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The Duelist is a new hero added in ''The Binding Blade'' expansion, and is the second hero exclusive to ''VideoGame/DarkestDungeonII'' after the Runaway. As much as can be deigned from the trailer, she appears to be a MasterSwordswoman with a StanceSystem mechanic.

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The Duelist is a new hero added in ''The Binding Blade'' expansion, and is the second hero exclusive to ''VideoGame/DarkestDungeonII'' after the Runaway. As much as can be deigned from Runaway.


An unparalleled MasterSwordswoman,
the trailer, Duelist was once a student at a prestigious [[GratuitousFrench academie]], where [[TeacherStudentRomance she appears to be a MasterSwordswoman trained under and eventually fell in love with her mentor]]. As their passion bloomed, so did her skill until [[AlcoholInducedIdiocy she accidentally killed him after a drunken tryst]]. Wracked with guilt, she no travels the world trying to make amends for her misdeed.

Gameplay-wise, the Duelist is a completely rank-flexible character who can fill any role, possessing an entirely unique
StanceSystem mechanic.which allows her to power up and modify her various abilities to do vastly different things on the fly. Because of her overwhelmingly specific mechanics, she is a hero who is hard to utilize properly but can utterly decimate her opponents if deployed properly.



* AlcoholInducedIdiocy: She accidentally slew her mentor after striking him in the heart while she was under the influence.



* CanonName: The Duelist's default name is Sahar, as seen in the DLC trailer.

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* CanonName: The Duelist's default name is Sahar, as seen Sahar.
* GratuitousFrench: Many of her moves have French names and her barks are peppered with French, and she seems to hail from a NoCommunitiesWereHarmed version of Medieval France.
* MasterSwordswoman: Classically-trained
in the DLC trailer.art of dueling, her prowess is unmatched by anyone.
* LadyOfWar: She is a refined, uptight woman who is legendarily proficient with a blade.
* SexIsViolence: The Academic describes how over time, her bouts with her mentor became just as passionate as any embrace the two could give to each other.
* StanceSystem: A much more complicated one than any other character in both games. Various moves the Duelist has allow her to apply both the Offensive and Defensive Stance tokens to herself, which greatly chance the properties of several of her abilities. For example, using Touché while in Offensive Stance moves the Duelist forward one rank, whereas using it in Defensive Stance moves her back a rank. On top of this, each stance has both a buff and debuff that they grant to her when she successfully dodges an attack. All together, this means that the Duelist requires careful awareness of both her position and what stance she's currently in in order to use her optimally.
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* GutturalGrowler: The only sounds he makes while transformed are incomprehensible snarling and growling.
-->'''The Abomination:''' SKREEE-ARRRRGGGGGHHHH!!!
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** Also serves as one to the Leper, with even the devs acknowledging that she's the most sinister and selfish of the heroes while the Leper was the most noble and compassionate.

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** In ''II'', one of his character paths is "Scourge," which is also the name of his [[WhipItGood whip]][=/=][[EpicFlail flail]]-combo weapon.

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** In ''II'', one of his character paths is "Scourge," which is also the name of his [[WhipItGood [[WhipOfDominance whip]][=/=][[EpicFlail flail]]-combo weapon.


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* WeaponBasedCharacterization: A CombatSadomasochist with a whip is nothing new, but it's combined with SinisterMinister.
* WhipOfDominance: Not dominance over others; over his worldly desires.
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* MeaningfulName:
** His CanonName is Damian, the preist who introduced Mortification of the Flesh, as mentioned elsewhere
** In ''II'', one of his character paths is "Scourge," which is also the name of his [[WhipItGood whip]][=/=][[EpicFlail flail]]-combo weapon.
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* ShoutOut: Will occasionally shout or say [[VideoGame/DarkSouls 'Praise the Light!']] along with the similarity of his blue palette to the Elite Knight armor Set.

