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Trope was cut/disambiguated due to cleanup


* MakeMeWannaShout: The waves are actually powerful soundwaves that can shake matter apart through harmonic resonance.

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* MakeMeWannaShout: MakeSomeNoise: The waves are actually powerful soundwaves that can shake matter apart through harmonic resonance.



* MakeMeWannaShout: It fired high powered sound waves at targets, and was one of the more powerful units in the game.

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* MakeMeWannaShout: MakeSomeNoise: It fired high powered sound waves at targets, and was one of the more powerful units in the game.
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* MightyGlacier: It's outrange all static base-defenses, does damage to a wide area and can devastate even Epic units but the speed is too slow.

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* MightyGlacier: It's outrange all static base-defenses, does damage to a wide area and can devastate even Epic units but the their speed is too slow.
slow to effectively flee from agile anti-air platforms like Slingshots and Mantises.



* AwesomeButImpractical: Tends to have this rap in the C&C3 community. Very Expensive ($3000), slow, requires Tier 4 to build (while most heavy-duty units only need Tier 3), and it's fighter ships it launches can be neutralized by a competent anti-air effort. The Devastator Warship ($2400) is often a better choice overall, as it requires 1-less tier of technology, and it is a helpful artillery ship, but lacks anti-air offense. ''Kane's Wrath'' Also adds units designed specifically to counter air threats, that being the GDI Slingshot (which has extreme maneuverability and instantly hitting quad cannons.) and the Black Hand Mantis (that can spam absurd amounts of missiles at airborn targets.)

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* AwesomeButImpractical: Tends to have this rap in the C&C3 community. Very Expensive ($3000), slow, requires Tier 4 to build (while most heavy-duty units only need Tier 3), and it's fighter ships it launches can be neutralized by a competent anti-air effort. The Devastator Warship ($2400) is often a better choice overall, as it requires 1-less tier of technology, and it is a helpful artillery ship, but though it lacks anti-air offense.anti-air. ''Kane's Wrath'' Also adds units designed specifically to counter air threats, that being the GDI Slingshot (which has extreme maneuverability and instantly hitting quad cannons.) and the Black Hand Mantis (that can spam absurd amounts of missiles at airborn targets.)

Changed: 428

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artillery pieces are not tanks





!!![=Engineer=]
!!![=Offense Crawler=]
!!![=Defense Crawler=]
!!![=Support Crawler=]

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!!![=Engineer=]
!!![=Offense Crawler=]
!!![=Defense Crawler=]
!!![=Support Crawler=]
!!!Crawler
----
* BaseOnWheels: The successor to the traditional MCV, the Crawler serves as a mobile base that can train and upgrade units and construct buildings.
* OnlyKnownByTheirNickname: The MCV Mk VII is far more often referred to by the nickname Crawler.



* HoverTank: Hover MLRS can traverse any body of water with ease, allowing it to attack unsuspecting enemies from almost any direction.

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* HoverTank: Hover MLRS can traverse any body of water with ease, allowing it to attack unsuspecting enemies from almost any direction.



* OneHitPolykill: [=Mammoth Mk. II=] railgun penetrates through anything standing between it and the target (read: FriendlyFireproof isn't in effect here), dealing equal damage to anything in that line.

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* OneHitPolykill: [=Mammoth The Mammoth Mk. II=] II's railgun penetrates through anything standing between it and the target (read: FriendlyFireproof isn't in effect here), dealing equal damage to anything in that line.
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* CripplingOverspecialization: Like the GDI Missile Squads and Nod Rocket Militants, the Scrin Disintegrators are the basic, dedicated anti-armor infantry unit. However, unlike their GDI and Nod counterparts, the Disintegrators have no anti-air capability whatsoever. Ths makes GDI Hammerheads and Nod Venoms quite effective counters to them.
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* {{Expy}}: The Confessor is sort of a humanized version of the Yuri Chaos Drone from the ''Yuri's Revenge'' expansion of ''VideoGame/CommandAndConquerRedAlert2'' due to both units using hallucinogenics to cause enemies to get confused and attack their own allies. However, unlike the Chaos Drone's gas, the Nod Confessor's hallucinogenic grenades can't affect vehicles. However, Confessors at least have a powerful gun to take on other threats.

Added: 610

Changed: 153

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* {{McNinja}}: [[PlayingWithATrope Played with.]] They are stealth units, look like stereotypical ninjas, and even talk in soft, quiet voices like such.


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* TookALevelInBadass: This version of Nod's classic Buggy has anti-air and anti-stealth capabilities. Also, upgrades from the Tech Center give the Raider Buggy the ability to perform an EMP attack to disable vehicles and laser capacitors to improve its firepower. While it's still fragile, its definitely ''a lot'' more veristile and powerful compared to its first two predeccessors.


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* SimpleYetAwesome: Unlike it's tecnologically advanced cousin the Beam Cannon, the Specter is a more traditional artillery cannon that fires shells for traditional bombardments. And those shells pack a hell of a punch, too.
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* TanksButNoTanks: It base on M2 Bradley, a American Infantry Fighting Vehicle. ''Renegade'' changed them into small (and quite low-profile) tanks.

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* TanksButNoTanks: It base It's based on the M2 Bradley, a an American Infantry Fighting Vehicle. ''Renegade'' changed them into small (and quite low-profile) tanks.
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* AmazonBrigade: All Zone Raiders are female. These battle-hardened women sport dual rocket launchers to target aircraft and fire sonic grenades.

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* AmazonBrigade: All Zone Raiders are female. These battle-hardened women sport dual rocket launchers launcher pauldrons to target aircraft and fire sonic grenades.
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* AntiAir: Can engaging a limited number of enemy aircraft with it dorsal [=SAM=] launchers placed in independently traversing turrets.

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* AntiAir: Can engaging a limited number of enemy aircraft with it its dorsal [=SAM=] launchers placed in independently traversing turrets.

Added: 18

Changed: 118

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* ConsumnnateProfessional: Especially compared to Nod militia troops, GDI Riflemen are decidedly professional and disciplined to a fault, as well as capable of taking out most Nod infantry in any one-on-one firefight.

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* ConsumnnateProfessional: ConsummateProfessional: Especially compared to Nod militia troops, GDI Riflemen are decidedly professional and disciplined to a fault, as well as capable of taking out most Nod infantry in any one-on-one firefight.



* PoweredArmor: Made from the same composite alloys used in the Mammoth Mark.III armor, Zone Troopers can shrug off small-arms fire and take minimal damage from a tank's Cannon-type damage, while dealing back the maximum damage with their own Cannon-type.

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* PoweredArmor: Made from the same composite alloys used in the Mammoth Mark.III III's armor, Zone Troopers can shrug off small-arms fire and take minimal damage from a tank's Cannon-type damage, while dealing back the maximum damage with their own Cannon-type.



* ChainmailBikini: A relatively realistic armor variant.

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* ChainmailBikini: A Downplayed. Zone Raiders have a relatively realistic armor variant.variant that still looks functional, but is noticeably more form-fitting than standard
Zone Trooper gear.

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