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** Also, unlike the 3DS release manual, Kirby, as he is explaining the items, tells the people who are reading the manual [[http://www.kirbysrainbowresort.net/games/dreamland/instruction/dl1314.jpg about himself, as seen in this page.]]

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** Also, unlike the 3DS release manual, Kirby, as he is explaining the items, tells the people who are reading the manual [[http://www.kirbysrainbowresort.net/games/dreamland/instruction/dl1314.jpg about himself, as seen himself,]] [[http://www.kirbysrainbowresort.net/games/dreamland/instruction/dl1516.jpg and about the items. Kirby then explains the stages in this the next page.]]
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* In the ''Kirby's Dream Land'' enclosed instrution book, if you get to the point in which the booklet says, "And here's Kirby," Kirby [[http://www.kirbysrainbowresort.net/games/dreamland/instruction/dl0910.jpg breaks the fourth wall by telling players what to do.]]
** Also, unlike the 3DS release manual, Kirby, as he is explaining the items, tells the people who are reading the manual[[http://www.kirbysrainbowresort.net/games/dreamland/instruction/dl1314.jpg about himself, as seen in this page.]]

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* In the ''Kirby's Dream Land'' enclosed instrution book, if you get to the point in which the booklet says, "And here's Kirby," Kirby breaks the fourth wall [[http://www.kirbysrainbowresort.net/games/dreamland/instruction/dl0910.jpg breaks the fourth wall by from introducing himself to telling players what to do.]]
** Also, unlike the 3DS release manual, Kirby, as he is explaining the items, tells the people who are reading the manual[[http://www.manual [[http://www.kirbysrainbowresort.net/games/dreamland/instruction/dl1314.jpg about himself, as seen in this page.]]
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* In the ''Kirby's Dream Land'' enclosed instrution book, if you get to the point in which the booklet says, "And here's Kirby," Kirby breaks the fourth wall by telling players what to do.
* Also, unlike the 3DS release manual, Kirby, as he is explaining the items, tells the people who are reading the manual[[http://www.kirbysrainbowresort.net/games/dreamland/instruction/dl1314.jpg about himself, such as the microphone, as seen in this page.]]

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* In the ''Kirby's Dream Land'' enclosed instrution book, if you get to the point in which the booklet says, "And here's Kirby," Kirby [[http://www.kirbysrainbowresort.net/games/dreamland/instruction/dl0910.jpg breaks the fourth wall by telling players what to do.
*
do.]]
**
Also, unlike the 3DS release manual, Kirby, as he is explaining the items, tells the people who are reading the manual[[http://www.kirbysrainbowresort.net/games/dreamland/instruction/dl1314.jpg about himself, such as the microphone, as seen in this page.]]
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* Also, unlike the 3DS release manual, Kirby, as he is explaining the items, tells the people who are reading the manual[[http://www.kirbysrainbowresort.net/games/dreamland/instruction/dl1314.jpg about himself, such as the microphone, as seen in this page.]]
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** Gillian can also call the various programmers of the game and get short messages from them, but the only one he can actually talk to is the game's translator. It starts off with casual talk with him and his wife, but after calling him several times, it becomes apparent that [[spoiler: their cat is actually somehow a Snatcher, who proceeds to murder them as Gillian and Metal Gear listen to it in horror. Gillian tries to rush to their aid, but Metal Gear says they can't because such a scenario hasn't been programmed into the game and it'd be better to just forget any of it ever happened. Gillian is relieved and thinks the concept of [[DoubleEntendre "pussy SNATCHERs"]] is ridiculous anyway.]]

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** Gillian can also call the various programmers of the game and get short messages from them, but the only one he can actually talk to is the game's translator. It starts off with casual talk with him and his wife, but after calling him several times, it becomes apparent that [[spoiler: their cat goes out rarely, is a whooping 50+ years old and smells rotten and thus is actually somehow a Snatcher, who proceeds to murder them as Gillian and Metal Gear listen to it in horror. Gillian tries to rush to their aid, but Metal Gear says they can't because such a scenario hasn't been programmed into the game and it'd be better to just forget any of it ever happened. Gillian is relieved and thinks the concept of [[DoubleEntendre "pussy SNATCHERs"]] is ridiculous anyway.]]
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** Gillian can also call the various programmers of the game and get short messages from them, but the only one he can actually talk to is the game's translator. It starts off with casual talk with him and his wife, but after calling him several times, it becomes apparent that [[spoiler: their cat is actually somehow a Snatcher, who proceeds to murder them as Gillian and Metal Gear listen to it in horror. Gillian tries to rush to their aid, but Metal Gear says something to the effect of them being unable to because such a scenario doesn't exist in the game and it'd be better to just forget any of it ever happened.]]

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** Gillian can also call the various programmers of the game and get short messages from them, but the only one he can actually talk to is the game's translator. It starts off with casual talk with him and his wife, but after calling him several times, it becomes apparent that [[spoiler: their cat is actually somehow a Snatcher, who proceeds to murder them as Gillian and Metal Gear listen to it in horror. Gillian tries to rush to their aid, but Metal Gear says something to the effect of them being unable to they can't because such a scenario doesn't exist in hasn't been programmed into the game and it'd be better to just forget any of it ever happened.happened. Gillian is relieved and thinks the concept of [[DoubleEntendre "pussy SNATCHERs"]] is ridiculous anyway.]]
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** Also, if you manage to land 1000 strikes on Orca during a duel, he will lose count (since the highest the game can keep track of is 999), call you Master, and ask if your fingers hurt, referencing the "Hold" option for L-Targeting.
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* In ''MaxPayne'', one level has Max shot up with drugs. First he hallucinates that he sees a note that tells him he's in a graphic novel, a format the game uses in place of cut scenes. He exits the room only to find himself inside it again, with the note on the desk again. This time the note tells him he's in a computer game. The latter call stayed the same even when the game was ported to other systems like the Playstation 2.

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* In ''MaxPayne'', ''VideoGame/MaxPayne'', one level has Max shot up with drugs. First he hallucinates that he sees a note that tells him he's in a graphic novel, a format the game uses in place of cut scenes. He exits the room only to find himself inside it again, with the note on the desk again. This time the note tells him he's in a computer game. The latter call stayed the same even when the game was ported to other systems like the Playstation 2.
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Sniper\'s lines don\'t break the fourth wall, instead only acknowledging the in-universe respawn mechanic


-->'''Sniper:''' ''"Where'd I get you that time? The liver? The kidney? I'm loosing track."''
--->''"Kill ya again soon, mate."''
--->''"How many times have you died? I'm actually getting impressed."''

Added: 4

Changed: 223

Removed: 127

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*** Also you meet a man wearing a badge that says "Ask me about LOOM." If you do, he tells you about [[VideoGame/{{Loom}} another Lucasarts game]]. The third game references this with a dead man in a restaurant (who [[{{Expy}} looks suspiciously like]] [[GrimFandango Manny Calavera]]) wearing a badge that says "Ask me about GrimFandango."

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*** Also Also, you meet a man wearing a badge that says "Ask me about LOOM." If you do, he tells you about [[VideoGame/{{Loom}} another Lucasarts game]]. The third game references this with a dead man in a restaurant (who [[{{Expy}} looks suspiciously like]] [[GrimFandango Manny Calavera]]) wearing a badge that says "Ask me about GrimFandango."



* After losing a multiplayer match on the COG side in ''GearsOfWar 2'', Chairman Prescott will deride you. He occasionally says: "Reload, refocus, RESPAWN!"

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* After losing you lose a multiplayer match on the COG side in ''GearsOfWar 2'', Chairman Prescott will deride you. He occasionally says: "Reload, refocus, RESPAWN!"



* In ''MaxPayne'' one level has Max shot up with drugs. First he hallucinates that he sees a note that tells him he's in a graphic novel, a format the game uses in place of cut scenes. He exits the room only to find himself inside it again, with the note on the desk again. This time the note tells him he's in a computer game. The latter call stayed the same even when the game was ported to other systems like the Playstation 2.

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* In ''MaxPayne'' ''MaxPayne'', one level has Max shot up with drugs. First he hallucinates that he sees a note that tells him he's in a graphic novel, a format the game uses in place of cut scenes. He exits the room only to find himself inside it again, with the note on the desk again. This time the note tells him he's in a computer game. The latter call stayed the same even when the game was ported to other systems like the Playstation 2.



* ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]'' has a scene where Bowser is launched into the air, and lands on the "monitor" of the game boy, leaving cracks and sliding off.

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* ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]'' has a scene where Bowser is launched into the air, and lands on the "monitor" of the game boy, Game Boy Advance, leaving cracks and sliding off.



--> '''Edge''': I guess it's possible. What's this game rated?

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--> '''Edge''': -->'''Edge:''' I guess it's possible. What's this game rated?



** [[Anime/AfroSamurai Ninja Ninja]] broke the fourth wall every chance he got. This Trope remembers him asking if you've seen the T.V. show at one point, and complain about the "endless hip-hop" music that played whenever you met an enemy. There was one trailer for the game where he commented that someone "...dressed up as their favorite character: guy who dies like a bitch." The worst moment had to be when, after Anime/AfroSamurai gets grabbed by the Doppleganger and flown into space where they have an epic battle, Ninja turns to the screen and says "You saw that, right? This is some fucked-up shit right here. I'm gonna go get some coffee. Keep an eye on that bullshit for me, will you?"

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** [[Anime/AfroSamurai Ninja Ninja]] Ninja broke the fourth wall every chance he got. This Trope remembers him asking if you've seen the T.V. show at one point, and complain about the "endless hip-hop" music that played whenever you met an enemy. There was one trailer for the game where he commented that someone "...dressed up as their favorite character: guy who dies like a bitch." The worst moment had to be when, after Anime/AfroSamurai gets grabbed by the Doppleganger and flown into space where they have an epic battle, Ninja turns to the screen and says "You saw that, right? This is some fucked-up shit right here. I'm gonna go get some coffee. Keep an eye on that bullshit for me, will you?"



* VideoGame/TalesOfPhantasia, a soldier in the castle of the future talks about how lazy it is to use the same music for (the [[TimeTravel entire time]] taken in account) 150 years.

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* VideoGame/TalesOfPhantasia, In ''VideoGame/TalesOfPhantasia'', a soldier in the castle of the future talks about how lazy it is to use the same music for (the [[TimeTravel entire time]] taken in account) 150 years.



--->'''Seem''': [[ThisIsReality This isn't a game]]!

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--->'''Seem''': --->'''Seem:''' [[ThisIsReality This isn't a game]]!



** In ''JakII'' they have to join a race team owned by [[FatBastard Krew.]] Their contract mentions that Krew owns all rights including game rights.

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** In ''JakII'' they have to join a race team owned by [[FatBastard Krew.]] Krew]]. Their contract mentions that Krew owns all rights including game rights.



-->'''Duke''': This is it. Let's you and me finish off this bastard once and for all!

