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Added: 574

Changed: 3

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Adding on the two missing HO Cs available as of Theater 9.


* SituationalSword: As a mortar unit, they have an inherently low Pierce stat, and their second skill inflicts more damage speficially against unshielded units. This limits their viability in later campaign and event maps, given the increasing prevalence of shielded Paradeus units, although they still hit hard in the situations they're designed for, should they ever come up in such maps.

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* SituationalSword: As a mortar unit, they have an inherently low Pierce stat, and their second skill inflicts more damage speficially specifically against unshielded units. This limits their viability in later campaign and event maps, given the increasing prevalence of shielded Paradeus units, although they still hit hard in the situations they're designed for, should they ever come up in such maps.


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[[folder:[=PP-93 Mortar=]]]
->'''HOC ID:''' No. 8
->'''Artist:'''
----
* SituationalSword: Their mortars have variable damage and accuracy thanks to "Suppress and Snipe", which can occasionally make them more difficult to use.
[[/folder]]


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[[/folder]]

[[folder:[=Mk 47=] Striker]]
->'''HOC ID:''' No. 9
->'''Artist:'''
----
* ArmorPiercingAttack: Their normal attacks have up to twice their normal force shield piercing with "Shieldbreaker's Keenness".
* TrickBomb: "Clearance Order" drops airburst grenades which damage everything in its burst zone, but is less effective against armor.
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** Chips have a set value of base stats per tile based on their rarity (and in the case of 4* or lower chips, the shape of the chips). There is some min-maxing involved with most [=HOCs=] because most of them don't have ''quite'' enough space to max out their stats.
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* EyesAlwaysShut: Like AK-12, the loader Doll is always seen with her eyes closed.
* PerpetualSmiler: Again, like AK-12, the loader is rarely (if ever) seen with a frown.


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* AttentionDeficitOohShiny: The bipod Doll is seen observing a blue butterfly resting on an [=M1A1=] Carbine while the others are focusing on a target.

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* PointBuildSystem: [=HOCs=] have a "cost" that prevents players from deploying every single HOC they own.

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* PointBuildSystem: [=HOCs=] have a "cost" that prevents players from deploying every single HOC they own.hard limit on the amount of them you can deploy in any one map, and a soft limit based around how many Heavy Heliports are currently under the player's control. Generally, the only time you'll ever be able to field all of them is during ranking events.



** [=HOCs=] consume specialized Combat Reports to gain XP while at base. Unlike normal T-Dolls who immediately gain the benefits of the Reports they were given, [=HOCs=] have to spend upwards of hours to "digest" the special Reports, and they consume semi-fixed amounts of them along with batteries per hour, meaning that having too few of either resource will not let the player commence the training process.

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** [=HOCs=] consume specialized Combat Reports to gain XP while at base. Unlike normal T-Dolls who immediately gain the benefits of the Reports they were given, [=HOCs=] have to spend upwards of hours to "digest" the special Reports, and they consume semi-fixed fixed amounts of them (based on the level of the training range), along with a fixed amount of batteries per hour, meaning that having too few of either resource will not let the player commence the training process.



* SupportPartyMember: It's right there in the name. A regular T-Doll echelon will vastly outperform them in raw damage output. Their most valuable roles are to disable the White Faction's shields and destroy enemy fire support from afar.

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* SupportPartyMember: It's right there in the name. A regular T-Doll echelon will vastly outperform them in raw damage output. Their most valuable roles are to disable ATW teams excel at destroying the White Faction's special shields defending White Faction units; MTR teams excel in softening large groups of unshielded targets; and destroy AGL teams excel at damaging hardened targets (such as artillery or structures) at long range, on top of constantly sending a stream of fire down upon enemy fire support from afar. forces thanks to high reload rates and firing multiple weaker grenades per volley instead of single, powerful shots.



* TemporaryOnlineContent: Central Data for the [=AT4=] was only obtainable as ranking rewards from the Theater event, although they were added to the general data pool after said event's third re-run in the Chinese version.

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* TemporaryOnlineContent: Central Data for the [=AT4=] was initially only obtainable as ranking rewards from the Theater event, although they were added to the general data pool after said event's at the start of the third re-run in the Chinese version.Theater.


