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The soldiers of Terminus Outcomes, a PMC organization founded by Jack Fletcher and hired by Viktor Zakhaev.
to:
The soldiers of Terminus Outcomes, a PMC organization founded by Jack Fletcher and hired by Viktor Zakhaev. They come in different varieties: Grunts, Soldiers, Snipers, Recon, Shock Troops, Anti-Tanks, and Elites. In a first for ''Zombies'', they're all humans.
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* PrivateMilitaryContractor: Natch.
* UnexpectedGameplayChange: They stand out from the other enemies in ''Modern Warfare III'', and indeed ''Zombies'' as a whole, by virtue of them all being regular humans. As such, they're one of the few non-boss enemies to use firearms.
* UnexpectedGameplayChange: They stand out from the other enemies in ''Modern Warfare III'', and indeed ''Zombies'' as a whole, by virtue of them all being regular humans. As such, they're one of the few non-boss enemies to use firearms.
to:
* GlassCannon: They're very hard hitters, but the lower-tier mercs will go down like flies.
* PrivateMilitaryContractor:Natch.
Natch. They have several camps and strongholds stationed across Urzikstan.
* UnexpectedGameplayChange: They stand out from the other enemies in ''Modern WarfareIII'', and indeed ''Zombies'' III'' (and ''Call of Duty: Zombies'' as a whole, whole) by virtue of them all being regular humans. As such, they're one of the few non-boss enemies to use firearms.
* PrivateMilitaryContractor:
* UnexpectedGameplayChange: They stand out from the other enemies in ''Modern Warfare
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->'''Appearances:''' ''Shi No Numa'' | ''Der Riese'' | ''Kino Der Toten'' | ''Moon | ''[=TranZit=]'' | ''The Giant'' | ''Der Eisendrache'' | ''Blood of the Dead'' | ''Classified | ''Alpha Omega'' | ''Firebase Z'' | ''Outbreak''
to:
->'''Appearances:''' ''Shi No Numa'' | ''Der Riese'' | ''Kino Der Toten'' | ''Moon | ''[=TranZit=]'' | ''The Giant'' | ''Der Eisendrache'' | ''Blood of the Dead'' | ''Classified | ''Alpha Omega'' | ''Firebase Z'' | ''Outbreak''
''Outbreak'' | ''Operation: Deadbolt''
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->'''Appearances:''' ''Gorod Krovi'' | ''Firebase Z'' | ''Outbreak'' | ''Mauer der Toten'' | ''Forsaken
to:
->'''Appearances:''' ''Gorod Krovi'' | ''Firebase Z'' | ''Outbreak'' | ''Mauer der Toten'' | ''Forsaken
''Forsaken'' | ''Operation: Deadbolt''
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->'''Appearances''': ''Firebase Z'' | ''Outbreak'' | ''Mauer der Toten'' | ''Forsaken''
to:
->'''Appearances''': ''Firebase Z'' | ''Outbreak'' | ''Mauer der Toten'' | ''Forsaken''
''Forsaken'' | ''Operation: Deadbolt''
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->'''Appearances''': ''Mauer der Toten'' | ''Outbreak'' | ''Forsaken''
to:
->'''Appearances''': ''Mauer der Toten'' | ''Outbreak'' | ''Forsaken''
''Forsaken'' | ''Operation: Deadbolt''
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->'''Appearances:''' ''Forsaken''
A three headed creature that bears a resemblance to the Margwa from ''Black Ops III''.
A three headed creature that bears a resemblance to the Margwa from ''Black Ops III''.
to:
->'''Appearances:''' ''Forsaken''
''Forsaken'' | ''Operation: Deadbolt''
A three headed creature that bears a resemblance to the Margwa from ''Black Ops III''. \n A new class of enemy, the Mega Abomination, is introduced in the Zombies mode of ''Modern Warfare III''.
----
* AttackItsWeakPoint: Like the Margwa, the best way to damage it is to shoot it in one of its mouths whenever one starts glowin.g
A three headed creature that bears a resemblance to the Margwa from ''Black Ops III''.
