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History Characters / FinalFantasyXIJobs

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* TheLastOfTheseIsNotLikeTheOthers: The White Mage is the only starting job not to be a perfect statistical match for one of the five playable races.


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* UniformityException: The White Mage is the only starting job not to be a perfect statistical match for one of the five playable races.
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Trope was cut/disambiguated due to cleanup


* ArcherArchetype: They excel with the use of bows and longbows as well as crossbows and guns.

to:

* ArcherArchetype: They excel with the use of bows and longbows as well as crossbows and guns.
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* CarryABigStick: A more offensive-oriented White Mage can use Clubs and [[DropTheHammer hammers]] for decent damage, which is also their highest weapon grade.

to:

* CarryABigStick: A more offensive-oriented White Mage can use Clubs and [[DropTheHammer hammers]] hammers for decent damage, which is also their highest weapon grade.
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* NotTheIntenedUse: Early on when they had questionable damage abilities, Summoners would use White Mage as a subjob and use their large (and regenerating) MP pool to heal the party instead of doing damage.

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* NotTheIntenedUse: NotTheIntendedUse: Early on when they had questionable damage abilities, Summoners would use White Mage as a subjob and use their large (and regenerating) MP pool to heal the party instead of doing damage.
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Added DiffLines:

* NotTheIntenedUse: Early on when they had questionable damage abilities, Summoners would use White Mage as a subjob and use their large (and regenerating) MP pool to heal the party instead of doing damage.

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