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* DecompositeCharacter: In ''Bioshock 1'', Spider Splicers used the Toasty, Baby Jane, Waders, and Rosebud models, which are among the most disfigued and mentally unstable splicer archetypes. In ''Bioshock 2'', all Spider Splicers use the more explicitly grotesque Crawler model.
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* DecompositeCharacter: In ''Bioshock 1'', Spider Splicers used the Toasty, Baby Jane, Waders, and Rosebud models, which are among the most disfigued disfigured and mentally unstable splicer archetypes. In ''Bioshock 2'', all Spider Splicers use the more explicitly grotesque Crawler model.
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* {{Mook}}: Thuggish and Leadhead Splicers, the former tends to run right at people to smack them with a blunt object and the latter uses fairly common firearms. They're [[TheGoomba not even worth hypnotizing]], frankly. Leadhead Splicers get a lot more dangerous in the second game after they start packing Tommy guns and shotguns, though.
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* {{Mook}}: Thuggish and Leadhead Splicers, the former tends to run right at people to smack them with a blunt object and the latter uses fairly common firearms. They're [[TheGoomba not even worth hypnotizing]], frankly. Leadhead Splicers get a lot more dangerous in the second game after they start packing Tommy firearms (starting with pistols and advancing to tommy guns and shotguns, though.shotguns in later stages).
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* ShotgunsAreJustBetter: In Bioshock 2, after leaving Pauper's Drop, the Leadhead Splicers start using Shotguns as well as Tommy Guns. The ones carrying Shotguns substitute the Thuggish Splicers as the basic close-combat Mook.
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* UniqueEnemy: The Pigskins only appear in abundance in the Farmer's Market. They do make a brief appearance during the final confrontation with [[spoiler:Fontaine]], however.
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* ThePowerOfLove: They're motivated by the undying paternal love for the Little Sisters' they've bonded with.
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* FlawedPrototype: Costly, overpowered, [[GlassCannon fragile,]] and only capable of bonding with one Little Sister, with catastrophic results if she dies or is saved by Tenenbaum. They were retired ''with good reason''.
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* FlawedPrototype: Costly, overpowered, [[GlassCannon relatively fragile,]] and only capable of bonding with one Little Sister, with catastrophic results if she dies or is saved by Tenenbaum. They were retired ''with good reason''.
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Changed line(s) 640 (click to see context) from:
* FlawedPrototype: Costly, overpowered, and only capable of bonding with one Little Sister, with catastrophic results if she dies or is saved by Tenenbaum. They were retired ''with good reason''.
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* FlawedPrototype: Costly, overpowered, [[GlassCannon fragile,]] and only capable of bonding with one Little Sister, with catastrophic results if she dies or is saved by Tenenbaum. They were retired ''with good reason''.
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Splicers cannot harvest ADAM, only Little Sisters. They were wondering if he had any he hadn't injected.
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* TheDreaded: Anybody in Rapture that retains any concept of self-preservation is terrified of The Protectors. As shown in the intro where a Protector unwittingly saves Jack by scaring off two splicers who were about to harvest adam from him.
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* TheDreaded: Anybody in Rapture that retains any concept of self-preservation is terrified of The Protectors. As shown in In the intro where intro, a Protector unwittingly saves aimlessly wandering by is enough to save Jack by scaring off from two splicers while he is partially unconcious, who were about to harvest adam from him.run off the moment they hear it approaching.
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* TheDreaded: Anybody in Rapture that retains any concept of self-preservation is terrified of The Protectors. As shown in the intro where a Protector unwittingly saves Jack by scaring off two splicers who were about to harvest adam from him.
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* TheDreaded: Anybody in Rapture that retains any concept of self-preservation is terrified of these things.
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* EstablishingCharacterMoment: The second time the player sees one. Right as Splicer attacks a Little Sister, the Bouncer she was paired with charges in with a bone-chilling roar, smashes the Splicer against a glass wall hard enough that it breaks, [[ThereIsNoKillLikeOverkill uses his drill to punch a hole in him, and then picks him up by the head and slams him into the floor over and over until his skull has been reduced to paste]]. Then it goes back to its usual docile self and follows his Little Sister meekly out of the room, ignoring you. This makes one thing clear as day: don't mess with the Little Sister and they won't mess you up.
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* EstablishingCharacterMoment: The second time the player sees one. Right as Splicer attacks a Little Sister, the Bouncer she was paired with charges in with a bone-chilling roar, smashes the Splicer against a glass wall hard enough that it breaks, [[ThereIsNoKillLikeOverkill uses his drill to punch a hole in him, and then picks him up by the head and slams him into the floor glass window over and over until his body breaks through it and his skull has been reduced to paste]]. Then it goes back to its usual docile self and follows his Little Sister meekly out of the room, ignoring you. This makes one thing clear as day: don't mess with the Little Sister and they won't mess you up.
