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* SpreadShot: Multishot fires a cone of MoreDakka that damages all enemies it touches, although it is more of an AreaOfeffect attack (point-blanking an enemy isn't going to damage them any more than hitting them from 30 yards away).

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* SpreadShot: Multishot fires a cone of MoreDakka that damages all enemies it touches, although it is more of an AreaOfeffect AreaOfEffect attack (point-blanking (enemies behind other enemies will still take damage and point-blanking an enemy isn't going to damage them any more than hitting them from 30 yards away).
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* SpreadShot: Multishot fires a cone of MoreDakka that damages all enemies it touches, although it is more of an AreaOfeffect attack (point-blanking an enemy isn't going to damage them any more than hitting them from 30 yards away).
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* DamageIncreasingDebuff: The Marked for Death skill confers a 15% increase in damage sustained to the target. Its various Runes can do things like make the mark spread to nearby enemies upon death or create an AreaOfEffect that inflicts the 15% damage to anyone who remains in it in lieu of directly debuffing a target.
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* {{Caltrops}}: The Caltrops skill drops one of these under the user when used. Enemies that step into the caltrop's AreaOfEffect take damage and additionally have their movement speed reduced.
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* GlowingEyesOfDoom: It would be easier to count which helm transmogs ''don't'' give them glowing yellow eyes.


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* HiddenEyes: The Shadow's Mantle set that is exclusive to Demon Hunters hides the wearer's eyes in shadow rather than making them [[GlowingEyesOfDoom glow]].
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* RevengeBeforeReason: They come ''dangerously close'' to this in Act V [[spoiler:when they discover that Adria has info on where Mathael resides, with Lorath Nahr having to remind them ''repeatedly'' to get the information before killing her; understandable given that the hero won't mention Adria without bringing up how badly she needs to die. Had Adria not been in the midst of talking about Malthael being in Pandemonium when the hero arrives, it's likely the hero would've gone for her anyway and doomed ''all of humanity'' just to get their badly-desired revenge.]]

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* RevengeBeforeReason: They come ''dangerously close'' to this in Act V [[spoiler:when they discover that Adria has info on where Mathael resides, with Lorath Nahr having to remind them ''repeatedly'' to get the information before killing her; understandable given that her, as the hero won't mention Adria without bringing up how badly she needs to die. Had Adria not been in the midst of talking about Malthael being in Pandemonium when the hero arrives, it's likely the hero would've gone for her anyway and doomed ''all of humanity'' just to get their badly-desired revenge.]]
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* RevengeBeforeReason: They come ''dangerously close'' to this in Act V [[spoiler:when they discover that Adria has info on where Mathael resides, with Lorath Nahr having to remind them ''repeatedly'' to get the information before killing her. Had Adria not been in the midst of talking about Malthael being in Pandemonium when the hero arrives, it's likely the hero would've gone for her anyway and doomed ''all of humanity'' just to get their badly-desired revenge.]]

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* RevengeBeforeReason: They come ''dangerously close'' to this in Act V [[spoiler:when they discover that Adria has info on where Mathael resides, with Lorath Nahr having to remind them ''repeatedly'' to get the information before killing her.her; understandable given that the hero won't mention Adria without bringing up how badly she needs to die. Had Adria not been in the midst of talking about Malthael being in Pandemonium when the hero arrives, it's likely the hero would've gone for her anyway and doomed ''all of humanity'' just to get their badly-desired revenge.]]
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* RevengeBeforeReason: They come ''dangerously close'' to this in Act V [[spoiler:when they discover that Adria has info on where Mathael resides, with Lorath Nahr having to remind them ''repeatedly'' to get the information before killing her. Had Adria not been in the midst of talking about Malthael being in Pandemonium when the hero arrives, it's likely the hero would've gone for her anyway and doomed ''all of humanity'' just to get their badly-desired revenge.]]
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* LongRangeFighter: While they're not exactly ''useless'' up front, their comparatively weak defenses means they have to take advantage of their attacks' distance-damage properties. The Steady Aim skill further encourages this trope by providing a damage buff if no enemies are within a 20-yard radius.

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* LongRangeFighter: While they're not exactly ''useless'' up front, their comparatively weak defenses means they have to take advantage of their attacks' distance-damage properties. The Steady Aim skill further encourages this trope by providing a damage buff if no enemies are within a 20-yard 10-yard radius.
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* LongRangeFighter: While they're not exactly ''useless'' up front, their comparatively weak defenses means they have to take advantage of their attacks' distance-damage properties. The Steady Aim skill further encourages this trope by providing a damage buff if no enemies are within a 20-yard radius.
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* DeathFromAbove: The Rain of Vengeance skill rains down a hail of arrows that target enemies or have a wide AreaOfEffect. Some of its Runes instead make the skill rain down Shadow Beasts or call forth a Shadow Beast that drops a stream of grenades.

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* DeathFromAbove: The Rain of Vengeance skill rains down a hail of arrows that target enemies or have a wide AreaOfEffect. Some of its Runes instead make the skill rain down summon Shadow Beasts that dive down to attack or call forth a Shadow Beast that drops a stream of grenades.
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* DeathFromAbove: The Rain of Vengeance skill rains down a hail of arrows that target enemies or have a wide AreaOfEffect. Some of its Runes instead make the skill rain down Shadow Beasts or call forth a Shadow Beast that drops a stream of grenades.

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* DemonSlayer: While all Diablo player characters are tasked with killing TheLegionsOfHell, the Demon Hunter is the only character who has made it their sworn mission to do so.

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* DemonSlayer: DemonSlaying: While all Diablo player characters are tasked with killing TheLegionsOfHell, the Demon Hunter is the only character who has made it their sworn mission to do so.



* NotSoDifferent: Shadow Power's wings resemble the glowing energy tendrils of the angels. [[HeWhoFightsMonsters Except made of pure black shadow with a blood-red corona.]] This serves as {{Foreshadowing}} toward the characters' true nature.

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* NotSoDifferent: Shadow Power's wings resemble the glowing energy tendrils of the angels. [[HeWhoFightsMonsters Except made of pure black shadow with a blood-red corona.]] This serves as {{Foreshadowing}} signifies that the Demon Hunter takes more toward the characters' true nature.demonic side of their Nephalem heritage than the angelic side, and not just because of their gift for turning the demons' own power against them.



* TranquilFury: The Demon Hunter is fuelled by rage and hatred, but it's a cold fury tempered by their discipline and esoteric training. If you have the Demon Hunter talk to Kormac, they'll eventually find out that Kormac's memory was removed by torture and they'll strongly disapprove. The Demon Hunter then states that it's restraint that makes one strong, not pain.

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* TranquilFury: The Demon Hunter is fuelled by rage and hatred, but it's a cold fury tempered by their discipline and esoteric training. If you have the Demon Hunter talk to Kormac, they'll eventually find out that Kormac's memory was removed by torture and they'll strongly disapprove. The Demon Hunter then states that it's restraint that makes one strong, disapprove.
-->'''Demon Hunter:''' Restraint bolsters the weak,
not pain.pain. You have suffered needlessly.
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* MadeOfIron: The melee classes (Barbarians, Monks and Crusaders)get a 30% damage reduction from any attack. The other classes only get natural damage reduction through passive skills, and these are not even close to being as protective.

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* MadeOfIron: The melee classes (Barbarians, Monks and Crusaders)get Crusaders) get a flat 30% damage reduction from any every attack. The other classes only get natural damage reduction through passive skills, and these are not even close to being as protective.



* TheBerserker: The Barbarian's energy is Rage, which when maximised causes them to go into even more of a fury.
* {{BFS}}: While the Barbarian cannot do the OneHandedZweihander thing like his Diablo II counterpart, he or she is the only class in the game that can wield Mighty Weapons, which run the gamut from giant one-handed cleavers and axes to giant two-handed clubs and swords.

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* TheBerserker: The Barbarian's energy is Rage, which when maximised causes them to go into even more of a fury.
Fury. Without special skills, this energy can only be generated by hitting enemies, and naturally drains over time.
* {{BFS}}: While the Barbarian cannot do the OneHandedZweihander thing like his Diablo II counterpart, he or she is s/heis the only class in the game that can wield Mighty Weapons, which run the gamut from giant one-handed cleavers and axes to giant two-handed clubs and swords.



* HeroicBuild: The Barbarian is by far the largest of the character classes, with the Crusader ranking a close second.

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* HeroicBuild: The Male or female, the Barbarian is by far the largest of the character classes, with the Crusader ranking a close second.



* TookALevelInKindness: Barbarians in Diablo 2 were rather antagonistic to outsiders and could be contemptuous of other civilizations. With the destruction of Mout Arrarat and the breaking of their people, the current Barbarian is humble and kindly disposed to people who aren't outright cowards or criminals of the worst sort. To the point where they're genuinely touched, when Leah offers them a job at her future inn.

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* TookALevelInKindness: Barbarians in Diablo 2 II were rather antagonistic to outsiders outsiders, and could be contemptuous of other civilizations. With the destruction of Mout Arrarat Arreat and the breaking of their people, the current Barbarian is humble and kindly disposed to people who aren't outright cowards or criminals of the worst sort. To the point where they're genuinely touched, touched when Leah offers them a job at her future inn.



* InkSuitActor: RobinAtkinDownes bears more than a slight resemblance to the male Demon Hunter, skin tone aside.

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* InkSuitActor: RobinAtkinDownes Creator/RobinAtkinDownes bears more than a slight resemblance to the male Demon Hunter, skin tone aside.
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* LinearWarriorsQuadraticWizards: Though it's not nearly as extreme as in other games, the melee classes tend not to be able to keep up with the magic-users as they keep improving in level. Wizard is the master of raw damage and unusually tanky, while Demon Hunters and Witch Doctors have fantastic DPS. Meanwhile, the Monk can get bogged down with a lack of ranged options, Barbarians can have issues with keeping up their Fury, and the Crusader is a MasterOfNone.

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* LinearWarriorsQuadraticWizards: Though it's not nearly as extreme as in other games, the melee classes tend not to be able to keep up with the magic-users as they keep improving in level. Wizard is the master of raw damage and unusually tanky, has multiple ways to survive fatal damage, while Demon Hunters and Witch Doctors have fantastic DPS. Meanwhile, the Monk can get bogged down with a lack of ranged options, Barbarians can have issues with keeping up their Fury, Fury high enough to use their skills, and the Crusader is a MasterOfNone.



* MadeOfIron: The Barbarian, Monk and Crusader get a 30% damage reduction from any attack, the other characters only get natural damage reduction through passive skills and these are not even close to being as protective.

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* MadeOfIron: The Barbarian, Monk melee classes (Barbarians, Monks and Crusader get Crusaders)get a 30% damage reduction from any attack, the attack. The other characters classes only get natural damage reduction through passive skills skills, and these are not even close to being as protective.



* RageAgainstTheHeavens: As ''Reaper of Souls'' wears on, the player character becomes increasingly aware of how useless the angels are; even the [[NiceGuy Witch Doctor]] refers to them as [[BeAsUnhelpfulAsPossible annoying at best]], an active danger to humanity at worst, especially after seeing the results of the Eternal Conflict (which to them, are too destructive and pointless). By the end, the Nephalem sees the angels as little different from demons, which in some character classes causes some noticeable distancing between the Nephalem and Tyrael, and if any of the High Heavens or Burning Hells ever try to continue the Eternal Conflict and involving humanity at any form... Those two better watch out.

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* RageAgainstTheHeavens: As ''Reaper of Souls'' wears on, the player character becomes increasingly aware of how useless the angels are; even are. Even the [[NiceGuy Witch Doctor]] refers to them as [[BeAsUnhelpfulAsPossible annoying at best]], best]]. Most other classes consider the angels an active danger to humanity at worst, humanity, especially after seeing the results of the Eternal Conflict (which to them, are too is destructive and pointless). By the end, the Nephalem sees the angels as little different from demons, which in some character classes causes some noticeable distancing between the Nephalem and Tyrael, and if any of the High Heavens or Burning Hells ever try to continue the Eternal Conflict and involving humanity at any form... Those two better watch out.



* SupportingProtagonist: Granted, their role isn't minor in any way, but other than fight the enemies, they have no direct leading in the plot. They don't even show up in the cinematics, as those focus instead on Leah and occasionally Tyrael...until ''Reaper of Souls'', in which the protagonist plays a major role in the story. [[spoiler:And your hero will also appear in the ending cinematic.]]
* TookALevelInBadass: As powerful as the Nephalem already is, with the introduction of Kanai's Cube, the Nephalem becomes even more godlike. Kanai's Cube allows the Nephalem to have up to 3 special powers from legendary items. For example, your character could have a small gang of demonic suicide bombers, a semi-regular fireball blast and the ability to absorb arcane damage, all without having equipped any of those items.

