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* SupportingProtagonist: Despite being the protagonist of the game, the Lone Wanderer oddly enough falls into this category. Both the two main plots of the game, Project Purity and the invasion of the Capital Wasteland by the Enclave revolve around their father James and the Brotherhood of Steel, having begun

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* SupportingProtagonist: Despite being the protagonist of the game, the Lone Wanderer oddly enough falls into this category. Both the two main plots of the game, Project Purity and the invasion of the Capital Wasteland by the Enclave revolve around their father James and the Brotherhood of Steel, having begun long before the Wanderer even left Vault 101. That being said, the Wanderer is the key player in resolving both situations.



* {{Troll}}: there's a fair amount of moments you can portray the Lone Wanderer as one, such as using Snide remarks when helping Moira's research on writing the Survival Guide, deliberately doing poor work on said Guide, [[spoiler: or, while being interrogated, giving Colonel Autumn fake codes to the purifier which end up killing some of the men he has stationed here.]]long before the Wanderer even left Vault 101. That being said, the Wanderer is the key player in resolving both situations.

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* {{Troll}}: there's a fair amount of moments you can portray the Lone Wanderer as one, such as using Snide remarks when helping Moira's research on writing the Survival Guide, deliberately doing poor work on said Guide, [[spoiler: or, while being interrogated, giving Colonel Autumn fake codes to the purifier which end up killing some of the men he has stationed here.]]long before the Wanderer even left Vault 101. That being said, the Wanderer is the key player in resolving both situations.]]

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Added example(s), Alphabetizing example(s)


* StrongFamilyResemblance: [[GameplayAndStorySegregation At least allegedly.]] They're stated to look a lot like their father James by several characters. Whether they ''actually'' look anything like their father or not is completely up to you.
* SuicideDare: [[spoiler: With a high enough Science skill, they can make one towards President Eden, even explicitly saying to him "the world would be better off" without him. Eden will actually do as they suggested, self-destructing the Enclave's base in the process.]]
* SupportingProtagonist: Despite being the protagonist of the game, the Lone Wanderer oddly enough falls into this category. Both the two main plots of the game, Project Purity and the invasion of the Capital Wasteland by the Enclave revolve around their father James and the Brotherhood of Steel, having begun



* {{Troll}}: there's a fair amount of moments you can portray the Lone Wanderer as one, such as using Snide remarks when helping Moira's research on writing the Survival Guide, deliberately doing poor work on said Guide, [[spoiler: or, while being interrogated, giving Colonel Autumn fake codes to the purifier which end up killing some of the men he has stationed here.]]
* StrongFamilyResemblance: [[GameplayAndStorySegregation At least allegedly.]] They're stated to look a lot like their father James by several characters. Whether they ''actually'' look anything like their father or not is completely up to you.
* SupportingProtagonist: Despite being the protagonist of the game, the Lone Wanderer oddly enough falls into this category. Both the two main plots of the game, Project Purity and the invasion of the Capital Wasteland by the Enclave revolve around their father James and the Brotherhood of Steel, having begun long before the Wanderer even left Vault 101. That being said, the Wanderer is the key player in resolving both situations.

to:

* {{Troll}}: there's a fair amount of moments you can portray the Lone Wanderer as one, such as using Snide remarks when helping Moira's research on writing the Survival Guide, deliberately doing poor work on said Guide, [[spoiler: or, while being interrogated, giving Colonel Autumn fake codes to the purifier which end up killing some of the men he has stationed here.]]
* StrongFamilyResemblance: [[GameplayAndStorySegregation At least allegedly.]] They're stated to look a lot like their father James by several characters. Whether they ''actually'' look anything like their father or not is completely up to you.
* SupportingProtagonist: Despite being the protagonist of the game, the Lone Wanderer oddly enough falls into this category. Both the two main plots of the game, Project Purity and the invasion of the Capital Wasteland by the Enclave revolve around their father James and the Brotherhood of Steel, having begun long
]]long before the Wanderer even left Vault 101. That being said, the Wanderer is the key player in resolving both situations.

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* DrillSergeantNasty: Has this personality.

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%% (Administrivia/ZeroContextExample) * DrillSergeantNasty: Has this personality.



* NonHumanSideKick: The only robotic follower in the game.

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* NonHumanSideKick: NonHumanSidekick: The only robotic follower in the game.



* EvenEvilHasStandards: He doesn't give a damn if you nuke Megaton (as long as he's not there at the time), but he will become hostile if you go back and finish off Moira.

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* EvenEvilHasStandards: He doesn't give a damn if you nuke [[spoiler:nuke Megaton [[PermanentlyMissableContent (as long as he's not there at the time), time)]], but he will become hostile if you [[spoiler:you go back and finish off Moira.the now-Ghoul Moira]].



* TheFriendNobodyLikes: Nobody in Megaton likes Jericho but, as mentioned above, they tolerate his presence because he's very useful to have around whenever the town needs to defend itself.
* GlassCannon: He's got average health and armor, but his Chinese assault rifle is one of the best default weapons amongst the companions (which is important as only a companion's default weapons doesn't use ammo).

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* TheFriendNobodyLikes: Nobody in Megaton likes Jericho but, as mentioned above, Jericho, but they tolerate his presence because he's very useful to have around whenever the town needs to defend itself.
* GlassCannon: He's got average health and armor, but his Chinese assault rifle Assault Rifle is one of the best default weapons amongst the companions (which is important as only a companion's default weapons doesn't use ammo).



* PermanentlyMissableContent: If you nuke Megaton and don't recruit him first.
* PetTheDog: He may be completely devoid of morality and has committed unspeakable crimes, but he still sleeps with his teddy bear by his side in his house.

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* PermanentlyMissableContent: If you nuke Megaton [[spoiler:nuke Megaton]] and don't recruit him first.
* PetTheDog: PetTheDog:
**
He may be completely devoid of morality and has committed unspeakable crimes, but he still sleeps with his teddy bear by his side in his house.house.
** He becomes hostile the moment you [[spoiler:nuke Megaton, return to the area, and pop a cap on the now-Ghoul Moira's head]].

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* AntiVillain: If you're playing an evil character and have him as a companion, he'll only go along because of the contract.

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* AntiVillain: If you're playing an evil character and have him as a companion, [[PunchClockVillain he'll only go along because of the contract.contract]].



* {{Foreshadowing}}: If you ask him to go fetch the G.E.C.K. in Vault 87, he'll reveal that his contract does not cover anything unrelated to combat, and that he won't get it for you. This later justifies why he refuses to go into the control chamber in the base game.

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* {{Foreshadowing}}: If [[spoiler:If you ask him to go fetch the G.E.C.K. in Vault 87, he'll reveal that his contract does not cover anything unrelated to combat, and that he won't get it for you. This later justifies why he refuses to go into the control chamber in the base game.game]].



* HonorBeforeReason: Zigzagged. As mentioned, he's good on his own, but he will keep to his contract holder's rules even if they're a bastard. This is why he had to wait for you to hire him before he could kill Ahzrukhal. On the other hand there are some things that "invalidate" his contract -- for one if you attack him enough, he'll turn hostile like any other companion. He also refuses to go into the control chamber at the end of "Take It Back!" claiming that he's saved you enough times by now and that this is all on you. ''Broken Steel'' revises this, letting the Lone Wanderer remind Charon of his contract, which makes him reluctantly turn on the purifier.

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* HonorBeforeReason: Zigzagged. As mentioned, he's good on his own, but he will keep to his contract holder's rules even if they're a bastard. This is why he had to wait for you to hire him before he could kill Ahzrukhal. On the other hand hand, there are some things that "invalidate" his contract -- for one if you attack him enough, he'll turn hostile like any other companion. He [[spoiler:He also refuses to go into the control chamber at the end of "Take It Back!" claiming that he's saved you enough times by now and that [[ItsUpToYou this is all on you. you]]]]. ''Broken Steel'' revises this, letting [[spoiler:letting the Lone Wanderer remind Charon of his contract, which makes him reluctantly turn on the purifier.purifier]].