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* ShoutOut: Will occasionally shout or say [[VideoGame/DarkSouls 'Praise "Praise the Light!']] Light!"]] along with the similarity of his blue palette to the Elite Knight armor Set.
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* BraidsOfAction: She has her hair tied into a very long braid, and is a {{Swashbuckler}} ActionGirl.
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The Duelist is a new hero added in ''The Binding Blade'' expansion, and is the second hero exclusive to ''VideoGame/DarkestDungeonII'' after the Runaway. As much as can be deigned from the trailer, he appears to be a MasterSwordsman with a StanceSystem mechanic.

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The Duelist is a new hero added in ''The Binding Blade'' expansion, and is the second hero exclusive to ''VideoGame/DarkestDungeonII'' after the Runaway. As much as can be deigned from the trailer, he she appears to be a MasterSwordsman MasterSwordswoman with a StanceSystem mechanic.
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* LastOfTheirKind: The description for ''The Binding Blade'' refers to "the last of the Crusaders", which given Reynauld is playable in the DLC implies it's him.
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He returns in ''VideoGame/DarkestDungeonII'' with the ''The Binding Blade'' DLC.
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* CanonName: The Duelist's default name is Sahar.

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* CanonName: The Duelist's default name is Sahar.Sahar, as seen in the DLC trailer.
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[[folder:The Duelist]]
The Duelist is a new hero added in ''The Binding Blade'' expansion, and is the second hero exclusive to ''VideoGame/DarkestDungeonII'' after the Runaway. As much as can be deigned from the trailer, he appears to be a MasterSwordsman with a StanceSystem mechanic.
----
* CanonName: The Duelist's default name is Sahar.
[[/folder]]
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* TheBusCameBack: After sitting out the initial launch of ''Darkest Dungeon II'', Reynauld returns in The Binding Blade DLC pack.
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* CanonName: The Bounty Hunter's default name is Tardif, named after the Red Hook's programmer Pierre Tardif

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* CanonName: The Bounty Hunter's default name is Tardif, named after the Red Hook's programmer Pierre TardifTardif.
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* HiddenDepths: One of his Irrational quotes has him mention that he "would've made a damn fine baker". Since he's Irrational, the quote should be taken with a grain of salt.

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* HiddenDepths: One of his Irrational quotes has him mention that he "would've made a damn fine baker". Since he's Irrational, however, the quote should be taken with a grain of salt.
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* CowerPower: The ''Get Down!'' and ''Protect Me!'' skills evoke this. The former gives a boost to her dodge and speed while ducking two positions back in the party's formation; the latter forces a Guard and Marked status on the hero she uses it on, transferring any attacks targeted at her over to them on top of making enemies more likely to attack that hero in particular. That said, it also gives them a dodge and protection buff, and if said hero can riposte, then being Marked is actually good for them.



* DirtyCoward: The Antiquarian's Protect Me! skill forces a Guard and Marked status on the hero she uses it on, transferring any attacks targeted at her over to them on top of making enemies more likely to attack that hero in particular. If said hero can riposte, this is actually good for them. That said, it also gives them a dodge and protection buff. Get Down! gives a boost to her dodge and speed while ducking two positions back in the party's formation. Most of her kit is geared towards benefiting ''her'' and her alone.

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* DirtyCoward: The Antiquarian's Protect Me! skill forces a Guard While skills like ''Get Down!'' and Marked status on ''Protect Me!'' do have utility to the hero she uses it on, transferring any attacks targeted at her over to them on top of making enemies more likely to attack that hero in particular. If said hero can riposte, this is actually good for them. That said, it also gives them a dodge party (fixing formation and protection buff. Get Down! gives designating a boost to her dodge tank, respectively), thematically these skills -- and speed while ducking two positions back in the party's formation. Most indeed most of her kit -- is geared towards benefiting ''her'' and her alone.
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Fixed a wick.