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-->'''Duke''': -->'''Duke:''' This is it. Let's you and me finish off this bastard once and for all!



* The lesser known PS1 fighting game Zero Divide has an instance of fourth wall breaking, when the announcer asks if the player is trying to break the controller if buttons are mashed repeatedly. This instance can be seen here: http://www.youtube.com/watch?v=a4ucvOVJjpI (Cut to 1:28 when the video has loaded enough).

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* The lesser known PS1 [=PS1=] fighting game Zero Divide ''Zero Divide'' has an instance of fourth wall breaking, when the announcer asks if the player is trying to break the controller if buttons are mashed repeatedly. This instance can be seen here: http://www.youtube.com/watch?v=a4ucvOVJjpI (Cut to 1:28 when the video has loaded enough).



** In the sequel, ''ResidentEvil2'' there's a small alley with dogs where the same thing can happen. It can also be done while fighting G on the turntable lift.

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** In the sequel, ''ResidentEvil2'' ''ResidentEvil2'', there's a small alley with dogs where the same thing can happen. It can also be done while fighting G on the turntable lift.



--> '''Sniper:''' ''"Where'd I get you that time? The liver? The kidney? I'm loosing track."''
---> ''"Kill ya again soon, mate."''
---> ''"How many times have you died? I'm actually getting impressed."''
--> '''Scout:''' ''"Yeah, I dare ya, rage quit. C'mon, make us both happy."''
---> (upon earning an achievement) ''"No otha' class gonna do dat!"''
---> ''"Dis map ain't big enough for da two of us!"''

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--> '''Sniper:''' -->'''Sniper:''' ''"Where'd I get you that time? The liver? The kidney? I'm loosing track."''
---> ''"Kill --->''"Kill ya again soon, mate."''
---> ''"How --->''"How many times have you died? I'm actually getting impressed."''
--> '''Scout:''' -->'''Scout:''' ''"Yeah, I dare ya, rage quit. C'mon, make us both happy."''
---> (upon --->(upon earning an achievement) ''"No otha' class gonna do dat!"''
---> ''"Dis --->''"Dis map ain't big enough for da two of us!"''



** Reika also metions the game Time Gal, then asking the players.

--> Reika: No arrows show up on the screen, so I don't know which way to go. Hey, don't you guys playing the game think so too?

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** Reika also metions mentions the game Time Gal, ''Time Gal'', then asking the players.

--> Reika:
players.
-->'''Reika:'''
No arrows show up on the screen, so I don't know which way to go. Hey, don't you guys playing the game think so too?
too?



* In {{Persona4}} there is an NPC that mentions the ever-so-wonderful Square button that has the power of teleportation.
--> Housewife: With just a press of the Square button, you can come and go as you please... Ah, the wonderful Square Button.

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* In {{Persona4}} ''{{Persona4}}'' there is an NPC that mentions the ever-so-wonderful Square button that has the power of teleportation.
--> Housewife: -->'''Housewife:''' With just a press of the Square button, you can come and go as you please... Ah, the wonderful Square Button.Button.
----
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XIII-2 Gilgamesh

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* Gilgamesh does this in his DLC battle in ''VideoGame/FinalFantasyXIII-2''. "I was starting to worry you'd never download this part of the game, and I'd be stuck in digital limbo!"
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* When you have selected or modified your multiplayer character's weapon in ''CallOfDutyBlackOps'', he will examine it briefly, then nod appreciatively at the player.

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* When you have selected or modified your multiplayer character's weapon in ''CallOfDutyBlackOps'', ''VideoGame/CallOfDutyBlackOps'', he will examine it briefly, then nod appreciatively at the player.
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---->Power's out...wait-does power even make sense in an acient temple? Seriously Treyarch? SERIOUSLY?!

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---->Power's out...wait-does power even make sense in an acient ancient temple? Seriously Treyarch? SERIOUSLY?!



** In ''Justice For All'', examining the patient on cruches in the Hotti Clinic during case 4 prompts "Director Hotti" into talking about how the patient seems to have not even moved since when you were there last. He also states how the man seems to be standing in the same postion all the time referencing the static backgrounds used in the games.

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** In ''Justice For All'', examining the patient on cruches crutches in the Hotti Clinic during case 4 prompts "Director Hotti" into talking about how the patient seems to have not even moved since when you were there last. He also states how the man seems to be standing in the same postion all the time referencing the static backgrounds used in the games.



* ''TombRaider 2'' ended with a wink at the [[UrbanLegendOfZelda nude raider]] cheat rumours, with Lara about to undress for a shower, then turning to the screen and saying "Don't you think you've seen enough?" before [[CameraAbuse blowing away the "camera"]] with a shotgun.

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* ''TombRaider 2'' ended with a wink at the [[UrbanLegendOfZelda nude raider]] cheat rumours, rumors, with Lara about to undress for a shower, then turning to the screen and saying "Don't you think you've seen enough?" before [[CameraAbuse blowing away the "camera"]] with a shotgun.



* In most ''Sonic the Hedgehog'' games, if Sonic is kept still for a long time, he will look at the player and foottap. In Sonic 2 he also looked at his hand (as if he was looking to a watch), and in Sonic 3 he would even point to the player and then point foward.

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* In most ''Sonic the Hedgehog'' games, if Sonic is kept still for a long time, he will look at the player and foottap.tap hisfoot. In Sonic 2 he also looked at his hand (as if he was looking to a watch), and in Sonic 3 he would even point to the player and then point foward.
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* In ''AssassinsCreedII'' Desmond is using the Animus to view his ancestral memories of Ezio. At the end, [[spoiler:Minerva, a precursor to the human race, looks straight at the camera and delivers her message to Desmond, chiding Ezio each time he interrupts saying that the message isn't intended for him (the only person in the room), but is instead meant for the viewer, Desmond]], thereby "breaking the fourth wall" of the Animus.

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* In ''AssassinsCreedII'' ''VideoGame/AssassinsCreedII'' Desmond is using the Animus to view his ancestral memories of Ezio. At the end, [[spoiler:Minerva, a precursor to the human race, looks straight at the camera and delivers her message to Desmond, chiding Ezio each time he interrupts saying that the message isn't intended for him (the only person in the room), but is instead meant for the viewer, Desmond]], thereby "breaking the fourth wall" of the Animus.
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** In Red Hot Rumble, when you pause the game, Captain Blue, Sprocket or Rachel will make a remark about the game being paused, such as Sprocket commenting on the fact that you are going to the bathroom, or pausing to answer the phone. But Rachel takes it {{Up to Eleven}} by telling you you should go to sleep now if you are playing late at night.
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* In ''TheWorldEndsWithYou'''s bizarro universe, Another Day, speaking to Joshua in [[spoiler: Udagawa]] results in him practically addressing the player with remarks about why the sprites for the main female protagonist remain the same, despite the fact that [[spoiler: in the main storyline, she's in her friend's body]].

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* In ''TheWorldEndsWithYou'''s ''VideoGame/TheWorldEndsWithYou'''s bizarro universe, Another Day, speaking to Joshua in [[spoiler: Udagawa]] results in him practically addressing the player with remarks about why the sprites for the main female protagonist remain the same, despite the fact that [[spoiler: in the main storyline, she's in her friend's body]].
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** Gillian can also call the various programmers of the game and get short messages from them, but the only one he can actually talk to is the game's translator. It starts off with casual talk with him and his wife, but after calling him several times, it becomes apparent that [[spoiler: their cat is actually somehow a Snatcher, who proceeds to murder them as Gillian and Metal Gear listen to it in horror. Gillian tries to rush to their aid, but Metal Gear says something to the effect of them being unable to because such a scenario doesn't exist in the game and it'd be better to just forget any of it ever happened. And no, .]]

to:

** Gillian can also call the various programmers of the game and get short messages from them, but the only one he can actually talk to is the game's translator. It starts off with casual talk with him and his wife, but after calling him several times, it becomes apparent that [[spoiler: their cat is actually somehow a Snatcher, who proceeds to murder them as Gillian and Metal Gear listen to it in horror. Gillian tries to rush to their aid, but Metal Gear says something to the effect of them being unable to because such a scenario doesn't exist in the game and it'd be better to just forget any of it ever happened. And no, .]]
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* "Videogame/ProfessorLaytonAndTheCuriousVillage": Layton tells you how to move and save the game as if he knows you're there.
**"If you want to move, just tap on the shoe."
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fixing a few things


* Subverted at the end of ''ApolloJusticeAceAttorney'': We see Phoenix talking to what sounds like the player. [[spoiler: He's actually talking to the members of a jury]].
** However, at the very end of ''Justice for All'', they come very close to doing it--Pearl observes, "This is the first time I get to hear the real you!" The in-game reason is that she's not actually heard him yell "[[CatchPhrase OBJECTION!]]" during a case, but you're encouraged to yell it into your DS microphone, as it's voice activated (You can still just press "A".)
** In ''PhoenixWright: AceAttorney: JusticeForAll'', examining the patient on cruches in the Hotti Clinic during case 4 prompts "Director Hotti" into talking about how the patient seems to have not even moved since when you were there last. He also states how the man seems to be standing in the same postion all the time referencing the static backgrounds used in the games.

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* Subverted at the end of ''ApolloJusticeAceAttorney'': ''[[ApolloJusticeAceAttorney Apollo Justice]] AceAttorney'': We see Phoenix talking to what sounds like the player. [[spoiler: He's actually talking to the members of a jury]].
** However, at the very end of ''Justice ''[[PhoenixWright Justice for All'', All]]'', they come very close to doing it--Pearl observes, "This is the first time I get to hear the real you!" The in-game reason is that she's not actually heard him yell "[[CatchPhrase OBJECTION!]]" during a case, but you're encouraged to yell it into your DS microphone, as it's voice activated (You can still just press "A".)
** In ''PhoenixWright: AceAttorney: JusticeForAll'', ''Justice For All'', examining the patient on cruches in the Hotti Clinic during case 4 prompts "Director Hotti" into talking about how the patient seems to have not even moved since when you were there last. He also states how the man seems to be standing in the same postion all the time referencing the static backgrounds used in the games.



** If you die a certain way in ''LeisureSuitLarry'', Larry's body gets dumped into the programmer's bit bucket and recycled for future adventure games.

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** * If you die a certain way in ''LeisureSuitLarry'', Larry's body gets dumped into the programmer's bit bucket and recycled for future adventure games.



* In [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Persona4?from=Main.Persona4 Persona 4]]there is an NPC that mentions the ever-so-wonderful Square button that has the power of teleportation.

