too much health, they will very likely win against anyone. If they are too slow or take too many hits in the mid-game, they are likely one rest of the first to get knocked out. With the removal of Gentle Megasaur in August 2020 and no replacement on Tier 6 until Young Murk-eye ''2 whole years later'', they have become an early to mid-game tribe.
* DifficultButAwesome: Murlocs are considered to be one of the most difficult warbands to coordinate and execute, but also used to be known as nigh-unbeatable once they reached the late-game. However, due to the nature of the mode, they are even more reliant on luck than other tribes, meaning even a skilled player will often just end up losing in the mid-game before ever getting off.
* KeystoneArmy: Early on, Murlocs mostly get the Attack they need to kill
game, granted 3 random Darkmoon Prizes, gave your minions with Murloc Warleader, which increases the Murlocs' Attack ''so long as it's alive''. If a minion manages to kill the Warleader first, most Murlocs are unable to kill anything, although the player can somewhat guide the attacks with Taunt minions. This is at least the case until the Murlocs get buffed by King Bagurgle or are given Poisonous.
* MagikarpPower: Murlocs are decently strong in the early-game, but are quickly overwhelmed in the mid-game, losing out to the other tribes because there are next to no decent Murlocs and buffs to be found around Tier 3 and 4. However, should the player manage to get to Tier 5, they have access to Brann Bronzebeard, King Bagurgle and Primalfin Lookout, with triples giving them the chance to get Gentle Megasaur, Young Murk-Eye or SI:Sefin to adapt
+3/+3 then shuffled their stats, consumed all Murlocs, at which point they become the most powerful tribe in the late-game.
* MasterOfAll: In the late-game, Murloc warbands can get massive stats ''as well'' as Divine Shield, Poisonous, Taunt, Windfury and leave tokens behind when they die. The only thing they are lacking are cleaving attacks, but they still can potentially attack twice with Windfury. With the removal of Gentle Megasaur in August 2020, they lost access to Divine Shields, Windfury and tokens, with George being the exception for the former.
* {{Nerf}}: In August 2020, Blizzard decided to remove Gentle Megasaur, taking away the option to immediately give all Murlocs tokens, Divine Shield, Poisonous or Windfury. While Primalfin Lookout has become available a tier earlier, it can no longer Discover Murlocs above the current Tavern tier, removing the late-game power of them with.
** While the August 2021 refresh removed a number of
minions in Bob's Tavern to make way for new ones, Murlocs arguably suffered the biggest loss with the removal of Toxfin. While its function of giving Murlocs Poisonous was given to SI:Sefin, Sefin relies on having other minions die, while Toxfin could simply give Poisonous with its Battlecry, making this a ''huge'' nerf to the tribe's late-game effectiveness, and making matchups against Demons and Elementals less favorable. This nerf was eventually reverted, and with new additions like Young Murk-eye, it [[NiceJobBreakingItHero returned Murlocs]] [[GoneHorriblyRight back to top tier status]]. This was a major reason for the retirement of Poisonous in favor of Venomous, and Toxfin was also replaced with a nerfed counterpart: Operatic Belcher, a venomous murloc whose effect is a deathrattle that gives venomous to another murloc.
* PoisonousPerson: With Operatic Belcher (formerly Toxfin and SI:Sefin before they were removed along Poisonous), they are the only minions (besides Mantid Queen and Pufferquil) that have access to Venemous(formely poisonous) and thus [[OneHitKill have basically infinite attack the first time they fight]]. However, this only works once per turn and without the necessary Health, this merely turns them into {{Glass Cannon}}s.
* ZergRush: Downplayed. Murlocs are early on very useful, as the player can swarm the field quickly and get some wins, but quickly drop in power in the mid-game. While swarming the board helps you stabilize early on, they need
gain their powerful late-game buffs stats, or casted Pyrobuff at random targets to actually win.
[[/folder]]

[[folder:Quilboars]]
The fourth new tribe, added on May 4th, 2021. Quilboars are focused on generating and empowering Blood Gems, spells that
give any minion +1/+1.them +4/+4 until your hero was hit. The Golden version spin the wheel twice when it is sold.



* AscendedExtra: Quilboar and their Blood Gems is the only tribal synergy that is specifically designed for Battlegrounds. In the main game mode, they have the minion type tag but do not have any synergy with each other beside being a type that can be resurrected by N'Zoth.
* BloodMagic: They solidify blood into Blood Gems, which are 0 Gold spells that give a minion +1/+1.
* CanonForeigner: Quilboars are the first new tribe designed for Battlegrounds that wasn't featured as a tribe in ''Hearthstone'' proper, though they were (functionlessly) added in every game mode to retain consistency.
* MechanicallyUnusualClass: Their scaling is based entirely on Blood Gems, either scaling through giving themselves Blood Gems or having effects when a Blood Gem is played on them or another Quilboar. This makes them the only tribe to scale almost entirely to the player's choice, as well as the only tribe to scale neutral or menagerie cards since Blood Gems can be played anywhere. Blood Gems being spells put into your hand also means they're the only tribe that actually has to regularly worry about the hand limit of 10 cards.
* NonHumanHumanoidHybrid: With the introduction of dual-tribe minions in ''March of the Lich King'', Battlegrounds got Pufferquil, a bizarre quilboar/naga hybrid. She gains Poisonous for the turn when you cast a spell on her, synergizing with the main gimmick of both tribes.
* PigMan: A race of spiked boar-people.
* PoisonousPerson: Pufferquil, being the only Quillboar with the distinction of being able to obtain Venomous( formely posionous) if you play a blood gem or a spellcraft on it. Notably, the minion also counts as a Naga.
* TimedPowerUp: A number of their effects only last for the next combat, meaning you'll need to repay the Blood Gem price each turn if you want to use them at full power.
[[/folder]]

[[folder:Naga]]
The fifth new tribe, added on May 10th, 2022. Naga are based around their exclusive keyword, Spellcraft, which causes the minion to add a spell to your hand when they're bought and at the start of every turn that gives any target minion the stated effect for the next combat.

to:

* AscendedExtra: Quilboar and their Blood Gems is the only tribal synergy BreakoutCharacter: It isn't hard to speculate that is specifically designed his immense popularity during ''Whispers of the Old Gods'' play a reason for Battlegrounds. In the main game mode, they have the minion type tag but do not have any synergy with each other beside him being a type that can be resurrected by N'Zoth.
* BloodMagic: They solidify blood into Blood Gems, which are 0 Gold spells that give a minion +1/+1.
* CanonForeigner: Quilboars are
the first new tribe designed Old God available for Battlegrounds.
* CrutchCharacter: Early on, Yogg's Hero Power is a crazy money cheat that gives buffs. Later in the game however, most minions aren't worth hiring since your board has become specialized and +1/+1 is a negligible bonus. A discount of 1 isn't worth rolling into something completely useless.
* EarlyInstallmentWeirdness: He's the only Old God that goes by his full title rather than just his name. He also uses his [=WotOG=] era artwork unlike the other three, since ''Madness at the Darkmoon Faire'' wouldn't be out for another year when
Battlegrounds launched.
* RandomNumberGod:
** Sure, you could luck out and get some really broken stuff at a discount... or you could just end up not hitting anything useful, in which case you'd better hope
that wasn't featured as a tribe in ''Hearthstone'' proper, though they were (functionlessly) added in every game mode to retain consistency.
* MechanicallyUnusualClass: Their scaling is based entirely on Blood Gems, either scaling through giving themselves Blood Gems or having effects when a Blood Gem is played on them or another Quilboar. This makes them the only tribe to scale almost entirely to the player's choice, as well as the only tribe to scale neutral or menagerie cards since Blood Gems
+1/+1 buff will keep you alive until you can be played anywhere. Blood Gems being spells put into your hand also means they're the only tribe that grab a good minion.
** His buddy came equipped with a set of game-breaking powers, but you had no idea which one you'd
actually has to regularly worry about the hand limit get.

!!Ysera
Former Aspect
of 10 cards.
* NonHumanHumanoidHybrid: With the introduction
Dreams of dual-tribe minions in ''March Azeroth, and queen of the Lich King'', Battlegrounds got Pufferquil, green dragonflight. Her Hero Power, ''Dream Portal'', adds a bizarre quilboar/naga hybrid. She gains Poisonous for random Dragon to the turn when you cast a spell on her, synergizing with the main gimmick of both tribes.
* PigMan: A race of spiked boar-people.
* PoisonousPerson: Pufferquil, being the only Quillboar with the distinction of being able to obtain Venomous( formely posionous) if you play a blood gem or a spellcraft on it. Notably, the minion also counts as a Naga.
* TimedPowerUp: A number of their effects only last for the next combat, meaning you'll need to repay the Blood Gem price each turn if you want to use them at full power.
[[/folder]]

[[folder:Naga]]
The fifth new tribe, added on May 10th, 2022. Naga are based around their exclusive keyword, Spellcraft, which causes the minion to add a spell to your hand when they're bought and
Tavern lineup at the start of every turn each turn. In addition to that, Bob will always offer one extra Dragon whenever the Tavern is refreshed.\\
\\
Her buddy was Valithria Dreamwalker, a Tier 4 6/4 Dragon
that gives any target minion the stated effect for the next combat.passively gave all Dragons in Bob's Tavern +3/+3. The Golden version gave them +6/+6.



