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** ''VideoGame/MarioKartTour'': This being the mobile phone version of the MascotRacer, the game increasingly draws complaints as to mainly being on this model. There are two currencies in the game - coins (freely available on the race tracks) and rubies (of which you only get a modest amount during each two-week set of courses). These currencies can be used to get new drivers/karts/gliders, but the coin shop requires many more coins for the higher-end drivers/karts/gliders (with Super Rare drivers costing 12,000 coins on the off-chance one appears in the shop - and the game has a limit of 300 coins per day that can be earned in races, and another 100 for idling on the matching screen for multiplayer). Plus, the pool of drivers that can appear in the coin shop is rather limited, so its usefulness is rather questionable. On top of that, each race has a list of preferred drivers, karts, and gliders - and the game has a habit of almost always adding new courses where the '''only''' drivers/karts/gliders that give the best bonuses (score bonuses, additional item slots, and the entire ability to perform Frenzys) to do well in "Ranked" cups are Super Rares that were only available via the ruby-only store for a limited two-week span. Paying for the [[{{Freemium}} monthly Gold Pass]] for bonus rubies, karts, and drivers and buying extra rubies to regularly get more draws from the [[LootBoxes gacha]] (before it was removed) or directly buy the high end drivers/karts/gliders (after it was removed) are required to keep pace with what you need to guarantee getting the best ratings on courses.

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** ''VideoGame/MarioKartTour'': This being the mobile phone version of the MascotRacer, the game increasingly draws complaints as to mainly being on this model. There are two currencies in the game - coins (freely available on the race tracks) and rubies (of which you only get a modest amount during each two-week set of courses). These currencies can be used to get new drivers/karts/gliders, but the coin shop requires many more coins for the higher-end drivers/karts/gliders (with Super Rare drivers costing 12,000 coins on the off-chance one appears in the shop - and the game has a limit of 300 coins per day that can be earned in races, and another 100 for idling on the matching screen for multiplayer). Plus, the pool of drivers that can appear in the coin shop is rather limited, so its usefulness is rather questionable. On top of that, each race has a list of preferred drivers, karts, and gliders - and the game has a habit of almost always adding new courses where the '''only''' drivers/karts/gliders that give the best bonuses (score bonuses, additional item slots, and the entire ability to perform Frenzys) to do well in "Ranked" cups Ranked cups, where your placement in the entire cup versus 19 randomly chosen players entirely depends on how well you score on all three courses, are Super Rares that were only available via the ruby-only store for a limited two-week span. Also, as time goes on, the game introduces more and more courses where the only options for High-End drivers/karts/gliders are time-limited. Paying for the [[{{Freemium}} monthly Gold Pass]] for bonus rubies, karts, and drivers and buying extra rubies to regularly get more draws from the [[LootBoxes gacha]] (before it was removed) or directly buy the high end drivers/karts/gliders (after it was removed) are required to keep pace with what you need to guarantee getting the best ratings on courses.courses as the game strongly encourages players to buy more rubies (or any of the purchasable packs that just hands out drivers/karts/gliders) to stay on top of the rankings.
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* Creator/{{Nintendo}} has a variation of this that they like to call "free-to-start" games. This follows the standard model of FreeToPlay with premium currency that can be purchased with real money, except with the addendum that there's a limit to the amount of premium currency buyable, and upon hitting the cap the game will no longer take your money and instead give you a practically unlimited supply of premium currency. Games that use this include ''VideoGame/SuperKirbyClash'', ''VideoGame/PokemonRumble World'', and ''Pokémon Picross''.

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* Creator/{{Nintendo}} in general has a variation of this that they like to call "free-to-start" games. This follows the standard model of FreeToPlay with premium currency that can be purchased with real money, except with the addendum that there's a limit to the amount of premium currency buyable, and upon hitting the cap the game will no longer take your money and instead give you a practically unlimited supply of premium currency. Games that use this include ''VideoGame/SuperKirbyClash'', ''VideoGame/PokemonRumble World'', and ''Pokémon Picross''.



** ''VideoGame/MarioGolf World Tour'': Buy all the [=DLC=] courses and get Gold Mario, who basically gives you free coins when you play as him. Besides that, he's simply a PaletteSwap of Mario and even the official art is [[http://www.mariowiki.com/images/3/3f/Metal_Mario_Artwork_-_Mario_Kart_7.png phoned]] [[http://www.mariowiki.com/images/6/66/Gold_Mario.png in]].

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** ''VideoGame/MarioGolf ''[[VideoGame/MarioGolf Mario Golf: World Tour'': Tour]]'': Buy all the [=DLC=] courses and get Gold Mario, who basically gives you free coins when you play as him. Besides that, he's simply a PaletteSwap of Mario and even the official art is [[http://www.mariowiki.com/images/3/3f/Metal_Mario_Artwork_-_Mario_Kart_7.png phoned]] [[http://www.mariowiki.com/images/6/66/Gold_Mario.png in]].



** ''VideoGame/MarioPart10'': While amiibo Party only requires one player to have an amiibo in order to play, any players that don't use amiibo will have to use cardboard cutout player pieces that are unable to collect or use tokens.

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** ''VideoGame/MarioPart10'': ''VideoGame/MarioParty10'': While amiibo Party only requires one player to have an amiibo in order to play, any players that don't use amiibo will have to use cardboard cutout player pieces that are unable to collect or use tokens.



