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* HeroicSacrifice: [[spoiler:He and several other Paladins volunteered to spend their remaining days guarding the body of Sankekur, which retained powerful remnants of Mephisto's essence from serving as his vessel, far from civilization to prevent the evil magic clinging to it from infecting others. They knew that all of them would inevitably be corrupted by the evil power of Mephisto for this, so they willingly sealed themselves in the tomb to ensure that they would not claim any victims after losing themselves.]]

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* HeroicSacrifice: [[spoiler:He As revealed in ''Diablo IV'', [[spoiler:he and several other Paladins volunteered to spend their remaining days guarding the body of Sankekur, which retained powerful remnants of Mephisto's essence from serving as his vessel, far from civilization to prevent the evil magic clinging to it from infecting others. They knew that all of them would inevitably be corrupted by the evil power of Mephisto for this, so they willingly sealed themselves in the tomb to ensure that they would not claim any victims after losing themselves.]]

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* WhatHappenedToTheMouse: None of them are mentioned in ''VideoGame/DiabloIII'', save for the Necromancer. [[spoiler:The Sorceress's ghost appears in ''Reaper of Souls'', which confirms the canon status of the Wizard's short story (Sorceress as the Wizard's mentor, and being killed by the Assassin).]] Originally, Blizzard made them rendered crazy after their struggle against Diablo like the original game's heroes, but eventually decided against it. The Necromancer and Amazon were made playable characters in ''VideoGame/HeroesOfTheStorm'' showing that at least two of them made it out of the battle and aftermath, even if they aren't actively adventuring themselves anymore.

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* WhatHappenedToTheMouse: None of them are mentioned in ''VideoGame/DiabloIII'', save for the Necromancer. [[spoiler:The Sorceress's ghost appears in ''Reaper of Souls'', which confirms the canon status of the Wizard's short story (Sorceress as the Wizard's mentor, and being killed by the Assassin).]] Originally, Blizzard made them rendered crazy after their struggle against Diablo like the original game's heroes, but eventually decided against it. The Necromancer and Amazon were made playable characters in ''VideoGame/HeroesOfTheStorm'' showing that at least two of them made it out of the battle and aftermath, even if they aren't actively adventuring themselves anymore. The Paladin's grim fate is revealed in ''Diablo IV''.



* FallenHero: [[spoiler:He and a retinue of other Paladins were corrupted by the power of Mephisto and killed each other out of the paranoid rage his hatred drove them to. Thankfully, his now-twisted spirit is freed after being defeated by the Wanderer and purified from the demonic taint by a living Paladin.]]



* TragicMonster: [[spoiler:He and a retinue of other Paladins were corrupted by the power of Mephisto lingering to the corpse of Sankekur and killed each other out of the paranoid rage his hatred drove them to. Afterwards, they rose as maddened ghosts, only prevented from finding other victims by wards they placed on the tomb they guarded in life. Thankfully, his twisted spirit is freed after being defeated by the Wanderer and purified from the demonic taint by a living Paladin, allowing him to pass on in peace.]]



* HeroicWillpower: It's well established that exposure to the natures of powerful demons, especially the Prime Evils, quickly erodes the sanity of any human, thus the tragic fates of all of the ''Diablo'' classes and most of the ''Diablo II'' ones. However, the nephalem show no sign of SanitySlippage, whether due to their great power or just the strength of their own conviction.

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* HeroicWillpower: It's well established that exposure to the natures of powerful demons, especially the Prime Evils, quickly erodes the sanity of any human, thus the tragic fates of all of the ''Diablo'' classes and most of the ''Diablo II'' ones. However, the nephalem Nephalem show no sign of SanitySlippage, whether due to their great power or just the strength of their own conviction.

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* HeroicWillpower: They spend most of the main campaign of ''Diablo IV'' working to resist the influence of Lilith. [[spoiler:Even when Lilith traps them in a psychological dungeon, they retain enough of their will to defy her attempts to turn them to her side long enough to allow Mephisto to grant them the power to free themselves and return to reality.]]



* PsychicLink: They're bound to Lilith mentally and occasionally see visions of her memories. They use these visions as a source of intel to learn of Lilith's activities. [[spoiler:Unfortunately for them, the link goes both ways, letting Lilith manipulate trap them in their own minds.]]

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* PsychicLink: They're bound to Lilith mentally and occasionally see visions of her memories. They use these visions as a source of intel to learn of Lilith's activities. [[spoiler:Unfortunately for them, the link goes both ways, letting Lilith manipulate their perceptions and even trap them in their own minds.]]
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!!!{{Paladin}}

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!!!{{Paladin}}!!!{{Paladin}} (Marshall Carthas)

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* WhatHappenedToTheMouse: None of them are mentioned in ''VideoGame/DiabloIII'', save for the Necromancer.[[spoiler:The Sorceress's ghost appears in ''Reaper of Souls'', which confirms the canon status of the Wizard's short story (Sorceress as the Wizard's mentor, and being killed by the Assassin).]] Originally, Blizzard made them rendered crazy after their struggle against Diablo like the original game's heroes, but eventually decided against it. The Necromancer and Amazon were made playable characters in ''VideoGame/HeroesOfTheStorm'' showing that at least two of them made it out of the battle and aftermath, even if they aren't actively adventuring themselves anymore.

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* WhatHappenedToTheMouse: None of them are mentioned in ''VideoGame/DiabloIII'', save for the Necromancer. [[spoiler:The Sorceress's ghost appears in ''Reaper of Souls'', which confirms the canon status of the Wizard's short story (Sorceress as the Wizard's mentor, and being killed by the Assassin).]] Originally, Blizzard made them rendered crazy after their struggle against Diablo like the original game's heroes, but eventually decided against it. The Necromancer and Amazon were made playable characters in ''VideoGame/HeroesOfTheStorm'' showing that at least two of them made it out of the battle and aftermath, even if they aren't actively adventuring themselves anymore.



