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** Dottore [[spoiler:instantly makes the Traveler pass out using their Akasha Terminal.]] Downplayed in that he was unable to mind control them beyond that, unlike most Akasha Terminal users.
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* WeaksauceWeakness: Mental attacks leave the Traveler crippled:
** The Raiden Shogun's killing intent after Signora's leaves them physically exhausted and barely able to move, leading to them being woefully unprepared to handle her attack against them the second they step outside her palace.
** They are so sensitive to the herbs Haypastia uses to meditate that they pass out after a few moments of exposure to them, leaving them comatose for hours.
** They are inadvertently flung into [[spoiler:their sibling's memories]] during Caribert through a leyline distortion and only realize what happened after [[spoiler:seeing their sibling's face in a mirror.]]
** During the Remuria quest, they are similarly forced into King Remus' memories at random, leaving their body vulnerable for long periods of time and frightening Paimon.
** During Arlecchino's story quest, Arlecchino [[spoiler:uses a powerful mental attack to instantly freeze the Traveler in place,]] leaving them unable to fight.
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* Befriending the Enemy: Despite clashing with the [[BigBadEnsemble Fatui]] on multiple occasions, the Traveler ends up being on amicable terms with some of their members after getting to understand and sympathising with them, such as Tartaglia and the House of the Hearth. It is possible that the House of the Hearth had {{invoked|trope}} this to reduce the Traveler's antagonism towards them, as the Traveler's unknowingly became fast friends with a few of the House's children upon setting foot in Fontaine, and the House's Director also took care to be relatively amicable towards the Traveler.

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* Befriending the Enemy: BefriendingTheEnemy: Despite clashing with the [[BigBadEnsemble Fatui]] on multiple occasions, the Traveler ends up being on amicable terms with some of their members after getting to understand and sympathising sympathizing with them, such as Tartaglia and the House of the Hearth. It is possible that the House of the Hearth had {{invoked|trope}} this to reduce the Traveler's antagonism towards them, as the Traveler's unknowingly became fast friends with a few of the House's children upon setting foot in Fontaine, and the House's Director also took care to be relatively amicable towards the Traveler.
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* TheWorfEffect: [[spoiler:Even with Lyney, Lynette, and Freminet backing them up, they still get [[CurbStompBattle utterly trounced by Arlecchino]] to demonstrate that they're still a long way from being able to challenge the upper eichelons of the Fatui.]]

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* TheWorfEffect: [[spoiler:Even with Lyney, Lynette, and Freminet backing them up, they still get [[CurbStompBattle utterly trounced by Arlecchino]] to demonstrate that they're still a long way from being able to challenge the upper eichelons echelons of the Fatui.]]
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* Befriending the Enemy: Despite clashing with the [[BigBadEnsemble Fatui]] on multiple occasions, the Traveler ends up being on amicable terms with some of their members after getting to understand and sympathising with them, such as Tartaglia and the House of the Hearth. It is possible that the House of the Hearth had {{invoked|trope}} this to reduce the Traveler's antagonism towards them, as the Traveler's unknowingly became fast friends with a few of the House's children upon setting foot in Fontaine, and the House's Director also took care to be relatively amicable towards the Traveler.


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** The Traveler and Paimon are the only outsiders to the Hotel Bouffes d'ete to be treated much the same as a full member. Lyney, Lynette, and Freminet especially see the Traveler as another adoptive sibling.

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* AffectionateNickname: "Paimon-[[UsefulNotes/JapaneseHonorifics sensei]]", by Kazuha after she teaches him to play Genius Invocation TCG.

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* AffectionateNickname: AffectionateNickname:
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"Paimon-[[UsefulNotes/JapaneseHonorifics sensei]]", by Kazuha after she teaches him how to play Genius Invocation TCG.TCG.
** Arataki Itto first called her "Flying Lavender Melon" when they were bickering in Interlude Archon Quest Act II, then upgraded it to "Skycleaving White-Iron Lavender Melon" to make her player name sound more imposing for his beetle brawling events. He also abbreviated them to the more affectionate and cute "Mini Melon".
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* DidYouJustPunchOutCthulhu: Deconstructed. They have beaten down a few god-tier opponents, even saying that they've "got a resume" when the Hydro Archon challenges them in combat. But in all these cases, the Traveler has either gotten aid from powerful allies or that the opponent themselves have weakened over the years. When they try to challenge the Fourth Harbinger, who is just a step down from a PhysicalGod in terms of power, it didn't end well.

