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Deleted line(s) 456 (click to see context) :
* SpellMyNameWithAnS: Her last name is either spelt "Ryugu" or "Ryuugu", the latter spelling being used for ''CMC+''.
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'''Character Sprite Origin:''' ''VideoGame/UnderNightInBirth''\\
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-->'''Debut:''' ''VideoGame/YggdraUnion'' (2006) - UsefulNotes/PlayStationPortable UpdatedRerelease (2008)
to:
-->'''Debut:''' ''VideoGame/YggdraUnion'' (2006) - UsefulNotes/PlayStationPortable Platform/PlayStationPortable UpdatedRerelease (2008)
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Changed line(s) 367,368 (click to see context) from:
* DeathFromAbove: With down special, one of Pleinair's rabbit plushes falls from above in front of her to slam into some unsuspecting foe, [[MeteorMove which is bound to send them into the abyss if they're offstage.]]
* DropTheHammer: [[DownplayedTrope For one attack]], down air, Pleinair pulls out a comically large wood hammer to swing downward.
* DropTheHammer: [[DownplayedTrope For one attack]], down air, Pleinair pulls out a comically large wood hammer to swing downward.
to:
* DeathFromAbove: With down special, one of Pleinair's rabbit plushes falls from above in front of her to slam into some unsuspecting foe, [[MeteorMove which is bound to send them into the abyss if they're offstage.]]
* DropTheHammer: [[DownplayedTrope For one attack]], down air, Pleinair pulls out a comically large wood hammer to swing downward.offstage]].
* DropTheHammer: [[DownplayedTrope For one attack]], down air, Pleinair pulls out a comically large wood hammer to swing downward.
Deleted line(s) 662 (click to see context) :
* DropTheHammer: His down smash uses the Gravity Hammer. It's purely a damage dealer, dealing the most damage of his three smashes but having abysmal knockback growth such that it can't even kill at 999%.
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Changed line(s) 41 (click to see context) from:
* SecretCharacter: Complete either of the two challenges featuring a stamina battle against it.
to:
* SecretCharacter: Complete In V7, complete either of the two challenges featuring a stamina battle against it.
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* SecretCharacter: Input the KonamiCode -- up, up, down, down, left, right, left, right, special attack (B), normal attack (A) -- at the title screen to start his unlock battle.
to:
* SecretCharacter: Input In V7, input the KonamiCode -- up, up, down, down, left, right, left, right, special attack (B), normal attack (A) -- at the title screen to start his unlock battle.
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* SecretCharacter: Complete Kyo's Arcade mode.
to:
* SecretCharacter: Complete Kyo's V7 Arcade mode.
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* SecretCharacter: Win the beefed-up rematch against Mariette in the challenge "Heaven's Gate DX".
to:
* SecretCharacter: Win In V7, win the beefed-up rematch against Mariette in the challenge "Heaven's Gate DX".
Changed line(s) 324 (click to see context) from:
* SpamAttack: Rapidly paws forward for the neutral special. A single use of the attack results in 9% damage worth of multi-hits, but its possible to cancel the attack into itself for more hits until the foe is pushed out of the attack, or [[ButtonMashing your finger wavers.]]
to:
* SpamAttack: Rapidly paws forward for the neutral special. A single use of the attack results in 9% damage worth of multi-hits, but its possible to cancel the attack into itself for more hits until the foe is pushed out of the attack, or [[ButtonMashing your finger wavers.]] (Due to ArtificialStupidity, a CPU-controlled Neco-Arc will continue to use this attack until she is hit.)
Changed line(s) 335 (click to see context) from:
* SecretCharacter: Play as Neco-Arc with her Neco-Arc Chaos PaletteSwap at least once, then you'll be entered into his unlock battle for the PretenderDiss.
to:
* SecretCharacter: Play In V7, play as Neco-Arc with her Neco-Arc Chaos PaletteSwap at least once, then you'll be entered into his unlock battle for the PretenderDiss.
Changed line(s) 503 (click to see context) from:
* SecretCharacter: Hit 90% of the names in the MiniGameCredits of Classic or Arcade mode. See MythologyGag on the main page to know of the significance for the unlock requirements.
to:
* SecretCharacter: Hit In V7, hit at least 90% of the names in the MiniGameCredits of Classic or Arcade mode. See MythologyGag on the main page to know of the significance for the unlock requirements.
Changed line(s) 690 (click to see context) from:
* SecretCharacter: Complete the first battle against Mariette in Challenge mode.
to:
* SecretCharacter: Complete the first battle against Mariette in V7's Challenge mode.
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Changed line(s) 568,571 (click to see context) from:
[[folder:Gunvolt]]
!![[https://gamebanana.com/mods/50615 Gunvolt]]
[[quoteright:309:https://static.tvtropes.org/pmwiki/pub/images/gunvolt_mash.png]]
->'''Home Series:''' ''VideoGame/AzureStrikerGunvoltSeries''
!![[https://gamebanana.com/mods/50615 Gunvolt]]
[[quoteright:309:https://static.tvtropes.org/pmwiki/pub/images/gunvolt_mash.png]]
->'''Home Series:''' ''VideoGame/AzureStrikerGunvoltSeries''
to:
!![[https://gamebanana.com/mods/50615 Gunvolt]]
[[quoteright:309:https://static.tvtropes.org/pmwiki/pub/images/gunvolt_mash.png]]
[[folder:Foxy]]
!!Foxy
->'''Home Series:'''
Changed line(s) 573,574 (click to see context) from:
-->'''Debut:''' ''VideoGame/AzureStrikerGunvolt'' (2014)
->'''Crusade Mod Creator:''' [=MashMan=]
->'''Crusade Mod Creator:''' [=MashMan=]
to:
-->'''Debut:''' ''VideoGame/AzureStrikerGunvolt'' (2014)
->'''Crusade Mod Creator:''' [=MashMan=]''VideoGame/FiveNightsAtFreddys1''
->'''Crusade Mod Creator:''' [=MashMan=]
Changed line(s) 576,580 (click to see context) from:
* ChainPain: One of his super moves, Voltaic Chain, is his Final Smash here -- summoning large electrified chains in a criss-cross manner on the foe.
* ElementalBarrier: His down special, Flashfield, being an electric forcefield surrounding Gunvolt. Though, while it ''should'' result in negating enemy projectiles, an oversight in the [=V7=] depiction made it unfeasible for that purpose.
* ShockAndAwe: Courtesy of his Septima power, known as [[TitleDrop Azure Striker]], he can manipulate electricity and lightning for a majority of his moveset.
* SpeedEchoes: Blue after-images follow after Gunvolt whenever he moves, to emphasize his speed.
* SpontaneousWeaponCreation: Conjures Luxcaliber, a large sword [[HardLight made of light]], for his side A+B skill.
* ElementalBarrier: His down special, Flashfield, being an electric forcefield surrounding Gunvolt. Though, while it ''should'' result in negating enemy projectiles, an oversight in the [=V7=] depiction made it unfeasible for that purpose.
* ShockAndAwe: Courtesy of his Septima power, known as [[TitleDrop Azure Striker]], he can manipulate electricity and lightning for a majority of his moveset.
* SpeedEchoes: Blue after-images follow after Gunvolt whenever he moves, to emphasize his speed.
* SpontaneousWeaponCreation: Conjures Luxcaliber, a large sword [[HardLight made of light]], for his side A+B skill.
to:
* ChainPain: One BringIt: A simple hand gesture to goad the opponent for the taunt.
* CloseRangeCombatant: Being ripped from a fighting game engine, Foxy's portrayed as a rushdown character with no options for range beyond his hook and scream attack.
* HookHand: Naturally features the classic trope of pirates on his right ([[AmbidextrousSprite or left]]) hand, with him weaponizing it for most of hissuper moves, Voltaic Chain, is his Final Smash here -- summoning large electrified chains in a criss-cross manner on the foe.
attacks.
*ElementalBarrier: {{Jumpscare}}: His down neutral special, Flashfield, screaming forward to inflict stun on the opponent, with it being an electric forcefield surrounding Gunvolt. Though, while it ''should'' result in negating enemy projectiles, an oversight in cancel-able upon successfully landing the [=V7=] depiction made it unfeasible for that purpose.
hit.
*ShockAndAwe: Courtesy of his Septima power, known as [[TitleDrop Azure Striker]], he can manipulate electricity and lightning for NoisyRobots: Aside from being a majority of his moveset.
* SpeedEchoes: Blue after-images follow after GunvoltScreamingWarrior with {{Jumpscare}} noises, Foxy tends to make squeaking or clanking metal sounds whenever he moves, to emphasize jumps or moves around. Justified, as he is an old, clearly unkempt animatronic.
* ScreamingWarrior: Being a ''[=FNaF=]'' animatronic, Foxy naturally features the infamous scream from the first game (and occasionally the one from [[VideoGame/FiveNightsAtFreddys3 the third]]) as he performs hisspeed.
* SpontaneousWeaponCreation: Conjures Luxcaliber, a large sword [[HardLight made of light]], forattacks. Weaponized in his side A+B skill.{{Jumpscare}} neutral special.
* CloseRangeCombatant: Being ripped from a fighting game engine, Foxy's portrayed as a rushdown character with no options for range beyond his hook and scream attack.
* HookHand: Naturally features the classic trope of pirates on his right ([[AmbidextrousSprite or left]]) hand, with him weaponizing it for most of his
*
*
* SpeedEchoes: Blue after-images follow after Gunvolt
* ScreamingWarrior: Being a ''[=FNaF=]'' animatronic, Foxy naturally features the infamous scream from the first game (and occasionally the one from [[VideoGame/FiveNightsAtFreddys3 the third]]) as he performs his
* SpontaneousWeaponCreation: Conjures Luxcaliber, a large sword [[HardLight made of light]], for
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[[folder:Impostor]]
!!Impostor
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/susagent5.png]]
[[caption-width-right:350:Normal]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/amooogusagent5.png]]
[[caption-width-right:350:Sus]]
->'''Home Series:''' ''VideoGame/AmongUs''
!!Impostor
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/susagent5.png]]
[[caption-width-right:350:Normal]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/amooogusagent5.png]]
[[caption-width-right:350:Sus]]
->'''Home Series:''' ''VideoGame/AmongUs''
to:
!!Impostor
[[quoteright:350:https://static.
!![[https://gamebanana.com/mods/50615 Gunvolt]]
[[quoteright:309:https://static.tvtropes.
[[caption-width-right:350:Normal]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/amooogusagent5.
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-->'''Debut:''' ''Among Us'' (2018)\\
'''Crusade Mod Creator:''' Agent_5
A crewmate that is actually a {{Shapeshifting}} alien in disguise. They're normally a terrifying entity with a goal of murder in mind... but for this specific depiction in ''CMC+'', [[DenserAndWackier they're a little different.]]
'''Crusade Mod Creator:''' Agent_5
A crewmate that is actually a {{Shapeshifting}} alien in disguise. They're normally a terrifying entity with a goal of murder in mind... but for this specific depiction in ''CMC+'', [[DenserAndWackier they're a little different.]]
to:
-->'''Debut:''' ''Among Us'' (2018)\\
'''Crusade''VideoGame/AzureStrikerGunvolt'' (2014)
->'''Crusade Mod Creator:'''Agent_5
A crewmate that is actually a {{Shapeshifting}} alien in disguise. They're normally a terrifying entity with a goal of murder in mind... but for this specific depiction in ''CMC+'', [[DenserAndWackier they're a little different.]][=MashMan=]
'''Crusade
->'''Crusade Mod Creator:'''
A crewmate that is actually a {{Shapeshifting}} alien in disguise. They're normally a terrifying entity with a goal of murder in mind... but for this specific depiction in ''CMC+'', [[DenserAndWackier they're a little different.]]
Added DiffLines:
* ChainPain: One of his super moves, Voltaic Chain, is his Final Smash here -- summoning large electrified chains in a criss-cross manner on the foe.
* ElementalBarrier: His down special, Flashfield, being an electric forcefield surrounding Gunvolt. Though, while it ''should'' result in negating enemy projectiles, an oversight in the [=V7=] depiction made it unfeasible for that purpose.
* ShockAndAwe: Courtesy of his Septima power, known as [[TitleDrop Azure Striker]], he can manipulate electricity and lightning for a majority of his moveset.
* SpeedEchoes: Blue after-images follow after Gunvolt whenever he moves, to emphasize his speed.
* SpontaneousWeaponCreation: Conjures Luxcaliber, a large sword [[HardLight made of light]], for his side A+B skill.
[[/folder]]
[[folder:Impostor]]
!!Impostor
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/susagent5.png]]
[[caption-width-right:350:Normal]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/amooogusagent5.png]]
[[caption-width-right:350:Sus]]
->'''Home Series:''' ''VideoGame/AmongUs''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''Among Us'' (2018)\\
'''Crusade Mod Creator:''' Agent_5
A crewmate that is actually a {{Shapeshifting}} alien in disguise. They're normally a terrifying entity with a goal of murder in mind... but for this specific depiction in ''CMC+'', [[DenserAndWackier they're a little different.]]
----
* ElementalBarrier: His down special, Flashfield, being an electric forcefield surrounding Gunvolt. Though, while it ''should'' result in negating enemy projectiles, an oversight in the [=V7=] depiction made it unfeasible for that purpose.
* ShockAndAwe: Courtesy of his Septima power, known as [[TitleDrop Azure Striker]], he can manipulate electricity and lightning for a majority of his moveset.
* SpeedEchoes: Blue after-images follow after Gunvolt whenever he moves, to emphasize his speed.
* SpontaneousWeaponCreation: Conjures Luxcaliber, a large sword [[HardLight made of light]], for his side A+B skill.
[[/folder]]
[[folder:Impostor]]
!!Impostor
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/susagent5.png]]
[[caption-width-right:350:Normal]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/amooogusagent5.png]]
[[caption-width-right:350:Sus]]
->'''Home Series:''' ''VideoGame/AmongUs''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''Among Us'' (2018)\\
'''Crusade Mod Creator:''' Agent_5
A crewmate that is actually a {{Shapeshifting}} alien in disguise. They're normally a terrifying entity with a goal of murder in mind... but for this specific depiction in ''CMC+'', [[DenserAndWackier they're a little different.]]
----
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* ElectricTorture: His forward and back throws use this purely to deal damage and knockback to the opponent.
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!''Franchise/MetalGear''
to:
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!''VideoGame/{{MUGEN}}'' OriginalGeneration
[[folder:Kung Fu Man]]
!![[https://gamebanana.com/mods/50616 Kung Fu Man]]
[[quoteright:291:https://static.tvtropes.org/pmwiki/pub/images/ciel_kfm.png]]
->'''''M.U.G.E.N'' Character Creator:''' Elecbyte (1999)\\
'''Crusade Mod Creator:''' Cielbami
[[folder:Kung Fu Man]]
!![[https://gamebanana.com/mods/50616 Kung Fu Man]]
[[quoteright:291:https://static.tvtropes.org/pmwiki/pub/images/ciel_kfm.png]]
->'''''M.U.G.E.N'' Character Creator:''' Elecbyte (1999)\\
'''Crusade Mod Creator:''' Cielbami
to:
[[folder:Kung Fu Man]]
!![[https://gamebanana.com/mods/50616 Kung Fu Man]]
[[quoteright:291:https://static.tvtropes.org/pmwiki/pub/images/ciel_kfm.png]]
->'''''M.U.G.E.N'' Character Creator:''' Elecbyte (1999)\\
'''Crusade Mod Creator:''' Cielbami
A former ChildSoldier who came to be Snake's protégé, later rebuilt (multiple times) into a deadly Cyborg Ninja.
Changed line(s) 250,253 (click to see context) from:
* EnhancedPunch: The uppercut from his Final Smash, hitting the opponent hard enough that ''lightning strikes''.
* BoringButPractical: Of all the characters ported from various {{Fighting Game}}s, KFM is a straight-forward CloseRangeCombatant with no other gimmicks aside from the option to have him constantly face the opponent in one-on-ones.
* CloseRangeCombatant: No projectile to his name, with his special attacks being orientated to drawing closer to the opponent, with the drawback of getting walled by zoners.
* ImmuneToFlinching: Neutral special prevents KFM from flinching against any attacks, allowing him to counter against any foe that tried to attack him in this state.
* BoringButPractical: Of all the characters ported from various {{Fighting Game}}s, KFM is a straight-forward CloseRangeCombatant with no other gimmicks aside from the option to have him constantly face the opponent in one-on-ones.
* CloseRangeCombatant: No projectile to his name, with his special attacks being orientated to drawing closer to the opponent, with the drawback of getting walled by zoners.
* ImmuneToFlinching: Neutral special prevents KFM from flinching against any attacks, allowing him to counter against any foe that tried to attack him in this state.
to:
* EnhancedPunch: The uppercut from his Final Smash, hitting the opponent hard enough that ''lightning strikes''.
* BoringButPractical: Of all theBladeSpam: Unlike most characters ported from various {{Fighting Game}}s, KFM who have rapid attacks for their neutral jabs, Raiden instead does this for his forward-tilt.
* BlindedByTheLight: Throws a stun grenade for his Down-B, which inflicts stun for follow-ups.
* BulletTime: His neutral-B isa straight-forward CloseRangeCombatant Blade Mode, heightening Raiden's senses to perceive time slower and attack with no other gimmicks aside from the option reckless abandon (translated here as TimeStandsStill however). It's limited by a fuel meter on his UI, but it can be replenished by a Zandatsu, either by inputting B to have him constantly face the finish Blade Mode or his down-throw.
* DashAttack: His forward-Smash is one, [[FlashStep zipping forward in an instant]] to make a blinding fast slash with his HF Blade.
* HandyFeet: Uses his feet to wield his HF Blade for some attacks, such as his forward-tilt and down-aerial.
* LauncherMove: Both his Up-B and Up-Smash send an opponentin one-on-ones.
upward while Raiden leaps for follow-ups.
*CloseRangeCombatant: No projectile to MartialArtsStaff: Uses L'Etranger, a double-bladed staff, for his name, with his special attacks being orientated to drawing closer to side-B, which can be extended on further inputs for a combo.
* VibroWeapon: A "high-frequency blade", theopponent, with the drawback of getting walled by zoners.
* ImmuneToFlinching: Neutral special prevents KFM from flinching against any attacks, allowing him to counter against any foe that tried to attack him in this state.standard-issue weapon for cyborg ninjas.
* BoringButPractical: Of all the
* BlindedByTheLight: Throws a stun grenade for his Down-B, which inflicts stun for follow-ups.
* BulletTime: His neutral-B is
* DashAttack: His forward-Smash is one, [[FlashStep zipping forward in an instant]] to make a blinding fast slash with his HF Blade.
* HandyFeet: Uses his feet to wield his HF Blade for some attacks, such as his forward-tilt and down-aerial.
* LauncherMove: Both his Up-B and Up-Smash send an opponent
*
* VibroWeapon: A "high-frequency blade", the
* ImmuneToFlinching: Neutral special prevents KFM from flinching against any attacks, allowing him to counter against any foe that tried to attack him in this state.
Changed line(s) 256,261 (click to see context) from:
!Franchise/{{Nasuverse}}
[[folder:Gilgamesh]]
!!Gilgamesh
[[quoteright:166:https://static.tvtropes.org/pmwiki/pub/images/gilgamesh_97.png]]
->'''Debut:''' ''VisualNovel/FateStayNight'' (2004)
to:
[[folder:Kung Fu Man]]
!![[https://gamebanana.com/mods/50616 Kung Fu Man]]
[[quoteright:291:https://static.tvtropes.
'''Crusade Mod Creator:''' Cielbami
Changed line(s) 263,268 (click to see context) from:
* ChainPain: Enkidu for the side special, a chain that'll restrain the target upon contact for a few seconds or upon getting attacked.
* LimitBreak: Gilgamesh has two Final Smashes to choose from, depending on if the foe gets hit by the initial activation hitbox in front of him.
** If the foe is not directly in front of Gilgamesh, he'll cast "The Star of Creation that Splits Apart Heaven and Earth", several vortex of red wind-like energy [[SwordBeam cast from his main sword]].
** If the foe is directly in front of Gilgamesh, he'll, in pseudo-cinematic form, conjure a large sword made from galaxies, then swing it forward to envelop the caught foe.
* StormOfBlades: Uses his "Gate of Babylon" for the forward throw and the down and neutral specials, summoning swords from portals that fly forward to skewer enemies in the way.
* TornadoMove: Summons a tornado below himself to ascend for the up special.
* LimitBreak: Gilgamesh has two Final Smashes to choose from, depending on if the foe gets hit by the initial activation hitbox in front of him.
** If the foe is not directly in front of Gilgamesh, he'll cast "The Star of Creation that Splits Apart Heaven and Earth", several vortex of red wind-like energy [[SwordBeam cast from his main sword]].
** If the foe is directly in front of Gilgamesh, he'll, in pseudo-cinematic form, conjure a large sword made from galaxies, then swing it forward to envelop the caught foe.
* StormOfBlades: Uses his "Gate of Babylon" for the forward throw and the down and neutral specials, summoning swords from portals that fly forward to skewer enemies in the way.
* TornadoMove: Summons a tornado below himself to ascend for the up special.
to:
* ChainPain: Enkidu for the side special, a chain that'll restrain the target upon contact for a few seconds or upon getting attacked.
* LimitBreak: Gilgamesh has two Final Smashes to choose from, depending on if the foe gets hit by the initial activation hitbox in front of him.
** If the foe is not directly in front of Gilgamesh, he'll cast "The Star of Creation that Splits Apart Heaven and Earth", several vortex of red wind-like energy [[SwordBeam castEnhancedPunch: The uppercut from his main sword]].
** IfFinal Smash, hitting the foe is directly in front of Gilgamesh, he'll, in pseudo-cinematic form, conjure a large sword made opponent hard enough that ''lightning strikes''.
* BoringButPractical: Of all the characters ported fromgalaxies, then swing it forward to envelop the caught foe.
* StormOfBlades: Uses his "Gate of Babylon" for the forward throw and the down and neutral specials, summoning swordsvarious {{Fighting Game}}s, KFM is a straight-forward CloseRangeCombatant with no other gimmicks aside from portals the option to have him constantly face the opponent in one-on-ones.
* CloseRangeCombatant: No projectile to his name, with his special attacks being orientated to drawing closer to the opponent, with the drawback of getting walled by zoners.
* ImmuneToFlinching: Neutral special prevents KFM from flinching against any attacks, allowing him to counter against any foe thatfly forward tried to skewer enemies attack him in the way.
* TornadoMove: Summons a tornado below himself to ascend for the up special.this state.
* LimitBreak: Gilgamesh has two Final Smashes to choose from, depending on if the foe gets hit by the initial activation hitbox in front of him.
** If the foe is not directly in front of Gilgamesh, he'll cast "The Star of Creation that Splits Apart Heaven and Earth", several vortex of red wind-like energy [[SwordBeam cast
** If
* BoringButPractical: Of all the characters ported from
* StormOfBlades: Uses his "Gate of Babylon" for the forward throw and the down and neutral specials, summoning swords
* CloseRangeCombatant: No projectile to his name, with his special attacks being orientated to drawing closer to the opponent, with the drawback of getting walled by zoners.
* ImmuneToFlinching: Neutral special prevents KFM from flinching against any attacks, allowing him to counter against any foe that
* TornadoMove: Summons a tornado below himself to ascend for the up special.
Changed line(s) 271,275 (click to see context) from:
[[folder:Kohaku]]
!![[https://gamebanana.com/mods/50459 Kohaku]]
[[quoteright:336:https://static.tvtropes.org/pmwiki/pub/images/kohaku_4.png]]
->'''Debut:''' ''VisualNovel/{{Tsukihime}}'' (2000)\\
'''Crusade Mod Creator:''' Jio_Inzagi
!![[https://gamebanana.com/mods/50459 Kohaku]]
[[quoteright:336:https://static.tvtropes.org/pmwiki/pub/images/kohaku_4.png]]
->'''Debut:''' ''VisualNovel/{{Tsukihime}}'' (2000)\\
'''Crusade Mod Creator:''' Jio_Inzagi
to:
!![[https://gamebanana.com/mods/50459 Kohaku]]
[[quoteright:336:https://static.
!Franchise/{{Nasuverse}}
[[folder:Gilgamesh]]
!!Gilgamesh
[[quoteright:166:https://static.tvtropes.
->'''Debut:'''
'''Crusade Mod Creator:''' Jio_Inzagi
Changed line(s) 277,283 (click to see context) from:
* BroomstickQuarterstaff: While Kohaku may be busy sweeping the stage with her broom in her idle animation, she'll smack foes around with it at a moments notice.
* ChangingClothesIsAFreeAction: Spontaneously changing into a UsefulNotes/{{Qipao}} as part of the Final Smash.
* FlyingBroomstick: Gets on her broom to fly WitchClassic style for her up and side special.
* FightingClown: Kohaku sports an overly cheery attitude like she's less fighting and moreso having fun, while doing so by attacking with a {{broomstick|Quarterstaff}}, boxing glove, and [[ImprobableWeaponUser a few other irregular weapons]].
* ImprobableWeaponUser: Hostile potted plants and {{molotov cocktail}}s, in addition to using her {{broomstick|Quarterstaff}} as her main weapon.
* RedBoxingGloves: Inexplicably throws out a boxing glove aided punch for the side tilt and up air, the contrast to the other weapons in her arsenal leaning into her FightingClown style.
* SwordBeam: From the [[SwordCane hidden sword in her broom]], Kohaku slashes forward to create a slashing projectile for the down special.
* ChangingClothesIsAFreeAction: Spontaneously changing into a UsefulNotes/{{Qipao}} as part of the Final Smash.
* FlyingBroomstick: Gets on her broom to fly WitchClassic style for her up and side special.
* FightingClown: Kohaku sports an overly cheery attitude like she's less fighting and moreso having fun, while doing so by attacking with a {{broomstick|Quarterstaff}}, boxing glove, and [[ImprobableWeaponUser a few other irregular weapons]].
* ImprobableWeaponUser: Hostile potted plants and {{molotov cocktail}}s, in addition to using her {{broomstick|Quarterstaff}} as her main weapon.
* RedBoxingGloves: Inexplicably throws out a boxing glove aided punch for the side tilt and up air, the contrast to the other weapons in her arsenal leaning into her FightingClown style.
* SwordBeam: From the [[SwordCane hidden sword in her broom]], Kohaku slashes forward to create a slashing projectile for the down special.
to:
* BroomstickQuarterstaff: While Kohaku may be busy sweeping the stage with her broom in her idle animation, she'll smack foes around with it at a moments notice.
* ChangingClothesIsAFreeAction: Spontaneously changing into a UsefulNotes/{{Qipao}} as part of the Final Smash.
* FlyingBroomstick: Gets on her broom to fly WitchClassic style for her up and side special.
* FightingClown: Kohaku sports an overly cheery attitude like she's less fighting and moreso having fun, while doing so by attacking with a {{broomstick|Quarterstaff}}, boxing glove, and [[ImprobableWeaponUser a few other irregular weapons]].
* ImprobableWeaponUser: Hostile potted plants and {{molotov cocktail}}s, in addition to using her {{broomstick|Quarterstaff}} as her main weapon.
* RedBoxingGloves: Inexplicably throws out a boxing glove aided punchChainPain: Enkidu for the side tilt special, a chain that'll restrain the target upon contact for a few seconds or upon getting attacked.
* LimitBreak: Gilgamesh has two Final Smashes to choose from, depending on if the foe gets hit by the initial activation hitbox in front of him.
** If the foe is not directly in front of Gilgamesh, he'll cast "The Star of Creation that Splits Apart Heaven andup air, Earth", several vortex of red wind-like energy [[SwordBeam cast from his main sword]].
** If thecontrast to the other weapons foe is directly in her arsenal leaning into her FightingClown style.
* SwordBeam: From the [[SwordCane hiddenfront of Gilgamesh, he'll, in pseudo-cinematic form, conjure a large sword in her broom]], Kohaku slashes made from galaxies, then swing it forward to create a slashing projectile envelop the caught foe.
* StormOfBlades: Uses his "Gate of Babylon" for the forward throw and the down and neutral specials, summoning swords from portals that fly forward to skewer enemies in the way.
* TornadoMove: Summons a tornado below himself to ascend for the up special.
* ChangingClothesIsAFreeAction: Spontaneously changing into a UsefulNotes/{{Qipao}} as part of the Final Smash.
* FlyingBroomstick: Gets on her broom to fly WitchClassic style for her up and side special.
* FightingClown: Kohaku sports an overly cheery attitude like she's less fighting and moreso having fun, while doing so by attacking with a {{broomstick|Quarterstaff}}, boxing glove, and [[ImprobableWeaponUser a few other irregular weapons]].
* ImprobableWeaponUser: Hostile potted plants and {{molotov cocktail}}s, in addition to using her {{broomstick|Quarterstaff}} as her main weapon.
* RedBoxingGloves: Inexplicably throws out a boxing glove aided punch
* LimitBreak: Gilgamesh has two Final Smashes to choose from, depending on if the foe gets hit by the initial activation hitbox in front of him.
** If the foe is not directly in front of Gilgamesh, he'll cast "The Star of Creation that Splits Apart Heaven and
** If the
* SwordBeam: From the [[SwordCane hidden
* StormOfBlades: Uses his "Gate of Babylon" for the forward throw and the down and neutral specials, summoning swords from portals that fly forward to skewer enemies in the way.
* TornadoMove: Summons a tornado below himself to ascend for the up special.
Changed line(s) 286,290 (click to see context) from:
[[folder:Mech-Hisui]]
!![[https://gamebanana.com/mods/50695 Mech-Hisui]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bedr_mhisui.png]]
->'''Debut:''' ''VideoGame/MeltyBlood'' (2002)\\
'''Crusade Mod Creator:''' Bedreamon
!![[https://gamebanana.com/mods/50695 Mech-Hisui]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bedr_mhisui.png]]
->'''Debut:''' ''VideoGame/MeltyBlood'' (2002)\\
'''Crusade Mod Creator:''' Bedreamon
to:
!![[https://gamebanana.
[[quoteright:350:https://static.
[[quoteright:336:https://static.tvtropes.
->'''Debut:'''
'''Crusade Mod Creator:'''
Changed line(s) 292,297 (click to see context) from:
* DeflectorShields: With down special, Mech-Hisui creates an energy barrier to reflect projectiles and to serve as an all encompassing attack
* ExtendableArms: Being a mechanical being, they have their hands extend from their wrists, serving as half of their attacks.
* NotSoStoic: Mech-Hisui is typically an EmotionlessGirl, courtesy of her [[MachineMonotone robotic voice]], but on occasion when getting KO-ed, she lets out an ear-piercing scream unlike what's expected of her.
* ShockAndAwe: Releases a burst of electricity from her hands for the side special.
* SuperPoweredRobotMeterMaids: She's a humanoid robot based on the maid Hisui, and she comes equipped with a variety of weaponry and a jet booster, stuff you don't expect from a maid, robot or otherwise.
* WalkingArmory: Within her arsenal is a {{chainsaw|Good}}, a LaserBlade, a [[ThisIsADrill hand-arm drill]], two hammers and hand-fired rockets. All this not counting her ExtendableArms and [[ShockAndAwe use of electricity.]]
* ExtendableArms: Being a mechanical being, they have their hands extend from their wrists, serving as half of their attacks.
* NotSoStoic: Mech-Hisui is typically an EmotionlessGirl, courtesy of her [[MachineMonotone robotic voice]], but on occasion when getting KO-ed, she lets out an ear-piercing scream unlike what's expected of her.
* ShockAndAwe: Releases a burst of electricity from her hands for the side special.
* SuperPoweredRobotMeterMaids: She's a humanoid robot based on the maid Hisui, and she comes equipped with a variety of weaponry and a jet booster, stuff you don't expect from a maid, robot or otherwise.
* WalkingArmory: Within her arsenal is a {{chainsaw|Good}}, a LaserBlade, a [[ThisIsADrill hand-arm drill]], two hammers and hand-fired rockets. All this not counting her ExtendableArms and [[ShockAndAwe use of electricity.]]
to:
* DeflectorShields: With down special, Mech-Hisui creates an energy barrier BroomstickQuarterstaff: While Kohaku may be busy sweeping the stage with her broom in her idle animation, she'll smack foes around with it at a moments notice.
* ChangingClothesIsAFreeAction: Spontaneously changing into a UsefulNotes/{{Qipao}} as part of the Final Smash.
* FlyingBroomstick: Gets on her broom toreflect projectiles fly WitchClassic style for her up and to serve as an all encompassing attack
* ExtendableArms: Being a mechanical being, they have their hands extend from their wrists, serving as half of their attacks.
* NotSoStoic: Mech-Hisui is typically an EmotionlessGirl, courtesy of her [[MachineMonotone robotic voice]], but on occasion when getting KO-ed, she lets out an ear-piercing scream unlike what's expected of her.
* ShockAndAwe: Releases a burst of electricity from her hands for theside special.
*SuperPoweredRobotMeterMaids: She's a humanoid robot based on the maid Hisui, FightingClown: Kohaku sports an overly cheery attitude like she's less fighting and she comes equipped moreso having fun, while doing so by attacking with a variety of weaponry {{broomstick|Quarterstaff}}, boxing glove, and [[ImprobableWeaponUser a jet booster, stuff you don't expect from few other irregular weapons]].
* ImprobableWeaponUser: Hostile potted plants and {{molotov cocktail}}s, in addition to using her {{broomstick|Quarterstaff}} as her main weapon.
* RedBoxingGloves: Inexplicably throws out amaid, robot or otherwise.
* WalkingArmory: Withinboxing glove aided punch for the side tilt and up air, the contrast to the other weapons in her arsenal is a {{chainsaw|Good}}, a LaserBlade, a [[ThisIsADrill hand-arm drill]], two hammers and hand-fired rockets. All this not counting leaning into her ExtendableArms and [[ShockAndAwe use of electricity.]]FightingClown style.
* SwordBeam: From the [[SwordCane hidden sword in her broom]], Kohaku slashes forward to create a slashing projectile for the down special.
* ChangingClothesIsAFreeAction: Spontaneously changing into a UsefulNotes/{{Qipao}} as part of the Final Smash.
* FlyingBroomstick: Gets on her broom to
* ExtendableArms: Being a mechanical being, they have their hands extend from their wrists, serving as half of their attacks.
* NotSoStoic: Mech-Hisui is typically an EmotionlessGirl, courtesy of her [[MachineMonotone robotic voice]], but on occasion when getting KO-ed, she lets out an ear-piercing scream unlike what's expected of her.
* ShockAndAwe: Releases a burst of electricity from her hands for the
*
* ImprobableWeaponUser: Hostile potted plants and {{molotov cocktail}}s, in addition to using her {{broomstick|Quarterstaff}} as her main weapon.
* RedBoxingGloves: Inexplicably throws out a
* WalkingArmory: Within
* SwordBeam: From the [[SwordCane hidden sword in her broom]], Kohaku slashes forward to create a slashing projectile for the down special.
Changed line(s) 300,305 (click to see context) from:
[[folder:Neco-Arc]]
!![[https://gamebanana.com/mods/50430 Neco-Arc]]
[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/neco.png]]
->'''Debut:''' ''VisualNovel/{{Tsukihime}}'' (2000)\\
'''Crusade Mod Creator:''' Jio_Inzagi
!![[https://gamebanana.com/mods/50430 Neco-Arc]]
[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/neco.png]]
->'''Debut:''' ''VisualNovel/{{Tsukihime}}'' (2000)\\
'''Crusade Mod Creator:''' Jio_Inzagi
to:
!![[https://gamebanana.
[[quoteright:192:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Debut:'''
'''Crusade Mod Creator:'''
Changed line(s) 307,311 (click to see context) from:
* BreathWeapon: Breathes a stream of fire for the grounded down special, Abaddon Fire.
* ImprobableWeaponUser: Kicks an open can of tuna as a projectile for her up special.
* PintSizedPowerhouse: Small in size, but can do surprising amount of damage with her attacks.
* SpamAttack: Rapidly paws forward for the neutral special. A single use of the attack results in 9% damage worth of multi-hits, but its possible to cancel the attack into itself for more hits until the foe is pushed out of the attack, or [[ButtonMashing your finger wavers.]]
* SuperDeformed: She's one of Arceuid, who has since [[DecompositeCharacter been made her own character]]. Her taunt meanwhile ''inverts'' the trope, briefly turning her into Arceuid with Neco-Arc's face; thrice their normal size, and possibly bigger than Arceuid herself.
* ImprobableWeaponUser: Kicks an open can of tuna as a projectile for her up special.
* PintSizedPowerhouse: Small in size, but can do surprising amount of damage with her attacks.
* SpamAttack: Rapidly paws forward for the neutral special. A single use of the attack results in 9% damage worth of multi-hits, but its possible to cancel the attack into itself for more hits until the foe is pushed out of the attack, or [[ButtonMashing your finger wavers.]]
* SuperDeformed: She's one of Arceuid, who has since [[DecompositeCharacter been made her own character]]. Her taunt meanwhile ''inverts'' the trope, briefly turning her into Arceuid with Neco-Arc's face; thrice their normal size, and possibly bigger than Arceuid herself.
to:
* BreathWeapon: Breathes a stream of fire for the grounded DeflectorShields: With down special, Abaddon Fire.
* ImprobableWeaponUser: KicksMech-Hisui creates an open can energy barrier to reflect projectiles and to serve as an all encompassing attack
* ExtendableArms: Being a mechanical being, they have their hands extend from their wrists, serving as half oftuna as their attacks.
* NotSoStoic: Mech-Hisui is typically an EmotionlessGirl, courtesy of her [[MachineMonotone robotic voice]], but on occasion when getting KO-ed, she lets out an ear-piercing scream unlike what's expected of her.
* ShockAndAwe: Releases aprojectile burst of electricity from her hands for her up the side special.
*PintSizedPowerhouse: Small in size, but can do surprising amount of damage with her attacks.
* SpamAttack: Rapidly paws forward for the neutral special. A single use of the attack results in 9% damage worth of multi-hits, but its possible to cancel the attack into itself for more hits until the foe is pushed out of the attack, or [[ButtonMashing your finger wavers.]]
* SuperDeformed:SuperPoweredRobotMeterMaids: She's one of Arceuid, who has since [[DecompositeCharacter been made her own character]]. Her taunt meanwhile ''inverts'' a humanoid robot based on the trope, briefly turning her into Arceuid maid Hisui, and she comes equipped with Neco-Arc's face; thrice their normal size, a variety of weaponry and possibly bigger than Arceuid herself.a jet booster, stuff you don't expect from a maid, robot or otherwise.
* WalkingArmory: Within her arsenal is a {{chainsaw|Good}}, a LaserBlade, a [[ThisIsADrill hand-arm drill]], two hammers and hand-fired rockets. All this not counting her ExtendableArms and [[ShockAndAwe use of electricity.]]
* ImprobableWeaponUser: Kicks
* ExtendableArms: Being a mechanical being, they have their hands extend from their wrists, serving as half of
* NotSoStoic: Mech-Hisui is typically an EmotionlessGirl, courtesy of her [[MachineMonotone robotic voice]], but on occasion when getting KO-ed, she lets out an ear-piercing scream unlike what's expected of her.
* ShockAndAwe: Releases a
*
* SpamAttack: Rapidly paws forward for the neutral special. A single use of the attack results in 9% damage worth of multi-hits, but its possible to cancel the attack into itself for more hits until the foe is pushed out of the attack, or [[ButtonMashing your finger wavers.]]
* SuperDeformed:
* WalkingArmory: Within her arsenal is a {{chainsaw|Good}}, a LaserBlade, a [[ThisIsADrill hand-arm drill]], two hammers and hand-fired rockets. All this not counting her ExtendableArms and [[ShockAndAwe use of electricity.]]
Changed line(s) 314,318 (click to see context) from:
[[folder:Neco-Arc Chaos]]
!![[https://gamebanana.com/mods/50430 Neco-Arc Chaos]]
[[quoteright:319:https://static.tvtropes.org/pmwiki/pub/images/sato_chaos.png]]
->'''Debut:''' ''VideoGame/MeltyBlood Act Cadenza'' (2006)\\
'''Crusade Mod Creator:''' Jio_Izanagi
!![[https://gamebanana.com/mods/50430 Neco-Arc Chaos]]
[[quoteright:319:https://static.tvtropes.org/pmwiki/pub/images/sato_chaos.png]]
->'''Debut:''' ''VideoGame/MeltyBlood Act Cadenza'' (2006)\\
'''Crusade Mod Creator:''' Jio_Izanagi
to:
!![[https://gamebanana.com/mods/50430
[[quoteright:319:https://static.
[[quoteright:192:https://static.tvtropes.
->'''Debut:'''
'''Crusade Mod Creator:'''
Changed line(s) 320,323 (click to see context) from:
* ExtendableArms: With his one leg extending out for the down tilt, Neco-Arc Chaos rapidly kicks several times, all the while remaining in his reclining pose.
* SecretCharacter: Play as Neco-Arc with her Neco-Arc Chaos PaletteSwap at least once, then you'll be entered into his unlock battle for the PretenderDiss.
* ShapeshifterWeapon: Being based on Nrvnqsr Chaos, whos got many beasts fused within his body, they manifest similar beasts from their body for some large attacks, including a lobster claw, dragon tail, shark head, etc.
* SpamAttack: His jab is just him repeatedly jabbing his stubby little arm as a rapid jab.
* SecretCharacter: Play as Neco-Arc with her Neco-Arc Chaos PaletteSwap at least once, then you'll be entered into his unlock battle for the PretenderDiss.
* ShapeshifterWeapon: Being based on Nrvnqsr Chaos, whos got many beasts fused within his body, they manifest similar beasts from their body for some large attacks, including a lobster claw, dragon tail, shark head, etc.
* SpamAttack: His jab is just him repeatedly jabbing his stubby little arm as a rapid jab.
to:
* ExtendableArms: With his one leg extending out BreathWeapon: Breathes a stream of fire for the grounded down tilt, Neco-Arc Chaos rapidly kicks several times, all the while remaining special, Abaddon Fire.
* ImprobableWeaponUser: Kicks an open can of tuna as a projectile for her up special.
* PintSizedPowerhouse: Small inhis reclining pose.
* SecretCharacter: Play as Neco-Arcsize, but can do surprising amount of damage with her Neco-Arc Chaos PaletteSwap at least once, then you'll be entered into his unlock battle for the PretenderDiss.
* ShapeshifterWeapon: Being based on Nrvnqsr Chaos, whos got many beasts fused within his body, they manifest similar beasts from their body for some large attacks, including a lobster claw, dragon tail, shark head, etc.
attacks.
* SpamAttack:His jab Rapidly paws forward for the neutral special. A single use of the attack results in 9% damage worth of multi-hits, but its possible to cancel the attack into itself for more hits until the foe is just him repeatedly jabbing his stubby little arm as a rapid jab.pushed out of the attack, or [[ButtonMashing your finger wavers.]]
* SuperDeformed: She's one of Arceuid, who has since [[DecompositeCharacter been made her own character]]. Her taunt meanwhile ''inverts'' the trope, briefly turning her into Arceuid with Neco-Arc's face; thrice their normal size, and possibly bigger than Arceuid herself.
* ImprobableWeaponUser: Kicks an open can of tuna as a projectile for her up special.
* PintSizedPowerhouse: Small in
* SecretCharacter: Play as Neco-Arc
* ShapeshifterWeapon: Being based on Nrvnqsr Chaos, whos got many beasts fused within his body, they manifest similar beasts from their body for some large attacks, including a lobster claw, dragon tail, shark head, etc.
* SpamAttack:
* SuperDeformed: She's one of Arceuid, who has since [[DecompositeCharacter been made her own character]]. Her taunt meanwhile ''inverts'' the trope, briefly turning her into Arceuid with Neco-Arc's face; thrice their normal size, and possibly bigger than Arceuid herself.
Added DiffLines:
[[folder:Neco-Arc Chaos]]
!![[https://gamebanana.com/mods/50430 Neco-Arc Chaos]]
[[quoteright:319:https://static.tvtropes.org/pmwiki/pub/images/sato_chaos.png]]
->'''Debut:''' ''VideoGame/MeltyBlood Act Cadenza'' (2006)\\
'''Crusade Mod Creator:''' Jio_Izanagi
----
* ExtendableArms: With his one leg extending out for the down tilt, Neco-Arc Chaos rapidly kicks several times, all the while remaining in his reclining pose.
* SecretCharacter: Play as Neco-Arc with her Neco-Arc Chaos PaletteSwap at least once, then you'll be entered into his unlock battle for the PretenderDiss.
* ShapeshifterWeapon: Being based on Nrvnqsr Chaos, whos got many beasts fused within his body, they manifest similar beasts from their body for some large attacks, including a lobster claw, dragon tail, shark head, etc.
* SpamAttack: His jab is just him repeatedly jabbing his stubby little arm as a rapid jab.
[[/folder]]
!![[https://gamebanana.com/mods/50430 Neco-Arc Chaos]]
[[quoteright:319:https://static.tvtropes.org/pmwiki/pub/images/sato_chaos.png]]
->'''Debut:''' ''VideoGame/MeltyBlood Act Cadenza'' (2006)\\
'''Crusade Mod Creator:''' Jio_Izanagi
----
* ExtendableArms: With his one leg extending out for the down tilt, Neco-Arc Chaos rapidly kicks several times, all the while remaining in his reclining pose.
* SecretCharacter: Play as Neco-Arc with her Neco-Arc Chaos PaletteSwap at least once, then you'll be entered into his unlock battle for the PretenderDiss.
* ShapeshifterWeapon: Being based on Nrvnqsr Chaos, whos got many beasts fused within his body, they manifest similar beasts from their body for some large attacks, including a lobster claw, dragon tail, shark head, etc.
* SpamAttack: His jab is just him repeatedly jabbing his stubby little arm as a rapid jab.
[[/folder]]
Is there an issue? Send a MessageReason:
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Changed line(s) 185,191 (click to see context) from:
!''VideoGame/KunioKun''
[[folder:Misako]]
!![[https://gamebanana.com/mods/50607 Misako]]
[[quoteright:232:https://static.tvtropes.org/pmwiki/pub/images/ptbravo_misako.png]]
->'''Debut:''' ''VideoGame/RiverCityGirlsZero'' (1994)\\
'''Crusade Mod Creator:''' [=PTBravo=]
[[folder:Misako]]
!![[https://gamebanana.com/mods/50607 Misako]]
[[quoteright:232:https://static.tvtropes.org/pmwiki/pub/images/ptbravo_misako.png]]
->'''Debut:''' ''VideoGame/RiverCityGirlsZero'' (1994)\\
'''Crusade Mod Creator:''' [=PTBravo=]
to:
[[folder:Misako]]
!![[https://gamebanana.com/mods/50607 Misako]]
[[quoteright:232:https://static.tvtropes.org/pmwiki/pub/images/ptbravo_misako.png]]
->'''Debut:'''
'''Crusade
->'''Character Mod Creator:'''
The protagonist of ''VideoGame/FinalFantasyVIII'', an aloof [=SeeD=] mercenary wielding a Gunblade.
