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* WeaksauceWeakness: The video game logic of crew victory by finishing the task list lends itself to this through the FridgeLogic of doing a random thing and suddenly the imposters lose; on the Skeld, most of the tasks relate to getting the ship to its destination, so it makes sense that the imposters lose, but some of the tasks on other maps are Buy Beverage, Play Video Game, or Make Burger.
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* AmbiguouslyEvil: When their owner is an Impostor.
* AmbiguouslyRelated: Mini-Crewmates to Crewmates.

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* AmbiguouslyEvil: When their owner is an Impostor.
Impostor; they follow the Impostors around, but don't kill, sabotage or otherwise contribute themselves.
* AmbiguouslyRelated: Mini-Crewmates to Crewmates. They may or may not be the playable Crewmates' children.



* PlantPerson: Bushfriend.

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* PlantPerson: Bushfriend.{{Planimal}}: Bushfriend is a sentient flowering plant that slithers around like a snake.

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* ManipulativeBastard: Good Imposters are usually this trope.

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* ManipulativeBastard: Good Imposters Skilled Impostors are usually this trope.trope, earning the trust of Crewmates to avoid suspicion until it's too late and playing them against each other so they suspect and potentially eject the wrong person.



* ProppingUpTheirPatsy: A potential strategy for throwing suspicion off of oneself involves coming to the defense of another player who is being accused of being the imposter, potentially by asking for proof. It's less suspicious if there is either only one imposter, or any other imposters are proven to be dead, because then the player has no apparent motive for coming to the defense of an accused imposter when they cannot be co-conspirators.
* PyrrhicVictory: Unless the creature can assimilate knowledge, the imposters may actually become stranded on a broken ship or on an alien planet.

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* ProppingUpTheirPatsy: A potential strategy for throwing suspicion off of oneself involves coming to the defense of another player who is being accused of being the imposter, Impostor, potentially by asking for proof. It's less suspicious if there is either only one imposter, Impostor, or any other imposters Impostors are proven to be dead, because then the player has no apparent motive for coming to the defense of an accused imposter Impostor when they cannot be co-conspirators.
* PyrrhicVictory: Unless the creature can assimilate knowledge, the imposters Impostors may actually become stranded on a broken ship or on an alien planet.



* BystanderSyndrome: Crewmate and Imposter ghosts don't have to help their still-living comrades if they don't want to. This can mean tasks never get fully completed, and/or the remaining Imposters struggle to juggle killing and sabotaging.

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* BystanderSyndrome: Crewmate and Imposter ghosts don't have to help their still-living comrades if they don't want to. This can mean tasks never get fully completed, and/or the remaining Imposters Impostors struggle to juggle killing and sabotaging.



A crewmate's role. Like imposters, engineers have the ability to vent.

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A crewmate's Crewmate's role. Like imposters, Impostors, engineers have the ability to vent.



* DifficultButAwesome: The finite battery life means you can't always be watching the screen, so it takes lucky timing for this role to be any help. But if you get that timing and see someone go down, you can immediately either counter a self report or spot which "Crewmate's" heart rate spiked after the death. Either one immediately gives away the Impostor.

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* DifficultButAwesome: The finite battery life means you can't always be watching the screen, so it takes lucky timing for this role to be any help. But if you get that timing and see someone go down, you can immediately either counter a self report or spot which "Crewmate's" heart rate spiked after the death. Either one immediately gives away the Impostor. Furthermore, anyone who was next to you at the time of the murder is cleared of suspicion.



* ObviousRulePatch: Besides some new Imposter shenanigans, the Shapeshifter pretty much serves as a hard counter to the Guardian Angel.

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* ObviousRulePatch: Besides some new Imposter Impostor shenanigans, the Shapeshifter pretty much serves as a hard counter to the Guardian Angel.


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* CartoonyTail: Their "tails" are actually their oxygen tanks.
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[[caption-width-right:300:'''[[teal:Not Actual Gameplay Footage]]''']]

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[[caption-width-right:300:'''[[teal:Not Actual Gameplay Footage]]''']][[caption-width-right:300:'''[[teal:Protect the remaining crew]]''']]
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* OurCentaursAreDifferent: Due to their heads remaining unchanged and thus not being very horse-like, they look more like Crewmate centaurs.

