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* EaglaLand: Columbia is what happens when a Type 2 gets worse. Once, the USA is referred to as the 'United States of Un-Merica' because it just wasn't psychotically racist and imperialistic ''enough'' for Columbia's elite.

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* EaglaLand: EagleLand: Columbia is what happens when a Type 2 gets worse. Once, the USA is referred to as the 'United States of Un-Merica' because it just wasn't psychotically racist and imperialistic ''enough'' for Columbia's elite.
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* AttackReflector: Maintaining "Return to Sender" allows Booker to catch enemy bullets, crush them into a lump of metal, and then violently throw it back. This can be seen as the spiritual successor to the ''Telekinesis'' plasmid of previous [=BioShock=] games. This is also a call back to Suchong's audio recording that stated the Telekinesis plasmid couldn't catch bullets not because the plasmid was imperfect but because human reflexes were imperfect. Columbian scientists fixed the problem by making it a continuous shield.

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* AttackReflector: Maintaining "Return to Sender" allows Booker to catch enemy bullets, crush them into a lump of metal, and then violently throw it back. This can be seen as the spiritual successor to the ''Telekinesis'' plasmid of previous [=BioShock=] ''[=BioShock=]'' games. This is also a call back to Suchong's audio recording that stated the Telekinesis plasmid couldn't catch bullets not because the plasmid was imperfect but because human reflexes were imperfect. Columbian scientists fixed the problem by making it a continuous shield.



* AwesomeButImpractical: The Crank Gun. It's a hand-powered [[GatlingGood gatling gun]] that does considerable damage per shot, has good accuracy, and has a higher rate of fire than any other firearm in the game. The latter however, is something of a double-edged sword: the Crank Gun will eat through an entire magazine of 100 rounds in less than 10 second and has only another 100 in reserve. Moreover, you can only find the gun (and ammunition) on Motorized Patriots or in tears, and it also requires about three seconds to spin up before it can fire, which makes it very impractical to carry around between major battles.

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* AwesomeButImpractical: The Crank Gun. It's a hand-powered [[GatlingGood gatling Gatling gun]] that does considerable damage per shot, has good accuracy, and has a higher rate of fire than any other firearm in the game. The latter however, is something of a double-edged sword: the Crank Gun will eat through an entire magazine of 100 rounds in less than 10 second and has only another 100 in reserve. Moreover, you can only find the gun (and ammunition) on Motorized Patriots or in tears, and it also requires about three seconds to spin up before it can fire, which makes it very impractical to carry around between major battles.



** The general consensus on using the skyrails (From both [[WebAnimation/ZeroPunctuation Yahtzee]] and [[CynicalBrit TotalBiscuit]]) is that blasting enemies while zooming around at high speeds grappled onto a skyrail is FREAKING AWESOME.

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** The general consensus on using the skyrails Sky-Lines (From both [[WebAnimation/ZeroPunctuation Yahtzee]] and [[CynicalBrit TotalBiscuit]]) is that blasting enemies while zooming around at high speeds grappled onto a skyrail is FREAKING AWESOME.



** Despite the low damage and recoil, the Machine Gun is the most common weapon in the game, easy to use and found on dead enemies easily, meaning ammo is very plentiful for it. It remains accurate when fired in short bursts and does huge damage in close quarters fighting. Along with that, it's very easy to aim with the iron sights and the reload time is incredibly fast. If you upgrade it and wear the Bullet Boon, you've got a JackOfAllStats primary weapon that does huge amounts of damage at all ranges, can carry 70 rounds and is incredibly easy to find.

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** Despite the low damage and recoil, the Machine Gun is the most common weapon in the game, easy to use and found on dead enemies easily, meaning ammo is very plentiful for it. It remains accurate when fired in short bursts and does huge damage in close quarters fighting. Along with that, it's very easy to aim with the iron sights and the reload time is incredibly fast. If you upgrade it and wear the Bullet Boon, Boon or Ammo Advantage, you've got a JackOfAllStats primary weapon that does huge amounts of damage at all ranges, can carry 70 rounds and is incredibly easy to find.



** The Boy of Silence that gives the player a JumpScare in Comstock House is very similar to a Doctor Splicer giving a similar JumpScare to the player in the first BioShock.
* CallForward: [[spoiler:You can hear the Songbird's cries in the background of the original [=BioShock=] just around the time you [[http://www.youtube.com/watch?v=qpmvkZ6TIMk witness Sander Cohen's student play the piano]]. Either [[TheDevTeamThinksOfEverything Irrational thought so far ahead as to plant his death in that game]], or their sound team just really liked that sound and ended up re-using it for ''Infinite'']].

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** The Boy of Silence that gives the player a JumpScare in Comstock House is very similar to a Doctor Splicer giving a similar JumpScare to the player in the first BioShock.
''BioShock''.
* CallForward: [[spoiler:You can hear the Songbird's cries in the background of the original [=BioShock=] ''[=BioShock=]'' just around the time you [[http://www.youtube.com/watch?v=qpmvkZ6TIMk witness Sander Cohen's student play the piano]]. Either [[TheDevTeamThinksOfEverything Irrational thought so far ahead as to plant his death in that game]], or their sound team just really liked that sound and ended up re-using it for ''Infinite'']].



* [[spoiler:CanonWelding: It turns out that ''Infinite'' is actually part of the same multiverse as VideoGame/BioShock and VideoGame/BioShock2; not only do Booker and Elizabeth visit Rapture at the end of the game, but it's connected to hundreds of other universes in which a story begins with a man, a lighthouse, and a city]].

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* [[spoiler:CanonWelding: It turns out that ''Infinite'' is actually part of the same multiverse as VideoGame/BioShock ''VideoGame/BioShock'' and VideoGame/BioShock2; ''VideoGame/BioShock2''; not only do Booker and Elizabeth visit Rapture at the end of the game, but it's connected to hundreds of other universes in which a story begins with a man, a lighthouse, and a city]].



* CharacterFocus[=/=]DemotedToExtra: For all the hype and assumed importance about Columbia, the game isn't really ''about'' the flying city. It's about Elizabeth, following her relish in new found freedom, charting her growth and maturity, [[spoiler: and her relationship with her father]]. It helps that she's a wonderfully three dimensional character from the outset, far from the doormat damsel in distress who hangs off the arm of her rescuer and exists purely to be saved from yet another castle; there are a few wonderful moments where she flat out '''refuses''' to put up with Booker's crap, and [[YouAreBetterThanYouThinkYouAre even forces him to develop in his own ways as well]]. She's strongly characterised with real depth and a measurable arc that truly marks her as the main character of the game, above the petty politics of Columbia and even the internal narrative of redemption that Booker follows. This is emphasized [[spoiler: at the very end of the game; the credits begin to roll the precise moment Elizabeth ceases to exist]]. Also in [[http://www.halolz.com/2013/05/10/video-elizabeths-escort-mission/ this]] spoiler-free video on Halolz.

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* CharacterFocus[=/=]DemotedToExtra: For all the hype and assumed importance about Columbia, the game isn't really ''about'' the flying city. It's about Elizabeth, following her relish in new found freedom, charting her growth and maturity, [[spoiler: and her relationship with her father]]. It helps that she's a wonderfully three dimensional character from the outset, far from the doormat damsel in distress who hangs off the arm of her rescuer and exists purely to be saved from yet another castle; there are a few wonderful moments where she flat out '''refuses''' to put up with Booker's crap, and [[YouAreBetterThanYouThinkYouAre even forces him to develop in his own ways as well]]. She's strongly characterised characterized with real depth and a measurable arc that truly marks her as the main character of the game, above the petty politics of Columbia and even the internal narrative of redemption that Booker follows. This is emphasized [[spoiler: at the very end of the game; the credits begin to roll the precise moment Elizabeth ceases to exist]]. Also in [[http://www.halolz.com/2013/05/10/video-elizabeths-escort-mission/ this]] spoiler-free video on Halolz.



* CruelAndUnusualDeath: Execution kills with the Skyhook are brutal, the ''least brutal'' being a gruesome neck snap and going up from there. Counts as an in-universe example, as well, as performing an execution in front of Elizabeth upsets her.

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* CruelAndUnusualDeath: Execution kills with the Skyhook Sky-Hook are brutal, the ''least brutal'' being a gruesome neck snap and going up from there. Counts as an in-universe example, as well, as performing an execution in front of Elizabeth upsets her.



* DamnYouMuscleMemory: Using/selecting weapons/vigors are swapped from [=BioShocks=] 1 and 2. Jump and crouch are also moved.

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* DamnYouMuscleMemory: Using/selecting weapons/vigors are swapped from [=BioShocks=] ''[=BioShocks=]'' 1 and 2. Jump and crouch are also moved.



* DeadAlternateCounterpart: [[spoiler:The second time Booker and Elizabeth enter a new Columbia through a tear, it is one where Booker and Slate, together as members of [[LaResistance the Vox Populi]], helped to get them much more power over Columbia, but that Booker had a HeroicSacrifice. Unfortunately, this version of Daisy Fitzroy, unlike earlier ones, is much more AxCrazy, and, upon learning that Booker is alive suddenly, [[MistakenForAnImpostor immediately believes that Booker is either an imposter]] or [[MistakenForAfterlife a ghost]], and tries to have him killed anyway, turning the group who had been following him against him]].

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* DeadAlternateCounterpart: [[spoiler:The second time Booker and Elizabeth enter a new Columbia through a tear, it is one where Booker and Slate, together as members of [[LaResistance the Vox Populi]], helped to get them much more power over Columbia, but that Booker had a HeroicSacrifice. Unfortunately, this version of Daisy Fitzroy, unlike earlier ones, is much more AxCrazy, and, upon learning that Booker is alive suddenly, [[MistakenForAnImpostor immediately believes that Booker is either an imposter]] impostor]] or [[MistakenForAfterlife a ghost]], and tries to have him killed anyway, turning the group who had been following him against him]].



** On a more meta-level near the end game: [[spoiler: it functions as a deconstruction of story-telling itself, specifically within the Franchise/BioShock franchise but also generally in any series of stories which shares themes internally but have ostensibly separate canon. Everything is an AlternateUniverse, every choice the story-teller makes literally creates a new universe and a new story to tell. Sometimes they are connected by a few common starting points, other times they are less obvious, but each one is just another facet of the creator's imagination and choices]]. This is itself deconstructed [[spoiler:and [[DeconReconSwitch reconstructed]] by the ending undoing each and every one of those realities and the player's own]].

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** On a more meta-level near the end game: [[spoiler: it functions as a deconstruction of story-telling itself, specifically within the Franchise/BioShock ''Franchise/BioShock'' franchise but also generally in any series of stories which shares themes internally but have ostensibly separate canon. Everything is an AlternateUniverse, every choice the story-teller makes literally creates a new universe and a new story to tell. Sometimes they are connected by a few common starting points, other times they are less obvious, but each one is just another facet of the creator's imagination and choices]]. This is itself deconstructed [[spoiler:and [[DeconReconSwitch reconstructed]] by the ending undoing each and every one of those realities and the player's own]].



** The "Return to Sender" vigor [=DeWitt=] picks up late in the game. It functions in one of two flavours, the first of which simply generates a magnetic bubble to swat bullets and projectiles away. The other function catches incoming projectiles and crushes them into a lump of semi-molten metal which Booker can then throw back.

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** The "Return to Sender" vigor Vigor [=DeWitt=] picks up late in the game. It functions in one of two flavours, flavors, the first of which simply generates a magnetic bubble to swat bullets and projectiles away. The other function catches incoming projectiles and crushes them into a lump of semi-molten metal which Booker can then throw back.



** When you get to [[spoiler: Rapture]], you can actually explore a few areas rather than immediately following Elizabeth to [[spoiler: the bathysphere]].

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** When you get to [[spoiler: Rapture]], you can actually explore a few areas rather than immediately following Elizabeth to [[spoiler: the bathysphere]].Bathysphere]].



* EagleLand: Columbia is what happens when a Type 2 gets worse. Once, the USA is referred to as the 'United States of Un-Merica' because it just wasn't psychotically racist and imperialistic ''enough'' for Columbia's elite.

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* EagleLand: EaglaLand: Columbia is what happens when a Type 2 gets worse. Once, the USA is referred to as the 'United States of Un-Merica' because it just wasn't psychotically racist and imperialistic ''enough'' for Columbia's elite.