* ContrastingSequelMainCharacter: Unlike their Nephalem predecessor who was always exceptional even before awakening their power, the Wanderer starts as a skilled, but relatively unremarkable example of their respective class. Instead of coming to seek out the cause of the coming battle between angelic and demonic forces and guided by Tyrael him, they ended up involved by stumbling onto demonic activities by pure chance and are left with no choice but to see their quest through with [[spoiler:almost]] no supernatural guides.
* TheCorruption: After the prologue mission, they are involuntarily fed a dosage of Lilith's blood by her cultists in preparation to use them as a HumanSacrifice to their "goddess". They're rescued before the sacrifice could go through, but consuming the blood links them to Lilith and threatens to turn them into another of her brainwashed servants. Their only hope of salvation is to find and kill Lilith before their tainted blood makes them fall under her control.

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* ContrastingSequelMainCharacter: Unlike their Nephalem predecessor who was always exceptional even before awakening their power, the Wanderer starts as a skilled, but relatively unremarkable example of their respective class. Instead of coming to seek out the cause of the coming battle between angelic and demonic forces and guided by Tyrael him, himself, they ended up involved by stumbling onto demonic activities by pure chance and are left with no choice but to see their quest through with [[spoiler:almost]] no supernatural guides.
guidance.
* TheCorruption: After the prologue mission, they are involuntarily fed a dosage of Lilith's blood by her cultists in preparation to use them as a HumanSacrifice to their "goddess". They're rescued before the sacrifice could go through, but consuming the blood links them to Lilith and threatens to turn them into another of her brainwashed servants. Their only hope of salvation is to find and kill Lilith before their tainted blood makes them fall under her control.takes over completely.



* FaustianRebellion: They are tainted with the blood of Lilith. While this threatens to subvert them to her will, they can use their link to her demonic power as a tool in their quest to defeat her.



* PsychicLink: They're bound to Lilith mentally and occasionally see her memories. They use these visions as a source of intel to learn of Lilith's activities. [[spoiler:Unfortunately for them, the link goes both ways, letting Lilith manipulate trap them in their own minds.]]

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* PsychicLink: They're bound to Lilith mentally and occasionally see visions of her memories. They use these visions as a source of intel to learn of Lilith's activities. [[spoiler:Unfortunately for them, the link goes both ways, letting Lilith manipulate trap them in their own minds.]]

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It doesn't really count as a spoiler if it's the inciting incident of the prologue


* WhatHappenedToTheMouse: None of them are mentioned in ''VideoGame/DiabloIII'', save for the Necromancer. [[spoiler:The Sorceress's ghost appears in ''Reaper of Souls'', which confirms the canon status of the Wizard's short story (Sorceress as the Wizard's mentor, and being killed by the Assassin).]] Originally, Blizzard made them rendered crazy after their struggle against Diablo like the original game's heroes, but eventually decided against it. The Necromancer and Amazon were made playable characters in ''VideoGame/HeroesOfTheStorm'' showing that at least two of them made it out of the battle and aftermath, even if they aren't actively adventuring themselves anymore.

to:

* WhatHappenedToTheMouse: None of them are mentioned in ''VideoGame/DiabloIII'', save for the Necromancer. [[spoiler:The Sorceress's ghost appears in ''Reaper of Souls'', which confirms the canon status of the Wizard's short story (Sorceress as the Wizard's mentor, and being killed by the Assassin).]] Originally, Blizzard made them rendered crazy after their struggle against Diablo like the original game's heroes, but eventually decided against it. The Necromancer and Amazon were made playable characters in ''VideoGame/HeroesOfTheStorm'' showing that at least two of them made it out of the battle and aftermath, even if they aren't actively adventuring themselves anymore.
* YouAreTooLate: A recurring theme in ''Diablo II'' is that the heroes can never reach the villains in time to prevent their plans from being enacted. The best they can ever seem to do is contain the damage after the fact. [[spoiler:The worst example is their failure to prevent Baal from corrupting the Worldstone. This forced Tyrael to destroy it to prevent it from spreading its corruption to all of Sanctuary, leading to consequences felt throughout the rest of the series.]]



* DrivenToMadness: [[spoiler:''IV'' reveals that being forced to kill Sankekur in order to defeat Mephisto broke him, and he spent the rest of his life watching over his former leader's remains as a twisted form of "penance".]]

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* DrivenToMadness: [[spoiler:''IV'' reveals that being forced he was driven to kill Sankekur in order madness by extended exposure to defeat Mephisto broke him, and he spent the rest power of his life watching over his former leader's remains as a twisted form Mephisto's hatred while guarding the body of "penance".Sankekur.]]



* FallenHero: [[spoiler:He and a retinue of other Paladins were corrupted by the power of Mephisto and killed each other out of the paranoid rage his hatred drove them to. Thankfully, his now-twisted spirit is freed after being defeated by the Wanderer and purified from the demonic taint by a living Paladin.]]



* HeroicSacrifice: [[spoiler:He and several other Paladins volunteered to spend their remaining days guarding the body of Sankekur, which retained powerful remnants of Mephisto's essence from serving as his vessel, far from civilization to prevent the evil magic clinging to it from infecting others. They knew that all of them would inevitably be corrupted by the evil power of Mephisto for this, so they willingly sealed themselves in the tomb to ensure that they would not claim any victims after losing themselves.]]