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* SupportingProtagonist: Granted, their role isn't minor in any way, but other than fight the enemies, they have no direct leading in the plot. They don't even show up in the cinematics, as those focus instead on Leah and occasionally Tyrael... until ''Reaper of Souls'', in which the protagonist plays a major role in the story. [[spoiler:And And your hero will also appear in the ending cinematic.]]
cinematic.
* TookALevelInBadass: As powerful as the Nephalem already is, are, with the introduction of Kanai's Cube, the Nephalem becomes even more godlike. Kanai's Cube allows the Nephalem to have up to 3 special powers from legendary items. For example, your character could have a small gang of demonic suicide bombers, a semi-regular fireball blast and the ability to absorb arcane damage, all without having equipped any of those items.
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!![[LadyOfWar Amazon]]

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!![[LadyOfWar Amazon]]Amazon]] (Cassia)



Introduced in ''Diablo II'', it's a very versatile class that can play well in melee and ranged combat. May use bows and crossbows, Spears and Javelins to use her abilities better. May be able to summon a Valkyrie to help in battle. In story, the Amazon is a mercenary from a nomadic culture of [[AmazonBrigade warrior women]] from the south sea.

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Introduced in ''Diablo II'', it's a very versatile class that can play well in melee and ranged combat. May use bows and crossbows, Spears and Javelins to use her abilities better. May be able to summon a Valkyrie to help in battle. In story, the Amazon is a mercenary from a nomadic culture of [[AmazonBrigade warrior women]] from the south sea. Her CanonName, according to ''VideoGame/HeroesOfTheStorm'' is Cassia.

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Per TRS, The Hunter has been renamed to Hunter Of Monsters. Misuse and zero context examples will be cut or moved to subtropes.


!![[TheHunter Demon Hunter]]

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!![[TheHunter !![[DemonSlaying Demon Hunter]]



* TheHunter: Part of an entire order dedicated to hunting down and destroying TheLegionsOfHell.
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There is no indication that the Nephalim are losing their minds. They're unhappy with the angels, but not going crazy.


* SanitySlippage: [[spoiler:By the end of ''Reaper of Souls'', the loss of Leah and the realization that the Angels are no better than the Demons has taken a serious toll on the Nephalem's sanity, leaving them dark, bitter, and violent to the point that even Tyrael begins to wonder if they will remain heroes for much longer. However, this might be subverted, as their talk with their loved one in the Well of Souls confirmed that no matter what happens, they're still committed in humanity's defense on whole and still likes being sane.]]
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* SuperiorSuccessor: The Crusader is this to the Paladin. they are explicitly taught secrets of the Light that the Paladins never knew, they can supercharge their auras for a time, and they are {{LightningBruiser}}s rather than {{StoneWall}}s.

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* SuperiorSuccessor: The Crusader is this to the Paladin. they are explicitly taught secrets of the Light that the Paladins never knew, they can supercharge their auras for a time, and they are {{LightningBruiser}}s {{Lightning Bruiser}}s rather than {{StoneWall}}s.{{Stone Wall}}s.
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* SuperiorSuccessor: The Crusader is this to the Paladin. they are explicitly taught secrets of the Light that the Paladins never knew, they can supercharge their auras for a time, and they are {{LightningBruiser}}s rather than {{StoneWall}}s.
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** Their use of hammers, heavenly power, and constantly saying they "will have words" with their enemy are all reminiscent of Thor.


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* InkSuitActor: The female Crusader very heavily resembles her voice actress.
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Has nothing to do with familiarity with in-universe fiction.


* GenreSavvy: All of the characters are incredibly well-learned in a lot of tropes that occur in the Diablo universe, from Belial's schemes to [[SchmuckBait obvious traps]], the characters will usually comment on it, but spring it anyway knowing they can handle it.
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!Diablo III Players Characters/ The Nephalem

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!Diablo III Players Characters/ The Characters/The Nephalem



* BeyondTheImpossible: They successfully escape from [[spoiler: the Realm of Terror]], something Diablo specifically says nobody has ever managed to do.

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* BeyondTheImpossible: They successfully escape from [[spoiler: the Realm of Terror]], something Diablo himself specifically says nobody no one has ever managed to do.



* TheChampion: Of humanity. They exist to protect them, no matter who brought threat to that race: Fellow humans, angels or demons.
* CripplingOverSpecialization: Unlike previous games, the melee classes can't use bows of any kind. This kinda sucks for very low-level Barbarians and Monks, as they only get ranged attacks once they get beyond Level 10 and these attacks tend to have various drawbacks (though still useful). The Demon Hunter is hit with this to a lesser extent, they can use non-bow weapons but in that case the only attacks they can use are traps, turrets, bolas, throwing knives, grenades and chakrams, etc (this is worse than it looks, arrows are the Demon Hunter's main attack). The Wizard and Witch Hunter are hardly affected by this, capable of using anything other than polearms.

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* TheChampion: Of humanity. They exist to protect them, no matter who brought brings threat to that race: Fellow humans, angels or demons.
* CripplingOverSpecialization: CripplingOverspecialization: Unlike previous games, the melee classes can't use bows of any kind. This kinda sucks for very low-level Barbarians and Monks, as they only get ranged attacks once they get beyond Level 10 and these attacks tend to have various drawbacks (though still useful). The Demon Hunter is hit with this to a lesser extent, they can use non-bow weapons but in that case the only attacks they can use are traps, turrets, bolas, throwing knives, grenades and chakrams, etc (this is worse than it looks, arrows are the Demon Hunter's main attack). The Wizard and Witch Hunter are hardly affected by this, capable of using anything other than polearms.



* TheDreaded: One of the cultists writes about losing sleep after hearing about an enemy that has singlehandedly killed dozens of cultists, especially since he's been sent to keep a look out for him/her.

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* TheDreaded: By the time you've tracked Maghda to the Sands of Kehjistan for [[spoiler:killing Deckard Cain]], Maghda's Dark Coven are quite rightly scared shitless of you. One of the cultists Dark Cultists writes about losing sleep after hearing about an enemy that has singlehandedly killed dozens of cultists, especially since he's been sent to keep a look out for him/her.



* FighterMageThief: Barbarians and Crusaders as the fighters, Wizards and Witch Doctors as the mages, and Monks and Demon Hunters as the thief. Their defining stat (the stat that determines their damage output) respectively make it clear; for Barbarians and Crusaders- Strength, for W. Doctors and Wizards- Intelligence, and of course for Monks and D. Hunters- Dexterity.

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* FighterMageThief: Barbarians and Crusaders as the fighters, Wizards and Witch Doctors as the mages, and Monks and Demon Hunters as the thief. Their defining stat (the stat that determines their damage output) respectively make it clear; for Barbarians and Crusaders- Crusaders - Strength, for W. Doctors and Wizards- Wizards - Intelligence, and of course for Monks and D. Hunters- Hunters - Dexterity.



* KnightInSourArmor: [[spoiler:By the end of ''Reaper of Souls'', they have been driven rather cynical thanks to the surrounding events such as Leah's death, the many many deaths of innocents and the Angels are rather unhelpful excepting a few (Tyrael). However, by the end of it, they are still driven with virtuous goals such as saving the world and protecting the innocent people, what they learned is that humans just needs to stand on their own without depending too much on other higher beings. After all, post-''Reaper of Souls'' they are still trying to investigate further on how to put Leah's soul into rest even after all that happened.]]

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* KnightInSourArmor: [[spoiler:By the end of ''Reaper of Souls'', they have been driven rather cynical to cynicism thanks to the surrounding events such as Leah's death, the many many, many deaths of innocents and the Angels are being rather unhelpful excepting a few (Tyrael). However, by the end of it, they are still driven with virtuous goals such as saving the world and protecting the innocent people, what they learned is that humans just needs to stand on their own without depending too much on other higher beings. After all, post-''Reaper of Souls'' they are still trying to investigate further on how to put Leah's soul into to rest even after all that this happened.]]



* {{Nephilim}}: [[spoiler:The Nephalem are pretty obviously based on the Angel half-breeds from the Bible.]]

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* {{Nephilim}}: [[spoiler:The Nephalem are pretty obviously based on the Angel half-breeds from the Bible.]] Only instead of being angel-human hybrids, these guys are the children of angels and demons, and they are the beings that humans in Sanctuary are descended from]].



* RageAgainstTheHeavens: As ''Reaper of Souls'' wears on, the player character becomes increasingly aware of how useless the angels are; even the [[NiceGuy Witch Doctor]] refers to them as [[BeAsUnhelpfulAsPossible annoying at best]], an active danger to humanity at worst, especially after seeing the results of Eternal Conflict (which to them, are too destructive and pointless). By the end, the Nephalem sees the angels as little different from demons, which in some character classes causes some noticeable distancing between the Nephalem and Tyrael, and if any of the High Heavens or Burning Hells ever try to continue the Eternal Conflict and involving humanity at any form... Those two better watch out.

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* RageAgainstTheHeavens: As ''Reaper of Souls'' wears on, the player character becomes increasingly aware of how useless the angels are; even the [[NiceGuy Witch Doctor]] refers to them as [[BeAsUnhelpfulAsPossible annoying at best]], an active danger to humanity at worst, especially after seeing the results of the Eternal Conflict (which to them, are too destructive and pointless). By the end, the Nephalem sees the angels as little different from demons, which in some character classes causes some noticeable distancing between the Nephalem and Tyrael, and if any of the High Heavens or Burning Hells ever try to continue the Eternal Conflict and involving humanity at any form... Those two better watch out.



%% * GrimUpNorth: They call it home.

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%% * GrimUpNorth: They call it home.The Barbarians hail from the lands north of Bastion's Keep, which used to be where Mount Arreat stood before the end of ''Diablo II''.



* MagicKnight: The Barbarian's powers are outright more supernatural than the abilities they had in the previous game. In Diablo 2, it's completely possible to design a Barbarian character who was nothing, but weapon skills and big guy moves that aren't remotely mystical. Here, when the Barbarian has the levels, they automatically gain the ability to transform, summon supernatural beings, throw projectiles made of energy and generate flames out of nothing.

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* MagicKnight: The Barbarian's powers are outright more supernatural than the abilities they had in the previous game. In Diablo 2, it's completely possible to design a Barbarian character who was nothing, nothing but weapon skills and big guy moves that aren't remotely mystical. Here, when the Barbarian has the levels, they automatically gain the ability to transform, summon supernatural beings, throw projectiles made of energy and generate flames out of nothing.



* OneHitPolyKill: Most notably the Hungering Arrow and [[ElementalPowers Elemental Arrow]] skill lines.

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* OneHitPolyKill: Most notably the Hungering Arrow and [[ElementalPowers Elemental Arrow]] skill lines.lines, though several of the Impale skills can also do this to a lesser degree.



%% IShallTauntYou: Seems to like doing this a lot.

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%% * IShallTauntYou: Seems The Wizard's natural arrogance means that they tend to like doing do this a lot.lot with their enemies.
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* EveryoneHasASpecialMove: Unlike the previous 2 games, there is no basic attack. For Diablo 3, everybody only has special moves and like Diablo 2, every spell/skill is different for each class. The lack of a basic, common move leads to things such as melee characters not able to use bows.

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* EveryoneHasASpecialMove: Unlike the previous 2 games, there is no basic attack. [[note]]There actually ''is'' a completely plain attack, though this requires simply unequipping a skill on one of your main skill buttons (e.g. mouse buttons) - and due to being completely inferior to any other cooldown-less skills, has no other real purpose save for the Punch Diablo achievement which requires using it on Diablo with along no weapon equipped too.[[/note]] For Diablo 3, everybody only has special moves and like Diablo 2, every spell/skill is different for each class. The lack of a basic, common move leads to things such as melee characters not able to use bows.
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[[foldercontrol]]
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The main characters of the three games in the ''VideoGame/{{Diablo}}'' series. The primary characters page for the series can be found [[Characters/{{Diablo}} here]].

Be aware that there will be spoilers. Read ahead at your own risk.
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[[folder:''Diablo'' Character Classes]]
'''Tropes applying to all classes'''
* FallenHero: By the time of ''Diablo II'' all three of them have fallen victim to their time spent trying to kill Diablo.
* FighterMageThief: The Warrior, Sorcerer, and Rogue.
* TheHero: Of the first game.
* HeWhoFightsMonsters: All the heroes of the first game became bosses to fight in the second.
* RogueProtagonist: All of them end up as a boss in ''Diablo II'': the Warrior becomes Diablo's new host, the Rogue becomes Blood Raven, and the Sorcerer becomes the Summoner.

!![[KnightInShiningArmor Warrior]] (The Dark Wanderer, Prince Aidan)
->Voiced by: Creator/PaulEiding
[[quoteright:110:http://static.tvtropes.org/pmwiki/pub/images/Diablo_I_warrior_portrait_5863.jpg]]

A warrior who served in the Mad King Leoric's campaign against the neighboring nation of Westmarch, when this man returned from service he found his beloved homeland cursed and set out to vanquish the source of the impending demonic invasion. In the end the Warrior was able to defeat Diablo, but his fatal error was his decision to try and forever seal him away within his own body by plunging the soulstone into his head. His name is later revealed in ''Diablo III'' to be Aidan and is also revealed to have actually been King Leoric's eldest son.
----
* BadassNormal: Well, story-wise. Gameplay-wise, all the three classes could use spell scrolls.
* DemonicPossession: Possessed by Diablo in ''Diablo II'', though he keeps fighting a vain battle against Diablo's influence. He eventually loses just as he is about to reach Baal.
* EvilMakesYouUgly: Following the jamming of the soulstone into his head and Diablo beginning to try and take over, he becomes a broken shell of himself, both in spirit and appearance. Try and compare his handsome appearance in the portrait to his appearance in the ''Diablo II'' cinematics.
* FallenHero: In ''Diablo II''.
* FighterMageThief: The Fighter.
* TheHero: In ''Diablo''.
* HeroesPreferSwords: He starts off using one anyways. He can use any melee weapon in practice.
* InTheHood: As the Dark Wanderer in II.
* TheKingslayer: Killed Leoric after he was risen as the Skeleton King.
* KnightInShiningArmor: Until his forced FaceHeelTurn.
* PermaStubble: His portrait shows he has some.
* SpellMyNameWithAnS: Aidan or Aiden? ''Diablo III'' goes for the former and when he's at least mentioned in the profile for The Butcher in ''VideoGame/HeroesOfTheStorm'', he goes for the second...
* RoyalBlood: It was revealed that he was the eldest son of King Leoric in ''VideoGame/DiabloIII''.
* UnwittingPawn: Poor guy ended up doing exactly what Diablo wanted.
* WarriorPrince: As revealed in ''Diablo III''.

