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* Indie game {{OFF}} gets hit with this '''hard'''. It starts off with a man called 'The Batter' fighting ghosts in a relatively quirky world and it quickly goes downhill from there.
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* ''VideoGame/HatofulBoyfriend'' is an AffectionateParody of {{Dating Sim}}s where you date wacky pigeons as a wacky human female. It also has the grim Bad Boys Love route unlocked after obtaining every other ending that ''starts'' with [[spoiler:the female protagonist being KilledOffForReal]] and gets worse from there on with a series of genuinely shocking and heartbreaking [[TheReveal Reveals]] that transform even the silliest and most lighthearted birds into massive [[TheWoobie Woobies]] or BigDamnHeroes.

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* ''VideoGame/HatofulBoyfriend'' ''VisualNovel/HatofulBoyfriend'' is an AffectionateParody of {{Dating Sim}}s where you date wacky pigeons as a wacky human female. It also has the grim Bad Boys Love route unlocked after obtaining every other ending that ''starts'' with [[spoiler:the female protagonist being KilledOffForReal]] and gets worse from there on with a series of genuinely shocking and heartbreaking [[TheReveal Reveals]] that transform even the silliest and most lighthearted birds into massive [[TheWoobie Woobies]] or BigDamnHeroes.
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* VideoGame/TeamFortress2. The original concept was "two teams kill each other in the desert" with basically [[ExcusePlot no plot]]. Since then, the story has expanding through manuals and trailers to create what Valve describes as one of their most labyrinthine stories. At this point, the story involves everything from a genius making material called Australian, a world-hat economy, an evil magician and an implacable army of robots.
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* ''GrandTheftAutoIV''. While San Andreas was wacky and had little in the way of cogent plot, GTAIV tackled [[DarkerAndEdgier dark, adult themes usually reserved for cinema]]. The contrast between the series' story and the still very much comedic setting made this example particularly egregious. If you were to ask a younger fan, they'd no doubt cite this as an example of [[JumpingTheShark]] by injecting a fun, lighthearted series with too much git, grime and introspective reflection, but ask an older fan and they'll tell you it was an unambiguous case of [[GrowingTheBeard]]; the series growing up along side fans, allowing them to enjoy it well into adulthood.

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* ''GrandTheftAutoIV''. While San Andreas was wacky and had little in the way of cogent plot, GTAIV tackled [[DarkerAndEdgier dark, adult themes usually reserved for cinema]]. The contrast between the series' story and the still very much comedic setting made this example particularly egregious. If you were to ask a younger fan, they'd no doubt cite this as an example of [[JumpingTheShark]] [[JumpingTheShark Jumping the Shark]] by injecting a fun, lighthearted series with too much git, grit, grime and introspective reflection, but ask an older fan and they'll tell you it was an unambiguous case of [[GrowingTheBeard]]; [[GrowingTheBeard Growing the Beard]]; the series growing up maturing along side fans, allowing them to enjoy it well into adulthood.
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* ''GrandTheftAutoIV''. While San Andreas was wacky and had little in the way of cogent plot, GTAIV tackled [[DarkerAndEdgier dark, adult themes usually reserved for cinema]]. The contrast between the series' story and the still very much comedic setting made this example particularly egregious. If you were to ask a younger fan, they'd no doubt cite this as an example of [[JumpingTheShark]] by injecting a fun, lighthearted series with too much git, grime and introspective reflection, but ask an older fan and they'll tell you it was an unambiguous case of [[GrowingTheBeard]]; the series growing up along side fans, allowing them to enjoy it well into adulthood.
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Removing Nightmare Fuel potholes. NF should be on YMMV only.


* ''LiveALive'' (pronounced Life Alive) as a result of the theme. When it happens depends entirely on your mileage and the order you play the chapters. Some are LighterAndSofter then others, at least two are NightmareFuel, and if it's your first time you play in the chronological order without spoilers.

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* ''LiveALive'' (pronounced Life Alive) as a result of the theme. When it happens depends entirely on your mileage and the order you play the chapters. Some are LighterAndSofter then others, at least two are NightmareFuel, terrifying, and if it's your first time you play in the chronological order without spoilers.



** While ''Mother 3'' is certainly more of a TearJerker than ''Earthbound'', they both have CerebusSyndrome within their games. ''Earthbound'' starts with you dealing with cops who take pride in their ability to block roads and ends with you fighting a being of pure evil that is considered NightmareFuel by many players. ''Mother 3'' starts with you in a peaceful, utopian village and ends with the main villain essentially owning the entire world.

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** While ''Mother 3'' is certainly more of a TearJerker than ''Earthbound'', they both have CerebusSyndrome within their games. ''Earthbound'' starts with you dealing with cops who take pride in their ability to block roads and ends with you fighting a being of pure evil that is considered NightmareFuel horror beyond measure by many players. ''Mother 3'' starts with you in a peaceful, utopian village and ends with the main villain essentially owning the entire world.
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** Which is pretty much the textbook description for Operation Market Garden.

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** Which This is pretty much the textbook description for Operation Market Garden.
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** Which is pretty much the textbook description for Operation Market Garden.

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Also spelling, grammar, and Examples Are Not Arguable.


* ''JakAndDaxter'' is a silly, shiny, nice game with colors all around. Its two sequels are very clearly influenced by ''VideoGame/GrandTheftAuto'' in both gameplay and themes, but still remain good games, and it's arguable that the more serious shift allowed for better, more grown up jokes.

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* ''JakAndDaxter'' is a silly, shiny, nice game with colors all around. Its two sequels are very clearly influenced by ''VideoGame/GrandTheftAuto'' in both gameplay and themes, but still remain good games, and it's arguable that the more serious shift allowed for better, more grown up jokes.



** In ''VideoGame/FinalFantasyIX'', you start with a bunch of thieves/actors kidnapping a rebellious princess and a kid who go to watch a theater play. The first 7 or 8 hours of the game (especially in the [[{{Woolseyism}} brilliantly done]] French translation) are light hearted and fun. Then, the thieves'/actors' hometown is invaded, the rebellious princess [[spoiler:see the death of her mother and watch her kingdom getting nuked]], the whole world comes close from destruction, and the little cute kid of the intro gets to deal with his own mortality.



** In ''VideoGame/FinalFantasyIX'', you start with a bunch of thieves/actors kidnapping a rebellious princess and a kid who goes to watch a theater play. The first 7 or 8 hours of the game (especially in the [[{{Woolseyism}} brilliantly done]] French translation) are lighthearted and fun. Then, the thieves'/actors' hometown is invaded, the rebellious princess [[spoiler:sees the death of her mother and watches her kingdom getting nuked]], the whole world comes close to destruction, and the little cute kid of the intro gets to deal with his own mortality.



** ''VideoGame/DragonQuestV'' begins with the main character as a child, journeying with his dad, occasionally going off on his own or with a friend on adventures straight out of ''Tom Sawyer'', ''TheChroniclesOfNarnia'', or George [=MacDonald's=] fairy tales. Then, while trying to rescue a bratty prince, [[spoiler: he watches his father get killed, and is sold into slavery, setting up the main plot of the game.]]



** VideoGame/DragonQuestV begins with the main character as a child, journeying with his dad, occasionally going off on his own or with a friend on adventures straight out of Tom Sawyer, TheChroniclesOfNarnia, or George Mac Donald's fairy tales. Then, while trying to rescue a bratty prince, [[spoiler: he watches his father get killed, and is sold into slavery, setting up the main plot of the game.]]



