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* BreathWeapon: They have THE most powerful breath weapon in the game. Not only does it have huge reach, but dragonfire reaches temperatures as high as the surface of the Sun and can easily melt steel. It won't melt unmined stone, however.
* {{Determinator}}: They have a very high Willpower stat.
* GlassCannon: Physically, probably the frailest of the megabeasts. But their weapon skills and especially breath weapon mean they can destroy nearly anything in their path, unless that thing is wearing a shield.
* {{Greed}}: Standard trait for Western dragons. In Legends mode, they go and steal stuff from civilized settlements, then hoard it in their lairs. Sometimes improbably worthless baubles, like dog bone amulets.

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* BreathWeapon: They have THE most powerful breath weapon in the game. Not only does it have huge reach, but dragonfire reaches temperatures three times as high as the surface of the Sun and can easily melt steel. or burn most of the materials in the game. It won't melt unmined stone, stone or constructed walls, however.
* {{Determinator}}: Determinator: They have a very high Willpower stat.
* GlassCannon: Physically, probably the frailest of the megabeasts. megabeasts (In DF dragons don't have extra-tough natural armor). But their weapon skills and especially breath weapon mean they can and will destroy nearly anything in their path, unless that thing is wearing a shield.
* {{Greed}}: Greed: Standard trait for Western dragons. In Legends mode, they go and steal stuff from civilized settlements, then hoard it in their lairs. Sometimes Most often improbably worthless baubles, like dog bone amulets.amulets, so looting a dragon's lair for treasure is not that good.
** However, in fortress mode, they are not interested in your riches. They just will burn your fort to the ground or die trying.



* NoSell : To fire, magma and excessive heat in general, which is also the same for their flesh, bones and other body products. This makes sense, considering the extreme power of their breath dragon.



* MultipleHeadCase
* StoneWall: Considering their seven heads, that have the effect to make redundant walls of muscle instead of hitting the more vulnerable organs.

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* MultipleHeadCase
MultipleHeadCase: They're hydrae. What did you expect ?
* StoneWall: Considering their They have seven heads, that have heads. This has the effect to make of making redundant walls of muscle instead of hitting against your assaults. This is pretty averted if you aim for the more vulnerable organs.body, however.



* BigBadassBirdOfPrey

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* BigBadassBirdOfPreyBigBadassBirdOfPrey : The biggest in DF, in fact.



* EldritchAbomination: Mostly the ones who don't make sense, such as gigantic blobs made of grime or salt that do not dissolve in water. Or [[OxymoronicBeing six-legged quadrupeds.]]

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* BreathWeapon: Some of them can spit fire, or webs, or toxins with various effects.
* EldritchAbomination: Mostly Not all of them, but mostly the ones who don't make any sense, such as gigantic blobs made of grime or salt that do not dissolve in water. Or [[OxymoronicBeing six-legged quadrupeds.]]]]
* GlassCannon: In direct comparisons to others that are extremely tough, some will die in one hit due to being made of liquid or gas.
* KillerRabbit: Some of them ''most definitely'' don't look dangerous, mostly by looking ridiculous or being based on "cute" animals. Hint: They are, and they will kill your dwarves.
** Oxymoronic maybe, doesn't make sense ? I don't think so. They're just the body of a standard quadruped (a Tetrapod, for those who know their biology) with two added, possibly mishappen legs.
** What must be said is that most of them would feel right at home in the Cthulhu Mythos.



* MixAndMatchCritters
* NighInvulnerable: A few forgotten beasts can be this if the RandomNumberGod hates you.
* OurMonstersAreWeird: Ever single one. They're randomly generated monsters made from animals, materials, some extra body parts or all three in tandem. And, again, [[MindScrew six-legged quadrupeds.]]

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* MixAndMatchCritters
MixAndMatchCritters: Some of them are just larger creatures with weird additions. Like or a anteater with antennae, or a three-eyed giant moth.
* NighInvulnerable: A few forgotten beasts can be this if the RandomNumberGod hates you.
you. Mostly these made of weapons-grade metal : bronze, iron, steel or, armok forbid, adamantine.
* OurMonstersAreWeird: Ever Every single one. They're randomly generated monsters made from animals, materials, some extra body parts or all three in tandem. And, again, [[MindScrew six-legged quadrupeds.]]

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* BodyHorror: Quite often.



* FragileSpeedster

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* FragileSpeedsterBossInMooksClothing: On the start of your adventure, when you are typically poorly skilled and equipped. They kinda degrade into GoddamnedBats later.
* FragileSpeedster: Very hard to hit unless you are a very good fighter. But when you do hit them, most of the time LudicrousGibs does happen. This would only make them annoying, if they weren't also...
* GlassCannon: They have very high strength and impressive combat skills, and tend to punch/gore/bite right through steel armor despite being the size of a child.
* TheImp: Their apparence. They don't really act like stereotypical imps, however.


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!!Werebeasts
* Curse: They come from mortals cursed from a god.
* InvoluntaryShapeshifting: Which tends to make them change into their weaker, human, naked form at the worst possible time, also in adventure mode they are in their human, naked, weaponless form 30 days a month.
* MagicPants : averted.
* OurWerewolvesareDifferent: Very different. Visibly, they can be created out of any mammal.
* TheVirus: Their bite transforms other creatures into werebeasts.