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* In [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Persona4?from=Main.Persona4 Persona 4]]there {{Persona4}} there is an NPC that mentions the ever-so-wonderful Square button that has the power of teleportation.
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* In ''Persona 4'' there is an NPC that mentions the ever-so-wonderful Square button that has the power of teleportation.

to:

* In ''Persona 4'' there [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Persona4?from=Main.Persona4 Persona 4]]there is an NPC that mentions the ever-so-wonderful Square button that has the power of teleportation.
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* In ''DestroyAllHumans'', at the opening choice options screen on the mothership, if you fail to make a decision and leave the screen idle, Pox will sometimes say a random thing to you relating to the situation (i.e., "Well, it's your electric bill. You could have thought to turn the console off. Haven't you ever heard of global warming?" or "May I remind you that the name of this game is "Destroy All Humans", not SCREW AROUND IN THE MOTHERSHIP!").

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* In ''DestroyAllHumans'', at the opening choice options screen on the mothership, if you fail to make a decision and leave the screen idle, Pox will sometimes say a random thing to you relating to the situation (i.e., "Well, it's your electric bill. You could have thought to turn the console off. Haven't you ever heard of global warming?" or "May I remind you that the name of this game is "Destroy All Humans", not SCREW AROUND IN THE MOTHERSHIP!").MOTHERSHIP!").
* In ''Persona 4'' there is an NPC that mentions the ever-so-wonderful Square button that has the power of teleportation.
--> Housewife: With just a press of the Square button, you can come and go as you please... Ah, the wonderful Square Button.
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* ''Series/TombRaider 2'' ended with a wink at the [[UrbanLegendOfZelda nude raider]] cheat rumours, with Lara about to undress for a shower, then turning to the screen and saying "Don't you think you've seen enough?" before [[CameraAbuse blowing away the "camera"]] with a shotgun.

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* ''Series/TombRaider ''TombRaider 2'' ended with a wink at the [[UrbanLegendOfZelda nude raider]] cheat rumours, with Lara about to undress for a shower, then turning to the screen and saying "Don't you think you've seen enough?" before [[CameraAbuse blowing away the "camera"]] with a shotgun.
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*** Also you meet a man wearing a badge that says "Ask me about LOOM." If you do, he tells you about [[{{Loom}} another Lucasarts game]]. The third game references this with a dead man in a restaurant (who [[{{Expy}} looks suspiciously like]] [[GrimFandango Manny Calavera]]) wearing a badge that says "Ask me about GrimFandango."

to:

*** Also you meet a man wearing a badge that says "Ask me about LOOM." If you do, he tells you about [[{{Loom}} [[VideoGame/{{Loom}} another Lucasarts game]]. The third game references this with a dead man in a restaurant (who [[{{Expy}} looks suspiciously like]] [[GrimFandango Manny Calavera]]) wearing a badge that says "Ask me about GrimFandango."
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Another instance of this in MGS4, is that part way through the game, Otocon will tell you to switch discs. then, when Snake does not find a disc, Otocon remembers that the game is on the PS3, which has duel layered discs.

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Another instance of this in MGS4, Metal Gear Solid 4, is that part way through the game, Otocon will tell you to switch discs. then, when Snake does not find a disc, Otocon remembers that the game is on the PS3, which has duel layered discs.
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Another instance of this in MGS4, is that part way through the game, Otocon will tell you to switch discs. then, when Snake does not find a disc, Otocon remembers that the game is on the PS3, which has duel layered discs.
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** It also has a more "traditional" example elsewhere in the game: On the first screen of the Cliffs of Logic, if you misclick on the steps Alexander will simply land on the ground on his backside instead of dying from the fall. Do it enough times and he'll look right at the player and gripe that you should "Stop making me fall!"

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** It also has a more "traditional" example elsewhere in the game: On the first screen of the Cliffs of Logic, if you misclick on the steps Alexander will simply land on the ground on his backside instead of dying from the fall. Do it enough times and he'll look right at the player and gripe that you should "Stop "Quit making me fall!"
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** In ''TheSecretOfMonkeyIsland'', after his lessons on insult swordfighting, Guybrush says to the player "I can't help feeling I'm being ripped off. I'm sure you're feeling the same." Later, Herman Toothrot talks to the player on several occasions. In at least one scene, Guybrush then asks him who he's talking to, and Herman replies, "The people watching, of course!"

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** In ''TheSecretOfMonkeyIsland'', ''VideoGame/TheSecretOfMonkeyIsland'', after his lessons on insult swordfighting, Guybrush says to the player "I can't can’t help feeling I'm being but feel like I’ve been ripped off. I'm off," then turns towards the screen and continues, "I’m sure you're feeling the same.something similar." Later, Herman Toothrot talks to the player on several occasions. In at least one scene, Guybrush then asks him who he's talking to, and Herman replies, "The people watching, of course!"



*** Going even further, in Monkey Island 2 you can actually ''call Lucas Arts tech support''. In-game.

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*** Going even further, in ''[[VideoGame/MonkeyIsland2LeChucksRevenge Monkey Island 2 2: LeChuck's Revenge]]'' you can actually ''call Lucas Arts tech support''. In-game.



** In ''EscapeFromMonkeyIsland'', if Guybrush asks a dart player in the SCUMM Bar to try and hit "that guy over there", the dart player will end up throwing a dart at the ''player'' and apparently putting a hole in the monitor. Another example of literally BreakingTheFourthWall.

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** In ''EscapeFromMonkeyIsland'', ''VideoGame/EscapeFromMonkeyIsland'', if Guybrush asks a dart player in the SCUMM Bar to try and hit "that guy over there", the dart player will end up throwing a dart at the ''player'' and apparently putting a hole in the monitor. Another example of literally BreakingTheFourthWall.
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* Weirdly/brilliantly deconstructed in ''TheElderScrollsIIIMorrowind'' - it's heavily implied through the in-game literature that [[spoiler:Vivec]] attained godhood by realizing that he was in a video game and using that knowledge to edit the situation around him through a process he calls CHIM. The books he wrote directly reference the player (The ruling king who only he can address as an equal), glitches in past games, saving and reloading, etc. It's all covered up in symbols and the dense writing style he uses, though, so it can be incredibly easy to miss.

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* Weirdly/brilliantly deconstructed in ''TheElderScrollsIIIMorrowind'' ''VideoGame/TheElderScrollsIIIMorrowind'' - it's heavily implied through the in-game literature that [[spoiler:Vivec]] attained godhood by realizing that he was in a video game and using that knowledge to edit the situation around him through a process he calls CHIM. The books he wrote directly reference the player (The ruling king who only he can address as an equal), glitches in past games, saving and reloading, etc. It's all covered up in symbols and the dense writing style he uses, though, so it can be incredibly easy to miss.
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** In ''CurseOfMonkeyIsland'', when Guybrush "dies," the Grave Digger comments "Funny, I didn't think you could die in [=LucasArts=] adventure games."

