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* ThisCannotBe: In ''II'' when he gets to the Death Door he's occasionally seen faintly shaking his head, as if he's refusing to admit that he's being beaten.
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* NonLethalKO: In II, defeating him doesn't even cause the death animation; rather, he stumbles back and then escapes through the same portal
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* MamaBear: Bringing the Shambler’s Spawn pet into the fight results in the Shambler gaining a +4 speed and ''100% damage'' buff. Defeating it in this state nets you the "[[WesternAnimation/TheLionKing Circle Of Life]]" achievement.
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* MamaBear: Bringing the Shambler’s Spawn pet into the fight results in the Shambler gaining a +4 speed and ''100% damage'' buff. Defeating it in this state nets you the "[[WesternAnimation/TheLionKing "[[WesternAnimation/TheLionKing1994 Circle Of Life]]" achievement.
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* GivingSomeoneThePointerFinger: He points an accusing finger at whichever hero he's making an Accusation towards.
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* StoneWall: High protection, low-damaging attacks that help their party with formation-ruining moves and stuns.
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* StoneWall: High protection, low-damaging attacks that help their party with formation-ruining moves and stuns. Their primary weakness is their laughably low HP - even with 50% PROT, an HP pool of ''10'' is terrible for a Veteran-level enemy.
* AchillesHeel: Their poor resistances. Ghouls, unlike most other undead enemies, are as vulnerable to Bleed as they are to Blight, so focused fire from DOT specialists will make the Ghoul kill itself before it has a chance to ruin your party.
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* OurGhoulsAreCreepier: Ghouls in ''Darkest Dungeon'' are towering, stringy-haired, blood-soaked undead humanoids who gorge themselves on human flesh wherever it is found(including the Courtyard), possessing lethally sharp claws and a blood-curdling scream. They are far more durable than many other types of ghouls, being able to dish out serious damage to your party while taking a lot of punishment.
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* OurGhoulsAreCreepier: Ghouls in ''Darkest Dungeon'' are towering, stringy-haired, blood-soaked undead humanoids who gorge themselves on human flesh wherever it is found(including found (including the Courtyard), possessing lethally sharp claws and a blood-curdling scream. They are far more durable than many other types of ghouls, being able to dish out serious damage to your party while taking a lot of punishment.
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[[quoteright:295:https://static.tvtropes.org/pmwiki/pub/images/collectorpic.jpg]]
''[[caption-width-right:295:"The sparkling eyes of youth — twisted and made merciless!"]]''
''[[caption-width-right:295:"The sparkling eyes of youth — twisted and made merciless!"]]''
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''[[caption-width-right:500:"The sparkling eyes of youth — twisted and made merciless!"]]''
[[quoteright:500:[[labelnote:Click here to see him in the first ''Darkest Dungeon'']]https://static.tvtropes.org/pmwiki/pub/images/collectorpic.
''[[caption-width-right:295:"The sparkling eyes of youth — twisted and made merciless!"]]''
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* ExpressiveSkull: While in ''Darkest Dungeon'' his head has a vacant, empty expression typical of skulls, in ''II'' it's perpetually in an angry grimace.
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* LeaningOnTheFourthWall: In ''II'', after he appears, he will spend every moment he's not attacking to turn slightly away and look straight where the ''player'' would be at as if to size them up properly for another head to harvest.
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In ''Darkest Dungeon II'', he returns to menace your party by randomly appearing in Road Battles, hoping to catch you with your pants down so that he might collect your party's heads. Otherwise, he is functionally identical to how he played in ''Darkest Dungeon''.
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In ''Darkest Dungeon II'', he returns to menace your party by randomly appearing having a five percent chance to appear in a Road Battles, Battle if you have a Trophy equipped or in your inventory, hoping to catch you with your pants down so that he might collect your party's heads. Otherwise, he is functionally identical to how he played in ''Darkest Dungeon''.
* GameplayAndStoryIntegration: In ''II'', he has a chance to spawn in a road battle if you have a Trophy equipped. Most of the Trophies in the game are severed heads, which makes perfect sense as his whole M.O. is trying to collect said severed heads.
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* OptionalBoss: A random encounter in dungeon hallways, he has about as much health as a Shambler and can summon some fairly potent Mooks, but killing him gives some fairly powerful trinkets.