* MyMasterRightOrWrong: Though he will not be happy if you order him to do awful things. And if you stop being his master (read: dismiss him as a companion) after killing a "good" character, he'll become hostile towards you.

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* MyMasterRightOrWrong: [[PunchClockVillain Though he will not be happy if you order him to do awful things. things]]. And if you stop being his master (read: dismiss him as a companion) after killing a "good" character, [[TheDogBitesBack he'll become hostile towards you.you]].



* BigGuyFatalitySyndrome: Subverted! The enemies might as well be throwing ''pies.''
* ButThouMust: In the pre-''Broken Steel'' game, he will not [[spoiler:enter the irradiated purifier, claiming it's your destiny to do so.]]

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%% (Administrivia/ZeroContextExample) * BigGuyFatalitySyndrome: Subverted! The enemies might as well be throwing ''pies.''
* ButThouMust: In the pre-''Broken Steel'' game, he [[spoiler:he will not [[spoiler:enter enter the irradiated purifier, claiming it's your destiny to do so.]]



* ElephantInTheLivingRoom: No one, not even the Brotherhood of Steel, seems to bat an eye when they see the hero of the wastes traveling around with an eight foot tall Gatling laser wielding mutant who looks just like the ones who've already tried to kill them numerous times. Fawkes hand waves it with the random line "It's amazing people trust you enough not to attack me", since you can only recruit him with good karma.

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* ElephantInTheLivingRoom: No one, not even [[KnightTemplar the Brotherhood of Steel, Steel]], seems to bat an eye when they see the hero of the wastes traveling around with an eight foot tall Gatling laser wielding mutant who looks just like the ones who've already tried to kill them numerous times. Fawkes hand waves it with the random line "It's amazing people trust you enough not to attack me", since you can only recruit him with good karma.



* GeniusBruiser: As noted above, he was far too smart to become like his crazy kin, and it shows. He sounds wiser than the average human wastelander, even.

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* GeniusBruiser: As noted above, he was GeniusBruiser:
** He's
far too smart to become like his crazy kin, and it shows. He sounds wiser than the average human wastelander, even.



* WasOnceAMan: As with all Sup... ''[[InsistentTerminology Metahumans]]''.

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* WasOnceAMan: As with all Sup... ''[[InsistentTerminology Metahumans]]''. He used to be a Security Guard.



The highest ranking Paladin of the Brotherhood of Steel, Cross is Elder Lyon's adviser and bodyguard. She was injured in the field years ago, and given cybernetic implants to save her life.

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The highest ranking Paladin of the Brotherhood of Steel, Cross is Elder Lyon's Lyons' adviser and bodyguard. She was injured in the field years ago, and given cybernetic implants to save her life.



* BadassNormal: Despite being the least useful companion, one has to remember he's just some kid from the Vault who managed to fight his way through the wasteland with nothing but a pistol and his switchblade. Also, he's only weak compared to the other companions; his stats are still noticably higher than regular [=NPCs=].

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* BadassNormal: Despite being the least useful companion, one has to remember he's still just some kid from the Vault who managed to fight his way through the wasteland with nothing but a pistol and his switchblade.switchblade who somehow [[spoiler:managed to get all the way to Rivet City]]. Also, he's only weak compared to the other companions; his stats are still noticably higher than regular [=NPCs=].



* EnemyMine / FireForgedFriends: Considering he was your childhood bully growing up, he turns friendly after you save his mom and can become your ally later in the game.
* EvenBadMenLoveTheirMamas: If you insult his mother at your birthday party, he'll ''immediately'' attack you. He also runs up to you and asks you to save his mother from Radroaches when you escape the Vault.
* EveryoneHasStandards: If you try to recruit him with good karma, he'll state that you're too "goody two shoes" to travel with him. If you try to recruit him with negative karma...
-->Whoa whoa whoa, don't take this the wrong way, but you're a little too... intense. I mean yeah, a gang has to be tough, but you, you're psycho!

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* EnemyMine / EvenBadMenLoveTheirMamas:
** If you insult his mother at your birthday party, he'll ''immediately'' attack you.
** During the last events at Vault 101 prior to the Lone Wanderer setting foot on the Wasteland, he also runs up to you and asks you to save his mother from Radroaches when you escape the Vault.
* EveryoneHasStandards: If you try to recruit him with Good Karma, he'll state that you're too "goody two shoes" to travel with him. If you try to recruit him with Evil Karma, however, he'll call you out for being "a little too... intense", saying that while a gang has to be tough, the Lone Wanderer is a [[AxCrazy psycho]].
*
FireForgedFriends: Considering he was your childhood bully growing up, he turns friendly after you save his mom and can become your ally later in the game.
* EvenBadMenLoveTheirMamas: If you insult his mother at your birthday party, he'll ''immediately'' attack you. He also runs up to you and asks you to save his mother from Radroaches when you escape the Vault.
* EveryoneHasStandards: If you try to recruit him with good karma, he'll state that you're too "goody two shoes" to travel with him. If you try to recruit him with negative karma...
-->Whoa whoa whoa, don't take this the wrong way, but you're a little too... intense. I mean yeah, a gang has to be tough, but you, you're psycho!
game.



* FreudianExcuse: See next entry.

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%% (Administrivia/HowToWriteAnExample) * FreudianExcuse: See next entry.



* JerkWithAHeartOfGold: It's implied that a good deal of his behavior is just him trying to act tough. When you're escaping the vault, he begs you to save his mother and apologizes for how he used to treat you. If you hook up with him later in the game and your karma drops to evil while he is a follower, he will begin to meekly sympathize with whatever innocent people you last murdered. According to his ingame stats, as an adult he has Good karma.
* JokeCharacter: He is by far the weakest companion, ''especially'' with ''Broken Steel'' installed.

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* JerkWithAHeartOfGold: It's implied that a good deal of his behavior is just him trying to act tough. When you're escaping the vault, he begs you to save his mother and apologizes for how he used to treat you. If you hook up with him later in the game and your karma drops to evil while he is a follower, he will begin to meekly sympathize with whatever innocent people you last murdered. According to his ingame in-game stats, as an adult he has Good karma.
Karma.
%% (Administrivia/PartialContextExample)
* JokeCharacter: He is by far the weakest companion, ''especially'' with ''Broken Steel'' installed.



* SavedByCanon: [[Characters/Fallout4Companions MacCready]] in ''VideoGame/Fallout4'' will occasionally blurt Butch's CatchPhrase ("Tunnel Snakes Rule!") when travelling underground, confirming that Butch either traveled with the Lone Wanderer to Vault 87 or survived long enough for [=MacCready=] to meet him in the wasteland.

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* SavedByCanon: [[Characters/Fallout4Companions MacCready]] in ''VideoGame/Fallout4'' will occasionally blurt Butch's CatchPhrase ("Tunnel Snakes Rule!") when travelling underground, confirming that Butch either traveled [[spoiler:traveled with the Lone Wanderer to Vault 87 87]] or survived long enough for [=MacCready=] to meet him in the wasteland.wasteland.
* SecretCharacter: Unlocking him as a recruitable companion requires to complete "Trouble on the Homefront" (itself a hidden, missable quest) then meeting him at the Muddy Rudder bar in Rivet City (which you have no reason to visit unless you want to buy alcoholic drinks - which can be found in ''many'' other places - or are currently doing the "Wasteland Survival Guide" sidequest, and the part of the quest involving the places' bartender is likely already completed by the time Butch moves to the place).



* SecretCharacter: Unlocking him as a recruitable companion requires to complete "Trouble on the Homefront" (itself a hidden, missable quest) then meeting him at the Muddy Rudder bar in Rivet City (which you have no reason to visit unless you want to buy alcoholic drinks - which can be found in ''many'' other places - or are currently doing the "Wasteland Survival Guide" sidequest, and the part of the quest involving the places' bartender is likely already completed by the time Butch moves to the place).

