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History Characters / DissidiaFinalFantasyWarriorsOfCosmosIToVI

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* TheHero: Even moreso than all the other heroes. While everyone is the star of their own story, overall, the Warrior of Light is the lead hero and the one with the closest ties to Cosmos and Chaos.

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** Because [[spoiler: he and Chaos were created in the same way, this makes him Chaos' younger brother in a way and manner not unlike Kuja and Zidane.]]

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** Because [[spoiler: he [[spoiler:he and Chaos were created in the same way, this makes him Chaos' younger brother in a way and manner not unlike Kuja and Zidane.]]


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** The original Warriors of Light had no backstory. The legend said that 4 heroes with crystals would appear to save the world. The heroes just show up one day to fulfill the prophecy and never explain where they came from or how they got the crystals. They just wished to do the right thing and fulfill their destiny. [[spoiler:For this warrior, he's actually a Manikin based on the memories of Cid of the Warrior of Light. Through the crucible of war, the Warrior eventually becomes the very warrior that Cid remembered.]]


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* OutsideContextProblem: He's this to all the villains of the original Final Fantasy. The prophecy said four Warriors of Light would appear wielding the crystals with no hint as to where the Warriors would come from. [[spoiler:For this Warrior, he's a Manikin that came from the memories that Cid had of the Warrior and he, in turn, would become the warrior that Cid met.]]
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* FlatCharacter: {{Subverted|Trope}}, on the surface his personality and backstory appears to be not as deep or developed as the other heroes, since [[AnAdventurerIsYou he was one of six generic faces in the original game]]. On one hand, this is the point and a case of Administrivia/TropesAreNotBad, as he has absolute confidence in himself and is not plagued by doubt or hesitation like his comrades, and needs no personal cause to motivate him, his loyalty Cosmos is enough. And on the other hand it's justified as [[spoiler: he was born into the cycles of war with originally ''no'' personality at all and has known nothing other than the cycles. That he's managed to develop a lasting personality at all after repeated memory wipes is impressive.]] But beyond that, he's actually an insightful and thoughtful person.

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* FlatCharacter: {{Subverted|Trope}}, on the surface his personality and backstory appears to be not as deep or developed as the other heroes, since [[AnAdventurerIsYou he was one of six generic faces in the original game]]. On one hand, this is the point and a case of Administrivia/TropesAreNotBad, as he has absolute confidence in himself and is not plagued by doubt or hesitation like his comrades, and needs no personal cause to motivate him, his loyalty to Cosmos is enough. And on the other hand it's justified as [[spoiler: he [[spoiler:he was born into the cycles of war with originally ''no'' personality at all and has known nothing other than the cycles. That he's managed to develop a lasting personality at all after repeated memory wipes is impressive.]] But beyond that, he's actually an insightful and thoughtful person.
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* GutturalGrowler: In the English version (his Japanese voice is markedly softer). Combines interestingly with his personality, which is surprisingly youthful, innocent, and simple, in a charming way.
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* CripplingOverspecialization: His strength is incredible on the ground; he's got powerful Brave combos that can connect at close and long ranges, all of which link to HP attacks, and ShieldBash for defense. But when it comes to fighting in the air, Firion is limited to three weak spell attacks, a weak and very short-ranged sword slash, and two slow HP attacks. Sure, every fighter has weaknesses, but Firion's poor air game is a problem because a lot of the stages are wide-open with little ground, and most of the fighting in ''Dissidia'' takes place in the air. The developers gave him some new tricks in ''Dissidia 012'' to give him a much more effective anti-air game and be an all-around better fighter, but he's still at a huge disadvantage in the air and more comfortable on the ground.

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* CripplingOverspecialization: His strength is incredible on the ground; he's got powerful Brave combos that can connect at close and long ranges, all of which link to HP attacks, and ShieldBash for defense. But when it comes to fighting in the air, Firion is limited to three weak spell attacks, a weak and very short-ranged sword slash, and two slow HP attacks. Sure, every fighter has weaknesses, but Firion's poor air game is a problem because a lot of the stages are wide-open with little ground, and most of the fighting in ''Dissidia'' takes place in the air. The developers gave him some new tricks in ''Dissidia 012'' to give him a much more effective anti-air game and be an all-around better fighter, in addition to some nerfs to aerial combat in general to encourage more grounded combat, but he's still at a huge disadvantage in the air and more comfortable on the ground.
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* YouWillNotEvadeMe: With the exception of Swordslash, his ground Bravery attacks revolve around this, drawing the opponent towards him to follow up with his Double Trouble HP attack.

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