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Changed line(s) 171 (click to see context) from:
** During March 2024's balance patch, his trap duration was increased to 50%, which meant his traps now lasted for 30 seconds (3.5 for Monolith), but it was taken back as it brought him a drastic spike in popularity with poison decks as the UR poison trap inflicted ''202.8%'' of potential damage to the enemy's max health.
to:
** During March 2024's balance patch, his trap duration was increased to 50%, which meant his traps now lasted for 30 seconds (3.(10.5 for Monolith), but it was taken back as it brought him a drastic spike in popularity with poison decks as the UR poison trap inflicted ''202.8%'' of potential damage to the enemy's max health.
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Changed line(s) 53,64 (click to see context) from:
[[folder:Voidoll]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/voidoll.png]]
[[caption-width-right:350:Because I am equipped with a valuable AI, please treat me politely.]]
->'''Voiced by:''' Creator/SakuraTange
->'''Illustrator:''' Chamooi
->'''Producer:'''' [=NayutalieN=]
->'''Theme Song:''' [[https://www.youtube.com/watch?v=g7dvpD_zlIM Dance Robot Dance]]\\\
The AI Robot managing #COMPASS.
She is analyzing how humans fight.
to:
[[quoteright:350:https://static.tvtropes.
->'''Voiced by:'''
->'''Illustrator:'''
->'''Producer:'''' [=NayutalieN=]
->'''Producer:''' Drop & Hazuki Yura
->'''Theme Song:''' [[https://www.youtube.
The AI Robot managing #COMPASS.
She is analyzing how humans fight.
A girl who was possessed by a strange demon with an unrequited love.
Now searching for her late family, she wanders a different world.
Changed line(s) 66,75 (click to see context) from:
* CriticalStatusBuff: She moves faster when her health drops below 50% thanks to her "Emergency Evasion Program"
* DidntThinkThisThrough: Unlike dying, the teleportation from her hero skill is immediate so if you used this near the enemy spawn point, you're in for a world of pain if you don't hightail it.
* LimitBreak: Her hero skill is "Reboot Sequence Start". She creates a huge circular area and counts down for 7 seconds. Once the countdown reaches zero and enemies are in her area, they get teleported to their spawn point. During the countdown, her defense is significantly boosted so she won't die fast when using this skill. Enemies using hero skills can't be teleported.
* {{Mascot}}: She shows up on this game's icon and her theme plays out through the home menu.
* TheProtagonist: She is the main character of #COMPASS, managing fights and fending off threats.
* TheRival: To Bugdoll.
* RobotGirl: She is a female robot with valuable AI.
* StoneWall: She has some of the highest defense in the game and her hero skill increases her defense even further while active.
* WeaponizedTeleportation: Her hero skill teleports nearby enemies who are not using their hero skills back toward their spawn point 7 seconds after its activation.
* DidntThinkThisThrough: Unlike dying, the teleportation from her hero skill is immediate so if you used this near the enemy spawn point, you're in for a world of pain if you don't hightail it.
* LimitBreak: Her hero skill is "Reboot Sequence Start". She creates a huge circular area and counts down for 7 seconds. Once the countdown reaches zero and enemies are in her area, they get teleported to their spawn point. During the countdown, her defense is significantly boosted so she won't die fast when using this skill. Enemies using hero skills can't be teleported.
* {{Mascot}}: She shows up on this game's icon and her theme plays out through the home menu.
* TheProtagonist: She is the main character of #COMPASS, managing fights and fending off threats.
* TheRival: To Bugdoll.
* RobotGirl: She is a female robot with valuable AI.
* StoneWall: She has some of the highest defense in the game and her hero skill increases her defense even further while active.
* WeaponizedTeleportation: Her hero skill teleports nearby enemies who are not using their hero skills back toward their spawn point 7 seconds after its activation.
to:
* CriticalStatusBuff: She moves faster when her ArmoredButFrail: Due to having very low 0.50x health drops below 50% thanks to multipliers alongside very high defense, she can be easily killed by anything involving huge damage or pierce cards if caught off guard.
* DemonicPossession: She is possessed by 2 "evil spirits". One is known by the name of Muma, who controls her"Emergency Evasion Program"
* DidntThinkThisThrough: Unlike dying,body with marionette-like strings, while the teleportation from other is only known as Phantom, characterized by chains around her hero skill body.
* FlowerMotif: Her name isimmediate so if you used based on the French name for common poppy.
* LightningBruiser: Her playstyle encourages thisnear if she initiates the enemy spawn point, you're in for a world of pain if you don't hightail it.
fight, offsetting her low health by reducing her enemies' stats.
* LimitBreak: Her hero skillis "Reboot Sequence Start". She creates a huge circular "Inferno Shireker" gets Muma to create an AreaOfEffect that gives anyone in the area and counts down a harsh overall stat debuff that lasts for 7 seconds. Once the countdown reaches zero and enemies are in her area, they get teleported to their spawn point. During the countdown, her defense is significantly boosted so she won't die fast when using this skill. a short amount of time. Enemies using hero skills can't won't be teleported.
debuffed
*{{Mascot}}: She shows up StatusInflictionAttack: Her skill kit relies on this game's icon and her theme plays out through debuffing the home menu.
