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* JackBauerInterrogationTechnique: The primary means of the Columbian police forces extracting information from suspects or witnesses is inflicting a lot of pain. In the game, you encounter at least one man they tortured to death and another effectively comatose from trauma in their cells.

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* JackBauerInterrogationTechnique: The primary means of the Columbian police forces extracting information from suspects or witnesses is inflicting a lot of pain.pain upon them. In the game, you encounter at least one man they tortured to death and another effectively comatose from trauma in their cells.
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* JackBauerInterrogationTechnique: The primary means of the Columbian police forces extracting information from suspects or witnesses is inflicting a lot of pain. In the game, you encounter at least one man they tortured to death and another effectively comatose from trauma in their cells.

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* ImpaledPalm: Happens to ''Booker'' while at a ticket counter. Booker rests his hand on the counter top, impatient with the man on the other side talking on the phone instead of selling him a ticket. Unless you draw on him, the guy turns around and pins Booker's hand to the counter with a sharpened letter opener.

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* ImpaledPalm: Happens to ''Booker'' while at a ticket counter. Booker rests his hand on the counter top, impatient with the man on the other side talking on the phone instead of selling him a ticket. Unless you draw on him, the guy turns around and pins Booker's hand to the counter with a sharpened letter opener. opener.
* ImportantHaircut: Elizabeth cuts off most of her long hair [[spoiler:after she commits her first direct killing]].



* ImportantHaircut: Elizabeth cuts off most of her long hair [[spoiler:after she commits her first direct killing]].
* ImprovisedWeapon: The Sky-Hook doubles as a brutal face-wrenching, bone-shredding claw. It sees a lot of use this way before actually getting near a skyline.
* InfantImmortality: Civilians and children in Columbia will mysteriously disappear the second a gunfight starts. The one time the game shows a child in mortal peril, he gets rescued almost immediately, and then disappears just like the rest. Also, in those occasions the player can open fire on the civilians, adults can be killed but children are impervious to any amount of shooting and bombing.

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* ImportantHaircut: Elizabeth cuts off most of her long hair [[spoiler:after she commits her first direct killing]].
* ImprovisedWeapon: The Sky-Hook doubles as a brutal face-wrenching, bone-shredding claw. It sees a lot of use this way before actually getting near a skyline.
* InfantImmortality: Civilians and children in Columbia will mysteriously disappear the second a gunfight starts. The one time the game shows a child in mortal peril, he gets rescued almost immediately, and then disappears just like the rest. Also, in those occasions the player can open fire on the civilians, adults can be killed but children are impervious to any amount of shooting and bombing.
Sky-Line.



* InfantImmortality: Civilians and children in Columbia will mysteriously disappear the second a gunfight starts. The one time the game shows a child in mortal peril, he gets rescued almost immediately, and then disappears just like the rest. Also, in those occasions the player can open fire on the civilians, adults can be killed but children are impervious to any amount of shooting and bombing.






* MechaMooks: The Patriots are robotic caricatures of the Founding Fathers that pack some [[MoreDakka serious heat]].



* MechaMooks: The Patriots are robotic caricatures of the Founding Fathers that pack some [[MoreDakka serious heat]].



* MightyWhitey: [[http://cache.gawkerassets.com/assets/images/9/2010/09/washington_final.jpg This mural]], featuring George Washington in an elegant and shining outfit holding the Liberty Bell in one hand and the Ten Commandments in the other, rising up above dreary, poor and pathetic racist caricatures of all races.



* MightyWhitey: [[http://cache.gawkerassets.com/assets/images/9/2010/09/washington_final.jpg This mural]], featuring George Washington in an elegant and shining outfit holding the Liberty Bell in one hand and the Ten Commandments in the other, rising up above dreary, poor and pathetic racist caricatures of all races.



** Vigors are often put to more mundane purposes when they're not being used for attack and defense: Shock Jockey is often used as a power source- which forces Booker to go on a merry chase after the last bottle in the area when local machinery runs down. Devil's Kiss is advertised as being a handy torch, and in the Industrial Revolution game, it was originally marketed as a [[FingerSnapLighter solution]] to the problem of lighting a cigarette at high altitudes. Bucking Bronco can apparently be used to lift or move things in a more mundane fashion, according to fairground barkers. The Possession vendor suggests using it to avoid getting ripped off by vending machines or to ensure that phone connections run smoothly; Booker goes one step further and uses it to actually steal extra cash from vending machines. And finally, throughout the fair, Vigors are used for entertainment by both the performers and the audience.

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** Vigors are often put to more mundane purposes when they're not being used for attack and defense: Shock Jockey is often used as a power source- source -- which forces Booker to go on a merry chase after the last bottle in the area when local machinery runs down. Devil's Kiss is advertised as being a handy torch, and in the Industrial Revolution game, it was originally marketed as a [[FingerSnapLighter solution]] to the problem of lighting a cigarette at high altitudes. Bucking Bronco can apparently be used to lift or move things in a more mundane fashion, according to fairground barkers. The Possession vendor suggests using it to avoid getting ripped off by vending machines or to ensure that phone connections run smoothly; Booker goes one step further and uses it to actually steal extra cash from vending machines. And finally, throughout the fair, Vigors are used for entertainment by both the performers and the audience.



** An "amusement" park meant to inform that's really more to scare the kids and keep them in line, or indoctrinate them to the nation's cause. In ''BioShock 2'', it was Ryan Amusements, here, it's the Hall of Heroes.

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** An "amusement" park meant to inform that's really more to scare the kids and keep them in line, or indoctrinate them to the nation's cause. In ''BioShock 2'', it was Ryan Amusements, here, it's the Hall of Heroes.Heroes in Soldier's Field.



** A broken vending machine looks much like the tonic vendors from ''[=BioShock=]'', and laying on the ground nearby is the wrench. You can also 'hack' the vending machines with your first Vigor, Possession. They dump out a number of coins.

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** A broken vending machine looks much like the tonic vendors from ''[=BioShock=]'', and laying on the ground nearby is the wrench. You can also 'hack' "hack" the vending machines with your first Vigor, Possession. They dump out a number of coins.




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** Both ''[=BioShock=]'' and ''[=BioShock Infinite=]'' feature a scene in which something significant catches the player's eye upon first entering the city. In ''[=BioShock=]'', Jack sees a whale swimming by as he enters Rapture; in ''[=BioShock Infinite=]'', Booker sees a zeppelin flying by as he enters Columbia.



* NoOSHACompliance: The following could be considered ValuesDissonance and FridgeBrilliance, as modern public safety regulations didn't exist back then, and anyone who falls off the city might well be viewed as having been judged by God for some private sin.
** One of the means of travelling around Columbia is via a magnetic rail system known as the Skyline traversed via hand-held hooks. It's very fast, there's no safety nets, and landings appear to be rough and you'll probably feel horrible pain, but this wouldn't make gameplay fun so [[AcceptableBreaksFromReality it's an Acceptable Break for Your Shoulder...er, Reality]] as you use them. It's an (During the gameplay demo, Booker jumps from one rail to another and laughs with relief that he's not now plummeting to his death.) [[JustifiedTrope The Sky-Lines weren't originally intended]] for people's use, according to [[WordOfGod Ken Levine]] [[http://www.youtube.com/watch?v=4XYPgH_HFCU&feature=relmfu in a video]], their purpose is to move bulk cargo containers about Columbia (though one [[NonPlayerCharacter NPC]] comments that reckless youths sometimes joyride on them with crude wheels.) However, the Vox have apparently been using them to smuggle themselves around the city and establish hideouts and safehouses along them in areas unreachable on foot. The hand-held hook Booker uses was one of several that were recently issued to the Columbia police to help them hunt down Vox operatives and flush them out.
** Columbia is very inconsistent about having railings and barriers at its edges. Some areas are well bounded, others have plenty of unguarded shear drops for, say, children playing tag to hurl themselves off of.



* NoOSHACompliance: The following could be considered ValuesDissonance and FridgeBrilliance, as modern public safety regulations didn't exist back then, and anyone who falls off the city might well be viewed as having been judged by God for some private sin.
** One of the means of travelling around Columbia is via a magnetic rail system known as the Skyline traversed via hand-held hooks. It's very fast, there's no safety nets, and landings appear to be rough and you'll probably feel horrible pain, but this wouldn't make gameplay fun so [[AcceptableBreaksFromReality it's an Acceptable Break for Your Shoulder...er, Reality]] as you use them. It's an (During the gameplay demo, Booker jumps from one rail to another and laughs with relief that he's not now plummeting to his death.) [[JustifiedTrope The Sky-Lines weren't originally intended]] for people's use, according to [[WordOfGod Ken Levine]] [[http://www.youtube.com/watch?v=4XYPgH_HFCU&feature=relmfu in a video]], their purpose is to move bulk cargo containers about Columbia (though one [[NonPlayerCharacter NPC]] comments that reckless youths sometimes joyride on them with crude wheels.) However, the Vox have apparently been using them to smuggle themselves around the city and establish hideouts and safehouses along them in areas unreachable on foot. The hand-held hook Booker uses was one of several that were recently issued to the Columbia police to help them hunt down Vox operatives and flush them out.
** Columbia is very inconsistent about having railings and barriers at its edges. Some areas are well bounded, others have plenty of unguarded shear drops for, say, children playing tag to hurl themselves off of.



* OldTimeyBathingSuit: Sported by many visitors to beach at Battleship Bay. One of the female beach visitors will comment that she would like to see Booker in one, scandalizing her friends with how brazen she is.



* OldTimeyBathingSuit: Sported by many visitors to beach at Battleship Bay. One of the female beach visitors will comment that she would like to see Booker in one, scandalizing her friends with how brazen she is.



* OutOfFocus: The first half or so of the game centers around the city of Columbia, its pristine shining display hiding the horrors rotting at the core, the extremism, the boiling political uncertainties, even the budding revolution hoping to make changes to the unfair way things are run. [[spoiler: Then Elizabeth kills Fitzroy and the story stops treating Columbia as anything but a wacky floating city the characters zip around on in favor of becoming more of a CharacterFocus on Elizabeth]].




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* OutOfFocus: The first half or so of the game centers around the city of Columbia, its pristine shining display hiding the horrors rotting at the core, the extremism, the boiling political uncertainties, even the budding revolution hoping to make changes to the unfair way things are run. [[spoiler: Then Elizabeth kills Fitzroy and the story stops treating Columbia as anything but a wacky floating city the characters zip around on in favor of becoming more of a CharacterFocus on Elizabeth]].



* PassThePopcorn: You'll even find a bag of popcorn in one of the viewing rooms in the tower on Monument Island.



* PassThePopcorn: You'll even find a bag of popcorn in one of the viewing rooms in the tower on Monument Island.
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** The code for an elevator is 0451, which is a reference to the title of ''{{Literature/Fahrenheit451}}'' as well as door codes in all of the following games: both ''VideoGame/SystemShock'' games, ''VideoGame/DeusEx'', the first ''[=BioShock=]'', and ''VideoGame/DeusExHumanRevolution''. Yeah, Ken Levine (and Ion Storm) really likes that number.
** When you first arrive in Columbia, upon [[ItMakesSenseInContext entering the circle]], the first words from the priest who tries to [[HollywoodDrowning baptize]] Booker are "Is it someone new?", echoing the first words you hear from [[VideoGame/BioShock a female Splicer once you enter Rapture]].

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** The code for an elevator is 0451, which is a reference to the title of ''{{Literature/Fahrenheit451}}'' ''Literature/{{Fahrenheit451}}'' as well as door codes in all of the following games: both ''VideoGame/SystemShock'' games, ''VideoGame/DeusEx'', the first ''[=BioShock=]'', and ''VideoGame/DeusExHumanRevolution''. Yeah, Ken Levine (and and Ion Storm) Storm really likes like that number.
** When you first arrive in Columbia, upon [[ItMakesSenseInContext entering the circle]], circle, the first words from the priest who tries to [[HollywoodDrowning baptize]] Booker are "Is it someone new?", echoing the first words you hear from [[VideoGame/BioShock a female Splicer once you enter Rapture]].
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Not a spoiler.