* WhatHappenedToTheMouse: As the guardian(s) of Sanctuary, the Nephalem is a central, majorly important character to the overall story. So why they're absent in ''Diablo IV'' despite a new war on Sanctuary's doorstep between Lilith and Inarius is as of yet unanswered, although the story does start off low-key enough that Lilith doesn't try to be overly blatant about her presence once unsealed.

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* WhatHappenedToTheMouse: As the guardian(s) of Sanctuary, the Nephalem is a central, majorly important character to the overall story. So why they're absent in By the time of ''Diablo IV'' despite IV'', fifty years after ''Reaper of Souls'', a new war on Sanctuary's doorstep between Lilith and Inarius is as of demonic conflict rises, yet unanswered, although the story does start off low-key enough that Lilith doesn't try to be overly blatant about her presence once unsealed.their status is left unknown.



* ChronicHeroSyndrome: The Wanderer is always willing to help against the darkness of the world. When told of the evil in the ruins of Nevesk, despite having just come close to freezing to death, they immediately set out to purge the evil. [[spoiler:Even when they learn of their new connection to Lilith and the danger of losing their soul to her corruption, they quickly decide to use this connection to hunt down Lilith and protect Sanctuary from her.]]
* ContrastingSequelMainCharacter: Unlike their Nephalem predecessor who was always exceptional even before awakening their power, the Wanderer starts as a skilled, but relatively unremarkable example of their respective class. Instead of coming to seek out the cause of the coming battle between angelic and demonic forces and guided by Tyrael him, they ended up involved by stumbling onto demonic activities by pure chance and are left with no choice but to see their quest through with only human guidance.
* TheCorruption: [[spoiler:Ends up fed a dosage of Lilith's blood when they're about to become a HumanSacrifice in the Prologue, which sets them on a mission of stopping Lilith before Lilith turns them into another loyal servant.]]

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* ChronicHeroSyndrome: The Wanderer is always willing to help against the darkness of the world. When told of the evil in the ruins of Nevesk, despite having just come close to freezing to death, they immediately set out to purge the evil. [[spoiler:Even Even when they learn of their new connection to Lilith and the danger of losing their soul to her corruption, they quickly decide to use this connection to hunt down Lilith and protect Sanctuary from her.]]
her.
* ContrastingSequelMainCharacter: Unlike their Nephalem predecessor who was always exceptional even before awakening their power, the Wanderer starts as a skilled, but relatively unremarkable example of their respective class. Instead of coming to seek out the cause of the coming battle between angelic and demonic forces and guided by Tyrael him, they ended up involved by stumbling onto demonic activities by pure chance and are left with no choice but to see their quest through with only human guidance.
[[spoiler:almost]] no supernatural guides.
* TheCorruption: [[spoiler:Ends up After the prologue mission, they are involuntarily fed a dosage of Lilith's blood when they're about by her cultists in preparation to become use them as a HumanSacrifice in to their "goddess". They're rescued before the Prologue, which sets sacrifice could go through, but consuming the blood links them on a mission of stopping to Lilith before Lilith turns and threatens to turn them into another loyal servant.]]of her brainwashed servants. Their only hope of salvation is to find and kill Lilith before their tainted blood makes them fall under her control.



* TheUnchosenOne: Unlike the heroes of the previous games, who JumpedAtTheCall to right whatever wrongs are plaguing Sanctuary, the Wanderer is just that; a random vagabond who travels into the region near Nevesk and nearly freezes to death after their horse is killed by demons. [[spoiler: They end up a key part of the hunt for Lilith thanks to ingesting some of her blood but holding onto themself and become the best hope of stopping her. Even then, the only reason they're alive at all is thanks to Mephisto saving their life since he saw in them the potential to be a SpannerInTheWorks in his plan to defeat his daughter.]]

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* TheUnchosenOne: PsychicLink: They're bound to Lilith mentally and occasionally see her memories. They use these visions as a source of intel to learn of Lilith's activities. [[spoiler:Unfortunately for them, the link goes both ways, letting Lilith manipulate trap them in their own minds.]]
* RightManInTheWrongPlace:
Unlike the heroes of the previous games, who JumpedAtTheCall to right whatever wrongs are plaguing Sanctuary, the Wanderer is just that; a random vagabond who travels into the region near Nevesk and nearly freezes to death after their horse is killed by demons. [[spoiler: They [[spoiler:They end up a key part of the hunt for Lilith thanks to ingesting some of her blood but holding onto themself and become the best hope of stopping her. Even then, the only reason they're alive at all is thanks to Mephisto saving Mephisto's aid. It's implied that he was the one who orchestrated the "accident" that got them involved with Lilith and guided them along their life since journey purely so he saw in them the potential could have an agent he could use to be a SpannerInTheWorks in his plan to defeat his daughter.stop Lilith for him.]]

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Updating Rogue's "Authority Equals Asskicking" ambiguous link.


* AuthorityEqualsAsskicking: [[spoiler:She was Kashya's best rogue, and was one of three to aid Tristram.]]


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* PositionOfLiteralPower: [[spoiler:She was Kashya's best rogue, and was one of three to aid Tristram.]]

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* CosmicPlaything: Aiden's entire family line was manipulated to serve the machinations of the Prime Evils from before he was even born. [[spoiler:His daughter eventually follow the rest of the family as a tool of Hell.]]

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* CosmicPlaything: Aiden's entire family line was manipulated to serve the machinations of the Prime Evils from before he was even born. [[spoiler:His daughter Leah eventually follow the rest of follows the family as a tradition and becomes yet another unwitting tool of Hell.the Burning Hells.]]



%%* TheDragon: Served as one to Andariel as Bloodraven

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%%* * TheDragon: Served As Blood Raven, she was Andariel's top lieutenant responsible for raising the bodies of her former rogue sisters as one to Andariel as Bloodravenan undead army for her new demonic master.


