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Lemme do this reeeeeeeal quick.


** In the game's .INI file, a list of commands show that, in addition to all of the weapons and vigors found in the final game (excluding the Vox guns and Undertow), there would've also been acid-tipped crossbows, mortars, "hematoma needles", possibly a third kind of pistol, and the carbines firing in 3-round-bursts by default (before going through another scrapped change of having marksman scopes in 2011's gameplay), along with "Frost Bite", "Fungal Healing", "Rift Tethers", "Spider Trap", "Telekinesis", and "Weapon Slave" vigors.

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** In the game's .INI file, a list of commands show that, in addition to all of the weapons and vigors found in the final game (excluding the Vox guns and Undertow), guns), there would've also been acid-tipped crossbows, mortars, "hematoma needles", possibly a third kind of pistol, and the carbines firing in 3-round-bursts by default (before going through another scrapped change of having marksman scopes in 2011's gameplay), along with "Frost Bite", "Fungal Healing", "Rift Tethers", "Spider Trap", "Telekinesis", and "Weapon Slave" vigors.vigors. It also showed possible previous names for Shock Jockey (Electric Touch), Charge (Kinetic Overflow), Undertow (Rift Tethers), and so forth.

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Editing my edit.


** In the game's .INI file, a list of commands show that, in addition to all of the weapons and vigors found in the final game (excluding the Vox guns and Undertow), there would've also been acid-tipped crossbows, mortars, "hematoma needles", possibly a third kind of pistol, and the carbines firing in 3-round-bursts by default (before going through another scrapped change of having marksman scopes in 2011's gameplay), along with "Frost Bite", "Fungal Healing", "Kinetic Overflow", "Rift Tethers", "Spider Trap", "Telekinesis", and "Weapon Slave" vigors.

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** Nostrums and Potlucks were gameplay elements, similar to the Gene Tonics from previous BioShocks, whose functionalities were reused into Gear and and Infusions respectably. Also, vigors would've been limited to a number of uses per each individual vigor picked up, as opposed to all of them drawing from a salts-meter in the final game.
** In the game's .INI file, a list of commands show that, in addition to all of the weapons and vigors found in the final game (excluding the Vox guns and Undertow), there would've also been acid-tipped crossbows, mortars, "hematoma needles", possibly a third kind of pistol, and the carbines firing in 3-round-bursts by default (before going through another scrapped change of having marksman scopes in 2011's gameplay), along with "Frost Bite", "Fungal Healing", "Kinetic Overflow", "Rift Tethers", "Spider Trap", "Telekinesis", and "Weapon Slave" vigors.

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Added a couple more examples to the \"What Could Have Been\" section of stuff.


* WhatCouldHaveBeen: ''Bioshock Infinite'' changed significantly over the course of its development. Elizabeth, for instance, looked older in the first builds, and seemed to have extreme Vigor powers. The environments in the trailers and earlier gameplay demonstrations were much more dynamic, and there was a kind of environmental destruction not unlike that of the Battlefield games. Comstock possessed a much younger appearance, and seemed to be just a politician. There was no mention of him being a "prophet", and the propaganda seen in Colombia had much less to do with religion or the Founding Fathers. And perhaps most disappointingly, Songbird, who was sidelined to secondary character status in the final product, was a recurring boss that Booker would fight many times over the course of the game.

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* WhatCouldHaveBeen: ''Bioshock Infinite'' changed significantly over the course of its development. Elizabeth, for instance, looked older in the first builds, and seemed to have extreme Vigor powers.powers (which if she abused too much would cause nosebleeds and weaken her health). The environments in the trailers and earlier gameplay demonstrations were much more dynamic, and there was a kind of environmental destruction not unlike that of the Battlefield games. Comstock possessed a much younger appearance, and seemed to be just a politician. There was no mention of him being a "prophet", and the propaganda seen in Colombia had much less to do with religion or the Founding Fathers. And perhaps most disappointingly, Songbird, who was sidelined to secondary character status in the final product, was a recurring boss that Booker would fight many times over the course of the game.game; confronting him directly would've also reflected negatively on Elizabeth.


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** On the same note of the younger-Comstock politician posters, an even older variation showing a smug glasses-wearing Comstock and a building with old textures exists as a far-away EasterEgg within the game, showing what he may have looked like during the 2010 era of gameplay.
** In the game's .INI file, a list of commands show that, in addition to all of the weapons and vigors found in the final game (excluding the Vox guns and Undertow), there would've also been acid-tipped crossbows, mortars, "hematoma needles", possibly a third kind of pistol, and the carbines firing in 3-round-bursts by default (before going through another scrapped change of having marksman scopes in 2011's gameplay), along with "Frost Bite", "Fungal Healing", "Kinetic Overflow", "Rift Tethers", "Spider Trap", "Telekinesis", and "Weapon Slave" vigors.
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* RagnarokProofing: Played with. Columbia in general looks more or less more pristine than Rapture even with all the damage and accompanying wear-and-tear.[[spoiler:The whole multiple timeline shtick would also explain why it seems intact even in 1984]]. Over time however, the city does devolve to Rapture levels of decay. The only difference, of course, being that Rapture received more water damage than fire damage while Columbia received the opposite treatment.

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* RagnarokProofing: Played with. Columbia in general looks more or less more pristine than Rapture even with all the damage and accompanying wear-and-tear. [[spoiler:The whole multiple timeline shtick would also explain why it seems intact even in 1984]]. Over time however, the city does devolve to Rapture levels of decay. The only difference, of course, being that Rapture received more water damage than fire damage while Columbia received the opposite treatment.



* RavensAndCrows: One of the Heavy Hitters is the Crow, who has a small flock of crows surrounding him and can transform into them to move small distances without damage. The "Murder Of Crows" vigor you get from the first one you kill lets you summon a flock, and they definitely play up the creepiness. The idle animation when the Vigor is equipped shows Booker's hand covered in feathers, his nails having turned into long black claws.

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* RavensAndCrows: One of the Heavy Hitters is the Crow, who has a small flock of crows surrounding him and can transform into them to move small distances without damage. The "Murder Of Crows" vigor Vigor you get from the first one you kill lets you summon a flock, and they definitely play up the creepiness. The idle animation when the Vigor is equipped shows Booker's hand covered in feathers, his nails having turned into long black claws.



** SuperEmpowering: The Boys of Silence are revealed to have tear-inducing abilities similar to Elizabeth's [[spoiler: in the BadFuture. These were likely introduced to them at a young age through the intervention of that reality's Elizabeth, for the purpose of controlling the inmates of [[BedlamHouse Comstock House]]]].

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** SuperEmpowering: The Boys of Silence are revealed to have tear-inducing Tear-inducing abilities similar to Elizabeth's [[spoiler: in the BadFuture. These were likely introduced to them at a young age through the intervention of that reality's Elizabeth, for the purpose of controlling the inmates of [[BedlamHouse Comstock House]]]].



* ShownTheirWork: [[http://www.youtube.com/watch?v=Kkl6HrlP1zw The 2011 VGA trailer]] used a rendition of "Will the Circle Be Unbroken?" by the lead voice actors, which drew ire from [[MoralGuardians religious groups]] for removing a lyric with the word "lord." That's an error; the lyric was added in the Carter Family rendition "Can the Circle Be Unbroken (By and By)", [[NewerThanTheyThink recorded in 1935]]. The devs merely used the original hymn unaltered.... and it's also possible that they knew exactly what they were doing.

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* ShownTheirWork: [[http://www.youtube.com/watch?v=Kkl6HrlP1zw The 2011 VGA trailer]] used a rendition of "Will the Circle Be Unbroken?" by the lead voice actors, which drew ire from [[MoralGuardians religious groups]] for removing a lyric with the word "lord." That's an error; the lyric was added in the Carter Family rendition "Can the Circle Be Unbroken (By and By)", [[NewerThanTheyThink recorded in 1935]]. The devs merely used the original hymn unaltered....unaltered... and it's also possible that they knew exactly what they were doing.



* {{Squick}}: In-universe example, every time you brutally murder someone with the hook melee weapon, Elizabeth says things like, "Oh my God!" Kind of appropriate given you're tearing people's heads off.
* StableTimeLoop: Despite dimension hopping shenanigans, the major events and set pieces of the game do not change all that much, and Elizabeth says outright there's [[spoiler:"always a man, always a lighthouse, always a city."]] In the end, it's revealed [[spoiler:the entirety of the events are caused by Booker attending the baptism - which spawns countless iterations of the game's events. The only way to stop it is drown Booker at his baptism.]]