!!Rogue (Moreina, then Blood Raven)
->Voiced by: Glynnis Talken, Creator/LaniMinella (as Blood Raven)
[[quoteright:110:http://static.tvtropes.org/pmwiki/pub/images/Diablo_I_rogue_portrait_9156.jpg]]

A rogue captain from the Sisterhood of the Sightless Eye, she traveled from her people's ancestral home to aid Tristram against the invasion of Diablo and his minions. She returned home notably different from the experience and when Andariel invaded the rogues' monastery home, she was corrupted by the Maiden of Anguish.
----
* ActionGirl: [[TheSmurfettePrinciple Being the only female character among the first generation of heroes]] doesn't stop her from kicking just as much demon ass as her peers.
* AuthorityEqualsAsskicking: [[spoiler: She was Kashya's best rogue, and was one of three to aid Tristram]]
* BadassNormal: Well, story-wise. Gameplay-wise, all the three classes could use spell scrolls.
* TheDragon: Served as one to Andariel as Bloodraven
* EvilMakesYouUgly: As Blood Raven she has become a chalk white HornedHumanoid.
* FallenHero: In ''Diablo II'' as Blood Raven.
* FighterMageThief: The Thief.
* FieryRedhead: At least appearance wise.
* JackOfAllStats: Compared to both the Warrior and the Sorcerer
* MasterOfUnlocking: Can unlock locked doors and chests as well as disarm trapped ones.
* {{Necromancer}}: Has the ability to raise zombies as Blood Raven in ''Diablo II''.
* [[TheSneakyGuy The Sneaky Girl]]: due to an innate ability, she can read which chests are traps.

!![[TheArchmage Sorcerer]] (Jazreth, then The Summoner)
->Voiced by: Michael Gough
[[quoteright:110:http://static.tvtropes.org/pmwiki/pub/images/Diablo_I_sorceror_portrait_7525.jpg]]

A powerful spellcaster, member of the most powerful of the eastern mage clans -- the Vizjerei Clan. He traveled from his home of Lut Gholein to help vanquish Diablo and his hellborn minions, but his experiences drove him mad. When he returned home he delved in ThingsManWasNotMeantToKnow in the Arcane Sanctuary and JumpedOffTheSlipperySlope.
----
%% TheArchmage
* CoolOldGuy: Judging by his character model's grey hair, he's likely rather old.
* DeadPersonImpersonation: Though it's unconfirmed, it's almost obvious that Horazon is dead and he impersonates him in the Arcane Sanctuary.
%% EthnicMagician
* FighterMageThief: The Mage.
* PlayingWithFire: Some of his magic included classic fire spells.
* SanitySlippage: Following the events of the first game.
* SquishyWizard As per the classic FighterMageThief "rock-paper-scissors" balance, he's the one that can take the least punishment.

[[/folder]]

[[folder:''Diablo II'' Character Classes]]

'''Tropes applying to all classes'''
* CombatAndSupport: All of the classes are a fair balance of both, but the Paladin most notably due to his auras.
* FighterMageThief: Barbarians and Paladins under fighter, Necromancers and Sorceresses under mages, and Assassins under Thief, with the Amazon and Druid being a mix of all three, but excelling at none.
%% HeWhoFightsMonsters
* TheHero: All classes were said to have taken part in the defeat of the Three.
* WhatHappenedToTheMouse: None of them are mentioned in ''VideoGame/DiabloIII'', save for the Necromancer. [[spoiler: The Sorceress's ghost appears in ''Reaper of Souls'', which confirms the canon status of the Wizard's short story (Sorceress as the Wizard's mentor, and being killed by the Assassin).]]

!![[LadyOfWar Amazon]]
->Voiced by: Creator/JessicaStraus
[[quoteright:123:http://static.tvtropes.org/pmwiki/pub/images/Amazon_Diablo_II_8916.jpg]]

Introduced in ''Diablo II'', it's a very versatile class that can play well in melee and ranged combat. May use bows and crossbows, Spears and Javelins to use her abilities better. May be able to summon a Valkyrie to help in battle. In story, the Amazon is a mercenary from a nomadic culture of [[AmazonBrigade warrior women]] from the south sea.
----
* ActionGirl: Coming from a race of warrior women, this trope is expected.
* BoobsOfSteel: She's the bustiest of the three females. She's also the one most suited for melee combat.
* BladeOnAStick: Javelins and Spears are one of her specialties, having an entire tree devoted on different ways to stab the enemy.
* ChainmailBikini: To start with, but her later armor-sets defy this.
* FireIceLightning: Her skill trees include the ability to infuse her javelins and arrows with all three of these elements, as seen below:
%%* AnIcePerson: Cold, Ice and Freezing Arrow.
* GameBreakingBug: Almost all of her melee abilities are bugged to the point of uselessness, such as the bolts in ''Lightning Strike'' doing no damage, while ''fend'', as soon as any hit misses in the sequence or is interrupted (including by any of the Amazon's passive damage avoidance skills), all subsequent hits will miss while the animation plays out and you are beaten to death.
* JackOfAllStats: Starts very balanced stat-wise.
%%* JavelinThrower
%% LadyOfWar
* MagicKnight: Javelin/Spear Amazon, due to most of her abilities also having lighting/poison properties.
* MsFanservice: Until she gets stronger armor, covering her body more.
* OvershadowedByAwesome: Spearazon is this towards Werewolf/bear druids, Paladins, and Barbarians for this reason. Javazon, on the other hand, averts this.
%%* PlayingWithFire: Fire, Exploding and Immolation Arrow.
%% * PoisonousPerson: With Poison and Plague Javelin.
%%* ShockAndAwe: Almost all of her Javelin Throwing and Striking skills.
* {{Valkyries}}: Can summon one to aid her in battle. Notable as the Valkyrie can easily become ''the'' most powerful summon of any class in the game.

!![[ProfessionalKiller Assassin]]
->Voiced by: Carrie Gordon Lowrey
[[quoteright:86:http://static.tvtropes.org/pmwiki/pub/images/Assassin_Diablo_II_9186.jpg]]

A class introduced in the expansion. Can become one of the [[FragileSpeedster fastest characters but is not that bulky]]. Can play as a melee warrior with martial arts or ranged with elemental damage with her [[TrapMaster traps]]. In story she is from the Viz-Jaq'taar, also known as the Order of the Mage Slayers, an ancient order originally founded by the Vizjerei Clan to hunt down and eliminate rogue magi.
----
%% * ActionGirl
* BoyishShortHair: Unlike the Amazon and Sorceress, who have long hair
* CastingAShadow: Has two good abilities based on this to summon a shadow of herself to help in fighting.
* FaceHeelTurn: [[spoiler:The Wizard's short story revealed that at some point following the events of ''II'', she turned against her former comrades and murdered the Sorceress, though not out of malice, but her Viz-Jaq'taar superiors saw the Sorceress' spell mishap that costed the lives of many a rogue act and [[PunchClockVillain the Assassin just happens to be the designated executor]]. [[LawfulNeutral She cannot disobey]].]]
* FireIceLightning: Can use all three elements in different attacks, with Phoenix Strike capable of using all three.
%% * FlashStep: Has access to a few of these.
%% * FragileSpeedster: Has Burst of Speed to raise her speed even more
* AnIcePerson: Her Blades of Ice technique.
* KickChick: If the player is using a build based on Martial Arts, she may become one of those.
%% * LivingShadow
* MageKiller: As mentioned, her entire order is composed of these.
* MasterOfUnlocking: Like the Rogue before her, the Assassin does not need a key to open locked chests.
* {{Ninja}}: Closest one to the series as a whole, really.
* PaleSkinnedBrunette
* PlayingWithFire: A number of her techniques, such as Fists of Fire, Fire Blast, Wake of Fire and Wake of Inferno
%% * PsychicPowers: Has numerous amounts of these.
* ShockAndAwe: Claws of Thunder, Shock Web, Charged Bolt sentry, Lightning Sentry and Death Sentry.
%% SupernaturalMartialArts
%% * TrapMaster: Her most-used build by online players.
* WolverineClaws: Her weapon of choice. May get even more damaging by using the passive ability Claw Mastery.

!![[BarbarianHero Barbarian]]
->Voiced by: David Thomas
[[quoteright:97:http://static.tvtropes.org/pmwiki/pub/images/Barbarian_Diablo_II_6823.jpg]]

Introduced in ''Diablo II''. A very bulky class designated to go melee in battle. Can use various weapons with efficiency, has a good list of battle skills and his Warcries have nice effects to him and companions. In story he is a warrior from the city of Harrogoth.
----
* BadassNormal: Unlike the others, the barb relies entirely on his physical strength.
* BaldOfAwesome: Partially, as he's still got a ponytail, but it's enough for him to qualify.
%% * BarbarianHero: Duh.
%% * BattleCry: Has a whole tree of them.
* TheBerserker: His Berserk attack. It's very powerful but drops his defenses to 0.
%% TheBigGuy
* CharlesAtlasSuperpower: Many of the barbarian's abilities are implied to come from this sort of thing (natural resistance from surviving a tough environment, increased speed and stamina from constant combat practice and hunting, etc.)
%% * DualWielding: The basis for his Frenzy ability.
%% * InASingleBound: Leap and Leap Attack
* CrutchCharacter: Breezes through normal and the first half of nightmare difficulty with ease, but is considered the worst of the seven classes lategame.
%% * MightyGlacier: Originally. With his passive ability Increased Speed, he becomes a LightningBruiser.
%% * MultiMeleeMaster: Has a whole tree of this.
* OneHandedZweihander: He can wield [[{{BFS}} two handed swords]] in one hand.
%% ProudWarriorRaceGuy
* SpinAttack: His Whirlwind ability. Specially when used against a group of enemies.
* StatusBuff: By using his Warcries, he can raise Defense, [=HP=], Mana, and Skill Levels.
%% WhenAllYouHaveIsAHammer

!!{{Druid}}
->Voiced by: Creator/MichaelBell
[[quoteright:112:http://static.tvtropes.org/pmwiki/pub/images/Druid_Diablo_II_365.jpg]]

Introduced in ''Lord of Destruction''. A warrior of nature who specializes in summoning animals and spirit pets, transforming and using fire and wind based attacks. In story he is a WarriorPoet from a tribe of forest-dwelling Barbarian exiles, practicing nature magic.
----
%% * TheBeastmaster: Can summon Ravens, Wolves and a Bear.
* BearsAreBadNews: He can summon a spirit bear to fight for him, or even transform into one himself.
* BlowYouAway: His wind attacks that can give [[AnIcePerson cold]] or physical damage.
* CarryABigStick: Mauls are good for him since it has a fast attack speed and it gives solid damage.
* JackOfAllTrades: Can either choose to be a fighter or a mage, but excels at neither.
%% * LightningBruiser: As a Werewolf
%% * ManEatingPlant
%% * MightyGlacier: As a Werebear
%% NatureHero
* NatureSpirit: Most of his summons are these to one degree or other.
%% * OurWerewolvesAreDifferent
* PlayingWithFire: His fire elemental skills and Fire Claws attack used when transformed.
%% * PoisonousPerson: Rabies and Poison Creeper.
* {{Shapeshifting}}: Can transform in a Werewolf or a Werebear to go melee with more efficiency.
* StatusBuff: His spirit pets can raise HP, Attack Power, and Speed.
* SummonMagic: One of his spell trees including the before mentioned bears and wolves he can also summon.