!!Vampires
* Curse: Similar to werebeasts.
* OurVampiresareDifferent
* VampireBitesSuck: They tend to kill the dwarves they feed from.
* TheVirus: Unlike classical vampires, they don't change creatures they bite. However, drinking their blood does transform the creature into a vampire.
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* OurDragonsareDifferent: Very close to the standard mold, excepted they don't fly nor have wings. For now, mindless beasts.

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* OurDragonsareDifferent: OurDragonsAreDifferent: Very close to the standard mold, excepted they don't fly nor have wings. For now, mindless beasts.
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* Madartist: Dwarves go in a strange mood once in their life, in which they halt all actions claim a workshop relevant to their best crafting skill (or some random skill if they are peasants). They will ask for a specific list of items and create an artifact, an unique and very high quality item. It can end in them creating a hilariously useless item (like some bone musical instrument), something that looks "meh, it's OK" but is in fact quite useful (like a stone door), or alternatively something awesome (adamantine battle axe). Their creation can either boost the relevant skill to Legendary, which can go from mildly useful to extremely awesome, or not boost the skill at all, in the case of possessions.

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* Madartist: MadArtist: Dwarves go in a strange mood once in their life, in which they halt all actions claim a workshop relevant to their best crafting skill (or some random skill if they are peasants). They will ask for a specific list of items and create an artifact, an unique and very high quality item. It can end in them creating a hilariously useless item (like some bone musical instrument), something that looks "meh, it's OK" but is in fact quite useful (like a stone door), or alternatively something awesome (adamantine battle axe). Their creation can either boost the relevant skill to Legendary, which can go from mildly useful to extremely awesome, or not boost the skill at all, in the case of possessions.
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* GreenThumb A common fan theory is that elves are in some way able to shape their wooden weapons and armor without needing to chop down trees. In-game however, their wooden goods are special only in that dwarves can only make [[NerfArm training weapons]] out of wood, while elves have slight more lethal wooden weapons.

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* DespairEventHorizon: If miserable enough, they risk becoming insane. This manifests in three possibilities : [[axCrazy ber]][[UnstoppableRage serk]], [[Emo melancholy]], or [[GoMadFromTheRevelation stark]] [[ChaoticStupid raving]] [[NakedPeopleareFunny mad]].
** Less funny if you cared about that particular dwarf.

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* DespairEventHorizon: If miserable enough, they risk becoming insane. This manifests in three possibilities : [[axCrazy [[AxCrazy ber]][[UnstoppableRage serk]], [[Emo [[DespairEventHorizon melancholy]], or [[GoMadFromTheRevelation stark]] [[ChaoticStupid raving]] [[NakedPeopleareFunny mad]].
** Less
[[NakedPeopleAreFunny mad]].[[note]]Though it's a bit less funny if you cared about that particular dwarf.[[/note]]



** Hilariously, even super-[[Badass]] combat trained dwarves will flee from a harmless wild animal [[LawfulStupid as long as they are not in the military]]

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** Hilariously, even super-[[Badass]] super-{{Badass}} combat trained dwarves will flee from a harmless wild animal [[LawfulStupid as long as they are not in the military]]

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* BloodKnight: They "take joy in slaughter".

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* AlwaysLawfulGood: Subverted. Their morality (slavery, murder, assault and theft is bad) at first ''seems closest'' to Lawful Good... that's before you see that oaths are taken ''so seriously'' oath-breaking is punishable by capital execution ! So it's more like LawfulNeutral or LawfulStupid (the latter is possibly the most accurate).
* BloodKnight: They "take joy in slaughter".slaughter" or can "have satisfying sparring sessions".



* DirtyCoward: Civilian dwarves, which will fight only when forced to and flee from hostiles (which is understandable) or any wild animal (which tend to piss off players when a tiny bird has entered your fortress and disrupts jobs)

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* DespairEventHorizon: If miserable enough, they risk becoming insane. This manifests in three possibilities : [[axCrazy ber]][[UnstoppableRage serk]], [[Emo melancholy]], or [[GoMadFromTheRevelation stark]] [[ChaoticStupid raving]] [[NakedPeopleareFunny mad]].
**Less funny if you cared about that particular dwarf.
* DirtyCoward: Civilian dwarves, which will fight only when forced to and flee from hostiles (which is understandable) or any wild animal (which tend to piss off players when a tiny tiny, near-harmless bird has entered your fortress and disrupts jobs)jobs). Military dwarves are another story.
** Hilariously, even super-[[Badass]] combat trained dwarves will flee from a harmless wild animal [[LawfulStupid as long as they are not in the military]]



* Madartist: Dwarves go in a strange mood once in their life, in which they halt all actions claim a workshop relevant to their best crafting skill (or some random skill if they are peasants). They will ask for a specific list of items and create an artifact, an unique and very high quality item. It can end in them creating a hilariously useless item (like some bone musical instrument), something that looks "meh, it's OK" but is in fact quite useful (like a stone door), or alternatively something awesome (adamantine battle axe). Their creation can either boost the relevant skill to Legendary, which can go from mildly useful to extremely awesome, or not boost the skill at all, in the case of possessions.
** If they are unhappy, they may go into a macabre mood and build something out of bones or skulls, or in a fell mood, which is by far the best expression of this trope : they build something ''out of the corpse of a dwarf they just murdered''.



