Follow TV Tropes

Following

History Characters / DungeonsAndDragonsClassesOtherThirdEditionClasses

Go To

OR

Is there an issue? Send a MessageReason:
General clarification on work content


* TheBeastmaster: Shamans get up to two animal companions (with a total Hit Dice limit), and can easily charm other animals into helping out in a pinch. The 3.5 update makes their animal companion the same as the Druid's companion.

to:

* TheBeastmaster: Shamans get up to two animal companions (with a total Hit Dice limit), and can easily charm other animals into helping out in a pinch. The 3.5 update [[https://srd.dndtools.org/srd/classes/baseOa/shaman.html on this SRD]] makes their animal companion the same as the Druid's companion.
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* WordsCanBreakMyBones: One-word invocations include [[MakeMeWannaShout Baleful Utterance]], [[GravityMaster Weighty Utterance]], and [[ForcedTransformation Word of Changing]]. An epic-level warlock can also qualify for a feat that allows them to use all three of the Power Word spells at will.

to:

* WordsCanBreakMyBones: One-word invocations include [[MakeMeWannaShout Baleful Utterance]], Utterance, [[GravityMaster Weighty Utterance]], and [[ForcedTransformation Word of Changing]]. An epic-level warlock can also qualify for a feat that allows them to use all three of the Power Word spells at will.



* ElementalPowers: [[PlayingWithFire Fire]], [[KillItWithIce cold]], [[AcidAttack acid]], [[ShockAndAwe electricity]], [[MakeMeWannaShout sonic]], and [[InfinityPlusOneElement force]].

to:

* ElementalPowers: [[PlayingWithFire Fire]], [[KillItWithIce cold]], [[AcidAttack acid]], [[ShockAndAwe electricity]], [[MakeMeWannaShout sonic]], sonic, and [[InfinityPlusOneElement force]].
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* DropTheHammer: Eurynome's Maul is definitely one of these, being a Large magical warhammer that can be wielded one-handed.

Removed: 305

Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* TheLastOfTheseIsNotLikeTheOthers: The only psionic base class which doesn't actually have the ability to manifest psionic powers, nor does it have any use for power points. Instead it just gains Wild Talent as a bonus feat at 1st level (a feat which lets you count as psionic for meeting prerequisites).

Changed: 16

Removed: 704

Is there an issue? Send a MessageReason:
Misplaced, moving to the correct tab


* ObviousBeta: In hindsight, anyway, and it's more obvious here than with earlier classes like the Warlock. Wizards of the Coast has confirmed that ''Tome of Battle'' began life as an early draft for 4th edition, and was retooled into a 3.5e supplement when development went in a different direction. The class itself functions just fine, though.



* ObviousBeta: It's not mentioned on the back of the book (the Erudite is), its fluff makes little sense in context, and its abilities are a fairly clear rip from the Ardent (only made much weaker). Some people are pretty sure it was added in because they were planning to put the Erudite in the first chapter, but its status as a variant put a stop to this.



Introduced in ''Tome of Magic'', the Truenamer is a wielder of Truespeak, where the Truenamer [[IKnowYourTrueName learns something's true name]] through skill checks and so becomes able to alter it in various ways, such as strengthening or weakening it. It is one of the most infamous classes in the game, due to the... [[ObviousBeta interesting]] design of the Truespeak system.

to:

Introduced in ''Tome of Magic'', the Truenamer is a wielder of Truespeak, where the Truenamer [[IKnowYourTrueName learns something's true name]] through skill checks and so becomes able to alter it in various ways, such as strengthening or weakening it. It is one of the most infamous classes in the game, due to the... [[ObviousBeta interesting]] interesting design of the Truespeak system.

Added: 349

Changed: 102

Is there an issue? Send a MessageReason:
None


* AnimateInanimateObject: Two exclusive Wu Jen spells in 3E are ''terra cotta warrior'' and ''terra cotta lion'', both of which turn a small statuette into an animated object to attack enemies, the latter being a huge creature.

to:

* AnimateInanimateObject: Two exclusive Wu Jen spells in 3E are ''terra cotta warrior'' and ''terra cotta lion'', both of which turn a small statuette into an animated object to attack enemies, the latter being a huge creature. They also get a handful of lv1 spells (shared with Druid) which animate masses of a specific element.


Added DiffLines:

* FlyingOnACloud: The 8th level Water spell ''cloud chariot'' lifts the caster and their allies onto a cloud for 10 minutes, allowing them to fly up to 100 miles away.