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* {{Squick}}: In-universe example, every time you brutally murder someone with the hook Sky-Hook melee weapon, Elizabeth says things like, "Oh my God!" Kind of appropriate given you're tearing people's heads off.
* StableTimeLoop: Despite dimension hopping dimension-hopping shenanigans, the major events and set pieces of the game do not change all that much, and Elizabeth says outright there's [[spoiler:"always a man, always a lighthouse, always a city."]] In the end, it's revealed [[spoiler:the entirety of the events are caused by Booker attending the baptism - which spawns countless iterations of the game's events. The only way to stop it is drown Booker at his baptism.]]



** If you find a sniper rifle lying around, chances are you'll need it very soon.
** If you see a tear for a gun turret or a patriot, not only will you need it, but activating it will cause it to start the fight, which is good for early-jumping ambushes.
** Whenever you pick a new Vigor chances are that you'll need to use them very soon.

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** If you find a sniper rifle Sniper Rifle lying around, chances are you'll need it very soon.
** If you see a tear Tear for a gun turret Gun Turret or a patriot, Patriot, not only will you need it, but activating it will cause it to start the fight, which is good for early-jumping ambushes.
** Whenever you pick a new Vigor Vigor, chances are that you'll need to use them very soon.
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* {{Zeerust}}: Columbia manages to feature even more strange Zeerust than [[Franchise/BioShock Rapture]] while it also wallows in Victorian steampunk. What makes it especially bizarre is the patchworkiness of the Zeerust... one location combines somewhat accurate-to-period aesthetics with, of all things, a Fifties ice cream shop. Selling soft-serve. Justified in [[spoiler: Comstock's use of the siphon to control the tears, seeing into multiple futures and gleaning technology, music, and information from them]].

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* {{Zeerust}}: Columbia manages to feature even more strange Zeerust than [[Franchise/BioShock Rapture]] while it also wallows in Victorian steampunk. What makes it especially bizarre is the patchworkiness of the Zeerust... one location combines somewhat accurate-to-period aesthetics with, of all things, a Fifties ice cream shop. Selling soft-serve. Justified in [[spoiler: Comstock's use of the siphon Siphon to control the tears, Tears, seeing into multiple futures and gleaning technology, music, and information from them]].
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* RedEyesTakeWarning: The Songbird. It has three settings, shown via its eyes: green for at ease, yellow for on guard, and red for hostile.

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* RedEyesTakeWarning: The Songbird. It has three settings, shown via its eyes: green for at ease, yellow orange for on guard, and red for hostile.



* ReedRichardsIsUseless: Vigors are implied to be used for their MundaneUtility and commonplace (vigors can be found sitting in the street), however other than two of the Heavy Hitters no enemy mooks choose to use Vigors against Booker (despite the Vox explicitly capturing a facility that manufactures them).

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* ReedRichardsIsUseless: Vigors are implied to be used for their MundaneUtility and commonplace (vigors (Vigors can be found sitting in the street), however however, other than two of the Heavy Hitters Hitters, no enemy mooks choose to use Vigors against Booker (despite the Vox explicitly capturing a facility that manufactures them).



-->'''Motorised Patriot:''' ''The farm is now run by the pigs!''

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-->'''Motorised -->'''Motorized Patriot:''' ''The farm is now run by the pigs!''



** [[http://images3.wikia.nocookie.net/__cb20130401100959/bioshock/images/8/86/Motorized_Patriot.jpg Motorized Patriot]] bear a similarity with the ''Franchise/{{Terminator}}''. Their [[MoreDakka gatling gun]] is a dead giveaway.

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** [[http://images3.wikia.nocookie.net/__cb20130401100959/bioshock/images/8/86/Motorized_Patriot.jpg Motorized Patriot]] bear a similarity with the ''Franchise/{{Terminator}}''. Their [[MoreDakka gatling Gatling gun]] is a dead giveaway.



* TownWithADarkSecret: Columbia gives off this vibe no sooner than you set foot in it. It's at first seems quaint and wholesome as you walk around and enjoy the scenery, as long as you take nothing from the odd religious imagery. Then you reach the fair and notice the games have an odd fixation with devil motifs. Then you finally reach the "raffle" and win it [[spoiler: where the prizes turns out to be a public stoning of a interracial couple with you throwing the first stone (or baseball in this case)]]. After this all pretense of Columbia being a nice place is dropped quickly and [[FromBadToWorse it goes downhill from there]]. As it is a [=BioShock=] game, it doesn't really come as a surprise.

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* TownWithADarkSecret: Columbia gives off this vibe no sooner than you set foot in it. It's at first seems quaint and wholesome as you walk around and enjoy the scenery, as long as you take nothing from the odd religious imagery. Then you reach the fair and notice the games have an odd fixation with devil motifs. Then you finally reach the "raffle" and win it [[spoiler: where the prizes turns out to be a public stoning of a interracial couple with you throwing the first stone (or baseball in this case)]]. After this all pretense of Columbia being a nice place is dropped quickly and [[FromBadToWorse it goes downhill from there]]. As it is a [=BioShock=] ''[=BioShock=]'' game, it doesn't really come as a surprise.



* VoiceOfTheLegion: Comstock often speaks to Booker through a microphone that creates a slowed-down, delayed echo of his voice, presumably for dramatic effect. The First Zealot, leader of the Fraternal Order of the Raven, also speaks (without any kind of mic!) in a bizarrely resonant, buzzy sort of voice that seems to have some kind of static-like noise behind it.

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* VoiceOfTheLegion: Comstock often speaks to Booker through a microphone that creates a slowed-down, delayed echo of his voice, presumably for dramatic effect. The First Zealot, leader of the Fraternal Order of the Raven, also speaks (without any kind of mic!) in a bizarrely resonant, buzzy buzzing sort of voice that seems to have some kind of static-like noise behind it.



** Unlike the first {{BioShock}} game, Columbia's population is still mostly alive, [[spoiler:at least, before the civil war]]. Which makes it weird that Booker can walk around holding machine guns and rocket launchers with no one batting an eye. Given the population's highly jingoistic nature, this may simply be the (il)logical extension of the Second Amendment. No one civilians seem to actually carry firearms, however.

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** Unlike the first {{BioShock}} ''{{BioShock}}'' game, Columbia's population is still mostly alive, [[spoiler:at least, before the civil war]]. Which makes it weird that Booker can walk around holding machine guns and rocket launchers with no one batting an eye. Given the population's highly jingoistic nature, this may simply be the (il)logical extension of the Second Amendment. No one civilians seem to actually carry firearms, however.



* WhatCouldHaveBeen: Bioshock Infinite changed significantly over the course of its development. Elizabeth, for instance, looked older in the first builds, and seemed to have extreme Vigor powers. The environments in the trailers and earlier gameplay demonstrations were much more dynamic, and there was a kind of environmental destruction not unlike that of the Battlefield games. Comstock possessed a much younger appearance, and seemed to be just a politician. There was no mention of him being a "prophet", and the propaganda seen in Colombia had much less to do with religion or the Founding Fathers. And perhaps most disappointingly, Songbird, who was sidelined to secondary character status in the final product, was a recurring boss that Booker would fight many times over the course of the game.

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* WhatCouldHaveBeen: Bioshock Infinite ''Bioshock Infinite'' changed significantly over the course of its development. Elizabeth, for instance, looked older in the first builds, and seemed to have extreme Vigor powers. The environments in the trailers and earlier gameplay demonstrations were much more dynamic, and there was a kind of environmental destruction not unlike that of the Battlefield games. Comstock possessed a much younger appearance, and seemed to be just a politician. There was no mention of him being a "prophet", and the propaganda seen in Colombia had much less to do with religion or the Founding Fathers. And perhaps most disappointingly, Songbird, who was sidelined to secondary character status in the final product, was a recurring boss that Booker would fight many times over the course of the game.



* WhatHappenedToTheMouse: Fink's son runs away and disappears after [[spoiler: Elizabeth kills Daisy Fitzroy]] and we never see him again. [[FridgeHorror Given that the area is crawling with Vox soliders, the implications aren't pretty]].

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* WhatHappenedToTheMouse: Fink's son runs away and disappears after [[spoiler: Elizabeth kills Daisy Fitzroy]] and we never see him again. [[FridgeHorror Given that the area is crawling with Vox soliders, soldiers, the implications aren't pretty]].
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* RammingAlwaysWorks: The Vigor Charge enables Booker to ram enemies, damaging them. The longer the attack is held, the greater the damage done.
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** This quote from a Vox Motorised Patriot, considering [[DirtyCommunists what it]] [[AnimalFarm alludes to]].

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** This quote from a Vox Motorised Motorized Patriot, considering [[DirtyCommunists what it]] [[AnimalFarm alludes to]].



* RuleOfSymbolism: It's not a Ken Levine game if it wasn't! Plenty is made of Christian symbolism (and perversions thereof), motifs of red represnting the Vox, the "lamb", et cetra.