!!{{Necromancer}} (Xul)
->Voiced by: Creator/MichaelMcConnohie
[[quoteright:131:http://static.tvtropes.org/pmwiki/pub/images/Necromancer_Diablo_II_1851.jpg]]

A user of the arts of the dead introduced in ''Diablo II'', who has troubles if going to battle physically, but is a great caster, using bone and poisonous spells, summoning minions or cursing his enemies. In story he is a priest of the Cult of Rathma come out from the underground city of the eastern jungles to help restore balance between life and death. ''VideoGame/HeroesOfTheStorm'' gives him the CanonName Xul.
----
* BadWithTheBone: He's easily the darkest and most anti-heroic of the heroes, and he's wearing a skull as a pauldron. Much of his equipment and skills also involve bones.
* BalanceBetweenGoodAndEvil: Their philosophy, which means that so long as demons are wreaking havoc on Sanctuary uncontested, they'll fight them.
%% BallisticBone
* DarkIsNotEvil: This guy dresses with skull motifs, uses a morbid magic based on poison, curses and raises the dead, and apparently has some weird tastes; but judging by his dialogue, he is at worst an AntiHero. One of this Necromancer's apprentices appears in ''Diablo III'' and he is firmly on the side of good, putting troubled spirits to rest.
%% DemBones
%% * {{Golems}}: He can summon multiple types.
* HeroicAlbino: Though possibly not naturally, as it's implied his hair and skin bleached as a result of spending so much time in tombs.
* KnifeNut: His preferred weapon, [[CaptainObvious since it's the only one that works with Poison Dagger]].
* LargeHam: "Deckard Cain, if you value your life, leave here immediately!" He is even voiced by [[Anime/CodeGeass Emperor Charles zi Britannia]].
* {{Necromancer}}: His specialty. He can summon and control skeletons and various other undead things.
* NightOfTheLivingMooks: Can summon Skeleton Warriors and Mages from corpses. May revive enemies for a short time as well.
* NonElemental: His Bone Spells. Points up for being very damaging and being usable even in Hell difficulty.
* PoisonousPerson: Poison Dagger, Poison Explosion and Poison Nova.
* ShrunkenHead: Can use shrunken heads as a shield, boosting his powers at the same time.
%% * SkeletonsInTheCoatCloset
%% * SummonMagic: His specialty.
%% * WhiteHairBlackHeart: He's not evil, however. Just edgier.

!!{{Paladin}}
->Voiced by: Larry B. Scott
[[quoteright:132:http://static.tvtropes.org/pmwiki/pub/images/Paladin_Diablo_II_2924.jpg]]

A holy warrior introduced in ''Diablo II''. Essentially a melee class with a few ranged spells and auras that give him and the party various bonuses, as well as debuffs to the enemies. In the story the Paladin is one of the mighty Knights of Westmarch who fought against and defeated the armies of King Leoric during his reign of madness. While the original Church of Zakarum has long since become [[CorruptChurch corrupted]], the Paladins long ago split with it in protest against its increasingly [[KnightTemplar harsher methods]] in spreading the faith. Despite this, they still actively work to spread their brand of the faith of Zakarum.
----
%% * BaldBlackLeaderGuy: Or at the very least very short haired.
* BoltOfDivineRetribution: Fist of the Heavens calls down a bolt of holy magic to smite foes and subsequently spreads out Holy Bolts to harm undead.
* CastFromHP: Sacrifice utilizes the Paladin's health for a powerful strike, but it can very deadly for the Paladin himself.
%% ChurchMilitant
%% * CombatAndSupport: Both.
* CombatMedic: Can heal allies with Holy Bolt. Also, his Prayer aura.
* DefectorFromDecadence: The Paladins that settled in Westmarch all defected from the Church of Zakarum as it gradually became more and more corrupt.
* DropTheHammer: Blessed Hammer summons a hammer that swirls around the Paladin and strikes his foes.. The Warhammer is also one of his preferred weapons.
* FireIceLightning: Has auras based on offense and resistances of those. Vengeance is a SpellBlade of all three of them.
* AnIcePerson: His Holy Freeze and Resist Cold auras.
* HealingHands: The Paladin is capable of healing allies with the Prayer aura or by targeting them with Holy Bolt.
* HolyHandGrenade: Uses holy magic to smite his foes.
* KnightInShiningArmor: As a Knight of Westmarch he's clad in very shining armor and is devoted to furthering both good and the cause of his faith.
%% * LightIsGood
%% * LuckilyMyShieldWillProtectMe: Specializes in the use of shields.
%%* MightyGlacier[=/=]StoneWall: Thanks to his auras, he can either choose to be a huge damage dealer with the fanaticism aura or tank it out with Salvation or Defiance.
* {{Nerf}}: Blessed Hammer no longer ignores enemy resistances as of 1.13.
%% * NonElemental: Blessed Hammer.
%% * ThePaladin: Obviously
* PlayingWithFire: Holy Fire and Resist Fire auras.
%% * ShieldBash: Smite.
* ShockAndAwe: Holy Shock and Resist Lightning AURAS. Has part of this used in Fist of Heavens.
* SpellBlade: With the ability Vengeance the Paladin infuses his weapon with elemental magic.
%% * SpontaneousWeaponCreation
* StatusBuff: Has auras that raise attack power, speed, physical defenses and magical resistances.
* SuperSpeed: Charge, which can be used for its intended purpose of quickly reaching and attacking an enemy or be used as this to travel over large distances (provided one has the spare mana potions to keep it up).

!![[LadyOfBlackMagic Sorceress]] (Isendra)
->Voiced by: Liana Young
[[quoteright:109:http://static.tvtropes.org/pmwiki/pub/images/Sorceress_Diablo_II_5230.jpg]]

The basic caster class of ''Diablo II''; she can choose from the FireIceLightning trees to cast very variable spells. In story, she is a magi from the all female clan of Zann Esu, from which all members are hand picked from a young age to study magic to perfection. The canonical name of the sorceress who helped in defeating Diablo is ''Isendra''. She is also the mentor of the Wizard from ''Diablo III''.
----
%% AmbiguouslyBrown
* TheArchmage: Excels at all three elements.
* BadassBoast: During the Firefly short story, she tried to convince Li-Ming (the Wizard in [=D3=]) to learn from her by stating that she [[VideoGame/DiabloII was fighting Diablo and other Lords of Hell]] when Li-Ming wasn't even conceived yet. Initially, that didn't even faze her for accepting her as her master, but over time, they warm up to each other.
* CanonName: The first ''Diablo II'' hero to ever receive this first from the Short Stories of Wizard, then in ''Reaper of Souls''. %% * ChainLightning: One of her abilities is called such.
%% * GlassCannon
%% * HotWitch
%% * LadyOfBlackMagic
* LiterallyShatteredLives: Can do this after HarmlessFreezing enemies with her ice magic.
%% * {{Fireballs}}: Many of her fire spells.
%% * FireIceLightning
* MerlinAndNimue: [[spoiler: If the Wizard is male.]]
* MsFanservice: Like the Amazon, up till she gets stronger armor
%% * ShapingYourAttacks: Hydra.
* SoProudOfYou: [[spoiler: She is proud of what the Wizard had become when (s)he meets her ghost.]]
* SquishyWizard: Can avert this with good armor and her ice armor abilities to an extent.
* SpellBlade: Her less then useful Enchant spell.
* {{Stripperiffic}}: Shows the most amount of skin in her default appearance.
* TeleportSpam: Has a teleport ability that lets her ignore terrain
* WeHelpTheHelpless: Her mindset of how magic should be used, something that the Wizard shared, but the rest of the Vizjerei mages didn't. Unfortunately, she ended up creating a magic accident that cost the lives of many because of this. [[spoiler:This brought her to the attention of the Viz-Jaq'taar, who had her killed by one of their Assassins.]]

[[/folder]]

[[folder:''Diablo III'' Character Classes]]
!Diablo III Players Characters/ The Nephalem

'''Tropes applying to all classes'''
* BeyondTheImpossible: They successfully escape from [[spoiler: the Realm of Terror]], something Diablo specifically says nobody has ever managed to do.
* BullyingTheDragon: They're the Dragon in question when it comes to humanity. If they perceive danger towards humanity, it doesn't matter if they're Angels or Demons... as far as they're concerned, they're enemies to be chopped up/blasted off/punched out. [[DidYouJustPunchOutCthulhu And they do.]] Humans who endanger others are not exempt from their wrath either.
* CanonName: You can name these guys whatever you like, but Blizzard has released several canon identities. The short stories feature all the classes, but only two are the closest considered canon: the female Wizard, Li-Ming, and the female Demon Hunter, Valla, both of them having their canonity strengthened with how characters from their tie-in stories appear in ''Reaper of Souls'', and further strengthened with their appearances in ''VideoGame/HeroesOfTheStorm''. That game also gave the CanonName to the female Barbarian (Sonya), male Witch Doctor (Nazeebo), female Crusader (Johanna) and male Monk (Kharazim).
* TheChampion: Of humanity. They exist to protect them, no matter who brought threat to that race: Fellow humans, angels or demons.
* CripplingOverSpecialization: Unlike previous games, the melee classes can't use bows of any kind. This kinda sucks for very low-level Barbarians and Monks, as they only get ranged attacks once they get beyond Level 10 and these attacks tend to have various drawbacks (though still useful). The Demon Hunter is hit with this to a lesser extent, they can use non-bow weapons but in that case the only attacks they can use are traps, turrets, bolas, throwing knives, grenades and chakrams, etc (this is worse than it looks, arrows are the Demon Hunter's main attack). The Wizard and Witch Hunter are hardly affected by this, capable of using anything other than polearms.
* DeadpanSnarker: They all have their moments of this, though the Demon Hunter and the Wizard are the most prominent.
* TheDreaded: One of the cultists writes about losing sleep after hearing about an enemy that has singlehandedly killed dozens of cultists, especially since he's been sent to keep a look out for him/her.
** Considering that, by this point your character of choice has probably slaughtered hundreds of cultists along with powerful undead and spiritual entities, not to mention a handful of actual demons, they're probably not feared as much as they should be.
* EveryoneCallsHimBarkeep: No matter how you name your character, he/she will always be referred to either as a "Hero/Heroine" or by their class name. [[spoiler:"Nephalem" will become the most frequent designation he/she will get after TheReveal.]]
* EveryoneHasASpecialMove: Unlike the previous 2 games, there is no basic attack. For Diablo 3, everybody only has special moves and like Diablo 2, every spell/skill is different for each class. The lack of a basic, common move leads to things such as melee characters not able to use bows.
* FighterMageThief: Barbarians and Crusaders as the fighters, Wizards and Witch Doctors as the mages, and Monks and Demon Hunters as the thief. Their defining stat (the stat that determines their damage output) respectively make it clear; for Barbarians and Crusaders- Strength, for W. Doctors and Wizards- Intelligence, and of course for Monks and D. Hunters- Dexterity.
* GenreSavvy: All of the characters are incredibly well-learned in a lot of tropes that occur in the Diablo universe, from Belial's schemes to [[SchmuckBait obvious traps]], the characters will usually comment on it, but spring it anyway knowing they can handle it.
%% * TheHero
* HelloInsertNameHere: They can be named freely, but these names are never referred to. However, supplementary materials like the comics and ''VideoGame/HeroesOfTheStorm'' have slowly been assigning them canon names.
* HeroicWillpower: It's well established that exposure to the natures of powerful demons, especially the Prime Evils, quickly erodes the sanity of any human, thus the tragic fates of all of the ''Diablo'' classes and most of the ''Diablo II'' ones. However, the nephalem show no sign of SanitySlippage, whether due to their great power or just the strength of their own conviction.
* ImmuneToFate: Stated to be their ability; since none of them has his fate written in the Scroll of Fate, they are the only ones who can ScrewDestiny and save the Creation from Diablo.
* TheKingslayer: The one to kill Leoric for the third and, according to prophecy, final time.
* KnightInSourArmor: [[spoiler:By the end of ''Reaper of Souls'', they have been driven rather cynical thanks to the surrounding events such as Leah's death, the many many deaths of innocents and the Angels are rather unhelpful excepting a few (Tyrael). However, by the end of it, they are still driven with virtuous goals such as saving the world and protecting the innocent people, what they learned is that humans just needs to stand on their own without depending too much on other higher beings. After all, post-''Reaper of Souls'' they are still trying to investigate further on how to put Leah's soul into rest even after all that happened.]]
* LinearWarriorsQuadraticWizards: Though it's not nearly as extreme as in other games, the melee classes tend not to be able to keep up with the magic-users as they keep improving in level. Wizard is the master of raw damage and unusually tanky, while Demon Hunters and Witch Doctors have fantastic DPS. Meanwhile, the Monk can get bogged down with a lack of ranged options, Barbarians can have issues with keeping up their Fury, and the Crusader is a MasterOfNone.
* LongLived: Possibly, the ancient nephalem were known for their extremely long life-spans (in the expansion, you even get to fight one that's at least centuries old). The Male Barbarian and Monks could have come into their nephalem powers rather late in life, which would account for them looking their age.
* MadeOfIron: The Barbarian, Monk and Crusader get a 30% damage reduction from any attack, the other characters only get natural damage reduction through passive skills and these are not even close to being as protective.
* {{Nephilim}}: [[spoiler:The Nephalem are pretty obviously based on the Angel half-breeds from the Bible.]]
* OneManArmy: Both gameplay-wise and story-wise, those Player Characters are incredibly good at obliterating entire armies of their own. Best demonstrated in Act III, where a single one of them is enough to defeat Azmodan's legions.
* OneWingedAngel: Each of the characters, except for the Witch Doctor, has a super-powered form that they can transform into. The most well-known of these is the Wizard's Archon, which actually changes their move-set.
* PhysicalGod: What your character is essentially. The ancient nephalem were so powerful that they were worshipped as gods, and one nephalem ghost, Alaric outright proclaims that you're easily on the level of the most powerful of those.
* RageAgainstTheHeavens: As ''Reaper of Souls'' wears on, the player character becomes increasingly aware of how useless the angels are; even the [[NiceGuy Witch Doctor]] refers to them as [[BeAsUnhelpfulAsPossible annoying at best]], an active danger to humanity at worst, especially after seeing the results of Eternal Conflict (which to them, are too destructive and pointless). By the end, the Nephalem sees the angels as little different from demons, which in some character classes causes some noticeable distancing between the Nephalem and Tyrael, and if any of the High Heavens or Burning Hells ever try to continue the Eternal Conflict and involving humanity at any form... Those two better watch out.
* RoaringRampageOfRevenge: [[spoiler:Against Maghda after Deckard Cain's death. Even more so against Adria in ''Reaper of Souls''. While the Demon Hunter is by far the most driven about this, even the normally kind and forgiving Witch Doctor relishes in getting an opportunity to kill her.]]
* SanitySlippage: [[spoiler:By the end of ''Reaper of Souls'', the loss of Leah and the realization that the Angels are no better than the Demons has taken a serious toll on the Nephalem's sanity, leaving them dark, bitter, and violent to the point that even Tyrael begins to wonder if they will remain heroes for much longer. However, this might be subverted, as their talk with their loved one in the Well of Souls confirmed that no matter what happens, they're still committed in humanity's defense on whole and still likes being sane.]]
* ShipperOnDeck: Starts encouraging Kormac to act on his feelings for Eirena and her to give him a chance late in ''Reaper of Souls''.
* {{Stripperiffic}}: All of the female characters (except the Crusader) begin the game wearing very little clothing. Lampshaded in one of the dialogues between the Enchantress and a female Wizard:
-->'''Enchantress''': Do all women dress like you, in your country?
-->'''Female Wizard''': Well, I ''do'' show slightly more than most.
* SummonMagic: This is the Witch Doctor's niche in particular, but ALL of the character classes naturally have the power to summon supernatural allies into battle. It's just that the Witch Doctor has the most variety and generally the most useful of summons.
* SupportingProtagonist: Granted, their role isn't minor in any way, but other than fight the enemies, they have no direct leading in the plot. They don't even show up in the cinematics, as those focus instead on Leah and occasionally Tyrael...until ''Reaper of Souls'', in which the protagonist plays a major role in the story. [[spoiler:And your hero will also appear in the ending cinematic.]]
* TookALevelInBadass: As powerful as the Nephalem already is, with the introduction of Kanai's Cube, the Nephalem becomes even more godlike. Kanai's Cube allows the Nephalem to have up to 3 special powers from legendary items. For example, your character could have a small gang of demonic suicide bombers, a semi-regular fireball blast and the ability to absorb arcane damage, all without having equipped any of those items.
* TranquilFury: [[spoiler:However, they carried out their revenge with Adria without ever raising their voice, letting their beating do the talking. They didn't even bother to grace an angry remark to how Adria boasted how she offed Leah.]]
* {{Transhuman}}: All of them are revealed toward the game to be Nephalem, the Angel/Demon hybrids humans are descended from. This is apparently the reason they are so unusually powerful, as well as what makes them ImmuneToFate.