----
* AttackItsWeakPoint: Like the Margwa, the best way to damage it is to shoot it in one of its mouths whenever one starts glowin.g
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[[/folder]]
!!Introduced in ''Modern Warfare III''
[[folder:Mercenaries]]
!Mercenaries
->'''Appearances:''' ''Operation: Deadbolt''
The soldiers of Terminus Outcomes, a PMC organization founded by Jack Fletcher and hired by Viktor Zakhaev.
----
* PrivateMilitaryContractor: Natch.
* UnexpectedGameplayChange: They stand out from the other enemies in ''Modern Warfare III'', and indeed ''Zombies'' as a whole, by virtue of them all being regular humans. As such, they're one of the few non-boss enemies to use firearms.
!!Introduced in ''Modern Warfare III''
[[folder:Mercenaries]]
!Mercenaries
->'''Appearances:''' ''Operation: Deadbolt''
The soldiers of Terminus Outcomes, a PMC organization founded by Jack Fletcher and hired by Viktor Zakhaev.
----
* PrivateMilitaryContractor: Natch.
* UnexpectedGameplayChange: They stand out from the other enemies in ''Modern Warfare III'', and indeed ''Zombies'' as a whole, by virtue of them all being regular humans. As such, they're one of the few non-boss enemies to use firearms.
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dewicking Guttural Growler
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* GutturalGrowler: Unlike regular zombies they are capable of speech, and sound like they're gargling gravel inside a tin can.
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Also known as the Teihiihan or the Abhartach, these feral vampiric creatures have more in common with their [[LooksLikeOrlok namesake]] than they do with ''Film/Twilight''.
to:
Also known as the Teihiihan or the Abhartach, these feral vampiric creatures have more in common with their [[LooksLikeOrlok namesake]] than they do with ''Film/Twilight''.''[[Literature/TheTwilightSaga Twilight]]''.
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* AntiRegeneration: Nosferatu attacks have the ability to stall the player' health regen, which is signified by the edges of the screen turning bloodied.
to:
* AntiRegeneration: Nosferatu attacks have the ability to stall the player' player's health regen, which is signified by the edges of the screen turning bloodied.
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->'''Appearances:''' ''Gorod Krovi'' | ''Firebase Z'' | ''Outbreak'' | ''Mauer der Toten''
to:
->'''Appearances:''' ''Gorod Krovi'' | ''Firebase Z'' | ''Outbreak'' | ''Mauer der Toten''
Toten'' | ''Forsaken
A three headed creature that bears a resemblance to the Margwa from ''Black Ops III''.
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A three headed creature that bears a resemblance to the Margwa from Black Ops 3.
to:
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->'''Appearances:''' ''Der Anfang'' | ''Terra Maledicta'' | ''Shi No Numa (Vanguard Reimagining)''
to:
->'''Appearances:''' ''Der Anfang'' | ''Terra Maledicta'' | ''Shi No Numa (Vanguard Reimagining)''
Reimagining)'' | ''The Archon''
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->'''Appearances:''' ''Der Anfang'' | ''Terra Maledicta'' | ''Shi No Numa (Vanguard Reimagining)''
to:
->'''Appearances:''' ''Der Anfang'' | ''Terra Maledicta'' | ''Shi No Numa (Vanguard Reimagining)''
Reimagining)'' | ''The Archon''
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->'''Appearances:''' ''Der Anfang'' | ''Terra Maledicta'' | ''Shi No Numa (Vanguard Reimagining)''
to:
->'''Appearances:''' ''Der Anfang'' | ''Terra Maledicta'' | ''Shi No Numa (Vanguard Reimagining)''
Reimagining)'' | ''The Archon''
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!! [[center: [- '''''[[Characters/CallOfDutyZombies Index]]''''' | [[Characters/CallOfDutyZombiesUltimisAndPrimis Ultimis and Primis]] | [[Characters/CallOfDutyZombiesVictisAndOtherPlayableCharacters Victis and other playable characters]] | [[Characters/CallOfDutyZombiesOtherCharacters Others]] | '''Enemy Types''' -] ]]
to:
!! [[center: [- '''''[[Characters/CallOfDutyZombies Index]]''''' | [[Characters/CallOfDutyZombiesUltimisAndPrimis Ultimis and Primis]] | [[Characters/CallOfDutyZombiesVictisAndOtherPlayableCharacters Victis and other playable characters]] | [[Characters/MobOfTheDead Mob of the Dead]] | [[Characters/CallOfDutyZombiesOtherCharacters Others]] | '''Enemy Types''' -] ]]
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An Axe To Grind is no longer a trope
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* AnAxeToGrind: The Destroyer's WeaponOfChoice, which has the additional benefit of functioning like a PrecisionGuidedBoomerang, returning back to it's owner after travelling a set distance and potentially catching a careless player twice in a row.
