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** When you first come to Columbia, the priest who baptizes you asks "Is it someone new?" - just like the spider splicer did when Jack first arrived in Rapture.

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** When you first come to Columbia, the priest who baptizes you asks "Is it someone new?" - -- just like the spider splicer did when Jack first arrived in Rapture.



* CoolGuns: The weapons in general all have a considerable weight to them, from the Mauser pistol to the [[GatlingGood Pepper Mill]].

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** As another reflection of the deeply ingrained racism of Columbia, it's also called the Paddywhacker. And at least some residents of Columbia refer to Irishmen as "Paddies"..

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** As another reflection of the deeply ingrained racism of Columbia, it's also called the Paddywhacker. And at least some residents of Columbia refer to Irishmen as "Paddies".."Paddies".
* HandsLookingWrong: Whenever Booker drinks a new [[SuperSerum Vigor]], he is left staring at the various changes his hands undergo, often turning them over in fascination. This follows other transformations as well. [[PlayingWithFire Devil's Kiss]] burns his hands all the way down to the bone, [[ShockAndAwe Shock Jockey]] makes him sprout glowing crystals, [[MakingASplash Undertow]] causes Booker to develop octopus-like suckers, and [[CatchAndReturn Return To Sender]] converts his flesh to metal... and in all cases, Booker will be staring at his hands with a mixture of horror and fascination.

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* DaylightHorror: In contrast to the dank and gloomy Rapture. [[spoiler:It does get noticeably darker in the latter half of the game]].



* DeathIsTheOnlyOption: [[spoiler:At the end, Booker must allow Elizabeth - [[ExpendableALternateUniverse and all the other Elizabeths from all the other timelines]] - to drown him before he can make the choice that would, in an alternate timeline, lead to him becoming [[BigBad Comstock]] and setting the events of the story in motion]].

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* DeathIsTheOnlyOption: [[spoiler:At the end, Booker must allow Elizabeth - [[ExpendableALternateUniverse and all the other Elizabeths from all the other timelines]] - -- to drown him before he can make the choice that would, in an alternate timeline, lead to him becoming [[BigBad Comstock]] and setting the events of the story in motion]].
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* BarbershopQuartetsAreFunny: Early in the game, Booker comes across a barbershop quartet performing a cover version of "[[Music/TheBeachBoys God Only Knows]]". What's even funnier is that the quartet is called "The Bee Sharps," a name almost identical to the quartet from ''WesternAnimation/TheSimpsons'', and they're advertised as "Columbia's [[HaveAGayOldTime Gayest]] Quartet."
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Typos and formatting.


* AmbiguousSyntax: As the Lutecs row Booker to the lighthouse at the beginning of the game in the rain, Roslind notes that they could ask Booker to row to help get there sooner. Robert says they could, except Booker doesn't row. Roslind assumes he means that Booker doesn't enjoy rowing. Robert's re-emphasis of what he says clarifies [[spoiler:that Booker not rowing is one of the constants between all of the universes that take him to Columbia]], though that is not something the player would understand at first.
-->'''Roslind Lutec:''' Perhaps you should ask him. I imagine he has a greater interest in getting there than I do.
-->'''Robert Lutec:''' I suppose he does, but there's no point in asking. . .he doesn't row.
-->'''Roslind Lutec:''' He doesn't ''row''?
-->'''Robert Lutec:''' No. He ''doesn't'' row.
-->'''Roslind Lutec:''' Ah, I see what you mean.