!![[BarbarianHero Barbarian]]

->''"I tire of the empty battles I once craved. I wander, outcast, while my tribe curses the gods who abandoned us."''
->Voiced by: Dorian Harewood (male), Athena Karkanis (female)
http://static.tvtropes.org/pmwiki/pub/images/Portrait_Barbarian_Male_7598.png
[[quoteright:224:http://static.tvtropes.org/pmwiki/pub/images/Portrait_Barbarian_Female_4958.png]]

The sole returning class from Diablo II, Barbarians play similarly to their earlier counterpart. Earlier, Blizzard stated that the DIII barbarian was the same as the DII version, but this is [[RetCon no longer the case]]. The Barbarian uses Rage, which builds up when using certain abilities, but fades away when not in combat. The female Barbarian is given the name "Sonya" in ''VideoGame/HeroesOfTheStorm''.
----
* AmazonianBeauty: The female Barbarian red-headed warrior who is incredible tall and muscular much like her male counterpart. The two main differences are that she's a lot younger than the male barbarian, who's an old man, and her armor sets, especially in the official art for the game tends to be slightly more sexualized. Of course the latter two make her no less of an [[http://i.imgur.com/AlR0syC.jpg intimidating looking woman]].
%% * TheAtoner: The male Barbarian is this in the tie-in story.
%% * BadassBaritone: The male Barbarian.
* BadassBeard: The male Barbarian, as per his portrait.
* BadassGrandpa: The male Barbarian appears to be a couple of decades older than the other heroes.
* BarbarianHero: They're both Barbarians from Harrogath. And both heroes, obviously.
* TheBerserker: The Barbarian's energy is Rage, which when maximised causes them to go into even more of a fury.
* {{BFS}}: While the Barbarian cannot do the OneHandedZweihander thing like his Diablo II counterpart, he or she is the only class in the game that can wield Mighty Weapons, which run the gamut from giant one-handed cleavers and axes to giant two-handed clubs and swords.
* TheBigGuy: Of the six classes, the Barbarian specializes the most in physical combat.
* ContinuityNod: They can summon the three ancestor spirits that were bosses in Diablo II.
%% * CoolOldGuy: The male Barbarian.
* DeathSeeker: According to the entries in their journal, the Barbarian wishes for nothing more than an honorable death in the hand of a WorthyOpponent. By the end of the game, though, they admit that while this is still something they are looking for, they realize now that there are many things worth living for.
* DualWielding: One of the three major classes who can do this, the others being the Monk and the Demon Hunter.
* EnemyMine: In Act 3, the irony of working alongside the people of Bastion's Keep, their sworn enemies, is not lost on them.
%% * FieryRedhead: The female barbarian.
%% * GrimUpNorth: They call it home.
* HeroicBuild: The Barbarian is by far the largest of the character classes, with the Crusader ranking a close second.
* InASingleBound: The Leap skill, which lets them jump in the air and smash into all enemies in the immediate vicinity, dealing extra weapon damage and slowing them. It can also be used as a fast way to close distance to enemies.
* LudicrousGibs: The Barbarian's Cleave ability with the Rupture rune is quite capable of producing this en masse.
* MagicKnight: The Barbarian's powers are outright more supernatural than the abilities they had in the previous game. In Diablo 2, it's completely possible to design a Barbarian character who was nothing, but weapon skills and big guy moves that aren't remotely mystical. Here, when the Barbarian has the levels, they automatically gain the ability to transform, summon supernatural beings, throw projectiles made of energy and generate flames out of nothing.
* MightyGlacier: The Barbarian focuses on Strength, which increases their damage output. They're also slow and bulky, which means they take more hits than other, more maneuverable classes.
* OldSoldier: The male Barbarian.
* ParentalAbandonment: It is not known what happened to the Barbarian's mother, but they lost their father in their youth to an archer in battle with the forces of Westmarch. The barbarian climbed the walls of Bastion's Keep and kept their emotions in check until they found the one who did it, whereby they [[UnstoppableRage went berserk on him and strangled him to death]].
* TheQuietOne: Compared to the other classes, the Barbarian's journal entries are short, terse, and to the point.
* SpinAttack: The Whirlwind skill, which allows you to damage multiple foes around you at high speed.
* StatuesqueStunner: The female barbarian is taller and more buff than most of the ''male'' [=PC=]s.
* StatusBuff: The Barbarian's Shout abilities (such as Battle Rage and War Cry).
* {{Stripperiffic}}: Both of sexes, in their unarmored look when you start the game, so applying vanishing dye to equipment will keep them looking like that. Of course, this is a pretty standard look for {{Barbarian Hero}}es everywhere.
* SuperMode: Wrath of the Berserker transforms your Barbarian into a powerful warrior even larger than their usual form with big white hair and serious melee power, in addition to being immune to certain status effects until it wears off.
* TookALevelInKindness: Barbarians in Diablo 2 were rather antagonistic to outsiders and could be contemptuous of other civilizations. With the destruction of Mout Arrarat and the breaking of their people, the current Barbarian is humble and kindly disposed to people who aren't outright cowards or criminals of the worst sort. To the point where they're genuinely touched, when Leah offers them a job at her future inn.
* UnstoppableRage: A trademark of the Barbarian, especially when Wrath of the Berserker is invoked.
* YoungGun: In contrast to the jaded OldSoldier male Barbarian, the female one comes off as an up-and-coming prodigy with something to prove.

!![[TheHunter Demon Hunter]]

->''"I stand alone. And if [[TheLegionsOfHell they]] keep coming, I will '''never''' stop killing!"''
->Voiced by: Creator/RobinAtkinDownes (male), Anna Graves (female), Creator/LauraBailey (female, ''Reaper of Souls'')
http://static.tvtropes.org/pmwiki/pub/images/Portrait_Demonhunter_Female_647.png
[[quoteright:224:http://static.tvtropes.org/pmwiki/pub/images/Portrait_Demonhunter_Male_8842.png]]

