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History Characters / FireEmblemGenealogyOfTheHolyWarFirstGeneration

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* AdaptationalBadass: ''Heroes'' makes him a rather unique MightyGlacier, having one of the lowest Speed and Resistance stats in the whole game, but also some of the highest HP, Attack, and Defense. What makes him unique is his special Follow-Up Ring, which allows him to always perform an extra attack [[ActionInitiative regardless of his actual Speed stat]] if he's at or above half HP at the start of combat. Combined with his Brave Sword and the later released Arden's Blade, this allows him to be one of the only armored units in the game to be capable of consistently performing quadruple attacks. Add in an inherited Special such as Bonfire or Ignis that takes advantage of his obscene Defense, and he's a much tougher beast than he was in his game of origin. Also put in the fact that his old problem (being a low movement unit in a game with huge maps) is omitted (the maps in ''Heroes'' are much smaller and there are multiple ways to make an Armor unit more mobile there), he can put his new advantages to use more often.

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* AdaptationalBadass: ''Heroes'' makes him a rather unique MightyGlacier, having one of the lowest Speed and Resistance stats in the whole game, but also some of a good Attack and an incredible physical bulk, as he has the highest HP, Attack, HP in the game and is the first character to be added who has at least 40 Defense. What makes him unique is his unique special Follow-Up Ring, which allows him to always perform an extra attack [[ActionInitiative regardless of his actual Speed stat]] if he's at or above half HP at the start of combat. Combined with his Brave Sword and the later released Arden's Blade, this allows him to be one of the only armored units in the game to be capable of consistently performing quadruple attacks.attacks unless he fights against someone with Null Follow-Up or other skills that deny him guaranteed follow-up attacks and grant them to who has said skill. Add in an inherited Special such as Bonfire or Ignis that takes advantage of his obscene Defense, and he's a much tougher beast than he was in his game of origin. Lastly, the introduction of Save skills later in the metagame heavily benefits him, as with his base 60 HP and 41 defense, he is one of the best physical tanks in the game, with his physical bulk remaining relevant despite the power creep and with Save skills enphasizing his build as a defensive wall even more. Also put in the fact that his old problem (being a low movement unit in a game with huge maps) is omitted (the maps in ''Heroes'' are much smaller and there are multiple ways to make an Armor unit more mobile there), he can put his new advantages to use more often.

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