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** In ''CurseOfMonkeyIsland'', ''VideoGame/TheCurseOfMonkeyIsland'', when Guybrush "dies," the Grave Digger comments "Funny, I didn't think you could die in [=LucasArts=] adventure games."
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* In ''Videogame/BatmanArkhamAsylum'', the audience participates in "Scarecrow" sequences in which Scarecrow injects Batman with terror gas that makes him see things. In one of these sequences, the audience is confronted with the screen that appears upon an in-game death, only to find out that it is part of the Scarecrow sequence.
* ''Videogame/TheLegendOfZeldaTheWindWaker'': One of the Tutorial notes in Sturgeons House listed is "Learn all there is to learn in lessons one through nine… And no matter what happens… Do not give up, do not complain, and do NOT stay up all night playing!"
** In Skyward Sword Fi breaks the forth wall to tell you when your wii remote needs new batteries.
* Talking to Jack Frost or Pyro Jack in the ShinMegamiTensei games often leads them to brag about being famous characters in human video games.
* In ''TheWorldEndsWithYou'''s bizarro universe, Another Day, speaking to Joshua in [[spoiler: Udagawa]] results in him practically addressing the player with remarks about why the sprites for the main female protagonist remain the same, despite the fact that [[spoiler: in the main storyline, she's in her friend's body]].
** In the same regards, the advice Hanekoma gives Neku about going out to meet new people seems to be equally directed at the players, and this is further enhanced by the fact that the game itself rewards players for turning the game off, or finding friends in wireless mode.
*** "Tutorial box out."
* ''{{Vangers}}'' goes much further then just breaks the Wall - it reaches out and drags you inside. After you beat the game, [[spoiler:the Spector, a vague supernatural entity that was helping...enlisting...manipulating your character in the course of the game,]] addresses ''you'', i.e. the gamer, revealing that the events of the game [[spoiler:'''are going to happen for real''', and that it had caused the game to be created in its past and your present (yeah, they can do that)]], so that your gaming skills and urge for exploration could be used to [[spoiler:make a real Vanger which could break away from its normal repetitive routine and fulfill the Spectors' mysterious goals]].
* Tank Dempsey from ''NaziZombies''. He seems to have quite the talent for it.
---->Hey Player, drop the chips and get me some ammo!
---->Power's out...wait-does power even make sense in an acient temple? Seriously Treyarch? SERIOUSLY?!
* ''Eat Lead: the Return of Matt Hazzard''. The whole game breaks the fourth wall on a number of levels.
* The ''MonkeyIsland'' games do this a lot.
** In ''TheSecretOfMonkeyIsland'', after his lessons on insult swordfighting, Guybrush says to the player "I can't help feeling I'm being ripped off. I'm sure you're feeling the same." Later, Herman Toothrot talks to the player on several occasions. In at least one scene, Guybrush then asks him who he's talking to, and Herman replies, "The people watching, of course!"
*** Also you meet a man wearing a badge that says "Ask me about LOOM." If you do, he tells you about [[{{Loom}} another Lucasarts game]]. The third game references this with a dead man in a restaurant (who [[{{Expy}} looks suspiciously like]] [[GrimFandango Manny Calavera]]) wearing a badge that says "Ask me about GrimFandango."
*** Upon first seeing Monkey Island, Guybrush says, "WOW!!! This was well worth $59.95 + Tax."
*** The player gets to select various speaking lines in the ending of the game. One of them is, "At least I learned something from all of this..."
---->'''Elaine:''' What's that?
---->'''Guybrush:''' Never pay more than 20 bucks for a computer game.
---->'''Elaine:''' A what?
---->'''Guybrush:''' I don't know, I'm not sure why I said that.
*** Going even further, in Monkey Island 2 you can actually ''call Lucas Arts tech support''. In-game.
**** And complain about the stump/disks joke from the previous game.
** In ''CurseOfMonkeyIsland'', when Guybrush "dies," the Grave Digger comments "Funny, I didn't think you could die in [=LucasArts=] adventure games."
*** After that, you get a really funny FissionMailed, in which the credits roll until Guybrush breaks the fourth wall again by complaining, "Hey! I'm not really dead! Oh, come on, cut it out!"
** In ''EscapeFromMonkeyIsland'', if Guybrush asks a dart player in the SCUMM Bar to try and hit "that guy over there", the dart player will end up throwing a dart at the ''player'' and apparently putting a hole in the monitor. Another example of literally BreakingTheFourthWall.
*** Done again in ''Escape''. When talking to a group of lawyers, the player can ask to sue several things. Sorry, if I don't get it correct, my disc broke up years ago.
---->Guybrush: Let's sue video game companies for making horrible adventure games!
---->Lawyer: WHAT!?
---->Guybrush: I have no idea why I just said that.
** Guybrush also tells the player to be thankful the game doesn't simulate smells, once when entering the Bait Shoppe on Lucre Island, and again when at the perfume stand.
** In the second game, when Guybrush falls while climbing a tree, he gets knocked unconscious and starts dreaming. The screen turns red, and he tells the player not to adjust their set.
** The first game hilariously parodies the frequent and accidental death screens of Sierra adventures when you can fall off a cliff.
* After losing a multiplayer match on the COG side in ''GearsOfWar 2'', Chairman Prescott will deride you. He occasionally says: "Reload, refocus, RESPAWN!"
* In ''DrawnToLife'' on the DS, one of the characters named Jowee wonders how the creator (that's you) sees everyone there. He then thinks that the creator sees them through a white box with buttons, with two windows and controls everything with a magic wand (which is all true). Mari then claims that that's the dumbest idea ever and Jowee agrees.
** This entire game, the characters speak directly to you, as their creator. You also have to touch things that will affect the game (usually on request to you, the creator).
* In ''VideoGame/ConkersBadFurDay'', Conker will ask the player if they understand at the end of every new tutorial and at the end of the game, there is a big glitch [[spoiler: where the end boss freezes up as he's about to jump at Conker]]. He then [[spoiler:gets out of his mech]] and knocks on the screen, asking if there's a programmer in the audience (one communicates with Conker via text at the bottom of the screen). He asks for some weapons (and they warp to a matrix-style weapons area) and to be teleported back to the throne room where he can [[spoiler:kill the alien easier.]] After [[spoiler: killing the alien,]] he realizes that he forgot to ask the programmer to [[spoiler: bring Berry back to life]] and tries to get him to come back with no success.
* Perhaps as an homage to the ''MetalGear'' series' tradition of breaking the fourth wall, Solid Snake is the only character in ''[[SuperSmashBros Super Smash Bros. Brawl]]'' who gets to do this. In his first appearance in the Subspace Emissary adventure mode, he stands up from his trademarked cardboard box and addresses the player by saying, "Kept ya waiting, huh?"
** Also, if a character is knocked off the screen at the top, they will sometimes bounce off the camera.
* In ''MaxPayne'' one level has Max shot up with drugs. First he hallucinates that he sees a note that tells him he's in a graphic novel, a format the game uses in place of cut scenes. He exits the room only to find himself inside it again, with the note on the desk again. This time the note tells him he's in a computer game. The latter call stayed the same even when the game was ported to other systems like the Playstation 2.
** Let's not forget a similar scene in ''Max Payne 2,'' where he walks along a corridor lined with rooms filled with other versions of him, including his character model from the first game (It changed) on which he remarked "I don't look anything like that!"
*** In the first game, there's also a part where you have to enter an elevator. If you shoot at the speaker in the ceiling of the elevator, thus ending the elevator music that plays continuously unless you do so, Max will actually ''thank the player''.
* ''{{Snatcher}}'' had some exceptional ones:
** One was a rather hilarious {{Woolseyism}} by the translator about the censorship the game had to go through to get released in the West. Gillian, the main character, calls a "Love Line", and the girl tells him that [[MediaWatchdogs people are watching everything they say and do]]. When Gillian protests, she asks him, "Haven't you noticed that every time we try to talk about sex, we're restricted to sly innuendo?" He attempts to prove her wrong, but instead makes a lot of ridiculous double-entendres about "greasing her baking tray", much to his horror. He's finally forced to concede she had it right -- in a furious rant, most of the words in which are replaced with "CENSORED".
** Gillian can also call the various programmers of the game and get short messages from them, but the only one he can actually talk to is the game's translator. It starts off with casual talk with him and his wife, but after calling him several times, it becomes apparent that [[spoiler: their cat is actually somehow a Snatcher, who proceeds to murder them as Gillian and Metal Gear listen to it in horror. Gillian tries to rush to their aid, but Metal Gear says something to the effect of them being unable to because such a scenario doesn't exist in the game and it'd be better to just forget any of it ever happened. And no, .]]
** At one point, Gillian is allowed to return to his apartment. He cheerfully exclaims, "Wow, I have a home too?" His RobotBuddy, Metal Gear, tells him that he's being silly, to which he sullenly responds, 'I was just trying to make it more exciting for people playing the game.'
** During the prologue, there's a very elegant one. Gillian and Metal are in a factory, and Metal remarks that it can hear a sound. Gillian complains that he can't, so Metal tells him to [[MediumAwareness turn the volume up on the TV]]. The ticking turns out to be a bomb, which soon explodes, Gillian escaping just in time. He stands up, staggeringly, and complains, "My ears are ringing." Snippily, Metal replies, "That's because you left the volume turned up."
* ''[[CrashBandicoot Crash of The Titans]]'' has some notable instances:
** Tiny Tiger berates Crash for not including him in the previous video game.
** Uka Uka prolongs a cutscene so he can enjoy the dramatic music.
* In the first ''ViewtifulJoe'' game, Alastor explains the baddies' evil scheme to Joe by reading from the script.
** When he reappears in the sequel, he starts to do the same thing; when Joe points out that he's reading from the old script, Alastor apologizes and advises the player to go buy a copy of the original game to find out who he is.
* In ''VideoGame/FinalFantasyV'', one of the dancers invites various {{NPC}}s from the crowd to dance with her, and ends with in invitation to "You there in front of the screen, you too."
** When Krile makes her first appearance, Galuf acts like he doesn't recognize her, with the standard question mark appearing over his head. He then remembers that his amnesia had been cured earlier, and tosses the question mark off the side of the screen.
* Several of the insanity effect in ''EternalDarkness'' are based around breaking the Fourth Wall, such as fake error messages, bugs in the game, or a blue screen of death. One of the subtler effects is characters making random attacks in empty rooms; when the character has a gun equipped and happens to be facing the character, bullet holes will appear in the screen.
* Balthier, who constantly refers himself as the "leading man" in ''VideoGame/FinalFantasyXII'', admitted that his appearance in ''VideoGame/FinalFantasyTactics: War of the Lions'' seemed to "have more the feel of a cameo role".
* ''VideoGame/SuperPaperMario'' refers to death as "ending one's game," among a lot of other breakages.
** Jaydes refers to returning from the "death" as a "continue."
** Then there's Peach's conversation with Francis, the nerdy chameleon. When Francis asks Peach to marry him, the player can have her ask how much money he makes, to which Peach cries, "Who is picking these answers?"
** The first Pixl, Thoreau explains his controls, and when Mario asks what the '1' button is, he says "Don't worry, the great being who watches will understand."
* The ''{{ComicBook/X-Men}}'' game for the SegaGenesis asked the player to "Reset the Computer" to finish the Danger Room level. With no in-game switches or controls to operate, usually the player would be stumped... as it turned out, it meant resetting the game console itself.
* ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]'' has a scene where Bowser is launched into the air, and lands on the "monitor" of the game boy, leaving cracks and sliding off.