* TheProtagonist: She is the main character of #COMPASS, managing fights and fending off threats.
* TheRival: To Bugdoll.
* RobotGirl: She is a female robotenemy by reducing their attack stat for 7 seconds with valuable AI.
her dash attack combined with her ability "Sleeping Beauty's Slumber" and significantly weakening them with her hero skill. Both ignore guards
*StoneWall: She ViolationOfCommonSense: While she has some one of the highest defense stats in the game and her hero skill increases her defense even further while active.
* WeaponizedTeleportation: Her hero skill teleports nearby enemies who are not using their hero skills back toward their spawn point 7 seconds after its activation.
game, she doesn't seem to wear any armor or other means of protection whatsoever.
* DemonicPossession: She is possessed by 2 "evil spirits". One is known by the name of Muma, who controls her
* DidntThinkThisThrough: Unlike dying,
* FlowerMotif: Her name is
* LightningBruiser: Her playstyle encourages this
* LimitBreak: Her hero skill
*
* TheProtagonist: She is the main character of #COMPASS, managing fights and fending off threats.
* TheRival: To Bugdoll.
* RobotGirl: She is a female robot
*
* WeaponizedTeleportation: Her hero skill teleports nearby enemies who are not using their hero skills back toward their spawn point 7 seconds after its activation.
Deleted line(s) 78,99 (click to see context) :
[[folder:Coquelicot Blanche]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/coquelicot.png]]
[[caption-width-right:350:Nee-nee, what should we play today?]]
->'''Voiced by:''' Amano Kokoa (as Coquelicot); Creator/RyuseiNakao (as Muma)
->'''Illustrator:''' Ittomaru
->'''Producer:''' Drop & Hazuki Yura
->'''Theme Song:''' [[https://www.youtube.com/watch?v=sB1e_0jkvE8 Clockwork Girl]]\\\
A girl who was possessed by a strange demon with an unrequited love.
Now searching for her late family, she wanders a different world.
----
* ArmoredButFrail: Due to having very low 0.50x health multipliers alongside very high defense, she can be easily killed by anything involving huge damage or pierce cards if caught off guard.
* DemonicPossession: She is possessed by 2 "evil spirits". One is known by the name of Muma, who controls her body with marionette-like strings, while the other is only known as Phantom, characterized by chains around her body.
* FlowerMotif: Her name is based on the French name for common poppy.
* LightningBruiser: Her playstyle encourages this if she initiates the fight, offsetting her low health by reducing her enemies' stats.
* LimitBreak: Her hero skill "Inferno Shireker" gets Muma to create an AreaOfEffect that gives anyone in the area a harsh overall stat debuff that lasts for a short amount of time. Enemies using hero skills won't be debuffed
* StatusInflictionAttack: Her skill kit relies on debuffing the enemy by reducing their attack stat for 7 seconds with her dash attack combined with her ability "Sleeping Beauty's Slumber" and significantly weakening them with her hero skill. Both ignore guards
* ViolationOfCommonSense: While she has one of the highest defense stats in the game, she doesn't seem to wear any armor or other means of protection whatsoever.
[[/folder]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/coquelicot.png]]
[[caption-width-right:350:Nee-nee, what should we play today?]]
->'''Voiced by:''' Amano Kokoa (as Coquelicot); Creator/RyuseiNakao (as Muma)
->'''Illustrator:''' Ittomaru
->'''Producer:''' Drop & Hazuki Yura
->'''Theme Song:''' [[https://www.youtube.com/watch?v=sB1e_0jkvE8 Clockwork Girl]]\\\
A girl who was possessed by a strange demon with an unrequited love.
Now searching for her late family, she wanders a different world.
----
* ArmoredButFrail: Due to having very low 0.50x health multipliers alongside very high defense, she can be easily killed by anything involving huge damage or pierce cards if caught off guard.
* DemonicPossession: She is possessed by 2 "evil spirits". One is known by the name of Muma, who controls her body with marionette-like strings, while the other is only known as Phantom, characterized by chains around her body.
* FlowerMotif: Her name is based on the French name for common poppy.
* LightningBruiser: Her playstyle encourages this if she initiates the fight, offsetting her low health by reducing her enemies' stats.
* LimitBreak: Her hero skill "Inferno Shireker" gets Muma to create an AreaOfEffect that gives anyone in the area a harsh overall stat debuff that lasts for a short amount of time. Enemies using hero skills won't be debuffed
* StatusInflictionAttack: Her skill kit relies on debuffing the enemy by reducing their attack stat for 7 seconds with her dash attack combined with her ability "Sleeping Beauty's Slumber" and significantly weakening them with her hero skill. Both ignore guards
* ViolationOfCommonSense: While she has one of the highest defense stats in the game, she doesn't seem to wear any armor or other means of protection whatsoever.