** ''VideoGame/MarioKartTour'': This being the mobile phone version of the MascotRacer, the game increasingly draws complaints as to being on this model. There are two currencies in the game - coins (freely available on the race tracks) and rubies (of which you only get a modest amount during each two-week set of courses). These currencies can be used to get new drivers, but the coin shop requires many more coins for the higher-end drivers (with Super Rare drivers costing 12,000 coins on the off-chance one appears in the shop - and the game has a limit of 300 coins per day that can be earned in races, and another 100 for idling on the matching screen for multiplayer). Plus, the pool of drivers that can appear in the coin shop is rather limited. On top of that, each race has a list of preferred drivers, karts, and gliders - and the game has a habit of adding new courses where the '''only''' drivers/karts/gliders that give the best bonuses are Super Rares that were only available from [[LootBoxes the ruby-paid gacha]] for a two-week span. Paying for the [[{{Freemium}} monthly Gold Pass]] for bonus rubies, karts, and drivers and buying extra rubies to regularly get more draws from the gacha are required to keep pace with what you need to guarantee getting the best ratings on courses.

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** ''VideoGame/MarioKartTour'': This being the mobile phone version of the MascotRacer, the game increasingly draws complaints as to mainly being on this model. There are two currencies in the game - coins (freely available on the race tracks) and rubies (of which you only get a modest amount during each two-week set of courses). These currencies can be used to get new drivers, drivers/karts/gliders, but the coin shop requires many more coins for the higher-end drivers drivers/karts/gliders (with Super Rare drivers costing 12,000 coins on the off-chance one appears in the shop - and the game has a limit of 300 coins per day that can be earned in races, and another 100 for idling on the matching screen for multiplayer). Plus, the pool of drivers that can appear in the coin shop is rather limited. limited, so its usefulness is rather questionable. On top of that, each race has a list of preferred drivers, karts, and gliders - and the game has a habit of almost always adding new courses where the '''only''' drivers/karts/gliders that give the best bonuses (score bonuses, additional item slots, and the entire ability to perform Frenzys) to do well in "Ranked" cups are Super Rares that were only available from [[LootBoxes via the ruby-paid gacha]] ruby-only store for a limited two-week span. Paying for the [[{{Freemium}} monthly Gold Pass]] for bonus rubies, karts, and drivers and buying extra rubies to regularly get more draws from the gacha [[LootBoxes gacha]] (before it was removed) or directly buy the high end drivers/karts/gliders (after it was removed) are required to keep pace with what you need to guarantee getting the best ratings on courses.
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Crosswicking.

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* In ''VideoGame/IronMan3TheOfficialGame'', the player can purchase in-game currency as a way to speed along the waiting periods for armour repairs, purchase new suits, skip missions, or to revive Tony after he's knocked out during a mission.
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Crosswicking

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** ''VideoGame/MarioPartyStarRush'': Players that have purchased amiibo can use them to unlock special perks in certain modes.
*** Toad Scramble allows players to use amiibo to start with the chosen character as an ally right out of the gate.
*** In Coinathlon, amiibo can be used to double all items the player collects.
*** In Balloon Bash, amiibo can be used to grant players more powerful Dice blocks.
*** In Mario Shuffle, amiibo will give the selected character a limited-use special Dice Block to influence their roll. Additionally, if the amiibo has save data for Mario Party 10, they can get better regular Dice Blocks.
*** In Challenge Tower, if the player makes a mistake, they can use an amiibo to switch to another character and pick up where they left off instead of starting over.
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VideoGame.Super Mario Bros is now disambiguation.


* ''VideoGame/SuperMarioBros'':

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* ''VideoGame/SuperMarioBros'':''Franchise/SuperMarioBros'':
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Crosswicking

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** ''VideoGame/MarioPart10'': While amiibo Party only requires one player to have an amiibo in order to play, any players that don't use amiibo will have to use cardboard cutout player pieces that are unable to collect or use tokens.
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* ''VideoGame/FireEmblemHeroes'' allows players to use real money to purchase orbs for gacha pulls to summon new units, subscribe to FEH Pass for rewards such as Resplendent Heroes and extra perks, and purchase items in the store, some of which are almost impossible to obtain without paying real money. For a full list of the ways spending money can help players, [[FireEmblemHeroes/TropesAToE see the trope entry on the game's page]].
* ''VideoGame/FireEmblemEngage'': The Season Pass paid DLC gives the player some extra resources and, more importantly, allows them to acquire several extra Emblem Bracelets via Paralogue missions. While some of the DLC Emblems are pretty powerful to begin with, at first it may seem they only provide some extra variety for the player to choose from. But later in the game [[spoiler:the bad guys steal all the Emblem Rings the player had gathered thus far, forcing them to slowly acquire new Emblems and try to regain the stolen ones. They do not steal any of the Bracelets though]], which makes the DLC Emblems invaluable at this point.

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Oops, forgot this one


* ''VideoGame/NewSuperMarioBros2'' has a {{metagame}} goal to collect 1,000,000 coins. You will normally only collect about 10,000 coins on a playthrough, so the rest need to be earned either by replaying levels or by playing the Coin Rush mode, which throws in bonus multipliers you can earn at the end of each level. However, one of the DownloadableContent packs you can buy consists of three very easy levels filled with thousands of coins... (Such a pack was temporarily offered for free to celebrate a coin milestone, softening the blow a little bit.)


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** ''VideoGame/NewSuperMarioBros2'' has a {{metagame}} goal to collect 1,000,000 coins. You will normally only collect about 10,000 coins on a playthrough, so the rest need to be earned either by replaying levels or by playing the Coin Rush mode, which throws in bonus multipliers you can earn at the end of each level. However, one of the DownloadableContent packs you can buy consists of three very easy levels filled with thousands of coins... (Such a pack was temporarily offered for free to celebrate a coin milestone, softening the blow a little bit.)