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* ArmorPiercingAttack: Specializes in piercing energy shields at long range, being the first Anti-Tank HOC to have a range of 3.
* EveryBulletIsATracer: "Pinpointing Signal" has them fire a tracer at the enemy before the attack proper lands. A successful hit with the tracer also guarantees the splash damage from the connected attack can't be evaded.
* TemporaryOnlineContent: As with [=AT4=] and [=QLZ-04=], Central Data for this HOC was initially only available as ranking rewards in Theater 5 and 6, before being put in the general data pool at the start of Theater 7.


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* TemporaryOnlineContent: Similarly to [=AT4=] and [=Mk 153=], Central Data for this HOC was only initially available as rewards for Theater 3 and 4, before being put into the general data pool at the start of Theater 5.
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[[folder:Mk 153 SMAW]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mk_153_s.png]]
->'''HOC ID:''' No. 7
->'''Artist:''' 洲川Terras
----
[[/folder]]
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* SituationalSword: As a mortar unit, they have an inherently low Pierce stat, and their second skill inflicts more damage speficially against unshielded units. This limits their viability in later campaign and event maps, given the increasing prevalence of shielded Paradeus units, although they still hit hard in the situations they're designed for, should they ever come up in such maps.
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* MoreDakka: Their first skill, "Ballistic Shelling", fires an extra shell after a fixed interval, aimed at the furthest enemy unit.
* SupportPartyMember: Unlike [=2B14=], M2's kit is more geared towards buffs at the expense of their damage and explosion radius. Their second skill, "Fatal Intervention", briefly increases a random ally's accuracy and evasion for every enemy they hit. Their third skill, "Reload Momentum", instead buffs their own accuracy after every shot, mitigating their comparatively poor AOE attacks.
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'''Factions:''' [[Characters/GirlsFrontlineGriffonAndKryuger Griffon & Kryuger Security]] | [[Characters/GirlsFrontlineSangvisFerri Sangvis Ferri]] | [[Characters/GirlsFrontlineOtherFactions Other enemy factions]]]]-]]]

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'''Factions:''' [[Characters/GirlsFrontlineGriffonAndKryuger Griffon Griffin & Kryuger Security]] | [[Characters/GirlsFrontlineSangvisFerri Sangvis Ferri]] | [[Characters/GirlsFrontlineParadeus Paradeus]] | [[Characters/GirlsFrontlineOtherFactions Other enemy factions]]]]-]]]
factions]] ]]-]]]
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* GatheringSteam: Unlike [=AGS-30=], [=QLZ-04=] is capable of dealing more damage, but only if a battle goes on long enough for it to stack its damage self-buff repeatedly.
* TrickBomb: Two of this HOC's passives cause it to fire special grenades at fixed intervals. One of them is a [[SmokeOut smoke round]] which debuffs the enemy's evasion and accuracy, while the other is a DamageIncreasingDebuff that causes all sources of damage over the next 5 seconds to deal an extra 12 damage per hit, which is especially useful against armored Sangvis Ferri and KCCO foes.

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recategorized the list into weapon type, also removed speculation about SF HO Cs since those are now actually a thing (Protocol Assimilation)


Special heavy units distinguished from regular T-Dolls. As of this writing, only Fire Support Teams have been implemented. Future [=HOC=] types include vehicles and [[spoiler: captured Sangvis Ferri units]].

HOC crews on this page are grouped based on their '''Chip types''', which are the color of their chip boards that will grant bonus stats to fitted chips of the corresponding type.

to:

Special heavy units distinguished from regular T-Dolls. As of this writing, only Fire Support Teams have been implemented. Future [=HOC=] types include vehicles and [[spoiler: captured Sangvis Ferri units]].

implemented.

HOC crews on this page are grouped based on their '''Chip types''', which weapon type (as they are in-game), roughly separating them into the color of their chip boards that will grant bonus stats to fitted chips of they specialize in. Anti-tank weapons (ATW) specialize in the corresponding type.
[[ArmorPiercingAttack Pierce]] stat, mortars (MTR) specialize in [[ThereIsNoKillLikeOverkill Lethality]], and automatic grenade launchers (AGL) specialize in the [[MoreDakka Reload]] stat.