* AntiFrustrationFeatures: If your hand is full, Spellcraft will not activate until you have an available slot. This means you can't lose out on your active effects.
* PowerLimiter: Spellcraft spells are discarded at the end of the turn if you didn't cast them, so you can't stockpile a whole bunch to use in a single combat.
* PragmaticAdaptation: Constructed Naga gain benefits if you cast a spell while holding a naga, or vice-versa for their synergy spells. Their Battlegrounds implementation still keeps their spell synergy intact while adapting it in a way that makes sense for the game mode.
* PoisonousPerson: Pufferquil, being the only naga with the distinction of being able to obtain Venomous( formely posionous) if you play a blood gem or a spellcraft on it. Notably, the minion also counts as a Quillboar.
* SnakePeople: A serpentine race with some major FishPeople influnces as well.
* TimedPowerUp: Spellcraft spells only last until the end of combat. This means that they provide a much bigger immediate bonus than other buffs, but don't scale continously.
[[/folder]]

[[folder:Pirates]]
The second new tribe, added June 9th, 2020. Pirates are based on gold manipulation, scaling by cycling through the tavern with far greater effciency than other tribes. They also gain synergy from attacking.

to:

* AntiFrustrationFeatures: If your hand is full, Spellcraft will not activate until you have an available slot. This means you can't lose out on your active effects.
* PowerLimiter: Spellcraft spells are discarded at the end of the turn if you didn't cast them, so you can't stockpile a whole bunch to use
BalanceBuff: Her Hero Power formerly worked like Infinite Toki, in a single combat.
* PragmaticAdaptation: Constructed Naga gain benefits if you cast a spell while holding a naga, or vice-versa for their synergy spells. Their Battlegrounds implementation still keeps their spell synergy intact while adapting it in a way
that makes sense it refreshed the Tavern and replaced a minion with a Dragon and used to cost 1 Gold. Now, she gets the Dragon for the game mode.
* PoisonousPerson: Pufferquil, being the only naga
free. Starting with the distinction of being able to obtain Venomous( formely posionous) if you play a blood gem or a spellcraft on it. Notably, the minion also counts as a Quillboar.
November 2020 patch, Ysera is always given an additional Dragon whenever Bob's Tavern is refreshed.
* SnakePeople: A serpentine race with some major FishPeople influnces as well.
* TimedPowerUp: Spellcraft spells only last until the end of combat. This means that they provide a much bigger immediate bonus than other buffs, but
CharacterSelectForcing: You don't scale continously.
[[/folder]]

[[folder:Pirates]]
The second new tribe, added June 9th, 2020. Pirates are based on gold manipulation, scaling by cycling through the tavern
have to play Dragons as Ysera, of course, but when you're getting them for free with far greater effciency than other tribes. They her Hero Power, you might as well go for the easy synergies.

!!Y'Shaarj
The Old God of Seven Heads and most powerful of the Old Gods. His Hero Power is ''Embrace your Rage'', which costs 2 Gold and summons a random minion from your Tavern Tier at the start of combat,
also gain synergy from attacking.adding it to your hand afterwards.\\
\\
His buddy, Baby Y'Shaarj, was a Tier 4 6/6. Whenever you summoned a minion of your current Tavern Tier, it gave it +4/+4. The Golden version gave them +8/+8.



* AdaptationalSuperpowerChange: Constructed pirates are a tempo archetype typically focused on weapon buffs and other weapon effects. In Battlegrounds, they're based on manipulating attack order and Gold prices.
* AttackAttackAttack: Dread Admiral Eliza, Seabreaker Goliath, Nat Pagle and Ripsnarl Captain only trigger their effects if the player's Pirates get to attack. They are therefore a very aggressive type and thus fall quickly to anyone with [[HerdHittingAttack Herd-Hitting Attacks]] before they can get their buffs.
* BoringButPractical: In combat. Many of their effects aren't as flashy as other tribes, but they make up for it with solid raw stats and excellent tribe-wide scaling, as well as unique gold manipulation effects.
* CounterAttack:
** Scallywag's Deathrattle spawns a Pirate, which will immediately attack and attempt to {{aveng|ing the villain}}e its fallen comrade.
** Yo-ho Ogre, a 2/8 Taunt whose effect makes it attack immediately after it gets attacked. Paired with an Arcane Cannon, it can swing multiple times and fire missiles all the while.
* DifficultButAwesome: Pirates are the 'economy' tribe, and playing late-game Pirates correctly on the Tavern Phase involves cheating tonnes of free money through Hogarrr and Freedealing Gambler. With two Hoggarrrs in play, every Pirate you buy becomes free (and with four, you actually get ''paid'' for every Pirate you buy and sell, letting you cycle through Battlecries and buff Salty Looter infinitely. The limiting factor is the timer on each turn. Doing this requires great APM.
** With the addition of Peggy Brittlebone, this tactic can also buff your entire table - she gives +1/+1 (+2/+2 if golden) to a random pirate for every card that gets put into your hand (including Triple Rewards, the cards you get from said Triple Rewards, Coins, Blood Gems and Naga Spellcraft).
* ElitesAreMoreGlamorous: Some of their cards synergize with Golden minions, either gaining buffs from them, summoning them to the field, or adding them to your hand.
* EqualOpportunityEvil: Unlike most other tribes that consist of single species (Demons, Dragons, Elementals, Murlocs, Naga, Quilboars), Pirates feature very diverse races in their lineup.
* HerdHittingAttack: Seabreaker Goliath has Windfury and will thus attack twice.
* KeystoneArmy:
** Early on, Southsea Captain's buff is very important to give the player's Pirates enough stats to win, making it an important target to take down first.
** Dread Admiral Eliza and Ripsnarl Captain buff everyone in-combat, and only if one's own Pirates get to attack. If they fall first, the warband will likely not keep up with the stats of the other tribes.
* MagikarpPower: Pirate is typically a midgame economy tribe, but they have an extremely potent late game combo composition: A combo using Baron Riverdare, Khadgar, Admiral Eliza and the most crucial and important piece... the tier 1 Scallywag. Scallywag's Deathrattle will spawn a pirate that can attack the enemy immediately, which then Eliza will buff the rest of your warband. Riverdare and Khadgar combined will spawn even more Pirate to trigger Eliza buff. The combo even fit this trope on the basis that the base stats of all its piece when they hit the field is very low (something which this composition abuse since the dead Scallywag will spawn more small Pirates to buff Eliza, Rivendare and Khadgar), with even the occasional tech choice again Zapp is the very low base stats Unstable Ghoul.
* ReducedManaCost: Gold cost, rather. The generic tier 1 Deck Swabbie reduces the cost of the next Tavern Tier by 1 with its Battlecry. Likewise, Freedealing Gambler sells for 3 Gold rather than 1, making it a "free" minion and potential major gold bank. Briny Bootlegger (tier 3) gives you a Gold Coin if you control another Pirate at the end of the turn. The big tier 5 Cap'n Hogarrr refunds 1 Gold whenever you buy a Pirate.
* ThereIsNoKillLikeOverkill: Seabreaker Goliath came with the Overkill mechanic. If its effect is triggered, all other Pirates will get a stat boost.
* UtilityPartyMember: Pirates have four cards that are useful even in mixed or non-pirate decks. Deck Swabbie decreases the tavern upgrade cost, Goldgrubber is buffed by any golden minion on the table, the reworked Nat Pagle could get you free minions, and Dread Admiral Eliza buffs everyone when a pirate gets to attack.
[[/folder]]

[[folder:Undead]]
The sixth new tribe, added January 17th, 2023. Undead focus on synergies with minion death as well as the Reborn keyword.

to:

* AdaptationalSuperpowerChange: Constructed pirates are a tempo archetype typically focused on weapon buffs and other weapon effects. In Battlegrounds, they're based on manipulating attack order and Gold prices.
* AttackAttackAttack: Dread Admiral Eliza, Seabreaker Goliath, Nat Pagle and Ripsnarl Captain
BalanceBuff: When he was first released, his Hero Power only trigger their effects if the player's Pirates get to attack. They are therefore a very aggressive type and thus fall quickly to anyone with [[HerdHittingAttack Herd-Hitting Attacks]] before they can get their buffs.
* BoringButPractical: In combat. Many of their effects aren't as flashy as other tribes, but they make up for it with solid raw stats and excellent tribe-wide scaling, as well as unique gold manipulation effects.
* CounterAttack:
** Scallywag's Deathrattle spawns a Pirate, which will immediately attack and attempt to {{aveng|ing the villain}}e its fallen comrade.
** Yo-ho Ogre, a 2/8 Taunt whose effect makes it attack immediately after it gets attacked. Paired with an Arcane Cannon, it can swing multiple times and fire missiles all the while.
* DifficultButAwesome: Pirates are the 'economy' tribe, and playing late-game Pirates correctly on the Tavern Phase involves cheating tonnes of free money through Hogarrr and Freedealing Gambler. With two Hoggarrrs in play, every Pirate
let you buy becomes free (and with four, you actually get ''paid'' for every Pirate you buy and sell, letting you cycle through Battlecries and buff Salty Looter infinitely. The limiting factor is the timer on each turn. Doing this requires great APM.
** With the addition of Peggy Brittlebone, this tactic can also buff your entire table - she gives +1/+1 (+2/+2 if golden) to a random pirate for every card that gets put into your hand (including Triple Rewards, the cards you get from said Triple Rewards, Coins, Blood Gems and Naga Spellcraft).
* ElitesAreMoreGlamorous: Some of their cards synergize with Golden minions, either gaining buffs from them, summoning them to the field, or adding them to your hand.
* EqualOpportunityEvil: Unlike most other tribes that consist of single species (Demons, Dragons, Elementals, Murlocs, Naga, Quilboars), Pirates feature very diverse races in their lineup.
* HerdHittingAttack: Seabreaker Goliath has Windfury and will thus attack twice.
* KeystoneArmy:
** Early on, Southsea Captain's buff is very important to give the player's Pirates enough stats to win, making it an important target to take down first.
** Dread Admiral Eliza and Ripsnarl Captain buff everyone in-combat, and only if one's own Pirates get to attack. If they fall first, the warband will likely not
keep up with the stats of the other tribes.
* MagikarpPower: Pirate is typically a midgame economy tribe, but they have an extremely potent late game combo composition: A combo using Baron Riverdare, Khadgar, Admiral Eliza and the most crucial and important piece... the tier 1 Scallywag. Scallywag's Deathrattle will spawn a pirate that can attack the enemy immediately, which then Eliza will buff the rest of your warband. Riverdare and Khadgar combined will spawn even more Pirate to trigger Eliza buff. The combo even fit this trope on the basis that the base stats of all its piece when they hit the field is very low (something which this composition abuse since the dead Scallywag will spawn more small Pirates to buff Eliza, Rivendare and Khadgar), with even the occasional tech choice again Zapp is the very low base stats Unstable Ghoul.
* ReducedManaCost: Gold cost, rather. The generic tier 1 Deck Swabbie reduces the cost of the next Tavern Tier by 1 with its Battlecry. Likewise, Freedealing Gambler sells for 3 Gold rather than 1, making it a "free" minion and potential major gold bank. Briny Bootlegger (tier 3) gives you a Gold Coin if you control another Pirate at the end of the turn. The big tier 5 Cap'n Hogarrr refunds 1 Gold whenever you buy a Pirate.
* ThereIsNoKillLikeOverkill: Seabreaker Goliath came with the Overkill mechanic. If its effect is triggered, all other Pirates will get a stat boost.
* UtilityPartyMember: Pirates have four cards that are useful even in mixed or non-pirate decks. Deck Swabbie decreases the tavern upgrade cost, Goldgrubber is buffed by any golden
minion on the table, the reworked Nat Pagle could get you free minions, and Dread Admiral Eliza buffs everyone when a pirate gets to attack.
[[/folder]]

[[folder:Undead]]
The sixth new tribe, added January 17th, 2023. Undead focus on synergies
battlefield. That mean he is punished hard for minions with Battlecry since a majority of them are understatted. The buff to allow him to keep the minion death as well as on your hand removed this problem.

!!Zephrys,
the Reborn keyword.Great
The rather [[ArtificialBrilliance intelligent]] BenevolentGenie from Uldum. His Hero Power, ''Three Wishes'' costs four gold and gives you a third copy of a minion that you have two of, but can only be used three times per game.\\
\\
His buddy, Phyresz, was a Tier 4 3/3 Elemental that Discovered a copy of a minion that you already had exactly one of.\\
\\
An alternate version of Zephrys, Anniversary Zephrys, can also be used as an alternate Bartender. He was made available in the shop in February 2024 as part of the game's 10th anniversary celebration.



* BigCreepyCrawlies: They include several nerubians in their ranks, ''Warcraft'''s most famous bug-people.
* FloatingLimbs: Handless Forsaken is a Forsaken mage with no arms, and hands floating beside her. She spawns a 2/2 hand with Reborn when she dies.
* MagikarpPower: They have a minion called Eternal Knight, which starts at a measly 3/1 but has +1/+1 permanently for each friendly Eternal Knight that has died this game. If you get a couple Eternal Knights early, you can snowball them into gigantic minions by the end game.
* PullingThemselvesTogether: They make heavy use of Reborn, a keyword that causes the minion to come back to life with 1 health the first time it's destroyed. This lets Undead minions double-dip on Deathrattles and Avenge effects, or just being sticky on the board.

to:

* BigCreepyCrawlies: They include several nerubians in their ranks, ''Warcraft'''s most famous bug-people.
* FloatingLimbs: Handless Forsaken is
{{Foil}}: His Hero Power brings to mind Reno Jackson's. While Reno makes a Forsaken mage with no arms, single minion golden, but keeps it on the field without need for duplicates for free, Zephyrs can use it three times, but it costs more and hands floating beside her. She spawns needs a 2/2 hand with Reborn when she dies.
duplicate.
* MagikarpPower: They have MilestoneCelebration: Anniversary Zephrys acts as the bartender cosmetic for ''Battlegrounds''' celebration of the game's 10th anniversary (though none of his lines specifically refer to it).
* NumerologicalMotif: His Hero Power is called Three Wishes, it gives you a third copy of
a minion called Eternal Knight, which starts at a measly 3/1 but has +1/+1 permanently for each friendly Eternal Knight that has died this game. If you get a couple Eternal Knights early, have, and you can snowball them into gigantic minions by the end game.
* PullingThemselvesTogether: They make heavy
only use it three times.
* SignificantNameOverlap: One
of Reborn, Anniversary Zephrys' idle lines addresses a keyword similarly-named djinn from ''League of Explorers'':
-->So,
that causes other guy is called [[https://hearthstone.wiki.gg/wiki/Djinni_of_Zephyrs Djinni of Zephyrs]]. ''I'' am Zeph-rys, okay?
* ThreeWishes: Literally
the name of his hero power, and exactly what it represents. You can wish for a Golden minion to come back to life three times with 1 health the first time it's destroyed. This lets Undead minions double-dip on Deathrattles and Avenge effects, or just being sticky on the board.it.


Added DiffLines:

%%[[folder:Upcoming]]
%%[[/folder]]

[[folder:Retired Heroes]]
* Bartendotron
* Diablo
* Giantfin
* Nefarian
* Tirion Fordring
[[/folder]]