** [[InvertedTrope Inverted]] if you bought the game with the included pre-order bonuses, which after the first few sparse combat encounters (shortly after defeating the first [[EliteMook Fireman]]) the game gives you several bonus [[HeartContainer Infusions]] in a row and some nice gear. These make Booker almost overpowered, until the enemy threat level gradually creeps back up.

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** [[InvertedTrope Inverted]] Invertad]] if you bought the game with the included pre-order bonuses, which after the first few sparse combat encounters (shortly after defeating the first [[EliteMook Fireman]]) the game gives you several bonus [[HeartContainer Infusions]] in a row and some nice gear. These make Booker almost overpowered, until the enemy threat level gradually creeps back up.



* EasyLevelTrick: In the Hall of Heroes both the Peeking and Wounded Knee fights, the doors lock upon entering, trapping you with little cover and a bunch of enemies. Since they lock behind you when you enter, however, there's nothing stopping you opening the door, throwing down several vigor traps, before backtracking for salt refills and ''then'' entering.

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* EasyLevelTrick: In the Hall of Heroes Heroes, when entering both the Peeking Beijing and Wounded Knee fights, the doors lock upon entering, trapping you with little cover and a bunch of enemies. Since they lock behind you when you enter, however, there's nothing stopping you opening the door, throwing down several vigor traps, before backtracking for salt refills and ''then'' entering.
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** When you get to [[spoiler: Rapture]], you can actually explore a few areas rather than immediately following Elizabeth to [[spoiler: the bathysphere]].
** Many of Elizabeth's interactions with the world around her only occur when you go to certain locations, such as skipping rocks or trying to lift a medicine ball.
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* ContinuingIsPainful: More so than the previous ''[=BioShock=]'' games. If you run out of health in this game, you lose some money and the enemies will regain some health. On 1999 Mode the amount you lose is ''100'' Silver Eagles, so dying there is really discouraged.

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* ContinuingIsPainful: More so than the previous ''[=BioShock=]'' games. If you run out of health in this game, you lose some money and the enemies will regain some health. On 1999 Mode the amount you lose is ''100'' Silver Eagles, so dying there is really discouraged.discouraged (especially as, in 1999 mode, if you die and have run out of money, the game ''ends'' - in other difficulty levels, you still come back, even if you're broke).
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-->'''Elizabeth''':[[SelfDeprecation I've heard it was delayed three times]]!

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-->'''Elizabeth''':[[SelfDeprecation -->'''Elizabeth''': [[SelfDeprecation I've heard it was delayed three times]]!
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-->'''Elizabeth'':[[SelfDeprecation I've heard it was delayed three times]]!

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-->'''Elizabeth'':[[SelfDeprecation -->'''Elizabeth''':[[SelfDeprecation I've heard it was delayed three times]]!



* DifficultButAwesome: The Return to Sender vigor, which projects a shield that absorbs damage, which can be released back at the enemy as a projectile. However, the shield's activation window (when the casting button is pressed) is very brief and only takes effect when Booker is taking hits from the front. It's also very tricky to use offensively, especially as the projectile is very short-ranged and has a smaller area of effect than most vigors. However, with enough practice and the right timing, Return to Sender can be a life-saver on higher difficulty levels, especially against Snipers. It's also a godsend against Handymen and the Siren, as their powerful attacks are completely negated by the Return to Sender shield and can quickly charge the projectile up to its maximum damage cap. With the right gear, it also has the potential to be by far the most damaging and efficient vigor of all.

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* DifficultButAwesome: The Return to Sender vigor, Vigor, which projects a shield that absorbs damage, which can be released back at the enemy as a projectile. However, the shield's activation window (when the casting button is pressed) is very brief and only takes effect when Booker is taking hits from the front. It's also very tricky to use offensively, especially as the projectile is very short-ranged and has a smaller area of effect than most vigors.Vigors. However, with enough practice and the right timing, Return to Sender can be a life-saver on higher difficulty levels, especially against Snipers. It's also a godsend against Handymen and the Siren, as their powerful attacks are completely negated by the Return to Sender shield and can quickly charge the projectile up to its maximum damage cap. With the right gear, it also has the potential to be by far the most damaging and efficient vigor Vigor of all.
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* BoringButPractical: The Pistol is kind of bog-standard average when compared to other weapons in-game. However, it is highly accurate, can be fired as fast as its trigger can be pulled, has a high critical damage multiplier, is very cheap to upgrade, and has a near-instantaneous draw speed. With the right gear and upgrades, the pistol can be upgraded to have over 31 rounds by the time you get to Soldiers Field and provide solid performance at all ranges.

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* BoringButPractical: The Pistol is kind of bog-standard average when compared to other weapons in-game. However, it is highly accurate, can be fired as fast as its trigger can be pulled, has a high critical damage multiplier, is very cheap to upgrade, and has a near-instantaneous draw speed. With the right gear and upgrades, the pistol can be upgraded to have over 31 rounds by the time you get to Soldiers Soldier's Field and provide solid performance at all ranges.



** [[RedHerring The one thing]] that ''doesn't'' have any later significance is the gun, because Booker almost immediately loses it. Unless you count it as a ContinuityNod to the original BioShock, [[spoiler: where Jack begins the game by opening a box that contains a note and a gun, for hijacking the plane]].

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** [[RedHerring The one thing]] that ''doesn't'' have any later significance is the gun, because Booker almost immediately loses it. Unless you count it as a ContinuityNod to the original BioShock, ''BioShock'', [[spoiler: where Jack begins the game by opening a box that contains a note and a gun, for hijacking the plane]].

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* BuildingSwing: The Skyhook often serves this purpose for Booker. It has a user-activated magnet which can yank him boldly up to an equally magnetic tram rail, or pull him to a hanging cargo hook. Using this, he can ReversePolarity to launch himself off and then activate the magnet again to pull himself to another one, often leaping from hook to hook to traverse areas.

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* BuildingSwing: The Skyhook Sky-Hook often serves this purpose for Booker. It has a user-activated magnet which can yank him boldly up to an equally magnetic tram rail, or pull him to a hanging cargo hook. Using this, he can ReversePolarity to launch himself off and then activate the magnet again to pull himself to another one, often leaping from hook to hook to traverse areas. areas.
* BulletCatch: Return to Sender, the eighth and last Vigor, has the ability to protect Booker from bullets. Upgraded, it also adds the ability to catch bullets and and throw them back.



** ''Infinite'' makes a point of stating that even though there can be millions upon millions of alternate universes depending on the decisions we make, there are some events that cannot be changed. For example, [[spoiler:the coin flip during the fair will always be Heads, and Booker will always pick ball #77 ''even after explicitly being told not to''. The game also communicates this by offering several multiple choice decisions (like whether to throw your ball at the announcer or the captive couple) that may change subsequent events a ''little'', but ultimately have no effect on Booker's eventual fate]].

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** ''Infinite'' makes a point of stating that even though there can be millions upon millions of alternate universes depending on the decisions we make, there are some events that cannot be changed. For example, [[spoiler:the coin flip during the fair will always be Heads, and Booker will always pick ball #77 ''even after explicitly being told not to''. The game also communicates this by offering several multiple choice decisions (like whether to throw your ball at the announcer or the captive couple) that may change subsequent events a ''little'', but ultimately have no effect on Booker's eventual fate]].
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* GrenadeLauncher: The game has the Volley Gun and the Vox Hailfire; both have more ammo than most examples, and the Hailfire has the option to detonate its ammo manually. For these reasons, both weapons are recommended for taking down many of the game's Heavy Hitters.

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* GrenadeLauncher: The game has the Pig Flak Volley Gun and the Vox Hailfire; both have more ammo than most examples, and the Hailfire has the option to detonate its ammo manually. For these reasons, both weapons are recommended for taking down many of the game's Heavy Hitters.
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* CoolVersusAwesome: You can summon a Founders' Motorized Patriot to fight a Vox Populi one, resulting in robot minigun GeorgeWashington vs robot minigun AbrahamLincoln.

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* CoolVersusAwesome: You can summon a Founders' Motorized Patriot to fight a Vox Populi one, resulting in [[http://static3.wikia.nocookie.net/__cb20131113024431/bioshock/images/4/44/Patriotfight.jpg robot minigun GeorgeWashington vs robot minigun AbrahamLincoln.]]
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* AddedAlliterativeAppeal The Rolston Reciprocating Repeater, or more widely referred to as the "Triple R" Machine Gun

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* AddedAlliterativeAppeal AddedAlliterativeAppeal: The Rolston Reciprocating Repeater, or more widely referred to as the "Triple R" Machine GunGun.



** It's hinted that there are also at least 110 other universes you've been through prior to the start of the game, based on the coin flip board at the carnival.

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** It's hinted that there are also at least 110 122 other universes you've been through prior to the start of the game, based on the coin flip board at the carnival.



** The SniperRifle. First received right before the [[spoiler: confrontation with Slate at the House of Heroes]], you'll want to keep track of this gun for a while as it packs a serious punch early in the game and allows you to hide more in combat, reducing the risk of death as enemies get stronger.

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** The SniperRifle. First received right before the [[spoiler: confrontation with Slate at the House Hall of Heroes]], you'll want to keep track of this gun for a while as it packs a serious punch early in the game and allows you to hide more in combat, reducing the risk of death as enemies get stronger.



** [[RedHerring The one thing]] that ''doesn't'' have any later significance is the gun, because Booker almost immediately loses it. Unless you count it as a ContinuityNod to the original Bioshock, [[spoiler: where Jack begins the game by opening a box that contains a note and a gun, for hijacking the plane]].

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** [[RedHerring The one thing]] that ''doesn't'' have any later significance is the gun, because Booker almost immediately loses it. Unless you count it as a ContinuityNod to the original Bioshock, BioShock, [[spoiler: where Jack begins the game by opening a box that contains a note and a gun, for hijacking the plane]].



** The Boy of Silence that gives the player a JumpScare in Comstock House is very similar to a Doctor Splicer giving a similar JumpScare to the player in the first Bioshock.

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** The Boy of Silence that gives the player a JumpScare in Comstock House is very similar to a Doctor Splicer giving a similar JumpScare to the player in the first Bioshock.BioShock.



** [[spoiler:The priest at the start of the game is the same one that baptised Comstock-Booker. (Except he's now blind, so he can't recognize Booker, and might not be able to anyway.)]]

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** [[spoiler:The priest at the start of the game is the same one that baptised baptized Comstock-Booker. (Except he's now blind, so he can't recognize Booker, and might not be able to anyway.)]]



*** The Irish/Colored bathrooms - The man you find inside says "You need to get out of here or we're both going to be in trouble"
*** The White Men's bathrooms - Elizabeth says "I hope you don't think I'm following you in there".

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*** The Irish/Colored bathrooms - The man you find inside says "You need to get out of here or we're both going to be in trouble"
trouble."
*** The White Men's bathrooms - Elizabeth says "I hope you don't think I'm following you in there".there."



** The US Government and America in general had a MyGodWhatHaveIDone moment upon realizing what happened in Peking and what Columbia really was.

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** The US Government and America in general had a MyGodWhatHaveIDone moment upon realizing what happened in Peking Beijing and what Columbia really was.



** Don't forget Comstock: one of the really frightening things about him is the fact that you could find him to be a kind and pious man if you didn't know he was a racist, megalomaniacal dictator who'd [[spoiler: torture his own "daughter"]]

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** Don't forget Comstock: one of the really frightening things about him is the fact that you could find him to be a kind and pious man if you didn't know he was a racist, megalomaniacal dictator who'd [[spoiler: torture his own "daughter"]]"daughter"]].
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* DeadManWriting: Three of the recordings are from [[spoiler: an alternate Booker who died]], funnily enough. It's... pretty jarring.

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* DeadManWriting: Three of the recordings are from [[spoiler: an alternate Booker who died]], funnily enough. It's... [[http://bioshock.wikia.com/wiki/Apology pretty jarring.]]

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** There are many other examples of songs that post-date 1912 being heard.
** Radio news broadcasts are heard, and radios are also heard broadcasting music. Neither of these innovations were introduced until the 1920s, with the first radio news broadcasts not happening until 1920.
** Silent films with recorded music soundtracks are seen throughout; this wasn't introduced until the mid-1920s.