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* DidYouJustPunchOutCthulhu: Deconstructed. They have beaten down a few god-tier opponents, even saying that they've "got a resume" when the Hydro Archon challenges them in combat. But in all these cases, the Traveler has either gotten aid from powerful allies or that the opponent themselves have has weakened over the years. When they try to challenge the Fourth Harbinger, who is just a step down from a PhysicalGod in terms of power, it didn't end well.
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* BullyingADragon: Narrowly averted. When the Hydro Archon challenges them in combat, they are eager to take up on the challenge since they've taken down other god-tier opponents before. The Hydro Archon herself backed down from the fight, but if she were to actually step into combat [[spoiler:and were the real Hydro Archon with all the power and authority it entails,]] it likely won't end well for the Traveler, as in all their previous encounters they either had help or [[WorfHadTheFlu their enemy had lost their power over the years.]]


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* DidYouJustPunchOutCthulhu: Deconstructed. They have beaten down a few god-tier opponents, even saying that they've "got a resume" when the Hydro Archon challenges them in combat. But in all these cases, the Traveler has either gotten aid from powerful allies or that the opponent themselves have weakened over the years. When they try to challenge the Fourth Harbinger, who is just a step down from a PhysicalGod in terms of power, it didn't end well.

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* AmbiguouslyHuman: During Albedo's Story Quest, he puts the Traveler through a series of tests to find out how different they are from normal humans, since they can wield elements without a Vision, and they can withstand corrosive influences. Ultimately, he concludes that they are not much different from regular Teyvatians; the Traveler and Paimon lampshade it, but he then points out that they should not take this result for granted, as it means the natural laws of Teyvat are not hostile to them. However, [[spoiler:after the Traveler left, he muses to himself that he made a point to tell them how "ordinary" the results are, but then he notices a strange sediment left in the potion vial from which the Traveler drank, which normally shouldn't appear. He indirectly implies that he himself has a similar result from said potion, while also noting that they are both "composed of a substance that has yet to be fully defined"]].

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* AmbiguouslyHuman: AmbiguouslyHuman:
**
During Albedo's Story Quest, he puts the Traveler through a series of tests to find out how different they are from normal humans, since they can wield elements without a Vision, and they can withstand corrosive influences. Ultimately, he concludes that they are not much different from regular Teyvatians; the Traveler and Paimon lampshade it, but he then points out that they should not take this result for granted, as it means the natural laws of Teyvat are not hostile to them. However, [[spoiler:after the Traveler left, he muses to himself that he made a point to tell them how "ordinary" the results are, but then he notices a strange sediment left in the potion vial from which the Traveler drank, which normally shouldn't appear. He indirectly implies that he himself has a similar result from said potion, while also noting that they are both "composed of a substance that has yet to be fully defined"]].defined"]].
** During the Remuria World Quest, Boethius instantly recognizes that the Traveler is not from Fontaine, or even from Teyvat. He identifies them as a being far more powerful than he could ever be, even though he is attempting to ascend to godhood, and reacts with confusion when they express they want to protect the people of Petrichior, calling them less than ants in comparison to them.
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** The Traveler's victory against the Fatui Harbingers they've faced are because they're the youngest and weakest, they've lost most of their power over the years, and the Traveler being aided by an Archon and her citizens' will. When the Traveler fights the Fourth Harbinger, just a step down from PhysicalGod, without being empowered by the collective power of the masses or having sufficiently powerful help at their side, it does not end well.
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* TheWorfEffect: [[spoiler:Even with Lyney, Lynette, and Freminet backing them up, they still get [[CurbStompBattle utterly trounced by Arlecchino]] to demonstrate that they're still a long way from being able to challenge the upper eichelons of the Fatui.]]
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*** It's also prevalent during a cutscene in Xianyun's story quest [[spoiler:when Traveler is lulled into a dream where they reunite with their sibling. Aether is shown trying to hold his tears, while Lumine doesn't. Adding the fact that when they run to hug each other, Lumine is seen leaping into her brother's arms, while Aether catches her in his arms]].