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* ContrastingSequelMainCharacter: Unlike their Nephalem predecessor who was always exceptional even before awakening their power, the Wanderer starts as a skilled, but relatively unremarkable example of their respective class. Instead of coming to seek out the cause of the coming battle between angelic and demonic forces and guided by Tyrael him, they ended up involved by stumbling onto demonic activities by pure chance and are left with no choice but to see their quest through with only human guidance.


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* EnemyMine: [[spoiler:They are aided by Mephisto in the battle against Lilith. They aren't at all happy about it, but reluctantly agree as they had no chance of saving Sanctuary from Lilith and Inarius otherwise.]]
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* RoyalsWhoActuallyDoSomething: He is not only the crown prince of Khanduras but also a soldier and a veteran of Khanduras' war against Westmarch.
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* CanonDiscontinuity: The events of ''Hellfire'' are not considered canon by the subsequent games. That said, two of the classes would return in later games (Though Diablo II was in development when Hellfire was made), and the later Monk and Barbarian would show traits and abilities that would call back to their ''Hellfire'' counterpart.

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* CanonDiscontinuity: The events of ''Hellfire'' are not considered canon by the subsequent games. That said, two of the classes would return in later games (Though Diablo II ''Diablo II'' was in development when Hellfire was made), and the later Monk and Barbarian would show traits and abilities that would call back to their ''Hellfire'' counterpart.



* ContinuityNod: They can summon the three ancestor spirits that were bosses in Diablo II.

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* ContinuityNod: They can summon the three ancestor spirits that were bosses in Diablo II.''Diablo II''.



* MagicKnight: The Barbarian's powers are outright more supernatural than the abilities they had in the previous game. In Diablo 2, it's completely possible to design a Barbarian character who was nothing but weapon skills and big guy moves that aren't remotely mystical. Here, when the Barbarian has the levels, they automatically gain the ability to transform, summon supernatural beings, throw projectiles made of energy and generate flames out of nothing.

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* MagicKnight: The Barbarian's powers are outright more supernatural than the abilities they had in the previous game. In Diablo 2, ''Diablo II'', it's completely possible to design a Barbarian character who was nothing but weapon skills and big guy moves that aren't remotely mystical. Here, when the Barbarian has the levels, they automatically gain the ability to transform, summon supernatural beings, throw projectiles made of energy and generate flames out of nothing.



* TookALevelInKindness: Barbarians in Diablo II were rather antagonistic to outsiders, and could be contemptuous of other civilizations. With the destruction of Mount Arreat and the breaking of their people, the current Barbarian is humble and kindly disposed to people who aren't outright cowards or criminals of the worst sort. To the point where they're genuinely touched when Leah offers them a job at her future inn.

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* TookALevelInKindness: Barbarians in Diablo II ''Diablo II'' were rather antagonistic to outsiders, and could be contemptuous of other civilizations. With the destruction of Mount Arreat and the breaking of their people, the current Barbarian is humble and kindly disposed to people who aren't outright cowards or criminals of the worst sort. To the point where they're genuinely touched when Leah offers them a job at her future inn.



* DemonSlaying: While all Diablo player characters are tasked with killing TheLegionsOfHell, the Demon Hunter is the only character who has made it their sworn mission to do so.

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* DemonSlaying: While all Diablo ''Diablo'' player characters are tasked with killing TheLegionsOfHell, the Demon Hunter is the only character who has made it their sworn mission to do so.



* SuperiorSuccessor: The Demon Hunter is the successor to the Assassin class of Diablo II and is superior to them in terms of mystical power and morality. Demon Hunters have the Assassin's acrobatics, powers over darkness and magical technology, but instead of high-risk martial arts they opt for much safer long-ranged attack mastery and have superior summoning ability. In terms of morality, the Assassins were so focused on killing rogue sorcerers, that they missed out on demon invasion of Sanctuary and didn't lift a finger to stop the assault on Mount Arreat. This led to one Diablo II NPC, Natalya, quitting the Assassins and becoming a Demon Hunter as a means of atoning.

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* SuperiorSuccessor: The Demon Hunter is the successor to the Assassin class of Diablo II ''Diablo II'' and is superior to them in terms of mystical power and morality. Demon Hunters have the Assassin's acrobatics, powers over darkness and magical technology, but instead of high-risk martial arts they opt for much safer long-ranged attack mastery and have superior summoning ability. In terms of morality, the Assassins were so focused on killing rogue sorcerers, that they missed out on demon invasion of Sanctuary and didn't lift a finger to stop the assault on Mount Arreat. This led to one Diablo II ''Diablo II'' NPC, Natalya, quitting the Assassins and becoming a Demon Hunter as a means of atoning.



* EthnicMagician: The appearance of the Wizard is based on East Asian characteristics and they are stated to be from Xiansai, the equivalent of China in the Diablo universe.

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* EthnicMagician: The appearance of the Wizard is based on East Asian characteristics and they are stated to be from Xiansai, the equivalent of China in the Diablo ''Diablo'' universe.



* MerlinAndNimue: The male Wizard had this relationship with the Sorceress from Diablo II.

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* MerlinAndNimue: The male Wizard had this relationship with the Sorceress from Diablo II.''Diablo II''.



* BoltOfDivineRetribution: Fist of the Heavens, like the Paladin ability in Diablo II, calls down a bolt of light to smite foes.

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* BoltOfDivineRetribution: Fist of the Heavens, like the Paladin ability in Diablo II, ''Diablo II'', calls down a bolt of light to smite foes.