** ''VideoGame/{{Grandia}}'' start with two kids doing their usual antics in their hometown and dreaming of adventures that are, quite obviously, way above their level. By the end of the game, one of the kids, Justin, as turned into a badass by being [[PlayerPunch punched in the face, repeatedly]]
** ''VideoGame/ArcTheLad'' starts with a mostly light hearted storyline, with three of the seven Player Characters being comic reliefs. Then ''Arc 2'' came along, and it became [[DarkerAndEdgier Darker]], and [[AMillionIsAStatistic Darker]], and [[PlayerPunch darker]], and [[TearJerker darker]]... At the end, Gogen was still cracking jokes and [[LethalJokeCharacter Poco]] was still a klutz, but [[spoiler:it is hard to notice the comedy when you failed to stop the apocalypse, lost your [[BattleCouple Main couple]], while the credits are running]]

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** ''VideoGame/{{Grandia}}'' start starts with two kids doing their usual antics in their hometown and dreaming of adventures that are, quite obviously, way above their level. By the end of the game, one of the kids, Justin, as has turned into a badass by being [[PlayerPunch punched in the face, repeatedly]]
** ''VideoGame/ArcTheLad'' starts with a mostly light hearted storyline, with three of the seven Player Characters being comic reliefs. relief. Then ''Arc 2'' came comes along, and it became becomes [[DarkerAndEdgier Darker]], darker]], and [[AMillionIsAStatistic Darker]], darker]], and [[PlayerPunch darker]], and [[TearJerker darker]]... At the end, Gogen was is still cracking jokes and [[LethalJokeCharacter Poco]] was is still a klutz, but [[spoiler:it is hard to notice the comedy when you failed to stop the apocalypse, apocalypse and lost your [[BattleCouple Main couple]], while the credits are running]]main couple]].]]



*** The sequel, ''VideoGame/ChronoCross'', starts out rather okay, but after mid game, [[spoiler: the hero gets his body switched with the bad guy, and the plot goes complicated and dark.]] Worse, the story's tieing up with ''VideoGame/ChronoTrigger'' by destroying every bit of happy parts of the prequel. [[spoiler:Crono, Marle, and Lucca are likely to be killed shortly after "Trigger" ended, Schela is turned from a heroic sacrifical woman to a WoobieDestroyerOfWorlds]].
** Zig-Zagged in ''KingdomHearts''. While the first games ''released'' chronologically were pretty light-hearted, ''Days'' and ''Birth By Sleep'' are actually a lot darker in general, what with finding new characters who were DoomedByCanon and finding it all set in a CrapSaccharineWorld and a couple malicious villains. The games even started off pretty light-hearted, too.

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*** The sequel, ''VideoGame/ChronoCross'', starts out rather okay, but after mid game, [[spoiler: the hero gets his body switched with the bad guy, and the plot goes complicated and dark.]] Worse, the story's tieing tying up with ''VideoGame/ChronoTrigger'' by destroying every bit of happy parts part of the prequel. [[spoiler:Crono, Marle, and Lucca are likely to be killed shortly after "Trigger" ended, Schela ends, and Schala is turned from a heroic sacrifical sacrificial woman to a WoobieDestroyerOfWorlds]].
** Zig-Zagged in ''KingdomHearts''. While the first games ''released'' chronologically were pretty light-hearted, lighthearted, ''Days'' and ''Birth By Sleep'' are actually a lot darker in general, what with finding new characters who were DoomedByCanon and finding it all set in a CrapSaccharineWorld and a couple malicious villains. The games even started off pretty light-hearted, lighthearted, too.



* The flash game [[http://www.kongregate.com/games/2DArray/viricide Viricide]] goes, over the course of the paragraphs that pop up between the 17 waves, from jokes about an AI's malfunctioning doble entandra system, to said AI explaining that her programmer was taking depression meds while working on her, and one day told her he was going to solve all his problems by taking all the pills in the bottle at once instead of taking them two at a time. She never saw him again, but hopes what he did made him feel better.
** [[spoiler: She also goes from referring to her programer as "my programmer" to calling him "my father" and "Dad" and she ask you to [[ICannotSelfTerminate disable her "emotional core"]] which gives her a personality]]

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* The flash game [[http://www.kongregate.com/games/2DArray/viricide Viricide]] goes, over the course of the paragraphs that pop up between the 17 waves, from jokes about an AI's malfunctioning doble entandra double entendre system, to said AI explaining that her programmer was taking depression meds while working on her, and one day told her he was going to solve all his problems by taking all the pills in the bottle at once instead of taking them two at a time. She never saw him again, but hopes what he did made him feel better.
** [[spoiler: She also goes from referring to her programer as "my programmer" to calling him "my father" and "Dad" and she ask asks you to [[ICannotSelfTerminate disable her "emotional core"]] which gives her a personality]]personality.]]



** But the third map, Shi no Numa, not only features four well-defined characters, but has lots and lots of easter eggs hinting to the origins of the zombies, and most of all, [[http://www.youtube.com/watch?v=eyM3lTBjmvQ&feature=related This.]]
** Der Riese, the next map continues this somewhat. To some extent, less dark looking than Verrukt, but it's where the zombies and hellhounds were created, apparently after experimentation on live patients and dogs, according to these [[http://www.youtube.com/watch?v=5dnrceOUp_8 radio conversations and easter eggs]]. It's also got things like teleporters, rounds with both dogs and zombies, and possibly the origins of both of them.

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** But the third map, Shi no Numa, not only features four well-defined characters, but has lots and lots of easter Easter eggs hinting to the origins of the zombies, and most of all, [[http://www.youtube.com/watch?v=eyM3lTBjmvQ&feature=related com/watch?v=eyM3lTBjmvQ This.]]
** Der Riese, the next map continues this somewhat. To some extent, less dark looking than Verrukt, but it's where the zombies and hellhounds were created, apparently after experimentation on live patients and dogs, according to these [[http://www.youtube.com/watch?v=5dnrceOUp_8 radio conversations and easter Easter eggs]]. It's also got things like teleporters, rounds with both dogs and zombies, and possibly the origins of both of them.



* Arguable in Franchise/{{Pokemon}}. While world-influencing and universe-influencing events were beyond the scope of the early games, Team Rocket tortured people, killed a Pokémon, held people hostage, took over companies and buildings (terrorism), attacked (and recruited) ten-year-olds, and [[ArsonMurderAndJaywalking promoted gambling]]. They were on a much smaller scale but it is arguable how much heavier the plot really got, if at all. SequelEscalation is definite either way.
*** Team Galactic does all of that stuff too, but they also try to ''suicide bomb'' Celestic Town.

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* Arguable in Franchise/{{Pokemon}}.''Franchise/{{Pokemon}}''. While world-influencing and universe-influencing events were beyond the scope of the early games, Team Rocket tortured people, killed a Pokémon, held people hostage, took over companies and buildings (terrorism), attacked (and recruited) ten-year-olds, and [[ArsonMurderAndJaywalking promoted gambling]]. They were on a much smaller scale but it is arguable how much heavier the plot really got, if at all. SequelEscalation is definite either way.
*** ** Team Galactic does all of that stuff too, but they also try to ''suicide bomb'' Celestic Town.



* Brutally done in ''{{Eversion}}''. In fact, it's the entire point.
* Not just with the comics, the SonicTheHedgehog games are particularly infamous for this, starting with ''Sonic Adventure'', but it really took hold in ''Shadow the Hedgehog''. This also corresponded with a decline in quality (reaching its low with the notorious ''Sonic the Hedgehog'' from 2006) that essentially caused the FanDumb to tear itself apart. Only when ReverseCerebusSyndrome kicked in did the blue speedster begin to win back the approval of the critics and his jaded fan base by not only lightening the tone, but discarding almost all of the LoadsAndLoadsOfCharacters.