** Similarly, being killed in battle results in only a nominal financial penalty no loss of progress, and even if you run out of money you are still revived; the only way to actually trigger a "game over" is to play on the most difficult setting, "1999," and run out of money before being killed.



** When you first start traveling with Elizabeth, the game straight out tells you that she can take care of herself and you don't need to worry about her during combat.

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** When you first start traveling with Elizabeth, the game straight out tells you that she can take care of herself and you don't need to worry about her during combat. Indeed, she is even immune to friendly fire.
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* DarkMessiah: Comstock and Fitzroy come in their own flavors: Comstock sees himself a messianic figure who will bring judgement on "The Sodom Below", while Firzroy wishes to stop oppression against those of different races in Columbia [[TheRevolutionWillNotBeCivilized by any means necessary.]]

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* DarkMessiah: Comstock and Fitzroy come in their own flavors: Comstock sees himself a messianic figure who will bring judgement on "The Sodom Below", while Firzroy wishes to stop oppression against those of different races in Columbia Columbia .[[TheRevolutionWillNotBeCivilized by any means necessary.]]
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** Robert Lutece helped Comstock [[spoiler:steal Booker's daughter]]. His insistence himself and his sister aid Booker over the course of the game is his way of trying to set this right.

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** Robert Lutece helped Comstock [[spoiler:steal Booker's daughter]]. His insistence himself and at aiding Booker, as well as compelling his sister aid Booker Rosalind Lutece to do so, over the course of the game is his way of trying to set this right.
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Quotes formatting.


-->'''Booker:''' Elizabeth, I've made an arrangement to get our airship back!
-->'''Elizabeth:''' ''[skeptical]'' ''You'' can get us out of here?
-->'''Booker:''' Yes! I just need to...supply enough weapons to arm an entire uprising.

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-->'''Booker:''' Elizabeth, I've made an arrangement to get our airship back!
-->'''Elizabeth:'''
back!\\
'''Elizabeth:'''
''[skeptical]'' ''You'' can get us out of here?
-->'''Booker:'''
here?\\
'''Booker:'''
Yes! I just need to...supply enough weapons to arm an entire uprising.
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* ExplainExplainOhCrap: In a classic case of Booker's funniest moments being entirely unintentional on his part:
-->'''Booker:''' Elizabeth, I've made an arrangement to get our airship back!
-->'''Elizabeth:''' ''[skeptical]'' ''You'' can get us out of here?
-->'''Booker:''' Yes! I just need to...supply enough weapons to arm an entire uprising.
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The Voxophones explain this through somewhat-vague wording, therefore this doesn\'t count. Also Vigors are explained in Burial at Sea Part 1.


* ClarkesThirdLaw: The Lutece Twins had invented interdimensional travel initially, but it is never explained in-game how Elizabeth can manipulate tears without needing a huge machine. Also Vigours produced by Fink Industries.
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* BodyHorror: Aside from the Handymen and related individuals, we have the physical side effects of Vigors. For instance, Bucking Bronco causes the skin on the hand to crack apart and bleed, and [[MakingASplash Undertow]] gives the arm barnacles and octopus-like suction cups. Picking up the [[KillItWithFire Devil's Kiss]] vigor gives you a vision of your fingers being burned to the bone, then the bones crumbling. After that, every so often your hands ignite, small areas blackening then glowing and spreading. [[DeflectorShields Return to Sender]] strips the skin off Booker's fingers and seemingly causes the bones to become metallic.

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* BodyHorror: Aside from the Handymen and related individuals, we have the physical side effects of Vigors. For instance, Bucking Bronco causes the skin on the hand to crack apart apart, hover, and bleed, bleed; and [[MakingASplash Undertow]] gives the arm barnacles and octopus-like suction cups. Picking up the [[KillItWithFire Devil's Kiss]] vigor gives you a vision of your fingers being burned to the bone, then the bones crumbling. After that, every so often your hands ignite, small areas blackening then glowing and spreading. [[DeflectorShields Return to Sender]] strips the skin off Booker's fingers and seemingly causes the bones to become metallic.

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** [[spoiler: Disputable, but when Booker washes up on Battleship Bay he calls Elizabeth "Anna", which she refutes. Towards the end its revealed that she actually is Anna, given up by Booker to pay a debt. Maybe he subconsciously recognizes her]]?

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** [[spoiler: Disputable, but when When Booker washes up on Battleship Bay he calls Elizabeth "Anna", which she refutes. Towards the end its revealed that she actually is Anna, given up by Booker to pay a debt. Maybe he subconsciously recognizes her]]?her]]?
** While Booker and Elizabeth are walking through Battleship Bay a hot dog vendor offers a hot dog to Booker and his "daughter". Later we find out that Elizabeth is is fact [[spoiler:Anna, the daughter he gave up]].
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** The Undertow Vigor is one of the few non-offensive Vigors and is relatively simple (use to push enemies away, hold to draw them close). However, pushing enemies away is tremdously effective at killing mooks given you're in a Flying City, and holding enemies in place is excellent at taking out the [[EliteMook Heavy-hitters]] as it draws in Snipers or enemies with rocket-propelled grenades, and stuns bigger Mooks.

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** The Undertow Vigor is one of the few non-offensive Vigors and is relatively simple (use to push use (push enemies away, hold to draw them close). However, pushing enemies away is tremdously tremendously effective at killing mooks given you're in a Flying City, and holding enemies in place is excellent at taking out the [[EliteMook Heavy-hitters]] Heavy Hitters]] as it draws in Snipers or enemies with rocket-propelled grenades, and stuns bigger Mooks.mooks.

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** The Undertow Vigor is one of few non-offensive Vigors and is relatively simple (use to push enemies away, hold to draw them close). However, pushing enemies away is tremdously effective at killing mooks given you're in a Flying City, and holding enemies in place is excellent at taking out the [[EliteMook Heavy-hitters]] as it draws in Snipers or enemies with rocket-propelled grenades, and stuns bigger Mooks.

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** The Undertow Vigor is one of the few non-offensive Vigors and is relatively simple (use to push enemies away, hold to draw them close). However, pushing enemies away is tremdously effective at killing mooks given you're in a Flying City, and holding enemies in place is excellent at taking out the [[EliteMook Heavy-hitters]] as it draws in Snipers or enemies with rocket-propelled grenades, and stuns bigger Mooks.Mooks.
** Despite the low damage and recoil, the Machine Gun is the most common weapon in the game, easy to use and found on dead enemies easily, meaning ammo is very plentiful for it. It remains accurate when fired in short bursts and does huge damage in close quarters fighting. Along with that, it's very easy to aim with the iron sights and the reload time is incredibly fast. If you upgrade it and wear the Bullet Boon, you've got a JackOfAllStats primary weapon that does huge amounts of damage at all ranges, can carry 70 rounds and is incredibly easy to find.

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** Even though Booker takes falling damage above certain heights, he can jump from any height off a skyline and land safely.

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** Even though Booker takes [[FallingDamage falling damage damage]] above certain heights, he can jump from any height off a skyline and land safely.


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* FallingDamage: Jumping off of a building will cause Booker to lose health.

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* AllTheMyriadWays: Averted, as Booker and Elizabeth abandon multiple {{Alternate Universe}}s for ones that better suit their needs at the moment, with little concern about the "old" realities that still exist, including their own home reality. [[spoiler: Though as it turns out, technically the reality at the beginning of the game wasn't their home reality anyway.]]



* DeathIsTheOnlyOption: [[spoiler:At the end, Booker must allow Elizabeth - [[AllTheMyriadWays and all the other Elizabeths from all the other timelines]] - to drown him before he can make the choice that would, in an alternate timeline, lead to him becoming [[BigBad Comstock]] and setting the events of the story in motion]].

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* DeathIsTheOnlyOption: [[spoiler:At the end, Booker must allow Elizabeth - [[AllTheMyriadWays [[ExpendableALternateUniverse and all the other Elizabeths from all the other timelines]] - to drown him before he can make the choice that would, in an alternate timeline, lead to him becoming [[BigBad Comstock]] and setting the events of the story in motion]].



* DevelopmentGag: The original raven-haired design of Elizabeth shows up [[spoiler:during the ending, as one of the many alternates spawned by AllTheMyriadWays]].

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* DevelopmentGag: The original raven-haired design of Elizabeth shows up [[spoiler:during the ending, as one of the many alternates spawned by AllTheMyriadWays]].the multiverse]].


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* ExpendableALternateUniverse: Averted, as Booker and Elizabeth abandon multiple {{Alternate Universe}}s for ones that better suit their needs at the moment, with little concern about the "old" realities that still exist, including their own home reality. [[spoiler: Though as it turns out, technically the reality at the beginning of the game wasn't their home reality anyway.]]
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** The Battleship Bay Arcade has 3 bathrooms, each of which has different responses.
***The Irish/Colored bathrooms - The man you find inside says "You need to get out of here or we're both going to be in trouble"
***The White Men's bathrooms - Elizabeth says "I hope you don't think I'm following you in there".
***The White Women's bathrooms - Elizabeth says "Get out of there are you trying to get us both arrested?"
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Forgot to italicize the work title.


'''Tropes A-H''' | BioShockInfinite/TropesIToP | BioShockInfinite/TropesQToZ | BioShockInfinite/BurialAtSea

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'''Tropes A-H''' | BioShockInfinite/TropesIToP | BioShockInfinite/TropesQToZ | BioShockInfinite/BurialAtSea''BioShockInfinite/BurialAtSea''
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* HideYourChildren: Technically averted, children are running around and it ''is'' possible to shoot at them. However, when violence starts civilians clear out seemingly way quicker than would be humanly possible -- the game probably literally hides their models as soon as your camera can't see them.
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** When you first start traveling with Elizabeth, the game straight out tells you that she can take care of herself and you don't need to worry about her during combat.

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** The ''Burial at Sea'' {{DLC}} takes place in an alternate version of Rapture, complete with alternate(?) versions of Booker and Elizabeth. The first five minutes hint that [[spoiler: Booker is an alternate who doesn't know about the adventure in Columbia, while Elizabeth is the same one from that adventure.]]



** Burial at Sea Part 1 references this via audio log: [[spoiler:Fink used a tear to obtain the Plasmid blueprints from Dr. Suchong's lab and ended up modifying them so that they could be absorbed through the digestive system rather than the bloodstream.]]



* GenreShift: From what's currently known, the ''Burial at Sea'' DLC seems to be taking the game into a noir themed romp through Rapture, [[JustBeforeTheEnd the night that Rapture's civil war begins]].



