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* ChurchMilitant: Like Necromancers, they're war-priests of an unconventional religion outside the Eternal Conflict - in their case, the animist nature-worship of Scosglen. Their combat prowess is less a result of their (admittedly considerable) physical strength, and more a result of their deep spiritual connection with the world around them.



* StoutStrength: much thicker than the Barbarian, and very much able to smash skulls in with a staff if not transformed.

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* StoutStrength: much thicker than Both male and female Druids have exactly the Barbarian, physique you'd expect of people who can plausibly turn into grizzly bears. They're towering pillars of fat and very much able to smash skulls muscle who loom over the entire rest of the playable cast, even the imposing Barbarians. Funnily enough, nearly every Druid NPC you meet in with Scosglen is quite normally-proportioned (with the only exception being Nafain, who's clearly seen better days when you meet him), making your protagonist stand out even more as a staff if not transformed. walking engine of destruction.



* ChurchMilitant: As always, your Necromancer is one of the more martial priests of the Cult of Rathma, guarding against the excesses of both Heaven and Hell with scythe, shield, and a whole congregation of skeletal buddies.



* CriticalHitClass: Their Bone skills specialise in this, with a high chance of landing powerful critical hits and an equally high chance of applying the Vulnerable status effect (which increases all damage on an enemy, but can be enhanced in several ways to provide added bonuses to crits).



* MagicKnight: In gameplay, your average Necromancer will probably be a LongRangeFighter caster with varying degrees of TheMinionMaster, but aesthetically, they owe a surprising amount to this trope. They're the most heavily-armoured class in the base game alongside Barbarians, and the only class that can equip shields, meaning your death-priest is a lot more likely than you might expect to be casting bone spears and[=/=]or blood lances at the enemy using an enchanted KnightlySwordAndShield (even if a sickle and shield is more on-brand).



* SinisterScythe: They retain this as their signature class-specific weapon from ''Diablo III''.

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* SinisterScythe: They retain this as their signature class-specific weapon from ''Diablo III''. Just like in that game, they can either use a one-handed sickle alongside a shield or magic focus, or can go all-in with a massive two-handed scythe.
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* BadPowersGoodPeople: [[spoiler:Near the climax of the story, the Wanderer is forced to accept demonic magic from Mephisto himself. Despite the inherently evil nature of this power, they remain as independent and moral as ever.]]


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* FindTheCure: One of their main goals in the story is to find a way to purge Lilith's blood from their bodies before they fall under her control permanently. [[spoiler:They never find a cure, but killing Lilith before their time was up rendered the demonic taint mostly inactive.]]
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->'''Voiced by:''' Creator/PaulEiding

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->'''Voiced by:''' Creator/PaulEiding
Creator/PaulEiding, James Harper (as the Wanderer)

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Trope was cut/disambiguated due to cleanup


* MakeMeWannaShout: One of his level 30 warcries deals damage to all nearby enemies.


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* SuperScream: One of his level 30 warcries deals damage to all nearby enemies.
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* BrokeYourArmPunchingOutCthulhu: While they did defeat Diablo, their exposure to his fear-inducing powers left them all so traumatized that they they were easily corrupted by further demonic influence.

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* BrokeYourArmPunchingOutCthulhu: While they did defeat succeeded in defeating Diablo, their exposure to his fear-inducing powers left them all so traumatized that they they were easily corrupted by further demonic influence.



* UnwittingPawn: All of them were duped from the start. Diablo never cared about Tristram and had effectively already won any struggle for it by corrupting Leoric. He only occupied the town for so long because he knew tales of the cursed town would lure would-be heroes powerful enough to serve as replacements to his weak current body right to him. It worked perfectly.

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* UnwittingPawn: All of them were duped from the start. Diablo never cared about Tristram and had effectively already won any struggle for it by corrupting Leoric. He only occupied the town Tristram's cathedral for so long because he knew tales of the cursed town would lure would-be heroes powerful enough to serve as replacements to his weak current body right to him. It worked perfectly.



* TransformationOfThePossessed: He slowly became more and more sickly and inhuman as he lost the struggle against Diablo in his body. Eventually, his strength fully gave out and the Lord of Terror transformed his body into a replica of his original one.

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* TransformationOfThePossessed: He slowly became more and more sickly and inhuman as he lost the struggle against Diablo in his body.Diablo. Eventually, his strength fully gave out and the Lord of Terror transformed his body into a replica of his original one.




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* YourDaysAreNumbered: The Wanderer is forced to injest Lilith's blood in the prologue chapter. This forges a link to her that will inevitably force them to become one of her brainwashed thralls. Throughout the game, they are on a timer to either cure themselves or kill Lilith before they lose themselves to her completely.
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* TheBigGuy: in a surprising twist considering that the Barbarian is in this game. While the Barbarian has the classic heroic physique, the Druid is just ''huge'', with a barrel cheat and gut, being as broad as some people are tall. The male Druid in particular is so big, he looks silly on the donkey he rides in to prologue, which makes it seem like the poor thing died out of exhaustion.

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* TheBigGuy: in a surprising twist considering that the Barbarian is in this game. While the Barbarian has the classic heroic physique, the Druid is just ''huge'', with a barrel cheat chest and gut, being as broad as some people are tall. The male Druid in particular is so big, he looks silly on the donkey he rides in to prologue, which makes it seem like the poor thing died out of exhaustion.
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*TheBigGuy: in a surprising twist considering that the Barbarian is in this game. While the Barbarian has the classic heroic physique, the Druid is just ''huge'', with a barrel cheat and gut, being as broad as some people are tall. The male Druid in particular is so big, he looks silly on the donkey he rides in to prologue, which makes it seem like the poor thing died out of exhaustion.


