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* NoticeThis: Just in the unlikely case you fail to realize where you must shoot him, Face has a ''double'' arrow sign pointing towards how you must kill him.

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* CaptainObvious: Shoot him anywhere else but not his face and he won't be pleased. He'll also comment about how much you did ''not'' shoot him in the face.
* DeadpanSnarker: Mr. [=McShooty=] has a surprisingly amount of snark for someone who just wants his face shot.
-->'''Face:''' I MAY BE CRAZY, BUT AT LEAST I KNOW WHAT A ''GODDAMNED FACE'' IS - SHOOT ME IN IT!



* FlatCharacter: And he's not exactly subtle about what.



* SophisticatedAsHell

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* SophisticatedAsHellSophisticatedAsHell: If you stand near him long enough without shooting him in the face he speaks a few lines in a much more coherent way, before relapsing into the his usual screaming self.
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Nice Hat is no longer a trope


* KingMook: Aside from obvious candidates with their own character entires like Deadlift, there also exists the rare Swagman, who is a regular Outlaw but with buffed health and a NiceHat over his helmet. Curiously, he doesn't seem to drop anything in particular or serve a specific purpose.

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* KingMook: Aside from obvious candidates with their own character entires like Deadlift, there also exists the rare Swagman, who is a regular Outlaw but with buffed health and a NiceHat hat over his helmet. Curiously, he doesn't seem to drop anything in particular or serve a specific purpose.
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For the ''VideoGame/Borderlands3''-introduced Children of the Vault faction, go [[Characters/BorderlandsChildrenOfTheVault here]].
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Rant Inducing Slight is now a disambig


* RantInducingSlight: After the Vault Hunters turn down her sincere plea to leave Elpis, Zarpedon gets Deadlift riled up to stop them.
-->'''Zarpedon:''' Deadlift, this is Colonel Zarpedon. I need you to kill the Vault Hunters headed for your ship.\\
'''Deadlift:''' Get bent, Zarp! I ain't takin' orders from the chick who threw me in prison!\\
'''Zarpedon:''' They said your jump pads were stupid.\\
'''Deadlift:''' [[ChewingTheScenery I WILL ANNIHILATE THEM!]]

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* BladeEnthusiast: He has several knives on his person and seems to ''really'' enjoy using them. Not to mention the knife he has jammed in his face.



* KnifeNut: He has several knives on his person and seems to ''really'' enjoy using them. Not to mention the knife he has jammed in his face.
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* AnimalMotif: [[YouDirtyRat Rats]], as shown by their masks resembling a rat's face, their overgrown nails resembling claws, their tactic of hiding underground, and their nature of opportunists. In real life, rats are also known to band together and form cannibal clans that target other rats, something the Rats in Borderlands do as well.
* AnimalThemeNaming: Their faction are called Rats because they live underground and are opportunistic cannibals.
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* NeverMyFault: According to the official Borderlands guide, Nine-Toes has a rivalry with Bonehead because he believes Bonehead cut off his toe and used it for a voodoo ceremony. The item description for "The Clipper" actually implies that Nine-Toes actually lost his toe after dropping the gun, either on his foot or dropping it and causing the sensitive trigger to fire at his foot once it landed on the ground.
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* ReliablyUnreliableGuns: While the game doesn't simulate jams or misfires, the Bandit weaponry will reflect the low quality of production by having their reloads take a ''significant'' amount of time, at least partially because the magazine is so big, and partially because (as reflected by some of their SMG designs) the magazines are held on by cheap latches that you need to smack to eject the empty mag. Their accuracy also tends to be rather low to reflect their homemade production.

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* ReliablyUnreliableGuns: While the game doesn't simulate jams or misfires, the Bandit weaponry will reflect the low quality of production by having their reloads take a ''significant'' amount of time, at least partially because the magazine is so big, and partially because (as reflected by some of their SMG designs) the magazines are held on by cheap latches that you need to smack to eject the empty mag.mag, and partially due to awkward design (the pistols' magazines are canted and housed on the right-hand side, the [=SMGs=] use a feeding system in the vein of the Burton LMR, and the rocket launchers' "pods" are ripped out of the housing). Their accuracy also tends to be rather low to reflect their homemade production.
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'''Supporting Characters''': ''[[Characters/Borderlands1 Borderlands]]'' | ''Characters/Borderlands2'' | ''[[Characters/BorderlandsThePreSequel The Pre-Sequel]]'' | ''Characters/Borderlands3'' | ''Characters/TalesFromTheBorderlands'' | [[Characters/BorderlandsOtherCharacters Other media]]\\

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'''Supporting Characters''': ''[[Characters/Borderlands1 Borderlands]]'' | ''Characters/Borderlands2'' | ''[[Characters/BorderlandsThePreSequel The Pre-Sequel]]'' | ''Characters/Borderlands3'' | ''Characters/TalesFromTheBorderlands'' | ''Characters/TinyTinasWonderlands'' | [[Characters/BorderlandsOtherCharacters Other media]]\\
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Fixing broken link


* SavageSpikedWeapon: Variation for guns. At least a few of their weapons either launch spikes or have spikes attached, most notably the Bandit/Scav shotgun grip part putting a spike right under the barrel. The Children of the Vault add substantially more spikes to their armaments as well.

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* SavageSpikedWeapon: SavageSpikedWeapons: Variation for guns. At least a few of their weapons either launch spikes or have spikes attached, most notably the Bandit/Scav shotgun grip part putting a spike right under the barrel. The Children of the Vault add substantially more spikes to their armaments as well.

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* BookDumb: Bandits are not too good at spelling. Their weapons have names such as "Ass Beeter!", "Mashine Gun" and "smig". The Scavs of Elpis are a bit better (in that they at least know how many letters are in "SMG"), but they still make some fairly glaring errors - and use a ''lot'' of pseudo-Australian slang. On the other hand, they’re apparently highly skilled gunsmiths capable of building homemade guns that can rival, or outright beat supposedly superior brands like Hyperion in a fight.

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* BookDumb: Bandits are not too good at spelling. Their weapons have names such as "Ass Beeter!", "Mashine Gun" and "smig". The Scavs of Elpis are a bit better (in that they at least know how many letters are in "SMG"), but they still make some fairly glaring errors - and use a ''lot'' of pseudo-Australian slang. On the other hand, they’re they're apparently highly skilled gunsmiths capable of building homemade guns that can rival, or outright beat supposedly superior brands like Hyperion in a fight.



* NamedAfterTheInjury: Having gone mad like so many others on Pandora, he doesn't remember how he lost his toe. The unique gun he drops, The Clipper, is equipped with a blade and has the flavor text "Don't drop it... might lose a toe," suggesting that Nine-Toes dropped The Clipper on his foot at one point.



* BanditMook: Nearly every Rat is capable of stealing items off the floor. Did you see a nice, blue or purple rarity weapon fall onto the floor? Better grab it before any of the Rats can, or else you’ll have to kill them to get it back.
** Playing this more straight is the Rat Thief, a small and mutated Rat who sneaks up on the Vault Hunters to pickpocket their money. If you just saw a couple thousand dollars suddenly vanish from your wallet, check behind you and you’ll see a Rat Thief making off with your cash. Kill him before he reaches his burrow to get it back or else your money is lost for good.

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* BanditMook: Nearly every Rat is capable of stealing items off the floor. Did you see a nice, blue or purple rarity weapon fall onto the floor? Better grab it before any of the Rats can, or else you’ll you'll have to kill them to get it back.
** Playing this more straight is the Rat Thief, a small and mutated Rat who sneaks up on the Vault Hunters to pickpocket their money. If you just saw a couple thousand dollars suddenly vanish from your wallet, check behind you and you’ll you'll see a Rat Thief making off with your cash. Kill him before he reaches his burrow to get it back or else your money is lost for good.



* CurbStompBattle: Rats are seen ambushing Maya in the ''A Meat Bicycle Built For Two'' cinematic, and might’ve come close to killing her, but they’re no match for a [[TheBerserker rampaging and lovestruck Krieg]] [[BigDamnHeroes rushing in to save her]].

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* CurbStompBattle: Rats are seen ambushing Maya in the ''A Meat Bicycle Built For Two'' cinematic, and might’ve might've come close to killing her, but they’re they're no match for a [[TheBerserker rampaging and lovestruck Krieg]] [[BigDamnHeroes rushing in to save her]].



* FrightDeathtrap: While cutting down Rats in ‘’A Meat Bicycle Built For Two’’, Krieg grabs a Rat and starts shouting insanity into his face, making him fall over in fear. Given that he doesn’t get up later, it’s a safe bet to think he died from terror.

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* FrightDeathtrap: While cutting down Rats in ‘’A ''A Meat Bicycle Built For Two’’, Two'', Krieg grabs a Rat and starts shouting insanity into his face, making him fall over in fear. Given that he doesn’t doesn't get up later, it’s it's a safe bet to think he died from terror.



* ToServeMan: All of their quotes and taunts make it clear that they want to eat you. And if they die, they beg their Rat allies to eat them to gain their strength. Naturally they’ll oblige; if they get near a dead body a Rat can begin eating them to regain health.

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* ToServeMan: All of their quotes and taunts make it clear that they want to eat you. And if they die, they beg their Rat allies to eat them to gain their strength. Naturally they’ll they'll oblige; if they get near a dead body a Rat can begin eating them to regain health.



Scavs, short hand for Scavengers, are the bandit equivalent on Elpis, with the primary differences being space suits, [[EnergyWeapon laser weapon technology]], and [[ArsonMurderAndJaywalking Australian accents]] [[note]]Or at least ''Borderlands'' equivalent of it[[/note]]. While they’re not as heavily mutated as Pandoran bandits thanks to a lack of exposure to Eridium, their sanity has taken a massive toll due to being forced to survive in the open space of Elpis.

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Scavs, short hand for Scavengers, are the bandit equivalent on Elpis, with the primary differences being space suits, [[EnergyWeapon laser weapon technology]], and [[ArsonMurderAndJaywalking Australian accents]] [[note]]Or at least ''Borderlands'' equivalent of it[[/note]]. While they’re they're not as heavily mutated as Pandoran bandits thanks to a lack of exposure to Eridium, their sanity has taken a massive toll due to being forced to survive in the open space of Elpis.



* EnergyWeapon: The main difference they bring to combat is the possibility that they’re equipped with laser weapons.

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* EnergyWeapon: The main difference they bring to combat is the possibility that they’re they're equipped with laser weapons.



* AffablyEvil: Even when they’re trying to kill you, they remain perfectly cheery and polite... until one of them gets killed, then the survivor gets angry.

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* AffablyEvil: Even when they’re they're trying to kill you, they remain perfectly cheery and polite... until one of them gets killed, then the survivor gets angry.
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* {{Diary}}: Apparently kept an audio diary he'd regularly speak to about his day. The part we get to hear is about the time he got the heads of his assassins sent back to him by Zane Flynt, his younger brother. [[spoiler:Turns out his diary was actually just Claptrap, and when he's talking to his diary he expects an answer back.]]
--> '''Captain:''' Sending assassins after him is just my way of keeping in touch, a little more personal than a Mercenary's Day card, you know? ''You know?!'' ({{Beat}}) '''HEY I'M ASKING YOU A QUESTION, DIARY!'''\\
'''Claptrap:''' I'm so sorry Captain! I got distracted!

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!! Administrivia/SpoilersOff for games prior to ''VideoGame/Borderlands3'' as well as for spoiler characters that are marked as such. Proceed with caution. Administrivia/YouHaveBeenWarned.

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!! Administrivia/SpoilersOff !!Administrivia/SpoilersOff for games prior to ''VideoGame/Borderlands3'' as well as for spoiler characters that are marked as such. Proceed with caution. Administrivia/YouHaveBeenWarned.
[[{{Administrivia/YouHaveBeenWarned}} You Have Been Warned.]]




!! Bandits
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/400px_bandit_logo.png]]

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\n!! Bandits\n!!Bandits
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/400px_bandit_logo.png]] png]]
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'''Weapon Brands''': [[Characters/BorderlandsDahl Dahl]] | [[Characters/BorderlandsHyperion Hyperion]] ([[Characters/BorderlandsClaptrap Claptrap]] | [[Characters/BorderlandsHandsomeJack Handsome Jack]]) | [[Characters/BorderlandsMaliwan Maliwan]] | [[Characters/BorderlandsTorgue Torgue]] | [[Characters/BorderlandsWeaponBrands Other Weapon Brands]]\\

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'''Weapon Brands''': [[Characters/BorderlandsAtlas Atlas]] | [[Characters/BorderlandsDahl Dahl]] | [[Characters/BorderlandsHyperion Hyperion]] ([[Characters/BorderlandsClaptrap Claptrap]] | [[Characters/BorderlandsHandsomeJack Handsome Jack]]) | [[Characters/BorderlandsMaliwan Maliwan]] | [[Characters/BorderlandsTorgue Torgue]] | [[Characters/BorderlandsWeaponBrands Other Weapon Brands]]\\
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* SavageSpikedWeapon: Variation for guns. At least a few of their weapons either launch spikes or have spikes attached, most notably the Bandit/Scav shotgun grip part putting a spike right under the barrel. The Children of the Vault add substantially more spikes to their armaments as well.
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'''Other''': '''Bandits and Bandit Factions''' ([[Characters/BorderlandsChildrenOfTheVauly Children of the Vault]]) | [[Characters/BorderlandsHodunkAndZafordClans Hodunk and Zaford Clans]] | [[Characters/BorderlandsCreatures Creatures]] ([[Characters/BorderlandsEridiansAndVaultMonsters Eridians and Vault Monsters]] | [[Characters/BorderlandsRaidBosses Raid Bosses]])-]]]]]

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'''Other''': '''Bandits and Bandit Factions''' ([[Characters/BorderlandsChildrenOfTheVauly ([[Characters/BorderlandsChildrenOfTheVault Children of the Vault]]) | [[Characters/BorderlandsHodunkAndZafordClans Hodunk and Zaford Clans]] | [[Characters/BorderlandsCreatures Creatures]] ([[Characters/BorderlandsEridiansAndVaultMonsters Eridians and Vault Monsters]] | [[Characters/BorderlandsRaidBosses Raid Bosses]])-]]]]]

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'''Other''': '''Bandits and Bandit Factions''' | [[Characters/BorderlandsHodunkAndZafordClans Hodunk and Zaford Clans]] | [[Characters/BorderlandsCreatures Creatures]] ([[Characters/BorderlandsEridiansAndVaultMonsters Eridians and Vault Monsters]] | [[Characters/BorderlandsRaidBosses Raid Bosses]])-]]]]]

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'''Other''': '''Bandits and Bandit Factions''' ([[Characters/BorderlandsChildrenOfTheVauly Children of the Vault]]) | [[Characters/BorderlandsHodunkAndZafordClans Hodunk and Zaford Clans]] | [[Characters/BorderlandsCreatures Creatures]] ([[Characters/BorderlandsEridiansAndVaultMonsters Eridians and Vault Monsters]] | [[Characters/BorderlandsRaidBosses Raid Bosses]])-]]]]]



Likely folded into Children of the Vault for ''Borderlands 3'', considering the cult has united most of the bandit clans on Pandora.

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Likely folded into [[Characters/BorderlandsChildrenOfTheVault the Children of the Vault Vault]] for ''Borderlands 3'', considering the cult has united most of the bandit clans on Pandora.Pandora. For tropes related to that cult, see their page.




! Children of the Vault (''3'')
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cov_0.png]]

->''"What is up, my bandit legions?! God-Queen Tyreen comin' atcha live with my brother Troy. We're streamin', you're screamin', and we're ALL ready to open the Great Vault. And when we do, our holy family is gonna tear the whole galaxy a new one!"''

In ''Borderlands 3'', the Children of the Vault are the main antagonists. Led by Troy and Tyreen Calypso, this {{Cult}} is fanatically obsessed with the Vaults, and seeks to lay claim to them as part of their search for the Great Vault. To further this goal, they have begun manufacturing their own weapons.

Weapons made by the Children of the Vault are unique in that they don't use magazines; instead, they draw directly from your ammo reserves and overheat if fired for too long.
----
[[folder:In general]]
* TheAestheticsOfTechnology: Their guns draw heavily on TheApunkalypse, using bright neon colors, extraneous spikes and chains, and various tubes and nozzles. They also make use of [[VideoGame/Borderlands2 seven year-old]] gun parts, most obviously the old Dahl assault rifle barrel from ''2''. They also use engines to power them, which must be turned on when the gun is pulled out or overheated.
* ArmyOfThievesAndWhores: They're a colossal horde made up of the disparate bandit clans from the other games, all united behind Tyreen and Troy Calypso. Notably, the COV are the first real attempt anyone has made to unite the bandit clans, and they prove to be particularly deadly because their sheer numbers, fanaticism, and willingness to die.
* BottomlessMagazines: Their stock-in-trade, as per the tradition established by their Bandit forbearers. The main appeal of the [=COV=] line of weapons is the fact that - barring the overheating and running out of ammo - you can literally fire all day long.
* {{Cult}}: They are effectively the bandit clans of the previous games turned murderous cult.
* EqualOpportunityEvil: In contrast to regular Bandits, they have both men and women in their ranks all willing to throw their lives away for the Twins.
* GatlingGood: Some of their pistols and rifles use gatling gun barrels for extra Dakka. Considering that guns in ''3'' don't share parts between manufacturers anymore, they're either hand-made or (in the case of the rifles) repurposed from older Vladof guns.
* GoKartingWithBowser: Despite the fact that they're the central antagonist faction of ''3'' they're still willing to give Brand Loyalty rewards to you whenever you gain 100 kills with [=COV=] weapons, even if most of those kills are their own guys or those they're affiliated with.
** The mail messages that accompany said weapons even indicate as much, stating that if the recipient happened to victimize a group of [=COV=] members while earning the Brand Loyalty reward, it's of no concern to them, the more important part is that you killed a hundred people with ''their'' guns and therefore showed support of the [=COV=].
* FireBreathingWeapon: More like Elemental-Spewing Weapon. One of the three COV rocket launcher types, the Chucka, instead of firing an explosive projectile, instead spews a short-range elemental stream. Played straight if you find a Incendiary-elemental Chucka, which is pretty much a flamethrower.
* MartyrdomCulture: The bandits have taken this up under Tyreen, gleefully sacrificing themselves to be devoured by her and ''volunteering'' to be brutally killed in the spotlight at Carnivoria.
* MoreDakka: Just like the bandits of old, it's what their guns do best. [=COV=] guns aren't all that accurate, damaging or hold particularly fancy gimmicks, but they can fire away until the user runs out of ammo or the gun overheats and ''something'' on it explodes, breaks, or needs to be doused in water.
** Taken UpToEleven with the Extreme Hangin' Chadd pistol, which does not use ammo, only overheats after a ''literal'' thousand shots are fired without a break, and is fully-automatic.
* MythologyGag: One of their sight options is a glass bottle with an X crudely drawn on it - not unlike [[https://vignette.wikia.nocookie.net/borderlands/images/0/0d/Border_gun_2.jpg/revision/latest?cb=20110820185429 the type seen in one pre-release image]] for the second game.
* {{Overheating}}: The main drawback to their guns: you never have to reload, but you will have to contend with the weapon overheating, possibly at an inopportune time. In some cases, this is more literal as they'll catch on fire and have to be cooled off with a water gun, bottled water or (for their launchers) a hose. Their item cards even replace Capacity with the most amount of bullets they can spit in one go before they blow up. In a more extreme example, the "Pain is Power" Legendary Rifle will cause the ''player'' to "overheat" by setting them on fire while still being able to fire.
* RecursiveAmmo: The Legendary Yellowcake is a rocket launcher that fires an arching projectile that will split into two more projectiles which then split into four more projectiles, provided the shot has enough airtime to do so.
** The Sawbar, a returning weapon from ''2'', is an assault rifle that fire bullets which then detonate at a certain distance and emits a small explosive burst to all angles.
* ReliablyUnreliableGuns: Closer to the trope than the old Bandit guns, as using them too often in one go will cause ''something'' to explode on it, mainly the motor (for pistols) or the barrel (for rifles). They need to be replaced and restarted before the gun is ready to fire again. On the bright side, they have heat-capacity meters so you'll always know how close to breaking down the gun is, and leaving it alone for a little while without it overheating will naturally let the gun cool off.
* SuspiciouslySimilarSubstitute: The [=COV=] are effectively replacements for Bandits both story-wise as well as being manufacturers, replacing large magazine size with an overheat mechanic that gives them theoretically BottomlessMagazines.
* VillainTeamUp: They have united Pandora's various bandit gangs under their banner. They're also allied with Maliwan, helping with their assault on the Atlas corporation as well as backing [[spoiler:Aurelia Hammerlock's]] takeover of the Jakobs corporation.
** Turns into an EnemyCivilWar with Maliwan if a certain sidequest revealing that [[spoiler:Katagawa Jr. intends on backstabbing the Calypsos]] is completed.
* UnorthodoxReload: While [=COV=] guns don't ''need'' to reload, overheating them will still require a lengthy process akin to reloading. Some guns have them just replacing burnt-out parts, but some of the animations are... weird. One variation involves cooling down a gun by squirting it with a Dahl Kidz ''water pistol''.
* WeHaveReserves: Tyreen cheerfully eats hordes of her minions whenever she wants and she and Troy show little concern for the wellbeing of their troops in general, being more than happy to throw them at the Vault Hunters to keep them busy. Similarly, Brand Loyalty messages sent to the Vault Hunters from the [=COV=] state that they have no problem with their own troops being massacred by the guns they build.
[[/folder]]

!! Individuals
[[folder: Tyreen Calypso]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/borderlands_3_tyreen.png]]
->'''Voiced by:''' Elisa Melendez\\\