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* NuclearNasty: Radioactivity is its main thing, complete with a SicklyGreenGlow and its arrival being heralded by the crackling of a Geiger counter. Even its splitting ability can be compared to the splitting of an atom.
to:
* NuclearNasty: NuclearMutant: Radioactivity is its main thing, complete with a SicklyGreenGlow and its arrival being heralded by the crackling of a Geiger counter. Even its splitting ability can be compared to the splitting of an atom.
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A three headed creature that bears a resemblance to the Margwa from Black Ops 3.
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* DoppelgangerAttack: One of her explicit abilities, and why she can appear as herself outside of the Dark Aether without an artifact. This is a double edged sword though, as killing a copy ''hurts'' her a lot.
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* MesACrowd: One of her explicit abilities, and why she can appear as herself outside of the Dark Aether without an artifact. This is a double edged sword though, as killing a copy ''hurts'' her a lot.
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->'''Appearances:''' ''Der Anfang''
to:
->'''Appearances:''' ''Der Anfang''
Anfang'' | ''Terra Maledicta'' | ''Shi No Numa (Vanguard Reimagining)''
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->'''Appearances:''' ''Der Anfang''
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->'''Appearances:''' ''Der Anfang''
Anfang'' | ''Terra Maledicta'' | ''Shi No Numa (Vanguard Reimagining)''
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[[/folder]]
[[folder:Zaballa the Deceiver]]
!Zaballa the Deceiver
->'''Appearances:''' ''Der Anfang'' | ''Terra Maledicta'' | ''Shi No Numa (Vanguard Reimagining)''
One of Kortifex's assassins from the Dark Aether, and capable of copying herself to harass the operators.
----
* AttackItsWeakpoint: Her masks, meaning that you will need to know how to aim at her head... [[CuttingTheKnot Or you could use the Ray Gun or Saraxis' Energy Mine.]]
* AttentionDeficitOhShiny: DoubleSubverted. She's not dumb enough to be distracted by the Decoy... but she will think that the Monkey Bombs are an Operator and deal with it accordingly.
* EvilCounterpart: To Saraxis, sharing many of the same abilities such as the use of energy mines.
* MesACrowd: One of her explicit abilities, and why she can appear as herself outside of the Dark Aether without an artifact. This is a double edged sword though, as killing a copy ''hurts'' her a lot.
[[folder:Zaballa the Deceiver]]
!Zaballa the Deceiver
->'''Appearances:''' ''Der Anfang'' | ''Terra Maledicta'' | ''Shi No Numa (Vanguard Reimagining)''
One of Kortifex's assassins from the Dark Aether, and capable of copying herself to harass the operators.
----
* AttackItsWeakpoint: Her masks, meaning that you will need to know how to aim at her head... [[CuttingTheKnot Or you could use the Ray Gun or Saraxis' Energy Mine.]]
* AttentionDeficitOhShiny: DoubleSubverted. She's not dumb enough to be distracted by the Decoy... but she will think that the Monkey Bombs are an Operator and deal with it accordingly.
* EvilCounterpart: To Saraxis, sharing many of the same abilities such as the use of energy mines.
* MesACrowd: One of her explicit abilities, and why she can appear as herself outside of the Dark Aether without an artifact. This is a double edged sword though, as killing a copy ''hurts'' her a lot.