[[/folder]]

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[[/folder]][[/folder]]

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'''Tropes A-H''' | BioShockInfinite/TropesIToP | BioShockInfinite/TropesQToZ | BioShockInfinite/BurialAtSea
----
!!!''VideoGame/BioShockInfinite'' provides examples of the following tropes:

[[foldercontrol]]

[[folder:A]]

* [[ActionFilmQuietDramaScene Action Game, Quiet Drama Scene]]: Between the various fire fights are optional contemplative scenes between Elizabeth and Booker, often during gondola or elevator rides. One unique instance has Booker silently pick up a guitar and accompany Elizabeth as she sings ''Will the Circle be Un-Broken'' and tries to give food to a starving child in the basement of the Graveyard Shift pub.
* ActionizedSequel: ''[=BioShock=] Infinite'' noticeably simplifies the inventory system (you no longer carry first aid kits or EVE hypos) and does away with minigames entirely. "Hacking" vending machines, turrets, and even Motorized Patriots is still possible, but only requires a cast of the Possession Vigor.
* AddedAlliterativeAppeal The Rolston Reciprocating Repeater, or more widely referred to as the "Triple R" Machine Gun
* AdjectiveAnimalAlehouse: One area in the game is a bar called the Salty Oyster.
* AirJousting: You can use sky rails to rocket through the air at similarly airborne opponents while firing at each other. If you and an enemy are riding directly towards each other, you can make Booker hop off the rail, sideswipe the enemy, and reattach to the same rail.
* AlasPoorVillain:
** [[spoiler:Captain Slate, whether or not you execute him, and the Songbird]].
** There's also the citizens of Columbia in general. It sure is a lot easier to hate them when they're not being executed in the streets and forced to abandon their homes and everything they own to escape the [[TheRevolutionWillNotBeCivilized uprising]].
* AllJustADream: [[spoiler:One interpretation of TheStinger is that the whole game was just a dream from Booker's depressed mind to teach him to appreciate what he has]].
* AllohistoricalAllusion:
** The game has multiple references to the real-life [[http://en.wikipedia.org/wiki/Battle_of_Peking Battle of Peking]], which in this AlternateHistory was fought entirely by the forces of Columbia, instead of by the [[http://en.wikipedia.org/wiki/Eight-Nation_Alliance Eight-Nation Alliance]]. Notably, Slate mentions that the Columbian forces lost thirty men, which is over three times the number of American casualties in the real-life battle.
* AllTheMyriadWays: Averted, as Booker and Elizabeth abandon multiple {{Alternate Universe}}s for ones that better suit their needs at the moment, with little concern about the "old" realities that still exist, including their own home reality. [[spoiler: Though as it turns out, technically the reality at the beginning of the game wasn't their home reality anyway.]]
* AlternateHistory:
** ''Infinite'''s history diverged from the real world's when Comstock created the floating city of Columbia, leading to Columbia personally ending the Boxer Rebellion and eventually [[spoiler:destroying New York City in 1984]].
** Elizabeth opens a tear to the Regent Theatre in Paris showing an AlternateHistory version of the 1983 ''Film/ReturnOfTheJedi'', ''Revenge of the Jedi''.[[note]]''Revenge'' was the WorkingTitle of episode VI before Lucas decided to change it to ''Return''.[[/note]]
* AlternateUniverse: Columbia is full of "tears" Elizabeth uses multiple times as doorways to different versions of reality. A convenient, spoiler-heavy chart can be found [[http://imgur.com/r/BioShock/MaHNjLo here]].
** The universe you start in has Comstock slowly wiping out an underground rebellion of minority citizens, the Vox Populi. Booker and Elizabeth are tasked with finding a gunsmith to provide weapons to the Vox, only to find the smith is already dead.
** Elizabeth then transports herself and Booker into a second universe where the gunsmith is alive, thanks to the fact he married a white woman with ties to Comstock, but his machines have been confiscated, and most of the Vox Populi's members have already been arrested or killed. Elizabeth and Booker quickly realize they have no way to bring the machines back to the gunsmith, leading to a second jump.
** The third universe where Elizabeth was moved to Comstock House and Booker became [[spoiler:a martyr]] for the Vox trying to save her, leading to a [[TheRevolutionWillNotBeCivilized bloody revolution]] in which the gunsmith and his wife are killed.
** Booker then gets pulled into a fourth universe [[spoiler:where he failed to save Elizabeth, resulting in her taking Comstock's place and eventually [[BadFuture destroying New York]]. This Elizabeth gives him the code to override Songbird's programming, so Booker and Elizabeth can survive the FinalBattle]].
** Then there's a fifth after the FinalBattle: [[spoiler:Rapture from the original ''VideoGame/BioShock1'']].
** And then there's the sixth, where Elizabeth has [[spoiler:destroyed all realities where Comstock existed by drowning Booker at his baptism, effectively killing her, Booker, AND Comstock, and ensuring none of the deaths caused by Columbia and its people happen]].
** [[spoiler:There's a hint of a seventh, where Booker isn't dead, is back in his office, and goes to check on Anna. This may or may not be real, as the vision is gray, like in a tear]].
** It's hinted that there are also at least 110 other universes you've been through prior to the start of the game, based on the coin flip board at the carnival.
** The ''Burial at Sea'' {{DLC}} takes place in an alternate version of Rapture, complete with alternate(?) versions of Booker and Elizabeth. The first five minutes hint that [[spoiler: Booker is an alternate who doesn't know about the adventure in Columbia, while Elizabeth is the same one from that adventure.]]
* AltumVidetur: The Vox Populi (Voice of the People). Also, when first entering Columbia, there are three stained glass windows displaying the Latin names of the three symbols (Sword = Gladium; Key = Clavem; Scroll = Volumen).
* AmericanDream: Columbia as a whole is a dark mirror of everything America represents to the world.
* AnachronismStew: Columbia has taken numerous pieces of technology and culture from after 1912 using "tears" in space-time, including:
** A phonograph playing a ragtime-waltz version of Music/TearsForFears' 1985 song, ''Everybody Wants to Rule the World''.
** A barbershop quartet singing the 1966 Music/TheBeachBoys song ''God Only Knows'' and the 1928 ''Makin' Whoopee''.
** At Battleship Bay, you can hear a carnival version of Cyndi Lauper's 1983 ''Girls Just Want to Have Fun'' being played. And you hear the original version of a song through a rift at one point.
** You can hear Ed Cobb's 1965 ''Tainted Love'' in the Graveyard Shift Pub.
** A girl in the slums singing CreedenceClearwaterRevival's 1969 ''[[https://www.youtube.com/watch?v=UsQuTCycrwI Fortunate Son]]'' as a spiritual/gospel song. Earlier, this is heard through a tear.
** A swing version of {{REM}}'s 1991 ''Shiny Happy People'' at the Emporia gondola station.
** Sub-machine guns were post-1914 technology, and multi-chamber grenade launchers post-1983.
** An ice cream shop selling Soft Serve, which wasn't invented until the 1950s.
** Elizabeth using the term "flak cannon" to point out soldiers with volley guns. The German word "flak" did not enter the English vocabulary until the late 1930s.
** An explicit forgery of [[http://25.media.tumblr.com/tumblr_meec96xzLW1qigaa4o1_1280.png a classic WWI-era poster]] has been [[http://images.wikia.com/bioshock/images/f/fe/DaddyPrint-001.jpg recycled as Founder propaganda]].
** A host of typefaces that didn’t exist in 1912 are on all sorts of signage and advertisements.
** The song "After You've Gone" was not written until 1918.
** A Voxophone made by Fink implies that Big Daddies were the inspiration for the Songbird (to drive the point home, it's titled "A Child Needs A Protector"). Most likely they were the inspiration for Handymen as well. Not only were Big Daddies not invented until some time in the [=1950s=], but Rapture doesn't even exist in the same universe as Columbia.
** You can hear "Goodnight, Irene" being sung at the raffle, a song that was not written until the 30s.
* AntiFrustrationFeatures:
** A minor one at the start of the game, when Booker brings out the card that tells him how to ring the bells.
** If you fall into one of Columbia's many BottomlessPits, you'll simply be put right back where you fell with only a minor drop in health.
** Vigors can be purchased from vending machines on the off-chance you missed picking them up initially. This [[TheDevTeamThinksOfEverything includes]] Vigors like Possession that you can only circumvent through SequenceBreaking.
** A sharp noise is played to let you know when the last enemy in the immediate area has been killed, so you don't have to wonder if there's still someone waiting to ambush you. Note, however, that if the space is large enough, there could still be some lurking out of range.
** Containers never hold alcohol (which lowers salts) or cigarettes (which lower health). Thus, you can quickly search a group of dead bodies, lockboxes, steamer trunks, etc, without worrying about losing either. There are, however, containers in Shantytown that contain rotten fruit, which lowers health. This makes sense considering you're in the slums.
** Collectable items that go towards achievements (voxophones, weapon kills, etc) are cumulative across playthroughs. Even if you only find half of the voxophones during your first playthrough, when you start a new game the voxophones you previously found still count, so you don't have to find all 80 of them in one game.
** Even though Booker takes falling damage above certain heights, he can jump from any height off a skyline and land safely.
* AntiVillain: [[spoiler:BadFuture Elizabeth, who after setting in motion TheEndOfTheWorldAsWeKnowIt, realizes [[MyGodWhatHaveIDone what she has done]] and pulls 1912 Booker into the future to give her past self a message that she hopes will SetRightWhatOnceWentWrong]].
* AppliedPhlebotinum: Columbia is held up in defiance of classical physics through exploitation of quantum suspension of particles, developed by Rosalind Lutece.
* ArbitrarySkepticism: PlayedForLaughs in the ending.
-->'''Booker:''' [[spoiler:[[VideoGame/BioShock1 City at the bottom of the ocean]]? [[SelfDeprecation Ridiculous]]]].
* ArcWords: "Bring us the girl and wipe away the debt."
** "The seed of the Prophet shall sit the throne, and drown in flame the mountains of man."
* TheArk: Comstock envisioned Columbia as one, seeing it as a refuge from the corruption of "The Sodom Below". [[spoiler: He eventually plans to ensure that it is the only thing which survives "the flood" as he plans for it to "drown in flame the mountains of man"]].
-->'''Comstock''': Even the Lord is entitled to [[TheGreatFlood a do-over]], and what is Columbia but another Ark for another time?
* TheArtifact:
** Vigors are out-of-place and don't seem to factor into the plot except at one point to act as a broken bridge. This is odd given that Plasmids in previous games were an important part of the history of Rapture.
** Similarly, the weapon and vigors vending machines are a relic of Rapture's obsessively open market. Columbia's overly controlling government would want to put a check on weapons being sold, given the looming threat of the Vox Populi.
** Burial at Sea Part 1 references this via audio log: [[spoiler:Fink used a tear to obtain the Plasmid blueprints from Dr. Suchong's lab and ended up modifying them so that they could be absorbed through the digestive system rather than the bloodstream.]]
* ArtifactTitle: ''[=ChronoShock=]'' would probably be more appropriate.
* ArtisticLicenseHistory: An in-universe example. The citizens of Columbia tend to either idealize or omit portions of both American history and culture to support their own views.
** The values of forgiveness and racial tolerance that the Protestant Church promoted in the 1900s are conveniently ignored by the Columbians.
** The Columbians religiously worship ThomasJefferson, the guy who coined the phrase "The Separation of Church and State".
** Creator/BenjaminFranklin was a radical supporter of Egalitarianism: that all humans are equal in fundamental worth or social status. In Columbia, social status is rigidly, and sometimes brutally, enforced.
** GeorgeWashington was appalled at the notion of a "King Washington", and yet the people of Columbia made Comstock a PermanentElectedOfficial.
** AbrahamLincoln despised the American Civil War, and was overjoyed when it ended. The Vox Populi treats him as a role model for ''glorifying'' violence and conflict. The Founders, on the other hand, have vilified him for his role in the Civil War. This belief would lead to the formation of the Fraternal Order of the Raven, a cult that depicts Lincoln as a devil and venerates his assassin as a martyr. In the original game, Abraham was still venerated by Columbia... while completely ignoring his attempt to give equal rights to blacks and attempts at peace.
** Columbia regards itself as the true representation of the United States of America, in spite of the fact that the very name refers to a collection of states united under a common federal government. Columbia on the other hand, is more like a unitary state, where everything is under the control of a central government.
* TheAtoner:
** Booker murdered [[spoiler: women and children in his youth as a soldier at the massacre of Wounded Knee]], and later became a Pinkerton who violently put down strike efforts, actions he's privately ashamed of.
** Robert Lutece helped Comstock [[spoiler:steal Booker's daughter]]. His insistence himself and his sister aid Booker over the course of the game is his way of trying to set this right.
** [[spoiler:Future Elizabeth has shades of this too, going as far as to make sure the Elizabeth we know doesn't become like her]].
* AttackReflector: Maintaining "Return to Sender" allows Booker to catch enemy bullets, crush them into a lump of metal, and then violently throw it back. This can be seen as the spiritual successor to the ''Telekinesis'' plasmid of previous [=BioShock=] games. This is also a call back to Suchong's audio recording that stated the Telekinesis plasmid couldn't catch bullets not because the plasmid was imperfect but because human reflexes were imperfect. Columbian scientists fixed the problem by making it a continuous shield.
* AwardBaitSong: [[http://www.youtube.com/watch?v=0e4Crth_Hb8 Will The Circle Be Unbroken]].
* AwesomeButImpractical: The Crank Gun. It's a hand-powered [[GatlingGood gatling gun]] that does considerable damage per shot, has good accuracy, and has a higher rate of fire than any other firearm in the game. The latter however, is something of a double-edged sword: the Crank Gun will eat through an entire magazine of 100 rounds in less than 10 second and has only another 100 in reserve. Moreover, you can only find the gun (and ammunition) on Motorized Patriots or in tears, and it also requires about three seconds to spin up before it can fire, which makes it very impractical to carry around between major battles.
* AwesomeYetPractical: The [[ExactlyWhatItSaysOnTheTin Hand Cannon]] (which has the inside of a [[RevolversAreJustBetter revolver]]) can be upgraded to have nine shots per clip, a reload speed of a ''second'', and one-shot kill most low-level enemies without a critical and do serious damage to many enemies. Late-game, ammo becomes plentiful for it.
** The general consensus on using the skyrails (From both [[WebAnimation/ZeroPunctuation Yahtzee]] and [[CynicalBrit TotalBiscuit]]) is that blasting enemies while zooming around at high speeds grappled onto a skyrail is FREAKING AWESOME.
** The China Broom is pretty powerful, too. When you first get it, it has decent ammo storage and packs a punch. Slap some upgrades on it and you get a faster reload, bigger spread, more ammo and even more damage than what it initially had. Hell, it can even kill some enemies with one shot if you get up close and personal.
** Once you master the use of each and every single one, Vigours become the most effective weapons in your arsenal, by far. But special mention goes out to Shock Jockey, which costs very few Salts to cast, has unlimited range, can cover a wide area in both trap and attack mode, and can effectively combo with just about anything (except Return to Sender).
** The SniperRifle. First received right before the [[spoiler: confrontation with Slate at the House of Heroes]], you'll want to keep track of this gun for a while as it packs a serious punch early in the game and allows you to hide more in combat, reducing the risk of death as enemies get stronger.
* AwfulTruth: The truth Comstock believes is so horrible it will turn Elizabeth against you? [[spoiler:''You'' sold her, your own daughter, to Comstock to wipe away your debts. Oh, and "Comstock" is just an AlternateTimeline version of ''you'', with only one decision 20 years ago separating you from being the same monster he is]].