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* OptionalBoss: OptionalBoss:
** A random encounter in dungeon hallways, he has about as much health as a Shambler and can summon some fairly potent Mooks, but killing him gives some fairly powerfultrinkets.trinkets.
** He's technically ''not'' this from Confession 2 onward in ''II'', as to enter the mountain you are required to have at least one Trophy, which gives him a chance to spawn in. This means that even if you wait until as late as possible to affix a Trophy to your stagecoach, there will still be a chance you'll encounter him.
** A random encounter in dungeon hallways, he has about as much health as a Shambler and can summon some fairly potent Mooks, but killing him gives some fairly powerful
** He's technically ''not'' this from Confession 2 onward in ''II'', as to enter the mountain you are required to have at least one Trophy, which gives him a chance to spawn in. This means that even if you wait until as late as possible to affix a Trophy to your stagecoach, there will still be a chance you'll encounter him.
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[[quoteright:250:[[labelnote:Fulgore]]https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_08_19_at_11_51_37_skiver_bwebp_webp_image_758_789_pixels_scaled_94.png]][[/labelnote]]
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* EliteMook: They have an elite variant in the sequel called Fulgore.
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* EliteMook: They have an elite a Champion variant in the sequel called Fulgore.
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* DynamicEntry: He was given one of these in ''II''. While the Collector would [[JumpScare suddenly pop up in front of your party]] in ''Darkest Dungeon'', here he receives a mini-cutscene where he rises out of a portal in the ground(similar to Death) and gesticulates wildly.
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* DynamicEntry: He was given one of these in ''II''. While the Collector would [[JumpScare suddenly pop up in front of your party]] in ''Darkest Dungeon'', here he receives a mini-cutscene where he rises out of a portal in the ground(similar ground (similar to Death) and gesticulates wildly.
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* EliteMook: They have an elite variant in the sequel called Fulgore.
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In ''Darkest Dungeon II'', he returns to menace your party by randomly appearing in Road Battles, hoping to catch you with your pants down so that he might collect your party's heads. Otherwise, he is functionally identical to how he played in ''Darkest Dungeon''.
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* DynamicEntry: He was given one of these in ''II''. While the Collector would [[JumpScare suddenly pop up in front of your party]] in ''Darkest Dungeon'', here he receives a mini-cutscene where he rises out of a portal in the ground(similar to Death) and gesticulates wildly.
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* PungeonMaster: Is implied to be this, as all of his head minions' attacks are head-based plays on words, such as Headhunt, Head Games and Head Knock.
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* AssKicksYou: One of its body parts is the backside of a hog... with multiple tentacles sticking out of it.
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* AssKicksYou: One of its body parts is the backside of a hog... with multiple tentacles sticking out of it. Which it will then fire at your heroes as an attack.
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* SharedLifeMeter: It's technically made of four enemies, with a single life meter for the whole thing.
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* HeavilyArmoredMook: Each of the individual parts has a different level of PROT - except for the heart-like blobs, which are completely unarmoured.
* SharedLifeMeter: It's technically made of four targetable enemies, with all of them sharing asingle life meter for the whole thing.health pool.
* SharedLifeMeter: It's technically made of four targetable enemies, with all of them sharing a
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* CrownOfHorns: Her minions, the crones, are also fond of this trope.
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* CrownOfHorns: She sports a deer skull with attached antlers as a hat, giving off this look. Her minions, the crones, are also fond of this trope.
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* EvenEvilHasLovedOnes: While it does need to rely on Wilbur's directions to be able to do anything other than just attack wildly, it does seem to care for him, as shown by him going ''utterly ballistic'' if Wilbur goes down first.
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To see Wilbur's tropes as an EliteMook and the miniboss of the Sluice in ''II'', look [[Characters/DarkestDungeonIIMonsters here]].
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* CherryTapping: Wilbur only causes 2 damage per hit, but this can still kill heroes, especially if he uses the Bit'o Squeal skill [[CycleOfHurting to stun the entire party into another use of it]]. One of your heroes ignobly dying to a small pig child squealing at them [[AchievementMockery is even a secret achievement]].
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* CherryTapping: Wilbur only causes 2 damage per hit, but this can still kill heroes, especially if he uses the Bit'o Bit O' Squeal skill [[CycleOfHurting to stun the entire party into another use of it]]. One of your heroes ignobly dying to a small pig child squealing at them [[AchievementMockery is even a secret achievement]].