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* RuleOfSymbolism: It's not a Ken Levine game if it wasn't! Plenty is made of Christian symbolism (and perversions thereof), motifs of red represnting the Vox, the "lamb", et cetra.cetera.



---> '''Elizabeth''': Latest in the series. [[DevelopmentHell I heard it was delayed three times]].

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---> '''Elizabeth''': Latest Look! ''Flawless Flintlock''. It's the newest one in the series. [[DevelopmentHell I heard it was delayed three times]].



** That's not all - You can get an achievement for completing 1999 Mode without buying anything from Dollar Bill machines. Given that they sell health packs, salts, and ammuntion (and are the only machines that do), it's fitting that the achievement's called "Scavenger Hunt." Because you'll be hard-pressed to get through without scrounging for every bag of chips, soda pop, and bullet you can find.

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** That's not all - You can get an achievement for completing 1999 Mode without buying anything from Dollar Bill machines. Given that they sell health packs, salts, and ammuntion ammunition (and are the only machines that do), it's fitting that the achievement's called "Scavenger Hunt." Because you'll be hard-pressed to get through without scrounging for every bag of chips, soda pop, and bullet you can find.



* SequenceBreaking: The second half of the ScenicTourLevel[[note]]i.e. purchasing the Possession Vigour, the heads-or-tails dialog with the Luteces, participating in the LotteryOfDoom, acquiring the Skyhook and Devil's Kiss[[/note]] can be easily skipped by [[http://www.youtube.com/watch?v=Pd9qFzCme-Q using the Possession billboard as a platform to jump out of bounds]], which drops you later in the game (where you'd normally fight the EliteMook who drops Devil's Kiss) with no enemies. Of course, this also means that the already frustrating EarlyGameHell becomes even moreso; since you don't have a pistol or Vigours, you have to do the Blue Ribbon level armed only with a low-ammo machine gun from the first mook you [[DeathFromAbove Skyline Strike]]. [[TheDevTeamThinksOfEverything Thankfully, the game gives you the skyhook during its tutorial, and the Possession and Devil's Kiss vigours can be purchased from Veni Vidi Vigour]].

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* SequenceBreaking: The second half of the ScenicTourLevel[[note]]i.e. purchasing the Possession Vigour, Vigor, the heads-or-tails dialog with the Luteces, participating in the LotteryOfDoom, acquiring the Skyhook Sky-Hook and Devil's Kiss[[/note]] can be easily skipped by [[http://www.youtube.com/watch?v=Pd9qFzCme-Q using the Possession billboard as a platform to jump out of bounds]], which drops you later in the game (where you'd normally fight the EliteMook who drops Devil's Kiss) with no enemies. Of course, this also means that the already frustrating EarlyGameHell becomes even moreso; more so; since you don't have a pistol or Vigours, Vigors, you have to do the Blue Ribbon level armed only with a low-ammo machine gun from the first mook you [[DeathFromAbove Skyline Strike]]. [[TheDevTeamThinksOfEverything Thankfully, the game gives you the skyhook Sky-Hook during its tutorial, and the Possession and Devil's Kiss vigours vigors can be purchased from Veni Vidi Vigour]].Vigor]].



** The sandwich board Robert Lutece wears in one of the encounters [[spoiler:implies Booker has been slain 123 times, the same number of multiversal victims killed in Film/TheOne]].

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** The sandwich board Robert Lutece wears in one of the encounters [[spoiler:implies Booker has been slain 123 122 times, the same number of multiversal victims killed in Film/TheOne]].



* ThisIsADrill: The Skyhook is a spinning three-hooked deal that attaches to your left arm; not a ''standard'' drill-arm but a conceptual cousin to it. It's seen being used as a melee weapon long before its intended actual use, riding around on the sky-rails. It can grind its way through people's faces or snap their necks with relative ease. [[MythologyGag The first kill even has the same animation used by Big Daddies, and the sound effect of the slooooow whirring is very close to a drill]].

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* ThisIsADrill: The Skyhook Sky-Hook is a spinning three-hooked deal that attaches to your left arm; not a ''standard'' drill-arm but a conceptual cousin to it. It's seen being used as a melee weapon long before its intended actual use, riding around on the sky-rails. It can grind its way through people's faces or snap their necks with relative ease. [[MythologyGag The first kill even has the same animation used by Big Daddies, and the sound effect of the slooooow whirring is very close to a drill]].



* ThrowTheBookAtThem: Elisabeth's first reaction when Booker comes crashing into her library? Pelt him with books! Well, they are her most immediately available weapon.

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* ThrowTheBookAtThem: Elisabeth's Elizabeth's first reaction when Booker comes crashing into her library? Pelt him with books! Well, they are her most immediately available weapon.



** Unlike the first {{Bioshock}} game, Columbia's population is still mostly alive, [[spoiler:at least, before the civil war]]. Which makes it weird that Booker can walk around holding machine guns and rocket launchers with no one batting an eye. Given the population's highly jingoistic nature, this may simply be the (il)logical extension of the Second Amendment. No one civilians seem to actually carry firearms, however.

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** Unlike the first {{Bioshock}} {{BioShock}} game, Columbia's population is still mostly alive, [[spoiler:at least, before the civil war]]. Which makes it weird that Booker can walk around holding machine guns and rocket launchers with no one batting an eye. Given the population's highly jingoistic nature, this may simply be the (il)logical extension of the Second Amendment. No one civilians seem to actually carry firearms, however.
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* RedVsBlue: The Vox Populi against the Founders, naturally.


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[[folder:X]]

* XenophobicEgocentricNotoriousOtherworlder: Comstock, to a certain degree.

[[/folder]]
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* YellowPeril: The [[http://www.flickr.com/photos/94523594@N07/10850026393 Boxer Rebellion]] [[http://i1.ytimg.com/vi/afYcnZ62Wso/maxresdefault.jpg exhibit]] at the [[http://img.gawkerassets.com/img/18kcf4575bzo2jpg/k-bigpic.jpg Hall of Heroes.]]

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* YellowPeril: The [[http://www.flickr.com/photos/94523594@N07/10850026393 Boxer Rebellion]] [[http://i1.ytimg.com/vi/afYcnZ62Wso/maxresdefault.jpg exhibit]] at the [[http://img.gawkerassets.com/img/18kcf4575bzo2jpg/k-bigpic.jpg Boxer Rebellion]] [[http://i1.ytimg.com/vi/afYcnZ62Wso/maxresdefault.jpg exhibit]] at the [[http://cloud-3.steampowered.com/ugc/684842373361048230/1460BAFE816AFBD16C06E15DD0E3B9BD5CA9CA4C/ Hall of Heroes.]]
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* TheseHandsHaveKilled: Naturally part of [[spoiler:Elizabeth's first murder]], though the words aren't spoken aloud.

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* TheseHandsHaveKilled: Naturally part of [[spoiler:Elizabeth's first murder]], though the words aren't spoken aloud. The "wiping the blood off" aspect of the trope is symbolized by her [[spoiler: changing out of her blood-covered clothes]] afterwards.

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* UniqueEnemy: There's exactly one Vox-Populi-aligned Handyman in the main game, all others belong to the Founders.

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* UniqueEnemy: UniqueEnemy:
**
There's exactly one Vox-Populi-aligned Handyman in the main game, all game. All others belong to the Founders.
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* UniqueEnemy: There's exactly one Vox-Populi-aligned Handyman in the main game, all others belong to the Founders.
** There's also exactly one Sniper fighting for Slate's heroes, and one Sniper fighting for the founders. All others fight for the Vox-Populi.
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* TheSavageIndian: The Wounded Knee exhibit at Hall of Heroes portrays Native Americans as savages with glowing eyes.

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* TheSavageIndian: The Wounded Knee exhibit [[http://static2.wikia.nocookie.net/__cb20130416121304/bioshock/images/5/5b/Tukfutkfyu.jpg exhibit]] at Hall of Heroes portrays Native Americans as savages with glowing eyes.
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* YellowPeril: The [[http://www.flickr.com/photos/94523594@N07/10850026393 Boxer Rebellion]] [[http://i1.ytimg.com/vi/afYcnZ62Wso/maxresdefault.jpg exhibit]] at the Hall of Heroes.

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* YellowPeril: The [[http://www.flickr.com/photos/94523594@N07/10850026393 Boxer Rebellion]] [[http://i1.ytimg.com/vi/afYcnZ62Wso/maxresdefault.jpg exhibit]] at the [[http://img.gawkerassets.com/img/18kcf4575bzo2jpg/k-bigpic.jpg Hall of Heroes.]]
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-->'''Motorized Patriot''': T'was yellow skin and slanted eyes\

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-->'''Motorized Patriot''': T'was yellow skin and slanted eyes\eyes,\



Until they crossed the righteous path\

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Until they crossed the righteous path\path,\
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* RevolversAreJustBetter: While you do get a [[CoolGuns Mauser]] as your first sidearm, this trope pops up with the Paddywhacker revolver-a gun so powerful it's actually referred to in-game as the Paddywhacker HandCannon.