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* OurCentaursAreDifferent: Due to their heads remaining unchanged and thus not being very horse-like, they look more like Crewmate centaurs.centaurs than actual horses.
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* KillAndReplace: Because they can shift into anyone who was alive at the start of the current round, it's entirely possible for them to be disguised as someone they've just killed.


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* OurCentaursAreDifferent: Due to their heads remaining unchanged and thus not being very horse-like, they look more like Crewmate centaurs.
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* AmbiguouslyHuman: The Rancher looks identical to an ordinary Crewmate, and thus shares in this trope with them.


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* TokenHuman: Well, AmbiguouslyHuman, but still applies. The Rancher is the only character to not be a horse during April Fools.
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* {{Leitmotif}}: [[https://youtu.be/0bnSKWV4t8E?si=RM0UCZhUCq5-ylHX Seek]], the music that plays during Hide and Seek mode.


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* {{Leitmotif}}: [[https://youtu.be/CjHkuaYfRss?si=eri5qooy7nX1sn1H Ranch]], the music that plays during Horse Wrangling mode.

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!![=NPCs=]
[[folder:Pets]]
Small, non playable characters that follow the crew.

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!![=NPCs=]
[[folder:Pets]]
Small, non playable characters that follow the crew.
!!April Fools
[[folder:Horses]]
Crewmates and Impostors appear as horses during AprilFoolsDay.



* AmbiguouslyEvil: When their owner is an Impostor.
* AmbiguouslyRelated: Mini-Crewmates to Crewmates.
* TheCameo: Among the selection of the available pets, the mini version of [[VideoGame/HenryStickminSeries Henry Stickmin and Ellie Rose]] are included.
* DespairEventHorizon: Almost all of them cross this after their Crewmate dies.
* EvilCounterpart: The Toppat Chopper to Charles Chopper.
* EvilDetectingDog: Doggy and Frankendog [[AvertedTrope Avert]] this until it's too late.
* PlantPerson: Bushfriend.
* UncertainDoom: [[VideoGame/HenryStickminSeries Ellie]] lays on the floor lifelessly unlike the other pets. She's also the only pet to show resistance to the Impostor.

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* AmbiguouslyEvil: When their owner is an Impostor.
* AmbiguouslyRelated: Mini-Crewmates
HellishHorse: Impostor horses. They're still monstrous and out to Crewmates.
* TheCameo: Among
kill off the selection of crew.
* HitboxDissonance: Their ranges for interacting with things and with other players (doing tasks, fixing sabotages, pushing
the available pets, the mini version of [[VideoGame/HenryStickminSeries Henry Stickmin and Ellie Rose]] Emergency Button, [[BreadEggsMilkSquick killing Crewmates]]...) are included.
* DespairEventHorizon: Almost all of them cross this after their Crewmate dies.
* EvilCounterpart: The Toppat Chopper to Charles Chopper.
* EvilDetectingDog: Doggy and Frankendog [[AvertedTrope Avert]] this until it's too late.
* PlantPerson: Bushfriend.
* UncertainDoom: [[VideoGame/HenryStickminSeries Ellie]] lays
still based on the floor lifelessly unlike the other pets. She's also the only pet horse's front, to show resistance to the Impostor.match up with regular Crewmates and Impostors.
* RearingHorse: Impostor horses rear up during their kill animation.


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[[folder:The Rancher]]
Hide and Seek mode becomes Horse Wrangling mode during AprilFoolsDay, and the Seeker is accordingly replaced by the Rancher, who sets out to round up the horses.
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* AttackAttackAttack: Much like the Seeker, the Rancher doesn't bother being sneaky or manipulative the way Impostors do, instead simply chasing the horses down.
* BadassNormal: No superpowers or BizarreAlienBiology gimmicks like the other antagonists; the Rancher is essentially just a regular Crewmate with a lasso.
* LargeHam: Unzips out of a horse costume while loudly shouting "Yeehaw!", and has a unique kill screen where they confidently tip their hat.
* NonLethalKO: The only antagonist in the entire game not to kill their victims; instead, the Rancher just ties the horses down.
[[/folder]]

