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* ActionBomb: Military and FNIX versions of the Ticks will self-destruct upon receiving too much damage.
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** The DPS: Combat skills focuses either on damage by increasing raw damage inflicted by guns or reloading guns faster, or by keeping their aims nice and steady. Tech skills, Component Damage, helps by increasing damage to enemy breakable, or squishier, parts.
** Backstabber: One of Survival's path focuses on stealth with Visibility decreasing how fast enemies can spot the player, Movement Noise helping them move faster without attracting attention and Cover Movement Speed allowing them to close in without the enemy detecting them. Commando, the specialization of this path, increases damage to enemies unaware of the player's presence. All to help kill enemies or set ambushes more easily, or aid other players without drawing aggro.
** The Tank: One of Combat's specialization, Vanguard, passively increases all player damage resistance by 25%. The path to this skill tree also has the Armor skill which can grant defense against bullets, explosions, and gas. It also overlaps with The DPS since the path to Vanguard also has skills to increase damage against enemy armor.
** The Healer: Support has the Healer skill which allows players to use medkits on other players and Heal Amount which increase the effectiveness of medkits, which curiously can turn The Healer into a Regenerator type of tank. The path to these skills also have Revive Speed to help downed players faster and its specialization, Medic, makes all players revived to jump back with 100% health.
** The Debuffer: Support also has the Enemy Marking which allows players to clearly see where enemies are even through walls or vegetation to ease combat, and Designated Target to make all players be able to deal more damage to it.
Area Of Effect: Tech has two paths and each can grant the player the ability to increased EMP range to disable machines, overlapping with The Mezzer type of character, or explosion size and damage for crowd control, ideally to kill enemies grouped together or focus on heavy threats - by disabling or dishing heavy damage with Grenades or other explosives.

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** The DPS: '''The DPS:''' Combat skills focuses either on damage by increasing raw damage inflicted by guns or reloading guns faster, or by keeping their aims nice and steady. Tech skills, Component Damage, helps by increasing damage to enemy breakable, or squishier, parts.
** Backstabber: '''Backstabber:''' One of Survival's path focuses on stealth with Visibility decreasing how fast enemies can spot the player, Movement Noise helping them move faster without attracting attention and Cover Movement Speed allowing them to close in without the enemy detecting them. Commando, the specialization of this path, increases damage to enemies unaware of the player's presence. All to help kill enemies or set ambushes more easily, or aid other players without drawing aggro.
** The Tank: '''The Tank:''' One of Combat's specialization, Vanguard, passively increases all player damage resistance by 25%. The path to this skill tree also has the Armor skill which can grant defense against bullets, explosions, and gas. It also overlaps with The DPS '''The DPS''' since the path to Vanguard also has skills to increase damage against enemy armor.
** The Healer: '''The Healer:''' Support has the Healer skill which allows players to use medkits on other players and Heal Amount which increase the effectiveness of medkits, which curiously can turn The Healer ''The Healer'' into a Regenerator ''Regenerator'' type of tank. The path to these skills also have Revive Speed to help downed players faster and its specialization, Medic, makes all players revived to jump back with 100% health.
** The Debuffer: '''The Debuffer:''' Support also has the Enemy Marking which allows players to clearly see where enemies are even through walls or vegetation to ease combat, and Designated Target to make all players be able to deal more damage to it.
Area ** '''Area Of Effect: Effect:''' Tech has two paths and each can grant the player the ability to increased EMP range to disable machines, overlapping with The Mezzer '''The Mezzer''' type of character, or explosion size and damage for crowd control, ideally to kill enemies grouped together or focus on heavy threats - by disabling or dishing heavy damage with Grenades or other explosives.
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The DPS: Combat skills focuses either on damage by increasing raw damage inflicted by guns or reloading guns faster, or by keeping their aims nice and steady. Tech skills, Component Damage, helps by increasing damage to enemy breakable, or squishier, parts.
Backstabber: One of Survival's path focuses on stealth with Visibility decreasing how fast enemies can spot the player, Movement Noise helping them move faster without attracting attention and Cover Movement Speed allowing them to close in without the enemy detecting them. Commando, the specialization of this path, increases damage to enemies unaware of the player's presence. All to help kill enemies or set ambushes more easily, or aid other players without drawing aggro.
The Tank: One of Combat's specialization, Vanguard, passively increases all player damage resistance by 25%. The path to this skill tree also has the Armor skill which can grant defense against bullets, explosions, and gas. It also overlaps with The DPS since the path to Vanguard also has skills to increase damage against enemy armor.
The Healer: Support has the Healer skill which allows players to use medkits on other players and Heal Amount which increase the effectiveness of medkits, which curiously can turn The Healer into a Regenerator type of tank. The path to these skills also have Revive Speed to help downed players faster and its specialization, Medic, makes all players revived to jump back with 100% health.
The Debuffer: Support also has the Enemy Marking which allows players to clearly see where enemies are even through walls or vegetation to ease combat, and Designated Target to make all players be able to deal more damage to it.