A powerful Siren and full-time livestreamer, Tyreen leads the Children of the Vault alongside her brother Troy. Her ultimate goal is to capture the power of the Vaults and become a goddess.
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* AGodAmI: Constantly calls herself "God-Queen Tyreen" and has the powers to back it up.
* AttentionWhore: She loves being in the spotlight, so much that she has an entire cult mostly dedicated to how glorious and beautiful and benevolent she supposedly is. Toward the end of the game, her MotiveRant is about how she wants to be the biggest and brightest star in the galaxy, [[spoiler:even if she has to become a god and snuff out the rest of the universe so that she's the only thing left.]]
* BadPowersBadPeople: Her powers involve leeching energy off of others, leaving them a withered husk. Naturally she's the central antagonist of the game.
* BewareTheSillyOnes: Tyreen's intro has her ending a livestream like a stereotypical Let's Player, and her demeanor is much the same... but she's still an extremely powerful Siren and cult leader who can leech the energy from any living thing.
* BigBadDuumvirate: She and her brother are the central antagonists of 3. However, she's clearly the dominant of the two (as well as [[spoiler:the FinalBoss]]).
* BrainsAndBrawn: Her Siren powers make the brawn of the duo, while her brother is the brains.
* BodyHorror: [[spoiler:After absorbing the Destroyer, she turns into a giant creature rather resembling a bipedal version of Salazar's Las Plagas form from ''VideoGame/ResidentEvil4'', right down to having the partially dissolved remains of her original torso as a brain[=/=]tongue.]]
* CantHaveSexEver: She casually admits to the Vault Hunters that she "can't get laid" because she keeps "leeching [her] partners to death". She doesn’t specify if the act triggers her powers, or if it's poor impulse control on her part.
* {{Catchphrase}}: "Don't forget to like, follow, and obey."
* CoatCape: She drapes a massive fur coat across her shoulders.
* ConjoinedTwins: Both she and Troy were conjoined until their father had to separate them since Troy was a parasitic twin who fed off of Tyreen's powers in order to be kept alive.
* ContraltoOfDanger: She has a deep voice compared to other female Vault Hunters and Sirens.
* ControlFreak: Makes it clear in her ECHO logs in Devil's Razor that she doesn't want her followers thinking for themselves, [[MakeAnExampleOfThem killing two out of three of them for getting a math problem right as an example.]] She also has another one killed during an audition for a new Mouthpiece for saying "The God Queen should make ME the new Mouthpiece", angered by him suggesting what she should do.
* TheCorrupter: Downplayed. She's less of a corrupter and more of an inciter. [[spoiler:After Rhys obliterates the Zanara she gives Katagawa Jr. the last push so he take matters into his own hands. While Troy was no angel by any means she was what drove him to leave Nekrotafeyo while Troy, at the time, listened and worried about Typhon's feelings]].
* FanDisservice: On one hand, she sheds a lot of clothes at one point... on the other, this happens only because [[spoiler:combining with the Destroyer mutates her original body into a [[BodyHorror horrifying, scarred mess]]]]. So while using photo mode may allow you to see her buttocks, you ''won't'' enjoy the sight.
* FauxAffablyEvil: Constantly wears a mask of cheerfulness, even when committing morally heinous acts.
* FinalBoss: [[spoiler:Unusual for ''Borderlands'', Tyreen is both the BigBad and the last boss of the main story mode, instead of it being given to a relatively unrelated Vault creature alone.]]
* ForTheEvulz: She wants to leech the power of the Vault Monsters so she can become a god, with no relatable motivations for doing so.
* FriendlyEnemy: In contrast to Handsome Jack's open contempt and and seething hatred, Tyreen never treats her "Super Fans" with anything more than mild amusement and is tries to maintain a facade of cheeriness towards them (whereas Troy actually sees them as a threat and would rather kill them sooner than later).
* FusionDance: [[spoiler:After Troy is killed, Tyreen fuses with his corpse to reclaim his powers. A better example is her fusing with the Destroyer to become [[FinalBoss Tyreen the Destroyer.]]]]
* GratuitousSpanish: She occasionally speaks in Spanish, saying phrases like, "Ay, bendito."
* HateSink: And you thought Handsome Jack was annoying. She's obnoxiously cheerful and acts extremely silly, even when at war or when trying to kill you. Although the silliness is played up for her livestreams.
* HijackingCthulhu: She's powerful enough to drain the energy from even beings as powerful as Vault Guardians, and her master plan [[spoiler: is to drain the Destroyer, an extra-dimensional PrecursorKiller EldritchAbomination powerful enough to destroy the universe, in order to become a god. She actually seems to succeed in the end, successfully draining the Destroyer and transforming into a bipedal version of it while maintaining her own will, becoming the FinalBoss.]]
* ItsAllAboutMe: As far as she's concerned, everyone who isn't named Tyreen Calypso exists to serve Tyreen Calypso. Troy has to remind her at various points that ''both'' of them lead the cult, to which her response can basically be summed up as "Huh? Sure, whatever." And after [[spoiler:Troy dies, she seems more gleeful about her impending success as a result of her brother's actions than upset over the fact that he's dead (though granted, he ''was'' [[TheStarscream getting a little too big for his britches]] ever since he discovered he could leech powers off of other Sirens than his sister).]]
* KarmicDeath: Narrowly averted. [[spoiler:For someone who spent the entire game stealing powers and leeching people to death she nearly gets herself leeched by Troy, if the Vault Hunters hadn't killed Troy sooner Tyreen would be almost certainly killed by her own brother]].
* MismatchedEyes: Her ECHO portrait shows that one of her eyes is green, while the other one is light brown.
* NeckLift: She's very fond of doing this one-handed to anyone she's about to use in her capacity as a PowerParasite.
* OmnicidalManiac: [[spoiler:After Troy dies, she shifts her goal from [[AGodAmI achieving goddesshood]] to taking in the power of the Destroyer to wipe out all of the stars in the sky until [[ItsAllAboutMe only she remains]].]]
* OneWingedAngel: [[spoiler: Her fusion with the Destroyer.]]
* TheNicknamer: She mockingly calls the Vault Hunter either "Super Fan" or "Vault Thief."
* OhCrap: [[spoiler:Panics when it becomes clear that Troy is draining her so significantly in his battle with the Vault Hunter that she fears he is going to kill her.]]
* PetTheDog: On Promethea, she actually ''complies'' with Maya when she threatens to shoot Troy in return for releasing Ava... she then proceeds to KickTheDog right after.
* PintSizedPowerhouse: She's about a head shorter than Lilith or Maya, but is noticeably more muscular than them, and thanks to having spent her career powering herself up with her ManaDrain ability, is able to overpower both of them in both Siren abilities and raw physical strength.
* PleaseSubscribeToOurChannel: Her version of this is "Like, Follow/Comment and Obey."
* PowerParasite: She has the ability to drain others of their energy and/or powers.
* ResentfulGuardian: [[spoiler:Since Troy is a parasitic twin, Tyreen is the only person who can keep him alive by absorbing her powers. She doesn't seem to be too fond of this arrangement, as she begrudgingly releases Lilith after Troy begs her to help him. Towards the end, after Troy gets killed fighting the Vault Hunters, Tyreen is a little sentimental but otherwise not particularly upset.]]
* SelfMadeOrphan: Troy implies she killed their mother with her powers. [[spoiler:Her father died trying to kill her]].
* {{Synchronization}}: [[spoiler:Due to the fact that they were born as conjoined twins, both have Tyreen's power split between the two. Tyreen can parasitically absorb powers, whereas Troy needs the absorbed powers so he doesn't die.]]
* TakenForGranite: A good way to see if Tyreen has been nearby is if there's the petrified husks of people (often her own bandits) scattered about that she's fed on.
* TooImportantToWalk: Has a habit of flashily teleporting to travel a ''few feet'' outside of combat.
* TheUglyGuysHotDaughter: Both Tyreen and Troy are very much conventionally attractive. Their father, [[spoiler:Typhon [=DeLeon=]]], could most generously be described as an overweight gnome.
* VillainousBreakdown: Rapidly degenerates after [[spoiler:Troy dies preparing the Great Vault]], her final livescream being much more unhinged and not bothering with them afterwards. Even the subtitles are cut out for part of the speech, as if even the game can't handle her anymore. Capping it off, at the end of said speech, she [[spoiler:punches the camera and leaves it behind as she teleports away, her distress causing her to abandon her AttentionWhore attitude to focus on her attempted godhood]].
-->'''Tyreen Calypso:''' [[LaughingMad Ah ha ha ha!]] [[spoiler:And we are live! Well, not them. They're ''SUPER'' dead. Aww, you thought you were gonna win! Maybe next time, superfans! Or not. That's just something people say. Game over, bitches! (''[[CameraAbuse punches the camera]] [[OOCIsSeriousBusiness and leaves it behind]] as she teleports away'')
* WhamLine: One to [[spoiler:Typhon [=DeLeon=]]]:
-->'''Tyreen:''' I know you're listening, [[spoiler:Dad]].
[[/folder]]

[[folder: Troy Calypso]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/borderlands_3_troy_calypso_boss.jpg]]
->'''Voiced by:''' Creator/MaxMittelman\\\

The brother of Tyreen, Troy is the second-in-command of the Children of the Vault.
----
* ArtificialLimbs: He has a gigantic mechanical right arm.
* AttentionWhore: Subtle, but it's there. It really starts to show after he [[spoiler:kills Maya, takes her powers and starts hijacking Tyreen on the ECHO.]]
* BadassBoast: "Gods don't negotiate."
* BlessedWithSuck: [[spoiler:Being a previously conjoined twin to Tyreen, he has the appearance of a Siren but none of their powers, and needed Tyreen's help to sustain himself. However, once he accidentally grabbed Maya, he discovered that he could drain her powers as well, and became a full-fledged male Siren.]]
* BrainsAndBrawn: Troy is the brains. As the power behind the throne, he maintains Tyreen's publicity and power over the cult.
* {{BFS}}: Official game arts depicts him carrying a pretty big sword with his mechanical arm. [[spoiler:He uses it in his boss battle and creates a ''gigantic'' stone club with it to squash you as one of his attacks]].
* CantHaveSexEver: Subverted, if not averted in Troy's case. While his sister in unable to bed her partners without killing them, Troy managed to [[spoiler: not only have sex with Aurelia Hammerlock, but she also somehow survived, much to the disgust of Wainwright Jakobs.]]
* ChessmasterSidekick: Troy is the one who helps to shape Tyreen's public image for maximum control over the masses, as well as remind her of their goals when she gets too distracted by her own fame.
* ClimaxBoss: [[spoiler:Fought at the end of the second visit to Pandora ''with the entire planet's fate at stake''. He's also the third to last boss faced in the game, which is followed by a hilarious fake ending that says the game will continue in Borderlands 4... 3... 2... 1...]]
* CloudcuckoolandersMinder: He tries to keep Tyreen's power high in check. Key word being "tries". [[spoiler:He stops doing it when he realizes he can leech powers like Tyreen and goes completely out of the window when he starts Phaselocking Elpis into Pandora]].
* ConjoinedTwins: [[spoiler:He and Tyreen were conjoined twins, allowing some of Tyreen's Siren powers to manifest in him. However, the only Siren-related ability he has is a malformed, glowing Siren tattoo and a necessity to absorb Tyreen's powers for his own survival.]]
* TheDogBitesBack: [[spoiler:Once he absorbs Maya's powers, it is implied that he plans to supplant Tyreen, having been tired of being overshadowed by her and being treated as a burden. It escalates to Troy siphoning so much of Tyreen's powers that he nearly kills her.]]
* DrunkOnTheDarkSide: After [[spoiler:he kills Maya and absorbs her powers]], he proceeds to take over Tyreen's livestreams by forcibly sidelining her publicly, including stealing her catchphrases and stepping on her feet. This culminates in a crazed attempt to [[spoiler: crash Elpis into Pandora to unlock the Great Vault by phaselocking Elpis itself after juicing himself up on Eridium. After the Vault Hunters cut off his Eridium supply, he continues in his grand attempt by draining Tyreen's powers despite her very angry protests.]]
* ForTheEvulz: Along with his sister, he wants the power from the Vault Monsters to become a god, and has no relatable motivations.
* FreudianExcuse: Downplayed. Troy was born as a conjoined twin attached to Tyreen. They were separated but it forced Troy to rely on his sister in order to keep himself alive. Part of the reason why he aspires to be a god is so he would not have to rely on Tyreen anymore for life support.
* GenderRestrictedAbility: He's [[AvertedTrope an exception]] to the rule that Sirens are only female. [[spoiler: As conjoined twins, Tyreen's Siren abilities bled over to him, causing him to be born with a red, malformed, glowing Siren tattoo. Since he was the parasitic twin, he shares his lifespan with Tyreen and needs to absorb some of her powers so he can survive and regenerate from his wounds. However, it's revealed by his desperate, lethal drain of Maya at the Promethea Vault that he can absorb from ''any'' Siren, with it clear that [[HowDoIShotWeb he had no idea this was possible, and neither did Tyreen]].]]
* HandicappedBadass: [[spoiler:His father had to cut him off of his sister when they were born as conjoined twins, requiring his right arm to be replaced with an artificial one. Due to his abnormal birth, his lifespan is shared with his sister. Doesn't make him any less of a threat though.]]
* HateSink: He's every bit as smug and irritating as his twin sister.
* HeroKiller: [[spoiler: He kills Maya by draining her powers so hard she crumbles to dust.]]
* HowDoIShotWeb: PlayedForDrama. [[spoiler:He and Tyreen had no idea that he could actually drain any Sirens himself, rather than just her, and the revelation of this fact drives him to extreme power hunger.]]
* HugeGuyTinyGirl: Troy is Brick-sized (though much more LeanAndMean), while Tyreen is about a head shorter than the average Vault Hunter.
* KarmicDeath: A twisted variation. [[spoiler:His corpse is reduced to dust by Tyreen after she absorbs his powers for her own gain, just like he did with Maya.]]
* KickTheDog: He literally kicks Lilith while she's down after [[spoiler:Tyreen steals her powers]] and goes on to mock her misery. Later, he proves himself even more of a {{Jerkass}} by [[spoiler: nonchalantly gloating over Maya's death, specifically pointing out that she's dead and he killed her.]]
* LaughingMad: [[spoiler:He's cackling all the way through his boss battle to show how completely out of his mind he is]].
* LargeAndInCharge: He's the co-leader of the Children of the Vault and of a size comparable to the likes of Brick or Mr. Torgue (though noticeably leaner than them).
* LeanAndMean: He's tall, fit and extremely sadistic.
* ManaDrain: [[spoiler:He needs to share the energy Tyreen drains to keep himself from dying... or rather, energy from a Siren in general.]]
* NotInThisForYourRevolution: [[spoiler:Once he discovers that he can also steal from Sirens, the power quickly goes to his head. He soon denounces the cult aspect of Tyreen's plan and even tries to usurp her as leader of the COV.]]
* PowerCopying: [[spoiler:He uses a number of stolen Siren abilities in his boss fight, most prominently the Firehawk abilities stolen from Lilith combined with Maya's ability to fire elemental energy orbs.]]
* PowerGivesYouWings: [[spoiler:When he finally fights you his Siren powers allows him to manifest wings like Lilith's.]]
* PowerParasite: [[spoiler:As a conjoined twin, Tyreen is the only person who can keep him alive by letting him absorb some of her powers. However, it's later revealed that he can absorb powers from ''any'' Siren.]]
* TheRightHandOfDoom: His robotic limb is essentially the size of a Badass Psycho's mutated limb.
* SmugSnake: From the smile on his face down to his sneering tone, he's always thinking himself to be superior to everyone around him.
* SemiDivine: [[spoiler:He has one half of a Siren power and a natural red Siren tattoo. However, his half of the power is to restore his health by absorbing Siren energy.]]
* {{Synchronization}}: [[spoiler:Due to the fact that they were born as conjoined twins, both have Tyreen's power split between the two. Tyreen can parasitically absorb powers, whereas Troy needs the absorbed powers so he doesn't die.]]
* UsedToBeASweetKid: Troy sounds like he was nicer as a kid according to audio logs found on Nekrotafeyo. He originally was worried about upsetting Typhon by leaving and had to be goaded into it by Tyreen.
* VillainousBreakdown: [[spoiler:In the mission "The Great Vault," he becomes increasingly frustrated with the Vault Hunter's [[WhyWontYouDie refusal to die]], completely stopping pretending to "coddle" the Children of the Vault and instead just shouting at them and insulting them for their incompetence, all justified by the fact that he is trying to focus on the difficult task of supercharging the moon Elpis with Eridium.]]
* WouldHitAGirl: Along with the above mentioned kicking of Lilith, he also [[spoiler: kills Maya by completely absorbing her powers.]]
[[/folder]]

[[folder: Shiv]]
->'''Voiced by:''' Raison Varner
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/borderlands3_shiv.jpg]]
!!!''Brought a Knife to a Gun Fight''

A large bandit leader that's taken over an outpost converted into a propaganda center, and the first obstacle the newest Vault Hunters must face.
----
* KingMook: He's a Badass Psycho and the first boss of the game.
* WarmUpBoss: His main role in-game is just to be the last stepping stone before you get to Level 2 and unlock your Action Skill.
[[/folder]]

[[folder:Mouthpiece]]
->'''Voiced by:''' Connor Thomas Cleary
!! '''Sonic Doooom!!'''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/borderlands3_mouthpiece.jpg]]

A hype man that manages the Calypso's broadcast center. Being one of the most vocal supporters of the Twin Gods he riles up the bandits into doing the Calypsos bidding.
----
* EarlyBirdBoss: Mouthpiece is the first big bandit to be fought and his shield makes him annoying to fight with what little you have when you reach him. Compare the first battle with him to when you fight later on a quest or in True Vault Hunter Mode and he won't be anywhere as threatening as he was before.
* FlunkyBoss: He will sic his "Apocolytes" on you during the fight.
* GaleForceSound: Their boss arena is surrounded by large speakers that, when active, push the player away and causes damage.
* KingMook: Mouthpiece is essentially a souped up Enforcer with a special attack.
* LuckilyMyShieldWillProtectMe: He uses a tower shield with a stereo sound bar on it.
* MouthOfSauron: His name kind of gives it away.
* NoIndoorVoice: "YOU! ''WILL!'' '''''DIIIIIEEEEE!!!!'''''". Again, his name kind of spoils the surprise, Mouthpiece's default speaking volume is "shouting".
* VillainousLegacy: A quest later in the game has the Calypso Twins organizing auditions for his replacement, and you have to crash them. The new Mouthpiece is ultimately picked because [[SuspiciouslySimilarSubstitute he looks and acts exactly like the old one]].
* WarmUpBoss: Mouthpiece isn't very difficult and while he hits hard he's mostly there to teach you the ropes of how boss battles work here. Since he'll probably down you a few times he's a good reminder to new players that you can get Second Winds by picking off more fragile enemies.
[[/folder]]

[[folder: Killavolt]]
->'''Voiced by:''' Kevin Duc
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/kv_9.jpg]]
[[caption-width-right:300:Killavolt aka Kenneth]]
One of Moxxi's ex-boyfriends, who coped with splitting up by drinking battery acid, starting up his own Battle Royale competition, and turning into an electricity-powered bazillionaire that make people fight for the chance to sleep with him.
----
* AchillesHeel: Radiation damage will work wonders to deal with him.
* AttackItsWeakPoint: He constantly rotates to face one of the players, leaving his backpack vulnerable to the rest of the team.
* BewareTheSillyOnes: He's treated as very gross and pathetic by Moxxi throughout his sidequest, his obnoxious announcements throughout his competition reinforcing her claims. When it comes time to face him though he is very tough.
* BonusBoss: While he's far from the only boss encountered in a side quest, he is the only one with his own top-of-screen health bar, which is otherwise reserved for story bosses.
* GroinAttack: Not only does Moxxi specifically ask you to shoot him in the dick, it also actually counts as a weak point, with "DICKED!" popping up upon a successful hit.
* KingMook: He's essentially an upgraded Enforcer who can electrify the arena you're fighting him in.
* KavorkaMan: An immense sleazebag who somehow has tons of women willing to fight to the death to sleep with him.
* LightningGun: His shield will fire a stream of lightning that will also electrify the ground he's aiming at.
* LuckilyMyShieldWillProtectMe: He wields an energy shield in battle that he can ShieldBash players with.
* ShieldBash: He will charge at you after electrifying the ground around you.
* ShockAndAwe: Has electrical powers as a result of drinking battery acid.
* TeenyWeenie: To hear Moxxi tell it.
* TooMuchInformation: One of his announcements has him state he hasn't shaved down there in a while...
* WakeUpCallBoss: He's a step-up from most bosses encountered up to this point due to the fact that he's constantly electrifying the field, he carries a shield that blocks most frontal damage and he doesn't summon minions often to get Second Wind off of.
[[/folder]]

[[folder: Warden]]
->'''Voiced by:''' Chris Rager
!! '''Sadistic, Oafish, Eats Rocks'''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/borderlands3_warden.jpg]]

A Goliath in charge of keeping Sir Hammerlock in a cage.
----
* FatBastard: Shows off a huge gut that all Goliaths now sport in this game.
* HulkingOut: Just like all Goliaths in ''3''. However, he can partially control it by putting his helmet back on, giving him a boost to his strength in the process. His helmet doesn't come off until you remove his shield's health bar, after which he goes into full rage mode.
* KingMook: He's essentially just a large Goliath with some extra attacks and whose helmet can't be shot off, only going into rage mode when the fight reaches its second phase.
* MookDebutCutscene: He is the first Goliath you face in the game but acts as a boss fight.
[[/folder]]