* ProudWarriorRaceGuy: Military dwarves tend to be this. Their default battle strategy is LeeroyJenkins, and when they defeat an opponent or have a good training session, [[BloodKnight they get happier]].
* TunnelKing: The most common type of fortress is the ElaborateUndergroundBase.

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* ProudWarriorRaceGuy: Military dwarves tend to be this. Their default battle strategy is LeeroyJenkins, and when they defeat an opponent or have a good training session, [[BloodKnight they get happier]].
happier]]
* TunnelKing: The most common type of fortress is the ElaborateUndergroundBase.
an ElaborateUndergroundBase. Plus, they're dwarves.

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* [[spoiler: SealedEvilInACan]]


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* AlwaysChaoticEvil

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* BloodKnight: They "take joy in slaughter".



* Determinator: Tend to be this, with varied results.

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* Determinator: {{Determinator}}: Tend to be this, with varied results.



* TheDitz: Urist McMiner cancels dig through [[TooDumbToLive supporting structure]]; killed by cave-in.
* FluffyTamer: Dwarves can tame any animal. The definition of "animal" extends to dragons, hydras, rocs and giant cave spiders. Imagine THAT as your cavalry.

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* TheDitz: TheDitz / TooDumbToLive: Urist McMiner [=McMiner=] cancels dig through [[TooDumbToLive supporting structure]]; structure; killed by cave-in.
* FluffyTamer: Dwarves can tame any animal. The definition of "animal" extends to dragons, hydras, rocs and giant cave spiders. Imagine THAT as your cavalry. [[DeconstructedTrope Deconstructed]] in that "exotic" animals can turn tail on you, especially if your civilisation knows next to nothing of the animal in question.



* BlueAndOrangeMorality: Perfectly happy to [[ImAHumanitarian eat their enemies.]] Perfectly [[BerserkButton UNhappy]] if you sell them wood.

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* BlueAndOrangeMorality: Perfectly happy to [[ImAHumanitarian eat their enemies.fallen enemies and comrades in battle.]] Perfectly [[BerserkButton UNhappy]] if you sell them wood.wood.
* FluffyTamer: Even more so than the dwarves; they can tame every animal with no difficulty. They even use {{Unicorn}}s as mounts.




to:

* [[AnimalWrongsGroup Plant Wrongs Group]]: They don't like it when you try to trade them wood, or cut down too many trees. [[{{Hypocrite}} Not that it stops them from selling you wooden stuff of their own.]]



* MightMakesRight: Their "morality", to be very loose with the term, seems to run on this.



%%* BlueAndOrangeMorality : Let's say it is very different from what most people will consider standard morality.
* UndyingLoyalty : They cannot even think of betraying the group they are in!

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%%* BlueAndOrangeMorality : * BlueAndOrangeMorality: Let's say it is very different from what most people will consider standard morality.
* UndyingLoyalty : UndyingLoyalty: They cannot even think of betraying the group they are in!



* AttackAttackAttack : They are "bent on destruction and mayhem" as their description says.
* Expy: of [[GreekMythology Talos]], the original bronze colossus

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* AttackAttackAttack : AttackAttackAttack: They are "bent on destruction and mayhem" as their description says.
* Expy: of [[GreekMythology Talos]], the original bronze colossuscolossus.



* LightningBruiser: Huge ? Check. Fast ? Check. Ridiculously tough ? Check. Very strong ? Check. They're not one of the most terrifying enemies of the game for nothing.

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* LightningBruiser: Huge ? Huge? Check. Fast ? Fast? Check. Ridiculously tough ? tough? Check. Very strong ? strong? Check. They're not one of the most terrifying enemies of the game for nothing.



* Determinator: They have a very high Willpower stat.

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* Determinator: {{Determinator}}: They have a very high Willpower stat.



* Greed: Standard trait for Western dragons. In Legends mode, they go and steal stuff from civilized settlements, then hoard it in their lairs. Sometimes improbably worthless baubles, like dog bone amulets.

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* Greed: {{Greed}}: Standard trait for Western dragons. In Legends mode, they go and steal stuff from civilized settlements, then hoard it in their lairs. Sometimes improbably worthless baubles, like dog bone amulets.



* StoneWall : Considering their seven heads, that have the effect to make redundant walls of muscle instead of hitting the more vulnerable organs.
* OurDragonsAreDifferent : Said to be related to dragons.

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* StoneWall : StoneWall: Considering their seven heads, that have the effect to make redundant walls of muscle instead of hitting the more vulnerable organs.
* OurDragonsAreDifferent : OurDragonsAreDifferent: Said to be related to dragons.



* AttackOfThe50FtWhatever

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* AttackOfThe50FtWhateverAttackOfThe50FootWhatever



* OurMonstersAreWeird: Ever single one. They're randomly generated monsters made from animals, materials, some extra body parts or all three in tandem. And again, [[MindScrew six-legged quadrupeds.]]




