Follow TV Tropes

Following

History Characters / DeadSpace1

Go To

OR

Added: 3513

Changed: 140

Is there an issue? Send a MessageReason:
None


* AdaptationalWimp: [[spoiler:Hammond unfortunately got the short end of the stick in this regard. Whereas his original counterpart was a headstrong and determined leader who did his best to assist Isaac in his quest while defending himself from Kendra's accusations, and was remarkably resistant to the Red Marker's influences, the remake instead depicts him as a more deferential and passive officer who puts up a rather limp attempt at proving his innocence, all while suffering from an increasingly worsening onset of dementia that became borderline delirium by the time the ''Valor'' arrived on the scene and directly contributed to his demise.]]



* AdaptationalIntelligence: In the remake she's makes small talk with Isaac a few times at the beginning, only wonders if the necromorphs are the crew once Isaac himself points out they're wearing Ishimura uniforms while in the original she randomly blurts it out, is supportive of Isaac's attempts of finding Nicole, plants the seeds of Hammond being "suspicious" when he mentions he checked her files and only starts to antagonizes him once she decides it's time to pretend to be suspicious of him, instead of antagonising at the very beginning of the game. All of this makes her look friendly and reasonable, her "suspicion" of Hammond more logical, and her betrayal subtle and harder to notice. She also realizes the Necromorphs are too dangerous to be dealt with and wants to hide the Marker from everyone, while in the original she was just following =[EarthGov's]= orders even though that was clearly a terrible idea.



* AdaptationalPersonalityChange: She's the most changed character in the remake, and is practically a new character. The only things her remake counterpart has in common with the original are supporting Isaac by hacking doors open, her antagonizing Hammond, leaving Isaac to die after betraying him, revealing that Nicole was dead all along, and trying to take the Marker away, and the way she goes about those actions are all different.
** Original Kendra was short tempered to the point she kept antagonizing Hammond before she even decided to pretend she's suspicious of him being a traitor, was pretty aggressive once she starts to accuse him, never once showed any sign of empathy towards Isaac's quest of finding Nicole, and once she's revealed to be a traitor she's leaves Isaac to die without a care, and in the final chapter once she gets the Marker back, she taunts him over his insanity.
** Remake Kendra comes across as friendlier, since she makes small talk with Isaac at the beginning of the game, mentions that Hammond checked her files to make him look suspicious, only starts to antagonize him once she decides to pretend he's a traitor, and sounds less emotional while accusing him, and she is supportive of Isaac's quest to find Nicole. Once she betrays him, she says the Marker is too dangerous to be in anyone's hand and wants to hide it from everyone, even =[EarthGov]=. While she's still an antagonist either way, she comes across as more of a WellIntentionedExtremist in the remake than the blindly loyal to =[EarthGov]= agent who enjoys making others suffer.



* EvilCostumeSwitch: After revealing herself as TheMole, she removes her white jacket and runs around in a black undervest.

to:

* EvilCostumeSwitch: After revealing herself as TheMole, she removes her white jacket and runs around in a black undervest. This is kept even in the remake where she's less evil.



* GameplayAndStoryIntegration: According to logs, the Red Marker creates a safe zone around itself that Necromporphs won't enter, which was shown outright in ''WesternAnimation/DeadSpaceDownfall''. In the original game this isn't evident for the most part, except for at the end when placing the Marker on its pedestal causes all the remaining Necromorphs in the area to flee. It's more evident in the remake.

to:

* GameplayAndStoryIntegration: According to logs, the Red Marker creates a safe zone around itself that Necromporphs won't enter, which was shown outright in ''WesternAnimation/DeadSpaceDownfall''. In the original game this isn't evident for the most part, except for at the end when placing the Marker on its pedestal causes all the remaining Necromorphs in the area to flee. It's more evident in the remake.remake, where Necromorphs will be slowed down when near it, making them easier to deal with.