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* MotiveDecay: Some of them spliced up so they could fight for one side of the civil war or the other. The desire for ADAM and the madness induced by splicing have drowned out any poltical thoughts by the time of the first game.
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* PoliticallyIncorrectVillain: They are outrageously vocal homophobes. Which is kind of odd, as ''VideoGame/BioShockInfinite: Burial at Sea - Episode One'' establishes that Rapture was surprisingly progressive regarding homosexuality for its time period before the civil war.
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* PoliticallyIncorrectVillain: They are outrageously vocal homophobes. Which is kind of odd, as ''VideoGame/BioShockInfinite: Burial at Sea - Episode One'' establishes that Rapture was surprisingly progressive regarding homosexuality for its time period before the civil war.[[note]] Grace Holloway talks about how all of the citizens of Rapture's bigotry bubbled back up when the ecconomy turned. It's also possible that brute's homophobia is amplified by the gene tonics.[[/note]]
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Added tropes to Buttons and Heady.
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* MarriedToTheJob: Loves her job, to the point that she would kill to keep it, and make sure it's done right.
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* CargoCult: Seems to worship the Supercomputer, The Thinker, as though it's some kind of deity, complete with a 'grand plan', and as a being to obey.
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** [[Characters/BioShockInfiniteElizabeth Elizabeth]]
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** ''Characters/BioShockInfiniteProtagonists''
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** ''Characters/BioShockInfiniteProtagonists''[[Characters/BioShockInfiniteBookerDeWitt Booker DeWitt]]
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Changed line(s) 377,378 (click to see context) from:
--> "The Voice Of Great Multitude! The voices! Leave me alone, you fuckers! ''I know!'' '''I KNOOOW!'''"
--> "Stop trying to speak through me, O Lord! You know I am not worthy! ''Please!''"
--> "Stop trying to speak through me, O Lord! You know I am not worthy! ''Please!''"
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-->
"Stop trying to speak through me, O Lord! You know I am not worthy! ''Please!''"
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--> "She must be sacrificed! ''For all of us!"''
--> "By God, I shall cast you open!"
--> "By God, I shall cast you open!"
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-->
"By God, I shall cast you open!"
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--> "''Fuck, God damn it!'' '''I HATE BEES!'''"
--> "'''"NOT THE BEES, NOT THEM!"''' ''(Screaming in pain)''
--> "''I don't like bees!'' '''Get away from me!'''"
--> "'''"NOT THE BEES, NOT THEM!"''' ''(Screaming in pain)''
--> "''I don't like bees!'' '''Get away from me!'''"
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-->
"'''"NOT THE BEES, NOT THEM!"''' ''(Screaming in
-->
"''I don't like bees!'' '''Get away from me!'''"
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--> "Great Harlot, ''be judged!''"
--> [[Literature/BookOfRevelation "Whore of Babylon!"]]
--> "Harlot! ''Abomination!''"
--> [[Literature/BookOfRevelation "Whore of Babylon!"]]
--> "Harlot! ''Abomination!''"
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-->
[[Literature/BookOfRevelation "Whore of
-->
"Harlot! ''Abomination!''"
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* EliteMooks: This is especially true of the Alpha Series in ''[=BioShock=] 2'', since they can show up without Little Sisters and are hostile from the start.
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* EliteMooks: Every Big Daddy, even the relatively common Bouncer, is a force to be reckoned with and will mow down several Splicers unless they have an overwhelming advantage. Fighting any Big Daddy head on unprepared is very difficult and dangerous, if not outright suicide. This is especially true of the Alpha Series in ''[=BioShock=] 2'', since they can show up without Little Sisters and are hostile from the start.
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* EstablishingCharacterMoment: The second time the player sees one. Right as Splicer attacks a Little Sister, the Bouncer she was paired with charges in with a bone-chilling roar, smashes the Splicer against a glass wall hard enough that it breaks, [[ThereIsNoKillLikeOverkill uses his drill to punch a hole in him, and then picks him up by the head and slams him into the floor over and over until his skull has been reduced to paste]]. Then it goes back to its usual docile self and follows his Little Sister meekly out of the room.