* SuddenSequelDeathSyndrome: A quest in Diablo 4 follows [[spoiler:a Zakarum Crusader apprentice attempting to retrieve her mentor's armor. Said mentor is revealed to have been named Johanna, though it's not clear whether this Johanna is the same crusader from Diablo 3, or one of her successors even as Crusaders pass their names to their apprentice.]]

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* SuddenSequelDeathSyndrome: A quest in Diablo 4 ''Diablo IV'' follows [[spoiler:a Zakarum Crusader apprentice attempting to retrieve her mentor's armor. Said mentor is revealed to have been named Johanna, though it's not clear whether this Johanna is the same crusader from Diablo 3, ''Diablo III'', or one of her successors even as Crusaders pass their names to their apprentice.]]



* TakeUpMySword: Every Crusader living the present time of the Diablo universe is the latest of a long line of apprentices that took up their mentor's equipment and adopted their name to continue the crusade.

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* TakeUpMySword: Every Crusader living the present time of the Diablo ''Diablo'' universe is the latest of a long line of apprentices that took up their mentor's equipment and adopted their name to continue the crusade.
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* TheUnchosenOne: Unlike the heroes of the previous games, the Wanderer is just that; a random vagabond who travels into the region near Nevesk and nearly freezes to death after their horse is killed by demons. [[spoiler: They end up a key part of the hunt for Lilith thanks to ingesting some of her blood but holding onto themself and become the best hope of stopping her. Even then, the only reason they're alive at all is thanks to Mephisto saving their life since he saw in them the potential to be a SpannerInTheWorks in his plan to defeat his daughter.]]

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* TheUnchosenOne: Unlike the heroes of the previous games, who JumpedAtTheCall to right whatever wrongs are plaguing Sanctuary, the Wanderer is just that; a random vagabond who travels into the region near Nevesk and nearly freezes to death after their horse is killed by demons. [[spoiler: They end up a key part of the hunt for Lilith thanks to ingesting some of her blood but holding onto themself and become the best hope of stopping her. Even then, the only reason they're alive at all is thanks to Mephisto saving their life since he saw in them the potential to be a SpannerInTheWorks in his plan to defeat his daughter.]]
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* TheUnchosenOne: Unlike the heroes of the previous games, the Wanderer is just that; an ordinary vagabond of their culture, respective to class, who travels into the region near Nevesk and nearly freezes to death after their horse is killed by demons. [[spoiler: They end up a key part of the hunt for Lilith thanks to ingesting some of her blood but holding onto themself and become the best hope of stopping her. Even then, the only reason they're alive at all is thanks to Mephisto saving their life since he saw in them the potential to be a SpannerInTheWorks in his plan to defeat his daughter.]]

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* TheUnchosenOne: Unlike the heroes of the previous games, the Wanderer is just that; an ordinary a random vagabond of their culture, respective to class, who travels into the region near Nevesk and nearly freezes to death after their horse is killed by demons. [[spoiler: They end up a key part of the hunt for Lilith thanks to ingesting some of her blood but holding onto themself and become the best hope of stopping her. Even then, the only reason they're alive at all is thanks to Mephisto saving their life since he saw in them the potential to be a SpannerInTheWorks in his plan to defeat his daughter.]]

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->''"Will no one challenge me?!"''

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->''"Will no one challenge me?!"''
me?!"''\\
\\



->''"The beast dwells within you."''

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->''"The beast dwells within you."''
"''\\
\\



* CriticalHitClass: Werewolf form benefits from critting, with bonuses like being able to increase their crit damage or getting a bit of LifeDrain on a successful crit. They can get further talents that assist in this, like one that guarantees every fifth Werewolf attack will crit and another that makes the first hit of their ultimate ability "Lacerate" always crit.



* JackOfAllTrades: The Druid has skills that let them fill any style of combat; Wearbear for heavy physical combat like Barbarians, Wearwolf for swift melee strikes like Rogues, Nature magic for ranged combat like Sorcerers, and Companion skills for minions like a Necromancer.

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* FoeTossingCharge: One of their abilities is "Trample", which has them shapeshift into a Werebear and charge forward, knocking aside any enemies in their path. Foes that are knocked into walls take extra damage and are stunned.
* JackOfAllTrades: The Druid has skills that let them fill any style of combat; Wearbear Werebear for heavy physical combat like Barbarians, Wearwolf Werewolf for swift melee strikes like Rogues, Nature magic for ranged combat like Sorcerers, and Companion skills for minions like a Necromancer.Necromancer.
* MultiformBalance: Each of the Druid's forms have different strengths and weaknesses. Werebear is a MightyGlacier with lots of crowd control and bonus health, Werewolf is a GlassCannon group-attacker that drains life and poisons enemies, while any of the human builds are {{Squishy Wizard}}s with superior range.



* PoisonousPerson: The Werewolf skills can be upgraded to inflict poison on enemies with their claws.

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* PerpetuallyProtean: Mixing together abilities from the different forms will allow you to shift between forms on command. There are even talents that reward playing like this, with one restoring a bit of [[{{Mana}} Spirit]] every time you shapeshift and another giving different bonuses for remaining in Werebear or Werewolf form, which will carry over between forms if you continue shifting.
* PoisonousPerson: The Werewolf skills can be upgraded to inflict poison on enemies with their claws.claws and teeth.
* ShapeshifterDefaultForm: Druids will always return to human form after not using any transformation attacks for a few seconds, and will instantly turn back upon using any non-transformation attack.



->''"Your death comes."''

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->''"Your death comes."''
"''\\
\\



->''"I'll make this quick... but not painless."''

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->''"I'll make this quick... but not painless."''
"''\\
\\



->''"Your screams will reveal the agony you suffer!"''