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* StoutStrength: much thicker than the Barbarian, and very much able to smash skulls in with a staff if not transformed.
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* TheHero: The main characters of the first game.



* TheHero: All classes were said to have taken part in the defeat of the Three.



* TheHero: Of various shades, from a light shade of AntiHero up to a ByronicHero. Never the less, they're humanity's champion, and come to be recognized as such by everyone involved in the Eternal Conflict.
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* TheGogglesDoNothing: The flavor text on the headpiece of the Gears of the Dreadlands set say this word for word.

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* TheGogglesDoNothing: The flavor text on the Dystopian Goggles, the headpiece of the Gears of the Dreadlands set say this word for word.
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* TheGogglesDoNothing: The flavor text on the headpiece of the Gears of the Dreadlands set say this word for word.

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* ContrastingSequelMainCharacter: Unlike their Nephalem predecessor who was always exceptional even before awakening their power, the Wanderer starts as a skilled, but relatively unremarkable example of their respective class. Instead of coming to seek out the cause of the coming battle between angelic and demonic forces and guided by Tyrael himself, they ended up involved by stumbling onto demonic activities by pure chance and are left with no choice but to see their quest through with no supernatural guidance. [[spoiler:Well, ''almost'' none. The Bloodied Wolf who helps them get to safety is later revealed to be Mephisto, Lord of Hatred, engaging in some PragmaticVillainy by singling out the Wanderer as his best choice to stop Lilith from wiping out humanity.]]
* TheCorruption: After the prologue mission, they are involuntarily fed a dosage of Lilith's blood by her cultists in preparation to use them as a HumanSacrifice to their "goddess". They're rescued before the sacrifice could go through, but consuming the blood links them to Lilith and threatens to turn them into another of her brainwashed servants. Their only hope of salvation is to find and kill Lilith before their tainted blood takes over completely.
* EnemyMine: [[spoiler:They are aided by Mephisto in the battle against Lilith. They aren't at all happy about it, but reluctantly agree as they had no chance of saving Sanctuary from Lilith and Inarius otherwise.]]

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* ContrastingSequelMainCharacter: Unlike their Nephalem predecessor who was always exceptional even before awakening their power, the Wanderer starts as a skilled, but relatively unremarkable example of their respective class. Instead of coming to seek out the cause of the coming battle between angelic and demonic forces and being guided by Tyrael himself, they ended up involved by stumbling onto demonic activities by pure chance and are left with no choice but to see their quest through with no supernatural guidance. [[spoiler:Well, ''almost'' none. The Bloodied Wolf who helps them get to safety is later revealed to be Mephisto, Lord of Hatred, engaging in some PragmaticVillainy by singling out the Wanderer as his best choice to stop Lilith from wiping out humanity.]]
* TheCorruption: After the prologue mission, they are involuntarily fed a dosage of Lilith's blood by her cultists in preparation to use them as a HumanSacrifice to their "goddess". They're rescued before the sacrifice could go through, but consuming the blood links them to Lilith and threatens to turn them into another of her brainwashed servants. Their only hope of salvation is to find and kill Lilith before their tainted blood takes over completely.
completely. [[spoiler:Lilith's death removes the threat of her taking their minds, but it's implied that the demonic blood still inside the Wanderer left them fundamentally changed in ways that aren't entirely clear.]]
* EnemyMine: [[spoiler:They are aided by Mephisto in the battle against Lilith. They aren't at all happy about it, working with one of the Prime Evils, but reluctantly agree as they had no chance of saving Sanctuary from Lilith and Inarius otherwise.]]


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* NotWorthKilling: [[spoiler:Late in the game, Lilith shows that she could have neutralized the Wanderer through their shared blood at any time. She never bothered beforehand because she knew that they weren't a real threat to her plans and that they would become a very valuable minion when her blood inevitably overwhelms their willpower. It isn't until Mephisto himself intervenes and grants them the power to escape Lilith's mental domination that she is forced to acknowledge that the Wanderer has become an enemy dangerous enough to be dealt with directly.]]
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* CarnivorousHealingFactor: The Barbarian can render his enemies' corpses into {{healing potion}}s for drinking.
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* AdaptationalAngstUpgrade: The change from him being a nameless soldier to Leoric's eldest son recontextualizes his actions throughout the first game as being forced to kill his father and younger brother.


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* RelatedInTheAdaptation: He wasn't originally the son of Leoric, hence why he has generic lines during the skeleton king quest.
* Retcon: See tropes above, he was changed to be the prince in later games


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* WhatsUpKingDude: Due to his lineage being added in later, none of the townsfolk acknowledge him as the crown prince. This is especially noticeable when the tavernkeeper, who supposed to recognize him, gives him the quest to kill his own father
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* MinionMaster: Like the Necromancer from II, he can summon up a small army of skeletons or one very big golem to mash his enemies. Unlike the old Necromancer, the golem and skeleton warriors are auto-generated at no cost (and the skeleton mages/archers are basically a special attack). Instead the Essence cost is for commanding them to do their special attack on the enemy.

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* MinionMaster: TheMinionMaster: Like the Necromancer from II, he can summon up a small army of skeletons or one very big golem to mash his enemies. Unlike the old Necromancer, the golem and skeleton warriors are auto-generated at no cost (and the skeleton mages/archers are basically a special attack). Instead the Essence cost is for commanding them to do their special attack on the enemy.

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