Follow TV Tropes

Following

History Characters / EtrianOdysseyV

Go To

OR

Is there an issue? Send a MessageReason:
None


* MagikarpPower: At the start of the game, Shamans are [[TheLoad practically useless]]. First, their low TP pool at early levels means that they can only cast maybe two or three of their rather expensive buffs before running out of TP. Second, while their buffs are very valuable, [[CripplingOverspecialization it's all they're good for]] until they learn their deeper skills, meaning that when they don't need to be extending the durations of their buffs, they're spending their turns either guarding or doing ScratchDamage. But with enough Skill Points (about 40 or so levels' worth, including the bonus points from upgrading to Master classes), they become highly valuable to the team, able to augment them with stat buffs and elemental damage, and depending on the choice of title, near-constant healing or a combination of lethal burst damage to enemies and ''TP restoration''.

to:

* MagikarpPower: At the start of the game, Shamans are [[TheLoad practically useless]]. First, their low TP pool at early levels means that they can only cast maybe two or three of their rather expensive buffs before running out of TP. Second, while their buffs are very valuable, [[CripplingOverspecialization it's all they're good for]] until they learn their deeper skills, meaning that when they don't need to be extending the durations of their buffs, they're spending their turns either guarding or doing ScratchDamage. But with enough Skill Points (about 40 or so levels' worth, including the bonus points from upgrading to Master classes), they become highly valuable to the team, able to augment them with stat buffs and elemental damage, and depending on the choice of title, near-constant healing (to the point of equaling or even exceeding a Merciful Healer Botanist in terms of healing-per-turn) or a combination of lethal burst damage to enemies and ''TP restoration''.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


* BarrierChangeBoss: The Crystal Dragon can manifest in two forms, each giving it different strengths and weaknesses. When the spilkes of its wings are extended, it is weak against all melee attacks (stab, cut and bash) but resistant against all elements (FireIceLightning). The the spikes are retracted to give prominence to the turbine-like features of the wings, the weaknesses and resistances are swapped. The player's character party has to keep an eye on the current appearance of the Dragon to know what type of attack to perform next.

to:

* BarrierChangeBoss: The Crystal Dragon can manifest in two forms, each giving it different strengths and weaknesses. When the spilkes of its wings are extended, it is weak against all melee attacks (stab, cut and bash) but resistant against all elements (FireIceLightning). The When the spikes are retracted to give prominence to the turbine-like features of the wings, the weaknesses and resistances are swapped. The player's character party has to keep an eye on the current appearance of the Dragon to know what type of attack to perform next.
Is there an issue? Send a MessageReason:
Nvm I'm stupid


* LegacyBossBattle: Hippogryph is the guardian of the Buried Castle maze in ''Nexus'', and behaves nearly identically to its first appearance. Notably, it's the ''only'' boss from ''Beyond the Myth'' to return.

to:

* LegacyBossBattle: Hippogryph is the guardian of the Buried Castle maze in ''Nexus'', and behaves nearly identically to its first appearance. Notably, it's the ''only'' boss from ''Beyond the Myth'' to return.




to:

* LegacyBossBattle: One of two returning bosses from ''Beyond the Myth'' in ''Nexus'', as the guardian of the Forest of the End maze.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LegacyBossBattle: Hippogryph is the guardian of the Buried Castle maze in ''Nexus'', and behaves nearly identically to its first appearance. Notably, it's the ''only'' boss from ''Beyond the Myth'' to return.
Is there an issue? Send a MessageReason:
Boobs Of Steel is a disambiguation


* BoobsOfSteel: She's pretty busty and she has pretty good STR for a Deathguard.
Is there an issue? Send a MessageReason:
Per TRS, Bonus Boss was split


* CloudCuckooLander: At one point she muses about wanting to become a happy little ''acorn''. [[spoiler: During the quest 'Request Friends Forever' she happily walk up to one of the game's [[BonusBoss optional bosses]] trying to befriend it, before noticing the room she's in is littered by dead bodies.]]

to:

* CloudCuckooLander: At one point she muses about wanting to become a happy little ''acorn''. [[spoiler: During the quest 'Request Friends Forever' she happily walk up to one of the game's [[BonusBoss optional bosses]] {{Optional Boss}}es trying to befriend it, before noticing the room she's in is littered by dead bodies.]]