Vengeful harbingers of righteous doom who bring swift judgment and death to the hellish creatures daring enough to trespass on the mortal lands of Sanctuary. The Demon Hunter goes GunsAkimbo with crossbows, and uses a variety of traps and devices to keep enemies at bay. Their energy is divided into Hatred, which replenishes quickly and focuses on offense, and Discipline, which replenishes more slowly and keeps the Demon Hunter out of harm's way. In the tie-in story and ''VideoGame/HeroesOfTheStorm'', the female Demon Hunter's name is Valla.
----
* ActionBomb: With the Grenadier passive Demon Hunters become a DeadManSwitch variant of this trope.
* AntiHero: The closest thing among the five character classes, though they're the KnightInSourArmor / PragmaticHero variety at worst.
* AttackAnimal: The Companion skill which comes in a variety of types such as [[BatOutOfHell demonic bats]], [[FullBoarAction wild boars]], GiantSpiders, [[CreepyCrows ravens]], [[SavageWolves wolves]] or a couple of [[WeaselMascot weasels]].
* AttackDrone: The Sentry skill summons a stationary turret to fire at enemies.
* AutomaticCrossbows: The Demon Hunters' crossbows, especially hand crossbows, often fire as fast as semiautomatic weapons -- and when they turn on Rapid Fire, it's machine gun time!
* BadassCape: In some armor sets, they trade in their ScarfOfAsskicking in for one of these.
* BadDreams: Losing your entire family to demons will do that to you. According to their journal entry, when the time finally comes to kill Belial, "[they] know the Great Evils well from their twisted shapes in [their] nightmares." Killing Belial doesn't help drive them away, but they hope to finally enjoy dreamless sleep after Azmodan is killed too.
* TheBeastmaster: The Demon Hunter has the Companion skill, which summons an animal at their side, with a raven being the default choice and each rune representing a different animal. Normally, a Demon Hunter can have only one animal at their side (or two, in case of the ferrets), but with the right equipment a Demon Hunter can field up to 10 companions at the same time (to be specific: two ravens, a bat, a boar, a spider, two ferrets and three wolves).
* BerserkButton: The Demon Hunter, as befits the name, generally has a demon-shaped one. Following Act III, any mention of [[spoiler:Leah]] in anything but a positive light will piss them off but good, and when [[spoiler:Adria, her murderer,]] resurfaces in Act V, the Demon Hunter is one of the absolute fiercest of the Nephalem in their desire to make [[spoiler:her]] pay.
* BrutalHonesty: Will casually inform any wounded civilians if they're about to die. Basic attitude if someone has to kill their wife before she turns into a zombie? "Sometimes death is the only mercy we have left."
* CastingAShadow: Many of their skills which include summoning creatures called Shadow Beasts.
* ChainmailBikini: Averted with the high level armor, played straight by the early ones.
* CombatStilettos: The female Demon Hunter wears these. They don't actively use them in battle, though.
* TheComicallySerious: The Demon Hunter's dour personality is usually played for laughs when interacting with other characters.
* TheCowl: The Demon Hunter is probably the closest any of the game's playable characters comes to this archetype.
* TheCynic: Downplayed. While some characters remark on the Demon Hunter's gloomy attitude, they are still far more idealistic than your average AntiHero, and will actually reassure many other characters who lose their hope.
* DarkIsNotEvil: They dress in capes and hoods, fight with shadow-based powers, rely partially on the PowerOfHate and have a pretty much grim attitude, but they are good guys.
* DemonSlayer: While all Diablo player characters are tasked with killing TheLegionsOfHell, the Demon Hunter is the only character who has made it their sworn mission to do so.
* DoomedHometown: Demon Hunters are drawn from the ranks of people who have lost their homes and families to the demons, and just about every Demon Hunter has one of these in his or her backstory. The only survivors of the player character's hometown were the Hunter and their sister Halissa, who [[GoMadFromTheRevelation was driven mad by the demon attack]] and subsequently drowned.
* TheEngineer: Shows varying shades of this, what with numerous skills based on explosives, the various traps, and perhaps most of all an automatic [[TheTurretMaster Sentry turret.]]
* {{Expy}}: Of ComicBook/ThePunisher, Film/VanHelsing, or Franchise/{{Batman}}, only versus demons instead of criminals and vampires.
** The female Demon Hunter is more an expy of Selene from the ''[[{{Film/Underworld}} Underworld]]'' films. There's even an achievement called "Death Dealer".
** And there's a legendary cloak to be found named [[Creator/KateBeckinsale Beckon Sail]].
* FlechetteStorm: The Fan of Knives skill as well as a few of the chakram runes, which throws a whole bunch of knives or FuumaShuriken.
* FragileSpeedster: What Demon Hunters lack in durability, they more than make up for with speed and agility.
* FantasyGunControl: Even though the Demon Hunters have grenades, rockets and automated turrets, somehow Sanctuary has never developed the gun.
* FashionableAsymmetry: Typically the Demon Hunter will wear one pauldron and one gigantic gauntlet for their armour appearance.
* GlassCannon: Has one of the higher DPS potentials, but isn't very good at taking damage without the proper gear.
* GunKata: When using the Strafe skill, the Demon Hunter blasts off in all directions much like a [[Film/{{Equilibrium}} Tetragrammaton Cleric]]. There even used to be a skill rune for it called "Equilibrium".
* GoodIsNotNice: Demon Hunters have a grim, cynical attitude and don't hesitate to harshly criticize cowardice. They do, however, genuinely wish to protect the innocent.
* GunsAkimbo: The Demon Hunter is the only character in the game who can dual-wield hand crossbows.
%% HellBentForLeather
* {{Hellfire}}: The grenades are literally loaded with the essence of fire demons.
* HomingProjectile: The arrows fired by the Hungering Arrow skill automatically seek out nearby enemies. Overlaps with PinballProjectile when fired in narrow passages, where it will look like it bounces off the walls, but in open spaces the Demon Hunter can fire in the opposite direction of their enemies and the arrow will simply make a sharp turn mid-air and hit the enemy anyhow. Furthermore, the Demon Hunter has various skills that can be upgraded with runes to fire homing rockets.
* TheHunter: Part of an entire order dedicated to hunting down and destroying TheLegionsOfHell.
* InkSuitActor: RobinAtkinDownes bears more than a slight resemblance to the male Demon Hunter, skin tone aside.
* InTheHood: Along with the cloak, this is part of the Demon Hunter's full attire.
* JerkWithAHeartOfGold: By all accounts, the Demon Hunter is a less-than-tactful hardass who does not tolerate cowardice or show any pity for those who would surrender to destruction. But they show a very protective side when it comes to the innocent and bear a certain amount of sympathy for those who have lost family, especially to demons like they have. They are also concerned with Templar initiation methods making people lose their humanity, as their fight against the demons is as much about saving humans as getting their revenge on demonkind.
* KnifeNut: The Impale line of skills which is a very powerful knife toss, and can be massively augmented by the "Shadow's Mantle" class set and several class-specific knives and swords.
* LifeDrain: Both Shadow Power and Nether Tentacles can do this, turning damage the Demon Hunter inflicts into health.
* OneHitPolyKill: Most notably the Hungering Arrow and [[ElementalPowers Elemental Arrow]] skill lines.
* MacrossMissileMassacre: Several of the Demon Hunter's skills can be modified to fire rockets. Combine this with the Ballistics passive (buffs rocket damage and gives all attacks a chance to fire off a random rocket) and watch the fireworks.
* {{Magitek}}: Some of their abilities and contraptions make use of demonic elements to fuel them or give them extra punch.
* MoreDakka: The Rapid Fire skill fires such a rapid stream of arrows that it counts as a beam attack similar to those of the Wizard's.
* NoSocialSkills: All the training and the time tracking demons through the wilds have left the Demon Hunter a little bit lacking in the tactful department.
* NotSoDifferent: Shadow Power's wings resemble the glowing energy tendrils of the angels. [[HeWhoFightsMonsters Except made of pure black shadow with a blood-red corona.]] This serves as {{Foreshadowing}} toward the characters' true nature.
* PayEvilUntoEvil: When it comes to demons, the Demon Hunter is all about this.
* ThePowerOfHate: A rare ''heroic'' example; Hatred is the resource that fuels the Demon Hunter's offensive skills, while Discipline, the skill they use to avoid falling into Mephisto's domain, is used for their defensive and utility skills.
* PowerGivesYouWings: Shadow Power's main effect is giving you LifeDrain, and gives you a pair of blackened angel wings.
* RainOfArrows: The Rain of Vengeance skill unleashes one of these. With runes equipped, the arrows become ''shadow beasts'' that tear apart his or her prey.
* RecursiveAmmo: Cluster Ammo, which shoots an arrow that explodes to fire a bunch of [[MacrossMissileMassacre rockets]] at the enemy.
* ScarfOfAsskicking: The signature element of their outfits, together with their [[InTheHood hoods]]. In some armor sets, they trade it in for a BadassCape.
* SheFu: Demon Hunters are very fond of acrobatic moves to evade their foes, which is especially pronounced if the Demon Hunter is female.
* StuffBlowingUp: Several of the Demon Hunter's skills can be changed to various explosives ranging from grenades to [[MacrossMissileMassacre missiles]] and even an [[DeathFromAbove airstrike from over a dozen dragonlike creatures]].
* SupernaturalGoldEyes: A demon hunter gains these if they can peer into the soul of a demon without going crazy.
* SuperMode: The Vengeance skill from ''Reaper of Souls'' turns Demon Hunters into the embodiment of vengeance for a short time, with a massive power boost.
* SuperiorSuccessor: The Demon Hunter is the successor to the Assassin class of Diablo II and is superior to them in terms of mystical power and morality. Demon Hunters have the Assassin's acrobatics, powers over darkness and magical technology, but instead of high-risk martial arts they opt for much safer long-ranged attack mastery and have superior summoning ability. In terms of morality, the Assassins were so focused on killing rogue sorcerers, that they missed out on demon invasion of Sanctuary and didn't lift a finger to stop the assault on Mount Arreat. This led to one Diablo II NPC, Natalya, quitting the Assassins and becoming a Demon Hunter as a means of atoning.
* ThrowDownTheBomblet: The aptly named Grenade skill which can completely replace standard bow attacks.
* TrapMaster: Caltrops, Spike Traps and Sentry Turrets can be used to trap enemies and keep them from attacking.
* TranquilFury: The Demon Hunter is fuelled by rage and hatred, but it's a cold fury tempered by their discipline and esoteric training. If you have the Demon Hunter talk to Kormac, they'll eventually find out that Kormac's memory was removed by torture and they'll strongly disapprove. The Demon Hunter then states that it's restraint that makes one strong, not pain.
* TheUnchosenOne: The others believe their quest is guided by [[CrystalDragonJesus Ytar]], [[WarGod Bul-Kathos]], [[YouCantFightFate prophecy]], [[HollywoodVoodoo spirits]] or [[ChurchMilitant Akarat]]. The demon hunter?
--> '''Demon Hunter:''' They asked me if I wanted to hunt demons, and I said yes.
* YouAreBetterThanYouThinkYouAre: The Demon Hunter has this opinion of Lyndon, as the following quote attests:
-->'''Lyndon''': If I keep killing enough demons, I might actually become a good person, eh?\\
'''Demon Hunter''': I don't think so.\\
'''Lyndon''': Are you serious?\\
'''Demon Hunter''': You were already a good person.
%% * ZettaiRyouiki: [[http://www.diablowiki.net/File:DHItems.jpg This.]]

!![[BareFistedMonk Monk]]

->''"I must carry out the will of the Patriarchs. When they need to see, I am their eyes. Where they wish to strike, I am their fist! Where they would ignite the light of truth, '''I''' am their torch!"''
->Voiced by: Creator/JamiesonPrice (male), Rajia Baroudi (female)
http://static.tvtropes.org/pmwiki/pub/images/Portrait_Monk_Male_6346.png
[[quoteright:224:http://static.tvtropes.org/pmwiki/pub/images/Portrait_Monk_Female_8144.png]]

Holy warriors from the Theocracy of Ivgorod who believe that the madness and chaos of Sanctuary are destined to be brought into order, and that it is their sacred mission to assist their thousand and one gods in doing so. Monks are physical attackers who are very good one to one but have difficulty with crowds. They use Spirit, which is built up through combos and specific moves, and can be used for devastating attacks. The male Monk is given the name Kharazim in ''VideoGame/HeroesOfTheStorm''.
----
* AllMonksKnowKungFu: Of course they do have several shaolin influences in their design.
* BadassBeard: The male Monk has a particularlly impressive one fitting his image of a Russian Orthodox priest.
* BadassBoast: The Monk gets a few impressive one-liners when they defeat enemies, but one that stands out comes from the Quest Journal prior to the final battle:
-->'''Monk''': "...Today, I become order itself, and I shall rein in the god of all chaos--[[spoiler: Diablo.]]
* BaldOfAwesome: The male Monk, whos head is ritualistically shaved like a Buddhist monks.
* BarefistedMonk: Naturally, the monk will even sheathe his weapon to go barehanded with many of their attacks.
* BlowYouAway: The Monk's talents include harnessing the wind in various ways, such as forming a constant vortex of slicing wing around themselves.
* BoyishShortHair: The female Monk has this. Easy to maintain, no risk of getting grabbed during fights and it befits her sober lifestyle as a monk.
* CelibateHero: The female Monk indicates as much in dialogue with Lyndon and Eirena. Presumably it applies to the male Monk as well.
* TheComicallySerious: While all the ''Diablo III'' protagonists are pretty deadpan, The Monk's consistently even tone can pull out some great lines here and there.
-->'''Enchantress''': This place is lovely.\\
'''Monk''': Wonderful. Then I can just leave you here then.\\
'''Enchantress''': What!? I was - I mean - I was only joking!
* DoesNotLikeShoes: Several boots in the game have the option of leaving them barefoot, from simple ankle wraps to foot guards.
* ElementalPunch: Their Fists of Thunder, which adds lightning damage to their punches.
* ElementalShapeshifter: The Monk's Mystic Ally skill summons an ethereal copy of themselves, whose appearance takes after the rune it is upgraded with, every rune being based on an element. A Fire Ally will look like it is made out of flames, for example, while a Water Ally will look like it is made out of, you guessed it, water.
* FantasyCounterpartCulture: Ivgorod is clearly a Russia {{Expy}}, specifically [[CrystalDragonJesus the Russian Orthodox Church with a large dose of Chinese Shaolin]].
* FragileSpeedster: In comparison to the Barbarian, the Monk is faster but can't take as many hits, relying on dodging attacks rather then simply taking the hits.
* FlashStep: Some of the effects that can be added to the Monk's skills let him/her pull this off.
* HolyHandGrenade: Many of their attacks deal holy elemental damage which is fitting for WarriorMonk.
* HurricaneKick: Their Lashing Tail Kick, which starts out as a simple RoundHouseKick but upgrades to this with certain runes.
%% * IceQueen: The female Monk.
* InstantRunes: The Monk's Mantras form a sigil under their feet which applies the aura like bonus.
* KamehameHadoken: It's hard to see due to how fast it goes, but the third attack from the Monk's Fists of Thunder ability has them take on the classic [[Franchise/StreetFighter Hadouken]] pose, resulting in a lightning ball at point-blank range.
%% * KiAttacks: A couple of the Monk abilities are this.
* MissionFromGod: The driving force behind everything the Monk does in the game, starting with their journey to investigate the fallen star that fell near New Tristram. Come Act III, it really starts to show that the Monk believes they must be specifically created/chosen by the gods to defeat the various (Prime, Lesser) Evils.
%% * MotherRussiaMakesYouStrong
* NotAfraidToDie: In the various conversations with the people inside Bastion's Keep, the Monk makes it clear that they accept and are in fact perfectly fine with the fact that they could die anytime. The Monk values balance more than anything, and without death, there would be no balance to life.
* OrnamentalWeapon: Unless its a PowerFist or [[SimpleStaff daibo]], the monk will rarely if ever use their weapons to hit anything.
* PowerFist: One of the Monk's weapons of choice, the other being the [[SimpleStaff daibo]]. The designs range from your average brass knuckles to [[BladeBelowTheShoulder Blades Below The Shoulder]]. And there is the legendary Sledge Fist, which is basically a glove attached to a slab of concrete covered with spikes.
* ShockAndAwe: As the name implies, the Monk's starting skill, Fists of Thunder, adds lightning to their punches. This skill can be further enhanced with runes like Thunderclap and Static Charge as the Monk grows in level.
* SimpleStaff: The Daibo, one of the Monk's signature weapons, they also don't use the Magic part of a MagicStaff and only really use it as a bludgeoning tool.
* StatuesqueStunner: The female Monk. Not as much as the female Barbarian, but she is still easily as large as most male [=NPC=]s.
%% * TheStoic: As kung-fu monks tend to be.
* SugarAndIcePersonality: Both male and female monks displays shades of this on occasion, most notably by warming up on Leah, the Enchantress and even Lyndon at one occasion:
-->'''Lyndon''': If I die, will you bury me with dignity?
-->'''Monk''': I will study the question.
-->'''Lyndon''': What?! After all I did for you?
-->'''Monk''' (chuckling): Don't worry, my friend. I shall bury you.
%%* PowerPalms: The aptly named ''Exploding Palm''.
* RapidFireFisticuffs: Their Way of the Hundred Fists skill, of which the second attack has the Monk delivering a flurry of seven lightning fast strikes, which can be upgraded to ten with a rune.
%%* SpinToDeflectStuff
* StoneWall: There's a build dedicated to monks going all resistances and other defense stats to make use of their high defense stats.
%%* SupernaturalMartialArts:
* TeleportSpam: Seven-Sided Strike uses an offensive version of this.
* WarriorMonk: Which goes without saying in a game like this, crosses over with ChurchMilitant and ReligiousBruiser.
* WolverineClaws: Their primary weapon type. Even gets referenced with a unique claw weapon.
* YouAreAlreadyDead: The Exploding Palm technique. The Monk strikes their enemy three times, the third one being a seemingly innocent strike that adds a symbol above the opponent's head. They then start to bleed, the bleeding only gets worse if they move. Finally, when they die, they [[DefeatEqualsExplosion explode in a fountain of blood and bone]].