[[/folder]]
Added DiffLines:
** During March 2024's balance patch, his trap duration was increased to 50%, which meant his traps now lasted for 30 seconds (3.5 for Monolith), but it was taken back as it brought him a drastic spike in popularity with poison decks as the UR poison trap inflicted ''202.8%'' of potential damage to the enemy's max health.
Added DiffLines:
[[/folder]]
[[folder:Voidoll]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/voidoll.png]]
[[caption-width-right:350:Because I am equipped with a valuable AI, please treat me politely.]]
->'''Voiced by:''' Creator/SakuraTange
->'''Illustrator:''' Chamooi
->'''Producer:'''' [=NayutalieN=]
->'''Theme Song:''' [[https://www.youtube.com/watch?v=g7dvpD_zlIM Dance Robot Dance]]\\\
The AI Robot managing #COMPASS.
She is analyzing how humans fight.
----
* CriticalStatusBuff: She moves faster when her health drops below 50% thanks to her "Emergency Evasion Program"
* DidntThinkThisThrough: Unlike dying, the teleportation from her hero skill is immediate so if you used this near the enemy spawn point, you're in for a world of pain if you don't hightail it.
* LimitBreak: Her hero skill is "Reboot Sequence Start". She creates a huge circular area and counts down for 7 seconds. Once the countdown reaches zero and enemies are in her area, they get teleported to their spawn point. During the countdown, her defense is significantly boosted so she won't die fast when using this skill. Enemies using hero skills can't be teleported.
* {{Mascot}}: She shows up on this game's icon and her theme plays out through the home menu.
* TheProtagonist: She is the main character of #COMPASS, managing fights and fending off threats.
* TheRival: To Bugdoll.
* RobotGirl: She is a female robot with valuable AI.
* StoneWall: She has some of the highest defense in the game and her hero skill increases her defense even further while active.
* WeaponizedTeleportation: Her hero skill teleports nearby enemies who are not using their hero skills back toward their spawn point 7 seconds after its activation.
[[folder:Voidoll]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/voidoll.png]]
[[caption-width-right:350:Because I am equipped with a valuable AI, please treat me politely.]]
->'''Voiced by:''' Creator/SakuraTange
->'''Illustrator:''' Chamooi
->'''Producer:'''' [=NayutalieN=]
->'''Theme Song:''' [[https://www.youtube.com/watch?v=g7dvpD_zlIM Dance Robot Dance]]\\\
The AI Robot managing #COMPASS.
She is analyzing how humans fight.
----
* CriticalStatusBuff: She moves faster when her health drops below 50% thanks to her "Emergency Evasion Program"
* DidntThinkThisThrough: Unlike dying, the teleportation from her hero skill is immediate so if you used this near the enemy spawn point, you're in for a world of pain if you don't hightail it.
* LimitBreak: Her hero skill is "Reboot Sequence Start". She creates a huge circular area and counts down for 7 seconds. Once the countdown reaches zero and enemies are in her area, they get teleported to their spawn point. During the countdown, her defense is significantly boosted so she won't die fast when using this skill. Enemies using hero skills can't be teleported.
* {{Mascot}}: She shows up on this game's icon and her theme plays out through the home menu.
* TheProtagonist: She is the main character of #COMPASS, managing fights and fending off threats.
* TheRival: To Bugdoll.
* RobotGirl: She is a female robot with valuable AI.
* StoneWall: She has some of the highest defense in the game and her hero skill increases her defense even further while active.
* WeaponizedTeleportation: Her hero skill teleports nearby enemies who are not using their hero skills back toward their spawn point 7 seconds after its activation.
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Fixing indentation
Deleted line(s) 98,99 (click to see context) :
->"....nnnwaahhh. Where am I?"
Changed line(s) 121 (click to see context) from:
* ShockAndAwe: His hero ability "Hero's Thunder" brings down a thunder strike if he hits an enemy with all 5 normal attacks. This is also affected by any stat boosts or debuffs
to:
* ShockAndAwe: His hero ability "Hero's Thunder" brings down a thunder strike if he hits an enemy with all 5 normal attacks. This is also affected by any stat boosts or debuffsdebuffs.
Changed line(s) 164 (click to see context) from:
-> "I, Nanigashi. You, Human?"
to:
Deleted line(s) 171,172 (click to see context) :
-> "Everyone...Colorful! I...I love everyone!"
Changed line(s) 190 (click to see context) from:
-> "Calling me a girl is bad!"
to:
Changed line(s) 194 (click to see context) from:
* {{Nerf}}: His barrier used to instantly kill the opposition when caught by it. It now only deals damage by 1.8x his attack instead. Given that he has the shortest hero skill charge requirement in the game, he was very strong because of it for a while.
to:
* {{Nerf}}: {{Nerf}}:
** His barrier used to instantly kill the opposition when caught by it. It now only deals damage by 1.8x his attack instead. Given that he has the shortest hero skill charge requirement in the game, he was very strong because of it for a while.