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* Brutally done in ''{{Eversion}}''. In fact, it's the entire point.
* Not just with the comics, the SonicTheHedgehog ''SonicTheHedgehog'' games are particularly infamous for this, starting with ''Sonic Adventure'', but it really took hold in ''Shadow the Hedgehog''. This also corresponded with a decline in quality (reaching its low with the notorious ''Sonic the Hedgehog'' from 2006) that essentially caused the FanDumb to tear itself apart. Only when ReverseCerebusSyndrome kicked in did the blue speedster begin to win back the approval of the critics and his jaded fan base by not only lightening the tone, but discarding almost all of the LoadsAndLoadsOfCharacters.



* The Broodwar addon did this to {{Starcraft}}, although the Starcraft universe wasn't a very cheerful one to begin with.

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* The Broodwar ''Broodwar'' addon did this to {{Starcraft}}, ''{{Starcraft}}'', although the Starcraft ''Starcraft'' universe wasn't a very cheerful one to begin with.



* ''VideoGame/HatofulBoyfriend'' is an AffectionateParody of {{Dating Sim}}s where you date wacky pigeons as a wacky human female. It also has the grim Bad Boys Love route unlocked after obtaining every other ending that ''starts'' with [[spoiler:the female protagonist being KilledOffForReal]] and gets worse from there on with a series of genuinely shocking and heartbreaking [[TheReveal Reveals]] that transform even the silliest and most light-hearted birds into massive [[TheWoobie Woobies]] or BigDamnHeroes.
* ''VideoGame/KidIcarusUprising'' goes through this once you hit Chapter 18. For something that starts out as a DenserAndWackier AffectionateParody of both GreekMythology and videogames in general with NoFourthWall, the shift to one of the bleakest tones in ''any'' Nintendo game comes as quite a shock to say the least.
* ''VideoGame/CustomRobo'' doesn't even try to take itself seriously. Villains are mostly comical, the story lighthearted, and not too much hint of the events to come. Then comes the InfoDump with two seperate save points...and it all goes downhill from there (granted, you can invoke some humour by picking the funny dialogue options. It's just not played up automatically).
* VideoGame/BrothersInArms Hell's Highway follows this trope quite well. Not counting the InMediasRes at the beginning, the game starts pretty upbeat, with the squad bouncing across the Dutch countryside in their jeeps. There are a few darker moments, like a part with a priest getting killed by an artillery shell, Baker's flashbacks, and the bloody fighting, but it manages to bounce back after everything's said and done....until Eindhoven. After that, things begin to spiral downwards.
* Although it starts rather dark, the VisualNovel [[VisualNovel/SwanSong Swan Song]] becomes progressively darker as it continues.

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* ''VideoGame/HatofulBoyfriend'' is an AffectionateParody of {{Dating Sim}}s where you date wacky pigeons as a wacky human female. It also has the grim Bad Boys Love route unlocked after obtaining every other ending that ''starts'' with [[spoiler:the female protagonist being KilledOffForReal]] and gets worse from there on with a series of genuinely shocking and heartbreaking [[TheReveal Reveals]] that transform even the silliest and most light-hearted lighthearted birds into massive [[TheWoobie Woobies]] or BigDamnHeroes.
* ''VideoGame/KidIcarusUprising'' goes through this once you hit Chapter 18. For something that starts out as a DenserAndWackier AffectionateParody of both GreekMythology and videogames video games in general with NoFourthWall, the shift to one of the bleakest tones in ''any'' Nintendo game comes as quite a shock to say the least.
* ''VideoGame/CustomRobo'' doesn't even try to take itself seriously. Villains are mostly comical, the story lighthearted, and not too much hint of the events to come. Then comes the InfoDump with two seperate separate save points...and it all goes downhill from there (granted, you can invoke some humour by picking the funny dialogue options. It's just not played up automatically).
* VideoGame/BrothersInArms ''VideoGame/BrothersInArms Hell's Highway Highway'' follows this trope quite well. Not counting the InMediasRes at the beginning, the game starts pretty upbeat, with the squad bouncing across the Dutch countryside in their jeeps. There are a few darker moments, like a part with a priest getting killed by an artillery shell, Baker's flashbacks, and the bloody fighting, but it manages to bounce back after everything's said and done....until Eindhoven. After that, things begin to spiral downwards.
* Although it starts rather dark, the VisualNovel [[VisualNovel/SwanSong Swan Song]] ''VisualNovel/SwanSong'' becomes progressively darker as it continues.
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From Bad To Worse is starting bad and getting worse, not starting good and going bad.


* Any game of VideoGame/DwarfFortress. ''All of them.'' A lighthearted romp at the start, with seven cheery dwarves building their home in a seemingly cheery forest, plain, or jungle. And then [[FromBadToWorse it gets worse]] as time goes on, with dwarves dying off, being disemboweled, being flung against walls, until eventually your fortress explodes into civil war under constant sieges and deaths.

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* Any game of VideoGame/DwarfFortress. ''All of them.'' A lighthearted romp at the start, with seven cheery dwarves building their home in a seemingly cheery forest, plain, or jungle. And then [[FromBadToWorse it gets worse]] worse as time goes on, with dwarves dying off, being disemboweled, being flung against walls, until eventually your fortress explodes into civil war under constant sieges and deaths.
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*** The difference between the first act of ''VideoGame/TalesOfTheAbyss'' and the third act of ''Tales Of The Abyss'' is the difference between [[spoiler: accidentally destroying a city of 10,000 people]] and Jade lightening the mood by [[DeadpanSnarker snarking at you]], and [[spoiler: voluntarily sacrificing 10,000 replicas including the protagonist, all of whom are still mentally children,]] while Jade wishes he could go back in time and kill himself as a newborn because everything in the game is his fault, including this incident, because ''he suggested it.'' Compared to ''VideoGame/TalesOfSymphonia'', the last American release, the game itself is pretty much CerberusSyndrome applied to the series as a whole, though the trend is reversed with ''VideoGame/TalesOfVesperia.''

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*** The difference between the first act of ''VideoGame/TalesOfTheAbyss'' and the third act of ''Tales Of The Abyss'' is the difference between [[spoiler: accidentally destroying a city of 10,000 people]] and Jade lightening the mood by [[DeadpanSnarker snarking at you]], and [[spoiler: voluntarily sacrificing 10,000 replicas including the protagonist, all of whom are still mentally children,]] while Jade wishes he could go back in time and kill himself as a newborn because everything in the game is his fault, including this incident, because ''he suggested it.'' Compared to ''VideoGame/TalesOfSymphonia'', the last American release, the game itself is pretty much CerberusSyndrome CerebusSyndrome applied to the series as a whole, though the trend is reversed with ''VideoGame/TalesOfVesperia.''

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*** Performed rather well in ''VideoGame/TalesOfGraces'' with the playable prologue. We're introduced to the young kids having fun with their new friend, meeting a new important friend...and then quickly watching as their new friend sacrifices herself before their very eyes with ''nothing'' they could do and (while they didn't know it yet), their other new friend was [[spoiler:possessed by Lambda]]. The result? Four to five out of the seven playable characters have a rather DarkAndTroubledPast.