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** The DPS: Combat skills focuses either on damage by increasing raw damage inflicted by guns or reloading guns faster, or by keeping their aims nice and steady. Tech skills, Component Damage, helps by increasing damage to enemy breakable, or squishier, parts.
** Backstabber: One of Survival's path focuses on stealth with Visibility decreasing how fast enemies can spot the player, Movement Noise helping them move faster without attracting attention and Cover Movement Speed allowing them to close in without the enemy detecting them. Commando, the specialization of this path, increases damage to enemies unaware of the player's presence. All to help kill enemies or set ambushes more easily, or aid other players without drawing aggro.
** The Tank: One of Combat's specialization, Vanguard, passively increases all player damage resistance by 25%. The path to this skill tree also has the Armor skill which can grant defense against bullets, explosions, and gas. It also overlaps with The DPS since the path to Vanguard also has skills to increase damage against enemy armor.
** The Healer: Support has the Healer skill which allows players to use medkits on other players and Heal Amount which increase the effectiveness of medkits, which curiously can turn The Healer into a Regenerator type of tank. The path to these skills also have Revive Speed to help downed players faster and its specialization, Medic, makes all players revived to jump back with 100% health.
** The Debuffer: Support also has the Enemy Marking which allows players to clearly see where enemies are even through walls or vegetation to ease combat, and Designated Target to make all players be able to deal more damage to it.

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* AnAdventurerIsYou: The game has four skill trees: Combat, Support, Survival, and Tech. Each skill tree has two "specializations" that grants a stronger passive bonus, or an active skill, to further set a role for a player.
The DPS: Combat skills focuses either on damage by increasing raw damage inflicted by guns or reloading guns faster, or by keeping their aims nice and steady. Tech skills, Component Damage, helps by increasing damage to enemy breakable, or squishier, parts.
Backstabber: One of Survival's path focuses on stealth with Visibility decreasing how fast enemies can spot the player, Movement Noise helping them move faster without attracting attention and Cover Movement Speed allowing them to close in without the enemy detecting them. Commando, the specialization of this path, increases damage to enemies unaware of the player's presence. All to help kill enemies or set ambushes more easily, or aid other players without drawing aggro.
The Tank: One of Combat's specialization, Vanguard, passively increases all player damage resistance by 25%. The path to this skill tree also has the Armor skill which can grant defense against bullets, explosions, and gas. It also overlaps with The DPS since the path to Vanguard also has skills to increase damage against enemy armor.
The Healer: Support has the Healer skill which allows players to use medkits on other players and Heal Amount which increase the effectiveness of medkits, which curiously can turn The Healer into a Regenerator type of tank. The path to these skills also have Revive Speed to help downed players faster and its specialization, Medic, makes all players revived to jump back with 100% health.
The Debuffer: Support also has the Enemy Marking which allows players to clearly see where enemies are even through walls or vegetation to ease combat, and Designated Target to make all players be able to deal more damage to it.
Area Of Effect: Tech has two paths and each can grant the player the ability to increased EMP range to disable machines, overlapping with The Mezzer type of character, or explosion size and damage for crowd control, ideally to kill enemies grouped together or focus on heavy threats - by disabling or dishing heavy damage with Grenades or other explosives.
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* AIIsACraphsoot: They are military-grade robots who are attacking and killing any human they see after mysteriously appearing all over Osterton. [[spoiler:Later this is subverted when we discover that the machine rebellion was staged by a human.]]

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* AIIsACraphsoot: AIIsACrapshoot: They are military-grade robots who are attacking and killing any human they see after mysteriously appearing all over Osterton. [[spoiler:Later this is subverted when we discover that the machine rebellion was staged by a human.]]

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* AIIsACraphsoot: They are military-grade robots who are attacking and killing any human they see after mysteriously appearing all over Osterton. [[spoiler:Later this is subverted when we discover that the machine rebellion was staged by a human.]]


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! Human Characters

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! Human Characters
The Resistance


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[[folder:Machine Companion]]
Introduced in the 2023 ''Companion Update'', the Companion is a Runner that has been reprogrammed to be an ally.

* AntiFrustrationFeatures: If you get too far away, the Companion will teleport closer to you. If the Companion is downed in combat and you don't revive it before leaving the area, approaching it will cause it to teleport to you as well.
* CuteMachines: Customize it with the right combination of paint, light kit, voice, and name, and it will definitely count as this.
* GlassCannon: Even armoring it up fully only buys time before it succumbs to damage and needs to be revived or repaired. A sustained burst or two from a Tank's machine gun or Wolf's chaingun will decimate it in seconds.
* RobotDog: Fittingly, it also comes with three new emotes that allow it to play dead, spin around, and be pet by the Player.