** His barrier used to instantly kill the opposition when caught by it. It now only deals damage by 1.8x his attack instead. Given that he has the shortest hero skill charge requirement in the game, he was very strong because of it for a while.
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->”….nnnwaahhh. Where am I?”
Changed line(s) 102 (click to see context) from:
[[caption-width-right:350:Heroic Dasher! Appear!]]
to:
Changed line(s) 169 (click to see context) from:
to:
-> “Everyone…Colorful! I…I love everyone!”
Added DiffLines:
-> “Calling me a girl is bad!”
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Changed line(s) 16,17 (click to see context) from:
->'''Theme Song:''' Eureka Replica
to:
->'''Theme Song:''' [[https://www.youtube.com/watch?si=veX4C7rFSH_ZP7Jr&v=H1229Kl5ACY&feature=youtu.be Eureka Replica
Replica]]
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Changed line(s) 152,153 (click to see context) from:
->'''Theme Song:''' BLINDNESS
to:
->'''Theme Song:''' BLINDNESS
[[https://www.youtube.com/watch?si=-ocxYdCAdK9cnDon&v=vOyl7a9zAG0&feature=youtu.be BLINDNESS]]
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Added Breakable Power-Up on Atari's Herd-Hitting Attack
Changed line(s) 44 (click to see context) from:
* HerdHittingAttack: His hero skill hits all enemies nearby over time. Its duration ends when Atari takes enough damage.
to:
* HerdHittingAttack: His hero skill hits all enemies nearby over time. Its duration ends when [[BreakablePowerup Atari takes enough damage.damage]].
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Changed line(s) 164 (click to see context) from:
* CoolMask: Wears a white mask. He can take it off when he is in the home menu or if he has the least amount of points in the winning team
to:
* CoolMask: Wears a white mask. He can take it off when he is in on the home menu or if he has the least amount of points in the winning team
Changed line(s) 188 (click to see context) from:
* LimitBreak: His hero skill "Tesla Coil Let's Go!" places down a Tesla coil and it can be used twice. When he puts down another one, a barrier from the two coils forms and lasts for 9 seconds. The next time he puts down a third coil, it will connect with the last coil installed before. Any enemy touching it will be major damage, [[KnockBack pushed away]], and [[TheParalyzer stunned]] at the same time. Ky and Accelerator are not immune to this. Since the charge is quick, multiple barriers can be formed in a match. This ignores height differences and will stay on their spot if they're placed on falling floors.
to:
* LimitBreak: His hero skill "Tesla Coil Let's Go!" places down a Tesla coil and it can be used twice. When he puts down another one, a barrier from the two coils forms and lasts for 9 seconds. The next time he puts down a third coil, it will connect with the last coil installed before. Any enemy touching it will be major damage, badly damaged, [[KnockBack pushed away]], and [[TheParalyzer stunned]] at the same time. Ky and Accelerator are not immune to this. Since the charge is quick, multiple barriers can be formed in a match. This ignores height differences and will stay on their spot if they're placed on falling floors.
Changed line(s) 190 (click to see context) from:
* {{Nerf}}: His barrier used to instantly kill the opposition when caught by it. It now only deals damage by 1.8x his attack instead. Given that he has the shortest hero skill charge requirement in the game, he was awfully very strong because of it for a while.
to:
* {{Nerf}}: His barrier used to instantly kill the opposition when caught by it. It now only deals damage by 1.8x his attack instead. Given that he has the shortest hero skill charge requirement in the game, he was awfully very strong because of it for a while.
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Changed line(s) 188 (click to see context) from:
* LimitBreak: His hero skill "Tesla Coil Let's Go!" places down a Tesla coil and it can be used twice. When he puts down another one, a barrier from the two coils forms and lasts for 9 seconds. The next time he puts down a third coil, it will connect with the last coil installed before. Any enemy touching it will be major damage, [[KnockBack pushed away]], and [[TheParalyzer stunned]] at the same time. Ky is not immune to this. Since the charge is quick, multiple barriers can be formed in a match. This ignores height differences and will stay on their spot if they're placed on falling floors.
to:
* LimitBreak: His hero skill "Tesla Coil Let's Go!" places down a Tesla coil and it can be used twice. When he puts down another one, a barrier from the two coils forms and lasts for 9 seconds. The next time he puts down a third coil, it will connect with the last coil installed before. Any enemy touching it will be major damage, [[KnockBack pushed away]], and [[TheParalyzer stunned]] at the same time. Ky is and Accelerator are not immune to this. Since the charge is quick, multiple barriers can be formed in a match. This ignores height differences and will stay on their spot if they're placed on falling floors.
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Changed line(s) 163 (click to see context) from:
* CoolMask: Wears a white mask. He can take it off in the home menu or if he has the least amount of points in the winning team
to:
* {{Foil}}: To Joker from Persona 5. They are both black-clad sprinters who have abilities that revolve around elements. Joker's ability knocks down opponents when he hits them with an advantageous attack if they are weak to Joker's element while Nanigashi has no element at all, bypassing Joker's ability.