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->'''Appearances''': All maps
to:
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->'''Appearances''': ''Shi No Numa'' | ''Der Riese'' | ''Kino Der Toten'' | ''Moon | ''Tranzit'' | ''The Giant'' | ''Der Eisendrache'' | ''Blood of the Dead'' | ''Classified | ''Alpha Omega'' | ''Firebase Z'' | ''Outbreak''
to:
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--->''Demonic Announcer'': '''"FETCH ME THEIR SOULS!"'''
to:
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->'''Appearances''': ''Kino Der Toten'' | ''Five'' | ''Moon'' | ''Classified'' | ''Alpha Omega''
Also known as Crawler Zombies or Creepy Crawlers, Nova Six Crawlers are failed experiments imbued with toxic gas which is released when the Crawler dies, dealing explosive damage and leaving a lingering cloud that blur's the player's vision.
Also known as Crawler Zombies or Creepy Crawlers, Nova Six Crawlers are failed experiments imbued with toxic gas which is released when the Crawler dies, dealing explosive damage and leaving a lingering cloud that blur's the player's vision.
to:
Also known as Crawler Zombies or Creepy Crawlers, Nova Six Crawlers are failed experiments imbued with toxic gas which is released when the Crawler dies, dealing explosive damage and leaving a lingering cloud that blur's the player's
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* EvilSmellsBad: They're said to smell even worse than [[ThePigpen Ultimis Nikolai.]]
to:
* EvilSmellsBad: They're said to smell even worse than [[ThePigpen Ultimis Nikolai.]]Nikolai]].
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->'''Appearances''': ''Ascension'' | ''Shangri-La''
to:
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* PintsizedPowerhouse: The Space Monkeys are tiny even by primate standards, but are capable of releasing a powerful ShockwaveStomp and can tank a surprising amount of gunfire.
to:
* PintsizedPowerhouse: PintSizedPowerhouse: The Space Monkeys are tiny even by primate standards, but are capable of releasing a powerful ShockwaveStomp and can tank a surprising amount of gunfire.
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->'''Appearances''': ''Shangri-La''
to:
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->'''Appearances''': ''Shangri-La''
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* MakeMeWannaShout: It's whole thing; unleashing an [[InterfaceScrew Interface Screwing]] scream in the player's face, blurring their vision and leaving a ringing in their ears.
to:
* MakeMeWannaShout: It's whole thing; unleashing an [[InterfaceScrew Interface Screwing]] {{Interface Screw}}ing scream in the player's face, blurring their vision and leaving a ringing in their ears.
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->'''Appearances''': ''Moon''
to:
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->'''Appearances''': ''TranZit'' | [[spoiler:''Alpha Omega'']]
to:
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->'''Appearances''': ''TranZit''
to:
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->'''Appearances''': ''Mob of the Dead'' | ''Blood of the Dead''
to:
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->'''Appearances''': ''Buried''
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->'''Appearances''': ''Origins'' | ''Der Eisendrache'' | ''Revelations'' | ''Outbreak'' | ''Mauer der Toten''
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->'''Appearances''': ''Shadows of Evil'' | ''Revelations''
Ferocious three-headed Apothicons.
Ferocious three-headed Apothicons.
to:
Ferocious three-headed Apothicons.
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->'''Appearances''': ''Shadows of Evil'' | ''Revelations''
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to:
->'''Appearances:''' ''Shadows of Evil'' | ''Revelations''
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* ProportionallyPonderousParasites: They're almost as big as the player, but they aren't called Parasites for nothing. They will emerge from a Margwa whenever one of its heads are destroyed, and they spawn on a frequent basis inside the Apothicon in ''Revelations''.
to:
* ProportionallyPonderousParasites: ProportionatelyPonderousParasites: They're almost as big as the player, but they aren't called Parasites for nothing. They will emerge from a Margwa whenever one of its heads are destroyed, and they spawn on a frequent basis inside the Apothicon in ''Revelations''.