Changed line(s) 193,197 (click to see context) from:
* HandbagOfHurt: Swings her pink heart-shaped backpack like a makeshift bludgeon/flail for her down air and down special.
* {{Shoryuken}}: One-to-one the classic rising uppercut for her up smash and up special.
* TechnicianVersusPerformer: Like their appearance and playstyle in ''River City Girls'', Misako's the Technician to Kyoko's Performer. In addition to her straightforward fighting style, her Final Smash is just one strong kick with enough power and force to reliably KO upon contact.
* UseYourHead: Swings her head from back to front in her down smash, with it being capable of slamming foes against the ground (or into the blast zone).
* WrestlerInAllOfUs: Dropkicking for the back air and side special, suplexing for the up throw, and elbow dropping for the down throw... she can do quite a few wrestling moves, as do many others in her home game.
* {{Shoryuken}}: One-to-one the classic rising uppercut for her up smash and up special.
* TechnicianVersusPerformer: Like their appearance and playstyle in ''River City Girls'', Misako's the Technician to Kyoko's Performer. In addition to her straightforward fighting style, her Final Smash is just one strong kick with enough power and force to reliably KO upon contact.
* UseYourHead: Swings her head from back to front in her down smash, with it being capable of slamming foes against the ground (or into the blast zone).
* WrestlerInAllOfUs: Dropkicking for the back air and side special, suplexing for the up throw, and elbow dropping for the down throw... she can do quite a few wrestling moves, as do many others in her home game.
to:
* HandbagOfHurt: Swings her pink heart-shaped backpack like a makeshift bludgeon/flail BlowYouAway: Casts Tornado for her down air and down special.
his up-Smash.
* DashAttack: Uses Revolver Drive for his Side-B, dashing forward with his gunblade outstretched. It also serves as a horizontal recovery option.
* FlamingSword: His Down-B, Fated Circle, has him do a quick SpinAttack with his gunblade covered in fire.
* AnIcePerson: Uses Blizzard for his neutral-B. Should the projectile hit, it freezes the opponent (using the character's own freeze system rather than the engine's general one), leaving them open for attack.
* MixAndMatchWeapon: A Gunblade, said to be an awkward weapon that only the most skilled [=SeeD=] mercs use. It doesn't fire bullets, but a firing round instead increases its striking power instead.
* {{Shoryuken}}:One-to-one the classic rising uppercut for her up smash and up special.
* TechnicianVersusPerformer: Like their appearance and playstyle in ''River City Girls'', Misako's the Technician to Kyoko's Performer. In addition to her straightforward fighting style, her Final SmashHis Up-B, Rough Divide, is just one strong kick with enough power and force to reliably KO upon contact.
* UseYourHead: Swings her head from back to front in her down smash, with it being capable of slamming foes against the ground (or into the blast zone).
* WrestlerInAllOfUs: Dropkicking for the back air and side special, suplexing for the up throw, and elbow dropping for the down throw... she can do quitea few wrestling moves, as do many others in her home game.sword variant which helps his vertical recovery.
* DashAttack: Uses Revolver Drive for his Side-B, dashing forward with his gunblade outstretched. It also serves as a horizontal recovery option.
* FlamingSword: His Down-B, Fated Circle, has him do a quick SpinAttack with his gunblade covered in fire.
* AnIcePerson: Uses Blizzard for his neutral-B. Should the projectile hit, it freezes the opponent (using the character's own freeze system rather than the engine's general one), leaving them open for attack.
* MixAndMatchWeapon: A Gunblade, said to be an awkward weapon that only the most skilled [=SeeD=] mercs use. It doesn't fire bullets, but a firing round instead increases its striking power instead.
* {{Shoryuken}}:
* TechnicianVersusPerformer: Like their appearance and playstyle in ''River City Girls'', Misako's the Technician to Kyoko's Performer. In addition to her straightforward fighting style, her Final Smash
* UseYourHead: Swings her head from back to front in her down smash, with it being capable of slamming foes against the ground (or into the blast zone).
* WrestlerInAllOfUs: Dropkicking for the back air and side special, suplexing for the up throw, and elbow dropping for the down throw... she can do quite
Changed line(s) 200,203 (click to see context) from:
[[folder:Noize]]
!![[https://gamebanana.com/mods/303241 Noize]]
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/ptbravo_noize.png]]
->'''Debut:''' ''VideoGame/RiverCityGirls'' (2019)\\
!![[https://gamebanana.com/mods/303241 Noize]]
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/ptbravo_noize.png]]
->'''Debut:''' ''VideoGame/RiverCityGirls'' (2019)\\
to:
[[folder:Misako]]
!![[https://gamebanana.
[[quoteright:223:https://static.
[[quoteright:232:https://static.tvtropes.
->'''Debut:'''
Changed line(s) 206,210 (click to see context) from:
* BattleBoomerang: Noize pulls this off [[ImprobableUseOfAWeapon with her guitar]], tossing it as a heavy-hitting projectile that quickly returns to her.
* InstrumentOfMurder: That guitar looks like a [[SinisterScythe scythe]] crossed with an axe, and it isn't just for looks, with Noize naturally wielding it as a heavy hitting melee weapon.
* MagicMusic: ThePowerOfRock allows Noize to [[PowerFloats float]], [[MusicalAssassin shoot music notes]], and create portals.
* MusicalAssassin: With a strum of her guitar, she can conjure musical notes for her jab and tilts, and spawn stun-inflicting {{Homing Projectile}}s for the side special.
* PowerFloats: Rather, ThePowerOfRock floats, as she can move across the ground without running/walking, and has a floaty double jump akin to most psychic users.
* InstrumentOfMurder: That guitar looks like a [[SinisterScythe scythe]] crossed with an axe, and it isn't just for looks, with Noize naturally wielding it as a heavy hitting melee weapon.
* MagicMusic: ThePowerOfRock allows Noize to [[PowerFloats float]], [[MusicalAssassin shoot music notes]], and create portals.
* MusicalAssassin: With a strum of her guitar, she can conjure musical notes for her jab and tilts, and spawn stun-inflicting {{Homing Projectile}}s for the side special.
* PowerFloats: Rather, ThePowerOfRock floats, as she can move across the ground without running/walking, and has a floaty double jump akin to most psychic users.
to:
* BattleBoomerang: Noize pulls this off [[ImprobableUseOfAWeapon with HandbagOfHurt: Swings her guitar]], tossing it as a heavy-hitting projectile that quickly returns to her.
* InstrumentOfMurder: That guitar lookspink heart-shaped backpack like a [[SinisterScythe scythe]] crossed with an axe, and it isn't just for looks, with Noize naturally wielding it as a heavy hitting melee weapon.
* MagicMusic: ThePowerOfRock allows Noize to [[PowerFloats float]], [[MusicalAssassin shoot music notes]], and create portals.
* MusicalAssassin: With a strum of her guitar, she can conjure musical notesmakeshift bludgeon/flail for her jab down air and tilts, and spawn stun-inflicting {{Homing Projectile}}s for the side down special.
*PowerFloats: Rather, ThePowerOfRock floats, as she can move across {{Shoryuken}}: One-to-one the classic rising uppercut for her up smash and up special.
* TechnicianVersusPerformer: Like their appearance and playstyle in ''River City Girls'', Misako's the Technician to Kyoko's Performer. In addition to her straightforward fighting style, her Final Smash is just one strong kick with enough power and force to reliably KO upon contact.
* UseYourHead: Swings her head from back to front in her down smash, with it being capable of slamming foes against the groundwithout running/walking, (or into the blast zone).
* WrestlerInAllOfUs: Dropkicking for the back air andhas side special, suplexing for the up throw, and elbow dropping for the down throw... she can do quite a floaty double jump akin to most psychic users.few wrestling moves, as do many others in her home game.
* InstrumentOfMurder: That guitar looks
* MagicMusic: ThePowerOfRock allows Noize to [[PowerFloats float]], [[MusicalAssassin shoot music notes]], and create portals.
* MusicalAssassin: With a strum of her guitar, she can conjure musical notes
*
* TechnicianVersusPerformer: Like their appearance and playstyle in ''River City Girls'', Misako's the Technician to Kyoko's Performer. In addition to her straightforward fighting style, her Final Smash is just one strong kick with enough power and force to reliably KO upon contact.
* UseYourHead: Swings her head from back to front in her down smash, with it being capable of slamming foes against the ground
* WrestlerInAllOfUs: Dropkicking for the back air and
Changed line(s) 213,218 (click to see context) from:
!''Franchise/MetalGear''
[[folder:Solid Snake (Overhaul)]]
->'''Character Mod Creator:''' Shiruzato/Mythos
A revamp of Solid Snake with improved sprites and packing more weapons than the vanilla iteration.
[[folder:Solid Snake (Overhaul)]]
->'''Character Mod Creator:''' Shiruzato/Mythos
A revamp of Solid Snake with improved sprites and packing more weapons than the vanilla iteration.
to:
[[folder:Solid Snake (Overhaul)]]
->'''Character
!![[https://gamebanana.com/mods/303241 Noize]]
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/ptbravo_noize.png]]
->'''Debut:''' ''VideoGame/RiverCityGirls'' (2019)\\
'''Crusade Mod Creator:'''
A revamp of Solid Snake with improved sprites and packing more weapons than the vanilla iteration.
Changed line(s) 220,226 (click to see context) from:
!!!Tropes in the overhaul not found in the vanilla ''Crusade'' version:
* ArtworkAndGameGraphicsSegregation: His render still has the bearded look found in ''Crusade'', but his sprites are based on the clean-shaven look found in the original ''Metal Gear Solid''.
* {{Handguns}}: Given that ''CMC+'' isn't limited by ''Smash'''s official ban on real guns, Snake brings in his trademark silenced SOCOM with a laser sight for his down-tilt and to fire his Tranquilizer.
* LaserSight: His SOCOM emits a thin beam of light to represent its laser attachment. To [[ColorCodedForYourConvenience better distinguish]] the two moves that use it, down-tilt's laser is red, while tilt side-B's is green.
* MoreDakka: Uses a FAMAS assault rifle for an alternate jab combo, which can be held down for more shots.
* ShortRangeLongRangeWeapon: Both his FAMAS and SOCOM guns only have hitboxes on the muzzle flash, with no visible bullet shooting out.
* TranquillizerDart: Incorporated from ''Project M'' as a tilt Side-B (with the Nikita remaining as a tap Side-B), Snake uses his SOCOM to fire a tranq dart that can put opponents to sleep.
* ArtworkAndGameGraphicsSegregation: His render still has the bearded look found in ''Crusade'', but his sprites are based on the clean-shaven look found in the original ''Metal Gear Solid''.
* {{Handguns}}: Given that ''CMC+'' isn't limited by ''Smash'''s official ban on real guns, Snake brings in his trademark silenced SOCOM with a laser sight for his down-tilt and to fire his Tranquilizer.
* LaserSight: His SOCOM emits a thin beam of light to represent its laser attachment. To [[ColorCodedForYourConvenience better distinguish]] the two moves that use it, down-tilt's laser is red, while tilt side-B's is green.
* MoreDakka: Uses a FAMAS assault rifle for an alternate jab combo, which can be held down for more shots.
* ShortRangeLongRangeWeapon: Both his FAMAS and SOCOM guns only have hitboxes on the muzzle flash, with no visible bullet shooting out.
* TranquillizerDart: Incorporated from ''Project M'' as a tilt Side-B (with the Nikita remaining as a tap Side-B), Snake uses his SOCOM to fire a tranq dart that can put opponents to sleep.
to:
* {{Handguns}}: Given
* InstrumentOfMurder: That guitar looks like a [[SinisterScythe scythe]] crossed with an axe, and it isn't
* LaserSight: His SOCOM emits a thin beam of light to represent its laser attachment. To [[ColorCodedForYourConvenience better distinguish]] the two moves that use it, down-tilt's laser is red, while tilt side-B's is green.
* MoreDakka: Uses a FAMAS assault rifle for an alternate jab combo, which can be held down for more shots.
* ShortRangeLongRangeWeapon: Both his FAMAS and SOCOM guns only have hitboxes on the muzzle flash, with no visible bullet shooting out.
* TranquillizerDart: Incorporated from ''Project M''
* MagicMusic: ThePowerOfRock allows Noize to [[PowerFloats float]], [[MusicalAssassin shoot music notes]], and create portals.
* MusicalAssassin: With a strum of her guitar, she can conjure musical notes for her jab and tilts, and spawn stun-inflicting {{Homing Projectile}}s for the
* PowerFloats: Rather, ThePowerOfRock floats, as
Changed line(s) 229,234 (click to see context) from:
!''VideoGame/{{MUGEN}}'' OriginalGeneration
[[folder:Kung Fu Man]]
!![[https://gamebanana.com/mods/50616 Kung Fu Man]]
[[quoteright:291:https://static.tvtropes.org/pmwiki/pub/images/ciel_kfm.png]]
->'''''M.U.G.E.N'' Character Creator:''' Elecbyte (1999)\\
'''Crusade Mod Creator:''' Cielbami
[[folder:Kung Fu Man]]
!![[https://gamebanana.com/mods/50616 Kung Fu Man]]
[[quoteright:291:https://static.tvtropes.org/pmwiki/pub/images/ciel_kfm.png]]
->'''''M.U.G.E.N'' Character Creator:''' Elecbyte (1999)\\
'''Crusade Mod Creator:''' Cielbami
to:
[[folder:Kung Fu Man]]
!![[https://gamebanana.com/mods/50616 Kung Fu Man]]
[[quoteright:291:https://static.tvtropes.org/pmwiki/pub/images/ciel_kfm.png]]
->'''''M.U.G.E.N'' Character Creator:''' Elecbyte (1999)\\
'''Crusade
[[folder:Solid Snake (Overhaul)]]
->'''Character Mod Creator:'''
A revamp of Solid Snake with improved sprites and packing more weapons than the vanilla iteration.
Changed line(s) 236,239 (click to see context) from:
* EnhancedPunch: The uppercut from his Final Smash, hitting the opponent hard enough that ''lightning strikes''.
* BoringButPractical: Of all the characters ported from various {{Fighting Game}}s, KFM is a straight-forward CloseRangeCombatant with no other gimmicks aside from the option to have him constantly face the opponent in one-on-ones.
* CloseRangeCombatant: No projectile to his name, with his special attacks being orientated to drawing closer to the opponent, with the drawback of getting walled by zoners.
* ImmuneToFlinching: Neutral special prevents KFM from flinching against any attacks, allowing him to counter against any foe that tried to attack him in this state.
* BoringButPractical: Of all the characters ported from various {{Fighting Game}}s, KFM is a straight-forward CloseRangeCombatant with no other gimmicks aside from the option to have him constantly face the opponent in one-on-ones.
* CloseRangeCombatant: No projectile to his name, with his special attacks being orientated to drawing closer to the opponent, with the drawback of getting walled by zoners.
* ImmuneToFlinching: Neutral special prevents KFM from flinching against any attacks, allowing him to counter against any foe that tried to attack him in this state.
to:
!!!Tropes in the overhaul not found in the vanilla ''Crusade'' version:
*EnhancedPunch: The uppercut from ArtworkAndGameGraphicsSegregation: His render still has the bearded look found in ''Crusade'', but his Final Smash, hitting sprites are based on the opponent hard enough clean-shaven look found in the original ''Metal Gear Solid''.
* {{Handguns}}: Given that''lightning strikes''.
''CMC+'' isn't limited by ''Smash'''s official ban on real guns, Snake brings in his trademark silenced SOCOM with a laser sight for his down-tilt and to fire his Tranquilizer.
*BoringButPractical: Of all LaserSight: His SOCOM emits a thin beam of light to represent its laser attachment. To [[ColorCodedForYourConvenience better distinguish]] the characters ported from various {{Fighting Game}}s, KFM two moves that use it, down-tilt's laser is red, while tilt side-B's is green.
* MoreDakka: Uses astraight-forward CloseRangeCombatant FAMAS assault rifle for an alternate jab combo, which can be held down for more shots.
* ShortRangeLongRangeWeapon: Both his FAMAS and SOCOM guns only have hitboxes on the muzzle flash, with noother gimmicks aside visible bullet shooting out.
* TranquillizerDart: Incorporated from ''Project M'' as a tilt Side-B (with theoption to have him constantly face the opponent in one-on-ones.
* CloseRangeCombatant: No projectile toNikita remaining as a tap Side-B), Snake uses his name, with his special attacks being orientated SOCOM to drawing closer to the opponent, with the drawback of getting walled by zoners.
* ImmuneToFlinching: Neutral special prevents KFM from flinching against any attacks, allowing him to counter against any foefire a tranq dart that tried can put opponents to attack him in this state.sleep.
*
* {{Handguns}}: Given that
*
* MoreDakka: Uses a
* ShortRangeLongRangeWeapon: Both his FAMAS and SOCOM guns only have hitboxes on the muzzle flash, with no
* TranquillizerDart: Incorporated from ''Project M'' as a tilt Side-B (with the
* CloseRangeCombatant: No projectile to
* ImmuneToFlinching: Neutral special prevents KFM from flinching against any attacks, allowing him to counter against any foe
Changed line(s) 242,247 (click to see context) from:
!Franchise/{{Nasuverse}}
[[folder:Gilgamesh]]
!!Gilgamesh
[[quoteright:166:https://static.tvtropes.org/pmwiki/pub/images/gilgamesh_97.png]]
->'''Debut:''' ''VisualNovel/FateStayNight'' (2004)
to:
[[folder:Kung Fu Man]]
!![[https://gamebanana.com/mods/50616 Kung Fu Man]]
[[quoteright:291:https://static.tvtropes.
'''Crusade Mod Creator:''' Cielbami
Changed line(s) 249,254 (click to see context) from:
* ChainPain: Enkidu for the side special, a chain that'll restrain the target upon contact for a few seconds or upon getting attacked.
* LimitBreak: Gilgamesh has two Final Smashes to choose from, depending on if the foe gets hit by the initial activation hitbox in front of him.
** If the foe is not directly in front of Gilgamesh, he'll cast "The Star of Creation that Splits Apart Heaven and Earth", several vortex of red wind-like energy [[SwordBeam cast from his main sword]].
** If the foe is directly in front of Gilgamesh, he'll, in pseudo-cinematic form, conjure a large sword made from galaxies, then swing it forward to envelop the caught foe.
* StormOfBlades: Uses his "Gate of Babylon" for the forward throw and the down and neutral specials, summoning swords from portals that fly forward to skewer enemies in the way.
* TornadoMove: Summons a tornado below himself to ascend for the up special.
* LimitBreak: Gilgamesh has two Final Smashes to choose from, depending on if the foe gets hit by the initial activation hitbox in front of him.
** If the foe is not directly in front of Gilgamesh, he'll cast "The Star of Creation that Splits Apart Heaven and Earth", several vortex of red wind-like energy [[SwordBeam cast from his main sword]].
** If the foe is directly in front of Gilgamesh, he'll, in pseudo-cinematic form, conjure a large sword made from galaxies, then swing it forward to envelop the caught foe.
* StormOfBlades: Uses his "Gate of Babylon" for the forward throw and the down and neutral specials, summoning swords from portals that fly forward to skewer enemies in the way.
* TornadoMove: Summons a tornado below himself to ascend for the up special.
to:
* ChainPain: Enkidu for the side special, a chain that'll restrain the target upon contact for a few seconds or upon getting attacked.
* LimitBreak: Gilgamesh has two Final Smashes to choose from, depending on if the foe gets hit by the initial activation hitbox in front of him.
** If the foe is not directly in front of Gilgamesh, he'll cast "The Star of Creation that Splits Apart Heaven and Earth", several vortex of red wind-like energy [[SwordBeam castEnhancedPunch: The uppercut from his main sword]].
** IfFinal Smash, hitting the foe is directly in front of Gilgamesh, he'll, in pseudo-cinematic form, conjure a large sword made opponent hard enough that ''lightning strikes''.
* BoringButPractical: Of all the characters ported fromgalaxies, then swing it forward to envelop the caught foe.
* StormOfBlades: Uses his "Gate of Babylon" for the forward throw and the down and neutral specials, summoning swordsvarious {{Fighting Game}}s, KFM is a straight-forward CloseRangeCombatant with no other gimmicks aside from portals the option to have him constantly face the opponent in one-on-ones.
* CloseRangeCombatant: No projectile to his name, with his special attacks being orientated to drawing closer to the opponent, with the drawback of getting walled by zoners.
* ImmuneToFlinching: Neutral special prevents KFM from flinching against any attacks, allowing him to counter against any foe thatfly forward tried to skewer enemies attack him in the way.
* TornadoMove: Summons a tornado below himself to ascend for the up special.this state.
* LimitBreak: Gilgamesh has two Final Smashes to choose from, depending on if the foe gets hit by the initial activation hitbox in front of him.
** If the foe is not directly in front of Gilgamesh, he'll cast "The Star of Creation that Splits Apart Heaven and Earth", several vortex of red wind-like energy [[SwordBeam cast
** If
* BoringButPractical: Of all the characters ported from
* StormOfBlades: Uses his "Gate of Babylon" for the forward throw and the down and neutral specials, summoning swords
* CloseRangeCombatant: No projectile to his name, with his special attacks being orientated to drawing closer to the opponent, with the drawback of getting walled by zoners.
* ImmuneToFlinching: Neutral special prevents KFM from flinching against any attacks, allowing him to counter against any foe that
* TornadoMove: Summons a tornado below himself to ascend for the up special.
Changed line(s) 257,261 (click to see context) from:
[[folder:Kohaku]]
!![[https://gamebanana.com/mods/50459 Kohaku]]
[[quoteright:336:https://static.tvtropes.org/pmwiki/pub/images/kohaku_4.png]]
->'''Debut:''' ''VisualNovel/{{Tsukihime}}'' (2000)\\
'''Crusade Mod Creator:''' Jio_Inzagi
!![[https://gamebanana.com/mods/50459 Kohaku]]
[[quoteright:336:https://static.tvtropes.org/pmwiki/pub/images/kohaku_4.png]]
->'''Debut:''' ''VisualNovel/{{Tsukihime}}'' (2000)\\
'''Crusade Mod Creator:''' Jio_Inzagi
to:
!![[https://gamebanana.com/mods/50459 Kohaku]]
[[quoteright:336:https://static.
!Franchise/{{Nasuverse}}
[[folder:Gilgamesh]]
!!Gilgamesh
[[quoteright:166:https://static.tvtropes.
->'''Debut:'''
'''Crusade Mod Creator:''' Jio_Inzagi
Changed line(s) 263,269 (click to see context) from:
* BroomstickQuarterstaff: While Kohaku may be busy sweeping the stage with her broom in her idle animation, she'll smack foes around with it at a moments notice.
* ChangingClothesIsAFreeAction: Spontaneously changing into a UsefulNotes/{{Qipao}} as part of the Final Smash.
* FlyingBroomstick: Gets on her broom to fly WitchClassic style for her up and side special.
* FightingClown: Kohaku sports an overly cheery attitude like she's less fighting and moreso having fun, while doing so by attacking with a {{broomstick|Quarterstaff}}, boxing glove, and [[ImprobableWeaponUser a few other irregular weapons]].
* ImprobableWeaponUser: Hostile potted plants and {{molotov cocktail}}s, in addition to using her {{broomstick|Quarterstaff}} as her main weapon.
* RedBoxingGloves: Inexplicably throws out a boxing glove aided punch for the side tilt and up air, the contrast to the other weapons in her arsenal leaning into her FightingClown style.
* SwordBeam: From the [[SwordCane hidden sword in her broom]], Kohaku slashes forward to create a slashing projectile for the down special.
* ChangingClothesIsAFreeAction: Spontaneously changing into a UsefulNotes/{{Qipao}} as part of the Final Smash.
* FlyingBroomstick: Gets on her broom to fly WitchClassic style for her up and side special.
* FightingClown: Kohaku sports an overly cheery attitude like she's less fighting and moreso having fun, while doing so by attacking with a {{broomstick|Quarterstaff}}, boxing glove, and [[ImprobableWeaponUser a few other irregular weapons]].
* ImprobableWeaponUser: Hostile potted plants and {{molotov cocktail}}s, in addition to using her {{broomstick|Quarterstaff}} as her main weapon.
* RedBoxingGloves: Inexplicably throws out a boxing glove aided punch for the side tilt and up air, the contrast to the other weapons in her arsenal leaning into her FightingClown style.
* SwordBeam: From the [[SwordCane hidden sword in her broom]], Kohaku slashes forward to create a slashing projectile for the down special.
to:
* BroomstickQuarterstaff: While Kohaku may be busy sweeping the stage with her broom in her idle animation, she'll smack foes around with it at a moments notice.
* ChangingClothesIsAFreeAction: Spontaneously changing into a UsefulNotes/{{Qipao}} as part of the Final Smash.
* FlyingBroomstick: Gets on her broom to fly WitchClassic style for her up and side special.
* FightingClown: Kohaku sports an overly cheery attitude like she's less fighting and moreso having fun, while doing so by attacking with a {{broomstick|Quarterstaff}}, boxing glove, and [[ImprobableWeaponUser a few other irregular weapons]].
* ImprobableWeaponUser: Hostile potted plants and {{molotov cocktail}}s, in addition to using her {{broomstick|Quarterstaff}} as her main weapon.
* RedBoxingGloves: Inexplicably throws out a boxing glove aided punchChainPain: Enkidu for the side tilt special, a chain that'll restrain the target upon contact for a few seconds or upon getting attacked.
* LimitBreak: Gilgamesh has two Final Smashes to choose from, depending on if the foe gets hit by the initial activation hitbox in front of him.
** If the foe is not directly in front of Gilgamesh, he'll cast "The Star of Creation that Splits Apart Heaven andup air, Earth", several vortex of red wind-like energy [[SwordBeam cast from his main sword]].
** If thecontrast to the other weapons foe is directly in her arsenal leaning into her FightingClown style.
* SwordBeam: From the [[SwordCane hiddenfront of Gilgamesh, he'll, in pseudo-cinematic form, conjure a large sword in her broom]], Kohaku slashes made from galaxies, then swing it forward to create a slashing projectile envelop the caught foe.
* StormOfBlades: Uses his "Gate of Babylon" for the forward throw and the down and neutral specials, summoning swords from portals that fly forward to skewer enemies in the way.
* TornadoMove: Summons a tornado below himself to ascend for the up special.
* ChangingClothesIsAFreeAction: Spontaneously changing into a UsefulNotes/{{Qipao}} as part of the Final Smash.
* FlyingBroomstick: Gets on her broom to fly WitchClassic style for her up and side special.
* FightingClown: Kohaku sports an overly cheery attitude like she's less fighting and moreso having fun, while doing so by attacking with a {{broomstick|Quarterstaff}}, boxing glove, and [[ImprobableWeaponUser a few other irregular weapons]].
* ImprobableWeaponUser: Hostile potted plants and {{molotov cocktail}}s, in addition to using her {{broomstick|Quarterstaff}} as her main weapon.
* RedBoxingGloves: Inexplicably throws out a boxing glove aided punch
* LimitBreak: Gilgamesh has two Final Smashes to choose from, depending on if the foe gets hit by the initial activation hitbox in front of him.
** If the foe is not directly in front of Gilgamesh, he'll cast "The Star of Creation that Splits Apart Heaven and
** If the
* SwordBeam: From the [[SwordCane hidden
* StormOfBlades: Uses his "Gate of Babylon" for the forward throw and the down and neutral specials, summoning swords from portals that fly forward to skewer enemies in the way.
* TornadoMove: Summons a tornado below himself to ascend for the up special.
Changed line(s) 272,276 (click to see context) from:
[[folder:Mech-Hisui]]
!![[https://gamebanana.com/mods/50695 Mech-Hisui]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bedr_mhisui.png]]
->'''Debut:''' ''VideoGame/MeltyBlood'' (2002)\\
'''Crusade Mod Creator:''' Bedreamon
!![[https://gamebanana.com/mods/50695 Mech-Hisui]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bedr_mhisui.png]]
->'''Debut:''' ''VideoGame/MeltyBlood'' (2002)\\
'''Crusade Mod Creator:''' Bedreamon
to:
!![[https://gamebanana.
[[quoteright:350:https://static.
[[quoteright:336:https://static.tvtropes.
->'''Debut:'''
'''Crusade Mod Creator:'''
Changed line(s) 278,283 (click to see context) from:
* DeflectorShields: With down special, Mech-Hisui creates an energy barrier to reflect projectiles and to serve as an all encompassing attack
* ExtendableArms: Being a mechanical being, they have their hands extend from their wrists, serving as half of their attacks.
* NotSoStoic: Mech-Hisui is typically an EmotionlessGirl, courtesy of her [[MachineMonotone robotic voice]], but on occasion when getting KO-ed, she lets out an ear-piercing scream unlike what's expected of her.
* ShockAndAwe: Releases a burst of electricity from her hands for the side special.
* SuperPoweredRobotMeterMaids: She's a humanoid robot based on the maid Hisui, and she comes equipped with a variety of weaponry and a jet booster, stuff you don't expect from a maid, robot or otherwise.
* WalkingArmory: Within her arsenal is a {{chainsaw|Good}}, a LaserBlade, a [[ThisIsADrill hand-arm drill]], two hammers and hand-fired rockets. All this not counting her ExtendableArms and [[ShockAndAwe use of electricity.]]
* ExtendableArms: Being a mechanical being, they have their hands extend from their wrists, serving as half of their attacks.
* NotSoStoic: Mech-Hisui is typically an EmotionlessGirl, courtesy of her [[MachineMonotone robotic voice]], but on occasion when getting KO-ed, she lets out an ear-piercing scream unlike what's expected of her.
* ShockAndAwe: Releases a burst of electricity from her hands for the side special.
* SuperPoweredRobotMeterMaids: She's a humanoid robot based on the maid Hisui, and she comes equipped with a variety of weaponry and a jet booster, stuff you don't expect from a maid, robot or otherwise.
* WalkingArmory: Within her arsenal is a {{chainsaw|Good}}, a LaserBlade, a [[ThisIsADrill hand-arm drill]], two hammers and hand-fired rockets. All this not counting her ExtendableArms and [[ShockAndAwe use of electricity.]]
to:
* DeflectorShields: With down special, Mech-Hisui creates an energy barrier BroomstickQuarterstaff: While Kohaku may be busy sweeping the stage with her broom in her idle animation, she'll smack foes around with it at a moments notice.
* ChangingClothesIsAFreeAction: Spontaneously changing into a UsefulNotes/{{Qipao}} as part of the Final Smash.
* FlyingBroomstick: Gets on her broom toreflect projectiles fly WitchClassic style for her up and to serve as an all encompassing attack
* ExtendableArms: Being a mechanical being, they have their hands extend from their wrists, serving as half of their attacks.
* NotSoStoic: Mech-Hisui is typically an EmotionlessGirl, courtesy of her [[MachineMonotone robotic voice]], but on occasion when getting KO-ed, she lets out an ear-piercing scream unlike what's expected of her.
* ShockAndAwe: Releases a burst of electricity from her hands for theside special.
*SuperPoweredRobotMeterMaids: She's a humanoid robot based on the maid Hisui, FightingClown: Kohaku sports an overly cheery attitude like she's less fighting and she comes equipped moreso having fun, while doing so by attacking with a variety of weaponry {{broomstick|Quarterstaff}}, boxing glove, and [[ImprobableWeaponUser a jet booster, stuff you don't expect from few other irregular weapons]].
* ImprobableWeaponUser: Hostile potted plants and {{molotov cocktail}}s, in addition to using her {{broomstick|Quarterstaff}} as her main weapon.
* RedBoxingGloves: Inexplicably throws out amaid, robot or otherwise.
* WalkingArmory: Withinboxing glove aided punch for the side tilt and up air, the contrast to the other weapons in her arsenal is a {{chainsaw|Good}}, a LaserBlade, a [[ThisIsADrill hand-arm drill]], two hammers and hand-fired rockets. All this not counting leaning into her ExtendableArms and [[ShockAndAwe use of electricity.]]FightingClown style.
* SwordBeam: From the [[SwordCane hidden sword in her broom]], Kohaku slashes forward to create a slashing projectile for the down special.
* ChangingClothesIsAFreeAction: Spontaneously changing into a UsefulNotes/{{Qipao}} as part of the Final Smash.
* FlyingBroomstick: Gets on her broom to
* ExtendableArms: Being a mechanical being, they have their hands extend from their wrists, serving as half of their attacks.
* NotSoStoic: Mech-Hisui is typically an EmotionlessGirl, courtesy of her [[MachineMonotone robotic voice]], but on occasion when getting KO-ed, she lets out an ear-piercing scream unlike what's expected of her.
* ShockAndAwe: Releases a burst of electricity from her hands for the
*
* ImprobableWeaponUser: Hostile potted plants and {{molotov cocktail}}s, in addition to using her {{broomstick|Quarterstaff}} as her main weapon.
* RedBoxingGloves: Inexplicably throws out a
* WalkingArmory: Within
* SwordBeam: From the [[SwordCane hidden sword in her broom]], Kohaku slashes forward to create a slashing projectile for the down special.
Changed line(s) 286,291 (click to see context) from:
[[folder:Neco-Arc]]
!![[https://gamebanana.com/mods/50430 Neco-Arc]]
[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/neco.png]]
->'''Debut:''' ''VisualNovel/{{Tsukihime}}'' (2000)\\
'''Crusade Mod Creator:''' Jio_Inzagi
!![[https://gamebanana.com/mods/50430 Neco-Arc]]
[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/neco.png]]
->'''Debut:''' ''VisualNovel/{{Tsukihime}}'' (2000)\\
'''Crusade Mod Creator:''' Jio_Inzagi
to:
!![[https://gamebanana.
[[quoteright:192:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Debut:'''
'''Crusade Mod Creator:'''
Changed line(s) 293,297 (click to see context) from:
* BreathWeapon: Breathes a stream of fire for the grounded down special, Abaddon Fire.
* ImprobableWeaponUser: Kicks an open can of tuna as a projectile for her up special.
* PintSizedPowerhouse: Small in size, but can do surprising amount of damage with her attacks.
* SpamAttack: Rapidly paws forward for the neutral special. A single use of the attack results in 9% damage worth of multi-hits, but its possible to cancel the attack into itself for more hits until the foe is pushed out of the attack, or [[ButtonMashing your finger wavers.]]
* SuperDeformed: She's one of Arceuid, who has since [[DecompositeCharacter been made her own character]]. Her taunt meanwhile ''inverts'' the trope, briefly turning her into Arceuid with Neco-Arc's face; thrice their normal size, and possibly bigger than Arceuid herself.
* ImprobableWeaponUser: Kicks an open can of tuna as a projectile for her up special.
* PintSizedPowerhouse: Small in size, but can do surprising amount of damage with her attacks.
* SpamAttack: Rapidly paws forward for the neutral special. A single use of the attack results in 9% damage worth of multi-hits, but its possible to cancel the attack into itself for more hits until the foe is pushed out of the attack, or [[ButtonMashing your finger wavers.]]
* SuperDeformed: She's one of Arceuid, who has since [[DecompositeCharacter been made her own character]]. Her taunt meanwhile ''inverts'' the trope, briefly turning her into Arceuid with Neco-Arc's face; thrice their normal size, and possibly bigger than Arceuid herself.
to:
* BreathWeapon: Breathes a stream of fire for the grounded DeflectorShields: With down special, Abaddon Fire.
* ImprobableWeaponUser: KicksMech-Hisui creates an open can energy barrier to reflect projectiles and to serve as an all encompassing attack
* ExtendableArms: Being a mechanical being, they have their hands extend from their wrists, serving as half oftuna as their attacks.
* NotSoStoic: Mech-Hisui is typically an EmotionlessGirl, courtesy of her [[MachineMonotone robotic voice]], but on occasion when getting KO-ed, she lets out an ear-piercing scream unlike what's expected of her.
* ShockAndAwe: Releases aprojectile burst of electricity from her hands for her up the side special.
*PintSizedPowerhouse: Small in size, but can do surprising amount of damage with her attacks.
* SpamAttack: Rapidly paws forward for the neutral special. A single use of the attack results in 9% damage worth of multi-hits, but its possible to cancel the attack into itself for more hits until the foe is pushed out of the attack, or [[ButtonMashing your finger wavers.]]
* SuperDeformed:SuperPoweredRobotMeterMaids: She's one of Arceuid, who has since [[DecompositeCharacter been made her own character]]. Her taunt meanwhile ''inverts'' a humanoid robot based on the trope, briefly turning her into Arceuid maid Hisui, and she comes equipped with Neco-Arc's face; thrice their normal size, a variety of weaponry and possibly bigger than Arceuid herself.a jet booster, stuff you don't expect from a maid, robot or otherwise.
* WalkingArmory: Within her arsenal is a {{chainsaw|Good}}, a LaserBlade, a [[ThisIsADrill hand-arm drill]], two hammers and hand-fired rockets. All this not counting her ExtendableArms and [[ShockAndAwe use of electricity.]]
* ImprobableWeaponUser: Kicks
* ExtendableArms: Being a mechanical being, they have their hands extend from their wrists, serving as half of
* NotSoStoic: Mech-Hisui is typically an EmotionlessGirl, courtesy of her [[MachineMonotone robotic voice]], but on occasion when getting KO-ed, she lets out an ear-piercing scream unlike what's expected of her.
* ShockAndAwe: Releases a
*
* SpamAttack: Rapidly paws forward for the neutral special. A single use of the attack results in 9% damage worth of multi-hits, but its possible to cancel the attack into itself for more hits until the foe is pushed out of the attack, or [[ButtonMashing your finger wavers.]]
* SuperDeformed:
* WalkingArmory: Within her arsenal is a {{chainsaw|Good}}, a LaserBlade, a [[ThisIsADrill hand-arm drill]], two hammers and hand-fired rockets. All this not counting her ExtendableArms and [[ShockAndAwe use of electricity.]]
Changed line(s) 300,304 (click to see context) from:
[[folder:Neco-Arc Chaos]]
!![[https://gamebanana.com/mods/50430 Neco-Arc Chaos]]
[[quoteright:319:https://static.tvtropes.org/pmwiki/pub/images/sato_chaos.png]]
->'''Debut:''' ''VideoGame/MeltyBlood Act Cadenza'' (2006)\\
'''Crusade Mod Creator:''' Jio_Izanagi
!![[https://gamebanana.com/mods/50430 Neco-Arc Chaos]]
[[quoteright:319:https://static.tvtropes.org/pmwiki/pub/images/sato_chaos.png]]
->'''Debut:''' ''VideoGame/MeltyBlood Act Cadenza'' (2006)\\
'''Crusade Mod Creator:''' Jio_Izanagi
to:
!![[https://gamebanana.com/mods/50430
[[quoteright:319:https://static.
[[quoteright:192:https://static.tvtropes.
->'''Debut:'''
'''Crusade Mod Creator:'''
Changed line(s) 306,309 (click to see context) from:
* ExtendableArms: With his one leg extending out for the down tilt, Neco-Arc Chaos rapidly kicks several times, all the while remaining in his reclining pose.
* SecretCharacter: Play as Neco-Arc with her Neco-Arc Chaos PaletteSwap at least once, then you'll be entered into his unlock battle for the PretenderDiss.
* ShapeshifterWeapon: Being based on Nrvnqsr Chaos, whos got many beasts fused within his body, they manifest similar beasts from their body for some large attacks, including a lobster claw, dragon tail, shark head, etc.
* SpamAttack: His jab is just him repeatedly jabbing his stubby little arm as a rapid jab.
* SecretCharacter: Play as Neco-Arc with her Neco-Arc Chaos PaletteSwap at least once, then you'll be entered into his unlock battle for the PretenderDiss.
* ShapeshifterWeapon: Being based on Nrvnqsr Chaos, whos got many beasts fused within his body, they manifest similar beasts from their body for some large attacks, including a lobster claw, dragon tail, shark head, etc.
* SpamAttack: His jab is just him repeatedly jabbing his stubby little arm as a rapid jab.
to:
* ExtendableArms: With his one leg extending out BreathWeapon: Breathes a stream of fire for the grounded down tilt, Neco-Arc Chaos rapidly kicks several times, all the while remaining special, Abaddon Fire.
* ImprobableWeaponUser: Kicks an open can of tuna as a projectile for her up special.
* PintSizedPowerhouse: Small inhis reclining pose.
* SecretCharacter: Play as Neco-Arcsize, but can do surprising amount of damage with her Neco-Arc Chaos PaletteSwap at least once, then you'll be entered into his unlock battle for the PretenderDiss.
* ShapeshifterWeapon: Being based on Nrvnqsr Chaos, whos got many beasts fused within his body, they manifest similar beasts from their body for some large attacks, including a lobster claw, dragon tail, shark head, etc.
attacks.
* SpamAttack:His jab Rapidly paws forward for the neutral special. A single use of the attack results in 9% damage worth of multi-hits, but its possible to cancel the attack into itself for more hits until the foe is just him repeatedly jabbing his stubby little arm as a rapid jab.pushed out of the attack, or [[ButtonMashing your finger wavers.]]
* SuperDeformed: She's one of Arceuid, who has since [[DecompositeCharacter been made her own character]]. Her taunt meanwhile ''inverts'' the trope, briefly turning her into Arceuid with Neco-Arc's face; thrice their normal size, and possibly bigger than Arceuid herself.
* ImprobableWeaponUser: Kicks an open can of tuna as a projectile for her up special.
* PintSizedPowerhouse: Small in
* SecretCharacter: Play as Neco-Arc
* ShapeshifterWeapon: Being based on Nrvnqsr Chaos, whos got many beasts fused within his body, they manifest similar beasts from their body for some large attacks, including a lobster claw, dragon tail, shark head, etc.
* SpamAttack:
* SuperDeformed: She's one of Arceuid, who has since [[DecompositeCharacter been made her own character]]. Her taunt meanwhile ''inverts'' the trope, briefly turning her into Arceuid with Neco-Arc's face; thrice their normal size, and possibly bigger than Arceuid herself.
Added DiffLines:
[[folder:Neco-Arc Chaos]]
!![[https://gamebanana.com/mods/50430 Neco-Arc Chaos]]
[[quoteright:319:https://static.tvtropes.org/pmwiki/pub/images/sato_chaos.png]]
->'''Debut:''' ''VideoGame/MeltyBlood Act Cadenza'' (2006)\\
'''Crusade Mod Creator:''' Jio_Izanagi
----
* ExtendableArms: With his one leg extending out for the down tilt, Neco-Arc Chaos rapidly kicks several times, all the while remaining in his reclining pose.
* SecretCharacter: Play as Neco-Arc with her Neco-Arc Chaos PaletteSwap at least once, then you'll be entered into his unlock battle for the PretenderDiss.
* ShapeshifterWeapon: Being based on Nrvnqsr Chaos, whos got many beasts fused within his body, they manifest similar beasts from their body for some large attacks, including a lobster claw, dragon tail, shark head, etc.
* SpamAttack: His jab is just him repeatedly jabbing his stubby little arm as a rapid jab.
[[/folder]]
!![[https://gamebanana.com/mods/50430 Neco-Arc Chaos]]
[[quoteright:319:https://static.tvtropes.org/pmwiki/pub/images/sato_chaos.png]]
->'''Debut:''' ''VideoGame/MeltyBlood Act Cadenza'' (2006)\\
'''Crusade Mod Creator:''' Jio_Izanagi
----
* ExtendableArms: With his one leg extending out for the down tilt, Neco-Arc Chaos rapidly kicks several times, all the while remaining in his reclining pose.
* SecretCharacter: Play as Neco-Arc with her Neco-Arc Chaos PaletteSwap at least once, then you'll be entered into his unlock battle for the PretenderDiss.
* ShapeshifterWeapon: Being based on Nrvnqsr Chaos, whos got many beasts fused within his body, they manifest similar beasts from their body for some large attacks, including a lobster claw, dragon tail, shark head, etc.
* SpamAttack: His jab is just him repeatedly jabbing his stubby little arm as a rapid jab.
[[/folder]]
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Changed line(s) 213,214 (click to see context) from:
!''Franchise/MetalGear]]
to:
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Changed line(s) 213,218 (click to see context) from:
!''VideoGame/{{MUGEN}}'' OriginalGeneration
[[folder:Kung Fu Man]]
!![[https://gamebanana.com/mods/50616 Kung Fu Man]]
[[quoteright:291:https://static.tvtropes.org/pmwiki/pub/images/ciel_kfm.png]]
->'''''M.U.G.E.N'' Character Creator:''' Elecbyte (1999)\\
'''Crusade Mod Creator:''' Cielbami
[[folder:Kung Fu Man]]
!![[https://gamebanana.com/mods/50616 Kung Fu Man]]
[[quoteright:291:https://static.tvtropes.org/pmwiki/pub/images/ciel_kfm.png]]
->'''''M.U.G.E.N'' Character Creator:''' Elecbyte (1999)\\
'''Crusade Mod Creator:''' Cielbami
to:
[[folder:Kung Fu Man]]
!![[https://gamebanana.com/mods/50616 Kung Fu Man]]
[[quoteright:291:https://static.tvtropes.org/pmwiki/pub/images/ciel_kfm.png]]
->'''''M.U.G.E.N'' Character Creator:''' Elecbyte (1999)\\
'''Crusade
[[folder:Solid Snake (Overhaul)]]
->'''Character Mod Creator:'''
A revamp of Solid Snake with improved sprites and packing more weapons than the vanilla iteration.
Changed line(s) 220,223 (click to see context) from:
* EnhancedPunch: The uppercut from his Final Smash, hitting the opponent hard enough that ''lightning strikes''.
* BoringButPractical: Of all the characters ported from various {{Fighting Game}}s, KFM is a straight-forward CloseRangeCombatant with no other gimmicks aside from the option to have him constantly face the opponent in one-on-ones.
* CloseRangeCombatant: No projectile to his name, with his special attacks being orientated to drawing closer to the opponent, with the drawback of getting walled by zoners.