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* DirtyCoward: In the final choice of the main game, you can choose to [[spoiler:have your companion take the sacrifice for you. The "coward" part is downplayed if you get Fawkes, Charon or RL-3 to do it--since they're immune to radiation, it's only pragmatic to have them do it instead of you making a SenselessSacrifice. [[FissionMailed Sadly, the game still calls you a coward]]]].



* HeroicSacrifice[=/=]DirtyCoward: Both options are possible at the end of the game. Heroically sacrifice yourself to start the water purifier, or tell your partner to do it? The "coward" part is downplayed if you get Fawkes, Charon or RL-3 to do it--since they're immune to radiation, it's only pragmatic to have them do it instead of you making a SenselessSacrifice. Sadly, the game still calls you a coward.

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* HeroicSacrifice[=/=]DirtyCoward: Both options are possible at HeroicSacrifice: In the end final choice of the game. Heroically sacrifice yourself main game, you can choose to [[spoiler:sacrifice youself to start the water purifier, or tell your partner to do it? The "coward" part is downplayed if you get Fawkes, Charon or RL-3 to do it--since they're immune to radiation, it's only pragmatic to have them do it instead of you making purifier]], in whose case [[spoiler:you are regarded as a SenselessSacrifice. Sadly, the game still calls you a coward.hero]].



* ImprobableAimingSkills: Hitting a target in the head from fifty feet away, in the dark, while the target is moving, and possibly so are you. You ''will'' be doing this.
* InformedAttribute: Many characters point out how the Lone Wanderer is the spitting image of their father. Of course, the player can decide the appearance, which can make these statements quite ridiculous. Not to mention there's plenty of face-covering helmets in the game...

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* ImprobableAimingSkills: Hitting a target in the head from fifty feet away, in the dark, while the target is moving, and possibly so are you.you, thanks to the V.A.T.S. system. You ''will'' be doing this.
* InformedAttribute: InformedAttribute:
**
Many characters point out how the Lone Wanderer is the spitting image of their father. Of course, the player can decide the appearance, which can make these statements quite ridiculous. Not to mention there's plenty of face-covering helmets in the game...



* LikeFatherLikeSon: The Daddy's Boy/Girl perk, which raises your Medicine and Science skill.
* MasterOfAll: With ''Broken Steel'' installed and with careful use of perks and the bonuses from Bobbleheads and skill books it is quite possible for the Lone Wanderer to be well above average at every skill and close to or at maximum at most things.
* MemeticBadass:[[invoked]] You become one in-universe via Three Dog's new broadcasts -- it reaches a point where he refers to you as a messiah for the Wasteland that goes around kicking ass and taking names. On the few occasions where he doesn't conclusively know it was you that did something, he basically says "I'm not sure who to pin this one on, but it was probably the Lone Wanderer."
* MessianicArchetype: With high Karma, you're basically a hero to everyone you meet ([[GoodIsNotSoft assuming they aren't trying to kill you]]), and can ultimately [[HeroicSacrifice give your life]] to save everyone in the Capital Wasteland.
* MissingMom: Due to death by childbirth.

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* LikeFatherLikeSon: The Daddy's Boy/Girl perk, which raises your Medicine and Science skill.
* MasterOfAll: With ''Broken Steel'' installed
skill, and with careful use of perks makes allusions to how James has proficiency in bith Science and the bonuses from Bobbleheads and skill books it is quite possible for the Lone Wanderer to be well above average at every skill and close to or at maximum at most things.
Medicine.
* MemeticBadass:[[invoked]] LivingLegend: You become one in-universe via Three Dog's new news broadcasts -- it reaches a point where he refers to you as a messiah for the Wasteland that goes around kicking ass and taking names. On the few occasions where he doesn't conclusively know it was you that did something, he basically says "I'm not sure who to pin this one on, but it was probably the Lone Wanderer."
* MasterOfAll: With ''Broken Steel'' installed and with careful use of perks and the bonuses from Bobbleheads and skill books, it is quite possible for the Lone Wanderer to be well above average at every skill and close to or at maximum at most things.
* MessianicArchetype: With high Karma, you're basically a hero to everyone you meet ([[GoodIsNotSoft assuming they aren't trying to kill you]]), and can ultimately [[HeroicSacrifice give your life]] to save everyone in the Capital Wasteland.
Wasteland.
* MissingMom: Due to death by childbirth.DeathByChildbirth.



* NiceGuy: If you chose to follow a completely good karma path, you will act friendly and polite to people, and will always do the right thing no matter if it disadvantages you (Exemple: helping good people you were supposed to threatens or kill, like Silver in Moriarty's quest).
* NoDoubtTheYearsHaveChangedMe: [[spoiler: Upon returning to Vault 101 during "Trouble on the Homefront", many of the Vault's residents initially don't recognise the Lone Wanderer.]]

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* NiceGuy: If you chose to follow a completely good karma path, you will act friendly and polite to people, and will always do the right thing no matter if it disadvantages you (Exemple: (Example: helping good people you were supposed to threatens or kill, like Silver in Moriarty's quest).
* NoDoubtTheYearsHaveChangedMe: [[spoiler: Upon returning to Vault 101 during "Trouble on the Homefront", many of the Vault's residents initially don't recognise recognize the Lone Wanderer.]]



* OddFriendship: A good karma player has this with [[GeniusBruiser Fawkes]].

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* OddFriendship: A good karma player has this with [[GeniusBruiser Fawkes]].Fawkes]], who's the kind of Super Mutant the Lone Wanderer mowes down on a regular basis. This also allows Fawkes to go around the Brotherhood of Steel's Citadel without fear of being gunned down.



* OneManArmy: After reaching about level 15 or so, it's entirely possible to just walk into a city or a military base and just kill ''everything'' there. Of particular note is the final mission of ''Broken Steel''. The Lone Wanderer is sent to clear out Adams Air Force Base, fight his/her way through the Mobile Crawler crawling with dozens of EliteMooks, and ''nuke the base''. [[ThatOneLevel The base does not go down easily]], but at the end of the mission you've pretty much single-handedly annihilated the Enclave, something the entire Brotherhood couldn't.

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* OneManArmy: After reaching about level 15 or so, it's entirely possible to just walk into a city or a military base and just kill ''everything'' there. Of particular note is the final mission of ''Broken Steel''. The Lone Wanderer is sent to clear out Adams Air Force Base, fight his/her their way through the Mobile Crawler crawling with dozens of EliteMooks, and ''nuke the base''. [[ThatOneLevel The base does not go down easily]], but at the end of the mission you've pretty much single-handedly annihilated the Enclave, something the entire Brotherhood couldn't.



** By the end of the game, you pretty much fulfill the words of Revelation 21:6 perfectly when you single-handedly save the Wasteland and bestow the gift of clean water to the region. Possibly with your death, too.

to:

** By [[spoiler:By the end of the game, you pretty much [[BookEnds fulfill the words of Revelation 21:6 perfectly perfectly]] when you single-handedly save the Wasteland and bestow the gift of clean water to the region. [[HeroicSacrifice Possibly with your death, too.too]]]].



* SixthRangerTraitor: In Broken Steel's bad ending, the Lone Wanderer [[spoiler: ends up betraying the Brotherhood and destroying the Citadel.]]
* SmarterThanYouLook[=/=]CulturedBadass: Some of the Intelligence options invoke this. A good example is stumping a Brotherhood Outcast when the "ignorant wastelander" in front of her understands her reference to Super-mutants being "[[Literature/MobyDick Ahab Lyon's White Whale]]";

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* SixthRangerTraitor: In Broken Steel's ''Broken Steel''[='=]s bad ending, the Lone Wanderer [[spoiler: ends [[spoiler:ends up betraying the Brotherhood and destroying the Citadel.]]
* SmarterThanYouLook[=/=]CulturedBadass: SmarterThanYouLook: Some of the Intelligence options invoke this. A good An example is stumping a Brotherhood Outcast when the "ignorant wastelander" in front of her understands her reference to Super-mutants Super Mutants being "[[Literature/MobyDick Ahab Lyon's White Whale]]";



* StepfordSmiler: Hinted at in "Point Lookout" during their VisionQuest. The Lone Wanderer sees the corpses of several people they've met in the Wasteland, the skeleton of their mother [[DeathByChildbirth surrounded by party hats]] and Bobbleheads taunting them over their perceived failures and inner [[HatesBeingAlone loneliness]].