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*** It's also prevalent during a cutscene in Xianyun's story quest Story Quest [[spoiler:when Traveler is lulled into a dream where they reunite with their sibling. Aether is shown trying to hold his tears, while Lumine doesn't. Adding the fact that when they run to hug each other, Lumine is seen leaping into her brother's arms, while Aether catches her in his arms]].
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** In [[ZigZaggedTrope different]] [[InvertedTrope instances]] however, Lumine is shown can be emotionally more expressive than Aether does. Particularly in in-game cutscenes, Events, and Hangout Events story-ending illustrations. Also, there's a fact that Lumine is shown could easily be surprised or make a befuddled face during a conversation, more than Aether does. This implies that Lumine can be childish (alluding to the fact that she's the younger of the twins), while Aether can be more mature in some moments.
*** It's also prevalent during a cutscene in Xianyun's story quest [[spoiler:when Traveler is lulled into a dream where they reunite with their sibling. Aether is shown trying to hold his tears, while Lumine doesn't. Adding the fact that when they run to hug each other, Lumine is seen leaping into her brother's arms, while Aether catches her in his arms]].
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* ImpliedLoveInterest: ShippingGoggles aside, the Traveler forms an especially emotional relationship with at least one character per nation[[note]]Noelle, Xiao, Ayaka, Jeht (exclusive towards Lumine), Lyney[[/note]] that receives enough conspicuous amounts of ShipTease that they end up fulfilling this role, though due to their nomadic lifestyle and priority in finding their sibling nothing concrete comes of it.

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* PrecisionFStrike: Of ''all'' people, Paimon is one of the very few characters in the whole game to explicitly drop a curse word, using the word "pissed" at the end of the "Aqueous Tidemarks" world quest in Fontaine. And once in Liyue, she uses an explicative that gets censored.
-->'''Paimon:''' Gah, Paimon's pissed! We're gonna find that guy, and we're gonna settle the score!

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* PrecisionFStrike: PrecisionFStrike:
** During Xiangling's Story Quest, she uses a G-Rated version of it when translating one of the titular character's "flavorly" words.
---> '''Paimon:''' [[ItMakesSenseInContext Just make it taste friggin' awesome!]]
**
Of ''all'' people, Paimon is one of the very few characters in the whole game to explicitly drop a curse word, using the word "pissed" at the end of the "Aqueous Tidemarks" world quest in Fontaine. And once in Liyue, she uses an explicative that gets censored.
-->'''Paimon:''' --->'''Paimon:''' Gah, Paimon's pissed! We're gonna find that guy, and we're gonna settle the score!
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* ThemeNaming: The names of their Normal Attack styles begin with "''Foreign''," followed by a signifier of their current elemental affinity--as of writing (v4.5), "''Ironwind''" for Anemo, "''Rockblade''" for Geo, "''Thundershock''" for Electro, "''Fieldcleaver''" for Dendro, and "''Stream''" for Hydro.[[note]]Depending on Talent levels, all their Normal Attack styles share a common damage multiplier range: an average 54–114.2% per strike of their five-hit combo, 116.6–246% for Aether's two-hit charged attacks, 128.1–271% for Lumine's two-hit charged attacks, 63.93–135.3% while plunging in midair (every 0.3 second), and the common values for plunge impact[[/note]]

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* ThemeNaming: The names of their Normal Attack styles begin with "''Foreign''," followed by a signifier of their current elemental affinity--as of writing (v4.5), "''Ironwind''" for Anemo, "''Rockblade''" for Geo, "''Thundershock''" for Electro, "''Fieldcleaver''" for Dendro, and "''Stream''" for Hydro.[[note]]Depending on Talent levels, all their Normal Attack styles share a [[note]]With common damage multiplier range: an average multipliers regardless of elemental style: 54–114.2% per strike of their five-hit combo, (average) for the 5-hit combo form; 116.6–246% for Aether's two-hit charged attacks, and 128.1–271% for Lumine's two-hit the 2-hit charged attacks, form (of Aether and Lumine, respectively); 63.93–135.3% while plunging in (per 0.3 second) for midair (every 0.3 second), plunge; and the common standard values for plunge impact[[/note]]



* PunchedAcrossTheRoom: Their Skill summons a wind vortex that can blow away small- to medium-sized foes over a wide area; its held form adds up to six bursts of cutting winds, with the resulting blast increasing in damage potency and radius, in exchange for increased cooldown time from five seconds to as high as eight (hence, at a rate of 0.5 second per extra hit).[[note]]Depending on Talent levels, its damage multiplier for its held form is 176–396%; for its held form, 12–27% each for the first two hits, 16.8–37.8% each for the next four, and 192–432% for the finishing blast[[/note]].

