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History Characters / FirstEncounterAssaultReconIndependent

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* NonActionGuy: Although early drafts show him carrying a gun, he is unarmed and solidly non-combatant through the game, and still managing to survive through an impressive amount of time and incidents, including surviving the Replica, the Vault's destruction, some of Alma's apparitions and the Nightcrawlers who turn on him.

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* NonActionGuy: Although early drafts show him carrying a gun, he is unarmed and solidly non-combatant through the game, and still managing to survive through an impressive amount of time and incidents, including surviving the Replica, Replicas, ATC security guards, the Vault's destruction, some of Alma's apparitions and the Nightcrawlers who turn on him.
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The Replica encountered in the first game are under Paxton Fettel's control, and are dubbed the "Series VI" versions. The Replica encountered in the second game are the "Series VII" versions, mostly stored in large underground vaults beneath Fairport, and are reactived by Alma's psychic signal. The third game also features Replica soldiers in the later levels, although their model type is unspecified.

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The Replica Forces encountered in the first game are under Paxton Fettel's control, and are dubbed the "Series "Variant VI" versions. The Replica encountered in the second game are the "Series "Variant VII" versions, mostly stored in large underground vaults beneath Fairport, and are reactived reactivated by Alma's psychic signal. The third game also features Replica soldiers in the later levels, although their model type is unspecified.



* CloneArmy: They're all copies of Paxton Fettel, or at least the Series VII units are, presumably to make them easier for him to control. Not perfect copies, but functional enough for their purpose.

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* CloneArmy: They're all copies of Paxton Fettel, or at least the Series Variant VII units are, presumably to make them easier for him to control. Not perfect copies, but functional enough for their purpose.
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* ClonesArePeopleToo: ZigzaggedTrope. Though the Replica clearly have their own emotions and independent thought processes, they are dependent wholly on their psychic commanders for objectives and orders, and otherwise aren't affected by the angst of being clones whose sole purpose is to fight and die. A possible comparison is ''VideoGame/MetalGear'''s philosophy of "you're only alive when you're on the battlefield", to the logical and literal extreme. The Replica only 'live', act human, speak, think and so on when they're in use. In combat, they scream, curse, display fear, anger, surprise, argue with each other, even refuse suicidal orders, and generally act how you'd expect a reasonably bright human in a high-stress life-threatening situation to act. Without orders, they simply stand and breathe, like organic robots on standby mode. It's freaky.

to:

* ClonesArePeopleToo: ZigzaggedTrope. Though the Replica clearly have their own emotions and independent thought processes, they are dependent wholly on their psychic commanders for objectives and orders, and otherwise aren't affected by the [[CloneAngst angst of being clones clones]] whose sole purpose is to fight and die. A possible comparison is ''VideoGame/MetalGear'''s philosophy of "you're only alive when you're on the battlefield", to the logical and literal extreme. The Replica only 'live', act human, speak, think and so on when they're in use. In combat, they scream, curse, display fear, anger, surprise, argue with each other, even refuse suicidal orders, and generally act how you'd expect a reasonably bright human in a high-stress life-threatening situation to act. Without orders, they simply stand and breathe, like organic robots on standby mode. It's freaky.

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