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* RevolversAreJustBetter: While you do get a [[CoolGuns Mauser]] Mauser C96]] as your first sidearm, this trope pops up with the Paddywhacker revolver-a gun so powerful it's actually referred to in-game as the Paddywhacker HandCannon.



* YellowPeril: The Boxer Rebellion exhibit at the Hall of Heroes.

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* YellowPeril: The [[http://www.flickr.com/photos/94523594@N07/10850026393 Boxer Rebellion exhibit Rebellion]] [[http://i1.ytimg.com/vi/afYcnZ62Wso/maxresdefault.jpg exhibit]] at the Hall of Heroes.
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** Unlike the first {{Bioshock}} game, Columbia's population is still mostly alive,[[spoiler: at least, before the civil war]]. Which makes it weird that Booker can walk around holding machine guns and rocket launchers with no one batting an eye. Given the population's highly jingoistic nature, this may simply be the (il)logical extension of the Second Amendment. No one civilians seem to actually carry firearms, however.

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** Unlike the first {{Bioshock}} game, Columbia's population is still mostly alive,[[spoiler: at alive, [[spoiler:at least, before the civil war]]. Which makes it weird that Booker can walk around holding machine guns and rocket launchers with no one batting an eye. Given the population's highly jingoistic nature, this may simply be the (il)logical extension of the Second Amendment. No one civilians seem to actually carry firearms, however.
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* QuantumMechanicsCanDoAnything: All the superpowers, SchizoTech, MindScrew, and even the floating buildings in the game? It's all done with quantum mechanics... though the way the Lutece twins mention how it's done, it almost sounds like they don't believe it either - most of the technology, as well as most of ''pop culture'' is actually the result of using quantum mechanics to spy on other realities. It's still a well-researched and presented example, though;

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* QuantumMechanicsCanDoAnything: All the superpowers, SchizoTech, MindScrew, and even the floating buildings in the game? It's all done with quantum mechanics... though the way the Lutece twins mention how it's done, it almost sounds like they don't believe it either - most of the technology, as well as most of ''pop culture'' is actually the result of using quantum mechanics to spy on other realities. It's still a well-researched and presented example, though;though.
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BioShockInfinite/TropesAToH | BioShockInfinite/TropesIToP | '''Tropes Q-Z''' | BioShockInfinite/BurialAtSea

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BioShockInfinite/TropesAToH | BioShockInfinite/TropesIToP | '''Tropes Q-Z''' | BioShockInfinite/BurialAtSea''BioShockInfinite/BurialAtSea''
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BioShockInfinite/TropesAToH | BioShockInfinite/TropesIToP | '''Tropes Q-Z''' | BioShockInfinite/BurialAtSea
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!!!''VideoGame/BioShockInfinite'' provides examples of the following tropes:

[[foldercontrol]]

[[folder:Q]]

* QuantumMechanicsCanDoAnything: All the superpowers, SchizoTech, MindScrew, and even the floating buildings in the game? It's all done with quantum mechanics... though the way the Lutece twins mention how it's done, it almost sounds like they don't believe it either - most of the technology, as well as most of ''pop culture'' is actually the result of using quantum mechanics to spy on other realities. It's still a well-researched and presented example, though;
-->'''Robert:''' Dead is dead. ''[holds a coin between him and Rosalind]'' \\
'''Rosalind''': ''I'' see heads.\\
'''Robert''': And ''I'' see tails.\\
'''Rosalind''': It's all a matter of perspective.

[[/folder]]

[[folder:R]]

* RageAgainstTheHeavens: A metaphorical take on it, especially once the Vox takes center stage. Columbia is set up as being Heaven and Comstock as God of that Heaven. The members of the Vox start wearing devil costumes and covering their faces with blood or red paint when they start their revolution to bring Columbia to its knees. Even more appropriate, Booker is considered to be Satan/the Anti-christ by Comstock.
* RagnarokProofing: Played with. Columbia in general looks more or less more pristine than Rapture even with all the damage and accompanying wear-and-tear.[[spoiler:The whole multiple timeline shtick would also explain why it seems intact even in 1984]]. Over time however, the city does devolve to Rapture levels of decay. The only difference, of course, being that Rapture received more water damage than fire damage while Columbia received the opposite treatment.
* RandomDrop: The gear pickups Booker finds will be different on each playthrough, and even in different loads of the same file.
* RavensAndCrows: One of the Heavy Hitters is the Crow, who has a small flock of crows surrounding him and can transform into them to move small distances without damage. The "Murder Of Crows" vigor you get from the first one you kill lets you summon a flock, and they definitely play up the creepiness. The idle animation when the Vigor is equipped shows Booker's hand covered in feathers, his nails having turned into long black claws.
* RealityWarper: Elizabeth's powers. [[spoiler:And, through power siphoning, Comstock's visions and the Vigors and Infusions themselves]].
** [[spoiler:PoweredByAForsakenChild: [[MyGreatestFailure Literally]] with Vigors and related enhancements. It turns out that they are modified Plasmids, with the origin of the technology (Dr. Suchong's blueprints) being obtained through "[[RealityWarper tear-creating]]" powers siphoned from Elizabeth through her [[GirlInTheTower tower]]. Also, upon the destruction of the Siphon, we don't see any use of similar powers except by Elizabeth]].
** SuperEmpowering: The Boys of Silence are revealed to have tear-inducing abilities similar to Elizabeth's [[spoiler: in the BadFuture. These were likely introduced to them at a young age through the intervention of that reality's Elizabeth, for the purpose of controlling the inmates of [[BedlamHouse Comstock House]]]].
* RecycledInSpace: ''[=BioShock=] Infinite'' is ''[=BioShock=]'' [-IN THE SKY-]. Or, going further back, ''SystemShock'' [-NOT QUITE IN SPACE-].
* RedEyesTakeWarning: The Songbird. It has three settings, shown via its eyes: green for at ease, yellow for on guard, and red for hostile.
* RedHerring: [[spoiler:Elizabeth's powers. While they're a big deal, the game initially leads you to believe that they're the reason she's important and why everyone wants her. In fact, they're the result of a totally unrelated accident -- Rosalind Lutece was able to use the devices you see in her lab to open tears even without her (that was how she got her brother and Elizabeth in the first place), while Comstock wants her solely because he believes that he needs a daughter of his bloodline to rule Columbia after his death]].
** [[spoiler: The second point is at least partially subverted - it's strongly implied that Elizabeth's powers are precisely what let her "drown in flame the mountains of Man". Comstock's predictions must've somehow foreseen that]].
* RedRightHand: Inverted. Our ''heroes'' have identifying marks that give them away to anyone looking for them. Booker has the letters '''AD''' branded on the back of his right hand, and Elizabeth has lost most of her right pinky finger very early in her life.
* ReedRichardsIsUseless: Vigors are implied to be used for their MundaneUtility and commonplace (vigors can be found sitting in the street), however other than two of the Heavy Hitters no enemy mooks choose to use Vigors against Booker (despite the Vox explicitly capturing a facility that manufactures them).
* RegeneratingShieldStaticHealth: Played straight, though Booker does not begin with the shield part until a little way into the game. The shield in question is {{handwave}}d as some kind of Vigor which generates a [[BulletDodgesYou bullet-deflecting magnetic field]].
* RetGone: [[spoiler:In the end, [[EvilMeScaresMe Comstock]], Columbia and Elizabeth as we know her due to Booker's HeroicSacrifice destroying Comstock, who would go on to build the city in the first place. As this would also prevent Booker from ever selling his daughter, that would mean the entire plot doesn't happen either, which may be a plausible explanation for the after-credit scene. Unfortunately, TimeyWimeyBall may be required to explain why Comstock ceases to exist in all realities at once. See Headscratchers or Fridge pages for more]].
* [[spoiler: RescuedFromPurgatory]]: One interpretation of the ending.
* {{Retraux}}: To fit the theme, [=GameInformer=] drew [[http://media1.gameinformer.com/imagefeed/featured/irrational/bioshockinfinite/infinitespreadv2.jpg two]] [[http://gamerinvestments.com/video-game-stocks/wp-content/uploads/2010/09/bioshock-infinite-game-informer-cover.jpg covers]] in the style of ''The Saturday Evening Post'', popular in 1912.
** [[http://www.youtube.com/watch?v=9tMjyGJdzwk Two of]] [[http://www.youtube.com/watch?v=Zin6aKnJM5Q the trailers]] went for the feel of a [[TheSeventies 1970's]] conspiracy television show in the style of ''InSearchOf'', with grainy visuals, crackling audio, and a VanityPlate at the beginning.
** In-game Kinetoscopes continue this trend, being short silent propaganda films with only piano music.
** The Vigor Kinetoscopes are done in the style of period film shorts and commercials.
* TheRevolutionWillNotBeCivilized: The Vox Populi winds up no better than the Founders.
** One Vox soldier is heard instructing his fellows to shoot anyone who "looks like they might be trouble. Anyone with a gun, anyone with glasses..." Pol Pot reference!
** This quote from a Vox Motorised Patriot, considering [[DirtyCommunists what it]] [[AnimalFarm alludes to]].
-->'''Motorised Patriot:''' ''The farm is now run by the pigs!''
* RevolversAreJustBetter: While you do get a [[CoolGuns Mauser]] as your first sidearm, this trope pops up with the Paddywhacker revolver-a gun so powerful it's actually referred to in-game as the Paddywhacker HandCannon.
* RoaringRampageOfRescue: Booker [[spoiler: busting Elizabeth out of Comstock House]].
** This part of the game even becomes one for the ''player'', as the game's writing and character development attempts to invoke such an emotional response.
** [[spoiler: The whole ''game'' turns out to have been one once you reach TheReveal]].
* [[RenegadeSplinterFaction Renegade Flying City]]: Columbia "seceded" from the US after what happened in China, although there are hints suggesting that relations between the government and Comstock's Founders were growing strained until that point. Despite splintering off, Columbia follows an extreme, idealized version of American Exceptionalism.
* RuleOfCool[=/=]RuleOfFun: Why don't Booker or Elizabeth or anyone dislocate their shoulders when leaping from rail to rail? Who cares!
* RuleOfSymbolism: It's not a Ken Levine game if it wasn't! Plenty is made of Christian symbolism (and perversions thereof), motifs of red represnting the Vox, the "lamb", et cetra.
* RuleOfThree: Booker is drowned three times. Once at the beginning when he's baptized, after getting Elizabeth when they splash in Battleship Bay, and at the end [[spoiler: when he's drowned by Elizabeth]].
** There are many other instances of this in the game. For example, [[spoiler:you must find three truths to bring Lady Comstock to peace, you visit three distinct versions of Columbia, three interconnected characters get drowned to death in the story, and so on]].
** There is also a recurring visual motif of three heads side by side, seen with Comstock House's Mount Rushmore-like entrance, and at the end of the game, when [[spoiler: Booker is drowned by three alternate reality Elizabeths]].

