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Trope was cut/disambiguated due to cleanup


* DramaticDangling: Titans typically wear cloth heraldic marks clipped to their belt that hangs down over their hip. The design on the mark is made to reflect the deeds and influences of the Titan, so that others who see and understand them might know what they did and what they aspire to do.
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* EleventhHourSuperpower: The class makes its debut in the final leg of the Saga of Light and Dark, only manifesting as the Young Wolf moves into the Pale Heart to confront the Witness and avert the Final Shape. Crow's comments in the gameplay trailer for ''The Final Shape'' indicate this is a result of being within the Heart of the Traveler, where the Light is at its strongest.

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[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/finalshape_prismaticpreview.jpg]]
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!!Universal
[[folder:Prismatic]]
!!Prismatic

While the lore has demonstrated the capacity for Guardians to mix class techniques and elements in a single combat encounter, these feats were for the longest time impossible to recreate in-game for obvious balancing purposes. However, the latent power within the Pale Heart has generated a focus to properly structure and channel these hybrid abilities, allowing players to finally make use of them as ''The Light and Darkness Saga'' nears its conclusion.

Introduced in ''The Final Shape'', the Prismatic subclass allows the use of all five Light and Dark elements (including grenades, Aspects, Fragments, and Supers) at the same time, and requires both element types to make full use of its potential. Dealing Light and Dark damage charges two separate meters in addition to the current super; when both are full, the new ability Transcendence can be activated that supercharges all equipped weapons and unlocks specialized grenades that use two elements at once.

Prismatic Guardians also have access to a unique Exotic class item that randomly takes on partial traits from two other Exotic armor pieces in the game. These perks are class-agnostic, meaning any class now has access to part of the Exotic arsenal of the other two classes.
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* AllYourPowersCombined: It is the perfect harmony of all five elements, allowing their constituent abilities to be used in tandem. The gameplay reveal for ''The Final Shape'' shows a Warlock juggling perks to have Radiant, Devour, and Amplified triggered all at once while solo.
* MadeOfExplodium: A Spirit of Caliban class item will cause ''every'' thrown melee to ignite on kill, regardless of element.
* MegatonPunch: A number of Exotic perks that buff melee damage have been shown in the gameplay reveal to be capable of rolling on Prismatic class items.
* YinYangBomb: Trailers show that both Light and Dark abilities can be slotted into a Prismatic loadout at the same time.
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* MinionMaster: Leans harder into the threadling creation aspect of Strand than the other two classes do. It's not uncommon to have dozens of the little guys scurrying around the battlefield.

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* MinionMaster: TheMinionMaster: Leans harder into the threadling creation aspect of Strand than the other two classes do. It's not uncommon to have dozens of the little guys scurrying around the battlefield.
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Trope was cut/disambiguated due to cleanup


* ArcherArchetype: Whereas the other subclasses focus on guns and blades, the Nightstalker's signature tool is the bow.
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* DropTheHammer: One channeling ThePowerOfTheSun, no less. When they drop that hammer, explosions will be had.



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[[folder: Threadrunner]]

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[[folder: Threadrunner]][[folder:Threadrunner]]



[[folder: Broodweaver]]

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[[folder: Broodweaver]][[folder:Broodweaver]]



[[folder: Berserker]]

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[[folder: Berserker]][[folder:Berserker]]
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* GrenadeSpam: All three subclasses allow Warlocks to regain their grenades quickly in one way or another.

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* GrenadeSpam: All three Light subclasses allow Warlocks to regain their grenades quickly in one way or another.
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* LightningBruiser: [[IncrediblyLamePun Puns aside]], An Arcstrider can give a Striker Titan a run for their money. ''Combination Blow'' causes their health to begin regenerating when it activates, on top of granting a generous melee damage boost. ''Gambler's Dodge'' and the aforementioned melee feed into each other, resetting one whenever the other triggers, with ''Lethal Current'' giving enough range to make up for the roll they just did. The end result is an Arcstrider flipping around constantly in a fight, dealing more damage with a punch than they could with most guns and healing themselves for each enemy killed.

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* LightningBruiser: [[IncrediblyLamePun [[{{Pun}} Puns aside]], An Arcstrider can give a Striker Titan a run for their money. ''Combination Blow'' causes their health to begin regenerating when it activates, on top of granting a generous melee damage boost. ''Gambler's Dodge'' and the aforementioned melee feed into each other, resetting one whenever the other triggers, with ''Lethal Current'' giving enough range to make up for the roll they just did. The end result is an Arcstrider flipping around constantly in a fight, dealing more damage with a punch than they could with most guns and healing themselves for each enemy killed.



* LightningBruiser: [[IncrediblyLamePun Pun completely, and absolutely intended]]. While they initially start out quite slow, they are capable of moving around just as fast as their Hunter and Warlock counterparts. The Striker even gains abilities that only activate when sprinting.

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* LightningBruiser: [[IncrediblyLamePun [[{{Pun}} Pun completely, and absolutely intended]]. While they initially start out quite slow, they are capable of moving around just as fast as their Hunter and Warlock counterparts. The Striker even gains abilities that only activate when sprinting.



* MightyGlacier: IncrediblyLamePun aside, the Behemoth Super had the highest damage resistance of all roaming Supers at a whopping 60% at the start of ''Beyond Light'', though it has been nerfed down to 47% with Hotfix 3.2.0.3 during Season of the Splicer.

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* MightyGlacier: IncrediblyLamePun {{Pun}} aside, the Behemoth Super had the highest damage resistance of all roaming Supers at a whopping 60% at the start of ''Beyond Light'', though it has been nerfed down to 47% with Hotfix 3.2.0.3 during Season of the Splicer.
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** The War Banner aspect has greatly increased this, sending out pulses that heal and buff the melee of nearby allies. The berserker needs to get a melee kill to start it and then they need to keep meleeing or their allies need to kill while standing in range of the banner to keep it going and power it up. Done right the berserker is, ironically, the nest healer in the game. Done wrong, which is easier than other healers, and nobody really benefits.