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*** Performed rather well in ''VideoGame/TalesOfGraces'' with the playable prologue. We're introduced to the young kids having fun with their new friend, meeting a new important friend...and then quickly watching as their new friend sacrifices herself before their very eyes with ''nothing'' they could do and (while they didn't know it yet), their other new friend was [[spoiler:possessed by Lambda]]. The result? Four to five out of the seven playable characters have a rather DarkAndTroubledPast. (Not counting [[CoolOldGuy Malik,]] who has a different and unrelated DarkAndTroubledPast)
*** The difference between the first act of ''VideoGame/TalesOfTheAbyss'' and the third act of ''Tales Of The Abyss'' is the difference between [[spoiler: accidentally destroying a city of 10,000 people]] and Jade lightening the mood by [[DeadpanSnarker snarking at you]], and [[spoiler: voluntarily sacrificing 10,000 replicas including the protagonist, all of whom are still mentally children,]] while Jade wishes he could go back in time and kill himself as a newborn because everything in the game is his fault, including this incident, because ''he suggested it.'' Compared to ''VideoGame/TalesOfSymphonia'', the last American release, the game itself is pretty much CerberusSyndrome applied to the series as a whole, though the trend is reversed with ''VideoGame/TalesOfVesperia.''
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* The ''Zookeeper'' puzzle game's apparent ExcusePlot is about a zoo keeper who has to keep order in a zoo in which the animals are rebelling against the strict, evil zoo curator, who tends to comedically mock the keeper in the game over screen. If you play weel enough, you learn the backstory: [[spoiler:the curator and his wife once wished to create the greatest zoo in the world, but then she died in an accident, which he [[ItsAllMyFault felt terribly guilty for]]. In his grief, he began to hate the zoo, until the zoo keeper's (his ''son'') hard work makes him see the error of his ways.]]

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* The ''Zookeeper'' puzzle game's apparent ExcusePlot is about a zoo keeper who has to keep order in a zoo in which the animals are rebelling against the strict, evil zoo curator, who tends to comedically mock the keeper in the game over screen. If you play weel well enough, you learn the backstory: [[spoiler:the curator and his wife once wished to create the greatest zoo in the world, but then she died in an accident, which he [[ItsAllMyFault felt terribly guilty for]]. In his grief, he began to hate the zoo, until the zoo keeper's (his ''son'') hard work makes him see the error of his ways.]]
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* The ''Zookeeper'' puzzle game's apparent ExcusePlot is about a zoo keeper who has to keep order in a zoo in which the animals are rebelling against the strict, evil zoo curator, who tends to comedically mock the keeper in the game over screen. If you play weel enough, you learn the backstory: [[spoiler:the curator and his wife once wished to create the greatest zoo in the world, but then she died in an accident, which he [[ItsAllMyFault felt terribly guilty for]]. In his grief, he began to hate the zoo, until the zoo keeper's (his ''son'') hard work makes him see the error of his ways.]]
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* KeyVisualArts games do this deliberately, starting off with happy, SliceOfLife gameplay revolving around a guy and a bunch of girls in a school and then slowly bringing in the drama (and later, ''extreme'' drama) as you move onto a route. ([[EarnYourHappyEnding Things always work out eventually, though]].) ''VisualNovel/LittleBusters'' is particularly notable - most summaries seem to be along the lines of 'A young boy is saved from depression from a group of friends who get into all kinds of mischief together!' as though it's just a fun, relaxing, comedy game. [[{{Utsuge}} It isn't.]]
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* BrothersInArms Hell's Highway follows this trope quite well. Not counting the InMediasRes at the beginning, the game starts pretty upbeat, with the squad bouncing across the Dutch countryside in their jeeps. There are a few darker moments, like a part with a priest getting killed by an artillery shell, Baker's flashbacks, and the bloody fighting, but it manages to bounce back after everything's said and done....until Eindhoven. After that, things begin to spiral downwards.

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* BrothersInArms VideoGame/BrothersInArms Hell's Highway follows this trope quite well. Not counting the InMediasRes at the beginning, the game starts pretty upbeat, with the squad bouncing across the Dutch countryside in their jeeps. There are a few darker moments, like a part with a priest getting killed by an artillery shell, Baker's flashbacks, and the bloody fighting, but it manages to bounce back after everything's said and done....until Eindhoven. After that, things begin to spiral downwards.
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None


* Any game of VideoGame/DwarfFortress. ''All of them.'' A lighthearted romp at the start, with seven cheery dwarves building their home in a seemingly cheery forest, plain, or jungle. And then [[ItGotWorse it gets worse]] as time goes on, with dwarves dying off, being disemboweled, being flung against walls, until eventually your fortress explodes into civil war under constant sieges and deaths.

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* Any game of VideoGame/DwarfFortress. ''All of them.'' A lighthearted romp at the start, with seven cheery dwarves building their home in a seemingly cheery forest, plain, or jungle. And then [[ItGotWorse [[FromBadToWorse it gets worse]] as time goes on, with dwarves dying off, being disemboweled, being flung against walls, until eventually your fortress explodes into civil war under constant sieges and deaths.
Is there an issue? Send a MessageReason:
None

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* Any game of VideoGame/DwarfFortress. ''All of them.'' A lighthearted romp at the start, with seven cheery dwarves building their home in a seemingly cheery forest, plain, or jungle. And then [[ItGotWorse it gets worse]] as time goes on, with dwarves dying off, being disemboweled, being flung against walls, until eventually your fortress explodes into civil war under constant sieges and deaths.
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It Got Worse de-wicking.


* ''VideoGame/HatofulBoyfriend'' is an AffectionateParody of {{Dating Sim}}s where you date wacky pigeons as a wacky human female. It also has the grim Bad Boys Love route unlocked after obtaining every other ending that ''starts'' with [[spoiler:the female protagonist being KilledOffForReal]] and [[ItGotWorse gets worse]] from there on with a series of genuinely shocking and heartbreaking [[TheReveal Reveals]] that transform even the silliest and most light-hearted birds into massive [[TheWoobie Woobies]] or BigDamnHeroes.

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* ''VideoGame/HatofulBoyfriend'' is an AffectionateParody of {{Dating Sim}}s where you date wacky pigeons as a wacky human female. It also has the grim Bad Boys Love route unlocked after obtaining every other ending that ''starts'' with [[spoiler:the female protagonist being KilledOffForReal]] and [[ItGotWorse gets worse]] worse from there on with a series of genuinely shocking and heartbreaking [[TheReveal Reveals]] that transform even the silliest and most light-hearted birds into massive [[TheWoobie Woobies]] or BigDamnHeroes.



* VideoGame/CustomRobo doesn't even try to take itself seriously. Villains are mostly comical, the story lighthearted, and not too much hint of the events to come. Then comes the InfoDump with two seperate save points...and it all goes downhill from there (granted, you can invoke some humour by picking the funny dialogue options. It's just not played up automatically).

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* VideoGame/CustomRobo ''VideoGame/CustomRobo'' doesn't even try to take itself seriously. Villains are mostly comical, the story lighthearted, and not too much hint of the events to come. Then comes the InfoDump with two seperate save points...and it all goes downhill from there (granted, you can invoke some humour by picking the funny dialogue options. It's just not played up automatically).
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* The main [[SuperMarioBros Mario]] usually makes no attempt to do this, but the ''VideoGame/PaperMario'' and ''VideoGame/MarioAndLuigi'' series do.
** ''VideoGame/PaperMario'' is the only Mario RPG to play the typical [[GrandfatherClause Bowser kidnapping the princess]] plot straight; the second was already darker, starring an EldritchAbomination as a BigBad; and then ''Super Paper Mario'' came in, featuring an OmnicidalManiac, the main characters dying and going to Hell (LessDisturbingInContext), and TheEndOfTheWorldAsWeKnowIt actually happening.