* CoolMask: Wears a white mask. He can take it off when he is in the home menu or if he has the least amount of points in the winning team
* CoolMask: Wears a white mask. He can take it off when he is in the home menu or if he has the least amount of points in the winning team
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Added DiffLines:
Sprinters are heroes that share the same hero action, they dash. However, what varies is that they have different dash attacks. They can run up to key points earlier than other classes and capture them.
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Changed line(s) 181 (click to see context) from:
* CombatPragmatist: Due to specializing with trap cards and laying ambushes yet low defense, it's generally advisable for him to not fight with his auto attack as it doesn't have the DPS to trade against heroes who do rely on it. Instead, he would fare better with a more HitAndRunTactics approach, disruping enemies to either buy time, defend a threatened portal key or, lay an ambush to inflict a large disadvantage for him to finish them off.
to:
* CombatPragmatist: Due to specializing with trap cards and laying ambushes yet low defense, it's generally advisable for him to not fight with his auto attack as it doesn't have the DPS to trade against heroes who do rely on it. Instead, he would fare better with a more HitAndRunTactics approach, disruping disrupting enemies to either buy time, defend a threatened portal key key, or, lay an ambush to inflict a large disadvantage for him to finish them off.
Changed line(s) 183 (click to see context) from:
* DudeLooksLikeALady: Half of his costumes invoke this, namely with clothes of girly designs, designs from female characters of other franchises, and fellow tropers [[{{Franchise/Danganronpa}} Chihiro Fujisaki]], [[{{Literature/ReZero}} Felix Argyle]], and [[{{VisualNovel/SteinsGate}} Ruka Urushibara]].
to:
* DudeLooksLikeALady: Half of his costumes invoke this, namely with clothes of girly designs, designs from female characters of other franchises, and fellow tropers [[{{Franchise/Danganronpa}} Chihiro Fujisaki]], [[{{Literature/ReZero}} Felix Argyle]], and [[{{VisualNovel/SteinsGate}} Ruka Urushibara]].Urushibara]] (though in a different timeline, Ruka can be a girl).
Changed line(s) 185,187 (click to see context) from:
* LockedOutOfTheFight: His hero skill's barrier can keep a potentially dangerous enemy teammate away from a protracted team fight or the entire enemy team from interfering for 9.5 seconds, which can be crucial when pushing towards an enemy portal key.
* {{Nerf}}: His barrier used to instantly kill the opposition when caught by it. It now only deals damage by 1.8x his attack instead. Given that he has the shortest hero skill charge requirement in the game, he was awfully very strong because it for a while.
** Since his hero skill was severely tamed by the nerf, this was later on addressed by giving the wall an extra 0.5 seconds of duration and an extra second of stun duration alongside scaling the damage up to 2.4x.
* {{Nerf}}: His barrier used to instantly kill the opposition when caught by it. It now only deals damage by 1.8x his attack instead. Given that he has the shortest hero skill charge requirement in the game, he was awfully very strong because it for a while.
** Since his hero skill was severely tamed by the nerf, this was later on addressed by giving the wall an extra 0.5 seconds of duration and an extra second of stun duration alongside scaling the damage up to 2.4x.
to:
* LimitBreak: His hero skill "Tesla Coil Let's Go!" places down a Tesla coil and it can be used twice. When he puts down another one, a barrier from the two coils forms and lasts for 9 seconds. The next time he puts down a third coil, it will connect with the last coil installed before. Any enemy touching it will be major damage, [[KnockBack pushed away]], and [[TheParalyzer stunned]] at the same time. Ky is not immune to this. Since the charge is quick, multiple barriers can be formed in a match. This ignores height differences and will stay on their spot if they're placed on falling floors.
* LockedOutOfTheFight: His hero skill's barrier can keep a potentially dangerous enemy teammate away from a protracted team fight or the entire enemy team from interfering for 9.5 seconds, which can be crucial when pushingtowards toward an enemy portal key.
* {{Nerf}}: His barrier used to instantly kill the opposition when caught by it. It now only deals damage by 1.8x his attack instead. Given that he has the shortest hero skill charge requirement in the game, he was awfully very strong because of it for a while.
** Since his hero skill was severely tamed by the nerf, this was lateron addressed by giving the wall an extra 0.5 seconds of duration and an extra second of stun duration alongside scaling the damage up to 2.4x.
* LockedOutOfTheFight: His hero skill's barrier can keep a potentially dangerous enemy teammate away from a protracted team fight or the entire enemy team from interfering for 9.5 seconds, which can be crucial when pushing
* {{Nerf}}: His barrier used to instantly kill the opposition when caught by it. It now only deals damage by 1.8x his attack instead. Given that he has the shortest hero skill charge requirement in the game, he was awfully very strong because of it for a while.