[[/folder]]

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A small, agile [[https://en.wikipedia.org/wiki/Ballbot ballbot]]. They are usually found in packs.
* DemonicSpiders: Often coming in packs of three or more, even when not supporting a Wolf, their burst-fire machine guns can ''shred'' a player's health quickly even on Skirmish difficulty. Even a single Lynx is not to be taken lightly. Spetsnaz Lynxes are even worse, with grenade launchers that will launch frequently and can hit you from a pretty good distance away.

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* MascotMooks: Show up extensively in the marketing, including the game's Steam icon and library banner, as the most recognizable machine in the game.

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* MascotMooks: MascotMook: Show up extensively in the marketing, including the game's Steam icon and library banner, as the most recognizable machine in the game.



* BeefGate: Serve as such to the northern regions, as the mobile flying Firebird will probably be the first one you encounter and can put up a tough fight for the unprepared.

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* BeefGate: Serve as such to the northern regions, as the mobile flying Firebird will probably be the first one you encounter and can put up a tough fight for the unprepared.




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[[/folder]]



GatlingGood: Even the basic Scout class is armed with an incendiary gatling gun, which it will use on both you and Swedish machines to devastating effect.
GiantMook: They're huge and heavily-armored, and their Spetsnaz variants are ''not'' to be trifled with, but they're still quite common and can be taken down relatively easily with the right loadout.

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* EliteMooks: Even the basic Scout can take on a Tank and win, while the Spetsnaz can win against ''multiple'' Tanks and Harvesters and come out pretty much unscathed. They might be common, but they are ''not'' to be underestimated.
*
GatlingGood: Even the basic Scout class is armed with an incendiary gatling gun, which it will use on both you and Swedish machines to devastating effect.
* GiantMook: They're huge and heavily-armored, and their Spetsnaz variants are ''not'' to be trifled with, but they're still quite common and can be taken down relatively easily with the right loadout.loadout.
* HellIsThatNoise: Their hovering noise is unnerving enough on its own, but they ''scream'' when in the midst of battle, and their main gun sounds nightmarish when it's far away.

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* HellIsThatNoise: All machines make unnerving mechanical noises at some point. Some, espe are ''far'' worse than others.

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* HellIsThatNoise: All machines make unnerving mechanical noises at some point. Some, espe especially Apocalypse class, are ''far'' worse than others.


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* TierSystem: All machines come in four variants.
** Prototype: the base model and weakest, colored a muted orange;
** Military (or Army): has slightly better weapons and armor, and is colored military green;
** FNIX: armed with even better weapons, such as flechette cannons and rail guns, and colored gray and red;
** Apocalypse: the best weapons, heaviest armor, and colored a sickly greenish-yellow with gray chassis.


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[[folder:In General]]
Introduced in the early 2022 "Landfall" update, Soviet machines roam the regions around and north of the crater in the northern Farmlands.

*BeefGate: Serve as such to the northern regions, as the mobile flying Firebird will probably be the first one you encounter and can put up a tough fight for the unprepared.
* TierSystem: Like the Swedish machine, they come in multiple variants.
** Scout: basic and lightly-armored, usually with only one or two weapons, and colored beige;
** Soldier: more heavily-armored, with better weapons and a greenish-gray chassis;
** Spetsnaz: heavily-armored, heavily-armed, and extremely dangerous EliteMooks in dark gray-black armor.


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A tank-like machine that deploys Lynxes and can change between two different forms.

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* VirtualPaperDoll: You can find hundreds of articles of clothing, ranging from the useful (like jackets that reduce damage from bullets) to the purely aesthetic (jewelry and sunglasses).

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* VirtualPaperDoll: You can find hundreds of articles of clothing, ranging from the useful (like jackets (jackets that reduce damage from bullets) to the purely aesthetic (jewelry and sunglasses).



[[folder:Tick]]

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[[folder:Tick]][[folder:In General]]
After an unknown incident in Ostertorn, Sweden, mysterious machines have taken over, killed most of the population, and are now roaming freely.

* FastKillingRadiation: Apocalypse-class machines are radioactive. Get close enough, or shot by their radioactive weapons, and it'll start rapidly sapping your health.
* HellIsThatNoise: All machines make unnerving mechanical noises at some point. Some, espe are ''far'' worse than others.
* NoisyRobots: Can usually be heard long before they're seen, from the wind-like hum of a nearby Runner to the ominous stomping of a Tank.
* RedEyesTakeWarning: Calm machines have white optics. Alerted or searching ones are yellow. Once they turn red, however, they'll be after you, so watch out.