[[/folder]]

[[folder:B]]

* BackFromTheDead: Sometimes, when Elizabeth uses the Tears to change something significant ([[spoiler:like Chen Lin's death]]), she can accidentally end up bringing back enemies you killed, but they often get stuck in a state of confusion between which version of themselves they are. The result is... [[NightmareFuel disconcerting]], to say the least.
** [[spoiler:Happens to Preston E. Downs only for Booker to kill him again. He comes back a second time, working with the Vox Populi]].
** [[spoiler:Lady Comstock plays this completely straight, however. And [[MookMaker one of her abilities is to raise the dead]]]].
* BadFuture: Booker's vision of a [[TheEighties 1980s]] New York being destroyed by Columbia. (A billboard [[ShoutOut suggests it's]] NineteenEightyFour!) [[spoiler:Booker eventually learns this is a future where Comstock stripped away Elizabeth's free will, essentially turning her into a female version of him. Thankfully, future Elizabeth retained enough willpower to bring Booker to her and show him how to prevent it]].
* BaitAndSwitch: The reveal trailer begins with an underwater shot and a Big Daddy...which turns out to be the inside of a fish tank. Cue the sky.
* BattleshipRaid: Several points in the game require Booker to board and make a mess of an airship that is raining down fire or otherwise being an obstacle. [[spoiler: The penultimate section of the game involves boarding the flagship of the Columbian air fleet, then defending its deck against a different attack]].
* BedlamHouse: Comstock House has been turned into one [[spoiler: in the BadFuture. Residents of Columbia that defy the Founders' teachings are exposed to [[TemporalSickness their alternate selves]] through tears until they [[MindRape go insane]] or [[EmptyShell lose their free will]]. An older Elizabeth devised this method of "reconditioning" after she was recaptured and [[BeingTorturedMakesYouEvil tortured for months on end]] because her Booker failed to rescue her. Aside from being ruler of Columbia, she acts as the house's "warden"]].
* BigBad: Zachary Hale Comstock, resident EvilOverlord and [[DarkMessiah "Prophet"]] of Columbia.
** BigBadEnsemble: He shares the mantle with RebelLeader Daisy Fitzroy. [[spoiler:However, she leaves the picture about half way through and then Comstock takes the mantle of BigBad again]].
* BilingualBonus: Fink is both the name of The Songbirds inventor and the German name for - a type of songbird.
* BittersweetEnding: [[spoiler:Booker has Elizabeth drown him in the river, before he can accept his baptism to prevent Comstock's existence. The Elizabeth you know is thus similarly {{Ret Gone}}d -- as a HeroicSacrifice to save all the people Comstock and the BadFuture version of Elizabeth would have gone on to kill.]]
* BlackMesaCommute: You start off on a boat, followed by a rocket ride in the same vein as the bathysphere from the original, then a waterlogged church where you're baptized, ''then'' the city streets - and even then, it's a while until your first real battle. [[spoiler: The very real confusion both Booker and ''the player'' feel from this is entirely intentional.]]
* BlingBlingBang: The Early Bird DLC turns the Pistol and Machine Gun gold.
* BodyHorror: Aside from the Handymen and related individuals, we have the physical side effects of Vigors. For instance, Bucking Bronco causes the skin on the hand to crack apart and bleed, and [[MakingASplash Undertow]] gives the arm barnacles and octopus-like suction cups. Picking up the [[KillItWithFire Devil's Kiss]] vigor gives you a vision of your fingers being burned to the bone, then the bones crumbling. After that, every so often your hands ignite, small areas blackening then glowing and spreading. [[DeflectorShields Return to Sender]] strips the skin off Booker's fingers and seemingly causes the bones to become metallic.
* BookEnds:
** [[spoiler:Booker returns to the lighthouse where his journey began (''[[ItMakesSenseInContext twice]]!'') and has a baptism that gets him drowned]].
** In a more meta-example, [[spoiler:''[=BioShock Infinite=]'' ends where ''[=BioShock=]'' begins - taking the Rapture bathysphere and your character drowning]].
** Even further, [[spoiler: when you first arrive in Columbia, you're nearly drowned during a mandatory baptism. At the end, you're drowned in baptism to stop Comstock from existing]].
** And let's not forget that [[spoiler: literally the first thing we see of Booker (in 2010 reveal trailer) is him being drowned in an aquarium]].
** The piano solos in the music when Booker breaches the cloud layer to enter Columbia and [[spoiler: when Booker is drowned and the multiple Elizabeths start disappearing]] are very similar.
** Booker's journey begins and ends with him [[spoiler:opening a door to a lighthouse]].
* BoringButPractical: The Pistol is kind of bog-standard average when compared to other weapons in-game. However, it is highly accurate, can be fired as fast as its trigger can be pulled, has a high critical damage multiplier, is very cheap to upgrade, and has a near-instantaneous draw speed. With the right gear and upgrades, the pistol can be upgraded to have over 31 rounds by the time you get to Soldiers Field and provide solid performance at all ranges.
** The Carbine has shades of this as well, functioning well-but-not-spectacularly in engagements at nearly any range (outclassed only by the Sniper Rifle and Crank Gun at long and close range, respectively) but not being particularly flashy. But then, [[TruthInTelevision this is what carbines were built for]] and [[RuleOfCool it does look cool]]. Once you have headshots down, the Carbine can be just about the only weapon you'll ever need.
** The Undertow Vigor is one of few non-offensive Vigors and is relatively simple (use to push enemies away, hold to draw them close). However, pushing enemies away is tremdously effective at killing mooks given you're in a Flying City, and holding enemies in place is excellent at taking out the [[EliteMook Heavy-hitters]] as it draws in Snipers or enemies with rocket-propelled grenades, and stuns bigger Mooks.
* BorrowedBiometricBypass: Booker and Elizabeth take a detour to Memorial Gardens to acquire late Lady Comstock's hand in order to proceed to the Comstock House. Booker is actually a lot more put off by the fact than Elizabeth is, and tries to dissuade her from it several times before ultimately insisting on doing it himself. Things get a lot more complicated after that.
* BossBattle: The three-part battle with the "Siren" MookMaker FlunkyBoss, [[spoiler:aka the resurrected Lady Comstock]].
* BreadMilkEggsSquick: In Elizabeth's tower, there are a number of artifacts on display from her childhood and adolescence. Among them are a journal, an old teddy bear, and a small bloody sheet labeled [[http://en.wikipedia.org/wiki/Menarche menarche]].
* BribingYourWayToVictory: The season pass and Columbia's Finest pack (representing the combined rewards from the Premium edition, Industrial Revolution pack, and store-exclusive preorders) grant the player a fair number of in-game bonuses not long after the action starts (most are granted in the area with the first Shield infusion). They don't offer too much of an advantage in the long-tern, but they definitely help in the early stages before you reach Elizabeth. Of particular note is the five infusion upgrades, a gold bar worth 500 Silver Eagles, several pieces of Gear that augment melee attacks (70% chance stun for four seconds and knockback with each hit), and a single upgrade for four different weapons (along with a reskin).
* BrickJoke: Everything in the box you get in the beginning. It's also a ChekhovsArmory.
** The card with the symbols of Columbian worship, the key, the scroll, and the sword (and the numbers on how many times you ring the bells to enter).
** The postcard for Monument Island is used for the location of Elizabeth [[spoiler:and the ending when the Siphon is destroyed]]. The reason why it's a postcard is because people used to be funneled through there first upon arriving at Colombia.
** A large and elaborate key, one side printed with a bird, the other a cage. Not only it is [[spoiler:the key to Elizabeth's tower]], the two brooches the Luteces offer Elizabeth later in the game ("The bird?" "Or the cage?") have identical symbols.
** There is a handful of Silver Eagles, which tells you Columbia has its own currency.
** The box itself is labeled as "Booker [=DeWitt=], Seventh Cavalry, Wounded Knee", [[spoiler:which is significant ''three times'' for completely separate reasons due to the timelines being messed up]].
** A photo of Elizabeth when she was younger, taken without her knowledge. Obvious practical use, but the same photo turns up later [[spoiler:among other photographs of Elizabeth in her tower - also taken without her knowledge. The Luteces are more deeply involved with the job than Booker originally suspects]].
** [[RedHerring The one thing]] that ''doesn't'' have any later significance is the gun, because Booker almost immediately loses it. Unless you count it as a ContinuityNod to the original Bioshock, [[spoiler: where Jack begins the game by opening a box that contains a note and a gun, for hijacking the plane]].
* BrokenPedestal: Columbia as a whole to America and the world. What was initially hailed as a symbol of American ingenuity and progress turned out to be much, ''much'' worse.
** Elizabeth has to deal with one of these [[spoiler:when Daisy Fitzroy, whom Elizabeth hoped would lead the oppressed people of Columbia to freedom and equality, proves to be an extremist dedicated solely to destruction and egoism]].
* BuildingSwing: The Skyhook often serves this purpose for Booker. It has a user-activated magnet which can yank him boldly up to an equally magnetic tram rail, or pull him to a hanging cargo hook. Using this, he can ReversePolarity to launch himself off and then activate the magnet again to pull himself to another one, often leaping from hook to hook to traverse areas.
* ButThouMust:
** ''Infinite'' makes a point of stating that even though there can be millions upon millions of alternate universes depending on the decisions we make, there are some events that cannot be changed. For example, [[spoiler:the coin flip during the fair will always be Heads, and Booker will always pick ball #77 ''even after explicitly being told not to''. The game also communicates this by offering several multiple choice decisions (like whether to throw your ball at the announcer or the captive couple) that may change subsequent events a ''little'', but ultimately have no effect on Booker's eventual fate]].
** As in the earlier ''VideoGame/BioShock1'', But Thou Must is heavily deconstructed. When Booker is forced to re[[PensieveFlashback commit]] the most horrible decision of his life ([[spoiler:selling his daughter]]) he's outright told [[spoiler:"You don't leave this room until you do."]]