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* PunchedAcrossTheRoom: Their Skill summons a wind vortex that can blow away small- to medium-sized foes over a wide area; its held form adds up to six bursts of cutting winds, with the resulting blast increasing in damage potency and radius, in exchange for increased cooldown time from five seconds to as high as eight (hence, at a rate of 0.5 second per extra hit).[[note]]Depending on Talent levels, its [[note]]With damage multiplier multipliers of 176–396% for its held form is 176–396%; for its held tapped form, 12–27% each 15.2–34.2% (average) for the first two hits, 16.8–37.8% each for 6 hits of the next four, held form, and 192–432% for the said form's finishing blast[[/note]].



* TornadoMove: Their Burst launches a tornado with their sword that lasts six seconds, which can deliver up to nine bursts of cutting winds, drag away small- to medium-sized enemies, and change elements into either Hydro, Pyro, Cryo, or Electro depending on which it absorbs first, with increased damage upon infusion.[[note]]The Burst has a two-second-long delay during which the Traveler winds up, followed by nine damage bursts half a second apart, and depending on Talent levels, it has a base damage multiplier of 80.8–182% per hit, with an additional 24.8–55.8% upon infusion (hence a total of 105.6–240.8% per hit), for a maximum of 727.2–1638% in base form and 950.4–2140.2% when infused.[[/note]]

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* TornadoMove: Their Burst launches a tornado with their sword that lasts six seconds, four seconds (after a two-second delay during which the Traveler winds up), which can deliver up to nine bursts of cutting winds, winds (with half-second intervals), drag away small- to medium-sized enemies, and change elements into either Hydro, Pyro, Cryo, or Electro depending on which it absorbs first, with increased damage upon infusion.[[note]]The Burst has a two-second-long delay during which the Traveler winds up, followed by nine [[note]]With damage bursts half a second apart, and depending on Talent levels, it has a base damage multiplier multipliers per hit of 80.8–182% per hit, with an additional in its base form, plus 24.8–55.8% upon infusion when infused (hence a total of 105.6–240.8% per hit), 8%), for a maximum of of, respectively, 727.2–1638% in base form and 950.4–2140.2% when infused.[[/note]]2%[[/note]]



* ColonyDrop: Their Skill drops down a meteorite-like Geo Construct onto enemies, which lasts thirty seconds and can serve as an ImprovisedPlatform and a pulsing damage-dealer whenever Zhongli has summoned a nearby Stone Stele.[[note]]Depending on Talent levels, its damage multiplier is 248–558%[[/note]] Their first-ascension passive, ''Shattered Darkrock'', reduces its cooldown time from eight seconds to six; their second Constellation upgrade, ''Rockcore Meltdown'', allows it to detonate and deal Geo damage to surrounding enemies once its timer runs out, with damage equivalent to that dealt upon using the Skill; and their sixth, ''Everlasting Boulder'', extends its duration to forty seconds (in addition to that of the ring generated by their Burst [see below]).

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* ColonyDrop: Their Skill drops down a meteorite-like Geo Construct onto enemies, which lasts thirty seconds and can serve as an ImprovisedPlatform and a pulsing damage-dealer whenever Zhongli has summoned a nearby Stone Stele.[[note]]Depending on Talent levels, its [[note]]With a 248–558% damage multiplier is 248–558%[[/note]] multiplier[[/note]] Their first-ascension passive, ''Shattered Darkrock'', reduces its cooldown time from eight seconds to six; their second Constellation upgrade, ''Rockcore Meltdown'', allows it to detonate and deal Geo damage to surrounding enemies once its timer runs out, with damage equivalent to that dealt upon using by the Skill; Skill that conjured it; and their sixth, ''Everlasting Boulder'', extends its duration to forty seconds (in addition to that of the ring generated by their Burst [see below]).



* DishingOutDirt: Apart from the Geo typing, their fourth-ascension passive, ''Frenzied Rockslide'', allows the Geo Traveler to hurl a rock at the end of a five-hit Normal Attack combo, dealing Geo damage equivalent to 60% of their Attack stat.