Added: 619

Changed: 985

Is there an issue? Send a MessageReason:
Crosswicking


* ProactiveBoss: As soon as your character party enter the domain of the Crystal Dragon in the final floor of the Lucent Hollows, it will detect your presence and periodically shoot crystals at the field. The party has to figure out how to approach the boss while dodging the incoming projectiles in order to reach the boss and initiate the BossBattle. Notably, with some cleverness, it's possible to trick the boss into dropping the crystals in certain spots to create a teleport link between them, giving the party a good chance to suddenly approach the boss from behind and start the battle with a preemptive strike.




to:

* ProactiveBoss: During the postgame, the party is tasked to help Solor hunt down the Zombie Dragon. They traverse a previously-hidden maze in the second floor of Fetid Necropolis to look for it, and at first nothing unusual happens. However, as soon as they climb upstairs to reach a new area in the third floor, the Zombie Dragon spots them and spews a dark, dense mist that turns the area into a BlackoutBasement. This not only makes visibility during field exploration more difficult, but also makes all characters suffer the Blindness ailment during the RandomEncounters; also, the mist is highly flammable, so if a character or enemy uses a fire-based attack, it will ignite the whole area and cause severe damage to everybody, leading to potential casualties for both sides. And shortly after the mist dissipates, the Zombie Dragon will spew it once again, so the player's party has to deal with it during the whole way until finally reaching the boss to challenge it in battle.
Is there an issue? Send a MessageReason:
Peek A Bangs has been disambiguated


* DelinquentHair: The other male portrait has spiky light blue hair that [[PeekABangs covers half his face]].

to:

* DelinquentHair: The other male portrait has spiky light blue hair that [[PeekABangs covers half his face]].face.

Added: 241

Changed: 196

Is there an issue? Send a MessageReason:
None


* CastFromHitPoints: The miasma it covers the battlefield with during key moments of the fight causes damage to the party but also to itself. The damage distribution is based on how much damage the party inflicted at the boss and vice versa.



* WarElephants: A war elephant with branching tusks called that roams a vast, wide-open terrain in Jagged Reach (the second stratum). When first met, his attack power and threat level are far beyond the capabilities of the player's character party, so they have to figure out a way to evade them. In the postgame, there's a sidequest where he's fought as a {{Superboss}}, and by that point the party should be ready for it.

to:

* WarElephants: A Primordiphant is a war elephant with branching tusks called that roams a vast, wide-open terrain in Jagged Reach (the second stratum). When first met, his attack power and threat level are far beyond the capabilities of the player's character party, so they have to figure out a way to evade them. In the postgame, there's a sidequest where he's fought as a {{Superboss}}, and by that point the party should be ready for it.




to:

* PoisonousPerson: One of the many attacks consists of spewing a large amount of toxic fluid across the battlefield, which not only poisons the party but also ''itself''.

Added: 781

Changed: 515

Is there an issue? Send a MessageReason:
None



to:

* SkippableBoss: Enforced with the Primordiphant when he's first met in Jagged Reach, as fighting him then would be a suicide. He can be fought later during a postgame sidequest as a {{Superboss}}.
* WarElephants: A war elephant with branching tusks called that roams a vast, wide-open terrain in Jagged Reach (the second stratum). When first met, his attack power and threat level are far beyond the capabilities of the player's character party, so they have to figure out a way to evade them. In the postgame, there's a sidequest where he's fought as a {{Superboss}}, and by that point the party should be ready for it.




to:

* PlantPerson: A monstrous entity who takes advantage of her humanoid female traits to fool explorers into thinking she's an innocent girl and then kill them, not unlike Alraune in previous games. She's one of the {{Superboss}}es who can be fought in the PlayableEpilogue.
* SuspiciouslySimilarSubstitute: Dryad is the successor of Alraune from the first two games and their respective ''Untold'' remakes. Both are plant women with exceptional power that serve as {{Superboss}}es. Then again, it should be noted that every main game introduced at least one CuteMonsterGirl like Alraune and Dryad, just not necessarily plant-themed.




to:

* DubNameChange: More like, dub name rotation.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Other Bosses]]

!!Primordiphant (オリファント, ''Oliphant'')
----

!!Dryad (ドリアード)
-----

!!Zombie Dragon (ドラゴンゾンビ, ''Dragon Zombie'')
----

!!Lamia (ラミア)
----

[[/folder]]

Added: 243

Changed: 826

Is there an issue? Send a MessageReason:
None


* GiantSpaceFleaFromNowhere: As far as you know, the journey through the postgame Stratum is simply about getting Arken back to her mothership. Then you reach the final floor and find out about this... ''thing'' and what it is capable of doing.

to:

* ContrastingSequelAntagonist: To the Abyssal God from ''VideoGame/EtrianOdysseyIIITheDrownedCity''. Both the Star Devourer and Abyssal God are extraterrestrial monstrosities that found their way to Earth [[spoiler:(or rather another human-inhabited planet in the Star Devourer's case)]] and pose an immense threat to humanity, though how is where they differ. The Abyssal God has little reason to harass humanity for little reason beyond that it can and was sealed away by Yggdrasil and Seyfried a hundred years ago. The Star Devourer, meanwhile, was sealed by [[spoiler:Arken's people as a last-ditch effort]] and poses a threat because, as its name implies, it's a PlanetEater and likely sees your world as little more than something to consume.
* GiantSpaceFleaFromNowhere: As far as you know, the journey through the postgame Stratum is simply about getting Arken back to her mothership. Then you reach the final floor and find out about this... ''thing'' and what it is capable of doing.