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* The main [[SuperMarioBros [[Franchise/SuperMarioBros Mario]] usually makes no attempt to do this, but the ''VideoGame/PaperMario'' and ''VideoGame/MarioAndLuigi'' series do.
** ''VideoGame/PaperMario'' ''VideoGame/PaperMario64'' is the only Mario RPG to play the typical [[GrandfatherClause Bowser kidnapping the princess]] plot straight; [[VideoGame/PaperMarioTheThousandYearDoor the second second]] was already darker, starring an EldritchAbomination as a BigBad; and then ''Super Paper Mario'' ''VideoGame/SuperPaperMario'' came in, featuring an OmnicidalManiac, the main characters dying and going to Hell (LessDisturbingInContext), and TheEndOfTheWorldAsWeKnowIt actually happening.
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** Some of the later spin-offs are even nastier. ''VideoGame/PokemonColosseum'' takes place in a CrapsackWorld where the enemy is an organization that {{Mind Rape}}s Pokémon into heartless killing-machines for a pastime, PokemonRanger has the third BigBad plotting to KillAllHumans just because his plan to TakeOverTheWorld failed, and there's the second VideoGame/PokemonMysteryDungeon which is home to [[BadFuture a horrific and nightmarish alternate future]] that gives {{Terminator}}'s future a run for its money, [[TearJerker one of the most gut-wrenching endings in gaming]] (things got better during TheStinger thankfully), and the heroes considering ''killing themselves to save the world.''

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** Some of the later spin-offs are even nastier. ''VideoGame/PokemonColosseum'' takes place in a CrapsackWorld where the enemy is an organization that {{Mind Rape}}s Pokémon into heartless killing-machines for a pastime, PokemonRanger ''VideoGame/PokemonRanger'' has the third BigBad plotting to KillAllHumans just because his plan to TakeOverTheWorld failed, and there's the second VideoGame/PokemonMysteryDungeon which is home to [[BadFuture a horrific and nightmarish alternate future]] that gives {{Terminator}}'s future a run for its money, [[TearJerker one of the most gut-wrenching endings in gaming]] (things got better during TheStinger thankfully), and the heroes considering ''killing themselves to save the world.''
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** Some of the later spin-offs are even nastier. PokemonColosseum takes place in a CrapsackWorld where the enemy is an organization that {{Mind Rape}}s Pokémon into heartless killing-machines for a pastime, PokemonRanger has the third BigBad plotting to KillAllHumans just because his plan to TakeOverTheWorld failed, and there's the second VideoGame/PokemonMysteryDungeon which is home to [[BadFuture a horrific and nightmarish alternate future]] that gives {{Terminator}}'s future a run for its money, [[TearJerker one of the most gut-wrenching endings in gaming]] (things got better during TheStinger thankfully), and the heroes considering ''killing themselves to save the world.''

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** Some of the later spin-offs are even nastier. PokemonColosseum ''VideoGame/PokemonColosseum'' takes place in a CrapsackWorld where the enemy is an organization that {{Mind Rape}}s Pokémon into heartless killing-machines for a pastime, PokemonRanger has the third BigBad plotting to KillAllHumans just because his plan to TakeOverTheWorld failed, and there's the second VideoGame/PokemonMysteryDungeon which is home to [[BadFuture a horrific and nightmarish alternate future]] that gives {{Terminator}}'s future a run for its money, [[TearJerker one of the most gut-wrenching endings in gaming]] (things got better during TheStinger thankfully), and the heroes considering ''killing themselves to save the world.''
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Removing unnecessary CM references. I missed a few.


** Zig-Zagged in ''KingdomHearts''. While the first games ''released'' chronologically were pretty light-hearted, ''Days'' and ''Birth By Sleep'' are actually a lot darker in general, what with finding new characters who were DoomedByCanon and finding it all set in a CrapSaccharineWorld and a couple CompleteMonster villains. The games even started off pretty light-hearted, too.

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** Zig-Zagged in ''KingdomHearts''. While the first games ''released'' chronologically were pretty light-hearted, ''Days'' and ''Birth By Sleep'' are actually a lot darker in general, what with finding new characters who were DoomedByCanon and finding it all set in a CrapSaccharineWorld and a couple CompleteMonster malicious villains. The games even started off pretty light-hearted, too.



** And the big bad? Strum wanted to take over the world. Von Bolt wanted to live forever. Caulder, on the other hand, [[CompleteMonster conducts experiments on what's left of humanity.]]

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** And the big bad? Strum wanted to take over the world. Von Bolt wanted to live forever. Caulder, on the other hand, [[CompleteMonster hand, conducts experiments on what's left of humanity.]]
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** It goes from apparently incompetent {{Yakuza}} with a badass leader, to DarkerAndEdgier Yakuza without said leader, to two WellIntentionedExtremist cults who [[spoiler:almost kill everyone in their region and change the world for the worst]], to an even more extreme cult with a ManipulativeBastard leader that wants to ''destroy the world''. ''VideoGame/PokemonBlackAndWhite'' scaled back with a WellIntentionedExtremist AnimalWrongsGroup but they still aim higher than the Yakuza (and the main villain of that game is [[CompleteMonster nastier]] than any before him). [=NPCs=] and the storyline in the games tend to get worse too, such as Maylene's dad having an addiction to gambling that has driven him to not leave the facility and the periodic ParentalAbandonment.

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** It goes from apparently incompetent {{Yakuza}} with a badass leader, to DarkerAndEdgier Yakuza without said leader, to two WellIntentionedExtremist cults who [[spoiler:almost kill everyone in their region and change the world for the worst]], to an even more extreme cult with a ManipulativeBastard leader that wants to ''destroy the world''. ''VideoGame/PokemonBlackAndWhite'' scaled back with a WellIntentionedExtremist AnimalWrongsGroup but they still aim higher than the Yakuza (and the main villain of that game is [[CompleteMonster nastier]] a touch more evil than any before him). [=NPCs=] and the storyline in the games tend to get worse too, such as Maylene's dad having an addiction to gambling that has driven him to not leave the facility and the periodic ParentalAbandonment.



** The [[Anime/{{Pokemon}} anime]] had a different form of this than most. While it usually doesn't get really dark outside of the [[BigDamnMovies movies]], the series goes in the opposite direction of its DenserAndWackier first season. Then by the Diamond and Pearl seasons, Team Galactic and [[KnightOfCerebus Pokemon Hunter J]] made some episodes a lot darker. And now they're in Unova, where the TerribleTrio suddenly TookALevelInBadass, and our heroes will presumably fight [[spoiler:[[CompleteMonster Ghetsis]]]] at some point...

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** The [[Anime/{{Pokemon}} anime]] had a different form of this than most. While it usually doesn't get really dark outside of the [[BigDamnMovies movies]], the series goes in the opposite direction of its DenserAndWackier first season. Then by the Diamond and Pearl seasons, Team Galactic and [[KnightOfCerebus Pokemon Hunter J]] made some episodes a lot darker. And now they're in Unova, where the TerribleTrio suddenly TookALevelInBadass, and our heroes will presumably fight [[spoiler:[[CompleteMonster Ghetsis]]]] [[spoiler:Ghetsis]] at some point...
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*** And in the first game? It begins with Sora playing on the beach...then he watches as his world is consumed by shadows and destroyed in front of his eyes, with his friends either being lost or [[AndIMustScream turned into monsters]]. But don't worry - he's with Donald and Goofy now, so he quickly gets over it...and then comes Hollow Bastion. ItGetsWorse, but the game still ends on a rather light-hearted note. ''VideoGame/KingdomHeartsII'' meanwhile starts off with a blonde haired kid you never knew before enjoying the last seven days of his summer vacation and a couple....weird things go on. And then he finds out that it was all a lie, as he's forcefully merged with Sora. The game then becomes quite light-hearted just like the original...and then it starts to get darker but like the first, still ends on a happy note.
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** The VideoGame/PokemonMysteryDungeon series. The ''Rescue Team'' games had its dark moments but was fairly consistently upbeat throughout. The ''Explorers'' series start off their plots more or less in line with the first games' in terms of tone, but almost immediately after the halfway point drops, all traces of comedy vanish, setting the stage for an ''incredibly'' morose plot.