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* StepfordSmiler: Hinted at in "Point Lookout" ''Point Lookout'' during their VisionQuest. The Lone Wanderer sees the corpses of several people they've met in the Wasteland, the skeleton of their mother [[DeathByChildbirth surrounded by party hats]] and Bobbleheads taunting them over their perceived failures and inner [[HatesBeingAlone loneliness]].



* TomatoSurprise: [[spoiler:You weren't born in Vault 101, but in the Wasteland. If you decide to follow President Eden's plan to sabotage Project Purity to only be beneficial to the "perfect human stock" in the Vaults, drinking Aqua Pura afterwards will not only cause you to suffer penalties, but run the risk of ''killing'' you if you drink enough! i.e. Which amounts to just ''four'' consecutive bottles]].
* {{Troll}}: there's a fair amount of moments you can portray the Lone Wanderer as one, such as using Snide remarks when helping Moira's research on writing the Survival Guide, deliberately doing poor work on said Guide, [[spoiler: or, while being interrogated, giving Colonel Autumn fake codes to the purifer which end up killing some of the men he has stationed here.]]

to:

* TomatoSurprise: [[spoiler:You weren't born in Vault 101, but in the Wasteland. If you decide to follow President Eden's plan to sabotage Project Purity to only be beneficial to the "perfect human stock" in the Vaults, drinking Aqua Pura afterwards will not only cause you to suffer penalties, but run the risk of ''killing'' you if you drink enough! i.e. Which amounts to enough. And that's achievable with just ''four'' consecutive bottles]].
* {{Troll}}: there's a fair amount of moments you can portray the Lone Wanderer as one, such as using Snide remarks when helping Moira's research on writing the Survival Guide, deliberately doing poor work on said Guide, [[spoiler: or, while being interrogated, giving Colonel Autumn fake codes to the purifer purifier which end up killing some of the men he has stationed here.]]



* UnresolvedSexualTension: Hints are dropped the Lone Wanderer had this with Amata.

to:

* UnresolvedSexualTension: Hints are dropped the Lone Wanderer had this with Amata. [[spoiler:The tension is all but dropped should the Lone Wanderer kill Amata's father and resolve violently the situation at Vault 101 upon returning]].




to:

A stray dog found in the Scrapyard. The Lone Wanderer can recruit it after successfully fending off the raiders who killed off Dogmeat's previous owner.
----



* CurbStompBattle: Just ''how'' long do you think a mere dog is going to last against gun-toting bandits? [[SubvertedTrope Subverted]] if you have the ''Broken Steel'' add-on installed, with which he can now take an ungodly amount of punishment before going down.
* FriendlyFireProof: Averted, just like with every other companion : unless you have the ''Broken Steel'' add-on installed, he ''will'' die if he's caught in the crossfire when you use explosives or a powerful enough gun.
* HeroicDog: When you first meet him, he is fighting off the Raiders who killed his previous owner. Even without your intervention, he's ''very'' likely to defeat them all on his own, though he'll probably need a stimpack after that. Also, with the ''Broken Steel'' [[DownloadableContent DLC]] installed, he will be able to go toe-to-toe against the most powerful mooks in the game at higher level -and ''win''.
* LegacyCharacter: He is a descendant of the original Dogmeat from the first game. If he dies, a perk you can unlock at high level in ''Broken Steel'' allows you to adopt his puppy!

to:

* CurbStompBattle: Just ''how'' long do you think a mere dog is going to last against gun-toting bandits? [[SubvertedTrope Subverted]] if you have the ''Broken Steel'' add-on installed, with which he can now take [[NighInvulnerable an ungodly amount of punishment before going down.
down]].
* FriendlyFireProof: Averted, just like with every other companion : unless you have the ''Broken Steel'' add-on installed, he ''will'' die if he's caught in the crossfire when you use explosives or a powerful enough gun.
* HeroicDog:
HeroicDog:
**
When you first meet him, he is fighting off the Raiders who killed his previous owner. Even without your intervention, he's ''very'' likely to defeat them all on his own, though he'll probably need a stimpack after that. Also, with that.
** With
the ''Broken Steel'' [[DownloadableContent DLC]] installed, he will be he's able to go toe-to-toe against the most powerful mooks in the game at higher level -and ''win''.
* LegacyCharacter: He is a descendant of the original Dogmeat from the first game.''VideoGame/Fallout1''. If he dies, a perk you can unlock at high level in ''Broken Steel'' allows you to adopt his puppy!



* SuicidalOverconfidence: See below. Dogmeat could be this trope's mascot!

to:

* SuicidalOverconfidence: See below. Dogmeat could be this trope's mascot!Unless you have the ''Broken Steel'' add-on installed, he ''will'' die if he's caught in the crossfire when you use explosives or a powerful enough gun.



* UndyingLoyalty: No matter how [[ImplacableMan implacable]] the enemy is, Dogmeat ''will'' protect the Wanderer to his last breath. Which will come along very quickly [[TooDumbToLive if the enemy is dangerous enough]].

to:

* UndyingLoyalty: No matter how [[ImplacableMan implacable]] the enemy is, Dogmeat ''will'' protect the Wanderer to his last breath. Which will come along very quickly [[TooDumbToLive if the enemy is dangerous enough]].enough]] and ''Broken Steel'' wasn't installed.



[[folder:Fawkes]]
!!Fawkes
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fawkes_fo3.jpg]]
->'''Voiced by:''' Wes Johnson (English)[[note]]'''Other Languages''':Andrey Yaroslavtsev (Russian)[[/note]]

-->''"In all things, a calm heart must prevail."''

Formerly a security guard living in Vault 87, Fawkes was one day chosen for an experiment involving FEV, which turned him into a super mutant. Unlike his brethren, Fawkes retained his intelligence through the transformation. This caused the other Super Mutants to shun him, and when the player first meets him he's locked up in a cell in Vault 87. He carries a Gatling Laser and can only be obtained with Good Karma.

to:

[[folder:Fawkes]]
!!Fawkes
[[folder:Charon]]
!!Charon
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fawkes_fo3.org/pmwiki/pub/images/charon_fo3.jpg]]
->'''Voiced by:''' Wes Johnson Mike Rosson (English)[[note]]'''Other Languages''':Andrey Yaroslavtsev Languages''':Oleg Shcherbinin (Russian)[[/note]]

-->''"In all things, a calm heart must prevail.-->''"You are my employer and I will do as you command."''

Formerly A ghoul with a security guard living in Vault 87, Fawkes mysterious past, Charon was one day chosen for an experiment involving FEV, which turned him into a super mutant. Unlike apparently brainwashed in his brethren, Fawkes retained childhood to blindly follow whoever holds his intelligence through contract. He is currently a bouncer in an Underworld bar called the transformation. This caused the other Super Mutants to shun him, and when the player first meets him he's locked up in a cell in Vault 87. He carries a Gatling Laser and [[MeaningfulName The Ninth Circle]], where his contract can only be purchased from its current owner, [[CorruptCorporateExecutive Ahzrukhal]], or obtained with Good Karma.from him by killing off his competition on the alcohol business.