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->''"Your screams will reveal the agony you suffer!"''
suffer!"''\\
\\
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* DrivenToMadness: [[spoiler:''IV'' reveals that being forced to kill Sankekur in order to defeat Mephisto broke him, and he spent the rest of his life watching over his former leader's remains as a twisted form of "penance".]]
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* TheUnchosenOne: Unlike the heroes of the previous games, the Wanderer is just that; an ordinary vagabond of their culture, respective to class, who wanders into the region near Nevesk and nearly freezes to death after their horse is killed by demons. [[spoiler: They end up a key part of the hunt for Lilith thanks to ingesting some of her blood but holding onto themself and become the best hope of stopping her. Even then, the only reason they're alive at all is thanks to Mephisto saving their life since he saw in them the potential to be a SpannerInTheWorks in his plan to defeat his daughter.]]

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* TheUnchosenOne: Unlike the heroes of the previous games, the Wanderer is just that; an ordinary vagabond of their culture, respective to class, who wanders travels into the region near Nevesk and nearly freezes to death after their horse is killed by demons. [[spoiler: They end up a key part of the hunt for Lilith thanks to ingesting some of her blood but holding onto themself and become the best hope of stopping her. Even then, the only reason they're alive at all is thanks to Mephisto saving their life since he saw in them the potential to be a SpannerInTheWorks in his plan to defeat his daughter.]]
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* TheUnchosenOne: Unlike the heroes of the previous games, the Wanderer is just that; an ordinary vagabond of their culture, respective to class, who wanders into the region near Nevesk and nearly freezes to death after their horse is killed by demons. They end up a key part of the hunt for Lilith thanks to ingesting some of her blood but holding onto themself and become the best hope of stopping her. Even then, the only reason they're alive at all [[spoiler: is thanks to Mephisto saving their life since he saw in them the potential to be a SpannerInTheWorks in his plan to defeat his daughter.]]

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* TheUnchosenOne: Unlike the heroes of the previous games, the Wanderer is just that; an ordinary vagabond of their culture, respective to class, who wanders into the region near Nevesk and nearly freezes to death after their horse is killed by demons. [[spoiler: They end up a key part of the hunt for Lilith thanks to ingesting some of her blood but holding onto themself and become the best hope of stopping her. Even then, the only reason they're alive at all [[spoiler: is thanks to Mephisto saving their life since he saw in them the potential to be a SpannerInTheWorks in his plan to defeat his daughter.]]
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A powerful spellcaster, member of the most powerful of the eastern mage clans -- the Vizjerei Clan. He traveled from his home of Lut Gholein to help vanquish Diablo and his hellborn minions, but his experiences drove him mad. When he returned home he delved in ThingsManWasNotMeantToKnow in the Arcane Sanctuary and JumpedOffTheSlipperySlope.

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A powerful spellcaster, member of the most powerful of the eastern mage clans -- the Vizjerei Clan. He traveled from his home of Lut Gholein to help vanquish Diablo and his hellborn minions, but his experiences drove him mad. When he returned home he delved in into ThingsManWasNotMeantToKnow in the Arcane Sanctuary and JumpedOffTheSlipperySlope.




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* TheUnchosenOne: Unlike the heroes of the previous games, the Wanderer is just that; an ordinary vagabond of their culture, respective to class, who wanders into the region near Nevesk and nearly freezes to death after their horse is killed by demons. They end up a key part of the hunt for Lilith thanks to ingesting some of her blood but holding onto themself and become the best hope of stopping her. Even then, the only reason they're alive at all [[spoiler: is thanks to Mephisto saving their life since he saw in them the potential to be a SpannerInTheWorks in his plan to defeat his daughter.]]

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* SpellBlade: "Storm Strike" charge's the Druid's weapon. Strikes with the weapon cause lightning to arc and hit nearby enemies as well.

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* SpellBlade: "Storm Strike" charge's the Druid's weapon.weapon with electricity. Strikes with the weapon cause lightning to arc and hit nearby enemies as well.


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* CastingAShadow: Darkness magic is one of the areas of specialty for a Necromancer, either creating necrotic energy to MakeThemRot or creating duplicates of weapons or even the self to attack for you.
* CombatTentacles: "Corpse Tendrils" makes the veins of nearby corpses come to life and drag nearby enemies towards them.


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* MakeThemRot: "Decompose" and "Blight" are Darkness skills that erode the victim from within. "Decompose" is a channeled beam while "Blight" is a projectile that leaves behind a damaging area.


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* StatusEffects: Necromancers have two Curse skills to inflict debuffs on enemies. "Iron Maiden" injures a victim every time they attack and "Decrepify" slows the victim and makes them do less damage.
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* PoisonousPerson: The Werewolf skills can be upgraded to inflict poison on enemies with their claws.
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JackOfAllTrades: The Druid has skills that let them fill any style of combat; Wearbear for heavy physical combat like Barbarians, Wearwolf for swift melee strikes like Rogues, Nature magic for ranged combat like Sorcerers, and Companion skills for minions like a Necromancer.

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* JackOfAllTrades: The Druid has skills that let them fill any style of combat; Wearbear for heavy physical combat like Barbarians, Wearwolf for swift melee strikes like Rogues, Nature magic for ranged combat like Sorcerers, and Companion skills for minions like a Necromancer.

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* SummonMagic: "Call of the Ancients" summons the three Ancients of Mt. Arreat to fight at the Barbarian's side.

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* SummonMagic: "Call of the Ancients" is an Ultimate skill that summons the three Ancients of Mt. Arreat to fight at the Barbarian's side.side.
* SuperMode: "Wrath of the Berserker" is an Ultimate skill that turns the Barbarian into a flaming monster, granting increased attack strength and speed for a short period of time.



