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Created by the Endless in their purge of Auriga - and of any power that might withstand them - the Scythers were designed with one goal in mind: To destroy any beings whose strenght derived from Dust. Only partially effective during the Schism and Dust Wars, the units were left in hibernation when the Endless on Auriga disappeared.

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Created by the Endless in their purge of Auriga - -- and of any power that might withstand them - -- the Scythers were designed with one goal in mind: To to destroy any beings whose strenght strength derived from Dust. Only partially effective during the Schism and Dust Wars, the units were left in hibernation when the Endless on Auriga disappeared.

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* DropTheHammer: They wield hammers in combat -- either small hammers with shields, or two-handed warhammers.



* ArcherArchetype: Hurnas Orcs can only use ranged weapons like bows and crossbows.



* FantasticRaceWeaponAffinity: Orcs are known for their sophisticated use of the bow.



* ArcherArchetype: Downplayed. The Tetike's shorter range and melee-friendly Free Counter ability lends itself more to the front lines than other Ranged units.



The Magtay are a Minor Faction patched into the game to celebrate the completion of the the Chinese localization of ''Endless Legend''.

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The Magtay are a Minor Faction patched into added to the game to celebrate the completion of the the Chinese localization of ''Endless Legend''.



* ArcherArchetype: Their racial unit is the Zujajun, which can be armed with bows or crossbows.



* DropTheHammer: The weapon of choice for Harmonites, but you can swap it out for claws if you wish.



* ProportionatelyPonderousParasites: Urkan Lice are big enough to serve as a sort of basic militia unit for their respective Urkans' garrisons. Neutral urkans will spawn roaming armies of their lice to infest local provinces.

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* ProportionatelyPonderousParasites: Urkan Lice are big enough to serve as a sort of basic militia unit for their respective Urkans' garrisons. Neutral urkans Urkans will spawn roaming armies of their lice to infest local provinces.
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* OurElvesAreDifferent: The Wild Walkers are the closest thing ''Endless Legend'' has to elves. They have a strong connection to nature itself, and their primary habitat is forests. In the game, this is reflected in their ability to know if an army is traversing a forest, which might give players an advance warning of other factions' intent, as well as several ways for them to boost their industry production from forests. Physically, what makes them different is their ears, which are so huge they look like the giant tentacles on a ''Franchise/StarWars'' Twi'lek.

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* OurElvesAreDifferent: The Wild Walkers are the closest thing ''Endless Legend'' has to elves.elves, and are openly called elves in certain texts. They have a strong connection to nature itself, and their primary habitat is forests. In the game, this is reflected in their ability to know if an army is traversing a forest, which might give players an advance warning of other factions' intent, as well as several ways for them to boost their industry production from forests. Physically, what makes them different is their ears: Rather than pointed human-like ears, which are so huge they look like Wild Walkers have incredibly long, floppy, rabbit-like ears that resemble the giant tentacles on a ''Franchise/StarWars'' Twi'lek.[[Franchise/StarWars Twi'lek]].
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* LandOfOneCity: Like the Cultists, the Mykara are locked to a single city and province for the entire game.
* MechanicallyUnusualClass: LThe Mykara only have one city, but can gradually use their powers to overgrow enemy settlements, which gives them additional resource generation and, after a few turns, special bonuses.

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* LandOfOneCity: Like the Cultists, the Mykara are locked to a single city and province for the entire game.
game. They can infest other cities with their fungus to gain their resources and some special bonuses, but these cities are unable to expand, build new structures or recruit units.
* MechanicallyUnusualClass: LThe The Mykara only have one proper city, but can gradually use their powers to overgrow enemy settlements, which gives them additional resource generation and, after a few turns, special bonuses.

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