* AntiVillain: If you're playing an evil character and have him as a companion, he'll only go along because of the contract.
* BlueAndOrangeMorality: Fundamentally good when he's on his own, but as long as you hold his contract he'll do whatever he's told regardless of how moral it is or how good (or not) you are. If you drop the contract, his moral center will take priority over all else and, if you've killed a good person while his master, he'll try to kill you.
* BrainwashedAndCrazy: Although he is far saner then most people like this. The only major effect from the brainwashing seems to be complete loyalty to whoever holds his contract.
* ButThouMust: Much like RL-3 and Fawkes, he'll refuse to go into the purifier to enter the code in "Take It Back!" if you don't have ''Broken Steel'' installed.
* CaptainObvious: Occasionally tosses out "I don't like the looks of this place" and "This place is not safe" when wandering around, somehow feeling the need to warn you even if you're in a Deathclaw lair, a Raider camp, etc...
* TheDogBitesBack: Beware if you release him from his contract and also happen to be evil, because he's free to do to you as he did to Ahzrukhal. In fact, attacking him at all, regardless of if he's currently under the contract or not, will make him fight back.
* {{Foreshadowing}}: If you ask him to go fetch the G.E.C.K. in Vault 87, he'll reveal that his contract does not cover anything unrelated to combat, and that he won't get it for you. This later justifies why he refuses to go into the control chamber in the base game.
* GenderBlenderName: Not when it's written down, but in-game everyone pronounces his name as "Sharon".
* HonorBeforeReason: Zigzagged. As mentioned, he's good on his own, but he will keep to his contract holder's rules even if they're a bastard. This is why he had to wait for you to hire him before he could kill Ahzrukhal. On the other hand there are some things that "invalidate" his contract -- for one if you attack him enough, he'll turn hostile like any other companion. He also refuses to go into the control chamber at the end of "Take It Back!" claiming that he's saved you enough times by now and that this is all on you. ''Broken Steel'' revises this, letting the Lone Wanderer remind Charon of his contract, which makes him reluctantly turn on the purifier.
* JackOfAllStats: He is a good all rounder, with a good starting weapon, all around good skills, is obtained mid-way into the game, and can be recruited regardless of karma.
* KarmicDeath: He delivers one to Ahzrukhal. He'll try to do this to the player as well if they're evil enough and he's just been dismissed from service.
* LoyalToThePosition: Loyal to the holder of his contract. Even if he knows they're a rotten scumbag and wants to kill them, he has to wait until his contract is given to someone else, freeing him to kill his former master.
* MagicallyBindingContract: Well, a mentally-binding contract. Due to brainwashing/mind-control, he is bound to blindly obey the owner of his contract, though there seem to be limitations either within the contract itself or what actions he'll allow the mind-control to force him to do.
* MyMasterRightOrWrong: Though he will not be happy if you order him to do awful things. And if you stop being his master (read: dismiss him as a companion) after killing a "good" character, he'll become hostile towards you.
* ShotgunsAreJustBetter: His "sniper shotgun", which actually has significantly less spread than the normal combat shotgun and thus is more lethal at long-range without sacrificing any power.
[[/folder]]

!!! Good Karma companions
The following are companions who can only be recruited with the Lone Wanderer having Good Karma.
[[folder:Fawkes]]
!!Fawkes
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fawkes_fo3.jpg]]
->'''Voiced by:''' Wes Johnson (English)[[note]]'''Other Languages''':Andrey Yaroslavtsev (Russian)[[/note]]

-->''"In all things, a calm heart must prevail."''

Formerly a security guard living in Vault 87, Fawkes was one day chosen for an experiment involving FEV, which turned him into a super mutant. Unlike his brethren, Fawkes retained his intelligence through the transformation. This caused the other Super Mutants to shun him, and when the player first meets him he's locked up in a cell in Vault 87. He carries a Gatling Laser.
----



The highest ranking Paladin of the Brotherhood of Steel, Cross is Elder Lyon's adviser and bodyguard. She was injured in the field years ago, and given cybernetic implants to save her life. She can be a follower to a player with Good Karma.

to:

The highest ranking Paladin of the Brotherhood of Steel, Cross is Elder Lyon's adviser and bodyguard. She was injured in the field years ago, and given cybernetic implants to save her life. She can be a follower to a player with Good Karma.



!!! Neutral Karma companions
The following companions could only be recruited with Neutral Karma.



A pre-war Mr. Gutsy type military robot armed with a plasma weapon and a flamethrower, RL-3, like many robots, is still running on his fission battery and survived the nuclear war. However, he is not instantly hostile, and as a result was acquired and fixed up by a trader named Tinkerer Joe, who is currently selling RL-3 for 1,000 caps (500 with a speech check). However, RL-3 has his own programmed personality, and will only join people who are not too "extreme" (which means you can only buy him with Neutral Karma).

to:

A pre-war Mr. Gutsy type military robot armed with a plasma weapon and a flamethrower, RL-3, like many robots, is still running on his fission battery and survived the nuclear war. However, he is not instantly hostile, and as a result was acquired and fixed up by a trader named Tinkerer Joe, who is currently selling RL-3 for 1,000 caps (500 with a speech check). However, RL-3 has his own programmed personality, and will only join people who are not too "extreme" (which means you can only buy him with Neutral Karma)."extreme".



!!! Evil Karma companions
The following companions can only be recruited by Lone Wanderers with Evil Karma.



A former Raider currently living in Megaton, Jericho has decided to leave his life of stealing and killing behind him. He just lounges around Megaton all day, sleeping in his one room shack or getting drunk at Moriarty's bar, but can be recruited by a player with Evil Karma. He carries a Chinese Assault Rifle and a nailboard.

to:

A former Raider currently living in Megaton, Jericho has decided to leave his life of stealing and killing behind him. He just lounges around Megaton all day, sleeping in his one room shack or getting drunk at Moriarty's bar, but can be recruited by a player with Evil Karma.bar. He carries a Chinese Assault Rifle and a nailboard.




[[folder:Charon]]
!!Charon
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/charon_fo3.jpg]]
->'''Voiced by:''' Mike Rosson (English)[[note]]'''Other Languages''':Oleg Shcherbinin (Russian)[[/note]]

-->''"You are my employer and I will do as you command."''

A ghoul with a mysterious past, Charon was apparently brainwashed in his childhood to blindly follow whoever holds his contract. He is currently a bouncer in an Underworld bar called the [[MeaningfulName The Ninth Circle]], where his contract can be purchased from its current owner, [[CorruptCorporateExecutive Ahzrukhal]], or obtained from him by killing off his competition on the alcohol business.
----
* AntiVillain: If you're playing an evil character and have him as a companion, he'll only go along because of the contract.
* BlueAndOrangeMorality: Fundamentally good when he's on his own, but as long as you hold his contract he'll do whatever he's told regardless of how moral it is or how good (or not) you are. If you drop the contract, his moral center will take priority over all else and, if you've killed a good person while his master, he'll try to kill you.
* BrainwashedAndCrazy: Although he is far saner then most people like this. The only major effect from the brainwashing seems to be complete loyalty to whoever holds his contract.
* ButThouMust: Much like RL-3 and Fawkes, he'll refuse to go into the purifier to enter the code in "Take It Back!" if you don't have ''Broken Steel'' installed.
* CaptainObvious: Occasionally tosses out "I don't like the looks of this place" and "This place is not safe" when wandering around, somehow feeling the need to warn you even if you're in a Deathclaw lair, a Raider camp, etc...
* TheDogBitesBack: Beware if you release him from his contract and also happen to be evil, because he's free to do to you as he did to Ahzrukhal. In fact, attacking him at all, regardless of if he's currently under the contract or not, will make him fight back.
* {{Foreshadowing}}: If you ask him to go fetch the G.E.C.K. in Vault 87, he'll reveal that his contract does not cover anything unrelated to combat, and that he won't get it for you. This later justifies why he refuses to go into the control chamber in the base game.
* GenderBlenderName: Not when it's written down, but in-game everyone pronounces his name as "Sharon".
* HonorBeforeReason: Zigzagged. As mentioned, he's good on his own, but he will keep to his contract holder's rules even if they're a bastard. This is why he had to wait for you to hire him before he could kill Ahzrukhal. On the other hand there are some things that "invalidate" his contract -- for one if you attack him enough, he'll turn hostile like any other companion. He also refuses to go into the control chamber at the end of "Take It Back!" claiming that he's saved you enough times by now and that this is all on you. ''Broken Steel'' revises this, letting the Lone Wanderer remind Charon of his contract, which makes him reluctantly turn on the purifier.
* JackOfAllStats: He is a good all rounder, with a good starting weapon, all around good skills, is obtained mid-way into the game, and can be recruited regardless of karma.
* KarmicDeath: He delivers one to Ahzrukhal. He'll try to do this to the player as well if they're evil enough and he's just been dismissed from service.
* LoyalToThePosition: Loyal to the holder of his contract. Even if he knows they're a rotten scumbag and wants to kill them, he has to wait until his contract is given to someone else, freeing him to kill his former master.
* MagicallyBindingContract: Well, a mentally-binding contract. Due to brainwashing/mind-control, he is bound to blindly obey the owner of his contract, though there seem to be limitations either within the contract itself or what actions he'll allow the mind-control to force him to do.
* MyMasterRightOrWrong: Though he will not be happy if you order him to do awful things. And if you stop being his master (read: dismiss him as a companion) after killing a "good" character, he'll become hostile towards you.
* ShotgunsAreJustBetter: His "sniper shotgun", which actually has significantly less spread than the normal combat shotgun and thus is more lethal at long-range without sacrificing any power.
[[/folder]]