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Grouped all Mario examples, and added two new examples (including a crosswick from a recently-launched page)





* ''VideoGame/MarioGolf World Tour'': Buy all the [=DLC=] courses and get Gold Mario, who basically gives you free coins when you play as him. Besides that, he's simply a PaletteSwap of Mario and even the official art is [[http://www.mariowiki.com/images/3/3f/Metal_Mario_Artwork_-_Mario_Kart_7.png phoned]] [[http://www.mariowiki.com/images/6/66/Gold_Mario.png in]].
* ''VideoGame/MarioAndLuigiPaperJam'' has its Character Cards, which allow you to scan a compatible Amiibo figure (Mario, Luigi, Peach, Toad, Yoshi, or Bowser) to create a reusable card that can be used in-battle for a special effect. The only restrictions that you need to find/buy blank cards to make them (Which aren't terribly expensive) and you can only use one card from each of the six characters per battle. Some of the effects are ''extremely'' useful, such as guaranteed item drops from enemies, a full HP/BP restore, or temporarily preventing the enemy from acting (Which works on bosses). To top it all off, they don't even have a cost like the standard Battle Cards do.
* ''VideoGame/MarioKart Tour'', the mobile phone version of the MascotRacer, increasingly draws complaints as to being on this model. There are two currencies in the game - coins (freely available on the race tracks) and rubies (of which you only get a modest amount during each two-week set of courses). These currencies can be used to get new drivers, but the coin shop requires many more coins for the higher-end drivers (with Super Rare drivers costing 12,000 coins on the off-chance one appears in the shop - and the game has a limit of 300 coins per day that can be earned in races, and another 100 for idling on the matching screen for multiplayer). Plus, the pool of drivers that can appear in the coin shop is rather limited. On top of that, each race has a list of preferred drivers, karts, and gliders - and the game has a habit of adding new courses where the '''only''' drivers/karts/gliders that give the best bonuses are Super Rares that were only available from [[LootBoxes the ruby-paid gacha]] for a two-week span. Paying for the [[{{Freemium}} monthly Gold Pass]] for bonus rubies, karts, and drivers and buying extra rubies to regularly get more draws from the gacha are required to keep pace with what you need to guarantee getting the best ratings on courses.








** Some fights will be challenging, so you’ll need to think a bit, mostly about which items to use and in what order
** You’ll likely never hold the top spot on the Battlegrounds challenges, and even if you do get a top spot you’re unlikely to keep it for long. Fortunately the top spots give nothing but bragging rights



* In ''VideoGame/SuperMarioOdyssey'', scanning a Wedding character amiibo gets you bonuses such as temporary invincibility, a display of the regional coins you haven't found yet on the map, or free Life-Up Hearts.

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* In ''VideoGame/SuperMarioOdyssey'', ''VideoGame/SuperMarioBros'':
** ''VideoGame/SuperMarioMaker'': Several Mystery Mushroom costumes can be obtained by
scanning their associated amiibo figures through the Wii U's Gamepad. If you don't have said figures, then you'll have to get them by playing the Super Mario Challenges many more times than necessary in all its difficulty levels (as there are already Mystery Mushroom costumes that can ''only'' be obtained with that mode).
** ''VideoGame/SuperMarioOdyssey'': Scanning
a Wedding character amiibo gets you bonuses such as temporary invincibility, a display of the regional coins you haven't found yet on the map, or free Life-Up Hearts.Hearts.
** ''VideoGame/MarioGolf World Tour'': Buy all the [=DLC=] courses and get Gold Mario, who basically gives you free coins when you play as him. Besides that, he's simply a PaletteSwap of Mario and even the official art is [[http://www.mariowiki.com/images/3/3f/Metal_Mario_Artwork_-_Mario_Kart_7.png phoned]] [[http://www.mariowiki.com/images/6/66/Gold_Mario.png in]].
** ''VideoGame/MarioAndLuigiPaperJam'' has its Character Cards, which allow you to scan a compatible Amiibo figure (Mario, Luigi, Peach, Toad, Yoshi, or Bowser) to create a reusable card that can be used in-battle for a special effect. The only restrictions that you need to find/buy blank cards to make them (Which aren't terribly expensive) and you can only use one card from each of the six characters per battle. Some of the effects are ''extremely'' useful, such as guaranteed item drops from enemies, a full HP/BP restore, or temporarily preventing the enemy from acting (Which works on bosses). To top it all off, they don't even have a cost like the standard Battle Cards do.
** ''VideoGame/MarioPartyTheTop100'':
*** If the player has access to any ''Super Mario'' series amiibo, they can tap them at certain points during Minigame Island to earn extra coins. Each amiibo is only usable once per day. If the player is on a space featuring either a Goomba or Koopa Troopa, they can use an amiibo of that character to obtain a greater reward.
*** If the player runs out of lives in Minigame Island mode, they can use an amiibo of any ''Super Mario'' series character to gain a free extra life without losing any progress.
** ''VideoGame/MarioKartTour'': This being the mobile phone version of the MascotRacer, the game increasingly draws complaints as to being on this model. There are two currencies in the game - coins (freely available on the race tracks) and rubies (of which you only get a modest amount during each two-week set of courses). These currencies can be used to get new drivers, but the coin shop requires many more coins for the higher-end drivers (with Super Rare drivers costing 12,000 coins on the off-chance one appears in the shop - and the game has a limit of 300 coins per day that can be earned in races, and another 100 for idling on the matching screen for multiplayer). Plus, the pool of drivers that can appear in the coin shop is rather limited. On top of that, each race has a list of preferred drivers, karts, and gliders - and the game has a habit of adding new courses where the '''only''' drivers/karts/gliders that give the best bonuses are Super Rares that were only available from [[LootBoxes the ruby-paid gacha]] for a two-week span. Paying for the [[{{Freemium}} monthly Gold Pass]] for bonus rubies, karts, and drivers and buying extra rubies to regularly get more draws from the gacha are required to keep pace with what you need to guarantee getting the best ratings on courses.
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** When ''Diablo Immortal'' first released, it very quickly came under fire for not only how quickly and shamelessly it shoves pay-to-win mechanics in your face, but the layers upon layers of mechanics that encourage it. Despite the fact the devs said [[ExactWords you can't buy gear with real money]], paying for premium currency lets you buy crafting item and Legendary Crests, which are one-time use items used to increase item drops and are the only way to get 5-star Legendary Gems. Gems are the primary money sinks in the game, as to get a fully upgraded gem, you need to not only randomly find a 5-star Legendary gem, you need to rank it up by sacrificing more gems and max out Resonance bonuses that get better the more maxed out gems you have. Players estimated you'd need to spend at least ''$100,000'' to fully max out gem bonuses... only for that estimate to increase to '''''over $500,000''''' after a few weeks later, when players discovered there's something called Awakening bonuses that needs ''even more Legendary gems slotted in to max out''. Paying money only give a clear advantage in clearing solo content, it directly affects your ability to dominate in [=PvP=] and other timed events as well.

