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* KingMook: Monica behaves like a regular drone, except with more health. She's also noticeably more aggressive, often attacking a second fireteam member after damaging a first one instead of immediately retreating into a vent like regular drones do.

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* NoZombieCannibals: In the ''Pathogen'' [=DLC=] the Pathogen Xenomorphs fight alongside other Pathogen-mutated wildlife, and it's noted that Pathogen creatures operate cooperatively regardless of their former affiliation.



A pathogen-corrupted Xenomorph Runner. They're essentially identical to regular Runners in most respects.

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A pathogen-corrupted Xenomorph Runner. They're essentially identical to regular Runners in most respects.respects, albeit with somewhat more health.

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* HatesSmallTalk: As professional as Savane is, he sometimes fails when making small-talk with the PC and CannotTellAJoke, apparently. He also occasionally comes across as menacing when he doesn't mean to.
-->'''Savane''': People don't often talk to me. Outside of work, I mean. I'm not scary! I eat brains with a spoon, like any other intel operator. That-that's a joke.



* NotGoodWithPeople: As professional as Savane is, he sometimes fails when making small-talk with the PC and CannotTellAJoke, apparently. He also occasionally comes across as menacing when he doesn't mean to.
-->'''Savane''': People don't often talk to me. Outside of work, I mean. I'm not scary! I eat brains with a spoon, like any other intel operator. That-that's a joke.
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* ComedicSociopathy: Some of her lines show a hilarious disregard for the safety of the marines under her care, such as complaining that she wasn't allowed to fire rockets over the fireteam's heads.

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-->'''Herrera''': Hey, Santos says the Colonel is monitoring our comms now. So don't ''fucking'' swear.* LampshadeHanging: Many of her random bits of dialogue.

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-->'''Herrera''': Hey, Santos says the Colonel is monitoring our comms now. So don't ''fucking'' swear.swear.
* LampshadeHanging: Many of her random bits of dialogue.



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* LampshadeHanging: Many of her random bits of dialogue.

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* LadySwearsalot: Herrera's language is usually fairly colourful but she can use it more tactically as well, such as in this possible mission completion line from Pathogen Mission 2;
-->'''Herrera''': Hey, Santos says the Colonel is monitoring our comms now. So don't ''fucking'' swear.
* LampshadeHanging: Many of her random bits of dialogue.



* PrecisionFStrike: Herrera's language is usually fairly colourful but she can use it more tactically as well, such as in this possible mission completion line from Pathogen Mission 2;
-->'''Herrera''': Hey, Santos says the Colonel is monitoring our comms now. So don't ''fucking'' swear.

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* PrecisionFStrike: Herrera's language is usually fairly colourful but she can use it more tactically as well, such as in this possible mission completion line from Pathogen Mission 2;
-->'''Herrera''': Hey, Santos says the Colonel is monitoring our comms now. So don't ''fucking'' swear.
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Shopkeeper is no longer a trope


* ShopKeeper: Serves as one for the players.
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* ILoveNuclearPower: Some Spitters have been exposed to radioactive material, which has made them more durable and allowed them to launch volleys of acid as opposed to just single shots. This also upgrades their threat level from Green to Orange.

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* ILoveNuclearPower: RadiationInducedSuperpowers: Some Spitters have been exposed to radioactive material, which has made them more durable and allowed them to launch volleys of acid as opposed to just single shots. This also upgrades their threat level from Green to Orange.
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* AdaptationalBadass: Similar to the Warrior, the Drone is now an [[EliteMooks Elite Mook]] with a sizeable health bar rather than the cannon fodder it typically serves as in most other games (other than ''Alien Isolation'').
* AdaptationalWimp: Only compared to [[VideoGame/AlienIsolation Alien Isolation]], where for gameplay reasons it was invincible. Here, it can be harmed or even be killed. Justified since the Colonial Marines use military grade firearms made specifically for stopping power, though even then, they will take a ton of firepower to bring one down and will [[GetBackHereBoss run off]] when faced with sustained gunfire.

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* AdaptationalBadass: Similar to the Warrior, the Drone is now an [[EliteMooks Elite Mook]] with a sizeable health bar rather than the cannon fodder it typically serves as in most other games (other than ''Alien Isolation'').
''VideoGame/AlienIsolation'').
* AdaptationalWimp: Only compared to [[VideoGame/AlienIsolation Alien Isolation]], ''Alien: Isolation'', where for gameplay reasons it was invincible. Here, it can be harmed or even be killed. Justified since the Colonial Marines use military grade firearms made specifically for stopping power, though even then, they will take a ton of firepower to bring one down and will [[GetBackHereBoss run off]] when faced with sustained gunfire.



* OminousWalk: Carrying over from [[VideoGame/AlienIsolation Alien Isolation]], its footsteps will be highly audible in places.

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* OminousWalk: Carrying over from [[VideoGame/AlienIsolation Alien Isolation]], ''Alien: Isolation'', its footsteps will be highly audible in places.

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->Voiced by: Creator/MarkWHITTEn

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->Voiced by: Creator/MarkWHITTEn
Creator/MarkWhitten



* CoveredInGunge: When you first find him, he's holed up in a computer core and quite understandably looks like he's been dragged through a muddy field. Fortunately he gets cleaned up once he's back on the Endeavour.

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* CoveredInGunge: When you first find him, he's spent the last two weeks or so holed up in a the computer core after scrambling around Katanga trying to avoid xenos, and so quite understandably looks like he's been dragged backwards through a muddy field. Fortunately he gets cleaned up once he's back on the Endeavour.