!!Battlegrounds Warbands and Tribes
!!!General
* PutOnABus: Like with the Heroes, minions are occasionally removed from the pool for much the same reasons, although most of the time a new minion will take the place of the removed one. One of the largest instances of this happened in August 2021 as a part of a large refresh of the mode, which saw the replacement of a whopping ''37 minions''.
* {{Revenge}}: Symbolized through the Battlegrounds-exclusive Avenge keyword, added with the August 2021 refresh. Minions with Avenge have an effect that triggers upon a set number of friendly minions dying, indicated by the number in parentheses next to the keyword.
* {{Nerf}}: The ''Poisonous'' keyboard overall. A keyboard with a insta-kill mechanic as soon as it hits anything unprotected was simply too strong in battlegrounds, and was the bane of any build that relied on stats to fight( far too many examples to list), made worse if the player found a way to slap divine shield to any poisonous minion. As a result, the May 2023 refresh removed poisonous and replaced it with ''Venomous'', which is identical but is only good for one use(each minion can only benefit of the keyword once per combat, if they have it).
[[folder:Beasts]]
One of the 4 initial tribes that were introduced in the game. Beast warbands largely focus on Deathrattles to generate tokens and give in-combat buffs.
----
* CantCatchUp: Beasts' biggest weakness are their reliance on in-combat buffs, which only last for 1 round and restrict their scaling to the amount of stats they can put on their tokens. They have only Rabid Saurolisk that scales out of combat and only two Battlecry buffs, meaning that they risk being out-muscled by tribes like Murlocs, Dragons and Demons if the game goes too late.
* GatheringSteam: Scavenging Hyena has low stats, but gets stronger the more friendly Beasts die in combat.
* HerdHittingAttack: The only tribe, besides Mechs, which have access to cleaving attacks. Compared to Mechs though, the player can get Cave Hydra much earlier at Tier 4.
* JackOfAllStats: Beasts don't come with the highest stats (which Demon, Dragon or Murloc warbands generally achieve), but they can still easily buff their warband with tons of Attack and Health with cards like Pack Leader, Mama Bear, Monstrous Macaw and Goldrinn, the Great Wolf. Couple that with Cave Hydras and leaving behind lots of beefy tokens, and they can quickly overwhelm their opposition - so long as their support units are left alive.
* KeystoneArmy: Beast armies are extremely reliant on their key minions not being killed off early in battle.
** A Mama Bear or Pack Leader dodging Zapp Slywick can mean the difference between overwhelming the opponent with hugely buffed rats and spawning a bunch of 1/1 weenies that get harmlessly mopped up.
** With the Pirates update in June 2020, Goldrinn, who players usually want to let die first to trigger his Deathrattle, has become a new target to kill early, when the Beast Player has Monstrous Macaw on the field (which triggers a random minion's Deathrattle). Combined with Baron Rivendare, and if Goldrinn is the only Deathrattle minion on the board, Beast warbands can rapidly and more reliably buff their minions to gain massive amounts of stats.
* MyDeathIsJustTheBeginning: Goldrinn, the Great Wolf usually wants to die first to buff all other Beasts on the field. This is no longer the case when Goldrinn is coupled with Monstrous Macaw, as Goldrinn can then get his Deathrattle effect triggered even when he's still alive.
** A similar case happens to beasts with reborn in a board with Banana Slamma. Slamma will double the stats of any beast summoned in combat (which becomes exponental the more Slammas a beast board has), and thus any beast killed in combat will return [[CameBackStrong much stronger than before]].
* PoisonousPerson: Formely, Beasts had access to Maexxna, a GiantSpider on Tier 6, is the only minion in the mode that inherently has the Poisonous ability.
* SupportPartyMember: Pack Leader and Mama Bear are capable of buffing other beasts as soon as they enter the battlefield. While this can also be used [[UtilityPartyMember outside of combat]], should a Deathrattle leave behind other beasts, Mama Bear and Pack Leader can give these minions enough Attack to become a threat.
* ThereIsNoKillLikeOverkill: Ironhide Direhorn was the first minion with the Overkill mechanic, which will spawn another minion if it overkills.
* TheReliableOne:
** Rabid Saurolisk was a Tier 1 minion, that had Undertaker's old effect attached to it. Since Tier 1 and 2 are rife with Deathrattle minions, and since it was Tier 1, it was remarkably easy and consistent to triple Saurolisks and buff them accordingly, as it's not necessary to spend gold for Tavern upgrades. They were a bit ''too'' consistent, as Saurolisk builds had extremely high win rates, so Blizzard switched the Tavern tier of Rabid Saurolisk with Scavenging Hyena's one.
** Monstrous Macaw is a minion that avoids the problem of randomness of Deathrattles triggering too late, and that their effects only trigger once. It changes the gameplay around minions like Spawn of N'zoth, Selfless Hero and Goldrinn, to keep them alive and not let them die first, making Macaw a highly contested minion. As a result of Macaw-Deathrattle builds being a bit too consistent, Blizzard increased the Tavern tier when it's available.
* ZergRush: Most Beast Deathrattles leave more than just one token behind, which often results in wins in the early-game. In the late-game, they can still be deadly, provided the player's Mama Bear and/or Pack Leader are still alive.
[[/folder]]

[[folder:Demons]]
One of the 4 initial tribes that were introduced in the game. Demon warbands focus on either the generation of tokens or gigantic stats in exchange for health.
----
* AchillesHeel: Poisonous minions can render their huge stats moot by unconditionally destroying them on contact.
* CannibalismSuperpower: Insatiable Ur'zul and Famished Felbat, introduced with the August 2021 refresh, have this. The former, a Tier 5 minion, consumes a minion in the Tavern to gain its stats (double if it's Golden), and the latter, a Tier 6 minion, makes ''all'' of your Demons consume a minion in the Tavern for the same effect. This effect received even more support in August 2022, with Picky Eater and Mind Muck also eating minions in the Tavern and Legion Overseer buffing the minions in the Tavern so they eat for more stats.
* CastFromHitPoints: Warbands involving Demon minions, specifically Wrath Weaver and Floating Watcher, have usually tons of stats, but the player runs the risk of dying after a single unlucky game, as they have to constantly lower their own health to power up.
* ExtremeOmnivore: Insatiable Ur'zul and Famished Felbat, as mentioned previously. It doesn't matter what's in the Tavern, they'll gobble it up all the same.
* MagikarpPower: Floating Watcher and Wrath Weaver start with terrible stats, but will quickly get stronger to the point that no one can realistically match them in stats, as long as the player has enough Health and can find more Demons in the Tavern to play them. This makes Demon warbands extremely potent in the mid-game, with their most dangerous threat, Divine Shield-Poisonous-Murlocs, often being too slow to stabilize.
* MoreDakka: With a few Golden Soul Jugglers and more Demon-spawning minions like Imp Mama or Void Lord, some Demon warbands focus on winning by [[DeathOfAThousandCuts pinging the opposition dozens of times]].
* MotherOfAThousandYoung: Imp Mama plays to this trope extensively. Being the only explicitly female Demon, her ability makes her spawn a lot of Demons with Taunt if she was given enough buffs and/or is lucky enough to survive hits after hits.
* OneBadMother: Imp Mama is the highest Tavern Tier minion Demons have, which [[MotherOfAThousandYoung spawns more Demons]] whenever it takes damage.
* OvershadowedByAwesome: Demons used to be the tribe that a player would go for if they wanted big stats without going for Murlocs. With Wrath Weaver and Floating Watcher, all the warband needs is to keep playing Demons in exchange for health, though a single loss could spell an early death. With the introduction of more Poison/Divine Shield interactions, as well as Dragons and Elementals, Demons have largely become irrelevant, as Poison neutralizes their big stats, while Dragons and Elementals can scale up without having to sacrifice anything.
* RandomNumberGod: Soul Juggler deals 3 damage (two times when Golden) whenever a friendly Demon dies, which in the best case can lead to them hitting a crucial support minion or remove Divine Shields. Or they hit a beefed-up minion and thus can be totally ineffective.
* StoneWall: Annihilan Battlemaster comes with little Attack, but a lot of Health. This is subverted when players also buff their Attack.
* UnskilledButStrong: Demon warbands involving Wrath Weaver and Floating Watcher largely win because they have extremely high stats. These warbands don't have access to any keyword other than Taunt and a few meager Deathrattles, meaning they have to muscle through opponents.
* WillfullyWeak: Demon players are encouraged to stay at lower Tavern Tiers, as most useful Demons and Soul Juggler are found in the first three Tiers. Staying low thus makes it easier for the player to buff and/or triple their minions. Due to their superior mid-game, Blizzard eventually moved Floating Watcher up one Tavern Tier, making it much harder for Demon warbands to gain massive stats on their minions.
* ZergRush: With the addition of Dragons, Demons got a new Tier 6 minion, Imp Mama, which can spawn more Demons whenever it takes damage. Coupled with minions like Mal'Ganis, Void Lord and Imp Gang Boss, there are some Demon warbands that specialize in wearing the opponent down with sheer numbers of minions.
[[/folder]]