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** When ''Diablo Immortal'' first released, it very quickly came under fire for not only how quickly and shamelessly it shoves pay-to-win mechanics in your face, but the layers upon layers of mechanics that encourage it. Despite the fact the devs said [[ExactWords you can't buy gear with real money]], paying for premium currency lets you buy crafting item and Legendary Crests, which are one-time use items used to increase item drops and are the only way to get 5-star Legendary Gems. Gems are the primary money sinks in the game, as to get a fully upgraded gem, you need to not only randomly find a 5-star Legendary gem, you need to rank it up by sacrificing more gems and max out Resonance bonuses that get better the more maxed out gems you have. Players estimated you'd need to spend at least ''$100,000'' to fully max out gem bonuses... only for that estimate to increase to '''''over $500,000''''' after a few weeks later, when players discovered there's something called Awakening bonuses that needs ''even more Legendary gems slotted in to max out''. Paying money only give a clear advantage in clearing solo content, it directly affects your ability to dominate in [=PvP=] and other timed events as well. In one notable instance, player jtisallbusiness did this so early and so much that he got locked out of [=PvP=] because no other player was at his rank and thus, there was no one to match him with.
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* ''VideoGame/PlantsVsZombies 2'' does this in two ways:

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* ''VideoGame/PlantsVsZombies 2'' ''VideoGame/PlantsVsZombies2ItsAboutTime'' does this in two ways:
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* Not a part of ''VideoGame/{{Poptropica}}'' itself, but Mocktropica Island's new {{Annoying Pop Up Ad}}s feature paying real money for island medallions. ''[=MegaFightingBots=]'' also appears to run on a similar model. When you get to play the game, the only free character you can use is the lame and not-powerful Bucket Bot, while the other players' robots are much cooler and stronger. The game also has ads for the online store between levels.
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** ''VideoGame/XenobladeChronicles2'': Subverted, in an utterly bizarre move. The Blade system revolves around a [[GachaGames gacha mechanic]], finding cores and getting a random Blade out of it. Most of them are ComMons, and there are special ways to improve your chances to pull rare Blades. There are also merc missions, which tie into the Blade system, and require real-time waiting for them to complete. All of this is the perfect set up for a monetization scheme... but there's no way to actually ''pay'' to skip the grind. Many reviews noted that this was the weakest part of the game by far, and comes across as an AllegedyFreeGame that forgot to add a way to soak players for money.

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** ''VideoGame/XenobladeChronicles2'': Subverted, in an utterly bizarre move. The Blade system revolves around a [[GachaGames gacha mechanic]], finding cores and getting a random Blade out of it. Most of them are ComMons, and there are special ways to improve your chances to pull rare Blades. There are also merc missions, which tie into the Blade system, and require real-time waiting for them to complete. All of this is the perfect set up for a monetization scheme... but there's no way to actually ''pay'' to skip the grind. Many reviews noted that this was the weakest part of the game by far, and comes across as an AllegedyFreeGame AllegedlyFreeGame that forgot to add a way to soak players for money.

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* ''VideoGame/XenobladeChronicles1 3D'' gives three free tokens for scanning Shulk daily. Granted, all these tokens do is allow you to unlock songs in the soundtrack or character models , so they have no real impact on gameplay at least.

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* ''VideoGame/XenobladeChronicles'':
**
''VideoGame/XenobladeChronicles1 3D'' gives three free tokens for scanning Shulk daily. Granted, all these tokens do is allow you to unlock songs in the soundtrack or character models , so they have no real impact on gameplay at least.least.
** ''VideoGame/XenobladeChronicles2'': Subverted, in an utterly bizarre move. The Blade system revolves around a [[GachaGames gacha mechanic]], finding cores and getting a random Blade out of it. Most of them are ComMons, and there are special ways to improve your chances to pull rare Blades. There are also merc missions, which tie into the Blade system, and require real-time waiting for them to complete. All of this is the perfect set up for a monetization scheme... but there's no way to actually ''pay'' to skip the grind. Many reviews noted that this was the weakest part of the game by far, and comes across as an AllegedyFreeGame that forgot to add a way to soak players for money.
** ''VideoGame/XenobladeChronicles3'': Similar to the above, while you can get everything in the game the normal way, you can use Silver Nopon Coins to get past some of the easier grinding, and you can use Gold Nopon Coins to get past the worst grinding. It seems pretty clearly designed to get players to buy packs of these coins for real money... but that part of the mechanic is absent. You get coins for buying the season pass, but that's more of a bonus, and you can't buy it repeatedly.
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* ''VideoGame/CreaturesOfAether'' gives each card a power level depending on its stats, and puts a fixed cap on the total power level of your deck. This sounds like it'd limit this trope's effects (if you pay to get a bunch of strong cards, you'll need to pad out the rest of your deck with some weak cards to compensate), but using Aether Coins (earned slowly by playing, or quickly by paying) lets you increase your cards' levels, improving their stats while keeping their deck cost the same.
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Alleviating some Fan Myopia ("mobage" seems to actually be the name of a Japanese mobile game service)