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->'''Appearances''': ''Shadows of Evil''
to:
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->'''Appearances''': ''Zetsubou No Shima''
Gruesome, hulking plant monsters and leftover byproducts of Division 9's research. An especially large one [[spoiler: who is actually a transformed Ultimis Takeo]] serves as the FinalBoss of ''Zetsubou No Shima's'' main quest.
Gruesome, hulking plant monsters and leftover byproducts of Division 9's research. An especially large one [[spoiler: who is actually a transformed Ultimis Takeo]] serves as the FinalBoss of ''Zetsubou No Shima's'' main quest.
to:
Gruesome, hulking plant monsters and leftover byproducts of Division 9's research. An especially large one
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* TragicMonster: The giant Thrasher, by virtue of being [[spoiler: Ultimis Takeo]].
to:
* TragicMonster: The giant Thrasher, by virtue of being [[spoiler: Ultimis Takeo]].
[[spoiler:Ultimis Takeo]].
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->'''Appearances''': ''Zetsubou No Shima'' | ''Revelations''
to:
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->'''Appearances''': ''Der Eisendrache'' | ''Gorod Krovi'' | ''Outbreak''
to:
* ColourCodedForYourConvenience: The non-hostile transport dragon is coloured/painted bright red.
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* ColourCodedForYourConvenience: The non-hostile transport dragon is coloured/painted bright red.
* HyperPersistentPredator: Its implied that the dragon in the intro, the one fought in the boss fight and the ones that attack the player during gameplay are all in fact the ''same'' dragon, who for whatever reason seems to hold an extreme grudge against our heroes.
* HyperPersistentPredator: Its implied that the dragon in the intro, the one fought in the boss fight and the ones that attack the player during gameplay are all in fact the ''same'' dragon, who for whatever reason seems to hold an extreme grudge against our heroes.
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to:
* SuperPersistentPredator: It's implied that the dragon in the intro, the one fought in the boss fight and the ones that attack the player during gameplay are all in fact the ''same'' dragon, who for whatever reason seems to hold an extreme grudge against our heroes.
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->'''Appearances''': ''Gorod Krovi'' | ''Firebase Z'' | ''Outbreak'' | ''Mauer der Toten''
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* SinisterSickle: They're equipped with two sickles, with which they can reduce you to a corpse quite easily.
to:
* SinisterSickle: SinisterScythe: They're equipped with two sickles, with which they can reduce you to a corpse quite easily.
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->'''Appearances''': ''Gorod Krovi''
to:
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->'''Appearances''': ''Revelations'' | ''Alpha Omega[[note]]Intro cutscene only[[/note]]'' | ''Tag Der Toten[[note]]Outro cutscene only[[/note]]''
to:
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->'''Appearances''': ''Voyage of Despair'' | ''IX'' | ''Ancient Evil''
to:
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->'''Appearances''': ''Voyage of Despair'' | ''IX'' | ''Dead of the Night'' | ''Ancient Evil''
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->'''Appearances''': ''Voyage of Despair''
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->'''Appearances''': ''IX''
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->'''Appearances''': ''IX''
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* DeadlyLunge: This attack does high amounts of damage, making it extremely dangerous for injured players. Early in ''Black Ops IIII's'' lifecycle it could even potentially OneHitKill players on normal and above difficulties, but this was quickly [[{{Nerf}} nerfed]].
to:
* DeadlyLunge: This attack does high amounts of damage, making it extremely dangerous for injured players. Early in ''Black Ops IIII's'' lifecycle it could even potentially OneHitKill players on normal and above difficulties, but this was quickly [[{{Nerf}} nerfed]].{{nerf}}ed.
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->'''Appearances''': ''Dead of the Night''
Also known as the Teihiihan or the Abhartach, these feral vampiric creatures have more in common with their [[LooksLikeOrlok namesake]] than they do with Film/Twilight.