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* EstablishingCharacterMoment: The second time the player sees one. Right as Splicer attacks a Little Sister, the Bouncer she was paired with charges in with a bone-chilling roar, smashes the Splicer against a glass wall hard enough that it breaks, [[ThereIsNoKillLikeOverkill uses his drill to punch a hole in him, and then picks him up by the head and slams him into the floor over and over until his skull has been reduced to paste]]. Then it goes back to its usual docile self and follows his Little Sister meekly out of the room.room, ignoring you. This makes one thing clear as day: don't mess with the Little Sister and they won't mess you up.
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* LightningBruiser: Once enraged, the Bouncer can move ''fast''.
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* LightningBruiser: Once Don't be fooled by its sluggish, slow steps-- once enraged, the Bouncer can move ''fast''.''very fast''.
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** [[Characters/BioShockInfiniteZacharyHaleComstock Zachary Hale Comstock]]
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Nice Hat is no longer a trope
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* NiceHat: He wears either a black or white fedora. Some versions in the second game also sport top-hats.
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* NiceHat: Brutes are often seen wearing bowlers.
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* ComMons: In the first game, she appears in six of the game's stages, making her the splicer model that appears the most by a mile (the other one who appears in six stages, Waders, includes the brief stage where the FinalBoss is fought). This ends up being downplayed in the second game, since there are less splicer models and less chapters total.
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Dewicked trope
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* AdultFear: Like the Rosebud splicer, she misses her kids, however, we don't know what happened to her them or if they were even in Rapture in the first place.
* MissingChild: Like the Rosebud splicer, she misses her kids, however, we don't know what happened to her them or if they were even in Rapture in the first place.
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* AdultFear: Her daughter was taken to be a Little Sister and the act in itself didn't do any wonders.
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* CreepyOldFashionedDivingSuit: The Big Daddies and Big Sisters are outfitted in different bulky diving suits inspired by [[https://en.wikipedia.org/wiki/Standard_diving_dress standard diving dresses]]. The glowing visors, the robotic appearance and the fact that we [[NothingIsScarier never see them without the suits]] add to their ominous presences.
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* MightyGlacier: The slowest Big Daddy model, but also the toughest and the Rivet Gun does a lot of damage.
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* MightyGlacier: The slowest Big Daddy model, but also the toughest and the Rivet Gun does a lot of damage.
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* MightyGlacier: The slowest Big Daddy model, but also ThrowDownTheBomblet: If you close the toughest and the Rivet Gun does a lot of damage.distance with them, they'll start chucking proximity mines at you.
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* ShockwaveStomp: They have a stomp attack that briefly slows you down if you're too close.
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!!!'''Voiced by:''' Juliet Landau (''[=BioShock=]'', ''Burial at Sea''), Jordelle Ferland (''[=BioShock=] 2'')
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!!!'''Voiced by:''' Juliet Landau Creator/JulietLandau (''[=BioShock=]'', ''Burial at Sea''), Jordelle Ferland Creator/JordelleFerland (''[=BioShock=] 2'')
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* CompositeCharacter: In ''Bioshock 2'', the Leadhead Splicers have the ability to throw bombs, inherited from the Nitro Splicers who are absent from this game.
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* DecompositeCharacter: In ''Bioshock 1'', Spider Splicers used the Toasty, Baby Jane, Waders, and Rosebud models, which are among the most disfigued and mentally unstable splicer archetypes. In ''Bioshock 2'', all Spider Splicers use the more explicitly grotesque Crawler model.
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* ImplacableMan: The Big Daddies are extremely tough, and once enraged, will not stop until either they or their attackers are dead.
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* ImplacableMan: The Big Daddies are extremely tough, and once enraged, will not stop until either they or their attackers are dead. This is demonstrated in hindsight as the series went on, as Jack from the first game is the only non-Protector player character ([[spoiler:not counting his Big Daddy disguise at the end of the game]]) capable of defeating the Big Daddies for good, as other such player characters are unable to put them down permanently.
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creating a page for Andrew Ryan (>40k bytes)
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** [[Characters/BioshockAndrewRyan Andrew Ryan]]
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* NiceHat: He wears either a black or white fedora. Some versions in the second game also sport top-hats.
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* CowboyCop
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* CowboyCopCowboyCop: As Rapture's law enforcement, he takes a "shoot-first-ask-questions-never" approach.
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* DastardlyDapperDerby: They're evil thugs who wear bowler hats.
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* BladeBelowTheShoulder: They're equipped with harpoons and syringes strapped to their forearms, which they use to A) stab the shit out of you and B) drain Splicers of their ADAM to heal themselves.
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** ''Characters/BioShockInfiniteProtagonists''
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doesnt make sense, and no context is given. theres nothing ambiguous about the little sisters being, yknow, innocent children
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* AmbiguousInnocence: But they would be completely innocent in other circumstances.