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* AmbiguousSyntax: As the Lutecs Luteces row Booker to the lighthouse at the beginning of the game in the rain, Roslind Rosalind notes that they could ask Booker to row to help get there sooner. Robert says they could, except Booker doesn't row. Roslind Rosalind assumes he means that Booker doesn't enjoy rowing. Robert's re-emphasis of what he says clarifies [[spoiler:that Booker not rowing is one of the constants between all of the universes that take him to Columbia]], though that is not something the player would understand at first.
-->'''Roslind Lutec:''' -->'''Rosalind:''' Perhaps you should ask him. I imagine he has a greater interest in getting there than I do.
-->'''Robert Lutec:'''
do.\\
'''Robert:'''
I suppose he does, but there's no point in asking. . .he doesn't row.
-->'''Roslind Lutec:'''
asking. He doesn't ''row''?
-->'''Robert Lutec:'''
row.\\
'''Rosalind:''' He doesn't ''row''?\\
'''Robert:'''
No. He ''doesn't'' row.
-->'''Roslind Lutec:'''
row.\\
'''Rosalind:'''
Ah, I see what you mean.
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* AmbiguousSyntax: As the Lutecs row Booker to the lighthouse at the beginning of the game in the rain, Roslind notes that they could ask Booker to row to help get there sooner. Robert says they could, except Booker doesn't row. Roslind assumes he means that Booker doesn't enjoy rowing. Robert's re-emphasis of what he says clarifies [[spoiler:that Booker not rowing is one of the constants between all of the universes that take him to Columbia]], though that is not something the player would understand at first.
-->'''Roslind Lutec:''' Perhaps you should ask him. I imagine he has a greater interest in getting there than I do.
-->'''Robert Lutec:''' I suppose he does, but there's no point in asking. . .he doesn't row.
-->'''Roslind Lutec:''' He doesn't ''row''?
-->'''Robert Lutec:''' No. He ''doesn't'' row.
-->'''Roslind Lutec:''' Ah, I see what you mean.

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* HaveAGayOldTime: Very early on, you come across a barbershop quartet performing ''God Only Knows'' in front of a sign that, among other things, proclaims them to be "Columbia's Gayest Quartet".

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* HaveAGayOldTime: HaveAGayOldTime:
**
Very early on, you come across a barbershop quartet performing ''God Only Knows'' in front of a sign that, among other things, proclaims them to be "Columbia's Gayest Quartet".



* HeartContainer: Infusions give you the option of increasing your health, shield, or [[{{Mana}} Salts]] when collected.



* HeroicSacrifice: [[spoiler: Aside from the ending, apparently in one reality, Booker became a Vox Populi and died, becoming a martyr that the faction rallied around]].
* HiddenElfVillage: Subverted. Booker had no previous knowledge of Columbia, telling Elizabeth he only heard of it once he got there. Elizabeth mentions that she assumed it was common knowledge below, and a kinetoscope confirms that Columbia was in fact once part of the USA until it seceded. [[spoiler: It's because Columbia didn't exist in the universe Booker came from.]]

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* HeroicSacrifice: [[spoiler: Aside [[spoiler:Aside from the ending, apparently in one reality, Booker became a Vox Populi and died, becoming a martyr that the faction rallied around]].
* HiddenElfVillage: Subverted. Booker had no previous knowledge of Columbia, telling Elizabeth he only heard of it once he got there. Elizabeth mentions that she assumed it was common knowledge below, and a kinetoscope confirms that Columbia was in fact once part of the USA until it seceded. [[spoiler: It's [[spoiler:It's because Columbia didn't exist in the universe Booker came from.]]



** The Vox Populi. In the flash game, they give you missions because they want you to get the weapons off the street, only for the next mission to show they actually want the weapons to use themselves.
** There's also Comstock, for a multitude of reasons. [[spoiler: The most readily apparent, in retrospect, is how he claims unbelievably egotistical glory for his service at the battle of Wounded Knee (as seen in the Hall of Heroes), despite getting baptized specifically because of unbearable guilt from taking part in the campaign. Compared to Booker, who refused baptism, and was very firm in refusing being called a hero for his actions there in his dealings with Slate]].