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** The War Banner aspect has greatly increased this, sending out pulses that heal and buff the melee of nearby allies. The berserker needs to get a melee kill to start it and then they need to keep meleeing or their allies need to kill while standing in range of the banner to keep it going and power it up. Done right the berserker is, ironically, the nest best healer in the game. Done wrong, which is easier than other healers, and nobody really benefits.
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** The War Banner aspect has greatly increased this, sending out pulses that heal and buff the melee of nearby allies. The berserker needs to get a melee kill to start it and then they need to keep meleeing or their allies need to kill while standing in range of the banner to keep it going and power it up. Done right the berserker is, ironically, the nest healer in the game. Done wrong, which is easier than other healers, and nobody really benefits.
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-> Notable Gunslingers: Cayde-6, Shin Malphur, Ana Bray


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-> Notable Gunslingers: Cayde-6, Shin Malphur, Ana Bray

Bray, the Crow




-> Notable Nightstalkers: Tevis, Quantis Rhee, Pahanin, Katabasis

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-> Notable Nightstalkers: Tevis, Tevis Larsen, Quantis Rhee, Pahanin, Katabasis



-> Notable Voidwalkers: Ikora Rey, Toland the Shattered, Tyra Karn

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-> Notable Voidwalkers: Ikora Rey, Toland the Shattered, Tyra Karn
Moss-2



-> Notable Stormcallers: Lady Skorri (?), Ikora Rey

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-> Notable Stormcallers: Lady Skorri (?), Lord Timur, Ikora Rey



-> Notable Dawnblades: Osiris, Eriana-3

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-> Notable Dawnblades: Osiris, Eriana-3
Eriana-3, Shayura

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With the release of the Goldtusk and the Throne-Cleaver, Quickfang and Crown-Splitter are no longer the only swords with the Lightweight and Aggressive frames. Also added mention of Wolverine as an Expy for the Berserker unless it deserves to be taken out.


* KatanasAreJustBetter: Their [[CoolSword Exclusive Sword]] in [[VideoGame/Destiny2 Destiny 2]] is the [[FragileSpeedster VEIST]]-made '''Quickfang''', which plays more into their ninja/assassin motif. It's the only sword with the ''Lightweight Frame'' Intrinsic Perk, which has a dash attack for the heavy melee, and makes the Hunter do a NinjaRun while sprinting with it. It also helps that its light attacks do more damage as soon as it's unsheathed. On the other hand, it turns the Hunter into a GlassCannon.

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* KatanasAreJustBetter: Their [[CoolSword Exclusive Sword]] in [[VideoGame/Destiny2 Destiny 2]] is the [[FragileSpeedster VEIST]]-made '''Quickfang''', which plays more into their ninja/assassin motif. It's also the only first sword with the ''Lightweight Frame'' Intrinsic Perk, which has a dash attack for the heavy melee, and makes the Hunter do a NinjaRun while sprinting with it. It also helps that its light attacks do more damage as soon as it's unsheathed. On the other hand, it turns the Hunter into a GlassCannon.



* CoolSword: While its ''Adaptive Frame'' and ''Whirlwind Blade'' Perks makes it mundane compared to the other class-exclusive swords, the '''Eternity's Edge''' is the only known sword with the ''Infinite Guard'' Perk, allowing the Warlock more swings while retaining a good defense.

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* CoolSword: While its ''Adaptive Frame'' and ''Whirlwind Blade'' Perks makes it mundane compared to the other class-exclusive swords, the '''Eternity's Edge''' is the only known first sword with to have the ''Infinite Guard'' Perk, allowing the Warlock more swings while retaining a good defense.


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* {{Expy}}: Given their class name, and the fact that they're running around with a pair of bladed gauntlets as per their aggressive playstyle, the Berserker is effectively [[{{ComicBook/Wolverine}} Wolverine]] in all but name.
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* BeatThemAtTheirOwnGame: Despite suspension being a major strength of a Broodweaver with Mindspun Invocation, it's also one of the three things that can be used to knock them out of Weavewalk, possibly fatally.


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* StoneWall: Weavewalk, which allows a Broodweaver to air dodge and enter a state of 90% damage reduction fuelled by their three melee charges. However, they can't sprint, attack, or interact with objects, and any attack that cancels abilities can still end it early. They also can't exit Weavewalk themselves without performing the lengthy cast animation again or using a Rift.
* WeaksauceWeakness: Suppression, [[BeatThemAtTheirOwnGame suspension]], or freezing will immediately knock a Broodweaver out of Weavewalk while also making them take full damage from whatever inflicted the debuff.
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Sunsingers were only featured in the original Destiny, and are replaced by Dawnblade in ''Destiny 2''.

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Sunsingers were only featured in the original Destiny, and are replaced by Dawnblade in ''Destiny 2''. Although Radiance returns in ''The Final Shape'' with significant reworks, it is folded into Dawnblade's kit and is therefore not considered part of the subclass.

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* BladeBelowTheShoulder: Bladefury and Frenzied Blade manifest as large blades made of Strand matter to slash and dice their enemies to shreds.



* WolverineClaws: Bladefury and Frenzied Blade has them manifest large claws made of Strand matter to slash and dice their enemies to shreds.

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* WolverineClaws: Bladefury and Frenzied Blade has them manifest large claws made of Strand matter to slash and dice their enemies to shreds.
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Blade On A Stick is now a disambig


* BladeOnAStick: The Arc Staff is referred to as just that - a staff. But if you look closely, it's actually bladed on both ends.

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