** Since his hero skill was severely tamed by the nerf, this was later
Changed line(s) 190,192 (click to see context) from:
* TrapMaster: His specialty is utilizing trap cards at faster speeds with -15% cooldown and instantaneous card activation alongside with having 8 extra seconds (1.8 for Monolith) on their duration (+40% compared to other heroes' 20 seconds (7 for Monolith)). This also applies to his hero skill as it has the fastest charging rate in the game that allows him to create a barrier quickly, dealing damage to enemies while stunning and knocking them back if they dare touch it. Due to being a sprinter, this can and will catch the enemy team off guard often.
* ZettaiRyouiki: A good chunk of his array of costumes involve thighhighs (often with garters) in combination with short shorts or a skirt going up to B or A-grade.
* ZettaiRyouiki: A good chunk of his array of costumes involve thighhighs (often with garters) in combination with short shorts or a skirt going up to B or A-grade.
to:
* TrapMaster: His specialty is utilizing trap cards at faster speeds with -15% cooldown and instantaneous card activation alongside with having 8 extra seconds (1.8 for Monolith) on their duration (+40% compared to other heroes' 20 seconds (7 for Monolith)). This also applies to his hero skill as it has the fastest charging rate in the game that allows him to create a barrier quickly, dealing damage to enemies while stunning and knocking them back if they dare touch it. Due to being a sprinter, this can and will catch the enemy team off guard often.
* ZettaiRyouiki: A good chunk of his array of costumes involvethighhighs thigh-highs (often with garters) in combination with short shorts or a skirt going up to B or A-grade.
* ZettaiRyouiki: A good chunk of his array of costumes involve
* DamageSpongeBoss: Has maxed out health stat of 1.50x. Expect him to stick around for a while.
* LimitBreak: His hero skill " ' My Style' Ultimate Absolutely Strongest Really Great Secret Technique" has him chow down on a big feast, [[AttackOfthe50FootWhatever enlarging him in monstrous size]]. [[StatusBuff This boosts his Attack, Defense, Speed, and attack card ranges.]]
Changed line(s) 211,212 (click to see context) from:
* RollingAttack: His dash has him roll into battle and deals increased dash attack damage proportional to the distance travelled, up to 6x.
to:
* RollingAttack: His dash "Calorie Dive" has him roll into battle and deals increased dash attack damage proportional to the distance travelled, traveled, up to 6x.
8x thanks to his "Large Wheel Margherita" ability.
Changed line(s) 229 (click to see context) from:
* CoolBoard: He rides with a hover board in battle.
to:
* CoolBoard: He rides with a hover board hoverboard in battle.
Changed line(s) 231 (click to see context) from:
* {{Expy}}: Of VisualNovel/SteinsGate's Rintaro.
to:
* {{Expy}}: Of VisualNovel/SteinsGate's Rintaro.Rintaro who is also in this game.
* LimitBreak: His hero skill "Secret Order" summons a transparent version of himself to chase down the nearest enemy. Upon contact, it will explode and create a swirling area of plasma that stuns enemies even if they're guarded or they are Ky Kiske.
* LimitBreak: His hero skill "Secret Order" summons a transparent version of himself to chase down the nearest enemy. Upon contact, it will explode and create a swirling area of plasma that stuns enemies even if they're guarded or they are Ky Kiske.
Changed line(s) 233,234 (click to see context) from:
* TheParalyzer: His hero skill and ability stun enemies upon contact.
to:
* TheParalyzer: His hero skill and "Mystic Arts" ability stun enemies upon contact.
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Changed line(s) 138 (click to see context) from:
* {{Invisibility}}: Almost played straight. Her hero ability "Shadow Release * 88th Formula Distortion Camouflage (Trail Ver.)" allows her to be undetectable from the minimap, however, Kirara herself isn't completely invisible as the only thing that prevents her from doing so is that her silhouette remains detectable from closer distances, likely for game balance. Only hero actions like Luciano's Backstep Shot or Sol's Grand Viper could hit her while invisible.
to:
* {{Invisibility}}: Almost played straight. Her hero ability "Shadow Release * 88th Formula Distortion Camouflage (Trail (Trial Ver.)" allows her to be undetectable from the minimap, however, Kirara herself isn't completely invisible as the only thing that prevents her from doing so is that her silhouette remains detectable from closer distances, likely for game balance. Only hero actions like Luciano's Backstep Shot or Sol's Grand Viper could hit her while invisible.
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Changed line(s) 114,115 (click to see context) from:
* LimitBreak: His hero skill "Hero's Tactics" gives himself and all allies a random benefit that lasts for 8 seconds. [[StatusBuff They could be a +200% attack boost]], [[BeehiveBarrier a 100% guard]], 120% HealingFactor,
[[CooldownManipulation or reset cooldown on all cards]].
[[CooldownManipulation or reset cooldown on all cards]].
to:
* LimitBreak: His hero skill "Hero's Tactics" gives himself and all allies a random benefit that lasts for 8 seconds. [[StatusBuff They could be a +200% attack boost]], [[BeehiveBarrier a 100% guard]], 120% HealingFactor,
HealingFactor, or [[CooldownManipulation or reset cooldown on all cards]].