[[folder: Billy, The Anointed]]
!! '''Sick Burn, Bro'''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/billy_6.jpg]]
The first super-powered Goliath that Troy creates using his stolen powers.
----
* ClimaxBoss: Billy, is first Anointed enemy you fight and he's the last obstacle between you and the second piece of the Eden-6 Vault key.
* DegradedBoss: One of the types of Anointed that begin appearing after Billy's death are Anointed Goliaths, who are identical to him in both appearance and attacks.
* LightningBruiser: It's big, it's fast, hits like a truck and can take a lot of lead or laser before it dies.
* MookDebutCutscene: Similar to the Warden, he serves as the introduction to a new enemy type.
* OneWingedAngel: Troy transfers some of his stolen powers into an ordinary Goliath and transforms him into an elemental-based monster he christens "Anointed".
* SuperPrototype: Of the "Anointed" enemies.
* TakenForGranite: He, as all future Anointed enemies, turn into statues of Eridium when defeated. Smashing the statues gives up their loot.
* TeleportSpam: His new powers allows him to instantly teleport where the player is. [[OhCrap Considering he's an]] [[HulkingOut Enraged]] [[EliteMook Goliath]]...
[[/folder]]

[[folder: Carnivora]]
!! '''20,000 Tons of High-Octane Hate!'''
[[quoteright:350:[[labelnote:Click here to see Carnivora's true appearance.]]https://static.tvtropes.org/pmwiki/pub/images/carnivora.jpg]][[/labelnote]]

A Pandora-themed carnival hosted by Pain and Terror.
----
* AndNowForSomeoneCompletelyDifferent: [[spoiler:This is the only boss that's best fought while riding a vehicle. While it's possible to stall it on foot it's ridiculously impractical to even try doing this.]]
* BaseOnWheels: [[spoiler: What it's revealed to be.]]
* FlunkyBoss: [[spoiler:It will deploy COV runners and Cyclones to pester you]].
* GetBackHereBoss: [[spoiler:You must chase it and systematically break its parts until it can no longer run.]]
* LightningBruiser: As Tannis states, [[spoiler:it's very fast despite its bulk]].
[[/folder]]

[[folder: Pain and Terror]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/p_n_t.jpg]]
[[quoteright:350:[[labelnote:FEATURING THE AGONIZER 9000 (Click to see picture)]]https://static.tvtropes.org/pmwiki/pub/images/untitled_682.jpg]][[/labelnote]]
->'''Voiced by''': Creator/PennAndTeller\\\

A pair of performers that capture Tannis. They hype up Tannis' execution with an Eridium donation drive to support the Calypsos in opening the Great Vault.
----
* AffablyEvil: Pain seemingly sincerely thanks Tannis when she compliments the Agonizer 9000's engineering. Of course, he follows it up by bringing her closer to "get a better look," but he does seem to appreciate someone else complimenting his mechanical work.
* BigGuyLittleGuy: Pain is built like a Bruiser/Enforcer, while Terror is a Tink with mildly more realistic proportions.
* CompositeCharacter: Of Penn and Teller and Dr Dealgood from Film/MadMaxBeyondThunderdome.
* DepravedDwarf: Terror is small, blind in one eye and has his mouth stitched shut, he's also Pain's co-host.
* DirtyCoward: Like Piston from ''2'' these guys fight you while piloting the Agonizer 9000, a giant robotic death machine. [[spoiler: Once it is defeated and they're thrown out of it, they just lay on the floor to be easily killed. At least Piston tried to you fight one on one before he died.]]
* EveryoneHasStandards: Pain voices his frustration towards Marcus' lack of professionalism when he reads out a sponsorship, which consists of an insult towards the Children of the Vault.
-->'''Pain:''' "Cult wackos, get stuffed"? Hey, pal-- I'll take your money, but that's just unprofessional.
* FourEyesZeroSoul: Pain dons a pair of glasses, and is notably cruel.
* InkSuitActor: They are heavily inspired by the magician duo that voice them.
* LargeHamAnnouncer: Pain is a showman who actively taunts the player and summons enemies to fight for him.
* LudicrousGibs: [[spoiler: Whatever the player does to them after beating the Agonizer 9000 results in this.]]
* MouthStitchedShut: Terror has his mouth stitched shut, rendering him unable to speak.
* ManOfWealthAndTaste: Pain wears a suit which is torn in several places and has one of its sleeves torn off to show his biceps.
* PostApunkalypticArmor: Averted, both are smartly dressed for the profession, but their clothes are either torn or covered in armour.
* TheSpeechless: Like his inspiration, Terror never actually talks. (Teller does, however, provide the voice for the side-mission character Ramsden.)
* SoftSpokenSadist: Pain speaks in Penn’s signature soft-yet-firm style and feeds people through a massive meatgrinder.
* StationaryBoss: The Agonizer 9000 remains in the center of the arena, at most spinning in terms of moving around.
[[/folder]]

[[folder: Beef Plissken]]
A surprisingly friendly bandit chief on Pandora. The Vault Hunters investigate him to solve the murder of a Crimson Raider nearby his camp for Ava's podcast.
----
* AffablyEvil: In a departure from the usual bandit chiefs, he ''doesn't'' try to kill the VH on sight and asks what they need help with when they meet him. He's cooperative with their questions at first and even offers to subscribe to Ava's podcast just from hearing about it. They only come into conflict because of good ol' Claptrap opposing that.
* CruelAndUnusualDeath: [[spoiler: The Seer possesses him into diving him into a meat grinder.]]
* KnowWhenToFoldEm: The moment his health gets low enough, his fight with the Vh immediately stops with him opening a door and offering up the Crimson Raider head they've been looking for in exchange for not killing him. He's also willing to give them his chests when they ask for loot.
* VerbalTic: "Bud"
* VillainsOutShopping: He watches Bunkers and Badasses Podcasts, and was going to subscribe to Ava's until Claptrap antagonized him.
[[/folder]]

!! Forces
[[folder:Anointed]]
Super-powered henchmen created by Troy after he acquired his new powers.
-----
* EliteMooks: They are more powerful than the [=COV=]'s other various mooks, and the first Anointed encountered serves as the boss for that level.
* DegradedBoss: After their surprise introduction as proper boss battles, they're found and fought as minibosses. In higher Mayhem levels, they start showing up pretty much all the time in small groups per COV-controlled arenas.
* SizeShifter: Anointed enemies grow to enormous sizes when blessed, and the Anointed Tinks in particular frequently shift in sizes between hand-sized powerhouses to 'giant' versions of themselves (grow a bit taller than a normal human's height).
* SuspiciouslySimilarSubstitute: Functionally and thematically, they're pretty similar to the Eternals fought in ''The Pre-Sequel'', being EliteMooks who can mimic Siren abilities. But while Eternals rely on self-healing and numbers, the Anointed rely on sheer speed, innate toughness and invincibility phases.
* SuperpoweredMooks: Have teleportation and elemental powers common to many Sirens, albeit at relatively decreased capacity.
* LightningBruiser: How much each one is depends on a unit-by-unit basis, but they're pretty fast and tend to go for the kill by teleporting right in the player's face, beating them senseless and then teleporting away before they can deal meaningful damage right back at them.
* LiterallyShatteredLives: When killed, they'll writhe and clench in pain as their bodies crystalizes into a person-shaped eridium statue. To get their item drops, you'll have to melee them into pieces.
* PurpleIsPowerful: They have purple skin, and are far harder to take down than normal enemies.
[[/folder]]

[[folder:Tinks]]
Renamed from and given larger roles than their [[VideoGame/Borderlands1 Midget]] [[VideoGame/Borderlands2 predecessors]], Tinks serve as the loyal yet still diminutive worshippers for the COV. Aside their size, what separates them from their Fanatic counterparts is their ability to construct sentry guns from pile of scrap metal in a few seconds.
-----
* MeaningfulName: 'Tink' is short for 'Tinkerer', and they're more or less [[TheTurretMaster the Turret Masters]] for the COV.
* MetalSlime: Loot Tinks, which are practically the same thing as Loot Midgets from previous games, are rare spawns that have a hefty boost to rare drop rates and plenty of cash, provided you can catch and kill them in time. They have a tendency to run around aimlessly if you hurt them enough, making it something of a wild goose chase if he's got backup keeping you at bay.
* MiniMook: They're very short and sport a less than generous amount of HP, and better yet they've got disproportionately large heads and tend to stand still in battle, making most of them convenient Second Wind targets.
* SuspiciouslySimilarSubstitute: They are the Midgets from the previous games rebranded with a less culturally insensitive label.
* TheTurretMaster: Tinks near piles of scrap will dive into the pile, rummage around and eventually erect a sentry that auto-targets the player. Badass Tinks can do the same, which in turn creates a Badass Turret.
[[/folder]]

[[folder:Hags]]
The hulking and heavily armored heavy hitters of the COV, Hags will stand in the backlines firing their arm-cannons while carrying Tink support on their backs.
-----
* BrawnHilda: Towering, freakishly and disproportionately muscular (even beating out the Goliaths in girth), and vicious.
* DistaffCounterpart: To the Bruisers/Enforcers and Goliaths.
* EvenEvilHasLovedOnes: Kill their Tink and they'll pause to mourn for them. [[KickTheDog This is an excellent opening to take her down too.]]
* GuysSmashGirlsShoot: Downplayed since this is a shooter where 90% of humanoid enemies use guns, but while the Enforcers are armed with shields used for blocking and bashing, the Hags focus on long ranged elemental attacks or vortexes.
* ShoulderTeammate: Similar to Midgets to Goliaths before, Tinks ride on Hags to support each other.
* GroundPound: Get too close and they'll force you to back off via a deadly shockwave.
[[/folder]]
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[-'''Playable Characters''': ''[[Characters/Borderlands1VaultHunters Borderlands 1]]'' | ''[[Characters/Borderlands2VaultHunters Borderlands 2]]'' ([[Characters/BorderlandsKrieg Krieg]]) | ''[[Characters/BorderlandsThePreSequelVaultHunters The Pre-Sequel]]'' | ''[[Characters/Borderlands3VaultHunters Borderlands 3]]''\\

to:

[-'''Playable Characters''': [-'''[[Characters/BorderlandsVaultHunters Playable Characters]]''': ''[[Characters/Borderlands1VaultHunters Borderlands 1]]'' | ''[[Characters/Borderlands2VaultHunters Borderlands 2]]'' ([[Characters/BorderlandsKrieg Krieg]]) | ''[[Characters/BorderlandsThePreSequelVaultHunters The Pre-Sequel]]'' | ''[[Characters/Borderlands3VaultHunters Borderlands 3]]''\\



'''Individuals and groups''': [[Characters/BorderlandsDahl Dahl]] | [[Characters/BorderlandsHyperion Hyperion]] ([[Characters/BorderlandsClaptrap Claptrap]] | [[Characters/BorderlandsHandsomeJack Handsome Jack]]) | [[Characters/BorderlandsMaliwan Maliwan]] | [[Characters/BorderlandsTorgue Torgue]] | [[Characters/BorderlandsEridiansAndVaultMonsters Eridians and Vault Monsters]] | [[Characters/BorderlandsHodunkAndZafordClans Hodunk and Zaford Clans]]\\
'''Miscellaneous''': [[Characters/BorderlandsWeaponBrands Other Weapon Brands]] | '''Bandits and Bandit Factions''' | [[Characters/BorderlandsCreatures Creatures]] | [[Characters/BorderlandsRaidBosses Raid Bosses]]-]]]]]

to:

'''Individuals and groups''': '''Weapon Brands''': [[Characters/BorderlandsDahl Dahl]] | [[Characters/BorderlandsHyperion Hyperion]] ([[Characters/BorderlandsClaptrap Claptrap]] | [[Characters/BorderlandsHandsomeJack Handsome Jack]]) | [[Characters/BorderlandsMaliwan Maliwan]] | [[Characters/BorderlandsTorgue Torgue]] | [[Characters/BorderlandsEridiansAndVaultMonsters Eridians and Vault Monsters]] | [[Characters/BorderlandsHodunkAndZafordClans Hodunk and Zaford Clans]]\\
'''Miscellaneous''':
[[Characters/BorderlandsWeaponBrands Other Weapon Brands]] | Brands]]\\
'''Other''':
'''Bandits and Bandit Factions''' | [[Characters/BorderlandsHodunkAndZafordClans Hodunk and Zaford Clans]] | [[Characters/BorderlandsCreatures Creatures]] ([[Characters/BorderlandsEridiansAndVaultMonsters Eridians and Vault Monsters]] | [[Characters/BorderlandsRaidBosses Raid Bosses]]-]]]]]Bosses]])-]]]]]
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'''Individuals and groups''': [[Characters/BorderlandsDahl Dahl]] | [[Characters/BorderlandsHyperion Hyperion]] ([[Characters/BorderlandsClaptrap Claptrap]] | [[Characters/BorderlandsHandsomeJack Handsome Jack]]) | [[Characters/BorderlandsTorgue Torgue]] | [[Characters/BorderlandsEridiansAndVaultMonsters Eridians and Vault Monsters]] | [[Characters/BorderlandsHodunkAndZafordClans Hodunk and Zaford Clans]]\\

to:

'''Individuals and groups''': [[Characters/BorderlandsDahl Dahl]] | [[Characters/BorderlandsHyperion Hyperion]] ([[Characters/BorderlandsClaptrap Claptrap]] | [[Characters/BorderlandsHandsomeJack Handsome Jack]]) | [[Characters/BorderlandsMaliwan Maliwan]] | [[Characters/BorderlandsTorgue Torgue]] | [[Characters/BorderlandsEridiansAndVaultMonsters Eridians and Vault Monsters]] | [[Characters/BorderlandsHodunkAndZafordClans Hodunk and Zaford Clans]]\\
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[-'''Playable Characters''': ''[[Characters/Borderlands1VaultHunters Borderlands 1]]'' | ''[[Characters/Borderlands2VaultHunters Borderlands 2]]'' | ''[[Characters/BorderlandsThePreSequelVaultHunters The Pre-Sequel]]'' | ''[[Characters/Borderlands3VaultHunters Borderlands 3]]''\\

to:

[-'''Playable Characters''': ''[[Characters/Borderlands1VaultHunters Borderlands 1]]'' | ''[[Characters/Borderlands2VaultHunters Borderlands 2]]'' ([[Characters/BorderlandsKrieg Krieg]]) | ''[[Characters/BorderlandsThePreSequelVaultHunters The Pre-Sequel]]'' | ''[[Characters/Borderlands3VaultHunters Borderlands 3]]''\\

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[[folder:Steve]]
!Steve the Bandit
!!''Heyooo!''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/steve_poker_night_2_sam_elimination_card_1389.png]]
->'''Voiced by''': [[WebVideo/MoviesWithMikey Mikey Neumann]]

Alongside Claptrap, the mascot of the series. In the second game, it turns out he works with the Zafords.

to:

[[folder:Steve]]
!Steve
[[folder:D-Fault]]
!''D-Fault''
-> ''"Haha we survived
the Bandit
!!''Heyooo!''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/steve_poker_night_2_sam_elimination_card_1389.png]]
->'''Voiced by''': [[WebVideo/MoviesWithMikey Mikey Neumann]]

Alongside Claptrap,
robot apocalypse! We fear nothing! Especially little shits like you! Now git off my land or prepare to default on your life!"''
A bandit leader who appears in ''Claptrap's New Robot Revolution''. His clan, located in Dividing Faults, is
the mascot of the series. In the second game, it turns out he works with the Zafords.only clan who managed to withstand Claptrap's UnwillingRoboticisation process.


Added DiffLines:

* BadassNormal: In a setting where everyone and their mother underwent UnwillingRoboticisation, he and his clan were able to prevent such a process.
* CrazyEnoughToWork: When the player encounters him, he's wearing a tinfoil hat, supposedly as a defense mechanism against Claptrap's assimilation. Considering how everyone in the DLC's area underwent the process, it's difficult to say the idea was wrong.
* CrossDressingVoices: In the Italian dub, he's voiced by a female.
* GenuineHumanHide: A variation, he made his armor out of Claptrap shells.
* PunnyName: His gang resides in '''D'''ividing '''Fault'''s, and they're the last non-[[UnwillingRoboticisation Claptrapped]] bandits in the area.
[[/folder]]

[[folder:Steve]]
!Steve the Bandit
!!''Heyooo!''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/steve_poker_night_2_sam_elimination_card_1389.png]]
->'''Voiced by''': [[WebVideo/MoviesWithMikey Mikey Neumann]]

Alongside Claptrap, the mascot of the series. In the second game, it turns out he works with the Zafords.
----
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'''Individuals and groups''': [[Characters/BorderlandsDahl Dahl]] | [[Characters/BorderlandsHyperion Hyperion]] ([[Characters/BorderlandsClaptrap Claptrap]] | [[Characters/BorderlandsHandsomeJack Handsome Jack]]) | [[Characters/BorderlandsTorgue Torgue]] | [[Characters/BorderlandsEridiansAndVaultMonsters Eridians and Vault Monsters]]\\

to:

'''Individuals and groups''': [[Characters/BorderlandsDahl Dahl]] | [[Characters/BorderlandsHyperion Hyperion]] ([[Characters/BorderlandsClaptrap Claptrap]] | [[Characters/BorderlandsHandsomeJack Handsome Jack]]) | [[Characters/BorderlandsTorgue Torgue]] | [[Characters/BorderlandsEridiansAndVaultMonsters Eridians and Vault Monsters]]\\Monsters]] | [[Characters/BorderlandsHodunkAndZafordClans Hodunk and Zaford Clans]]\\
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'''Individuals and groups''': [[Characters/BorderlandsHyperion Hyperion]] ([[Characters/BorderlandsClaptrap Claptrap]] | [[Characters/BorderlandsHandsomeJack Handsome Jack]]) | [[Characters/BorderlandsTorgue Torgue]] | [[Characters/BorderlandsEridiansAndVaultMonsters Eridians and Vault Monsters]]\\

to:

'''Individuals and groups''': [[Characters/BorderlandsDahl Dahl]] | [[Characters/BorderlandsHyperion Hyperion]] ([[Characters/BorderlandsClaptrap Claptrap]] | [[Characters/BorderlandsHandsomeJack Handsome Jack]]) | [[Characters/BorderlandsTorgue Torgue]] | [[Characters/BorderlandsEridiansAndVaultMonsters Eridians and Vault Monsters]]\\
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'''Individuals and groups''': [[Characters/BorderlandsHyperion Hyperion]] ([[Characters/BorderlandsClaptrap Claptrap]] | [[Characters/BorderlandsHandsomeJack Handsome Jack]]) | [[Characters/BorderlandsEridiansAndVaultMonsters Eridians and Vault Monsters]]\\

to:

'''Individuals and groups''': [[Characters/BorderlandsHyperion Hyperion]] ([[Characters/BorderlandsClaptrap Claptrap]] | [[Characters/BorderlandsHandsomeJack Handsome Jack]]) | [[Characters/BorderlandsTorgue Torgue]] | [[Characters/BorderlandsEridiansAndVaultMonsters Eridians and Vault Monsters]]\\

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!!! Introduced in ''VideoGame/Borderlands2''



!Scavs

to:

!Scavs!Scavs (''The Pre-Sequel!'')



! Children of the Vault

to:

! Children of the VaultVault (''3'')

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to:

!!! Introduced in ''VideoGame/Borderlands1''



* RareRandomDrop: Has a chance to drop The Clipper[[note]]A legendary Vladof Pistol with guaranteed 100% melee damage and x1 Incendiary element[[/note]].



* RareRandomDrop: Has a chance to drop Sledge's Shotgun[[note]]A legendary Jakobs Shotgun with the claim "+10000% Burst Fire Count, +150% Melee Damage. High knockback."[[/note]].



* RareRandomDrop: Has a chance to drop Krom's Sidearm[[note]]A legendary Atlas Repeater Pistol with guaranteed Shock element which fires three shots when zoomed in[[/note]].



* RareRandomDrop:
** Jaynis drops an unique weapon called The Meat Grinder[[note]]A legendary Torgue Support Machine Gun with "Extended magazine, low accuracy, higher fire rate"[[/note]] because he cannot be farmed.
** Taylor drops a weapon called The Roaster[[note]]A Maliwan Rocket Launcher which is always incendiary and always spawns with a 4x element multiplier[[/note]]



* RareRandomDrop: He drops the Boomstick[[note]]A legendary rocket-firing Torgue Combat Shotgun '''without''' any accuracy at all, the undisputed king of AwesomeButImpractical weapons[[/note]].



[[folder:Mr. Shank]]

to:

[[folder:Mr. David Shank]]



* CanonName: Moxxi calls him "David", so it's easy to assume that's his first name.



[[folder:Flynt]]

to:

[[folder:Flynt]]
[[folder:Captain Flynt]]


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* RareRandomDrop: Has a chance to drop the Tinderbox[[note]]A Bandit Pistol with guaranteed (and increased chance to inflict) incendiary element and +100% splash damage, but at the cost of rate of fire and bullet damage[[/note]].


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* RareRandomDrop: They have a chance to drop the Bonus Package[[note]]A legendary grenade mod which releases [[RecursiveAmmo grenades on top of grenades]].[[/note]] Because they ''both'' can drop it, it's possible to have ''two'' Bonus Packages in one fight.


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* RareRandomDrop:
** All of them have a chance to drop the Emperor[[note]]A Dahl SMG which fires a 6-round burst when zoomed in; exchanges fire rate and accuracy for bigger magazine size and damage[[/note]].
** Oney can also drop the Judge[[note]]A Jakobs Pistol with increased critical hit damage and increased projectile velocity[[/note]].
** Reeth can also drop the Fremington's Edge[[note]]An Hyperion Sniper Rifle with 11,4% zoom, the highest in the game[[/note]].
** Rouf can also drop the Dog[[note]]A Bandit Shotgun with increased damage, fire rate and magazine size[[/note]].
** Wot can drop the Commerce[[note]]An Hyperion SMG with guaranteed Shock element with a visual effect when moving[[/note]].
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'''Miscellaneous''': [[Characters/BorderlandsWeaponBrands Other Weapon Brands]] | '''Bandits and Bandit Factions''' | [[Characters/BorderlandsCreatures Creatures]]-]]]]]

to:

'''Miscellaneous''': [[Characters/BorderlandsWeaponBrands Other Weapon Brands]] | '''Bandits and Bandit Factions''' | [[Characters/BorderlandsCreatures Creatures]]-]]]]]Creatures]] | [[Characters/BorderlandsRaidBosses Raid Bosses]]-]]]]]
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'''Miscellaneous''': [[Characters/BorderlandsWeaponBrands Other Weapon Brands]] | [[Characters/BorderlandsCreatures Creatures]]-]]]]]

to:

'''Miscellaneous''': [[Characters/BorderlandsWeaponBrands Other Weapon Brands]] | '''Bandits and Bandit Factions''' | [[Characters/BorderlandsCreatures Creatures]]-]]]]]

Added: 115963

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Added DiffLines:

!! Administrivia/SpoilersOff for games prior to ''VideoGame/Borderlands3'' as well as for spoiler characters that are marked as such. Proceed with caution. Administrivia/YouHaveBeenWarned.