** A scene from the [[http://www.youtube.com/watch?v=5gBVZj6ROV0&feature=plcp Beast Of America]] trailer has you rowing towards a lighthouse, opening a box and cradling a gun, which refers to Jack's arrival at Rapture in the original ''VideoGame/BioShock''. Adding further to it, the way to get to Columbia [[spoiler: is a one seated rocket ship which has a window which gives a nice view of the city once you arrive. Similar to the bathysphere which dove you down to Rapture in the first ''[=BioShock=]'']].
** A down-on-his-luck man being hired to infiltrate an insane religious cult secluded from the rest of the world, possessing advanced technology, was the pitch of the original ''BioShock''.

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** A scene from The beginning of the [[http://www.youtube.com/watch?v=5gBVZj6ROV0&feature=plcp Beast Of America]] trailer game has you rowing towards traveling toward a lighthouse, opening a box and cradling a gun, which refers to mirrors Jack's arrival at Rapture in the original ''VideoGame/BioShock''. Adding further to it, the way to get to Columbia [[spoiler: is a one seated rocket ship which has a window which gives a nice view of the city once you arrive. Similar to the bathysphere which dove you down to Rapture in the first ''[=BioShock=]'']].
''[=BioShock=]''.
** A down-on-his-luck man being hired to infiltrate an insane religious cult secluded from the rest of the world, possessing advanced technology, was the pitch of the original ''BioShock''.''[=BioShock=]''.
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* {{Nerf}}: Melee attacks are significantly less useful in this game than [=BioShock=] 1 and 2. They do less damage and enemies recover from them a lot faster, and should generally only be used as a finishing blow.

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* {{Nerf}}: Melee attacks are significantly less useful in this game than [=BioShock=] ''[=BioShock=]'' 1 and 2. They do less damage and enemies recover from them a lot faster, and should generally only be used as a finishing blow.



* NumberOfTheBeast: The second upgrade for the Devil's Kiss vigor costs 666 Silver Eagles.

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* NumberOfTheBeast: The second upgrade for the Devil's Kiss vigor Vigor costs 666 Silver Eagles.



* {{Pun}}: One of the vigors is the ability to sic a group of crows on your enemies. It's named ''[[http://en.wikipedia.org/wiki/List_of_collective_nouns murder]]'' of crows, of course.

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* {{Pun}}: One of the vigors Vigors is the ability to sic a group of crows on your enemies. It's named ''[[http://en.wikipedia.org/wiki/List_of_collective_nouns murder]]'' of crows, of course.
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** A scene from the [[http://www.youtube.com/watch?v=5gBVZj6ROV0&feature=plcp Beast Of America]] trailer has you rowing towards a lighthouse, opening a box and cradling a gun, which refers to Jack's arrival at Rapture in the original ''VideoGame/BioShock''. Adding further to it, the way to get to Columbia [[spoiler: is a one seated rocket ship which has a window which gives a nice view of the city once you arrive. Similar to the bathysphere which dove you down to Rapture in the first [=BioShock=]]].

to:

** A scene from the [[http://www.youtube.com/watch?v=5gBVZj6ROV0&feature=plcp Beast Of America]] trailer has you rowing towards a lighthouse, opening a box and cradling a gun, which refers to Jack's arrival at Rapture in the original ''VideoGame/BioShock''. Adding further to it, the way to get to Columbia [[spoiler: is a one seated rocket ship which has a window which gives a nice view of the city once you arrive. Similar to the bathysphere which dove you down to Rapture in the first [=BioShock=]]].''[=BioShock=]'']].



** The [[AudioDiary voxophone]] ''[[http://bioshock.wikia.com/wiki/A_Soldier%27s_Death A Soldier's Death]]'' in the Hall of Heroes plainly states that Booker received the nickname "White Injun" because he took so many scalp trophies at the Massacre.

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** The [[AudioDiary voxophone]] Voxophone]] ''[[http://bioshock.wikia.com/wiki/A_Soldier%27s_Death A Soldier's Death]]'' in the Hall of Heroes plainly states that Booker received the nickname "White Injun" because he took so many scalp trophies at the Massacre.
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** At one point, you get a voxophone made by Comstock that asks that if a man in baptized then it's a sinner before the baptism and a saint after it. He then goes on to say that perhaps the man in the process of the baptism is both sinner and saint. [[spoiler: Comstock is the greater sinner even though HE'S the one that was baptized. Furthermore, Booker needs to be drowned during a "baptism" to stop the sinner from emerging]].

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** At one point, you get a voxophone Voxophone made by Comstock that asks that if a man in baptized then it's a sinner before the baptism and a saint after it. He then goes on to say that perhaps the man in the process of the baptism is both sinner and saint. [[spoiler: Comstock is the greater sinner even though HE'S the one that was baptized. Furthermore, Booker needs to be drowned during a "baptism" to stop the sinner from emerging]].



* [[GoLookattheDistraction Look! A Distraction!]]: As a policeman revs up his Sky-Hook, Booker throws the baseball to distact the cop's partner, and then, positions his face in the path of destruction.

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* [[GoLookattheDistraction Look! A Distraction!]]: As a policeman revs up his Sky-Hook, Booker throws the baseball to distact distract the cop's partner, and then, positions his face in the path of destruction.



* MindScrew: The various shots scattered around the [[http://youtu.be/hvX0D3j4gbE Lamb of Columbia]] trailer, which shows: [[spoiler:Elizabeth on display with various zoo-like factoids in a condemned Mounument Island, an audibly enraged Comstock refusing to "give up his Lamb", hints of some terrible plot by the Founders, Elizabeth holding her head in pain, and ending with Booker and Elizabeth in a cornfield with a tornado coming towards them]].

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* MindScrew: The various shots scattered around the [[http://youtu.be/hvX0D3j4gbE Lamb of Columbia]] trailer, which shows: [[spoiler:Elizabeth on display with various zoo-like factoids in a condemned Mounument Monument Island, an audibly enraged Comstock refusing to "give up his Lamb", hints of some terrible plot by the Founders, Elizabeth holding her head in pain, and ending with Booker and Elizabeth in a cornfield with a tornado coming towards them]].



** [[spoiler:There is an voxophone where Comstock says he was (rightly) accused of having Indian blood, so he attempted to prove it wrong by burning tepees down. With squaws inside. And we learn at the end of the game that Comstock ''is'' Booker]].

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** [[spoiler:There is an voxophone a Voxophone where Comstock says he was (rightly) accused of having Indian blood, so he attempted to prove it wrong by burning tepees down. With squaws inside. And we learn at the end of the game that Comstock ''is'' Booker]].



** One of the means of travelling around Columbia is via a magnetic rail system known as the Skyline traversed via hand-held hooks. It's very fast, there's no safety nets, and landings appear to be rough and you'll probably feel horrible pain, but this wouldn't make gameplay fun so [[AcceptableBreaksFromReality it's an Acceptable Break for Your Shoulder...er, Reality]] as you use them. It's an (During the gameplay demo, Booker jumps from one rail to another and laughs with relief that he's not now plummeting to his death.) [[JustifiedTrope The Skylines weren't originally intended]] for people's use, according to [[WordOfGod Ken Levine]] [[http://www.youtube.com/watch?v=4XYPgH_HFCU&feature=relmfu in a video]], their purpose is to move bulk cargo containers about Columbia (though one [[NonPlayerCharacter NPC]] comments that reckless youths sometimes joyride on them with crude wheels.) However, the Vox have apparently been using them to smuggle themselves around the city and establish hideouts and safehouses along them in areas unreachable on foot. The hand-held hook Booker uses was one of several that were recently issued to the Columbia police to help them hunt down Vox operatives and flush them out.

to:

** One of the means of travelling around Columbia is via a magnetic rail system known as the Skyline traversed via hand-held hooks. It's very fast, there's no safety nets, and landings appear to be rough and you'll probably feel horrible pain, but this wouldn't make gameplay fun so [[AcceptableBreaksFromReality it's an Acceptable Break for Your Shoulder...er, Reality]] as you use them. It's an (During the gameplay demo, Booker jumps from one rail to another and laughs with relief that he's not now plummeting to his death.) [[JustifiedTrope The Skylines Sky-Lines weren't originally intended]] for people's use, according to [[WordOfGod Ken Levine]] [[http://www.youtube.com/watch?v=4XYPgH_HFCU&feature=relmfu in a video]], their purpose is to move bulk cargo containers about Columbia (though one [[NonPlayerCharacter NPC]] comments that reckless youths sometimes joyride on them with crude wheels.) However, the Vox have apparently been using them to smuggle themselves around the city and establish hideouts and safehouses along them in areas unreachable on foot. The hand-held hook Booker uses was one of several that were recently issued to the Columbia police to help them hunt down Vox operatives and flush them out.
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* [[GoLookattheDistraction Look! A Distraction!]]: As a policeman revs up his Sky-Hook, Booker throws the baseball to distact the cop's partner, and then, positions his face in the path of destruction.
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* ImprovisedWeapon: The skyhook doubles as a brutal face-wrenching, bone-shredding claw. It sees a lot of use this way before actually getting near a skyline.

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* ImprovisedWeapon: The skyhook Sky-Hook doubles as a brutal face-wrenching, bone-shredding claw. It sees a lot of use this way before actually getting near a skyline.



* InMediasRes: Aside from the numerous flashbacks peppered throughout the game, the immediate events of the game begin[[spoiler: when the Luteces bring the Booker we play as into their reality; Booker doesn't immediately remember this despite this occurring mere minutes before the game's opening because his mind is struggling to construct new memories to comprehend a new reality. And this is to say nothing of the hints showing that this isn't the first time the twins have done this to a version of Booker]].

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* InMediasRes: Aside from the numerous flashbacks peppered throughout the game, the immediate events of the game begin[[spoiler: begin [[spoiler: when the Luteces bring the Booker we play as into their reality; Booker doesn't immediately remember this despite this occurring mere minutes before the game's opening because his mind is struggling to construct new memories to comprehend a new reality. And this is to say nothing of the hints showing that this isn't the first time the twins have done this to a version of Booker]].



* LimitedLoadout: Unlike [[VideoGame/BioShock1 Jack]] and [[VideoGame/BioShock2 Subject Delta]], Booker can't carry every gun in the game at once. The player gets any two at a time plus the Skyhook QuickMelee, but every vigor is available once found or bought with no slot system like the earlier games had for plasmids.

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* LimitedLoadout: Unlike [[VideoGame/BioShock1 Jack]] and [[VideoGame/BioShock2 Subject Delta]], Booker can't carry every gun in the game at once. The player gets any two at a time plus the Skyhook Sky-Hook QuickMelee, but every vigor is available once found or bought with no slot system like the earlier games had for plasmids.Plasmids.



** The way the Boy of Silence [[spoiler:ambushes you in]] Comstock Tower, with you unable to move until you turn around, is exactly like how a Doctor attacks you in BioShock 1.

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** The way the Boy of Silence [[spoiler:ambushes you in]] Comstock Tower, with you unable to move until you turn around, is exactly like how a Doctor attacks you in BioShock 1.''BioShock 1''.



** A down-on-his-luck man being hired to infiltrate an insane religious cult secluded from the rest of the world, possessing advanced technology, was the pitch of the original BioShock.

to:

** A down-on-his-luck man being hired to infiltrate an insane religious cult secluded from the rest of the world, possessing advanced technology, was the pitch of the original BioShock.''BioShock''.