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** The VideoGame/PokemonMysteryDungeon series. The ''Rescue Team'' games had its their dark moments but was were fairly consistently upbeat throughout. The ''Explorers'' series start off their plots more or less in line with the first games' in terms of tone, but almost immediately after the halfway point drops, all traces of comedy vanish, setting the stage for an ''incredibly'' morose plot.
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** The VideoGame/PokemonMysteryDungeon series. The ''Rescue Team'' games had its dark moments but was fairly consistently upbeat throughout. The ''Explorers'' series start off their plots more or less in line with the first games' in terms of tone, but almost immediately after the halfway point drops, all traces of comedy vanish, setting the stage for an ''incredibly'' morose plot.
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** A great in-game example is ''VideoGame/TheLegendOfZeldaSkywardSword''. Even though it takes a fairly balanced approach to the lighter and darker tones demonstrated in other recent entries, the first part of the game is very much on the lighthearted side. Even when Zelda falls down to the world beneath the clouds, nothing really feels at risk, and the game itself takes an optimistic approach to being able to find her. In fact, the only darker moments during the first section of the game are Link's brief nightmares of [[SealedEvilInACan The Imprisoned]], implying what's in store later on. However, when Ghirahim first appears (and for the remainder of his appearances), the game takes on a ''much'' darker tone. Sure, he's a classic example of EvilIsHammy and can be quite entertaining when he wants to be, but he is very much a legitimate threat, and is downright terrifying and dangerous due to his [[AxCrazy disturbing lust]] for pain and death.
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* Although it starts rather dark, the VisualNovel [[VisualNovel/SwanSong Swan Song]] becomes progressively darker as it continues.
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Examples of video games or video game franchises [[CerebusSyndrome getting progressively more serious.]]