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** The Vox Populi. In the flash Flash game, they give you missions because they want you to get the weapons off the street, only for the next mission to show they actually want the weapons to use themselves.
** There's also Comstock, for a multitude of reasons. [[spoiler: The most readily apparent, in retrospect, is how he claims unbelievably egotistical glory for his service at the battle Battle of Wounded Knee (as seen in the Hall of Heroes), despite getting baptized specifically because of unbearable guilt from taking part in the campaign. Compared to Booker, who refused baptism, and was very firm in refusing being called a hero for his actions there in his dealings with Slate]].
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* AssholeVictim:
** [[spoiler: While the Vox Populi are equally ruthless and brutal in their own way towards the Founders and their supporters once they launch their revolution]], it's hard to feel too sorry for their victims, after having seen first hand just how vile the Founders are and can be. [[spoiler: Even more so when you learn and see exactly what Comstock and his followers do to Elizabeth, as well as what Comstock has planned for the rest of America. After everything the Founders do, it's hard not to feel the Vox are justified to some extent when they execute Columbian troops]].
** More specifically, when [[spoiler:Daisy kills Jeremiah Fink with a headshot after hearing him beg]], you'll probably have to resist smiling in that moment.
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Now disallows examples.


** [[TheKlan The Order of the Raven]], with their [[TheFaceless face-concealing]] robes (blue robes in their case,) [[PoliticallyIncorrectVillain pledge to safeguard the white race from "inferiors"]], and veneration of John Wilkes Booth as the man who shot the [[UsefulNotes/AbrahamLincoln Great Emancipator]], is one for the [[AcceptableTargets Ku Klux Klan]].

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** [[TheKlan The Order of the Raven]], with their [[TheFaceless face-concealing]] robes (blue robes in their case,) [[PoliticallyIncorrectVillain pledge to safeguard the white race from "inferiors"]], and veneration of John Wilkes Booth as the man who shot the [[UsefulNotes/AbrahamLincoln Great Emancipator]], is one for the [[AcceptableTargets Ku Klux Klan]].Klan.
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** Columbia's soldiers wear Brodie Helmets (or perhaps, their identical American counterparts, the M1917 Helmets), patented in 1915. According to the Hall Of Heroes, the Columbians already donned them during the Boxer Rebellion in ''1900''. They also wear strange ones that look like a fusion of contemporary Pith Helmets and US [=WW2=]-era M1s.

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** Columbia's soldiers wear Brodie Helmets (or perhaps, their identical American counterparts, the M1917 Helmets), patented in 1915. According to the Hall Of Heroes, the Columbians already donned them during the Boxer Rebellion in ''1900''. They also wear strange ones that look like a fusion of contemporary Pith French Adrian Helmets and US [=WW2=]-era M1s.

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* AnAesop: [[spoiler:Not even the power of God will whitewash your sins if you don't make a serious attempt at atonement.]]

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* AnAesop: [[spoiler:Not AnAesop:
** A society built on racism is unsustainable. If things do not change, [[TheDogBitesBack it will eventually catch fire]].
** A revolution being against an oppressive regime does not automatically mean that the revolutionaries have a moral high ground.
** Revolutions have a high tendency to become the very thing they’re fighting against (if not worse).
** [[spoiler:There are no shortcuts to atoning your past mistakes. Booker, while not a good person, took responsibility for his crimes which is the biggest thing separating him from Comstock (an alternate version of himself).]]
** [[spoiler: Hiding behind religion and believing it makes you right by default is a very slippery slope. Comstock took a single baptism and believed that it made him incapable of ever doing anything wrong. This led him to double down on his actions and commit
even greater atrocities than the power of God will whitewash your sins if you don't make a serious attempt at atonement.one he accepted the baptism to wash himself clean from in the first place.]]
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** Right away you start off the game being dropped off at a Lighthouse in the middle of the ocean, which leads to how Booker is transported to Columbia. Just like in ''[=BioShock=]'' when Jack was [[IncrediblyLamePun "dropped off"]] at a lighthouse in the middle of the ocean and leads to transport to Rapture. [[spoiler: This becomes much, much more significant then it initially seems on first playthrough]].