* TheBeastmaster: He can summon ravens, wolves, and vines to assist him in combat.
* BearsAreBadNews: He can shapeshift into a werebear.
* GreenThumb: Downplayed, but the Druid can summon a vine creeper, a plant creature that can poison and strangle enemies.

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* TheBeastmaster: He can Companion skills summon ravens, wolves, animals to the Druid's side in combat. The Companions are a murder of Ravens, two Wolves, and vines to assist him in combat.
a vine called a Poison Creeper.
* BearsAreBadNews: He can shapeshift into a werebear.
CrownOfHorns: Druid headgear often includes animal horns or antlers as decoration.
* GreenThumb: Downplayed, but the Druid can summon a Poison Creeper, a sentient vine creeper, a plant creature that can poison and strangle enemies.



* NatureHero: The druid is a wielder of nature magic and protector of the natural world.
* SpellBlade: Notably they have Storm Strike, which allows them to strike with an electrically charged weapon as a basic attack rather then shapeshifting into another form.

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JackOfAllTrades: The Druid has skills that let them fill any style of combat; Wearbear for heavy physical combat like Barbarians, Wearwolf for swift melee strikes like Rogues, Nature magic for ranged combat like Sorcerers, and Companion skills for minions like a Necromancer.
* NatureHero: The druid is a wielder of nature magic and protector of the natural world.
world. When the villagers of Nevesk ask the Wanderer to save them from the evil in the nearby ruins, the other classes remark that no one should live in fear when offering their aid. The Druid remarks that the demons in the ruins upset the balance of nature, showing their primary concern.
* SpellBlade: Notably they have Storm Strike, which allows them to strike "Storm Strike" charge's the Druid's weapon. Strikes with an electrically charged the weapon cause lightning to arc and hit nearby enemies as well.
* TakenForGranite: "Petrify" is an Ultimate skill that traps all nearby enemies in stone for
a basic attack rather then shapeshifting into another form.few seconds. Petrified enemies take more critical hit damage when struck.



* BadWithTheBone: Bone skills weaponize bones as projectiles or create cages to trap enemies within.



%%* LudicrousGibs: They weaponize this in the form of Corpse Explosion.%%How?

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%%* * ElementalShapeshifter: "Blood Mist" turns the Necromancer into a sanguine vapor that can pass through enemies, harming them in flight.
* LifeDrain: Several of the Nercromancer's Blood skills grant extra life when they damage enemies.
*
LudicrousGibs: They weaponize this in the form of Corpse Explosion.%%How?Weaponized with "Corpse Explosion", which causes nearby corpses to explode into a bloody mess that damages nearby enemies.
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* NamedInTheSequel: ''VideoGame/DiabloIV'' names Carthas as the Paladin who slew Mephisto.

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%%* FighterMageThief: They were designed to represent the three RPG class archetypes: The Warrior, Sorcerer, and Rogue.
%%* TheHero: Of the first game.

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%%* * FighterMageThief: They The Warrior, Sorcerer, and Rogue were designed to represent the three RPG class archetypes: The Warrior, Sorcerer, Mage and Rogue.
%%*
Thief respectively.
*
TheHero: Of The main characters of the first game.



!!![[KnightInShiningArmor Warrior]] (The Dark Wanderer, Prince Aidan)

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!!![[KnightInShiningArmor Warrior]] !!!Prince Aidan (The Dark Wanderer, Prince Aidan)Wanderer)



%%* FighterMageThief: The Fighter.
%%* TheHero: In ''Diablo''.



* WarriorPrince: As revealed in ''Diablo III''.

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* WarriorPrince: As revealed in ''Diablo III''.III'', the hero of the first game is the son of King Leoric.



!!!Rogue (Moreina, then Blood Raven)

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!!!Rogue (Moreina, then Blood !!!Moreina (Blood Raven)



* FighterMageThief: Served as The Thief in the first ''Diablo''.
%%* FieryRedhead: At least appearance-wise.



* FighterMageThief: He was The Mage alongside [[WarriorPrince Aiden]] and [[MasterOfUnlocking Moreina]].



* BladeOnAStick: Javelins and Spears are one of her specialties, having an entire tree devoted on different ways to stab the enemy.



* WeaponSpecialization: The Amazon has an entire tree devoted on different ways to stab the enemy with spears and javelins.



* IShallTauntYou: His taunt skill forces any enemy to come after him. Useful when dealing with pesky ranged enemies.



* PracticalTaunt: His taunt skill forces any enemy to come after him. Useful when dealing with pesky ranged enemies.



* KnightInSourArmor: [[spoiler:By the end of ''Reaper of Souls'', they have been driven to cynicism thanks to the surrounding events such as Leah's death, the many, many deaths of innocents and the callous self-righteousness of all but a few angels, barring exceptions like Tyrael. They are still driven with virtuous goals such as saving the world and protecting the innocent people, but their opinion of Heaven being the so-called Forces of Good has soured.]]

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* KnightInSourArmor: [[spoiler:By By the end of ''Reaper of Souls'', they [[spoiler:they have been driven to cynicism thanks to the surrounding events such as Leah's death, the many, many deaths of innocents and the callous self-righteousness of all but a few angels, barring exceptions like Tyrael. They are still driven with virtuous goals such as saving the world and protecting the innocent people, but their opinion of Heaven being the so-called Forces of Good has soured.]]

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* ChainPain:: "Iron Maelstrom" has the Barbarian attach chains to their weapons and lash out at the enemy in a three-part combo.

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* ChainPain:: ChainPain: "Iron Maelstrom" has the Barbarian attach chains to their weapons and lash out at the enemy in a three-part combo.combo.
* CultureChopSuey: The Barbarian's armor options mix typical Viking outfits with Crusades-era Middle Eastern-flavored options.