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* OurMonstersAreWeird: Ever single one. They're randomly generated monsters made from animals, materials, some extra body parts or all three in tandem. And, again, [[MindScrew six-legged quadrupeds.]]


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[[/folder]]

[[folder: Night Creatures]]

!!Night Trolls
* AllTrollsAreDifferent: Procedurally generated, even.
* TheCorruption: They create mates for themselves by kidnapping and transforming villagers.
* TheFairFolk: They have hints of this. Toady plans to have the local villagers give them nicknames.
* MarsNeedsWomen
* NamesToRunAwayFromReallyFast: Most of their procedurally generated names.
* ToServeMan: Among the things you can find in their lair are the organs of sentient races.

!!Bogeymen
* FragileSpeedster
* ThingsThatGoBumpInTheNight: When peasants warn you not to sleep outside alone, ''listen to them.''
* VillainTeleportation: They do this if you try to run from them.

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* EldritchAbomination: Mostly the ones who don't make sense, such as gigantic blobs made of grime or salt that do not dissolve in water.
* OurMonstersAreWeird: Ever single one. They're randomly generated monsters made from animals, materials, some extra body parts or all three in tandem. Also, [[MindScrew six-legged quadrupeds.]]

to:

* EldritchAbomination: Mostly the ones who don't make sense, such as gigantic blobs made of grime or salt that do not dissolve in water.
water. Or [[OxymoronicBeing six-legged quadrupeds.]]
* OurMonstersAreWeird: Ever single one. They're randomly generated monsters made from animals, materials, some extra body parts or all three in tandem. Also, And again, [[MindScrew six-legged quadrupeds.]]




to:

* NighInvulnerable: A few forgotten beasts can be this if the RandomNumberGod hates you.



* [[spoiler: AlwaysChaoticEvil]]

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* [[spoiler: AlwaysChaoticEvil]]AlwaysChaoticEvil: They're even explicitly marked as [EVIL] in generated raws.]]



* [[spoiler: DevilButNoGod: They seem have far more influence on the world than the gods.]]



* [[spoiler: EldritchAbomination: Much like Forgotten Beasts, they're randomly generated.]]

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* [[spoiler: EldritchAbomination: EldritchAbomination / OurMonstersAreWeird: Much like Forgotten Beasts, they're randomly generated.]]



* [[spoiler: FinalBoss: The closest equivalent to a Final Boss the game has, for now.]]

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* [[spoiler: FinalBoss: The closest equivalent to a Final Boss the game has, for now. Earlier versions had leader Demons better fitting this trope.]]



* [[spoiler: NighInvulnerable: Like Forgotten Beasts, some demons can have this characteristic. Inorganic blobs are functionally immortal, save for a few instant-kill methods.]]



* [[spoiler: TheLegionsOfHell]]
* [[spoiler: OurDemonsAreDifferent: Mostly physically : they are generated randomly and can have wildly different forms, from a blob made of steel (which is just as NighInvulnerable as you expect it is), to a random, giant version of animal with a few additional (or removed) body parts, to something made of water (which is hilariously weak due to how the current combat system handles creatures made of liquid). Mentally, they are just as sentient and just as evil as standard demons.]]

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* [[spoiler: TheLegionsOfHell]]
TheLegionsOfHell: Their numbers are unquantifiable.]]
* [[spoiler: OurDemonsAreDifferent: Mostly physically : physically: they are generated randomly and can have wildly different forms, from a blob made of steel (which is just as NighInvulnerable as you expect it is), to a random, giant version of animal with a few additional (or removed) body parts, to something made of water (which is hilariously weak due to how the current combat system handles creatures made of liquid). Mentally, they are just as sentient and just as evil as standard demons.]]

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Base Breaker is subjective, Item Thief isn\'t a trope, and the B&OM bit was not clearly explained.


* BaseBreaker : There are two main mindsets concerning kobolds : "oh god they're so CUTE !" or "Damned pests stealing my stuff. Kill them all !".
* BlueandOrangeMorality : Let's say it is very different from what most people will consider standard morality.
* ItemThief
* UndyingLoyalty : They cannot even think of betraying the group they are in !

to:

* BaseBreaker : There are two main mindsets concerning kobolds : "oh god they're so CUTE !" or "Damned pests stealing my stuff. Kill them all !".
* BlueandOrangeMorality
%%* BlueAndOrangeMorality : Let's say it is very different from what most people will consider standard morality.
* ItemThief
*
UndyingLoyalty : They cannot even think of betraying the group they are in !
in!
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Fixed spoilers.


* [[spoiler: NamesToRunawayFromReallyFast]]: Nearly all demons have these, although they vary in awe-inspiring factor.
* [[spoiler: NoSell: Fire and heat of any kind does not harm them. They can't be drowned, are immune to any bioweapon you may have. They however are quite prone to being squished, encased in obsidian, impaled by spikes, or meeting their end on your most powerful warriors' adamantine weapons.

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* [[spoiler: NamesToRunawayFromReallyFast]]: NamesToRunawayFromReallyFast: Nearly all demons have these, although they vary in awe-inspiring factor.
factor.]]
* [[spoiler: NoSell: Fire and heat of any kind does not harm them. They can't be drowned, are immune to any bioweapon you may have. They however are quite prone to being squished, encased in obsidian, impaled by spikes, or meeting their end on your most powerful warriors' adamantine weapons.]]