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** Right away you start off the game being dropped off at a Lighthouse in the middle of the ocean, which leads to how Booker is transported to Columbia. Just like in ''[=BioShock=]'' when Jack was [[IncrediblyLamePun [[{{Pun}} "dropped off"]] at a lighthouse in the middle of the ocean and leads to transport to Rapture. [[spoiler: This becomes much, much more significant then it initially seems on first playthrough]].



--> '''Booker:''' I gotta get me a job in the [[IncrediblyLamePun prophet]] business.

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--> '''Booker:''' I gotta get me a job in the [[IncrediblyLamePun [[{{Pun}} prophet]] business.

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** A minor one at the start of the game, when Booker brings out the card that tells him how to ring the bells.
** If you fall into one of Columbia's many BottomlessPits, you'll simply be put right back where you fell with only a minor drop in health.

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** A minor one at the start of the game, when Booker brings out the card that tells him how to ring the bells.
** If you fall into one of Columbia's many BottomlessPits, you won't die; instead, you'll simply be put right back where you fell with only a minor drop in health.



** Similarly, being killed in battle results in only a nominal financial penalty with no loss of progress, and even if you run out of money you are still revived; the only way to actually trigger a "game over" is to play on the most difficult setting, "1999," and run out of money before being killed. Also, if you died with depleted salts and/or ammo, they are slightly restored upon revival.

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** Similarly, being Being killed in battle results in only a nominal financial penalty with no loss of progress, and progress. And even if you run out of money you are still revived; the only way to actually trigger a "game over" is to play on the most difficult setting, "1999," and run out of money before being killed. Also, if you died with depleted salts and/or ammo, they are slightly restored upon revival.



** All vigors (except for Charge and Undertow) can be made into traps as soon as the player unlocks them, unlike in Bioshock 2, where the player had to spend their ADAM to purchase and upgrade Cyclone Trap and spend extra EVE activating the trap.
** The music is a clear indication when danger is near. There is clear, fast-paced melody when enemies are alerted to your presence, and a sharp chord is played to let you know when the last enemy in the immediate area has been killed, so you don't have to wonder if there's still someone waiting to ambush you. Elizabeth's behaviour is also a visual clue when danger has passed; she stops hiding and starts wandering around again. Note, however, that if the space is large enough, there could still be some lurking out of range.

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** All vigors (except for Charge and Undertow) can be made into traps as soon as the player unlocks them, unlike in Bioshock 2, ''Bioshock 2'', where the player had to spend their ADAM to purchase and upgrade Cyclone Trap and spend extra EVE activating the trap.
** The music is a clear indication when danger is near. There is clear, fast-paced melody when enemies are alerted to your presence, and a sharp chord is played to let you know when the last enemy in the immediate area has been killed, so you don't have to wonder if there's still someone waiting to ambush you. Elizabeth's behaviour is also a visual clue when danger has passed; she stops hiding and starts wandering around again. Note, however, that if the space is large enough, there could still be some lurking out of range.



** Even though Booker takes [[FallingDamage falling damage]] above certain heights, he can jump from any height off a skyline or hook and land safely.

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** Even though Booker takes [[FallingDamage falling damage]] {{falling damage}} above certain heights, he can jump from any height off a skyline or hook and land safely.



** Elizabeth will try to keep you stocked with ammo, health and salts if you run low during a battle. The money she tosses you outside of battles also adds up.
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* AirborneAircraftCarrier: The player can both see Zeppelins capable of carrying the smaller barges and the Columbia is itself a massive one.

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* AirborneAircraftCarrier: The player can both see Zeppelins capable of carrying the smaller barges and the city of Columbia is itself a massive one.
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* AirborneAircraftCarrier: The player can both see Zeppelins capable of carrying the smaller barges and the Columbia is itself a massive one.
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** The Songbird. It's a terrifying creature whose goal is to keep Elizabeth in the tower no matter how miserable she is. However, its goal is still to ''protect'' Elizabeth--the two still have a deep bond that keeps it from ever hurting her. At the end of the game, [[spoiler:Elizabeth effectively puts the Songbird down by transporting it to the bottom of the ocean, cooing to and comforting is as it dies from the pressure.]]