!!Blue chip [=HOCs=]

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!!Blue chip [=HOCs=]!!Anti-tank weapons (ATW)



[[folder:[=M2 Mortar=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/m2_s.png]]

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[[folder:[=M2 Mortar=]]]

[[folder:[=Saab Bofors Dynamics AT4=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/m2_s.org/pmwiki/pub/images/at4_s.png]]



->'''Artist:'''

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->'''Artist:''' 洲川Terras



[[/folder]]
[[folder:[=Saab Bofors Dynamics AT4=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/at4_s.png]]
->'''HOC ID:''' No. 4
->'''Artist:''' 洲川Terras
----






!!Orange chip [=HOCs=]
[[folder:[=AGS-30=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ags_30_s.png]]
->'''HOC ID:''' No. 2

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!!Orange chip [=HOCs=]
[[folder:[=AGS-30=]]]
!!Mortars (MTR)
[[folder:[=2B14 Podnos=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ags_30_s.org/pmwiki/pub/images/2b14_s.png]]
->'''HOC ID:''' No. 23



* FunWithAcronyms: The names of the three dolls that operate the AGS are Alina, Galina, and Sonya.
* MasterOfNone: Between the three starter [=HOCs=], AGS-30 doesn't have as much piercing as BGS-71 nor as much raw damage as [=2B14=] even with their overall [[MoreDakka higher rate of fire]]. The only time AGS-30 sees much use is as [[ThisLooksLikeAJobForAquaman backup for one of the other two]] or [[SituationalSword if the map calls for shield piercing or destroying structures from three nodes away]].

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* FunWithAcronyms: The names of HerdHittingAttack: Their specialty is in area-of-effect attacks, and upgrading their primary skill further increases the three dolls explosion radius of their shells. Targets that operate the AGS are Alina, Galina, survive get treated to an accuracy and Sonya.
* MasterOfNone: Between the three starter [=HOCs=], AGS-30 doesn't have as much piercing as BGS-71 nor as much raw
damage as [=2B14=] even with their overall [[MoreDakka higher rate of fire]]. The only time AGS-30 sees much use is as [[ThisLooksLikeAJobForAquaman backup for one of the other two]] or [[SituationalSword if the map calls for shield piercing or destroying structures from three nodes away]].debuff, furthering this HOC's usefulness.



[[folder:[=2B14 Podnos=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/2b14_s.png]]
->'''HOC ID:''' No. 3
->'''Artist:''' 洲川Terras

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[[folder:[=2B14 Podnos=]]]

[[folder:[=M2 Mortar=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/2b14_s.org/pmwiki/pub/images/m2_s.png]]
->'''HOC ID:''' No. 3
4
->'''Artist:''' 洲川Terras



* HerdHittingAttack: Their specialty is in area-of-effect attacks, and upgrading their primary skill further increases the explosion radius of their shells. Targets that survive get treated to an accuracy and damage debuff, furthering this HOC's usefulness.



[[folder:Norinco [=QLZ-04=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/qlz_04_s.png]]
->'''HOC ID:''' No. 6

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[[folder:Norinco [=QLZ-04=]]]

!!Automatic grenade launchers (AGL)
[[folder:[=AGS-30=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/qlz_04_s.org/pmwiki/pub/images/ags_30_s.png]]
->'''HOC ID:''' No. 62


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* FunWithAcronyms: The names of the three dolls that operate the AGS are Alina, Galina, and Sonya.
* MasterOfNone: Between the three starter [=HOCs=], AGS-30 doesn't have as much piercing as BGS-71 nor as much raw damage as [=2B14=] even with their overall [[MoreDakka higher rate of fire]]. The only time AGS-30 sees much use is as [[ThisLooksLikeAJobForAquaman backup for one of the other two]] or [[SituationalSword if the map calls for shield piercing or destroying structures from three nodes away]].
[[/folder]]

[[folder:Norinco [=QLZ-04=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/qlz_04_s.png]]
->'''HOC ID:''' No. 6
->'''Artist:''' 洲川Terras
----
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* ArmorPiercingAttack: Specializes in piercing energy shields like BGM-71; though unlike their fellow ATW, AT4 has a secondary specialization in their splash damage skills, giving them increased damage on secondary targets on a shield hit, an accuracy debuff, and [[KillItWithFire an incendiary burst]].

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* ArmorPiercingAttack: Specializes in piercing energy shields like BGM-71; though unlike their fellow ATW, AT4 [=AT4=] has a secondary specialization in their splash damage skills, giving them increased damage on secondary targets on a shield hit, an accuracy debuff, and [[KillItWithFire an incendiary burst]].
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* GlassCannon: Exagerated. They deal immense amounts of damage, with their use being prohibitely expensive for any enemy unit that is not the toughest of toughest. They also immediately disband if enemy manages to get in direct contact with them.