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* DishingOutDirt: Apart from the Geo typing, their fourth-ascension passive, ''Frenzied Rockslide'', allows the Geo Traveler to hurl a rock at the end of a five-hit Normal Attack combo, dealing Geo damage equivalent to worth 60% of their Attack stat.



* RegeneratingMana: Their fourth Constellation upgrade, ''Reaction Force'', regenerates 5 Energy for every enemy hit with the shockwave of their Burst (to a maximum of 25 Energy, equivalent to at least five enemies).
* ShockwaveStomp: Their Burst has Aether punch or Lumine stomp on the ground, creating a shockwave around them that pushes enemies back and creates earthen spikes at the edges of the damage radius for fifteen seconds that can also block enemy attacks.[[note]]Depending on Talent levels, its damage multiplier is 148–333%[[/note]] Their sixth Constellation upgrade, ''Everlasting Boulder'', increases the barrier's duration to twenty seconds (in addition to that of the meteorite generated by their Skill [see above]).

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* RegeneratingMana: Their fourth Constellation upgrade, ''Reaction Force'', regenerates 5 Energy for every enemy hit with by the shockwave of their Burst (to a maximum of 25 Energy, equivalent to at least five enemies).
* ShockwaveStomp: Their Burst has Aether punch or Lumine stomp on the ground, creating a shockwave around them that pushes enemies back and creates earthen spikes at the edges of the damage radius for fifteen seconds that can also block enemy attacks.[[note]]Depending on Talent levels, its [[note]]With a 148–333% damage multiplier is 148–333%[[/note]] multiplier[[/note]] Their sixth Constellation upgrade, ''Everlasting Boulder'', increases the barrier's duration to twenty seconds (in addition to that of the meteorite generated by their Skill [see above]).



* LootMakingAttack: Apart from dealing damage, their Skill summons a pair of Abundance Amulets (increased to three through their first Constellation upgrade, ''Spring Thunder of Fertility'') that last fifteen seconds each. Picking up one restores some Energy, as well as bestows a 20% boost to Energy Recharge for six seconds.[[note]]Depending on Talent levels, each Abundance Amulet restores 3–4 Energy[[/note]]

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* LootMakingAttack: Apart from dealing damage, their Skill summons a pair of Abundance Amulets (increased to three through their first Constellation upgrade, ''Spring Thunder of Fertility'') that last fifteen seconds each. Picking up one restores some 3–4 Energy, as well as bestows a 20% boost to Energy Recharge for six seconds.[[note]]Depending on Talent levels, each Abundance Amulet restores 3–4 Energy[[/note]]



* OrbitingParticleShield: Their Burst summons three ''magatama'' jewels orbiting the active character for twelve seconds that periodically augments their normal or charged attacks with Falling Thunder bolts (within at least 0.5-second intervals) that simultaneously restore their Energy, allowing the party to easily set up Electro-related reactions such as Electro-charged, Superconduct, Overload, and Quicken, as well as accelerate charging of their Elemental Bursts (in exchange for a twenty-second long cooldown time).[[note]]Depending on Talent levels, its damage multiplier is 114.4–257.4% for the initial strike and 32.8–73.8% for Falling Thunder, in addition to the latter restoring 0.8–1 Energy whenever it is triggered[[/note]] The Electro Traveler's sixth Constellation upgrade, ''World-Shaker'', doubles the damage potency of every third thunderbolt generated, as well as restores one additional Energy.

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* OrbitingParticleShield: Their Burst summons three ''magatama'' jewels orbiting the active character for twelve seconds that periodically augments their normal or charged attacks with Falling Thunder bolts (within at least 0.5-second intervals) that simultaneously restore their 0.8–1 Energy, allowing the party to easily set up Electro-related reactions such as Electro-charged, Superconduct, Overload, and Quicken, as well as accelerate charging of their Elemental Bursts (in exchange for a twenty-second long cooldown time).[[note]]Depending on Talent levels, its [[note]]With damage multiplier is multipliers of 114.4–257.4% for the initial strike and 32.8–73.8% for Falling Thunder, in addition to the latter restoring 0.8–1 Energy whenever it is triggered[[/note]] The Electro Traveler's Thunder[[/note]] Their sixth Constellation upgrade, ''World-Shaker'', doubles the damage potency of every third thunderbolt Falling Thunder generated, as well as restores one additional Energy.1 Energy more.