[[WMG:[[center:''VideoGame/{{Borderlands}}'' [[Characters/{{Borderlands}} Character sheets]]\\
[-'''Playable Characters''': ''[[Characters/Borderlands1VaultHunters Borderlands 1]]'' | ''[[Characters/Borderlands2VaultHunters Borderlands 2]]'' | ''[[Characters/BorderlandsThePreSequelVaultHunters The Pre-Sequel]]'' | ''[[Characters/Borderlands3VaultHunters Borderlands 3]]''\\
'''Supporting Characters''': ''[[Characters/Borderlands1 Borderlands]]'' | ''Characters/Borderlands2'' | ''[[Characters/BorderlandsThePreSequel The Pre-Sequel]]'' | ''Characters/Borderlands3'' | ''Characters/TalesFromTheBorderlands'' | [[Characters/BorderlandsOtherCharacters Other media]]\\
'''Individuals and groups''': [[Characters/BorderlandsHyperion Hyperion]] ([[Characters/BorderlandsClaptrap Claptrap]] | [[Characters/BorderlandsHandsomeJack Handsome Jack]]) | [[Characters/BorderlandsEridiansAndVaultMonsters Eridians and Vault Monsters]]\\
'''Miscellaneous''': [[Characters/BorderlandsWeaponBrands Other Weapon Brands]] | [[Characters/BorderlandsCreatures Creatures]]-]]]]]
----
The different bandit factions that the Vault Hunters have to face while on Pandora, in addition to the Evil Corporation Of The Week[[TradeSnark ™]].
----
[[foldercontrol]]

!! Bandits
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/400px_bandit_logo.png]]
->''"The Bandit gun philosophy is simple: MORE BULLETS! MORE SHOOT BITS FOR BRAIN SPLATS! BANG BANG BANG BANG! ...BANG!"''

After the events of ''VideoGame/{{Borderlands}}'', individual groups of bandits and outlaws began producing their own weapons more to their own liking. Unlike all other manufacturers, the Bandit brand isn't found anywhere but Pandora and are not a unified company in the slightest; rather, "Bandit" is a catch-all term to any weapon produced by bandits on the planet.

Their weapons and gear are recognizable by high damage and loaded magazines, but below average firerates and accuracy, producing weapons that can be fired forever without reloading. Their shields often give a melee damage boost upon being depleted, and their grenades boast [=AoE=] features, such as [=MIRVs=] and Bouncing Betty's.

''Pre-Sequel'' reveals the the Scavengers of Elpis made guns incredibly similar (if not almost identical) to their Pandoran brothers, cobbled from scrap to fight off the space-faring beasts of the moon. So-called Scav weapons have different colour schemes and slightly different naming themes, but outside of that are essentially just blue Bandit guns.

Likely folded into Children of the Vault for ''Borderlands 3'', considering the cult has united most of the bandit clans on Pandora.
----------
[[folder:In general]]
* TheAestheticsOfTechnology: If it looks like it was cobbled together from bits of scrap and rejected parts from other manufacturers, it's probably Bandit tech.
* AlwaysChaoticEvil: Played straight for the Bandit manufacturers, but averted when it comes to the weaponry itself. Marcus, and many other characters both sell and carry Bandit weapons without any qualms. The weapon generation system also means that the supposedly superior weapon brands (including, ironically, Hyperion) use Bandit sights, barrels and even pistol grips on their own guns without concern.
* BookDumb: Bandits are not too good at spelling. Their weapons have names such as "Ass Beeter!", "Mashine Gun" and "smig". The Scavs of Elpis are a bit better (in that they at least know how many letters are in "SMG"), but they still make some fairly glaring errors - and use a ''lot'' of pseudo-Australian slang. On the other hand, they’re apparently highly skilled gunsmiths capable of building homemade guns that can rival, or outright beat supposedly superior brands like Hyperion in a fight.
* CoolGuns: A given for a ''Borderlands'' weapons manufacturer, but the rough and slapdash Bandit weapons with huge barrels often make for some of the most badass weapons in the game.
* CripplingOverspecialization: Their high magazine size comes at the cost of almost every other stat save for firerate, particularly accuracy and reload time.
* MoreDakka: The ''most'' dakka you'll be able to hold in your hand with one gun. It's a rarity if a bandit assault rifle has less than a fifty round ammo capacity, and they are a rarity among the gun makers in ''2'' in that a lot of their guns visibly change magazine models on higher-rarity/capacity guns[[note]]Rifles change from a welded-together magazine to a belt box, pistols from a stick mag to a double-drum, and shotguns from a box mag to a drum[[/note]]. The Bandit shotgun barrel has three muzzles, making it the second most dakka-ey shotgun component after the four-shot Torgue barrel.
* RedAndBlackAndEvilAllOver: Any Bandit weapon worth a damn has a mostly red colour scheme, and given how AxCrazy most Bandits are, that red is probably dried blood. Some higher level weapons have bits of added black to the combination. Scav weapons are generally a cool blue instead.
* ReliablyUnreliableGuns: While the game doesn't simulate jams or misfires, the Bandit weaponry will reflect the low quality of production by having their reloads take a ''significant'' amount of time, at least partially because the magazine is so big, and partially because (as reflected by some of their SMG designs) the magazines are held on by cheap latches that you need to smack to eject the empty mag. Their accuracy also tends to be rather low to reflect their homemade production.
* ShortRangeShotgun: Bandit Shotguns are among the most inaccurate in the game, but it's made up by...
* ShotgunsAreJustBetter: Having the largest magazines and high damage. Bandit Shotguns tend to be the best weapons in the Bandit product line for this very reason.
* StarterEquipment: Bandit weapons are more common early in the game, though it's certainly possible to find powerful Bandit equipment much later.
* SuspiciouslySimilarSubstitute:
** Bandit guns are essentially the new S&S, replacing them as the high ammo capacity manufacturer from the second game onward.
** The ''Pre-Sequel'' rebrands Bandit weapons as Scav models to fit the native ne'er-do-wells of Elpis, which swap out the red and orange color scheme for mottled blues and purples but otherwise look and behave identically.
* TalkingWeapon: Two are found in the ''Pre-Sequel''.
** The Boganella is a triple-barreled shotgun with a... [[ClusterFBomb colorful vocabulary]].
** The [=%Cu+ie ^_^ ki||er=] is CuteButPsycho personified. Literally everything the SMG says has some variation of "kill" with an overly enthusiastic high pitched female voice that almost puts the Bane to shame in how annoying it can be.
* WeaponOfChoice: Between this and Vladof, Anarchy Mechromancers gravitate to these guns by sheer necessity. When you're firing more bullets than the stockpile of most small countries in an afternoon of adventuring, holding more bullets is always important. And you're not gonna hit anything anyway (except by sheer coincidence or by ricochet), so the low accuracy and bullet drift are just a drop in the bucket. Even the slow reload is undone by a few simple skills that can be boosted to ridiculous heights.
** While not amazing, they can also be put to good use with, fittingly, Krieg. Using Bloodlust, specifically the Blood-Filled Guns skill (boosts magazine capacity for every stack of Bloodlust) means Krieg can boost his stacks, reload a Bandit pistol or SMG and ''[[MoreDakka never stop firing, ever]]''.
[[/folder]]

!! Individuals

[[folder:Nine-Toes]]
! Nine-Toes
!!''Also, he has three balls.''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/Nine_toes_6585.png]]

The leader of the bandits attacking Fyrestone in the first game.
----
* AdaptationPersonalityChange: Instead of just another Psycho as in the game, Nine-Toes from the comic ''The Fall of Fyrestone'' is a far more competent, intelligent, poetic individual. He's treated as a legitimate threat who actively destroyed Fyrestone and put a stop to Vault Hunters coming to the city.
* BadassBoast:
** "You woke the wrong dog."
** "I'm gonna rip your arm off and beat your baby with it!"
* BodyMotifs: Feet, as shown by the name "9 Toes", how his gun is called "The Clipper", and his skags are called "Pinky" and "Digit".
* DoesThisRemindYouOfAnything: His character intro has a "Safety First" (with a fist logo) signpost covering his crotch.
* TheDragon: To Sledge.
** CoDragons: According to the strategy guide he and Bonehead are in competition to see who can destroy Fyrestone and solidify their place as Sledge's right-hand man.
* ExoticEquipment: "Also, he has three balls."
* ImAHumanitarian:
** "You remind me of my mother... I ''ate'' my mother."
** "I'm gonna ''eat'' you when I'm done!"
* IJustShotMarvinInTheFace: Heavily implies to have shot off his tenth toe with his gun. Or, since the flavour text for the Clipper is "Don't drop it... might lose a toe", accidentally cut one off by dropping the (bladed) gun.
* KillItWithFire: His unique repeater pistol, the Clipper, has an incendiary effect. Incendiary damage is also probably the most effective way to take him both him and his two Skag pets.
* KingMook: He's basically a Psycho with lots of spikes who can actually use a gun. Stat-wise he's just a [[EliteMooks Badass]] bandit with a unique pistol, but since you haven't faced Badasses or Bruisers yet he's your first really challenging Bandit opponent.
* SpikesOfVillainy: Spikes adorn his shoulder armour, his head, and even his nipples.
* StarterVillain: The first official boss in the game.
* TooMuchInformation: Just read his BossSubtitles!
* WickedCultured: Nine-Toes comes off as a lot more well learned and poetic in the ''Fall of Fyrestone'' comic. Lilith just finds it annoying.
* WolfpackBoss: He's basically just a [[EliteMooks Badass]] bandit with a unique pistol, but the big challenge in this fight is that he's backed up by a pair of Badass Skags, his two pets Digit and Pinky.
[[/folder]]

[[folder:Sledge]]
! Sledge
!!''P.S.: You guys aren't friends.''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/Sledge_shot01_8554.png]]
->'''Voiced by''': Creator/ChristopherSabat

A massive bandit leader characterized by a love of midgets and close combat.
----
* BackFromTheDead: Gets resurrected as Motorhead in ''Secret Armory.''
* CameBackWrong: Can be faced as a DLC boss as "Motorhead", where midget engineers have resurrected him as a mindless slab of muscles with miniguns where he head and arms should be.
* CloseRangeCombatant: He's armed with a shotgun and a sledgehammer, so he's pretty dangerous close-up and not so much at long range. However, he can catch up to you surprisingly quickly in the enclosed area you fight him in, especially if you trigger his TurnsRed state.
* DropTheHammer: As indicated by his name, he has a rather large sledgehammer as a melee weapon. In the second game, it's carried by Brick.
* HulkSpeak: "Sledge give little runt BIG Death!"
* TheJuggernaut: Befitting his role as the first WakeUpCallBoss in game, Sledge is incredibly strong. This is especially apparent in NewGamePlus and Moxxi's Underdome arena, in which he has significantly more health than other human bosses of similar level in addition to his helmet that protects him from headshots.
* LargeAndInCharge: Like Brick, he's a 7-foot tall slab of muscles, as well as the leader of the bandits in the Arid Badlands.
* LegacyCharacter: Seems to have a couple. Smashhead is an optional Goliath mini-boss in ''2'' (who has an increased chance to drop Sledge's Shotgun when killed), while Brick has also adapted several of Sledge's attributes. Sledge's helmet is also a head option for Salvador.
* MightyGlacier: He's pretty slow-moving, but he's got a really nasty rapid volley shotgun, lots of health, and thanks to his helmet he's completely protected from headshots unless you can hit the really small eye-slit. He also turns into a LightningBruiser if you miss the eye-slit and shoot him in the helmet.
* ShortRangeShotgun: He's the namesake of the infamous "Sledge's Shotgun", a Unique/Legendary Shotgun that's show up throughout the series that has massive damage but ludicrous spread.
* SpikesOfVillainy: Absolutely ''covered'' in spikes.
* TurnsRed: He normally moves at the same casual walk as the GiantMook Bruisers, but if you shoot him in his helmet he'll gain a large burst of speed for several seconds.
* WakeUpCallBoss: Angel refers to him as the first truly dangerous opponent you'll face. He's also the first of the game's 3 major bandit leaders.
[[/folder]]

[[folder:Mad Mel]]
! Mad Mel
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mad_mel.png]]

Leader of the vehicle-riding bandits who have been stealing Scooter's runners in the first game.
----
* CoolCar: A skeletal repaint of the Monster (which you can access in the 3rd DLC). It can take a lot more damage than regular Bandit runners and is also equipped with a rapid-volley rocket launcher.
* DragonAscendant: It's mentioned he took over the Badlands bandits after you bumped off Sledge.
* KingMook: He uses the same character model as a regular Badass Bruiser, but you're unlikely to notice in-game since he never leaves his vehicle.
* MechanicallyUnusualFighter: He's the game's only boss fight that involves vehicle combat. This can also make him into ThatOneBoss since the game's vehicular combat is significantly less polished than its regular shooting combat, not to mention the fact the game's vehicle physics seem utterly broken on modern systems.
* PreAssKickingOneLiner: Spouts a generic Bruiser line, but effective nonetheless: ''"Come on little one, time to die!"''
* VehicularAssault: He spends his boss battle driving around in the aforementioned CoolCar, and ''will'' crush you under its tires if he can.
[[/folder]]

[[folder:Krom]]
! Krom
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/krom.jpg]]
->'''Voiced by''': Creator/OliverTull

Bandit boss of the Rust Commons in the first game, and second in command to Baron Flynt.
----
* BaldOfEvil: He has a ponytail in the back, but other than that, he's entirely bald.
* CreepyHighPitchedVoice: In contrast to Sledge and Mad Mel, his voice is surprisingly high-pitched. He also has a very pronounced "redneck" accent.
* DyingDeclarationOfHate: One of his death quotes is him stating how much he hated Pandora anyway.
* EmbarrassingFirstName: According to his wiki profile (which got it from the strategy guide), his real name is Leslie.
* GatlingGood: Uses a gatling turret.
* GlassCannon: Krom dies very quickly for a boss. However his gatling gun will tear you apart if you don't take cover.
* KickTheDog: Randomly shoots a Claptrap before fighting you.
* LevelInBossClothing: You spend more time dealing with Krom's high ground advantage and his bandits than the man himself.
* MalevolentMaskedMen: The lower half of his face is covered with what appears to be a curiously designed dust mask and a collar of some sort.
* StationaryBoss: Due to fighting you on a turret instead of on foot.
* TheTurretMaster: Fights from the top of a canyon on a turret.
* UniquenessDecay: One of the defining traits of Krom's Sidearm was that it fired in bursts while aiming down the sight. This later became the main gimmick of Dahl firearms (ironically, his gun was manufactured by Atlas).
* WakeUpCallBoss: Krom stands out as someone that you can't immediately get close and shoot to death as he starts on top of a hill with several bandits protecting him, even sniping him is a tricky job. If you don't use cover often or proceed with caution, knowing what you're doing, he will make short work of you.
[[/folder]]

[[folder:The Kobb Brothers]]
! Taylor and Jaynis Kobb

A pair of brothers fighting over a bandit town in Rust Commons East.
----
* CainAndAbel: Subverted. Taylor is just as bad if not worse than his brother, as it would turn out.
* CrazyPrepared: Taylor apparently puts armed midgets in storage containers (complete with beds and toilets) in case he has a sudden need to betray someone.
* KingMook: Both brothers use a generic Bandit Raider design, though both have miniboss-level health and shields and Taylor fights with a rocket launcher, which Bandit Raiders normally don't use.
* ObviouslyEvil: Taylor. The fact that he's a KingMook should have clued the player in that they would end up fighting him.
[[/folder]]

[[folder:Baron Flynt]]
! Baron Flynt
!!''That's Medicinal.''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/Baron_Flynt_5491.png]]
->'''Voiced by''': Creator/IanSinclair

The supreme leader of the bandits in the first game and the first of the Flynt siblings introduced in the series, he lords over the Salt Flats from an abandoned mining rig.
----
* CloseRangeCombatant: His shotgun has horrid accuracy, but given it fires rockets that have a moderate explosion size and the fact that fighting him without sniper rifles forces you to deal with a limited-sized arena, he can be very dangerous.
* CoDragons: His two GiantMook assistants, Hanz and Franz.
* CoolGun: His BoomStick, which is [[Franchise/EvilDead beyond Groovy]]. It's basically a Torgue shotgun that fires a rapid volley of rockets instead of pellets.
* DiscOneFinalBoss: He is the leader of the bandits, being the boss of Sledge, Mad Mel, and Krom. After him comes the Crimson Lance and the Guardians.
* EvilGloating: By far the most talkative bandit leader in the game, he taunts you several times over the radio before you finally confront him face-to-face. He also continues you taunt you over the radio during his boss fight, something other bosses don't do.
* HisNameReallyIsBarkeep: According to cut dialog from his brother Captain Flynt in ''Borderlands 2'', Baron is literally his first name. [[WhoNamesTheirKidDude Their parents were douchebags]], though they evidently broke the pattern with Zane.
* KickTheDog: According to Tannis, Flynt punched her dog.
* LeanAndMean: Unlike all of the other bandit leaders, who are all huge mountains of muscle, Flynt's a lanky, regular-sized guy. Despite this, he's still very tough in a fight, and in fact has more overall durability than his own GiantMook bodyguards, partially due to having special damage resistance.
* LightningBruiser: He's rather nimble and his rocket shotgun hurts like a mother. Get caught by a volley of them and your character might fall in the Fight For Your Life state.
* OrcusOnHisThrone: He sits up on his chair even after you reach him. The only time he gets up and attacks you is after you kill Hanz and Franz.
* SmokingIsCool: Has a small lit... something whenever he appears.
* SophisticatedAsHell: His dialogue has shades of this, at least compared to all of the other bandit leaders.
* TheStoner: If his BossSubtitles are to be believed, that's not a cigarette.
* WardensAreEvil: According to the official strategy guide for the first game he was Pandora's Warden for the planet's convict labor force before Dahl abandoned the planet. Him being a former Dahl official also explains how he's able to constantly taunt you over the [=ECHOnet=], which bandits aren't supposed to be able to access.
[[/folder]]

[[folder:Mr. Shank]]
!''[[InsistentTerminology Mr.]]'' Shank
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rsz_borderlands_2010-02-25_20-12-18-63_6342.png]]
->'''Voiced by''': Creator/StanRobak

The [[HaveIMentionedIAmHeterosexualToday extremely heterosexual]] leader of Lockdown Palace, and Moxxi's second husband. He kidnaps Athena in the Knoxx DLC.
----
* ArmoredButFrail: Shank has an extraordinarily strong shield that gives him full-on boss-level durability, but once that's gone his health is pretty mediocre (no higher than his own basic EliteMooks).
* BadBoss: In his boss intro cutscene he shanks one of his own men simply for calling him Shank instead of ''Mr.'' Shank.
* BaldOfEvil: As can be seen in his picture, Mr. Shank doesn't have any hair on his body.
* BodyHorror: As can be seen in his picture here. He has a knife jammed through his ''skull'' so that the tip is jutting out ''through his'' '''eye socket'''.
* DepravedBisexual[=/=]DepravedHomosexual: He used to be married to Moxxi, so he could be bi, or perhaps he realized he was gay during or after the marriage, or was just using her as a [[TheBeard beard]]. But we can all agree on the "depraved" part.
* EvenEvilHasLovedOnes: Judging by his dying words, his relationship with Chaz was a loving one. Despite Moxxi and him both being divorced and him possibly using her as TheBeard, she's still saddened by his death.
* FlyingUnderTheGaydar: Attempts this, but his romantic feelings for his boyfriend Chaz are pretty blatant. The question amongst fans isn't whether or not he's gay, but whether he's bi or was basically using Moxxi as TheBeard.
* FragileSpeedster: Shank's pretty damn fast, but can't take much damage once his shield is gone.
* InsistentTerminology: That's '''[=MR=].''' Shank.
* KnifeNut: He has several knives on his person and seems to ''really'' enjoy using them. Not to mention the knife he has jammed in his face.
* ManlyGay: Has shades of this, although he tries his best to cover it up. Also has some elements of MachoCamp. It's possible he's really just CampGay and that any masculine behaviour he displays is due to him trying to stay in the closet.
* MeaningfulName: Shank is a term for a prison stabbing. Mr. Shank runs a prison. He also has a knife stuck in his head and uses knives in combat.
* PetTheDog: After being freed, Athena notes that Mr. Shank and his men were actually fairly reasonable and benign jailers (even though they were still planning to ransom her to a murderous military force). It's indicated that, since he and apparently many of his men were gay, they had no real interest in taking liberties with a female captive.
* SuspiciouslySpecificDenial: Concerning his love affair with Chaz.
* TattooedCrook: He's a criminal who has tattoos and goes mostly naked to show them off.
* TeleportSpam: He uses an Atlas Assassin teleporter module (which he stole off Athena) to do this when you fight him.
* TheyCallMeMisterTibbs: He actually kills a prisoner for calling him "Shank".
* TransparentCloset: He tries to deny his homosexuality, but he's fooling nobody. Particularly in his lame attempts to claim he uses the virility/phallus enhancer "Engorge!" to please his "girlfriend" Chazmina.
[[/folder]]