Added DiffLines:

* MasterOfThreads: Their Metal element includes a few spells which involve enhancing a scarf and throwing it at a foe, with effects scaling from damage to entangling to decapitation.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CameBackWrong: Their ''reanimation'' spell restores a dead creature to a semblance of life for 1 day/level. In this state they cannot recall their past life unless exposed to restoration magic, and are absent-minded and tend to slur their speech; in addition they have [[OneHitPointWonder only 1 hit point]] and are limited to a single move action each turn (which for most characters makes them helpless in combat). The main use of this spell is as a stopgap until the party can find proper resurrection magic, since it lacks any costly [[EyeOfNewt material components]] and allows the body and soul to stay "fresh" for a while longer.
Is there an issue? Send a MessageReason:


* CompellingVoice: Naberius provides you with one, though he also makes you [[GutturalGrowler sound all scratchy]].

to:

* CompellingVoice: Naberius provides you with one, though he also makes you [[GutturalGrowler sound all scratchy]].scratchy.
Is there an issue? Send a MessageReason:
None


* GameBreakingBug: Due to the way Truenaming checks scale compared to levels (the DC of the checks scales twice as fast as a character can acquire ranks in the skill), the Truenamer gets ''worse'' as it levels up, until it hits around level 20 and can Gate in Solars, which can Gate in Solars, which can Gate in Solars... which lets the summoner use an absurdly powerful spell after an arbitrary amount of Solars summoned. It also has key information missing for an entire set of class features in initial printings.

to:

* GameBreakingBug: Due to the way Truenaming checks scale compared to levels (the DC of the checks scales twice as fast as a character can acquire ranks in the skill), the Truenamer gets ''worse'' as it levels up, until it hits around level 20 and can Gate in Solars, which can Gate in Solars, which can Gate in Solars... which lets the summoner use an absurdly powerful spell after an arbitrary amount of Solars summoned.up. It also has key information missing for an entire set of class features in initial printings.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpiderSense: "Watchful Spirit", their equivalent of a Wizard's familiar, lets them 1/day roll twice for ActionInitiative and take the better result. There are a series of feats which each grant +1 daily use of this ability, as well as a bonus in encounters where it's used: Defending Spirit helps them [[CombatClairvoyance dodge attacks better]], Vengeful Spirit causes the first creature who damages you to [[CounterAttack take half that much damage in return]], Hasty Spirit lets them [[ExtraTurn take an extra move action]] 1/encounter, and Guardian Spirit lets them [[WindsOfDestinyChange reroll a saving throw]] 1/day.

Added: 1188

Changed: 340

Is there an issue? Send a MessageReason:
None


* ElementalPowers: Each Wu Jen specializes in one particular element. The choices are: [[DishingOutDirt Earth]], [[PlayingWithFire Fire]], [[ExtraOreDinary Metal]], [[MakingASplash Water]], and [[GreenThumb Wood]].

to:

* ElementalPowers: Each Wu Jen specializes in spells are associated with one particular element. The choices are: [[DishingOutDirt of the five Chinese elements ([[DishingOutDirt Earth]], [[PlayingWithFire Fire]], [[ExtraOreDinary Metal]], [[MakingASplash Water]], and [[GreenThumb Wood]].Wood]]), with a handful of NonElemental spells that count as belonging to all elements simultaneously. At 6th level they [[MasterOfOneMagic pick one element to specialise in]], gaining increased caster level with those spells and a better chance of resisting their effects.
* EvolvingAttack: The [[SecretArt Spell Secret]] class feature, gained at every 3rd level except 6th, permanently applies a minor upgrade to one of their spells known - either doubled range, doubled duration, [[SimplifiedSpellcasting removing its gestures, or removing its incantation]]. The same spell can be upgraded in this way multiple times (but not in the same way more than once).


Added DiffLines:

* LoopholeAbuse: Various spellcaster-oriented {{Prestige Class}}es can combo with the spell ''transcend mortality'' (become [[NighInvulnerability nigh-invulnerable]] for a while, then die) in order to escape its drawback. A [[MagicKnight Jade Phoenix Mage]] (''Tome of Battle'') can use [[ActionBomb Emerald Immolation]] to [[BetterToDieThanBeKilled kill themselves before the spell does]] (they respawn afterwards), while a [[MilitaryMage Spellguard of Silverymoon]] (''Player's Guide to Faerun'') can ''cast it on other people'', turning it into a TouchOfDeath spell with NoSavingThrow.
* SecretArt: While very similar to the Wizard, they have a different (shorter) spell list including many spells unavailable to any other class. Their [[EvolvingAttack Spell Secret]] class feature also evokes this.

Top