* RegeneratingMana: Abundance Amulets restore some Energy when picked up, as does Falling Thunder. Their fourth Constellation upgrade, ''Fickle Cloudstrike'', doubles the potency of the former if the character has less than 35% Energy on stock.

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* RegeneratingMana: Abundance Amulets and Falling Thunder restore some Energy when picked up, as does Falling Thunder.Energy. Their fourth Constellation upgrade, ''Fickle Cloudstrike'', doubles the potency of the former if the character has less than 35% Energy on stock.



* SwordBeam: Their Skill has the Traveler fire three electric pinwheels on enemies.[[note]]Depending on Talent levels, each pinwheel has a damage multiplier of 78.66–177%[[/note]]

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* SwordBeam: Their Skill has the Traveler fire three electric pinwheels on enemies.[[note]]Depending on Talent levels, each pinwheel has [[note]]With a 78.66–177% damage multiplier of 78.66–177%[[/note]]multiplier[[/note]]



* BoringButPractical: Unlike the previous Elemental Skills, the Dendro variant is a simple sweep, but its wide damage radius incentivizes players to inflict Dendro on enemies before switching out to either a Hydro, Pyro, or Electro Vision holder to create reactions, and its eight-second-long cooldown time gives the Traveler ample time to consistently spam it.[[note]]Depending on Talent levels, its damage multiplier is 230.4–489.6%[[/note]] With their first Constellation upgrade, ''Symbiotic Creeper'', the Skill also gains the ability to restore 3.5 Energy whenever it hits enemies, allowing them to bring out their Burst faster.

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* BoringButPractical: Unlike the previous Elemental Skills, the Dendro variant is a simple sweep, but its wide damage radius incentivizes players to inflict Dendro on enemies before switching out to either a Hydro, Pyro, or Electro Vision holder to create reactions, and its eight-second-long cooldown time gives the Traveler ample time to consistently spam it.[[note]]Depending on Talent levels, its damage multiplier is [[note]]With a 230.4–489.6%[[/note]] 6% damage multiplier[[/note]] With their first Constellation upgrade, ''Symbiotic Creeper'', the Skill also gains the ability to can now restore 3.5 Energy whenever it hits enemies, allowing them to bring out their Burst faster.



* CrutchCharacter: {{Downplayed|Trope}}. As Dendro is a fairly new element, there are comparatively fewer choices available on the fly with exceptions being the 4★ units like Collei, Kaveh, Yaoyao, and Kirara (and even then Ascension materials for the former two are locked behind Sumeru), thus making the Traveler the most easily accessible unit for those who require Dendro application. That said, they are competent enough in the role to be worth using even once alternatives are available.

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* CrutchCharacter: {{Downplayed|Trope}}. As Dendro is a fairly new element, there are comparatively fewer choices available on the fly with exceptions being the 4★ units like Collei, Kaveh, Yaoyao, and Kirara (and even then Ascension materials for the former two are latter is locked behind Sumeru), Inazuma), thus making the Traveler the most easily accessible unit for those who require Dendro application. That said, they are competent enough in the role to be worth using even once alternatives are available.



* SentryGun: Their Burst summons a Lea Lotus Lamp, a magical variant--on its own, it periodically bombards each enemy within its radius with a burst of leaves for twelve seconds (with a twenty-second-long cooldown); when it comes into contact with another element, it undergoes a Lotuslight Transfiguration, wherein Hydro increases its area-of-effect, Electro increases its attacking speed, and Pyro causes it to immediately explode and deal Dendro damage to surrounding enemies after a brief delay.[[note]]Depending on Talent levels, its damage multiplier is 80.16–170.34% for its standard attack, and 400.8–851.7% for its explosion[[/note]] The Dendro Traveler's second Constellation upgrade, ''Green Resilience'', extends its duration from twelve seconds to fifteen, and their sixth, ''Withering Aggression'', adds a 12% boost to the Dendro Damage Bonus of any ally within its area-of-effect, as well as a that to either Hydro, Electro, or Pyro depending on which element triggers the Transfiguration.