[[folder:Steve]]
!Steve the Bandit
!!''Heyooo!''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/steve_poker_night_2_sam_elimination_card_1389.png]]
->'''Voiced by''': [[WebVideo/MoviesWithMikey Mikey Neumann]]

Alongside Claptrap, the mascot of the series. In the second game, it turns out he works with the Zafords.
----
* BackForTheDead: Shows up in Episode 5 of ''Tales'' as the bandit that [=Zer0=] is shooting at.
* CatchPhrase: "[[https://www.youtube.com/watch?v=dy-jGa04nJg Heyoo!]]"
* CoolGun: As seen in ''Poker Night 2'', he owns a rocket launcher that shoots relatively harmless confetti rockets![[note]]Not in the picture we provided here however, which comes from that game, but it's of the only elimination where Steve [[Franchise/SamAndMax just walks in to eliminate a player]] [[http://vignette2.wikia.nocookie.net/borderlands/images/6/6a/Steve_Heyo.png/revision/latest?cb=20130812064006 instead of firing a rocket at one.]][[/note]]
* HeterosexualLifePartners: With Claptrap, according to Claptrap's webseries and ''VideoGame/PokerNight2''. [=GlaDOS=] even refers to Steve as Claptrap's best friend.
* MemeticBadass: In the second game, there's Bandit graffiti about "Steve the Lion-Heart" to suggest he's one in-universe.
* OhCrap: In ''Poker Night 2'', Steve's reaction when an angry [[WesternAnimation/TheVentureBrothers Brock Samson]] heads towards him after Steve shot a confetti rocket at him.
-->'''Steve:''' Heyooo! ''(shoots Brock)''\\
'''Brock:''' Excuse me... ''(menacingly heads towards Steve)''\\
'''Steve:''' ...[-Heyooo-]? ''(flees with Brock in pursuit, who catches up and begins audibly beating him)''
* SeriesMascot: The second of two of them, the first being [[RobotBuddy Claptrap]].
* UnexplainedRecovery: Was apparently killed in ''The Zombie Island of Dr. Ned'', but is found alive and well in ''VideoGame/{{Borderlands 2}}'', both in The Dust and within The Holy Spirits tavern, apparently either a member of or working with the [[{{Oireland}} Zaford Clan]].
[[/folder]]
[[folder:Flynt]]
!Captain Flynt
!!''Burn, Baby, Burn''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rsz_flynt_7872.png]]
->'''Voiced by:''' Creator/JoelMcDonald

The leader of the Ripper clan of Bandits and the brother of Baron and Zane Flynt, Captain Flynt's ship ended up trapped in a glacier, stranding him and his crew in Liar's Berg. He was also the former owner of Claptrap, often using it as his personal torture doll.
----
* AxeCrazy: Has a rather unhealthy obsession with torture, fire, and gruesome acts of mutilation and murder. He even considers sending assassins after his younger brother Zane as a way of "keeping in touch".
* AnchorsAway: He carries an anchor as his melee weapon, fitting for the captain of a ship. He pounds it against the ground to create huge shockwaves if he wants to create some distance.
* AvengingTheVillain:
** In a cut dialog, he states that he has a bounty out on whomever killed his brother.
** In the Son of Crawmerax DLC, his son Sparky tries to avenge his father along with six other individuals with a beef with each of the Vault Hunters.
* BadBoss: He loves to hurt people, and since his ship is frozen in place at the moment, the only people in reach are his own men. So, uh, guess what he does.
* BattleAmongstTheFlames: Invoked in his boss battle, where he will sometimes command his ship to starting exhausting pillars of intense fire all around the deck, incinerating anyone who's standing on a vent, restricting player movement, and also warning when Captain TurnsRed.
* CoolHelmet: Looks like something from an old medieval museum.
* {{Diary}}: Apparently kept an audio diary he'd regularly speak to about his day. The part we get to hear is about the time he got the heads of his assassins sent back to him by Zane Flynt, his younger brother. [[spoiler:Turns out his diary was actually just Claptrap, and when he's talking to his diary he expects an answer back.]]
--> '''Captain:''' Sending assassins after him is just my way of keeping in touch, a little more personal than a Mercenary's Day card, you know? ''You know?!'' ({{Beat}}) '''HEY I'M ASKING YOU A QUESTION, DIARY!'''\\
'''Claptrap:''' I'm so sorry Captain! I got distracted!
* HeavyMetalUmlaut: As seen above, his BossSubtitles use these. Over the "n"s, too, so it's a [[Film/ThisIsSpinalTap Spinal Tap]] thing.
* HisNameReallyIsBarkeep: The official strategy guide confirms that his first name actually is "Captain" and lampshades the Flynt family's odd naming methods. According to him, [[WhoNamesTheirKidDude his parents were douchebags]]. Averted in the case of his brother Zane and son Sparky Flynt.
* InsistentTerminology: Forgetting the "Captain" is a good way to get him to torture you. Not that he needs much of an excuse to do that.
* KingMook: He's essentially a gigantic Pyro Nomad in fighting style, though he brings an anchor to deliver a GroundPound unlike them.
* OlderThanTheyLook: You never see his face, but he's still a fit and powerful combatant. However, he has an adult son, and is the ''older'' brother of Zane, who's an OldSoldier.
* {{Pirate}}: Ostensibly, he and his men are this, with the obvious clue being Flynt's [[AnchorsAway weaponized anchor]], but also with their ship stuck on the Southern Shelf thanks to a flash freeze, [[TortureTechnician they obviously have to find]] [[RapePillageAndBurn other ways to entertain themselves.]]
* PyroManiac: His ship has a giant dragon head attached that breathes fire, the arena you fight him on has several vents that shoot out fire, he uses an incendiary pistol to fight you, and he likes to cover himself in flames. As such, he's also highly resistant to fire damage.
* StarterVillain: The first bandit leader you encounter in the game before the plot really starts kicking off.
* TheyCallMeMisterTibbs: Seriously, call him Captain Flynt. You have little excuse not to, though, since it's both a title ''and'' his first name.
* TortureTechnician: Really likes his torture, especially if Claptrap is the one on the receiving end.
* TurnsRed: Sometimes in battle, he will cloak himself in flames and become impervious to damage while shouting in anger. The only things that can damage him during this event are headshots and explosive weapons.
* WeaponOfChoice: Fights you armed with a purple-tier Bandit assault rifle and when given the chance uses his anchor to smash you to bits.
[[/folder]]

[[folder:Boom-Bewm]]
!Boom-Bewm
!!''Boom... and his brother Bewm''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/Boom_bewm_4485.png]]
->'''Voiced by:''' Creator/EricVale

The lieutenant of Captain Flynt, Boom-Bewm consists of explosive-loving bandits Boom and his midget brother Bewm.
----
* {{BFG}}: Boom begins the fight on a huge cannon aptly named "Big Bertha". After shooting it enough, he'll get down and fight you directly.
* DualBoss: Boom mans the cannon, while Bewm flies around on a jetpack.
* EarlyBirdBoss: Both brothers and the cannon are all armoured, and it's unlikely a corrosive weapon will have generated on a first playthrough, making them soak up vastly more gunfire than any enemy before. Balanced by the fact the player will likely have a level advantage on them.
* FlunkyBoss: Defeating one of them causes Psychos to spawn in pairs periodically until the other one's dead.
* JetPack: They don't seem to grant full flight, but boost jumps quite a bit.
* MadBomber: They're complete nutjobs who love warship cannons and grenades. Both also use Torgue shotguns when on foot, and they have a chance to drop the Bonus Package, a Legendary Grenade Mod that spawns a ridiculous amount of child grenades.
* PostApunkalypticArmor: The pair of them are the first armored bandits the player sees (and the only ones in the first playthrough), and their armor is clearly made of scrap metal welded together.
* SiblingTeam: "Boom-Bewm" is the team of explosives expert Boom and his midget shotgunner brother Bewm.
* ThisIsForEmphasisBitch: "Light the fuses, bitches!"
* VerbalTic: Boom loves saying the word "boom!" Claptrap lampshades this out after you defeat him.
[[/folder]]

[[folder:Flanksteak]]
!Flanksteak
->'''Voiced by:''' Creator/JohnSwasey
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bl2_flanksteak.png]]

The leader of the Bloodshot bandits that antagonizes the town of Sanctuary, and is later seen waging a turf war against the Firehawk.
----
* ComicallySmallBribe: Inverted: Comically Small Ransom. He captures Roland and tries to ransom him to Hyperion for millions of dollars, but Hyperion would much rather send killer robots to retrieve Roland themselves than pay money to the bandits. Flanksteak keeps trying to lower the bid on the ransom, until it's just twenty bucks, doubly humorous if you've [[NewGamePlus gotten to a point]] in that game where any cash pickup can give you four-digit sums.
* CutHisHeartOutWithASpoon: Flanksteak is fond of really graphic and esoteric threats.
-->'''Flanksteak''': We're gonna make the Firehawk choke to death on his own feces!\\
'''Angel''': Dude. Ew.
* TheUnfought: Flanksteak is never fought or even seen in person, even when you storm Bloodshot headquarters; apparently he was killed when Handsome Jack sent Hyperion forces to kidnap Roland.
[[/folder]]

[[folder:Bad Maw]]
!Bad Maw
!!''Bad Maw... And His Merry Midgets''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bl2_bad_maw.jpg]]

The key keeper and guardian of the Bloodshot Stronghold's front gate.
----
* ThreePointLanding: His dramatic entrance ends with this when he [[RuleOfCool jumps on a drawbridge that has not even been fully drawn]].
* KingMook: He's a massive Nomad Torturer who's twice the size of a regular one and sports 3 chained Midgets instead of 1 on his shield. Other than that, he's identical to them in fighting style and weaknesses.
* PeninsulaOfPowerLeveling: He is one of the bosses who always spawns near a Fast Travel Station (just the outside entrance of the Bloodshot Stronghold), making him a good boss for farming Eridium early in the game. This also makes him a good target for the "Short Chained", the "Badass Bingo", or any weapon-specific Badass Challenges.
[[/folder]]

[[folder:Face [=McShooty=]]]
!Face [=McShooty=]
->'''Voiced by:''' Chris Cason
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bl2_face_mcshooty.jpg]]

A member of the Slabs clan of bandits you encounter on Thousand Cuts. Face [=McShooty=] just wants you to shoot him in the face.
----
* AchillesHeel: The only way to kill him, or even hurt him, is to shoot him in the face.
* BoomHeadshot: His calling in life.
* DeathSeeker: He ''really'' wants you to shoot him in the face.
* DelinquentHair: Has a mohawk to distinguish him from the other Psychos.
* ExactlyWhatItSaysOnTheTin: His name is Face [=McShooty=] and he gives you a quest called "Shoot This Guy in the Face". Try and figure out what the objective is.
* LargeHam: He screams everything he says to you with extreme glee.
-->'''Face:''' SHOOT ME IN THE FACE! IN THE FAAACE! NOT ON THE ARM, NOT IN THE SPINE, IN THE FAAAAACE!!!
* MadeOfIron[=/=]NoSell: Shooting him in the face is the ''only'' way to kill him. Shooting him elsewhere just angers him.
* MeaningfulName: His name is exactly what he wants you to do to him.
* NoIndoorVoice[=/=]MotorMouth: Doesn't shut up about how he wants you to shoot him in the face.
* OverlyLongGag: Just about anything describing this guy (from the quest, to his name, to ''this very entry'') makes it abundantly clear what he wants you to do (shoot him in the face).
* SophisticatedAsHell
-->"I NOTICE YOU DIDN'T SHOOT ME IN THE FACE YET! CURIOUS AS TO WHY! Maybe you are weighing the moral pros and cons, but let me assure you that OHMYGODJUSTSHOOTMEINTHEGODDAMNFACE!!!"
* SuicideByCop: Doesn't want to shoot himself in the face. Wants ''you'' to shoot him in the face.
* TalkativeLoon: Hoo boy.
-->"IT HAS TO HAPPEN! HNNNG! FACEY FACEY FACE FACE! TIRED OF WAITING! NO MORE WAITING! NEED A FACESHOT! BOOM! SQUISH! YAY!\\
"AT THE SOUND OF THE BELL IT WILL BE FACESHOOTING O'CLOCK! BONG! KNOCK KNOCK! WHO'S THERE? SHOOT ME IN THE FACE! END OF JOKE!
* ZeroEffortBoss: You just gotta shoot him in the face. {{Lampshaded}} by the achievement/trophy for the mission: "Well, That Was Easy".
[[/folder]]

[[folder:Flesh-Stick]]
!Flesh-Stick
->'''Voiced by:''' Creator/SonnyStrait
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bl2_flesh_stick.jpg]]

A Psycho bandit who is encountered in the Tundra Express. Tiny Tina wants you to "invite" him as the "guest of honor" for her tea party....
----
* AintTooProudToBeg: His final words are him screaming "I'm sorry!" in a desperate and futile attempt to get Tina to spare him.
* AssholeVictim: He thoroughly ''deserves'' what Tina does to him.
* AttackAttackRetreatRetreat: He goes from angrily threatening Tina to taunting rants to pathetically begging for his life within a matter of minutes as the Vault Hunter guns down his flunkies.
* AxCrazy: Being a Psycho automatically qualifies him, though he's saner than most. Note that by "saner" we mean "not spouting constant nonsense that usually involves meat and fluid".
* DelinquentHair: The only thing distinguishing him from generic Psychos is his triple mohawk.
* TheDreaded: Just ''seeing'' him again makes Tina terrified due to the trauma she has due to him.
* ElectricTorture:
** Tina repeatedly zaps him while the tea party progresses, culminating in him being ''vaporized''.
** In the Tiny Tina DLC, rolling Flesh-Stick in the Tina slots causes an electric grenade to drop out with Tina screaming "Flesh-Stick? DIE!"
* IWantThemAlive: On the receiving end; in a departure from most quests, Tina requests that you ''not'' kill Flesh-Stick so that she can do the honors herself.
* KarmaHoudiniWarranty: He got away with selling Tina and her parents to Jack, causing them to be subjected to horrific experiments and driving Tina insane. In ''Borderlands 2'' you can lure him to her place where she tortures him to death.
* KickTheDog: He actively taunts Tina over the deaths of her parents when she's holding the tea party, only stopping once it's clear his fellow bandits won't be able to save him.
* NotSoDifferentRemark: He compares Tina to himself, saying that the deaths of her parents made her ''strong''.
* PeninsulaOfPowerLeveling: It was formerly possible for players to grind Flesh-Stick for a good chunk of experience for the sake of power-leveling by continually killing him and respawning him by restarting the quest he was involved in. [[ObviousRulePatch It has since been patched]], with Flesh-Stick giving ''no'' experience upon death.
* TooDumbToLive: Even when Tina has him completely at her (and the player's) mercy, he still thinks it's a good idea to taunt and threaten her, earning him a well-deserved blast of electricity each time.
* YouKilledMyFather: Tina holds him responsible for the death of her parents. While it was Handsome Jack's scientists who actually killed them, Flesh-Stick was the one who sold out Tina's family to Hyperion as test subjects.
[[/folder]]

[[folder:Assassins Quartet]]
!!Assassins Oney, Reeth, Rouf and Wot

Four assassins hired by Jack to investigate whether an old Vault Hunter really is alive.
----
* BossRush: You fight all four of them in succession in the same area. In the higher levels of Digistruct Peak, you have to fight all four of them at once.
* DeathByIrony:
** {{Invoked}} by the quest title involving them - "Assassinate the Assassins".
** Each has a WeaponOfChoice, or at least a weapon type. An optional objective is to kill them with their favourite type of weapon.
* DumbMuscle:
** Jack considers them as such, although whether they're genuinely stupid is left ambiguous.
** Tannis notes that at least Reeth, Rouf and Wot's names are anagrams of the numbers they chose. Oney... is a lot less creative in this department.
* KingMook: Functionally, they're beefed-up versions of different bandit types. Wot is a Marauder, Oney is a Nomad, Reeth is a Psycho, and Rouf is a Rat.
* StockAudioClip: Wot's injured sounds are the exact same sound effects used when [=Zer0=] takes damage.
* ThemeNaming: As mentioned before, their names are anagrams of the numbers One, Two, Three, and Four. Or rather, everyone's but Oney's is.
[[/folder]]

!! Forces
[[folder:Marauders]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bl2_marauder.jpg]]
[[caption-width-right:250: "Shotty's been achin' for somethin' to kill!"]]

The unmutated human populace of any Bandit clan, Marauders form the bulk of their clan's fighting force, heading into battle with a variety of weapons and varying levels of toughness. After the events of ''Borderlands 1'', some former Crimson Lancemen took to adopt the Bandit life rather than join with the Crimson Raiders.
As of ''Borderlands 3'', the grand majority of Bandits joined under the Children of the Vault cult, renamed as Fanatics.
----
* AirborneMooks: Buzzards are armored and well armed flying machines that are piloted by Marauders (their pilot share the health bar with their Buzzard, but they're clearly Marauders).
* FromCamouflageToCriminal: Some of them are former Crimson Lance soldiers. Many of them are still wearing the old armor and several audio logs from Roland refer to Lancemen who decided not to join the Crimson Raiders and join the bandits. This generally doesn't make a difference gameplay wise, but most Badass Marauders you see are more likely to have Lance Armor (and much more likely to be former Lancemen).
* GrenadeSpam: If a Nomad issues a grenade order, all Bandits in the area will begin to toss a massive amount of explosives your way to flush you out of cover.
* MetalSlime: They have a MiniMook variant called Loot Midgets, who hide in containers (particularly treasure chests) to ambush anyone who opens them. They're treasured greatly by players grinding for Legendary items for their generous drop rates, though they can pack quite a punch for such small enemies.
* MiniMook: The Shotgunner Midget, a somewhat slow and hobbling Bandit that falls backwards when they fire their shotguns at you.
* {{Mooks}}: They're the basic and most numerous Bandit type you'll be facing in most situations, and typically aren't a huge challenge in comparison to other threats.
* OhCrap: Sometimes it's their reactions to seeing a Vault Hunter using their action skills (if it isn't foolhardy taunting in the face of it), but what does consistently get them worried is [[BerserkButton shooting a Goliath's helmet off]], which causes most of them to beg you to stop or remind you why that's a terrible idea.
* PaletteSwap: In just about every DLC, if there's a human population with guns trying to kill you, they're going to be Marauders in different outfits even if they're not bandits. They use the same animations and AI too.
* ShotgunsAreJustBetter: Plenty of Marauders brandish shotguns as part of their arsenal, but one voice variation you can hear a Marauder sport in ''Borderlands 2'' takes this to an obsessive and CompanionCube degree.
--> '''SHOTGUUUN RHINOPLASTY!'''
--> ''I'll let my shotgun do the talkin'!''
--> ''You lookin' at my shotty?!'' '''Don't look at my shotty!'''
--> '''(While dying)''' ''Bury me with shotty...'''
* StupidEvil: It's a universally shared trait for most Bandits, but one voice variation a Marauder takes it to a new level in battle.
--> '''(When a live grenade lands at their feet)''' ''Hey, is that a grenade? / Weird. Grenade. / Hey what are you throwing rocks at me for?!''
--> '''(Allies are getting shot all around him)''' ''Why is everybody dying?! / They killed one of us! That's bad right?''
--> '''(Following a Nomad's cover/focus fire/grenade order)''' ''Cover! Right! What's cover? / I didn't hear that! Focus on who?! / How long do I wait after pulling the pin?!''
* SuicidalOverconfidence: Many Bandits are foolhardy, attacking even the famous and notoriously dangerous Vault Hunters despite the low odds of them winning, for no good reason other than a sincere belief in their skill.
* ZergRush: Averted most of the time, as most Marauders prefer keeping at least a little bit of distance normally, but if a Nomad issues a charge order, then all Bandits in the area will puts their weapons away, pull a buzz axe out and rush you down. This can be a little deadlier than it sounds because unlike Psychos, they're protected by both better HP and shields.
[[/folder]]

[[folder:Psychos]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bl2_psycho.jpg]]
[[caption-width-right:250:''"Strip the flesh! Salt the wound! [[LaughingMad *crazed laughter*]]"'']]

The insane and motor mouthed sociopaths among the Bandit ranks, all Psychos share the combat philosophy of charging directly at their targets at high speeds to hack them apart with their buzz axes with no sense of personal safety.
----
* ActionBomb: Suicide Psychos will either bomb you with an endless grenade supply, or run up to you to blow themselves up on top of you for a massive amount of damage.
* AgonyOfTheFeet: Players are encouraged to shoot Psychos in the feet / legs to make them stagger, slowing them down when they're chasing after you in a full sprint.
* AxCrazy: Completely off their gourd and they're brandishing axes to boot.
* BatterUp: Sluggers are a variant in ''3'' that wield spiked baseball bats. They will also bat grenades at the player if they can't easily reach them.
* BodyHorror: Badass Psychos have mutated to gigantic sizes, with one arm becoming muscle bound and twice its length while the other has atrophied considerably.
** Slagged Psychos are extremely thin and sickly, glow eridium/slag purple and can puke up a torrent of slag as an attack.
* CloudCuckooLander: They boast the most bizarre quotes in the game, featuring such gems as Borderlands 2's "[[MindScrew You can't kill me, I'm already dead tomorrow!"]]
* DoesThisRemindYouOfAnything: There's a rare midget psycho who wears a skull for a helmet and throws bones at you. His name? "Midget Boner".
* EditorialSynaesthesia: {{Invoked}} and PlayedForLaughs by the Psychos. One of their in-game banters is "I can hear with my teeth!"
* TheGoomba: Psychos aren't very tough at all, they go down in a few hits and if they do manage to beat you into a Fight For Your Life they're easy Second Wind targets thanks to their habit of standing within gunfire range to ineffectually toss axes at you. Later on into the game/playthroughs the game throws special variations to up their threat levels, such as [[LightningBruiser Badass Psychos, Armored Psychos]], Slagged Psychos, and [[ActionBomb Suicide Psychos]].
* GroundPound: In ''3'', Badass Psychos gain the ability to slam the ground for a damaging shockwave, and even drive their axe into the ground hard enough to make an earthquake that travels in a straight line.
* MascotMook: The Psycho is featured prominently on all four games' box cover art (even in The ''Pre-Sequel'' where you don't even find any in-game), and as such they're one of the series' most iconic enemies.
* InsaneProprietor: A [[https://youtu.be/ILpqqRFvsZI cut vending machine]] that seemed to have deal exclusively in Bandit equipment had a Psycho conducting the sales pitch. Naturally, they're extremely vulgar and threatening.
--> Return within thirty days for a full refund, I smeared my diarrhea on the handle! That's ''[[IncrediblyLamePun viral marketing]]''!
* IShallTauntYou: A Psycho who sends a Vault Hunter into FFYL in ''3'' will start doing gladiator-like posing and gloating to an invisible crowd.
* TalkativeLoon: They're loud, motor mouthed psychopaths who babble bizarre or violent threats at you while they hack you apart with their axes.
* ZergRush: Their favorite tactic and is shared across all variants. Many battles against Bandits will have you have to deal with a wave of Psychos rushing you down at some point or another.
[[/folder]]

[[folder:Bruisers]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bl2_bruiser.png]]
[[caption-width-right:250: ''"C'mon, little one! Time to die!"'']]