!!WitchDoctor

->''"[My people] say I [[TheHeretic defy the spirits.]] But I say no. I '''follow''' them."''
->Voiced by: Creator/CarlLumbly (male), Erica Luttrell (female)
http://static.tvtropes.org/pmwiki/pub/images/Portrait_Witchdoctor_Male_148.png
[[quoteright:224:http://static.tvtropes.org/pmwiki/pub/images/Portrait_Witchdoctor_Female_7839.png]]

Sage conjurers, enchanters, and mystical warriors who are driven by a charge to maintain spiritual balance and harmony in the violent world of Sanctuary. They command ancient magics rooted in the primal powers of life and death, and are adept at summoning fearsome, shadowy creatures. They use Mana, which replenishes slowly and can be drained from enemies. ''VideoGame/HeroesOfTheStorm'' game the male Witch Doctor the name "Nazeebo".
----
* BadPowersGoodPeople: The Witch Doctors' abilities are often quite sinister--hurling spiders, poison, and flaming skulls, to say nothing of summoning zombies--but they are unquestionably heroic.
* BaldOfAwesome: The Male Witch Doctor.
* BalefulPolymorph: The hex spell, which turns enemies into chickens...or, if you select one of the runes in particular, turns the ''Witch Doctor'' into a chicken (that soon explodes in the enemy's face).
* BearsAreBadNews: The Gargantuan summon is a flaming skeletal bear, and one of the runes for Zombie Charger turns it into a trio of Zombie Bears.
* BewareTheNiceOnes: The Witch Doctor is perhaps the kindest and most personable of the player classes, but when they have a chance to exact revenge against [[spoiler:the witch Adria]], they obviously look forward to it.
* BlowGun: At least one default ability manifests as this.
%% * BrownNote: The Horrify skill acts as this to enemies.
* CreepyGood: Even more so than the Necromancer from ''II''; they look scarier, but the Necromancer has AntiHero traits, while the Witch-Doctor, according to their dialogues, are surprisingly nice despite their creepy appearance and powers. They are actually one of the friendliest and kindest characters in the playable classes.
* DarkestAfrica: The inspiration for the Witch Doctor's look and personality.
* DeadpanSnarker: Comes out every so often in their conversations with Lyndon and, in the Reaper of Souls expansion, Myriam.
* DeathOfAThousandCuts: Their focus on both [[DamageOverTime DoTs]] and [[TheMinionMaster pets]] means this is how they kill. Rather then blow targets up they melt their foes, in some cases literally.
--> "There are some terrors that cannot be outrun. Bit by bit, second by second, they consume you." ~Creeping Death description
* DoesNotLikeShoes: Barefoot by default. Most "boots" manifest as anklewear on them. With the Vanishing Dye, any foot gear can leave them barefoot.
* EthnicMagician: The Witch Doctor plays an African theme up to the hilt.
* EverythingsDeaderWithZombies: Several of the Witch Doctor's powers revolve around summoning various forms of zombies.
* {{Expy}}: Of the Necromancer in the previous game.
* FragileSpeedster: The Witch Doctor, with the right perks, has the best base speed in the game, but is fragile compared to the other classes. It is no surprise that one of those perks calls forth an extra Zombie Dog to protect him when they are summoned.
* HollywoodAcid: The Acid Rain spell unleashes caustic liquids that eat through enemy defenses.
* HollywoodVoodoo: This ''is'' a Witch Doctor we're talking about, here.
* IncendiaryExponent: Aside from the Fire Bomb primary attack, several of the Witch Doctor's other spells have runes that turn them into flaming versions of the usual attack.
* KnifeNut: One of their options for weapons are ceremonial knives.
* MaskOfPower: Their headgear manifests as this.
* TheMinionMaster: A number of skills involve summoning various kinds of creatures, either as single attacks or as permanent companions. With the right build, it's possible to have dozens of minions following you around at once.
* NiceGuy: Ironically for their really morbid powers and [[NightmareFetishist tastes]], the Witch-Doctor turns out to be the nicest and kindest of the player characters. As an early example, during their rescue of Deckard Cain from the Skeleton King, he asks the player character why they came for him. Most of the classes answer that Leah asked them to. The Witch doctor responds simply with "Because you needed my help."
* NightmareFetishist: Let's see...not only does their wardrobe include skulls and bones, they also use zombie dogs and bears as pets, hurl jars filled with cat-sized spiders, ''like'' a place full of giant carnivorous spiders (in fact, they express ''regret'' for killing the Spider Queen at the end of the boss fight), and regularly communicate with the spirits of the dead. And seeing their dead sister's ghost dancing with said spirits is a wonderful thing to them. Granted, it's implied that the afterlife that the Witch Doctor's referring to isn't a bad place at all, and the spirits that they see their dead sister with are [[FriendlyGhost quite benevolent]].
* NoHoldsBarredBeatdown: The Witch Doctor has one of the highest damage per second rates out of all the classes. While they do have a few limited, MoreDakka rapid-fire attacks, their main method of dishing out pain is to have all their pets gang up on the enemy and pound them, while the Witch Doctor offers support-fire with spells like Acid Cloud.
* PiranhaProblem: Their new spell in ''Reaper'' summons a pool of vicious piranhas to both damage and debuff enemies in an area.
* PrimalFear: The Horrify skill serves to invoke this effect in enemies.
* RainOfSomethingUnusual: The Witch Doctor can make it rain frogs or acid.
* SkeletonsInTheCoatCloset: The Witch Doctor heavily uses this motif.
* SoulPower: The Witch Doctor possesses many soul and spirit based powers, ranging from haunting targets, throwing a soul barrage, or even separating their soul and body as an escape measure.
* ShrunkenHead: Can use shrunken heads as a charm for their powers.
%% * TheSwarm: The Locust Swarm.
* SpiderSwarm: Some of their spider-related spells have a vein of this trope to them. At highter level, it allows you to summon a Spider Queen that spawns smaller spiders.
* ThrowDownTheBomblet: Fire Bomb is a supernatural equivalent of this, as the Witch Doctor hurls a flaming skull that explodes in the enemy's midst.
* TraumaticSuperpowerAwakening: The connection with the spirits manifested after the death of a little sister.
* VoodooDoll: One of the Witch Doctor's options when equipping an off-hand item.
* WeaponizedAnimal: The Witch Doctor's choices for attacks include a rather extensive menageries: [[BatOutOfHell Bats]], Frogs And Toads, [[GiantSpider Spiders]], and [[EverythingsDeaderWithZombies Zombie]] [[BearsAreBadNews Bears]], to name a few.
%% * WildHair: The female Witch Doctor has this.
* YourSoulIsMine: Soul Harvest drains the souls of any enemy in close proximity to buff the player.

!!Wizard

->''"Since my youth, I have been told that I was special. A prodigy of vast potential."''
->Voiced by: Creator/CrispinFreeman (male), Creator/GreyDeLisle (female)
http://static.tvtropes.org/pmwiki/pub/images/Portrait_Wizard_Female_35.png
[[quoteright:224:http://static.tvtropes.org/pmwiki/pub/images/Portrait_Wizard_Male_8427.png]]

Wizards are renegade spellcasters who use their bodies as vessels for arcane energy, forsaking the more careful path favored by other magic users. They manipulate all manner of forces to disintegrate, burn, and freeze their foes, and they can control time and light to teleport, create powerful illusions, and deflect oncoming attacks. They use Arcane Power, which regenerates quickly. However, their spells have cool-down times, due to the dangers of channeling too much energy. In the tie-in short story on the ''Diablo III'' website and ''VideoGame/HeroesOfTheStorm'', the female Wizard's name is Li-Ming.
----
* AppealToForce: Basically what happened in the Wizard's backstory.
* ArbitraryScepticism: Despite being a magic user in a DarkFantasy world full of demons, angels, ghosts, and many other supernatural things, the Wizard outright tells Shen and the Templar they doesn't believe in Gods or an afterlife. They get better however, eventually admitting that, after all that happened, they doesn't really know what to believe in anymore.
* TheArchmage: On the way to becoming this. Indeed, the Wizard already has abilities not only falling under the [[FireIceLightning three standard elemental categories]] ([[PlayingWithFire Fire]], [[AnIcePerson Ice]], and [[ShockAndAwe Lightning]]), but also [[BlowYouAway Wind/Force]], [[PureEnergy Arcane]], and even [[TimeMaster Time]]. Furthering their claim to archmage status, there are two legendary items canonically made by the female Wizard, the Twisted Sword and the Fortress Ballista.
* BadassBookworm: When Kormac wonders what ancient tomes lay buried in dungeons, the Wizard also shows curiosity, and seems to want a look. One of their offhand items is a spellbook.
* BadassLongrobe: Par for the course, although the female wizard's one is much skimpier.
* {{Bishounen}}: The male Wizard is quite pretty looking. He used to be even prettier in his initial design, which led to complaints of him being too effeminate.
* BlackMagicianGirl: The female Wizard. [[BlackMage Specialized mostly in offensive magic]]? Check. TomboyishPonytail [[ActionGirl and attitude]]? Check. Outgoing, [[IShallTauntYou taunting]] [[DeadpanSnarker and teasing personnality]]? Check, check, check.
%% * CelibateHero
* TheChosenOne: Sees him/herself as this.
* ChildProdigy: The wizard was originally just a poor kid living in a slum somewhere in Xiangshi. However their talent was so great that they were quickly brought into the mage clans despite their background. Their raw talent allowed them to quickly master their order's forbidden arts and TKO a master sorcerer.
* ColonyDrop: The aptly named Meteor spell, whose ultimate skill rune calls down a much larger version of the base spell (and incurs a cooldown).
* DeadpanSnarker: All characters have their moments of this, but the Wizard is especially prone for doing this almost all the time.
* DeathRay: The Disintegrate spell, which sends out a bright orange beam of pure laser death that disintegrates any monster the Wizard kills with it. Except Fallen, Unless you're wielding Sever.
* ElementalPowers: Much like the Sorcerer and Sorceress, the Wizard's powerset is based on these. Having access to ones outside of the FireIceLightning trinity is due to the Wizard's willingness to study what the Vizjerei consider {{Dangerous Forbidden Technique}}s.
* EnergyBeings: A late game spell lets the Wizard become one. In-game, this gives her/him a new astral form, the ability to produce shockwaves by hitting the ground and an enhanced version of the disintegration spell that ''doesn't cost anything in mana''. Naturally, the form only is temporary and comes with a lengthy cooldown.
* EquivalentExchange: Why the other mages fear them so much in the backstory. They defy or ignore the laws of EquivalentExchange that bind other mages, because they believes their cause is just enough that any magical fallout from their actions is a small price to pay.
* {{Expy}}: Of the Sorceress in the previous game. Fitting, as the Sorceress from ''II'' was this character's mentor.
* FlatEarthAtheist: The Wizard claims not to believe in the afterlife in dialog with Kormac ''literally while fighting ghosts''.
* FrickinLaserBeams: The Disintegrate and Ray of Frost spells resemble this.
* FromNobodyToNightmare: Originally the Wizard was an impoverished street urchin and now the mightiest spellcaster around.
* GameBreakingBug: Using the Wizard's two spells ''Teleport'' and ''Archon'' in a certain way did something completely unintended on Blizzard's part: GodMode. Thats right, an exploit that made Wizards impervious to ''all'' incoming damage whatsoever. Unsurprisingly, it has since been fixed.
* GlassCannon: Even has a passive skill named this, that increases damage at the cost of reduced defense.
* ImmortalitySeeker: Implied in ''Reapers of Souls''; one of the Wizard's journal entries mentions they have been studying ways to extend their lifespan, and successfully found a way to live several centuries. They also wonder if killing Malthael will cause people to no longer die, and, when the answer turns out to be no, are resigned to finding another way to be immortal.
* InsufferableGenius: Very much so, and they have the skills to back it up.
%% IShallTauntYou: Seems to like doing this a lot.
* MagicalGirlWarrior: The female version resembles this much more than an average RPG wizard archetype, being Asian in a MiniDressOfPower and featuring distinctly anime-inspired attacks, from a WaveMotionGun to {{Roboteching}} missiles.
* MerlinAndNimue: The male wizard had this relationship with the Sorceress from Diablo II.
* MindOverMatter: Mentioned in several talent descriptions, specifically those that offset the usual SquishyWizard weaknesses. Apparently it is routine for wizards to augment their bodies with magic to withstand the rigors of combat.
* MoreDakka: The Wizard's Disintegrate and Ray of Frost are beams that are continuous in dealing out damage. The damage output is so constant and rapid, that the Wizard actually gets penalized if they have a high attack rate. They end up burning through their energy reserves a lot quicker, without getting the same channelling damage bonus that's gained from standing still for a set length of time.
* {{Pride}}: The Wizard's hat, [[IncrediblyLamePun so to speak]], and why he's/she's called a Wizard instead of a sorceress or mage. InUniverse, "wizard" is [[UnequalRites considered a vulgar appellation to apply to a magic-user]].
* RobeAndWizardHat: The game has no robes, but the wizard hat is a special type of helmet exclusive to the Wizard. They're quite proud of them, too, if the loading screen is to be believed.
* ScrewTheRulesImDoingWhatsRight: The other half. The Vizjerei believe in holding back their power. The Wizard believed that if they have the power to help people, then they should use it.
* StatusBuff: The Wizard is notorious for their heavy damage per hit and one of the biggest reasons why is they get so many passive damage buffs and they also top that up with active damage buff abilities like Sparkflint Familiar and Magic Weapon.
* StormOfBlades: The Spectral Blade skill evokes this, summoning a multitude of cuts in front of the Wizard when used.
%% * StrippedToTheBone
* SquishyWizard: Averted; the Wizard is actually a tank-mage. She's not really that effective at avoiding damage because she has so much teleport cool-down to deal with. Instead she's strong in soaking damage as she has a number of skills that passively create overlapping force-fields to soak damage for her and a few skills that will reduce the damage she takes. Even on the Torment levels, she can take a beating depending on skill choice.
* TeleportSpam: With a certain glyph, or a certain source, the cooldown on the Teleport spell is delayed, allowing the Wizard to teleport multiple times in rapid succession.
* TeensAreShort: The Wizard is the only player-character who is under 20. Fittingly, the male and female Wizard are the shortest out of all the classes with the male Wizard especially dwarfed by other male characters like the Barbarian and Crusader
* TomboyishPonytail: The female Wizard.
%% * TheSmartGuy
%% WithGreatPower
* WhyDidItHaveToBeSnakes: Though they never say it outright, the Wizard's quest journal in the Caves of Aranea indicates that they're none too fond of spiders.
* {{Wuxia}}: The Wizard has elements of this in their clothing design and storyline.
* ZettaiRyouiki: The female Wizard, grade A. It's exclusive to just a few armor sets, though. Just like with the other classes: the better the armor gets, the more skin it covers.