Changed: 690

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None


* AffablyEvil: Enforced. Acting like a jerk will cause many characters to refuse to give you quests, so an evil Lone Wanderer will often have to be friendly if s/he wants to receive quests.

to:

* AffablyEvil: Enforced. Acting like a jerk will cause many characters to refuse to give you quests, so an evil Lone Wanderer will often have to be friendly if s/he wants they want to receive quests.



* AllLovingHero: With good karma, and more so than the previous two Fallout heroes. The Vault Dweller and the Chosen One went place to place righting wrongs, bringing order and stopping invading armies. The Lone Wanderer does all that ''and'' manages to supply the entire region with clean drinking water.

to:

* AllLovingHero: With good karma, and more so than the previous two Fallout heroes. The Vault Dweller and the Chosen One went place to place righting wrongs, bringing order and stopping invading armies. The Lone Wanderer does all that ''and'' manages [[spoiler:manages to supply the entire region with clean drinking water.water]].



* TheBeastmaster[=/=]FluffyTamer: If you have the Animal Friend perk, which makes certain animals friendly. Including ''[[BearsAreBadNews Yao Guai,]]'' which ordinarily consider humans a tasty meat snack.

to:

* TheBeastmaster[=/=]FluffyTamer: TheBeastmaster: If you have the Animal Friend perk, which makes certain animals friendly. Including ''[[BearsAreBadNews Yao Guai,]]'' which ordinarily consider humans a tasty meat snack.



* CallingTheOldManOut: You can do this once you finally meet up with him...to a point. When he chides you for leaving Vault 101, you can't tell him that the Overseer tried to have you killed.

to:

* CallingTheOldManOut: You can do this once you finally meet up with him...James during the events of Vault 106... to a point. When he chides you for leaving Vault 101, you can't tell him that the Overseer tried to have you killed.



* ChronicBackStabbingDisorder: Many quest options allow you to invoke this.

to:

* ChronicBackStabbingDisorder: ChronicBackstabbingDisorder: Many quest options allow you to invoke this.



* CombatMedic[=/=]DeadlyDoctor: If investing in the Medicine skill.

to:

* CombatMedic[=/=]DeadlyDoctor: CombatMedic: If investing in the Medicine skill.



* CradleToGraveCharacter: The game opens with the Player Character's birth, and then after a few {{Time Skip}}s, the bulk of the game is spent with them as an adult. In the core game before the Broken Steel DLC, the game [[ButThouMust has to end with their death.]]
* CuttingOffTheBranches: The first edition of the Collector's Edition ''Fallout 3 Official Game Guide'', the terminal entry titled "Afterword" by Moira Brown in 2297 confirms some details about the Wanderer. While Moira states that people argue about whether the Wanderer was a man or a woman, she noticeably uses male pronouns when referring to the Wanderer suggesting he was male. She also confirms that he "saved the town", seemingly a reference to him disabling the atomic bomb in Megaton. Finally, it turns out that Harden Simms, who has become sheriff, will blame the Wanderer for his father's death, though the specific aren't clarified.

to:

* CradleToGraveCharacter: The game opens with the Player Character's birth, and then after a few {{Time Skip}}s, the bulk of the game is spent with them as an adult. In the core game before the Broken Steel ''Broken Steel'' DLC, the [[spoiler:the game [[ButThouMust has to end with their death.]]
death]]]].
* CuttingOffTheBranches: The first edition of the Collector's Edition ''Fallout 3 Official Game Guide'', the terminal entry titled "Afterword" by Moira Brown in 2297 confirms some details about the Wanderer. While [[spoiler:While Moira states that people argue about whether the Wanderer was a man or a woman, she noticeably uses male pronouns when referring to the Wanderer suggesting he was male. She also confirms that he "saved the town", seemingly a reference to him disabling the atomic bomb in Megaton. Finally, it turns out that Harden Simms, who has become sheriff, will [[MisBlamed blame the Wanderer for his father's death, death]], though the specific aren't clarified.clarified]].



** Some of the Intelligent dialogue options lampshade that people really don't expect a wastelander to [[SmarterThanYouLook be that smart]].

to:

** Some of the Intelligent dialogue options lampshade that [[HiddenDepths people really don't expect a wastelander wastelander]] to [[SmarterThanYouLook be that smart]].



* DudeWheresMyRespect: While mostly averted in the game itself, the way ''Videogame/Fallout4'' treats his or her legacy counts. Not only are they not mentioned at all by any of the characters, even the ones who met them and saw what they did during the main quest, but the Brotherhood takes full credit for defeating the Enclave.

to:

* DudeWheresMyRespect: While mostly averted in the game itself, the way ''Videogame/Fallout4'' ''VideoGame/Fallout4'' treats his or her their legacy counts. Not only are they not mentioned at all by any of the characters, even the ones who met them and saw what they did during the main quest, but the Brotherhood takes full credit for defeating the Enclave.



* TheExile: The Lone Wanderer is forced to escape from Vault 101 at the start of the game. [[spoiler: And at the end of "Trouble on the Homefront", where your homecoming to Vault 101 to solve the civil war, ends with you [[NoGoodDeedGoesUnpunished being banished]] once more [[TheScapegoat for being too disruptive]].]]

to:

* TheExile: The Lone Wanderer is forced to escape from Vault 101 at the start of the game. [[spoiler: And at the end of the hidden sidequest "Trouble on the Homefront", where your homecoming to Vault 101 has you putting an end to solve the civil war, regardless of your choices, it still ends with you [[NoGoodDeedGoesUnpunished being banished]] once more [[TheScapegoat for being too disruptive]].]]



* FamedInStory: Sort of. Three Dog spends the majority of the game talking about your exploits via GNR, and a few important people seem to recognize you through your father. Random yahoos out in the wasteland won't recognize you on sight, however (though most likely because they don't know what you look like.) By Broken Steel, though, the Brotherhood of Steel more than recognizes just how dangerous you are.

to:

* FamedInStory: Sort of. {{Downplayed|Trope}}. Three Dog spends the majority of the game talking about your exploits via GNR, Galaxy News Radio and a few important people such as Doctor Li and Colin Moriarty seem to recognize you through your father. Random However, random yahoos out in the wasteland won't recognize you on sight, however (though though most likely because they don't know what you look like.) By Broken Steel, like. the time of ''Broken Steel'', though, the Brotherhood of Steel more than recognizes just [[TheDreaded how dangerous you are.are]].