[[folder:Dragons]]
The first new tribe, added on February 26th, 2020. Dragons focus on having other Dragons in play, gaining greater benefits the more Dragons you control.
----
* AdaptationalSuperpowerChange: Dragons in constructed focus on gaining effects if you're holding another Dragon in your hand. In Battlegrounds, they instead focus on keeping lots of dragons on the board to power up their abilities.
* BarrierWarrior: One of their potential Tier 6 units, Nadina the Red, grants all friendly Dragons Divine Shield as her Deathrattle. This makes them a sturdy force that can actually withstand Nefarian's Hero Power.
* CrutchCharacter: Dragons have some of the strongest base stats, but have terrible Tavern scaling. For the longest time, their only non-generic scaling cards were in Tier 5 and 6, and all three are fairly slow. The August 2021 refresh did add Evolving Chromawing to Tier 1, but they're still pretty slow and reliant on finding them as soon as possible, since their scaling relies on you having them on board when you upgrade your Tavern.
* GatheringSteam: They have a few cards like this.
** Evolving Chromawing is a Tier 1 1/3 whose attack doubles (triples if it's Golden) whenever your Tavern upgrades. This makes Chromawing easy and reliable in terms of scaling early on, but upon reaching Tier 6, this scaling effect is ''totally useless''.
** Waxrider Togwaggle is a Tier 2 1/2 that gains +2/+2 each time a Dragon kills an enemy. He's the lowest Tier in-combat scaler, but also the weakest at the lowest base stats and most conditional effect.
** Hangry Dragon is a 4/4 on Tier 3 that gains +2/+2 each time you win the round. It's the definition of a "win-more" card, but can potentially get huge if you secure the midgame.
** Razorgore the Untamed starts at a very small 2/4 for Tier 5. However, he gains +1/+1 at the end of each Recruit Phase, and gains an additional +1/+1 for each Dragon you have. With a full board, he can gain +7/+7 each round, and that's not getting into his Golden version potentially gaining +14/+14.
* JackOfAllTrades: They get access to high stats minions, Divine Shield, as well as removal, but aren't the best at any of them compared to the other tribes.
* MagikarpPower: Dragons have a similar power curve to Murlocs: they start out very strong with cards like Red Whelp and Waxrider Togwaggle, but have an awful mid-game due to their lack of buffs, meaning that most opponents can catch up in stats and destroy them. Once they reach tier 5 and 6, they can pick up powerhouses like Razorgore and Kalecgos, giving them insane scaling in the late game, but even then it takes numerous turns for them to pick up steam; even ''Murlocs'' can come online faster since they scale with board-wide Battlecries, which can be accelerated by Brann, and a single good Gentle Megasaur can be enough for them to start killing things. A Dragon warband that picks up their key cards can boast stats to dwarf even Demons, but if you can't grab those key minions quickly enough, expect to get trampled.
* OddNameOut: Hangry Dragon's name is a portmanteau of hungry and angry, which is modern slang that looks out of place in the fantasy world the game takes place in. Alongside Nadina the Red, [[https://twitter.com/ZerinaX/status/1232741011207540736 it's a tribute]] to former Blizzard community manager Christina Mikkonen.
* OneHitPolykill: Herald of Flame has the [[ThereIsNoKillLikeOverkill Overkill]] effect of dealing 3 damage to the left-most enemy minion. The Overkill can trigger itself, making Herald an excellent token cleaner.
* SavedForTheSequel: Dragons were always planned (as evidenced by the myriad of dragon-buffing menagerie cards in the original set), but were held back due to restrictive mechanics in the actual game.
[[/folder]]

[[folder:Elementals]]
The third new tribe, added on September 28th, 2020. Elementals are based on generating more Elementals in either your hand or the tavern, as well as triggering effects whenever an Elemental is played.
----
* AchillesHeel: Similar to Demons, Elementals can be quickly overwhelmed with Poison, as they have almost no token generators or Divine Shield.
* {{Foil}}: With Party Elemental, Majordomo Executus, Nomi, Kitchen Nightmare and Lil' Rag, Elemental players are encouraged to play as many Elementals as possible to increase their minions' stats. This is very similar to Demons, except the player doesn't have to sacrifice health in exchange.
* HerdHittingAttack: Crackling Cyclone has Windfury, allowing it to attack twice. A golden Crackling Cyclone has Mega-Windfury, allowing it to attack ''four times''.
* {{Nerf}}: Elemental players could build a strong build with only Nomi, Kitchen Nightmare ''or'' Lil' Rag on Tier 5, making it a bit too easy to dominate with either of them, so Lil' Rag was made a Tier 6 minion, switching with Gentle Djinni. As Djinni on Tier 5 proved to be too powerful, it was moved back to Tier 6.
* OneHitPolykill: When Wildfire Elemental attacks and kills a minion, any excess damage is dealt to a random adjacent minion, potentially killing a second minion. A golden Wildfire Elemental attacks ''both'' adjacent minions.
* PragmaticAdaptation: Unlike many other tribes, Elementals were given a decently faithful version of their constructed gimmick, reworked to fit this game mode. Instead of having effects that trigger if you played an Elemental last turn, many of them have effects that put minions into your hand or the Tavern. One of their big buffers, Nomi, Kitchen Nightmare, even permanently buffs minions in the Tavern. Just like constructed, they're based around tempo and setting up for your future turns.
* PunnyName:
** ''Sell''emental exists to be sold, giving the player not only one gold, but also a 2/2 token back in their hand.
** Lieutenant Garr is a minion with Taunt, which quickly gains health whenever another Elemental is played. Its buff's name? ''Garr''dian.
* StoneWall: Molten Rock and Lieutenant Garr are Taunt minions, which increase their health when an Elemental is played, allowing them to take many hits, though their Attack is somewhat lacking. However, this is subverted if their Attack gets buffed through other means, at which point they can kill the entire warband by simply tanking all hits.
* UnskilledButStrong: Outside Crackling Cyclone's Windfury and Divine Shield, and Wildfire Elemental's pseudo-Overkill mechanic, Elementals largely focus on gigantic Attack and Health with the help of Party Elemental, Dazzling Lightspawn, Nomi, Kitchen Nightmare and Lil' Rag by constantly cycling Elementals. Molten Rock and Lieutenant Garr also gain health whenever an Elemental is played, and Master of Realities gains attack and health whenever an Elemental gains stats.
[[/folder]]

[[folder:Mechs]]
One of the 4 initial tribes that were introduced in the game. Pure mech builds focus on token generation and minion sacrifice, gaining effects when friendly mechs die. However, their utility cards and access to the Magnetic ability also make them ideal for splashing into other tribes.
----
* BarrierWarrior: While Mechs don't have many ways to gain much health for all their minions, many have inherent [[SingleUseShield Divine Shields]] or can give shields to other Mechs by magnetizing an Annoy-o-Module. However, this can be countered by tokens, cleaving and ping attacks. As of the August 2021 refresh, however, even losing Divine Shields can be beneficial thanks to the Tier 4 minion Grease Bot, who ''permanently'' buffs minions that have lost a Divine Shield.
* CombiningMecha: Mechs have access to the Magnetic mechanic with Annoy-o-Module and Replicating Menace, allowing them to quickly gain stats as well as other properties like Divine Shield and Taunt.
* {{Expy}}: The August 2021 refresh added the Tier 5 minion Holy Mecherel, which as the name implies, is a robotic version of the infamous and [[PutOnABus long-since-removed]] Murloc minion Holy Mackerel, complete with the same statlines for its standard and Golden variants, as well as its ability to gain [[SingleUseShield Divine Shield]] when another friendly minion loses it. Compared to its fleshy counterpart, however, Mecherel's effect is much more synergistic with its own tribe, since getting Mackerel's effect to trigger on an all-Murlocs board required Gentle Megasaur, while a number of Mechs already have access to Divine Shields, and those who don't can gain it thanks to Annoy-o-Module.
* GatheringSteam: Junkbot starts with meager stats and relies on other friendly Mechs to die, picking up the scraps to get stronger. Fortunately, Mechs also have a good number of token generators.
* GlassCannon: Outside of their {{Single Use Shield}}s, Mechs generally lack the Health to compete with the likes of Demons and Beasts. The best way to play them is to have minions that leave behind more Mechs, so they can refresh Cobalt Guardian's Divine Shield and/or buff their Junkbot.
* HerdHittingAttack: The only tribe, besides Beasts, which have access to cleaving attacks, though Foe Reaper 9000 is only available at Tier 6.
* LethalJokeCharacter: Pogo-Hopper warbands are more of a meme than a serious build, as one needs to find lots of them to make them threatening in the late-game and/or use Brann Bronzebeard to double the amount of battlecries. However, Brann is a Tier 5 minion, and getting to higher tiers dilutes the minion pool, making it even more unlikely to get enough Pogo-Hoppers. However, in the hands of Shudderwock, Aranna Starseeker, Jandice Barov or Dinotamer Brann, their Hero Powers allow Pogo-Hoppers to get big enough to win the lobby, especially when {{Poisonous|Person}} Murlocs are banned. Due to their uselessness outside of the aforementioned heroes (especially Jandice Barov), they were removed in October 2020.
* {{Nerf}}: With Illidan's introduction on March 26, 2020, Blizzard decided to remove Cobalt Guardian, which has been, since the launch of the game mode, the strongest Mech and one of the strongest minions in the entire mode (and it was available at Tier 3). It was replaced with a SuspiciouslySimilarSubstitute Deflect-o-Bot, a 3/2 minion with Divine Shield and a similar effect.
* TakingYouWithMe: The Kaboom Bot has a Deathrattle that will throw a bomb (two when Golden) at a random enemy when it dies, which early on will almost guarantee to take down a minion. Couple that with Baron Rivendare, who doubles/triples Deathrattles and Kangor's Apprentice, who summons the first friendly Mechs that died in combat, and you are going to have a blast in the late-game.
* ZergRush: A huge number of Mechs have Deathrattles that summon more minions, from the three Shredders to Replicating Menace. As such, a well-built Mech warband will often field over twice their initial number in tokens over the course of combat, which in turn can fuel Cobalt Guardian when they spawn and buff Junkbot when they die. As of the August 2021 refresh, there's even benefits to not having enough room for your tokens thanks to Omega Buster, a Tier 6 Mech that normally summons six microbots on death, but will also give your mechs a +1/+1 (+2/+2 if it's Golden) buff for each microbot that doesn't fit.
[[/folder]]