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** The Songbird. It's a terrifying creature whose goal is to keep Elizabeth in the tower no matter how miserable she is. However, its goal is still to ''protect'' Elizabeth--the two still have a deep bond that keeps it from ever hurting her. At the end of the game, [[spoiler:Elizabeth effectively puts the Songbird down by transporting it to the bottom of the ocean, cooing to and comforting is it as it dies from the pressure.]]
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Disambiguation


* CriticalResearchFailure: InUniverse. At one point, Elizabeth comments that helping the Vox Populi [[spoiler:obtain weapons]] would enable it to stage a revolution akin to ''Literature/LesMiserables''. Given how naive she is, she's forgetting that the attempt at revolution that took place in that book was snuffed out easily. [[spoiler:And the Vox's attempt at revolution that players get to see over the course of the story actually ''is'' much more successful... and far more brutal. She does say that opening Tears was a kind of wish fulfillment, in which case it's GoneHorriblyRight]].
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** Booker comes across an incredibly disgusting toilet apparently filled with crap, buzzing with flies. If any player is brave enough to look in... it's actually full of ''[[BaitAndSwitch potatoes]] -- edible potatoes.''

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** Booker comes across an incredibly disgusting toilet apparently filled with crap, buzzing with flies. If any player is brave enough to look in... it's actually full of ''[[BaitAndSwitch ''[[GrossoutFakeout potatoes]] -- edible potatoes.''
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** After chasing Slate all throughout the Hall of Heroes, with him using the very vigor you’re after, you’d expect a boss battle against him. [[spoiler:When you finally reach him he’s too exhausted to fight back ([[SurprisinglyRealisticOutcome since he’s an older man that just spent God knows how long running around and spamming Shock Jockey]]) and he merely asks you to kill him (which you can choose not to).]]

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** After chasing Slate all throughout the Hall of Heroes, with him using the very vigor you’re after, you’d expect a boss battle against him. [[spoiler:When you finally reach him he’s too exhausted to fight back ([[SurprisinglyRealisticOutcome since (since he’s an older man that just spent God knows how long running around and spamming Shock Jockey]]) Jockey) and he merely asks you to kill him (which you can choose not to).]]
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* CasualDangerDialog: Between Elizabeth and Booker sometimes, and especially evident during the Siren fight.

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* CasualDangerDialog: CasualDangerDialogue: Between Elizabeth and Booker sometimes, and especially evident during the Siren fight.
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* ChildrenAsPawns: Daisy Fitzroy is shown using children as couriers.
-->''Dropped a couple grizzly traps 'round the lines up here. Idea was to...to bleed one of your couriers till he gave you up. 'Cept, of course, you're using kids now.''
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** Vigors, this game's equivalent of Plasmids, don't factor much into the plot or setting this time as much as Plasmids were in Rapture. Not only do they barely tie in with the game's central conflict, virtually nobody outside of Booker uses them, limited elsewhere to only a paltry number of EliteMooks.

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** Vigors, this game's equivalent of Plasmids, don't factor much into the plot or setting this time as much as Plasmids were in Rapture. Not only do they barely tie in with the game's central conflict, virtually nobody outside of Booker uses them, limited elsewhere to only a paltry number of EliteMooks. The game doesn't even give an explanation for how they work until ''Burial At Sea'' reveals [[spoiler:the tech was actually stolen from Rapture]].
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Up To Eleven is a defunct trope


* TheGildedAge: An undercurrent theme running through parts of the game. You have happy Columbian citizens, but they are supported by a vast underclass made up of "undesirable" immigrants kept in UrbanSegregation from the rest of the city. You have characters like Fink, who acts like a [[CorruptCorporateExecutive Robber Baron]] to an [[UpToEleven even more excessive degree]] (with Finkton being a glorified CompanyTown that ''literally'' has gold gilding in public avenues just to stress this), and a society which cracks down on this so hard that, absent any attempt at reforms, [[BombThrowingAnarchists uprising becomes inevitable]].