Is there an issue? Send a MessageReason:
None


* StatusEffects: Can inflict poison and blind at first, with Graced Poisoners adding confuse, paralyze, petrification and stun to the list.

to:

* StatusEffects: StatusInflictionAttack: Can inflict poison and blind at first, with Graced Poisoners adding confuse, paralyze, petrification and stun to the list.list. Their status-ailment attacks also apply a smoke debuff that reduces the targets' resistances to the ailment attempted, just in case the ailment doesn't stick.
Is there an issue? Send a MessageReason:
None


* DubNameChange: Originaly known as Herbalists. Which is kind of funny because the games' localizations have a tendency of changing some classes' names to "something-list" (Ranger to Surviva''list'', Ballista to Arba''list'', Mystic to Arca''nist'', etc.), yet the one time a Japanese version includes a class named liked that, the localization team ''still'' felt like changing it.

to:

* DubNameChange: Originaly known as Herbalists. Which is kind of funny because the games' localizations have a tendency of changing some classes' names to "something-list" (Ranger to Surviva''list'', Ballista to Arba''list'', Mystic Cestus to Arca''nist'', Pugi''list'', etc.), yet the one time a Japanese version includes a class named liked that, the localization team ''still'' felt like changing it.
Is there an issue? Send a MessageReason:
None


* DubNameChange: Originaly known as Herbalists. Which is kind of funny because the games' localizations have a tendency of chaning some classes' names to "something-list" (Ranger to Surviva''list'', Ballista to Arba''list'', Mystic to Arca''nist'', etc.), yet the one time a Japanese version includes a class named liked that, the localization team ''still'' felt like changing it.

to:

* DubNameChange: Originaly known as Herbalists. Which is kind of funny because the games' localizations have a tendency of chaning changing some classes' names to "something-list" (Ranger to Surviva''list'', Ballista to Arba''list'', Mystic to Arca''nist'', etc.), yet the one time a Japanese version includes a class named liked that, the localization team ''still'' felt like changing it.
Is there an issue? Send a MessageReason:
None


* DubNameChange: Originaly known as Herbalists. Which is kind of funny because the games' localizations have a tendency of chaning some classes' names to "something-list" (Ranger to Surviva''list'', Ballista to Arba''list'', Mystic to Arcan''nist'', etc.), yet the one time a Japanese version includes a class named liked that, the localization team ''still'' felt like changing it.

to:

* DubNameChange: Originaly known as Herbalists. Which is kind of funny because the games' localizations have a tendency of chaning some classes' names to "something-list" (Ranger to Surviva''list'', Ballista to Arba''list'', Mystic to Arcan''nist'', Arca''nist'', etc.), yet the one time a Japanese version includes a class named liked that, the localization team ''still'' felt like changing it.
Is there an issue? Send a MessageReason:
None


* DubNameChange: Originaly known as Herbalists. Which is kind of funny because the games' localizations usually change the names of some classes to "X-list" (Ranger to Survivalist, Ballista to Arbalist, etc.), yet the one time a Japanese version includes a class named liked that, the localization team ''still'' felt like changing it.

to:

* DubNameChange: Originaly known as Herbalists. Which is kind of funny because the games' localizations usually change the have a tendency of chaning some classes' names of some classes to "X-list" "something-list" (Ranger to Survivalist, Surviva''list'', Ballista to Arbalist, Arba''list'', Mystic to Arcan''nist'', etc.), yet the one time a Japanese version includes a class named liked that, the localization team ''still'' felt like changing it.

Added: 79

Changed: -4

Is there an issue? Send a MessageReason:
None


!!Brouni (ブラニー) in general

to:

!!Brouni (ブラニー) (ブラニー, ''Bronie'') in general


Added DiffLines:

* DubNameChange: According to the artbook, their name is supposed to be Bronie.
Is there an issue? Send a MessageReason:
None


* DubNameChange: Originaly known as Herbalists. Which is kind of funny because the games' localizations usually change the names of some classes to "X-list", yet the one time a Japanese version includes a class named liked that, the localization team ''still'' felt like changing it.

to:

* DubNameChange: Originaly known as Herbalists. Which is kind of funny because the games' localizations usually change the names of some classes to "X-list", "X-list" (Ranger to Survivalist, Ballista to Arbalist, etc.), yet the one time a Japanese version includes a class named liked that, the localization team ''still'' felt like changing it.

Top