Added DiffLines:

* WeWait: Once it learns its creator is long dead, therefore it can't start Convergence, the Red Marker decides to be put back at its pedestal and wait for an "architect", knowing one will come.
-->'''Return the Marker to its place, return the nexus to its sleep. If not the makers, then an architect will come. Time is patience, when fate is inevitable.'''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FakeDifficulty: In consoles it has shades of this. What you have to do against the boss is damage the yellow spots in its tentacles to interrupt its attacks and eventually destroy them. Problem is the turrets don't move fast and the console versions don't have any way to speed up the aim speed. While the boss isn't too difficult, the battle is noticeably harder just because of that fact alone. PC version having ways to speed up the aim speed, on top of mouse aiming being better in general, makes this battle into a non-issue.


Added DiffLines:

* TheBadGuyWins: In the remake, since it can't start Convergence, the Red Marker is trying to spread blueprints for that person to create their own Marker so that Marker can start Convergence, and regardless of the ending, the Red Marker's objectives are fulfilled.
** In the good ending Isaac escapes, [[VideoGame/DeadSpace2 but he'll eventually be captured by the Sprawl]], and while that Marker will be stopped, the game's post credits reveals there are more Markers around. [[VideoGame/DeadSpace3 Eventually other Markers are activated on Earth, and the Brethren Moons will target it as well]], with very little hope of them being stopped.
** The bad ending is even worse, since the Red Marker fully succeeded in corrupting Isaac and he's planning to create more Markers, and considering how competent Isaac is when fighting against Necromorphs, him being on their side would be bad for everyone.


Added DiffLines:

* RetroactiveIdiotBall: The Red Marker, and the Black Marker from ''Martyr'', were trying to ''stop'' the Necromorphs, but ''Dead Space 2'' retcons the Markers' motivations as them trying to make the event Convergence happen, and for that they want the Necromorphs to spread. This created a massive PlotHole with the first game and ''Martyr'', and in-universe it made both Markers unwilling to do the one thing they were created for with no explanation given. The first game's remake fixes this; in ''Dead Space 2'' it's established that the Marker's makers need to be absorved to start Convergence, so the remake's fix was rather simple, by establishing that since the Red Marker's maker is long dead, it changed its priority into spreading blueprints onto someone else and [[PragmaticVillainy it wants to stop the Necromorphs so Isaac can survive and make his own Marker to start Convergence]].

Changed: 860

Removed: 92

Is there an issue? Send a MessageReason:
None


* {{Jerkass}}: Which only gets worse due to his SanitySlippage.
* JerkAssHasAPoint: His decision to quarantine the Marker site was one of his few good ones.

to:

* {{Jerkass}}: Which only gets worse due to his SanitySlippage.
* JerkAssHasAPoint: His decision to quarantine
Shows shades of this in the original, implied to be from Marker site was one madness. The remake plays it up more, showing him as someone who goes out of his few good ones.way to interfere with anyone that gets in Unitology's way.



* AgeLift: He looks considerably younger in the remake than in the original game.

to:

* AgeLift: He looks considerably younger in the The remake than in the original game.gives him an odd variation. While he looks physically younger, he has a different hair color entirely, trading his dark brown for white/grey.



* {{Cloudcuckoolander}}: He's been driven over the edge by a combination of Marker sickness, the horrors he's seen and survivor's guilt.

to:

* {{Cloudcuckoolander}}: PlayedForDrama. He's been driven over the edge by a combination of Marker sickness, the horrors he's seen and survivor's guilt.



* OnlySaneMan: Ironically, when it comes to the Marker.

to:

* OnlySaneMan: Ironically, when it comes to He's one of the Marker.few Unitologists who's sane enough to recognize the Marker is bad news, and that everything going on before the game's events is not at all a heaven that people should want. Even as he hallucinates his dead wife, he's still lucid enough to want to help Isaac. It contrasts heavily with Mercer, who's all too happy to speed things along, and actively interferes with those who try to help people; and Matthias, who's so obsessed with protecting the Marker that Kyne tries to sedate him.

Added: 453

Changed: 125

Is there an issue? Send a MessageReason:
None


* VillainousLegacy: Even though the Red Marker is destroyed, it manages to imprint Isaac with genetic codes that allow him to build more Markers.

to:

* VillainousLegacy: VillainousLegacy:
**
Even though the Red Marker is destroyed, it manages to imprint Isaac with genetic codes that allow him to build more Markers.Markers.
** In ''Dead Space: Aftermath'' (between ''Dead Space'' and ''Dead Space 2''), Nolan Stross comes into contact with a Red Marker shard that survived Aegis VII's destruction. The shard also imprints the Marker blueprints into his mind, which drives him insane and causes him to start the Necromorph outbreak seen in the movie.