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* EscortMission: The third mission of the first campaign involves escorting to a hangar to get him off Katanga, whilst the second mission of Pathogen sees him remote-controlling a [=PUPS=]-style minidrone as you explore more ruins. Thankfully in both cases the xenos ignore him almost entirely.


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* TheWormGuy: Twice over. He's an archaeologist, but Weyland-Yutani had him studying the pathogen's effects on xenomorphs. Once he's rescued Herrera seems to consult him on just about ''everything'' remotely scientific the team comes across, yet to his credit he often manages to be somewhat-correct. He also infrequently chides the team for interpreting things from an 'overly human' mentality, especially when it comes to trying to translate the Engineer language.
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* PrecisionFStrike: Herrera's language is usually fairly colourful but she can use it more tactically as well, such as in this possible mission completion line from Pathogen Mission 2;
-->'''Herrera''': Hey, Santos says the Colonel is monitoring our comms now. So don't ''fucking'' swear.

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* BreathWeapon: It launches globs of acid from its mouth as its main attack.

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* BreathWeapon: It launches They launche globs of acid from its mouth their mouths as its their main attack.



* TakeCover: One of the more dangerous xenomorph strains, as they can hide behind cover, only periodically popping up to launch gobs of acid at you. If there's little cover around, they'll cling to walls or the ceiling instead and try to hit you from unusual angles.

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* ILoveNuclearPower: Some Spitters have been exposed to radioactive material, which has made them more durable and allowed them to launch volleys of acid as opposed to just single shots. This also upgrades their threat level from Green to Orange.
* TakeCover: One of the more dangerous xenomorph strains, as they can tend to hide behind cover, cover and will only periodically popping pop up to launch gobs of acid at you. If there's little cover around, they'll cling to walls or the ceiling instead and try to hit you from unusual angles.



* DualBoss: Warriors often come in pairs on higher difficulties.



* NominalImportance: A rare case of this being toyed with; when you first encounter Monica in a large hall area, she won't be named as such when aimed at; she'll just have the name ''"Elite Drone"''. The nametag then changes when Hoenikker positively identifies her.



A quadrupedal Xenomorph that seems to be a beefed-up version of a Runner. This Alien was first seen in [[VideoGame/AliensColonialMarines Aliens: Colonial Marines]].

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A quadrupedal Xenomorph that seems to be a beefed-up version of a Runner.Runner or Prowler. They're less agile, but much more durable. This Alien was first seen in [[VideoGame/AliensColonialMarines Aliens: Colonial Marines]]. Intel in the Pathogen Campaign suggests they derive from thick-skinned herd animals.



* ImmuneToBullets: Firing at its head will get you nowhere, with the bullets visibly bouncing off the carapace.
* KingMook: The most formidable quadrupedal alien encountered, and second only to the Praetorian in terms of danger when it comes to ones you actually fight.

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* ImmuneToBullets: Firing at its head will get you nowhere, with the bullets visibly bouncing off the carapace.
carapace. Plasma and explosive weapons aren't bullets, though.
* KingMook: The most formidable quadrupedal alien encountered, and second only to the Praetorian in terms of danger when it comes to ones you actually fight. They have the least health of all the elite-tier Xenomorphs, though this is offset by having few/no significant weak spots.



* AttackItsWeakPoint: Like the Crusher, Praetorian carapaces are bulletproof. To damage it with regular gunfire, you must wait for it to rear up, exposing its vulnerable neck and torso. There's also a weak spot on the back of the head, but that's a bit harder to hit when one's trying to eat your face.

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* AttackItsWeakPoint: Like the Crusher, Praetorian carapaces are bulletproof.the Praetorian's head crest is bulletproof and the rest of it is well-armoured too. To damage it with regular gunfire, you must wait for it to rear up, exposing its vulnerable neck and torso. There's also a weak spot on the back of the head, but that's a bit harder to hit when one's trying to eat your face.



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* FesteringFungus: Xenomorphs exposed to the Pathogen begin producing a strange fungal strain alongside their normal resin and chitin.



A pathogen-corrupted Xenomorph Spitter. Somehow even uglier, and also even nastier thanks to their increased area of effect.

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A pathogen-corrupted creature, most likely a Xenomorph Spitter. Somehow even uglier, uglier than Spitters, and also even nastier thanks to their increased area of effect.


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* GroundPound: Whilst they lack the grapple attacks of Warriors and Praetorians, they can instead leap into the air and slam into the ground to knock down anyone too close.

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* ThisIsGonnaSuck: Several times her dialogue to the Fireteam conveys this sentiment, as she realizes the next objective they have to trigger will result in an assault by entirely too many pissed-off Bugs.

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* ThisIsGonnaSuck: Several times her dialogue to the Fireteam conveys this sentiment, as she realizes the next objective they have to trigger will result in an assault by entirely too many pissed-off Bugs. In the final mission of the Pathogen expansion, she says the trope verbatim right before you trigger the device that will start the action culminating in the fight with the Pathogen Queen.
-->This is gonna suck, big-time.
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* OminousWalk: Carrying over from [[VideoGame/AlienIsolation Alien Isolation]], its' footsteps will be highly audible in places.

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* OminousWalk: Carrying over from [[VideoGame/AlienIsolation Alien Isolation]], its' its footsteps will be highly audible in places.

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