* At one point in ''VideoGame/PaperMarioTheThousandYearDoor'', Professor Frankly tells players to pay attention to his explanation. Also, in another part, "Four-Eyes" warns us not to reveal his real identity ([[spoiler:Lord Crump]]) to Mario, even though he ''himself'' admits that it's probably [[PaperThinDisguise pretty obvious to us who he really is]].
** Goombella also does it when describing certain enemies and characters. "Oops, I just broke through the fourth wall there, didn't I?"
** In the second part of the string of final battles, Bowser inexplicably falls through the roof of the final dungeon and decides to fight Mario because he's there. To comment on the fight's GiantSpaceFleaFromNowhere quality, he says: "Gwar har har har har har! What's a finale without a Bowser appearance, huh? A cruddy finale, that's what!"
** The game also realizes that the environments and people in it are made of paper, such as at the end of chapter 5, where Cortez' ship rips through a cliff wall as if it were just part of a set.
** The battles also take place on a stage in front of a live audience, the fourth wall between the action and ''that'' audience is constantly shattered.
*** There's at least two bosses that are DangerouslyGenreSavvy to know that the audience gives Mario items and power up his Star Power, so they ''attack the people in the audience'' to lower their numbers and restore their own HP.
** At one point, a little boy NPC says that he's playing FireEmblem. After the chapter, he says that he's ''playing the game that he himself is in.''
* Subverted at the end of ''ApolloJusticeAceAttorney'': We see Phoenix talking to what sounds like the player. [[spoiler: He's actually talking to the members of a jury]].
** However, at the very end of ''Justice for All'', they come very close to doing it--Pearl observes, "This is the first time I get to hear the real you!" The in-game reason is that she's not actually heard him yell "[[CatchPhrase OBJECTION!]]" during a case, but you're encouraged to yell it into your DS microphone, as it's voice activated (You can still just press "A".)
** In ''PhoenixWright: AceAttorney: JusticeForAll'', examining the patient on cruches in the Hotti Clinic during case 4 prompts "Director Hotti" into talking about how the patient seems to have not even moved since when you were there last. He also states how the man seems to be standing in the same postion all the time referencing the static backgrounds used in the games.
* The All-Knowing Vortigaunt EasterEgg Character in ''HalfLife 2'' seems to be vaguely aware of the relationship between the player and Freeman ("Far distant eyes look out through yours.", "Could you but see the eyes inside your own, the minds in your mind, you would see how much we share.")
* ''VideoGame/{{Fable}}'' does this as an amusing EasterEgg. One sidequest involves finding medicine for a young boy who has [[MushroomSamba eaten the wrong mushroom]], and consequently spends his days lying in bed and muttering nonsense to himself. If the player hides in the house for long enough (many do, as it's the city guards' blind spot) he will hear the boy say "Nothing is real! We're all just pixels, and our brains are just numbers... whoaaaa..." as well as a reference to the "sandgoose", a nonexistent NPC made up by the developers purely to have something to spread rumours about prior to the game's release!
** "Ever get the feeling someone's playing games with you?" "All the time."
* In ''[[SoulSeries Soul Calibur IV]],'' there's a voice that can be used for female characters in Character Creation. After winning a match, it may say, "Even with the same moves, it all depends on the user."
* The [[http://www.vgmuseum.com/end/arcade/a/gaxe.htm ending]] of the original arcade version of ''GoldenAxe.''
* ''AlteredBeast'' has us believe the characters are [[spoiler:making a movie]].
* ''VideoGame/SeriousSam 2'' does this quite often. First, NETRICSA mentions having "a bigger game budget", which leaves Sam confused. Despite this, he goes on to say "this game is full of bugs!" upon meeting the Zum Zum, a giant bee, and after beating it, he says "There will be no bugs in this game!"
** Also included is a telephone call to the game producers.
* {{Lampshaded}} in ''KingdomOfLoathing'': in the entrance to the Clan Dungeon, there is a "notice posted on the fourth wall" explaining that the clan dungeon is subject to change and setting out the rules on multis.
* TripleH does this in ''WWF Attitude''. Part of his entrance has him talking to the audience..."for the thousands in attendance, for the millions watching at home...", usually follow by something funny. For the game however his lines are followed by "...and for that one fat ass guy sitting on the couch playing this video game." Take that.
** ''SmackdownVsRaw'' has done this twice during the "Road To Wrestlemania" modes on 2010 Santino Marella during the CAW RTWM says your character "Looks like somebody some loser made in a video game,".
** {{Christian}}'s RTWM in 2011 has a scene where {{Edge}} says he acted the way he did the previous week to "pull one over on the player" when Christian asks him about this player Edge says "That weirdo sitting right in front of the TV" WHILE POINTING RIGHT AT YOU.
* In all three ''AnimalCrossing'' games, if you turn the system off without saving, Mr. Resetti will appear every time you restart and give you increasingly longer lectures about how resetting the game is cheating. ''City Folk'' pulls a fake-out the first time you save - Resetti shows up, gives a (relatively) short lecture on the need for saving, then says you saved correctly this time if he showed up.
* Weirdly/brilliantly deconstructed in ''TheElderScrollsIIIMorrowind'' - it's heavily implied through the in-game literature that [[spoiler:Vivec]] attained godhood by realizing that he was in a video game and using that knowledge to edit the situation around him through a process he calls CHIM. The books he wrote directly reference the player (The ruling king who only he can address as an equal), glitches in past games, saving and reloading, etc. It's all covered up in symbols and the dense writing style he uses, though, so it can be incredibly easy to miss.
* ''VideoGame/EarthBound'' takes this to a whole new level in that you actually defeat Giygas's last form by breaking the fourth wall. [[spoiler:It uses the player name that you give to the game when you use Paula's Pray command for the ninth time, saying that the player prays for the kids' safety even though he (or she) has never met them before.]]
** In ''VideoGame/{{Mother3}}'', some characters attempt to cheesily describe how to perform a certain command (i.e. looking at the map or dashing), and then simply describe it in terms of the game's controls. Sparrows, on the other hand, will simply cut to the point. Then there's the Save Frogs, who talk about preserving one's own memories, which they call "saving." Finally, when you pray at the sanctuary for the first time, [[spoiler:you, the player, are addressed directly and are asked to input your name.]]
*** Not to mention [[spoiler:the player enters the world of Mother 3 at the end of the game. Yes, the player. YOU.]] And this is before the credits sequence even starts, when the game is supposedly over.
*** The fourth wall is pretty soft in that game. During the prologue, Lucas' grandfather breaks the fourth wall, then apologizes and returns to gameplay. Later, a Pigmask, very nervously, asks for the name of 'the person pulling the strings... you know, the player!'
** All three Mother games actually show the player name at the credits sequence if it was given - it was optional in ''{{EarthBound Zero}}''.
* ''Series/TombRaider 2'' ended with a wink at the [[UrbanLegendOfZelda nude raider]] cheat rumours, with Lara about to undress for a shower, then turning to the screen and saying "Don't you think you've seen enough?" before [[CameraAbuse blowing away the "camera"]] with a shotgun.
* ''KingsQuestVIHeirTodayGoneTomorrow'' has a unique example: The only way to know which lamp to get from the lamp trader is to watch a cutscene that Alexander doesn't witness. Later, when Alexander is asked how he knew which lamp to take, he simply states, "Just intuition, I guess."
** It also has a more "traditional" example elsewhere in the game: On the first screen of the Cliffs of Logic, if you misclick on the steps Alexander will simply land on the ground on his backside instead of dying from the fall. Do it enough times and he'll look right at the player and gripe that you should "Stop making me fall!"
* There's an [[NintendoHard infamously difficult-to-access]] [[EasterEgg secret message]] in ''{{Metroid}} Fusion'' wherein Adam complements Samus on using an ingenious trick to [[SequenceBreaking get out of a level earlier than intended.]] Near the end of the message, he muses, "I wonder how many players will see this message...?"
** ''MetroidPrime 3: Corruption'' may contain a more subtle breaking. Once Samus acquires the X-Ray visor, she glances towards the camera and recoils slightly in surprise, as if she's seeing beyond the fourth wall. Some consider the ending an example of one as well, since she gives a thumbs up, and while it seems to be directed at Admiral Dane denoting that the mission to [[spoiler:destroy Phaaze]] was a complete success, her gunship's windows are tinted and she's moving at too fast a velocity to be seen anyway. Therefore, some consider Samus to be congratulating the player instead.
** ''MetroidPrime 2: Echoes''. Upon visiting Agon Wastes for the first time, the player might notice quickly a huge statue of a worm. Scan it and the visor will suggest it's a "potential warning to visitors". [[spoiler: That worm was actually a boss. The game just warned you that you're going to fight a huge-ass worm.]]
* While building a communicator in ''DestroyAllHumans 2'', Crypto sings a bit of "The leg bone's connected to the thigh bone" (with more appropriate lyrics) before telling us "I'm not singing the song. I got standards. They may not be high, but I've got them. Besides, we couldn't get the rights." One of the the things {{NPC}}s say when they see you is "You were taller in the first game!"
* In ''AtelierIris: Eternal Mana'', CatGirl Norn gets scared and asks the protagonist Klein to sleep with her in her bed. He refuses, saying "[[MediaWatchdogs the ESRB]] would go nuts!" In the end he's a nice enough guy that he at least holds her hand.
** Similarly, during a quest in ''AtelierIris3'', Edge does this when the party considers (per the client's request) to ask Anna [[LesYay whether she is romantically involved with Phenyl]] or not.
--> '''Edge''': I guess it's possible. What's this game rated?
* ''[[Anime/AfroSamurai Ninja Ninja]] would like you to know that you are a button mashin' motherfucker, and to go take care of this shit while he gets some coffee.
** [[Anime/AfroSamurai Ninja Ninja]] broke the fourth wall every chance he got. This Trope remembers him asking if you've seen the T.V. show at one point, and complain about the "endless hip-hop" music that played whenever you met an enemy. There was one trailer for the game where he commented that someone "...dressed up as their favorite character: guy who dies like a bitch." The worst moment had to be when, after Anime/AfroSamurai gets grabbed by the Doppleganger and flown into space where they have an epic battle, Ninja turns to the screen and says "You saw that, right? This is some fucked-up shit right here. I'm gonna go get some coffee. Keep an eye on that bullshit for me, will you?"
* One of the rewards for collecting all 120 stars in ''Videogame/SuperMario64'' is altered dialogue after the final Bowser battle in which he tells Mario to "keep that Control Stick smokin'" until the next time they meet.
** The DS remake, being on a system with no control stick, has Bowser telling you to keep the Touch Screen smoking instead.
* The flash game ''Escape from Rhetundo Island'' has one huge breach for a difficult puzzle. On level 11 you will see flames in top left corner and will immediately attempt to do something with them, while they move in insane patterns. Turns out that [[spoiler:they're mouse-controlled, if you don't move your mouse, the flames won't move either. So if you let the guy walk in between two of the flames and slowly drag your mouse to the right, you're safe.]]
* In ''TalesOfSymphonia'', there is a large tower called the Tower of Mana, which the protagonists have to unlock as they climb. It can take a while, especially since the group is split into two teams. Eventually, the group have to climb the tower again. Whilst climbing in the second time, a skit is available where Regal comments on the doors being unlocked already. This prompts [[IdiotHero Lloyd]] to complain about having to climb the tower again, wondering why they can't use the "Quick Jump" option, leaving Raine and Regal thoroughly confused as to what he's talking about.
** [[DeadpanSnarker Tenebrae]] makes this complaint again, in ''TalesOfSymphoniaDawnOfTheNewWorld'', in reference to [[VideoGame/TalesOfSymphonia the first game]].
*** The "Quick Jump" option (for those unfamiliar with the game/series), is simply an option that allows you to skip a part of an area that you have already completed, that may be tedious to get through.
* VideoGame/TalesOfPhantasia, a soldier in the castle of the future talks about how lazy it is to use the same music for (the [[TimeTravel entire time]] taken in account) 150 years.