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* ''VideoGame/TheLegendOfZelda'', ''VideoGame/ZeldaIITheAdventureOfLink'', and ''VideoGame/TheLegendOfZeldaALinkToThePast'' have happy endings, But afterwards the games' endings range from [[BittersweetEnding bittersweet]] to downright [[DownerEnding depressing]].
* Same thing goes for fellow {{Nintendo}} ActionAdventure series ''{{Metroid}}''.
* ''AceCombat'' started off as a very early entry into the realm of 3D arcade style flying shoot-em-ups for the original PlayStation; though it was still at least somewhat more complicated than other competing titles and most of the gameplay elements that would define the series were already there, it didn't have much in the way of plot and was more or less a fairly straightforward game. By the time of Ace Combat 3, however, the flying and fighting aspects were framed by a deep and very well-developed story, which by the next title were often at best tangential in their impact on the player's actual missions and prone to focusing on the enemy just as much or more as on the player's side, as well as an increasing frequency in anti-war messages ([[{{Anvilicious}} odd in a game entirely about war, needless to say]]). The gameplay became more complex as well, introducing additional subtle realism tweaks such as more realistic aircraft momentum, and by the most recent title has had [[NintendoHard a corresponding effect on gameplay]]. The intro of the latest game, which probably tries a bit too hard when it comes to conveying the impact of war, embodies this trope and was duly featured on ''{{Unskippable}}''.
* ''LiveALive'' (pronounced Life Alive) as a result of the theme. When it happens depends entirely on your mileage and the order you play the chapters. Some are LighterAndSofter then others, at least two are NightmareFuel, and if it's your first time you play in the chronological order without spoilers.
* ''VideoGame/{{Earthbound}}'' is a silly, shiny, nice game with colors all around. Its sequel ''VideoGame/{{Mother 3}}'', though...well, what do you think of jokes such as [[spoiler:"I have good news and bad news. Good news, I found you a new weapon. Bad news, I found it stabbed through your wife's heart."]]?
** While ''Mother 3'' is certainly more of a TearJerker than ''Earthbound'', they both have CerebusSyndrome within their games. ''Earthbound'' starts with you dealing with cops who take pride in their ability to block roads and ends with you fighting a being of pure evil that is considered NightmareFuel by many players. ''Mother 3'' starts with you in a peaceful, utopian village and ends with the main villain essentially owning the entire world.
* ''JakAndDaxter'' is a silly, shiny, nice game with colors all around. Its two sequels are very clearly influenced by ''VideoGame/GrandTheftAuto'' in both gameplay and themes, but still remain good games, and it's arguable that the more serious shift allowed for better, more grown up jokes.
** It's worth noting that in gaming communities this trope is more often called "Jak 2 syndrome".
* The sequel to ''VideoGame/BeyondGoodAndEvil'' looks to be far less cartoony and both teasers available indicate the game will take place in a city in the middle of the desert. Sounds familiar.
* Many [=RPGs=] do this willingly. For instance:
** In ''VideoGame/FinalFantasyIX'', you start with a bunch of thieves/actors kidnapping a rebellious princess and a kid who go to watch a theater play. The first 7 or 8 hours of the game (especially in the [[{{Woolseyism}} brilliantly done]] French translation) are light hearted and fun. Then, the thieves'/actors' hometown is invaded, the rebellious princess [[spoiler:see the death of her mother and watch her kingdom getting nuked]], the whole world comes close from destruction, and the little cute kid of the intro gets to deal with his own mortality.
** [[VideoGame/FinalFantasyI The original]] FinalFantasy starts with the king saying "Oh Warriors of Prophecy please save my daughter who is in the hands of my ex-most trustworthy knight". He's pretty weak, too. Then, by the end of the game, it turns out that the BigBad is [[spoiler:that same knight, whose soul went 2000 years into the past, gained [[AGodAmI incredible power]] by the name of Chaos, and created the four elemental demons who are now plaguing the world, whom were the ones to [[StableTimeLoop send his soul into the past when you first killed him to save the princess.]]]] And your defeat of him [[spoiler:breaks the cycle, meaning that [[ResetButton nothing of the game ever happened]].]]
** ''{{Suikoden}} Tierkreis'' starts with the main character living a mostly carefree life in his little village, cue a militaristic cult appearing. The main character decides then to stand against it, while remaining mostly optimistic; cue the multiverse collapsing.
** ''VideoGame/DragonQuestVII'' starts also with the main character living a carefree life in a fishermen village, and the "DQ humor" still drives most of the storyline. Then the first chapters of the game proper start, but, while more dark, they remain mostly into the "dungeon of the week" routine and the story keeps many humorous moments. Then, little by little, each small chapter gets more and more tragic until the conclusion.
** VideoGame/DragonQuestV begins with the main character as a child, journeying with his dad, occasionally going off on his own or with a friend on adventures straight out of Tom Sawyer, TheChroniclesOfNarnia, or George Mac Donald's fairy tales. Then, while trying to rescue a bratty prince, [[spoiler: he watches his father get killed, and is sold into slavery, setting up the main plot of the game.]]
** ''VideoGame/TalesOfPhantasia'' starts with two main characters hunting, then it turns into a vendetta story, then into a world war, then into a conflict to save the human race, than [[spoiler:the heroes discover that Dhaos was the good guy all along]]. The comedic elements of the game's beginning are of course diminishing through the story.
*** This is the ''entire'' series. Nearly every game can be summed up as "naive swordsman goes out on minor errand and stumbles on a plot to end the world". Ruca of ''VideoGame/TalesOfInnocence'' is currently the record holder, wandering into the plot of the game while ''hanging around town to play with his "friends"''.
*** Performed rather well in ''VideoGame/TalesOfGraces'' with the playable prologue. We're introduced to the young kids having fun with their new friend, meeting a new important friend...and then quickly watching as their new friend sacrifices herself before their very eyes with ''nothing'' they could do and (while they didn't know it yet), their other new friend was [[spoiler:possessed by Lambda]]. The result? Four to five out of the seven playable characters have a rather DarkAndTroubledPast.
** ''FireEmblem: Path of Radiance'', while not really "comedic", is fairly light at the beginning, with a teenage mercenary learning the ropes of his job against small bandit bands and under the careful watch of older fighters. By the end of its sequel, the plot looks like an adaptation of ''{{Berserk}}'' with slightly more colors.
** ''VideoGame/{{Grandia}}'' start with two kids doing their usual antics in their hometown and dreaming of adventures that are, quite obviously, way above their level. By the end of the game, one of the kids, Justin, as turned into a badass by being [[PlayerPunch punched in the face, repeatedly]]
** ''VideoGame/ArcTheLad'' starts with a mostly light hearted storyline, with three of the seven Player Characters being comic reliefs. Then ''Arc 2'' came along, and it became [[DarkerAndEdgier Darker]], and [[AMillionIsAStatistic Darker]], and [[PlayerPunch darker]], and [[TearJerker darker]]... At the end, Gogen was still cracking jokes and [[LethalJokeCharacter Poco]] was still a klutz, but [[spoiler:it is hard to notice the comedy when you failed to stop the apocalypse, lost your [[BattleCouple Main couple]], while the credits are running]]
** Believe it or not, ''VideoGame/ChronoTrigger'' was, at some point, about going to the fair and having fun. You even meet a cute girl. Her pendant causes time travel, and [[HilarityEnsues wacky times are had by all]]. Even after you get tried and thrown in a cell for a few days, things are still lighthearted. Then you leap in the [[AfterTheEnd nearly dead future]] and see a recording of how the world ended...
*** The sequel, ''VideoGame/ChronoCross'', starts out rather okay, but after mid game, [[spoiler: the hero gets his body switched with the bad guy, and the plot goes complicated and dark.]] Worse, the story's tieing up with ''VideoGame/ChronoTrigger'' by destroying every bit of happy parts of the prequel. [[spoiler:Crono, Marle, and Lucca are likely to be killed shortly after "Trigger" ended, Schela is turned from a heroic sacrifical woman to a WoobieDestroyerOfWorlds]].
** Zig-Zagged in ''KingdomHearts''. While the first games ''released'' chronologically were pretty light-hearted, ''Days'' and ''Birth By Sleep'' are actually a lot darker in general, what with finding new characters who were DoomedByCanon and finding it all set in a CrapSaccharineWorld and a couple CompleteMonster villains. The games even started off pretty light-hearted, too.
*** And in the first game? It begins with Sora playing on the beach...then he watches as his world is consumed by shadows and destroyed in front of his eyes, with his friends either being lost or [[AndIMustScream turned into monsters]]. But don't worry - he's with Donald and Goofy now, so he quickly gets over it...and then comes Hollow Bastion. ItGetsWorse, but the game still ends on a rather light-hearted note. ''VideoGame/KingdomHeartsII'' meanwhile starts off with a blonde haired kid you never knew before enjoying the last seven days of his summer vacation and a couple....weird things go on. And then he finds out that it was all a lie, as he's forcefully merged with Sora. The game then becomes quite light-hearted just like the original...and then it starts to get darker but like the first, still ends on a happy note.
* ''AdvanceWars'' had this; the first game was sort of up beat, with you fighting it out with the clear-cut bad guys. Second game, still upbeat, but the villain is somewhat more... unnerving. Third game, the villains are sucking the life out of the planet, there's few signs you can do anything to change this, and you [[spoiler:choose at the end whether the BigBad lives or dies]]. The latest one is set in a post apocalyptic wasteland where the [=NPCs=] in the campaign tell you to leave the civilians behind and the first fight you have is with piratical raiders.