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* GlassCannon: Exagerated. Exaggerated. They deal immense amounts of damage, with their use being prohibitely prohibitively expensive for any enemy unit that is not the toughest of toughest. They also immediately disband if enemy manages to get in direct contact with them.



** Even after acquisition, an HOC would still gain more Central data from processing, which will improve them by one star per complete set, up to 10 stars. Later on, the [=HOCs=] will need data patches, which are converted from excess Central data, in order to undergo Iteration and gain improved stats in addition to an expanded chip board.

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** Even after acquisition, an HOC would can still gain more Central data from processing, which will improve them by one star per complete set, up to 10 five stars. Each increase in star level increases the board size of the HOC, allowing them to insert more and/or larger chips. Later on, the [=HOCs=] will need data patches, which are converted from excess Central data, in order to undergo Iteration and gain improved stats in addition to an expanded chip board.red rarity stars, up to level 10.



* ArmorPiercingAttack: Specializes in piercing energy shields like BGM-71, but deals more up front damage with their skills. Their third skill [[KillItWithFire burning the impact site]] also adds a lot to their overall DPS when leveled.

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* ArmorPiercingAttack: Specializes in piercing energy shields like BGM-71, but deals more up front BGM-71; though unlike their fellow ATW, AT4 has a secondary specialization in their splash damage with their skills. Their third skill skills, giving them increased damage on secondary targets on a shield hit, an accuracy debuff, and [[KillItWithFire burning the impact site]] also adds a lot to their overall DPS when leveled.an incendiary burst]].
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* GodzillaThreshold: The Commander was forced to field [=HOCs=] during Continuum Turbulence when the mysterious White Faction suddenly appeared from nowhere and pinned them to the wall in terms of combat ability. As often noted by Havier (IOP's CEO) in various cutscenes both in and out of Continuum Turbulence, it's outright ''illegal'' for a PMC like them to have their hands on HOC units. [[spoiler:G&K specifically sourcing their HOC tech from their Sangvis Ferri captive, Architect, is yet another reason why it'd be in their best interests to keep them under wraps.]]
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* ThrowawayGuns: Whereas the other units simply pull out a new magazine or round from {{Hammerspace}} to load into their launchers, the [=AT4=] crew basically tosses spent tubes away after firing and procure new ones from out of thin air for another shot. An example of ShownTheirWork, as real [=AT4s=] cannot be reloaded and are discarded after one shot.

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* ThrowawayGuns: Whereas the other units simply pull out a new magazine or round from {{Hammerspace}} to load into their launchers, the [=AT4=] crew basically tosses spent tubes away after firing and procure procures new ones from out of thin air for another shot. An example of ShownTheirWork, as real [=AT4s=] cannot be reloaded and are discarded after one shot.
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* {{Hammerspace}}: A more egregious example compared to other [=HOCs=]. Whereas the other units simply pull out a new magazine or round to load into their launchers, the crew basically pull entire units out of thin air to fire, due to the [=AT4=]'s enclosed and disposable design. As real [=AT4s=] cannot be reloaded and are discarded after one shot, it's the only way for the unit to fire more than once in battle.


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* ThrowawayGuns: Whereas the other units simply pull out a new magazine or round from {{Hammerspace}} to load into their launchers, the [=AT4=] crew basically tosses spent tubes away after firing and procure new ones from out of thin air for another shot. An example of ShownTheirWork, as real [=AT4s=] cannot be reloaded and are discarded after one shot.
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None


* {{Hammerspace}}: A more egregious example compared to other [=HOCs=]. Whereas the other units simply pull out a new magazine or round to load into their launchers, the crew basically pull entire units out of thin air to fire, due to the [=AT4=]'s enclosed and disposable design. As real [=AT4s=] cannot be reloaded and are discarded after one shot, it's the only way for the unit to fire more than once in battle.