* ImmuneToFlinching: Neutral special prevents KFM from flinching against any attacks, allowing him to counter against any foe that tried to attack him in this state.
* BoringButPractical: Of all the characters ported from various {{Fighting Game}}s, KFM is a straight-forward CloseRangeCombatant with no other gimmicks aside from the option to have him constantly face the opponent in one-on-ones.
* CloseRangeCombatant: No projectile to his name, with his special attacks being orientated to drawing closer to the opponent, with the drawback of getting walled by zoners.
* ImmuneToFlinching: Neutral special prevents KFM from flinching against any attacks, allowing him to counter against any foe that tried to attack him in this state.
to:
!!!Tropes in the overhaul not found in the vanilla ''Crusade'' version:
*EnhancedPunch: The uppercut from ArtworkAndGameGraphicsSegregation: His render still has the bearded look found in ''Crusade'', but his Final Smash, hitting sprites are based on the opponent hard enough clean-shaven look found in the original ''Metal Gear Solid''.
* {{Handguns}}: Given that''lightning strikes''.
''CMC+'' isn't limited by ''Smash'''s official ban on real guns, Snake brings in his trademark silenced SOCOM with a laser sight for his down-tilt and to fire his Tranquilizer.
*BoringButPractical: Of all LaserSight: His SOCOM emits a thin beam of light to represent its laser attachment. To [[ColorCodedForYourConvenience better distinguish]] the characters ported from various {{Fighting Game}}s, KFM two moves that use it, down-tilt's laser is red, while tilt side-B's is green.
* MoreDakka: Uses astraight-forward CloseRangeCombatant FAMAS assault rifle for an alternate jab combo, which can be held down for more shots.
* ShortRangeLongRangeWeapon: Both his FAMAS and SOCOM guns only have hitboxes on the muzzle flash, with noother gimmicks aside visible bullet shooting out.
* TranquillizerDart: Incorporated from ''Project M'' as a tilt Side-B (with theoption to have him constantly face the opponent in one-on-ones.
* CloseRangeCombatant: No projectile toNikita remaining as a tap Side-B), Snake uses his name, with his special attacks being orientated SOCOM to drawing closer to the opponent, with the drawback of getting walled by zoners.
* ImmuneToFlinching: Neutral special prevents KFM from flinching against any attacks, allowing him to counter against any foefire a tranq dart that tried can put opponents to attack him in this state.sleep.
*
* {{Handguns}}: Given that
*
* MoreDakka: Uses a
* ShortRangeLongRangeWeapon: Both his FAMAS and SOCOM guns only have hitboxes on the muzzle flash, with no
* TranquillizerDart: Incorporated from ''Project M'' as a tilt Side-B (with the
* CloseRangeCombatant: No projectile to
* ImmuneToFlinching: Neutral special prevents KFM from flinching against any attacks, allowing him to counter against any foe
Changed line(s) 226,231 (click to see context) from:
!Franchise/{{Nasuverse}}
[[folder:Gilgamesh]]
!!Gilgamesh
[[quoteright:166:https://static.tvtropes.org/pmwiki/pub/images/gilgamesh_97.png]]
->'''Debut:''' ''VisualNovel/FateStayNight'' (2004)
to:
[[folder:Kung Fu Man]]
!![[https://gamebanana.com/mods/50616 Kung Fu Man]]
[[quoteright:291:https://static.tvtropes.
'''Crusade Mod Creator:''' Cielbami
Changed line(s) 233,238 (click to see context) from:
* ChainPain: Enkidu for the side special, a chain that'll restrain the target upon contact for a few seconds or upon getting attacked.
* LimitBreak: Gilgamesh has two Final Smashes to choose from, depending on if the foe gets hit by the initial activation hitbox in front of him.
** If the foe is not directly in front of Gilgamesh, he'll cast "The Star of Creation that Splits Apart Heaven and Earth", several vortex of red wind-like energy [[SwordBeam cast from his main sword]].
** If the foe is directly in front of Gilgamesh, he'll, in pseudo-cinematic form, conjure a large sword made from galaxies, then swing it forward to envelop the caught foe.
* StormOfBlades: Uses his "Gate of Babylon" for the forward throw and the down and neutral specials, summoning swords from portals that fly forward to skewer enemies in the way.
* TornadoMove: Summons a tornado below himself to ascend for the up special.
* LimitBreak: Gilgamesh has two Final Smashes to choose from, depending on if the foe gets hit by the initial activation hitbox in front of him.
** If the foe is not directly in front of Gilgamesh, he'll cast "The Star of Creation that Splits Apart Heaven and Earth", several vortex of red wind-like energy [[SwordBeam cast from his main sword]].
** If the foe is directly in front of Gilgamesh, he'll, in pseudo-cinematic form, conjure a large sword made from galaxies, then swing it forward to envelop the caught foe.
* StormOfBlades: Uses his "Gate of Babylon" for the forward throw and the down and neutral specials, summoning swords from portals that fly forward to skewer enemies in the way.
* TornadoMove: Summons a tornado below himself to ascend for the up special.
to:
* ChainPain: Enkidu for the side special, a chain that'll restrain the target upon contact for a few seconds or upon getting attacked.
* LimitBreak: Gilgamesh has two Final Smashes to choose from, depending on if the foe gets hit by the initial activation hitbox in front of him.
** If the foe is not directly in front of Gilgamesh, he'll cast "The Star of Creation that Splits Apart Heaven and Earth", several vortex of red wind-like energy [[SwordBeam castEnhancedPunch: The uppercut from his main sword]].
** IfFinal Smash, hitting the foe is directly in front of Gilgamesh, he'll, in pseudo-cinematic form, conjure a large sword made opponent hard enough that ''lightning strikes''.
* BoringButPractical: Of all the characters ported fromgalaxies, then swing it forward to envelop the caught foe.
* StormOfBlades: Uses his "Gate of Babylon" for the forward throw and the down and neutral specials, summoning swordsvarious {{Fighting Game}}s, KFM is a straight-forward CloseRangeCombatant with no other gimmicks aside from portals the option to have him constantly face the opponent in one-on-ones.
* CloseRangeCombatant: No projectile to his name, with his special attacks being orientated to drawing closer to the opponent, with the drawback of getting walled by zoners.
* ImmuneToFlinching: Neutral special prevents KFM from flinching against any attacks, allowing him to counter against any foe thatfly forward tried to skewer enemies attack him in the way.
* TornadoMove: Summons a tornado below himself to ascend for the up special.this state.
* LimitBreak: Gilgamesh has two Final Smashes to choose from, depending on if the foe gets hit by the initial activation hitbox in front of him.
** If the foe is not directly in front of Gilgamesh, he'll cast "The Star of Creation that Splits Apart Heaven and Earth", several vortex of red wind-like energy [[SwordBeam cast
** If
* BoringButPractical: Of all the characters ported from
* StormOfBlades: Uses his "Gate of Babylon" for the forward throw and the down and neutral specials, summoning swords
* CloseRangeCombatant: No projectile to his name, with his special attacks being orientated to drawing closer to the opponent, with the drawback of getting walled by zoners.
* ImmuneToFlinching: Neutral special prevents KFM from flinching against any attacks, allowing him to counter against any foe that
* TornadoMove: Summons a tornado below himself to ascend for the up special.
Changed line(s) 241,245 (click to see context) from:
[[folder:Kohaku]]
!![[https://gamebanana.com/mods/50459 Kohaku]]
[[quoteright:336:https://static.tvtropes.org/pmwiki/pub/images/kohaku_4.png]]
->'''Debut:''' ''VisualNovel/{{Tsukihime}}'' (2000)\\
'''Crusade Mod Creator:''' Jio_Inzagi
!![[https://gamebanana.com/mods/50459 Kohaku]]
[[quoteright:336:https://static.tvtropes.org/pmwiki/pub/images/kohaku_4.png]]
->'''Debut:''' ''VisualNovel/{{Tsukihime}}'' (2000)\\
'''Crusade Mod Creator:''' Jio_Inzagi
to:
!![[https://gamebanana.com/mods/50459 Kohaku]]
[[quoteright:336:https://static.
!Franchise/{{Nasuverse}}
[[folder:Gilgamesh]]
!!Gilgamesh
[[quoteright:166:https://static.tvtropes.
->'''Debut:'''
'''Crusade Mod Creator:''' Jio_Inzagi
Changed line(s) 247,253 (click to see context) from:
* BroomstickQuarterstaff: While Kohaku may be busy sweeping the stage with her broom in her idle animation, she'll smack foes around with it at a moments notice.
* ChangingClothesIsAFreeAction: Spontaneously changing into a UsefulNotes/{{Qipao}} as part of the Final Smash.
* FlyingBroomstick: Gets on her broom to fly WitchClassic style for her up and side special.
* FightingClown: Kohaku sports an overly cheery attitude like she's less fighting and moreso having fun, while doing so by attacking with a {{broomstick|Quarterstaff}}, boxing glove, and [[ImprobableWeaponUser a few other irregular weapons]].
* ImprobableWeaponUser: Hostile potted plants and {{molotov cocktail}}s, in addition to using her {{broomstick|Quarterstaff}} as her main weapon.
* RedBoxingGloves: Inexplicably throws out a boxing glove aided punch for the side tilt and up air, the contrast to the other weapons in her arsenal leaning into her FightingClown style.
* SwordBeam: From the [[SwordCane hidden sword in her broom]], Kohaku slashes forward to create a slashing projectile for the down special.
* ChangingClothesIsAFreeAction: Spontaneously changing into a UsefulNotes/{{Qipao}} as part of the Final Smash.
* FlyingBroomstick: Gets on her broom to fly WitchClassic style for her up and side special.
* FightingClown: Kohaku sports an overly cheery attitude like she's less fighting and moreso having fun, while doing so by attacking with a {{broomstick|Quarterstaff}}, boxing glove, and [[ImprobableWeaponUser a few other irregular weapons]].
* ImprobableWeaponUser: Hostile potted plants and {{molotov cocktail}}s, in addition to using her {{broomstick|Quarterstaff}} as her main weapon.
* RedBoxingGloves: Inexplicably throws out a boxing glove aided punch for the side tilt and up air, the contrast to the other weapons in her arsenal leaning into her FightingClown style.
* SwordBeam: From the [[SwordCane hidden sword in her broom]], Kohaku slashes forward to create a slashing projectile for the down special.
to:
* BroomstickQuarterstaff: While Kohaku may be busy sweeping the stage with her broom in her idle animation, she'll smack foes around with it at a moments notice.
* ChangingClothesIsAFreeAction: Spontaneously changing into a UsefulNotes/{{Qipao}} as part of the Final Smash.
* FlyingBroomstick: Gets on her broom to fly WitchClassic style for her up and side special.
* FightingClown: Kohaku sports an overly cheery attitude like she's less fighting and moreso having fun, while doing so by attacking with a {{broomstick|Quarterstaff}}, boxing glove, and [[ImprobableWeaponUser a few other irregular weapons]].
* ImprobableWeaponUser: Hostile potted plants and {{molotov cocktail}}s, in addition to using her {{broomstick|Quarterstaff}} as her main weapon.
* RedBoxingGloves: Inexplicably throws out a boxing glove aided punchChainPain: Enkidu for the side tilt special, a chain that'll restrain the target upon contact for a few seconds or upon getting attacked.
* LimitBreak: Gilgamesh has two Final Smashes to choose from, depending on if the foe gets hit by the initial activation hitbox in front of him.
** If the foe is not directly in front of Gilgamesh, he'll cast "The Star of Creation that Splits Apart Heaven andup air, Earth", several vortex of red wind-like energy [[SwordBeam cast from his main sword]].
** If thecontrast to the other weapons foe is directly in her arsenal leaning into her FightingClown style.
* SwordBeam: From the [[SwordCane hiddenfront of Gilgamesh, he'll, in pseudo-cinematic form, conjure a large sword in her broom]], Kohaku slashes made from galaxies, then swing it forward to create a slashing projectile envelop the caught foe.
* StormOfBlades: Uses his "Gate of Babylon" for the forward throw and the down and neutral specials, summoning swords from portals that fly forward to skewer enemies in the way.
* TornadoMove: Summons a tornado below himself to ascend for the up special.
* ChangingClothesIsAFreeAction: Spontaneously changing into a UsefulNotes/{{Qipao}} as part of the Final Smash.
* FlyingBroomstick: Gets on her broom to fly WitchClassic style for her up and side special.
* FightingClown: Kohaku sports an overly cheery attitude like she's less fighting and moreso having fun, while doing so by attacking with a {{broomstick|Quarterstaff}}, boxing glove, and [[ImprobableWeaponUser a few other irregular weapons]].
* ImprobableWeaponUser: Hostile potted plants and {{molotov cocktail}}s, in addition to using her {{broomstick|Quarterstaff}} as her main weapon.
* RedBoxingGloves: Inexplicably throws out a boxing glove aided punch
* LimitBreak: Gilgamesh has two Final Smashes to choose from, depending on if the foe gets hit by the initial activation hitbox in front of him.
** If the foe is not directly in front of Gilgamesh, he'll cast "The Star of Creation that Splits Apart Heaven and
** If the
* SwordBeam: From the [[SwordCane hidden
* StormOfBlades: Uses his "Gate of Babylon" for the forward throw and the down and neutral specials, summoning swords from portals that fly forward to skewer enemies in the way.
* TornadoMove: Summons a tornado below himself to ascend for the up special.
Changed line(s) 256,260 (click to see context) from:
[[folder:Mech-Hisui]]
!![[https://gamebanana.com/mods/50695 Mech-Hisui]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bedr_mhisui.png]]
->'''Debut:''' ''VideoGame/MeltyBlood'' (2002)\\
'''Crusade Mod Creator:''' Bedreamon
!![[https://gamebanana.com/mods/50695 Mech-Hisui]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bedr_mhisui.png]]
->'''Debut:''' ''VideoGame/MeltyBlood'' (2002)\\
'''Crusade Mod Creator:''' Bedreamon
to:
!![[https://gamebanana.
[[quoteright:350:https://static.
[[quoteright:336:https://static.tvtropes.
->'''Debut:'''
'''Crusade Mod Creator:'''
Changed line(s) 262,267 (click to see context) from:
* DeflectorShields: With down special, Mech-Hisui creates an energy barrier to reflect projectiles and to serve as an all encompassing attack
* ExtendableArms: Being a mechanical being, they have their hands extend from their wrists, serving as half of their attacks.
* NotSoStoic: Mech-Hisui is typically an EmotionlessGirl, courtesy of her [[MachineMonotone robotic voice]], but on occasion when getting KO-ed, she lets out an ear-piercing scream unlike what's expected of her.
* ShockAndAwe: Releases a burst of electricity from her hands for the side special.
* SuperPoweredRobotMeterMaids: She's a humanoid robot based on the maid Hisui, and she comes equipped with a variety of weaponry and a jet booster, stuff you don't expect from a maid, robot or otherwise.
* WalkingArmory: Within her arsenal is a {{chainsaw|Good}}, a LaserBlade, a [[ThisIsADrill hand-arm drill]], two hammers and hand-fired rockets. All this not counting her ExtendableArms and [[ShockAndAwe use of electricity.]]
* ExtendableArms: Being a mechanical being, they have their hands extend from their wrists, serving as half of their attacks.
* NotSoStoic: Mech-Hisui is typically an EmotionlessGirl, courtesy of her [[MachineMonotone robotic voice]], but on occasion when getting KO-ed, she lets out an ear-piercing scream unlike what's expected of her.
* ShockAndAwe: Releases a burst of electricity from her hands for the side special.
* SuperPoweredRobotMeterMaids: She's a humanoid robot based on the maid Hisui, and she comes equipped with a variety of weaponry and a jet booster, stuff you don't expect from a maid, robot or otherwise.
* WalkingArmory: Within her arsenal is a {{chainsaw|Good}}, a LaserBlade, a [[ThisIsADrill hand-arm drill]], two hammers and hand-fired rockets. All this not counting her ExtendableArms and [[ShockAndAwe use of electricity.]]
to:
* DeflectorShields: With down special, Mech-Hisui creates an energy barrier BroomstickQuarterstaff: While Kohaku may be busy sweeping the stage with her broom in her idle animation, she'll smack foes around with it at a moments notice.
* ChangingClothesIsAFreeAction: Spontaneously changing into a UsefulNotes/{{Qipao}} as part of the Final Smash.
* FlyingBroomstick: Gets on her broom toreflect projectiles fly WitchClassic style for her up and to serve as an all encompassing attack
* ExtendableArms: Being a mechanical being, they have their hands extend from their wrists, serving as half of their attacks.
* NotSoStoic: Mech-Hisui is typically an EmotionlessGirl, courtesy of her [[MachineMonotone robotic voice]], but on occasion when getting KO-ed, she lets out an ear-piercing scream unlike what's expected of her.
* ShockAndAwe: Releases a burst of electricity from her hands for theside special.
*SuperPoweredRobotMeterMaids: She's a humanoid robot based on the maid Hisui, FightingClown: Kohaku sports an overly cheery attitude like she's less fighting and she comes equipped moreso having fun, while doing so by attacking with a variety of weaponry {{broomstick|Quarterstaff}}, boxing glove, and [[ImprobableWeaponUser a jet booster, stuff you don't expect from few other irregular weapons]].
* ImprobableWeaponUser: Hostile potted plants and {{molotov cocktail}}s, in addition to using her {{broomstick|Quarterstaff}} as her main weapon.
* RedBoxingGloves: Inexplicably throws out amaid, robot or otherwise.
* WalkingArmory: Withinboxing glove aided punch for the side tilt and up air, the contrast to the other weapons in her arsenal is a {{chainsaw|Good}}, a LaserBlade, a [[ThisIsADrill hand-arm drill]], two hammers and hand-fired rockets. All this not counting leaning into her ExtendableArms and [[ShockAndAwe use of electricity.]]FightingClown style.
* SwordBeam: From the [[SwordCane hidden sword in her broom]], Kohaku slashes forward to create a slashing projectile for the down special.
* ChangingClothesIsAFreeAction: Spontaneously changing into a UsefulNotes/{{Qipao}} as part of the Final Smash.
* FlyingBroomstick: Gets on her broom to
* ExtendableArms: Being a mechanical being, they have their hands extend from their wrists, serving as half of their attacks.
* NotSoStoic: Mech-Hisui is typically an EmotionlessGirl, courtesy of her [[MachineMonotone robotic voice]], but on occasion when getting KO-ed, she lets out an ear-piercing scream unlike what's expected of her.
* ShockAndAwe: Releases a burst of electricity from her hands for the
*
* ImprobableWeaponUser: Hostile potted plants and {{molotov cocktail}}s, in addition to using her {{broomstick|Quarterstaff}} as her main weapon.
* RedBoxingGloves: Inexplicably throws out a
* WalkingArmory: Within
* SwordBeam: From the [[SwordCane hidden sword in her broom]], Kohaku slashes forward to create a slashing projectile for the down special.
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[[folder:Neco-Arc]]
!![[https://gamebanana.com/mods/50430 Neco-Arc]]
[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/neco.png]]
->'''Debut:''' ''VisualNovel/{{Tsukihime}}'' (2000)\\
'''Crusade Mod Creator:''' Jio_Inzagi
!![[https://gamebanana.com/mods/50430 Neco-Arc]]
[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/neco.png]]
->'''Debut:''' ''VisualNovel/{{Tsukihime}}'' (2000)\\
'''Crusade Mod Creator:''' Jio_Inzagi
to:
!![[https://gamebanana.
[[quoteright:192:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Debut:'''
'''Crusade Mod Creator:'''
Changed line(s) 277,281 (click to see context) from:
* BreathWeapon: Breathes a stream of fire for the grounded down special, Abaddon Fire.
* ImprobableWeaponUser: Kicks an open can of tuna as a projectile for her up special.
* PintSizedPowerhouse: Small in size, but can do surprising amount of damage with her attacks.
* SpamAttack: Rapidly paws forward for the neutral special. A single use of the attack results in 9% damage worth of multi-hits, but its possible to cancel the attack into itself for more hits until the foe is pushed out of the attack, or [[ButtonMashing your finger wavers.]]
* SuperDeformed: She's one of Arceuid, who has since [[DecompositeCharacter been made her own character]]. Her taunt meanwhile ''inverts'' the trope, briefly turning her into Arceuid with Neco-Arc's face; thrice their normal size, and possibly bigger than Arceuid herself.
* ImprobableWeaponUser: Kicks an open can of tuna as a projectile for her up special.
* PintSizedPowerhouse: Small in size, but can do surprising amount of damage with her attacks.
* SpamAttack: Rapidly paws forward for the neutral special. A single use of the attack results in 9% damage worth of multi-hits, but its possible to cancel the attack into itself for more hits until the foe is pushed out of the attack, or [[ButtonMashing your finger wavers.]]
* SuperDeformed: She's one of Arceuid, who has since [[DecompositeCharacter been made her own character]]. Her taunt meanwhile ''inverts'' the trope, briefly turning her into Arceuid with Neco-Arc's face; thrice their normal size, and possibly bigger than Arceuid herself.
to:
* BreathWeapon: Breathes a stream of fire for the grounded DeflectorShields: With down special, Abaddon Fire.
* ImprobableWeaponUser: KicksMech-Hisui creates an open can energy barrier to reflect projectiles and to serve as an all encompassing attack
* ExtendableArms: Being a mechanical being, they have their hands extend from their wrists, serving as half oftuna as their attacks.
* NotSoStoic: Mech-Hisui is typically an EmotionlessGirl, courtesy of her [[MachineMonotone robotic voice]], but on occasion when getting KO-ed, she lets out an ear-piercing scream unlike what's expected of her.
* ShockAndAwe: Releases aprojectile burst of electricity from her hands for her up the side special.
*PintSizedPowerhouse: Small in size, but can do surprising amount of damage with her attacks.
* SpamAttack: Rapidly paws forward for the neutral special. A single use of the attack results in 9% damage worth of multi-hits, but its possible to cancel the attack into itself for more hits until the foe is pushed out of the attack, or [[ButtonMashing your finger wavers.]]
* SuperDeformed:SuperPoweredRobotMeterMaids: She's one of Arceuid, who has since [[DecompositeCharacter been made her own character]]. Her taunt meanwhile ''inverts'' a humanoid robot based on the trope, briefly turning her into Arceuid maid Hisui, and she comes equipped with Neco-Arc's face; thrice their normal size, a variety of weaponry and possibly bigger than Arceuid herself.a jet booster, stuff you don't expect from a maid, robot or otherwise.
* WalkingArmory: Within her arsenal is a {{chainsaw|Good}}, a LaserBlade, a [[ThisIsADrill hand-arm drill]], two hammers and hand-fired rockets. All this not counting her ExtendableArms and [[ShockAndAwe use of electricity.]]
* ImprobableWeaponUser: Kicks
* ExtendableArms: Being a mechanical being, they have their hands extend from their wrists, serving as half of
* NotSoStoic: Mech-Hisui is typically an EmotionlessGirl, courtesy of her [[MachineMonotone robotic voice]], but on occasion when getting KO-ed, she lets out an ear-piercing scream unlike what's expected of her.
* ShockAndAwe: Releases a
*
* SpamAttack: Rapidly paws forward for the neutral special. A single use of the attack results in 9% damage worth of multi-hits, but its possible to cancel the attack into itself for more hits until the foe is pushed out of the attack, or [[ButtonMashing your finger wavers.]]
* SuperDeformed:
* WalkingArmory: Within her arsenal is a {{chainsaw|Good}}, a LaserBlade, a [[ThisIsADrill hand-arm drill]], two hammers and hand-fired rockets. All this not counting her ExtendableArms and [[ShockAndAwe use of electricity.]]
Changed line(s) 284,288 (click to see context) from:
[[folder:Neco-Arc Chaos]]
!![[https://gamebanana.com/mods/50430 Neco-Arc Chaos]]
[[quoteright:319:https://static.tvtropes.org/pmwiki/pub/images/sato_chaos.png]]
->'''Debut:''' ''VideoGame/MeltyBlood Act Cadenza'' (2006)\\
'''Crusade Mod Creator:''' Jio_Izanagi
!![[https://gamebanana.com/mods/50430 Neco-Arc Chaos]]
[[quoteright:319:https://static.tvtropes.org/pmwiki/pub/images/sato_chaos.png]]
->'''Debut:''' ''VideoGame/MeltyBlood Act Cadenza'' (2006)\\
'''Crusade Mod Creator:''' Jio_Izanagi
to:
!![[https://gamebanana.com/mods/50430
[[quoteright:319:https://static.
[[quoteright:192:https://static.tvtropes.
->'''Debut:'''
'''Crusade Mod Creator:'''
Changed line(s) 290,293 (click to see context) from:
* ExtendableArms: With his one leg extending out for the down tilt, Neco-Arc Chaos rapidly kicks several times, all the while remaining in his reclining pose.
* SecretCharacter: Play as Neco-Arc with her Neco-Arc Chaos PaletteSwap at least once, then you'll be entered into his unlock battle for the PretenderDiss.
* ShapeshifterWeapon: Being based on Nrvnqsr Chaos, whos got many beasts fused within his body, they manifest similar beasts from their body for some large attacks, including a lobster claw, dragon tail, shark head, etc.
* SpamAttack: His jab is just him repeatedly jabbing his stubby little arm as a rapid jab.
* SecretCharacter: Play as Neco-Arc with her Neco-Arc Chaos PaletteSwap at least once, then you'll be entered into his unlock battle for the PretenderDiss.
* ShapeshifterWeapon: Being based on Nrvnqsr Chaos, whos got many beasts fused within his body, they manifest similar beasts from their body for some large attacks, including a lobster claw, dragon tail, shark head, etc.
* SpamAttack: His jab is just him repeatedly jabbing his stubby little arm as a rapid jab.
to:
* ExtendableArms: With his one leg extending out BreathWeapon: Breathes a stream of fire for the grounded down tilt, Neco-Arc Chaos rapidly kicks several times, all the while remaining special, Abaddon Fire.
* ImprobableWeaponUser: Kicks an open can of tuna as a projectile for her up special.
* PintSizedPowerhouse: Small inhis reclining pose.
* SecretCharacter: Play as Neco-Arcsize, but can do surprising amount of damage with her Neco-Arc Chaos PaletteSwap at least once, then you'll be entered into his unlock battle for the PretenderDiss.
* ShapeshifterWeapon: Being based on Nrvnqsr Chaos, whos got many beasts fused within his body, they manifest similar beasts from their body for some large attacks, including a lobster claw, dragon tail, shark head, etc.
attacks.
* SpamAttack:His jab Rapidly paws forward for the neutral special. A single use of the attack results in 9% damage worth of multi-hits, but its possible to cancel the attack into itself for more hits until the foe is just him repeatedly jabbing his stubby little arm as a rapid jab.pushed out of the attack, or [[ButtonMashing your finger wavers.]]
* SuperDeformed: She's one of Arceuid, who has since [[DecompositeCharacter been made her own character]]. Her taunt meanwhile ''inverts'' the trope, briefly turning her into Arceuid with Neco-Arc's face; thrice their normal size, and possibly bigger than Arceuid herself.
* ImprobableWeaponUser: Kicks an open can of tuna as a projectile for her up special.
* PintSizedPowerhouse: Small in
* SecretCharacter: Play as Neco-Arc
* ShapeshifterWeapon: Being based on Nrvnqsr Chaos, whos got many beasts fused within his body, they manifest similar beasts from their body for some large attacks, including a lobster claw, dragon tail, shark head, etc.
* SpamAttack:
* SuperDeformed: She's one of Arceuid, who has since [[DecompositeCharacter been made her own character]]. Her taunt meanwhile ''inverts'' the trope, briefly turning her into Arceuid with Neco-Arc's face; thrice their normal size, and possibly bigger than Arceuid herself.
Added DiffLines:
[[folder:Neco-Arc Chaos]]
!![[https://gamebanana.com/mods/50430 Neco-Arc Chaos]]
[[quoteright:319:https://static.tvtropes.org/pmwiki/pub/images/sato_chaos.png]]
->'''Debut:''' ''VideoGame/MeltyBlood Act Cadenza'' (2006)\\
'''Crusade Mod Creator:''' Jio_Izanagi
----
* ExtendableArms: With his one leg extending out for the down tilt, Neco-Arc Chaos rapidly kicks several times, all the while remaining in his reclining pose.
* SecretCharacter: Play as Neco-Arc with her Neco-Arc Chaos PaletteSwap at least once, then you'll be entered into his unlock battle for the PretenderDiss.
* ShapeshifterWeapon: Being based on Nrvnqsr Chaos, whos got many beasts fused within his body, they manifest similar beasts from their body for some large attacks, including a lobster claw, dragon tail, shark head, etc.
* SpamAttack: His jab is just him repeatedly jabbing his stubby little arm as a rapid jab.
[[/folder]]
!![[https://gamebanana.com/mods/50430 Neco-Arc Chaos]]
[[quoteright:319:https://static.tvtropes.org/pmwiki/pub/images/sato_chaos.png]]
->'''Debut:''' ''VideoGame/MeltyBlood Act Cadenza'' (2006)\\
'''Crusade Mod Creator:''' Jio_Izanagi
----
* ExtendableArms: With his one leg extending out for the down tilt, Neco-Arc Chaos rapidly kicks several times, all the while remaining in his reclining pose.
* SecretCharacter: Play as Neco-Arc with her Neco-Arc Chaos PaletteSwap at least once, then you'll be entered into his unlock battle for the PretenderDiss.
* ShapeshifterWeapon: Being based on Nrvnqsr Chaos, whos got many beasts fused within his body, they manifest similar beasts from their body for some large attacks, including a lobster claw, dragon tail, shark head, etc.
* SpamAttack: His jab is just him repeatedly jabbing his stubby little arm as a rapid jab.
[[/folder]]
Is there an issue? Send a MessageReason:
Moving out
Changed line(s) 26,32 (click to see context) from:
[[folder:Fritz]]
!![[https://gamebanana.com/mods/50642 Fritz]]
[[quoteright:167:https://static.tvtropes.org/pmwiki/pub/images/fritzagent5.png]]
->'''Debut:''' ''Akatsuki Blitzkampf'' (2007)\\
'''Crusade Mod Creator:''' Agent_5
Elderly warrior, old friend of Akatsuki, and former medic of JIA.
!![[https://gamebanana.com/mods/50642 Fritz]]
[[quoteright:167:https://static.tvtropes.org/pmwiki/pub/images/fritzagent5.png]]
->'''Debut:''' ''Akatsuki Blitzkampf'' (2007)\\
'''Crusade Mod Creator:''' Agent_5
Elderly warrior, old friend of Akatsuki, and former medic of JIA.
to:
!![[https://gamebanana.com/mods/50642 Fritz]]
[[quoteright:167:https://static.
[[folder:Blitztank]]
!!Blitztank
[[quoteright:290:https://static.tvtropes.
->'''Debut:''' ''Akatsuki Blitzkampf''
'''Crusade Mod Creator:''' Agent_5
Elderly warrior, old friend of Akatsuki, and former medic of JIA.
A large MechaMook developed by secret military group "Gessellschaft". It's a literal tank in ''Smash Bros.''
Deleted line(s) 34,48 (click to see context) :
* AirDashing: Fritz's cardinal specials are the same type pulled from his home game, dashing great distances to offset his slow movement. As a trade-off, [[MechanicallyUnusualFighter he doesn't have the usual passive air dodge.]]
* AwesomeButImpractical: The neutral special is, in theory, a powerful move: it serves as a solution to neutral games and aggressors. The problem is how incredibly short the activation frames of the CounterAttack is, making the utility unusable due to how strict it is.
* CounterAttack: Fritz's neutral special, rapidly spinning his katana outward. For projectiles, they're negated -- with Fritz following up with a dash to get closer to the foe. For melee attacks, Fritz will retaliate with a stunning attack that leaves opponents open. While it is strong in theory, [[AwesomeButImpractical good luck getting it to work.]]
* DamnYouMuscleMemory: As detailed under MechanicallyUnusualFighter, his cardinal specials are his designated dash moves, while the universal ''Crusade'' air-dash is nerfed to function like ''Brawl/Smash 4'', meaning attempting to use the dash like any other character is likely to lead into some SD's.
* MechanicallyUnusualFighter: Similar to his home series, three of his four specials are all command dashes, of which he can use multiple times per airtime (up to three up dashes, two side dashes and one up dash, or one side dash and two up dashes). In turn, his air dodge is the same as that in ''Brawl'' and ''Smash 4'', rather than the universal directional air dodge used by the rest of the ''CMC+'' roster, courtesy of ''Crusade''.
* MightyGlacier: For his overall movement, he falls into below average at best, only offset by his cardinal {{Air Dash|ing}} specials to get him where he needs to go. In terms of attacks, a majority of them have lots of wind-up and endlag, with the trade-off being the heavy damage they inflict -- his smash attacks being particularly devastating to be hit by.
[[/folder]]
[[folder:Blitztank]]
!!Blitztank
[[quoteright:290:https://static.tvtropes.org/pmwiki/pub/images/tank_09.png]]
->'''Debut:''' ''Akatsuki Blitzkampf'' (2007)
A large MechaMook developed by secret military group "Gessellschaft". It's a literal tank in ''Smash Bros.''
----
* AwesomeButImpractical: The neutral special is, in theory, a powerful move: it serves as a solution to neutral games and aggressors. The problem is how incredibly short the activation frames of the CounterAttack is, making the utility unusable due to how strict it is.
* CounterAttack: Fritz's neutral special, rapidly spinning his katana outward. For projectiles, they're negated -- with Fritz following up with a dash to get closer to the foe. For melee attacks, Fritz will retaliate with a stunning attack that leaves opponents open. While it is strong in theory, [[AwesomeButImpractical good luck getting it to work.]]
* DamnYouMuscleMemory: As detailed under MechanicallyUnusualFighter, his cardinal specials are his designated dash moves, while the universal ''Crusade'' air-dash is nerfed to function like ''Brawl/Smash 4'', meaning attempting to use the dash like any other character is likely to lead into some SD's.
* MechanicallyUnusualFighter: Similar to his home series, three of his four specials are all command dashes, of which he can use multiple times per airtime (up to three up dashes, two side dashes and one up dash, or one side dash and two up dashes). In turn, his air dodge is the same as that in ''Brawl'' and ''Smash 4'', rather than the universal directional air dodge used by the rest of the ''CMC+'' roster, courtesy of ''Crusade''.
* MightyGlacier: For his overall movement, he falls into below average at best, only offset by his cardinal {{Air Dash|ing}} specials to get him where he needs to go. In terms of attacks, a majority of them have lots of wind-up and endlag, with the trade-off being the heavy damage they inflict -- his smash attacks being particularly devastating to be hit by.
[[/folder]]
[[folder:Blitztank]]
!!Blitztank
[[quoteright:290:https://static.tvtropes.org/pmwiki/pub/images/tank_09.png]]
->'''Debut:''' ''Akatsuki Blitzkampf'' (2007)
A large MechaMook developed by secret military group "Gessellschaft". It's a literal tank in ''Smash Bros.''
----
Changed line(s) 61,71 (click to see context) from:
[[folder:Richter Belmont]]
!![[https://gamebanana.com/mods/55441 Richter]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/richter_6.png]]
->'''Debut:''' ''VideoGame/CastlevaniaRondoOfBlood'' (1993)\\
'''Crusade Mod Creator:''' [=Zackyl1312=]
----
* ElementalWeapon: Imbues his chain whip with flames for the Final Smash.
* LimitedAnimation: Likely due to his sprite being ripped from his debut game, he has multiple cases of reused animations for his moves; his whip-based smash attacks being no different from his jab and down tilt.
* LongRangeFighter: Like his depiction in ''Ultimate'', he's equipped with multiple projectile specials meant to keep foes at a distance, even having a thrown knife projectile for the side tilt. Though, unlike his ''Ultimate'' depiction, [[DownplayedTrope he features more close-ranged normal attacks across the moveset]]; the whip seeing less use here, due to the LimitedAnimation.
[[/folder]]
!![[https://gamebanana.com/mods/55441 Richter]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/richter_6.png]]
->'''Debut:''' ''VideoGame/CastlevaniaRondoOfBlood'' (1993)\\
'''Crusade Mod Creator:''' [=Zackyl1312=]
----
* ElementalWeapon: Imbues his chain whip with flames for the Final Smash.
* LimitedAnimation: Likely due to his sprite being ripped from his debut game, he has multiple cases of reused animations for his moves; his whip-based smash attacks being no different from his jab and down tilt.
* LongRangeFighter: Like his depiction in ''Ultimate'', he's equipped with multiple projectile specials meant to keep foes at a distance, even having a thrown knife projectile for the side tilt. Though, unlike his ''Ultimate'' depiction, [[DownplayedTrope he features more close-ranged normal attacks across the moveset]]; the whip seeing less use here, due to the LimitedAnimation.
[[/folder]]
to:
!![[https://gamebanana.com/mods/55441 Richter]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/richter_6.png]]
->'''Debut:''' ''VideoGame/CastlevaniaRondoOfBlood'' (1993)\\
'''Crusade Mod Creator:''' [=Zackyl1312=]
----
* ElementalWeapon: Imbues his chain whip with flames for the Final Smash.
* LimitedAnimation: Likely due to his sprite being ripped from his debut game, he has multiple cases of reused animations for his moves; his whip-based smash attacks being no different from his jab and down tilt.
* LongRangeFighter: Like his depiction in ''Ultimate'', he's equipped with multiple projectile specials meant to keep foes at a distance, even having a thrown knife projectile for the side tilt. Though, unlike his ''Ultimate'' depiction, [[DownplayedTrope he features more close-ranged normal attacks across the moveset]]; the whip seeing less use here, due to the LimitedAnimation.
[[/folder]]
Changed line(s) 115,119 (click to see context) from:
[[folder:Terry Bogard]]
!![[https://gamebanana.com/mods/50488 Terry]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/terry_26.png]]
->'''Debut:''' ''VideoGame/FatalFuryKingOfFighters'' (1991)\\
'''Crusade Mod Creator:''' Manndarin
!![[https://gamebanana.com/mods/50488 Terry]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/terry_26.png]]
->'''Debut:''' ''VideoGame/FatalFuryKingOfFighters'' (1991)\\
'''Crusade Mod Creator:''' Manndarin
to:
!![[https://gamebanana.
[[quoteright:350:https://static.
[[quoteright:150:https://static.tvtropes.
->'''Debut:'''
'''Crusade Mod Creator:'''
Changed line(s) 121,126 (click to see context) from:
* DesperationAttack: Carried over from his official ''Smash'' self, he can perform the Power Geyser and Buster Wolf when he's over 100% damage.
* GratuitousSpanish: His line of dialogue before the final battle in his Arcade route is a large spiel in Spanish, generally cursing out Geese Howard and threatening him with an AssShove via broomstick.
-->'''Terry:''' que hijo de re mil puta que sus, la concha de tu putisima madre, ojal que te metan cinco metros de palo de escoba por el orto y te salga por la boca y te rompa los dientes pedazo de mal cogido, sentate en el pelado por un paquete de pochoclos haceme el favor
* GroundWave: As a SignatureMove for Terry Bogard, as well as a trademark trope of SNK's {{Fighting Game}}s, neutral special is the Power Wave -- a GroundPunch that spawns a wave of energy as a gravity-affected projectile.
* MechanicallyUnusualFighter: He and Ryu are the only fighting game characters to have traditional command inputs, as a carryover from their official ''Smash'' presences.
* SpinAttack: Mapped to the up special is his signature Rising Tackle, an upside-down rising lariat.
* GratuitousSpanish: His line of dialogue before the final battle in his Arcade route is a large spiel in Spanish, generally cursing out Geese Howard and threatening him with an AssShove via broomstick.
-->'''Terry:''' que hijo de re mil puta que sus, la concha de tu putisima madre, ojal que te metan cinco metros de palo de escoba por el orto y te salga por la boca y te rompa los dientes pedazo de mal cogido, sentate en el pelado por un paquete de pochoclos haceme el favor
* GroundWave: As a SignatureMove for Terry Bogard, as well as a trademark trope of SNK's {{Fighting Game}}s, neutral special is the Power Wave -- a GroundPunch that spawns a wave of energy as a gravity-affected projectile.
* MechanicallyUnusualFighter: He and Ryu are the only fighting game characters to have traditional command inputs, as a carryover from their official ''Smash'' presences.
* SpinAttack: Mapped to the up special is his signature Rising Tackle, an upside-down rising lariat.
to:
* DesperationAttack: Carried over from CloseRangeCombatant: Described as a Rushdown character in his official ''Smash'' self, he can perform the Power Geyser and Buster Wolf when home series, which is still true in this game: being a fighter with no ranged option who requires getting near his opponent to start his combos, otherwise he's over 100% damage.
walled against dedicated zoners.
*GratuitousSpanish: His line of dialogue DashAttack: Starts off as a standard [[SlideAttack sliding kick]], before leading into a leaping axe kick.
* HammeredIntoTheGround: The result of being on thefinal battle in opposite end of his Arcade route is a large spiel in Spanish, generally cursing out Geese Howard and threatening him with an AssShove via broomstick.
-->'''Terry:''' que hijo de re mil puta que sus, la concha de tu putisima madre, ojal que te metan cinco metros de palo de escoba por el orto y te salga por la boca y te rompa los dientes pedazo de mal cogido, sentate en el pelado por un paquete de pochoclos haceme el favor
* GroundWave: As a SignatureMove for Terry Bogard, as well as a trademark trope of SNK's {{Fighting Game}}s,neutral special is down input move, being a stomp that'll bury the Power Wave -- a GroundPunch that spawns a wave of energy as a gravity-affected projectile.
* MechanicallyUnusualFighter: He and Ryu arefoe into the only fighting game characters to have traditional command inputs, as a carryover from their official ''Smash'' presences.
ground.
*SpinAttack: Mapped to the up StanceSystem: Downplayed. Neutral special is puts Kim into a short-lived mini moveset, indicated by his signature Rising Tackle, an upside-down rising lariat. literal stance change. Pressing up, left/right, or down in this stance results in a different tilt attack of the respective input, typically stronger than the normal attacks.
*
* HammeredIntoTheGround: The result of being on the
-->'''Terry:''' que hijo de re mil puta que sus, la concha de tu putisima madre, ojal que te metan cinco metros de palo de escoba por el orto y te salga por la boca y te rompa los dientes pedazo de mal cogido, sentate en el pelado por un paquete de pochoclos haceme el favor
* GroundWave: As a SignatureMove for Terry Bogard, as well as a trademark trope of SNK's {{Fighting Game}}s,
* MechanicallyUnusualFighter: He and Ryu are
*
Changed line(s) 129,133 (click to see context) from:
[[folder:Kim Kaphwan]]
!![[https://gamebanana.com/mods/50647 Kim]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/kim_3.png]]
->'''Debut:''' ''VideoGame/FatalFury2'' (1992)\\
'''Crusade Mod Creator:''' Joey The Tricky
!![[https://gamebanana.com/mods/50647 Kim]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/kim_3.png]]
->'''Debut:''' ''VideoGame/FatalFury2'' (1992)\\
'''Crusade Mod Creator:''' Joey The Tricky
to:
[[folder:Kyo Kusanagi]]
!![[https://gamebanana.
[[quoteright:150:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Debut:'''
'''Crusade Mod Creator:'''
Changed line(s) 135,138 (click to see context) from:
* CloseRangeCombatant: Described as a Rushdown character in his home series, which is still true in this game: being a fighter with no ranged option who requires getting near his opponent to start his combos, otherwise he's walled against dedicated zoners.
* DashAttack: Starts off as a standard [[SlideAttack sliding kick]], before leading into a leaping axe kick.
* HammeredIntoTheGround: The result of being on the opposite end of his neutral special down input move, being a stomp that'll bury the foe into the ground.
* StanceSystem: Downplayed. Neutral special puts Kim into a short-lived mini moveset, indicated by his literal stance change. Pressing up, left/right, or down in this stance results in a different tilt attack of the respective input, typically stronger than the normal attacks.
* DashAttack: Starts off as a standard [[SlideAttack sliding kick]], before leading into a leaping axe kick.
* HammeredIntoTheGround: The result of being on the opposite end of his neutral special down input move, being a stomp that'll bury the foe into the ground.
* StanceSystem: Downplayed. Neutral special puts Kim into a short-lived mini moveset, indicated by his literal stance change. Pressing up, left/right, or down in this stance results in a different tilt attack of the respective input, typically stronger than the normal attacks.
to:
* CloseRangeCombatant: Described as a Rushdown character in his home series, ArchEnemy: To Iori Kusanagi, which is still true emphasized in this game: being a fighter with no ranged option who requires getting near not only the climax of his opponent to start Arcade route, but also having a unique BattleIntro interaction that changes his combos, otherwise he's walled against dedicated zoners.
* DashAttack: Starts off asdialogue from a standard [[SlideAttack sliding kick]], "Let's go!" introduction to a dramatic threat.
* BattleIntro: Creates a fire in his hand beforeleading into waving it off with a leaping axe kick.
* HammeredIntoTheGround: The result of being on the opposite end ofbattle-ready quote. If he's facing off against [[ArchEnemy Iori]], he's already prepping his neutral special down input move, being hand with flames before snuffing it out with a stomp that'll bury the foe into the ground.
* StanceSystem: Downplayed. Neutral special puts Kim into a short-lived mini moveset, indicated by his literal stance change. Pressing up, left/right, or down in this stance results in afist clench to prepare for battle, complete with different tilt attack dialogue.
-->'''Kyo (against other fighters):''' Ikuzo! (Let's go!)\\
'''Kyo (against Iori):''' Honoo ga omae wo yonderuze! (The flames are calling you!)
* GroundWave: With a wave of his hand, Kyo sends out a wave of fire that sticks to therespective input, typically stronger than ground as it travels.
* PlayingWithFire: Has control over thenormal attacks.element of fire, with it naturally being predominant in attacks like Shiki Orochinagi, waving a fire-enveloped hand forward to create a large burst of flames.
* WreathedInFlames: He starts off his Final Smash enveloped in flames before he begins his assault.
* DashAttack: Starts off as
* BattleIntro: Creates a fire in his hand before
* HammeredIntoTheGround: The result of being on the opposite end of
* StanceSystem: Downplayed. Neutral special puts Kim into a short-lived mini moveset, indicated by his literal stance change. Pressing up, left/right, or down in this stance results in a
-->'''Kyo (against other fighters):''' Ikuzo! (Let's go!)\\
'''Kyo (against Iori):''' Honoo ga omae wo yonderuze! (The flames are calling you!)