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* SentryGun: Their Burst summons a Lea Lotus Lamp, a magical variant--on its own, it periodically bombards each enemy within its radius with a burst of leaves for twelve seconds (with a twenty-second-long cooldown); when it comes into contact with another element, it undergoes a Lotuslight Transfiguration, wherein Hydro increases its area-of-effect, Electro increases its attacking speed, and Pyro causes it to immediately explode and deal Dendro damage to surrounding enemies after a brief delay.[[note]]Depending on Talent levels, its [[note]]With damage multiplier is multipliers of 80.16–170.34% for its standard attack, and 400.8–851.7% for its for, resoectively, the standard attack and the explosion[[/note]] The Dendro Traveler's Their second Constellation upgrade, ''Green Resilience'', extends its duration from twelve seconds to fifteen, and their sixth, ''Withering Aggression'', adds a 12% boost to the Dendro Damage Bonus of any ally within its area-of-effect, as well as a that to either Hydro, Electro, or Pyro depending on which element triggers the Transfiguration.



* BarrierWarrior: Their fourth Constellation upgrade, ''Pouring Descent'', allows their Skill to generate an Aquacrest Aegis, a Hydro-elemental shield that lasts as throughout the attacks' duration, absorbs damage up to equivalent to 10% of the Traveler's Max HP, has 250% resistance against Hydro damage, and whose resilience will be replenished at least every two seconds during the Dewdrop barrage by 10% of the Traveler's Max HP (or at least automatically regenerated whenever it is broken).

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* BarrierWarrior: Their fourth Constellation upgrade, ''Pouring Descent'', allows their Skill to generate an Aquacrest Aegis, a Hydro-elemental shield that lasts as throughout the attacks' duration, absorbs damage up to equivalent to worth 10% of the Traveler's Max HP, has 250% resistance against Hydro damage, and whose resilience will be replenished at least every two seconds during the Dewdrop barrage by 10% of the Traveler's Max HP (or at least automatically regenerated whenever it is broken).



* BubbleGun: Their Skill fires a fast-moving water bullet, as well as a barrage of bubbles beforehand in its held form. In addition, at least every nine seconds the razor water will be followed by a Pneuma-aligned attack.[[note]]Depending on Talent levels, its damage multiplier is 189.28–402.22% for Torrent Surge and 32.8–69.7% per Dewdrop[[/note]]
* CastFromHitPoints: The Suffusion effect of the held form of their Skill consumes HP, equivalent to 4% of its maximum value, whenever Dewdrops are fired in exchange for increasing their power based on a fraction of the Traveler's HP, active only whenever the Skill is used while the Traveler's HP is at least half-full; as the held form can be used up to six seconds, this means they can lose up to 24% of their HP.[[note]]Depending on Talent levels, the damage boost is equivalent to 0.64–1.36% of the Hydro Traveler's Max HP[[/note]]

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* BubbleGun: Their Skill fires a fast-moving water bullet, as well as a barrage of bubbles beforehand in its held form. In addition, at least every nine seconds the razor water will be followed by a Pneuma-aligned attack.[[note]]Depending on Talent levels, its [[note]]With damage multiplier is multipliers of 32.8–69.7% per Dewdrop and 189.28–402.22% for Torrent Surge and 32.8–69.7% per Dewdrop[[/note]]
Surge[[/note]]
* CastFromHitPoints: The Suffusion effect of the held form of their Skill consumes HP, equivalent to worth 4% of its maximum value, maximum, whenever Dewdrops are fired in exchange for increasing their power based on a fraction of the Traveler's HP, active only whenever the Skill is used while the Traveler's HP is at least half-full; as the held form can be used up to six seconds, this means they can lose up to 24% of their HP.[[note]]Depending on Talent levels, the its damage boost is equivalent to worth 0.64–1.36% of the Hydro Traveler's Max HP[[/note]]HP, active only whenever the Skill is used while their HP is at least half-full; as the held form can be used up to six seconds, this means they can lose up to 24% of their HP.



* HealingFactor: Their first-ascension passive, ''Spotless Waters'', generates a Sourcewater Droplet at least every one second whenever their Dewdrop barrage hits opponents, which restores their HP equivalent to 7% of their Max HP; in addition, their sixth Constellation upgrade, ''Tides of Justice'', allows the Traveler to indirectly heal a nearby ally with the lowest remaining HP percentage, equivalent to 6% of their Max HP.

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* HealingFactor: Their first-ascension passive, ''Spotless Waters'', generates a Sourcewater Droplet at least every one second whenever their Dewdrop barrage hits opponents, which restores their HP equivalent to worth 7% of their Max HP; its maximum; in addition, their sixth Constellation upgrade, ''Tides of Justice'', allows the Traveler to indirectly heal a nearby ally with the lowest remaining HP percentage, equivalent to percentage worth 6% of their Max HP.maximum.