* ''VideoGame/LoveLiveSchoolIdolFestival'' already bears a major staple of typical Japanese ''mobage'': using special rare currency that can be bought with real money or obtained in-game through special conditions to instantly recharge your stamina meter (rather than having to wait hours to refill it for free), continue in a failed stage, and ''gacha'' pulls for rare cards. However, this trope really kicks in during events: players try to build up event points by competing against other players in real-time (Score Matches) or grinding tokens to play a special event song that yields a lot of event points when played. There are set event point milestones at which you are rewarded prizes, from common rewards like Love Gems and G, to rare ones like the special event-exclusive card...except this card is ''non-Idolized.'' To get a second one of that card so you can Idolize it, you need to finish the event with a high enough ranking percentile. The best way to keep your rank up? Spend money on Love Gems to continuously refill your stamina for more chances to play for event points!

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* ''VideoGame/LoveLiveSchoolIdolFestival'' already bears a major staple of typical Japanese ''mobage'': mobile games: using special rare currency that can be bought with real money or obtained in-game through special conditions to instantly recharge your stamina meter (rather than having to wait hours to refill it for free), continue in a failed stage, and ''gacha'' pulls for rare cards. However, this trope really kicks in during events: players try to build up event points by competing against other players in real-time (Score Matches) or grinding tokens to play a special event song that yields a lot of event points when played. There are set event point milestones at which you are rewarded prizes, from common rewards like Love Gems and G, to rare ones like the special event-exclusive card...except this card is ''non-Idolized.'' To get a second one of that card so you can Idolize it, you need to finish the event with a high enough ranking percentile. The best way to keep your rank up? Spend money on Love Gems to continuously refill your stamina for more chances to play for event points!
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* ''VideoGame/TalesOfMajEyal 4'' unlocks unlimited lives mode and twinking for donators.

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* ''VideoGame/TalesOfMajEyal 4'' unlocks unlimited lives inverts this with a [=Pay2DIE=] microtransaction, which summons a horde of overpowered monsters to kill your character. Other bonuses, like explorer mode (which lets you respawn infinitely after dying) and twinking for donators.an exclusive class are also given to donators, but it's a one-time only purchase.
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** Most notably, the Konisch gun. It's standard ammo has good armor penetration but abysmal damage. Gold ammo, however, allows it to hit ''harder'' than a gun it's size with armor penetration that isn't matched for another two tiers, and combined with the high rate of fire, excellent accuracy and aim time... it's a complete {{gamebreaker}} hampered only by the obscene expense of gold in this game.

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** Most notably, the Konisch gun. It's standard ammo has good armor penetration but abysmal damage. Gold ammo, however, allows it to hit ''harder'' than a gun it's its size with armor penetration that isn't matched for another two tiers, and combined with the high rate of fire, excellent accuracy and aim time... it's a complete {{gamebreaker}} hampered only by the obscene expense of gold in this game.



** Another GameBreaker is the premium Hotchkiss light tank. Not unbeatable... unless you're one of the new players that encounter it in the starting matches and thus haven't learned it's few weak points, or are mounting a 20mm gun that many early tanks use which can't damage it at all. (Unless, of course, you use gold ammo. [[{{BribingYourWayToVictory}} That'll go right through it]].) One player fought 400 matches using ''only'' the Tier 2 Hotchkiss... and then bought an end-of-line Tier 9 Panther II thanks to all the xp they gained.

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** Another GameBreaker is the premium Hotchkiss light tank. Not unbeatable... unless you're one of the new players that encounter it in the starting matches and thus haven't learned it's its few weak points, or are mounting a 20mm gun that many early tanks use which can't damage it at all. (Unless, of course, you use gold ammo. [[{{BribingYourWayToVictory}} That'll go right through it]].) One player fought 400 matches using ''only'' the Tier 2 Hotchkiss... and then bought an end-of-line Tier 9 Panther II thanks to all the xp they gained.
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deliberately redlinking more games without pages


* Miss Bimbo is a 'sandbox' game, where buying 'Bimbo Dollars' will only get you more money to get cute clothes and spend on furniture, pet stuff, and various other items that you don't need. To level up in Miss Bimbo, you sometimes do need to buy clothes (sometimes specific - and expensive - outfits, sometime you just need a certain number of items in your wardrobe). Other times you need to have a certain amount of money on hand, a certain amount of "Bimbo Attitude" (which can be increased by things like buying a new hairstyle or paying a therapist), the best available (i.e., most expensive) home, or various other conditions which can definitely be met without paying a cent in real money through your character's in-game job, but can be met much, much, much faster if you're not waiting for your character's paycheck minus expenses to add up.

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* Miss Bimbo ''VideoGame/MissBimbo'' is a 'sandbox' game, where buying 'Bimbo Dollars' will only get you more money to get cute clothes and spend on furniture, pet stuff, and various other items that you don't need. To level up in Miss Bimbo, you sometimes do need to buy clothes (sometimes specific - and expensive - outfits, sometime you just need a certain number of items in your wardrobe). Other times you need to have a certain amount of money on hand, a certain amount of "Bimbo Attitude" (which can be increased by things like buying a new hairstyle or paying a therapist), the best available (i.e., most expensive) home, or various other conditions which can definitely be met without paying a cent in real money through your character's in-game job, but can be met much, much, much faster if you're not waiting for your character's paycheck minus expenses to add up.
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deliberately redlinking more games without pages


* In the long-since-defunct MUD ''[=MUDgik=]'', players could earn "orrins" either by direct payment or by visiting a page full of banner ads and clicking them to generate ad revenue. Orrins were the only way to maximize stats while staying at level one, which was essential to maximize character growth when leveling up (and was the only way to be taken seriously as a player).