[[/folder]]

[[folder:S]]

* TheSavageIndian: The Wounded Knee exhibit at Hall of Heroes portrays Native Americans as savages with glowing eyes.
* ScareChord: Since combat always has music, chords are used as both a dramatic effect and audio cue to let you know you made a kill, or your shield is lost.
* [[spoiler:SetRightWhatOnceWentWrong: The reason the Luteces brought Booker to the Columbia timeline in the first place, which he doesn't remember: to save his daughter from Comstock after having sold her away for his debts. The only way to to do this is to [[HeroicSacrifice break]] the StableTimeLoop leading to Comstock's existence]].
* SceneryPorn[=/=]SceneryGorn: When you first enter Columbia, it resembles Heaven, almost literally. It slowly becomes Hell, almost literally.
-->'''Booker''': Where am I?\\
'''Parishioner''': You're in Heaven, friend, or at least as close as we'll get 'til Judgement Day.
* ScreamsLikeALittleGirl: Certain enemies do this when you use a skyline strike on them.
* ScenicTourLevel: Hoo boy. The game starts off with one of the longest in recent history, with not just the entrance into Columbia but also you spending a good deal of time walking round trying to get your bearings. Even if you're rushing it'll take about 20 minutes to get to the first combat. And in later levels this pops up ''again''.
* SchrodingersCat: Possibly the most true-to-the-original-experiment example in all of fiction. [[spoiler:In the post credits scene, Booker walks into his daughter's room, calling her name. Is she there in the crib? The game cuts to black before we find out for sure]]. Considering the whole theme of Quantum Mechanics oozing from the story, it holds extra significance.
** Foreshadowed and lampshaded by two voxophone recordings by Comstock [[spoiler: who also points out the point of divergence when Booker may become him]].
-->'''Comstock''': One man goes into the waters of baptism, a different man comes out, born again. But who is that man who lies submerged? Perhaps that swimmer is both sinner and saint, until he is revealed unto the eyes of man.
* ScrewThisImOuttaHere: Related to OutOfFocus. Eventually, pretty much all Booker and Elizabeth care about is escaping Columbia and letting it implode before it can take them with it. Though not without trying to take out Comstock once and for all.
* SelfDeprecation:
** Elizabeth comments on the newest Duke and Dimwit cabinet.
---> '''Elizabeth''': Latest in the series. [[DevelopmentHell I heard it was delayed three times]].
** [[spoiler:In the ending when Elizabeth teleports the two to Rapture and they head topside]].
--->'''Booker''': [[spoiler:A city at the bottom of the ocean]], ridiculous.
* SelfFulfillingProphecy: [[spoiler:What all of Comstock's prophecies boil down to. He's using the Lutece's machine to see into alternate realities. He sees that his daughter will eventually lead Columbia, but using the machine has made him sterile, so he decides to buy his daughter from an alternate self who never became Comstock. It's [[MindScrew a little confusing to wrap your head around at first]] since it also qualifies as YouAlreadyChangedThePast and YouCantFightFate]].
* SelfImposedChallenge: The rare official variety, which was added to combat ComplacentGamingSyndrome. Veteran gamers who didn't like the instaspawn of ''VideoGame/BioShock1'' can play [[http://www.strategyinformer.com/news/16214/veteran-gamers-will-get-a-system-shock-with-1999-mode-in-bioshock-infinite 1999 Mode]]. Gotta pick specializations, and stick with them, for better or worse. If you don't have the resources when you're killed, it's GameOver (which is a homage to ''VideoGame/SystemShock2'', where same thing happened if you didn't have enough nanites).
** That's not all - You can get an achievement for completing 1999 Mode without buying anything from Dollar Bill machines. Given that they sell health packs, salts, and ammuntion (and are the only machines that do), it's fitting that the achievement's called "Scavenger Hunt." Because you'll be hard-pressed to get through without scrounging for every bag of chips, soda pop, and bullet you can find.
* SequelDifficultySpike: Definitely harder than the previous two games. Death is no longer a slap on the wrist since you lose money and enemies regenerate their health when you die, upgrades are ''much'' more expensive, game breakers are fewer and farther in between as well as less breaky, enemies are more aggressive and take longer to kill, and that's not getting into [[SelfImposedChallenge 1999 Mode]].
* SequelHook: Possibly. [[spoiler: TheStinger after the credits has Booker waking up in his office and running to check Anna's crib, but cuts off before we see her. However, as noted elsewhere on this page, there are several other ways to interpret this scene]].
* SequenceBreaking: The second half of the ScenicTourLevel[[note]]i.e. purchasing the Possession Vigour, the heads-or-tails dialog with the Luteces, participating in the LotteryOfDoom, acquiring the Skyhook and Devil's Kiss[[/note]] can be easily skipped by [[http://www.youtube.com/watch?v=Pd9qFzCme-Q using the Possession billboard as a platform to jump out of bounds]], which drops you later in the game (where you'd normally fight the EliteMook who drops Devil's Kiss) with no enemies. Of course, this also means that the already frustrating EarlyGameHell becomes even moreso; since you don't have a pistol or Vigours, you have to do the Blue Ribbon level armed only with a low-ammo machine gun from the first mook you [[DeathFromAbove Skyline Strike]]. [[TheDevTeamThinksOfEverything Thankfully, the game gives you the skyhook during its tutorial, and the Possession and Devil's Kiss vigours can be purchased from Veni Vidi Vigour]].
* SesquipedalianLoquaciousness: Downplayed, though traces of it are present in texts and even dialogue. Justified in that the game (largely) takes place in 1912, when such Victorian-esque tendencies were still fairly common.
* ShortRangeShotgun: Averted. The shotgun is still pretty good at medium range.
* ShotgunsAreJustBetter: You are gonna get quite attached to the China Broom. There's also the Vox Heater, a blunderbuss that blasts napalm all over everything in a wide cone in front of you -- difficult to use with proper timing, but a real street-sweeper when you do.
* ShoutOut:
** At one point the Luteces can be heard discussing [[Literature/TheRestaurantAtTheEndOfTheUniverse the grammatical tense implications of time travel]].
** The part where Booker opens the door at the top of the lighthouse is arguably one to the end of Film/CloseEncountersOfTheThirdKind.
** The year [[spoiler: Columbia attacks New York]] is [[Literature/NineteenEightyFour 1984]].
** The Barbershop Quartet in the beginning of the game is named [[WesternAnimation/TheSimpsons The Bee-Sharps]].
** The code used to activate a locked elevator is [[VideoGame/DeusExHumanRevolution 0]][[VideoGame/DeusEx 4]][[VideoGame/BioShock1 5]][[VideoGame/SystemShock 1]].
** Two seemingly unimportant characters who wander in and out of the narrative, having disjointed philosophical conversations about the meaning of fate and flipping a coin which always turns up heads, and play a part in [[spoiler:an absolute MindScrew of the ending]]? [[{{Theatre/RosencrantzAndGuildensternAreDead}} You don't say]].
** At one point a sentient gate is unswervingly cheerful despite mistaking Elizabeth for [[spoiler:her mother]] Lady Comstock, who's been dead for years, and remarks that it's nice she took the trouble to come back. Makes you wonder if it has a [[Franchise/TheHitchhikersGuideToTheGalaxy Genuine People Personality prototype]] installed.
** The government of Columbia, which encourages its people to remain content and keep their mind off any real problems, employs police enforcers known as [[Literature/{{Fahrenheit451}} "Firemen" whose job is to start fires rather than put them out]].
** [[http://images3.wikia.nocookie.net/__cb20130401100959/bioshock/images/8/86/Motorized_Patriot.jpg Motorized Patriot]] bear a similarity with the ''Franchise/{{Terminator}}''. Their [[MoreDakka gatling gun]] is a dead giveaway.
** The indoctrination video, with hideously distorted classical music, demoralizing voiceover, and subliminal messages, is one to Film/AClockworkOrange and Series/{{LOST}}.