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Changed line(s) 191 (click to see context) from:
* TrapMaster: His specialty is utilizing trap cards at faster speeds with -10% cooldown and instantaneous card activation alongside with having 8 extra seconds (1.8 for Monolith) on their duration (+40% compared to other heroes' 20 seconds (7 for Monolith)). This also applies to his hero skill as it has the fastest charging rate in the game that allows him to create a barrier quickly, dealing damage to enemies while stunning and knocking them back if they dare touch it. Due to being a sprinter, this can and will catch the enemy team off guard often.
to:
* TrapMaster: His specialty is utilizing trap cards at faster speeds with -10% -15% cooldown and instantaneous card activation alongside with having 8 extra seconds (1.8 for Monolith) on their duration (+40% compared to other heroes' 20 seconds (7 for Monolith)). This also applies to his hero skill as it has the fastest charging rate in the game that allows him to create a barrier quickly, dealing damage to enemies while stunning and knocking them back if they dare touch it. Due to being a sprinter, this can and will catch the enemy team off guard often.
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Added DiffLines:
* CoolMask: Wears a white mask. He can take it off in the home menu or if he has the least amount of points in the winning team
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Changed line(s) 140 (click to see context) from:
* SummonBiggerFish / Limit Break: With her hero skill "Fire Release * Commanded Fire Dragon Summon (Released Ver.)", she summons a flaming dragon with her hero skill, goes to the closest portal key from its spawn point, and then travels alphabetically. It can OneHitKill any unsuspecting enemy hero who will collide with it.
to:
* SummonBiggerFish / Limit Break: LimitBreak: With her hero skill "Fire Release * Commanded Fire Dragon Summon (Released Ver.)", she summons a flaming dragon with her hero skill, goes to the closest portal key from its spawn point, and then travels alphabetically. It can OneHitKill any unsuspecting enemy hero who will collide with it.
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Changed line(s) 162 (click to see context) from:
* InterfaceScrew: His main gimmick.
to:
* InterfaceScrew: His main gimmick.gimmick is covering the screen with his ink.
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Changed line(s) 139,140 (click to see context) from:
* {{Invisibility}}: Almost played straight. Her hero ability allows her to be undetectable from the minimap, however Kirara herself isn't completely invisible as the only thing that prevents her from doing so is that her silhouette remains detectable from closer distances, likely for game balance.
* SummonBiggerFish: She summons a flaming dragon with her hero skill, going to the closest portal key from its spawn point and then travels alphabetically. It can kill any unsuspecting enemy hero who will collide with it.
* SummonBiggerFish: She summons a flaming dragon with her hero skill, going to the closest portal key from its spawn point and then travels alphabetically. It can kill any unsuspecting enemy hero who will collide with it.
to:
* {{Invisibility}}: Almost played straight. Her hero ability "Shadow Release * 88th Formula Distortion Camouflage (Trail Ver.)" allows her to be undetectable from the minimap, however however, Kirara herself isn't completely invisible as the only thing that prevents her from doing so is that her silhouette remains detectable from closer distances, likely for game balance.
balance. Only hero actions like Luciano's Backstep Shot or Sol's Grand Viper could hit her while invisible.
*SummonBiggerFish: She SummonBiggerFish / Limit Break: With her hero skill "Fire Release * Commanded Fire Dragon Summon (Released Ver.)", she summons a flaming dragon with her hero skill, going goes to the closest portal key from its spawn point point, and then travels alphabetically. It can kill OneHitKill any unsuspecting enemy hero who will collide with it.
*
A special bird whose feathers, tears, and blood are all black. He loves colorful things and searches for strong colors to paint them in pure black.
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* AHandfulForAnEye: His hero skill and dash attack apply blinding ink that obscure the screen for a few seconds on the enemy.
to:
* AHandfulForAnEye: His hero skill and dash attack apply blinding ink that obscure obscures the screen for a few seconds on the enemy.
* BirdPeople: He is a walking, talking bird that loves to cover colorful things in ink.
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* NonElemental: His hero ability also makes him the first hero to not be affected by the elemental triangle, allowing him to use any card and not be susceptible to elemental disadvantage from non-HS attacks and abilities like Matoi's fire damage+ or Joker's dash attack.
to:
-> "I, Nanigashi. You, Human?"
* InterfaceScrew: His main gimmick.
* LimitBreak: His hero skill "I have a special skill" fires off continuous waves of ink in 5 directions that also counts as an ArmorPiercingAttack and covers [[InterfaceScrew the majority of the opponents' screen for 9 seconds]]
* NonElemental: His hero ability "I have Black Ink" also makes him the first hero to not be affected by the elemental triangle, allowing him to use any card and not be susceptible to elemental disadvantage from non-HS attacks and abilities like Matoi's fire damage+ or Joker's dashattack.
attack (unless he has Arsene out).