[[/folder]]

[[folder:C]]

* [[spoiler:CameBackWrong: Lady Comstock after Comstock siphons energy from Elizabeth to revive her; she doesn't really seem to appreciate the thought]].
* CallBack: ''VideoGame/BioShock1'' opened with a man in a plane descending to the sea, and going down stairs in a lighthouse to a vehicle which brings him to a city under the sea. ''Infinite'' [[http://www.youtube.com/watch?v=60zmVrtIBzw opens]] with a man in a boat being rowed to a lighthouse, then climbing up stairs to a vehicle which takes him to a city in the sky. [[spoiler:[[TheConstant Turns out this is actually a plot point]]]].
** Tons of other callbacks as well: the final part of your elevator ride has words printed on the wall for you to read through the viewport, Booker starts off by opening up a box given to him by somebody, and one of the first things someone says to him when he arrives is, "Is it someone new?"
** Shortly after arriving in Battleship Bay, Booker comes across an abandoned baby stroller, with a box of pistol bullets inside, referencing how the player character from ''VideoGame/BioShock1'' first came across a firearm.
** At one point, Elizabeth gets her hands on a solid wrench [[spoiler: which she uses to knock out Booker]]. It is the exact same model of wrench (geometry and textures) that Jack picks up as his first weapon in ''VideoGame/BioShock1''.
** The Boy of Silence that gives the player a JumpScare in Comstock House is very similar to a Doctor Splicer giving a similar JumpScare to the player in the first Bioshock.
* CallForward: [[spoiler:You can hear the Songbird's cries in the background of the original [=BioShock=] just around the time you [[http://www.youtube.com/watch?v=qpmvkZ6TIMk witness Sander Cohen's student play the piano]]. Either [[TheDevTeamThinksOfEverything Irrational thought so far ahead as to plant his death in that game]], or their sound team just really liked that sound and ended up re-using it for ''Infinite'']].
* TheCameo: [[spoiler:While in Rapture, you can glance upon a destroyed Bouncer-type Big Daddy and a Little Sister crying over him right after Songbird dies. Coincidence? YOU DECIDE!]]
** After you have completed all the levels in ''Clash in the Clouds'', a new tear appears in the museum that you can use [[spoiler:to summon a Thuggish Splicer from Rapture]].
* [[spoiler:CanonWelding: It turns out that ''Infinite'' is actually part of the same multiverse as VideoGame/BioShock and VideoGame/BioShock2; not only do Booker and Elizabeth visit Rapture at the end of the game, but it's connected to hundreds of other universes in which a story begins with a man, a lighthouse, and a city]].
* TheCastShowoff: There's an optional scene in Graveyard Shift pub where Elizabeth and Booker do a rendition of ''Will the Circle be Un-Broken'' to show off Courtnee Draper's singing and Creator/TroyBaker's background as a guitar player. A video of them rehearsing is even included at the end of the closing credits.
* CasualDangerDialog: Between Elizabeth and Booker sometimes, and especially evident during the Siren fight.
* ChaosArchitecture: Many of the buildings in the city can detach and float independently, allowing the city to reconfigure if need be. One of the nameless citizens Booker passes by shortly after arriving even mentions that he hates it when buildings dock behind schedule, and he has to rely on the rail tram more often than he would prefer.
* CharacterFocus[=/=]DemotedToExtra: For all the hype and assumed importance about Columbia, the game isn't really ''about'' the flying city. It's about Elizabeth, following her relish in new found freedom, charting her growth and maturity, [[spoiler: and her relationship with her father]]. It helps that she's a wonderfully three dimensional character from the outset, far from the doormat damsel in distress who hangs off the arm of her rescuer and exists purely to be saved from yet another castle; there are a few wonderful moments where she flat out '''refuses''' to put up with Booker's crap, and [[YouAreBetterThanYouThinkYouAre even forces him to develop in his own ways as well]]. She's strongly characterised with real depth and a measurable arc that truly marks her as the main character of the game, above the petty politics of Columbia and even the internal narrative of redemption that Booker follows. This is emphasized [[spoiler: at the very end of the game; the credits begin to roll the precise moment Elizabeth ceases to exist]]. Also in [[http://www.halolz.com/2013/05/10/video-elizabeths-escort-mission/ this]] spoiler-free video on Halolz.
* ChekhovsGun:
** [[spoiler:The {{Psychic Nosebleed}}s, the C-A-G-E jingle used on the Motorized Patriots and Elizabeth's missing pinkie]].
** Songbird's averse reaction to water pressure on the beach [[spoiler:is used when Elizabeth drowns it outside Rapture]].
* TheChosenOne: Elizabeth is revered by Columbia as "The Lamb of Columbia".
* ClarkesThirdLaw: The Lutece Twins had invented interdimensional travel initially, but it is never explained in-game how Elizabeth can manipulate tears without needing a huge machine. Also Vigours produced by Fink Industries.
* ClimaxBoss: [[spoiler: The Siren[=/=]Lady Comstock is fought just prior to the final act of the game, has the most health out of any enemy, and is the only proper unique "boss fight" in the entire game]].
* ClothingDamage: Elizabeth's outfit grows more disheveled, dirty and torn as the story goes on, to the point she eventually changes into a new one...which then gets disheveled, dirty and torn.
* CigaretteOfAnxiety: Esther's voxophone mentions she's gone through half a pack waiting for her ambush targets to show up.
* CoolVersusAwesome: You can summon a Founders' Motorized Patriot to fight a Vox Populi one, resulting in robot minigun GeorgeWashington vs robot minigun AbrahamLincoln.
* CompanyTown: Finkton is clearly one, and a very [[WretchedHive wretched]] example at that. The population who live there are kept on strict company schedules which are enforced by giant clocks and whistle alarms in every public and residence area, residents are only paid in company scrip which is only redeemable at the company store and [[AdamSmithHatesYourGuts at prices fixed to their wages]], and the place booms with frequent {{Canned Orders Over Loudspeaker}}s, usually delivering [[CorruptCorporateExecutive Fink]]'s lines about how grateful they should all be to be exploited by him. You even get to see an auction where, instead of buyers bidding on an item, workers are bidding on a job, using the time they can finish it as bidding ammo.
* ContemptibleCover: A [[DownplayedTrope downplayed]] example. The cover of the game was blasted by the fandom for "dumbing down" the presentation of the game, and not including any of its expected complex themes and moral questions. However, [[http://penny-arcade.com/report/editorial-article/the-art-of-commerce-why-bioshock-infinites-cover-doesnt-matter Ken Levine has been quite open]] about the cover being targeted at the LowestCommonDenominator.[[note]]Yes, it looks like a generic new action game, but paradoxically the market wants to buy things which are [[FollowTheLeader novel but not innovative]], at least so goes the wisdom of a lot of marketing departments which were [[EnforcedTrope the masters Irrational had to please]] to get the time and funding they needed.[[/note]] The rationalization is that most people who are interested in ''[=BioShock=] Infinite'' for the setting, story, and themes have probably already made up their minds to buy it, and the cover art was calculated to reach as wide an audience as possible and pull in players less invested in checking gaming news. This in turn made publishing executives more willing to accept delays and additional budget needed to ensure the game is released in the best quality possible.
** That said, they published the game with a double-sided cover so that fans could turn the cover around to give the game a more 1912 look.
* ContestWinnerCameo: Irrational Games held a contest to get a fan's name in the game. [[http://irrationalgames.com/insider/bioshock-infinite-name-in-the-game-winner-announced/ The winner]] was [[AwesomeMcCoolname Payton Lane Easter]], who got the honor of becoming the owner of a MechanicalHorse [[http://irrationalgames.com/files/2011/05/paytonlaneeaster_finalasset.jpg company]].
** Irrational also held a contest at PAX East to get [[http://www.bioshockinfinite.com/news/bioshock-infinite-casting-at-pax-east-2012-the-results people in the game as NPCs]].
* ContinuingIsPainful: More so than the previous ''[=BioShock=]'' games. If you run out of health in this game, you lose some money and the enemies will regain some health. On 1999 Mode the amount you lose is ''100'' Silver Eagles, so dying there is really discouraged.
* ContinuityNod:
** Right away you start off the game being dropped off at a Lighthouse in the middle of the ocean, which leads to how Booker is transported to Columbia. Just like in ''[=BioShock=]'' when Jack was [[IncrediblyLamePun "dropped off"]] at a lighthouse in the middle of the ocean and leads to transport to Rapture. [[spoiler: This become much, much more significant then it initially seems on first playthrough]].
** The mysterious circumstances of the arrival InMediasRes could be considered a [[ContinuityNod continuity nod]]. [[spoiler: Both Booker and Jack are arranged to be brought to [[TheConstant the Lighthouse]] in order to dismantle the established dystopia by their AnonymousBenefactor; The Lucetes Twins and Atlas, respectively]].
** Even when you touch down on Columbia in a chapel flooded with about two feet of water that is very obviously meant to evoke Rapture's waterlogged environs. Turns out they baptize all new arrivals into their religion.
** [[spoiler:Through voxophones, one learns that Fink's concept of the Songbird (and possibly Handymen as well) came from observing Big Daddies through a tear]].
** [[spoiler:As soon as the Siphon is destroyed, Elizabeth transports herself, Booker, and Songbird to the bathysphere station within Rapture, straight out of the first game. Songbird is killed by the water pressure, while Elizabeth takes Booker to the bathysphere, back to the surface to the lighthouse, as to show him that there are an infinite number of worlds]].
*** Speaking of [[spoiler:Songbird's death - the horrifying scream it makes as it dies can also be heard in the background of the original ''[=BioShock=]'', as Sander Cohen forces Kyle Fitzpatrick to play the piano perfectly.]]
** One of Fink's elevators plays a recording of him where he shares his personal views, a la Ryan.
** Finkton in general is an alternate version of Fontaine's Home for the Poor. Unlike Frank Fontaine however, who used his personal fief as a recruiting ground for his Atlas persona, Fink is content with just slave-driving his corner of Columbia for profit.
** [[spoiler:The priest at the start of the game is the same one that baptised Comstock-Booker. (Except he's now blind, so he can't recognize Booker, and might not be able to anyway.)]]
** In Battleship Bay, a baby carriage can be found containing a box of pistol ammo, likely a reference to the location of the pistol in the first game.
** When you first come to Columbia, the priest who baptizes you asks "Is it someone new?" - just like the spider splicer did when Jack first arrived in Rapture.
* CoolAirship: Several, including technically Columbia itself.
* CoolGuns: The weapons in general all have a considerable weight to them, from the Mauser pistol to the [[GatlingGood Pepper Mill]],
* CorruptChurch: The Founders' religion, which has built a North Korean-style cult of personality around Comstock to the point where men and women ignore everything and bow in his presence and [[spoiler:civilians are willing to kill themselves on his orders]], and takes a 50% tithe of everything (or at least everything at the bank... [[{{Egopolis}} which is named after him]]).
* CorruptCorporateExecutive: Jeremiah Fink, with all the nastiness of every single Gilded Age robber baron distilled down into one convenient package.
* CowboyBebopAtHisComputer:
** Whoever wrote [[http://www.explosion.com/27625/bioshock-infinite-5-points-that-prove-its-another-sexist-game/?utm_source=zergnet.com&utm_medium=referral&utm_campaign=zergnet_52949 this article]] clearly has not played the game. As it states that there are no female enemies, despite the fact there is pretty much an even amount of gender ratio on both sides and one of the main bosses in the game is a woman. Even funnier when some of the EnemyChatter consists of them spouting their disgust at sexism. It also uses the evidences that Elizabeth "Is not allowed to fight in combat", which isn't a sexist thing, it was a gamer thing. This was to prevent the game from feel like one long EscortMission which the [[WordOfGod creators]] have fully stated was the reason as to why. Not to mention the fact Elizabeth has been locked in a tower all her life and has zero combat or gun use experience, though one of the trailers does show her performing a GroinAttack on someone grabbing her arm.
** [[http://designislaw.tumblr.com/post/54407385762/murderduders-the-men-without-souls-and-the-women-made There's also this]], which claims you can comfort Elizabeth at any time in the game, by using a screenshot from where [[spoiler: she just killed for the first time and is obviously suffering a very traumatic experience,]] but treat it as this was an anytime event [[spoiler: as well as suggest it was you who was the one that killed with those scissors she is holding]]. [[spoiler: They also seem to not realize that Elizabeth is the main character's daughter.]]
** [[http://designislaw.tumblr.com/post/56908254260/bioshock-infinitely-trampling-over-minorities-in-the This]] is a similar article from the same author, by claiming the game promotes racism. This by stating how [[spoiler: a white woman (Elizabeth) kills a colored woman (Daisy)]], completely ignoring the fact that [[spoiler: Elizabeth]], looked up to [[spoiler: Daisy]] as a hero to the people up till that point and she is obviously very traumatized in doing so as [[spoiler: Daisy]] was about to kill a boy simply because he was white - which isn't the case, either - she was going to kill him because he was part of the bourgeois, something that many detractors, the reviewer included, overlook. Not to mention many of the gamers found TheLottery at the beginning very cringe worthy with a majority throwing the ball at the announcer rather than the mix raced couple. In a way showing that racism on either side is clearly a [[CaptainObvious bad thing]].
* CrapsaccharineWorld: Columbia. Beautiful sky-high city... under ultra-nationalist, imperialist rule with angry robots, gun-toting xenophobes and bloodthirsty anarchists trying to kill you. It's possibly ''worse'' than Rapture, considering that everyone who tried to kill you in Rapture at least had the excuse of being completely insane, and the enemies in Columbia are either punch clock mooks, or blood thirsty terrorists.
** [[WretchedHive Fink]][[CompanyTown ton]] ''tries'' being this, enticing would-be employees and workers with promises of a bright future for their families. Once Booker actually steps into the place however, it doesn't take much to see the sordid underbelly lying beneath.
* CriticalHit: Like ''VideoGame/{{Borderlands}}'', the "critical" term is used to denote attacks to an enemy's weak point. Headshots, shots to a Handyman's heart, and shots to the gears on the back of the Patriot get you them.
* CriticalResearchFailure: InUniverse. At one point Elizabeth comments that helping the Vox Populi [[spoiler:obtain weapons]] would enable it to stage a revolution akin to ''Literature/LesMiserables''. Given how naive she is, she's forgetting that the attempt at revolution that took place in that book was snuffed out easily. [[spoiler:And the Vox's attempt at revolution that players get to see over the course of the story actually ''is'' much more successful... and far more brutal]].
* CruelAndUnusualDeath: Execution kills with the Skyhook are brutal, the ''least brutal'' being a gruesome neck snap and going up from there. Counts as an in-universe example, as well, as performing an execution in front of Elizabeth upsets her.
* CultOfPersonality: The Founders' religion is one. Those personalities are, nominally, GeorgeWashington, ThomasJefferson, and BenjaminFranklin. However, those individuals are deceased and no longer there to be venerated in person. (Rather convenient for the Founders, since those three men would ''not'' have appreciated the worship.) Comstock on the other hand, is still present, and he is adored by the masses as a MessianicArchetype as an all-knowing Prophet of the Lord. He has [[OurFounder statues of himself placed everywhere]], museums dedicated to exaggerating his accomplishments, and people in Columbia invoke him in prayers in front of shrines dedicated to him.
** Overheard dialogue near a 50 ft statue of Comstock from a Columbia citizen: "I'm not sure this statue truly...captures Comstock's divinity."
** While touring a bank late in the game, you can discover from Elizabeth's dialogue that Comstock receives a whopping ''fifty percent tithe'' from the people who work there, and there is no indication that they had any qualms.
* {{Cutscene}}: Surprisingly plentiful for this game, in a series not known to have a lot. For comparison, the original ''[=BioShock=]'' was popularly known to have exactly ''one'', while this one might have at least ''five'', two or three of which are {{Mythology Gag}}s.
** When being dropped into Finkton, there's a cutscene performed where Booker falls and manages to hang onto the side of a blimp created by Elizabeth, similar to the first trailer. This time, he actually hangs on by the ropes, but he states that he's slipping to an angry Elizabeth.
** [[spoiler:Comstock's death is performed in a cutscene. You start it by interrupting Comstock, but Booker proceeds to attack him and drown him in a baptismal font. Comstock is also Elizabeth's father, which gives rise to how Andrew Ryan is directly related to the protagonist of ''[=BioShock=]'']].
* {{Cyborg}}: The Handymen are probably the best example, but some of the other Heavy Hitters may also qualify.