* [[spoiler: OurDemonsAreDifferent]]: Mostly physically : they are generated randomly and can have wildly different forms, from a blob made of steel (which is just as NighInvulnerable as you expect it is), to a random, giant version of animal with a few additional (or removed) body parts, to something made of water (which is hilariously weak due to how the current combat system handles creatures made of liquid). Mentally, they are just as sentient and just as evil as standard demons.

to:

* [[spoiler: OurDemonsAreDifferent]]: OurDemonsAreDifferent: Mostly physically : they are generated randomly and can have wildly different forms, from a blob made of steel (which is just as NighInvulnerable as you expect it is), to a random, giant version of animal with a few additional (or removed) body parts, to something made of water (which is hilariously weak due to how the current combat system handles creatures made of liquid). Mentally, they are just as sentient and just as evil as standard demons.
demons.]]

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* [[spoiler: NamesToRunawayFromReallyFast]]: Nearly all demons have these, although they vary in awe-inspiring factor.
* [[spoiler: NoSell: Fire and heat of any kind does not harm them. They can't be drowned, are immune to any bioweapon you may have. They however are quite prone to being squished, encased in obsidian, impaled by spikes, or meeting their end on your most powerful warriors' adamantine weapons.



* [[spoiler: OurDemonsAreDifferent]]

to:

* [[spoiler: OurDemonsAreDifferent]]
OurDemonsAreDifferent]]: Mostly physically : they are generated randomly and can have wildly different forms, from a blob made of steel (which is just as NighInvulnerable as you expect it is), to a random, giant version of animal with a few additional (or removed) body parts, to something made of water (which is hilariously weak due to how the current combat system handles creatures made of liquid). Mentally, they are just as sentient and just as evil as standard demons.
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* Eldritchabomination: Mostly the ones who don't make sense, such as gigantic blobs made of grime or salt that do not dissolve in water.

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* Eldritchabomination: EldritchAbomination: Mostly the ones who don't make sense, such as gigantic blobs made of grime or salt that do not dissolve in water.

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* BlueandOrangeMorality

to:

* BlueandOrangeMoralityBaseBreaker : There are two main mindsets concerning kobolds : "oh god they're so CUTE !" or "Damned pests stealing my stuff. Kill them all !".
* BlueandOrangeMorality : Let's say it is very different from what most people will consider standard morality.




to:

* UndyingLoyalty : They cannot even think of betraying the group they are in !
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!!Kobolds

* BlueandOrangeMorality
* ItemThief

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* TheKingInTheMountain: "A story is told by the dwarves to their children, that one day, when demons rise from the underworld to bring about the world's end, Queen Tholtig will lead out her clan of heroes from their tombs under the mountain, as well as a horde of the skeletons of elves slain by her and her people, and the ensuing clash will tear the surface of the earth asunder.
A different legend is told by the elves. They say that Tholtig's spirit is still walking the realm and possessing elves, causing moods and forcing them to perform depravities like chopping trees to make wooden rings, amulets, and bins..."

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* TheKingInTheMountain: KingInTheMountain: "A story is told by the dwarves to their children, that one day, when demons rise from the underworld to bring about the world's end, Queen Tholtig will lead out her clan of heroes from their tombs under the mountain, as well as a horde of the skeletons of elves slain by her and her people, and the ensuing clash will tear the surface of the earth asunder.
asunder. A different legend is told by the elves. They say that Tholtig's spirit is still walking the realm and possessing elves, causing moods and forcing them to perform depravities like chopping trees to make wooden rings, amulets, and bins..."
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!![[http://dwarffortresswiki.org/index.php/Tholtig Tholtig Cryptbrain the Waning Diamonds]]
* BittersweetEnding: After centuries of bloodshed and countless victories against the elves, Tholtig died undefeated after the death of her entire clan, including all her children. The elves never recovered from their losses in the Conflict of Martyrs and soon faded away too.
* TheKingInTheMountain: "A story is told by the dwarves to their children, that one day, when demons rise from the underworld to bring about the world's end, Queen Tholtig will lead out her clan of heroes from their tombs under the mountain, as well as a horde of the skeletons of elves slain by her and her people, and the ensuing clash will tear the surface of the earth asunder.
A different legend is told by the elves. They say that Tholtig's spirit is still walking the realm and possessing elves, causing moods and forcing them to perform depravities like chopping trees to make wooden rings, amulets, and bins..."
* LastOfHerKind: The last living member of her race in the world. She lived out her remaining years still fighting off the elves from her ancestral home of Circletower, before finally succumbing to old age.
* [[OneManArmy One Dwarf Army]]: Personally killed 2341 individuals, mostly elves.
* RoyalsWhoActuallyDoSomething: See [[OneManArmy One Dwarf Army]].
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* [[spoiler: BreathWeapon: Not all demons have one. Some demons breath fire, other spit webs, other can emit various toxins that can very well kill your dwarves... or give them a headache.
* [[spoiler: DidYouJustPunchOutCthulhu: Very possible, with sufficiently {{Badass}} soldiers. Or simply cunning, deadly traps.
* [[spoiler: DidYouJustHaveTeaWithCthulhu: Sometimes a human civilization sends a diplomat to your fortress. Sometimes that diplomat is a demon. The non-hostile demon will meet with your leader, make some meaningless but polite small talk, then leave. The encounter may be harmless, or extremely !!FUN!! if the demon is made of fire or spat flesh-eating toxins all around your fort due to an enemy appearing in his line of fire.