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* In the long-since-defunct MUD ''[=MUDgik=]'', ''VideoGame/{{MUDgik}}'', players could earn "orrins" either by direct payment or by visiting a page full of banner ads and clicking them to generate ad revenue. Orrins were the only way to maximize stats while staying at level one, which was essential to maximize character growth when leveling up (and was the only way to be taken seriously as a player).

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crosswicking Kitty Powers Matchmaker and deliberately redlinking a game without a page


* {{Creator/Nintendo}} has a variation of this that they like to call "free-to-start" games. This follows the standard model of FreeToPlay with premium currency that can be purchased with real money, except with the addendum that there's a limit to the amount of premium currency buyable, and upon hitting the cap the game will no longer take your money and instead give you a practically unlimited supply of premium currency. Games that use this include ''VideoGame/SuperKirbyClash'', ''VideoGame/PokemonRumble World'', and ''Pokémon Picross''.

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* {{Creator/Nintendo}} Creator/{{Nintendo}} has a variation of this that they like to call "free-to-start" games. This follows the standard model of FreeToPlay with premium currency that can be purchased with real money, except with the addendum that there's a limit to the amount of premium currency buyable, and upon hitting the cap the game will no longer take your money and instead give you a practically unlimited supply of premium currency. Games that use this include ''VideoGame/SuperKirbyClash'', ''VideoGame/PokemonRumble World'', and ''Pokémon Picross''.



* ''VideoGame/{{Halo 4}}'':

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* ''VideoGame/{{Halo 4}}'':''VideoGame/Halo4'':



* ''[[VideoGame/KittyPowersMatchmaker Kitty Powers' Speed Date]]'' can let you buy Pearls that you can use to help in speed dating or build new locations using real money, though they can also be earned in-game by completing missions or [[AdReward watching ads.]]



* ''Lord of Ultima'' plays this as straight as can be. Free to play, but one can purchase "diamonds" that in turn allow for the purchase of artifacts that give resources, build-time increases, etc. The game limits how frequently you can use them, though.
* ''{{VideoGame/Mabinogi}}'', as is typical for a Korean {{MMORPG}}, has a good deal of this. Originally starting as an AllegedlyFreeGame by restricting storyline quests, {{Empathic Weapon}}s, character rebirth (a vital game mechanic), and certain other content to paid subscribers only; the "Pioneers of Iria" expansion released all content to free players, including empathic weapons and free character rebirth. Despite this, there remain a considerable number of game-enhancing features that are only available in the premium cash shop, or to premium subscribers.

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* ''Lord ''VideoGame/{{Lord of Ultima'' Ultima}}'' plays this as straight as can be. Free to play, but one can purchase "diamonds" that in turn allow for the purchase of artifacts that give resources, build-time increases, etc. The game limits how frequently you can use them, though.
* ''{{VideoGame/Mabinogi}}'', ''VideoGame/{{Mabinogi}}'', as is typical for a Korean {{MMORPG}}, has a good deal of this. Originally starting as an AllegedlyFreeGame by restricting storyline quests, {{Empathic Weapon}}s, character rebirth (a vital game mechanic), and certain other content to paid subscribers only; the "Pioneers of Iria" expansion released all content to free players, including empathic weapons and free character rebirth. Despite this, there remain a considerable number of game-enhancing features that are only available in the premium cash shop, or to premium subscribers.



* ''My Muppets Show'' is another game based on the same principle as ''Simpsons Tapped Out''. You can get a certain amount of diamonds (the premium currency) for free, but not in the quantities needed to actually do much with them.

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* ''My Muppets Show'' ''VideoGame/MyMuppetsShow'' is another game based on the same principle as ''Simpsons Tapped Out''. You can get a certain amount of diamonds (the premium currency) for free, but not in the quantities needed to actually do much with them.
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** At the game's peak, the game encroached into AllegedlyFreeGame territory, with paying players wielding cash-only gear that allowed them to move significantly faster, cash-only automatic weapons with near-zero recoil, even cash-only sniper rifles that were extremely light and zoomed in twice as fast while packing even more damage. Epitomising the problem were a pair of two cash items - first, the Satellite Scanner, requiring a cash-only character to use, that gave a ''temporary wall hack''; second, the Elite Moderator, that allowed the room host to ''freely, and at his sole discretion, kick anyone from the room''. While the latter was supposed to be protected against abuse by having the remaining players vote on whether the kick as "good" or "bad", a failure to vote counted as an automatic "good" vote!.

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** At the game's peak, the game encroached into AllegedlyFreeGame territory, with paying players wielding cash-only gear that allowed them to move significantly faster, cash-only automatic weapons with near-zero recoil, even cash-only sniper rifles that were extremely light and zoomed in twice as fast while packing even more damage. Epitomising the problem were a pair of two cash items - first, the Satellite Scanner, requiring a cash-only character to use, that gave a ''temporary wall hack''; second, the Elite Moderator, that allowed the room host to ''freely, and at his sole discretion, kick anyone from the room''.room without recourse''. While the latter was supposed to be protected against abuse by having the remaining players vote on whether the kick as "good" or "bad", a failure to vote counted as an automatic "good" vote!.