*** Ironically, BioShock 2 was supposed to contain flashbacks of the player character in Rapture before its downfall that [[spoiler:might be parallel universes]]. Infinite has flashbacks to Booker's life before Columbia. BioShock 2 was [[spoiler:also was supposed to have the twist that you actually ''are'' Eleanor's father, but it's just heavily implied in the final product]].
** You find an ex-employee of a [[BadBoss deranged, evil boss]] murdered and impaled to a wall, with a sign that reads "SACKED". In BioShock 2, you'd find similar corpses, but the wording was "YOU'RE FIRED" or "FIRED". You also get shuffled into a deadly "demonstration" of their fine products to prove your worth, both of which include robotic enemies.
** An "amusement" park meant to inform that's really more to scare the kids and keep them in line, or indoctrinate them to the nation's cause. In BioShock 2, it was Ryan Amusements, here, it's the Hall of Heroes.

to:

*** Ironically, BioShock 2 ''BioShock 2'' was supposed to contain flashbacks of the player character in Rapture before its downfall that [[spoiler:might be parallel universes]]. Infinite has flashbacks to Booker's life before Columbia. BioShock 2 ''BioShock 2'' was [[spoiler:also was supposed to have the twist that you actually ''are'' Eleanor's father, but it's just heavily implied in the final product]].
** You find an ex-employee of a [[BadBoss deranged, evil boss]] murdered and impaled to a wall, with a sign that reads "SACKED". In BioShock 2, ''BioShock 2'', you'd find similar corpses, but the wording was "YOU'RE FIRED" or "FIRED". You also get shuffled into a deadly "demonstration" of their fine products to prove your worth, both of which include robotic enemies.
** An "amusement" park meant to inform that's really more to scare the kids and keep them in line, or indoctrinate them to the nation's cause. In BioShock 2, ''BioShock 2'', it was Ryan Amusements, here, it's the Hall of Heroes.



** You find some pistol ammo sitting on a baby carriage, a callback to receiving your first weapon in the original [=BioShock=].
** A broken vending machine looks much like the tonic vendors from [=BioShock=], and laying on the ground nearby is the wrench. You can also 'hack' the vending machines with your first vigor, Possession. They dump out a number of coins.
** The Dollar Bill vending machines are all voiced by Ken Levine, in the same voice as the Circus of Values machines from the first game. They even have modified versions of the original vending machine scripts. "Come back when you've got some money, buddy!" becomes "Return when you have the currency, fella!" If you don't notice it right away, you will when you hear the Dollar Bill machine say "I appreciate a lady who appreciates value!" "A carnival of thrift at your disposal!" -- "carnival of thrift" being a rough synonym for "circus of value".

to:

** You find some pistol ammo sitting on a baby carriage, a callback to receiving your first weapon in the original [=BioShock=].''[=BioShock=]''.
** A broken vending machine looks much like the tonic vendors from [=BioShock=], ''[=BioShock=]'', and laying on the ground nearby is the wrench. You can also 'hack' the vending machines with your first vigor, Vigor, Possession. They dump out a number of coins.
** The Dollar Bill vending machines are all voiced by Ken Levine, in the same voice as the Circus of Values machines from the first game. They even have modified versions of the original vending machine scripts. "Come back when you've got some money, buddy!" becomes "Return when you have the currency, fella!" If you don't notice it right away, you will when you hear the Dollar Bill machine say "I appreciate a lady who appreciates value!" "A carnival of thrift at your disposal!" -- "carnival "Carnival of thrift" Thrift" being a rough synonym for "circus "Circus of value".Value".



** Eating food or using a medical kit plays the familiar med hypo/med pack sound from System Shock 2 and [=BioShock=], respectively.
** The sound played when a new objective displays is also the same as in [=BioShock=].

to:

** Eating food or using a medical kit plays the familiar med hypo/med pack sound from System ''System Shock 2 2'' and [=BioShock=], ''[=BioShock=]'', respectively.
** The sound played when a new objective displays is also the same as in [=BioShock=].''[=BioShock=]''.



** When you first enter Columbia, you end up in a church used for baptisms. The entire church is waterlogged, and you are up to your ankles in the stuff... just like you were in [=BioShock=].

to:

** When you first enter Columbia, you end up in a church used for baptisms. The entire church is waterlogged, and you are up to your ankles in the stuff... just like you were in [=BioShock=].
''[=BioShock=]''.



* PathOfInspiration: Comstock and his cult are incredibly focused upon the notion of salvation and redemption, "washing away sins", nothing to worry about on paper. Unfortunately Comstock must have learned the wrong lesson about what redemption actually ''is'' because it seems he believes it's "proof you did nothing wrong and have no reason to change your behaviour." Hence why he's already snuffed out a bunch of people who would have called him on his misdeeds and plans on eventually blowing up the entire United States, "the Sodom Below," because it's so choked with "sin".

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* PathOfInspiration: Comstock and his cult are incredibly focused upon the notion of salvation and redemption, "washing away sins", nothing to worry about on paper. Unfortunately Comstock must have learned the wrong lesson about what redemption actually ''is'' because it seems he believes it's "proof you did nothing wrong and have no reason to change your behaviour.behavior." Hence why he's already snuffed out a bunch of people who would have called him on his misdeeds and plans on eventually blowing up the entire United States, "the Sodom Below," because it's so choked with "sin".



** [[spoiler: It is later revealed this is due to [[PowerLimiter the massive siphon draining her powers]]. Once it is destroyed she has complete control and understanding over it]].

to:

** [[spoiler: It is later revealed this is due to [[PowerLimiter the massive siphon Siphon draining her powers]]. Once it is destroyed she has complete control and understanding over it]].



* ProtectionMission: [[spoiler: There's only one instance of this, and it's the final fight of the game, where you have to defend The Hand of the Prophet from the Vox trying to destroy the core]].

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* ProtectionMission: [[spoiler: There's only one instance of this, and it's the final fight of the game, where you have to defend The Hand the ''Hand of the Prophet Prophet'' from the Vox trying to destroy the core]].
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Added DiffLines:

* MakingASplash: The Undertow Vigor uses the power of water to either knock enemies away or pull them forth for punishment.
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* JekyllAndHyde: In an intricate way. [[spoiler:Booker and Zachary Comstock are the same person, only Booker comes from a reality where he made a significantly different choice decades ago]]. In the beginning, it isn't technically a Jekyll and Hyde situation. They do not share a body, as they have not actually "merged" like the unfortunate dead/living soldiers, or [[spoiler:dead Chen Lin brought in from the first timeline we walk through, and living Chen Lin from the second timeline we enter]]. Metaphorically, though, [[spoiler:Comstock]] is a manifestation of the evil within [[spoiler:Booker - both are single-minded, cynical and have a high capacity for violence. Booker is willing to committ massive manslaughter and serve blatant lies to reach his goal (which in the beginning of the game is even quite morally corrupt)]]. Later on, the metaphor becomes physical reality. Firstly, [[spoiler:when Booker kills Comstock but is forced to take charge of the Hand of the Prophet and use the Songbird to destroy a Vox Populi attack. Temporarily, he is Comstock in both biology and social function]]. Secondly [[spoiler:when he is transferred back in time to actually merge with the earlier version of himself that is set on the path of becoming Comstock. When this past Booker "remembers" his future actions as the Hyde, observed from outside, he chooses to let himself be killed. The hero has, indeed, "caught himself"]].
* JesusTaboo: Despite the fact that the setting is drowning in the language, decor, and hymns of the Third Great Awakening, there is almost no mention of Jesus--largely because Comstock and the Founding Fathers have replaced Jesus and the Prophets in all but name. The only time Jesus actually receives a namedrop (other than Booker murmuring the name as a curse at one point) is from the preacher [[spoiler:attempting to baptize Booker after Wounded Knee. A marked contrast to the baptism in Columbia, where Booker is baptised in the name of Comstock, the Founding Fathers, and God. In that order]].

to:

* JekyllAndHyde: In an intricate way. [[spoiler:Booker and Zachary Comstock are the same person, only Booker comes from a reality where he made a significantly different choice decades ago]]. In the beginning, it isn't technically a Jekyll and Hyde situation. They do not share a body, as they have not actually "merged" like the unfortunate dead/living soldiers, or [[spoiler:dead Chen Lin brought in from the first timeline we walk through, and living Chen Lin from the second timeline we enter]]. Metaphorically, though, [[spoiler:Comstock]] is a manifestation of the evil within [[spoiler:Booker - both are single-minded, cynical and have a high capacity for violence. Booker is willing to committ commit massive manslaughter and serve blatant lies to reach his goal (which in the beginning of the game is even quite morally corrupt)]]. Later on, the metaphor becomes physical reality. Firstly, [[spoiler:when Booker kills Comstock but is forced to take charge of the Hand of the Prophet and use the Songbird to destroy a Vox Populi attack. Temporarily, he is Comstock in both biology and social function]]. Secondly [[spoiler:when he is transferred back in time to actually merge with the earlier version of himself that is set on the path of becoming Comstock. When this past Booker "remembers" his future actions as the Hyde, observed from outside, he chooses to let himself be killed. The hero has, indeed, "caught himself"]].
* JesusTaboo: Despite the fact that the setting is drowning in the language, decor, and hymns of the Third Great Awakening, there is almost no mention of Jesus--largely because Comstock and the Founding Fathers have replaced Jesus and the Prophets in all but name. The only time Jesus actually receives a namedrop (other than Booker murmuring the name as a curse at one point) is from the preacher [[spoiler:attempting to baptize Booker after Wounded Knee. A marked contrast to the baptism in Columbia, where Booker is baptised baptized in the name of Comstock, the Founding Fathers, and God. In that order]].



* MoodWhiplash: Being [=BioShock=], the dark turn was expected, but still. When you arrive in Columbia, the place is beautiful and brimming with life in a cheerful fairground setting. While some things may feel a little off, there's no sense of particular danger just yet. Then you win the raffle, and what's your prize? [[spoiler: First throw at the public stoning/execution of an interracial couple]]. Immediately after that, you proceed to [[spoiler: smash a cop's face against his partner's skyhook, with the expected gore ensuing.]]

to:

* MoodWhiplash: Being [=BioShock=], the dark turn was expected, but still. When you arrive in Columbia, the place is beautiful and brimming with life in a cheerful fairground setting. While some things may feel a little off, there's no sense of particular danger just yet. Then you win the raffle, and what's your prize? [[spoiler: First throw at the public stoning/execution of an interracial couple]]. Immediately after that, you proceed to [[spoiler: smash a cop's face against his partner's skyhook, Sky-Hook, with the expected gore ensuing.]]



* MooksButNoBosses: Unlike the first two ''Bioshock'' games, you never fight any of the major antagonists in a straight shootout, as each of them is either TheUnfought or dispatched in a cutscene. The Handymen and The Siren are the closest the game has to proper boss fights, but the former are not unique (there are about 4 total spaced throughout the game) and the latter isn't really a major character.

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* MooksButNoBosses: Unlike the first two ''Bioshock'' ''BioShock'' games, you never fight any of the major antagonists in a straight shootout, as each of them is either TheUnfought or dispatched in a cutscene. The Handymen and The Siren are the closest the game has to proper boss fights, but the former are not unique (there are about 4 total spaced throughout the game) and the latter isn't really a major character.



** Vigors are often put to more mundane purposes when they're not being used for attack and defence: Shock Jockey is often used as a power source- which forces Booker to go on a merry chase after the last bottle in the area when local machinery runs down. Devil's Kiss is advertised as being a handy torch, and in the Industrial Revolution game, it was originally marketed as a [[FingerSnapLighter solution]] to the problem of lighting a cigarette at high altitudes. Bucking Bronco can apparently be used to lift or move things in a more mundane fashion, according to fairground barkers. The Possession vendor suggests using it to avoid getting ripped off by vending machines or to ensure that phone connections run smoothly; Booker goes one step further and uses it to actually steal extra cash from vending machines. And finally, throughout the fair, Vigors are used for entertainment by both the performers and the audience.

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** Vigors are often put to more mundane purposes when they're not being used for attack and defence: defense: Shock Jockey is often used as a power source- which forces Booker to go on a merry chase after the last bottle in the area when local machinery runs down. Devil's Kiss is advertised as being a handy torch, and in the Industrial Revolution game, it was originally marketed as a [[FingerSnapLighter solution]] to the problem of lighting a cigarette at high altitudes. Bucking Bronco can apparently be used to lift or move things in a more mundane fashion, according to fairground barkers. The Possession vendor suggests using it to avoid getting ripped off by vending machines or to ensure that phone connections run smoothly; Booker goes one step further and uses it to actually steal extra cash from vending machines. And finally, throughout the fair, Vigors are used for entertainment by both the performers and the audience.