** ''II'' gives him [[Purposely Overpowered purposely high tankiness, support, and damage capabilities]] that let him act as a massive force multiplier to the rest of the team, and respectably dangerous in his own right. In exchange, the player has to deal with the risk of [[MiniBoss Death]] spawning at the end of ''any'' resistance encounter and beginning a battle where the Flagellant is at a severe disadvantage.

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** ''II'' gives him [[Purposely Overpowered [[PurposelyOverpowered purposely high tankiness, support, and damage capabilities]] that let him act as a massive force multiplier to the rest of the team, and respectably dangerous in his own right. In exchange, the player has to deal with the risk of [[MiniBoss Death]] spawning at the end of ''any'' resistance encounter and beginning a battle where the Flagellant is at a severe disadvantage.
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No need to bring the devs into it.


** ''II'' gives him [[PurposefullyOverpowered purposefully high tankiness, support, and damage capabilities]] that let him act as a massive force multiplier to the rest of the team, and respectably dangerous in his own right. In exchange, the player has to deal with the risk of [[MiniBoss Death]] spawning at the end of ''any'' resistance encounter and beginning a battle where the Flagellant is at a severe disadvantage.

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** ''II'' gives him [[PurposefullyOverpowered purposefully [[Purposely Overpowered purposely high tankiness, support, and damage capabilities]] that let him act as a massive force multiplier to the rest of the team, and respectably dangerous in his own right. In exchange, the player has to deal with the risk of [[MiniBoss Death]] spawning at the end of ''any'' resistance encounter and beginning a battle where the Flagellant is at a severe disadvantage.



* PurposelyOverpowered: In ''II'', the Flagellant is total showstopper and the devs know it. Not only is he tanky as hell, he can provide healing, stress heal, [=DoT=] cleanse, and can tack on respectable [=DoTs=] of his own just in case his supportive abilities weren't giving him enough power. He has to be worth the risk of encountering [[LoneWolfBoss Death]], after all.

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* PurposelyOverpowered: In ''II'', the Flagellant is total showstopper and the devs know it. Not only is he tanky as hell, he can provide an immensely powerful tank/support hybrid, able to deal with healing, stress heal, [=DoT=] cleanse, healing, DOT cleansing and can tack on respectable [=DoTs=] of his own just in case his supportive abilities weren't giving him enough power.others. He has to be worth the risk of encountering [[LoneWolfBoss Death]], after all.
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He has a trinket called His Prison. The 'fresh' remains of his face.


* SlasherSmile: Has a grin on his face at almost all times. The sequel takes it up a notch - his lips have rotted or been cut away, so he physically can't stop grinning.

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* SlasherSmile: Has a grin on his face at almost all times. The sequel takes In ''II'', he literally had it up a notch - removed in favor of exposing more of the inside of his lips have rotted or been cut away, so he physically can't stop grinning.mouth.

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Dewicking disambig


* HidingBehindYourBangs: A lock of hair covers one of her eyes in her ''Darkest Dungeon 2'' design, [[spoiler:representing her untrustworthiness and betrayal]].



* PeekABangs: A lock of hair covers one of her eyes in her ''Darkest Dungeon 2'' design, [[spoiler:representing her untrustworthiness and betrayal]].
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-->'''The Flagellant[upon getting hit by a [[CriticalHit crit]]]:''' ECSTASY! I require more!

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-->'''The Flagellant[upon Flagellant [upon getting hit by a [[CriticalHit crit]]]:''' ECSTASY! I require more!

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* DidYouJustFlipOffCthulhu: Some of his Shrine battle barks involves mocking [[TheGrimReaper Death herself]], such as the Flagellant calling her reputation "overstated" after damaging her or essentially telling her to piss off after bringing her to Death's Door.
-->"''Begone! Leave me to my morbid delights!"''