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* PigMan: Like all the Swinefolk, the King resembles a humanoid pig, though he's much more deformed and disproprotionately built than the rest.
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* PigMan: Like all the Swinefolk, the King resembles a humanoid pig, though he's much more deformed and disproprotionately disproportionately built than the rest.
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* SuperScream: In addition to his role as TargetSpotter for the Swine King, Wilbur will sometimes use Bit O' Squeal, which has a chance of stunning one or more of your heroes. Once the King is dead [[DeathWail he starts spamming it until he's dead as well]].
* TargetSpotter: On his turn, Wilbur will either use End This One or End These Two, Marking one or two of your party members respectively with his flags and allowing the Swine King to Obliterate them.
* TargetSpotter: On his turn, Wilbur will either use End This One or End These Two, Marking one or two of your party members respectively with his flags and allowing the Swine King to Obliterate them.
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Mook Maker in this case would a a machine that makes Ectoplasms, not the Ectoplasms themselves.
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[[WMG:Ectoplasm & Giant Ectoplasm]]
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[[WMG:Ectoplasm & Giant Large Ectoplasm]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_18_at_15_57_44_ectoplasm.png]]
[[caption-width-right:250:An Ectoplasm]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_18_at_15_58_08_large_ectoplasm_3.png]]
[[caption-width-right:250:A Large Ectoplasm]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_18_at_15_57_44_ectoplasm.png]]
[[caption-width-right:250:An Ectoplasm]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_18_at_15_58_08_large_ectoplasm_3.png]]
[[caption-width-right:250:A Large Ectoplasm]]
* AIRoulette: The entire strategy around fighting them involves hoping they don't use Cytokinesis to drag the fight out longer by summoning more of themselves, and ''especially'' hoping they don't use Ectoplasmic Profusion to summon a Large Ectoplasm with more than 40 health.
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* {{Expy}}: Their appearance matches up almost one to one with every description of a [[TabletopGame/DungeonsAndDragons Gelatinous Cube]].
* GiantMook: The Giant Ectoplasm that can appear. Unlike its frailer and weaker brethren, this one's a MightyGlacier.
* MookMaker: The Ectoplasm can use the move Cytokinesis to summon more of their kind, but if they're feeling particularly evil, they can use Ectoplasmic Profusion to merge into a much stronger version of themselves.
* GiantMook: The Giant Ectoplasm that can appear. Unlike its frailer and weaker brethren, this one's a MightyGlacier.
* MookMaker: The Ectoplasm can use the move Cytokinesis to summon more of their kind, but if they're feeling particularly evil, they can use Ectoplasmic Profusion to merge into a much stronger version of themselves.
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* {{Expy}}: Their appearance matches up almost one to one with every description of a [[TabletopGame/DungeonsAndDragons Gelatinous Cube]].
Cube]], right down to the half-dissolved skeletons floating inside them.
* GiantMook:The Giant Ectoplasm Large Ectoplasms are size 2 and have as much health as a Ghoul. Running into one unexpectedly can mean a long and exhausting fight.
* TheGoomba: Ectoplasms have a measly eight health and can be one-shot by practically every damaging move in the game, but this is downplayed and mitigated by the fact thatcan appear. Unlike its frailer and weaker brethren, this one's a MightyGlacier.
* MookMaker: The Ectoplasm can use the move Cytokinesis to summon more of their kind, but if they're feeling particularly evil,they can use Ectoplasmic Profusion to merge into a much stronger version of themselves. [[SelfDuplication duplicate themselves]].
* GiantMook:
* TheGoomba: Ectoplasms have a measly eight health and can be one-shot by practically every damaging move in the game, but this is downplayed and mitigated by the fact that
* MookMaker: The Ectoplasm can use the move Cytokinesis to summon more of their kind, but if they're feeling particularly evil,
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* SelfDuplication: The Ectoplasm can use the move Cytokinesis to split into more of their kind, but if they're feeling [[AIRoulette particularly evil]], they can use Ectoplasmic Profusion to create a much stronger version of themselves, a Large Ectoplasm.
* StatusInflictionAttack: Large Ectoplasms have a move called Slimesmack, which can potentially stun your heroes in ranks 1 and 2.
* SmashMook: Large Ectoplasms hit much, much harder than regular ones, and will do so relentlessly while ''continuing'' to summon more Ectoplasms on top of themselves.