** The way the Boy of Silence [[spoiler:ambushes you in]] Comstock Tower, with you unable to move until you turn around, is exactly like how a Doctor attacks you in Bioshock 1.

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** The way the Boy of Silence [[spoiler:ambushes you in]] Comstock Tower, with you unable to move until you turn around, is exactly like how a Doctor attacks you in Bioshock BioShock 1.



** The searchlights on the Gun and Rocket Automatons act the same way. In this case, green indicates an automaton that is affected by Posession.

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** The searchlights on the Gun and Rocket Automatons act the same way. In this case, green indicates an automaton that is affected by Posession.Possession.



** A down-on-his-luck man being hired to infiltrate an insane religious cult secluded from the rest of the world, possessing advanced technology, was the pitch of the original Bioshock.

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** A down-on-his-luck man being hired to infiltrate an insane religious cult secluded from the rest of the world, possessing advanced technology, was the pitch of the original Bioshock.BioShock.



*** Ironically, Bioshock 2 was supposed to contain flashbacks of the player character in Rapture before its downfall that [[spoiler:might be parallel universes]]. Infinite has flashbacks to Booker's life before Columbia. Bioshock 2 was [[spoiler:also was supposed to have the twist that you actually ''are'' Eleanor's father, but it's just heavily implied in the final product]].
** You find an ex-employee of a [[BadBoss deranged, evil boss]] murdered and impaled to a wall, with a sign that reads "SACKED". In Bioshock 2, you'd find similar corpses, but the wording was "YOU'RE FIRED" or "FIRED". You also get shuffled into a deadly "demonstration" of their fine products to prove your worth, both of which include robotic enemies.
** An "amusement" park meant to inform that's really more to scare the kids and keep them in line, or indoctrinate them to the nation's cause. In Bioshock 2, it was Ryan Amusements, here, it's the Hall of Heroes.

to:

*** Ironically, Bioshock BioShock 2 was supposed to contain flashbacks of the player character in Rapture before its downfall that [[spoiler:might be parallel universes]]. Infinite has flashbacks to Booker's life before Columbia. Bioshock BioShock 2 was [[spoiler:also was supposed to have the twist that you actually ''are'' Eleanor's father, but it's just heavily implied in the final product]].
** You find an ex-employee of a [[BadBoss deranged, evil boss]] murdered and impaled to a wall, with a sign that reads "SACKED". In Bioshock BioShock 2, you'd find similar corpses, but the wording was "YOU'RE FIRED" or "FIRED". You also get shuffled into a deadly "demonstration" of their fine products to prove your worth, both of which include robotic enemies.
** An "amusement" park meant to inform that's really more to scare the kids and keep them in line, or indoctrinate them to the nation's cause. In Bioshock BioShock 2, it was Ryan Amusements, here, it's the Hall of Heroes.



* NeckLift: Booker can do this to human opponents with the Skyhook device. The game sometimes has him do a NeckSnap with the Skyhook to kill them.
* NeckSnap: Booker can do this to human opponents with the Skyhook device. The game has him do a NeckLift with the Skyhook on them first.

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* NeckLift: Booker can do this to human opponents with the Skyhook Sky-Hook device. The game sometimes has him do a NeckSnap with the Skyhook Sky-Hook to kill them.
* NeckSnap: Booker can do this to human opponents with the Skyhook Sky-Hook device. The game has him do a NeckLift with the Skyhook Sky-Hook on them first.



* NumberOfTheBeast: The second upgrade for the Devil's Kiss vigor costs 666 silver eagles.

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* NumberOfTheBeast: The second upgrade for the Devil's Kiss vigor costs 666 silver eagles.
Silver Eagles.



* OlderThanTheyLook: Elizabeth's age is hard to pin down just from looking at her; she's actually about 20 years old, but can easily be mistaken for being in her mid teens due to her short height, petite build, and the Little House On The Prarie outfit she wears for the first half of the game. To a lesser extent, Booker Dewitt is in great shape for a man who's actually pushing 40, especially someone who's lived as hard a life as he has.

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* OlderThanTheyLook: Elizabeth's age is hard to pin down just from looking at her; she's actually about 20 years old, but can easily be mistaken for being in her mid teens due to her short height, petite build, and the Little House On The Prarie Prairie outfit she wears for the first half of the game. To a lesser extent, Booker Dewitt is in great shape for a man who's actually pushing 40, especially someone who's lived as hard a life as he has.
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Elizabeth killed Dasy Fitzroy to defend a child held at gunpoint. Not \"murder\", per se.


* ImportantHaircut: Elizabeth cuts off most of her long hair [[spoiler:after she commits her first direct murder]].

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* ImportantHaircut: Elizabeth cuts off most of her long hair [[spoiler:after she commits her first direct murder]].killing]].
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Not a spoiler.


* OneBulletClips: The Vox Heater, [[spoiler:unless you equip Bullet Boon or Ammo Advantage.]]

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* OneBulletClips: The Vox Heater, [[spoiler:unless unless you equip Bullet Boon or Ammo Advantage.]]
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* OneBulletClips

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* OneBulletClipsOneBulletClips: The Vox Heater, [[spoiler:unless you equip Bullet Boon or Ammo Advantage.]]
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** The residents of [[BedlamHouse Comstock House]] also wear UncannyValley porcelain masks of old presidents.

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** The residents of [[BedlamHouse Comstock House]] also wear UncannyValley porcelain masks of old presidents.the Founding Fathers.

Added: 58

Changed: 2

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Escorts children to their grave

to:

Escorts children to their gravegrave\\
Never back-talk, never lie\\
Or he'll drop you from the sky
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* ThePeepingTom: Outside Elizabeth's chambers are a bunch of one-way windows through which her captors have been monitoring her, including in her bedroom and bathroom. There are also voyeuristic photos of her (including one of her changing) hanging up to dry. She is ''upset'' when she finds all of this during the escape.

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* ThePeepingTom: Outside Elizabeth's chambers are a bunch of one-way windows through which her captors have been monitoring her, including in her bedroom and bathroom. There are also voyeuristic photos of her (including one of her changing) hanging up to dry. She is ''upset'' when she finds [[http://steamcommunity.com/sharedfiles/filedetails/?id=198498157 all of this this]] during the escape.
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* MoodWhiplash: Being [=BioShock=], the dark turn was expected, but still. When you arrive in Columbia, the place is beautiful and brimming with life in a cheerful fairground setting. While some things may feel a little off, there's no sense of particular danger just yet. Then you win the raffle, and what's your prize? [[spoiler: First throw at the public stoning/execution of an interracial couple]]. Immediately after that, you proceed to [[spoiler: smash a cop's face against his partner's skyhook, with the expected gore ensuing]]

to:

* MoodWhiplash: Being [=BioShock=], the dark turn was expected, but still. When you arrive in Columbia, the place is beautiful and brimming with life in a cheerful fairground setting. While some things may feel a little off, there's no sense of particular danger just yet. Then you win the raffle, and what's your prize? [[spoiler: First throw at the public stoning/execution of an interracial couple]]. Immediately after that, you proceed to [[spoiler: smash a cop's face against his partner's skyhook, with the expected gore ensuing]]ensuing.]]
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* MickeyMousing: Slaves at Fink Industries are forced to perform their jobs to [[http://www.youtube.com/watch?v=GAsM3GWW2Os a droning, discordant, thoroughly miserable waltz]] (A heavily-distorted, lo-fi version of Frederick Chopin's Nocturne in E-flat major, Op. 9, No. 2, to be precise), moving with a loud tick on every third beat.

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* MickeyMousing: Slaves at Fink Industries are forced to perform their jobs to [[http://www.youtube.com/watch?v=GAsM3GWW2Os a droning, discordant, thoroughly miserable waltz]] waltz.]] (A heavily-distorted, lo-fi version of Frederick Chopin's Nocturne in E-flat major, Op. 9, No. 2, to be precise), moving with a loud tick on every third beat.
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** Preston E. Downs murdered white people for mating Native Americans and scalped them. He has a HeelFaceTurn after wounding a Native American kid. To add to the irony, he made the full turn after a white man with Native American heritage taught him the kid's language. Additional irony comes from the fact, that he was going to have the kid scalp the white man, [[spoiler: who was an alternate reality version of Booker, the white man in question]], who brought suffering to Native Americans, the very group of people he himself used to prosecute.

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** Preston E. Downs murdered white people for mating with Native Americans and scalped them. He has a HeelFaceTurn after wounding a Native American kid. To add to the irony, he made the full turn after a white man with Native American heritage taught him the kid's language. Additional irony comes from the fact, that he was going to have the kid scalp the white man, [[spoiler: who was an alternate reality version of Booker, the white man in question]], who brought suffering to Native Americans, the very group of people he himself used to prosecute.
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* {{Mockumentary}}: The videos of ''Columbia: A Modern Day Icarus?'' Which is a documentary of Columbia, based on evidence left by a segment of Columbia which crashed on the Alps.

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* {{Mockumentary}}: The videos of ''Columbia: A Modern Day Icarus?'' (here you can watch: [[https://www.youtube.com/watch?v=9tMjyGJdzwk Part 1]] and [[https://www.youtube.com/watch?v=Ze71Lh3KZgQ Part 2]]) Which is a documentary of Columbia, based on evidence left by a segment of Columbia which crashed on the Alps.Alps in the 1980s.
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Forgot to italicize the work title.


BioShockInfinite/TropesAToH | '''Tropes I-P''' | BioShockInfinite/TropesQToZ | BioShockInfinite/BurialAtSea

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BioShockInfinite/TropesAToH | '''Tropes I-P''' | BioShockInfinite/TropesQToZ | BioShockInfinite/BurialAtSea''BioShockInfinite/BurialAtSea''
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*** He is named after [[http://en.wikipedia.org/wiki/Anthony_Comstock Anthony Comstock]], an extreme religious zealot who was the US Postal Inspector in the same timeline Columbia was built and launched, and was responsible for the Comstock Act, which forbade any "immoral" materials being sent via mail. He was racist, destroyed anything he found "immoral", and was a ''major'' hypocrite - just like Zachary.

to:

*** He is named after [[http://en.wikipedia.org/wiki/Anthony_Comstock Anthony Comstock]], an extreme religious zealot who was the US Postal Inspector in the same timeline Columbia was built and launched, and was responsible for the Comstock Act, which forbade any "immoral" materials being sent via mail. He was racist, destroyed anything he found "immoral", and was a ''major'' hypocrite - just like Zachary. As an extra bonus, he boasted proudly of ''driving people to suicide''.
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* LyricalDissonance: With a dash of GeniusBonus. The song "Goodnight, Irene" that the crowd sings at the fair. The chorus, which is the part you can most easily make out, makes it sound like a cheerful love song ("I'll see you in my dreams...") However, the ''other'' verses (which you have to listen carefully to understand, or be already aware of) clarify that it's actually about a troubled marriage, and a man either considering or already on his way to a much more ''permanent'' type of "sleep."