* NecessaryDrawback:
** ''Darkest Dungeon'' limits the number of Flagellants in each party to one, with additional Flagellants refusing to join as "the burden of suffering cannot be shared." This is to prevent the creation of essentially unkillable parties that can endure massive amounts of stress and health damage.
** ''II'' gives him [[PurposefullyOverpowered purposefully high tankiness, support, and damage capabilities]] that let him act as a massive force multiplier to the rest of the team, and respectably dangerous in his own right. In exchange, the player has to deal with the risk of [[MiniBoss Death]] spawning at the end of ''any'' resistance encounter and beginning a battle where the Flagellant is at a severe disadvantage.



* SlasherSmile: Has a grin on his face at almost all times.

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* SlasherSmile: Has a grin on his face at almost all times. The sequel takes it up a notch - his lips have rotted or been cut away, so he physically can't stop grinning.
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* PurposelyOverpowered: In ''II'', the Flagellant is total showstopper and the devs know it. Not only is he tanky as hell, he can provide healing, stress heal, [=DoT=] cleanse, and can tack on respectable [=DoTs=] of his own just in case his supportive abilities weren't giving him enough power. He has to be worth the risk of encountering [[LoneWolfBoss Death]], after all.
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Apparently he was indeed the torturer connected to the Vestal https://www.youtube.com/watch?v=bUIF47E-Fkw&t=3386s


* EveryoneHasStandards: Inverted in his backstory, as he was cast out of the church for being regarded as "too extreme" in his pursuits. While flagellants in general served as [[TortureTechnician torture technicians]], and he did as well, the Flagellant's shrine puts far more emphasis on him being on the receiving end of pain as some way to bring out and absolve his abusers of sin. Contrast this with the events of the Vestal's shrine, where [[spoiler: a flagellant repeatedly tortured a younger Vestal and was at least an accessory to sealing the rest of the innocent sisters inside their convent to die a slow, agonizing death.]]

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* EveryoneHasStandards: Inverted in his backstory, as he was cast out of the church for being regarded as "too extreme" in his pursuits. While flagellants in general served as [[TortureTechnician torture technicians]], and he did as well, the Flagellant's shrine puts far more emphasis on him being on the receiving end of pain as some way to bring out and absolve his abusers of sin. Contrast this with the events of the Vestal's shrine, where [[spoiler: a flagellant repeatedly tortured a younger Vestal and was at least an accessory to sealing the rest of the innocent sisters inside their convent to die a slow, agonizing death.]]

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* TooKinkyToTorture: Another staple of his character. The Flagellant is so pious that he feels pain as just a way of getting closer to the Light. In the first game, reaching maximum stress guarantees him to receive a unique affliction called Rapturous, which essentially makes him act like this all the time, nonstop. This results in a combination of annoying, frightening and grossing out his teammates. In ''II'', he can Exploit this trope with an ability called "More...MORE!" which [[DrawAggro gives him two Taunt tokens]] and a turn-long buff which heals him more the more damage is dealt to him.

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* TooKinkyToTorture: TooKinkyToTorture:
**
Another staple of his character. The Flagellant is so pious that he feels pain as just a way of getting closer to the Light. In the first game, reaching maximum stress guarantees him to receive a unique affliction called Rapturous, which essentially makes him act like this all the time, nonstop. This results in a combination of annoying, frightening and grossing out his teammates. In teammates.
** {{Exploited}} with his "More...MORE!" skill in
''II'', he can Exploit this trope with an ability called "More...MORE!" which [[DrawAggro gives him two Taunt tokens]] and a turn-long buff which heals him more the more back a set amount of health per Pain token, regardless of how much damage is dealt dealt. Even if it's due to him.using one of his self-damaging skills.



* UnscrupulousHero: A self-harming madman who constantly lashes at enemies and himself with a bloody flail while screaming about blood would make for a perfect enemy, but the Flagellant is one of the heroes. His sadomachosism is focused mostly on the idea of relieving the burden of suffering from others and taking it upon himself, and inflicting more of it on those who deserve it.

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* UnscrupulousHero: A self-harming madman who constantly lashes at enemies and himself with a bloody flail while screaming about blood would make for a perfect enemy, but the Flagellant is one of the heroes. His sadomachosism is focused mostly on the idea of relieving the burden of suffering from others and taking it upon himself, and inflicting more of it on those who deserve it.