* InterfaceScrew: His main gimmick.
* LimitBreak: His hero skill "I have a special skill" fires off continuous waves of ink in 5 directions that also counts as an ArmorPiercingAttack and covers [[InterfaceScrew the majority of the opponents' screen for 9 seconds]]
* NonElemental: His hero ability "I have Black Ink" also makes him the first hero to not be affected by the elemental triangle, allowing him to use any card and not be susceptible to elemental disadvantage from non-HS attacks and abilities like Matoi's fire damage+ or Joker's dash
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Changed line(s) 175 (click to see context) from:
* CombatPragmatist: Due to specializing with trap cards and laying ambushes yet low defense, it's generally not advisable for him to fight with his auto attack as it doesn't have the DPS to trade against heroes who do rely on it. Instead, he would fare better with a more HitAndRunTactics approach, disruping enemies to either buy time or defend a threatened portal key or, lay an ambush to inflict a large disadvantage for him to finish them off.
to:
* CombatPragmatist: Due to specializing with trap cards and laying ambushes yet low defense, it's generally not advisable for him to not fight with his auto attack as it doesn't have the DPS to trade against heroes who do rely on it. Instead, he would fare better with a more HitAndRunTactics approach, disruping enemies to either buy time or time, defend a threatened portal key or, lay an ambush to inflict a large disadvantage for him to finish them off.
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Changed line(s) 67 (click to see context) from:
* TheMascot: She shows up on this game's icon and her theme plays out through the home menu.
to:
* TheMascot: {{Mascot}}: She shows up on this game's icon and her theme plays out through the home menu.
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Changed line(s) 67 (click to see context) from:
* Mascot: She shows up on this game's icon and her theme plays out through the home menu.
to:
* Mascot: TheMascot: She shows up on this game's icon and her theme plays out through the home menu.
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* LimitBreak: Her hero skill "Inferno Shireker" gets Muma to create an AreaOfEffect that gives anyone in the area a harsh overall stat debuff that lasts for a short amount of time. Enemies using heor skills won't be debuffed
to:
* LimitBreak: Her hero skill "Inferno Shireker" gets Muma to create an AreaOfEffect that gives anyone in the area a harsh overall stat debuff that lasts for a short amount of time. Enemies using heor hero skills won't be debuffed
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Changed line(s) 114 (click to see context) from:
* LimitBreak: His hero skill "Hero's Tactics" gives himself and all allies a random benefit that lasts for 8 seconds. [[StatusBuff They could be a +200% attack boost]], [[BeehiveBarrier a 100% guard]], 120% HealingFactor,[[CooldownManipulation or reset cooldown on all cards]].
to:
* LimitBreak: His hero skill "Hero's Tactics" gives himself and all allies a random benefit that lasts for 8 seconds. [[StatusBuff They could be a +200% attack boost]], [[BeehiveBarrier a 100% guard]], 120% HealingFactor,[[CooldownManipulation HealingFactor,
[[CooldownManipulation or reset cooldown on all cards]].
[[CooldownManipulation or reset cooldown on all cards]].
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Added DiffLines:
* LimitBreak: His hero skill "Hero's Tactics" gives himself and all allies a random benefit that lasts for 8 seconds. [[StatusBuff They could be a +200% attack boost]], [[BeehiveBarrier a 100% guard]], 120% HealingFactor,[[CooldownManipulation or reset cooldown on all cards]].
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Changed line(s) 110,111 (click to see context) from:
* JackOfAllTrades: Like Atari, he has balanced multipliers that allows him to field any kind of good deck.
* ExactlyWhatItSaysOnTheTin: He's a sprinter who can jump.
* ExactlyWhatItSaysOnTheTin: He's a sprinter who can jump.
to:
* ExactlyWhatItSaysOnTheTin: He is a hero and a dasher who can jump.
* JackOfAllTrades: Like Atari, he has balanced multipliers that
* ExactlyWhatItSaysOnTheTin: He's a sprinter who can jump.
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* SdrawkcabSpeech: His voice lines are spoken backwards to invoke of him being a video game character instead of an actual person.
to:
* SdrawkcabSpeech: His voice lines are spoken backwards backward to invoke of him being a video game character instead of an actual person.person.
* ShockAndAwe: His hero ability "Hero's Thunder" brings down a thunder strike if he hits an enemy with all 5 normal attacks. This is also affected by any stat boosts or debuffs
* ShoutOut: A pixelated hero with upward spiky hair, a sword and shield wearing a crown that has a gem on it, slaying down blue slimes could remind some of the Hero from VideoGame/DragonQuestIII.
* ShockAndAwe: His hero ability "Hero's Thunder" brings down a thunder strike if he hits an enemy with all 5 normal attacks. This is also affected by any stat boosts or debuffs
* ShoutOut: A pixelated hero with upward spiky hair, a sword and shield wearing a crown that has a gem on it, slaying down blue slimes could remind some of the Hero from VideoGame/DragonQuestIII.