* StatusInflictionAttack: Large Ectoplasms have a move called Slimesmack, which can potentially stun your heroes in ranks 1 and 2.
* SmashMook: Large Ectoplasms hit much, much harder than regular ones, and will do so relentlessly while ''continuing'' to summon more Ectoplasms on top of themselves.
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%%* BlobMonster
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* {{Expy}}: Their appearance matches up almost one to one with every description of a [[TabletopGame/DungeonsAndDragons Gelatinous Cube]].
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* DrumsOfWar: Drummers keep the armies of the Swine marching in step and demoralize and strike terror into their enemies with the infernal beating of their drums.
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Blade On A Stick is now a disambig
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* BladeOnAStick: The crew's most direct attack is a slash from a long boarding-hook that deals damage and inflicts bleed.
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* BladeOnAStick: A lance to be exact.
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* MakeMeWannaShout: The move Howl has them roar at the heroes to snuff out their torchlight, stress them out, and spread disease all at the same time.
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* SuperScream: The move Howl has them roar at the heroes to snuff out their torchlight, stress them out, and spread disease all at the same time.
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[[caption-width-right:200:A Spitter]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_10_at_01_04_29_webber_darkest_dungeon_ii.png]]
[[caption-width-right:200:A Webber]]
[[quoteright:200:[[labelnote:Click here to see them in the first ''Darkest Dungeon'']]https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_10_at_01_06_27_webber.png]][[/labelnote]]
[[caption-width-right:200:A Webber]]
[[quoteright:200:[[labelnote:Click here to see them in the first ''Darkest Dungeon'']]https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_10_at_01_06_27_webber.png]][[/labelnote]]
* GlassCannon: Spitters definitely more so than Webbers, but still. If the Webbers manage to apply [[DamageIncreasingDebuff Marked/Combo]] on your heroes, they will take some serious damage, and you'd better hope it doesn't crit. That being said, high-damage party members can often one-shot them if they can actually hit them.
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* SuperSpit: Spitters can do massive damage and inflicit serious Blight on heroes with Marked/Combo on them.
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* SuperSpit: Spitters can do massive damage and inflicit serious Blight on heroes with Marked/Combo on them. In ''II'' their spit gains a high chance to apply Blind tokens, making them even harder to hit if they keep spitting at your damage dealers.
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* HooksAndCrooks: The weapon they use is a large meat hook they use for a hand, which is capable of dealing a good amount of damage, but also serves as a combo weapon for the Swine Chopper and Wretch, as it can apply a debuff to the target's resistance towards bleeding and disease.
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* HooksAndCrooks: HookHand: The weapon they use is a large meat hook they use for a hand, which is capable of dealing a good amount of damage, but also serves as a combo weapon for the Swine Chopper and Wretch, as it can apply a debuff to the target's resistance towards bleeding and disease.
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* ArcSymbol: An inverted version of the game's stress symbol (with two middle prongs, making it resemble a pig's tusks) is scattered everywhere in the Swine's home, from flags hung up on the walls to stone statues erected in the center of rooms; even the Swine Drummers carry it around on their backs. One of the possible missions to do in the Warrens is to find and destroy the effigies that they worship in an effort to demoralize them.
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* SigilSpam: A modified version of the [[ArcSymbol Iron Crown]] (inverted with two middle prongs, making it resemble a pig's tusks) is scattered everywhere in the Swine's home, from flags hung up on the walls to stone statues erected in the center of rooms; even the Swine Drummers carry it around on their backs. One of the possible missions to do in the Warrens is to find and destroy the effigies that they worship in an effort to demoralize them.
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[[quoteright:250:[[labelnote:Gander]]https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_05_29_at_10_21_22_gander.png]][[/labelnote]]
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This is one of the most conjecture-based Stealth Pun examples i've ever seen. The swine are weak to Bleed because they're resistant to Blight and need to be vulnerable to one type of Damage Over Time to be balanced.
* {{Expy}}: While most of the monsters in the game are inspired by the Franchise/CthulhuMythos, the swinefolk have their roots in William Hope Hodgson's ''Literature/TheHouseOnTheBorderland''.
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* ShoutOut: While most of the monsters in the game are inspired by the Cthulu Mythos, the swinefolk have their roots in William Hope Hodgson's ''The House on the Borderland.''
* StealthPun: They're very vulnerable to bleed...as in the old expression "bleeding like a stuck pig."