The giant and muscle-bound heavy hitters of the Bandits, Bruisers march forward in a slow but steady pace towards their targets while filling them with lead from their assault rifles/shotguns, and sometimes in the first game, [[StuffBlowingUp with an endless supply of rockets.]] Their positions as the local leaders of Bandit clans was usurped by the Nomads in the sequel, only to be undone come the third game.
----
* GiantMook: They are bigger and bulkier than typical bandits.
* GlowingEyesOfDoom: Badass Bruisers in the first ''Borderlands'' had a helmet that glows white around the eyes, marking them as dangerous foes. In ''Borderlands 2'', this is one of their default helmets.
* GutturalGrowler: All Bruisers speak in a gruff and boisterous voice that constantly shouts death threats at you.
* MightyGlacier: Bruisers will never move beyond their steady marching, but they have the health to back up their strategy of constantly pushing forward towards you.
* {{Nerf}}: Their overall toughness and potential arsenal was decreased between the first game and the sequel, have some of their innate resilience taken away and can no longer wield rocket launchers to bombard even the toughest of players to death. That position was taken by the Nomads instead. This would be reversed in ''3'', where some Bruisers would [[CompositeCharacter carry shields similar to Nomads]].
[[/folder]]

[[folder:Nomads]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bl2_nomad.jpg]]
[[caption-width-right:250: ''"[[FantasticRacism Midget lovin' taint-sack]]!"'']]

Introduced in ''Borderlands 2'', Nomads are the commanding presences that organizes the Bandit rabble into something resembling a fighting force, shouting orders at their subordinates to change tactics on the fly while slowly pushing forward. Basic Nomads are comparable to Bruisers in toughness and tactics, but later variants bring elemental specialization and even giant shields into battle to make them impervious from the front.

Nomads are replaced by Enforcers in ''3'', which essentially fill the same role, but always have a shield. As for the Nomads, they joined the Maliwan Army as Heavies for better pay and not being SurroundedByIdiots. Ironically they now work alongside the N.O.G.s which remind them of the midgets they once despised.
----
* AttackAttackRetreatRetreat: Capable of doing both interchangeably, they can command their men to either storm your position with full throttle or shout at them to fight defensively.
--> '''CHAAAARGE!''' '''/''' '''Overrun 'em!'''
--> '''Take cover boys! / Get behind something you morons!'''
* BadBoss: They're very cruel to their men, but they hate Midgets in particular, to the point where they either torture them endlessly or tie them to the front of their shields to cover up the hole in their defense they can't be bothered to fix properly.
* DeathSeeker: Nomads will generally express relief when they finally die, because [[SurroundedByIdiots of all of the idiots and lunatics they have to deal with every day]].
* DrawAggro: Not to themselves (it'd still be a wise idea to take them out first though), but among their many commands is for them to call out one player in particular for all Bandits in their area to focus fire on. If you hear your Vault Hunter's name or description get called out, expect a lot of pain to suddenly be drawn to you.
--> Get that Assassin!
--> Men! Shoot the Siren!
--> Somebody take that Commando down!
--> The little girl![[note]]The Mechromancer/Gaige[[/note]] ''Kill her!''
* FantasticRacism: Again, they ''hate'' midgets and find any excuse to torment them, and in battle they love comparing their opponents to those horrible and worthless midgets.
--> You're worse than the ''midgets''!
--> ''Die'', midget lover!
--> Midget lovin' taint-sack!
--> ''(If their midget escapes from their shield)'' '''I. FREAKIN'. HATE MIDGETS!''' / ''You're not getting fed this month!''
* GrenadeSpam: One of their commands is to get all Bandits to hang back and start chucking grenades like there's no tomorrow in order to flush you out.
* GutturalGrowler: They speak in a deep, gruff and southern drawl.
* HumanShield: Nomad Torturers use midgets to cover their shield's weak spot, partly out of cruel pragmatism, but mostly due to their sheer hatred of midgets.
* InTheBack:
** The advisable strategy for dealing with the shield bearing variations, and is practically a requirement for killing a Badass Nomad because their shield has no weaknesses from the front.
** In the case of Pyro and Shock Nomads, shooting them in the back will case their fuel tanks to explode and damage everyone around them for the former and cause the tesla coils on their backs to shock everyone indiscriminately for the latter.
* KillItWithFire: Nomad Pyros wield incendiary bullet spewing machine guns that can double as a traditional flamethrower if you get too close.
* MightyGlacier: They're all rather slow (but the unshielded variants can enter a full sprint for a full body tackle if they feel like it), but their HP means you'll need to put in a little more effort to take down their basic variants, and need then later have to adopt entirely new strategies for dealing with their special versions.
* MookLieutenant: Nomad Torturers and Taskmasters can give commands to fellow bandits, such as ordering them to focus one specific player, charge, or take cover. Inexplicably, they feel the need to wave their shields around while doing so, giving you an opening to shoot them in the face.
* PragmaticVillainy: What do they most want you to do besides die and let them take your gear? Leave their territory, and they definitely won't object if you decide to scram off their property.
--> JUST ''LEAVE!''
--> '''(If the player runs away and disengages from combat)''' Aaaand stay out! / Stayin' back here!
* ShieldBearingMook: Their toughest variants come equipped with giant shields that block the front of their bodies. In the case of Nomad Torturers, they have a hole in their shields that they were too lazy to fix, so they used it as an excuse to tie a midget up over the hole to block it. Get rid of the midget and you can fire through that hole to hurt them.
* ShockAndAwe: Shock Nomads have giant tesla coils on their backs that will shock you if you get too close.
* StuffBlowingUp: The Heavy Nomad goes into battle with a rocket launcher, and seeing how enemies can't run out of ammo, you can expect to be dodging a lot of rockets if you don't take him down.
* SurroundedByIdiots: Nomads generally despise every other bandit in their clan, frequently insulting them while giving them orders. They'll even express relief when they die, as at least they won't have to deal with the morons in their gangs anymore.
* ZergRush: Not by themselves, they're too slow for that, but they cause one by commanding all Bandits to charge you with their axes.
[[/folder]]

[[folder:Goliaths]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bl2_goliath.png]]
[[caption-width-right:250: ''"[[YouNoTakeCandle Quit live so much]]!"'']]

Introduced in ''Borderlands 2'', Goliaths are very large and muscular simpletons who hobble slowly towards their enemies with dual assault rifles, making childish threats. Their most peculiar trait lies in what's under their bulletproof helmets though. For one reason or another, their Bandit allies have tamed the Goliaths by placing a heavy helmet over their heads, but if it were to ever get shot off, the Goliath will fly into a screaming rage, pop their skulls and spine from their skin and begin attacking everything indiscriminately. The more kills they earn, the stronger they will get, increasing in level, size and power. They return in ''Videogame/{{Borderlands 3}}'' a little chubbier, but are still a force to be reckoned with along with a few new attacks and a far more dangerous variant in Anointed versions.
----
* AGodAmI: When reaching the level of God-liath:
--> '''BOW TO YOUR NEW GOD!'''
* TheBerserker: If you shot its helmet off, a Goliath will drop its guns, [[TurnsRed changes its appearance, tone]] and opting to fight any nearby targets in melee combat instead.
* BodyHorror: The Goliaths' mutations has caused their skulls and spines to pop out from their necks and out the deflated skin that use to be their face/mouth hole, which enrages them to a bloodthirsty rampage. This can apparently be solved by shoving their skull back in and preventing it from popping back out via a heavy helmet, but anyone who wants to incur their wrath is free to shoot it off.
* TheDreaded: Among Bandits, who will plead and helpfully let you know why shooting a Goliath's helmet off is a terrible idea and promptly freak out if they start getting too powerful. For the players though, Goliaths can be a fun distraction to take the edge off of themselves in a gunfight.
--> '''(Nomad)''' ''G-Goliath! I order you to stop!'' / ''We're all gonna die!''
--> '''(Psycho)''' ''This isn't fun anymore!''
--> '''(Marauders)''' "Head for the goddamn hiiills!'' / (Speaking to it like a pet dog) ''No Goliath, bad!''
* FatBastard: All Goliaths are packing a noticeable amount of fat on top of their muscles. They've gotten even fatter in ''3'' with a gigantic hanging gut, [[{{Acrofatic}} not that it's made them any less acrobatic.]]
* GatlingGood: Badass Goliaths wield miniguns (actually those stationary turrets you can sometimes find in Bandit strongholds).
* GroundPound: When enraged, Goliaths can wind up a powerful ground pound that kill many targets at once and will probably [[BlownAcrossTheRoom blow away a Vault Hunter]].
* GunsAkimbo: In their initial "calm" form, Goliaths double-wield guns
* InASingleBound: When enraged, Goliaths can jump massive distances to reach their target, doing a GroundPound when they land.
* IncomingHam: You'll know when they're about turn into a berserking monstrosity when you hear a distinctive and metal ''PING!'' sound and when they have a drastic change in voice tone.
--> Mistake!~ ''(Pause)'' '''...BIG,''' '''''GOD DAMN MISTAKE!'''''
--> Angry! ''(Pause)'' '''''I'M SO GOD DAMN ANGRY!'''''
--> It's- ''(Pause)'' ''Oh!'' '''''IT'S SERIOUS NOW!'''''
* ItemFarming: It's not a bad idea to try and protect/help the Goliath level up to their full potential. Whatever they kill, they multiply their EXP value by x2 and add it to their own EXP, and the higher of a level they reach, the better chances they have of dropping rare loot and valuable items such as Eridium. Just know you'll have to put him down yourself (as the enraged Goliath [[FriendlyFire can be killed by other enemies]]) if you want that payout when you're done.
* LargeHam: Without a doubt sports the largest ham of any Bandit when their helmet is off.
--> '''I'M GONNA GOUGE YOUR EYES OUT!'''
--> '''MURDERING YOU IS GONNA FEEL SO RIGHT!'''
--> '''YOU BETTER GOD DAMN SCREAM FOR ME!'''
* MetalSlime: The rare Loot Goon Goliaths and the One Armed Bandits are these. The former is a Badass Goliath with a large Dahl weapons chest strapped onto their backs, killing them lets you open the treasure chest, and farming the Goliath himself by letting him rampage lets you reap the rewards of both the Goliath's drops and his treasure chest. The latter is a Goliath with a slot machine strapped to his back, killing him allows you to play the slot machine for however long you wish, complete with all the rewards they normally give back at Sanctuary.
* MyRulesAreNotYourRules: Enraged Goliaths will attack any nearby target whether it be friend or foe. Maya's "[[SetAMookToKillAMook Thoughtlock]]" ability temporarily turns any enemy into an ally, but this will have no effect whatsoever when the brainwashed Goliath is already Enraged, it will still attack both you and its friends.
* ShoulderTeammate: Psycho Midgets can hop up on a Goliath's shoulders and start chucking buzzaxes on top of the Goliath's gunfire. If the helmet comes flying off and the Midget hasn't died yet, [[HoistByHisOwnPetard he's typically the first kill the Raging Goliath will go for]].
* SimpletonVoice: When not enraged, Goliaths speak like simpletons and make equally as simple threats.
--> Squish you!
--> Let's make face gravy!
--> Prepare for die!
* StuffBlowingUp: Blaster Goliaths come with dual rocket launchers that can quickly and instantly blow away a Vault Hunter in all but extreme ranges, and god help you if he's got dual [[MacrossMissileMassacre Vladof launchers]]. They're so dangerous that you're better off just shooting the helmet off so they'll throw their launchers away and switch to melee.
* TheFourthWallWillNotProtectYou: In ''3'' they may have this to say on death, so Jeremy should probably find a place to hide.
--> ''I am real! Now I'm coming for you, Jeremy!''
* ThisIsForEmphasisBitch: The Raging Goliaths have quite a few of these.
-->''(After [=Zer0=]'s [=Decepti0n=] Fades)'' "Avoid me all you want, '''BITCH!'''"\\
''(When Salvador is Gunzerking)'' "I'll take your bullets, '''BITCH!'''"\\
"I'll kill you SLOWER for that, '''BITCH!'''"\\
"Fear your master, bitches!"\\
"Die for me, '''BITCH!'''"
* TurnsRed: Literally. Shoot their helmet off and their skin turns blood red in rage, giving them a playstyle of TheBerserker.
[[/folder]]

[[folder:Rats]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bl2_rat.png]]
[[caption-width-right:250: ''"I'm [[{{Sssssnaketalk}} SSSSTARVING]]!"'']]

A variant of Bandits that can commonly be found either fighting alongside them or nearby in optional areas that split off from Bandit camps, the Rats are degenerated and emaciated opportunists who are, above all else, desperate for a meal. Specifically, human flesh. They are absent in ''Videogame/{{Borderlands 3}}'' due to either being killed off by the New Pandora Army or The Calypso Twins finding them too creepy or thin to assimilate into the Children of The Vault.
----
* BanditMook: Nearly every Rat is capable of stealing items off the floor. Did you see a nice, blue or purple rarity weapon fall onto the floor? Better grab it before any of the Rats can, or else you’ll have to kill them to get it back.
** Playing this more straight is the Rat Thief, a small and mutated Rat who sneaks up on the Vault Hunters to pickpocket their money. If you just saw a couple thousand dollars suddenly vanish from your wallet, check behind you and you’ll see a Rat Thief making off with your cash. Kill him before he reaches his burrow to get it back or else your money is lost for good.
* BodyHorror: No human being should be that thin. A more straight forward example is the Lab Rat: a person who presumably fell under Hyperion experimentation and has grown a single gigantic arm and a gauntly tall and bloodied body.
* CurbStompBattle: Rats are seen ambushing Maya in the ''A Meat Bicycle Built For Two'' cinematic, and might’ve come close to killing her, but they’re no match for a [[TheBerserker rampaging and lovestruck Krieg]] [[BigDamnHeroes rushing in to save her]].
* EliteMooks: Field Rats are noticeably tougher than regular Rats. They're not quite as tough as Badass Bandits, but are considerably more commonplace.
* EyeBeams: For one reason or another, Lab Rats can fire a blue ray from their eyes when they get close enough. It hits devastatingly hard, and is one of the strongest attacks in the game as far as Mook-tier firepower goes.
* FantasticRacism: Even among bandits, the Rats are considered exceptionally disgusting and in many cases they are segregated into their own parts of bandit camps. They aren't even a part of the COV in ''3'' because the Calypsos refused to work with them.
* FragileSpeedster: The majority of Rats fought are nimble and weak opponents who go down easy under gunfire. The exceptions to this are the Field Rats and the Lab Rats.
* FrightDeathtrap: While cutting down Rats in ‘’A Meat Bicycle Built For Two’’, Krieg grabs a Rat and starts shouting insanity into his face, making him fall over in fear. Given that he doesn’t get up later, it’s a safe bet to think he died from terror.
* GasMaskMooks: Unlike the Bandits who prefer face masks, nearly all Rats don gas masks.
* GiantMook: Lab Rats are larger and more durable than most bandit enemy types and prefer to slowly limp towards you before blasting you with their Eye Beams. They're tough enough to consistently win a one-on-one fight with raging Goliaths of Badass, Super Badass, and even Ultimate Badass rank.
* GoMadFromTheRevelation: Lab Rats are being tortured by visions of 'something', which judging from their quotes are glimpses into whatever alternate dimension The Destroyer came from. Worst yet, they slip into sheer panic if Maya uses her Phaselock on them, causing them to apparently get a deeper look into their visions.
* ImAHumanitarian: Even moreso than other bandit types, the Rats absolutely love eating human flesh, including that of other Rats. Dying Rats will even demand that their brethren eat them, which they'll gladly oblige if they get close to the corpse.
* ITasteDelicious: A variant if you burn them alive with fire.
--> '''I SMELL DELICIOUUUUS!'''
* NiceJobBreakingItHero: For a loose definition of "hero", but the events of ''The Pre-Sequel'' go into how the Rats might've came to be. Colonel Zarpedon of the Lost Legion introduced a disease known as Space Hurps into the Hyperion Moonbase, getting their work force diseased with symptoms that are almost identical to the Rats from ''Borderlands 2''. The Vault Hunters get infected with the disease while working under Hyperion CEO Tassiter to quarantine the area and its victims, and find out that the disease can be vented by leaving the infected area before it can settle to its final stage. Had Tassiter and the Vault Hunters not quarantined the Infected, they likely would not have led to the condition spreading down onto Pandora and creating the Rats.
* NoodlePeople: They're unnaturally thin, down to the bone.
* ToServeMan: All of their quotes and taunts make it clear that they want to eat you. And if they die, they beg their Rat allies to eat them to gain their strength. Naturally they’ll oblige; if they get near a dead body a Rat can begin eating them to regain health.
[[/folder]]

!Scavs
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scav2.png]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/scav.jpg]]

Scavs, short hand for Scavengers, are the bandit equivalent on Elpis, with the primary differences being space suits, [[EnergyWeapon laser weapon technology]], and [[ArsonMurderAndJaywalking Australian accents]] [[note]]Or at least ''Borderlands'' equivalent of it[[/note]]. While they’re not as heavily mutated as Pandoran bandits thanks to a lack of exposure to Eridium, their sanity has taken a massive toll due to being forced to survive in the open space of Elpis.
Scavs go into battle with a variety of weapons, using the low-gravity environment to their advantage.
-----
[[folder:In general]]
* TheBogan: As the Elpis equivalent to Pandora's [[DeepSouth bandits]], the Scavs are this character type [[RecycledInSpace in a sci-fi setting]]. Then there's [[TalkingWeapon Boganella]], whose demeanor and voice [[Series/{{Housos}} should ring a bell or two if you're familiar in any capacity with Australian TV shows created by Paul Fenech]].
* BoomHeadshot: It's openly encouraged in every ''Borderlands'' game, but there's another good reason to aim for head when fighting Scavs: the protective bubble their Oz Kits provide are vulnerable to gun fire, and blowing it out can expose them to the airless space, letting them potentially die from asphyxiation like a layer of DamageOverTime. Early on, this can save you some bullets, but later their pained reactions to this can be useful in keeping them open to more headshots.
* EnergyWeapon: The main difference they bring to combat is the possibility that they’re equipped with laser weapons.
* GlowingEyesOfDoom: Not that it can be helped. The space suits they rely on to survive have helmets with visors that glow white
* JetPack: A variant of them called Raiders slowly hover into battle with jet packs to get a high ground advantage on the Vault Hunters.
* {{Mooks}}: They're the most common variety of Scavs faced, with their primary advantage coming from their numbers and their variance in ordinance.
* SuspiciouslySimilarSubstitute: Functionally they're just Bandits with Australian accents.
[[/folder]]

!! Individuals
[[folder:Deadlift]]
!Bucephalus Deadlift [=McElroy=]
!!The Boss Fight Has Landed
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/deadlift.png]]
->'''Voiced by:''' Justin S. Cotta
-->"''DEADLIFT TIIIIMEE!!!''"