Added: 802

Changed: 9

Is there an issue? Send a MessageReason:
None


[[folder:The Red Marker/ Marker 3A (MAJOR SPOILERS)]]
A supposedly alien artifact discovered by miners from the Aegis VII colony. It holds major significance for the Church of Unitology and its followers. Its removal from its resting place on the planet coincided with an outbreak of hysteria on the colony and then the arrival of the necromorphs.

to:

[[folder:The Red Marker/ Marker 3A / Marker [=3A=] (MAJOR SPOILERS)]]
A supposedly alien artifact discovered by miners from the Aegis VII colony. It holds major significance for the Church of Unitology and its followers. Its removal from its resting place on the planet coincided with an outbreak of hysteria on the colony and then the arrival of the necromorphs.
necromorphs. \\\


Added DiffLines:

* MyDeathIsOnlyTheBeginning: With its original makers dead, the Red Marker realizes it can't start Convergence without them. However, it isn't too bothered by the setback and decides to start again with Isaac and make him (and Cross in the remake) a new "architect." While Marker 3A is ultimately destroyed when the payload of the ''Ishimura'' falls back into the planet, it "lives on" by sending knowledge and blueprints into Isaac's mind so he can make new Markers, succeeding where it failed.


Added DiffLines:

* TimeForPlanB: The Marker realizes it can't commence a Convergence Event without its original creators, who are long dead by now. So, it decides to make a new "architect," so to speak, imprinting new instructions to make more Red Markers into Isaac's mind when he returns it to the pedestal on Aegis VII.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EveryoneHasStandards: Despite being a Unitologist, Kyne is not a crazy zealot and is horrified when he sees the Marker spreading madness to the people and transforming them into savage monsters. He realizes the Marker isn't some holy artifact and tries to stop the Marker from spreading and dooming humanity.

Removed: 334

Is there an issue? Send a MessageReason:
None


* CharacterRerailment: The remake does its best to combine the original characterization of the Red Marker and the retcons to it found in ''2'' and ''3''. Basically, it's an object that is opposed to itself: an human-made alien artifact that creates Necromorphs but has been reprogrammed by human scientists to suppress the Hive Mind.
Is there an issue? Send a MessageReason:
None


* ItCanThink: In the remake, the Leviathan gradually reveals itself not only to have enough of a personality that it gets ''very'' agitated when the jungle ambience is turned off, but when Isaac begins to get the better of the beast during their confrontations in Food Storage, it starts to panic and tries to gas him while attacking with everything it has to offer. [[spoiler: Later, during the second encounter over the Comms Array, the Leviathan gradually wises up to what Isaac is doing and starts smashing the ADS cannons, then starts spitting out tons of organic SpaceMines to restrict his movement and prevent him from getting to the last cannon before smashing that one too in mid-operation in a last ditch attempt to save itself.]]

to:

* ItCanThink: In the remake, the Leviathan gradually reveals itself not only to have enough of a personality that it gets ''very'' agitated when the jungle ambience is turned off, but when Isaac begins to get the better of the beast during their confrontations confrontation in Food Storage, it starts to panic and tries to gas him while attacking with everything it has to offer. [[spoiler: Later, during the second encounter over the Comms Array, the Leviathan gradually wises up to what Isaac is doing and starts smashing the ADS cannons, then starts spitting out tons of organic SpaceMines to restrict his movement and prevent him from getting to the last cannon before smashing that one too in mid-operation in a last ditch attempt to save itself.]]
Is there an issue? Send a MessageReason:
None


* CruelAndUnusualDeath: The Brute who attacks Hammond in the original first slowly pulls off his leg, than pounds him repeatedly with its gigantic armored limbs and finally smashes him through a thick pane of safety glass.

to:

* CruelAndUnusualDeath: The Brute who attacks Hammond in the original game first slowly pulls off his leg, than pounds him repeatedly with its gigantic armored limbs and finally smashes him through a thick pane of safety glass.

Top