* StealthPun: They're very vulnerable to bleed...as in the old expression "bleeding like a stuck pig."
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* StealthPun: They're very vulnerable to bleed...as in the old expression "bleeding like a stuck pig."
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removed natter.
* ExplosiveBreeder: The Ancestor's quotes imply that the Swine are capable of this, [[GameplayAndStoryIntegration explaining why the ranks of their armies never seem to thin no matter how many times you go down into the Warrens]].
-->'''The Ancestor:''' They breed quickly down there in the dark, but perhaps we can slay them even faster.
-->'''The Ancestor:''' They breed quickly down there in the dark, but perhaps we can slay them even faster.
* SinisterSwine: The Swine are disgusting man-eating monsters who live in filth and are [[ExplosiveBreeder breeding like rabbits]] in order to raise an army to march on the Hamlet with.
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The Ancestor once used the Cove as a means to deliver some of his more controversial artifacts, as well as a location to perform his pacts with the ancient beings in the water when money was scarce. The ancient fishmen that lived there were roused by the activity around their home, making it a habit to sink and kill any sailors that come near their domain, making them a threat to the marine shipments of provisions that the Hamlet relies on.
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The Ancestor once used the Cove as a means to deliver some of his more controversial artifacts, as well as a location to perform his pacts with the ancient beings in the water when money was scarce. The ancient fishmen Pelagics that lived there were roused by the activity around their home, making it a habit to sink and kill any sailors that come near their domain, making them a threat to the marine shipments of provisions that the Hamlet relies on.
* {{Expy}}: Of the Deep Ones from ''Literature/TheShadowOverInnsmouth''. This would make the Ancestor into an analogue of Obed Marsh, since he dealt with the Pelagics for treasure. Of course, the Ancestor didn't willingly copulate with them in order to consolidate power over his coastal hamlet, choosing instead to exchange a young girl to them which they used as their [[MarsNeedsWomen breeding slave]].
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* ShoutOut: Of course a self-described Lovecraftian game were going to have [[Literature/TheShadowOverInnsmouth Deep Ones]].
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* YouWillNotEvadeMe: Gnash allows them to pull heroes forward, disrupting your party composition.
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* YouWillNotEvadeMe: Gnash Fetch allows them to pull heroes forward, disrupting your party composition.
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[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_05_24_at_16_14_48_rabid_gnasher_darkest_dungeon_ii.png]]
[[quoteright:200:[[labelnote:Click here to see it in the first ''Darkest Dungeon'']]https://static.tvtropes.org/pmwiki/pub/images/gnasher.png]][[/labelnote]]
[[quoteright:200:[[labelnote:Click here to see it in the first ''Darkest Dungeon'']]https://static.tvtropes.org/pmwiki/pub/images/gnasher.png]][[/labelnote]]
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%%* BewareOfViciousDog
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* YouWillNotEvadeMe: Gnash allows them to pull heroes forward, disrupting your party composition.
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* BerserkButton: Bringing the Shambler’s Spawn pet into the fight results in the Shambler gaining a [[MamaBear HUGE speed and damage buff]].
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* IncreasinglyLethalEnemy: The Shambler Spawn/Shambler Tentacles only have one move, Clapperclaw, which [[BoringButPractical does a lot of damage]]. The catch is that every time they use this, they get a PROT buff/Armor tokens and a boost to their crit rate, until they're [[UnwinnableByDesign critting your heroes every single turn and nigh-unkillable]].
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* IncreasinglyLethalEnemy: The Shambler Spawn/Shambler Tentacles only have one move, Clapperclaw, which [[BoringButPractical does a lot of damage]]. The catch is that every time they use this, they get a PROT buff/Armor tokens tokens, a damage boost, a speed boost and a boost to their crit rate, until they're [[UnwinnableByDesign critting your heroes every single turn before they can react and are nigh-unkillable]].
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* MamaBear: Bringing the Shambler’s Spawn pet into the fight results in the Shambler gaining a +4 speed and ''100% damage'' buff. Defeating it in this state nets you the "[[WesternAnimation/TheLionKing Circle Of Life]]" achievement.
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* EliteMook: It has a unique variant in ''II'' called Gander, which has two actions and is capable of targeting your whole party at once.
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* EliteMook: It has a unique variant in ''II'' called Gander, which has two actions and is capable seems to have once been a war dog of targeting your whole party at once.the Lost Battalion.