[[/folder]]

[[folder:D]]

* DamnYouMuscleMemory: Using/selecting weapons/vigors are swapped from [=BioShocks=] 1 and 2. Jump and crouch are also moved.
* DarkMessiah: Comstock and Fitzroy come in their own flavors: Comstock sees himself a messianic figure who will bring judgement on "The Sodom Below", while Firzroy wishes to stop oppression against those of different races in Columbia [[TheRevolutionWillNotBeCivilized by any means necessary.]]
* DarkActionGirl: Daisy Fitzroy shows traits of this.
* DarkReprise: The first time you hear "[[https://www.youtube.com/watch?v=x7ogV49WGco God Only Knows]]", it is a mere goofy moment where a barbershop quartet is singing it on a flying barge. However, [[spoiler: it plays over the end credits, by which time the lyrics echo Booker and Elizabeth's story]]. They are, however, still the same song[[AnachronismStew -ish]].
** When Booker first arrives at the welcome center/chapel parishioners are singing ''Will the Circle Be Unbroken'' with the usual Christian confidence. Later in the game Elizabeth sings a stanza as well, but is much more solemn and sings the original, more questioning version.
* TheDarkSideWillMakeYouForget: Fitzroy ends up thinking she has to kill ''children'' of upper class parents ''on the chance'' they become {{Corrupt Corporate Executive}}s. [[spoiler:The Tears that Elizabeth and Booker pass through in order to make that part of Daisy's history doesn't seem to help]].
* DaylightHorror: In contrast to the dank and gloomy Rapture. [[spoiler:It does get noticeably darker in the latter half of the game]].
* DeadAlternateCounterpart: [[spoiler:The second time Booker and Elizabeth enter a new Columbia through a tear, it is one where Booker and Slate, together as members of [[LaResistance the Vox Populi]], helped to get them much more power over Columbia, but that Booker had a HeroicSacrifice. Unfortunately, this version of Daisy Fitzroy, unlike earlier ones, is much more AxCrazy, and, upon learning that Booker is alive suddenly, [[MistakenForAnImpostor immediately believes that Booker is either an imposter]] or [[MistakenForAfterlife a ghost]], and tries to have him killed anyway, turning the group who had been following him against him]].
* DeadManWriting: Three of the recordings are from [[spoiler: an alternate Booker who died]], funnily enough. It's... pretty jarring.
* DeathIsASlapOnTheWrist: The slap stings a little more than in the original [=BioShock=] (the player loses a little money and enemies gain back some health, while in "1999 Mode" death costs you $100 every time), but dying is still nothing more than a minor inconvenience.
* DeathIsTheOnlyOption: [[spoiler:At the end, Booker must allow Elizabeth - [[AllTheMyriadWays and all the other Elizabeths from all the other timelines]] - to drown him before he can make the choice that would, in an alternate timeline, lead to him becoming [[BigBad Comstock]] and setting the events of the story in motion]].
* DeathSeeker: Slate and his men, who want to die fighting instead of retreating from Columbia, like any sane soldier would.
* DecapitatedArmy: [[spoiler:Averted. Killing Fitzroy does ''nothing'' to stop the Vox Populi]].
* {{Deconstruction}}:
** The game seems to be a deconstruction of American Exceptionalism, as well as the nationalism and imperialism that come along with it. Also falling under Levine's deconstructive eye is the concept of LaResistance, as seen with Vox Populi.
** There also seems to be a deconstruction of the whole {{Steampunk}} aesthetic going on -- or at least of the nifty, flashy, LighterAndSofter [[TheThemeParkVersion Theme Park Version]] aspects of steampunk that have come into vogue. It all looks very promising and optimistic from the start with a flying city made from late-nineteenth / early-twentieth century technology, but add in the less-savory aspects of the era (such as contemporary political extremism, imperialism and Exceptionalism as mentioned above) and a generous heaping of Steampunk BodyHorror and it starts to look rather more sinister...
** On a more meta-level near the end game: [[spoiler: it functions as a deconstruction of story-telling itself, specifically within the Franchise/BioShock franchise but also generally in any series of stories which shares themes internally but have ostensibly separate canon. Everything is an AlternateUniverse, every choice the story-teller makes literally creates a new universe and a new story to tell. Sometimes they are connected by a few common starting points, other times they are less obvious, but each one is just another facet of the creator's imagination and choices]]. This is itself deconstructed [[spoiler:and [[DeconReconSwitch reconstructed]] by the ending undoing each and every one of those realities and the player's own]].
** Another take on that plot point is that it is deconstructing sequels that rehash plot points from the original, like MetalGearSolid2 did. Why are the writers simply giving us the same basic plot, with all the names changed and a superficially different setting? [[spoiler:Because you're stuck in a gaggle of parallel universes spawned from your own flaws and mistakes, and in the end, each and every story has its similarities.]]
* DeflectorShields:
** The Lutece twins give Booker an Infusion which causes his body to generate an intrinsic magnetic field that can absorb damage for short periods of time.
---> '''Rosalind:''' Interesting...\
'''Robert:''' That he took it?\
'''Rosalind:''' That it didn't kill him.
** The "Return to Sender" vigor [=DeWitt=] picks up late in the game. It functions in one of two flavours, the first of which simply generates a magnetic bubble to swat bullets and projectiles away. The other function catches incoming projectiles and crushes them into a lump of semi-molten metal which Booker can then throw back.
* DeliberateValuesDissonance: For a start, it's 1912; you either get this or PoliticallyCorrectHistory. The most striking part is the militant xenophobia of Columbia's inhabitants.
** Levine claims that the game was partially inspired by [[http://historymatters.gmu.edu/d/5575/ this]] speech supposedly given by WilliamMcKinley regarding the annexation of the Philippines, which is definitely ValuesDissonance at its finest.
** Another noticeable example is children smoking fairly openly -- they're kind of trying to stay out of the way of adults, but not too hard since back then it would have been treated like sneaking a sip of dad's beer. Then you find an ad that proudly touts a brand of cigarettes ''developed'' for children.
** As mentioned above, Columbia is an in-verse example of this trope to the time period itself. On the one hand, its norms, beliefs and standards are what many Americans in 1912 would have found quite unexceptional. On the other hand, its oddly modern progressiveness in gender (there's the whole thing with Elizabeth, you fight and kill women soldiers on both sides, Fitzroy is the leader of the Vox Populi and Columbia's top scientist is a woman) equality stands in contrast to a wider society where women still did not even have the right to vote.
* {{Demonization}}: Done to AbrahamLincoln in Columbian propaganda.
* TheDevTeamThinksOfEverything:
** It's possible, through SequenceBreaking, to intentionally miss Possession, which you'd normally have to use to open a gate at the beginning of the game. If you do somehow to get past the gate without Possession, you can find it for sale in a vending machine later.
** When you first get the Shield Upgrade from Rosalind and Robert, you have the option of shooting at them. Not only do you miss, Rosalind makes several quick remarks about missing again and again as Robert points out that they have all the time in the world while you don't. Starts at :30 [[http://www.youtube.com/watch?feature=player_detailpage&v=dbum3sgdtOc#t=30s]].
** Staying too long in a place near where the Luteces are found would have them quip lines at how Booker (and the ''player'') ought to get moving. Even better, when you meet them outside of Port Prosperity, Robert offers you a card. If you don't take it, Rosalind asks if he'd like to hear a waltz on the piano ''and then plays one and hums along''.
** Following your encounter with Cornelius Slate, [[spoiler: if you let him live, you'll run into him again in the prison level on your way to find Chen Lin. If you shoot him, Elizabeth comments on it]].
** Towards the end of the Asylum Level, when you get access to the warden's office you turn around to see [[spoiler: a Boy of Silence as he alerts the guards to your presence]]. On a second playthrough, or having knowledge of what will happen, you can try to avoid it. Only your controls are locked until [[spoiler: you look him in the face]].
* DevelopmentGag: The original raven-haired design of Elizabeth shows up [[spoiler:during the ending, as one of the many alternates spawned by AllTheMyriadWays]].
** In a short exchange between Booker and Elizabeth about what keeps Columbia afloat, Booker flatly says he thought it was "giant balloons." [[http://www.youtube.com/watch?v=1WDQ4FhslSk According to the 2010 debut trailer]], [[WhatCouldHaveBeen this did make the city fly in an earlier version of the game]].
** Elizabeth finds the new Dimwit and Duke adventure:
-->'''Elizabeth'':[[SelfDeprecation I've heard it was delayed three times]]!
* DialogueDuringGameplay
* DifferentWorldDifferentMovies: The theater showing ''La Revanche du Jedi'' (''Revenge of the Jedi''). Currently the page image.
* DifficultButAwesome: The Return to Sender vigor, which projects a shield that absorbs damage, which can be released back at the enemy as a projectile. However, the shield's activation window (when the casting button is pressed) is very brief and only takes effect when Booker is taking hits from the front. It's also very tricky to use offensively, especially as the projectile is very short-ranged and has a smaller area of effect than most vigors. However, with enough practice and the right timing, Return to Sender can be a life-saver on higher difficulty levels, especially against Snipers. It's also a godsend against Handymen and the Siren, as their powerful attacks are completely negated by the Return to Sender shield and can quickly charge the projectile up to its maximum damage cap. With the right gear, it also has the potential to be by far the most damaging and efficient vigor of all.
* DigYourOwnGrave: The Lutece twins are seen digging their own graves while calmly giving a bit of exposition to what's going on after [[spoiler:Lady Comstock has been "resurrected" as the Siren]].
* DoesThisRemindYouOfAnything:
** The relationship between Elizabeth and Songbird mirrors an abusive romantic relationship, which WordOfGod confirms is deliberate.
** In the backstory: A charismatic nineteenth-century man with an impressive beard takes control of a religion which was allegedly inspired by an angelic visitation and takes it to an uncharted territory, leading to tension with the US government. You figure it out.
** The Vox Populi meanwhile seem to take considerable influence from turn-of-the-century Anarchist movements, Communism and even the Occupy Wall Street movement to a degree.
---> '''Elizabeth:''' It seems the Vox Populi have adopted their favorite color.\\
'''Booker:''' Sounds about right.
** The whole premise of a man rescuing a girl from a tower that is guarded by a a nightmarish flying beast who functions both as a protector and a jailor is reminiscent of a common FairyTale setup.
** It goes way beyond that. Elizabeth bears more than a passing resemblance to Belle from Beauty and the Beast, and Lady Comstock's glass coffin brings to mind Snow White's coffin.
* TheDragon: Comstock has several Dragons, but the most literal example is Songbird - a clockwork cross between a Big Daddy and a [[Film/HowToTrainYourDragon Night Fury]] -- with '''''every bit''''' of the nastiness that implies. [[spoiler:You never actually fight him, however, when Old Elizabeth gives you his passcode - the musical notes C-A-G-E - he fights for ''you'' in the climactic battle with the Vox airfleet.]]
* DramaticallyMissingThePoint: Comstock's approach to baptism. [[spoiler: While being baptized would absolve him of his sins at Wounded Knee, it does so by removing his responsibility for his actions, ''not'' by making the sins themselves admirable, and ''definitely'' does not make them worthy of being enshrined in a museum]].
* DramaticIrony: Lots of it on a second playthrough, starting with the Beast trailer. [[spoiler: "Bring us the girl and wipe away the debt. That was the deal. The details elude me now, but the details wouldn't change a goddamn thing." Oh, how they would]].
* DummiedOut: A good number of things from scenes and characters to vigors and weapons, as well as some of Elizabeth's powers. In fact, virtually every scene from the initial gameplay demos got dummied out and only some of the assets were recycled; Ken Levine says that "five or six games worth of content" was scrapped during the long and often delayed development.
** Aside from all the things from the previews and demos, unused files have been found in the game, such as a texture for a [[http://www.reddit.com/r/Bioshock/comments/1i0dh9/abandoned_respawn_tomb_texture_found_in_the_game/ a "respawn tomb"]], which looks like it would have been similar to Bioshock 1's Vita-chambers, and [[http://tcrf.net/BioShock_Infinite subtitles]] for tailor vending machine dialogue.
* DynamicEntry: Booker has a gameplay maneuver for this, where he can let himself launch off of a hook or skyrail and GoombaStomp an enemy below, catching them by surprise if they were not aware of him already. Some varieties of Gear add fire, lightning or knockback to his landing.