* ''VideoGame/HotelMario'' is full of these. "And YOU gotta help us!" [[ViewersAreMorons "If you need instructions on how to get through the hotels, check out the enclosed instruction book."]] "Remind me to check." and the infamous "You know what they say, all toasters toast toast.".
** Isn't that more like NoFourthWall?
* Nina and Max from both ''Secret Files'' games sometimes break the fourth wall. Always humorous.
* The characters from ''{{Touhou}}'' occasionally seems aware they're in a video game. It's at times done subtly (the constant references to the adventure as a {{dungeon crawl|ing}} in [[CuteWitch Marisa and Alice]]'s ''Subterranean Animism'' scenario, which could pass as {{wrong genre savvy}}ness) and at others extremely blatant ("I mean, she's still a Stage 2 boss after all.")
** [[spoiler:Kogasa's appearance as the UFO extra-stage boss may count, as she does "surprise" the players.]]
* Pretty liberal in ''[[{{Tsukihime}} Kagetsu Tohya]]''. "But... Why has the background music become so foreboding?" - Random thought Shiki has when Ciel is talking about her not being in the play and she has her angry glarey face on. In fact, the whole scene is one big fourth wall breaking complaint about Ciel regarding her low popularity, how her scene for the cultural festival was cut due to time constraints and how little she gets to do in the story this time. She consoles herself with the knowledge that even if she's the least popular heroine, at least she has a custom sprite. Several of the side stories are similarly unkind to the poor, oft abused fourth wall.
* In ''VampireTheMasqueradeBloodlines'', a cutscene after the player's character first arrives to Los Angeles. After being ambushed by three Sabbat vampires, one of the Sabbat declares "Boys, we're going to have a lot of fun with this one." before facing the camera and saying "Those of you in the first few rows, will get wet!"
** If the player is a Malkavian (a clan of insane vampires) the dialoge has a few options for such.
* The third ''SilentHill'' game manages to combine this with a ContinuityNod. In a cut scene only accessible to gamers who have played (and still have the save files from) ''Silent Hill 2'', Heather thinks she sees something suspicious in the bowl of a toilet. As she's about to reach in, she suddenly stops herself, muttering that she can't bring herself to do it -- at which point she turns directly to the player and asks, "Who would do something so disgusting?" Anyone who's played the second game knows the answer to that.
* In the original ''PunchOut'', Mike Tyson says between rounds, "You think the speed of your ''fingers'' can match the strength of my fists?"
* In ''PunchOut'' Wii, Aran Ryan ''literally'' breaks the fourth wall if you lose to him in contender mode.
* The VGA remake of ''QuestForGlory'' has a hilarious instance where breaking into the sheriff's safe more than once will give you more experience. However, Otto and the sheriff will wake up to find you doing this and then arrest you for "blatant power-gaming."
** In ''Quest For Glory II'', you can quite literally break the fourth wall by throwing things (or a flame dart spell) at the tree that looks like a woman (a rather dickish thing to do). It bounces off and breaks your monitor. Since this is a Sierra game, it's fatal.
*** In the same game, if you keep refusing to buy the Saurus, the Saurus salesman will flat-out tell you that the Saurus is [[UnwinnableByDesign required to win the game,]] and gives you once last chance before packing up and leaving. If you ''still'' won't buy it, [[NonStandardGameOver the game immediately kills you for being too thick-headed.]]
* ''SpaceQuest'' is notorious for breaking the fourth wall routinely and without reservation throughout the whole series, most often through direct asides and comments to the player through the narration and mockery of your poor skills when you die. A few more notable instances include:
** In ''SpaceQuest I: The Sarien Encounter'' (VGA version), if you decide to touch a pool of acid, you get a special, elaborate death scene where the Two Guys from Andromeda, the creators of the series, appear on the screen and detail to you exactly how you messed up, complete with instant replay and on-screen circles and lines drawn pointing to your melted arm. You can also get a similar death scene by walking through a set of lasers, where the Two Guys will again appear and tell you to keep it up since it's amusing.
** In ''SpaceQuest III: Pirates of Pestulon'', you have to rescue the Two Guys from Andromeda from an evil software corporation. While you're making your getaway, one of the Guys turns towards the screen and says "So, how do you like the game so far? Was it worth $59.95?" At the end of the game, you bring the Two Guys to {{Sierra}}, the company that made Space Quest. The current CEO at the time then hires them to, you guessed it, make Space Quest.
** The entire premise of ''SpaceQuest IV: Roger Wilco and the Time Rippers'' revolves around breaking the fourth wall. Roger Wilco is pursued by the "Sequel Police" for perpetrating unwarranted sequels to his franchise. He uses a Time Pod to travel between various games in the series, some of which don't even exist (such as Space Quest XII). At one point you can even buy a strategy guide to Space Quest IV in the game itself, which gives you some fairly unhelpful hints on what to do (as well as advice on what to do if your computer crashes or freezes while playing, which is all equally unhelpful).
*** Newer {{Sierra}} adventure games use a variety of icons to portray the characters actions. If you click on the hand and then Roger the Narrator will berate you by saying "Hey! Keep your hands off yourself! This is a family game!"
** In ''SpaceQuest VI: The Spinal Frontier'', Roger comments at one point, "Who wrote this crap? Oh yeah, Scott, yeah, well then, yeah, good...good work," Scott being the first name of one of the Two Guys from Andromeda. At another point, the narrator directly addresses the player with, "See what I have to put up with? Maybe they need a narrator over at Myst 2. A guy can dream..."
*** ''SpaceQuest 6'' also has several instances of Roger and the narrator talking to each other. And at one point Stellar Santiago also appears to hear the narrator, only Roger tells her it's nothing.
** If you die a certain way in ''LeisureSuitLarry'', Larry's body gets dumped into the programmer's bit bucket and recycled for future adventure games.
* ''StarOceanTillTheEndOfTime'' arguably breaks the 3.5th wall as part of its plot [[spoiler:when your party discovers that their entire universe isn't real and they are all actually exist in a video game created by being from the 4th dimension. They then proceed to break out into "reality" and kick their own creators' asses.]]
* Happens quite a bit in ''ShadowHearts: Covenant''. Early in the game, the party runs into a {{Large Ham}} masked bandit named "Grand Papillon" (who turns out to be Joachim, one of the playable characters). He boasts about how he's fighting for truth and justice and then the camera cuts to his face, then his chest, ''then his butt'', and finally Yuri standing in front of and facing the camera, holding his arms out in disgust.
** And near the end of the game, Joachim is asked by his mentor if he and the party can participate in the "Man Festival". Yuri quickly responds with, "Not in a clean, mega-hit RPG such as this!" After clearing the 50th (?) floor, the quest jumps to the final eight fights. Anastasia comments, "Didn't we just skip about 30 or so floors?"
** Also, in ''Southampton'', when Joachim finds a weapon for himself: An annoyed Yuri says, "Don't we usually get our weapons from chests and shops?"
* In ''SecretOfEvermore'' the player meets a crazy old man who rants about how people have no free will and are puppets of a button pressing madman. You (the player, not the protagonist) then get to push a button to determine what horrible fate befalls him.
* The MMORPG ''CityOfHeroes'' includes an NPC, Fusionette, who talks about her in-game actions as if she were actually playing the game; she refers to her character's level, talks about going to the "trainer" NPC that players use to gain new abilities, and uses phrases such as "Just wait until my Build Up recharges!" to other [=NPCs=] (Build Up being a damage/accuracy boosting ability with a long recharge time). She also appears in one mission where she is not supposed to be, and tells the player, "Don't look at me like that! I had to be in this mission!"
** Also in ''CityOfHeroes'' there is a hidden room in the Faultline city zone where Melissa Bianco and Mike Apolis (two of the game's designers) hang out as [=NPCs=] and chat with the players.
* In ''StarControl 2'', the various alien races address the player directly during the credits, with many of them behaving like actors who have just wrapped up a shoot. Several even go so far as to explain what they expect to be doing in the sequel.
* The ''JakAndDaxter'' series has some really great examples of this, but a standout is a scene that appears in ''Jak 3'', when the characters meet the Precursors in person. One of them, while the group tries the old "pay no attention to the man behind the curtain" thing, is seen trying to cover the ''camera'' with his hand during the scene.
** Toward the beginning of Jak 3:
--->'''Seem''': [[ThisIsReality This isn't a game]]!
--->''Jak and Daxter pause, stare at the camera, look back at Seem, and continue the scene''
** In ''JakII'' they have to join a race team owned by [[FatBastard Krew.]] Their contract mentions that Krew owns all rights including game rights.
* ''WorldOfWarcraft'' taps this one with one of their jokes generated by a human female character using the /silly command. "Do you ever feel like you're not in charge of your own destiny, like...you're being controlled by an invisible hand?"
** Same goes for a Night Elf female character, though it's a little more subtle. "Oh, look, I'm dancing again! I hope all your friends are enjoying the show..." (considering the way they dance is pretty stripperific.)
*** Apparently the folks at Blizzard really like this trope. They actually break it with these two by a Blood Elf female. "Do you think the expansion will make me fat?" and "I'm the girl the [[MoralGuardians ESRB]] warned you about."
*** There is also one of the tips that appears when logging into the game: ''Bring all your friends to Azeroth, but don't remember to spend time outside Azeroth with them too!''
*** Try clicking on a unit you select in ''Warcraft III'' multiple times after hearing the whole speech. For example, you can hear the Human Sorceress saying "Click me baby, one more time.".
*** The biggest one is probably the Crypt Lord, a big-ass spider: "And they say Blizzard games don't have bugs!"
** Nearly all Blizzard games use this trope in pretty much the same way. In the ''Warcraft'' games, clicking on certain unit types repeatedly results in the unit ordering the player to "{{Stop poking me}}!". In the ''Starcraft'' series, each unit type and character has a short dialog that is triggered by repeated clicking. Most of them stay in character, talking about themselves and their missions; while others break the fourth wall to talk to the character, usually expressing frustration at being constantly harassed by the player, or opinions about how bored the player must be to keep wasting his time like that. A few use [[ShoutOut quotes from various other pop-culture sources]] -- for example, the Terran drop-ship pilot uses quotes from ''{{Aliens}}'', and the German-accented Terran Valkyrie pilot references the "Frau Blücher" running gag from ''YoungFrankenstein''. Protoss character Artanis quotes the "Stop poking me!" line from ''{{Warcraft}}''. Although the Zerg have no dialog as such, repeatedly clicking on them results in a number of different noises not normally used during play.
*** "This isn't ''Warcraft'' in space!"
* In ''LostSoulsMUD'', some [=NPCs=] are aware that some of the people found in their world are the puppets of beings from an entirely different order of reality — that is, {{Player Character}}s. One has written a book about it.
* ''SonicChronicles'' for the NintendoDS took the whole wall, stabbed it and hanged it upside down with the ending cutscene. [[spoiler: After the heroes exit Nocturne and return to their own world it turns out that Eggman [[DidntSeeThatComing played the heroes for fools]] and had deliberately helped them to get to Nocturne in order to get all the necessary time to take over the entire world without the meddling of Sonic and his friends. Tails and Sonic then end up having a conversation about how they didn't expect such an ending, how impressed they were of it and how they'll have to wait for the next episode in order to see what happens next. Tails then ends up telling Sonic about the makers of the game, BioWare, and ends up listing the whole cast credits at which point you can, as Sonic, tell Tails that you want to skip it]].
