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Relevant as it pertains to them being a recurring example in the series, which the section they're listed under. Rewrote for clarity and added as a note.


* Bronzor, and its evolution Bronzong, in Generations IV and V. As a Steel/Psychic-type, the ''only'' super-effective move types against it are Ground and Fire, and its [[StoneWall high all-around resilience]] means that defeating it without type advantages is challenging. As well, there's a chance that you'll only have access to one of those types, or even neither, considering the near-absence of Fire-type options in ''Diamond[=/=]Pearl''. Worse, if it has the ability Heatproof, it will ''resist'' Fire and, if it has Levitate, Ground is [[NoSell completely negated]]. Further, there is no way to know which ability it has until you try to use a move of one of those types. In later areas, they can appear at levels likely much more competitive with your main party than they were earlier on, being potentially challenging battles if you're unequipped to handle it. They also learn some really annoying moves (Hypnosis to put you to sleep, Confuse Ray to confuse you, Block to prevent you from fleeing, etc.). Fortunately, they're [[StoneWall so slow]] you can usually run away from them (unless it uses the aforementioned Block), but God help you against [[ThatOneBoss Lucian's Bronzong]] in ''D/P''.

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* Bronzor, and its evolution Bronzong, in Generations IV and V. [[note]]As of Gen VI, Steel no longer resists Ghost- and Dark-type moves (strong against Psychic-types), giving Bronzor and Bronzong a consistent pair of weaknesses.[[/note]] As a Steel/Psychic-type, the ''only'' super-effective move types against it are Ground and Fire, and its [[StoneWall high all-around resilience]] means that defeating it without type advantages is challenging. As well, there's a chance that you'll only have access to one of those types, or even neither, considering the near-absence of Fire-type options in ''Diamond[=/=]Pearl''. Worse, if it has the ability Heatproof, it will ''resist'' Fire and, if it has Levitate, Ground is [[NoSell completely negated]]. Further, there is no way to know which ability it has until you try to use a move of one of those types. In later areas, they can appear at levels likely much more competitive with your main party than they were earlier on, being potentially challenging battles if you're unequipped to handle it. They also learn some really annoying moves (Hypnosis to put you to sleep, Confuse Ray to confuse you, Block to prevent you from fleeing, etc.). Fortunately, they're [[StoneWall so slow]] you can usually run away from them (unless it uses the aforementioned Block), but God help you against [[ThatOneBoss Lucian's Bronzong]] in ''D/P''.
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irrelevant info


** As of Gen VI, they've been {{Nerf}}ed as Steel no longer resists Ghost- and Dark-type moves (strong against Psychic-types), giving Bronzor and Bronzong a consistent pair of weaknesses.

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