* GroundWave: With a wave of his hand, Kyo sends out a wave of fire that sticks to the
* PlayingWithFire: Has control over the
* WreathedInFlames: He starts off his Final Smash enveloped in flames before he begins his assault.
Changed line(s) 141,146 (click to see context) from:
[[folder:Mai Shiranui]]
!!Mai Shiranui
[[quoteright:183:https://static.tvtropes.org/pmwiki/pub/images/mai_3.png]]
->'''Debut:''' ''VideoGame/FatalFury2'' (1992)
The YamatoNadeshiko who at times doesn't seem to quite represent the archetype, but she certainly prides herself as a Shiranui ninja and for her looks, ''especially'' that last part. Though, ''Smash'' fans might moreso remember Mai for [[AdaptedOut being excluded as a cameo]] in ''VideoGame/SuperSmashBrosUltimate'' precisely because of her {{Stripperific}} appearance. Lucky for her, this is ''CMC+'', where the rules aren't written the same way.
!!Mai Shiranui
[[quoteright:183:https://static.tvtropes.org/pmwiki/pub/images/mai_3.png]]
->'''Debut:''' ''VideoGame/FatalFury2'' (1992)
The YamatoNadeshiko who at times doesn't seem to quite represent the archetype, but she certainly prides herself as a Shiranui ninja and for her looks, ''especially'' that last part. Though, ''Smash'' fans might moreso remember Mai for [[AdaptedOut being excluded as a cameo]] in ''VideoGame/SuperSmashBrosUltimate'' precisely because of her {{Stripperific}} appearance. Lucky for her, this is ''CMC+'', where the rules aren't written the same way.
to:
!!Mai Shiranui
[[quoteright:183:https://static.
!![[https://gamebanana.com/mods/50462 Iori]]
[[quoteright:217:https://static.tvtropes.
->'''Debut:'''
The YamatoNadeshiko who at times doesn't seem to quite represent the archetype, but she certainly prides herself as a Shiranui ninja and for her looks, ''especially'' that last part. Though, ''Smash'' fans might moreso remember Mai for [[AdaptedOut being excluded as a cameo]] in ''VideoGame/SuperSmashBrosUltimate'' precisely because of her {{Stripperific}} appearance. Lucky for her, this is ''CMC+'', where the rules aren't written the same way.
'''Crusade Mod Creator:''' [=MashMan=]
Changed line(s) 148,158 (click to see context) from:
* CombatHandFan: If she isn't fighting with her own kicks, she's using a paper hand fan to smack foes silly in a manner similar to the respective item, throwing them for her "Kashoken" neutral special, or dual wielding as part of her rising SpinAttack up special.
* DeathFromAbove: The aerial variant of Mai's side special is a head-first dive that propels her at a downward angle. With the A+B input, she'll be [[WreathedInFlames engulfed in flames]] for the duration of the move.
* EXSpecialAttack: Using A+B for her specials, at the cost of one level of her special meter, result in most of the moves -- with the exception of down special, which normally just serves to charge the meter -- getting buffed or tweaked.
** Neutral special: instead of just one fan, Mai throws out three in succession.
** Side special: Mai's charging shoulder tackle at the end is WreathedInFlames, resulting in a bigger hitbox for the attack.
** Up special: SpinAttack recovery move doesn't put Mai into freefall, allowing her to freely act.
** Down special: charging move becomes a status buff
* MsFanservice: With her VaporWear kimono that leaves quite a bit to the imagination, plus her generous BWH measurements, she is definitely this trope -- and in ''Smash Bros'' of all places. And yes, plenty of her attacks have her show quite a bit of this figure of hers.
* PaintedOnPants: Some of her PaletteSwaps that give her pants invoke this trope, due to just retexturing her bare legs.
* PlayingWithFire: To complement her FierySensuality, Mai incorporates flames into her attacks -- whether she's whipping her kimono tassel or just WreathedInFlames.
* {{Stripperific}}: Shows off her figure with a rather skimpy VaporWear kimono, an aspect tied to her since joining the ''KOF'' roster. It's for this very trope why she's excluded from a mere cameo in ''Ultimate''. But here, in a mod-pack with a less younger audience in mind, she's not restrained with the "rule" of "''Smash'' being for good boys and girls."
* DeathFromAbove: The aerial variant of Mai's side special is a head-first dive that propels her at a downward angle. With the A+B input, she'll be [[WreathedInFlames engulfed in flames]] for the duration of the move.
* EXSpecialAttack: Using A+B for her specials, at the cost of one level of her special meter, result in most of the moves -- with the exception of down special, which normally just serves to charge the meter -- getting buffed or tweaked.
** Neutral special: instead of just one fan, Mai throws out three in succession.
** Side special: Mai's charging shoulder tackle at the end is WreathedInFlames, resulting in a bigger hitbox for the attack.
** Up special: SpinAttack recovery move doesn't put Mai into freefall, allowing her to freely act.
** Down special: charging move becomes a status buff
* MsFanservice: With her VaporWear kimono that leaves quite a bit to the imagination, plus her generous BWH measurements, she is definitely this trope -- and in ''Smash Bros'' of all places. And yes, plenty of her attacks have her show quite a bit of this figure of hers.
* PaintedOnPants: Some of her PaletteSwaps that give her pants invoke this trope, due to just retexturing her bare legs.
* PlayingWithFire: To complement her FierySensuality, Mai incorporates flames into her attacks -- whether she's whipping her kimono tassel or just WreathedInFlames.
* {{Stripperific}}: Shows off her figure with a rather skimpy VaporWear kimono, an aspect tied to her since joining the ''KOF'' roster. It's for this very trope why she's excluded from a mere cameo in ''Ultimate''. But here, in a mod-pack with a less younger audience in mind, she's not restrained with the "rule" of "''Smash'' being for good boys and girls."
to:
* CombatHandFan: If she isn't fighting ArchEnemy: To Kyo Kusanagi. While development in the main series plot made both parties veer away from the trope due to gaining several mutual enemies in Hakkeshu, NESTS and Ash, his portrayal here focuses on his earlier depiction where this trope applied. Emphasized by Iori being the FinalBoss and SecretCharacter unlock for Kyo's Arcade route, and having a unique BattleIntro interaction for Kyo.
* DashAttack: Iori grapples the foe into the ground before delivering a flame blast withher own kicks, she's using a paper hand fan to smack foes silly in a manner similar the same hand.
* SecretCharacter: Complete Kyo's Arcade mode.
* ThreeStrikeCombo: In addition to therespective item, throwing them standard three-hit jab, Iori for her "Kashoken" neutral special, or dual wielding as part of her rising SpinAttack up special.
* DeathFromAbove: The aerial variant of Mai'sthe grounded side special is a head-first dive that propels her at a downward angle. With performs the A+B input, she'll be [[WreathedInFlames engulfed in flames]] for the duration of the move.
* EXSpecialAttack: Using A+B for her specials, at the cost of one level of her special meter, result in most of the moves -- with the exception of down special, which normally just serves to charge the meter -- getting buffed or tweaked.
** Neutral special: instead of just one fan, Mai throws out three in succession.
** Side special: Mai's charging shoulder tackle at the end is WreathedInFlames, resulting inShiki Aoihana, a bigger hitbox for the attack.
** Up special: SpinAttack recoverythree-hit combo move doesn't put Mai into freefall, allowing her to freely act.
** Down special: charging move becomes a status buff
* MsFanservice: With her VaporWear kimono that leaves quite a bit to the imagination, plus her generous BWH measurements, she is definitely this trope -- and in ''Smash Bros''consisting of all places. And yes, plenty of her attacks have her show quite two alternating uppercuts, followed by a bit of this figure of hers.
* PaintedOnPants: Some of her PaletteSwaps that give her pants invoke this trope, due to just retexturing her bare legs.
* PlayingWithFire: To complement her FierySensuality, Mai incorporates flames into her attacks -- whether she's whipping her kimono tassel or just WreathedInFlames.
* {{Stripperific}}: Shows off her figure with a rather skimpy VaporWear kimono, an aspect tied to her since joining the ''KOF'' roster. It's for this very trope why she's excluded from a mere cameo in ''Ultimate''. But here, in a mod-pack with a less younger audience in mind, she's not restrained with the "rule" of "''Smash'' being for good boys and girls."leaping double axe-handle punch.
* DashAttack: Iori grapples the foe into the ground before delivering a flame blast with
* SecretCharacter: Complete Kyo's Arcade mode.
* ThreeStrikeCombo: In addition to the
* DeathFromAbove: The aerial variant of Mai's
* EXSpecialAttack: Using A+B for her specials, at the cost of one level of her special meter, result in most of the moves -- with the exception of down special, which normally just serves to charge the meter -- getting buffed or tweaked.
** Neutral special: instead of just one fan, Mai throws out three in succession.
** Side special: Mai's charging shoulder tackle at the end is WreathedInFlames, resulting in
** Up special: SpinAttack recovery
** Down special: charging move becomes a status buff
* MsFanservice: With her VaporWear kimono that leaves quite a bit to the imagination, plus her generous BWH measurements, she is definitely this trope -- and in ''Smash Bros''
* PaintedOnPants: Some of her PaletteSwaps that give her pants invoke this trope, due to just retexturing her bare legs.
* PlayingWithFire: To complement her FierySensuality, Mai incorporates flames into her attacks -- whether she's whipping her kimono tassel or just WreathedInFlames.
* {{Stripperific}}: Shows off her figure with a rather skimpy VaporWear kimono, an aspect tied to her since joining the ''KOF'' roster. It's for this very trope why she's excluded from a mere cameo in ''Ultimate''. But here, in a mod-pack with a less younger audience in mind, she's not restrained with the "rule" of "''Smash'' being for good boys and girls."
Changed line(s) 161,166 (click to see context) from:
[[folder:Rock Howard]]
!![[https://gamebanana.com/mods/50540 Rock]]
[[quoteright:232:https://static.tvtropes.org/pmwiki/pub/images/rock_56.png]]
->'''Debut:''' ''VideoGame/GarouMarkOfTheWolves'' (1999)\\
'''Crusade Mod Creator:''' [=MashMan=]
!![[https://gamebanana.com/mods/50540 Rock]]
[[quoteright:232:https://static.tvtropes.org/pmwiki/pub/images/rock_56.png]]
->'''Debut:''' ''VideoGame/GarouMarkOfTheWolves'' (1999)\\
'''Crusade Mod Creator:''' [=MashMan=]
to:
!![[https://gamebanana.com/mods/50540 Rock]]
[[quoteright:232:https://static.
[[folder:Cloud Strife]]
!!Cloud Strife ([[https://gamebanana.com/mods/50600 CSW Remake]][=/=][[https://gamebanana.com/mods/50419 Legacy]])
[[quoteright:338:https://static.tvtropes.
[[caption-width-right:338:Card Saga Wars]]
[[quoteright:338:https://static.tvtropes.org/pmwiki/pub/images/cloud_9.png]]
[[caption-width-right:338:Legacy]]
->'''Debut:'''
'''Crusade Mod
-->CSW: Cielbami\\
Legacy: Berzerk The Salty Bitch and Shiruzato
->'''Character Mod Origin:''' ''VideoGame/CardSagaWars'' (CSW)
The mercenary-for-hire SuperSoldier.
Changed line(s) 168,171 (click to see context) from:
* LimitBreak: He has a Super Meter holding up up to 5 stocks, which he can spend to perform his two '''Garou''' supers, the Raging Storm (neutral A+B) and Shine Knuckle (forward A+B).
* RazorWind: Taken from his biological father, Rock can cast Reppuken as his neutral special, swinging his hand upward to cast a wind projectile forward. On the ground, its a GroundWave, while its midair counterpart is a faster and shorter lived projectile.
* SecretCharacter: Complete Terry's Arcade mode.
* SpinAttack: Taken from his adoptive father Terry, his up special is the Rising Tackle.
* RazorWind: Taken from his biological father, Rock can cast Reppuken as his neutral special, swinging his hand upward to cast a wind projectile forward. On the ground, its a GroundWave, while its midair counterpart is a faster and shorter lived projectile.
* SecretCharacter: Complete Terry's Arcade mode.
* SpinAttack: Taken from his adoptive father Terry, his up special is the Rising Tackle.
to:
* LimitBreak: He has a Super Meter holding up up to 5 stocks, which he can spend to perform his two '''Garou''' supers, the Raging Storm (neutral A+B) and Shine Knuckle (forward A+B).
* RazorWind: Taken from his biological father, Rock can cast Reppuken{{BFS}}: The naturally large Buster Sword as his melee weapon. It comes with the territory for Cloud Strife.
!!!Exclusive to ''Card Saga Wars'' Cloud:
* FireIceLightning: His neutral special,swinging his hand upward to cast a wind cycling through the three elements with each use; projectile forward. On {{fireballs}}, ice that [[TheParalyzer inflicts stun]], and a HandBlast of lightning.
* MechanicallyUnusualFighter: Most aerials that propel theground, its a GroundWave, user downward are down inputs; ''CSW'' Cloud's diving attack is his forward air, while its midair counterpart his down air isn't.
* SameCharacterButDifferent: This form of Cloud's makes it a point to diverge as far as possible from his official ''Smash'' self, due to being ported from a drastically different depiction of Cloud in a FightingGame. For direct points of comparison:
** No LimitBreak mechanic.
** Blade Beam isa faster his charged forward smash.
** Climhazzard functions more like King Dedede's Super Dedede Jump.
** Cross Slash is remapped to his down special, andshorter lived projectile.
* SecretCharacter: Complete Terry's Arcade mode.
empowered by ButtonMashing.
!!!Exclusive to Legacy Cloud (removed from [=v8=]):
* SpinAttack:Taken Taking a page from Link, he swings his adoptive father Terry, Buster Sword out in a spinning formation to ascend for the up special.
* SwordBeam: Like hisup official incarnation, Cloud's neutral special is the Rising Tackle.Blade Beam, a green energy wave projectile.
* TruerToTheText: In contrast to ''Card Saga Wars'' Cloud, this Cloud is a transplant to the official ''Smash'' Cloud down to the LimitBreak mechanic. The only differences are a few of his attacks being changed, Cross Slash being remapped to his forward smash, and his cardinal specials are all new.
* RazorWind: Taken from his biological father, Rock can cast Reppuken
!!!Exclusive to ''Card Saga Wars'' Cloud:
* FireIceLightning: His neutral special,
* MechanicallyUnusualFighter: Most aerials that propel the
* SameCharacterButDifferent: This form of Cloud's makes it a point to diverge as far as possible from his official ''Smash'' self, due to being ported from a drastically different depiction of Cloud in a FightingGame. For direct points of comparison:
** No LimitBreak mechanic.
** Blade Beam is
** Climhazzard functions more like King Dedede's Super Dedede Jump.
** Cross Slash is remapped to his down special, and
* SecretCharacter: Complete Terry's Arcade mode.
!!!Exclusive to Legacy Cloud (removed from [=v8=]):
* SpinAttack:
* SwordBeam: Like his
* TruerToTheText: In contrast to ''Card Saga Wars'' Cloud, this Cloud is a transplant to the official ''Smash'' Cloud down to the LimitBreak mechanic. The only differences are a few of his attacks being changed, Cross Slash being remapped to his forward smash, and his cardinal specials are all new.
Changed line(s) 174,178 (click to see context) from:
[[folder:Kyo Kusanagi]]
!![[https://gamebanana.com/mods/50614 Kyo]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kyo_cogu.png]]
->'''Debut:''' ''VideoGame/TheKingOfFighters94'' (1994)\\
'''Crusade Mod Creator:''' Manndarin
!![[https://gamebanana.com/mods/50614 Kyo]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kyo_cogu.png]]
->'''Debut:''' ''VideoGame/TheKingOfFighters94'' (1994)\\
'''Crusade Mod Creator:''' Manndarin
to:
!![[https://gamebanana.
[[quoteright:350:https://static.tvtropes.
->'''Debut:'''
'''Crusade Mod Creator:'''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Sprite Origin:''' [=BraveShyguy=] (Deviantart)
Changed line(s) 180,186 (click to see context) from:
* ArchEnemy: To Iori Kusanagi, which is emphasized in not only the climax of his Arcade route, but also having a unique BattleIntro interaction that changes his dialogue from a standard "Let's go!" introduction to a dramatic threat.
* BattleIntro: Creates a fire in his hand before waving it off with a battle-ready quote. If he's facing off against [[ArchEnemy Iori]], he's already prepping his hand with flames before snuffing it out with a fist clench to prepare for battle, complete with different dialogue.
-->'''Kyo (against other fighters):''' Ikuzo! (Let's go!)\\
'''Kyo (against Iori):''' Honoo ga omae wo yonderuze! (The flames are calling you!)
* GroundWave: With a wave of his hand, Kyo sends out a wave of fire that sticks to the ground as it travels.
* PlayingWithFire: Has control over the element of fire, with it naturally being predominant in attacks like Shiki Orochinagi, waving a fire-enveloped hand forward to create a large burst of flames.
* WreathedInFlames: He starts off his Final Smash enveloped in flames before he begins his assault.
* BattleIntro: Creates a fire in his hand before waving it off with a battle-ready quote. If he's facing off against [[ArchEnemy Iori]], he's already prepping his hand with flames before snuffing it out with a fist clench to prepare for battle, complete with different dialogue.
-->'''Kyo (against other fighters):''' Ikuzo! (Let's go!)\\
'''Kyo (against Iori):''' Honoo ga omae wo yonderuze! (The flames are calling you!)
* GroundWave: With a wave of his hand, Kyo sends out a wave of fire that sticks to the ground as it travels.
* PlayingWithFire: Has control over the element of fire, with it naturally being predominant in attacks like Shiki Orochinagi, waving a fire-enveloped hand forward to create a large burst of flames.
* WreathedInFlames: He starts off his Final Smash enveloped in flames before he begins his assault.
to:
* ArchEnemy: To Iori Kusanagi, which is emphasized in not only the climax of his Arcade route, but also having a unique BattleIntro interaction that changes his dialogue from a standard "Let's go!" introduction to a dramatic threat.
* BattleIntro: Creates a fire in his hand before waving it off with a battle-ready quote. If he's facing off against [[ArchEnemy Iori]], he's already prepping his hand with flames before snuffing it out with a fist clench to prepare for battle, complete with different dialogue.
-->'''Kyo (against other fighters):''' Ikuzo! (Let's go!)\\
'''Kyo (against Iori):''' Honoo ga omae wo yonderuze! (The flames are calling you!)
* GroundWave: With a wave of his hand, Kyo sends out a wave of fire that sticks to the ground as it travels.
* PlayingWithFire: Has control over the element of fire, with it naturally being predominant in attacks like Shiki Orochinagi, waving a fire-enveloped hand forward to create a large burst of flames.
* WreathedInFlames: He starts off hisAdaptationDistillation: His Final Smash enveloped Supernova, in flames addition to the animation being different in execution, is made to be much shorter than the original attack length, [[DownplayedTrope but still longer]] than ''Ultimate'' -- remaining an OverlyLongFightingAnimation.
* CastingAShadow: Side special is Shadow Flare, Sephiroth casting a small beam with a fingersnap. Upon successfully hitting a foe, it'll envelop their form in darkness beforehe begins bursting to launch them away.
* ColonyDrop: Calls upon a meteor from above for the down special, with the meteor being bigger and more powerful in OneWingedAngel mode.
* DamnYouMuscleMemory: Sephiroth's OneWingedAngel mode is activated automatically in ''Ultimate'', but here, using the TauntButton is required to activate the mode upon meeting the 100% damage condition.
* ImpaledWithExtremePrejudice: The final hit of the jab has Sephiroth stab any caught foe through the midsection in a way that references ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]''.
* OneWingedAngel: The TropeNamer, with mostly the same gimmick as hisassault.official inclusion. Upon taking 100% of damage, he sprouts a singular black wing to signify his power boost; not only a slight damage increase, speed buff and an extra jump, the specials moves get altered slightly
* SecretCharacter: Win the beefed-up rematch against Mariette in the challenge "Heaven's Gate DX".
* ShockAndAwe: Down smash summons bolts of lightning that strike on both sides of Sephiroth.
* SpeedBlitz: Like in ''Ultimate'', his up special is the inhumanly fast Blade Dash and Gigaslash. Though, unlike in ''Ultimate'', the latter move is only available as part of his OneWingedAngel form.
* SwordBeam: As a possible parallel to Cloud, neutral special has Sephiroth create his own variation of this; several beams from one attack that normally don't do any flinching.
* BattleIntro: Creates a fire in his hand before waving it off with a battle-ready quote. If he's facing off against [[ArchEnemy Iori]], he's already prepping his hand with flames before snuffing it out with a fist clench to prepare for battle, complete with different dialogue.
-->'''Kyo (against other fighters):''' Ikuzo! (Let's go!)\\
'''Kyo (against Iori):''' Honoo ga omae wo yonderuze! (The flames are calling you!)
* GroundWave: With a wave of his hand, Kyo sends out a wave of fire that sticks to the ground as it travels.
* PlayingWithFire: Has control over the element of fire, with it naturally being predominant in attacks like Shiki Orochinagi, waving a fire-enveloped hand forward to create a large burst of flames.
* WreathedInFlames: He starts off his
* CastingAShadow: Side special is Shadow Flare, Sephiroth casting a small beam with a fingersnap. Upon successfully hitting a foe, it'll envelop their form in darkness before
* ColonyDrop: Calls upon a meteor from above for the down special, with the meteor being bigger and more powerful in OneWingedAngel mode.
* DamnYouMuscleMemory: Sephiroth's OneWingedAngel mode is activated automatically in ''Ultimate'', but here, using the TauntButton is required to activate the mode upon meeting the 100% damage condition.
* ImpaledWithExtremePrejudice: The final hit of the jab has Sephiroth stab any caught foe through the midsection in a way that references ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]''.
* OneWingedAngel: The TropeNamer, with mostly the same gimmick as his
* SecretCharacter: Win the beefed-up rematch against Mariette in the challenge "Heaven's Gate DX".
* ShockAndAwe: Down smash summons bolts of lightning that strike on both sides of Sephiroth.
* SpeedBlitz: Like in ''Ultimate'', his up special is the inhumanly fast Blade Dash and Gigaslash. Though, unlike in ''Ultimate'', the latter move is only available as part of his OneWingedAngel form.
* SwordBeam: As a possible parallel to Cloud, neutral special has Sephiroth create his own variation of this; several beams from one attack that normally don't do any flinching.
Changed line(s) 189,193 (click to see context) from:
[[folder:Iori Yagami]]
!![[https://gamebanana.com/mods/50462 Iori]]
[[quoteright:217:https://static.tvtropes.org/pmwiki/pub/images/iori_3.png]]
->'''Debut:''' ''VideoGame/TheKingOfFighters95'' (1995)\\
'''Crusade Mod Creator:''' [=MashMan=]
!![[https://gamebanana.com/mods/50462 Iori]]
[[quoteright:217:https://static.tvtropes.org/pmwiki/pub/images/iori_3.png]]
->'''Debut:''' ''VideoGame/TheKingOfFighters95'' (1995)\\
'''Crusade Mod Creator:''' [=MashMan=]
to:
[[folder:Misako]]
!![[https://gamebanana.
[[quoteright:217:https://static.
[[quoteright:232:https://static.tvtropes.
->'''Debut:'''
'''Crusade Mod Creator:'''
Changed line(s) 195,198 (click to see context) from:
* ArchEnemy: To Kyo Kusanagi. While development in the main series plot made both parties veer away from the trope due to gaining several mutual enemies in Hakkeshu, NESTS and Ash, his portrayal here focuses on his earlier depiction where this trope applied. Emphasized by Iori being the FinalBoss and SecretCharacter unlock for Kyo's Arcade route, and having a unique BattleIntro interaction for Kyo.
* DashAttack: Iori grapples the foe into the ground before delivering a flame blast with the same hand.
* SecretCharacter: Complete Kyo's Arcade mode.
* ThreeStrikeCombo: In addition to the standard three-hit jab, Iori for the grounded side special performs the Shiki Aoihana, a three-hit combo move consisting of two alternating uppercuts, followed by a leaping double axe-handle punch.
* DashAttack: Iori grapples the foe into the ground before delivering a flame blast with the same hand.
* SecretCharacter: Complete Kyo's Arcade mode.
* ThreeStrikeCombo: In addition to the standard three-hit jab, Iori for the grounded side special performs the Shiki Aoihana, a three-hit combo move consisting of two alternating uppercuts, followed by a leaping double axe-handle punch.
to:
* ArchEnemy: To Kyo Kusanagi. While development in HandbagOfHurt: Swings her pink heart-shaped backpack like a makeshift bludgeon/flail for her down air and down special.
* {{Shoryuken}}: One-to-one themain series plot made both parties veer away from classic rising uppercut for her up smash and up special.
* TechnicianVersusPerformer: Like their appearance and playstyle in ''River City Girls'', Misako's thetrope due Technician to gaining several mutual enemies in Hakkeshu, NESTS and Ash, his portrayal here focuses on his earlier depiction where this trope applied. Emphasized by Iori being the FinalBoss and SecretCharacter unlock for Kyo's Arcade route, and having a unique BattleIntro interaction for Kyo.
* DashAttack: Iori grapples the foe into the ground before delivering a flame blast with the same hand.
* SecretCharacter: Complete Kyo's Arcade mode.
* ThreeStrikeCombo:Kyoko's Performer. In addition to her straightforward fighting style, her Final Smash is just one strong kick with enough power and force to reliably KO upon contact.
* UseYourHead: Swings her head from back to front in her down smash, with it being capable of slamming foes against thestandard three-hit jab, Iori ground (or into the blast zone).
* WrestlerInAllOfUs: Dropkicking for thegrounded back air and side special performs special, suplexing for the Shiki Aoihana, up throw, and elbow dropping for the down throw... she can do quite a three-hit combo move consisting of two alternating uppercuts, followed by a leaping double axe-handle punch.few wrestling moves, as do many others in her home game.
* {{Shoryuken}}: One-to-one the
* TechnicianVersusPerformer: Like their appearance and playstyle in ''River City Girls'', Misako's the
* DashAttack: Iori grapples the foe into the ground before delivering a flame blast with the same hand.
* SecretCharacter: Complete Kyo's Arcade mode.
* ThreeStrikeCombo:
* UseYourHead: Swings her head from back to front in her down smash, with it being capable of slamming foes against the
* WrestlerInAllOfUs: Dropkicking for the
Changed line(s) 201,205 (click to see context) from:
[[folder:Athena Asamiya]]
!![[https://gamebanana.com/mods/50516 Athena]]
[[quoteright:257:https://static.tvtropes.org/pmwiki/pub/images/athenaa.png]]
->'''Debut:''' ''VideoGame/PsychoSoldier'' (1987)\\
'''Crusade Mod Creator:''' [=Sk00ps=]
!![[https://gamebanana.com/mods/50516 Athena]]
[[quoteright:257:https://static.tvtropes.org/pmwiki/pub/images/athenaa.png]]
->'''Debut:''' ''VideoGame/PsychoSoldier'' (1987)\\
'''Crusade Mod Creator:''' [=Sk00ps=]
to:
!![[https://gamebanana.
[[quoteright:257:https://static.
[[quoteright:223:https://static.tvtropes.
->'''Debut:'''
'''Crusade Mod Creator:'''
Changed line(s) 207,213 (click to see context) from:
* AssKicksYou: Her Pheonix Bomb down air, where she attacks rear-first to [[MeteorMove launch the foe downward]] and [[GoombaSpringboard bounce off them.]]
* AttackReflector: Her aptly named Psycho Reflector, a move that can reflect projectiles.
* EnergyBall: Athena's neutral special, her "Psycho Ball" attack.
* LimitBreak:
** Both her Shining Crystal Bit and Crystal Shoot are featured as a two-phase special move, each costing one bar per neutral A+B input. The former creating a barrier of psychic energy around herself with orbiting Psycho Balls, the latter casting the barrier into a powerful projectile.
** For her Final Smash, she performs Psycho Medley; attacking the caught fighter with TeleportSpam while [[InstantCostumeChange changing on the fly]] into [[ContinuityNod all of her previous outfits/forms,]] with her ending the attack with a large spirit bomb-like Psycho Ball dropped onto the foe.
* {{Teleportation}}: Her side special Psychic Teleport, where she projects a light projection of herself forward, with her warping to it at its max range. This move can also invoke ConfusionFu; if the move is inputted with A+B, her light projection will disappear without the teleport happening.
* AttackReflector: Her aptly named Psycho Reflector, a move that can reflect projectiles.
* EnergyBall: Athena's neutral special, her "Psycho Ball" attack.
* LimitBreak:
** Both her Shining Crystal Bit and Crystal Shoot are featured as a two-phase special move, each costing one bar per neutral A+B input. The former creating a barrier of psychic energy around herself with orbiting Psycho Balls, the latter casting the barrier into a powerful projectile.
** For her Final Smash, she performs Psycho Medley; attacking the caught fighter with TeleportSpam while [[InstantCostumeChange changing on the fly]] into [[ContinuityNod all of her previous outfits/forms,]] with her ending the attack with a large spirit bomb-like Psycho Ball dropped onto the foe.
* {{Teleportation}}: Her side special Psychic Teleport, where she projects a light projection of herself forward, with her warping to it at its max range. This move can also invoke ConfusionFu; if the move is inputted with A+B, her light projection will disappear without the teleport happening.
to:
* AssKicksYou: Her Pheonix Bomb down air, where she attacks rear-first to [[MeteorMove launch the foe downward]] and [[GoombaSpringboard bounce BattleBoomerang: Noize pulls this off them.]]
* AttackReflector: Her aptly named Psycho Reflector, a move that can reflect projectiles.
* EnergyBall: Athena's neutral special, her "Psycho Ball" attack.
* LimitBreak:
** Both her Shining Crystal Bit and Crystal Shoot are featured as a two-phase special move, each costing one bar per neutral A+B input. The former creating a barrier of psychic energy around herself with orbiting Psycho Balls, the latter casting the barrier into a powerful projectile.
** For her Final Smash, she performs Psycho Medley; attacking the caught fighter with TeleportSpam while [[InstantCostumeChange changing on the fly]] into [[ContinuityNod all of her previous outfits/forms,]][[ImprobableUseOfAWeapon with her ending the attack guitar]], tossing it as a heavy-hitting projectile that quickly returns to her.
* InstrumentOfMurder: That guitar looks like a [[SinisterScythe scythe]] crossed with an axe, and it isn't just for looks, with Noize naturally wielding it as alarge spirit bomb-like Psycho Ball dropped onto heavy hitting melee weapon.
* MagicMusic: ThePowerOfRock allows Noize to [[PowerFloats float]], [[MusicalAssassin shoot music notes]], and create portals.
* MusicalAssassin: With a strum of her guitar, she can conjure musical notes for her jab and tilts, and spawn stun-inflicting {{Homing Projectile}}s for thefoe.
* {{Teleportation}}: Herside special Psychic Teleport, where special.
* PowerFloats: Rather, ThePowerOfRock floats, as sheprojects a light projection of herself forward, with her warping to it at its max range. This can move can also invoke ConfusionFu; if across the move is inputted with A+B, her light projection will disappear ground without the teleport happening.running/walking, and has a floaty double jump akin to most psychic users.
* AttackReflector: Her aptly named Psycho Reflector, a move that can reflect projectiles.
* EnergyBall: Athena's neutral special, her "Psycho Ball" attack.
* LimitBreak:
** Both her Shining Crystal Bit and Crystal Shoot are featured as a two-phase special move, each costing one bar per neutral A+B input. The former creating a barrier of psychic energy around herself with orbiting Psycho Balls, the latter casting the barrier into a powerful projectile.
** For her Final Smash, she performs Psycho Medley; attacking the caught fighter with TeleportSpam while [[InstantCostumeChange changing on the fly]] into [[ContinuityNod all of her previous outfits/forms,]]
* InstrumentOfMurder: That guitar looks like a [[SinisterScythe scythe]] crossed with an axe, and it isn't just for looks, with Noize naturally wielding it as a
* MagicMusic: ThePowerOfRock allows Noize to [[PowerFloats float]], [[MusicalAssassin shoot music notes]], and create portals.
* MusicalAssassin: With a strum of her guitar, she can conjure musical notes for her jab and tilts, and spawn stun-inflicting {{Homing Projectile}}s for the
* {{Teleportation}}: Her
* PowerFloats: Rather, ThePowerOfRock floats, as she
Changed line(s) 216,229 (click to see context) from:
!''Franchise/FinalFantasy''
[[folder:Cloud Strife]]
!!Cloud Strife ([[https://gamebanana.com/mods/50600 CSW Remake]][=/=][[https://gamebanana.com/mods/50419 Legacy]])
[[quoteright:338:https://static.tvtropes.org/pmwiki/pub/images/ciel_cloudcsw.png]]
[[caption-width-right:338:Card Saga Wars]]
[[quoteright:338:https://static.tvtropes.org/pmwiki/pub/images/cloud_9.png]]
[[caption-width-right:338:Legacy]]
->'''Debut:''' ''VideoGame/FinalFantasyVII'' (1997)\\
'''Crusade Mod Creator:'''
-->CSW: Cielbami\\
Legacy: Berzerk The Salty Bitch and Shiruzato
->'''Character Mod Origin:''' ''VideoGame/CardSagaWars'' (CSW)
The mercenary-for-hire SuperSoldier.
[[folder:Cloud Strife]]
!!Cloud Strife ([[https://gamebanana.com/mods/50600 CSW Remake]][=/=][[https://gamebanana.com/mods/50419 Legacy]])
[[quoteright:338:https://static.tvtropes.org/pmwiki/pub/images/ciel_cloudcsw.png]]
[[caption-width-right:338:Card Saga Wars]]
[[quoteright:338:https://static.tvtropes.org/pmwiki/pub/images/cloud_9.png]]
[[caption-width-right:338:Legacy]]
->'''Debut:''' ''VideoGame/FinalFantasyVII'' (1997)\\
'''Crusade Mod Creator:'''
-->CSW: Cielbami\\
Legacy: Berzerk The Salty Bitch and Shiruzato
->'''Character Mod Origin:''' ''VideoGame/CardSagaWars'' (CSW)
The mercenary-for-hire SuperSoldier.
to:
[[folder:Cloud Strife]]
!!Cloud Strife ([[https://gamebanana.com/mods/50600 CSW Remake]][=/=][[https://gamebanana.com/mods/50419 Legacy]])
[[quoteright:338:https://static.
[[folder:Kung Fu Man]]
!![[https://gamebanana.com/mods/50616 Kung Fu Man]]
[[quoteright:291:https://static.tvtropes.
'''Crusade Mod
-->CSW: Cielbami\\
Legacy: Berzerk The Salty Bitch and Shiruzato
->'''Character Mod Origin:''' ''VideoGame/CardSagaWars'' (CSW)
The mercenary-for-hire SuperSoldier.
Changed line(s) 231,247 (click to see context) from:
* {{BFS}}: The naturally large Buster Sword as his melee weapon. It comes with the territory for Cloud Strife.
!!!Exclusive to ''Card Saga Wars'' Cloud:
* FireIceLightning: His neutral special, cycling through the three elements with each use; projectile {{fireballs}}, ice that [[TheParalyzer inflicts stun]], and a HandBlast of lightning.
* MechanicallyUnusualFighter: Most aerials that propel the user downward are down inputs; ''CSW'' Cloud's diving attack is his forward air, while his down air isn't.
* SameCharacterButDifferent: This form of Cloud's makes it a point to diverge as far as possible from his official ''Smash'' self, due to being ported from a drastically different depiction of Cloud in a FightingGame. For direct points of comparison:
** No LimitBreak mechanic.
** Blade Beam is his charged forward smash.
** Climhazzard functions more like King Dedede's Super Dedede Jump.
** Cross Slash is remapped to his down special, and empowered by ButtonMashing.
!!!Exclusive to Legacy Cloud:
* SpinAttack: Taking a page from Link, he swings his Buster Sword out in a spinning formation to ascend for the up special.
* SwordBeam: Like his official incarnation, Cloud's neutral special is the Blade Beam, a green energy wave projectile.
* TruerToTheText: In contrast to ''Card Saga Wars'' Cloud, this Cloud is a transplant to the official ''Smash'' Cloud down to the LimitBreak mechanic. The only differences are a few of his attacks being changed, Cross Slash being remapped to his forward smash, and his cardinal specials are all new.
!!!Exclusive to ''Card Saga Wars'' Cloud:
* FireIceLightning: His neutral special, cycling through the three elements with each use; projectile {{fireballs}}, ice that [[TheParalyzer inflicts stun]], and a HandBlast of lightning.
* MechanicallyUnusualFighter: Most aerials that propel the user downward are down inputs; ''CSW'' Cloud's diving attack is his forward air, while his down air isn't.
* SameCharacterButDifferent: This form of Cloud's makes it a point to diverge as far as possible from his official ''Smash'' self, due to being ported from a drastically different depiction of Cloud in a FightingGame. For direct points of comparison:
** No LimitBreak mechanic.
** Blade Beam is his charged forward smash.
** Climhazzard functions more like King Dedede's Super Dedede Jump.
** Cross Slash is remapped to his down special, and empowered by ButtonMashing.
!!!Exclusive to Legacy Cloud:
* SpinAttack: Taking a page from Link, he swings his Buster Sword out in a spinning formation to ascend for the up special.
* SwordBeam: Like his official incarnation, Cloud's neutral special is the Blade Beam, a green energy wave projectile.
* TruerToTheText: In contrast to ''Card Saga Wars'' Cloud, this Cloud is a transplant to the official ''Smash'' Cloud down to the LimitBreak mechanic. The only differences are a few of his attacks being changed, Cross Slash being remapped to his forward smash, and his cardinal specials are all new.
to:
* {{BFS}}: EnhancedPunch: The naturally large Buster Sword as his melee weapon. It comes with the territory for Cloud Strife.
!!!Exclusive to ''Card Saga Wars'' Cloud:
* FireIceLightning: His neutral special, cycling through the three elements with each use; projectile {{fireballs}}, ice that [[TheParalyzer inflicts stun]], and a HandBlast of lightning.
* MechanicallyUnusualFighter: Most aerials that propel the user downward are down inputs; ''CSW'' Cloud's diving attack is his forward air, while his down air isn't.
* SameCharacterButDifferent: This form of Cloud's makes it a point to diverge as far as possibleuppercut from his official ''Smash'' self, due to being Final Smash, hitting the opponent hard enough that ''lightning strikes''.
* BoringButPractical: Of all the characters ported from various {{Fighting Game}}s, KFM is adrastically different depiction of Cloud straight-forward CloseRangeCombatant with no other gimmicks aside from the option to have him constantly face the opponent in a FightingGame. For direct points of comparison:
**one-on-ones.
* CloseRangeCombatant: NoLimitBreak mechanic.
** Blade Beam is his charged forward smash.
** Climhazzard functions more like King Dedede's Super Dedede Jump.
** Cross Slash is remappedprojectile to his down special, and empowered by ButtonMashing.
!!!Exclusive to Legacy Cloud:
* SpinAttack: Taking a page from Link, he swingsname, with his Buster Sword out in a spinning formation to ascend for the up special.
* SwordBeam: Like his official incarnation, Cloud's neutralspecial is the Blade Beam, a green energy wave projectile.
* TruerToTheText: In contrast to ''Card Saga Wars'' Cloud, this Cloud is a transplant to the official ''Smash'' Cloud down to the LimitBreak mechanic. The only differences are a few of hisattacks being changed, Cross Slash being remapped orientated to his forward smash, and his cardinal specials are all new.drawing closer to the opponent, with the drawback of getting walled by zoners.
* ImmuneToFlinching: Neutral special prevents KFM from flinching against any attacks, allowing him to counter against any foe that tried to attack him in this state.
!!!Exclusive to ''Card Saga Wars'' Cloud:
* FireIceLightning: His neutral special, cycling through the three elements with each use; projectile {{fireballs}}, ice that [[TheParalyzer inflicts stun]], and a HandBlast of lightning.
* MechanicallyUnusualFighter: Most aerials that propel the user downward are down inputs; ''CSW'' Cloud's diving attack is his forward air, while his down air isn't.
* SameCharacterButDifferent: This form of Cloud's makes it a point to diverge as far as possible
* BoringButPractical: Of all the characters ported from various {{Fighting Game}}s, KFM is a
**
* CloseRangeCombatant: No
** Blade Beam is his charged forward smash.
** Climhazzard functions more like King Dedede's Super Dedede Jump.
** Cross Slash is remapped
!!!Exclusive to Legacy Cloud:
* SpinAttack: Taking a page from Link, he swings
* SwordBeam: Like his official incarnation, Cloud's neutral
* TruerToTheText: In contrast to ''Card Saga Wars'' Cloud, this Cloud is a transplant to the official ''Smash'' Cloud down to the LimitBreak mechanic. The only differences are a few of his
* ImmuneToFlinching: Neutral special prevents KFM from flinching against any attacks, allowing him to counter against any foe that tried to attack him in this state.
Changed line(s) 250,256 (click to see context) from:
[[folder:Sephiroth]]
!![[https://gamebanana.com/mods/288808 Sephiroth]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sk00ps_sephiroth.png]]
->'''Debut:''' ''VideoGame/FinalFantasyVII'' (1997)\\
'''Crusade Mod Creator:''' [=Sk00ps=]
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Sprite Origin:''' [=BraveShyguy=] (Deviantart)
!![[https://gamebanana.com/mods/288808 Sephiroth]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sk00ps_sephiroth.png]]
->'''Debut:''' ''VideoGame/FinalFantasyVII'' (1997)\\
'''Crusade Mod Creator:''' [=Sk00ps=]
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Sprite Origin:''' [=BraveShyguy=] (Deviantart)
to:
!![[https://gamebanana.com/mods/288808 Sephiroth]]
[[quoteright:350:https://static.
!Franchise/{{Nasuverse}}
[[folder:Gilgamesh]]
!!Gilgamesh
[[quoteright:166:https://static.tvtropes.
->'''Debut:'''
'''Crusade Mod Creator:''' [=Sk00ps=]
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Sprite Origin:''' [=BraveShyguy=] (Deviantart)
Changed line(s) 258,267 (click to see context) from:
* AdaptationDistillation: His Final Smash Supernova, in addition to the animation being different in execution, is made to be much shorter than the original attack length, [[DownplayedTrope but still longer]] than ''Ultimate'' -- remaining an OverlyLongFightingAnimation.
* CastingAShadow: Side special is Shadow Flare, Sephiroth casting a small beam with a fingersnap. Upon successfully hitting a foe, it'll envelop their form in darkness before bursting to launch them away.
* ColonyDrop: Calls upon a meteor from above for the down special, with the meteor being bigger and more powerful in OneWingedAngel mode.
* DamnYouMuscleMemory: Sephiroth's OneWingedAngel mode is activated automatically in ''Ultimate'', but here, using the TauntButton is required to activate the mode upon meeting the 100% damage condition.
* ImpaledWithExtremePrejudice: The final hit of the jab has Sephiroth stab any caught foe through the midsection in a way that references ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]''.
* OneWingedAngel: The TropeNamer, with mostly the same gimmick as his official inclusion. Upon taking 100% of damage, he sprouts a singular black wing to signify his power boost; not only a slight damage increase, speed buff and an extra jump, the specials moves get altered slightly
* SecretCharacter: Win the beefed-up rematch against Mariette in the challenge "Heaven's Gate DX".
* ShockAndAwe: Down smash summons bolts of lightning that strike on both sides of Sephiroth.
* SpeedBlitz: Like in ''Ultimate'', his up special is the inhumanly fast Blade Dash and Gigaslash. Though, unlike in ''Ultimate'', the latter move is only available as part of his OneWingedAngel form.
* SwordBeam: As a possible parallel to Cloud, neutral special has Sephiroth create his own variation of this; several beams from one attack that normally don't do any flinching.
* CastingAShadow: Side special is Shadow Flare, Sephiroth casting a small beam with a fingersnap. Upon successfully hitting a foe, it'll envelop their form in darkness before bursting to launch them away.
* ColonyDrop: Calls upon a meteor from above for the down special, with the meteor being bigger and more powerful in OneWingedAngel mode.
* DamnYouMuscleMemory: Sephiroth's OneWingedAngel mode is activated automatically in ''Ultimate'', but here, using the TauntButton is required to activate the mode upon meeting the 100% damage condition.
* ImpaledWithExtremePrejudice: The final hit of the jab has Sephiroth stab any caught foe through the midsection in a way that references ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]''.
* OneWingedAngel: The TropeNamer, with mostly the same gimmick as his official inclusion. Upon taking 100% of damage, he sprouts a singular black wing to signify his power boost; not only a slight damage increase, speed buff and an extra jump, the specials moves get altered slightly
* SecretCharacter: Win the beefed-up rematch against Mariette in the challenge "Heaven's Gate DX".
* ShockAndAwe: Down smash summons bolts of lightning that strike on both sides of Sephiroth.
* SpeedBlitz: Like in ''Ultimate'', his up special is the inhumanly fast Blade Dash and Gigaslash. Though, unlike in ''Ultimate'', the latter move is only available as part of his OneWingedAngel form.
* SwordBeam: As a possible parallel to Cloud, neutral special has Sephiroth create his own variation of this; several beams from one attack that normally don't do any flinching.
to:
* AdaptationDistillation: His ChainPain: Enkidu for the side special, a chain that'll restrain the target upon contact for a few seconds or upon getting attacked.
* LimitBreak: Gilgamesh has two FinalSmash Supernova, in addition Smashes to choose from, depending on if the animation being different foe gets hit by the initial activation hitbox in execution, front of him.
** If the foe is not directly in front of Gilgamesh, he'll cast "The Star of Creation that Splits Apart Heaven and Earth", several vortex of red wind-like energy [[SwordBeam cast from his main sword]].
** If the foe is directly in front of Gilgamesh, he'll, in pseudo-cinematic form, conjure a large sword made from galaxies, then swing it forward tobe much shorter than the original attack length, [[DownplayedTrope but still longer]] than ''Ultimate'' -- remaining an OverlyLongFightingAnimation.
* CastingAShadow: Side special is Shadow Flare, Sephiroth casting a small beam with a fingersnap. Upon successfully hitting a foe, it'llenvelop their form in darkness before bursting to launch them away.
the caught foe.
*ColonyDrop: Calls upon a meteor from above StormOfBlades: Uses his "Gate of Babylon" for the forward throw and the down special, with the meteor being bigger and more powerful in OneWingedAngel mode.
* DamnYouMuscleMemory: Sephiroth's OneWingedAngel mode is activated automatically in ''Ultimate'', but here, using the TauntButton is required to activate the mode upon meeting the 100% damage condition.