** And the big bad? Strum wanted to take over the world. Von Bolt wanted to live forever. Caulder, on the other hand, [[CompleteMonster conducts experiments on what's left of humanity.]]
* The flash game [[http://www.kongregate.com/games/2DArray/viricide Viricide]] goes, over the course of the paragraphs that pop up between the 17 waves, from jokes about an AI's malfunctioning doble entandra system, to said AI explaining that her programmer was taking depression meds while working on her, and one day told her he was going to solve all his problems by taking all the pills in the bottle at once instead of taking them two at a time. She never saw him again, but hopes what he did made him feel better.
** [[spoiler: She also goes from referring to her programer as "my programmer" to calling him "my father" and "Dad" and she ask you to [[ICannotSelfTerminate disable her "emotional core"]] which gives her a personality]]
* The main [[SuperMarioBros Mario]] usually makes no attempt to do this, but the ''VideoGame/PaperMario'' and ''VideoGame/MarioAndLuigi'' series do.
** ''VideoGame/PaperMario'' is the only Mario RPG to play the typical [[GrandfatherClause Bowser kidnapping the princess]] plot straight; the second was already darker, starring an EldritchAbomination as a BigBad; and then ''Super Paper Mario'' came in, featuring an OmnicidalManiac, the main characters dying and going to Hell (LessDisturbingInContext), and TheEndOfTheWorldAsWeKnowIt actually happening.
*** They make a point in-game Mario and the others didn't die. Yes, that's right, [[ToHellAndBack Mario and his partners entered Hell alive and came back to tell the tale]]. (They probably [[SaintSeiya awoke their 8th sense]]). ''Awesome''.
** ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]'' was a fairly lighthearted game. ''[[VideoGame/MarioAndLuigiPartnersInTime Partners In Time]]'' had ''aliens attacking the past'' for a plot, with depressing moments (Toad Town, anyone?). ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'' apparently shifts the pendulum back to a lighthearted tone.
** The non-RPG games have an undead Bowser and Bowser's risky plot to expand his empire into outer space.
* ''VideoGame/CallOfDuty: World at War'''s NaziZombies mode appears to be suffering from the syndrome.
** The first map, Nacht der Untoten, was really just four {{AFGNCAAP}}s holed up in a building under siege by unlimited hordes of zombies.
** The second map, Verruckt, was more of the same, with Perk-a-cola machines and electro-shock defenses. And the EVIL teddy bear.
** But the third map, Shi no Numa, not only features four well-defined characters, but has lots and lots of easter eggs hinting to the origins of the zombies, and most of all, [[http://www.youtube.com/watch?v=eyM3lTBjmvQ&feature=related This.]]
** Der Riese, the next map continues this somewhat. To some extent, less dark looking than Verrukt, but it's where the zombies and hellhounds were created, apparently after experimentation on live patients and dogs, according to these [[http://www.youtube.com/watch?v=5dnrceOUp_8 radio conversations and easter eggs]]. It's also got things like teleporters, rounds with both dogs and zombies, and possibly the origins of both of them.
*** On the other hand, the [[SociopathicSoldier characters]] [[CrazyAwesome are much more]] [[strike:[[CrazyAwesome amusing]]]] [[CrazyAwesome hilarious]].
* ''TalesOfMonkeyIsland'', which started out light in tone and around Episode 4 suddenly got very dark indeed...
* ''VideoGame/ConkersBadFurDay'' starts off, and plays as, a ridiculously over the top and bizarre adventure bordering on satire. However, starting from the Spooky level, the plot quickly becomes darker and darker, ultimately culminating in one of the [[DownerEnding bleakest]] endings in video game history.
** It gets better. The first game in the series was an [[http://en.wikipedia.org/wiki/Conker%27s_Pocket_Tales E-rated Game Boy Color game]].
* Arguable in Franchise/{{Pokemon}}. While world-influencing and universe-influencing events were beyond the scope of the early games, Team Rocket tortured people, killed a Pokémon, held people hostage, took over companies and buildings (terrorism), attacked (and recruited) ten-year-olds, and [[ArsonMurderAndJaywalking promoted gambling]]. They were on a much smaller scale but it is arguable how much heavier the plot really got, if at all. SequelEscalation is definite either way.
*** Team Galactic does all of that stuff too, but they also try to ''suicide bomb'' Celestic Town.
** It goes from apparently incompetent {{Yakuza}} with a badass leader, to DarkerAndEdgier Yakuza without said leader, to two WellIntentionedExtremist cults who [[spoiler:almost kill everyone in their region and change the world for the worst]], to an even more extreme cult with a ManipulativeBastard leader that wants to ''destroy the world''. ''VideoGame/PokemonBlackAndWhite'' scaled back with a WellIntentionedExtremist AnimalWrongsGroup but they still aim higher than the Yakuza (and the main villain of that game is [[CompleteMonster nastier]] than any before him). [=NPCs=] and the storyline in the games tend to get worse too, such as Maylene's dad having an addiction to gambling that has driven him to not leave the facility and the periodic ParentalAbandonment.
** Some of the later spin-offs are even nastier. PokemonColosseum takes place in a CrapsackWorld where the enemy is an organization that {{Mind Rape}}s Pokémon into heartless killing-machines for a pastime, PokemonRanger has the third BigBad plotting to KillAllHumans just because his plan to TakeOverTheWorld failed, and there's the second VideoGame/PokemonMysteryDungeon which is home to [[BadFuture a horrific and nightmarish alternate future]] that gives {{Terminator}}'s future a run for its money, [[TearJerker one of the most gut-wrenching endings in gaming]] (things got better during TheStinger thankfully), and the heroes considering ''killing themselves to save the world.''
** The [[Anime/{{Pokemon}} anime]] had a different form of this than most. While it usually doesn't get really dark outside of the [[BigDamnMovies movies]], the series goes in the opposite direction of its DenserAndWackier first season. Then by the Diamond and Pearl seasons, Team Galactic and [[KnightOfCerebus Pokemon Hunter J]] made some episodes a lot darker. And now they're in Unova, where the TerribleTrio suddenly TookALevelInBadass, and our heroes will presumably fight [[spoiler:[[CompleteMonster Ghetsis]]]] at some point...
* Brutally done in ''{{Eversion}}''. In fact, it's the entire point.
* Not just with the comics, the SonicTheHedgehog games are particularly infamous for this, starting with ''Sonic Adventure'', but it really took hold in ''Shadow the Hedgehog''. This also corresponded with a decline in quality (reaching its low with the notorious ''Sonic the Hedgehog'' from 2006) that essentially caused the FanDumb to tear itself apart. Only when ReverseCerebusSyndrome kicked in did the blue speedster begin to win back the approval of the critics and his jaded fan base by not only lightening the tone, but discarding almost all of the LoadsAndLoadsOfCharacters.
* Telltale's ''[[VideoGame/SamAndMaxFreelancePolice Sam and Max]]'' games have always been darkly humorous adventures without a bit of seriousness. Then ''The Devil's Playhouse'' began. The comedy remained, but a lot more emphasis was placed on the narrative. The series' CrapsackWorld stopped being played totally for jokes, episode continuity became much tighter, and the tone became darker and darker, leading all the way to the finale [[spoiler: and Max's death.]]
* The first ''VideoGame/{{Portal}}'' game touches on this. In the beginning GLaDOS's jokes seem unintentionally funny, but as the game progresses the player finds out [[spoiler: it/she has a serious (and homicidal) personality disorder.]] The game rapidly descends from an upbeat puzzler into life-threatening drama. [[SubvertedTrope However,]] [[BlackComedy it still manages to be quite funny.]]
* Parodied and subverted in ''{{Recettear}}''. At the end of Obsidian Tower, [[spoiler:Griff reveals his plot to restore power to the demon race, which would wreak havoc all over the place]]...then Recette mocks his plan for being really cliche.
* The Broodwar addon did this to {{Starcraft}}, although the Starcraft universe wasn't a very cheerful one to begin with.
** Heck, the first one had a bittersweet ending, with [[spoiler:the Overmind being destroyed and Tassadar dying.]] Broodwar had the UED, Dominion, Protoss and Raiders combining for an epic battle against [[spoiler:Kerrigan]] that we knew they would win. [[spoiler:Then Kerrigan slaughters them all.]]
* Happened to a certain extent in the ''VideoGame/{{Fallout}}'' universe. ''VideoGame/{{Fallout 2}}'' was full of wacky gags and fourth-wall-breaking humor (an item that only be gained by having one of your stats permanently reduced includes "If you're reading this, you're probably going to reload," as part of its description). In comparison, ''VideoGame/{{Fallout 3}}'' is a very serious game that focuses on easing the brutality of a CrapsackWorld.
** VideoGame/FalloutNewVegas lightens things up a little, mostly in the form of the [[WeirdnessMagnet Wild Wasteland Trait.]]
** In the series' defense, the original ''VideoGame/{{Fallout|1}}'' was rather serious in tone, and Bethesda stated that they planned to emulate that style over the wackier one that emerged in the sequel.
* ''VideoGame/HatofulBoyfriend'' is an AffectionateParody of {{Dating Sim}}s where you date wacky pigeons as a wacky human female. It also has the grim Bad Boys Love route unlocked after obtaining every other ending that ''starts'' with [[spoiler:the female protagonist being KilledOffForReal]] and [[ItGotWorse gets worse]] from there on with a series of genuinely shocking and heartbreaking [[TheReveal Reveals]] that transform even the silliest and most light-hearted birds into massive [[TheWoobie Woobies]] or BigDamnHeroes.
* ''VideoGame/KidIcarusUprising'' goes through this once you hit Chapter 18. For something that starts out as a DenserAndWackier AffectionateParody of both GreekMythology and videogames in general with NoFourthWall, the shift to one of the bleakest tones in ''any'' Nintendo game comes as quite a shock to say the least.
* VideoGame/CustomRobo doesn't even try to take itself seriously. Villains are mostly comical, the story lighthearted, and not too much hint of the events to come. Then comes the InfoDump with two seperate save points...and it all goes downhill from there (granted, you can invoke some humour by picking the funny dialogue options. It's just not played up automatically).
* BrothersInArms Hell's Highway follows this trope quite well. Not counting the InMediasRes at the beginning, the game starts pretty upbeat, with the squad bouncing across the Dutch countryside in their jeeps. There are a few darker moments, like a part with a priest getting killed by an artillery shell, Baker's flashbacks, and the bloody fighting, but it manages to bounce back after everything's said and done....until Eindhoven. After that, things begin to spiral downwards.
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