* FromNobodyToNightmare: An Evil Lone Wanderer will end up like this. You start the game as some random citizen of some random vault that emerges into the wasteland chasing after their dad. By the end of the game you can have obliterated the Brotherhood of Steel, slaughtered entire towns, brainwashed dozens of innocents to sell into slavery, massacred trade caravans, and if you complete the ''Mothership Zeta'' add-on, you have control of an alien spaceship in orbit with a DeathRay you can casually fire at the planet any time you like.
* GameplayAndStorySegregation: The Lone Wanderer more than anyone else in the franchise suffers heavily from this due to ''3'''s relatively railroaded story, which sets a definitive backstory and progress for him/her. Many sequences in the game assume that the player is the low-level, relatively inexperienced teenager with some combat skill that the game's story says they are, rather than the high-level murder machine with a kill count approaching [[VideoGame/{{Doom}} Doomguy's]], as they probably ''would'' be in actual gameplay by the time you get to those sequences.
** A notable example from the main plot is the first mission at Project Purity: the game assumes, via your father's dialogue, that a dozen-odd scattered basic Super Mutants with hunting rifles, sledgehammers, and the occasional assault rifle are a huge challenge and apologizes profusely for the necessity of sending you to fight them. He also assumes that you'd be helpless against three Enclave EliteMooks. [[spoiler:This is why he sacrifices himself to take out Colonel Autumn and his two bodyguards,]] and why the end of the mission is framed as a chase sequence with you desperately avoiding Enclave soldiers and never having to fight them back at any point. The problem is, unless you're deliberately rushing through the game, your character could almost certainly take out at least a squad of Enclave soldiers at this point, and an arbitrary number of basic Super Mutants ([[EliteMooks Masters and Overlords]] are another matter).
** The Pitt DLC has you knocked out by four raiders in an ambush at the very beginning, and having to side with one of the factions in the Pitt to gain control and break out. The stronger of the two factions consists of a few dozen unarmored barely-trained raiders armed with low-level weapons like 10mm pistols and submachine guns, double-barrel shotguns, .32 snubnosed revolvers, hunting rifles, and the occasional mid-level weapon like assault rifles. That your character could be wearing PowerArmor and toting a Gauss Rifle, giving them the ability to easily wipe out either army alone even if they ''weren't'' an absurdly skilled [[TheAce ace]] with 100% ratings in every combat stat, is never accounted for.

to:

* FromNobodyToNightmare: An Evil Lone Wanderer will end up like this. You start the game as some random citizen of some random vault that emerges into the wasteland chasing after their dad. By the end of the game you can have obliterated obliterate the Brotherhood of Steel, slaughtered slaughter entire towns, brainwashed dozens of innocents to sell into slavery, massacred trade caravans, and if (if you complete the ''Mothership Zeta'' add-on, you have add-on) having control of an alien spaceship in orbit with a DeathRay you can casually fire at the planet any time you like.
* GameplayAndStorySegregation: The Lone Wanderer Wanderer, more than anyone else in the franchise franchise, suffers heavily from this due to ''3'''s ''3''[='=]s relatively railroaded story, which sets a definitive backstory and progress for him/her. them. Many sequences in the game assume that the player is the low-level, relatively inexperienced teenager with some combat skill that the game's story says they are, rather than the high-level murder machine with a quite elevated kill count approaching [[VideoGame/{{Doom}} Doomguy's]], Doomguy's]] or [[VideoGame/SeriousSam Sam Stone]]'s levels, as they probably ''would'' be in actual gameplay by the time you get to those sequences.
sequences:
** A notable example from the main plot is the first mission at related to Project Purity: the game assumes, via your father's dialogue, that a dozen-odd scattered basic Super Mutants with hunting rifles, sledgehammers, and the occasional assault rifle are a huge challenge and apologizes profusely for the necessity of sending you to fight them. He also assumes that you'd be helpless against three Enclave EliteMooks. [[spoiler:This is why he sacrifices himself to take out Colonel Autumn and his two bodyguards,]] and why the end of the mission is framed as a chase sequence with you desperately avoiding Enclave soldiers and never having to fight them back at any point. The problem is, unless you're deliberately rushing through the game, your character could almost certainly take out at least a squad of Enclave soldiers at this point, and an arbitrary number of basic Super Mutants ([[EliteMooks Masters and Overlords]] are another matter).
** The Pitt ''The Pitt'' DLC has you knocked out by four raiders in an ambush at the very beginning, and having to side with one of the factions in the Pitt to gain control and break out. The stronger of the two factions consists of a few dozen unarmored barely-trained raiders armed with low-level weapons like 10mm pistols and submachine guns, double-barrel shotguns, .32 snubnosed revolvers, hunting rifles, and the occasional mid-level weapon like assault rifles. That your character could be wearing PowerArmor and toting a Gauss Rifle, giving them the ability to easily wipe out either army alone even if they ''weren't'' an absurdly skilled [[TheAce ace]] with 100% ratings in every combat stat, is never accounted for. It doesn't help that the DLC's first quest is available as soon as you leave Vault 101.



** Speaking of which, at the end of the main story, Owen Lyons gives you a suit of T-45d power armor and the opportunity to become a Brotherhood Knight, which is treated as an enormous reward. The squad you're assigned to even says not to be too nervous about the post, sure that you'll do well, but also say that they won't immediately throw you into tasks that only experienced Paladins like them could reasonably handle. The whole affair is treated as a right of passage where the protagonist ''finally'' ascended to standing on near even ground with these veterans. This is utterly nonsensical for most players who are probably carrying top-level Enclave gear superior to anything the Brotherhood could give them and could butcher the whole squad in moments without breaking a sweat.
** The ending slideshow depicts your character in light armor and wielding a hunting rifle at an ambiguous period of the game implying that's how you were ''meant'' to be going for most of the story. Even though the player likely would have found [[InfinityMinusOneSword combat armor and a light machine gun]] a few hours in.
* GoodIsNotSoft: A good karma wanderer can be nice to friendly people. Doesn't stop him/her from killing the most heinous of people.
* GadgeteerGenius : Let's just say that there's plenty of craftable weapons to be built in the game, from the [[LethalJokeItem Nuka Grenade]] to the [[NailEm Railway Rifle]]. All of them are ''really'' deadly, and a Wanderer who's built them and use them in their quest certainly fits the Trope.

to:

** Speaking of which, at the end of the main story, Owen Lyons gives you a suit of T-45d power armor and the opportunity to become a Brotherhood Knight, which is treated as an enormous reward. The squad you're assigned to even says not to be too nervous about the post, sure that you'll do well, but also say that they won't immediately throw you into tasks that only experienced Paladins like them could reasonably handle. The whole affair is treated as a right rite of passage where the protagonist ''finally'' ascended to standing on near even ground with these veterans. This is utterly nonsensical for most players who are probably carrying top-level Enclave gear superior to anything the Brotherhood could give them and could butcher the whole squad in moments without breaking a sweat.
** The ending slideshow depicts [[spoiler:depicts your character in light armor and wielding a hunting rifle at an ambiguous period of the game implying that's how you were ''meant'' to be going for most of the story. Even though the player likely would have found [[InfinityMinusOneSword combat armor and a light machine gun]] a few hours in.
in]].
* GoodIsNotSoft: A good karma wanderer can be nice to friendly people. Doesn't stop him/her them from killing the most heinous of people.
* GadgeteerGenius : Let's just say that there's plenty of craftable weapons to be built in the game, from the [[LethalJokeItem Nuka Grenade]] to the [[NailEm Railway Rifle]]. All of them are ''really'' deadly, and a Wanderer who's built them and use them in their quest certainly fits the Trope. There's even a Perk that allows you to build ''all'' craftable weapons upgraded to Lv3.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


The Lone Wanderer lived happily in Vault 101 for the first 19 years of his/her life before his/her beloved father escaped, leaving The Wanderer alone and with the overzealous Overseer's men after them. Marked for death and needing answers, the Wanderer flees the Vault, thrust into the harshness of the outside world with no experience and little more than a handful of Vault security equipment and supplies. The search begins to find Dad and why he left the Vault, sparking a quest along the path to greatness.

to:

The Lone Wanderer [[PlayerCharacter That's you kiddo]]. You lived happily in Vault 101 for the first 19 years of his/her your life before his/her your beloved father escaped, leaving The Wanderer you alone and with the overzealous Overseer's men after them. you. Marked for death and needing answers, the Wanderer you flees the Vault, thrust into the harshness of the outside world with no experience and little more than a handful of Vault security equipment and supplies. The search begins to find your Dad and why he left the Vault, sparking a quest along the path to greatness.