* ImpaledWithExtremePrejudice: The final hit of the jab has Sephiroth stab any caught foe through the midsection in a way that references ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]''.
* OneWingedAngel: The TropeNamer, with mostly the same gimmick as his official inclusion. Upon taking 100% of damage, he sprouts a singular black wing to signify his power boost; not only a slight damage increase, speed buff and an extra jump, the specials moves get altered slightly
* SecretCharacter: Win the beefed-up rematch against Mariette in the challenge "Heaven's Gate DX".
* ShockAndAwe: Down smash summons bolts of lightning that strike on both sides of Sephiroth.
* SpeedBlitz: Like in ''Ultimate'', his up special is the inhumanly fast Blade Dash and Gigaslash. Though, unlike in ''Ultimate'', the latter move is only available as part of his OneWingedAngel form.
* SwordBeam: As a possible parallel to Cloud,neutral special has Sephiroth create his own variation of this; several beams specials, summoning swords from one attack portals that normally don't do any flinching.fly forward to skewer enemies in the way.
* TornadoMove: Summons a tornado below himself to ascend for the up special.
* LimitBreak: Gilgamesh has two Final
** If the foe is not directly in front of Gilgamesh, he'll cast "The Star of Creation that Splits Apart Heaven and Earth", several vortex of red wind-like energy [[SwordBeam cast from his main sword]].
** If the foe is directly in front of Gilgamesh, he'll, in pseudo-cinematic form, conjure a large sword made from galaxies, then swing it forward to
* CastingAShadow: Side special is Shadow Flare, Sephiroth casting a small beam with a fingersnap. Upon successfully hitting a foe, it'll
*
* DamnYouMuscleMemory: Sephiroth's OneWingedAngel mode is activated automatically in ''Ultimate'', but here, using the TauntButton is required to activate the mode upon meeting the 100% damage condition.
* ImpaledWithExtremePrejudice: The final hit of the jab has Sephiroth stab any caught foe through the midsection in a way that references ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]''.
* OneWingedAngel: The TropeNamer, with mostly the same gimmick as his official inclusion. Upon taking 100% of damage, he sprouts a singular black wing to signify his power boost; not only a slight damage increase, speed buff and an extra jump, the specials moves get altered slightly
* SecretCharacter: Win the beefed-up rematch against Mariette in the challenge "Heaven's Gate DX".
* ShockAndAwe: Down smash summons bolts of lightning that strike on both sides of Sephiroth.
* SpeedBlitz: Like in ''Ultimate'', his up special is the inhumanly fast Blade Dash and Gigaslash. Though, unlike in ''Ultimate'', the latter move is only available as part of his OneWingedAngel form.
* SwordBeam: As a possible parallel to Cloud,
* TornadoMove: Summons a tornado below himself to ascend for the up special.
Changed line(s) 270,275 (click to see context) from:
!''VideoGame/KunioKun''
[[folder:Kyoko (''Kunio-kun'')]]
!![[https://gamebanana.com/mods/50623 Kyoko]]
[[quoteright:263:https://static.tvtropes.org/pmwiki/pub/images/ptbravo_kyoko.png]]
->'''Debut:''' ''VideoGame/RiverCityGirlsZero'' (1994)\\
'''Crusade Mod Creator:''' [=PTBravo=]
[[folder:Kyoko (''Kunio-kun'')]]
!![[https://gamebanana.com/mods/50623 Kyoko]]
[[quoteright:263:https://static.tvtropes.org/pmwiki/pub/images/ptbravo_kyoko.png]]
->'''Debut:''' ''VideoGame/RiverCityGirlsZero'' (1994)\\
'''Crusade Mod Creator:''' [=PTBravo=]
to:
[[folder:Kyoko (''Kunio-kun'')]]
!![[https://gamebanana.
[[quoteright:263:https://static.
[[quoteright:336:https://static.tvtropes.
->'''Debut:'''
'''Crusade Mod Creator:'''
Changed line(s) 277,289 (click to see context) from:
* AssKicksYou: Bashes foes with her rear for the neutral air.
* DanceBattler: Aside from kicking, or putting [[IKnowMaddenKombat one or two of her professions to unconventional use]], her forward smash has her '''dab'''. This move is consequently the weakest of the smash attacks, due to the lowest knockback scaling.
* HammeredIntoTheGround: The result of her down throw, where she {{Goomba Springboard}}s herself off the foe, is them getting imprinted into the ground with the bury status.
* HitboxDissonance:
** Her neutral air, that being where Kyoko [[AssKicksYou uses her rear end to attack,]] doesn't quite match up with the hitbox, the latter being larger than Kyoko's width length.
** Her Final Smash is not limited to her energy waves, as it covers quite a generous radius around the source.
* IKnowMaddenKombat: Due to incorporating her volleyball and cheerleading techniques into her fighting style back in ''River City Girls'', she's also putting them to use here, whether vaulting, spiking ([[MeteorMove fitting]]), or curling up into a ball for movement.
* KickChick: Kyoko's playstyle, when she isn't volleying or dabbing, has her put her shoes to good use with the various kicks she does. She even uses some special moves -- a flurry of kicks and an upside-down spinning split-kick -- from the TropeCodifier herself, [[Franchise/StreetFighter Chung-Li.]]
* SecretCharacter: Complete Classic mode as Misako.
* TechnicianVersusPerformer: Like their appearance and playstyle in ''River City Girls'', Kyoko's the Performer to Misako's Technician. Aside from her IKnowMaddenKombat approach to fighting, her Final Smash has her go all out: inexplicably floating upwards to dab, creating a large burst of energy [[HitboxDissonance which is larger in size as an attack.]]
* WrestlerInAllOfUs:
** Her side special is an embelished rotating dropkick.
** Her back throw is a Frankensteiner -- grappling the foe by the head with her legs to throw them back.
* DanceBattler: Aside from kicking, or putting [[IKnowMaddenKombat one or two of her professions to unconventional use]], her forward smash has her '''dab'''. This move is consequently the weakest of the smash attacks, due to the lowest knockback scaling.
* HammeredIntoTheGround: The result of her down throw, where she {{Goomba Springboard}}s herself off the foe, is them getting imprinted into the ground with the bury status.
* HitboxDissonance:
** Her neutral air, that being where Kyoko [[AssKicksYou uses her rear end to attack,]] doesn't quite match up with the hitbox, the latter being larger than Kyoko's width length.
** Her Final Smash is not limited to her energy waves, as it covers quite a generous radius around the source.
* IKnowMaddenKombat: Due to incorporating her volleyball and cheerleading techniques into her fighting style back in ''River City Girls'', she's also putting them to use here, whether vaulting, spiking ([[MeteorMove fitting]]), or curling up into a ball for movement.
* KickChick: Kyoko's playstyle, when she isn't volleying or dabbing, has her put her shoes to good use with the various kicks she does. She even uses some special moves -- a flurry of kicks and an upside-down spinning split-kick -- from the TropeCodifier herself, [[Franchise/StreetFighter Chung-Li.]]
* SecretCharacter: Complete Classic mode as Misako.
* TechnicianVersusPerformer: Like their appearance and playstyle in ''River City Girls'', Kyoko's the Performer to Misako's Technician. Aside from her IKnowMaddenKombat approach to fighting, her Final Smash has her go all out: inexplicably floating upwards to dab, creating a large burst of energy [[HitboxDissonance which is larger in size as an attack.]]
* WrestlerInAllOfUs:
** Her side special is an embelished rotating dropkick.
** Her back throw is a Frankensteiner -- grappling the foe by the head with her legs to throw them back.
to:
* AssKicksYou: Bashes foes BroomstickQuarterstaff: While Kohaku may be busy sweeping the stage with her rear for the neutral air.
* DanceBattler: Aside from kicking, or putting [[IKnowMaddenKombat one or two ofbroom in her professions to unconventional use]], her forward smash has her '''dab'''. This move is consequently the weakest idle animation, she'll smack foes around with it at a moments notice.
* ChangingClothesIsAFreeAction: Spontaneously changing into a UsefulNotes/{{Qipao}} as part of thesmash attacks, due to the lowest knockback scaling.
* HammeredIntoTheGround: The result of her down throw, where she {{Goomba Springboard}}s herself off the foe, is them getting imprinted into the ground with the bury status.
* HitboxDissonance:
** Her neutral air, that being where Kyoko [[AssKicksYou uses her rear end to attack,]] doesn't quite match up with the hitbox, the latter being larger than Kyoko's width length.
** HerFinal Smash is not limited to Smash.
* FlyingBroomstick: Gets on herenergy waves, as it covers quite a generous radius around the source.
* IKnowMaddenKombat: Duebroom to incorporating her volleyball and cheerleading techniques into her fighting fly WitchClassic style back in ''River City Girls'', for her up and side special.
* FightingClown: Kohaku sports an overly cheery attitude like she'salso putting them less fighting and moreso having fun, while doing so by attacking with a {{broomstick|Quarterstaff}}, boxing glove, and [[ImprobableWeaponUser a few other irregular weapons]].
* ImprobableWeaponUser: Hostile potted plants and {{molotov cocktail}}s, in addition touse here, whether vaulting, spiking ([[MeteorMove fitting]]), or curling using her {{broomstick|Quarterstaff}} as her main weapon.
* RedBoxingGloves: Inexplicably throws out a boxing glove aided punch for the side tilt and up air, the contrast to the other weapons in her arsenal leaning into her FightingClown style.
* SwordBeam: From the [[SwordCane hidden sword in her broom]], Kohaku slashes forward to create aball slashing projectile for movement.
* KickChick: Kyoko's playstyle, when she isn't volleying or dabbing, has her put her shoes to good use withthe various kicks she does. She even uses some special moves -- a flurry of kicks and an upside-down spinning split-kick -- from the TropeCodifier herself, [[Franchise/StreetFighter Chung-Li.]]
* SecretCharacter: Complete Classic mode as Misako.
* TechnicianVersusPerformer: Like their appearance and playstyle in ''River City Girls'', Kyoko's the Performer to Misako's Technician. Aside from her IKnowMaddenKombat approach to fighting, her Final Smash has her go all out: inexplicably floating upwards to dab, creating a large burst of energy [[HitboxDissonance which is larger in size as an attack.]]
* WrestlerInAllOfUs:
** Her side special is an embelished rotating dropkick.
** Her back throw is a Frankensteiner -- grappling the foe by the head with her legs to throw them back.down special.
* DanceBattler: Aside from kicking, or putting [[IKnowMaddenKombat one or two of
* ChangingClothesIsAFreeAction: Spontaneously changing into a UsefulNotes/{{Qipao}} as part of the
* HammeredIntoTheGround: The result of her down throw, where she {{Goomba Springboard}}s herself off the foe, is them getting imprinted into the ground with the bury status.
* HitboxDissonance:
** Her neutral air, that being where Kyoko [[AssKicksYou uses her rear end to attack,]] doesn't quite match up with the hitbox, the latter being larger than Kyoko's width length.
** Her
* FlyingBroomstick: Gets on her
* IKnowMaddenKombat: Due
* FightingClown: Kohaku sports an overly cheery attitude like she's
* ImprobableWeaponUser: Hostile potted plants and {{molotov cocktail}}s, in addition to
* RedBoxingGloves: Inexplicably throws out a boxing glove aided punch for the side tilt and up air, the contrast to the other weapons in her arsenal leaning into her FightingClown style.
* SwordBeam: From the [[SwordCane hidden sword in her broom]], Kohaku slashes forward to create a
* KickChick: Kyoko's playstyle, when she isn't volleying or dabbing, has her put her shoes to good use with
* SecretCharacter: Complete Classic mode as Misako.
* TechnicianVersusPerformer: Like their appearance and playstyle in ''River City Girls'', Kyoko's the Performer to Misako's Technician. Aside from her IKnowMaddenKombat approach to fighting, her Final Smash has her go all out: inexplicably floating upwards to dab, creating a large burst of energy [[HitboxDissonance which is larger in size as an attack.]]
* WrestlerInAllOfUs:
** Her side special is an embelished rotating dropkick.
** Her back throw is a Frankensteiner -- grappling the foe by the head with her legs to throw them back.
Changed line(s) 292,296 (click to see context) from:
[[folder:Misako]]
!![[https://gamebanana.com/mods/50607 Misako]]
[[quoteright:232:https://static.tvtropes.org/pmwiki/pub/images/ptbravo_misako.png]]
->'''Debut:''' ''VideoGame/RiverCityGirlsZero'' (1994)\\
'''Crusade Mod Creator:''' [=PTBravo=]
!![[https://gamebanana.com/mods/50607 Misako]]
[[quoteright:232:https://static.tvtropes.org/pmwiki/pub/images/ptbravo_misako.png]]
->'''Debut:''' ''VideoGame/RiverCityGirlsZero'' (1994)\\
'''Crusade Mod Creator:''' [=PTBravo=]
to:
!![[https://gamebanana.
[[quoteright:232:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Debut:'''
'''Crusade Mod Creator:'''
Changed line(s) 298,302 (click to see context) from:
* HandbagOfHurt: Swings her pink heart-shaped backpack like a makeshift bludgeon/flail for her down air and down special.
* {{Shoryuken}}: One-to-one the classic rising uppercut for her up smash and up special.
* TechnicianVersusPerformer: Like their appearance and playstyle in ''River City Girls'', Misako's the Technician to Kyoko's Performer. In addition to her straightforward fighting style, her Final Smash is just one strong kick with enough power and force to reliably KO upon contact.
* UseYourHead: Swings her head from back to front in her down smash, with it being capable of slamming foes against the ground (or into the blast zone).
* WrestlerInAllOfUs: Dropkicking for the back air and side special, suplexing for the up throw, and elbow dropping for the down throw... she can do quite a few wrestling moves, as do many others in her home game.
* {{Shoryuken}}: One-to-one the classic rising uppercut for her up smash and up special.
* TechnicianVersusPerformer: Like their appearance and playstyle in ''River City Girls'', Misako's the Technician to Kyoko's Performer. In addition to her straightforward fighting style, her Final Smash is just one strong kick with enough power and force to reliably KO upon contact.
* UseYourHead: Swings her head from back to front in her down smash, with it being capable of slamming foes against the ground (or into the blast zone).
* WrestlerInAllOfUs: Dropkicking for the back air and side special, suplexing for the up throw, and elbow dropping for the down throw... she can do quite a few wrestling moves, as do many others in her home game.
to:
* HandbagOfHurt: Swings her pink heart-shaped backpack like a makeshift bludgeon/flail for her DeflectorShields: With down air special, Mech-Hisui creates an energy barrier to reflect projectiles and down to serve as an all encompassing attack
* ExtendableArms: Being a mechanical being, they have their hands extend from their wrists, serving as half of their attacks.
* NotSoStoic: Mech-Hisui is typically an EmotionlessGirl, courtesy of her [[MachineMonotone robotic voice]], but on occasion when getting KO-ed, she lets out an ear-piercing scream unlike what's expected of her.
* ShockAndAwe: Releases a burst of electricity from her hands for the side special.
*{{Shoryuken}}: One-to-one SuperPoweredRobotMeterMaids: She's a humanoid robot based on the classic rising uppercut for her up smash maid Hisui, and up special.
* TechnicianVersusPerformer: Like their appearance and playstyle in ''River City Girls'', Misako's the Technician to Kyoko's Performer. In addition to her straightforward fighting style, her Final Smash is just one strong kickshe comes equipped with enough power a variety of weaponry and force to reliably KO upon contact.
* UseYourHead: Swings her heada jet booster, stuff you don't expect from back to front in a maid, robot or otherwise.
* WalkingArmory: Within herdown smash, with it being capable of slamming foes against the ground (or into the blast zone).
* WrestlerInAllOfUs: Dropkicking for the back airarsenal is a {{chainsaw|Good}}, a LaserBlade, a [[ThisIsADrill hand-arm drill]], two hammers and side special, suplexing for the up throw, hand-fired rockets. All this not counting her ExtendableArms and elbow dropping for the down throw... she can do quite a few wrestling moves, as do many others in her home game.[[ShockAndAwe use of electricity.]]
* ExtendableArms: Being a mechanical being, they have their hands extend from their wrists, serving as half of their attacks.
* NotSoStoic: Mech-Hisui is typically an EmotionlessGirl, courtesy of her [[MachineMonotone robotic voice]], but on occasion when getting KO-ed, she lets out an ear-piercing scream unlike what's expected of her.
* ShockAndAwe: Releases a burst of electricity from her hands for the side special.
*
* TechnicianVersusPerformer: Like their appearance and playstyle in ''River City Girls'', Misako's the Technician to Kyoko's Performer. In addition to her straightforward fighting style, her Final Smash is just one strong kick
* UseYourHead: Swings her head
* WalkingArmory: Within her
* WrestlerInAllOfUs: Dropkicking for the back air
Changed line(s) 305,309 (click to see context) from:
[[folder:Noize]]
!![[https://gamebanana.com/mods/303241 Noize]]
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/ptbravo_noize.png]]
->'''Debut:''' ''VideoGame/RiverCityGirls'' (2019)\\
'''Crusade Mod Creator:''' [=PTBravo=]
!![[https://gamebanana.com/mods/303241 Noize]]
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/ptbravo_noize.png]]
->'''Debut:''' ''VideoGame/RiverCityGirls'' (2019)\\
'''Crusade Mod Creator:''' [=PTBravo=]
to:
!![[https://gamebanana.
[[quoteright:223:https://static.
[[quoteright:192:https://static.tvtropes.
->'''Debut:'''
'''Crusade Mod Creator:'''
Changed line(s) 311,315 (click to see context) from:
* BattleBoomerang: Noize pulls this off [[ImprobableUseOfAWeapon with her guitar]], tossing it as a heavy-hitting projectile that quickly returns to her.
* InstrumentOfMurder: That guitar looks like a [[SinisterScythe scythe]] crossed with an axe, and it isn't just for looks, with Noize naturally wielding it as a heavy hitting melee weapon.
* MagicMusic: ThePowerOfRock allows Noize to [[PowerFloats float]], [[MusicalAssassin shoot music notes]], and create portals.
* MusicalAssassin: With a strum of her guitar, she can conjure musical notes for her jab and tilts, and spawn stun-inflicting {{Homing Projectile}}s for the side special.
* PowerFloats: Rather, ThePowerOfRock floats, as she can move across the ground without running/walking, and has a floaty double jump akin to most psychic users.
* InstrumentOfMurder: That guitar looks like a [[SinisterScythe scythe]] crossed with an axe, and it isn't just for looks, with Noize naturally wielding it as a heavy hitting melee weapon.
* MagicMusic: ThePowerOfRock allows Noize to [[PowerFloats float]], [[MusicalAssassin shoot music notes]], and create portals.
* MusicalAssassin: With a strum of her guitar, she can conjure musical notes for her jab and tilts, and spawn stun-inflicting {{Homing Projectile}}s for the side special.
* PowerFloats: Rather, ThePowerOfRock floats, as she can move across the ground without running/walking, and has a floaty double jump akin to most psychic users.
to:
* BattleBoomerang: Noize pulls this off [[ImprobableUseOfAWeapon with her guitar]], tossing it BreathWeapon: Breathes a stream of fire for the grounded down special, Abaddon Fire.
* ImprobableWeaponUser: Kicks an open can of tuna as aheavy-hitting projectile that quickly returns to her.
* InstrumentOfMurder: That guitar looks like a [[SinisterScythe scythe]] crossed with an axe, and it isn't just for looks, with Noize naturally wielding it as a heavy hitting melee weapon.
* MagicMusic: ThePowerOfRock allows Noize to [[PowerFloats float]], [[MusicalAssassin shoot music notes]], and create portals.
* MusicalAssassin: With a strum of her guitar, she can conjure musical notesfor her jab and tilts, and spawn stun-inflicting {{Homing Projectile}}s for the side up special.
*PowerFloats: Rather, ThePowerOfRock floats, as she PintSizedPowerhouse: Small in size, but can move across do surprising amount of damage with her attacks.
* SpamAttack: Rapidly paws forward for theground without running/walking, neutral special. A single use of the attack results in 9% damage worth of multi-hits, but its possible to cancel the attack into itself for more hits until the foe is pushed out of the attack, or [[ButtonMashing your finger wavers.]]
* SuperDeformed: She's one of Arceuid, who has since [[DecompositeCharacter been made her own character]]. Her taunt meanwhile ''inverts'' the trope, briefly turning her into Arceuid with Neco-Arc's face; thrice their normal size, andhas a floaty double jump akin to most psychic users.possibly bigger than Arceuid herself.
* ImprobableWeaponUser: Kicks an open can of tuna as a
* InstrumentOfMurder: That guitar looks like a [[SinisterScythe scythe]] crossed with an axe, and it isn't just for looks, with Noize naturally wielding it as a heavy hitting melee weapon.
* MagicMusic: ThePowerOfRock allows Noize to [[PowerFloats float]], [[MusicalAssassin shoot music notes]], and create portals.
* MusicalAssassin: With a strum of her guitar, she can conjure musical notes
*
* SpamAttack: Rapidly paws forward for the
* SuperDeformed: She's one of Arceuid, who has since [[DecompositeCharacter been made her own character]]. Her taunt meanwhile ''inverts'' the trope, briefly turning her into Arceuid with Neco-Arc's face; thrice their normal size, and
Changed line(s) 318,323 (click to see context) from:
!''VideoGame/{{MUGEN}}'' OriginalGeneration
[[folder:Kung Fu Man]]
!![[https://gamebanana.com/mods/50616 Kung Fu Man]]
[[quoteright:291:https://static.tvtropes.org/pmwiki/pub/images/ciel_kfm.png]]
->'''''M.U.G.E.N'' Character Creator:''' Elecbyte (1999)\\
'''Crusade Mod Creator:''' Cielbami
[[folder:Kung Fu Man]]
!![[https://gamebanana.com/mods/50616 Kung Fu Man]]
[[quoteright:291:https://static.tvtropes.org/pmwiki/pub/images/ciel_kfm.png]]
->'''''M.U.G.E.N'' Character Creator:''' Elecbyte (1999)\\
'''Crusade Mod Creator:''' Cielbami
to:
[[folder:Kung Fu Man]]
!![[https://gamebanana.
[[quoteright:291:https://static.
[[quoteright:319:https://static.tvtropes.
'''Crusade Mod Creator:'''
Changed line(s) 325,328 (click to see context) from:
* EnhancedPunch: The uppercut from his Final Smash, hitting the opponent hard enough that ''lightning strikes''.
* BoringButPractical: Of all the characters ported from various {{Fighting Game}}s, KFM is a straight-forward CloseRangeCombatant with no other gimmicks aside from the option to have him constantly face the opponent in one-on-ones.
* CloseRangeCombatant: No projectile to his name, with his special attacks being orientated to drawing closer to the opponent, with the drawback of getting walled by zoners.
* ImmuneToFlinching: Neutral special prevents KFM from flinching against any attacks, allowing him to counter against any foe that tried to attack him in this state.
* BoringButPractical: Of all the characters ported from various {{Fighting Game}}s, KFM is a straight-forward CloseRangeCombatant with no other gimmicks aside from the option to have him constantly face the opponent in one-on-ones.
* CloseRangeCombatant: No projectile to his name, with his special attacks being orientated to drawing closer to the opponent, with the drawback of getting walled by zoners.
* ImmuneToFlinching: Neutral special prevents KFM from flinching against any attacks, allowing him to counter against any foe that tried to attack him in this state.
to:
* EnhancedPunch: The uppercut from ExtendableArms: With his Final Smash, hitting one leg extending out for the opponent hard enough that ''lightning strikes''.
* BoringButPractical: Ofdown tilt, Neco-Arc Chaos rapidly kicks several times, all the characters ported while remaining in his reclining pose.
* SecretCharacter: Play as Neco-Arc with her Neco-Arc Chaos PaletteSwap at least once, then you'll be entered into his unlock battle for the PretenderDiss.
* ShapeshifterWeapon: Being based on Nrvnqsr Chaos, whos got many beasts fused within his body, they manifest similar beasts fromvarious {{Fighting Game}}s, KFM is a straight-forward CloseRangeCombatant with no other gimmicks aside from the option to have him constantly face the opponent in one-on-ones.
* CloseRangeCombatant: No projectile to his name, with his special attacks being orientated to drawing closer to the opponent, with the drawback of getting walled by zoners.
* ImmuneToFlinching: Neutral special prevents KFM from flinching against anytheir body for some large attacks, allowing including a lobster claw, dragon tail, shark head, etc.
* SpamAttack: His jab is just himto counter against any foe that tried to attack him in this state.repeatedly jabbing his stubby little arm as a rapid jab.
* BoringButPractical: Of
* SecretCharacter: Play as Neco-Arc with her Neco-Arc Chaos PaletteSwap at least once, then you'll be entered into his unlock battle for the PretenderDiss.
* ShapeshifterWeapon: Being based on Nrvnqsr Chaos, whos got many beasts fused within his body, they manifest similar beasts from
* CloseRangeCombatant: No projectile to his name, with his special attacks being orientated to drawing closer to the opponent, with the drawback of getting walled by zoners.
* ImmuneToFlinching: Neutral special prevents KFM from flinching against any
* SpamAttack: His jab is just him
Changed line(s) 331,334 (click to see context) from:
[[folder:Kung Fu Girl]]
!!Kung Fu Girl
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/kfg.png]]
->'''First ''M.U.G.E.N'' Character Creator:''' Johnny (2003)
!!Kung Fu Girl
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/kfg.png]]
->'''First ''M.U.G.E.N'' Character Creator:''' Johnny (2003)
to:
!!Kung Fu Girl
[[quoteright:300:https://static.
[[folder:Asagi Asagiri]]
!![[https://gamebanana.com/mods/50495 Asagi]]
[[quoteright:166:https://static.tvtropes.
'''Crusade Mod Creator:'''
Nippon Ichi's formerly gameless protagonist and wanderer of video game worlds. In the past, she has enacted quite a number of {{hostile show takeover}}s to become a main character just once. And now, she's gunning the protagonist role of ''CMC+''. And the game just so happens to have hordes of protagonists from other properties gathered under one roof...\\\
->See the Characters/NipponIchi character page for more information pertaining to her in her home, uhhhh, "series."
Changed line(s) 336,348 (click to see context) from:
* ExtendableArms: The second half of her up smash has her inexplicably extend her arm to hit a foe she's likely to have uppercutted prior.
* KamehameHadoken: Finishes off her Final Smash with a large hadoken beam at point-blank range for the caught victim.
* MsFanservice: Generous measurements compounded by the fact that her bust regularly jiggles for her every move, all the while she wears a decently revealing martial arts gi? Yep.
* MurderousThighs: Grapples and crushes the foe in between her legs for the down throw.
* OurGhostsAreDifferent: Summons a chibi ghost version of herself as a pseudo-projectile.
* SecretCharacter: Complete Kung Fu Man's Arcade mode.
* TauntButton: She has five variations for her taunt, in contrast to most of the cast having only one or three, all activated with the respective inputs:
** Neutral: Gives a thumbs up with a flat look, then casts it downward with a more mocking expression.
** Left: Hands on one hip, the other in a saluting like motion while KFG gives an encouraging "Ganbatte ne."
** Right: Pulls a [[AssKickingPose fighting stance]] with a cry of "[[BringIt Iku yo!]]"
** Up: Leans forward one leg up, then hand waves toward the foe with a not-so-apologetic "Gomen ne". The hand wave doubles as a weak 1% attack.
** Down: Casts a CoyGirlishFlirtPose while giggling.
* WardrobeMalfunction: Her gi gets undone for her Victory Animation, prompting a shocked reaction from KFG as she tries to preserve her modesty.
* KamehameHadoken: Finishes off her Final Smash with a large hadoken beam at point-blank range for the caught victim.
* MsFanservice: Generous measurements compounded by the fact that her bust regularly jiggles for her every move, all the while she wears a decently revealing martial arts gi? Yep.
* MurderousThighs: Grapples and crushes the foe in between her legs for the down throw.
* OurGhostsAreDifferent: Summons a chibi ghost version of herself as a pseudo-projectile.
* SecretCharacter: Complete Kung Fu Man's Arcade mode.
* TauntButton: She has five variations for her taunt, in contrast to most of the cast having only one or three, all activated with the respective inputs:
** Neutral: Gives a thumbs up with a flat look, then casts it downward with a more mocking expression.
** Left: Hands on one hip, the other in a saluting like motion while KFG gives an encouraging "Ganbatte ne."
** Right: Pulls a [[AssKickingPose fighting stance]] with a cry of "[[BringIt Iku yo!]]"
** Up: Leans forward one leg up, then hand waves toward the foe with a not-so-apologetic "Gomen ne". The hand wave doubles as a weak 1% attack.
** Down: Casts a CoyGirlishFlirtPose while giggling.
* WardrobeMalfunction: Her gi gets undone for her Victory Animation, prompting a shocked reaction from KFG as she tries to preserve her modesty.
to:
* ExtendableArms: The second half BottomlessMagazines: Averted. Her gun attacks draw from a limited ammo supply that she needs to manually refill with her down special.
* CripplingOverspecialization: Most of herup smash has attacks use ammo to perform, if she can't create an opening to reload via her inexplicably extend her arm to hit a foe down special, she's likely to have uppercutted prior.
* KamehameHadoken: Finishes offa sitting duck. Thankfully her Final smash attacks and neutral special aren't affected by ammo.
* EpicFlail: Her Smashwith a attacks use one large hadoken beam at point-blank range for spiked ball and chain as a means of heavy offense.
* GunsAkimbo: Most of her attacks use two dual-wielded pistols.
* MoreDakka: She can fire her pistols very quickly, especially in thecaught victim.
air.
*MsFanservice: Generous measurements compounded by the fact that ShortRangeLongRangeWeapon: Encouraged. Most of her bust regularly jiggles for her every move, all the while she wears a decently revealing martial arts gi? Yep.
* MurderousThighs: Grapples and crushes the foe in between her legs for theranged attacks cool down throw.
* OurGhostsAreDifferent: Summonsafter a chibi ghost version of herself as a pseudo-projectile.
* SecretCharacter: Complete Kung Fu Man's Arcade mode.
* TauntButton: She has five variations forshort distance, dealing less damage and no hitstun, requiring her taunt, in contrast to be up close to deal knockback with most of the cast having only one or three, all activated with the respective inputs:
** Neutral: Gives a thumbs up with a flat look, then casts it downward with a more mocking expression.
** Left: Hands on one hip, the other in a saluting like motion while KFG gives an encouraging "Ganbatte ne."
** Right: Pulls a [[AssKickingPose fighting stance]] with a cry of "[[BringIt Iku yo!]]"
** Up: Leans forward one leg up, then hand waves toward the foe with a not-so-apologetic "Gomen ne". The hand wave doubles as a weak 1% attack.
** Down: Casts a CoyGirlishFlirtPose while giggling.
* WardrobeMalfunction: Her gi gets undone forher Victory Animation, prompting a shocked reaction from KFG as she tries to preserve her modesty.attacks.
* CripplingOverspecialization: Most of her
* KamehameHadoken: Finishes off
* EpicFlail: Her Smash
* GunsAkimbo: Most of her attacks use two dual-wielded pistols.
* MoreDakka: She can fire her pistols very quickly, especially in the
*
* MurderousThighs: Grapples and crushes the foe in between her legs for the
* OurGhostsAreDifferent: Summons
* SecretCharacter: Complete Kung Fu Man's Arcade mode.
* TauntButton: She has five variations for
** Neutral: Gives a thumbs up with a flat look, then casts it downward with a more mocking expression.
** Left: Hands on one hip, the other in a saluting like motion while KFG gives an encouraging "Ganbatte ne."
** Right: Pulls a [[AssKickingPose fighting stance]] with a cry of "[[BringIt Iku yo!]]"
** Up: Leans forward one leg up, then hand waves toward the foe with a not-so-apologetic "Gomen ne". The hand wave doubles as a weak 1% attack.
** Down: Casts a CoyGirlishFlirtPose while giggling.
* WardrobeMalfunction: Her gi gets undone for
Changed line(s) 351,355 (click to see context) from:
!Franchise/{{Nasuverse}}
[[folder:Gilgamesh]]
!!Gilgamesh
[[quoteright:166:https://static.tvtropes.org/pmwiki/pub/images/gilgamesh_97.png]]
->'''Debut:''' ''VisualNovel/FateStayNight'' (2004)
[[folder:Gilgamesh]]
!!Gilgamesh
[[quoteright:166:https://static.tvtropes.org/pmwiki/pub/images/gilgamesh_97.png]]
->'''Debut:''' ''VisualNovel/FateStayNight'' (2004)
to:
[[folder:Gilgamesh]]
!!Gilgamesh
[[quoteright:166:https://static.
!![[https://gamebanana.com/mods/50667 Pleinair]]
[[quoteright:132:https://static.tvtropes.
->'''Debut:'''
'''Crusade Mod Creator:''' Jio_Inzagi
The mascot character of Takehito "Haradaya" Harada.
Changed line(s) 357,362 (click to see context) from:
* ChainPain: Enkidu for the side special, a chain that'll restrain the target upon contact for a few seconds or upon getting attacked.
* LimitBreak: Gilgamesh has two Final Smashes to choose from, depending on if the foe gets hit by the initial activation hitbox in front of him.
** If the foe is not directly in front of Gilgamesh, he'll cast "The Star of Creation that Splits Apart Heaven and Earth", several vortex of red wind-like energy [[SwordBeam cast from his main sword]].
** If the foe is directly in front of Gilgamesh, he'll, in pseudo-cinematic form, conjure a large sword made from galaxies, then swing it forward to envelop the caught foe.
* StormOfBlades: Uses his "Gate of Babylon" for the forward throw and the down and neutral specials, summoning swords from portals that fly forward to skewer enemies in the way.
* TornadoMove: Summons a tornado below himself to ascend for the up special.
* LimitBreak: Gilgamesh has two Final Smashes to choose from, depending on if the foe gets hit by the initial activation hitbox in front of him.
** If the foe is not directly in front of Gilgamesh, he'll cast "The Star of Creation that Splits Apart Heaven and Earth", several vortex of red wind-like energy [[SwordBeam cast from his main sword]].
** If the foe is directly in front of Gilgamesh, he'll, in pseudo-cinematic form, conjure a large sword made from galaxies, then swing it forward to envelop the caught foe.
* StormOfBlades: Uses his "Gate of Babylon" for the forward throw and the down and neutral specials, summoning swords from portals that fly forward to skewer enemies in the way.
* TornadoMove: Summons a tornado below himself to ascend for the up special.
to:
* ChainPain: Enkidu AnimalMotif: Bunnies. Her ribbon hair is styled like a pair of rabbit ears, and she [[ImprobableWeaponUser weaponizes them for the side certain attacks.]]
* AssKicksYou: Shifts her backside out for a strong back air attack.
* DeathFromAbove: With down special,a chain that'll restrain the target upon contact for a few seconds or upon getting attacked.
* LimitBreak: Gilgamesh has two Final Smashes to choose from, depending on if the foe gets hit by the initial activation hitboxone of Pleinair's rabbit plushes falls from above in front of him.
** Ifher to slam into some unsuspecting foe, [[MeteorMove which is bound to send them into the foe is not directly in front of Gilgamesh, he'll cast "The Star of Creation that Splits Apart Heaven and Earth", several vortex of red wind-like energy [[SwordBeam cast from his main sword]].
** If the foe is directly in front of Gilgamesh, he'll, in pseudo-cinematic form, conjureabyss if they're offstage.]]
* DropTheHammer: [[DownplayedTrope For one attack]], down air, Pleinair pulls out a comically largesword made from galaxies, then wood hammer to swing it forward to envelop the caught foe.
downward.
*StormOfBlades: Uses his "Gate GirlsLoveStuffedAnimals: Her love of Babylon" for the forward throw and the down and neutral specials, summoning swords rabbit plushies manifests as [[ImprobableWeaponUser another form of offense.]]
* StuffBlowingUp: Why do some of her bunny plushes explode? Aside fromportals that fly forward to skewer enemies in the way.
* TornadoMove: Summons a tornado below himself to ascend for the up special.an extra form of offense, just cause.
* AssKicksYou: Shifts her backside out for a strong back air attack.
* DeathFromAbove: With down special,
* LimitBreak: Gilgamesh has two Final Smashes to choose from, depending on if the foe gets hit by the initial activation hitbox
** If
** If the foe is directly in front of Gilgamesh, he'll, in pseudo-cinematic form, conjure
* DropTheHammer: [[DownplayedTrope For one attack]], down air, Pleinair pulls out a comically large
*
* StuffBlowingUp: Why do some of her bunny plushes explode? Aside from
* TornadoMove: Summons a tornado below himself to ascend for the up special.
Changed line(s) 365,369 (click to see context) from:
[[folder:Kohaku]]
!![[https://gamebanana.com/mods/50459 Kohaku]]
[[quoteright:336:https://static.tvtropes.org/pmwiki/pub/images/kohaku_4.png]]
->'''Debut:''' ''VisualNovel/{{Tsukihime}}'' (2000)\\
'''Crusade Mod Creator:''' Jio_Inzagi
!![[https://gamebanana.com/mods/50459 Kohaku]]
[[quoteright:336:https://static.tvtropes.org/pmwiki/pub/images/kohaku_4.png]]
->'''Debut:''' ''VisualNovel/{{Tsukihime}}'' (2000)\\
'''Crusade Mod Creator:''' Jio_Inzagi
to:
[[folder:Nika]]
!![[https://gamebanana.
[[quoteright:336:https://static.
[[quoteright:233:https://static.tvtropes.
->'''Debut:'''
'''Crusade Mod Creator:'''
Changed line(s) 371,377 (click to see context) from:
* BroomstickQuarterstaff: While Kohaku may be busy sweeping the stage with her broom in her idle animation, she'll smack foes around with it at a moments notice.
* ChangingClothesIsAFreeAction: Spontaneously changing into a UsefulNotes/{{Qipao}} as part of the Final Smash.
* FlyingBroomstick: Gets on her broom to fly WitchClassic style for her up and side special.
* FightingClown: Kohaku sports an overly cheery attitude like she's less fighting and moreso having fun, while doing so by attacking with a {{broomstick|Quarterstaff}}, boxing glove, and [[ImprobableWeaponUser a few other irregular weapons]].
* ImprobableWeaponUser: Hostile potted plants and {{molotov cocktail}}s, in addition to using her {{broomstick|Quarterstaff}} as her main weapon.
* RedBoxingGloves: Inexplicably throws out a boxing glove aided punch for the side tilt and up air, the contrast to the other weapons in her arsenal leaning into her FightingClown style.
* SwordBeam: From the [[SwordCane hidden sword in her broom]], Kohaku slashes forward to create a slashing projectile for the down special.
* ChangingClothesIsAFreeAction: Spontaneously changing into a UsefulNotes/{{Qipao}} as part of the Final Smash.
* FlyingBroomstick: Gets on her broom to fly WitchClassic style for her up and side special.
* FightingClown: Kohaku sports an overly cheery attitude like she's less fighting and moreso having fun, while doing so by attacking with a {{broomstick|Quarterstaff}}, boxing glove, and [[ImprobableWeaponUser a few other irregular weapons]].
* ImprobableWeaponUser: Hostile potted plants and {{molotov cocktail}}s, in addition to using her {{broomstick|Quarterstaff}} as her main weapon.
* RedBoxingGloves: Inexplicably throws out a boxing glove aided punch for the side tilt and up air, the contrast to the other weapons in her arsenal leaning into her FightingClown style.
* SwordBeam: From the [[SwordCane hidden sword in her broom]], Kohaku slashes forward to create a slashing projectile for the down special.
to:
* BroomstickQuarterstaff: While Kohaku may be busy sweeping the stage with CaneFu: If its not her broom in her idle animation, she'll smack standard building tool weaponry, she's smacking foes around with it at a moments notice.
* ChangingClothesIsAFreeAction: Spontaneously changing into a UsefulNotes/{{Qipao}} as part of the Final Smash.
* FlyingBroomstick: Getsstick on her broom to fly WitchClassic style for her up and side special.
* FightingClown: Kohaku sports an overly cheery attitude like she's less fighting and moreso having fun, while doing so by attacking witha {{broomstick|Quarterstaff}}, boxing glove, and [[ImprobableWeaponUser a few other irregular weapons]].
handle.
* ImprobableWeaponUser:Hostile potted plants While she generally fights with various tools that can be considered makeshift weaponry, she also uses a television remote [[RayGun one that fires a harmful laser.]]
* WeaponSpecialization: Various building tools, including wrenches, screwdriver and{{molotov cocktail}}s, in addition to using a hammer, befiting of a mechanic.
* WrenchWhack: While she does the standard application of this trope with her{{broomstick|Quarterstaff}} as her main weapon.
* RedBoxingGloves: Inexplicably throws out a boxing glove aided punchside smash, she also "tinkers" with them for the side tilt and up air, neutral special, reducing the contrast to the other weapons in her arsenal leaning into her FightingClown style.
* SwordBeam: From the [[SwordCane hidden sword in her broom]], Kohaku slashes forward to create a slashing projectile for the down special.caught foes movement speed.
* ChangingClothesIsAFreeAction: Spontaneously changing into a UsefulNotes/{{Qipao}} as part of the Final Smash.
* FlyingBroomstick: Gets
* FightingClown: Kohaku sports an overly cheery attitude like she's less fighting and moreso having fun, while doing so by attacking with
* ImprobableWeaponUser:
* WeaponSpecialization: Various building tools, including wrenches, screwdriver and
* WrenchWhack: While she does the standard application of this trope with her
* RedBoxingGloves: Inexplicably throws out a boxing glove aided punch
* SwordBeam: From the [[SwordCane hidden sword in her broom]], Kohaku slashes forward to create a slashing projectile for the down special.
Changed line(s) 380,384 (click to see context) from:
[[folder:Mech-Hisui]]
!![[https://gamebanana.com/mods/50695 Mech-Hisui]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bedr_mhisui.png]]
->'''Debut:''' ''VideoGame/MeltyBlood'' (2002)\\
'''Crusade Mod Creator:''' Bedreamon
!![[https://gamebanana.com/mods/50695 Mech-Hisui]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bedr_mhisui.png]]
->'''Debut:''' ''VideoGame/MeltyBlood'' (2002)\\
'''Crusade Mod Creator:''' Bedreamon
to:
!![[https://gamebanana.
[[quoteright:350:https://static.
[[quoteright:237:https://static.tvtropes.
->'''Debut:'''
'''Crusade Mod Creator:'''
Changed line(s) 386,391 (click to see context) from:
* DeflectorShields: With down special, Mech-Hisui creates an energy barrier to reflect projectiles and to serve as an all encompassing attack
* ExtendableArms: Being a mechanical being, they have their hands extend from their wrists, serving as half of their attacks.
* NotSoStoic: Mech-Hisui is typically an EmotionlessGirl, courtesy of her [[MachineMonotone robotic voice]], but on occasion when getting KO-ed, she lets out an ear-piercing scream unlike what's expected of her.
* ShockAndAwe: Releases a burst of electricity from her hands for the side special.
* SuperPoweredRobotMeterMaids: She's a humanoid robot based on the maid Hisui, and she comes equipped with a variety of weaponry and a jet booster, stuff you don't expect from a maid, robot or otherwise.
* WalkingArmory: Within her arsenal is a {{chainsaw|Good}}, a LaserBlade, a [[ThisIsADrill hand-arm drill]], two hammers and hand-fired rockets. All this not counting her ExtendableArms and [[ShockAndAwe use of electricity.]]
* ExtendableArms: Being a mechanical being, they have their hands extend from their wrists, serving as half of their attacks.
* NotSoStoic: Mech-Hisui is typically an EmotionlessGirl, courtesy of her [[MachineMonotone robotic voice]], but on occasion when getting KO-ed, she lets out an ear-piercing scream unlike what's expected of her.
* ShockAndAwe: Releases a burst of electricity from her hands for the side special.
* SuperPoweredRobotMeterMaids: She's a humanoid robot based on the maid Hisui, and she comes equipped with a variety of weaponry and a jet booster, stuff you don't expect from a maid, robot or otherwise.
* WalkingArmory: Within her arsenal is a {{chainsaw|Good}}, a LaserBlade, a [[ThisIsADrill hand-arm drill]], two hammers and hand-fired rockets. All this not counting her ExtendableArms and [[ShockAndAwe use of electricity.]]
to:
* DeflectorShields: With ChainsawGood: Weaponizes a makeshift buzzsaw for the down smash.
* HandbagOfHurt: Swings out her handbag as a bludgeon for the back air.
* ImprobableUseOfAWeapon: Using both a knife and cleaver is standard, but using the two together to create a makeshift propeller?
* ThrowingYourSwordAlwaysWorks: Her side special,Mech-Hisui creates an energy barrier to reflect projectiles where she tosses her cleaver as a gravity affected projectile. Despite its poor tradjectory, its very effective at [[MeteorMove spiking foes off the stage.]]
* WeaponSpecialization: Knives, cleavers, andto serve as an all encompassing attack
* ExtendableArms: Being a mechanical being, they have their hands extend from their wrists, serving as half of their attacks.
* NotSoStoic: Mech-Hisui is typically an EmotionlessGirl, courtesy of her [[MachineMonotone robotic voice]], but on occasion when getting KO-ed, she lets out an ear-piercing scream unlike what's expected of her.
* ShockAndAwe: Releases a burst of electricity from her hands for the side special.
* SuperPoweredRobotMeterMaids: She's a humanoid robot based on the maid Hisui, and she comes equipped with a variety of weaponry and a jet booster, stuff you don't expect from a maid, robot or otherwise.
* WalkingArmory: Within her arsenal is a {{chainsaw|Good}}, a LaserBlade, a [[ThisIsADrill hand-arm drill]], two hammers and hand-fired rockets. All this not counting her ExtendableArms and [[ShockAndAwe use of electricity.]]other sharp objects.
* HandbagOfHurt: Swings out her handbag as a bludgeon for the back air.
* ImprobableUseOfAWeapon: Using both a knife and cleaver is standard, but using the two together to create a makeshift propeller?
* ThrowingYourSwordAlwaysWorks: Her side special,
* WeaponSpecialization: Knives, cleavers, and
* ExtendableArms: Being a mechanical being, they have their hands extend from their wrists, serving as half of their attacks.
* NotSoStoic: Mech-Hisui is typically an EmotionlessGirl, courtesy of her [[MachineMonotone robotic voice]], but on occasion when getting KO-ed, she lets out an ear-piercing scream unlike what's expected of her.
