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* MinionMaster: Can have eight Skeletons, a Blight Fiend, and a temporary Sundered Wraith just from class skills alone. Necromancers can also apply temporary and toggleable buffs to their minions.

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* MinionMaster: TheMinionMaster: Can have eight Skeletons, a Blight Fiend, and a temporary Sundered Wraith just from class skills alone. Necromancers can also apply temporary and toggleable buffs to their minions.
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* GreaterScopeVillain

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* GreaterScopeVillainGreaterScopeVillain: He's the main god behind one of the largest and most-recurring antagonist factions, but doesn't get involved directly. Such is his scope that the blood of all mortal beings is arguably his, thus why his followers are so literally hellbent on killing everyone to get it, and the hordes of his demons that you fight throughout the game including several major act bosses and nemesis bosses could be considered the equivalent of his body cells.

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Added Superboss to Mogdrogen's and the Ravager's sections.


* {{Superboss}}: Mogdrogen's avatar is the first Celestial-class boss that the player can battle with during the main campaign. In an area where the player's level is usually around Level 33-48 on a first run, Mogdrogen's lowest possible level is '''''Level 71'''''. He has at least 90% resistance to all non-physical damage types and dishes out attacks that ''will'' destroy unprepared players in moments. Being able to reliably defeat Mogdrogen's avatar is one of the community-endorsed methods of checking the viability of a skill build.



* LightningBruiser: while deciding which of the most devoted Barrowholm cultists is sacrificed to summon him changes the type of Ravager that appears, either of the three versions made for the toughest opponent in the game before Forgotten Gods came out. Ravager has insane amounts of health (25 million HP!), hits extremely hard, heavily resists just about every damage type in the game, boasts over 2700 Offensive and Defensive Ability on top of 2900+ armor and, finally, has a unique gimmick depending on the version you fight that makes the battle even harder. Likely the strongest possible Ravager, in that regard, is the Ravager of Minds, thanks to summoning pools that cause your ALL of your attacks to miss whenever you step on them. There is a reason why beating this guy is usually taken as a proof that you created an endgame build strong enough to steamroll over the rest of the game, Crucible and Shattered Realms notwithstanding.

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* LightningBruiser: while While deciding which of the most devoted Barrowholm cultists is sacrificed to summon him changes the type of Ravager that appears, either of the three versions made for the toughest opponent in the game before Forgotten Gods ''Forgotten Gods'' came out. Ravager has insane amounts of health (25 million HP!), hits extremely hard, heavily resists just about every damage type in the game, boasts over 2700 Offensive and Defensive Ability on top of 2900+ armor and, finally, has a unique gimmick depending on the version you fight that makes the battle even harder. Likely the strongest possible Ravager, in that regard, is the Ravager of Minds, thanks to summoning pools that cause your ALL of your attacks to miss whenever you step on them. There is a reason why beating this guy is usually taken as a proof that you created an endgame build strong enough to steamroll over the rest of the game, Crucible and Shattered Realms notwithstanding.



* {{Superboss}}: Similar to the Avatar of Mogdrogen, the Ravager is a Celestial-class boss that the player can fight after choosing the appropriate dialogue options, and beyond having a starting level that is far higher than other monsters in the area, the LightningBruiser example above glosses over exactly why the Ravager fits this trope.



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trope was cut/disambiguated due to cleanup


* BonusBoss: [[spoiler: One of the original two from the base game. An army of clones of him are able to be fought in a secret quest in a reference to how in the beta kickstarter versions a clone of him would block the player's progress to unfinish content sections. In the finished game, you can go to the edge of reality through a very convoluted secret questline where his clones will attempt to pervent you from progressing and become increasingly angry as you disobey them. At the end of the dungeon they all swarm you at once using various abilities. The boss music is also a reference to Crate's past, being the ending theme of one of Titan Quest's expansions.]]


