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* ColorCodedWizardry: Was the case before, when his color scheme was blue, which helped indicate him as a healer-type support.

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* ColorCodedWizardry: Was the case before, when his color scheme was blue, which helped indicate him as a healer-type support. Nowadays his magic is primarily [[GoldAndWhiteAreDivine white and gold]], which paired with the red highlights on his outfit reflect his rework into a [[TheRedMage healer/nuker hybrid]].



* CastFromHitPoints: ''Rot'' damages Pudge himself as well.

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* CastFromHitPoints: ''Rot'' damages Pudge himself as well.well, though with ''Flesh Heap'' active it'll hurt his enemies a lot more.



* AchillesHeel: Since ''Charge of Darkness'' and ''Nether Strike'' are single-target skills, the Spell Block from the Linken's Sphere can nullify those abilities.

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* AchillesHeel: Since ''Charge of Darkness'' and ''Nether Strike'' are single-target skills, the Spell Block from the Linken's Sphere can nullify those abilities. [[MutualDisadvantage This does go both ways, however]], as ''Charge of Darkness'' also makes Spirit Breaker one of the few heroes capable of instantly triggering a Linken's Sphere from anywhere on the map, opening up the target for his allies.



* BaritoneOfStrength: He has a deep voice with rather [[Creator/ArnoldSchwarzenegger Arnold-esque]] inflections, appropriately enough for a character whose immense strength forms the basis of his abilities.



** If he gets Aghanim's Scepter, ''Walrus Kick'' can be used to punt the enemy right back the way they came, which is usually where they do not want to be when escaping you and your team.



* RandomNumberGod: One of level 25 talent for Tusk is to grant his normal attacks a 12% chance to activate ''Walrus PUNCH!''

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* RandomNumberGod: One of level 25 talent for Tusk is to grant his normal attacks a 12% chance to activate passively trigger ''Walrus PUNCH!''



* IneffectualLoner: Undying's skills do not work well without allies: ''Decay'''s Strength drain is powerful but the actual damage inflicted is very minimal, and he basically relies on allies to go and finish the job, or at least inflict the harassment that will leave enemies on low health when their strength is returned; ''Tombstone'' needs to be combined with a lockdown to prevent enemies from destroying it or quickly running away before many zombies can spawn, while ''Soul Rip'' needs many nearby units (most of the time zombies) to become truly powerful.

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* IneffectualLoner: Undying's skills do not work well without allies: ''Decay'''s Strength drain is powerful but the actual damage inflicted is very minimal, and he basically relies on allies to go and finish the job, or at least inflict the harassment that will leave enemies on low health when their strength is returned; ''Tombstone'' needs to be combined with a lockdown to prevent enemies from destroying it or quickly running away before many zombies can spawn, while ''Soul Rip'' needs many nearby units (most of the time zombies) to become truly powerful. ''Flesh Golem'' offers a powerful damage amplification effect, but Undying doesn't do a whole lot of burst damage, meaning he can't capitalize on it as well as allied nukers and carries can.

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