** The ''Infinite'' title is one to ''{{VideoGame/Marathon}}: Infinity''. Both have a fair number of dimensional hopping, {{mind screw}}s, alternate timelines, events being repeated, [[spoiler:a MindScrew ending where a character who's been with you the entire time muses on all the multiverses and the main character's death, as their universe collapses]].
** The sandwich board Robert Lutece wears in one of the encounters [[spoiler:implies Booker has been slain 123 times, the same number of multiversal victims killed in Film/TheOne]].
** Daisy, at one point, says the only advantage colored children get is that they are "invisible" - ignored by society. This is the definition used in Literature/InvisibleMan - a minority completely ignored by society.
** It's [[VideoGame/Persona4Arena not the first time]] a guy voiced by Creator/TroyBaker has encountered a powerful girl in blue named Elizabeth. In Japanese, both Elizabeths are voiced by Creator/MiyukiSawashiro.
** Probably a coincidence, but Creator/TroyBaker just can't seem to get away from [[BatmanArkhamCity coin-flipping.]]
** Commstock and De Witt are two characters that can be found in a book in AloneInTheDark2.
* ShownTheirWork: [[http://www.youtube.com/watch?v=Kkl6HrlP1zw The 2011 VGA trailer]] used a rendition of "Will the Circle Be Unbroken?" by the lead voice actors, which drew ire from [[MoralGuardians religious groups]] for removing a lyric with the word "lord." That's an error; the lyric was added in the Carter Family rendition "Can the Circle Be Unbroken (By and By)", [[NewerThanTheyThink recorded in 1935]]. The devs merely used the original hymn unaltered.... and it's also possible that they knew exactly what they were doing.
** The absence of the added lyric also becomes obvious when one discovers that it's being used by the Founders' religion, who worship "Father" Comstock and the Founding Fathers of America instead of Jesus Christ.
** Ken Levine actually [[http://www.reuters.com/article/2011/11/23/us-videogames-protest-idUSTRE7AM2M220111123 visited the Occupy Wall Street protests in Boston]] in order to make the atmosphere of the protests depicted in the game more authentic.
* SignatureStyle: Ken Levine's writing for ''[=BioShock=] Infinite'' echoes some of the things shown in his previous works. For example, the idea of taking a setting in a particular era and finding a way to [[RippedFromTheHeadlines tie it into something contemporary]] (stem-cell research in the original ''VideoGame/BioShock'' and political extremism in ''Infinite'') so as to better connect the audience with the story. His penchant for {{deconstruction}} shows up here to, deconstructing MissionControl in ''VideoGame/SystemShock'' and ''[=BioShock=]'', utopianism in ''[=BioShock=]'', and American Exceptionalism in ''Infinite''.
* SignificantMonogram: The initials 'AD' on Booker's right hand stand for [[spoiler:the name of Booker's daughter, Anna [=DeWitt=], whom he sold to pay off his debts]].
* SmokingIsCool: The "Minor Victory" brand of cigarettes use this. The citizens of Columbia still don't smoke as much as the citizens of Rapture did.
* SoiledCityOnAHill: Columbia. City of progress, of beauty, of....unbridled and unapologetic racism.
* SoloSequence: You play as just Booker, without Elizabeth, at two occasions: before you find her (obviously) and late in the game, when [[spoiler:she is finally recaptured by the Songbird and taken back to Comstock's labs]]. The latter section also doubles as a StealthBasedMission, since you are strapped for ammo without Elizabeth resupplying you and the enemies are numerous, yet easy to bypass with the right timing.
* SpySpeak: Only obvious in hindsight, but you'll see a few instances of this just before you walk into a trap, as some characters making small talk are trying to be inconspicuous about the fact they're watching you. One guy trying to order a hot dog casually but stumbling through it, for example.
* {{Squick}}: In-universe example, every time you brutally murder someone with the hook melee weapon, Elizabeth says things like, "Oh my God!" Kind of appropriate given you're tearing people's heads off.
* StableTimeLoop: Despite dimension hopping shenanigans, the major events and set pieces of the game do not change all that much, and Elizabeth says outright there's [[spoiler:"always a man, always a lighthouse, always a city."]] In the end, it's revealed [[spoiler:the entirety of the events are caused by Booker attending the baptism - which spawns countless iterations of the game's events. The only way to stop it is drown Booker at his baptism.]]
* [[spoiler:TheStationsOfTheCanon]]: An ''official'' example. Practically the Laconic of this game as a whole. It is even an ArcWords.
* StealthHiBye: The Luteces have a tendency to do this.
* StealthPun: One of the ambient NPC conversations at the fair says that before the Lamb was born, Monument Island had been the waystation for immigrants to the city. [[VisualPun It's an island]]... [[DontExplainTheJoke in the shape of an angel]].[[note]][[http://en.wikipedia.org/wiki/United_States_Immigration_Station,_Angel_Island Angel Island]] was the immigration waystation for immigrants, primarily Asian, entering San Francisco at the turn of the century.[[/note]]
* TheStinger: Reviewers advise players to stick around after the credits. [[spoiler: We get a short scene set in Booker's office in 1893, in which he gets up and checks Anna's room. It's ''extremely'' open-ended, hence the numerous theories about it scattered across this page]].
* StockholmSyndrome: [[WhatCouldHaveBeen This was to have been Elizabeth's feelings toward Songbird]], which, during development, was described as being in love with a domestic abuser. It's mostly cut out of the final game.
** Near the end of the game, [[spoiler: despite the fact that her feelings towards Comstock are best described as "murderous rage", she seems visibly upset and conflicted as you drown the old man in his baptismal font. She even goes as far as to make a feeble attempt to stop you while you just keep laying into Comstock, out of your mind with fury]].
* StupidityIsTheOnlyOption: In the lighthouse, when the chair with the very obvious automatic manacles on its arms appears, Booker plops down and perfectly places his wrists to be trapped, despite probably every player yelling at the screen to keep his arms to himself. Granted, they're actually just safety restraints - if his hands ''weren't'' strapped in, he would have fallen into the engine - and the rocket may well be wired not to fly without wrists inside them, but you can't even attempt to avoid getting restrained.
* StylisticSuck: While it doesn't "suck" by any means, a behind-the-scenes clip shown during the game's credits of Troy Baker and Courtnee Draper practicing "Will The Circle Be Unbroken" ends with Levine asking them to sound less professional, more like the amateurs their characters would be. In the final version, Baker is casually strumming, Draper's voice cracks a couple times, and their rhythms don't always sync up.
** There's an amusing exchange in the clip where Levine tells them not to sound so much like "Eric Clapton and Sheryl Crow," and Draper makes a big show of being offended that Baker gets to be Eric Clapton while she's just Sheryl Crow.
* SurplusDamageBonus: The aptly named [[NoKillLikeOverkill Overkill]] gear allows Booker to shock several enemies when making a kill with more damage than necessary, thus making it even easier to score an Overkill on them.
* SuspiciouslyAproposMusic: A good deal of the soundtrack has some connection to the plot or what's happening on-screen in general. When Elizabeth pulls Booker though a dimensional tear and [[spoiler:into ''VideoGame/BioShock1'''s Rapture]], what should be playing on the old jukebox?: "Beyond the Sea."
* SuspiciousVideogameGenerosity: Wide open spaces filled with tears are a surefire indication that ''something'' is going to try to kill you, and will probably have significant backup.
** If you find a sniper rifle lying around, chances are you'll need it very soon.
** If you see a tear for a gun turret or a patriot, not only will you need it, but activating it will cause it to start the fight, which is good for early-jumping ambushes.
** Whenever you pick a new Vigor chances are that you'll need to use them very soon.