Also known as the Teihiihan or the Abhartach, these feral vampiric creatures have more in common with their [[LooksLikeOrlok namesake]] than they do with Film/Twilight.
to:
Also known as the Teihiihan or the Abhartach, these feral vampiric creatures have more in common with their [[LooksLikeOrlok namesake]] than they do with
->'''Appearances:''' ''Dead of the Night''
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->'''Appearances''': ''Dead of the Night''
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->'''Appearances''': ''Ancient Evil''
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->'''Appearances''': ''Ancient Evil''
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->'''Appearances''': ''Die Maschine'' | ''Outbreak''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/megaton_hazmat_bocw.jpg]]
[[caption-width-right:350:The Megaton Boss.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zombies_promo2_bocw.jpg]]
[[caption-width-right:350:The Megaton Blaster and the Megaton Bomber.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mayak_bocw.png]]
[[caption-width-right:350:The Megaton Overlord [=/=] Mayak]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/megaton_hazmat_bocw.jpg]]
[[caption-width-right:350:The Megaton Boss.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zombies_promo2_bocw.jpg]]
[[caption-width-right:350:The Megaton Blaster and the Megaton Bomber.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mayak_bocw.png]]
[[caption-width-right:350:The Megaton Overlord [=/=] Mayak]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/megaton_hazmat_bocw.
[[caption-width-right:350:The Megaton Boss.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zombies_promo2_bocw.
[[caption-width-right:350:The Megaton Blaster and the Megaton Bomber.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mayak_bocw.
[[caption-width-right:350:The Megaton Overlord [=/=] Mayak]]
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--->''One land, one army, one mission.''
to:
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* OminousLatinChanting: Their appearences are marked with this.
to:
* OminousLatinChanting: Their appearences appearances are marked with this.
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* WasOnceAMan: [[spoiler: They're revealed to be mutated clones of Orlov, an Omega Group Member.]]
to:
* WasOnceAMan: [[spoiler: They're [[spoiler:They're revealed to be mutated clones of Orlov, an Omega Group Member.]]
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->'''Appearences''': ''Die Maschine'' | ''Outbreak''
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->'''Appearences''': ''Firebase Z'' | ''Outbreak'' | ''Mauer der Toten'' | ''Forsaken''
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->'''Appearences''': ''Die Maschine'' | ''Firebase Z'' | ''Outbreak''
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->'''Appearences''': ''Outbreak'' | ''Mauer der Toten''
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->'''Appearences''': ''Mauer der Toten'' | ''Outbreak'' | ''Forsaken''
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* SquishyWizard: Capable of [[StatusBuff Status Buffing]] zombies and damaging the player with a lock-on laser beam, but not particularly tanky by special enemy standards.
to:
* SquishyWizard: Capable of [[StatusBuff Status Buffing]] {{Status Buff}}ing zombies and damaging the player with a lock-on laser beam, but not particularly tanky by special enemy standards. standards.
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->'''Appearances''': ''Mauer der Toten'' | ''Forsaken''
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->'''Appearances''': ''Forsaken''
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->'''Appearances''': ''Der Anfang''
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->'''Appearances''': ''Der Anfang''
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Up To Eleven is a defunct trope
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* WallCrawl: The Nova Crawlers in ''Kino Der Toten'' enter the map through holes in the ceiling and climb down the walls. The Jumping Jacks take this UpToEleven by ''bouncing'' off the walls, and the Jolting Jacks have a preference for attacking the player from building roofs.
to:
* WallCrawl: The Nova Crawlers in ''Kino Der Toten'' enter the map through holes in the ceiling and climb down the walls. The Jumping Jacks take this UpToEleven by ''bouncing'' ''bounce'' off the walls, and the Jolting Jacks have a preference for attacking the player from building roofs.
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Shrieking, crystallized zombies that bum rush the operators and explode on them.
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* {{Expy}}: They’re basically the ancestors of the Tormentors from 1985.
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Hulking zombies wielding huge Gatling guns to shoot back at the operators.
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* GatlingGood: Their weapon of choice.