Changed: 139

Removed: 51

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Spelling/grammar fix(es), Trope was cut/disambiguated due to cleanup


* DropTheHammer: His melee weapon is a sledgehammer.

to:

* DropTheHammer: His BrutishCharacterBrutishWeapon: Subverted, his main melee weapon is a sledgehammer.sledgehammer, but he's in actuality pretty articulate, albeit vicious in battle.



* {{Cyborg}}: Is said to be one, not that you can tell.
* DropTheHammer: Her main weapon is a Super Sledge.

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* {{Cyborg}}: Is said to be one, have cybernetic implants, not that you can tell.
* DropTheHammer: Her main weapon is a Super Sledge.
tell.
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* TheAtoner: Subverted. He acts like he's this, claiming that he's trying to put his past behind him and that he's changed from the raider he once was. All it takes is a few questions for him to admit that he does actually miss being a raider, and his comments to other characters make it clear that he hasn't really changed at all.
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* CuttingOfTheBranches: The first edition of the Collector's Edition ''Fallout 3 Official Game Guide'', the terminal entry titled "Afterword" by Moira Brown in 2297 confirms some details about the Wanderer. While Moira states that people argue about whether the Wanderer was a man or a woman, she noticeably uses male pronouns when referring to the Wanderer suggesting he was male. She also confirms that he "saved the town", seemingly a reference to him disabling the atomic bomb in Megaton. Finally, it turns out that Harden Simms, who has become sheriff, will blame the Wanderer for his father's death, though the specific aren't clarified.

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* CuttingOfTheBranches: CuttingOffTheBranches: The first edition of the Collector's Edition ''Fallout 3 Official Game Guide'', the terminal entry titled "Afterword" by Moira Brown in 2297 confirms some details about the Wanderer. While Moira states that people argue about whether the Wanderer was a man or a woman, she noticeably uses male pronouns when referring to the Wanderer suggesting he was male. She also confirms that he "saved the town", seemingly a reference to him disabling the atomic bomb in Megaton. Finally, it turns out that Harden Simms, who has become sheriff, will blame the Wanderer for his father's death, though the specific aren't clarified.
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* CuttingOfTheBranches: The first edition of the Collector's Edition ''Fallout 3 Official Game Guide'', the terminal entry titled "Afterword" by Moira Brown in 2297 confirms some details about the Wanderer. While Moira states that people argue about whether the Wanderer was a man or a woman, she noticeably uses male pronouns when referring to the Wanderer suggesting he was male. She also confirms that he "saved the town", seemingly a reference to him disabling the atomic bomb in Megaton. Finally, it turns out that Harden Simms, who has become sheriff, will blame the Wanderer for his father's death, though the specific aren't clarified.
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* HonorBeforeReason: Zigzagged. As mentioned, he's good on his own, but he will keep to his contract holder's rules even if they're a bastard. This is why he had to wait for you to hire him before he could kill Ahzrukhal. On the other hand there are some things that "invalidate" his contract -- for one if you attack him enough, he'll turn hostile like any other companion. He also refuses to go into the control chamber at the end of "Take It Back!" claiming that he's saved you enough times by now and that this is all on you. ''Broken Steel'' revises this, having him go along with it as usual.

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* HonorBeforeReason: Zigzagged. As mentioned, he's good on his own, but he will keep to his contract holder's rules even if they're a bastard. This is why he had to wait for you to hire him before he could kill Ahzrukhal. On the other hand there are some things that "invalidate" his contract -- for one if you attack him enough, he'll turn hostile like any other companion. He also refuses to go into the control chamber at the end of "Take It Back!" claiming that he's saved you enough times by now and that this is all on you. ''Broken Steel'' revises this, having letting the Lone Wanderer remind Charon of his contract, which makes him go along with it as usual.reluctantly turn on the purifier.
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* CrazyInTheHeadCrazyInTheBed: Eulogy will explicitly mention she fits the stereotype of crazy girls being wield in bed when he's trying to pimp Clover to you.
-->'''Eulogy Jones:''' I'll tell you why: because Clover is the craziest girl I've ever seen. And I'm an expert on crazy girls. Crazy in a fight, crazy in the sack, crazy every which way but loose! But most of all, she's crazy in love with whoever's holding her leash. And for the low cost of a thousand caps, Miss Clover could be crazy for you.
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Hurting Hero is a disambiguation


* StepfordSmiler: Hinted at in "Point Lookout" during their VisionQuest. The Lone Wanderer sees the corpses of several people they've met in the Wasteland, the skeleton of their mother [[DeathByChildbirth surrounded by party hats]] and Bobbleheads taunting them over their perceived [[HurtingHero failures]] and inner [[HatesBeingAlone loneliness]].

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* StepfordSmiler: Hinted at in "Point Lookout" during their VisionQuest. The Lone Wanderer sees the corpses of several people they've met in the Wasteland, the skeleton of their mother [[DeathByChildbirth surrounded by party hats]] and Bobbleheads taunting them over their perceived [[HurtingHero failures]] failures and inner [[HatesBeingAlone loneliness]].

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* TheDogBitesBack: Beware if you release him from his contract and also happen to be evil, because he's free to do to you as he did to Ahzrukhal.

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* TheDogBitesBack: Beware if you release him from his contract and also happen to be evil, because he's free to do to you as he did to Ahzrukhal. In fact, attacking him at all, regardless of if he's currently under the contract or not, will make him fight back.
* {{Foreshadowing}}: If you ask him to go fetch the G.E.C.K. in Vault 87, he'll reveal that his contract does not cover anything unrelated to combat, and that he won't get it for you. This later justifies why he refuses to go into the control chamber in the base game.

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* BadassNormal: He/she is just some kid from a Vault. He/she takes down entire armies on his/her own. [[SubvertedTrope Of course]] like with most protagonists many perks can make them essentially superhuman, and early on in the game the player can mutate the Lone Wanderer so that they heal limbs if they are suffering from severe radiation poisoning.

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* BadassNormal: He/she is They are just some kid from a Vault. He/she takes They take down entire armies on his/her their own. [[SubvertedTrope Of course]] like with most protagonists many perks can make them essentially superhuman, and early on in the game the player can mutate the Lone Wanderer so that they heal limbs if they are suffering from severe radiation poisoning.


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* EmpoweredBadassNormal: Unlike the other player characters of the series, who have a vague enough source for most of their superhuman Perks that one could still view them as human, the Lone Wanderer can, early on in the game, explicitly become a mutant; a heavy dosage of at least 600 Rads combined with Moira Brown's experimental Rad treatment results in them [[CursedWithAwesome mutating the ability to heal their limbs when suffering radiation poisoning]].
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* {{Jerkass}}: Some of their more negative dialogue options can allow them to insult people or threaten them.
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* SixthRangerTraitor: In Broken Steel's bad ending, the lone Wanderer [[spoiler: ends up betraying the brotherhood and destroying the citadel.]]

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* SixthRangerTraitor: In Broken Steel's bad ending, the lone Lone Wanderer [[spoiler: ends up betraying the brotherhood Brotherhood and destroying the citadel.Citadel.]]
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* SmitingEvilFeelsGood: Normally a philosophical GentleGiant, but put him in combat and you'll see how much he enjoys turning bad people into LudicrousGibs.

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