** Tails would in fact break the fourth wall a few other times before when he constantly reminded you to save your game unless you tell Tails to stop reminding you.
* In Sonic Colors, Sonic really took the cake by saying no "Copyright Infirement" will stop him from defeating Eggman.
** YMMV; Eggman had just gotten through a legal disclaimer, in that context what Sonic said wasn't touching the fourth wall
** And earlier, when Tails tells him the aliens are called Wisps, he turns to the camera and says "I'm just going to call them aliens if that's OK with everybody."
* In most ''Sonic the Hedgehog'' games, if Sonic is kept still for a long time, he will look at the player and foottap. In Sonic 2 he also looked at his hand (as if he was looking to a watch), and in Sonic 3 he would even point to the player and then point foward.
** Special mention goes to Sonic CD, where if you leave him sitting for 3 minutes, Sonic will yell, "I'm outta here!" ''and jump out of the screen'', resulting in a NonstandardGameOver
* Characters in ''TheSims'' do this a lot as well, looking straight into the camera and yelling at the player if one of their needs gets too low (like if they're really hungry or tired, or really have to use the bathroom).
* The heroine of ''[[TheLongestJourney Dreamfall]]'', Zoe, speaks to you, the player, near the ending of the game as if she is telling you her story.
* ''NoMoreHeroes'' does this a few times (Travis: And you, with the Wii Remote? Just press the A button...), and throughout the game Travis has little speech bubbles over his head telling you what button to push. The fourth wall is ripped to pieces in the ending of the game ("You'll only jack up the age rating of this game even further!" "Fine, I'll fast-forward through it so you can tell me.") and Sylvia even taunts the players with "Too bad there won't be a sequel!"
** And of course, there is a sequel.
*** Which breaks the fourth wall almost immediately. "Aren't you going to explain what happened since the last game?"
* In the RPG/Adventure ''Anachronox'' you encounter a man at a spaceport who is telling listeners that they are in a video game and that most of them only have a limited amount of dialog they can say. This is, of course, the only thing he can actually say. One of the listeners, when spoken to, will refute the speaker's claims by saying he certainly had more than one thing that he can say. Again, this is the only thing he can actually say.
* In ''PhantasyStarIV'', one of your party members leaves for a bit and flat out tells you not to go after the big bad while he's gone because at this stage of the game, you aren't powerful enough to beat him. Of course, Chaz doesn't listen.
* The entire ''MetalGear'' series is rife with instances of breaking the fourth wall. One classic wall-breaking moment in ''Videogame/MetalGearSolid'' is the advice to contact Meryl by codec by looking up her codec frequency on the back of the game case. In ''MetalGearSolid2SonsOfLiberty'', after uploading Emma's virus, the Colonel Campbell construct begins to go haywire and criticizes the player for playing too long and then demands that the player turn off the game. ''{{Metal Gear Solid 4|GunsOfThePatriots}}'' features a fourth-wall breaking moment that advises against the strategy used to beat Psycho Mantis in ''Metal Gear Solid''.
** The colonel telling the player to switch off his console is a reference to the original game, where Big Boss did the same near the end.
** Psycho Mantis. During his boss fight you actually have to UNPLUG YOUR CONTROLLER AND PLUG IT INTO THE SECOND CONTROLLER PORT! And, as if this isn't bad enough, until you figure it out, he constantly makes fun of you, comments about the games you've played by reading your memory card and even tells you that he's deleted your memory!
** Snake first notices that something is wrong, when all the guards are gone from a corridor, and the [[SorryILeftTheBGMOn Mind Control Music has stopped playing.]]
** When Revolver Ocelot prepares to torture Solid Snake, after explaining how Snake can rapidly press a controller button to recharge his health, he suddenly ''turns away from Snake and toward the player'' before warning that he'll know if you're using an auto-fire controller.
** Also in MetalGearSolid2SonsOfLiberty, Snake tells Raiden not to worry about Snake running out of bullets and points to his headband and knowingly says "[[BottomlessMagazines infinite ammo]]". The player can get a headband that gives them infinite ammo after beating the game.
* In ''{{Shift}} 2'', the wall of spikes actually stop in the beginning of the game due to faulty actionscript.
* In ''RatchetAndClankGoingCommando'' when the aforementioned main characters first land on Notak, they see their target fly away. They then comment to each other that they always seem to be just a bit too late, and ask themselves how that could happen, before turning to look at the camera.
** In ''[[RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'', when Ratchet & Clank meet The Plumber (a recurring NPC in the series) he says that he "didn't recognize them in high-definition".
** In the first ''VideoGame/RatchetAndClank'', Ratchet would turn his head and look at the player when idle. Disconcerting when you were trying to figure out the next platforming puzzle, which was when Ratchet was most likely to be idle.
* ''{{Disgaea 2}}'' has many of these, one is pointed out by the main character when one random NPC says that there are multiple endings available by responding "You aren't even trying any more are you?"
** The ''{{Disgaea}}'' series barely has a fourth wall to begin with. Characters are fully aware of their stats and levels, different [=NPCs=] try to steal the "main character" spot, and there's surprise when a BonusBoss from an earlier game turns out to have a role in the main quest. Why, yes, the one Laharl couldn't believe was level four thousand.
*** The first game also has a beautiful example at the end of chapter four, when [[BigBad Vulcanus]] says that he's going back to Celestia to come up with a new plan and starts to walk away, then pauses and turns and says, "Got that!? Don't forget it, even if I don't make an appearance for awhile!" Sure enough, he doesn't re-enter the plot until there are only a few chapters left.
*** This tradition continues in crossover games. In VideoGame/TrinityUniverse only the Disgaea characters break the fourth wall. The Prinnies are especially proud of it.
* ''[[{{Skate}} Skate 3]]'', oddly enough, breaks the wall early on, when a cutscene details the Object Dropper dropping objects out of the sky in a cutscene, and Atiba Jefferson comments on it, saying that "Objects are falling out of the sky, man! It's crazy!"
** Some of the AI pros say stuff when being faced in a 1-up battle, such as "Who programmed me?!?"
* ''TrueCrimeStreetsOfLA'' The 'hero', a wildly out of control cop, can run over pedestrians. One of his replies? "Don't worry about it, this is just a video game." Made extra creepy, because [[spoiler: the bad ending, narrated by Christopher 'Creepy' Walken, has the hero cop thrown from the top of a fifty story building]].
* ''PrinceOfPersia: Sands of Time'' does this while the Prince and Farrah are in the library. After she reads a poem to him:
-->"What was that for?"
-->"I thought you'd like it."
-->"If you really want to be helpful then find a book that tells us how to get out of here!"
-->"This isn't that kind of game!"
-->"Game? She thinks this is a game!"
* Dmitri Petrovich of the ''BackyardSports'' series does this many times. In the original ''Backyard Baseball'', he says that if the AI improved and there was less chatter, the game would be better. (True thing.) In ''Backyard Skateboarding'', he says "I think we are wasting time" on the choose character screen.
* In ''SimonTheSorcerer'' the protagonist encounters a group of four wizards; when he talks to them, they pretend they are farmers. But you can point out that when you point at them with the cursor, it says "wizards"...
** And when you talk to them, you DO treat them as wizards. You can even tell them about the cursor.
* Picking up an extra life in ''MadWorld'' has the announcers wonder why the enemies never pick up power-ups - "It's like they can't ''see'' them!"
* In the VisualNovel {{Snow Sakura}}, the main character [[OrdinaryHighSchoolStudent Tachibana Yuuji]] has his moments with this trope but nothing matches his announcement that he'll "watch you closely" when you choose that he should [[PantyThief smell at Saki's panties]].
* [[MonsterClown Kefka]] does this in ''DissidiaFinalFantasy''. When a fellow villain asks him why he doesn't just ambush his rival and kill her without theatrics, he answers: "''[[ForTheEvulz I wanna have some fun]]! After all, she's a -- '''good old friend of mine'''. [[EvilLaugh Mwhehehe!]]''" At the last part, he turns to look directly through the fourth wall, giving the players a knowing gaze since both they and he know about the events of ''VideoGame/FinalFantasyVI'' where he met her before.
** ''TECHNICALLY'', Kefka sorta does it during his EX-burst. Right before the part where the player has to memorize a three-button sequence, he tells his opponent, and quite possibly you, to "Watch this."
** Sometimes he will hum the victory fanfare when he wins too.
** In duocedim, Gilgamesh does this when he initiates his ex-burst, starting with a spinning slash and '''LITERALLY''' breaking the fourth wall, with his face, specifically.
* ''TheDarkSpire'''s final ending concludes with the characters looking up at the sky and seeing the player on the other side of the DS screen. They thank you for your guidance, and you are awarded the title "WINNER".
* While the fourth wall in ''{{VideoGame/Contact}}'' is pretty much swiss-cheesed by the end of the game, the ultimate in fourth-wall-breaking comes at the very end, when [[spoiler: the player's character gets fed up with being manipulated and actually attacks you, the player, through the DS's screen.]]
* In ''TheGuild 2'' each character belongs to one of four classes: learned; craftsman; self-employed; and outlaw. If you click too often on an outlaw, he/she will reply, pissed: "Stop clickin' me!!!".
* In ''VideoGame/DukeNukemManhattanProject'', right before the FinalBoss fight starts, Duke turns towards the screen and invites the player to help him beat the boss.
-->'''Duke''': This is it. Let's you and me finish off this bastard once and for all!
* One of the endings of the ''ValkyriaChronicles'' DLC ''Enter the Edy Detachment''. If you get the worst rank possible, Edy starts ranting about how she deserves a better rank, how the player sucks ("I'm talking to you, sloth fingers!"), and ends the rant by literally ''telling the player that she is going to re-do the mission to get a better rank''. HilarityEnsues when Homer keeps asking Edy who she's talking to.
* In ''AssassinsCreedII'' Desmond is using the Animus to view his ancestral memories of Ezio. At the end, [[spoiler:Minerva, a precursor to the human race, looks straight at the camera and delivers her message to Desmond, chiding Ezio each time he interrupts saying that the message isn't intended for him (the only person in the room), but is instead meant for the viewer, Desmond]], thereby "breaking the fourth wall" of the Animus.
* ''DeadSpace 2'' has one in the rantings of the increasingly insane [[{{Cloudcuckoolander}} Nolan Stross]], whom in his paranoid ramblings mentions "him watching".
** When boarding the tram with Ellie in Chapter 9, he looks directly at the camera and screams "STOP STARING AT ME!"
* The third ''VideoGame/GabrielKnight'' game has a running gag where the player is given options to try some nasty things but Gabriel will refuse to do them, and then he will comment on the player with quips like "You're sick," or "You really are sadistic. You need help." Repeated attempts later would result in "Are you still on that track? Get. Help."
* ''{{Ristar}}'' has a minor break whenever the player loses a life. When you lose the last star that represents HitPoints, it falls down and conks Ristar on the head, knocking him out.
* In the final battle of ''VideoGame/GoldenSun'', the first thing that happens is that the BigBad grows large enough to shatter the screen. Thankfully, this has no real effect on the battle other than following the RuleOfCool.
** In ''The Lost Age'', answering "no" to every question up to a certain point results in Kraden going off on Felix and asking if he thinks this is all just a game.
* This happens in ''FireEmblem'' of all places. Normally gameplay elements are described in a matter fitting to the world, with the increased avoid in forests being attributed to branches making it hard to hit, and the Secret book increasing skill as a legendary knight wrote down his battle techniques into a book. However, one villager in Rekka no Ken blatantly asks you if you know how to use the R button to look up information.