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* OptionalBoss: [[spoiler: One of the original two from the base game. An army of clones of him are able to be fought in a secret quest in a reference to how in the beta kickstarter versions a clone of him would block the player's progress to unfinish content sections. In the finished game, you can go to the edge of reality through a very convoluted secret questline where his clones will attempt to prevent you from progressing and become increasingly angry as you disobey them. At the end of the dungeon they all swarm you at once using various abilities. The boss music is also a reference to Crate's past, being the ending theme of one of Titan Quest's expansions.]]
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* BlueAndOrangeMorality: His motivations for things like allowing the Grim Dawn to happen and letting his people suffer are, as he puts it, beyond human comprehension. There's also his vision to King Rowan of Arkovia, which once you have a clearer picture of the multitude of lore notes that surround said events presents the possibility that his actions were a Self-Fullfilling Prophecy in the fall of Arkovia. Rowan was a great and kind king, and his sudden and chaotic abandoment of the throne is shown to have resulted in a bunch of absolute idiots and scum to gain power who would later make the oh so bright decision to torture the world's most powerful necromancer for a method to gain immortallity, resulting in Arkovia's fall.

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* BlueAndOrangeMorality: His motivations for things like allowing the Grim Dawn to happen and letting his people suffer are, as he puts it, beyond human comprehension. There's also his vision to King Rowan of Arkovia, which once you have a clearer picture of the multitude of lore notes that surround said events presents the possibility that his actions were a Self-Fullfilling Prophecy in the fall of Arkovia. Rowan was a great and kind king, and his sudden and chaotic abandoment of the throne is shown to have resulted in a bunch of absolute idiots and scum to gain power who would later make the oh so bright decision to torture the world's most powerful necromancer for a method to gain immortallity, resulting in Arkovia's fall. Mogdrogen has no real opinion on the events or sense of responsibility for this.
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* BlueAndOrangeMorality: His motivations for things like allowing the Grim Dawn to happen and letting his people suffer are, as he puts it, beyond human comprehension.

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* BlueAndOrangeMorality: His motivations for things like allowing the Grim Dawn to happen and letting his people suffer are, as he puts it, beyond human comprehension. There's also his vision to King Rowan of Arkovia, which once you have a clearer picture of the multitude of lore notes that surround said events presents the possibility that his actions were a Self-Fullfilling Prophecy in the fall of Arkovia. Rowan was a great and kind king, and his sudden and chaotic abandoment of the throne is shown to have resulted in a bunch of absolute idiots and scum to gain power who would later make the oh so bright decision to torture the world's most powerful necromancer for a method to gain immortallity, resulting in Arkovia's fall.
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Added DiffLines:

* BonusBoss: [[spoiler: One of the original two from the base game. An army of clones of him are able to be fought in a secret quest in a reference to how in the beta kickstarter versions a clone of him would block the player's progress to unfinish content sections. In the finished game, you can go to the edge of reality through a very convoluted secret questline where his clones will attempt to pervent you from progressing and become increasingly angry as you disobey them. At the end of the dungeon they all swarm you at once using various abilities. The boss music is also a reference to Crate's past, being the ending theme of one of Titan Quest's expansions.]]
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* MyDeathIsJustTheBeginning: When killed, their Reanimators are fond of reminding you that you're just FightingAShadow, quoting either this trope or ItHasOnlyJustBegun almost word-for-word.
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* KnightTemplar: They see themselves as purveyors of truth and goodness, and do not hesitate to attack anything (or anyone) they see as "evil".




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* NotSoAboveItAll: While it's clear that the Order of Death's Vigil aren't as bloodthirsty as their arch-nemesis, you'll sometimes catch them mirthfully reminiscing about killing Kymon's Chosen and reanimating them to fight their (former) brethren.



* PayEvilUntoEvil: What he did to Arkovia and its people was undeniably horrific, but it's hard to deny [[AbusivePrecursors they]] had it coming.

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* PayEvilUntoEvil: What he did to Arkovia and its people was undeniably horrific, but as the Arkovians were AbusivePrecursors, it's hard to deny [[AbusivePrecursors they]] had it coming.find any tears for them.

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* ALighterShadeOfGrey: The Order is way more tolerant and open-minded than Kymon's Chosen. They are willing to let an Inquisitor join their faction despite their history with the Luminari Order and understand that the grudges of the past don't matter too much when the world is at stakes. In contrast, the Chosen won't let you join them if you play as a necromancer.