** Over the next few years, the "pay-to-win" character of Reloaded dramatically increased. New "skinned" weapon sets, available only from cash-only boxes or a $50 package, appeared. Many of the game-currency crates were replaced with ones with far poorer chances of getting higher-rarity items for a decent duration. A "Combat Grade" system was introduced that seemingly favoured those with a cash item that allowed infinite instant respawns. Nevertheless, even all that paled in comparison to the release of multiple characters and gear with stats that ''guaranteed the user to survive a hit from all non-legendary sniper rifles to center mass'', a pair of legendary SMGs that are a ''three hit kill'' on your average player, and a semi-automatic, one-hit-kill legendary sniper rifle that on release, fired as fast as the user clicked. There are thus complaints that the game has recently returned to AllegedlyFreeGame territory.

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** Over the next few years, the "pay-to-win" character of Reloaded dramatically increased. New "skinned" weapon sets, available only from cash-only boxes or a $50 package, appeared.appeared, representing almost all the content added over the years. Many of the game-currency crates were replaced with ones with far poorer chances of getting higher-rarity items for a decent duration. A "Combat Grade" system was introduced that seemingly favoured those with a cash item that allowed infinite instant respawns. Nevertheless, even all that paled in comparison to the release of multiple characters and gear with stats that ''guaranteed the user to survive a hit from all non-legendary sniper rifles to center mass'', a pair of legendary SMGs [=SMGs=] that are a ''three hit kill'' on your average player, and a semi-automatic, one-hit-kill legendary sniper rifle that on release, fired as fast as the user clicked. There are thus complaints that the game has recently soundly returned to AllegedlyFreeGame territory.status, perhaps even reaching levels beyond the original game at its worst.
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* ''VideoGame/LoveAndPies'' can be completed without spending real money, but you can purchase [[PremiumCurrency Gems]] to speed up timers, buy more storage, refill the energy meter, and pop bubbled items before they turn into coins.

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* ''VideoGame/LoveAndPies'' can be completed without spending real money, but you can purchase [[PremiumCurrency Gems]] to speed up timers, buy more storage, refill the energy meter, and pop bubbled items before they turn into coins.coins, and buy new items from the marketplace.
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crosswicking

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* ''VideoGame/LoveAndPies'' can be completed without spending real money, but you can purchase [[PremiumCurrency Gems]] to speed up timers, buy more storage, refill the energy meter, and pop bubbled items before they turn into coins.

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crosswicking


* Wajas is a breeding/adoptable game, in which you can buy currency called CWP with real money. Several items and features need to be paid for with CWP, and the most expensive stuff can cost as much as $60 USD. Most of what you can buy are either accessories, or custom Wajas, which mostly just sit there and look pretty. It's possible (and encouraged) to buy and sell CWP with in-game currency, but purchasing it this way is a ridiculously expensive and time-consuming method. Especially since the fastest way to earn in-game currency is to... sell the offspring of two custom Wajas.

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* Wajas ''VideoGame/VirtualVillagers Origins'' and its sequel have in-app purchases that let you replenish your food supply or instantly gain more tech points.
* Website/{{Wajas}}
is a breeding/adoptable game, in which you can buy currency called CWP with real money. Several items and features need to be paid for with CWP, and the most expensive stuff can cost as much as $60 USD. Most of what you can buy are either accessories, or custom Wajas, which mostly just sit there and look pretty. It's possible (and encouraged) to buy and sell CWP with in-game currency, but purchasing it this way is a ridiculously expensive and time-consuming method. Especially since the fastest way to earn in-game currency is to... sell the offspring of two custom Wajas.



* ''VideoGame/{{World of Tanks}}'' features gold consumables which can boost your performance a bit more than regular ones or fix multiple crew/modules at once. It also features gold ammo, which can turn an otherwise unwinnable matchup into a {{curbstomp battle}}. Usually though, they just increase armor penetration and make otherwise mediocre gun strong. You can also purchase premium tanks, but they are (mostly) equivalent or slightly worse than a top specced regular tank of the same tier, their advantage being dirt cheap running costs.

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* ''VideoGame/{{World of Tanks}}'' ''VideoGame/WorldOfTanks'' features gold consumables which can boost your performance a bit more than regular ones or fix multiple crew/modules at once. It also features gold ammo, which can turn an otherwise unwinnable matchup into a {{curbstomp battle}}. Usually though, they just increase armor penetration and make otherwise mediocre gun strong. You can also purchase premium tanks, but they are (mostly) equivalent or slightly worse than a top specced regular tank of the same tier, their advantage being dirt cheap running costs.
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* ''[[VideoGame/ProjectBlackout Point Blank]]'' - [[SimilarlyNamedWorks Not to be confused]] with [[VideoGame/PointBlank the Namco game]], but this Korean MMOFPS is [[GermansLoveDavidHasselhoff very successful in Indonesia]]. And you either need in-game point grinding (since the point reward often painfully small) to buy CoolGuns, or rent (yes, it limited from 3 to 30 days of "purchase") with real cash for instant (or even more) CoolGuns.

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* ''[[VideoGame/ProjectBlackout Point Blank]]'' - [[SimilarlyNamedWorks Not to be confused]] with [[VideoGame/PointBlank [[VideoGame/PointBlank1994 the Namco game]], but this Korean MMOFPS is [[GermansLoveDavidHasselhoff very successful in Indonesia]]. And you either need in-game point grinding (since the point reward often painfully small) to buy CoolGuns, or rent (yes, it limited from 3 to 30 days of "purchase") with real cash for instant (or even more) CoolGuns.
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** When ''Diablo Immortal'' first released, it very quickly came under fire for not only how quickly and shamelessly it shoves pay-to-win mechanics in your face, but the layers upon layers of mechanics that encourage it. Despite the fact the devs said [[ExactWords you can't buy gear with real money]], paying for premium currency lets you buy crafting item and Legendary Crests, which are one-time use items used to increase item drops and are the only way to get 5-star Legendary Gems. Gems are the primary money sinks in the game, as to get a fully upgraded gem, you need to not only randomly find a 5-star Legendary gem, you need to rank it up by sacrificing more gems and max out Resonance bonuses by slotting in more Legendary gems. Players estimated you'd need to spend at least ''$100,000'' to fully max out gem bonuses... only for that estimate to increase to '''''over $500,000''''' after a few weeks later, when players discovered there's something called Awakening bonuses that needs ''even more Legendary gems slotted in to max out''. Paying money only give a clear advantage in clearing solo content, it directly affects your ability to dominate in [=PvP=] and other timed events as well.