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* TheGildedAge: An undercurrent theme running through parts of the game. You have happy Columbian citizens, but they are supported by a vast underclass made up of "undesirable" immigrants kept in UrbanSegregation from the rest of the city. You have characters like Fink, who acts like a [[CorruptCorporateExecutive Robber Baron]] to an [[UpToEleven even more excessive degree]] degree (with Finkton being a glorified CompanyTown that ''literally'' has gold gilding in public avenues just to stress this), and a society which cracks down on this so hard that, absent any attempt at reforms, [[BombThrowingAnarchists uprising becomes inevitable]].
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* FalseProphet: Father Anthony Comstock passes himself as a prophet, using the Lutece twins' research about using tears in the space-time to predict the future and create advanced technology from other universes.

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* FalseProphet: Father Anthony Zachary Hale Comstock passes himself as a prophet, using the Lutece twins' research about using tears in the space-time to predict the future and create advanced technology from other universes.
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** All vigors (except for Charge) can be made into traps as soon as the player unlocks them, unlike in Bioshock 2, where the player had to spend their ADAM to purchase and upgrade Cyclone Trap and spend extra EVE activating the trap.

to:

** All vigors (except for Charge) Charge and Undertow) can be made into traps as soon as the player unlocks them, unlike in Bioshock 2, where the player had to spend their ADAM to purchase and upgrade Cyclone Trap and spend extra EVE activating the trap.
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** All vigors (except for Charge) can be made into traps as soon as the player unlocks them, unlike Bioshock 2, where the player had to spend precious ADAM to purchase and upgrade Cyclone trap and spend extra EVE activating the trap

to:

** All vigors (except for Charge) can be made into traps as soon as the player unlocks them, unlike in Bioshock 2, where the player had to spend precious their ADAM to purchase and upgrade Cyclone trap Trap and spend extra EVE activating the traptrap.
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None

Added DiffLines:

** All vigors (except for Charge) can be made into traps as soon as the player unlocks them, unlike Bioshock 2, where the player had to spend precious ADAM to purchase and upgrade Cyclone trap and spend extra EVE activating the trap
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* ArtisticLicenseGunSafety: When wielding either the Pistol or the Hand Cannon, Booker and Elizabeth are shown to keep their fingers on the triggers even when idle and outside of combat. This action should never be taken unless you intend to fire at something, as this could lead to an accidental misfire.
** Both will also hold both weapons with the barrels pointing upward rather than down at the ground in case a misfire actually would occur.

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* ArtisticLicenseGunSafety: When wielding either the Pistol or the Hand Cannon, Booker and Elizabeth are shown to keep their fingers on the triggers even when idle and outside of combat. This action should never be taken unless you intend to fire shoot at something, as this could lead to an accidental misfire.
** Both will also hold both weapons with the barrels pointing upward rather than down at the ground ground, which is what you are supposed to do in case a misfire actually would occur.
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** Both will also hold both weapons with the barrels pointing upward rather than down at the ground in case a misfire actually would occur.
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None


* ArtisticLicenseGunSafety: When wielding either the Pistol or the Hand Cannon, Booker and Elizabeth are shown to keep their fingers on the triggers even when idle and outside of combat. This action should never be taken unless you intend to fire at something or someone, as this could lead to an accidental misfire.

to:

* ArtisticLicenseGunSafety: When wielding either the Pistol or the Hand Cannon, Booker and Elizabeth are shown to keep their fingers on the triggers even when idle and outside of combat. This action should never be taken unless you intend to fire at something or someone, something, as this could lead to an accidental misfire.

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