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* BlueOni: The blue to Saizo's red. Kaze is extremely relaxed and overall a NiceGuy, while Saizo is stern and can easily be angered.
* LegacyOfService: He's from a ninja clan that has served the Hoshidan royal family for several generations.
* NiceMeanAndInbetween: His kind, polite nature means he's the nice one between Saizo's Mean and Kagero's Inbetween. Their epitaphs allude to this as the Easygoing (Kaze), Angry (Saizo), and Traditional (Kagero) Ninjas.
* {{Ninja}}: He's themed after the classical ninja portrayal of an elite StealthExpert assassin.
* {{Ninja}}: He's themed after the classical ninja portrayal of an elite StealthExpert assassin.
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* PolarOppositeTwins: With his older brother. They form a RedOniBlueOni pair. Gameplay wise, one always joins you, the other only joins you on a specific path. Kaze is the former.
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* PolarOppositeTwins: With his older brother. brother Saizo. They form a RedOniBlueOni pair.pair, as Kaze is calm and easygoing while Saizo is temperamental and strict. Gameplay wise, one always joins you, the other only joins you on a specific path. Kaze is the former.
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* RedOniBlueOni: The blue to Saizo's red, with Kagero as their mediator. Their epitaphs allude to this as the Easygoing, Angry, and Traditional Ninjas respectively.
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* RedOniBlueOni: The blue to Saizo's red, with Kagero as their mediator. Their epitaphs allude to this as the Easygoing, Angry, red. Kaze is extremely relaxed and Traditional Ninjas respectively.overall a NiceGuy, while Saizo is stern and can easily be angered.
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* StealthExpert: He's an expert at stealth due to his training as a Hoshidan {{Ninja}}.
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* MoneyFetish: Just like the Awakening incarnation, Anna ''obsesses'' over money. It even ties into her Personal Skill, [[{{Pun}} "Make a Killing"]], which gives her a chance of getting some gold from enemies she defeats based on her Luck stat (which is rather high, letting it activate often).
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* MoneyFetish: Just like the Awakening ''Awakening'' incarnation, Anna ''obsesses'' over money. It even ties into her Personal Skill, [[{{Pun}} "Make a Killing"]], which gives her a chance of getting some gold from enemies she defeats based on her Luck stat (which is rather high, letting it activate often).
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* GameplayAndStory Integration: Kaze says in his B support with Kagero that while he's confident in his stealth and speed, he's less certain of himself in direct combat. This is indeed true in gameplay, as Kaze has very high Skill and Speed, but low Strength and Defense.
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* GameplayAndStory Integration: GameplayAndStoryIntegration: Kaze says in his B support with Kagero that while he's confident in his stealth and speed, he's less certain of himself in direct combat. This is indeed true in gameplay, as Kaze has very high Skill and Speed, but low Strength and Defense.
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* GameplayAndStory Integration: Kaze says in his B support with Kagero that while he's confident in his stealth and speed, he's less certain of himself in direct combat. This is indeed true in gameplay, as Kaze has very high Skill and Speed, but low Strength and Defense.
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[[caption-width-right:270:[[labelnote:Click here to see Mozu in ''Fire Emblem Heroes'']]https://static.tvtropes.org/pmwiki/pub/images/mozu_heroes.png[[/labelnote]]]]
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[[caption-width-right:270:[[MagikarpPower Rural Power]]]]
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Power]][=/=][[VideoGame/FireEmblemHeroes Tragic Start]]]]
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* BadassAdorable: She happens to be as cute as a button, yet she's capable of defending herself"
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* BadassAdorable: She happens to be as cute as a button, yet she's capable of defending herself"herself:
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* MagikarpPower: Like most "villager" classes, she starts out weak, but becomes one of your best late game units. Even more so in the Nohr route where she's one of the few characters that can access bows by either promotion to Merchant, or reclassing to Sniper where she takes full advantage of her speed and skill growth.[[note]]Note the Nohr route is infamous for a lack of units that can use bows save Niles and having limited opportunities to train a weak unit like Mozu to become a strong late game powerhouse.[[/note]]
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* MagikarpPower: Like most "villager" classes, she starts out weak, but becomes one of your best late game units. Even more so in the Nohr route where she's one of the few characters that can access bows by either promotion to Merchant, or reclassing to Sniper where she takes full advantage of her speed and skill growth.[[note]]Note that the Nohr route is infamous for a lack of units that can use bows save Niles and having limited opportunities to train a weak unit like Mozu to become a strong late game powerhouse.[[/note]]
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* SoleSurvivor: Of her village, which was ransacked by the Faceless monsters.
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* SoleSurvivor: Of The only survivor of her village, which was ransacked by the Faceless monsters.
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* LongRangeCombatant: Uses bows in his default class.
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* ArcherArchetype: One of her promotion options gives her bows, and her default reclass option actually is Archer. In fact, many players recommend promoting her into the Sniper class because of her high skill and speed growths as well as the class's naturally high skill/speed cap. Particularly in ''Conquest'', where a cross-classed Mozu is the primary offensive bow user until people start promoting.
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* ArcherArchetype: Uses bows in his default class.
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* TheArcher: This Anna, being of the Outlaw class, uses a bow as her main weapon. One of her secondary classes is the Apothecary line (including the Merchant class promotion, fittingly enough), which also uses bows.