* PainfullySlowProjectile: Their Burst unleashes a slow-moving bubble that lasts four seconds and deals Hydro damage on any enemy it comes across in 0.5-second intervals (hence up to eight hits), which can be extended to seven seconds (and hence up to fourteen hits) with their second Constellation upgrade, ''Trickling Purity'', in exchange for a 30% reduction to the bubble's movement speed.[[note]]Depending on Talent levels, its damage multiplier is 101.87–216.47% per hit, for a total of 814.96–1731.76% in its base form and 1426.18–3030.58% when extended[[/note]]

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* PainfullySlowProjectile: Their Burst unleashes a slow-moving bubble that lasts four seconds and deals Hydro damage on any enemy it comes across in 0.5-second half-second intervals (hence up to eight hits), which can be extended to seven seconds (and hence up to (hence fourteen hits) with their second Constellation upgrade, ''Trickling Purity'', in exchange for a 30% reduction to the bubble's movement speed.[[note]]Depending on Talent levels, its damage multiplier is [[note]]With a 101.87–216.47% damage multiplier per hit, for hit (hence a total of 814.96–1731.76% in its base form and 1426.18–3030.58% when extended[[/note]]extended)[[/note]]
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* ThemeNaming: The names of their Normal Attack styles begin with "''Foreign''," followed by a signifier of their current elemental affinity--as of writing (v4.5), "''Ironwind''" for Anemo, "''Rockblade''" for Geo, "''Thundershock''" for Electro, "''Fieldcleaver''" for Dendro, and "''Stream''" for Hydro.[[note]]Depending on Talent levels, all their Normal Attack styles share a common damage multiplier range: an average 54–114.2% for their five-hit combo, 116.6–246% for Aether's two-hit charged attacks, 128.1–271% for Lumine's two-hit charged attacks, 63.93–135.3% while plunging in midair (every 0.3 second), and the common values for plunge impact[[/note]]

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* ThemeNaming: The names of their Normal Attack styles begin with "''Foreign''," followed by a signifier of their current elemental affinity--as of writing (v4.5), "''Ironwind''" for Anemo, "''Rockblade''" for Geo, "''Thundershock''" for Electro, "''Fieldcleaver''" for Dendro, and "''Stream''" for Hydro.[[note]]Depending on Talent levels, all their Normal Attack styles share a common damage multiplier range: an average 54–114.2% for per strike of their five-hit combo, 116.6–246% for Aether's two-hit charged attacks, 128.1–271% for Lumine's two-hit charged attacks, 63.93–135.3% while plunging in midair (every 0.3 second), and the common values for plunge impact[[/note]]
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* ThemeNaming: The names of their Normal Attack styles begin with "''Foreign''," followed by a signifier of their current elemental affinity--as of writing (v4.5), "''Ironwind''" for Anemo, "''Rockblade''" for Geo, "''Thundershock''" for Electro, "''Fieldcleaver''" for Dendro, and "''Stream''" for Hydro.[[note]]Depending on Talent levels, all their Normal Attack styles share a common damage multiplier range: an average 54–114.2% per hit for their five-strike combo, 55.9–118.0% for their charged attack (plus 60.7–128.0% for Aether and 72.2–153.0% for Lumine), 63.93–135.3% while plunging in midair (every 0.3 second), and the common values for their plunges[[/note]]

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* ThemeNaming: The names of their Normal Attack styles begin with "''Foreign''," followed by a signifier of their current elemental affinity--as of writing (v4.5), "''Ironwind''" for Anemo, "''Rockblade''" for Geo, "''Thundershock''" for Electro, "''Fieldcleaver''" for Dendro, and "''Stream''" for Hydro.[[note]]Depending on Talent levels, all their Normal Attack styles share a common damage multiplier range: an average 54–114.2% per hit for their five-strike five-hit combo, 55.9–118.0% 116.6–246% for their Aether's two-hit charged attack (plus 60.7–128.0% attacks, 128.1–271% for Aether and 72.2–153.0% for Lumine), Lumine's two-hit charged attacks, 63.93–135.3% while plunging in midair (every 0.3 second), and the common values for their plunges[[/note]]plunge impact[[/note]]

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