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* [[spoiler: BreathWeapon: Not all demons have one. Some demons breath fire, other spit webs, other can emit various toxins that can very well kill your dwarves... or give them a headache.
headache.]]
* [[spoiler: DidYouJustPunchOutCthulhu: Very possible, with sufficiently {{Badass}} soldiers. Or simply cunning, deadly traps.
traps.]]
* [[spoiler: DidYouJustHaveTeaWithCthulhu: Sometimes a human civilization sends a diplomat to your fortress. Sometimes that diplomat is a demon. The non-hostile demon will meet with your leader, make some meaningless but polite small talk, then leave. The encounter may be harmless, or extremely !!FUN!! if the demon is made of fire or spat flesh-eating toxins all around your fort due to an enemy appearing in his line of fire.]]

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* AWizardDiDIt: They're magic, animated bronze statues. Not much more is known.

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* AWizardDiDIt: AWizardDidIt: They're magic, animated bronze statues. Not much more is known.



* Expy : of [[GreekMythology Talos]], the original bronze colossus

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* Expy : Expy: of [[GreekMythology Talos]], the original bronze colossus



* BreathWeapon : They're dragons.
* Determinator : They have a very high Willpower stat.
* GiantFlyer : In fact averted. They are land-bound, and would be
* Greed : Standard trait for Western dragons.
* KillItWithFire : They're dragons.
* OurDragonsareDifferent : Very close to the standard mold, excepted they don't fly nor have wings. For now, mindless beasts.

to:

* BreathWeapon : They're dragons.
BreathWeapon: They have THE most powerful breath weapon in the game. Not only does it have huge reach, but dragonfire reaches temperatures as high as the surface of the Sun and can easily melt steel. It won't melt unmined stone, however.
* Determinator : Determinator: They have a very high Willpower stat.
* GiantFlyer : In fact averted. They are land-bound, GlassCannon: Physically, probably the frailest of the megabeasts. But their weapon skills and would be
especially breath weapon mean they can destroy nearly anything in their path, unless that thing is wearing a shield.
* Greed : Greed: Standard trait for Western dragons.
dragons. In Legends mode, they go and steal stuff from civilized settlements, then hoard it in their lairs. Sometimes improbably worthless baubles, like dog bone amulets.
* KillItWithFire : KillItWithFire: They're dragons.
* OurDragonsareDifferent : OurDragonsareDifferent: Very close to the standard mold, excepted they don't fly nor have wings. For now, mindless beasts.



* [[spoiler: A: Much like Forgotten Beasts, they're randomly generated.]]

to:

* [[spoiler: A: Much like Forgotten Beasts, they're randomly generated.AlwaysChaoticEvil]]
* [[spoiler: BreathWeapon: Not all demons have one. Some demons breath fire, other spit webs, other can emit various toxins that can very well kill your dwarves... or give them a headache.
* [[spoiler: DidYouJustPunchOutCthulhu: Very possible, with sufficiently {{Badass}} soldiers. Or simply cunning, deadly traps.
* [[spoiler: DidYouJustHaveTeaWithCthulhu: Sometimes a human civilization sends a diplomat to your fortress. Sometimes that diplomat is a demon. The non-hostile demon will meet with your leader, make some meaningless but polite small talk, then leave. The encounter may be harmless, or extremely !!FUN!! if the demon is made of fire or spat flesh-eating toxins all around your fort due to an enemy appearing in his line of fire.
* [[spoiler: DugTooDeep: The page image. Dig deep enough through a certain blue metal and you will see.
]]


Added DiffLines:

* [[spoiler: EvilOverlord: May be an aversion. While some named demons take over human settlements (by posing as a deity) or goblin settlements (by force), they don't rule better or worse than normal rulers.]]
* [[spoiler: FinalBoss: The closest equivalent to a Final Boss the game has, for now.]]


Added DiffLines:

* [[spoiler: LackOfEmpathy]]

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* Determinator: Tend to be this, with varied results.
* DirtyCoward: Civilian dwarves, which will fight only when forced to and flee from hostiles (which is understandable) or any wild animal (which tend to piss off players when a tiny bird has entered your fortress and disrupts jobs)



* ProudWarriorRaceGuy: Military dwarves tend to be this. Their default battle strategy is LeeroyJenkins, and when they defeat an opponent or have a good training session, [[BloodKnight they get happier]].



%%* Goblins will brutally murder any dwarf for no real reason and are constantly out to steal your stuff and your children. However, kidnapped children are treated well and can eventually rise to leadership positions. In some worldgens, goblin armies can be mostly made up of former kidnapped children.

to:

%%* Goblins will brutally murder any dwarf for no real reason and are constantly out to steal your stuff and your children. However, kidnapped children are treated well and can eventually rise to leadership positions. In some worldgens, goblin armies can be mostly made up of former kidnapped children.