[[/folder]]

[[folder:T]]

* TemporalSickness: "Reconciliation sickness", a condition that results from trying to reconcile memories of two different timelines. Symptoms can be as minimal as a simple nosebleed to more extreme cases of being torn being two existences while bleeding from every orifice.
* ThatSoundsFamiliar: The four notes Booker plays on the Whistler [[spoiler:to summon the Songbird to destroy the siphon tower]] are similar to the starting notes of the Christian hymn "The Holly And The Ivy".
* TheseHandsHaveKilled: Naturally part of [[spoiler:Elizabeth's first murder]], though the words aren't spoken aloud.
* TimeTravelTenseTrouble:
** Robert and Rosalind Lutece have this argument [[spoiler: once you realize they're pretty much UnstuckInTime]]. At one point they even say that they need a grammar professor as this is the kind of thing they would love explaining.
--->'''Robert:''' I told you they'd come.\\
'''Rosalind:''' No, you didn't.\\
'''Robert:''' Right. I was ''going'' to tell you they'd come.\\
'''Rosalind:''' But you didn't.\\
'''Robert:''' But I don't.\\
'''Rosalind:''' You sure that's right?\\
'''Robert:''' I was going to ''have'' told you they'd come?\\
'''Rosalind:''' No.\\
'''Robert:''' The subjunctive?\\
'''Rosalind:''' That's not the subjunctive.\\
'''Robert:''' I don't think the syntax has been invented yet.\\
'''Rosalind:''' It would have had to have had been.\\
'''Robert:''' "Have had to have..?" That can't be right.
** Then they say this:
--->'''Robert:''' If we could perceive time as it really was-\\
'''Rosalind:''' Then what reason would grammar professors have to get out of bed?
* ThisIsADrill: The Skyhook is a spinning three-hooked deal that attaches to your left arm; not a ''standard'' drill-arm but a conceptual cousin to it. It's seen being used as a melee weapon long before its intended actual use, riding around on the sky-rails. It can grind its way through people's faces or snap their necks with relative ease. [[MythologyGag The first kill even has the same animation used by Big Daddies, and the sound effect of the slooooow whirring is very close to a drill]].
* ThrowAwayGuns: Given how low the spare ammo count on weapons is and the [[AvertedTrope aversion]] of HyperspaceArsenal, this will likely be done by the player frequently, discarding spent weapons to pick up another fallen weapon. This can be somewhat mitigated by Elizabeth scavenging ammo for Booker or the use of vending machines, but these are not always an available option.
* ThrowTheBookAtThem: Elisabeth's first reaction when Booker comes crashing into her library? Pelt him with books! Well, they are her most immediately available weapon.
* TinyHeadedBehemoth: Although the procedure that turns people into Handymen seems to bloat their heads to an unnatural size, they still appear small atop their massive, ape-proportioned bodies.
* TownWithADarkSecret: Columbia gives off this vibe no sooner than you set foot in it. It's at first seems quaint and wholesome as you walk around and enjoy the scenery, as long as you take nothing from the odd religious imagery. Then you reach the fair and notice the games have an odd fixation with devil motifs. Then you finally reach the "raffle" and win it [[spoiler: where the prizes turns out to be a public stoning of a interracial couple with you throwing the first stone (or baseball in this case)]]. After this all pretense of Columbia being a nice place is dropped quickly and [[FromBadToWorse it goes downhill from there]]. As it is a [=BioShock=] game, it doesn't really come as a surprise.
* ToxicPhlebotinum: The Lutece Fields (aka Tears) allow its users to peek or to travel into other timelines. Prolonged exposure to them causes cancer, [[spoiler:sterility and rapid aging]].
* TragicMonster
** The Handymen, who are described this way in both the "Heavy Hitters" video focusing on them and the official artbooks. It turns out that they were physically crippled or disabled people whose heads/brains and hearts were involuntarily removed from their original bodies and implanted in massive, ape-like clockwork bodies, to create cyborg slaves. According to what they say while you're fighting them, it's also ''extremely painful''[[note]]"Every step feels like coals" indeed[[/note]]....
** You can pick up an audio dairy which belonged to a woman who was forced to turn her husband into one of these to save him from stomach cancer. She is very... conflicted on the matter. Later you can see her husband [[spoiler:killed in Shantytown by the Vox with two Vox members posing beside while another takes a picture]] and with him a voxophone from his wife telling him uplifting words and encouraging him to play it whenever he feels down.
** Vox-aligned Handymen may sometimes say that they ''weren't'' sick, and that Comstock had them abducted and turned into Handymen against their will. At least the ones who were sick seemed to have some choice in the matter.
* TrashcanBonfire: Several of these can be found in the Shantytown area.
* TrippyFinaleSyndrome: So much you'll be forgiven for believing it's a GainaxEnding... [[spoiler:After the Syphon is destroyed and Elizabeth gets full control and understanding of her powers, she and Booker spend the final minutes jumping trough time and space from an area with infinite lighthouses that lead to infinite universes]]. Of course, it's probably only trippy if you've been ignoring all the other weird stuff that's been hinted at throughout the game...
* TruthInTelevision: Sadly, several American towns and regions really were as racist and self-righteous as Columbia, and while most lynchings were done secretly and at night, some were very public affairs [[spoiler: like what you see at the raffle]], a-la Jesse Washington and Henry Smith. That said, most victims of lynching were those suspected (but never tried) for murder or rape, as opposed to [[spoiler: interracial couples who were minding their own business. (On the other hand, the Supreme Court didn't strike down all miscegenation laws until ''1967.'')]]
** Think the marble statues of the Founders in togas are ridiculous? [[http://eyelevel.si.edu/2010/07/george-washington-wearing-a-toga.html This sculptor in 1841 didn't]]. When the United States gained independence, neoclassicism was in full swing in the European art scene. There were actually lengthy discussions about whether the commissioned art from Europe should depict the Founding Fathers wearing ancient Greek robes or contemporary clothing.
* TheTwentiethCentury: The game takes place in the TheEdwardianEra of 1912.
* TwistEnding: [[spoiler:After the FinalBattle it is revealed: Rapture from ''[=BioShock=]'' is part of the same [[TheMultiverse multiverse]] as ''Infinite''. Elizabeth is actually Booker's daughter Anna, who Booker forgot he sold to Comstock 20 years ago due to getting his [[LaserGuidedAmnesia memories jumbled]] traveling through a rift to save her. "Comstock" is actually an alternate reality Booker who accepted a baptism in his youth that Booker rejected]].
-->There's always a man, a lighthouse, a city...

[[/folder]]

[[folder:U]]

* UncleSamWantsYou: Jeremiah Fink wants you to attend the July 6th raffle, as seen on signs everywhere in the streets.
* TheUnfought: Several named antagonists are never actually fought by the player. [[spoiler: Specifically, all but Slate and Lady Comstock; Daisy Fitzroy kills Jeremiah Fink, Elizabeth kills Fitzroy, Comstock is taken out by [=DeWitt=] in a non-interactive scene and Songbird ends up assisting the player in the final battle before Elizabeth sends it to die at the bottom of the ocean. Also, Slate is a pre-scripted ZeroEffortBoss who summons a few mooks, then runs away and collapses from exhaustion offscreen. Lady Comstock is the only named character in the game who's fought in a proper battle]].
* UpToEleven: The gameplay preview shows that the powers in this game are much flashier, faster, and stronger. The civil war and the open setting (as opposed to Rapture's environment) means larger-scale combat with more 3-dimensional movement.
* UrbanSegregation: Present in Columbia, which thanks to its scattered nature necessitating rails and airships to get around, is easily enforced. Comstock assures the population that "[[ExactWords there are no menials in Columbia]]", which is why all the underclasses are forced to live in the industrial ghetto of Finkton. Most of the residents there are black or Irish, fitting with the DeliberateValuesDissonance of [[PoliticallyIncorrectVillain Columbia's Founders]].