* WhenAllYouHaveIsAHammer: Particularly notable in his camping skills. Feeling stressed? Whips himself. Not feeling stressed enough? Whips himself harder! Is bleeding, infected with blight, close to death? Whips himself in specific ways to cleanse himself. Needs a little speed boost? Whips himself. Contracted tetanus, black plague, or any number of horrible, hard-to-cure diseases in the dungeon? ''Fucking whips himself''. And it ''works''.

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* WhenAllYouHaveIsAHammer: Particularly notable in his camping skills. Feeling stressed? Whips himself. Not feeling stressed enough? Whips himself harder! Is bleeding, infected with blight, close to death? Whips himself in specific ways to cleanse himself. Needs a little speed boost? Whips himself. Contracted tetanus, black plague, or any number of horrible, hard-to-cure diseases in the dungeon? ''Fucking whips ''Whips himself''. And it ''works''.
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Corpse implies he died. He didn't, he's just too damn stubborn to give up his 'paradise' for even a moment.


* PoisonousPerson: In II he becomes a Blight-focused character. This is due to becoming a ''rotting undying corpse with septic wounds.''

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* PoisonousPerson: In II he becomes a Blight-focused character. ''II'' his [=DoT=] shifted from Bleed to Blight. This is due to becoming his martyrdom taking a ''rotting undying corpse heavy toll on his body, with septic wounds.''it rotting and turning his blood septic.
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* StanceSystem: Essentially how his character works. In human form,the Abomination is a flexible backline SupportPartyMember who can inflict Stun and Blight and cure Stress. In abomination form, he's an incredibly powerful damage dealer whose moves [[GatheringSteam do more damage the more you use them]]. However, being in Abomination form is quite taxing on his mind and inflicts a lot of Stress per turn, so figuring out when is the best time to bring it out is key to mastering him.

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* StanceSystem: Essentially how his character works. In human form,the form, the Abomination is a flexible backline SupportPartyMember who can inflict Stun and Blight and cure Stress. In abomination beast form, he's an incredibly powerful damage dealer whose moves [[GatheringSteam do more damage the more you use them]]. However, being in Abomination form is quite taxing on the transformation taxes his mind and inflicts mind, inflicting a lot of Stress per turn, so figuring turn. Figuring out when is the best time to bring it out is key to mastering him.
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* GutturalGrowler: The only sounds he makes while transformed are incomprehensible snarling and growling.
-->'''The Abomination:''' SKREEE-ARRRRGGGGGHHHH!!!


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* StanceSystem: Essentially how his character works. In human form,the Abomination is a flexible backline SupportPartyMember who can inflict Stun and Blight and cure Stress. In abomination form, he's an incredibly powerful damage dealer whose moves [[GatheringSteam do more damage the more you use them]]. However, being in Abomination form is quite taxing on his mind and inflicts a lot of Stress per turn, so figuring out when is the best time to bring it out is key to mastering him.
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To see her tropes as a wandering boss enemy in ''II'', look [[Characters/DarkestDungeonIIMonsters here]].
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* SoLongAndThanksForAllTheGear: Inverted in ''II''. The Bounty Hunter starts with a trinket when you hire him, and leaves it behind when he departs for the rest of your pary to use. This includes his Indelible Bounty Hunter trinkets, the UtilityBelt and the Crime Lords' Molars, which are unique in that they are not Bounty Hunter-exclusive and can be used by anybody.

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* SoLongAndThanksForAllTheGear: Inverted in ''II''. The Bounty Hunter starts with a trinket when you hire him, and leaves it behind when he departs for the rest of your pary party to use. This includes his Indelible Bounty Hunter trinkets, the UtilityBelt and the Crime Lords' Molars, which are unique in that they are not Bounty Hunter-exclusive and can be used by anybody.

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