!![=NPCs=]
[[folder:Pets]]
Small, non playable characters that follow the crew.
----
* AmbiguouslyEvil: When their owner is an Impostor.
* AmbiguouslyRelated: Mini-Crewmates to Crewmates.
* TheCameo: Among the selection of the available pets, the mini version of [[VideoGame/HenryStickminSeries Henry Stickmin and Ellie Rose]] are included.
* DespairEventHorizon: Almost all of them cross this after their Crewmate dies.
* EvilCounterpart: The Toppat Chopper to Charles Chopper.
* EvilDetectingDog: Doggy and Frankendog [[AvertedTrope Avert]] this until it's too late.
* PlantPerson: Bushfriend.
* UncertainDoom: [[VideoGame/HenryStickminSeries Ellie]] lays on the floor lifelessly unlike the other pets. She's also the only pet to show resistance to the Impostor.
[[/folder]]
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* FightsLikeANormal: Or rather, murder like a normal - they have sharp tongues used to impale their victims, but sometimes, they just use knives, guns, or their own hands.

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* FightsLikeANormal: Or rather, murder like a normal - they have sharp tongues used to impale their victims, but sometimes, they just use knives, guns, or their own hands. And in terms of the crew being the "normals", Impostors can also simply kill Crewmates by getting them ejected.
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* AntiFrustrationFeatures: Among othee things, this role exists for the benefit of players who die early, so they don't feel like they have nothing left to contribute to the game besides finishing their tasks.

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* AntiFrustrationFeatures: Among othee other things, this role exists for the benefit of players who die early, so they don't feel like they have nothing left to contribute to the game besides finishing their tasks.
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* AntiFrustrationFeatures: Among othee things, this role exists for the benefit of players who die early, so they don't feel like they have nothing left to contribute to the game besides finishing their tasks.
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* DifficultButAwesome: Passing yourself off as someone else may seem like an easily exploitable mechanic giving beginners something to compensate for their inexperience, but in practice, you need to know when to morph and who to disguise yourself as, because otherwise you can easily end up making the fact it's a FrameUp obvious and [[HoistByHisOwnPetard effectively proving a Crewmate innocent instead]] (for example, if you simply commit murder in plain sight of several players, they'll probably know immediately that the player they witnessed was a fake). At worst, someone might happen to witness the transformation, at which point you're pretty much busted. However, experienced players who develop a good sense of timing and planning can get a lot of mileage out of transforming and throw even a competent crew into utter confusion.
* FrameUp: A potential application of the shapeshifting mechanic. With proper planning, you can disguise yourself as a fellow player, make them look suspicious and potentially get them ejected.
* HoistByHisOwnPetard: Disguising yourself as the wrong person at the wrong time can result in an attempted FrameUp becoming obvious, effectively proving that player innocent and making things harder for the Impostors.


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* TokenEvilTeammate: The only extra role belonging to the Impostors instead of the Crewmates.
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[[caption-width-right:300:'''[[TheLastOfTheseIsNotLikeTheOthers Not Actual Gameplay Footage]]''']]

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[[caption-width-right:300:'''[[TheLastOfTheseIsNotLikeTheOthers Not [[caption-width-right:300:'''[[teal:Not Actual Gameplay Footage]]''']]
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* ObviousRulePatch: Besides some new Imposter shenanigans, the Shapeshifter pretty much serves as a hard counter to the Guardian Angel.

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* CantShiftWhileShifted: While an impostor is shapeshifted into another player, their Shift icon is replaced by an Unshift icon, only allowing them to revert back to their real colour rather than transform into someone new. The Shift option is also made unavailable during the mushroom mixup sabotage in the Fungle, which changes ''every'' player's appearance including the impostor's.


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* CantShiftWhileShifted: While a shapeshifter is disguised as another player, their Shift icon is replaced by an Unshift icon, only allowing them to revert back to their real colour rather than transform into someone new. The Shift option is also made unavailable during the mushroom mixup sabotage in the Fungle, which changes ''every'' player's appearance including the impostor's.

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