[[/folder]]

[[folder:V]]

* TheVeryDefinitelyFinalDungeon: Comstock House fits the description; it's huge, ominous (it looks like it's been built on top of a ''thundercloud''), it houses some of the creepiest, most resilient Mooks in the game... [[spoiler:In a way, it both fits and doesn't fit the 'Final Dungeon' bit, since Booker's initial trek through it is during a BadFuture timeline, then when Future Elizabeth sends him back to the present, the last leg and final battle of the game take place in the Hand of the Prophet]].
* VideogameCaringPotential: Elizabeth is considered to be a highly endearing character to a lot of players.
** A lot of players have said that once they noticed that Elizabeth didn't like seeing the melee executions (she would occasionally scream or whimper if she sees it), they stopped doing them altogether just because it apparently upsets Elizabeth.
** You can loot the bags of the people waiting to get into Finkton, but you'll feel so bad for them, you won't want to.
** Early on in the game there's a shop that goes by the honor system--you can take what you want but the owner expects you to leave the money behind to pay for it. Booker scoffs, but there's a button prompt that allows you to do just that if you should eat one of the items there.
* VideogameCrueltyPotential: Whenever you enter a populated area, it's possible to murder pretty much every civilian around, with the exception of children (who are invincible). Elizabeth or the game never even calls you out on it.
* VillainousDemotivator: Fink frequently quotes the slogan "Simplicity is Beauty." In this case, "simplicity" means being content with your lot and NOT complaining about the 16-hour work days or poor pay.
* VoiceOfTheLegion: Comstock often speaks to Booker through a microphone that creates a slowed-down, delayed echo of his voice, presumably for dramatic effect. The First Zealot, leader of the Fraternal Order of the Raven, also speaks (without any kind of mic!) in a bizarrely resonant, buzzy sort of voice that seems to have some kind of static-like noise behind it.

[[/folder]]

[[folder:W]]

* WalkingShirtlessScene: Technically Elizabeth goes through the last half of the game without a shirt on, though she still has underwear, and the era's underwear was more modest than it is these days.
* WalkingSpoiler: Reading anything online about Booker, Elizabeth, Father Comstock, or the Twins is a good way to spoil a ''huge'' chunk of TheReveal and the ending, as the spoilers are a core part of each characters' background. In fact, merely starting to type "Booker [=DeWitt=]" into Google will unfortunately reveal a major storyline spoiler via Google's auto-complete search functionality.
* WeirdnessCensor:
** Unlike the first {{Bioshock}} game, Columbia's population is still mostly alive,[[spoiler: at least, before the civil war]]. Which makes it weird that Booker can walk around holding machine guns and rocket launchers with no one batting an eye. Given the population's highly jingoistic nature, this may simply be the (il)logical extension of the Second Amendment. No one civilians seem to actually carry firearms, however.
** Similarly, the vigor effects (Booker's left hand turning to flames, for example) go completely unnoticed.
* WhamEpisode: [[spoiler:When the player ends up in Rapture]].
** To a lesser extent, the point where [[spoiler: Songbird kidnaps Elizabeth away from Booker and he chases after them into the BedlamHouse marks when the story officially decides to go off the rails]]. And even before that when Booker and Elizabeth attempt to track down a gun smith and the [[spoiler: dimensional hopping/alternate universe kerfuffle]] aspects of the plot get introduced.
** [[spoiler:The raffle, when our initial perception of Columbia is violently turned on its head, followed by Booker being exposed as the False Shepherd and the game's transformation into a bloodbath. All in the space of about a minute]].
* WhamLine: [[spoiler:"He's Zachary Comstock." "He's Booker [=DeWitt=]." "No... I'm both."]]
** [[spoiler: "Bring us the girl, and wipe away the debt." Said throughout the game? Yeah, but only at the end do you hear the rest: "Thank you. Mr. Comstock washes you of all your sins."]]
* WhamShot: [[spoiler: Several. When you see Elizabeth in the BadFuture. When you see Anna [=DeWitt=] lose her pinky finger]].
* WhatCouldHaveBeen: Bioshock Infinite changed significantly over the course of its development. Elizabeth, for instance, looked older in the first builds, and seemed to have extreme Vigor powers. The environments in the trailers and earlier gameplay demonstrations were much more dynamic, and there was a kind of environmental destruction not unlike that of the Battlefield games. Comstock possessed a much younger appearance, and seemed to be just a politician. There was no mention of him being a "prophet", and the propaganda seen in Colombia had much less to do with religion or the Founding Fathers. And perhaps most disappointingly, Songbird, who was sidelined to secondary character status in the final product, was a recurring boss that Booker would fight many times over the course of the game.
** Irrational Games revealed in an interview that very early in the game's developement, Elizabeth and Booker were originally going to be {{Silent Protagonist}}s - literally, in Elizabeth's case. She would have been either a deafmute or an actual mute.
* WhatHappenedToTheMouse: Fink's son runs away and disappears after [[spoiler: Elizabeth kills Daisy Fitzroy]] and we never see him again. [[FridgeHorror Given that the area is crawling with Vox soliders, the implications aren't pretty]].
* WhenTheClockStrikesTwelve: At one point, if you can decrypt a coded message you are given a clue that mentions "midnight". If you turn a nearby clock's hands to 12:00, it opens a hidden compartment filled with goodies.
* WhiteMansBurden:
-->'''Zachary Comstock''': No animal is born free, except the white man. And it is our burden to care for the rest of creation.
* AWizardDidIt[=/=]HandWave: The "[[{{Memes/Touhou}} Forbidden Template]]" applies here.
** How does Columbia float? Luteces say it's "[[{{Technobabble}} quantum mechanics]]".
** Why does AnachronismStew exist here? Lore says that the tears gave an influence.
** Why do the Luteces show up randomly? [[spoiler:Because they are at a point where they can transcend reality, so they [[RealityWarper can bend reality to their will up to a point]]]].
* TheWonka: The Lutece twins, who like speaking in nonsensical riddles and like randomly hopping in and out to... play baseball and dance in the middle of Columbia getting torn apart.
* WretchedHive: Finkton, compared to the rest of Columbia, is very close to this: a grimy, run-down shell of industrial misery under Fink's watchful eye, overrun with the sick, the starving, and the bandits trying to hoard whatever they can.
* WrittenByTheWinners: The entire point of the confrontation with Slate through the Hall Of Heroes is to highlight this. Whoever has the power controls the narrative. [[spoiler: Is it any surprise, considering that section of the game, that TheRevolutionWillNotBeCivilized]]?
--> '''[[spoiler: Fitzroy]]:''' You? You just complicate the narrative.

[[/folder]]

[[folder:Y]]

* {{Yandere}}[=/=]MurderTheHypotenuse: WordOfGod is that Songbird is programmed to be one, which is why he jealously seeks to murder anyone who tries to help Elizabeth escape her captivity. He's explicitly likened to an abusive partner by the devs.
* YellowPeril: The Boxer Rebellion exhibit at the Hall of Heroes.
-->'''Motorized Patriot''': T'was yellow skin and slanted eyes\
That betrayed us with their lies,\
Until they crossed the righteous path\
Of our Prophet's holy wrath!
* YouALLLookFamiliar: Columbia seems to be populated mainly by clones. This is especially obvious in the calm scenes where you can take your time and examine all the civilians strolling about.
* YouHaveFailedMe: Jeremiah Fink does ''not'' tolerate failure from his head of security, or someone better waltzing into his property. You get to find his former head of security murdered and nailed to the top of the local club with a sign reading "SACKED".
* YouHaveOutlivedYourUsefulness: Using the Possession vigor on a human enemy causes them to commit suicide when it starts to wear off.
** MyGodWhatHaveIDone: The description of the Vigor actually describes it as this, saying the subject commits suicide out of grief for what they did under your control. Even if they didn't kill any of their allies, the whole idea of being forced to side with the [[TheDreaded False Shepherd]] is probably enough to inspire such conclusions from the psychotically devout citizens of Columbia.
** Also, [[http://www.youtube.com/watch?v=JnLfQPZBSC4 reversing the sounds emitted by the Possession Vigor ghosts]] reveal they're whispering Shakespeare...specifically, Romeo and Juliet. How does that end for those characters, again?
** In another note, this trope is also why Comstock [[spoiler:eventually had the Luteces killed in a staged "accident," in part to cover up the truth about Elizabeth.]] It didn't exactly work as planned.
* YoungerThanTheyLook: [[spoiler: Comstock is actually only 38 years old, even though he looks almost twice that age. His prolonged exposure to the tears has really done a number on his body]].
* YourHeadAsplode:
** Killing shocked {{Mooks}} makes their heads burst like fireworks before their bodies disintegrate.
** It also happens when you headshot an enemy with a sufficiently powerful weapon, like the shotgun or sniper rifle.

[[/folder]]

[[folder:Z]]

* {{Zeerust}}: Columbia manages to feature even more strange Zeerust than [[Franchise/BioShock Rapture]] while it also wallows in Victorian steampunk. What makes it especially bizarre is the patchworkiness of the Zeerust... one location combines somewhat accurate-to-period aesthetics with, of all things, a Fifties ice cream shop. Selling soft-serve. Justified in [[spoiler: Comstock's use of the siphon to control the tears, seeing into multiple futures and gleaning technology, music, and information from them]].
[[/folder]]

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