* RecklessGunUsage: Like most launchers in reality, the [=AT4=] emits considerable backblast after each shot, making the way the HOC themselves use the weapon extremely dangerous for the one T-Doll standing right behind the tube. It's probably a good thing that the blackblast effect is not simulated in-game.

to:

* RecklessGunUsage: Like most launchers in reality, the [=AT4=] emits considerable backblast after each shot, even the [=AT4-CS=] version designed to be fired indoors, making the way the HOC themselves use the weapon extremely dangerous for the one T-Doll standing right behind the tube. It's probably a good thing that the blackblast effect is not simulated in-game.
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* TemporaryOnlineContent: The [=AT4=] crew is only obtainable as point rewards from the HOC Theater event.

to:

* TemporaryOnlineContent: The Central Data for the [=AT4=] crew is was only obtainable as point ranking rewards from the HOC Theater event.event, although they were added to the general data pool after said event's third re-run in the Chinese version.
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* CutscenePowerToTheMax: When the Commander officialy unveils [=HOCs=] during a Continuum Turbulence cutscene, they completely wipe out the White Faction unit that was pursuing [=HK416=] and her unit in one volley. The player can't do this even with a maxed out [[ArmorPiercingAttack BGM-71]], which at least requires two shots from it at best - one for the enemy's Force Shield and another for the enemy's health bar.

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Removed: 128

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* ThrowingYourGunAtTheEnemy: Upon encountering the enemy, one of the [=AT4=] crew will throw her launcher at the enemy before running away.
** Considering the launcher weighs about 7kg, the T-Doll actually [[StrongerThanTheyLook throws it a respectable distance.]]
Main

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* ThrowingYourGunAtTheEnemy: Upon encountering the enemy, one of the [=AT4=] crew will throw her launcher at the enemy before running away.
**
away. Considering the launcher weighs about 7kg, the T-Doll actually seems [[StrongerThanTheyLook throws to be actually pretty damn strong]], as she manages to toss it a respectable distance.]]
Main
fair distance away.
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AT 4 Testing trope

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* ThrowingYourGunAtTheEnemy: Upon encountering the enemy, one of the [=AT4=] crew will throw her launcher at the enemy before running away.
** Considering the launcher weighs about 7kg, the T-Doll actually [[StrongerThanTheyLook throws it a respectable distance.]]
Main
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* InterfaceSpoiler: The M2 crew were released after the initial trio. However, their existence was spoiled by an empty slot on basement level B1 of the HOC exhibition months before they were introduced.


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* InterfaceSpoiler: The [=AT4=] crew were released after the initial trio. However, their existence was spoiled by an empty slot on basement level B1 of the HOC exhibition months before they were introduced.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_bgm_71.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_bgm_71.jpg]] org/pmwiki/pub/images/bgm_71_s.png]]
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->'''HOC ID:''' No.

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->'''HOC ID:''' No. 4
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* TemporaryOnlineContent: The [=AT4=] crew is only obtainable as point rewards from the HOC Theater event.
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* PointBuildSystem: [=HOCs=] have a "cost" that prevents players from deploying every single HOC they own.
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* ForgotAboutHerPowers: Like any other HOC, the [=AT4=] crew will immediately flee if the enemy so much as touch them with their pinky toes, despite one of them clearly having a [=TEC-9=] SMG equipped.

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* ForgotAboutHerPowers: Like any other HOC, the [=AT4=] crew will immediately flee if the enemy so much as touch them with their pinky toes, despite one of them clearly brandishing a TEC-9 and the other two having a [=TEC-9=] SMG equipped.Glock lookalikes in their holsters.
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* ArmorPiercingAttack: Specializes in piercing energy shields like BGM-71, but deals more up front damage with their skills. Their third skill [[KillItWithFire burning the impact site]] also adds a lot to their overall DPS when leveled.
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[[folder:Blue chip [=HOCs=]]]
!![=BGM-71 TOW=]

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[[folder:Blue !!Blue chip [=HOCs=]]]
!![=BGM-71 TOW=]
[=HOCs=]
[[folder:[=BGM-71 TOW=]]]




!![=M2 Mortar=]

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\n!![=M2 Mortar=][[/folder]]
[[folder:[=M2 Mortar=]]]




!![=Saab Bofors Dynamics AT4=]

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\n!![=Saab [[/folder]]
[[folder:[=Saab
Bofors Dynamics AT4=]AT4=]]]



[[folder:Orange chip [=HOCs=]]]
!![=AGS-30=]

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[[folder:Orange !!Orange chip [=HOCs=]]]
!![=AGS-30=]
[=HOCs=]
[[folder:[=AGS-30=]]]




!![=2B14 Podnos=]

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\n!![=2B14 Podnos=][[/folder]]
[[folder:[=2B14 Podnos=]]]




!!Norinco [=QLZ-04=]

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\n!!Norinco [=QLZ-04=][[/folder]]
[[folder:Norinco [=QLZ-04=]]]

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