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** When ''Diablo Immortal'' first released, it very quickly came under fire for not only how quickly and shamelessly it shoves pay-to-win mechanics in your face, but the layers upon layers of mechanics that encourage it. Despite the fact the devs said [[ExactWords you can't buy gear with real money]], paying for premium currency lets you buy crafting item and Legendary Crests, which are one-time use items used to increase item drops and are the only way to get 5-star Legendary Gems. Gems are the primary money sinks in the game, as to get a fully upgraded gem, you need to not only randomly find a 5-star Legendary gem, you need to rank it up by sacrificing more gems and max out Resonance bonuses by slotting in that get better the more Legendary gems.maxed out gems you have. Players estimated you'd need to spend at least ''$100,000'' to fully max out gem bonuses... only for that estimate to increase to '''''over $500,000''''' after a few weeks later, when players discovered there's something called Awakening bonuses that needs ''even more Legendary gems slotted in to max out''. Paying money only give a clear advantage in clearing solo content, it directly affects your ability to dominate in [=PvP=] and other timed events as well.
Is there an issue? Send a MessageReason:
None


** When ''Diablo Immortal'' first released, it very quickly came under fire for not only how quickly and shamelessly it shoves pay-to-win mechanics in your face, but the layers upon layers of mechanics that encourage it. Paying for premium currency lets you buy crafting item and Legendary Crests, which are one-time use items used to increase item drops and are the only way to get 5-star Legendary Gems (besides a painfully slow pity mechanic). Gems are especially egregious money sinks, as to fully level it, not only do you need to find multiple 5-star gems and rank them up to max by sacrificing more gems. Player then quickly discovered there's ''also'' something called Resonance bonuses, which give your character more stats the better all your equipped gems are. Someone estimated to get fully max out gem bonuses on one character, you'd need to spend at least ''$100,000'' to do so... only for that estimate to increase to '''''$500,000''''' after a few weeks later, players discovered there are Awakening bonuses that need ''more perfect maxed out gems to cap''. Not only will paying money give you an advantage in finding better drops and increasing your power level, it helps you dominate in [=PvP=] and other timed events as well.

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** When ''Diablo Immortal'' first released, it very quickly came under fire for not only how quickly and shamelessly it shoves pay-to-win mechanics in your face, but the layers upon layers of mechanics that encourage it. Paying Despite the fact the devs said [[ExactWords you can't buy gear with real money]], paying for premium currency lets you buy crafting item and Legendary Crests, which are one-time use items used to increase item drops and are the only way to get 5-star Legendary Gems (besides a painfully slow pity mechanic). Gems. Gems are especially egregious the primary money sinks, sinks in the game, as to get a fully level it, not only do upgraded gem, you need to not only randomly find multiple a 5-star gems and Legendary gem, you need to rank them it up to max by sacrificing more gems. Player then quickly discovered there's ''also'' something called gems and max out Resonance bonuses, which give your character bonuses by slotting in more stats the better all your equipped gems are. Someone Legendary gems. Players estimated to get fully max out gem bonuses on one character, you'd need to spend at least ''$100,000'' to do so... fully max out gem bonuses... only for that estimate to increase to '''''$500,000''''' '''''over $500,000''''' after a few weeks later, when players discovered there are there's something called Awakening bonuses that need ''more perfect maxed out needs ''even more Legendary gems slotted in to cap''. Not only will paying max out''. Paying money only give you an a clear advantage in finding better drops and increasing clearing solo content, it directly affects your power level, it helps you ability to dominate in [=PvP=] and other timed events as well.
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* Cautiously avoided with ''VideoGame/BloonsTowerDefense''. Beyond the games' small intial price tag, there are in-game purchases you can buy with [[PremiumCurrency Monkey Money]], which are used to buy one-time powers, tower unlocks, special tower upgrades in the earlier games, and in the sixth game, [[SkillScoresAndPerks Monkey Knowledge]] points and Insta-Monkeys. However, everything can be unlocked after some time into the game, everything is beatable without using any premium items, Monkey Money can be gained by simply winning maps and doing events, and the hardest game modes prevents the use of BribingYourWayToVictory entirely.

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* Cautiously avoided with ''VideoGame/BloonsTowerDefense''. Beyond the games' small intial price tag, there are in-game purchases you can buy with [[PremiumCurrency Monkey Money]], which are used to buy one-time powers, tower unlocks, special tower exclusive upgrades or specialist towers in the earlier games, and in the sixth game, [[SkillScoresAndPerks Monkey Knowledge]] points and Insta-Monkeys. However, everything can be unlocked after some time into the game, everything is beatable without using any premium items, Monkey Money can be gained by simply winning maps and doing events, and the hardest game modes prevents the use of BribingYourWayToVictory entirely.
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None

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* Cautiously avoided with ''VideoGame/BloonsTowerDefense''. Beyond the games' small intial price tag, there are in-game purchases you can buy with [[PremiumCurrency Monkey Money]], which are used to buy one-time powers, tower unlocks, special tower upgrades in the earlier games, and in the sixth game, [[SkillScoresAndPerks Monkey Knowledge]] points and Insta-Monkeys. However, everything can be unlocked after some time into the game, everything is beatable without using any premium items, Monkey Money can be gained by simply winning maps and doing events, and the hardest game modes prevents the use of BribingYourWayToVictory entirely.

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