[[folder:Tick]]
Small, four-legged machines that ambush their prey and act as communication relays for the mysterious machine controller.

* TheGoomba: By far the weakest and most predictable enemy. Though they come in multiple varieties, they can usually be killed by a few shots with the handgun or a swing from a melee weapon.
[[/folder]]



Quadrupedal robots that patrol in packs.

* RobotDog: Look similar to Boston Dynamics' Big Dog robot, and even occasionally make mechanical barking noises when calm.



Human-shaped machines armed with heavy machine guns and, depending on class, an array of other deadly weapons.

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Human-shaped Humanoid machines armed with heavy machine guns and, depending on class, an array of other deadly weapons.



* EliteMooks:The biggest and most powerful machine in the game by a mile.

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* EliteMooks:The biggest and most powerful terrestrial machine in the game by a mile.


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* MascotMooks: Show up extensively in the marketing, including the game's Steam icon and library banner, as the most recognizable machine in the game.


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A massive flying machine armed with a rotary gun. It patrols the skies north of the crater.

GatlingGood: Even the basic Scout class is armed with an incendiary gatling gun, which it will use on both you and Swedish machines to devastating effect.
GiantMook: They're huge and heavily-armored, and their Spetsnaz variants are ''not'' to be trifled with, but they're still quite common and can be taken down relatively easily with the right loadout.

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This is a list of characters for the 2018 video game ''Generation Zero''.

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This is a list of characters for the 2018 2019 video game ''Generation Zero''.


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A Swedish teenager returning from vacation to find the entire region deserted and machines having taken over.

* FeaturelessProtagonist: You can customize your avatar down to what kind of wristwatch they wear, but they otherwise have no characterization at all.
* SilentProtagonist: Never makes a sound besides heavy breathing when sprinting.
* VirtualPaperDoll: You can find hundreds of articles of clothing, ranging from the useful (like jackets that reduce damage from bullets) to the purely aesthetic (jewelry and sunglasses).


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Flying machines that patrol various areas of the map, searching for the player and non-aligned machines.

* EnemySummoner: Will call the nearest machines to attack you if they spot you, or you don't disable them or their alarms fast enough.
* PatrollingMook: Patrols random areas and can spot you from very far away.
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This is a list of characters for the 2018 video game ''Generation Zero''.

! Human Characters

[[folder:The Player]]
[[/folder]]

[[folder:Therese]]
[[/folder]]

[[folder:Pontus]]
[[/folder]]

! Swedish Machines

[[folder:Tick]]
[[/folder]]

[[folder:Seeker]]
[[/folder]]

[[folder:Runner]]
[[/folder]]

[[folder:Hunter]]
Human-shaped machines armed with heavy machine guns and, depending on class, an array of other deadly weapons.

* DemonicSpiders: Especially until you get much better weapons, Hunters will absolutely be your bane. They tend to come in groups of at least three, and more can come out of the woodwork at ''any moment''. The anti-material rifle of Military and higher classes will especially wreck your day.
* HellIsThatNoise: Apocalypse-class Hunters make otherworldly noises that will make your skin crawl.
* LightningBruiser: Will ''charge you'' if they detect you, and can run faster than you too.

[[/folder]]

[[folder:Harvester]]
Enormous, slow-moving machines that harvest resources from the world for FNIX.

* EnemySummoner: Can call Hunters to assist when attacked.
* MightyGlacier: They're big and ponderous, but equipped with long-range missile launchers that can take out the player in a single silo.
[[/folder]]

[[folder:Tank]]
Giant bipedal walking weapons platforms.

* BossInMookClothing: The Reaper, the single most powerful enemy in the game, is an Apocalypse-class Tank that will begin to appear once your level hits 21. They are classified as a type of Rival, but can spawn anywhere and at random, and include powerful new weapons and an impenetrable shield on top of their usual arsenal.
* EliteMooks:The biggest and most powerful machine in the game by a mile.
* LightningBruiser: Can move shockingly fast for such a big machine, capable of covering the distance between you and it in a sprint or two, and they hit ''really hard''.
* MoreDakka: Have a front-mounted machine gun that can shred a player in ''seconds''.
* StarfishRobots: Unlike most of the other machines, Tanks have no direct analogue in the animal kingdom, being simply a pair of big legs with a "head" dangling between them.
[[/folder]]

[[folder:FNIX (UNMARKED SPOILERS)]]
[[/folder]]

! Soviet Machines

[[folder:Wolf]]
[[/folder]]

[[folder:Lynx]]
[[/folder]]

[[folder:Firebird]]
[[/folder]]

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