!![[{{Paladin}} Crusader]]

->''"By the Light be damned!"''
->Voiced by: Creator/GideonEmery (male), Creator/MaryElizabethMcGlynn (female)
http://static.tvtropes.org/pmwiki/pub/images/crusader_portrait_7369.png
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/diablo3_crusaderf_8376.png]]

Introduced in ''Reaper of Souls'', the Crusader is part of a special unit of the Paladins that long ago pushed eastwards on a secret mission to cleanse the faith of Zakarum from Mephisto's corruption. While Crusaders can use any one-handed or two-handed melee weapon, their special weapons are one-handed and two-handed flails, along with a special Crusader Shield for defensive skills -- and with a special passive skill called Heavenly Strength, they can use a two-handed weapon AND a shield at once. The Crusader's abilities are powered by Wrath, which regenerates slowly but can be built up quickly through melee attacks. In game ''VideoGame/HeroesOfTheStorm'' the female Crusader is given name Johanna.
----
* AmazinglyEmbarrassingParents: Upon meeting the ghost of the Crusader's Master in Act V, said Master begins to reminiscence the times when the Crusader was still a young crybaby. The Crusader denies it ever happening but their voice loses that calm edge it always had and sounds more like a teenager embarrassed by their parent's words.
* BadassCreed
-->"Armored by faith; driven by duty; bound to kill the enemies of Zakarum. Sworn to live as a Crusader, and to die as one."
* BaldOfAwesome: The male Crusader is a badass with a shaven head.
* BerserkButton: Don't mock their quest to redeem their faith, as Haedrig does when all hope is lost, literally, early in Act IV.
--> '''Haedrig:''' Seeking redemption for some corrupt faith? Don't lecture me, crusader.\\
'''Crusader:''' ''[[[TranquilFury Icy]]]'' I've devoted my life to that redemption, Haedrig. Tread carefully.
* BloodKnight: Seems to genuinely enjoy a good fight.
-->''[when encountering a champion pack]'' "A foe worth killing!"
* BoltOfDivineRetribution: Fist of the Heavens, like the Paladin ability in Diablo II, calls down a bolt of light to smite foes.
* BrutalHonesty: When Haedrig finishes repairing the crown, he'll remark how he wants his life to mean something. While the other classes will request that he build gear for them on the journey ahead, the Crusader goes the extra mile and tells him ''exactly'' what he's in for.
--> '''Haedrig Eamon:''' I need something more than making spades to occupy my mind. I want my life to mean something.\\
'''The Crusader:''' Then join my crusade. The work is hard, the rewards are few, and you'll likely die.\\
'''Haedrig Eamon:''' That does sound meaningful... and awful.
* ChurchMilitant: While the Church is corrupted, the Crusaders themselves continue to serve the cause of Zakarum and eventually cleanse it of corruption.
* CoolHorse: The ability Steed Charge summons a magical horse which picks up the Crusader to charge unimpeded through a group of enemies for a short time. The Stampede rune for the Phalanx skill also summons some to charge forward, adding a chance to stun enemies hit to the skill.
* CulturedWarrior: Hand-in-hand with their courteous demeanor, even in combat the Crusader's boasts are among the more poetic of the player characters.
-->''[scoring a OneHitPolyKill]'' "Like chaff before the wind."
* DeadpanSnarker: Though all the heroes have this, the male Crusader's take on this is much more direct and barbed, [[BewareTheNiceOnes which is put in sharp contrast to his otherwise professional, courteous demeanor and speaking style]].
** The female Crusader, while being a lot less snarky than the other female player characters (save for the witch doctor) still has her moments.
** A perfect example comes from Act V's Plague Tunnels. Upon entering, the crusader will remark:
--->'''Crusader:''' "Bones, blood, and excrement. [[SarcasmMode Another happy day on the crusade.]]"
* DeathFromAbove: Falling Sword teleports the Crusader away and down upon a group of enemies. It's described as the Crusader essentially becoming an artillery shell.
* DropTheHammer: The Crusader is capable of conjuring hammers infused with holy magic, which they either throw straight at their foes or send spinning around themselves in a circular pattern to hit every foe in its path.
* EpicFlail: The Crusader wields a huge flail as their signature main hand weapon.
* {{Expy}}:
** The male Crusader is partly a visual expy of Kormac, as a heavily-armored religious warrior, but he's far less hammy. The female Crusader is clearly meant to be [[Series/GameOfThrones Brienne of Tarth]], right down to the voice.
** [[http://static.giantbomb.com/uploads/original/4/48222/2534580-crusader.png Their]] [[http://www.raygun21.com/wp-content/uploads/2013/08/diablo-3-crusader.png armor]] is a pretty clear ShoutOut to TabletopGame/{{Warhammer 40000}}'s [[http://img3.wikia.nocookie.net/__cb20110921042518/warhammer40k/images/b/be/5._The_Black_Templar-by_kingmong.jpg Black Templars]]
* TheFundamentalist: Averted.
** Early in Act I, a dubious Leah asks the Crusader if the crusade will involve converting people by the sword. The Crusader assures her that once the corruption in the Zakarum faith has been purged, people will still be free to choose whether or not to believe in it.
** When Haedrig mentions that his deceased wife was locked up when they first met, the Crusader asks with surprise if she was a criminal. Haedrig replies that she imprisoned for being a witch.
--->'''Crusader:''' ''(cheerfully)'' Well, at least she wasn't a criminal.
** The Crusader also becomes very worried when Kormac discusses Templar initiation rites, and asks him whether he's actually being made empty rather than pure by the process.
* GlacierWaif: Unlike the male Crusader, who's ''almost'' as large as the Barbarians, the female Crusader isn't much taller than the Demon Hunter or Wizard, and not much more muscular either -- but she can still carry a two-handed weapon in one hand and a giant shield in the other while dressed in full plate armor.
* GoodIsNotSoft: Although the Crusader is one of the nicest playable characters of the game, do NOT make the mistake of messing with the innocent around them. You WILL regret it.
--> '''Crusader:''' The Light have mercy on you, Maghda, for I will not.
* HairOfGoldHeartOfGold: The female Crusader has long blonde hair.
* HolyHandGrenade: Like the Paladins, the Crusaders utilize holy spells to burn and smite their foes.
* ItsTheJourneyThatCounts: In an early conversation, the Crusader states that even if they don't succeed in cleansing the Order of Zakarum from corruption, they believe their journey still holds meaning.
* KnightErrant: A descendant of a entire order of them spreading out for their quest.
* KnightInShiningArmor: Though the developers seem to prefer the term battle-scarred armor over shining armor to describe them.
* LadyOfWar: The female Crusader.
* LegacyCharacter: Each Crusader takes on an apprentice who takes on the identity, armor and weaponry of their mentor when they die.
* LightEmUp: Most of their abilities, with some rune variants changing damage types to non-holy changing the look away from this trope. The biggest one in the Crusader's repertoire is their Heaven's Fury ability which summon a large beam of light straight from the sky to copiously smite the enemies nearby where the beam connects to the ground.
* LightIsGood: The Crusader's easily one of the most openly noble heroes, making their use of holy-based powers rather fitting.
* LightningBruiser: The Crusader has been described as a war-machine made human, and being so heavily armored as to be considered an immovable object. The OneHandedZweihander passive skill below reinforces this, and originally applied a movement speed penalty, leaning the class into [[MightyGlacier Mighty Glacier territory]]. A recent patch removed the movement cap associated with the passive, turning the Crusader into a [[LightningBruiser class able to wield a 2-handed weapon, a towering shield, and full plate armor simultaneously while moving just as quickly as any other class]].
* LuckilyMyShieldWillProtectMe: Heavily specialized in the use of shields, even more so than the Paladin.
* MagicKnight: One of the more traditional examples in the game, the Crusader boasts an impressive array of weaponry, an enormous shield, and hardened plate armor, yet still has a significant number of ranged and melee spell-like abilities such as calling down pillars of light and fire, and is empowered with Light to strengthen both attacks and defenses. Helps to differentiate them from the Barbarian class which is far more direct in approach, the Crusader tends to fair better at mid-range though no less capable up close if alone.
* MentorOccupationalHazard: An unfortunate and inevitable part of being a Crusader. An apprentice can become a full fledged Crusader only by inheriting the name and the armor of their Master who died in combat.
* NiceGuy: The Crusader's quite friendly and easygoing when talking with allies, and is often sympathetic whenever they're upset.
* OneHandedZweihander: The Heavenly Strength passive skill allows the Crusader to wield a two-handed weapon in one hand and a shield in the other.
* ThePaladin: The Crusader is a Paladin devoted to the search for a way to cleanse the faith of Zakarum. Even when they learn that the root cause of the corruption (Mephisto) has already been dealt with, their mission is not ended, as they believe that the quest still has importance.
* PracticalTaunt: The Provoke ability does this, taunting enemies around you to attack you for a short duration in addition to generating some Wrath, with more for more enemies affected by it.
* PreAssKickingOneLiner: During the mini-introduction to one of the game's larger enemies, the Colossal Golgor, the character comes upon three shaman who summon in a beast with gory effect. All the other classes will comment in dismay on the horror of the ritual or its "evilness" as the beast bursts in and begins to attack. The Crusader?
-->''"Ah. Finally, a challenge."''
* TheQuietOne: Compared with the other classes, the Crusader doesn't waste words and speaks with the greatest succinctness (and politeness). They also have a penchant for {{understatement}}, for instance reacting to news that Demon Lord Belial has taken over Caldeum by promising to "have words with him".
* RunningGag: On a related note, the Crusader tends to use [[http://i1293.photobucket.com/albums/b589/UAnchovy/havewords_zpsd43a70d7.jpg "having words"]] with someone as a euphemism for killing them.
* ScrewDestiny: When the Archangel of fate himself tells the Crusader that the Scroll of Fate decrees that Diablo is destined to win and the High Heavens will fall, their only response is "Ah. Then the Scroll is wrong."
* SeekerArchetype: They seek to find and destroy the corruption within the Zakarum church. Even with Mephisto dead, their quest continues, as they believe the quest itself has importance.
* SeenItAll: Though all of the heroes display this to some effect, the Crusaders in particular ooze this with very few exceptions; likely done on purpose, since the Crusader was added via an expansion and chances are likely that a greater majority of the players will have already gone through the game repeatedly by the time Reaper of Souls had been released.
* ShieldBash: The Crusader doesn't just use their shields to defend themselves, but also uses them to bash in the heads of their foes.
* SmarterThanYouLook: The Crusader looks very much like a stereotypical (thickly-canned) meathead fanatic, much like the game's resident naive, blinkered KnightTemplar, Kormac. In truth, they're a CulturedBadass DeadpanSnarker who's amongst the most perceptive and level-headed player characters.
* SummonMagic: The Crusader has the ability to summon a magical horse to ride or a group of soldiers to charge their foes.
* TakeUpMySword: Every Crusader living the present time of the Diablo universe is the latest of a long line of apprentices that took up their mentor's equipment and adopted their name to continue the crusade.
* TranquilFury: Most of the time, the Crusader will maintain a calm attitude, even when it's clear that they're absolutely livid.
* WalkingTheEarth: The Crusader order's modus operandi is their crusade, wandering the planet doing good deeds in the hope of somehow finding a way to cleanse the Zakarum's corruption along the way. The PlayerCharacter Crusader freely states they doubt they'll be the one to succeed in the order's quest and fully expects to die on the road undertaking it.
[[/folder]]

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