* ShockAndAwe: Releases a burst of electricity from her hands for the side special.
* SuperPoweredRobotMeterMaids: She's a humanoid robot based on the maid Hisui, and she comes equipped with a variety of weaponry and a jet booster, stuff you don't expect from a maid, robot or otherwise.
* WalkingArmory: Within her arsenal is a {{chainsaw|Good}}, a LaserBlade, a [[ThisIsADrill hand-arm drill]], two hammers and hand-fired rockets. All this not counting her ExtendableArms and [[ShockAndAwe use of electricity.]]
Changed line(s) 394,397 (click to see context) from:
[[folder:Neco-Arc]]
!![[https://gamebanana.com/mods/50430 Neco-Arc]]
[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/neco.png]]
->'''Debut:''' ''VisualNovel/{{Tsukihime}}'' (2000)\\
!![[https://gamebanana.com/mods/50430 Neco-Arc]]
[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/neco.png]]
->'''Debut:''' ''VisualNovel/{{Tsukihime}}'' (2000)\\
to:
!''VideoGame/{{SUGURI}}''
[[folder:Suguri]]
!![[https://gamebanana.
[[quoteright:192:https://static.
[[quoteright:350:https://static.tvtropes.
A flying girl who's a WalkingArmory.
Changed line(s) 401,405 (click to see context) from:
* BreathWeapon: Breathes a stream of fire for the grounded down special, Abaddon Fire.
* ImprobableWeaponUser: Kicks an open can of tuna as a projectile for her up special.
* PintSizedPowerhouse: Small in size, but can do surprising amount of damage with her attacks.
* SpamAttack: Rapidly paws forward for the neutral special. A single use of the attack results in 9% damage worth of multi-hits, but its possible to cancel the attack into itself for more hits until the foe is pushed out of the attack, or [[ButtonMashing your finger wavers.]]
* SuperDeformed: She's one of Arceuid, who has since [[DecompositeCharacter been made her own character]]. Her taunt meanwhile ''inverts'' the trope, briefly turning her into Arceuid with Neco-Arc's face; thrice their normal size, and possibly bigger than Arceuid herself.
* ImprobableWeaponUser: Kicks an open can of tuna as a projectile for her up special.
* PintSizedPowerhouse: Small in size, but can do surprising amount of damage with her attacks.
* SpamAttack: Rapidly paws forward for the neutral special. A single use of the attack results in 9% damage worth of multi-hits, but its possible to cancel the attack into itself for more hits until the foe is pushed out of the attack, or [[ButtonMashing your finger wavers.]]
* SuperDeformed: She's one of Arceuid, who has since [[DecompositeCharacter been made her own character]]. Her taunt meanwhile ''inverts'' the trope, briefly turning her into Arceuid with Neco-Arc's face; thrice their normal size, and possibly bigger than Arceuid herself.
to:
* BreathWeapon: Breathes a stream of fire for FragileSpeedster: Floaty and lightweight, but what pushes her into this is her unique AirDashing ability, allowing her to zip across the grounded down special, Abaddon Fire.
* ImprobableWeaponUser: Kicks an open canair quickly and relatively free, at the cost of tuna as gaining a projectile for her up special.
* PintSizedPowerhouse: Small in size, but can do surprising amount ofdamage modifier for as she does so.
* LaserBlade: Her melee weapon of choice, when she isn't using her guns or other melee weapons.
* LimitedAnimation: while she has decent variety to her normal attacks, her grab makes the fact she's a transplanted sprite fairly obvious, what with all herattacks.
* SpamAttack: Rapidly paws forward forthrows being the neutral special. A single use of the attack results exact same thing.
* MechanicallyUnusualFighter: Suguri plays like she does in9% damage worth of multi-hits, but its possible to cancel the attack her own ShootEmUp games, transplanted into itself for more hits until the foe is pushed out of the attack, or [[ButtonMashing your finger wavers.]]
* SuperDeformed:a PlatformFighter setting:
** She'sone unable to shield; rather, her air dodge, which she can also perform on the ground, is actually a speedy [[AirDashing air-dash]] that can fly harmlessly through projectiles but is not immune to melee attacks - an interpolation of Arceuid, who ''SUGURI''[='=]s distinction between dodgeable beam ammo and undodgeable kinetic ammo. What's more, her heat percentage increases while air-dashing, and it only goes down when not doing so; the higher it is, the more damage she will take from attacks.
** In regards to her special moves, she hassince [[DecompositeCharacter been made only an up special and a neutral special, the latter of which will change depending on her own character]]. currently-equipped weapon and is analoguous to a weapon button in ''SUGURI''. Consequently, executing a neutral special while air-dashing will have her perform a dashing special move (her origin's [[LimitBreak hyper attacks]] are AdaptedOut).
* ObviousRulePatch: Hertaunt meanwhile ''inverts'' the trope, briefly turning her into Arceuid unique AirDashing technique, even if it does come with Neco-Arc's face; thrice their normal size, the drawback of a damage multiplier, would be plain unfair to fight against if she were to perpetually fly out of reach of the opponent. As such, there is a limit to how long she can dash per airtime, with that limit only being broken via [[LimitBreak Final Smash]] or playing on the open ended custom Challenge stages, [[spoiler:the latter of which makes her abilities all the more helpful to unlock Ronald [=McDonald=].]]
* RealTimeWeaponChange: Suguri can switch out her neutral special's weapon between the Beam Rifle andpossibly bigger than Arceuid herself.the Spread by taunting.
* ImprobableWeaponUser: Kicks an open can
* PintSizedPowerhouse: Small in size, but can do surprising amount of
* LaserBlade: Her melee weapon of choice, when she isn't using her guns or other melee weapons.
* LimitedAnimation: while she has decent variety to her normal attacks, her grab makes the fact she's a transplanted sprite fairly obvious, what with all her
* SpamAttack: Rapidly paws forward for
* MechanicallyUnusualFighter: Suguri plays like she does in
* SuperDeformed:
** She's
** In regards to her special moves, she has
* ObviousRulePatch: Her
* RealTimeWeaponChange: Suguri can switch out her neutral special's weapon between the Beam Rifle and
Changed line(s) 408,412 (click to see context) from:
[[folder:Neco-Arc Chaos]]
!![[https://gamebanana.com/mods/50430 Neco-Arc Chaos]]
[[quoteright:319:https://static.tvtropes.org/pmwiki/pub/images/sato_chaos.png]]
->'''Debut:''' ''VideoGame/MeltyBlood Act Cadenza'' (2006)\\
'''Crusade Mod Creator:''' Jio_Izanagi
!![[https://gamebanana.com/mods/50430 Neco-Arc Chaos]]
[[quoteright:319:https://static.tvtropes.org/pmwiki/pub/images/sato_chaos.png]]
->'''Debut:''' ''VideoGame/MeltyBlood Act Cadenza'' (2006)\\
'''Crusade Mod Creator:''' Jio_Izanagi
to:
!![[https://gamebanana.
[[quoteright:319:https://static.
[[quoteright:141:https://static.tvtropes.
'''Crusade Mod Creator:'''
'''Character Mod Origin:''' ''VideoGame/OneHundredPercentOrangeJuice''
Changed line(s) 414,417 (click to see context) from:
* ExtendableArms: With his one leg extending out for the down tilt, Neco-Arc Chaos rapidly kicks several times, all the while remaining in his reclining pose.
* SecretCharacter: Play as Neco-Arc with her Neco-Arc Chaos PaletteSwap at least once, then you'll be entered into his unlock battle for the PretenderDiss.
* ShapeshifterWeapon: Being based on Nrvnqsr Chaos, whos got many beasts fused within his body, they manifest similar beasts from their body for some large attacks, including a lobster claw, dragon tail, shark head, etc.
* SpamAttack: His jab is just him repeatedly jabbing his stubby little arm as a rapid jab.
* SecretCharacter: Play as Neco-Arc with her Neco-Arc Chaos PaletteSwap at least once, then you'll be entered into his unlock battle for the PretenderDiss.
* ShapeshifterWeapon: Being based on Nrvnqsr Chaos, whos got many beasts fused within his body, they manifest similar beasts from their body for some large attacks, including a lobster claw, dragon tail, shark head, etc.
* SpamAttack: His jab is just him repeatedly jabbing his stubby little arm as a rapid jab.
to:
* ExtendableArms: With his one leg extending out AnIcePerson: Ninety-nine percent of her attacks are ice-based.
* CastFromHitPoints: Using Down Special damages Kyoko slightly, at 3% apiece. This is to compensate for thedown tilt, Neco-Arc Chaos rapidly kicks several times, all fact that there's no limit to how many ice crystal traps you can spawn.
* DeflectorShield: Spawns one made of ice for the side special. Not only can it keep projectiles at bay, it also prevents any fighters, user included, from passing through.
* HomingProjectile: Her Neutral Special spawns several, one by one, as long as the special button is held. After a bit of time, they home in onto nearby foes. While this takes a whileremaining to perform, this move in his reclining pose.
* SecretCharacter: Playmid-air halts Kyoko's fall speed, allowing her to use it as Neco-Arc a psuedo-hover.
* LethalJokeCharacter: With her sluggish movement, you'd expect her to be on par with Numemon or Rock Lobster. Think again, as she can zone out her opposition with homing ice crystals, crystal traps, and snowflakes.
* LimitedAnimation: The amount of animation sets she has is just one extra of a full hand count. Most if not all of her attacks are conjured around her while she does {{Magical Gesture}}s and glasses adjustments.
* LongRangeFighter: Her specials and normals give Kyoko a lot of zoning potential, being able to juggle enemies from range with homing ice crystals. Outside of that, she lacks in the way of straightforward attacks that cover her directly.
* MightyGlacier: To the extreme. She's ''slower than Rock Lobster''[[note]]Technically faster if you consider just their walk speeds.[[/note]], but with herNeco-Arc Chaos PaletteSwap at least once, then you'll be entered into his unlock battle for [[LongRangeFighter zoning potential]] and [[TrapMaster stage control]], on top of her strongest attacks being nearly unmatched in damage and launch power, she's an oppressive force all the PretenderDiss.
same.
*ShapeshifterWeapon: Being based on Nrvnqsr Chaos, whos got many beasts fused within his body, they manifest similar beasts NonStandardCharacterDesign: Contrasting with Suguri, whose sprite originates from their body her home game, Kyoko's sprite originates from ''100% Orange Juice!''. Even among sprite rips, she looks like no other fighter: whereas most others are have more visible pixel counts, she's pretty high in resolution with only minor bit-crunching.
* TrapMaster:
** The spiked ice ball spawned from her forward smash can stay active forsome large several seconds, serving as a makeshift obstacle on the stage..
** Down Special spawns a stationary ice crystal. When hit with any of Kyoko's other attacks,including it turns into a lobster claw, dragon tail, shark head, etc.
* SpamAttack: His jab is just him repeatedly jabbing his stubby little arm as a rapid jab.trap that constantly damages nearby enemies.
* CastFromHitPoints: Using Down Special damages Kyoko slightly, at 3% apiece. This is to compensate for the
* DeflectorShield: Spawns one made of ice for the side special. Not only can it keep projectiles at bay, it also prevents any fighters, user included, from passing through.
* HomingProjectile: Her Neutral Special spawns several, one by one, as long as the special button is held. After a bit of time, they home in onto nearby foes. While this takes a while
* SecretCharacter: Play
* LethalJokeCharacter: With her sluggish movement, you'd expect her to be on par with Numemon or Rock Lobster. Think again, as she can zone out her opposition with homing ice crystals, crystal traps, and snowflakes.
* LimitedAnimation: The amount of animation sets she has is just one extra of a full hand count. Most if not all of her attacks are conjured around her while she does {{Magical Gesture}}s and glasses adjustments.
* LongRangeFighter: Her specials and normals give Kyoko a lot of zoning potential, being able to juggle enemies from range with homing ice crystals. Outside of that, she lacks in the way of straightforward attacks that cover her directly.
* MightyGlacier: To the extreme. She's ''slower than Rock Lobster''[[note]]Technically faster if you consider just their walk speeds.[[/note]], but with her
*
* TrapMaster:
** The spiked ice ball spawned from her forward smash can stay active for
** Down Special spawns a stationary ice crystal. When hit with any of Kyoko's other attacks,
* SpamAttack: His jab is just him repeatedly jabbing his stubby little arm as a rapid jab.
Changed line(s) 420,424 (click to see context) from:
[[folder:Sion Eltnam Atlasia]]
!![[https://gamebanana.com/mods/50690 Sion]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sion_cogu.png]]
->'''Debut:''' ''VideoGame/MeltyBlood'' (2002)\\
'''Crusade Mod Creator:''' Manndarin
!![[https://gamebanana.com/mods/50690 Sion]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sion_cogu.png]]
->'''Debut:''' ''VideoGame/MeltyBlood'' (2002)\\
'''Crusade Mod Creator:''' Manndarin
to:
[[folder:Rena Ryuugu]]
!![[https://gamebanana.
[[quoteright:350:https://static.
[[quoteright:243:https://static.tvtropes.
->'''Debut:'''
'''Crusade Mod Creator:'''
The poster child of the CuteAndPsycho trope and the unofficial SeriesMascot for ''Higurashi: When They Cry''.
Changed line(s) 426,430 (click to see context) from:
* BottomlessMagazines: While there's a limit to how many bullets can be fired at a time for each Moon Phase, Sion will not run out of bullets to fire from her gun, unlike in ''Melty Blood''.
* GrappleMove: With the use of her Etherlite for the side special, Sion can grapple foes by the ankles, with the following results depending on which phase she's in: C-Moon pulls them closer, F-Moon launches them above Sion, H-Moon trips them up.
* PinballProjectile: Half-Moon-Sion's bullets gain the properties to bounce off not only the stage floor, but also the very screen edges.
* StanceSystem: Downplayed. Sion has three phases to select from: Cresent, Full, and Half, and each phase tweaks or changes some of her moves.
* WaveMotionGun: Literally. She fires a large beam from her gun for the Final Smash.
* GrappleMove: With the use of her Etherlite for the side special, Sion can grapple foes by the ankles, with the following results depending on which phase she's in: C-Moon pulls them closer, F-Moon launches them above Sion, H-Moon trips them up.
* PinballProjectile: Half-Moon-Sion's bullets gain the properties to bounce off not only the stage floor, but also the very screen edges.
* StanceSystem: Downplayed. Sion has three phases to select from: Cresent, Full, and Half, and each phase tweaks or changes some of her moves.
* WaveMotionGun: Literally. She fires a large beam from her gun for the Final Smash.
to:
* BottomlessMagazines: While there's a limit to how many bullets can be fired at a time CuteAndPsycho: She's the page image for each Moon Phase, Sion will not run out of bullets to fire from her gun, unlike in ''Melty Blood''.
* GrappleMove: With the use of her Etherlite for thea reason, generally considered a cute girl with a psychotic side special, Sion can grapple foes by courtesy of the ankles, Hinamizawa Syndrome influence. Though, for her portrayal here, she leans completely into her psychotic half -- largely attacking with her cleaver while punctuating it with the following results depending on which phase occasional LaughingMad.
* GirlWithPsychoWeapon: For her general weapon of choice, she fights with what she'sin: C-Moon pulls them closer, F-Moon launches them above Sion, H-Moon trips them up.
most famous for wielding: a Japanese gardening tool called a "nata" (Though, its generally referred to as a cleaver).
*PinballProjectile: Half-Moon-Sion's bullets gain MegatonPunch: For the properties forward smash, she foregoes attacking with her cleaver -- tossing it aside to bounce off not only deliver a powerful punch.
* LaughingMad: Whether it be for thestage floor, but also the very screen edges.
* StanceSystem: Downplayed. Sion has three phases to select from: Cresent, Full, and Half, and each phase tweaks or changes some of her moves.
* WaveMotionGun: Literally. She firesoccasional taunt, spinning a large beam from her gun cleaver, or ''especially'' for the Final Smash.Smash cutscene, she'd laugh like a psycho.
* OneHitKill: If Rena lands her Final Smash on a foe, she'll take their stock right there and then, no specific damage percent required.
* SickeningCrunch: Anytime Rena lands a cleaver attack, its accompanied by a messy chopping sound.
* SpellMyNameWithAnS: Her last name is either spelt "Ryugu" or "Ryuugu", the latter spelling being used for ''CMC+''.
* SpinAttack: Swings a larger than usual cleaver for her down special, which ends with her using the momentum to [[ThrowingYourSwordAlwaysWorks throw the cleaver as a projectile.]]
* ThrowingYourSwordAlwaysWorks: Rena throws her cleaver for several of her attacks, all of which [[SummonToHand spontaneously return to her hand.]]
* GrappleMove: With the use of her Etherlite for the
* GirlWithPsychoWeapon: For her general weapon of choice, she fights with what she's
*
* LaughingMad: Whether it be for the
* StanceSystem: Downplayed. Sion has three phases to select from: Cresent, Full, and Half, and each phase tweaks or changes some of her moves.
* WaveMotionGun: Literally. She fires
* OneHitKill: If Rena lands her Final Smash on a foe, she'll take their stock right there and then, no specific damage percent required.
* SickeningCrunch: Anytime Rena lands a cleaver attack, its accompanied by a messy chopping sound.
* SpellMyNameWithAnS: Her last name is either spelt "Ryugu" or "Ryuugu", the latter spelling being used for ''CMC+''.
* SpinAttack: Swings a larger than usual cleaver for her down special, which ends with her using the momentum to [[ThrowingYourSwordAlwaysWorks throw the cleaver as a projectile.]]
* ThrowingYourSwordAlwaysWorks: Rena throws her cleaver for several of her attacks, all of which [[SummonToHand spontaneously return to her hand.]]
Changed line(s) 433,439 (click to see context) from:
[[folder:Okita Souji]]
!![[https://gamebanana.com/mods/50482 Okita]] (including [[https://gamebanana.com/mods/50434 old version]])
[[quoteright:293:https://static.tvtropes.org/pmwiki/pub/images/okitan.png]]
->'''Debut:''' ''VideoGame/FateGrandOrder'' (2015) [official game debut]\\
'''Crusade Mod Creator:''' [=Sk00ps=]
HistoricalGenderFlip of UsefulNotes/TheShinsengumi's First Unit captain.[[note]]When the mod author reworked her about 7 months after the first release, the ''CMC+'' team threw in both versions as selectable modes, with the older release referred to in-game as, well, "Okita Souji (Old)".[[/note]]
!![[https://gamebanana.com/mods/50482 Okita]] (including [[https://gamebanana.com/mods/50434 old version]])
[[quoteright:293:https://static.tvtropes.org/pmwiki/pub/images/okitan.png]]
->'''Debut:''' ''VideoGame/FateGrandOrder'' (2015) [official game debut]\\
'''Crusade Mod Creator:''' [=Sk00ps=]
HistoricalGenderFlip of UsefulNotes/TheShinsengumi's First Unit captain.[[note]]When the mod author reworked her about 7 months after the first release, the ''CMC+'' team threw in both versions as selectable modes, with the older release referred to in-game as, well, "Okita Souji (Old)".[[/note]]
to:
!![[https://gamebanana.com/mods/50482 Okita]] (including [[https://gamebanana.com/mods/50434 old version]])
[[quoteright:293:https://static.
[[folder:Undyne]]
!!Undyne
[[quoteright:177:https://static.tvtropes.
->'''Debut:'''
'''Crusade Mod Creator:''' [=Sk00ps=]
HistoricalGenderFlip
Captain of
Changed line(s) 441,447 (click to see context) from:
* CounterAttack: Down special puts her in a brief state to counter an attack. Unlike the standard counter move, the resulting counter attack sends Okita behind foe, allowing her to follow up with an immediate attack from.
* FlashStep: Courtesy of her canon skill Shukuchi, she's capable of zipping by her foe with the use of most her specials. She even capable of this in her ''jab'', the intial slash sending the foe into Okita slashing behind them, twice even.
* RazorWind: Sends out a short-ranged wind projectile for her neutral special, with it hitting a foe [[FlashStep resulting in Okita warping behind the foe.]]
!!!Exclusive to old version:
* StatusBuff: Down special buffs her overall movement speed, even granting an extra DoubleJump.
* FlashStep: Courtesy of her canon skill Shukuchi, she's capable of zipping by her foe with the use of most her specials. She even capable of this in her ''jab'', the intial slash sending the foe into Okita slashing behind them, twice even.
* RazorWind: Sends out a short-ranged wind projectile for her neutral special, with it hitting a foe [[FlashStep resulting in Okita warping behind the foe.]]
!!!Exclusive to old version:
* StatusBuff: Down special buffs her overall movement speed, even granting an extra DoubleJump.
to:
* RazorWind: Sends out a short-ranged wind projectile for her
* OneWingedAngel: As a fighter, she's depicted as Undyne the
!!!Exclusive to old version:
*
* StormOfBlades: She summons a cluster of spears raining down all around her
* WeaponTwirling: Twirls the spear in her hand for the forward and up smashes.
Changed line(s) 450,459 (click to see context) from:
!Creator/NipponIchi
[[folder:Asagi Asagiri]]
!![[https://gamebanana.com/mods/50495 Asagi]]
[[quoteright:166:https://static.tvtropes.org/pmwiki/pub/images/asagi_5.png]]
->'''Debut:''' ''VideoGame/MakaiKingdom'' (2005)\\
'''Crusade Mod Creator:''' Jio_Inzagi
Nippon Ichi's formerly gameless protagonist and wanderer of video game worlds. In the past, she has enacted quite a number of {{hostile show takeover}}s to become a main character just once. And now, she's gunning the protagonist role of ''CMC+''. And the game just so happens to have hordes of protagonists from other properties gathered under one roof...\\\
->See the Characters/NipponIchi character page for more information pertaining to her in her home, uhhhh, "series."
[[folder:Asagi Asagiri]]
!![[https://gamebanana.com/mods/50495 Asagi]]
[[quoteright:166:https://static.tvtropes.org/pmwiki/pub/images/asagi_5.png]]
->'''Debut:''' ''VideoGame/MakaiKingdom'' (2005)\\
'''Crusade Mod Creator:''' Jio_Inzagi
Nippon Ichi's formerly gameless protagonist and wanderer of video game worlds. In the past, she has enacted quite a number of {{hostile show takeover}}s to become a main character just once. And now, she's gunning the protagonist role of ''CMC+''. And the game just so happens to have hordes of protagonists from other properties gathered under one roof...\\\
->See the Characters/NipponIchi character page for more information pertaining to her in her home, uhhhh, "series."
to:
[[folder:Asagi Asagiri]]
!![[https://gamebanana.com/mods/50495 Asagi]]
[[quoteright:166:https://static.
[[folder:[=2B=]]]
!![=YoRHa=] No. 2 Type B
[[quoteright:329:https://static.tvtropes.
'''Crusade
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/NierAutomata'' (2017)
->'''Crusade Mod Creator:'''
Nippon Ichi's formerly gameless protagonist
'''Character Mod Origin:''' [[https://steamcommunity.com/sharedfiles/filedetails/?id=2244131685 Sakamoto3, Supersonic, Ruby, ravyn and
->See the Characters/NipponIchi character page for more information pertaining to
[=YoRHa=] No. 2 Type B, an android made by humans, who fights alongside her
Changed line(s) 461,466 (click to see context) from:
* BottomlessMagazines: Averted. Her gun attacks draw from a limited ammo supply that she needs to manually refill with her down special.
* CripplingOverspecialization: Most of her attacks use ammo to perform, if she can't create an opening to reload via her down special, she's a sitting duck. Thankfully her smash attacks and neutral special aren't affected by ammo.
* EpicFlail: Her Smash attacks use one large spiked ball and chain as a means of heavy offense.
* GunsAkimbo: Most of her attacks use two dual-wielded pistols.
* MoreDakka: She can fire her pistols very quickly, especially in the air.
* ShortRangeLongRangeWeapon: Encouraged. Most of her ranged attacks cool down after a short distance, dealing less damage and no hitstun, requiring her to be up close to deal knockback with most of her attacks.
* CripplingOverspecialization: Most of her attacks use ammo to perform, if she can't create an opening to reload via her down special, she's a sitting duck. Thankfully her smash attacks and neutral special aren't affected by ammo.
* EpicFlail: Her Smash attacks use one large spiked ball and chain as a means of heavy offense.
* GunsAkimbo: Most of her attacks use two dual-wielded pistols.
* MoreDakka: She can fire her pistols very quickly, especially in the air.
* ShortRangeLongRangeWeapon: Encouraged. Most of her ranged attacks cool down after a short distance, dealing less damage and no hitstun, requiring her to be up close to deal knockback with most of her attacks.
to:
* BottomlessMagazines: Averted. AirDashing: Her gun attacks draw from a limited ammo supply that she needs to manually refill with her down special.
* CripplingOverspecialization: Most of her attacks use ammo to perform, if she can't create an opening to reload via her downside special, she's dashing forward with sudden momentum. Using the move to intercept a sitting duck. Thankfully stationary 042 result in [=2B=] grabbing onto the pod to rocket forward, effectively turning the move into an aerial DashAttack.
* AscendedGlitch: Playing as [=2B=] with the hover glitch, which lets hersmash attacks freely use her aerials (aside from down air, due to the ability being cancelled upon down input) while hovering with 042, is available as selectable option in the character screen.
* AttackDrone: Pod 042. He can be commanded by [=2B=] to be stationary, and attack with the neutral specialaren't affected by ammo.
(electric burst with [=2B=], SpinAttack when alone) and up smash.
*EpicFlail: {{Nerf}}: Her Smash attacks use one large spiked ball depiction in ''CMC+'' alters her moveset in this manner, removing certain aspects altogether:
** Up smash originally spawned energy spears that trapped the foe in place. Here its just a vertically oriented blast that, while technically stronger, trades its larger hitbox andchain utility for damage.
** Forward air can no longer act as ameans ThreeStrikeCombo, nor transition to the ground as a jab, here its just the two sword swings without the [[ThrowingYourSwordAlwaysWorks sword throw]].
** In ''[=RoA=]'', up air can allow [=2B=] to hover slightly if the input is held on use. Here, that aspect is not featured; the only way to recreate it is by playing [=2B=] (Hover Glitch).
** The first half ofheavy offense.
down air, throwing their sword as a projectile downward, is exiled in favor of just the second half; a diving sword slash.
** Up special cannot be cancelled into a hover, meaning the second half sword dive is full committal.
** Down special, after its first use to place Pod 042 somewhere, will just immediately have them return to [=2B=] upon use again, rather than cause an electric shockwave after slamming into the ground.
** Pod 042 can technically be place anywhere, but he'll always reset to be slightly above the y-axis of the stage ground upon using its two moves, preventing him from attacking above or below the stage.
*GunsAkimbo: Most PracticalTaunt: Like in her ''[=RoA=]'' Workshop depiction, taunting calls 042 back to [=2B=]. Though, because down special serves the same function, with the taunt being limited to the ground, its practicality is downplayed.
* SecretCharacter: Hit 90% of the names in the MiniGameCredits of Classic or Arcade mode. See MythologyGag on the main page to know of the significance for the unlock requirements.
* SelfDestructMechanism: Down taunting results in [=2B=] activating her self-destruct function, exploding shortly after and losing a stock in the process.
* ThrowingYourSwordAlwaysWorks: Throws her sword as a projectile for the last hit of herattacks use two dual-wielded pistols.
* MoreDakka: She can fire her pistols very quickly, especially in the air.
* ShortRangeLongRangeWeapon: Encouraged. Most of her ranged attacks cool down after a short distance, dealing less damage and no hitstun, requiring her to be up close to deal knockback with most of her attacks.jab.
* CripplingOverspecialization: Most of her attacks use ammo to perform, if she can't create an opening to reload via her down
* AscendedGlitch: Playing as [=2B=] with the hover glitch, which lets her
* AttackDrone: Pod 042. He can be commanded by [=2B=] to be stationary, and attack with the neutral special
*
** Up smash originally spawned energy spears that trapped the foe in place. Here its just a vertically oriented blast that, while technically stronger, trades its larger hitbox and
** Forward air can no longer act as a
** In ''[=RoA=]'', up air can allow [=2B=] to hover slightly if the input is held on use. Here, that aspect is not featured; the only way to recreate it is by playing [=2B=] (Hover Glitch).
** The first half of
** Up special cannot be cancelled into a hover, meaning the second half sword dive is full committal.
** Down special, after its first use to place Pod 042 somewhere, will just immediately have them return to [=2B=] upon use again, rather than cause an electric shockwave after slamming into the ground.
** Pod 042 can technically be place anywhere, but he'll always reset to be slightly above the y-axis of the stage ground upon using its two moves, preventing him from attacking above or below the stage.
*
* SecretCharacter: Hit 90% of the names in the MiniGameCredits of Classic or Arcade mode. See MythologyGag on the main page to know of the significance for the unlock requirements.
* SelfDestructMechanism: Down taunting results in [=2B=] activating her self-destruct function, exploding shortly after and losing a stock in the process.
* ThrowingYourSwordAlwaysWorks: Throws her sword as a projectile for the last hit of her
* MoreDakka: She can fire her pistols very quickly, especially in the air.
* ShortRangeLongRangeWeapon: Encouraged. Most of her ranged attacks cool down after a short distance, dealing less damage and no hitstun, requiring her to be up close to deal knockback with most of her attacks.
Changed line(s) 469,475 (click to see context) from:
[[folder:Pleinair]]
!![[https://gamebanana.com/mods/50667 Pleinair]]
[[quoteright:132:https://static.tvtropes.org/pmwiki/pub/images/sato_pleinair.png]]
->'''Debut:''' ''VideoGame/DisgaeaHourOfDarkness'' (2005)\\
'''Crusade Mod Creator:''' Jio_Inzagi
The mascot character of Takehito "Haradaya" Harada.
!![[https://gamebanana.com/mods/50667 Pleinair]]
[[quoteright:132:https://static.tvtropes.org/pmwiki/pub/images/sato_pleinair.png]]
->'''Debut:''' ''VideoGame/DisgaeaHourOfDarkness'' (2005)\\
'''Crusade Mod Creator:''' Jio_Inzagi
The mascot character of Takehito "Haradaya" Harada.
to:
!![[https://gamebanana.com/mods/50667 Pleinair]]
[[quoteright:132:https://static.
[[folder:Bubsy]]
!!Bubsy
[[quoteright:202:https://static.tvtropes.
'''Crusade Mod Creator:''' Jio_Inzagi
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''Bubsy in: Claws Encounters of the Furred Kind'' (1993)
The
Changed line(s) 477,482 (click to see context) from:
* AnimalMotif: Bunnies. Her ribbon hair is styled like a pair of rabbit ears, and she [[ImprobableWeaponUser weaponizes them for certain attacks.]]
* AssKicksYou: Shifts her backside out for a strong back air attack.
* DeathFromAbove: With down special, one of Pleinair's rabbit plushes falls from above in front of her to slam into some unsuspecting foe, [[MeteorMove which is bound to send them into the abyss if they're offstage.]]
* DropTheHammer: [[DownplayedTrope For one attack]], down air, Pleinair pulls out a comically large wood hammer to swing downward.
* GirlsLoveStuffedAnimals: Her love of rabbit plushies manifests as [[ImprobableWeaponUser another form of offense.]]
* StuffBlowingUp: Why do some of her bunny plushes explode? Aside from an extra form of offense, just cause.
* AssKicksYou: Shifts her backside out for a strong back air attack.
* DeathFromAbove: With down special, one of Pleinair's rabbit plushes falls from above in front of her to slam into some unsuspecting foe, [[MeteorMove which is bound to send them into the abyss if they're offstage.]]
* DropTheHammer: [[DownplayedTrope For one attack]], down air, Pleinair pulls out a comically large wood hammer to swing downward.
* GirlsLoveStuffedAnimals: Her love of rabbit plushies manifests as [[ImprobableWeaponUser another form of offense.]]
* StuffBlowingUp: Why do some of her bunny plushes explode? Aside from an extra form of offense, just cause.
to:
* AnimalMotif: Bunnies. Her ribbon hair is styled like a pair AnvilOnHead: His down throw makes an anvil fall from out of rabbit ears, nowhere on the opponent's head.
* AssistCharacter: One of his [[HatOfFlight beanie propeller wearing]] nephews pulls him up for the up special.
* BigBallOfViolence: Getting hit by his side special pounce results in the foe getting caught in this.
* CastFromHitPoints: He gets self-damage from his up smash, where he blows up a bomb at his head, andshe [[ImprobableWeaponUser weaponizes them for certain attacks.]]
* AssKicksYou: Shifts her backside out for a strong back air attack.
* DeathFromAbove: Withhis down special, where he gets struck by a large lightning bolt.
* CosmicPlaything: If being struck by lightning on command by the player isn't a sign of the world being after him, nothing is.
* JokeCharacter: Their AprilFools build appearance has their moveset reduced to just their jab, tilts, and DashAttack, nerfing him to the ground.
* NotInMyContract: One of his KO quotes:
-->'''Bubsy:''' Pain is not in my contract!
* SecretCharacter: Complete Classic mode after using oneof Pleinair's rabbit plushes falls from above in front of her to slam into some unsuspecting foe, [[MeteorMove continue or more, which means that something did paws-sibly go wrong.
* WheelOFeet: An offensive variant of this isbound to send them into the abyss if they're offstage.]]
* DropTheHammer: [[DownplayedTrope For one attack]], down air, Pleinair pulls out a comically large wood hammer to swing downward.
* GirlsLoveStuffedAnimals: Her love of rabbit plushies manifests as [[ImprobableWeaponUser another form of offense.]]
* StuffBlowingUp: Why do some of her bunny plushes explode? Aside from an extra form of offense, just cause.used for his DashAttack.
* AssistCharacter: One of his [[HatOfFlight beanie propeller wearing]] nephews pulls him up for the up special.
* BigBallOfViolence: Getting hit by his side special pounce results in the foe getting caught in this.
* CastFromHitPoints: He gets self-damage from his up smash, where he blows up a bomb at his head, and
* AssKicksYou: Shifts her backside out for a strong back air attack.
* DeathFromAbove: With
* CosmicPlaything: If being struck by lightning on command by the player isn't a sign of the world being after him, nothing is.
* JokeCharacter: Their AprilFools build appearance has their moveset reduced to just their jab, tilts, and DashAttack, nerfing him to the ground.
* NotInMyContract: One of his KO quotes:
-->'''Bubsy:''' Pain is not in my contract!
* SecretCharacter: Complete Classic mode after using one
* WheelOFeet: An offensive variant of this is
* DropTheHammer: [[DownplayedTrope For one attack]], down air, Pleinair pulls out a comically large wood hammer to swing downward.
* GirlsLoveStuffedAnimals: Her love of rabbit plushies manifests as [[ImprobableWeaponUser another form of offense.]]
* StuffBlowingUp: Why do some of her bunny plushes explode? Aside from an extra form of offense, just cause.
Changed line(s) 485,490 (click to see context) from:
!''Psychotic Adventures'' series
[[folder:Nika]]
!![[https://gamebanana.com/mods/50638 Nika]]
[[quoteright:233:https://static.tvtropes.org/pmwiki/pub/images/mchnika.png]]
->'''Debut:''' ''[=MechaNika=]'' (2015)\\
'''Crusade Mod Creator:''' [=infinilatorv2205=]
[[folder:Nika]]
!![[https://gamebanana.com/mods/50638 Nika]]
[[quoteright:233:https://static.tvtropes.org/pmwiki/pub/images/mchnika.png]]
->'''Debut:''' ''[=MechaNika=]'' (2015)\\
'''Crusade Mod Creator:''' [=infinilatorv2205=]
to:
[[folder:Nika]]
!![[https://gamebanana.
[[quoteright:233:https://static.
[[quoteright:350:https://static.tvtropes.
'''Crusade
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/ChronoTrigger'' (1995)
->'''Crusade Mod Creator:'''
'''Character Mod Origin:''' ''VideoGame/CardSagaWars''
The young protagonist hero from the village of Truce who would find himself on a journey across various time periods.\\\
Two authors have made their own ''Crusade'' interpretations of Crono, both having the same sprites but different gameplay, and ''CMC+'' includes both of them as separate movesets chosen from a single character slot. In-game, [=MashMan=]'s version is the "main" version of Crono while [=desu1=]'s is considered the alternative one, labelled "Crono (CSW)" for trying to be TruerToTheText of its sprites' source in ''VideoGame/CardSagaWars''.
Changed line(s) 492,495 (click to see context) from:
* CaneFu: If its not her standard building tool weaponry, she's smacking foes around with a stick on a handle.
* ImprobableWeaponUser: While she generally fights with various tools that can be considered makeshift weaponry, she also uses a television remote [[RayGun one that fires a harmful laser.]]
* WeaponSpecialization: Various building tools, including wrenches, screwdriver and a hammer, befiting of a mechanic.
* WrenchWhack: While she does the standard application of this trope with her side smash, she also "tinkers" with them for the neutral special, reducing the caught foes movement speed.
* ImprobableWeaponUser: While she generally fights with various tools that can be considered makeshift weaponry, she also uses a television remote [[RayGun one that fires a harmful laser.]]
* WeaponSpecialization: Various building tools, including wrenches, screwdriver and a hammer, befiting of a mechanic.
* WrenchWhack: While she does the standard application of this trope with her side smash, she also "tinkers" with them for the neutral special, reducing the caught foes movement speed.
to:
!!!In General:
*CaneFu: If its not AssistCharacter: His allies from the home game -- Lucca, Marle, Frog, Robo, Ayla -- all appear from a time portal to assist him, typically as part of a CombinationAttack and/or for his throws.
* CombinationAttack: A staple of his home series, Crono calls upon the above AssistCharacter allies for certain attacks, particularly the special A+B moves for main Crono and most of the throws for CSW Crono.
** Lucca imbues Crono's blade [[FlamingBlade with fire]], resulting in a flaming SpinAttack.
** Marle casts herstandard building tool weaponry, she's smacking foes [[AnIcePerson ice magic]], either to encase the foe in ice for Crono to follow up with a shattering sword slash, or to [[SpellBlade imbue Crono's blade with ice]] to strike the foe.
** Frog slashes upward alongside Crono in an X formation.
** Robo grabs Crono by the ankles to spin him aroundwith a stick on a handle.
* ImprobableWeaponUser: While she generally fights with various tools that can be considered makeshift weaponry, she also uses a television remote [[RayGun one that fires a harmful laser.horizontally/vertically while he holds his sword out -- the CSW version [[HumanHammerThrow throwing Crono at the end of the move.]]
* WeaponSpecialization: Various building tools, including wrenches, screwdriver and a hammer, befiting of a mechanic.
* WrenchWhack: While she does** Ayla [[FastballSpecial flings Crono upward]] while he stabs his sword towards the standard application of this trope sky.
* GroundWave: Slices at the ground withher side his sword to conjure an energy wave, either as a down smash, she also "tinkers" with them for the or as a ChargedAttack neutral special, reducing for the caught foes movement speed.main and CSW version respectively.
* SpeedBlitz: Main Crono's side special/CSW Crono's side smash; slashing forward at blinding speeds.
* ShockAndAwe: His main element from his home game,
* SwordPlant: For main Crono's neutral special[=/=]CSW Crono's down special, he plants his sword into the ground to leave behind an energy construct of the weapon, which [[ImprovisedLightningRod calls upon a lightning strike]] upon extra input.
!!!Exclusive to main Crono:
* LimitBreak: Using the A+B input with a full meter, Crono can summon his allies for an alternate special move, typically stronger/more effective than the normal specials.
!!!Exclusive to CSW Crono (removed in [=v8=]):
* HitboxDissonance: His variant of the lightning strike move has the hitbox displaced several feet above the [[ImprovisedLightningRod implanted-in-ground sword construct]], meaning any foe right on top of the sword will not be hit despite the lightning clearly striking it.
* HumanHammerThrow: For the side special, Robo grabs Crono by the ankles to rapidly spin him around before throwing them.
* MechanicallyUnusualFighter: This version of Crono is a closer approximation of his portrayal in ''CSW'', with many moves being drastically different to the main version. The result is a fighter who not only plays very differently from the main depiction, but is also very different in the context of the average ''Crusade'' fighter.
** His Jab is a back-and-forth, sword-swinging SpinAttack, propelling him across the ground with each input. Neutral air functions similarly, just with the added ability to initially slow his descent.
** Up air is a midair RollingAttack that propels him forward, then turns it into [[DeathFromAbove a diving attack]] with an extra input.
** His throws are less compact and more elaborate. Up throw in particular, as a result of him and Frog performing a dual criss-cross sword slash upward, sends Crono high up near the top blast-zone afterwards. For reference: this move is part of main Crono's moveset, but only as a meter-costing side A+B attack, with it not sending Crono as far.
*
* CombinationAttack: A staple of his home series, Crono calls upon the above AssistCharacter allies for certain attacks, particularly the special A+B moves for main Crono and most of the throws for CSW Crono.
** Lucca imbues Crono's blade [[FlamingBlade with fire]], resulting in a flaming SpinAttack.
** Marle casts her
** Frog slashes upward alongside Crono in an X formation.
** Robo grabs Crono by the ankles to spin him around
* ImprobableWeaponUser: While she generally fights with various tools that can be considered makeshift weaponry, she also uses a television remote [[RayGun one that fires a harmful laser.
* WrenchWhack: While she does
* GroundWave: Slices at the ground with
* SpeedBlitz: Main Crono's side special/CSW Crono's side smash; slashing forward at blinding speeds.
* ShockAndAwe: His main element from his home game,
* SwordPlant: For main Crono's neutral special[=/=]CSW Crono's down special, he plants his sword into the ground to leave behind an energy construct of the weapon, which [[ImprovisedLightningRod calls upon a lightning strike]] upon extra input.
!!!Exclusive to main Crono:
* LimitBreak: Using the A+B input with a full meter, Crono can summon his allies for an alternate special move, typically stronger/more effective than the normal specials.
!!!Exclusive to CSW Crono (removed in [=v8=]):
* HitboxDissonance: His variant of the lightning strike move has the hitbox displaced several feet above the [[ImprovisedLightningRod implanted-in-ground sword construct]], meaning any foe right on top of the sword will not be hit despite the lightning clearly striking it.
* HumanHammerThrow: For the side special, Robo grabs Crono by the ankles to rapidly spin him around before throwing them.
* MechanicallyUnusualFighter: This version of Crono is a closer approximation of his portrayal in ''CSW'', with many moves being drastically different to the main version. The result is a fighter who not only plays very differently from the main depiction, but is also very different in the context of the average ''Crusade'' fighter.
** His Jab is a back-and-forth, sword-swinging SpinAttack, propelling him across the ground with each input. Neutral air functions similarly, just with the added ability to initially slow his descent.
** Up air is a midair RollingAttack that propels him forward, then turns it into [[DeathFromAbove a diving attack]] with an extra input.
** His throws are less compact and more elaborate. Up throw in particular, as a result of him and Frog performing a dual criss-cross sword slash upward, sends Crono high up near the top blast-zone afterwards. For reference: this move is part of main Crono's moveset, but only as a meter-costing side A+B attack, with it not sending Crono as far.
Changed line(s) 498,502 (click to see context) from:
[[folder:Agatha]]
!![[https://gamebanana.com/mods/56048 Agatha]]
[[quoteright:237:https://static.tvtropes.org/pmwiki/pub/images/agatha_5.png]]
->'''Debut:''' ''[=MechaNika=]'' (2015)\\
'''Crusade Mod Creator:''' [=infinilatorv2205=]
!![[https://gamebanana.com/mods/56048 Agatha]]
[[quoteright:237:https://static.tvtropes.org/pmwiki/pub/images/agatha_5.png]]
->'''Debut:''' ''[=MechaNika=]'' (2015)\\
'''Crusade Mod Creator:''' [=infinilatorv2205=]
to:
!![[https://gamebanana.
[[quoteright:237:https://static.
[[quoteright:309:https://static.tvtropes.
'''Crusade
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/AzureStrikerGunvolt'' (2014)
->'''Crusade Mod Creator:'''
Changed line(s) 504,508 (click to see context) from:
* ChainsawGood: Weaponizes a makeshift buzzsaw for the down smash.
* HandbagOfHurt: Swings out her handbag as a bludgeon for the back air.
* ImprobableUseOfAWeapon: Using both a knife and cleaver is standard, but using the two together to create a makeshift propeller?
* ThrowingYourSwordAlwaysWorks: Her side special, where she tosses her cleaver as a gravity affected projectile. Despite its poor tradjectory, its very effective at [[MeteorMove spiking foes off the stage.]]
* WeaponSpecialization: Knives, cleavers, and other sharp objects.
* HandbagOfHurt: Swings out her handbag as a bludgeon for the back air.
* ImprobableUseOfAWeapon: Using both a knife and cleaver is standard, but using the two together to create a makeshift propeller?
* ThrowingYourSwordAlwaysWorks: Her side special, where she tosses her cleaver as a gravity affected projectile. Despite its poor tradjectory, its very effective at [[MeteorMove spiking foes off the stage.]]
* WeaponSpecialization: Knives, cleavers, and other sharp objects.
to:
* ChainsawGood: Weaponizes ChainPain: One of his super moves, Voltaic Chain, is his Final Smash here -- summoning large electrified chains in a makeshift buzzsaw for criss-cross manner on the foe.
* ElementalBarrier: His downsmash.
* HandbagOfHurt: Swings out her handbag as a bludgeon for the back air.
* ImprobableUseOfAWeapon: Using both a knife and cleaver is standard, but using the two together to create a makeshift propeller?
* ThrowingYourSwordAlwaysWorks: Her sidespecial, where she tosses her cleaver as a gravity affected projectile. Despite its poor tradjectory, its very effective at [[MeteorMove spiking foes off Flashfield, being an electric forcefield surrounding Gunvolt. Though, while it ''should'' result in negating enemy projectiles, an oversight in the stage.]]
[=V7=] depiction made it unfeasible for that purpose.
*WeaponSpecialization: Knives, cleavers, ShockAndAwe: Courtesy of his Septima power, known as [[TitleDrop Azure Striker]], he can manipulate electricity and other sharp objects.lightning for a majority of his moveset.
* SpeedEchoes: Blue after-images follow after Gunvolt whenever he moves, to emphasize his speed.
* SpontaneousWeaponCreation: Conjures Luxcaliber, a large sword [[HardLight made of light]], for his side A+B skill.
* ElementalBarrier: His down
* HandbagOfHurt: Swings out her handbag as a bludgeon for the back air.
* ImprobableUseOfAWeapon: Using both a knife and cleaver is standard, but using the two together to create a makeshift propeller?