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* LyricalDissonance: With a dash of GeniusBonus.GeniusBonus and {{Foreshadowing}}. The song "Goodnight, Irene" that the crowd sings at the fair. The chorus, which is the part you can most easily make out, makes it sound like a cheerful love song ("I'll see you in my dreams...") However, the ''other'' verses (which you have to listen carefully to understand, or be already be aware of) clarify that it's actually about a troubled marriage, and a man either considering or already on his way to a much more ''permanent'' type of "sleep."
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to:

* LyricalDissonance: With a dash of GeniusBonus. The song "Goodnight, Irene" that the crowd sings at the fair. The chorus, which is the part you can most easily make out, makes it sound like a cheerful love song ("I'll see you in my dreams...") However, the ''other'' verses (which you have to listen carefully to understand, or be already aware of) clarify that it's actually about a troubled marriage, and a man either considering or already on his way to a much more ''permanent'' type of "sleep."
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[[/folder]]

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[[/folder]][[/folder]]

----
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* PromotedToPlayable: Elizabeth is set to become the player character in Burial at Sea part 2.
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BioShockInfinite/TropesAToH | '''Tropes I-P''' | BioShockInfinite/TropesQToZ | BioShockInfinite/BurialAtSea
----
!!!''VideoGame/BioShockInfinite'' provides examples of the following tropes:

[[foldercontrol]]

[[folder:I]]

* IDieFree: [[spoiler: Captain Slate's unit of ex-military men, cornered in the Hall of Heroes, force Booker to kill them in battle rather than be captured by the Founders and tortured]].
* ImpaledPalm: Happens to ''Booker'' while at a ticket counter. Booker rests his hand on the counter top, impatient with the man on the other side talking on the phone instead of selling him a ticket. Unless you draw on him, the guy turns around and pins Booker's hand to the counter with a sharpened letter opener.
* [[ImportedAlienPhlebotinum Imported Interdimensional Phlebotinum]]: [[spoiler: Fink seems to have spent a lot of time exploring the Tears, which is implied to be the source of the technology behind the Vigors, Songbird, the advanced AI... and the music]].
* ImproperlyPlacedFirearms: Many of the guns were [[AnachronismStew created after 1912]] or are [[CoolGuns pure science fiction]], due to the citizens of Columbia [[spoiler: stealing future weapon technology from tears in space time]].
* ImportantHaircut: Elizabeth cuts off most of her long hair [[spoiler:after she commits her first direct murder]].
* ImprovisedWeapon: The skyhook doubles as a brutal face-wrenching, bone-shredding claw. It sees a lot of use this way before actually getting near a skyline.
* InfantImmortality: Civilians and children in Columbia will mysteriously disappear the second a gunfight starts. The one time the game shows a child in mortal peril, he gets rescued almost immediately, and then disappears just like the rest. Also, in those occasions the player can open fire on the civilians, adults can be killed but children are impervious to any amount of shooting and bombing.
* InMediasRes: Aside from the numerous flashbacks peppered throughout the game, the immediate events of the game begin[[spoiler: when the Luteces bring the Booker we play as into their reality; Booker doesn't immediately remember this despite this occurring mere minutes before the game's opening because his mind is struggling to construct new memories to comprehend a new reality. And this is to say nothing of the hints showing that this isn't the first time the twins have done this to a version of Booker]].
* InSpiteOfANail: A theme of the game. [[spoiler:You never row the boat, the coin is always heads, you always get ticket number 77, a baptized Booker always becomes Comstock. Not to mention "there's always a man, a lighthouse, a city."]]
* IntercourseWithYou: [[http://www.youtube.com/watch?v=Kb_YnL2q0KU Makin' Whoopee]].
* InvisibleWall: In many places. In Battleship Bay, you can't walk more than a few feet into the water. After the first little area, they aren't used to prevent you from plummeting to your doom, though falling generally just teleports you back to safety with a red flash and a small drop in health.
* IronicNurseryTune: According to [[https://www.youtube.com/watch?v=KkMjLxMxR-A the faux documentary]]:
-->Songbird, Songbird, see him fly\\
Drop the children from the sky\\
When the young ones misbehave\\
Escorts children to their grave
* {{Irony}}: The founding fathers best-known for promoting the separation of Church and State and racial tolerance are, in Columbia, worshipped as religious figures promoting incredibly vicious and dogmatic state-enforced racism.
** At one point, you get a voxophone made by Comstock that asks that if a man in baptized then it's a sinner before the baptism and a saint after it. He then goes on to say that perhaps the man in the process of the baptism is both sinner and saint. [[spoiler: Comstock is the greater sinner even though HE'S the one that was baptized. Furthermore, Booker needs to be drowned during a "baptism" to stop the sinner from emerging]].
** Preston E. Downs murdered white people for mating Native Americans and scalped them. He has a HeelFaceTurn after wounding a Native American kid. To add to the irony, he made the full turn after a white man with Native American heritage taught him the kid's language. Additional irony comes from the fact, that he was going to have the kid scalp the white man, [[spoiler: who was an alternate reality version of Booker, the white man in question]], who brought suffering to Native Americans, the very group of people he himself used to prosecute.
* ItWillNeverCatchOn:
** Booker, upon seeing [[spoiler: Rapture]]:
--->'''Booker:''' [[spoiler: A city at the bottom of the ocean? Ridiculous.]]
** A lady at the fair scoffs at the excessive number of ice cream flavors - four of them!

[[/folder]]

[[folder:J]]


* JekyllAndHyde: In an intricate way. [[spoiler:Booker and Zachary Comstock are the same person, only Booker comes from a reality where he made a significantly different choice decades ago]]. In the beginning, it isn't technically a Jekyll and Hyde situation. They do not share a body, as they have not actually "merged" like the unfortunate dead/living soldiers, or [[spoiler:dead Chen Lin brought in from the first timeline we walk through, and living Chen Lin from the second timeline we enter]]. Metaphorically, though, [[spoiler:Comstock]] is a manifestation of the evil within [[spoiler:Booker - both are single-minded, cynical and have a high capacity for violence. Booker is willing to committ massive manslaughter and serve blatant lies to reach his goal (which in the beginning of the game is even quite morally corrupt)]]. Later on, the metaphor becomes physical reality. Firstly, [[spoiler:when Booker kills Comstock but is forced to take charge of the Hand of the Prophet and use the Songbird to destroy a Vox Populi attack. Temporarily, he is Comstock in both biology and social function]]. Secondly [[spoiler:when he is transferred back in time to actually merge with the earlier version of himself that is set on the path of becoming Comstock. When this past Booker "remembers" his future actions as the Hyde, observed from outside, he chooses to let himself be killed. The hero has, indeed, "caught himself"]].
* JesusTaboo: Despite the fact that the setting is drowning in the language, decor, and hymns of the Third Great Awakening, there is almost no mention of Jesus--largely because Comstock and the Founding Fathers have replaced Jesus and the Prophets in all but name. The only time Jesus actually receives a namedrop (other than Booker murmuring the name as a curse at one point) is from the preacher [[spoiler:attempting to baptize Booker after Wounded Knee. A marked contrast to the baptism in Columbia, where Booker is baptised in the name of Comstock, the Founding Fathers, and God. In that order]].
* JigsawPuzzlePlot: "Bring us the girl, wipe away the debt" seems pretty straightforward as a premise, doesn't it? Well, you'd be surprised.
* JumpScare:
** After finding the switch that opens the door to the Warden's office, you turn to find a Boy of Silence about an ''inch'' from your face. It promptly shrieks at you. It's just about the only jump scare in the game, making it all the more effective.
** In-story example: the Boxer Rebellion and Wounded Knee walk-through displays both contain a cheesy jump-scare figure pop-up that Elizabeth reacts to.
** Elizabeth also has the same reaction to a large Songbird toy, in the toy store in Soldier field, due to the noise it plays when she walks past it.
* JumpingOffTheSlipperySlope: Daisy arguably does this [[spoiler: when she decides that you have to die because you confuse her "narrative." She's ''definitely'' done it when she decides to shoot a young boy for being the child of a Founder]].

[[/folder]]

[[folder:K]]

* KickTheSonOfABitch: [[spoiler: While the Vox Populi are equally ruthless and brutal in their own way towards the Founders and their supporters once they launch their revolution]], it's hard to feel too sorry for their victims, after having seen first hand just how vile the Founders are and can be. [[spoiler: Even more so when you learn and see exactly what Comstock and his followers do to Elizabeth, as well as what Comstock has planned for the rest of America. After everything the Founders do, it's hard not to feel the Vox are justified to some extent when they execute Columbian troops]].
** More specifically, when [[spoiler:Daisy kills Jeremiah Fink with a headshot after hearing him beg]], you'll probably have to resist smiling in that moment.
** [[spoiler: Dr. Powell pleading with Booker to turn the device back on while Elizabeth summons a deadly tornado is maliciously satisfying - moments ago, Elizabeth was screaming at him to stop what he was doing, and he refused. Now the tables are turned]].
** [[spoiler: You don't ''have'' to murder the doctors maintaining the equipment to shut off the device, since all they do is cower in fear when you approach, but damn if it isn't ''incredibly'' satisfying [[RoaringRampageOfRevenge to make them pay for what they're doing to Elizabeth]]. Besides, who's to say that they don't simply turn the machines back on in an alternate universe. It's not like the game gives you the option to force them out of their control rooms]].
* TheKlan: The Fraternal Order of the Raven is a Klan-type group wearing blue or black robes and hoods and revere John Wilkes Booth as a hero and patron saint, and consider Abraham Lincoln a traitor ("The Great Apostate"), blaming him for the American Civil War and hating him for freeing the slaves.
* KleptomaniacHero: You can grab everything not nailed down, including eating people's lunches and searching their purses right in front of them. It does kind of enhance the impression of how ''off'' the citizens are, though. Later in the game, people will attack [=DeWitt=] if he steals from them, though these items are clearly marked.
** Of course, you are able to shoot anyone and everyone in an area (except children) so after slaughtering everyone in the area there is no-one left to complain about your theft.
* KonamiCode: Unlocks the 1999 difficulty level early... though you probably need a run-through at a lower difficulty to not be completely frustrated.

[[/folder]]

[[folder:L]]

* LaResistance: The Vox Populi started out as this, only to degenerate over time into a mindless mob bent on nothing but violence against anybody who might even be tangentially connected to the Founders (you can hear a Vox leader telling his underlings to kill anyone wearing glasses). Of course, they still believe themselves to be in the right.
** Incidentally, [[spoiler: it becomes difficult to pinpoint how violent the Vox's revolution will be after each timeline change. They are most violent in the version where Booker aided them and became a martyr for their cause. While undoubtedly readying for a violent uprising even in the original timeline, RetroactiveContinuity comes into effect and has certain effects on the Vox Populi]].
* LargeHam: Steve Blum as the Motorized Patriots. And the man announcing about them to children.
** Cornelius Slate is no slouch when it comes to hamming it up, either.
* LateToTheTragedy: Purposefully averted. Whereas in the original ''VideoGame/BioShock1'' you arrived in the aftermath of the conflict, this time you arrive in the middle of it.
** [[spoiler: Around halfway through the game, it's become clear that Booker has ''caused'' the conflict, and by the end of the game Columbia is in just as bad a state as Rapture was]].
* LeaningOnTheFourthWall: Toward the end of the game, [[RealityIsOutToLunch excessive tears in reality]] begin to get a little... meta. Specifically, [[spoiler: when Elizabeth begins talking about (and demonstrating) the multiple {{Alternate Universe}}s that are created from each set of constants with different variables. She is not only talking about what can be done in the context of the game's canon, but how it relates to other canon like the first ''VideoGame/BioShock1'', or WhatCouldHaveBeen in this own story (demonstrated by the appearances of other Elizabeths which were changed or otherwise DummiedOut.) She is not talking about in-story possibilities, but also about the process of making a story for a game to begin with and all the different directions it could have gone]].
-->'''Elizabeth:''' There is always a man, always a lighthouse, always a city.
* LiarRevealed: [[spoiler: Booker is told to tell Elizabeth whatever she wants to hear in order to convince her to go with him. Booker tells Elizabeth that they are heading to Paris, as it is a city she has dreamed of visiting. Elizabeth's knowledge of navigation allows her to deduce that Booker is not taking her to Paris, but instead to New York. Elizabeth runs away from Booker; however, they ultimately decide to stick together]].
* LimitedLoadout: Unlike [[VideoGame/BioShock1 Jack]] and [[VideoGame/BioShock2 Subject Delta]], Booker can't carry every gun in the game at once. The player gets any two at a time plus the Skyhook QuickMelee, but every vigor is available once found or bought with no slot system like the earlier games had for plasmids.
* {{Lobotomy}}: The fate of [[spoiler:Slate]] if his life is spared. Because TheDevTeamThinksOfEverything, you can opt to [[MercyKill put him out of his misery]] and Elizabeth will comment on it, saying, "I guess that's what he wanted."
* LonelyPianoPiece: Many instances in the game, but [[spoiler: in particular when each alternate Elizabeth disappears with a single piano note. The last note is struck right when the screen fades to black]].
* TheLostLenore: Lady Comstock, so so much. [[spoiler:And so, so played with]].
* LotteryOfDoom: In what is almost certainly a ShoutOut to ''Literature/TheLottery'', when you arrive everyone is quietly excited about a mysterious drawing. Booker wins, and it turns out to be for the "honor" of stoning of an interracial couple (with baseballs, because it's just more American that way.) You have the option of trying to throw at the couple, the announcer, or letting the time on the decision run out and [[TakeAThirdOption not throw at all]]. Though this does result in [[NoPointsForNeutrality not being able to receive gear from either the couple or Fink's assistant]].
** Levine noted with some amusement in a pre-release interview that, as of the time of the interview, none of the play testers or media members who were trying out the game had yet thrown the ball at the couple.
* LovecraftianSuperpower: The Vigors.
* [[spoiler: LukeIAmYourFather: Comstock is two things: Elizabeth's father]]...
** [[spoiler: LukeYouAreMyFather: ...and an AlternateUniverse version of Booker]].