The first Scav boss you deal with, Deadlift is a Scav with a personal guff against Janey Springs. He likes jump pads. He likes them A LOT.
----
* BerserkButton: He's very sensitive about his jump pads. All Zarpedon has to do to motivate him is say that the Vault Hunters said his pads were stupid.
-->'''Deadlift''': '''I WILL ANNIHILATE THEM!'''
* BoxedCrook / RecruitingTheCriminal: An odd example. Judging by his line about how Zarpedon threw him in prison, she either busted him back out or he broke out on his own. Either way, she does try to have him fight the Vault Hunters, and at first he refuses... until she says they mocked his jump pads.
* BrickJoke: The goal of one of the early side missions is to help him overcome his motivational issues. Later, when you kill him, his last words are: ''"My confidence!"''
* CloudCuckoolander: Illustrated by some of his quotes, as well as his attachment to jump pads.
-->'''Deadlift:''' I can't wait to throw your corpse on to a jump pad, and watch it take to the air like a... ''child's imagination''.
* ClusterFBomb: Sometimes he will tell people he doesn't like to screw themselves.
-->'''Deadlift:''' Screw Zarpedon, screw Springs and screw ''YOU!''
* CompanionCube: He immediately apologizes to the jump pad after disabling it. May or may not be a case of CargoShip.
* DumbMuscle: Being a Scav, he's not very bright, but he ''is'' rather strong, especially to beginning players who face him early on.
* EvilLaugh: He has a rather goofy one.
* GetBackHereBoss: As the game's tutorial on using jump pads in battle, he spends the entire battle jumping around, making it somewhat tricky to keep track of him.
* GroundPound: He threatens to do this to you, although in execution it's more like an electrified GoombaStomp.
-->'''Deadlift:''' I WILL SOAR INTO THE AIR AND CRUSH YOU WITH A BUTT-SLAM! ...'''HIGH-BROW!'''
* HisNameReallyIsBarkeep: He announces his full name is Bucephalus Deadlift [=McElroy=], meaning that Deadlift is his actual middle name.
* IncompatibleOrientation: He once tried to ask out Janey, only to get shot down because she's not into guys. He's still pretty bitter about that and even yells "Tell that Springs she sucks!" during his boss battle.
* {{Irony}}: Deadlift primarily uses shock elemental attacks to kill you, but using shock against him is one of the best ways to quickly kill him as shock elemental attacks will destroy his powerful shield faster.
* {{Jerkass}}: Janey sends you to kill him because he's "kinda a dick."
-->'''Janey:''' Well, he also stole my Moon-Zoomy digistruct key, stranded me out here, and got really rude when I told him I wasn't into guys. But mostly the being a dick thing.
* LargeHam: Every single sentence he says is yelled at the top of his lungs.
* PoliticallyIncorrectVillain: Downplayed; see IncompatibleOrientation and {{Jerkass}}.
* RantInducingSlight: After the Vault Hunters turn down her sincere plea to leave Elpis, Zarpedon gets Deadlift riled up to stop them.
-->'''Zarpedon:''' Deadlift, this is Colonel Zarpedon. I need you to kill the Vault Hunters headed for your ship.\\
'''Deadlift:''' Get bent, Zarp! I ain't takin' orders from the chick who threw me in prison!\\
'''Zarpedon:''' They said your jump pads were stupid.\\
'''Deadlift:''' [[ChewingTheScenery I WILL ANNIHILATE THEM!]]
* ShockAndAwe: He carries a pretty powerful shock laser weapon and can fire homing shock missiles. Additionally he can electrify the parts of the floor of his arena.
[[/folder]]

[[folder:[=RedBelly=]]]
!!Stand and Deliver [Your Life!]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/redbelly.jpg]]
->'''Voiced by:''' Matt Dale
-->'''''Red:''' Finally! A proper bloody fight!''
-->'''''Belly:''' Well, I just ate... buuuuut let's BOOGIE!''

A pair of Scavs, one regular-sized one and one midget, the latter standing on top of the former to initially appear as one armored figure. They've taken over an old Dahl comms base.
----
* AffablyEvil: Even when they’re trying to kill you, they remain perfectly cheery and polite... until one of them gets killed, then the survivor gets angry.
* BigNo: Whenever one of them dies the other will utter a big no.
* DashAttack: Belly has a pretty powerful one that causes a strong nova blast.
* TheDividual: They're actually two separate bandits named Red and Belly who fight together as one.
* DualBoss: While you initially fight them as one unit, Red eventually flies off and attacks you on his own.
* {{Expy}}: Of [[Film/MadMaxBeyondThunderdome Master Blaster]]. Also of Ned Kelly, infamous bushranger most well known for his LastStand in primitive armor that looks very similar to Belly's. His weak points are even a nod to how the historical Kelly was finally defeated--lacking leg armor, Kelly was finally brought down after he took shots to his legs. His "twist" of being two people calls to mind Boom Bewm from Borderlands 2.
* {{Jetpack}}: Once Red flies off he keeps flying around the arena with one.
* TurnsRed: No pun intended. If either Red or Belly dies the survivor literally turns red and becomes stronger and more aggressive.
[[/folder]]

[[folder:The Bosun]]
!!Time to grow some
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/thebosun.jpg]]
->'''Voiced by:''' Brian Meegan
--> "''Welcome to your death, landlubber!''"

Real name: Keith. A Scav leader based in the former Dahl ship of the Drakensburg, he rules his gang alongside his girlfriend Skipper.
----
* BewareTheSillyOnes: Although he's made to look ''very'' pathetic, his boss battle can actually be pretty nasty as he has rockets, turrets and a pretty mean shock attack to tear your shields apart.
* CoresAndTurretsBoss: In a fashion; While he does fight you himself from aboard his weapons platform, you also have to deal with shield generators that are constantly recharging his shields, though beating him without dealing with his generators is an in-game challenge.
* CutHisHeartOutWithASpoon: He's constantly making elaborate and ineffective threats as you make your way to him, up to threatening to "squish your brains out your ears and stomp all over your skull with boots made of acid", which Skipper notes would be impossible.
* DitzyGenius: Prior to being a Scav, he was an AI programmer, which is why you're going after him in hopes of getting a military AI. Turns out Skipper is that AI.
* EvilLaugh: All things considered when Pickle's plan to douse the lava lake in liquid methane initially fails he cracks a pretty good one.
* IneffectualSympatheticVillain: He comes off as pretty pathetic all things considered, what with his ineffective and nonsensical threats as well as having his "girlfriend" sabotaging his efforts. The fact that his girlfriend is actually a reprogrammed AI who still despises him speaks volume of how truly pathetic he really is.
* WeHaveReserves: He says he is sending his "best" men after you... after you already defeated his best men. He insists he has more.
[[/folder]]

!! Forces
[[folder:Lunatics]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/lil_lun.jpg]]
The Elpis equivalent to Pandoran Psychos. Lunatics are deranged killers equipped with jump jets and buzz axes. Badass Lunatics come with dual shock batons.
-----
* ActionBomb: Suicidal Lunatics come with a large red rocket strapped to their backs. They act like ordinary ones up until they decide that they feel like dying, to which they'll prime their jet packs and fly head on into their target for large amounts of damage.
* LightningBruiser: Badass Lunatics are huge variants that swing their shock batons at their opponents. Unlike their Pandoran equivalent, they're not particularly mutated, keeping their body in proper proportions.
* RedEyesTakeWarning: Their space helmets come with red visors.
[[/folder]]

[[folder:Outlaws]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/outla.jpg]]
The large and lumbering crooks of Scav crews, Outlaws provide the heavy laser weapons to the fight. Their Badass variants can come with rocket launchers to blow the opposition away.
-----
* EnergyWeapon: If they're not equipped with laser weapons, it's going to be a rocket launcher instead.
* KingMook: Aside from obvious candidates with their own character entires like Deadlift, there also exists the rare Swagman, who is a regular Outlaw but with buffed health and a NiceHat over his helmet. Curiously, he doesn't seem to drop anything in particular or serve a specific purpose.
* ShockAndAwe: Badass Outlaws come with contraptions that fire electric-orbs at their enemies, dealing massive shock damage if not dodged.
* VocalDissonance: Who would've thought a voice that high pitched can come from men that massive?
[[/folder]]

! Children of the Vault
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cov_0.png]]

->''"What is up, my bandit legions?! God-Queen Tyreen comin' atcha live with my brother Troy. We're streamin', you're screamin', and we're ALL ready to open the Great Vault. And when we do, our holy family is gonna tear the whole galaxy a new one!"''

In ''Borderlands 3'', the Children of the Vault are the main antagonists. Led by Troy and Tyreen Calypso, this {{Cult}} is fanatically obsessed with the Vaults, and seeks to lay claim to them as part of their search for the Great Vault. To further this goal, they have begun manufacturing their own weapons.

Weapons made by the Children of the Vault are unique in that they don't use magazines; instead, they draw directly from your ammo reserves and overheat if fired for too long.
----
[[folder:In general]]
* TheAestheticsOfTechnology: Their guns draw heavily on TheApunkalypse, using bright neon colors, extraneous spikes and chains, and various tubes and nozzles. They also make use of [[VideoGame/Borderlands2 seven year-old]] gun parts, most obviously the old Dahl assault rifle barrel from ''2''. They also use engines to power them, which must be turned on when the gun is pulled out or overheated.
* ArmyOfThievesAndWhores: They're a colossal horde made up of the disparate bandit clans from the other games, all united behind Tyreen and Troy Calypso. Notably, the COV are the first real attempt anyone has made to unite the bandit clans, and they prove to be particularly deadly because their sheer numbers, fanaticism, and willingness to die.
* BottomlessMagazines: Their stock-in-trade, as per the tradition established by their Bandit forbearers. The main appeal of the [=COV=] line of weapons is the fact that - barring the overheating and running out of ammo - you can literally fire all day long.
* {{Cult}}: They are effectively the bandit clans of the previous games turned murderous cult.
* EqualOpportunityEvil: In contrast to regular Bandits, they have both men and women in their ranks all willing to throw their lives away for the Twins.
* GatlingGood: Some of their pistols and rifles use gatling gun barrels for extra Dakka. Considering that guns in ''3'' don't share parts between manufacturers anymore, they're either hand-made or (in the case of the rifles) repurposed from older Vladof guns.
* GoKartingWithBowser: Despite the fact that they're the central antagonist faction of ''3'' they're still willing to give Brand Loyalty rewards to you whenever you gain 100 kills with [=COV=] weapons, even if most of those kills are their own guys or those they're affiliated with.
** The mail messages that accompany said weapons even indicate as much, stating that if the recipient happened to victimize a group of [=COV=] members while earning the Brand Loyalty reward, it's of no concern to them, the more important part is that you killed a hundred people with ''their'' guns and therefore showed support of the [=COV=].
* FireBreathingWeapon: More like Elemental-Spewing Weapon. One of the three COV rocket launcher types, the Chucka, instead of firing an explosive projectile, instead spews a short-range elemental stream. Played straight if you find a Incendiary-elemental Chucka, which is pretty much a flamethrower.
* MartyrdomCulture: The bandits have taken this up under Tyreen, gleefully sacrificing themselves to be devoured by her and ''volunteering'' to be brutally killed in the spotlight at Carnivoria.
* MoreDakka: Just like the bandits of old, it's what their guns do best. [=COV=] guns aren't all that accurate, damaging or hold particularly fancy gimmicks, but they can fire away until the user runs out of ammo or the gun overheats and ''something'' on it explodes, breaks, or needs to be doused in water.
** Taken UpToEleven with the Extreme Hangin' Chadd pistol, which does not use ammo, only overheats after a ''literal'' thousand shots are fired without a break, and is fully-automatic.
* MythologyGag: One of their sight options is a glass bottle with an X crudely drawn on it - not unlike [[https://vignette.wikia.nocookie.net/borderlands/images/0/0d/Border_gun_2.jpg/revision/latest?cb=20110820185429 the type seen in one pre-release image]] for the second game.
* {{Overheating}}: The main drawback to their guns: you never have to reload, but you will have to contend with the weapon overheating, possibly at an inopportune time. In some cases, this is more literal as they'll catch on fire and have to be cooled off with a water gun, bottled water or (for their launchers) a hose. Their item cards even replace Capacity with the most amount of bullets they can spit in one go before they blow up. In a more extreme example, the "Pain is Power" Legendary Rifle will cause the ''player'' to "overheat" by setting them on fire while still being able to fire.
* RecursiveAmmo: The Legendary Yellowcake is a rocket launcher that fires an arching projectile that will split into two more projectiles which then split into four more projectiles, provided the shot has enough airtime to do so.
** The Sawbar, a returning weapon from ''2'', is an assault rifle that fire bullets which then detonate at a certain distance and emits a small explosive burst to all angles.
* ReliablyUnreliableGuns: Closer to the trope than the old Bandit guns, as using them too often in one go will cause ''something'' to explode on it, mainly the motor (for pistols) or the barrel (for rifles). They need to be replaced and restarted before the gun is ready to fire again. On the bright side, they have heat-capacity meters so you'll always know how close to breaking down the gun is, and leaving it alone for a little while without it overheating will naturally let the gun cool off.
* SuspiciouslySimilarSubstitute: The [=COV=] are effectively replacements for Bandits both story-wise as well as being manufacturers, replacing large magazine size with an overheat mechanic that gives them theoretically BottomlessMagazines.
* VillainTeamUp: They have united Pandora's various bandit gangs under their banner. They're also allied with Maliwan, helping with their assault on the Atlas corporation as well as backing [[spoiler:Aurelia Hammerlock's]] takeover of the Jakobs corporation.
** Turns into an EnemyCivilWar with Maliwan if a certain sidequest revealing that [[spoiler:Katagawa Jr. intends on backstabbing the Calypsos]] is completed.
* UnorthodoxReload: While [=COV=] guns don't ''need'' to reload, overheating them will still require a lengthy process akin to reloading. Some guns have them just replacing burnt-out parts, but some of the animations are... weird. One variation involves cooling down a gun by squirting it with a Dahl Kidz ''water pistol''.
* WeHaveReserves: Tyreen cheerfully eats hordes of her minions whenever she wants and she and Troy show little concern for the wellbeing of their troops in general, being more than happy to throw them at the Vault Hunters to keep them busy. Similarly, Brand Loyalty messages sent to the Vault Hunters from the [=COV=] state that they have no problem with their own troops being massacred by the guns they build.
[[/folder]]

!! Individuals
[[folder: Tyreen Calypso]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/borderlands_3_tyreen.png]]
->'''Voiced by:''' Elisa Melendez\\\

A powerful Siren and full-time livestreamer, Tyreen leads the Children of the Vault alongside her brother Troy. Her ultimate goal is to capture the power of the Vaults and become a goddess.
----
* AGodAmI: Constantly calls herself "God-Queen Tyreen" and has the powers to back it up.
* AttentionWhore: She loves being in the spotlight, so much that she has an entire cult mostly dedicated to how glorious and beautiful and benevolent she supposedly is. Toward the end of the game, her MotiveRant is about how she wants to be the biggest and brightest star in the galaxy, [[spoiler:even if she has to become a god and snuff out the rest of the universe so that she's the only thing left.]]
* BadPowersBadPeople: Her powers involve leeching energy off of others, leaving them a withered husk. Naturally she's the central antagonist of the game.
* BewareTheSillyOnes: Tyreen's intro has her ending a livestream like a stereotypical Let's Player, and her demeanor is much the same... but she's still an extremely powerful Siren and cult leader who can leech the energy from any living thing.
* BigBadDuumvirate: She and her brother are the central antagonists of 3. However, she's clearly the dominant of the two (as well as [[spoiler:the FinalBoss]]).
* BrainsAndBrawn: Her Siren powers make the brawn of the duo, while her brother is the brains.
* BodyHorror: [[spoiler:After absorbing the Destroyer, she turns into a giant creature rather resembling a bipedal version of Salazar's Las Plagas form from ''VideoGame/ResidentEvil4'', right down to having the partially dissolved remains of her original torso as a brain[=/=]tongue.]]
* CantHaveSexEver: She casually admits to the Vault Hunters that she "can't get laid" because she keeps "leeching [her] partners to death". She doesn’t specify if the act triggers her powers, or if it's poor impulse control on her part.
* {{Catchphrase}}: "Don't forget to like, follow, and obey."
* CoatCape: She drapes a massive fur coat across her shoulders.
* ConjoinedTwins: Both she and Troy were conjoined until their father had to separate them since Troy was a parasitic twin who fed off of Tyreen's powers in order to be kept alive.
* ContraltoOfDanger: She has a deep voice compared to other female Vault Hunters and Sirens.
* ControlFreak: Makes it clear in her ECHO logs in Devil's Razor that she doesn't want her followers thinking for themselves, [[MakeAnExampleOfThem killing two out of three of them for getting a math problem right as an example.]] She also has another one killed during an audition for a new Mouthpiece for saying "The God Queen should make ME the new Mouthpiece", angered by him suggesting what she should do.
* TheCorrupter: Downplayed. She's less of a corrupter and more of an inciter. [[spoiler:After Rhys obliterates the Zanara she gives Katagawa Jr. the last push so he take matters into his own hands. While Troy was no angel by any means she was what drove him to leave Nekrotafeyo while Troy, at the time, listened and worried about Typhon's feelings]].
* FanDisservice: On one hand, she sheds a lot of clothes at one point... on the other, this happens only because [[spoiler:combining with the Destroyer mutates her original body into a [[BodyHorror horrifying, scarred mess]]]]. So while using photo mode may allow you to see her buttocks, you ''won't'' enjoy the sight.
* FauxAffablyEvil: Constantly wears a mask of cheerfulness, even when committing morally heinous acts.
* FinalBoss: [[spoiler:Unusual for ''Borderlands'', Tyreen is both the BigBad and the last boss of the main story mode, instead of it being given to a relatively unrelated Vault creature alone.]]
* ForTheEvulz: She wants to leech the power of the Vault Monsters so she can become a god, with no relatable motivations for doing so.
* FriendlyEnemy: In contrast to Handsome Jack's open contempt and and seething hatred, Tyreen never treats her "Super Fans" with anything more than mild amusement and is tries to maintain a facade of cheeriness towards them (whereas Troy actually sees them as a threat and would rather kill them sooner than later).
* FusionDance: [[spoiler:After Troy is killed, Tyreen fuses with his corpse to reclaim his powers. A better example is her fusing with the Destroyer to become [[FinalBoss Tyreen the Destroyer.]]]]
* GratuitousSpanish: She occasionally speaks in Spanish, saying phrases like, "Ay, bendito."
* HateSink: And you thought Handsome Jack was annoying. She's obnoxiously cheerful and acts extremely silly, even when at war or when trying to kill you. Although the silliness is played up for her livestreams.
* HijackingCthulhu: She's powerful enough to drain the energy from even beings as powerful as Vault Guardians, and her master plan [[spoiler: is to drain the Destroyer, an extra-dimensional PrecursorKiller EldritchAbomination powerful enough to destroy the universe, in order to become a god. She actually seems to succeed in the end, successfully draining the Destroyer and transforming into a bipedal version of it while maintaining her own will, becoming the FinalBoss.]]
* ItsAllAboutMe: As far as she's concerned, everyone who isn't named Tyreen Calypso exists to serve Tyreen Calypso. Troy has to remind her at various points that ''both'' of them lead the cult, to which her response can basically be summed up as "Huh? Sure, whatever." And after [[spoiler:Troy dies, she seems more gleeful about her impending success as a result of her brother's actions than upset over the fact that he's dead (though granted, he ''was'' [[TheStarscream getting a little too big for his britches]] ever since he discovered he could leech powers off of other Sirens than his sister).]]
* KarmicDeath: Narrowly averted. [[spoiler:For someone who spent the entire game stealing powers and leeching people to death she nearly gets herself leeched by Troy, if the Vault Hunters hadn't killed Troy sooner Tyreen would be almost certainly killed by her own brother]].
* MismatchedEyes: Her ECHO portrait shows that one of her eyes is green, while the other one is light brown.
* NeckLift: She's very fond of doing this one-handed to anyone she's about to use in her capacity as a PowerParasite.
* OmnicidalManiac: [[spoiler:After Troy dies, she shifts her goal from [[AGodAmI achieving goddesshood]] to taking in the power of the Destroyer to wipe out all of the stars in the sky until [[ItsAllAboutMe only she remains]].]]
* OneWingedAngel: [[spoiler: Her fusion with the Destroyer.]]
* TheNicknamer: She mockingly calls the Vault Hunter either "Super Fan" or "Vault Thief."
* OhCrap: [[spoiler:Panics when it becomes clear that Troy is draining her so significantly in his battle with the Vault Hunter that she fears he is going to kill her.]]
* PetTheDog: On Promethea, she actually ''complies'' with Maya when she threatens to shoot Troy in return for releasing Ava... she then proceeds to KickTheDog right after.
* PintSizedPowerhouse: She's about a head shorter than Lilith or Maya, but is noticeably more muscular than them, and thanks to having spent her career powering herself up with her ManaDrain ability, is able to overpower both of them in both Siren abilities and raw physical strength.
* PleaseSubscribeToOurChannel: Her version of this is "Like, Follow/Comment and Obey."
* PowerParasite: She has the ability to drain others of their energy and/or powers.
* ResentfulGuardian: [[spoiler:Since Troy is a parasitic twin, Tyreen is the only person who can keep him alive by absorbing her powers. She doesn't seem to be too fond of this arrangement, as she begrudgingly releases Lilith after Troy begs her to help him. Towards the end, after Troy gets killed fighting the Vault Hunters, Tyreen is a little sentimental but otherwise not particularly upset.]]
* SelfMadeOrphan: Troy implies she killed their mother with her powers. [[spoiler:Her father died trying to kill her]].
* {{Synchronization}}: [[spoiler:Due to the fact that they were born as conjoined twins, both have Tyreen's power split between the two. Tyreen can parasitically absorb powers, whereas Troy needs the absorbed powers so he doesn't die.]]
* TakenForGranite: A good way to see if Tyreen has been nearby is if there's the petrified husks of people (often her own bandits) scattered about that she's fed on.
* TooImportantToWalk: Has a habit of flashily teleporting to travel a ''few feet'' outside of combat.
* TheUglyGuysHotDaughter: Both Tyreen and Troy are very much conventionally attractive. Their father, [[spoiler:Typhon [=DeLeon=]]], could most generously be described as an overweight gnome.
* VillainousBreakdown: Rapidly degenerates after [[spoiler:Troy dies preparing the Great Vault]], her final livescream being much more unhinged and not bothering with them afterwards. Even the subtitles are cut out for part of the speech, as if even the game can't handle her anymore. Capping it off, at the end of said speech, she [[spoiler:punches the camera and leaves it behind as she teleports away, her distress causing her to abandon her AttentionWhore attitude to focus on her attempted godhood]].
-->'''Tyreen Calypso:''' [[LaughingMad Ah ha ha ha!]] [[spoiler:And we are live! Well, not them. They're ''SUPER'' dead. Aww, you thought you were gonna win! Maybe next time, superfans! Or not. That's just something people say. Game over, bitches! (''[[CameraAbuse punches the camera]] [[OOCIsSeriousBusiness and leaves it behind]] as she teleports away'')
* WhamLine: One to [[spoiler:Typhon [=DeLeon=]]]:
-->'''Tyreen:''' I know you're listening, [[spoiler:Dad]].
[[/folder]]

[[folder: Troy Calypso]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/borderlands_3_troy_calypso_boss.jpg]]
->'''Voiced by:''' Creator/MaxMittelman\\\