* DirtyCoward: Unlike dwarves, they tend to flee from battle at the first sign of resistance.



* HumongousMecha / {{Magitek}}: One interpretation.

to:

* HumongousMecha / {{Magitek}}: One interpretation.AWizardDiDIt: They're magic, animated bronze statues. Not much more is known.
* AttackAttackAttack : They are "bent on destruction and mayhem" as their description says.
* Expy : of [[GreekMythology Talos]], the original bronze colossus



* NighInvulnerable: They are VERY difficult to kill.

to:

* LightningBruiser: Huge ? Check. Fast ? Check. Ridiculously tough ? Check. Very strong ? Check. They're not one of the most terrifying enemies of the game for nothing.
* NighInvulnerable: They are VERY difficult to kill.
kill, unless you are well prepared.

!!Dragon

*BreathWeapon : They're dragons.
*Determinator : They have a very high Willpower stat.
*GiantFlyer : In fact averted. They are land-bound, and would be
*Greed : Standard trait for Western dragons.
*KillItWithFire : They're dragons.
*OurDragonsareDifferent : Very close to the standard mold, excepted they don't fly nor have wings. For now, mindless beasts.




to:

* StoneWall : Considering their seven heads, that have the effect to make redundant walls of muscle instead of hitting the more vulnerable organs.
* OurDragonsAreDifferent : Said to be related to dragons.



* EldritchAbomination: Ever single one. They're randomly generated monsters made from animals, materials, some extra body parts or all three in tandem. Also, [[MindScrew six-legged quadrupeds.]]

to:

* EldritchAbomination: AttackOfThe50FtWhatever
* Eldritchabomination: Mostly the ones who don't make sense, such as gigantic blobs made of grime or salt that do not dissolve in water.
* OurMonstersAreWeird:
Ever single one. They're randomly generated monsters made from animals, materials, some extra body parts or all three in tandem. Also, [[MindScrew six-legged quadrupeds.]]




to:

* [[spoiler: A: Much like Forgotten Beasts, they're randomly generated.]]
Is there an issue? Send a MessageReason:
What? No seriously, what? That\'s not a trope and it has nothing to do with elves.


* Goblins will brutally murder any dwarf for no real reason and are constantly out to steal your stuff and your children. However, kidnapped children are treated well and can eventually rise to leadership positions. In some worldgens, goblin armies can be mostly made up of former kidnapped children.

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* %%* Goblins will brutally murder any dwarf for no real reason and are constantly out to steal your stuff and your children. However, kidnapped children are treated well and can eventually rise to leadership positions. In some worldgens, goblin armies can be mostly made up of former kidnapped children.
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to:

* Goblins will brutally murder any dwarf for no real reason and are constantly out to steal your stuff and your children. However, kidnapped children are treated well and can eventually rise to leadership positions. In some worldgens, goblin armies can be mostly made up of former kidnapped children.

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Added Obok Meatgod, removed subjective on Sankis.


* ViewerGenderConfusion: Many people seem to think Sankis was male, but she was very much female, not only in Boatmurdered but also in her appearances as Queen in Headshoots, Syrupleaf, and Bronzestabbed.

to:


!!Obok Meatgod

* ViewerGenderConfusion: Many people seem to think Sankis was male, but she was very much female, not only in Boatmurdered but also in her appearances as Queen in Headshoots, Syrupleaf, CompleteMonster: [[InvokedTrope Invoked]] by his creator... and Bronzestabbed.
then he [[MoralEventHorizon did something]] that the Community wanted nothing to do with. Let us reiterate: DF players routinely discuss new and exciting ways to torment their dwarves, their enemies, their animals and whatever other living things are in there. [[EvenEvilHasStandards They are]] ''[[EvenEvilHasStandards actively trying]]'' [[EvenEvilHasStandards to remove all traces of Obok's existence.]]
* NoodleIncident: DF players are trying to eliminate what he did. The information is around, [[YouDoNOTWantToKnow if]] [[NightmareFuel you]] [[BrainBleach look.]]
* [[RogueProtagonist Rogue]] VillainProtagonist: The VillainProtagonist of his adventure game, RogueProtagonist of the DF community.
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another trope - Sankis was not a man. Diablo 3 actually got this wrong




to:

\n* ViewerGenderConfusion: Many people seem to think Sankis was male, but she was very much female, not only in Boatmurdered but also in her appearances as Queen in Headshoots, Syrupleaf, and Bronzestabbed.
Is there an issue? Send a MessageReason:
The original Sankis was female. The ones that showed up in other L Ps were also female.


* IncendiaryExponent: His final rampage involved beating dwarves to death while on fire.
* InfernalRetaliation: See above. Though the fire did kill him.


to:

* IncendiaryExponent: His Her final rampage involved beating dwarves to death while on fire.
* InfernalRetaliation: See above. Though the fire did kill him.

her.