[[/folder]]

[[folder:M]]

* MacrossMissileMassacre: The Vox Populi zeppelin launches one of these at Booker and Elizabeth during the E3 trailer.
* MaddenIntoMisanthropy: [[spoiler:In the reality (or realities... or even the future of that reality) where Elizabeth was dragged to Comstock House and Booker was unable to save her from it, Elizabeth gets tortured, driven into despair by Booker's promise of finding and rescuing her never being fulfilled, and slowly {{mind rape}}d over the years until she's just like Comstock, and leads Columbia to lay waste to America]]. She has a change of heart far, far too late.
* MagicByAnyOtherName: Vigors, replacing Plasmids. Bonus: no more jabbing yourself with huge painful-looking syringes. Downside: quaffing them causes ''very'' disturbing visions of their effects on your body, such as flesh flaking away into ash, skin cracking and peeling like dried mud, or sharp crystals growing into your palms like broken bones.
* MagikarpPower: At first, the Charge Vigor might seem a little underwhelming. However, when fully upgraded and supplemented by the right gear, it can make melee one of the most effective play-styles in the game.
** This is trope is inverted and played straight with the Machine Gun. Although it is reasonably effective early on, it will quickly lose ground afterwards against tougher enemies. When fully upgraded and used in conjunction with the Bullet Boon or Ammo Advantage gear, the Machine Gun has a larger clip size than the Crank Gun, is about as deadly as the shotgun at close to medium range, and will almost never run out of ammunition as it is the single most common firearm in the game.
* MalevolentMaskedMen: So very many, but notably the [[FantasticRacism Fraternal Order]] [[TheKlan of the Raven]].
** The residents of [[BedlamHouse Comstock House]] also wear UncannyValley porcelain masks of old presidents.
** Female members of the Founders wear porcelain masks modeled after Lady Liberty.
* MalignedMixedMarriage: Booker [=DeWitt=] gets the dubious honor of being the first to throw a baseball at a Negro-Irish couple being paraded on stage through a backdrop set of monkeys while "Here Comes The Bride" plays in the background to mock the couple, basically to set an example about "proper marriages and race relations" within Columbia's society structure.
* ManifestDestiny: Something of a background theme in the game, Columbia itself being almost a monument to its success.
* MasterOfNone: The Burstgun. Unlike its Carbine counterpart, the Burstgun has a thirty-round clip, fires in three shot bursts and has a low-magnification optical sight. However, the Burstgun's recoil is so bad that the second and third shots will almost always miss at medium and long range. To top it all off, weapon upgrades for the Burstgun (which change it from a terrible weapon to decent workhorse) are extremely expensive.
* MeaningfulBackgroundEvent: Immediately after Elizabeth [[spoiler: teleports to Rapture and drowns the Songbird, you can see through the window a Little Sister crying over a fallen Big Daddy.]] It's meant to symbolize the constant/variable theme that the following scene makes more explicit.
* MeaningfulName:
** Elizabeth's ability is the power to open "tears" in space-time into alternate realities, making the possibilities of what she can do truly "infinite". [[spoiler: This really comes into play in the ending]].
** The Vigor "Murder of Crows", both in its nature for summoning killer crows, and the fact the word "murder" is another way of saying "group of crows".
** "Vox Populi" is Latin for "Voice of the people". The expression is used to mean "the public opinion" or "the word on the street". There's a further connection here: the term is part of an old aphorism "Vox populi - Vox Dei", ''The voice of the people is the voice of God''. There is also the phrase "Vox populi - Vox Diaboli" expressing the opposite sentiment: ''The voice of the people is the voice of the Devil''. Indeed, one of the earliest written references to the phrase is in a 798 letter to Charlemagne, where the scholar Alcuin writes: "And those people should not be listened to who keep saying the voice of the people is the voice of God, since the riotousness of the crowd is always very close to madness." All of this is [[spoiler:quite apt considering the plot of the game]].
** Elizabeth's own name is a cognate of Biblical "Elisheva" -- "God's promise". Seeing how Comstock, who groomed her as his tool, gave it to her, it's probably intentional.
** Don't forget Booker [=DeWitt=], sharing a name with Bryce [=DeWitt=]. [[spoiler:Bryce is a renowned gravity and particle field theorist. Not exactly Booker's area of expertise, but remind me: How does Columbia stay afloat]]? The same Bryce [=DeWitt=] was also the creator of [[spoiler:the theory of multiple universes]].
** "Fink" started out as a slang term for a strike-breaker, which Jeremiah [[BadBoss would probably approve of]].
** Zachary Hale Comstock:
*** He is named after [[http://en.wikipedia.org/wiki/Anthony_Comstock Anthony Comstock]], an extreme religious zealot who was the US Postal Inspector in the same timeline Columbia was built and launched, and was responsible for the Comstock Act, which forbade any "immoral" materials being sent via mail. He was racist, destroyed anything he found "immoral", and was a ''major'' hypocrite - just like Zachary.
*** In a game so chock full of meaningful names, let's take a look at "Hale". According to [[http://en.wikipedia.org/wiki/Hale_(surname) the other Wiki]] that surname can have three meanings: "healthy", "hero" or "person who lives in a hollow, or valley". All those three meanings would be pretty ironic when applied to [[spoiler:a deathly ill villain who lives in a city in the sky]].
*** [[http://en.wikipedia.org/wiki/Zechariah_(given_name) Zachary]] means "God has remembered". This name also appears a bit ironic: it is Booker who remembers his past sins and dwells on them, while Comstock believes that becoming cleansed through baptism allows him to forget them and start everything anew. Unfortunately, forgetting your sins apparently means repeating them - and replacing them with an even worse zealotry.
** The Lutece twins: "Lutece" is modern French for Lutetia, the name of Paris during Roman times. Paris is used as a symbol of the modern and the future in this story: Elizabeth, who represents possible futures, yearns to go to that city, which is in 1912 pretty much the antithesis to Comstock's Columbia. Her apartment is plastered with posters depicting Parisian life. The first time she opens a tear it is into precisely Paris in the future (the 1980s). The Lutece twins are literally called "the Paris twins", only with an anachronistic name for Paris. This hints at the nature of the plot, and particularly the role of the Lutece twins in it - [[spoiler:as the creators of tears through time and space]]. Their name is also used as an elaborate pun: [[spoiler:Booker promises Elizabeth to take her to Paris, while he is in fact secretly attempting to bring her to his employer in New York. But it is revealed in the ending of the game, that if he had really brought her to his employer, he would in fact be bringing her to Robert Lutece - bringing her to Paris, indeed]].
*** [[spoiler:Possibly also a reference to the Trojan War, where Paris steals away a girl which brings about the destruction of Troy. Here, Lutece takes away a girl which sets off a series of events that destroys Columbia. At the very least, it's a use of Lutece/Paris as an ill-advised kidnapper of women]].
* MechanicalHorse: They pull carts around the city, whether the driver is conscious or not.
* MechaMooks: The Patriots are robotic caricatures of the Founding Fathers that pack some [[MoreDakka serious heat]].
* MegaCorp: Jeremiah Fink's business ventures are pervasive throughout Columbia and even extends to ground-based connections. [[spoiler:In the 1984 scenes, there's even mention of a "Fink Enterprises" being listed in New York]].
* MenstrualMenace: A chart in the Columbia tower shows that Elizabeth's powers gained a massive spike after her first period.
* MickeyMousing: Slaves at Fink Industries are forced to perform their jobs to [[http://www.youtube.com/watch?v=GAsM3GWW2Os a droning, discordant, thoroughly miserable waltz]] (A heavily-distorted, lo-fi version of Frederick Chopin's Nocturne in E-flat major, Op. 9, No. 2, to be precise), moving with a loud tick on every third beat.
* MindScrew: The various shots scattered around the [[http://youtu.be/hvX0D3j4gbE Lamb of Columbia]] trailer, which shows: [[spoiler:Elizabeth on display with various zoo-like factoids in a condemned Mounument Island, an audibly enraged Comstock refusing to "give up his Lamb", hints of some terrible plot by the Founders, Elizabeth holding her head in pain, and ending with Booker and Elizabeth in a cornfield with a tornado coming towards them]].
** [[spoiler: Every plot induced death where Booker wakes up in his office is one]].
** The ending is a 15 minute long MindScrew.
* MightyWhitey: [[http://cache.gawkerassets.com/assets/images/9/2010/09/washington_final.jpg This mural]], featuring George Washington in an elegant and shining outfit holding the Liberty Bell in one hand and the Ten Commandments in the other, rising up above dreary, poor and pathetic racist caricatures of all races.
* {{Mockumentary}}: The videos of ''Columbia: A Modern Day Icarus?'' Which is a documentary of Columbia, based on evidence left by a segment of Columbia which crashed on the Alps.
* MoodWhiplash: Being [=BioShock=], the dark turn was expected, but still. When you arrive in Columbia, the place is beautiful and brimming with life in a cheerful fairground setting. While some things may feel a little off, there's no sense of particular danger just yet. Then you win the raffle, and what's your prize? [[spoiler: First throw at the public stoning/execution of an interracial couple]]. Immediately after that, you proceed to [[spoiler: smash a cop's face against his partner's skyhook, with the expected gore ensuing]]
** When exploring Comstock House [[spoiler:in a BadFuture where Elizabeth was never rescued, and where all victims driven insane by the tears are kept in asylum]], the tone is overall that of SurrealHorror and suspense... and then you come across a very darkly humorous film that ends the RunningGag of a cinematographer dating his films.
-->(Title Card 1) Battleship Falls - William R. Foreman 1909 No.99\\
(Movie shows the scenery, then the camera drops into the waterfall)\\
[[spoiler:(Title Card 2) William R. Foreman (Oct 13, 1867 - July 2, 1909)]]
* MooksButNoBosses: Unlike the first two ''Bioshock'' games, you never fight any of the major antagonists in a straight shootout, as each of them is either TheUnfought or dispatched in a cutscene. The Handymen and The Siren are the closest the game has to proper boss fights, but the former are not unique (there are about 4 total spaced throughout the game) and the latter isn't really a major character.
* MoralityPet: It's been stated that Elizabeth is this to Songbird. In fact, Songbird was specifically engineered to feel ''betrayed'' whenever Elizabeth escapes. She serves as one to Booker, too; for all his obvious flaws, he tries to avoid hurting her and is noticeably upset when he inevitably does.
* MotiveDecay: Part of the political extremes angle. By the time Booker sets foot on Columbia, both Vox Populi and the Founders' beliefs had devolved into blind hatred.
** [[spoiler:The motivations of Elizabeth's BadFuture self gradually devolve from fulfilling Comstock's apocalyptic dream to raze "the Sodom below" to just ''watching everything burn'']].
* MultipleEndings: [[spoiler:Subverted. Despite the previous ''[=BioShock=]'' games' multiple endings and the various choices you can make over the course of ''Infinite'', there's only one ending in this game]].
* TheMultiverse: The source of Elizabeth's power -- she can pluck anything from other multiverses through tears in the fabric of reality that only she (and Booker) can see and bring them to our universe.
** [[spoiler:This is also what causes the events of this game. The only way to stop it is to kill Booker/Comstock at the point of his baptism before any of it can happen]].
* MundaneUtility: Elizabeth can tear apart time and space, breaking open reality to reveal a different reality beneath. One of the first ways Booker sees her demonstrate this ability is when she's in an enclosed space with a ''bee'' and doesn't want to squish it in case it stings her. She opens a Tear the way a lot of us would open a window to gently shoo it away.
** Vigors are often put to more mundane purposes when they're not being used for attack and defence: Shock Jockey is often used as a power source- which forces Booker to go on a merry chase after the last bottle in the area when local machinery runs down. Devil's Kiss is advertised as being a handy torch, and in the Industrial Revolution game, it was originally marketed as a [[FingerSnapLighter solution]] to the problem of lighting a cigarette at high altitudes. Bucking Bronco can apparently be used to lift or move things in a more mundane fashion, according to fairground barkers. The Possession vendor suggests using it to avoid getting ripped off by vending machines or to ensure that phone connections run smoothly; Booker goes one step further and uses it to actually steal extra cash from vending machines. And finally, throughout the fair, Vigors are used for entertainment by both the performers and the audience.
* MysteriousEmployer: At first, you don't know ''who'' you're working for. The two people in the rowboat to the lighthouse, maybe? But they talk about you in a bizarrely aloof manner, [[ImStandingRightHere as if you aren't actually there to hear them]], and respond to everything you ask in a roundabout fashion that doesn't answer any of your questions. You get a telegram from a "Lutece," which seems to want to help, but did that person hire you? Is that the same "Lutece" who built the city of Columbia anyway? And how did [[spoiler: those two people from the rowboat ''[[MindScrew show up in Columbia itself]]'']]?
** MysteriousBenefactor: [[spoiler: R. Lutece and R. Lutece, repentant scientists, cross-timeline twins, deceased but still moving, and yes, the ones who hired you. You're their "hair-shirt," no less, because they remember paying you for your daughter. You don't, of course]]. Comstock also repeatly claims to have one, although whether he's just delusional (like Dr. Steinman was) or if he's actually managed to make contact with ''something'' is never addressed.
* MythologyGag:
** [[spoiler: One of the alternate realities? [[VideoGame/BioShock1 Rapture]]]]. In fact [[spoiler:you're taken on the same bathysphere journey from the start of [=BioShock=]... in reverse - as 1946 standard ''Beyond the Sea'' plays]].
--->[[spoiler: '''Booker:''' A city ''at the bottom of the ocean''?! Ridiculous]].
** The way the Boy of Silence [[spoiler:ambushes you in]] Comstock Tower, with you unable to move until you turn around, is exactly like how a Doctor attacks you in Bioshock 1.
** Songbird's eyes change color depending on his status (green=calm, yellow=alert, red=hostile), just like those of the Big Daddies.
** The searchlights on the Gun and Rocket Automatons act the same way. In this case, green indicates an automaton that is affected by Posession.
** A scene from the [[http://www.youtube.com/watch?v=5gBVZj6ROV0&feature=plcp Beast Of America]] trailer has you rowing towards a lighthouse, opening a box and cradling a gun, which refers to Jack's arrival at Rapture in the original ''VideoGame/BioShock''. Adding further to it, the way to get to Columbia [[spoiler: is a one seated rocket ship which has a window which gives a nice view of the city once you arrive. Similar to the bathysphere which dove you down to Rapture in the first [=BioShock=]]].
** A down-on-his-luck man being hired to infiltrate an insane religious cult secluded from the rest of the world, possessing advanced technology, was the pitch of the original Bioshock.
** Elizabeth:
*** Being known as "The Lamb of Columbia" seems to be a CallBack to Sophia Lamb from ''VideoGame/BioShock2''.
*** Her role is extremely similar to Eleanor Lamb: both are held captive by ''terrible'' parents who wish to use them as a sacrifice/cult leader to lead the insane masses to destroy the surface, possess terrible power, have been locked up and isolated from the populace for years, are worshiped as Messiahs, both are referred to as "Lamb", serve in supporting combat roles (though Eleanor is much more direct in combat), are influenced by the player character's actions, are [[spoiler:eventually part of a HiveMind, can potentially turn evil, and are saved by their real fathers, who die after the fact. Bonus points for Eleanor potentially drowning her mother, while Elizabeth puts Booker to the drink]].
*** Ironically, Bioshock 2 was supposed to contain flashbacks of the player character in Rapture before its downfall that [[spoiler:might be parallel universes]]. Infinite has flashbacks to Booker's life before Columbia. Bioshock 2 was [[spoiler:also was supposed to have the twist that you actually ''are'' Eleanor's father, but it's just heavily implied in the final product]].
** You find an ex-employee of a [[BadBoss deranged, evil boss]] murdered and impaled to a wall, with a sign that reads "SACKED". In Bioshock 2, you'd find similar corpses, but the wording was "YOU'RE FIRED" or "FIRED". You also get shuffled into a deadly "demonstration" of their fine products to prove your worth, both of which include robotic enemies.
** An "amusement" park meant to inform that's really more to scare the kids and keep them in line, or indoctrinate them to the nation's cause. In Bioshock 2, it was Ryan Amusements, here, it's the Hall of Heroes.
** The code for an elevator is 0451, which is a reference to the title of ''{{Literature/Fahrenheit451}}'' as well as door codes in all of the following games: both ''VideoGame/SystemShock'' games, ''VideoGame/DeusEx'', the first ''[=BioShock=]'', and ''VideoGame/DeusExHumanRevolution''. Yeah, Ken Levine (and Ion Storm) really likes that number.
** When you first arrive in Columbia, upon [[ItMakesSenseInContext entering the circle]], the first words from the priest who tries to [[HollywoodDrowning baptize]] Booker are "Is it someone new?", echoing the first words you hear from [[VideoGame/BioShock a female Splicer once you enter Rapture]].
** Comstock, like Andrew Ryan and Sophia Lamb, first contracts Booker through a video device which of course ends in threatening you.
** You find some pistol ammo sitting on a baby carriage, a callback to receiving your first weapon in the original [=BioShock=].
** A broken vending machine looks much like the tonic vendors from [=BioShock=], and laying on the ground nearby is the wrench. You can also 'hack' the vending machines with your first vigor, Possession. They dump out a number of coins.
** The Dollar Bill vending machines are all voiced by Ken Levine, in the same voice as the Circus of Values machines from the first game. They even have modified versions of the original vending machine scripts. "Come back when you've got some money, buddy!" becomes "Return when you have the currency, fella!" If you don't notice it right away, you will when you hear the Dollar Bill machine say "I appreciate a lady who appreciates value!" "A carnival of thrift at your disposal!" -- "carnival of thrift" being a rough synonym for "circus of value".
** At one point, Elizabeth knocks Booker out with a [[VideoGame/BioShock very familiar wrench]].
** At another point, Booker comes across an police illustration of what an eyewitness ''thinks'' he looks like...which very closely resembles Sander Cohen.
** Eating food or using a medical kit plays the familiar med hypo/med pack sound from System Shock 2 and [=BioShock=], respectively.
** The sound played when a new objective displays is also the same as in [=BioShock=].
** Towards the end of the game, there's a [[spoiler:JumpScare where an enemy spawns right behind you]], just like in the previous games.
** Fink puts people into categories like Andrew Ryan did. Ryan divided people into Men, Slaves, and Parasites, while Fink divides people into Lions, Oxen, and Hyenas.
** An easy one to miss but when you die, Elizabeth brings you back with a syringe filled with a green liquid. Said syringe looks just like how the original idea for said syringe was designed to look for injecting ADAM. Also ADAM itself was originally green.
** When you first enter Columbia, you end up in a church used for baptisms. The entire church is waterlogged, and you are up to your ankles in the stuff... just like you were in [=BioShock=].