The brother of Tyreen, Troy is the second-in-command of the Children of the Vault.
----
* ArtificialLimbs: He has a gigantic mechanical right arm.
* AttentionWhore: Subtle, but it's there. It really starts to show after he [[spoiler:kills Maya, takes her powers and starts hijacking Tyreen on the ECHO.]]
* BadassBoast: "Gods don't negotiate."
* BlessedWithSuck: [[spoiler:Being a previously conjoined twin to Tyreen, he has the appearance of a Siren but none of their powers, and needed Tyreen's help to sustain himself. However, once he accidentally grabbed Maya, he discovered that he could drain her powers as well, and became a full-fledged male Siren.]]
* BrainsAndBrawn: Troy is the brains. As the power behind the throne, he maintains Tyreen's publicity and power over the cult.
* {{BFS}}: Official game arts depicts him carrying a pretty big sword with his mechanical arm. [[spoiler:He uses it in his boss battle and creates a ''gigantic'' stone club with it to squash you as one of his attacks]].
* CantHaveSexEver: Subverted, if not averted in Troy's case. While his sister in unable to bed her partners without killing them, Troy managed to [[spoiler: not only have sex with Aurelia Hammerlock, but she also somehow survived, much to the disgust of Wainwright Jakobs.]]
* ChessmasterSidekick: Troy is the one who helps to shape Tyreen's public image for maximum control over the masses, as well as remind her of their goals when she gets too distracted by her own fame.
* ClimaxBoss: [[spoiler:Fought at the end of the second visit to Pandora ''with the entire planet's fate at stake''. He's also the third to last boss faced in the game, which is followed by a hilarious fake ending that says the game will continue in Borderlands 4... 3... 2... 1...]]
* CloudcuckoolandersMinder: He tries to keep Tyreen's power high in check. Key word being "tries". [[spoiler:He stops doing it when he realizes he can leech powers like Tyreen and goes completely out of the window when he starts Phaselocking Elpis into Pandora]].
* ConjoinedTwins: [[spoiler:He and Tyreen were conjoined twins, allowing some of Tyreen's Siren powers to manifest in him. However, the only Siren-related ability he has is a malformed, glowing Siren tattoo and a necessity to absorb Tyreen's powers for his own survival.]]
* TheDogBitesBack: [[spoiler:Once he absorbs Maya's powers, it is implied that he plans to supplant Tyreen, having been tired of being overshadowed by her and being treated as a burden. It escalates to Troy siphoning so much of Tyreen's powers that he nearly kills her.]]
* DrunkOnTheDarkSide: After [[spoiler:he kills Maya and absorbs her powers]], he proceeds to take over Tyreen's livestreams by forcibly sidelining her publicly, including stealing her catchphrases and stepping on her feet. This culminates in a crazed attempt to [[spoiler: crash Elpis into Pandora to unlock the Great Vault by phaselocking Elpis itself after juicing himself up on Eridium. After the Vault Hunters cut off his Eridium supply, he continues in his grand attempt by draining Tyreen's powers despite her very angry protests.]]
* ForTheEvulz: Along with his sister, he wants the power from the Vault Monsters to become a god, and has no relatable motivations.
* FreudianExcuse: Downplayed. Troy was born as a conjoined twin attached to Tyreen. They were separated but it forced Troy to rely on his sister in order to keep himself alive. Part of the reason why he aspires to be a god is so he would not have to rely on Tyreen anymore for life support.
* GenderRestrictedAbility: He's [[AvertedTrope an exception]] to the rule that Sirens are only female. [[spoiler: As conjoined twins, Tyreen's Siren abilities bled over to him, causing him to be born with a red, malformed, glowing Siren tattoo. Since he was the parasitic twin, he shares his lifespan with Tyreen and needs to absorb some of her powers so he can survive and regenerate from his wounds. However, it's revealed by his desperate, lethal drain of Maya at the Promethea Vault that he can absorb from ''any'' Siren, with it clear that [[HowDoIShotWeb he had no idea this was possible, and neither did Tyreen]].]]
* HandicappedBadass: [[spoiler:His father had to cut him off of his sister when they were born as conjoined twins, requiring his right arm to be replaced with an artificial one. Due to his abnormal birth, his lifespan is shared with his sister. Doesn't make him any less of a threat though.]]
* HateSink: He's every bit as smug and irritating as his twin sister.
* HeroKiller: [[spoiler: He kills Maya by draining her powers so hard she crumbles to dust.]]
* HowDoIShotWeb: PlayedForDrama. [[spoiler:He and Tyreen had no idea that he could actually drain any Sirens himself, rather than just her, and the revelation of this fact drives him to extreme power hunger.]]
* HugeGuyTinyGirl: Troy is Brick-sized (though much more LeanAndMean), while Tyreen is about a head shorter than the average Vault Hunter.
* KarmicDeath: A twisted variation. [[spoiler:His corpse is reduced to dust by Tyreen after she absorbs his powers for her own gain, just like he did with Maya.]]
* KickTheDog: He literally kicks Lilith while she's down after [[spoiler:Tyreen steals her powers]] and goes on to mock her misery. Later, he proves himself even more of a {{Jerkass}} by [[spoiler: nonchalantly gloating over Maya's death, specifically pointing out that she's dead and he killed her.]]
* LaughingMad: [[spoiler:He's cackling all the way through his boss battle to show how completely out of his mind he is]].
* LargeAndInCharge: He's the co-leader of the Children of the Vault and of a size comparable to the likes of Brick or Mr. Torgue (though noticeably leaner than them).
* LeanAndMean: He's tall, fit and extremely sadistic.
* ManaDrain: [[spoiler:He needs to share the energy Tyreen drains to keep himself from dying... or rather, energy from a Siren in general.]]
* NotInThisForYourRevolution: [[spoiler:Once he discovers that he can also steal from Sirens, the power quickly goes to his head. He soon denounces the cult aspect of Tyreen's plan and even tries to usurp her as leader of the COV.]]
* PowerCopying: [[spoiler:He uses a number of stolen Siren abilities in his boss fight, most prominently the Firehawk abilities stolen from Lilith combined with Maya's ability to fire elemental energy orbs.]]
* PowerGivesYouWings: [[spoiler:When he finally fights you his Siren powers allows him to manifest wings like Lilith's.]]
* PowerParasite: [[spoiler:As a conjoined twin, Tyreen is the only person who can keep him alive by letting him absorb some of her powers. However, it's later revealed that he can absorb powers from ''any'' Siren.]]
* TheRightHandOfDoom: His robotic limb is essentially the size of a Badass Psycho's mutated limb.
* SmugSnake: From the smile on his face down to his sneering tone, he's always thinking himself to be superior to everyone around him.
* SemiDivine: [[spoiler:He has one half of a Siren power and a natural red Siren tattoo. However, his half of the power is to restore his health by absorbing Siren energy.]]
* {{Synchronization}}: [[spoiler:Due to the fact that they were born as conjoined twins, both have Tyreen's power split between the two. Tyreen can parasitically absorb powers, whereas Troy needs the absorbed powers so he doesn't die.]]
* UsedToBeASweetKid: Troy sounds like he was nicer as a kid according to audio logs found on Nekrotafeyo. He originally was worried about upsetting Typhon by leaving and had to be goaded into it by Tyreen.
* VillainousBreakdown: [[spoiler:In the mission "The Great Vault," he becomes increasingly frustrated with the Vault Hunter's [[WhyWontYouDie refusal to die]], completely stopping pretending to "coddle" the Children of the Vault and instead just shouting at them and insulting them for their incompetence, all justified by the fact that he is trying to focus on the difficult task of supercharging the moon Elpis with Eridium.]]
* WouldHitAGirl: Along with the above mentioned kicking of Lilith, he also [[spoiler: kills Maya by completely absorbing her powers.]]
[[/folder]]

[[folder: Shiv]]
->'''Voiced by:''' Raison Varner
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/borderlands3_shiv.jpg]]
!!!''Brought a Knife to a Gun Fight''

A large bandit leader that's taken over an outpost converted into a propaganda center, and the first obstacle the newest Vault Hunters must face.
----
* KingMook: He's a Badass Psycho and the first boss of the game.
* WarmUpBoss: His main role in-game is just to be the last stepping stone before you get to Level 2 and unlock your Action Skill.
[[/folder]]

[[folder:Mouthpiece]]
->'''Voiced by:''' Connor Thomas Cleary
!! '''Sonic Doooom!!'''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/borderlands3_mouthpiece.jpg]]

A hype man that manages the Calypso's broadcast center. Being one of the most vocal supporters of the Twin Gods he riles up the bandits into doing the Calypsos bidding.
----
* EarlyBirdBoss: Mouthpiece is the first big bandit to be fought and his shield makes him annoying to fight with what little you have when you reach him. Compare the first battle with him to when you fight later on a quest or in True Vault Hunter Mode and he won't be anywhere as threatening as he was before.
* FlunkyBoss: He will sic his "Apocolytes" on you during the fight.
* GaleForceSound: Their boss arena is surrounded by large speakers that, when active, push the player away and causes damage.
* KingMook: Mouthpiece is essentially a souped up Enforcer with a special attack.
* LuckilyMyShieldWillProtectMe: He uses a tower shield with a stereo sound bar on it.
* MouthOfSauron: His name kind of gives it away.
* NoIndoorVoice: "YOU! ''WILL!'' '''''DIIIIIEEEEE!!!!'''''". Again, his name kind of spoils the surprise, Mouthpiece's default speaking volume is "shouting".
* VillainousLegacy: A quest later in the game has the Calypso Twins organizing auditions for his replacement, and you have to crash them. The new Mouthpiece is ultimately picked because [[SuspiciouslySimilarSubstitute he looks and acts exactly like the old one]].
* WarmUpBoss: Mouthpiece isn't very difficult and while he hits hard he's mostly there to teach you the ropes of how boss battles work here. Since he'll probably down you a few times he's a good reminder to new players that you can get Second Winds by picking off more fragile enemies.
[[/folder]]

[[folder: Killavolt]]
->'''Voiced by:''' Kevin Duc
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/kv_9.jpg]]
[[caption-width-right:300:Killavolt aka Kenneth]]
One of Moxxi's ex-boyfriends, who coped with splitting up by drinking battery acid, starting up his own Battle Royale competition, and turning into an electricity-powered bazillionaire that make people fight for the chance to sleep with him.
----
* AchillesHeel: Radiation damage will work wonders to deal with him.
* AttackItsWeakPoint: He constantly rotates to face one of the players, leaving his backpack vulnerable to the rest of the team.
* BewareTheSillyOnes: He's treated as very gross and pathetic by Moxxi throughout his sidequest, his obnoxious announcements throughout his competition reinforcing her claims. When it comes time to face him though he is very tough.
* BonusBoss: While he's far from the only boss encountered in a side quest, he is the only one with his own top-of-screen health bar, which is otherwise reserved for story bosses.
* GroinAttack: Not only does Moxxi specifically ask you to shoot him in the dick, it also actually counts as a weak point, with "DICKED!" popping up upon a successful hit.
* KingMook: He's essentially an upgraded Enforcer who can electrify the arena you're fighting him in.
* KavorkaMan: An immense sleazebag who somehow has tons of women willing to fight to the death to sleep with him.
* LightningGun: His shield will fire a stream of lightning that will also electrify the ground he's aiming at.
* LuckilyMyShieldWillProtectMe: He wields an energy shield in battle that he can ShieldBash players with.
* ShieldBash: He will charge at you after electrifying the ground around you.
* ShockAndAwe: Has electrical powers as a result of drinking battery acid.
* TeenyWeenie: To hear Moxxi tell it.
* TooMuchInformation: One of his announcements has him state he hasn't shaved down there in a while...
* WakeUpCallBoss: He's a step-up from most bosses encountered up to this point due to the fact that he's constantly electrifying the field, he carries a shield that blocks most frontal damage and he doesn't summon minions often to get Second Wind off of.
[[/folder]]

[[folder: Warden]]
->'''Voiced by:''' Chris Rager
!! '''Sadistic, Oafish, Eats Rocks'''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/borderlands3_warden.jpg]]

A Goliath in charge of keeping Sir Hammerlock in a cage.
----
* FatBastard: Shows off a huge gut that all Goliaths now sport in this game.
* HulkingOut: Just like all Goliaths in ''3''. However, he can partially control it by putting his helmet back on, giving him a boost to his strength in the process. His helmet doesn't come off until you remove his shield's health bar, after which he goes into full rage mode.
* KingMook: He's essentially just a large Goliath with some extra attacks and whose helmet can't be shot off, only going into rage mode when the fight reaches its second phase.
* MookDebutCutscene: He is the first Goliath you face in the game but acts as a boss fight.
[[/folder]]

[[folder: Billy, The Anointed]]
!! '''Sick Burn, Bro'''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/billy_6.jpg]]
The first super-powered Goliath that Troy creates using his stolen powers.
----
* ClimaxBoss: Billy, is first Anointed enemy you fight and he's the last obstacle between you and the second piece of the Eden-6 Vault key.
* DegradedBoss: One of the types of Anointed that begin appearing after Billy's death are Anointed Goliaths, who are identical to him in both appearance and attacks.
* LightningBruiser: It's big, it's fast, hits like a truck and can take a lot of lead or laser before it dies.
* MookDebutCutscene: Similar to the Warden, he serves as the introduction to a new enemy type.
* OneWingedAngel: Troy transfers some of his stolen powers into an ordinary Goliath and transforms him into an elemental-based monster he christens "Anointed".
* SuperPrototype: Of the "Anointed" enemies.
* TakenForGranite: He, as all future Anointed enemies, turn into statues of Eridium when defeated. Smashing the statues gives up their loot.
* TeleportSpam: His new powers allows him to instantly teleport where the player is. [[OhCrap Considering he's an]] [[HulkingOut Enraged]] [[EliteMook Goliath]]...
[[/folder]]

[[folder: Carnivora]]
!! '''20,000 Tons of High-Octane Hate!'''
[[quoteright:350:[[labelnote:Click here to see Carnivora's true appearance.]]https://static.tvtropes.org/pmwiki/pub/images/carnivora.jpg]][[/labelnote]]

A Pandora-themed carnival hosted by Pain and Terror.
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* AndNowForSomeoneCompletelyDifferent: [[spoiler:This is the only boss that's best fought while riding a vehicle. While it's possible to stall it on foot it's ridiculously impractical to even try doing this.]]
* BaseOnWheels: [[spoiler: What it's revealed to be.]]
* FlunkyBoss: [[spoiler:It will deploy COV runners and Cyclones to pester you]].
* GetBackHereBoss: [[spoiler:You must chase it and systematically break its parts until it can no longer run.]]
* LightningBruiser: As Tannis states, [[spoiler:it's very fast despite its bulk]].
[[/folder]]

[[folder: Pain and Terror]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/p_n_t.jpg]]
[[quoteright:350:[[labelnote:FEATURING THE AGONIZER 9000 (Click to see picture)]]https://static.tvtropes.org/pmwiki/pub/images/untitled_682.jpg]][[/labelnote]]
->'''Voiced by''': Creator/PennAndTeller\\\

A pair of performers that capture Tannis. They hype up Tannis' execution with an Eridium donation drive to support the Calypsos in opening the Great Vault.
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* AffablyEvil: Pain seemingly sincerely thanks Tannis when she compliments the Agonizer 9000's engineering. Of course, he follows it up by bringing her closer to "get a better look," but he does seem to appreciate someone else complimenting his mechanical work.
* BigGuyLittleGuy: Pain is built like a Bruiser/Enforcer, while Terror is a Tink with mildly more realistic proportions.
* CompositeCharacter: Of Penn and Teller and Dr Dealgood from Film/MadMaxBeyondThunderdome.
* DepravedDwarf: Terror is small, blind in one eye and has his mouth stitched shut, he's also Pain's co-host.
* DirtyCoward: Like Piston from ''2'' these guys fight you while piloting the Agonizer 9000, a giant robotic death machine. [[spoiler: Once it is defeated and they're thrown out of it, they just lay on the floor to be easily killed. At least Piston tried to you fight one on one before he died.]]
* EveryoneHasStandards: Pain voices his frustration towards Marcus' lack of professionalism when he reads out a sponsorship, which consists of an insult towards the Children of the Vault.
-->'''Pain:''' "Cult wackos, get stuffed"? Hey, pal-- I'll take your money, but that's just unprofessional.
* FourEyesZeroSoul: Pain dons a pair of glasses, and is notably cruel.
* InkSuitActor: They are heavily inspired by the magician duo that voice them.
* LargeHamAnnouncer: Pain is a showman who actively taunts the player and summons enemies to fight for him.
* LudicrousGibs: [[spoiler: Whatever the player does to them after beating the Agonizer 9000 results in this.]]
* MouthStitchedShut: Terror has his mouth stitched shut, rendering him unable to speak.
* ManOfWealthAndTaste: Pain wears a suit which is torn in several places and has one of its sleeves torn off to show his biceps.
* PostApunkalypticArmor: Averted, both are smartly dressed for the profession, but their clothes are either torn or covered in armour.
* TheSpeechless: Like his inspiration, Terror never actually talks. (Teller does, however, provide the voice for the side-mission character Ramsden.)
* SoftSpokenSadist: Pain speaks in Penn’s signature soft-yet-firm style and feeds people through a massive meatgrinder.
* StationaryBoss: The Agonizer 9000 remains in the center of the arena, at most spinning in terms of moving around.
[[/folder]]

[[folder: Beef Plissken]]
A surprisingly friendly bandit chief on Pandora. The Vault Hunters investigate him to solve the murder of a Crimson Raider nearby his camp for Ava's podcast.
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* AffablyEvil: In a departure from the usual bandit chiefs, he ''doesn't'' try to kill the VH on sight and asks what they need help with when they meet him. He's cooperative with their questions at first and even offers to subscribe to Ava's podcast just from hearing about it. They only come into conflict because of good ol' Claptrap opposing that.
* CruelAndUnusualDeath: [[spoiler: The Seer possesses him into diving him into a meat grinder.]]
* KnowWhenToFoldEm: The moment his health gets low enough, his fight with the Vh immediately stops with him opening a door and offering up the Crimson Raider head they've been looking for in exchange for not killing him. He's also willing to give them his chests when they ask for loot.
* VerbalTic: "Bud"
* VillainsOutShopping: He watches Bunkers and Badasses Podcasts, and was going to subscribe to Ava's until Claptrap antagonized him.
[[/folder]]

!! Forces
[[folder:Anointed]]
Super-powered henchmen created by Troy after he acquired his new powers.
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* EliteMooks: They are more powerful than the [=COV=]'s other various mooks, and the first Anointed encountered serves as the boss for that level.
* DegradedBoss: After their surprise introduction as proper boss battles, they're found and fought as minibosses. In higher Mayhem levels, they start showing up pretty much all the time in small groups per COV-controlled arenas.
* SizeShifter: Anointed enemies grow to enormous sizes when blessed, and the Anointed Tinks in particular frequently shift in sizes between hand-sized powerhouses to 'giant' versions of themselves (grow a bit taller than a normal human's height).
* SuspiciouslySimilarSubstitute: Functionally and thematically, they're pretty similar to the Eternals fought in ''The Pre-Sequel'', being EliteMooks who can mimic Siren abilities. But while Eternals rely on self-healing and numbers, the Anointed rely on sheer speed, innate toughness and invincibility phases.
* SuperpoweredMooks: Have teleportation and elemental powers common to many Sirens, albeit at relatively decreased capacity.
* LightningBruiser: How much each one is depends on a unit-by-unit basis, but they're pretty fast and tend to go for the kill by teleporting right in the player's face, beating them senseless and then teleporting away before they can deal meaningful damage right back at them.
* LiterallyShatteredLives: When killed, they'll writhe and clench in pain as their bodies crystalizes into a person-shaped eridium statue. To get their item drops, you'll have to melee them into pieces.
* PurpleIsPowerful: They have purple skin, and are far harder to take down than normal enemies.
[[/folder]]

[[folder:Tinks]]
Renamed from and given larger roles than their [[VideoGame/Borderlands1 Midget]] [[VideoGame/Borderlands2 predecessors]], Tinks serve as the loyal yet still diminutive worshippers for the COV. Aside their size, what separates them from their Fanatic counterparts is their ability to construct sentry guns from pile of scrap metal in a few seconds.
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* MeaningfulName: 'Tink' is short for 'Tinkerer', and they're more or less [[TheTurretMaster the Turret Masters]] for the COV.
* MetalSlime: Loot Tinks, which are practically the same thing as Loot Midgets from previous games, are rare spawns that have a hefty boost to rare drop rates and plenty of cash, provided you can catch and kill them in time. They have a tendency to run around aimlessly if you hurt them enough, making it something of a wild goose chase if he's got backup keeping you at bay.
* MiniMook: They're very short and sport a less than generous amount of HP, and better yet they've got disproportionately large heads and tend to stand still in battle, making most of them convenient Second Wind targets.
* SuspiciouslySimilarSubstitute: They are the Midgets from the previous games rebranded with a less culturally insensitive label.
* TheTurretMaster: Tinks near piles of scrap will dive into the pile, rummage around and eventually erect a sentry that auto-targets the player. Badass Tinks can do the same, which in turn creates a Badass Turret.
[[/folder]]

[[folder:Hags]]
The hulking and heavily armored heavy hitters of the COV, Hags will stand in the backlines firing their arm-cannons while carrying Tink support on their backs.
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* BrawnHilda: Towering, freakishly and disproportionately muscular (even beating out the Goliaths in girth), and vicious.
* DistaffCounterpart: To the Bruisers/Enforcers and Goliaths.
* EvenEvilHasLovedOnes: Kill their Tink and they'll pause to mourn for them. [[KickTheDog This is an excellent opening to take her down too.]]
* GuysSmashGirlsShoot: Downplayed since this is a shooter where 90% of humanoid enemies use guns, but while the Enforcers are armed with shields used for blocking and bashing, the Hags focus on long ranged elemental attacks or vortexes.
* ShoulderTeammate: Similar to Midgets to Goliaths before, Tinks ride on Hags to support each other.
* GroundPound: Get too close and they'll force you to back off via a deadly shockwave.
[[/folder]]
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