* ThrowingYourSwordAlwaysWorks: Her side
*
* SpeedEchoes: Blue after-images follow after Gunvolt whenever he moves, to emphasize his speed.
* SpontaneousWeaponCreation: Conjures Luxcaliber, a large sword [[HardLight made of light]], for his side A+B skill.
Changed line(s) 511,516 (click to see context) from:
!''VideoGame/RivalsOfAether'' (including [[GameMod Workshop]] characters)
[[folder:Wrastor]]
!![[https://gamebanana.com/mods/50425 Wrastor]]
[[quoteright:348:https://static.tvtropes.org/pmwiki/pub/images/wrastor_6.png]]
->'''Debut:''' ''VideoGame/RivalsOfAether'' (2017)\\
'''Crusade Mod Creator:''' [=TeacherSteve35=], Jio_Inzagi and Agent_5
[[folder:Wrastor]]
!![[https://gamebanana.com/mods/50425 Wrastor]]
[[quoteright:348:https://static.tvtropes.org/pmwiki/pub/images/wrastor_6.png]]
->'''Debut:''' ''VideoGame/RivalsOfAether'' (2017)\\
'''Crusade Mod Creator:''' [=TeacherSteve35=], Jio_Inzagi and Agent_5
to:
[[folder:Wrastor]]
!![[https://gamebanana.com/mods/50425 Wrastor]]
[[quoteright:348:https://static.
!!Impostor
[[quoteright:350:https://static.tvtropes.
[[caption-width-right:350:Normal]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/amooogusagent5.png]]
->'''Home Series:''' ''VideoGame/AmongUs''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''Among Us'' (2018)\\
'''Crusade Mod Creator:'''
A crewmate that is actually a {{Shapeshifting}} alien in disguise. They're normally a terrifying entity with a goal of murder in mind... but for this specific depiction in ''CMC+'', [[DenserAndWackier they're a little different.]]
Changed line(s) 518,522 (click to see context) from:
* BlowYouAway: Summons a whirlwind projectile for the side special, which creates an air current across the stage that increases Wrastor's aerial speed.
* DivingKick: Dives straight down talon-first for down special; the move doubling as a GrappleMove, with Wrastor sending the foe upward after grappling.
* FragileSpeedster: A lightweight fighter with an emphasis on aerial combat, with his aerial speed further improved with side special.
* MechanicallyUnusualFighter: As how Wrastor functioned in ''Rivals'', his smash attacks can only be used in the air.
* MeteorMove: His aerial down smash, where he propels himself downward with the force to spike foes he lands his talons on.
* DivingKick: Dives straight down talon-first for down special; the move doubling as a GrappleMove, with Wrastor sending the foe upward after grappling.
* FragileSpeedster: A lightweight fighter with an emphasis on aerial combat, with his aerial speed further improved with side special.
* MechanicallyUnusualFighter: As how Wrastor functioned in ''Rivals'', his smash attacks can only be used in the air.
* MeteorMove: His aerial down smash, where he propels himself downward with the force to spike foes he lands his talons on.
to:
!!!In General:
*BlowYouAway: Summons a whirlwind projectile for AdaptationalBadass: You sure weren't killing crewmates with RapidFireFisticuffs or various large melee weapons in games of ''Among Us''.
* AirVentPassageway: Their method of getting around theside area in ''Among Us'' is represented in up special, the alien jumping into a vent to make a quick get-away. The escape vent needs to be placed on the stage first before it can be used, or else the Impostor will just merely jump a bit in the air.
* AscendedExtra: They were in the original AprilFools build of ''CMC+'' before getting included here.
* BackgroundMusicOverride: Down taunting results in the BGM changing to "[[Music/ChildishGambino This is America.]]"
* DenserAndWackier: What with their character select name calls ("AMONGUS" and "AMOOGUS"), ''[=JoJo=]'' references, and some of the more outlandish attacks, its safe to assume the concept the creators wanted with this portrayal is less sinister alien blending in, and moreso memes.
!!!Exclusive to Normal Impostor:
* AwesomeButImpractical: Neutral Special kind of falls into this. By mashing the special button, you can fire bullets much more quickly, but due to their knockback angle, that may lead to many shots missing rather than all of them landing.
* ChargedAttack: Their Down Special, whichcreates an has them prepare to attack in three different ways... two of which involves them [[VoluntaryShapeshifting transforming into a bulky humanoid]] for some reason.
* DeviousDaggers: Based on a character whose entire gimmick is hiding and deception, they throws two knives in their down smash: one straight forwards, then jumps forwards and throws one backwards.
* OverlyLongTongue: Weaponized for their Up Smash, swinging it upwards quickly. They can also use it for their grab -- wrapping it around their foes.
* RapidFireFisticuffs: Their Side Special summons a ghost that uses a traditional example on foes it passes by, while their side tilt and down aircurrent start with a kick version.
* ShoutOut: Their Side Special and Down Smash use sounds directly lifted from ''VideoGame/JoJosBizarreAdventureHeritageForTheFuture''.
!!!Exclusive to "Sus" Impostor:
* AdaptationalBadass: The pets from the original game. They were merely optional cosmetics that followed your Crewmate/Impostor around with no effect on gameplay, but in ''CMC+'', they're {{Assist Character}}s who take action alongside their owner.
* AnvilOnHead: Weaponized for the down throw.
* AssistCharacter: Side special has them summon several of the pets from ''Among Us''
** A pet in a hamster ball that [[RollingAttack Spin-Dashes]] forward upon summon.
** A [[FlyingSaucer UFO]] , firing lasers while moving back and forth.
** A sentry bot which fires a flamethrower at a nearby foe.
* KatanasAreJustBetter: Their main weapon of choice, used in their jab, forward tilt, neutral air and dash attack.
* MovesetClone: Despite sharing a slot with the "normal" Impostor, the Sus Impostor averts it; the only move the two share is their [[AirVentPassageway up special]]. In terms of fighting style, in contrast to the regular Impostor's fisticuffs, the Sus Impostor is a MultiMeleeMaster.
* PowerCableAttack: For the up air, the Impostor pulls out two colored wires overhead to create an electrical charge.
* ThrowDownTheBomblet: Tosses a CartoonBomb in an arc across the stagethat increases Wrastor's aerial speed.
* DivingKick: Dives straight down talon-firstfor down special; the move doubling as a GrappleMove, with Wrastor sending the foe upward after grappling.
* FragileSpeedster: A lightweight fighter with an emphasis on aerial combat, with his aerial speed further improved with side special.
* MechanicallyUnusualFighter: As how Wrastor functioned in ''Rivals'', his smash attacks can only be used in the air.
* MeteorMove: His aerial downup smash, where he propels himself downward with the force to spike foes he lands his talons on.thrown arc being influenced by the charge of the smash attack.
*
* AirVentPassageway: Their method of getting around the
* AscendedExtra: They were in the original AprilFools build of ''CMC+'' before getting included here.
* BackgroundMusicOverride: Down taunting results in the BGM changing to "[[Music/ChildishGambino This is America.]]"
* DenserAndWackier: What with their character select name calls ("AMONGUS" and "AMOOGUS"), ''[=JoJo=]'' references, and some of the more outlandish attacks, its safe to assume the concept the creators wanted with this portrayal is less sinister alien blending in, and moreso memes.
!!!Exclusive to Normal Impostor:
* AwesomeButImpractical: Neutral Special kind of falls into this. By mashing the special button, you can fire bullets much more quickly, but due to their knockback angle, that may lead to many shots missing rather than all of them landing.
* ChargedAttack: Their Down Special, which
* DeviousDaggers: Based on a character whose entire gimmick is hiding and deception, they throws two knives in their down smash: one straight forwards, then jumps forwards and throws one backwards.
* OverlyLongTongue: Weaponized for their Up Smash, swinging it upwards quickly. They can also use it for their grab -- wrapping it around their foes.
* RapidFireFisticuffs: Their Side Special summons a ghost that uses a traditional example on foes it passes by, while their side tilt and down air
* ShoutOut: Their Side Special and Down Smash use sounds directly lifted from ''VideoGame/JoJosBizarreAdventureHeritageForTheFuture''.
!!!Exclusive to "Sus" Impostor:
* AdaptationalBadass: The pets from the original game. They were merely optional cosmetics that followed your Crewmate/Impostor around with no effect on gameplay, but in ''CMC+'', they're {{Assist Character}}s who take action alongside their owner.
* AnvilOnHead: Weaponized for the down throw.
* AssistCharacter: Side special has them summon several of the pets from ''Among Us''
** A pet in a hamster ball that [[RollingAttack Spin-Dashes]] forward upon summon.
** A [[FlyingSaucer UFO]] , firing lasers while moving back and forth.
** A sentry bot which fires a flamethrower at a nearby foe.
* KatanasAreJustBetter: Their main weapon of choice, used in their jab, forward tilt, neutral air and dash attack.
* MovesetClone: Despite sharing a slot with the "normal" Impostor, the Sus Impostor averts it; the only move the two share is their [[AirVentPassageway up special]]. In terms of fighting style, in contrast to the regular Impostor's fisticuffs, the Sus Impostor is a MultiMeleeMaster.
* PowerCableAttack: For the up air, the Impostor pulls out two colored wires overhead to create an electrical charge.
* ThrowDownTheBomblet: Tosses a CartoonBomb in an arc across the stage
* DivingKick: Dives straight down talon-first
* FragileSpeedster: A lightweight fighter with an emphasis on aerial combat, with his aerial speed further improved with side special.
* MechanicallyUnusualFighter: As how Wrastor functioned in ''Rivals'', his smash attacks can only be used in the air.
* MeteorMove: His aerial down
Changed line(s) 525,529 (click to see context) from:
[[folder:Ash]]
!![[https://gamebanana.com/mods/50674 Ash]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ash_roa.png]]
->'''''Rivals'' Workshop Mod Creator:''' [[https://steamcommunity.com/sharedfiles/filedetails/?id=1869652357 CHAOKOCartoons and Andy Ayala]]\\
'''Crusade Mod Creator:''' wheeled_tank
!![[https://gamebanana.com/mods/50674 Ash]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ash_roa.png]]
->'''''Rivals'' Workshop Mod Creator:''' [[https://steamcommunity.com/sharedfiles/filedetails/?id=1869652357 CHAOKOCartoons and Andy Ayala]]\\
'''Crusade Mod Creator:''' wheeled_tank
to:
!![[https://gamebanana.
[[quoteright:350:https://static.tvtropes.
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''Blue Dragon'' (2006)
->'''Crusade Mod Creator:'''
'''Crusade Mod Creator:''' wheeled_tank
Changed line(s) 531,534 (click to see context) from:
* BoxingBattler: With her boxing gloves, stances and attire, this is evidently her main fighting style.
* CloseRangeCombatant: Her attacks have low range, and her sole projectile only serves to bring opponents closer (and it is short ranged as well). However, she can quickly close the distance.
* {{Expy}}: Being a fighter who [[BoxingBattler specializes in boxing]], along with her CloseRangeCombatant playstyle, Ash is the ''Rivals of Aether'' OC equivalent of [[VideoGame/PunchOut Little Mac]]. Two of her alts are even the colors of Little Mac's default look and his wireframe appearance.
* SpinAttack: Her up special has her do an unorthodox version, with a spinning punch as she rises.
* CloseRangeCombatant: Her attacks have low range, and her sole projectile only serves to bring opponents closer (and it is short ranged as well). However, she can quickly close the distance.
* {{Expy}}: Being a fighter who [[BoxingBattler specializes in boxing]], along with her CloseRangeCombatant playstyle, Ash is the ''Rivals of Aether'' OC equivalent of [[VideoGame/PunchOut Little Mac]]. Two of her alts are even the colors of Little Mac's default look and his wireframe appearance.
* SpinAttack: Her up special has her do an unorthodox version, with a spinning punch as she rises.
to:
* BoxingBattler: With her boxing gloves, stances and attire, this is evidently her main fighting style.
* CloseRangeCombatant: Her attacks have low range, and her sole projectile only serves to bring opponents closer (and it is short ranged as well). However, she can quickly closeAllMenArePerverts: Taking from his portrayal in the distance.
* {{Expy}}: Beinganime, Maro is a pervert towards certain females in the roster. If a fighter who [[BoxingBattler specializes has a compatible text set in boxing]], along their init file, Maro will showcase his perversity towards them -- breathing heavily in his down taunt (which originally had him meditating), and he getting [[NoSenseOfPersonalSpace too close for comfort]] with her CloseRangeCombatant playstyle, Ash is the ''Rivals grabbed fighter instead of Aether'' OC equivalent of [[VideoGame/PunchOut Little Mac]]. Two of her alts are even the colors of Little Mac's default look and throwing or attacking them. Consequently, having his wireframe appearance.
throws altered like this results in them dealing no damage while only "throwing" his foe forward/backward slightly.
*SpinAttack: Her up special has her do an unorthodox version, AssistCharacter: Maro fights largely with a spinning punch his Shadow, Yellow Saber-Tooth, who also serves as she rises.the catalyst of his specials.
* LongRangeFighter: If he isn't fighting with his Shadow, he fires EnergyBall projectiles with some of his attacks.
* RapidFireFisticuffs: Saber-Tooth in Maro's down special, rapidly punching in a manner akin to [[Manga/JoJosBizarreAdventure what the Shadow's reference.]]
* CloseRangeCombatant: Her attacks have low range, and her sole projectile only serves to bring opponents closer (and it is short ranged as well). However, she can quickly close
* {{Expy}}: Being
*
* LongRangeFighter: If he isn't fighting with his Shadow, he fires EnergyBall projectiles with some of his attacks.
* RapidFireFisticuffs: Saber-Tooth in Maro's down special, rapidly punching in a manner akin to [[Manga/JoJosBizarreAdventure what the Shadow's reference.]]
Changed line(s) 537,544 (click to see context) from:
!''VideoGame/{{SUGURI}}''
[[folder:Suguri]]
!![[https://gamebanana.com/mods/334501 Suguri]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sato_suguri.png]]
->'''Debut''': ''VideoGame/{{SUGURI}}'' (2005)\\
'''Crusade Mod Creator:''' Jio_Inzagi
A flying girl who's a WalkingArmory.
[[folder:Suguri]]
!![[https://gamebanana.com/mods/334501 Suguri]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sato_suguri.png]]
->'''Debut''': ''VideoGame/{{SUGURI}}'' (2005)\\
'''Crusade Mod Creator:''' Jio_Inzagi
A flying girl who's a WalkingArmory.
to:
[[folder:Suguri]]
!![[https://gamebanana.com/mods/334501 Suguri]]
[[quoteright:350:https://static.
!!Master Chief
[[quoteright:273:https://static.tvtropes.
'''Crusade
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/HaloCombatEvolved'' (2001)
->'''Character Mod
A flying girl who's a WalkingArmory.
Changed line(s) 546,553 (click to see context) from:
* FragileSpeedster: Floaty and lightweight, but what pushes her into this is her unique AirDashing ability, allowing her to zip across the air quickly and relatively free, at the cost of gaining a damage modifier for as she does so.
* LaserBlade: Her melee weapon of choice, when she isn't using her guns or other melee weapons.
* LimitedAnimation: while she has decent variety to her normal attacks, her grab makes the fact she's a transplanted sprite fairly obvious, what with all her throws being the exact same thing.
* MechanicallyUnusualFighter: Suguri plays like she does in her own ShootEmUp games, transplanted into a PlatformFighter setting:
** She's unable to shield; rather, her air dodge, which she can also perform on the ground, is actually a speedy [[AirDashing air-dash]] that can fly harmlessly through projectiles but is not immune to melee attacks - an interpolation of ''SUGURI''[='=]s distinction between dodgeable beam ammo and undodgeable kinetic ammo. What's more, her heat percentage increases while air-dashing, and it only goes down when not doing so; the higher it is, the more damage she will take from attacks.
** In regards to her special moves, she has only an up special and a neutral special, the latter of which will change depending on her currently-equipped weapon and is analoguous to a weapon button in ''SUGURI''. Consequently, executing a neutral special while air-dashing will have her perform a dashing special move (her origin's [[LimitBreak hyper attacks]] are AdaptedOut).
* ObviousRulePatch: Her unique AirDashing technique, even if it does come with the drawback of a damage multiplier, would be plain unfair to fight against if she were to perpetually fly out of reach of the opponent. As such, there is a limit to how long she can dash per airtime, with that limit only being broken via [[LimitBreak Final Smash]] or playing on the open ended custom Challenge stages, [[spoiler:the latter of which makes her abilities all the more helpful to unlock Ronald [=McDonald=].]]
* RealTimeWeaponChange: Suguri can switch out her neutral special's weapon between the Beam Rifle and the Spread by taunting.
* LaserBlade: Her melee weapon of choice, when she isn't using her guns or other melee weapons.
* LimitedAnimation: while she has decent variety to her normal attacks, her grab makes the fact she's a transplanted sprite fairly obvious, what with all her throws being the exact same thing.
* MechanicallyUnusualFighter: Suguri plays like she does in her own ShootEmUp games, transplanted into a PlatformFighter setting:
** She's unable to shield; rather, her air dodge, which she can also perform on the ground, is actually a speedy [[AirDashing air-dash]] that can fly harmlessly through projectiles but is not immune to melee attacks - an interpolation of ''SUGURI''[='=]s distinction between dodgeable beam ammo and undodgeable kinetic ammo. What's more, her heat percentage increases while air-dashing, and it only goes down when not doing so; the higher it is, the more damage she will take from attacks.
** In regards to her special moves, she has only an up special and a neutral special, the latter of which will change depending on her currently-equipped weapon and is analoguous to a weapon button in ''SUGURI''. Consequently, executing a neutral special while air-dashing will have her perform a dashing special move (her origin's [[LimitBreak hyper attacks]] are AdaptedOut).
* ObviousRulePatch: Her unique AirDashing technique, even if it does come with the drawback of a damage multiplier, would be plain unfair to fight against if she were to perpetually fly out of reach of the opponent. As such, there is a limit to how long she can dash per airtime, with that limit only being broken via [[LimitBreak Final Smash]] or playing on the open ended custom Challenge stages, [[spoiler:the latter of which makes her abilities all the more helpful to unlock Ronald [=McDonald=].]]
* RealTimeWeaponChange: Suguri can switch out her neutral special's weapon between the Beam Rifle and the Spread by taunting.
to:
* FragileSpeedster: Floaty and lightweight, but what pushes her into this is her BeehiveBarrier: Chief's got the page image, the Bubble Shield, as a unique AirDashing ability, allowing her to zip across shield sprite different from the air quickly and relatively free, at rest of the cost of gaining cast.
* DropTheHammer: His down smash uses the Gravity Hammer. It's purely a damagemodifier for as she does so.
dealer, dealing the most damage of his three smashes but having abysmal knockback growth such that it can't even kill at 999%.
* LaserBlade:Her melee weapon Whips out an Energy Blade for his forward and up tilts.
* StandardFPSGuns: As the game's key FPS representative, Chief brings a bunch ofchoice, when she isn't using her guns or other melee weapons.
* LimitedAnimation:them from his series to his moveset:
** '''Knife:''' His down tilt, which crumples the opponent.
** '''Automatic Weapon:''' The Assault Rifle, employed in his neutral special. He can strafe and jump whileshe has decent variety to her normal attacks, her grab makes the fact she's a transplanted sprite fairly obvious, what with all her throws being the exact same thing.
* MechanicallyUnusualFighter: Suguri playsfiring, like she does [[VideoGame/BanjoKazooie Banjo and Kazooie]]'s Breegull Blaster in her own ShootEmUp games, transplanted ''Ultimate''.
** '''Nailgun:''' His forward air, the Needler. The needles don't home in on enemies like in his home series, but they do stick into them for aPlatformFighter setting:
bit before exploding.
**She's unable to shield; rather, her air dodge, which she can also perform on the ground, is actually a speedy [[AirDashing air-dash]] that can fly harmlessly through projectiles but is not immune to melee attacks - an interpolation of ''SUGURI''[='=]s distinction between dodgeable beam ammo and undodgeable kinetic ammo. What's more, her heat percentage increases while air-dashing, and it only goes '''Grenades:''' His down when not doing so; the higher it is, the more damage she will take from attacks.
** In regards to herspecial moves, she has only an up special and him tossing a neutral special, the latter of plasma grenade, which will change depending can {{stick|yBomb}} on her currently-equipped weapon an opponent.
** '''SniperRifle:''' Employed in his side special. Can be angled before firing, andis analoguous to a weapon button in ''SUGURI''. Consequently, executing a neutral special while air-dashing will has no maximum range.
** '''GrenadeLauncher:''' The Brute Shot, his back air. Unfortunately, the bayonet doesn't haveher perform a dashing special move (her origin's [[LimitBreak hyper attacks]] are AdaptedOut).
* ObviousRulePatch: Her unique AirDashing technique, even if it does come with the drawback of a damage multiplier, would be plain unfair to fight against if she were to perpetually fly out of reach of the opponent. As such, there is a limit to how long she can dash per airtime, with that limit only being broken via [[LimitBreak Final Smash]] or playing on the open ended custom Challenge stages, [[spoiler:the latter of which makes her abilities all the more helpful to unlock Ronald [=McDonald=].]]
* RealTimeWeaponChange: Suguri can switch out her neutral special's weapon between the Beam Riflehitbox in this game.
** '''Energy Gun:''' Plasma Rifles wielded in GunsAkimbo for his up air andthe Spread by taunting.down air.
** '''BFG:''' A Spartan Laser for his forward smash. Long startup lag, but it has no maximum range.
* DropTheHammer: His down smash uses the Gravity Hammer. It's purely a damage
* LaserBlade:
* StandardFPSGuns: As the game's key FPS representative, Chief brings a bunch of
* LimitedAnimation:
** '''Knife:''' His down tilt, which crumples the opponent.
** '''Automatic Weapon:''' The Assault Rifle, employed in his neutral special. He can strafe and jump while
* MechanicallyUnusualFighter: Suguri plays
** '''Nailgun:''' His forward air, the Needler. The needles don't home in on enemies like in his home series, but they do stick into them for a
**
** In regards to her
** '''SniperRifle:''' Employed in his side special. Can be angled before firing, and
** '''GrenadeLauncher:''' The Brute Shot, his back air. Unfortunately, the bayonet doesn't have
* ObviousRulePatch: Her unique AirDashing technique, even if it does come with the drawback of a damage multiplier, would be plain unfair to fight against if she were to perpetually fly out of reach of the opponent. As such, there is a limit to how long she can dash per airtime, with that limit only being broken via [[LimitBreak Final Smash]] or playing on the open ended custom Challenge stages, [[spoiler:the latter of which makes her abilities all the more helpful to unlock Ronald [=McDonald=].]]
* RealTimeWeaponChange: Suguri can switch out her neutral special's weapon between the Beam Rifle
** '''Energy Gun:''' Plasma Rifles wielded in GunsAkimbo for his up air and
** '''BFG:''' A Spartan Laser for his forward smash. Long startup lag, but it has no maximum range.
Changed line(s) 556,561 (click to see context) from:
[[folder:Kyoko (''SUGURI'')]]
!![[https://gamebanana.com/mods/50725 Kyoko]]
[[quoteright:141:https://static.tvtropes.org/pmwiki/pub/images/sato_kyoko.png]]
->'''Debut''': ''VideoGame/{{SUGURI}}'' (2005)\\
'''Crusade Mod Creator:''' Jio_Inzagi\\
'''Character Mod Origin:''' ''VideoGame/OneHundredPercentOrangeJuice''
!![[https://gamebanana.com/mods/50725 Kyoko]]
[[quoteright:141:https://static.tvtropes.org/pmwiki/pub/images/sato_kyoko.png]]
->'''Debut''': ''VideoGame/{{SUGURI}}'' (2005)\\
'''Crusade Mod Creator:''' Jio_Inzagi\\
'''Character Mod Origin:''' ''VideoGame/OneHundredPercentOrangeJuice''
to:
!![[https://gamebanana.com/mods/50725 Kyoko]]
[[quoteright:141:https://static.
!!Mistel
[[quoteright:350:https://static.tvtropes.
'''Crusade Mod Creator:''' Jio_Inzagi\\
'''Character Mod Origin:''' ''VideoGame/OneHundredPercentOrangeJuice''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/YggdraUnion'' (2006) - UsefulNotes/PlayStationPortable UpdatedRerelease (2008)
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* AnIcePerson: Ninety-nine percent of her attacks are ice-based.
* CastFromHitPoints: Using Down Special damages Kyoko slightly, at 3% apiece. This is to compensate for the fact that there's no limit to how many ice crystal traps you can spawn.
* DeflectorShield: Spawns one made of ice for the side special. Not only can it keep projectiles at bay, it also prevents any fighters, user included, from passing through.
* HomingProjectile: Her Neutral Special spawns several, one by one, as long as the special button is held. After a bit of time, they home in onto nearby foes. While this takes a while to perform, this move in mid-air halts Kyoko's fall speed, allowing her to use it as a psuedo-hover.
* LethalJokeCharacter: With her sluggish movement, you'd expect her to be on par with Numemon or Rock Lobster. Think again, as she can zone out her opposition with homing ice crystals, crystal traps, and snowflakes.
* LimitedAnimation: The amount of animation sets she has is just one extra of a full hand count. Most if not all of her attacks are conjured around her while she does {{Magical Gesture}}s and glasses adjustments.
* LongRangeFighter: Her specials and normals give Kyoko a lot of zoning potential, being able to juggle enemies from range with homing ice crystals. Outside of that, she lacks in the way of straightforward attacks that cover her directly.
* MightyGlacier: To the extreme. She's ''slower than Rock Lobster''[[note]]Technically faster if you consider just their walk speeds.[[/note]], but with her [[LongRangeFighter zoning potential]] and [[TrapMaster stage control]], on top of her strongest attacks being nearly unmatched in damage and launch power, she's an oppressive force all the same.
* NonStandardCharacterDesign: Contrasting with Suguri, whose sprite originates from her home game, Kyoko's sprite originates from ''100% Orange Juice!''. Even among sprite rips, she looks like no other fighter: whereas most others are have more visible pixel counts, she's pretty high in resolution with only minor bit-crunching.
* TrapMaster:
** The spiked ice ball spawned from her forward smash can stay active for several seconds, serving as a makeshift obstacle on the stage..
** Down Special spawns a stationary ice crystal. When hit with any of Kyoko's other attacks, it turns into a trap that constantly damages nearby enemies.
* CastFromHitPoints: Using Down Special damages Kyoko slightly, at 3% apiece. This is to compensate for the fact that there's no limit to how many ice crystal traps you can spawn.
* DeflectorShield: Spawns one made of ice for the side special. Not only can it keep projectiles at bay, it also prevents any fighters, user included, from passing through.
* HomingProjectile: Her Neutral Special spawns several, one by one, as long as the special button is held. After a bit of time, they home in onto nearby foes. While this takes a while to perform, this move in mid-air halts Kyoko's fall speed, allowing her to use it as a psuedo-hover.
* LethalJokeCharacter: With her sluggish movement, you'd expect her to be on par with Numemon or Rock Lobster. Think again, as she can zone out her opposition with homing ice crystals, crystal traps, and snowflakes.
* LimitedAnimation: The amount of animation sets she has is just one extra of a full hand count. Most if not all of her attacks are conjured around her while she does {{Magical Gesture}}s and glasses adjustments.
* LongRangeFighter: Her specials and normals give Kyoko a lot of zoning potential, being able to juggle enemies from range with homing ice crystals. Outside of that, she lacks in the way of straightforward attacks that cover her directly.
* MightyGlacier: To the extreme. She's ''slower than Rock Lobster''[[note]]Technically faster if you consider just their walk speeds.[[/note]], but with her [[LongRangeFighter zoning potential]] and [[TrapMaster stage control]], on top of her strongest attacks being nearly unmatched in damage and launch power, she's an oppressive force all the same.
* NonStandardCharacterDesign: Contrasting with Suguri, whose sprite originates from her home game, Kyoko's sprite originates from ''100% Orange Juice!''. Even among sprite rips, she looks like no other fighter: whereas most others are have more visible pixel counts, she's pretty high in resolution with only minor bit-crunching.
* TrapMaster:
** The spiked ice ball spawned from her forward smash can stay active for several seconds, serving as a makeshift obstacle on the stage..
** Down Special spawns a stationary ice crystal. When hit with any of Kyoko's other attacks, it turns into a trap that constantly damages nearby enemies.
to:
* AnIcePerson: Ninety-nine percent of her attacks are ice-based.
* CastFromHitPoints: Using Down Special damages Kyoko slightly,CatapultToGlory: Her up special, spawning a large trebuchet to fling Mistel forward at 3% apiece. This is to compensate an upward angle. It only works that way [[SelectiveGravity when used in the air]], otherwise it works like a normal trebuchet.
* DoppelgangerAttack: Summons a lookalike for thefact down special, who'll stay there until prompted, upon which they'll charge forward with a stun-inflicting attack.
* GlassCannon: The Refreshment equip Clover Light, activated via attack button. Mistel takes extra damage, but also deals double damage to foes thatthere's no limit to how many ice crystal traps you can spawn.
* DeflectorShield: Spawns one made of ice forare in the side special. Not only can it keep projectiles at bay, it also prevents any fighters, user included, from passing through.
middle of an attack animation.
*HomingProjectile: Her Neutral Special spawns several, one by one, as long as the ManaMeter: One tied to her neutral special button is held. After a bit StatusBuff, which can be fueled by dealing damage or with the left input of time, they home in onto nearby foes. While this takes a the neutral special -- slowly recovering while to perform, this move in mid-air halts Kyoko's fall speed, allowing her to use it as Mistel gets a psuedo-hover.
slight speed and damage debuff.
*LethalJokeCharacter: With her sluggish movement, you'd expect her to be on par MechanicallyUnusualFighter: Her up A+B move, Refreshment, equips Mistel with Numemon or Rock Lobster. Think again, as she can zone out her opposition with homing ice crystals, crystal traps, a limited time attribute-changing item, w. These equips include [[GlassCannon Clover Light]], [[MightyGlacier Dragon Fang]], [[StoneWall Mowing Scythe]], and snowflakes.
* LimitedAnimation: The amount of animation sets she has is just one extra of a full hand count. Most if not all of her attacks are conjured around her while she does {{Magical Gesture}}s and glasses adjustments.
* LongRangeFighter: Her specials and normals give Kyoko a lot of zoning potential, being able to juggle enemies from range with homing ice crystals. Outside of that, she lacks in the way of straightforward attacks that cover her directly.
[[SquishyWizard Mage Ring]].
* MightyGlacier:To the extreme. She's ''slower than Rock Lobster''[[note]]Technically faster if you consider just their walk speeds.[[/note]], but with The Refreshment equip Dragon Fang, activated via special button. Mistel becomes heavier, certain moves gain stronger knockback and her [[LongRangeFighter zoning potential]] and [[TrapMaster stage control]], on top of her strongest attacks being nearly unmatched [[ArmorPiercingAttack can break through armor]], at the cost of her overall mobility getting reduced.
* SecretCharacter: Complete the first battle against Mariette indamage Challenge mode.
* StoneWall: The Refreshment equip Mowing Scythe, activated via shield button. Mistel gets hitstun inflicted on her reduced, andlaunch power, she's an oppressive force all the same.
* NonStandardCharacterDesign: Contrasting with Suguri, whose sprite originates fromcan even act out of a shield-break stun, but her home game, Kyoko's sprite originates from ''100% Orange Juice!''. Even among sprite rips, she looks like no other fighter: whereas most others are have more visible pixel counts, she's pretty high in resolution with only minor bit-crunching.
offense is greatly reduced.
*TrapMaster:
**SquishyWizard: The spiked ice ball spawned from Refreshment equip Mage Ring, activated via jump button. Mistel's Meter passively increases on its own, but weight gets reduced to make her forward smash can stay active for several seconds, serving as a makeshift obstacle on the stage..
** Down Special spawns a stationary ice crystal. When hit with any of Kyoko's other attacks, it turns into a trap that constantly damages nearby enemies.easier to KO.
* CastFromHitPoints: Using Down Special damages Kyoko slightly,
* DoppelgangerAttack: Summons a lookalike for the
* GlassCannon: The Refreshment equip Clover Light, activated via attack button. Mistel takes extra damage, but also deals double damage to foes that
* DeflectorShield: Spawns one made of ice for
*
*
* LimitedAnimation: The amount of animation sets she has is just one extra of a full hand count. Most if not all of her attacks are conjured around her while she does {{Magical Gesture}}s and glasses adjustments.
* LongRangeFighter: Her specials and normals give Kyoko a lot of zoning potential, being able to juggle enemies from range with homing ice crystals. Outside of that, she lacks in the way of straightforward attacks that cover her directly.
* MightyGlacier:
* SecretCharacter: Complete the first battle against Mariette in
* StoneWall: The Refreshment equip Mowing Scythe, activated via shield button. Mistel gets hitstun inflicted on her reduced, and
* NonStandardCharacterDesign: Contrasting with Suguri, whose sprite originates from
*
**
** Down Special spawns a stationary ice crystal. When hit with any of Kyoko's other attacks, it turns into a trap that constantly damages nearby enemies.
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!''Franchise/WhenTheyCry''
[[folder:Rena Ryuugu]]
!![[https://gamebanana.com/mods/50640 Rena]]
[[quoteright:243:https://static.tvtropes.org/pmwiki/pub/images/sato_rena.png]]
->'''Debut:''' ''VisualNovel/HigurashiWhenTheyCry: Onikakushi-hen'' (2002)\\
'''Crusade Mod Creator:''' Jio_Inzagi
The poster child of the CuteAndPsycho trope and the unofficial SeriesMascot for ''Higurashi: When They Cry''.
[[folder:Rena Ryuugu]]
!![[https://gamebanana.com/mods/50640 Rena]]
[[quoteright:243:https://static.tvtropes.org/pmwiki/pub/images/sato_rena.png]]
->'''Debut:''' ''VisualNovel/HigurashiWhenTheyCry: Onikakushi-hen'' (2002)\\
'''Crusade Mod Creator:''' Jio_Inzagi
The poster child of the CuteAndPsycho trope and the unofficial SeriesMascot for ''Higurashi: When They Cry''.
to:
[[folder:Rena Ryuugu]]
!![[https://gamebanana.
[[quoteright:243:https://static.
[[quoteright:300:https://static.tvtropes.
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ragnaunlimited_cogu.png]]
'''Crusade
->'''Home Series:''' ''Franchise/BlazBlue''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/BlazBlueCalamityTrigger'' (2008)
->'''Crusade Mod Creator:'''
The poster child of the CuteAndPsycho trope and the unofficial SeriesMascot for ''Higurashi: When They Cry''.
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* CuteAndPsycho: She's the page image for a reason, generally considered a cute girl with a psychotic side courtesy of the Hinamizawa Syndrome influence. Though, for her portrayal here, she leans completely into her psychotic half -- largely attacking with her cleaver while punctuating it with the occasional LaughingMad.
* GirlWithPsychoWeapon: For her general weapon of choice, she fights with what she's most famous for wielding: a Japanese gardening tool called a "nata" (Though, its generally referred to as a cleaver).
* MegatonPunch: For the forward smash, she foregoes attacking with her cleaver -- tossing it aside to deliver a powerful punch.
* LaughingMad: Whether it be for the occasional taunt, spinning a large cleaver, or ''especially'' for the Final Smash cutscene, she'd laugh like a psycho.
* OneHitKill: If Rena lands her Final Smash on a foe, she'll take their stock right there and then, no specific damage percent required.
* SickeningCrunch: Anytime Rena lands a cleaver attack, its accompanied by a messy chopping sound.
* SpellMyNameWithAnS: Her last name is either spelt "Ryugu" or "Ryuugu", the latter spelling being used for ''CMC+''.
* SpinAttack: Swings a larger than usual cleaver for her down special, which ends with her using the momentum to [[ThrowingYourSwordAlwaysWorks throw the cleaver as a projectile.]]
* ThrowingYourSwordAlwaysWorks: Rena throws her cleaver for several of her attacks, all of which [[SummonToHand spontaneously return to her hand.]]
* GirlWithPsychoWeapon: For her general weapon of choice, she fights with what she's most famous for wielding: a Japanese gardening tool called a "nata" (Though, its generally referred to as a cleaver).
* MegatonPunch: For the forward smash, she foregoes attacking with her cleaver -- tossing it aside to deliver a powerful punch.
* LaughingMad: Whether it be for the occasional taunt, spinning a large cleaver, or ''especially'' for the Final Smash cutscene, she'd laugh like a psycho.
* OneHitKill: If Rena lands her Final Smash on a foe, she'll take their stock right there and then, no specific damage percent required.
* SickeningCrunch: Anytime Rena lands a cleaver attack, its accompanied by a messy chopping sound.
* SpellMyNameWithAnS: Her last name is either spelt "Ryugu" or "Ryuugu", the latter spelling being used for ''CMC+''.
* SpinAttack: Swings a larger than usual cleaver for her down special, which ends with her using the momentum to [[ThrowingYourSwordAlwaysWorks throw the cleaver as a projectile.]]
* ThrowingYourSwordAlwaysWorks: Rena throws her cleaver for several of her attacks, all of which [[SummonToHand spontaneously return to her hand.]]
to:
* CuteAndPsycho: She's LifeDrain: His Drive ability from the page image home game, Soul Eater, manifests here for a reason, generally considered a cute girl with a psychotic side courtesy of his drive attacks. With the Hinamizawa Syndrome influence. Though, use of Overdrive (Neutral A+B), this ability is made stronger for her portrayal here, she leans completely into her psychotic half its duration.
* LimitBreak: Upon activating his Overdrive ability, which is limited to once per stock, Ragna can use the A+B special moves Carnage Scissors and Seeds of Tartarus --largely attacking with her cleaver the former without limit within the Overdrive time limit, while punctuating it with the occasional LaughingMad.
* GirlWithPsychoWeapon: For her general weapon of choice, she fights with what she's most famous for wielding: a Japanese gardening tool called a "nata" (Though, its generally referred to as a cleaver).
* MegatonPunch: For the forward smash, she foregoes attacking with her cleaver -- tossing it aside to deliver a powerful punch.
* LaughingMad: Whether it be for the occasional taunt, spinning a large cleaver, or ''especially'' for the Final Smash cutscene, she'd laugh like a psycho.
* OneHitKill: If Rena lands her Final Smash on a foe, she'll take their stock right there and then, no specific damage percent required.
* SickeningCrunch: Anytime Rena lands a cleaver attack, its accompanied by a messy chopping sound.
* SpellMyNameWithAnS: Her last name is either spelt "Ryugu" or "Ryuugu",the latter spelling being used for ''CMC+''.
* SpinAttack: Swings a larger than usual cleaver for her down special, whichimmediately ends the state.
* MeteorMove: His Inferno Divider, if the special button is held down, results in Ragna following up the rising sword slash withher using an uppercut and an axe kick, the momentum to [[ThrowingYourSwordAlwaysWorks throw last hit sending the cleaver as foe at a projectile.]]
sharp downward angle.
*ThrowingYourSwordAlwaysWorks: Rena throws her cleaver for several of her attacks, all of which [[SummonToHand spontaneously return SNKBoss: His AI-exclusive variant Unlimited Ragna, generally fought in the Challenge "Black Onslaught", is like the normal moveset... except much stronger, with much less restraint in his capabilities; the ability to her hand.]]''continuously'' up special without going into freefall.
* LimitBreak: Upon activating his Overdrive ability, which is limited to once per stock, Ragna can use the A+B special moves Carnage Scissors and Seeds of Tartarus --
* GirlWithPsychoWeapon: For her general weapon of choice, she fights with what she's most famous for wielding: a Japanese gardening tool called a "nata" (Though, its generally referred to as a cleaver).
* MegatonPunch: For the forward smash, she foregoes attacking with her cleaver -- tossing it aside to deliver a powerful punch.
* LaughingMad: Whether it be for the occasional taunt, spinning a large cleaver, or ''especially'' for the Final Smash cutscene, she'd laugh like a psycho.
* OneHitKill: If Rena lands her Final Smash on a foe, she'll take their stock right there and then, no specific damage percent required.
* SickeningCrunch: Anytime Rena lands a cleaver attack, its accompanied by a messy chopping sound.
* SpellMyNameWithAnS: Her last name is either spelt "Ryugu" or "Ryuugu",
* SpinAttack: Swings a larger than usual cleaver for her down special, which
* MeteorMove: His Inferno Divider, if the special button is held down, results in Ragna following up the rising sword slash with
*
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[[folder:Rika Furude]]
!![[https://gamebanana.com/mods/50466 Rika]]
[[quoteright:285:https://static.tvtropes.org/pmwiki/pub/images/rika_5.png]]
->'''Debut:''' ''VisualNovel/HigurashiWhenTheyCry: Onikakushi-hen'' (2002)\\
'''Crusade Mod Creator:''' Jio_Inzagi
The young girl who's presence heavily ties into the events of ''Higurashi''. While doomed to die in many of the prior timelines, these new worlds of ''CMC+'' may be the exception.
!![[https://gamebanana.com/mods/50466 Rika]]
[[quoteright:285:https://static.tvtropes.org/pmwiki/pub/images/rika_5.png]]
->'''Debut:''' ''VisualNovel/HigurashiWhenTheyCry: Onikakushi-hen'' (2002)\\
'''Crusade Mod Creator:''' Jio_Inzagi
The young girl who's presence heavily ties into the events of ''Higurashi''. While doomed to die in many of the prior timelines, these new worlds of ''CMC+'' may be the exception.
to:
!![[https://gamebanana.com/mods/50466 Rika]]
[[quoteright:285:https://static.
!!Sora
[[quoteright:224:https://static.tvtropes.
'''Crusade
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/KingdomHeartsI'' (2002)
->'''Crusade Mod Creator:'''
'''Character Mod Origin:''' ''VideoGame/SuperSmashFlash 2'' (Version 1.1)
The
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* AdaptationalBadass: She can perform impressive feats on her own when it comes to dealing with threats bigger than her, but she primarily isn't a fighter, with her complacency leaving her inactive throughout the story of ''Higurashi''. Here, with a mop in hand and Hanya to assist, she's a more active fighter with more capabilities than usual.
* AssistCharacter: Her ally Hanya appears for two of Rika's throws and creates a field of electricity for the CounterAttack.
* BroomstickQuarterstaff: Her main weapon as a fighter is a mop as tall as herself.
* CounterAttack: A typical counter down special. If Rika is hit with the counter active, [[AssistCharacter Hanya]] will briefly appear to spawn a dome of electricity on top of Rika to protect her.
* FlyingBroomstick: Inexplicably flys with her mop like a witch broom in her up and side specials, the latter move having her [[{{Invisibility}} vanish from sight.]]
* SecretCharacter: Play 7 versus matchs -- a nod to the creator of her series, [[Creator/Ryukishi07 07th Expansion]].
* VocalDissonance: While most of her voice clips are of the child-like high tone you'd expect from a little girl, a successful CounterAttack result in her using her "real" voice, which is about as deep as a more mature woman.
* AssistCharacter: Her ally Hanya appears for two of Rika's throws and creates a field of electricity for the CounterAttack.
* BroomstickQuarterstaff: Her main weapon as a fighter is a mop as tall as herself.
* CounterAttack: A typical counter down special. If Rika is hit with the counter active, [[AssistCharacter Hanya]] will briefly appear to spawn a dome of electricity on top of Rika to protect her.
* FlyingBroomstick: Inexplicably flys with her mop like a witch broom in her up and side specials, the latter move having her [[{{Invisibility}} vanish from sight.]]
* SecretCharacter: Play 7 versus matchs -- a nod to the creator of her series, [[Creator/Ryukishi07 07th Expansion]].
* VocalDissonance: While most of her voice clips are of the child-like high tone you'd expect from a little girl, a successful CounterAttack result in her using her "real" voice, which is about as deep as a more mature woman.
to:
* AdaptationalBadass: She can perform impressive feats on her own when it comes BlowYouAway: Stabs his keyblade straight above him to dealing with threats bigger than her, but she primarily isn't conjure a fighter, with her complacency leaving her inactive throughout RazorWind. It's not just a damage dealer, the story of ''Higurashi''. Here, with move also has a mop wind hitbox around it -- pulling foes into the attack.
* FireIceLightning: For the down special, Sora casts the three elemental spells inhand a set order per use: [[PlayingWithFire Fire]], [[AnIcePerson Blizzard]], and Hanya [[ShockAndAwe Thunder]].
* SameCharacterButDifferent: Since he was added toassist, she's a more active fighter with more capabilities than usual.
''CMC+'' before his official ''Smash'' appearance in ''Ultimate'' was announced, his moveset here is ported from ''Super Smash Flash 2'' -- specifically version 1.1, before he got overhauled assets.
*AssistCharacter: Her ally Hanya appears for two of Rika's throws and creates a field of electricity ThrowingYourSwordAlwaysWorks: Tosses his keyblade forward for the CounterAttack.
* BroomstickQuarterstaff: Her main weapon as a fighter is a mop as tall as herself.
* CounterAttack: A typical counter down special. If Rika is hit with the counter active, [[AssistCharacter Hanya]] will briefly appear to spawn a dome of electricity on top of Rika to protect her.
* FlyingBroomstick: Inexplicably flys with her mop like a witch broom in her up and side specials, the latter move having her [[{{Invisibility}} vanish from sight.]]
* SecretCharacter: Play 7 versus matchs -- a nod to the creator of her series, [[Creator/Ryukishi07 07th Expansion]].
* VocalDissonance: While most of her voice clips are of the child-like high tone you'd expect from a little girl, a successful CounterAttack result in her using her "real" voice, which is about as deep as a more mature woman.neutral special.
* FireIceLightning: For the down special, Sora casts the three elemental spells in
* SameCharacterButDifferent: Since he was added to
*
* BroomstickQuarterstaff: Her main weapon as a fighter is a mop as tall as herself.
* CounterAttack: A typical counter down special. If Rika is hit with the counter active, [[AssistCharacter Hanya]] will briefly appear to spawn a dome of electricity on top of Rika to protect her.
* FlyingBroomstick: Inexplicably flys with her mop like a witch broom in her up and side specials, the latter move having her [[{{Invisibility}} vanish from sight.]]
* SecretCharacter: Play 7 versus matchs -- a nod to the creator of her series, [[Creator/Ryukishi07 07th Expansion]].
* VocalDissonance: While most of her voice clips are of the child-like high tone you'd expect from a little girl, a successful CounterAttack result in her using her "real" voice, which is about as deep as a more mature woman.