[[/folder]]

[[folder:N]]

* NeckLift: Booker can do this to human opponents with the Skyhook device. The game sometimes has him do a NeckSnap with the Skyhook to kill them.
* NeckSnap: Booker can do this to human opponents with the Skyhook device. The game has him do a NeckLift with the Skyhook on them first.
* {{Nerf}}: Melee attacks are significantly less useful in this game than [=BioShock=] 1 and 2. They do less damage and enemies recover from them a lot faster, and should generally only be used as a finishing blow.
** However, some pieces of gear really help melee attacks to make them even more useful than in previous games. Notably, Bull Rush gives melee attack the ability to send enemies flying 6 meters away from you, which is really helpful when surrounded by a mob.
* NeverTrustATrailer:
** All those early gameplay trailers are ''extremely'' different from the real thing. A few lines and scenes are retained but in different contexts or settings. [[spoiler: In fact the whole selling point, the civil war, is barely the focus. The whole game is more about [=DeWitt=] and Elizabeth than Columbia itself]].
** Even the TV spot for the game counts. It revolves around Booker saving Elizabeth from being hanged by the townspeople and features Booker {{one hit kill}}ing a Handyman. This doesn't happen in-game, and if it did, the Colombian military/police would be ''very'' upset with the local populace.
* NiceJobBreakingItHero: Repeatedly.
* NoCelebritiesWereHarmed: Comstock bears more than a passing resemblance to CharlesDarwin... or Brigham Young.
* NoHoldsBarredBeatdown: Booker delivers a pretty brutal [[spoiler:and lethal]] one to [[spoiler:Comstock near the end.]]
* NoodleIncident: We are never directly told what horrible thing Booker did at the Battle of Wounded Knee. Those familiar with the incident can probably guess by it now being called the ''Massacre'' at Wounded Knee.
** The [[AudioDiary voxophone]] ''[[http://bioshock.wikia.com/wiki/A_Soldier%27s_Death A Soldier's Death]]'' in the Hall of Heroes plainly states that Booker received the nickname "White Injun" because he took so many scalp trophies at the Massacre.
** [[spoiler:There is an voxophone where Comstock says he was (rightly) accused of having Indian blood, so he attempted to prove it wrong by burning tepees down. With squaws inside. And we learn at the end of the game that Comstock ''is'' Booker]].
* NoOSHACompliance: The following could be considered ValuesDissonance and FridgeBrilliance, as modern public safety regulations didn't exist back then, and anyone who falls off the city might well be viewed as having been judged by God for some private sin.
** One of the means of travelling around Columbia is via a magnetic rail system known as the Skyline traversed via hand-held hooks. It's very fast, there's no safety nets, and landings appear to be rough and you'll probably feel horrible pain, but this wouldn't make gameplay fun so [[AcceptableBreaksFromReality it's an Acceptable Break for Your Shoulder...er, Reality]] as you use them. It's an (During the gameplay demo, Booker jumps from one rail to another and laughs with relief that he's not now plummeting to his death.) [[JustifiedTrope The Skylines weren't originally intended]] for people's use, according to [[WordOfGod Ken Levine]] [[http://www.youtube.com/watch?v=4XYPgH_HFCU&feature=relmfu in a video]], their purpose is to move bulk cargo containers about Columbia (though one [[NonPlayerCharacter NPC]] comments that reckless youths sometimes joyride on them with crude wheels.) However, the Vox have apparently been using them to smuggle themselves around the city and establish hideouts and safehouses along them in areas unreachable on foot. The hand-held hook Booker uses was one of several that were recently issued to the Columbia police to help them hunt down Vox operatives and flush them out.
** Columbia is very inconsistent about having railings and barriers at its edges. Some areas are well bounded, others have plenty of unguarded shear drops for, say, children playing tag to hurl themselves off of.
* NostalgiaFilter: Columbia pines for and embodies an America that never existed...and the city intends to impose that view by force on "the Sodom below."
* NostalgiaLevel: There isn't really any action there, but [[spoiler:part of the ending has you literally ''in'' the entrance to Rapture]].
* NotSoDifferent: Both the Founders and Vox Populi are shown to be two sides of the same extreme, ideological coin in practice, Booker noting wryly that the only real difference between Comstock and Fitzroy is spelling their names. There's also the realization [[spoiler:that Booker and Comstock, like the Luteces are two versions of the same person]].
* NothingButHits: [[InvertedTrope Inverted]]. The game uses recognizable tunes from ''other'' eras to highlight [[AlienSpaceBats the effects of the Tears]].
* NoticeThis: One of the switchable options makes items you can pick up, operate or otherwise interact with glow and flash. Helpful in the darker areas.
** Elizabeth even functions as a walking, talking Notice This. She will examine the area she and Booker are in, and will point it out if she spots an important object like a lockpick or recorded message.
* NotInThisForYourRevolution: Booker feels this, especially given [[EvilVsEvil the two sides]].
* NotTheFallThatKillsYou: You can jump from one Skyline rail to another, and as long as you actually grab on to a rail, you'll be fine. Even if you fell two hundred feet. Likewise, dismounting from a skyline doesn't hurt you even if falling that same height would. Booker's vocal reaction indicates it ''hurts'', but no actual health is lost. Somewhat justified as the horizontal velocity causes him to fall forward and run a few steps when he lands from a skyline which decreases his speed over a longer period of time. It's the same reason why doing a tuck and roll after a fall is safer than stopping dead. It doesn't justify falling two hundred feet, grabbing a skyline, and NOT breaking your arm or the fact that everyone jumps down 20 feet and doesn't get hurt including Elizabeth who surely hasn't had much experience exercising or dealing with falls.
* NPCRoadblock: There are a few situations in which NPC characters (the Luteces more so than others) will block a path to force you into either making sure Elizabeth comes along or completing in a task. At one point, the Luteces do this with a piano, which Booker then has to push out of his way.
* NumberOfTheBeast: The second upgrade for the Devil's Kiss vigor costs 666 silver eagles.