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Lack of alcohol does NOT cause death (and never has) - it just causes withdrawal which doesn\'t wear off until more alcohol is consumed


* TheAlcoholic: They actually ''need it to live.''

to:

* TheAlcoholic: They actually ''need They're capable of living without it, but it will make them so slow as to live.''be nearly useless.
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!!Emperor Sankis/Sankis the Beardless

to:

!!Emperor !![[{{Boatmurdered}} Emperor Sankis/Sankis the Beardless
Beardless]]



* Badass: Actually survived after retiring as ruler of the fort, then beat up a baby, a cow and an elite marksdwarf. Also tried to drink lava a few times.

to:

* Badass: BadAss: Actually survived after retiring as ruler of the fort, then beat up a baby, a cow and an elite marksdwarf. Also tried to drink lava a few times.
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!!Emperor Sankis/Sankis the Beardless

*ArtEvolution: First it was cheese, then it was elephants, then it was elephants killing dwarves, then it was lava killing elephants, dwarves and pretty much everything else, really.
*Badass: Actually survived after retiring as ruler of the fort, then beat up a baby, a cow and an elite marksdwarf. Also tried to drink lava a few times.
*IncendiaryExponent: His final rampage involved beating dwarves to death while on fire.
*InfernalRetaliation: See above. Though the fire did kill him.

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Added DiffLines:

[[folder: Races]]


!!Dwarves

* TheAlcoholic: They actually ''need it to live.''
* BunnyEarsLawyer: They're all psychotic, yes. However, they are capable of amazing feats (see {{Towersoared}}) and strong enough dwarves can fight an EldritchAbomination to a standstill.
* TheDitz: Urist McMiner cancels dig through [[TooDumbToLive supporting structure]]; killed by cave-in.
* FluffyTamer: Dwarves can tame any animal. The definition of "animal" extends to dragons, hydras, rocs and giant cave spiders. Imagine THAT as your cavalry.
* OurDwarvesAreAllTheSame: Played straight in some regards and not in others. Yes, they're all short bearded alcoholics. However, they're also far more insane and stupid than most dwarves.
* TunnelKing: The most common type of fortress is the ElaborateUndergroundBase.

!!Elves

* BlueAndOrangeMorality: Perfectly happy to [[ImAHumanitarian eat their enemies.]] Perfectly [[BerserkButton UNhappy]] if you sell them wood.
* ImAHumanitarian
* OurElvesAreBetter

!!Goblins

* AlwaysChaoticEvil: Played with. They are rather cruel to their enemies. They also kidnap children. The kicker is that the goblins then ''raise them as their own without prejudice.''
* TheKindnapper: One interpretation of snatchers.
* RaisedByOrcs: Snatched children.

[[/folder]]

[[folder: Notable individuals]]

!!Cacame Awemedinade

* BadAss
** AuthorityEqualsAsskicking: Once took down a dragon in two blows.
** BadassLonghair
* DropTheHammer: On a dragon's head. Two-hit kill.
* ElvesVsDwarves: Sorta-kinda. He's an elf, but he's allied with dwarves. However, he still fights elves.
* MySpeciesDothProtestTooMuch: Other elves ate his wife. He swore off cannibalism after that and [[HeelFaceTurn joined the dwarves.]]
* RoyalsWhoActuallyDoSomething
* ScrewYouElves: An elf saying this.

!![[{{Towersoared}} Derm the Soulchopper]]

* AnAxeToGrind
* [[OneManArmy One Dwarf Army]]: Killed 20 [[EldritchAbomination Forgotten Beasts]] solo, and alternate-reality testing proved that he could single-handedly wipe Towersoared off the map.
* TrainingFromHell: The fact that he does almost nothing BUT train. He has no real social connections to Towersoared as a result.

!!Âsax

* BadassAdorable: Killed a forgotten beast and fought off two others for months on end, suffering no more than a broken toe.... at the age of 11.
* BadassNormal: He had no magic, no divine purpose, no heroic lineage. He was just a birdman with a spear and a shield.
* BladeOnAStick / LuckilyMyShieldWillProtectMe: The only things he used against those Forgotten Beasts.
* NamedWeapons: Apparently Âsax had a short memory. His spear got a new name basically every time it hit something.
* PettingZooPeople: A cave swallow man.

[[/folder]]

[[folder: Megabeasts]]

!!Bronze Colossus

* HumongousMecha / {{Magitek}}: One interpretation.
* ImplacableMan
* NighInvulnerable: They are VERY difficult to kill.

!!Hydra

* MultipleHeadCase

!!Roc

* BigBadassBirdOfPrey
* GiantFlyer: It's described as ''bigger than a dragon.''

!!Forgotten Beasts / Titans

* EldritchAbomination: Ever single one. They're randomly generated monsters made from animals, materials, some extra body parts or all three in tandem. Also, [[MindScrew six-legged quadrupeds.]]
* InstantDeathRadius: A lot of them have deadly dust or gas. Oftentimes your dwarves will start [[BodyHorror rapidly rotting]] after fighting one of these monsters.
* MixAndMatchCritters

!![[spoiler: Demons]]

* [[spoiler: EldritchAbomination: Much like Forgotten Beasts, they're randomly generated.]]
* [[spoiler: InstantDeathRadius: Same reason as the Forgotten Beasts.]]
* [[spoiler: TheLegionsOfHell]]
* [[spoiler: OurDemonsAreDifferent]]

[[/folder]]

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