* In ''VisualNovel/SharinNoKuni'' Kenichi is generally treated like he's crazy because of his constant narrative dialogue, forever addressing some 'you' character. [[spoiler:It's actually a subversion; He's talking to his sister who has been standing behind him all along. People treat him like he's crazy because they are not allowed to acknowledge her existence in any way. On the other hand,]] Touka also wakes up from a dream that was done from Kenichi's perspective and complains about the confusion that made it seem as though it were really happening. Kenichi has no idea what she is talking about.
* [[BanjoKazooie "It looks like there's no one here!" "Yes there is. The music just changed."]]
* ''VideoGame/{{Borderlands}}''. If you stand idle with Mordecai he will say "Now that you mention it i do love standing here doing nothing" another interesting note. if you save someone on co op he will say that he's not paid enough and in the first DLC a character says he wish he was a villain rather than a NPC.
* In ''Zak [=McKracken=] and the Alien Mindbenders'', the main character loves to do that, and not only him.
* In ''Zeus Master Of Olympus'', you can right click people to listen to their quotes. Sometimes, a trader from a not-so-friendly city will say, "Right click me? I'll right click you! You and this city stink and I only trade with you because my leader demands me to."
* Played with in ''KingdomHeartsII''. Stitch crawls on it, licks it, and stands on the Command Menu, as well as Sora's HUD, or, to be precise, on the Drive/Summon Gauge.
** In a more regular example in the first game, DonaldDuck is out of shot during a conversation so he literally ''[[Funny/KingdomHearts pulls the screen away from Goofy to focus on him]]'' before he begins speaking.
* The lesser known PS1 fighting game Zero Divide has an instance of fourth wall breaking, when the announcer asks if the player is trying to break the controller if buttons are mashed repeatedly. This instance can be seen here: http://www.youtube.com/watch?v=a4ucvOVJjpI (Cut to 1:28 when the video has loaded enough).
* ''{{Rayman}}'' has the eponymous character look towards the screen and attempt to contact the player through motions and gestures if left idle while standing still or hanging from a ledge.
** In ''Rayman 3: Hoodlum Havoc'', [[ExpositionFairy Murfy]] straight-out takes out a copy of the game's manual and uses it to explain to Rayman what's going on.
* At the entrance to the Heavenly Jade Imperial Tower in ''BunnyMustDie'' is a red gate and a switch where you place your yellow gem, which naturally doesn't do anything. Cue message stating that it isn't a glitch, and Bunny wondering what the voice she just heard was.
** The first devil, El Bobomboi also [[LampshadeHanging lampshades the fact]] that she's supposed to be the first devil if you {{sequence break|ing}} and fight Pyoa Aaaa first.
* In ''LeagueOfLegends'', every so often, one hero Mordekaiser responds with "You only need to click once... fool!" when given the order to move.
* Some of the units in ''CompanyOfHeroes'' will break the wall if you click on them enough. A few examples:
--> '''British Infantry Section:''' Oi! Get your filthy hands off the mouse!
--> '''Panzer Grenadiers:''' Clickity, click. Clickity fucking click. Fucking scheiße...
* In Celadon Mansion in ''VideoGame/PokemonRedAndBlue'', you can talk to a programmer, graphical artist and script writer who worked on the game. They talk to you about your GameBoy and one even remarks "I drew you!"
* ''{{Fallout 2}}'' has LOTS of these. Bartender of the parlor: "Are you OK? It seems consuming so much alcohol Z had some effect on you." Chosen One "I'll pop out of the conversation one second and check my max hit points." Chosen One: "Bastard! Wait till I load my last save!"
* {{Deadpool}} carries over his habit of breaking the fourth wall into ''MarvelVsCapcom3''. When he's knocked out, he yells out "YOU PRESSED THE WRONG BUTTON!", referring to the player controlling Deadpool. Upon winning. he'll also scold the player for sitting on the couch and being lazy while he has to do all the fighting. Finally, his Level 3 Hyper Combo has him assume a girlish pose and walk toward his opponent with a pink aura and hearts surrounding him for a few seconds. If he is attacked in this state, he'll jump up, grab his health bar, and whack his opponent in the head. He then grabs his Super Meter, winds up, and knocks his opponent sky high.
** He also shouts something to the effect of "OMG! I love Streetfighter!" at the beginning of a match if he and Ryu fight each other. Also, in his ending, he says "I'd invite you to party with me, but you'll just have to make do with the points you got for beating the game. He then accidentally destroys a city, causing the cops to put out an APB for him and his accomplice, "The Player."
* If you fall far enough to hurt yourself, but not far enough to die, TheSaboteur will shout things. One of them is "[[VideogameCrueltyPotential Stop that]]!"
* There's a minor example in ''DeadRising2''. The player can get Chuck to wear various outfits you find in Fortune City, and he comments on most of them with stock lines like "Killer", "Smooth", and "Nice". Make him crossdress, though, and while sometimes he'll deadpan "Pretty", he'll also say "Um...Seriously?", and "If you say so..."
* ''Whacky Wheels'' has a literal example of this. If you run into certain obstacles at high speed, your character will fly out of their little go-cart, hit the screen (leaving huge cracks) and slowly slide off.
* The early ''ResidentEvil'' games ''shot'' the fourth wall on occasion.
** In ''ResidentEvil1'' there's an area in the laboratory where the player can shoot directly into the camera. If you're using a pistol bullet holes will appear on the screen. A nice little EasterEgg.
** In the sequel, ''ResidentEvil2'' there's a small alley with dogs where the same thing can happen. It can also be done while fighting G on the turntable lift.
* Stay on the menu screen too long in GhostHunter and a spirit would zoom up and audibly tap on the screen.
* In ''TakAndThePowerOfJuju'' the [[http://www.youtube.com/watch?v=0JcFz_LkJSA opening cutscene]] has the village shaman talking to the player, whom he regards as a powerful juju spirit from another world.
** The camera viewpoint moves across the interior of the shaman's hut as he chants to summon a juju spirit. When the camera is on his face, he opens his eyes and screams at the sight of the player looking at him.
** "''You are so strange! Your clothes. That powerstick you hold in your hand. I have ''never'' seen a juju like you before. What is this magic box you watch me on?'' [Presses his hands to the screen so you can see his fingers flatten themselves on the screen.] ''It is clearly the most important thing in your hut! You do me great honor to watch me on it....''"
* In ''XMenLegends II: Rise of Apocalypse'', every character has a couple of lines when they're idle for too long, and several are directed at the player, like Bishop's "Hey you! Yeah, you! What are you doing that's so much more important than this?"
* {{Spyro|TheDragon}} does this a lot in ''A Hero's Tail'', often [[AsideGlance turning to the camera]] and making a remark. One that springs to mind...
-->'''Spyro:''' ''After meeting [[SurferDude Otto]] [[TotallyRadical The Otter]], and looking at the camera''* ...[[DrugsAreBad Just Say No]].
** Oh, there are two others that are better then that.
-->'''Spyro:''' *Just before fighting a mammoth boss* Oh, please. [[GenreSavvy All I have to do is run around you until I find your ]][[ForMassiveDamage weakpoint,]] then do it two more times, then...*Is crushed by the mammoth's foot.*
-->'''Sparx:''' *after the above* Gee, Hunter, how do you know Spyro's ok?
-->'''Hunter:''' Well, if he wasn't, we'd have gone back to a previous save point by now.
* After obtaining the Ancient Sword in ''ThreeDDotGameHeroes'', the king asks you if you'll accept his quest. [[ButThouMust If you pick no, he'll tell you that you can't pick that because that answer doesn't advance the story.]]
* ''{{Yo-Jin-Bo}}'' does a pretty good job of smashing that wall, too. The guys like to tease Mon-Mon about "not being one of the characters you can get at the end of the game", and his response is that he has an ImageSong and has spent too much time reading his lines to ''not'' be a "captureable character".
* ''TheSimpsonsGame'' is just layers of this. [[spoiler:At the finale of the game, God asks you for his guide book back, which then zooms out to Ralph Wiggum playing on his TV. Ralph then turns and just STARES at you.]]
* In the Runescape 2011 Easter event, a squirrel named the 'Antipodean Squirrel', is angry about how the Easter event is Northern-Hemisphere-Centric, and about how it is Spring in the northern hemisphere and how it is autumn in the southern hemisphere and it is not fair to no autumn event. (One responce is to tell him to stop breaking the fourth wall, which the response is 'Yeah, likeyou stay in character all the time!')He is angry how one half of the world is being left out. And his way of solving the problem is to 'Stand here... and keep shouting'.
* ''VideoGame/PokemonRanger''
** The first game has the Professor refer to the game interface after [[spoiler: you capture the angry Rhydon]] -- "By options, I don't mean fooling with some text settings, I mean consider what we might do!"
* Also, Magikarp's Pokédex entry in ''Platinum'', and ''VideoGame/PokemonBlackAndWhite'' says that if it lives for many years, it can leap a mountain using Splash, but that "The move remains useless, though."
* ''MegaManBattleNetwork 6'': There's a Navi Customizer program called Humor, in which we can trigger a conversation between Lan and Mega Man (and occasionally someone else). In one occasion, Mega Man asks whether Lan is being "operated" by an unknown guy. Then Lan somehow recognized (indirectly) that he's a guy in a 6th installment of a game. [[http://megatuga.deviantart.com/art/4th-wall-Breaking-MM-m-141193635?q=gallery%3Amegatuga%2F23658695&qo=25 Detailed here.]]
* I can't believe the art dealer from ''Little King's Story'' hasn't been mentioned. Upon approaching him, he says "You in front of the TV playing Little King's Story!"
* On the last level, {{Bubsy}} asks, "are you still playing this thing?".
* In the space action sim ''Tachyon: The Fringe'', when entering a console cheat code, the main character will start taunting the player for his lack of skill.
* In the ''Kirby's Dream Land'' enclosed instrution book, if you get to the point in which the booklet says, "And here's Kirby," Kirby breaks the fourth wall by telling players what to do.
* NightTrap has characters frequently speak to you via the cameras, and some of them call you Control.
* If you play ''{{Rogue Galaxy}}'' for too long, Kisala will make a commentary on how long you have been playing the game.
* ''VideoGame/TeamFortress2'' has a few lines that BreakTheFourthWall:
--> '''Sniper:''' ''"Where'd I get you that time? The liver? The kidney? I'm loosing track."''
---> ''"Kill ya again soon, mate."''
---> ''"How many times have you died? I'm actually getting impressed."''
--> '''Scout:''' ''"Yeah, I dare ya, rage quit. C'mon, make us both happy."''
---> (upon earning an achievement) ''"No otha' class gonna do dat!"''
---> ''"Dis map ain't big enough for da two of us!"''
* At the beginning of ''VideoGame/TheReconstruction'', Fell talks to the player directly. Justified in that she ''is'' some sort of demigod.
** [[spoiler:[[DoingInTheWizard Or]] [[ClarkesThirdLaw not]], though whatever technology gives the Watchers their precognitive abilities probably grants them this knowledge as well.]]
* When you have selected or modified your multiplayer character's weapon in ''CallOfDutyBlackOps'', he will examine it briefly, then nod appreciatively at the player.
* The cast of ''Zenonia'' often break the fourth wall, such as when the Chief of Hades tells Regret that "People in this game are rude." and to have an open mind.
** One side-quest involves giving a fortune cookie containing a marriage proposal from a man to a woman in another tow, but the woman accidentally eats the message. Regret comments that it's like this was actually a true story that happened to a member of the development team.
* In the game CastleShikigami III (full name Castle of Shikigami III), the characters sometimes break the fourth wall, such as Reika from Time Gal.
** Reika also metions the game Time Gal, then asking the players.

--> Reika: No arrows show up on the screen, so I don't know which way to go. Hey, don't you guys playing the game think so too?

** And it gets more odd; Reika metions THE PLAYERS, then TELLING THE PLAYERS TO POWER UP THEIR STRENGH at the begining of the last boss.
* In ''DestroyAllHumans'', at the opening choice options screen on the mothership, if you fail to make a decision and leave the screen idle, Pox will sometimes say a random thing to you relating to the situation (i.e., "Well, it's your electric bill. You could have thought to turn the console off. Haven't you ever heard of global warming?" or "May I remind you that the name of this game is "Destroy All Humans", not SCREW AROUND IN THE MOTHERSHIP!").

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