[[/folder]]

[[folder:O]]

* OfCorsetHurts: After Booker [=DeWitt=] frees Elizabeth from the electronic leash she was strapped to inside Comstock House, she winces in pain when Booker ties her corset while she looks at [[spoiler:the card that her future self gave Booker that contains the coded song for controlling Songbird]]. The [[spoiler:giant spike hole in her back]] probably contributed to the pain.
* OffscreenTeleportation:
** The Lutece "twins", Booker's employers, keep showing up ahead of Booker with no explanation, and disappear the second you stop watching them. Towards the end, it is revealed that [[spoiler:thanks to an "accident" with their quantum technology when Comstock wanted them bumped off, they exist throughout all of space-time, allowing them to appear and vanish at will, but usually [[StealthHiBye before DeWitt asks them something important]]]].
** Elizabeth will also occasionally pop up in places you might not expect, especially if she gets lost a ways back and needs to be brought forward. Not that she can't really hustle (she runs as fast as [=DeWitt=]), but it's a part of the game code that keeps her non-intrusive.
** Civilians will also do this if you start a ruckus in a normally peaceful area.
* OlderThanTheyLook: Elizabeth's age is hard to pin down just from looking at her; she's actually about 20 years old, but can easily be mistaken for being in her mid teens due to her short height, petite build, and the Little House On The Prarie outfit she wears for the first half of the game. To a lesser extent, Booker Dewitt is in great shape for a man who's actually pushing 40, especially someone who's lived as hard a life as he has.
** [[spoiler: The Luteces also seem remarkably young, looking more or less at their late 20's or early 30's at most. Which is a bit surprising given that their book on quantum physics was first published in ''1889.'']]
* OldTimeyBathingSuit: Sported by many visitors to beach at Battleship Bay. One of the female beach visitors will comment that she would like to see Booker in one, scandalizing her friends with how brazen she is.
* OminousFog: Happens sometimes in Columbia, sometimes obscuring visibility during a firefight, other times giving an ethereal quality to a location Booker is approaching. Of course, being a flying city, this is not ground fog, but ''clouds'' that Columbia is passing through. Some it also comes from steam vents or is just plain smoke given off by the city.
* OmnicidalManiac: [[spoiler:Bad Future Elizabeth, after she went off the deep end due to Comstock's tortures]].
-->[[spoiler: '''Elizabeth:''' There will be no salvation until the fire floods the cities and covers the plains! Once this world has been born again...a million others wait their turn]].
* OneBulletClips
* [[spoiler:OtherMeAnnoysMe[=/=]EvilMeScaresMe: Well, Booker isn't too fond of Comstock, and the feeling is damn well mutual. Subverted with the Luteces: they seem to have a very close relationship. [[SelfCest Perhaps a little too close in fact]]]].
* OutOfFocus: The first half or so of the game centers around the city of Columbia, its pristine shining display hiding the horrors rotting at the core, the extremism, the boiling political uncertainties, even the budding revolution hoping to make changes to the unfair way things are run. [[spoiler: Then Elizabeth kills Fitzroy and the story stops treating Columbia as anything but a wacky floating city the characters zip around on in favor of becoming more of a CharacterFocus on Elizabeth]].
* OurGhostsAreDifferent: In this case, they're quantum superpositions of a deceased person in both their alive and dead states, at least somewhat aware of both states simultaneously, and deeply unhappy about it. They glitch and vibrate in a manner reminiscent of demons from ''Film/JacobsLadder''.
* [[OurFounder Our Prophet]]: Statues and posters of Comstock are almost everywhere in the more affluent areas of Columbia, and he has an entire museum dedicated to his accomplishments ([[BlatantLies mostly exaggerating them]].)

[[/folder]]

[[folder:P]]

* PathOfInspiration: Comstock and his cult are incredibly focused upon the notion of salvation and redemption, "washing away sins", nothing to worry about on paper. Unfortunately Comstock must have learned the wrong lesson about what redemption actually ''is'' because it seems he believes it's "proof you did nothing wrong and have no reason to change your behaviour." Hence why he's already snuffed out a bunch of people who would have called him on his misdeeds and plans on eventually blowing up the entire United States, "the Sodom Below," because it's so choked with "sin".
** Which ultimately makes perfect sense, since Comstock [[spoiler: is the version of Booker that accepted baptism believing that it completely absolved him, while Booker is the one that rejected baptism as a fantasy]].
* PassThePopcorn: You'll even find a bag of popcorn in one of the viewing rooms in the tower on Monument Island.
* ThePeepingTom: Outside Elizabeth's chambers are a bunch of one-way windows through which her captors have been monitoring her, including in her bedroom and bathroom. There are also voyeuristic photos of her (including one of her changing) hanging up to dry. She is ''upset'' when she finds all of this during the escape.
* PlatonicLifePartners: What Booker and Elizabeth develop into as the game goes on. They even refer to each other as "partner" and there's not a drip of anything remotely romantic between them at any point throughout the entire story, ever. [[spoiler: Then, of course, there's that ending, but it doesn't really factor into this trope as they were both ignorant of their relationship up until that moment]].
* [[spoiler:PlayableEpilogue]]
* PlayingWithFire: The Devil's Kiss Vigor. It behaves more like a grenade than the original game's Incinerate! plasmid.
* PoliticallyCorrectHistory: The massacre of Wounded Knee is upgraded by Comstock from an inglorious, panicked mistake (especially by the Seventh Cavalry) into a hard-fought victory against hordes of well-armed "savages". Featuring Comstock as the hero, naturally.
* PortalCut: Not an unexpected event when dealing with the opening and closing of interdimensional tears. [[spoiler: This is revealed to be how Elizabeth lost most of her pinky finger]].
* PowerIncontinence: Elizabeth doesn't exactly have complete control over manipulating the tears, as shown when she accidentally dumps Booker and herself in the 1980s before wrenching them back.
** [[spoiler: It is later revealed this is due to [[PowerLimiter the massive siphon draining her powers]]. Once it is destroyed she has complete control and understanding over it]].
* PreOrderBonus: The Industrial Revolution flash game, which gives you in-game currency and gear for completing it. Preordering over Steam got you copies of the original VideoGame/BioShock and VideoGame/XCOMEnemyUnknown.
* PromotedToPlayable: Elizabeth is set to become the player character in Burial at Sea part 2.
* PropagandaMachine: The "Voice of the Prophet" Kinetoscopes are little more than glorified propaganda for Comstock and the Founders in general.
* ProphecyTwist: Comstock tries to engineer one: [[spoiler: His visions of the future tell him he needs an heir of his own bloodline, but he's become sterile by all that glancing into alternate worlds and futures. So he gets the child of Booker, an alternate universe version of himself.]]
* ProtectionMission: [[spoiler: There's only one instance of this, and it's the final fight of the game, where you have to defend The Hand of the Prophet from the Vox trying to destroy the core]].
** [[spoiler:Arguably, it's Songbird's job to protect ''you'' during this segment]].
* PsychicNosebleed: In the first gameplay trailer, Elizabeth gets one after doing several impressive psychic stunts in a row. This was removed along with her psychic powers in the final game. [[spoiler:Instead, ''everyone'' gets them - Booker included! - when their minds and pasts are altered by Elizabeth's manipulation of the tears]].
* PsychicPowers: Booker uses a telekinetic "[[StarWars force pull]]" and the old "[[VideoGame/BioShock1 fist fulla loitnin']]". Elizabeth has [[RealityWarper reality-warping]] powers to open tears in space-time and pull in objects from parallel universes.
* PsychoStrings: Played whenever Booker pulls off a Melee Finisher or a headshot kill. It can get a little wearing if you're pulling off a string of sniper rifle headshots...
* PublicDomainSoundtrack: The [[WolfgangAmadeusMozart Mozart]] that is the background music in the Lady Comstock memorial in the Hall of Heroes. Specifically, it is sections of Mozart's famous Requiem.
** Fink's factory features [[Music/FryderykChopin Chopin]]'s [[http://en.wikipedia.org/wiki/Nocturnes,_Op._9_(Chopin)#Nocturne_in_E-flat_major.2C_Op._9.2C_No._2 second Nocturne]], where presumably he wants workers to work in time to this peaceful tune while he spews his drivel encouraging them to accept their awful lot in life.
** The boss fight in the Fraternal Order of the Raven features a phonograph playing [[Creator/JohannSebastianBach J.S. Bach]]'s Air on the G String for some major SoundtrackDissonance.
** A truly disturbing example occurs in Comstock House, in the room with the surreal film punctuated by accusatory glaring eyes: Pachelbel's Canon in D, so heavily distorted that even people who are [[StandardSnippet used to hearing it]] may not recognize it at first. Between the distorted classical music, the grainy black-and-white film, and the mental degradation of a major character, the whole sequence is horrifically reminiscent of Alex's undergoing the Ludovico Treatment in ''AClockworkOrange''.
* {{Pun}}: One of the vigors is the ability to sic a group of crows on your enemies. It's named ''[[http://en.wikipedia.org/wiki/List_of_collective_nouns murder]]'' of crows, of course.
* PunkPunk: ''Infinite'' delves in Victorian[=/=]Edwardian steampunk, much like ''TabletopGame/{{Space 1889}}'', in addition to the Biopunk of the first two games.
* PuttingOnTheReich: For all the pretenses the Founders have of upholding "true" American values, their uniforms and gear all bear a whiff of authoritarianism mixed with influences from ImperialGermany. And given the Tears, it wouldn't be surprising if they've been copying UsefulNotes/NaziGermany's aesthetics as well. Also, Comstock has a clearly Confederate uniform in his closet (and worn by the Comstock-Mechs) and appears to want to emulate the Confederacy as much as possible.
[[/folder]]

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