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* ALighterShadeOfGrey: The Order is way more tolerant and open-minded than Kymon's Chosen. They are willing to let an Inquisitor join their faction despite their violent history with the Luminari Order and understand that the grudges of the past don't matter too much when the world humanity's survival is at stakes. stake. In contrast, the Kymon's Chosen won't let you join them if you play as a necromancer.



* MirrorCharacter: With Kymon's Chosen, their hatred nemesis. While they claim to be pursuing power and knowledge through intellectual and necromantic pursuits, they're all too happy to send you to deliberately slaughter the Chosen's forces even if doing so doesn't advance their reaserch, which can make their acceptance of the Taken regardless of the class seem more driven by pragmatism than enlightenment. [[spoiler: While Kymon is a BrokenPedestal for his own Chosen, the same could be said for Urobooruk himself, who abandoned his own Order and ultimately came to the conclusion that his pursuit of necromantic arts was a meaningless delay of the inevitable.]]

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* MirrorCharacter: With Kymon's Chosen, their hatred hated nemesis. While they claim to be pursuing power and knowledge through intellectual and necromantic pursuits, they're all too happy to send you to deliberately slaughter the Chosen's forces even if doing so doesn't advance their reaserch, research, which can make their unconditional acceptance of the Taken regardless of the class seem more driven by pragmatism rather than enlightenment. [[spoiler: While Kymon is a BrokenPedestal for his own Chosen, the same could be said for Urobooruk himself, who abandoned his own Order and ultimately came to the conclusion that his pursuit of necromantic arts was a [[AllForNothing meaningless delay of the inevitable.inevitable]].]]



* {{Necromancer}}: This is a whole faction of necromancers with undead summoning and cold related attacks.

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* {{Necromancer}}: This is a whole faction of necromancers with undead summoning and cold related cold-related attacks.



* TheGhost: The leader and founder of the Order, Urubooruk, is mentioned several times, but has yet to make an appearance in the game. [[spoiler:As a subversion, he does show up in the second expansion.]]



* KickTheSonOfABitch: What he did to Arkovia and its people was undeniably horrific, but its hard to deny [[AbusivePrecursors they]] had it coming.



* PayEvilUntoEvil: What he did to Arkovia and its people was undeniably horrific, but it's hard to deny [[AbusivePrecursors they]] had it coming.



* ReformedButRejected: Despite saving many lives with her useful knowledge of the aetherials, the Black Legion doesn't trust her at all and would rather see her dead. The only thing preventing them from killing her are Creed's directives.

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* ReformedButRejected: Despite saving many lives with her useful knowledge of the aetherials, Aetherials, the Black Legion doesn't trust her at all and would rather see her dead. The only thing preventing them from killing her are Creed's directives.
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* ElaborateUndergroundBase: His undeground base of operation is ridiculously large. It has a cellar, tunnels, labs, storerooms, jail cells and living quarters just to name a few. It also has some [[GiantSpider giant spiders]] and various beasts that are are hostile to the Aetherials and you.

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* ElaborateUndergroundBase: His undeground underground base of operation is ridiculously large. large, to the point that you could almost hide another Burrwitch Village in there. It has a cellar, tunnels, labs, storerooms, jail cells cells, and living quarters quarters, just to name a few. It also has some [[GiantSpider giant spiders]] and various beasts that are are as hostile to the Aetherials and as they are to you.



* WakeUpCallBoss: Unless you stumble upon either of the optional bosses, everything in Act 1 is simple enough for a new player. Krieg on the other hand can dish out a ton of damage in a short time, close the distance between you incredibly quickly, and has a small arena. It's far better to retreat from some of his attacks than try and tank them, something you'll need to know for the rest of the game. And on top of all that, he has two forms.

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* WakeUpCallBoss: Unless you stumble upon either of the optional bosses, everything in Act 1 is simple enough for a new player. Krieg Krieg, on the other hand hand, can dish out a ton of damage in a short time, close the distance between you incredibly quickly, and has a small arena. It's far better to retreat from some of his attacks hit and run than try and to tank them, his attacks, something you'll need to know for the rest of the game. And on top of all that, he has two forms.

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