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!''VideoGame/{{Undertale}}'' and ''VideoGame/{{Deltarune}}''
[[folder:Sans]]
!!Sans
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/sans_3.png]]
[[caption-width-right:240:[[WebVideo/{{Etika}} SANS?!]]]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/sans_tp.png]]
[[caption-width-right:240:An alternate render of Sans that sometimes appears on the main menu. The game files imply that this is his Challenge Mode version.]]
->'''Debut:''' ''VideoGame/{{Undertale}}'' (2015)
Sans. He's generally a chill guy most of the time, but going out of your way to slay every monster in the underground, including his brother, prompts him to stand in your way and give his all. [[SNKBoss And give his all he does]], becoming one of the hardest bosses in ''Undertale''. Now with character motive not a factor here in ''CMC+'', San's prepared to give his all.\\\
He's got many attacks intended to rack up damage or finish the job quickly, along with other abilities -- a jab that buries foes, a disjointed grab with no inactive frames, strong recovery in the form of a floaty double jump, teleport up special and a floating ability akin to Peach, etc. -- that make Sans very oppressive. This all comes at the cost of not only being rather slow (requiring Sans to use other movement methods to go anywhere fast at the cost of potential vulnerability) but his weight class is in the ''negatives'', resulting in a character that's rather easy to KO despite their strengths.
----
* AdaptationalBadass: [[DownplayedTrope While Sans is obviously no slouch here]], in his Challenge Mode boss fight he's capable of [[SuperReflexes dodging various attacks]], including all manners of ElementalPowers and explosions, to a barrage of fast-moving projectiles. His normal dodges even has him make use of his teleport ability. In canon, his ability to dodge attacks isn't as dramatic in execution; he just simply moves aside from the Genocide player's only attack: knife-swinging, with his following quip: "what? you think i'm just gonna stand there and take it?" implies that its the MundaneSolution that prior monsters never thought to do.
* BadWithTheBone: As with his original boss fight, San's attacks largely consists of bones with multi-hitting properties.
* DeathOfAThousandCuts: Most of his attacks (with some exceptions) only do 1% of damage, though some of those said attacks only do so on a technicality -- many of his bone attacks and Gaster Blasters deal constant multi-hitting damage.
* GlassCannon: [[ExaggeratedTrope Taken to the extreme]]. A variety of Sans' attacks, while for the most part consisting of weak 1% of damage per hit, are either [[DeathOfAThousandCuts multi-hitting]] or (in the case of forward smash) high in knockback, making for a very oppressive form of offense. All of that is off-set not only by his other stats being rather bad, but also by his unique ''negative'' weight value; strong knockback inflicting attacks, at worst with some extra percentage beforehand, will finish him off. Particularly strong attacks from certain characters are also a certified OneHitKill for Sans.
* HammeredIntoTheGround: Sans can inflict the foe with the buried status via telekinesis in both his Jab finisher and his fully charged down smash.
* MechanicallyUnusualFighter: How many fighters in this roster can boast having a ''negative'' weight value?
* MeteorMove:
** Up air; if a foe gets hit by the hitbox above Sans, the latter will telekinetically throw them downward with incredibly strong force.
** Technically, his down smash functions like this: spiking all foes on-screen, but only hitting foes that are on solid ground, subverting this trope.
* MightyGlacier: His walk and run are among the slowest, which is only offset by his air-dash and [[GlassCannon damage output.]] Unfortunately for Sans, he doesn't have the weight values of most low-in-speed/high-in-damage fighters to compensate.
* MindOverMatter: Aside from his [[BadWithTheBone bone attacks]], Sans can slam the foe around with his telekinesis, with it naturally serving as the throws as well.
* OneHitPointWonder: Like in his boss fight in ''Undertale'', Sans in his Challenge mode boss fights has his stamina is set to one, capable of dying in one hit -- [[SNKBoss but because this is Sans,]] it's offset by his ability to negate hits up to twenty-five times. Largely the same rules applies to his April Fools depiction, having him automatically be {{One Hit Kill}}ed upon taking a single hit, but passively teleporting to avoid attacks.
* RecycledPremise: His down air is similar to vanilla ''Crusade'' Tails' 'Flick' down air (which is made a down special in ''CMC+'') in terms of function: spawning an attack that strictly appears below him on solid ground -- in his case, a row of bones.
* SecretCharacter: Defeat his Challenge mode boss fight.
* SuperReflexes: Sans in his Challenge mode boss fight can completely NoSell any attack that could've easily hit him under normal circumstances, with him doing so up to twenty-five times until he's in a state where he can finally get slain.
[[/folder]]
[[folder:Undyne]]
!!Undyne
[[quoteright:177:https://static.tvtropes.org/pmwiki/pub/images/undyne_mrnope.png]]
->'''Debut:''' ''VideoGame/{{Undertale}}'' (2015)
Captain of the Royal Guard in the Underground, in their [[OneWingedAngel Undying form]].
----
* FlashStep: If the foe's in range or after they're hit with the neutral special, Undyne can rush them from behind via side special.
* OneWingedAngel: As a fighter, she's depicted as Undyne the Undying, the form Undyne takes upon gaining a HeroicSecondWind against the [[VillainProtagonist No Mercy player.]]
* SpontaneousWeaponCreation: Undyne can conjure spears made of water/energy. Particularly for the neutral special, where she summons several that flies forward as a projectile.
* StormOfBlades: She summons a cluster of spears raining down all around her for the Final Smash.
* WeaponTwirling: Twirls the spear in her hand for the forward and up smashes.
[[/folder]]
[[folder:Kris]]
!![[https://gamebanana.com/mods/50606 Kris]]
[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/kris_96.png]]
->'''Debut:''': ''VideoGame/{{Deltarune}}: Chapter 1'' (2018)\\
'''Crusade Mod Creator:''' Dracobot\\
'''Character Mod Origin:''' [[https://steamcommunity.com/sharedfiles/filedetails/?id=1867608473 EquinoxDoodle]] (''VideoGame/RivalsOfAether'' Workshop)
----
* AssistCharacter: Not only are his allies Susie and Ralsei here, he's also got Lancer and Jevil appearing for the moveset.
* BrutishCharacterBrutishWeapon: [[AssistCharacter Susie]], who's the roughest and toughest member of the Three Heroes, and wield an axe for her attacks; their up smash in particular is also the hardest hitting of the smash attacks in comparison to Kris and Ralsei.
* ManaMeter: The TP (Tension Points) gauge from ''Deltarune'' manifests here as Kris' gimmick; hitting the opponent with normal attacks (or passively as well, if the option is selected in the character select) charges the meter, with it fueling the special moves.
* PracticalTaunt: Down taunt calls upon Lancer, who has a hitbox upon spawning in that only deals 1% of damage, but can be an effective MeteorMove for foes that are trying to reach the ledge.
* SwordBeam: An axe variant with Susie for the side special, Rude Buster, swinging her axe to create a large beam projectile.
[[/folder]]
!Others
[[folder:[=2B=]]]
!![=YoRHa=] No. 2 Type B
[[quoteright:329:https://static.tvtropes.org/pmwiki/pub/images/bedr_2b.png]]
->'''Home Series:''' ''VideoGame/{{Nier}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/NierAutomata'' (2017)
->'''Crusade Mod Creator:''' Bedreamon\\
'''Character Mod Origin:''' [[https://steamcommunity.com/sharedfiles/filedetails/?id=2244131685 Sakamoto3, Supersonic, Ruby, ravyn and Vin Blangiardo]] (''VideoGame/RivalsOfAether'' Workshop)
[=YoRHa=] No. 2 Type B, an android made by humans, who fights alongside her designated pod, 042.
----
* AirDashing: Her side special, dashing forward with sudden momentum. Using the move to intercept a stationary 042 result in [=2B=] grabbing onto the pod to rocket forward, effectively turning the move into an aerial DashAttack.
* AscendedGlitch: Playing as [=2B=] with the hover glitch, which lets her freely use her aerials (aside from down air, due to the ability being cancelled upon down input) while hovering with 042, is available as selectable option in the character screen.
* AttackDrone: Pod 042. He can be commanded by [=2B=] to be stationary, and attack with the neutral special (electric burst with [=2B=], SpinAttack when alone) and up smash.
* {{Nerf}}: Her depiction in ''CMC+'' alters her moveset in this manner, removing certain aspects altogether:
** Up smash originally spawned energy spears that trapped the foe in place. Here its just a vertically oriented blast that, while technically stronger, trades its larger hitbox and utility for damage.
** Forward air can no longer act as a ThreeStrikeCombo, nor transition to the ground as a jab, here its just the two sword swings without the [[ThrowingYourSwordAlwaysWorks sword throw]].
** In ''[=RoA=]'', up air can allow [=2B=] to hover slightly if the input is held on use. Here, that aspect is not featured; the only way to recreate it is by playing [=2B=] (Hover Glitch).
** The first half of down air, throwing their sword as a projectile downward, is exiled in favor of just the second half; a diving sword slash.
** Up special cannot be cancelled into a hover, meaning the second half sword dive is full committal.
** Down special, after its first use to place Pod 042 somewhere, will just immediately have them return to [=2B=] upon use again, rather than cause an electric shockwave after slamming into the ground.
** Pod 042 can technically be place anywhere, but he'll always reset to be slightly above the y-axis of the stage ground upon using its two moves, preventing him from attacking above or below the stage.
* PracticalTaunt: Like in her ''[=RoA=]'' Workshop depiction, taunting calls 042 back to [=2B=]. Though, because down special serves the same function, with the taunt being limited to the ground, its practicality is downplayed.
* SecretCharacter: Hit 90% of the names in the MiniGameCredits of Classic or Arcade mode. See MythologyGag on the main page to know of the significance for the unlock requirements.
* SelfDestructMechanism: Down taunting results in [=2B=] activating her self-destruct function, exploding shortly after and losing a stock in the process.
* ThrowingYourSwordAlwaysWorks: Throws her sword as a projectile for the last hit of her jab.
[[/folder]]
[[folder:Asuka]]
!![[https://gamebanana.com/mods/50443 Asuka]]
[[quoteright:321:https://static.tvtropes.org/pmwiki/pub/images/asuka_5.png]]
->'''Home Series:''' ''VideoGame/SenranKagura''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''Senran Kagura: Portrait of Girls'' (2011)
->'''Crusade Mod Creator:''' [=Sk00ps=]
----
* DishingOutDirt: Her elemental specialization for some of her ninja arts: conjuring a formation of rock by stabbing her swords into the ground for her side smash, and diving into the ground to cause an eruption for the down special.
* DualWielding: Wields her two wakizashis for combat.
* SpinAttack: Her jab finisher, rapidly spinning forward with her swords.
* TornadoMove: Side special, where sh leaps forward to create a tornado around herself by rapidly spinning.
* VoluntaryShapeshifting: In a puff of smoke, Asuka transforms into a large frog to leap upwards for her up special.
[[/folder]]
[[folder:Bubsy]]
!!Bubsy
[[quoteright:202:https://static.tvtropes.org/pmwiki/pub/images/bubsy_2.png]]
->'''Home Series:''' ''VideoGame/{{Bubsy}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''Bubsy in: Claws Encounters of the Furred Kind'' (1993)
The infamous bobcat that became known as a notorious case of MascotWithAttitude, with him becoming the [[MemeticLoser memetic internet punching bag]] as a result of his legacy. And it seems like this legacy has garner himself a spot in this game, guess you can't always be a winner to be considered famous enough to be featured in a MassiveMultiplayerCrossover.
----
* AnvilOnHead: His down throw makes an anvil fall from out of nowhere on the opponent's head.
* AssistCharacter: One of his [[HatOfFlight beanie propeller wearing]] nephews pulls him up for the up special.
* BigBallOfViolence: Getting hit by his side special pounce results in the foe getting caught in this.
* CastFromHitPoints: He gets self-damage from his up smash, where he blows up a bomb at his head, and his down special, where he gets struck by a large lightning bolt.
* CosmicPlaything: If being struck by lightning on command by the player isn't a sign of the world being after him, nothing is.
* JokeCharacter: Their AprilFools build appearance has their moveset reduced to just their jab, tilts, and DashAttack, nerfing him to the ground.
* NotInMyContract: One of his KO quotes:
-->'''Bubsy:''' Pain is not in my contract!
* SecretCharacter: Complete Classic mode after using one continue or more, which means that something did paws-sibly go wrong.
* WheelOFeet: An offensive variant of this is used for his DashAttack.
[[/folder]]
[[folder:Crono]]
!![[https://gamebanana.com/mods/50490 Crono (main)]][=/=][[https://gamebanana.com/mods/50577 Crono (CSW)]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crono_2.png]]
->'''Home Series:''' ''Chrono''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/ChronoTrigger'' (1995)
->'''Crusade Mod Creator:''' [=MashMan=] (main form), desu1 (CSW form)\\
'''Character Mod Origin:''' ''VideoGame/CardSagaWars''
The young protagonist hero from the village of Truce who would find himself on a journey across various time periods.\\\
Two authors have made their own ''Crusade'' interpretations of Crono, both having the same sprites but different gameplay, and ''CMC+'' includes both of them as separate movesets chosen from a single character slot. In-game, [=MashMan=]'s version is the "main" version of Crono while [=desu1=]'s is considered the alternative one, labelled "Crono (CSW)" for trying to be TruerToTheText of its sprites' source in ''VideoGame/CardSagaWars''.
----
!!!In General:
* AssistCharacter: His allies from the home game -- Lucca, Marle, Frog, Robo, Ayla -- all appear from a time portal to assist him, typically as part of a CombinationAttack and/or for his throws.
* CombinationAttack: A staple of his home series, Crono calls upon the above AssistCharacter allies for certain attacks, particularly the special A+B moves for main Crono and most of the throws for CSW Crono.
** Lucca imbues Crono's blade [[FlamingBlade with fire]], resulting in a flaming SpinAttack.
** Marle casts her [[AnIcePerson ice magic]], either to encase the foe in ice for Crono to follow up with a shattering sword slash, or to [[SpellBlade imbue Crono's blade with ice]] to strike the foe.
** Frog slashes upward alongside Crono in an X formation.
** Robo grabs Crono by the ankles to spin him around horizontally/vertically while he holds his sword out -- the CSW version [[HumanHammerThrow throwing Crono at the end of the move.]]
** Ayla [[FastballSpecial flings Crono upward]] while he stabs his sword towards the sky.
* GroundWave: Slices at the ground with his sword to conjure an energy wave, either as a down smash, or as a ChargedAttack neutral special, for the main and CSW version respectively.
* SpeedBlitz: Main Crono's side special/CSW Crono's side smash; slashing forward at blinding speeds.
* ShockAndAwe: His main element from his home game,
* SwordPlant: For main Crono's neutral special[=/=]CSW Crono's down special, he plants his sword into the ground to leave behind an energy construct of the weapon, which [[ImprovisedLightningRod calls upon a lightning strike]] upon extra input.
!!!Exclusive to main Crono:
* LimitBreak: Using the A+B input with a full meter, Crono can summon his allies for an alternate special move, typically stronger/more effective than the normal specials.
!!!Exclusive to CSW Crono:
* HitboxDissonance: His variant of the lightning strike move has the hitbox displaced several feet above the [[ImprovisedLightningRod implanted-in-ground sword construct]], meaning any foe right on top of the sword will not be hit despite the lightning clearly striking it.
* HumanHammerThrow: For the side special, Robo grabs Crono by the ankles to rapidly spin him around before throwing them.
* MechanicallyUnusualFighter: This version of Crono is a closer approximation of his portrayal in ''CSW'', with many moves being drastically different to the main version. The result is a fighter who not only plays very differently from the main depiction, but is also very different in the context of the average ''Crusade'' fighter.
** His Jab is a back-and-forth, sword-swinging SpinAttack, propelling him across the ground with each input. Neutral air functions similarly, just with the added ability to initially slow his descent.
** Up air is a midair RollingAttack that propels him forward, then turns it into [[DeathFromAbove a diving attack]] with an extra input.
** His throws are less compact and more elaborate. Up throw in particular, as a result of him and Frog performing a dual criss-cross sword slash upward, sends Crono high up near the top blast-zone afterwards. For reference: this move is part of main Crono's moveset, but only as a meter-costing side A+B attack, with it not sending Crono as far.
[[/folder]]
[[folder:Ellie]]
!!Ellie
[[quoteright:304:https://static.tvtropes.org/pmwiki/pub/images/ellie_81.png]]
->'''Home Series:''' ''VideoGame/MonsterTale''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''Monster Tale'' (2011)
----
* AssistCharacter: Chomp. He provides Ellie with the specials and throws, transforming into a variety of evolutions for different tasks.
* HandbagOfHurt: Swings her satchel around as a go-to melee weapon.
* HandBlast: Fires energy from her outstretched fist in a variety of ways. From multiple waves of fire for the side and up smash, and small {{Fireballs}} for the neutral special when Chomp isn't available.
* RollingAttack: Curls into a ball to roll across the ground for the down tilt and DashAttack.
* UnnecessaryCombatRoll: The start-up and end-lag of down smash, where she swings her satchel low to the ground, can be attributed to the animation of her rolling forward and backward whenever she uses the attack.
[[/folder]]
[[folder:Gunvolt]]
!![[https://gamebanana.com/mods/50615 Gunvolt]]
[[quoteright:309:https://static.tvtropes.org/pmwiki/pub/images/gunvolt_mash.png]]
->'''Home Series:''' ''VideoGame/AzureStrikerGunvoltSeries''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/AzureStrikerGunvolt'' (2014)
->'''Crusade Mod Creator:''' [=MashMan=]
----
* ChainPain: One of his super moves, Voltaic Chain, is his Final Smash here -- summoning large electrified chains in a criss-cross manner on the foe.
* ElementalBarrier: His down special, Flashfield, being an electric forcefield surrounding Gunvolt. Though, while it ''should'' result in negating enemy projectiles, an oversight in the [=V7=] depiction made it unfeasible for that purpose.
* ShockAndAwe: Courtesy of his Septima power, known as [[TitleDrop Azure Striker]], he can manipulate electricity and lightning for a majority of his moveset.
* SpeedEchoes: Blue after-images follow after Gunvolt whenever he moves, to emphasize his speed.
* SpontaneousWeaponCreation: Conjures Luxcaliber, a large sword [[HardLight made of light]], for his side A+B skill.
[[/folder]]
[[folder:Hat Kid]]
!![[https://gamebanana.com/mods/50677 Hat Kid]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ptbravo_hatkid.png]]
->'''Home Series:''' ''VideoGame/AHatInTime''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''A Hat in Time'' (2017)
->'''Crusade Mod Creator:''' [=PTBravo=]\\
'''Character Mod Origin:''' [[https://steamcommunity.com/sharedfiles/filedetails/?id=2004919133 CircleGuy]] (''VideoGame/RivalsOfAether'' Workshop)
----
* AdaptationalSkill: The Dweller Mask in ''A Hat In Time'' lets Hat Kid interact with intangible green objects or remove tangible purple ones, and is otherwise not a means of offense. In this moveset, it is utilized offensively by conjuring green waves of energy for the aerials.
* AnIcePerson: Courtesy of the Ice Hat, Hat Kid turns into a statue made of ice for her GroundPound down special.
* AssistCharacter: Calls upon her multiple friends and enemies in her moveset, mostly in the throws.
** The Conductor [[BladeSpam rapidly stabs a knife into the foe]] for the forward throw.
** DJ Grooves sends the foe away for the back throw [[DanceBattler via the splits.]]
** The Snatcher summons a geyser of dark magic for the up throw.
** A Mafia guy hoists the foe overhead to slam them into the ground for the down throw.
** Bow Kid and Mustache Girl aid in Hat Kid's Final Smash.
* DashAttack: Hat Kid does a leaping RoundhouseKick with the aid of the Sprint Hat.
* DeviousDaggers: For [[AntiHero Hat Kid]], who's at best pragmatic and at worst mischevious, she stabs a dagger low to the ground for the down tilt.
* LimitBreak: After rushing the foe, Hat Kid, alongside Bow Kid, repeatedly smack the foe around with their umbrellas, with Moustache Girl finishing them off by throwing a Time Piece to the ground.
* ParasolOfPain: Like Hat Kid's main method of attacking in her home game, she swings her umbrella for her jab.
* ThrowDownTheBomblet: With a Brewery Hat equipped, she throws exploding potions for her grounded up special.
* WeaponizedCamera: Down smash, where Hat Kid makes use of the flash photography to launch foes around her.
[[/folder]]
[[folder:Heart Aino]]
!!Heart Aino
[[quoteright:333:https://static.tvtropes.org/pmwiki/pub/images/mash_heart.png]]
->'''Home Series:''' ''VideoGame/ArcanaHeart''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''Arcana Heart'' (2007)
->'''Crusade Mod Creator:''' [=MashMan=]
----
* EXSpecialAttack: She possesses a Super Meter that can hold up to three stocks, which she can spend to use more powerful versions of any of her four specials.
* HeartBeatDown: She's a loyal worshiper of ThePowerOfLove, which manifests in her moveset as pink-colored energy with the occasional HeartSymbol for certain attacks.
* {{Shoryuken}}: Her Heartful Punch up special.
* {{Shotoclone}}: Following the leads of her GuestFighter appearances in ''VideoGame/NitroplusBlasterzHeroinesInfiniteDuel'' and ''VideoGame/BlazBlueCrossTagBattle'', ''CMC+'' sticks her with the projectiles of her home series' default Arcana (mapped to her neutral special) so that she can have the full Shoto set.
[[/folder]]
[[folder:Hyde Kido]]
!![[https://gamebanana.com/mods/50644 Hyde Kido Revamped]]
[[quoteright:312:https://static.tvtropes.org/pmwiki/pub/images/hyde_cogu.png]]
->'''Home Series:''' ''VideoGame/UnderNightInBirth''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''Under Night In-Birth'' (2012)
->'''Crusade Mod Creator:''' Manndarin
----
* FourTwentyBlazeIt: For one reason or another, taunting as him in Training mode results in his damage percent being set to four hundred and twenty percent.
* ArtStyleClash: While many of the sprite rip assets in one setting can results in differing pixel counts and resolutions clashing, Hyde stands out due to several of his attack effects being depicted in a much lower pixel count,
* CastingAShadow: Courtesy of his EXS ability and the Insulator, he manipulates shadows of red and black.
* EXSpecialAttack: He posssesses a Super Meter that can hold up to three stocks, which he can spend to use more powerful versions of any of his four specials.
* SecretCharacter: Two methods:
** Defeat Unlimited Ragna in Challenge mode, referencing Ragna and Hyde's officially-licensed meeting in ''VideoGame/BlazBlueCrossTagBattle''.
** Complete Serio's Arcade mode -- a nod to ''Under Night In-Birth''[='=]s developers French Bread starting out in the video game industry with ''VideoGame/TheQueenOfHeart'' series.
[[/folder]]
[[folder:Impostor]]
!!Impostor
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/susagent5.png]]
[[caption-width-right:350:Normal]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/amooogusagent5.png]]
[[caption-width-right:350:Sus]]
->'''Home Series:''' ''VideoGame/AmongUs''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''Among Us'' (2018)\\
'''Crusade Mod Creator:''' Agent_5
A crewmate that is actually a {{Shapeshifting}} alien in disguise. They're normally a terrifying entity with a goal of murder in mind... but for this specific depiction in ''CMC+'', [[DenserAndWackier they're a little different.]]
----
!!!In General:
* AdaptationalBadass: You sure weren't killing crewmates with RapidFireFisticuffs or various large melee weapons in games of ''Among Us''.
* AirVentPassageway: Their method of getting around the area in ''Among Us'' is represented in up special, the alien jumping into a vent to make a quick get-away. The escape vent needs to be placed on the stage first before it can be used, or else the Impostor will just merely jump a bit in the air.
* AscendedExtra: They were in the original AprilFools build of ''CMC+'' before getting included here.
* BackgroundMusicOverride: Down taunting results in the BGM changing to "[[Music/ChildishGambino This is America.]]"
* DenserAndWackier: What with their character select name calls ("AMONGUS" and "AMOOGUS"), ''[=JoJo=]'' references, and some of the more outlandish attacks, its safe to assume the concept the creators wanted with this portrayal is less sinister alien blending in, and moreso memes.
!!!Exclusive to Normal Impostor:
* AwesomeButImpractical: Neutral Special kind of falls into this. By mashing the special button, you can fire bullets much more quickly, but due to their knockback angle, that may lead to many shots missing rather than all of them landing.
* ChargedAttack: Their Down Special, which has them prepare to attack in three different ways... two of which involves them [[VoluntaryShapeshifting transforming into a bulky humanoid]] for some reason.
* DeviousDaggers: Based on a character whose entire gimmick is hiding and deception, they throws two knives in their down smash: one straight forwards, then jumps forwards and throws one backwards.
* OverlyLongTongue: Weaponized for their Up Smash, swinging it upwards quickly. They can also use it for their grab -- wrapping it around their foes.
* RapidFireFisticuffs: Their Side Special summons a ghost that uses a traditional example on foes it passes by, while their side tilt and down air start with a kick version.
* ShoutOut: Their Side Special and Down Smash use sounds directly lifted from ''VideoGame/JoJosBizarreAdventureHeritageForTheFuture''.
!!!Exclusive to "Sus" Impostor:
* AdaptationalBadass: The pets from the original game. They were merely optional cosmetics that followed your Crewmate/Impostor around with no effect on gameplay, but in ''CMC+'', they're {{Assist Character}}s who take action alongside their owner.
* AnvilOnHead: Weaponized for the down throw.
* AssistCharacter: Side special has them summon several of the pets from ''Among Us''
** A pet in a hamster ball that [[RollingAttack Spin-Dashes]] forward upon summon.
** A [[FlyingSaucer UFO]] , firing lasers while moving back and forth.
** A sentry bot which fires a flamethrower at a nearby foe.
* KatanasAreJustBetter: Their main weapon of choice, used in their jab, forward tilt, neutral air and dash attack.
* MovesetClone: Despite sharing a slot with the "normal" Impostor, the Sus Impostor averts it; the only move the two share is their [[AirVentPassageway up special]]. In terms of fighting style, in contrast to the regular Impostor's fisticuffs, the Sus Impostor is a MultiMeleeMaster.
* PowerCableAttack: For the up air, the Impostor pulls out two colored wires overhead to create an electrical charge.
* ThrowDownTheBomblet: Tosses a CartoonBomb in an arc across the stage for the up smash, with the thrown arc being influenced by the charge of the smash attack.
[[/folder]]
[[folder:Lady's Sorrel]]
!![[https://gamebanana.com/mods/50686 Lady's Sorrel]]
[[quoteright:319:https://static.tvtropes.org/pmwiki/pub/images/ciel_sorrel.png]]
->'''Home Series:''' ''VideoGame/FlowerKnightGirl'' (2015)
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''Flower Knight Girl'' - Event 35 update (2016)
->'''Crusade Mod Creator:''' Cielbami\\
'''Character Mod Origin:''' [[https://youtu.be/ze5iB-Z6t50 MoloMowChow]] (''VideoGame/{{MUGEN}}'')
A petite BadassAdorable girl who's profession consists of slaying BigCreepyCrawlies alongside fellow knights in her HGame of origin, now in the world of ''CMC+'' with newfound combat abilities.
----
* AdaptationalBadass: Downplayed. Despite her appearance and mannerisms, she still had enough combative capabilities to perform her job as a Flower Knight in her game of origin. Here, she has her capabilities expanded to fit into the PlatformFighter setting, in part due to being based off [=MoloMowChow=]'s ''MUGEN'' character, which made use of the few assets she had to be adapted into a fighting game.
* FlowerMotif: As she is a Flower Knight, an MoeAnthropomorphism of their respective flower namesake, she's has her own flower meaning. In her case, a Lady's Sorrel / Oxalis means "a shining heart" or "feeling with one's heart."
* HomeStage: While she doesn't have a stage representing her home game, [[VideoGame/{{Ristar}} Planet Fauna]] serves as her stage for when she's fought in Classic mode.
* LethalJokeCharacter: At first glace: a moveset [[LimitedAnimation consisting of half her moves being recycled]], her aerial stats making her sluggish in the air but fast to fall, compounded by the inability to grab at all, most might assume she's a generally bad character to play as. Those people would be wrong, due to her powerful and fast cardinal specials; up special being an effective offensive recovery move that can KO early off the top blastzone, side special being a fast rush attack that's also good for horizontal recovery, and down special which can catch unsuspecting foes. Sure, playing without the ability to grab makes her ill equipped to deal with shields, but keeping up the pressure with her strengths [[AttackAttackAttack gives her a very oppressive playstyle.]]
* LimitBreak: Performs her "Rotational Exquisite Skill - Falling Petals Umbrella" skill attack for her Final Smash, which has her unleash a barrage of exploding petals that culminates into one large explosion that launch foes away.
* LimitedAnimation: Since her sprite is a double rip of her home game spritesheet -- which was ported into ''M.U.G.E.N'', then into ''CMC+'' -- a lot of her animations are recycled throughout: her two-hit jab are reused for the up and down tilt, her cardinal aerials are the same as her tilt attacks, and her 'rapidly rotating with her parasol held out' (which is originally used in the attack animation repurposed for her Final Smash) is used several times -- for the neutral air and cardinal specials.
* MechanicallyUnusualFighter:
** She's one of the few fighters who completely lacks a grab. Trying to do so results in her shielding instead.
** Her down smash is rather unique: instead of attacking both sides quickly like most down smashes, she spawns four exploding sparks that fly out of the tip of her parasol and fall in an arc towards the ground front to back. Because of how it works, the sparks can hit foes on platforms directly above Sorrel and it can be used as a risky punish for foes that rush her.
* MoeAnthropomorphism: Of an Oxalis / Lady's Sorrel flower in the form of a BadassAdorable girl.
* ParasolOfPain: Her main weapon of choice for most of her attacks.
* SpinAttack: Rapidly spins in a forward motion with her parasol outward for her neutral air and three cardinal specials.
* TrapMaster: Her neutral special, Diamond[=/=]Blossom Mine, has her spawn a diamond spark that'll explode upon making contact with a foe, with some respectable launch power to it.
[[/folder]]
[[folder:Marumaro]]
!![[https://gamebanana.com/mods/50724 Marumaro]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/marumaro.png]]
->'''Home Series:''' ''VideoGame/BlueDragon''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''Blue Dragon'' (2006)
->'''Crusade Mod Creator:''' [=CloudStrifeHero=]
----
* AllMenArePerverts: Taking from his portrayal in the anime, Maro is a pervert towards certain females in the roster. If a fighter has a compatible text set in their init file, Maro will showcase his perversity towards them -- breathing heavily in his down taunt (which originally had him meditating), and he getting [[NoSenseOfPersonalSpace too close for comfort]] with the grabbed fighter instead of throwing or attacking them. Consequently, having his throws altered like this results in them dealing no damage while only "throwing" his foe forward/backward slightly.
* AssistCharacter: Maro fights largely with his Shadow, Yellow Saber-Tooth, who also serves as the catalyst of his specials.
* LongRangeFighter: If he isn't fighting with his Shadow, he fires EnergyBall projectiles with some of his attacks.
* RapidFireFisticuffs: Saber-Tooth in Maro's down special, rapidly punching in a manner akin to [[Manga/JoJosBizarreAdventure what the Shadow's reference.]]
[[/folder]]
[[folder:Master Chief]]
!!Master Chief
[[quoteright:273:https://static.tvtropes.org/pmwiki/pub/images/chief_31.png]]
->'''Home Series:''' ''Franchise/{{Halo}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/HaloCombatEvolved'' (2001)
->'''Character Mod Origin:''' ''VideoGame/CardSagaWars''
----
* BeehiveBarrier: Chief's got the page image, the Bubble Shield, as a unique shield sprite different from the rest of the cast.
* DropTheHammer: His down smash uses the Gravity Hammer. It's purely a damage dealer, dealing the most damage of his three smashes but having abysmal knockback growth such that it can't even kill at 999%.
* LaserBlade: Whips out an Energy Blade for his forward and up tilts.
* StandardFPSGuns: As the game's key FPS representative, Chief brings a bunch of them from his series to his moveset:
** '''Knife:''' His down tilt, which crumples the opponent.
** '''Automatic Weapon:''' The Assault Rifle, employed in his neutral special. He can strafe and jump while firing, like [[VideoGame/BanjoKazooie Banjo and Kazooie]]'s Breegull Blaster in ''Ultimate''.
** '''Nailgun:''' His forward air, the Needler. The needles don't home in on enemies like in his home series, but they do stick into them for a bit before exploding.
** '''Grenades:''' His down special has him tossing a plasma grenade, which can {{stick|yBomb}} on an opponent.
** '''SniperRifle:''' Employed in his side special. Can be angled before firing, and has no maximum range.
** '''GrenadeLauncher:''' The Brute Shot, his back air. Unfortunately, the bayonet doesn't have a hitbox in this game.
** '''Energy Gun:''' Plasma Rifles wielded in GunsAkimbo for his up air and down air.
** '''BFG:''' A Spartan Laser for his forward smash. Long startup lag, but it has no maximum range.
[[/folder]]
[[folder:Milla]]
!![[https://gamebanana.com/mods/50599 Milla]]
[[quoteright:319:https://static.tvtropes.org/pmwiki/pub/images/ciel_milla.png]]
->'''Home Series:''' ''Freedom Planet''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/FreedomPlanet'' (2014)
->'''Crusade Mod Creator:''' Cielbami
----
* AdaptationalBadass: Because of the meek and less action-oriented of the trio, Milla, being transplanted into a PlatformFighter, she's naturally made more capable here. While she does take a level of this [[VideoGame/FreedomPlanet2 in the sequel]], her sprite here is ripped from the first game, where she's not yet gone through this.
* AttackReflector: With side special, Milla conjures an energy shield in front of herself to reflect all projectiles back at the opponent.
* EarWings: Flops her large ears (and her arms as well) to gain height for the up special.
* HandBlast: All of her offensively orientated blasts of energy are delivered in this manner by her very paws.
* ItemDropMechanic: Digs into the ground for the down special, which results in her digging up any item from the vanilla game -- fans, food items, soccer balls, etc.
* KamehameHadoken: Fires a large, green hadoken blast for the Final Smash.
[[/folder]]
[[folder:Mistel]]
!!Mistel
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mistel_solo.png]]
->'''Home Series:''' ''VideoGame/DeptHeaven''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/YggdraUnion'' (2006) - UsefulNotes/PlayStationPortable UpdatedRerelease (2008)
----
* CatapultToGlory: Her up special, spawning a large trebuchet to fling Mistel forward at an upward angle. It only works that way [[SelectiveGravity when used in the air]], otherwise it works like a normal trebuchet.
* DoppelgangerAttack: Summons a lookalike for the down special, who'll stay there until prompted, upon which they'll charge forward with a stun-inflicting attack.
* GlassCannon: The Refreshment equip Clover Light, activated via attack button. Mistel takes extra damage, but also deals double damage to foes that are in the middle of an attack animation.
* ManaMeter: One tied to her neutral special StatusBuff, which can be fueled by dealing damage or with the left input of the neutral special -- slowly recovering while Mistel gets a slight speed and damage debuff.
* MechanicallyUnusualFighter: Her up A+B move, Refreshment, equips Mistel with a limited time attribute-changing item, w. These equips include [[GlassCannon Clover Light]], [[MightyGlacier Dragon Fang]], [[StoneWall Mowing Scythe]], and [[SquishyWizard Mage Ring]].
* MightyGlacier: The Refreshment equip Dragon Fang, activated via special button. Mistel becomes heavier, certain moves gain stronger knockback and her attacks [[ArmorPiercingAttack can break through armor]], at the cost of her overall mobility getting reduced.
* SecretCharacter: Complete the first battle against Mariette in Challenge mode.
* StoneWall: The Refreshment equip Mowing Scythe, activated via shield button. Mistel gets hitstun inflicted on her reduced, and can even act out of a shield-break stun, but her offense is greatly reduced.
* SquishyWizard: The Refreshment equip Mage Ring, activated via jump button. Mistel's Meter passively increases on its own, but weight gets reduced to make her easier to KO.
[[/folder]]
[[folder:Ori & Sein]]
!![[https://gamebanana.com/mods/50609 Ori]]
[[quoteright:269:https://static.tvtropes.org/pmwiki/pub/images/oribyanxiousluku.png]]
->'''Home Series:''' ''Ori''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/OriAndTheBlindForest'' (2015)
->'''Crusade Mod Creator:''' riffythespirit\\
'''Character Mod Origin:''' ''VideoGame/RivalsOfAether'' (2017)
----
!!!Exclusive to Ori and Sein:
* CompositeCharacter: While they're prominently based on their official inclusion in ''[=RoA=]'', which in itself is based on ''The Blind Forest'', the inclusion of the alternate moveset upon using the Final Smash is based on ''VideoGame/OriAndTheWillOfTheWisps''
* MechanicallyUnusualFighter: Their Final Smash is akin to Samus[=/=]Zero-Suit Samus back in ''Brawl''; less an offensive oriented attack, and moreso a dramatic way of [[StanceSystem changing their moveset mid battle.]]
* StanceSystem: Upon using their Final Smash.
!!!Exclusive to Ori (Smash):
* ChargedAttack: Neutral air can be charged to create a larger and stronger burst of energy.
* PowerUpLetdown: The same Final Smash as the version with Sein, but without the moveset change effect, leaving it as just a weak-hitting Final Smash.
[[/folder]]
[[folder:Ragna the Bloodedge]]
!![[https://gamebanana.com/mods/298022 Ragna]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ragna_cogu.png]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ragnaunlimited_cogu.png]]
[[caption-width-right:300:Unlimited Ragna]]
->'''Home Series:''' ''Franchise/BlazBlue''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/BlazBlueCalamityTrigger'' (2008)
->'''Crusade Mod Creator:''' Manndarin
----
* LifeDrain: His Drive ability from the home game, Soul Eater, manifests here for his drive attacks. With the use of Overdrive (Neutral A+B), this ability is made stronger for its duration.
* LimitBreak: Upon activating his Overdrive ability, which is limited to once per stock, Ragna can use the A+B special moves Carnage Scissors and Seeds of Tartarus -- the former without limit within the Overdrive time limit, while the latter immediately ends the state.
* MeteorMove: His Inferno Divider, if the special button is held down, results in Ragna following up the rising sword slash with an uppercut and an axe kick, the last hit sending the foe at a sharp downward angle.
* SNKBoss: His AI-exclusive variant Unlimited Ragna, generally fought in the Challenge "Black Onslaught", is like the normal moveset... except much stronger, with much less restraint in his capabilities; the ability to ''continuously'' up special without going into freefall.
[[/folder]]
[[folder:Rash]]
!!Rash
[[quoteright:315:https://static.tvtropes.org/pmwiki/pub/images/rash_27.png]]
->'''Home Series:''' ''VideoGame/{{Battletoads}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''Battletoads'' (1991)
----
* CoolBike: His side special is the speeder bike from the infamous Turbo Tunnel, which he rams people with for it to explode on contact.
* GrappleMove: Forward throw has Rash carry the caught foe overhead like Donkey Kong; free to move around
* JetPack: An {{Explosion Prop|ulsion}}elled variant for his up special, with its effectiveness based on how long its charged; no charge means a pitiful explosion and a frog likely bound for the blast-zone.
* MultipurposeTongue: Uses his frog tongue as an attack to pull foes in closer.
* NoHoldsBarredBeatdown: Alongside Zitz and Pimple, Rash goes to absolute town on the foe caught in his Final Smash.
* ShapeshifterWeapon: He can morph his limbs to be larger than usual for his attacks, but Rash goes a step further into this trope by turning his feet into comically large spike boots, double-sided axes, and {{Epic Flail}}s for the smash attacks.
* VoluntaryShapeshifter: While Rash can [[ShapeshifterWeapon create weapons from his feet]], he can also turn into a wrecking ball for the down special, propelling himself forward.
[[/folder]]
[[folder:Serio]]
!!Serio
[[quoteright:182:https://static.tvtropes.org/pmwiki/pub/images/serio.png]]
->'''Home Series:''' ''To Heart''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VisualNovel/ToHeart'' (1997)
->'''Character Mod Origin:''' ''VideoGame/TheQueenOfHeart '98'' (1998)
----
* AdaptationalBadass: A direct carryover from ''The Queen of Heart'', itself being a fighting fan game of a SliceOfLife visual novel and anime set in a mundane school setting. More specifically, Serio in ''To Heart'' was a maid robot with no TelescopingRobot properties, let alone combat skills.
* EyeBeams: Fires one for her neutral special.
* {{Shoryuken}}: Her up special, being a dagger-wielding variant of the rising uppercut.
* TelescopingRobot: She's got arm blades, drill legs, jet boots, wrist beams, a bulky machine arm, bombs and who knows what else coming out of her body.
[[/folder]]
[[folder:Sora]]
!!Sora
[[quoteright:224:https://static.tvtropes.org/pmwiki/pub/images/sora_92.png]]
->'''Home Series:''' ''Franchise/KingdomHearts''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/KingdomHeartsI'' (2002)
->'''Crusade Mod Creator:''' Jio_Inzagi\\
'''Character Mod Origin:''' ''VideoGame/SuperSmashFlash 2'' (Version 1.1)
The bright and spirited boy from Destiny Islands.
----
* BlowYouAway: Stabs his keyblade straight above him to conjure a RazorWind. It's not just a damage dealer, the move also has a wind hitbox around it -- pulling foes into the attack.
* FireIceLightning: For the down special, Sora casts the three elemental spells in a set order per use: [[PlayingWithFire Fire]], [[AnIcePerson Blizzard]], and [[ShockAndAwe Thunder]].
* SameCharacterButDifferent: Since he was added to ''CMC+'' before his official ''Smash'' appearance in ''Ultimate'' was announced, his moveset here is ported from ''Super Smash Flash 2'' -- specifically version 1.1, before he got overhauled assets.
* ThrowingYourSwordAlwaysWorks: Tosses his keyblade forward for the neutral special.
[[/folder]]
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->'''Home Series:''' ''Flower Knight Girl'' (2015)
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->'''Home Series:''' ''Flower Knight Girl'' ''VideoGame/FlowerKnightGirl'' (2015)
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* WalkingArmory: Daggers, nunchucks, [[BladeOnAStick spears]], swords, and [[SinisterScythe scythes]]; more weapons than the sole playable Belmont in the roster.
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* WalkingArmory: Daggers, nunchucks, [[BladeOnAStick spears]], spears, swords, and [[SinisterScythe scythes]]; more weapons than the sole playable Belmont in the roster.
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* CastFromHitPoints: Using Down Special damages Kyoko slightly, at 3% apiece. This is to compensate for the fact that there's no limit to how many you can spawn.
* DeflectorShield: Spawns One made of ice for the side special. Not only can it keep projectiles at bay, it also prevents any fighters, user included, from passing through.
* DeflectorShield: Spawns One made of ice for the side special. Not only can it keep projectiles at bay, it also prevents any fighters, user included, from passing through.
to:
* CastFromHitPoints: Using Down Special damages Kyoko slightly, at 3% apiece. This is to compensate for the fact that there's no limit to how many ice crystal traps you can spawn.
* DeflectorShield: SpawnsOne one made of ice for the side special. Not only can it keep projectiles at bay, it also prevents any fighters, user included, from passing through.
* DeflectorShield: Spawns
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* LimitedAnimation: The amount of animation sets she has is just one extra of a full hand count. Most if not all of her attacks are conjured around her while she does {{Magical Gesture}}s and [[AdjustingYourGlasses glasses adjustments.]]
to:
* LimitedAnimation: The amount of animation sets she has is just one extra of a full hand count. Most if not all of her attacks are conjured around her while she does {{Magical Gesture}}s and [[AdjustingYourGlasses glasses adjustments.]]
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Dewicking Whip It Good
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* WhipItGood: Wields the signature "Vampire Killer" whip.
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* GrappleMove: With the use of her [[WhipItGood Etherlite]] for the side special, Sion can grapple foes by the ankles, with the following results depending on which phase she's in: C-Moon pulls them closer, F-Moon launches them above Sion, H-Moon trips them up.
to:
* GrappleMove: With the use of her [[WhipItGood Etherlite]] Etherlite for the side special, Sion can grapple foes by the ankles, with the following results depending on which phase she's in: C-Moon pulls them closer, F-Moon launches them above Sion, H-Moon trips them up.
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* BattleIntro: Creates a fire in his hand before waving it off with a battle-ready quote. If he's facing off against Iori, he's already prepping his hand with flames before snuffing it out with a fist clench to prepare for battle, complete with different dialogue.
to:
* ArchEnemy: To Iori Kusanagi, which is emphasized in not only the climax of his Arcade route, but also having a unique BattleIntro interaction that changes his dialogue from a standard "Let's go!" introduction to a dramatic threat.
* BattleIntro: Creates a fire in his hand before waving it off with a battle-ready quote. If he's facing off againstIori, [[ArchEnemy Iori]], he's already prepping his hand with flames before snuffing it out with a fist clench to prepare for battle, complete with different dialogue.
* BattleIntro: Creates a fire in his hand before waving it off with a battle-ready quote. If he's facing off against
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* PracticalTaunt: Like in her ''[=RoA=]'' Workshop depiction, taunting calls 042 back to [=2B=]. Though, because down special serves the same function, with the taunt, its practicality is downplayed.
to:
* PracticalTaunt: Like in her ''[=RoA=]'' Workshop depiction, taunting calls 042 back to [=2B=]. Though, because down special serves the same function, with the taunt, taunt being limited to the ground, its practicality is downplayed.
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* NotSoStoic: Mech-Hisui is typically an EmotionlessGirl, courtesy of her [[MachineMonotone robotic voice]], but on occasion when getting KO-ed, she lets out an ear-piercing scream unlike what's expected of her.
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[[caption-width-right:290:Not actual size.]]
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[[caption-width-right:240:An alternate version of Sans that sometimes appears on the main menu. The game files imply that this is his Challenge Mode version.]]
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[[caption-width-right:240:An alternate version render of Sans that sometimes appears on the main menu. The game files imply that this is his Challenge Mode version.]]
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[[quoteright:338:https://static.tvtropes.org/pmwiki/pub/images/ciel_cloudcsw.png]]
[[caption-width-right:338:Card Saga Wars]]
[[quoteright:338:https://static.tvtropes.org/pmwiki/pub/images/cloud_9.png]]
[[caption-width-right:338:Legacy]]
[[caption-width-right:338:Card Saga Wars]]
[[quoteright:338:https://static.tvtropes.org/pmwiki/pub/images/cloud_9.png]]
[[caption-width-right:338:Legacy]]
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