[[folder:Murlocs]]
One of the 4 initial tribes that were introduced in the game. Murlocs are characterized by a strong early game and an incredible lategame, with a very poor mid game to compensate.
----
* AdaptationalSuperpowerChange: Zig-zagged. Murlocs are a pure aggro archetype in Constructed, known for either winning in a few turns or petering out and losing. While they retain both the strong early-game and all-or-nothing game plan, in Battlegrounds they are the ''de facto'' late-game comp of all things. A fully-established Murloc board is all but unbeatable.
* AwesomeButImpractical: Enforced. Murlocs are not given enough strong minions on Tier 3 and 4, which means the player has to survive the mid-game by whatever means. All other tribes can more consistently get one of the top 4 places.
* DeathOrGloryAttack: Murlocs are the most high-risk/high-reward tribe in the mode. They lack the power to sustain in the mid-game and rely heavily on luck to discover the crucial pieces, unless one plays a hero like Shudderwock, Infinite Toki or Elise Starseeker, who can bridge missing pieces. Should the player successfully transition into Tier 5 and get enough buffs and triples without losing too much health, they will very likely win against anyone. If they are too slow or take too many hits in the mid-game, they are likely one of the first to get knocked out. With the removal of Gentle Megasaur in August 2020 and no replacement on Tier 6 until Young Murk-eye ''2 whole years later'', they have become an early to mid-game tribe.
* DifficultButAwesome: Murlocs are considered to be one of the most difficult warbands to coordinate and execute, but also used to be known as nigh-unbeatable once they reached the late-game. However, due to the nature of the mode, they are even more reliant on luck than other tribes, meaning even a skilled player will often just end up losing in the mid-game before ever getting off.
* KeystoneArmy: Early on, Murlocs mostly get the Attack they need to kill minions with Murloc Warleader, which increases the Murlocs' Attack ''so long as it's alive''. If a minion manages to kill the Warleader first, most Murlocs are unable to kill anything, although the player can somewhat guide the attacks with Taunt minions. This is at least the case until the Murlocs get buffed by King Bagurgle or are given Poisonous.
* MagikarpPower: Murlocs are decently strong in the early-game, but are quickly overwhelmed in the mid-game, losing out to the other tribes because there are next to no decent Murlocs and buffs to be found around Tier 3 and 4. However, should the player manage to get to Tier 5, they have access to Brann Bronzebeard, King Bagurgle and Primalfin Lookout, with triples giving them the chance to get Gentle Megasaur, Young Murk-Eye or SI:Sefin to adapt all Murlocs, at which point they become the most powerful tribe in the late-game.
* MasterOfAll: In the late-game, Murloc warbands can get massive stats ''as well'' as Divine Shield, Poisonous, Taunt, Windfury and leave tokens behind when they die. The only thing they are lacking are cleaving attacks, but they still can potentially attack twice with Windfury. With the removal of Gentle Megasaur in August 2020, they lost access to Divine Shields, Windfury and tokens, with George being the exception for the former.
* {{Nerf}}: In August 2020, Blizzard decided to remove Gentle Megasaur, taking away the option to immediately give all Murlocs tokens, Divine Shield, Poisonous or Windfury. While Primalfin Lookout has become available a tier earlier, it can no longer Discover Murlocs above the current Tavern tier, removing the late-game power of them with.
** While the August 2021 refresh removed a number of minions to make way for new ones, Murlocs arguably suffered the biggest loss with the removal of Toxfin. While its function of giving Murlocs Poisonous was given to SI:Sefin, Sefin relies on having other minions die, while Toxfin could simply give Poisonous with its Battlecry, making this a ''huge'' nerf to the tribe's late-game effectiveness, and making matchups against Demons and Elementals less favorable. This nerf was eventually reverted, and with new additions like Young Murk-eye, it [[NiceJobBreakingItHero returned Murlocs]] [[GoneHorriblyRight back to top tier status]]. This was a major reason for the retirement of Poisonous in favor of Venomous, and Toxfin was also replaced with a nerfed counterpart: Operatic Belcher, a venomous murloc whose effect is a deathrattle that gives venomous to another murloc.
* PoisonousPerson: With Operatic Belcher (formerly Toxfin and SI:Sefin before they were removed along Poisonous), they are the only minions (besides Mantid Queen and Pufferquil) that have access to Venemous(formely poisonous) and thus [[OneHitKill have basically infinite attack the first time they fight]]. However, this only works once per turn and without the necessary Health, this merely turns them into {{Glass Cannon}}s.
* ZergRush: Downplayed. Murlocs are early on very useful, as the player can swarm the field quickly and get some wins, but quickly drop in power in the mid-game. While swarming the board helps you stabilize early on, they need their powerful late-game buffs to actually win.
[[/folder]]

[[folder:Quilboars]]
The fourth new tribe, added on May 4th, 2021. Quilboars are focused on generating and empowering Blood Gems, spells that give any minion +1/+1.
----
* AscendedExtra: Quilboar and their Blood Gems is the only tribal synergy that is specifically designed for Battlegrounds. In the main game mode, they have the minion type tag but do not have any synergy with each other beside being a type that can be resurrected by N'Zoth.
* BloodMagic: They solidify blood into Blood Gems, which are 0 Gold spells that give a minion +1/+1.
* CanonForeigner: Quilboars are the first new tribe designed for Battlegrounds that wasn't featured as a tribe in ''Hearthstone'' proper, though they were (functionlessly) added in every game mode to retain consistency.
* MechanicallyUnusualClass: Their scaling is based entirely on Blood Gems, either scaling through giving themselves Blood Gems or having effects when a Blood Gem is played on them or another Quilboar. This makes them the only tribe to scale almost entirely to the player's choice, as well as the only tribe to scale neutral or menagerie cards since Blood Gems can be played anywhere. Blood Gems being spells put into your hand also means they're the only tribe that actually has to regularly worry about the hand limit of 10 cards.
* NonHumanHumanoidHybrid: With the introduction of dual-tribe minions in ''March of the Lich King'', Battlegrounds got Pufferquil, a bizarre quilboar/naga hybrid. She gains Poisonous for the turn when you cast a spell on her, synergizing with the main gimmick of both tribes.
* PigMan: A race of spiked boar-people.
* PoisonousPerson: Pufferquil, being the only Quillboar with the distinction of being able to obtain Venomous( formely posionous) if you play a blood gem or a spellcraft on it. Notably, the minion also counts as a Naga.
* TimedPowerUp: A number of their effects only last for the next combat, meaning you'll need to repay the Blood Gem price each turn if you want to use them at full power.
[[/folder]]

[[folder:Naga]]
The fifth new tribe, added on May 10th, 2022. Naga are based around their exclusive keyword, Spellcraft, which causes the minion to add a spell to your hand when they're bought and at the start of every turn that gives any target minion the stated effect for the next combat.
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* AntiFrustrationFeatures: If your hand is full, Spellcraft will not activate until you have an available slot. This means you can't lose out on your active effects.
* PowerLimiter: Spellcraft spells are discarded at the end of the turn if you didn't cast them, so you can't stockpile a whole bunch to use in a single combat.
* PragmaticAdaptation: Constructed Naga gain benefits if you cast a spell while holding a naga, or vice-versa for their synergy spells. Their Battlegrounds implementation still keeps their spell synergy intact while adapting it in a way that makes sense for the game mode.
* PoisonousPerson: Pufferquil, being the only naga with the distinction of being able to obtain Venomous( formely posionous) if you play a blood gem or a spellcraft on it. Notably, the minion also counts as a Quillboar.
* SnakePeople: A serpentine race with some major FishPeople influnces as well.
* TimedPowerUp: Spellcraft spells only last until the end of combat. This means that they provide a much bigger immediate bonus than other buffs, but don't scale continously.
[[/folder]]