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Trope misuse of The Big Guy.


* TheBigGuy: He's by far the most skilled of the classes when it comes to melee combat.



* GuttedLikeAFish: She's capable of inflicting this on slain enemies.%%Inflicting what?


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* WalkingArmory: The Rogue carries two bladed weapons at their hips, a bow or crossbow on their back, and a hidden collection of traps and explosives on their person.
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* BarbarianHero: [[ExactlyWhatItSaysOnTheTin The Barbarian]] continues the proud warrior legacy of their ancestors

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* BarbarianHero: [[ExactlyWhatItSaysOnTheTin The Barbarian]] continues the proud warrior legacy of their ancestorsancestors.
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* ChronicHeroSyndrome: The Wanderer is always willing to help against the darkness of the world. When told of the evil in the ruins of Nevsek, despite having just come close to freezing to death, they immediately set out to purge the evil. [[spoiler:Even when they learn of their new connection to Lilith and the danger of losing their soul to her corruption, they quickly decide to use this connection to hunt down Lilith and protect Sanctuary from her.]]

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* ChronicHeroSyndrome: The Wanderer is always willing to help against the darkness of the world. When told of the evil in the ruins of Nevsek, Nevesk, despite having just come close to freezing to death, they immediately set out to purge the evil. [[spoiler:Even when they learn of their new connection to Lilith and the danger of losing their soul to her corruption, they quickly decide to use this connection to hunt down Lilith and protect Sanctuary from her.]]
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* VomitIndescretionShot: The Wanderer turns to face the camera just so we can see them vomit out the meager meal they had [[spoiler:and the petals of Lilith's blood they had been force-fed]].

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* VomitIndescretionShot: The Wanderer turns to face the camera just so we can see them vomit out the meager meal they had [[spoiler:and the petals of Lilith's blood they had been force-fed]].

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* ChronicHeroSyndrome: The Wanderer is always willing to help against the darkness of the world. When told of the evil in the ruins of Nevsek, despite having just come close to freezing to death, they immediately set out to purge the evil. [[spoiler:Even when they learn of their new connection to Lilith and the danger of losing their soul to her corruption, they quickly decide to use this connection to hunt down Lilith and protect Sanctuary from her.]]




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* VomitIndescretionShot: The Wanderer turns to face the camera just so we can see them vomit out the meager meal they had [[spoiler:and the petals of Lilith's blood they had been force-fed]].



* BarbarianHero: [[ExactlyAsItSaysOnTheTin The Barbarian]] continues the proud warrior legacy of their ancestors

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* BarbarianHero: [[ExactlyAsItSaysOnTheTin [[ExactlyWhatItSaysOnTheTin The Barbarian]] continues the proud warrior legacy of their ancestors



* MakeMeWannaShout: Shouts are a specific set of Skills that grant {{Status Buff}}s to allies or StatusEffects to enemies.
* PunchedAcrossARoom: "Kick" is a Skill that knocks an enemy away from the Barbarian, taking extra damage if they're kicked into part of the terrain.

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* MakeMeWannaShout: Shouts are a specific set of Skills that grant {{Status Buff}}s to allies or StatusEffects to enemies.
* PunchedAcrossARoom:
PunchedAcrossTheRoom: "Kick" is a Skill that knocks an enemy away from the Barbarian, taking extra damage if they're kicked into part of the terrain.


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* SuperScream: Shouts are a specific set of Skills that grant {{Status Buff}}s to allies or StatusEffects to enemies.

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%%* BarbarianHero

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%%* BarbarianHero* BarbarianHero: [[ExactlyAsItSaysOnTheTin The Barbarian]] continues the proud warrior legacy of their ancestors



* ChainPain: One of the Barbarian's attacks is to swing a long chain in a circle around them.

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* ChainPain: One of ChainPain:: "Iron Maelstrom" has the Barbarian's attacks is Barbarian attach chains to swing a long chain their weapons and lash out at the enemy in a circle around them.three-part combo.
* DamageOverTime: The Barbarian has several skills dedicated to inflicting enemies with the Bleed status that reduces their health by small margins over time.
* DrawAggro: "Challenging Shout" Taunts nearby enemies into attacking the Barbarian, but also inflicts them with Damage Reduction.



* WalkingArmory: He can carry up to four different weapons and switch between them at any time.

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* InASingleBound: "Leap" sends the Barbarian hurtling forward, knocking enemies away and damaging them upon impact.
* MakeMeWannaShout: Shouts are a specific set of Skills that grant {{Status Buff}}s to allies or StatusEffects to enemies.
* PunchedAcrossARoom: "Kick" is a Skill that knocks an enemy away from the Barbarian, taking extra damage if they're kicked into part of the terrain.
* ShockwaveStomp: "Ground Stomp" has the Barbarian slam the ground with one leg to damage and Stun nearby enemies.
* SpinAttack: "Whirlwind" is the Barbarian's iconic spin attack, slowing moving forward while spinning with any weapon available out.
* StatusBuff:
** "Rallying Cry" increases the Barbarian's movement speed and resource generation while also granting some resource generation to nearby allies.
** "War Cry" increases damage dealt by the Barbarian and nearby allies.
* SummonMagic: "Call of the Ancients" summons the three Ancients of Mt. Arreat to fight at the Barbarian's side.
* WalkingArmory: He can carry up to The Barbarian carries four different weapons at all times; two one-handed weapons for DualWielding, a two-handed bludgeoning weapon, and switch between a two-handed slashing weapon. Most of the Barbarian's Skills require or gain bonuses from one of the three weapon types.
* YouWillNotEvadeMe: "Steel Grasp" has the Barbarian throw out three hooked chains toward the enemy and pull
them at any time.closer upon contact.

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