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None
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[[folder:Gegeness]]
to:
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->'''Appearences''': ''Firebase Z'' | ''Outbreak''
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->'''Appearences''': ''Firebase Z'' | ''Outbreak''
''Outbreak'' | ''Mauer der Toten'' | ''Forsaken''
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->'''Appearences''': ''Mauer der Toten'' | ''Outbreak''
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->'''Appearences''': ''Mauer der Toten'' | ''Outbreak''
''Outbreak'' | ''Forsaken''
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!!Introduced in ''Vanguard''
[[folder:Boom Schreier]]
!Boom Schreier
->'''Appearances''': ''Der Anfang''
[[folder:Boom Schreier]]
!Boom Schreier
->'''Appearances''': ''Der Anfang''
to:
[[folder:Boom Schreier]]
!Boom Schreier
!Tormentor
->'''Appearances''':
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[[folder:Sturmkrieger]]
!Sturmkrieger
!Sturmkrieger
to:
!Sturmkrieger
!Abomination
->'''Appearances''': ''Forsaken''
[[/folder]]
!!Introduced in ''Vanguard''
[[folder:Boom Schreier]]
!Boom Schreier
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[[/folder]]
[[folder:Sturmkrieger]]
!Sturmkrieger
->'''Appearances''': ''Der Anfang''
[[folder:Sturmkrieger]]
!Sturmkrieger
->'''Appearances''': ''Der Anfang''
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None
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[[folder:Dememted Echoes]]
to:
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Added DiffLines:
[[/folder]]
!!Introduced in ''Vanguard''
[[folder:Boom Schreier]]
!Boom Schreier
->'''Appearances''': ''Der Anfang''
[[/folder]]
[[folder:Sturmkrieger]]
!Sturmkrieger
->'''Appearances''': ''Der Anfang''
!!Introduced in ''Vanguard''
[[folder:Boom Schreier]]
!Boom Schreier
->'''Appearances''': ''Der Anfang''
[[/folder]]
[[folder:Sturmkrieger]]
!Sturmkrieger
->'''Appearances''': ''Der Anfang''
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* EverythingsBetterWithMonkeys: Except in this case, that is.
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Asexuality is now a disambiguation page.
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* {{Asexuality}}: Group 935 genetically modified all of them to be asexual in order to reduce their aggression and make them easier to control.
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* KingMook: The Mayak/Megaton Overlord, which only spawns during the easter egg. It is coloured red and has more health, but lacks the splitting ability of the regular variant.
to:
* KingMook: The Mayak/Megaton Overlord, which only spawns during the easter egg.main quest. It is coloured red and has more health, but lacks the splitting ability of the regular variant.
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* TokenGoodTeammate: [[spoiler:Orlov, a member of Omega Group, is resurrected as a friendly Megaton during the easter egg, where he then performs a HeroicSacrifice to deactivate the Cyclotron machine which caused the zombie outbreak]].
to:
* TokenGoodTeammate: [[spoiler:Orlov, a member of Omega Group, is resurrected as a friendly Megaton during the easter egg, main quest, where he then performs a HeroicSacrifice to deactivate the Cyclotron machine which caused the zombie outbreak]].
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A rotting, fleshy giant which appears starting from the third Assault Round of ''Firebase Z'', as well as during its easter egg.
to:
A rotting, fleshy giant which appears starting from the third Assault Round of ''Firebase Z'', as well as during its easter egg.main quest.
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* FinalBoss: Of the ''Firebase Z'' easter egg.
to:
* FinalBoss: Of the ''Firebase Z'' easter egg.main quest.
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* ThroatLight: The inside of their mouths glow blue, but unlike Margwas this is ''not'' their weak-point.
to:
* ThroatLight: The inside of their mouths glow blue, but unlike and like Margwas this is ''not'' their weak-point.
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Floating humanoids that can ehnance a standard zombie's speed and strength.
to:
Floating humanoids that can ehnance enhance a standard zombie's speed and strength.
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Changed line(s) 321 (click to see context) from:
* FriendlyFireProof: Their cannon attacks merely knock down any zombies caught in its path. Give it the [[HeelFaceBrainwashing Brainrot effect though]], and its Cannon attacks will now annihilate all Zombies in its path.
to:
* FriendlyFireProof: Their cannon attacks merely knock down any zombies caught in its path. Give it the [[HeelFaceBrainwashing [[SetAMookToKillAMook Brainrot effect though]], and its Cannon attacks will now annihilate all Zombies in its path.