[[folder:Pirates]]
The second new tribe, added June 9th, 2020. Pirates are based on gold manipulation, scaling by cycling through the tavern with far greater effciency than other tribes. They also gain synergy from attacking.
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* AdaptationalSuperpowerChange: Constructed pirates are a tempo archetype typically focused on weapon buffs and other weapon effects. In Battlegrounds, they're based on manipulating attack order and Gold prices.
* AttackAttackAttack: Dread Admiral Eliza, Seabreaker Goliath, Nat Pagle and Ripsnarl Captain only trigger their effects if the player's Pirates get to attack. They are therefore a very aggressive type and thus fall quickly to anyone with [[HerdHittingAttack Herd-Hitting Attacks]] before they can get their buffs.
* BoringButPractical: In combat. Many of their effects aren't as flashy as other tribes, but they make up for it with solid raw stats and excellent tribe-wide scaling, as well as unique gold manipulation effects.
* CounterAttack:
** Scallywag's Deathrattle spawns a Pirate, which will immediately attack and attempt to {{aveng|ing the villain}}e its fallen comrade.
** Yo-ho Ogre, a 2/8 Taunt whose effect makes it attack immediately after it gets attacked. Paired with an Arcane Cannon, it can swing multiple times and fire missiles all the while.
* DifficultButAwesome: Pirates are the 'economy' tribe, and playing late-game Pirates correctly on the Tavern Phase involves cheating tonnes of free money through Hogarrr and Freedealing Gambler. With two Hoggarrrs in play, every Pirate you buy becomes free (and with four, you actually get ''paid'' for every Pirate you buy and sell, letting you cycle through Battlecries and buff Salty Looter infinitely. The limiting factor is the timer on each turn. Doing this requires great APM.
** With the addition of Peggy Brittlebone, this tactic can also buff your entire table - she gives +1/+1 (+2/+2 if golden) to a random pirate for every card that gets put into your hand (including Triple Rewards, the cards you get from said Triple Rewards, Coins, Blood Gems and Naga Spellcraft).
* ElitesAreMoreGlamorous: Some of their cards synergize with Golden minions, either gaining buffs from them, summoning them to the field, or adding them to your hand.
* EqualOpportunityEvil: Unlike most other tribes that consist of single species (Demons, Dragons, Elementals, Murlocs, Naga, Quilboars), Pirates feature very diverse races in their lineup.
* HerdHittingAttack: Seabreaker Goliath has Windfury and will thus attack twice.
* KeystoneArmy:
** Early on, Southsea Captain's buff is very important to give the player's Pirates enough stats to win, making it an important target to take down first.
** Dread Admiral Eliza and Ripsnarl Captain buff everyone in-combat, and only if one's own Pirates get to attack. If they fall first, the warband will likely not keep up with the stats of the other tribes.
* MagikarpPower: Pirate is typically a midgame economy tribe, but they have an extremely potent late game combo composition: A combo using Baron Riverdare, Khadgar, Admiral Eliza and the most crucial and important piece... the tier 1 Scallywag. Scallywag's Deathrattle will spawn a pirate that can attack the enemy immediately, which then Eliza will buff the rest of your warband. Riverdare and Khadgar combined will spawn even more Pirate to trigger Eliza buff. The combo even fit this trope on the basis that the base stats of all its piece when they hit the field is very low (something which this composition abuse since the dead Scallywag will spawn more small Pirates to buff Eliza, Rivendare and Khadgar), with even the occasional tech choice again Zapp is the very low base stats Unstable Ghoul.
* ReducedManaCost: Gold cost, rather. The generic tier 1 Deck Swabbie reduces the cost of the next Tavern Tier by 1 with its Battlecry. Likewise, Freedealing Gambler sells for 3 Gold rather than 1, making it a "free" minion and potential major gold bank. Briny Bootlegger (tier 3) gives you a Gold Coin if you control another Pirate at the end of the turn. The big tier 5 Cap'n Hogarrr refunds 1 Gold whenever you buy a Pirate.
* ThereIsNoKillLikeOverkill: Seabreaker Goliath came with the Overkill mechanic. If its effect is triggered, all other Pirates will get a stat boost.
* UtilityPartyMember: Pirates have four cards that are useful even in mixed or non-pirate decks. Deck Swabbie decreases the tavern upgrade cost, Goldgrubber is buffed by any golden minion on the table, the reworked Nat Pagle could get you free minions, and Dread Admiral Eliza buffs everyone when a pirate gets to attack.
[[/folder]]

[[folder:Undead]]
The sixth new tribe, added January 17th, 2023. Undead focus on synergies with minion death as well as the Reborn keyword.
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* BigCreepyCrawlies: They include several nerubians in their ranks, ''Warcraft'''s most famous bug-people.
* FloatingLimbs: Handless Forsaken is a Forsaken mage with no arms, and hands floating beside her. She spawns a 2/2 hand with Reborn when she dies.
* MagikarpPower: They have a minion called Eternal Knight, which starts at a measly 3/1 but has +1/+1 permanently for each friendly Eternal Knight that has died this game. If you get a couple Eternal Knights early, you can snowball them into gigantic minions by the end game.
* PullingThemselvesTogether: They make heavy use of Reborn, a keyword that causes the minion to come back to life with 1 health the first time it's destroyed. This lets Undead minions double-dip on Deathrattles and Avenge effects, or just being sticky on the board.
[[/folder]]
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* FunctionalMagic: The late 2023 update added 'spells' to the tavern, with variable gold cost and 1 spell (of your same tavern tier or lower) being guaranteed to show up after each refresh. Unlike spellcrafts, you can stockpile them for later user if you choose to do so. The effects range from stat buffs to giving divine shield to a minion, discover a minion of your most common tribe or make a minion in the tavern golden.

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A lich haunting the tombs of Uldum. Her Hero Power is ''Graveyard Shift'', which costs 1 gold and lets you steal a minion from bob's tavern with the drawback of taking damage based on its tavern tier.\\

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A lich haunting the tombs of Uldum. Her Hero Power is ''Graveyard Shift'', which costs 1 2 gold and lets you steal a minion from bob's tavern with the drawback of taking damage based on its tavern tier.\\



** Eventually, they reworked her hero power to a once-per-turn 1 gold purchase of any minion in bob's tavern, with the drawback being that it deals damage to her based on the tier level of the purchased minion.

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** Eventually, they reworked her hero power to a once-per-turn 1 gold purchase of any minion in bob's tavern, with the drawback being that it deals damage to her based on the tier level of the purchased minion. This iteration was a bit too strong, however, so it was nerfed into a 2 gold purchase of any minion that still deals damage based on tavern tier of the minion.



* {{Nerf}}: Her Hero Power was reworked to give a bigger immediate benefit at double the immediate cost, but she can no longer horde coins to use them all at once anymore. This also removes her broken synergy with Nagas, which have effects that trigger on playing spells. Her hero power was completely replaced with something else eventually, as mentioned above

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* EvilCounterpart: Her current hero power iteration is one to Xyrella. Both hero powers cost 2 gold to use, but while Xyrella sets the minion's base stats to 2/2 as a drawback, Baz'hial instead suffers damage based on the minion's tavern tier.
* {{Nerf}}: Her Hero Power was reworked to give a bigger immediate benefit at double the immediate cost, but she can no longer horde coins to use them all at once anymore. This also removes her broken synergy with Nagas, which have effects that trigger on playing spells. Her hero power was completely replaced with something else eventually, as mentioned aboveabove.
** Her hero power minion purchase was a bit too efficient so it was changed to cost 2 gold, up from 1.
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Her buddy, Vaelastrasz, was a Tier 3 5/3 Dragon that has a Battlevry to add a random Dragon of your current Tavern Tier to your hand with the Golden version add 2 Dragons.

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Her buddy, Vaelastrasz, was a Tier 3 5/3 Dragon that has a Battlevry Battlecry to add a random Dragon of your current Tavern Tier to your hand with the Golden version add 2 Dragons.
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Drop The Hammer is no longer a trope.


* DropTheHammer: Sulfuras, which gives a big buff to his left and right-most minions once he kills enough minions.

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The warden of Illidan Stormrage and leader of the Watchers. Her Hero Power, ''Imprison'', costs 1 Gold and puts a minion in Bob's Tavern in the Dormant status. After 3 turns, the minion is given to her and gets +1 Attack.\\

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The warden of Illidan Stormrage and leader of the Watchers. Her Hero Power, ''Imprison'', adds a minion to her hand for 1 gold but makes it unavailable to play until 2 turns later.

Her hero power used to
costs 1 Gold and puts a minion in Bob's Tavern in the Dormant status. After 3 turns, the minion is given to her and gets +1 Attack.\\



* AwesomeButImpractical: Getting a minion for only 1 Gold and even buffing it slightly sounds fair if one keeps in mind that it comes with a delay, until you learn that the Dormant minion takes up a spot in Bob's Tavern, and thus severely hinders your rerolls. As a result, it was most often better to just not use her Hero Power at all.

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* AwesomeButImpractical: Getting a minion for only 1 Gold and even buffing it slightly sounds fair if one keeps in mind that it comes with a delay, until you learn that the Dormant minion takes up a spot in Bob's Tavern, and thus severely hinders your rerolls. As a result, it was most often better to just not use her Hero Power at all. This was the reason it was eventually changed to no longer reduce the number of available minions after each refresh.


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** Even this buff wasn't enough to prevent Maiev from having abysmal winrates, so her hero power was changed again in early December 2023, by reverting it back to a 2 turns wait but adding the minion to the hand(albeit in locked form until 2 turns pass since the purchase).
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A defector from the Illidari seeking to prevent the return of the Dreadlord that claimed his kinfolk to Azeroth. Kurtrus's hero power is ''Glaive Ricochet'', a once-per-turn passive that after purchasing 4 minions, makes him discover a plain copy of one of them.



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A defector from the Illidari seeking to prevent the return of the Dreadlord that claimed his kinfolk to Azeroth. Kurtrus's hero power is ''Glaive Ricochet'', a once-per-turn passive that after purchasing 4 3 minions, makes him discover it awards Kurtrus with a plain copy of one of them.


them(which one is random).




* BalanceBuff: Because of his below average winrate and hero power that didn't age well thanks to PowerCreep, his hero power was completely overhauled to its current version in the late June 2023 update.

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* BalanceBuff: Because of his below average winrate and hero power that didn't age well thanks to PowerCreep, his hero power was completely overhauled to its current version in the late June 2023 update. This iteration, however, was somewhat polarizing: It was too slow in the early game where you can't purchase that many minions in a single turn, and it was pretty overpowered when used in late-game if Kurtrus lived long enough and found strong minion purchases to discover from. As a result, it was changed again: now he only requires 3 minion purchases to activate the passive, but the minion copy is now awarded at random instead of being allowed to discover it.

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Misuse. A lack of available healing does not mean the maximum HP has been reduced. Also, there are ways to heal — "Soul Rewinder" minion and "Everything's on Fire" anomaly.


* MaximumHPReduction: All damage taken is essentially this, since there's no way to heal in Battlegrounds.
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* AntiFrustrationFeatures: If players abandon/take lethal damage while they have no minions in their warbands, Bigglesworth will be given 1 gold coin instead. This is done to keep Bigglesworth from being at disadvantage if he happens to be selected in a lobby where 1 or more players RageQuit.

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* AntiFrustrationFeatures: If players another player/s abandon/take lethal damage while they have no minions in their warbands, Bigglesworth will be given 1 gold coin instead. This is done to keep Bigglesworth from being at disadvantage if he happens to be selected in a lobby where 1 or more players RageQuit.
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* AntiFrustrationFeatures: If players abandon/take lethal damage while they have no minions in their warbands, Bigglesworth will be given 1 gold coin instead. This is done to keep Bigglesworth from being at disadvantage if he happens to be selected in a lobby where 1 or more players RageQuit.
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* BalanceBuff: Initially, Varden's hero power copied a random minion on the tavern a random. This was too unreliable and blatantly weak, so the hero power was buffed later by copying the highest tier minion in the tavern instead.

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* BalanceBuff: Initially, Varden's hero power copied a random minion on the tavern a random.tavern . This was too unreliable and blatantly weak, so the hero power was buffed later by copying the highest tier minion in the tavern instead.

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A mage from Silvermoon and one of the mercenaries. Varden's Hero Power is ''Twice as Nice''. Every time Bob's Tavern is refreshed, a random minion is Frozen and a second copy of it is created.\\

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A mage from Silvermoon and one of the mercenaries. Varden's Hero Power is ''Twice as Nice''. Every time Bob's Tavern is refreshed, a random the highest tier minion is Frozen and a second copy of it is created.\\


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* BalanceBuff: Initially, Varden's hero power copied a random minion on the tavern a random. This was too unreliable and blatantly weak, so the hero power was buffed later by copying the highest tier minion in the tavern instead.

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Changed: 2

Removed: 210

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A fire elemental who lives in King Togwaggle's "Magic Candle". His ''Tavern Lighting'' Hero Power gives a chosen minion stats equal to Rakanishu's Tavern Tier for 1 gold.
\\
His buddy, Lantern Tender, was a Tier 4 3/5 that gave a random friendly minion stats equal to your Tavern Tier at the end of each turn, with the Golden version gave stats twice the amount of your Tavern Tier.

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A fire elemental who lives in King Togwaggle's "Magic Candle". His ''Tavern Lighting'' Hero Power gives a chosen minion stats equal to Rakanishu's Tavern Tier for 1 gold.
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His buddy, Lantern Tender, was a Tier 4 3/5 that gave a random friendly minion stats equal to your Tavern Tier at the end of each turn, with the Golden version gave stats twice the amount of your Tavern Tier.
gold.\\


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His buddy, Lantern Tender, was a Tier 4 3/5 that gave a random friendly minion stats equal to your Tavern Tier at the end of each turn, with the Golden version gave stats twice the amount of your Tavern Tier.

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A fire elemental who lives in King Togwaggle's "Magic Candle". His ''Tavern Lighting'' Hero Power gives a chosen minion stats equal to Rakanishu's Tavern Tier for 1 gold.\\

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A fire elemental who lives in King Togwaggle's "Magic Candle". His ''Tavern Lighting'' Hero Power gives a chosen minion stats equal to Rakanishu's Tavern Tier for 1 gold.gold.
\\


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\\

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A fire elemental who lives in King Togwaggle's "Magic Candle". His ''Tavern Lighting'' Hero Power gives a chosen minion of his stats equal to your Tavern Tier for 1 gold.\\
\\

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A fire elemental who lives in King Togwaggle's "Magic Candle". His ''Tavern Lighting'' Hero Power gives a chosen minion of his stats equal to your Rakanishu's Tavern Tier for 1 gold.\\
\\
\\
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The kobold queen and a rival of Togwaggle. Her Hero Power, ''Wax Warband'' give Give a friendly minion of each type stats equal to their Tavern Tiers at the start of combat.\\

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The kobold queen and a rival of Togwaggle. Her Hero Power, ''Wax Warband'' give Give gives a friendly minion of each type stats equal to their Tavern Tiers at the start of combat.\\
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** Ini's Hero Power initially triggered after 9 friendly minion deaths, making her extremely good in the early-to-mid-game, even after Sub Scrubber's nerf. As a result, the requirement was bumped to 12 deaths, which successfully slowed her down for good. This however plummeted her winrate, so the nerf was partially reverted in the late June 2023 update by requiring 10 minions instead.

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** Ini's Hero Power initially triggered after 9 friendly minion deaths, making her extremely good in the early-to-mid-game, even after Sub Scrubber's nerf. As a result, the requirement was bumped to 12 deaths, which successfully slowed her down for good. However, This however plummeted her winrate, so the nerf was partially reverted in the late June 2023 update by requiring 10 minions instead.
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* BalanceBuff: His Hero Power cost was reduced from 2 to 1 Gold in November 2020. In addition, Effigy was replaced by the more useful Competitive Spirit. His secret pool was updated again in June 2023 to remove Snake Trap and Avenge (due to their complete lack of relevance after the first 3 rounds) and replace them with Reckoning[[note]] After an enemy minion deals 3 or more damage, destroy it[[/note]] and Magic Black Soulstone[[note]] After your last minion dies, summon 2 random Demons instead[[/note].

to:

* BalanceBuff: His Hero Power cost was reduced from 2 to 1 Gold in November 2020. In addition, Effigy was replaced by the more useful Competitive Spirit. His secret pool was updated again in June 2023 to remove Snake Trap and Avenge (due to their complete lack of relevance after the first 3 rounds) and replace them with Reckoning[[note]] After an enemy minion deals 3 or more damage, destroy it[[/note]] and Magic Black Soulstone[[note]] After your last minion dies, summon 2 random Demons instead[[/note].instead[[/note]].

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