[[/folder]]

[[folder:E]]

* EagleLand: Columbia is what happens when a Type 2 gets worse. Once, the USA is referred to as the 'United States of Un-Merica' because it just wasn't psychotically racist and imperialistic ''enough'' for Columbia's elite.
* EarlyBirdCameo: Columbia stages was first featured in ''VideoGame/PlaystationAllStarsBattleRoyale'' before the main game debuted. It has two within the game, one on it's own where it's invaded by a [[VideoGame/TwistedMetal Dollface mech]] and another where the cargo plane from ''[[VideoGame/{{Uncharted}} Uncharted 3]]'' flies by the city with a blimp and Songbird flying alongside and occasionally attacking it.
* EarlyGameHell: Without Elizabeth's help, Booker is constantly outgunned during the first few levels of the game and needs to constantly move, flank, search corpses and hope he doesn't die.
** [[InvertedTrope Inverted]] if you bought the game with the included pre-order bonuses, which after the first few sparse combat encounters (shortly after defeating the first [[EliteMook Fireman]]) the game gives you several bonus [[HeartContainer Infusions]] in a row and some nice gear. These make Booker almost overpowered, until the enemy threat level gradually creeps back up.
* EarnYourHappyEnding: TheStinger suggests that [[spoiler:[[NegateYourOwnSacrifice only the versions that would have become Comstock were killed]], while the Booker that decided not to persists. With no Comstock, Booker would never be put in the position to give up his daughter to clear his debts, presumably allowing him to finally have a normal life with his daughter Anna]].
* EasterEgg: The note [[spoiler:old Elizabeth]] gives Booker decodes as [[http://www.reddit.com/r/Bioshock/comments/1bjc8y/spoilers_i_solved_a_ciphertext_handed_to_you_in/ "I AM A CODE: I SHOULD PROBABLY BE CHANGED OVER FOR SOMETHING MUCH MORE OFFICIAL IN THE FUTURE, BUT I'LL DO AS A STAND-IN FOR NOW I SUPPOSE."]] with the substitution cipher Elizabeth has on her [[http://i.imgur.com/jEtHZCa.jpg chalkboard]] earlier in the game.
** Booker comes across an incredibly disgusting toilet apparently filled with crap, buzzing with flies. If any player is brave enough to look in... it's actually full of ''[[BaitAndSwitch potatoes]].''
* EasyLevelTrick: In the Hall of Heroes both the Peeking and Wounded Knee fights, the doors lock upon entering, trapping you with little cover and a bunch of enemies. Since they lock behind you when you enter, however, there's nothing stopping you opening the door, throwing down several vigor traps, before backtracking for salt refills and ''then'' entering.
** You can plant a ton of Devil's Kiss traps in the spots where the Siren will spawn, killing her instantly each time. Fully upgraded Devil's Kiss mixed with Shock Jockey will wipe out her zombies instantly and deal a ton of damage and stunning to survivors.
** If you stick Return to Sender traps on the core during the last battle, they'll block most incoming bullets, making your job that much easier.
* {{Egopolis}}: Jeremiah Fink's Finkton. Interestingly, it's a hellhole, but he's quite proud of it.
* TheEighties: The setting of the [[http://www.youtube.com/watch?v=9tMjyGJdzwk Truth From]] [[http://www.youtube.com/watch?v=Zin6aKnJM5Q Legend]] {{Mockumentary}} trailers.
** [[spoiler:Columbia attacks New York on December 31, 1983]].
** [[spoiler:Meanwhile, a songwriter is ripping off 80's tunes like "[[TearsForFears Everybody Wants to Rule the World]]" and "Girls Just Wanna Have Fun" and turning them into 1910's standards]].
** A recently released AlternateUniverse [[https://www.youtube.com/watch?v=UsJDrsKNYxI version]] of the Truth From Legend trailers focuses on [[spoiler:Rapture, as well as someone in Upstate New York who may have once been a Little Sister.]]
* EliteMooks:
** A series of videos previewed so-called "Heavy Hitters," but it turned out most of them played little role in the game. There's one "Siren," you see her in one level, encounter her three times and then she's done. The "Boys of Silence" also appear in only one level, and they're different than advertised, acting more like the cameras in the previous games. "Handymen," this game's equivalent of The Big Daddies, show up four times during the game to be fought. Only the Motorized Patriot is a frequent enemy.
** The armored enemies who tend to use the Hailfire, RPG, or Volleyguns, the Firemen, and the Zealots of the Lady fit this role much better.
* EmbeddedPrecursor: The [=PS3=] Blu-ray copy of the game will include the first ''VideoGame/BioShock1'' free of charge - but only if you're in North America.
* EmergencyTransformation: After contracting stomach cancer, a worker in one Voxophone recording was turned into a Handyman.
* EmpathicEnvironment: The weather reflects both Elizabeth's mood and the overall state of Columbia. The first half of the game, when Elizabeth is still a WideEyedIdealist, takes place in mostly sunny and warm environments. After she [[spoiler:kills Daisy Fitzroy]] and grows more shell-shocked and steely, the weather takes a turn for the worse. This is also the point when Columbia stops being such a civilized place, on the surface at least, and as [[spoiler:the Vox uprising]] gains more and more momentum, the weather becomes more hostile as well, ending in a thunderstorm for their final assault on [[spoiler:Comstock's zeppelin.]]
* TheEmpire: Columbia serves as a military powerhouse, likened to the [[StarWars Death Star]], to conquer other nations for an expansionist despot, in keeping with the theme of imperialism. Given that it's also "seceded" from the US, Columbia pretty much sees itself as an Empire-in-the-making.
* [[spoiler: TheEndingChangesEverything]]
* EqualOpportunityEvil: Both the Founders and the Vox have male and female troops trying to kill you.
* EscortMission:
** {{Averted}}, with Levine noting they made sure that working with Elizabeth was the farthest thing from an escort mission, after the criticism of the escort mission with a Little Sister in the original ''[=BioShock=]''. Elizabeth may not be in the midst of a battle, but she's not hiding either, helping to resupply Booker with ammo and vigors, or being there to use her own powers.
** Having spent the first twenty years of her life in near isolation, Elizabeth's picked up a number of other useful skills -- like cryptography and lock-picking.
** According to one internet wit, Elizabeth is actually escorting ''Booker''; he's the one who keeps running out of ammo, money, and salts, asking her to help, and having to be revived.
** Near the end, there's a mission that involves escorting an airship. This is another interesting {{Aversion}}; during that mission, [[spoiler: Songbird is the one escorting ''you''!]]
* EstablishingCharacterMoment: Daisy Fitzroy gets one in her first interaction with Booker. Dangling him head-first from an airship - after one of her goons smashes him in the face [[ForTheEvulz for no reason]], she informs him there is a war beginning and he needs to choose a side, and then drops him to fall a very long way. Everything in her demeanour makes it clear Booker does not have the option of refusing to help. It's her character in a nutshell - forceful, charismatic, and deeply ruthless with no room in her mind for peaceful resolutions or abstaining from the conflict. She has a legitimate grievance, but her revolution won't be bloodless.
* [[spoiler:EternalRecurrence: An inter-dimensional example -- the Luteces have managed to kill Comstock before, but other parallel versions were found to exist in an infinite amount of other realities. Thus, in order to end the circle, they decide to cut it with utmost certainty; "smothering him in the crib" (so to speak) and preventing his existence.]]
* EvenEvilHasStandards: Preston E. Downs is a ruthless hunter who takes pride in killing non-whites (and whites who "mix in with the local color"). However, he has a MyGodWhatHaveIDone moment when he sets up traps to bleed out one of Daisy Fitzroy's couriers for information and instead catches a Sioux child she sent, ''and'' finds out that Comstock was lying about his involvement in Wounded Knee.
* EverybodySmokes: Children get the 'Minor Victory' brand of cigarettes.
* EveryoneHasStandards: Columbia and Comstock's ideals are so excessive that even the very jingoistic President WilliamMcKinley considers them far beyond the pale.
** The US Government and America in general had a MyGodWhatHaveIDone moment upon realizing what happened in Peking and what Columbia really was.
* EverytownAmerica: As part of its CrapsaccharineWorld facade, Columbia deliberately evokes an idealized image of turn-of-the-century Americana that wouldn't look too out of place from ''HelloDolly'' or WaltDisney's "Main Street USA." This is soon shattered the more Booker delves into the city, and that's not even getting to [[WretchedHive Finkton]].
* TheEvilsOfFreeWill: [[spoiler:Elizabeth in an alternate timeline where she becomes the successor of]] Zachary Comstock declares in a Voxophone message that free will must be eradicated from true disciples. "For what is the value of will when the spirit is found wanting?"
* EvilVsEvil: Zachary Comstock's Founders (Bible-thumping, jingoistic bigots) against Daisy Fitzroy's Vox Populi (destructive, lawless thugs in it to destroy the Founders, whatever the cost - and that's if they're not just completely focused on raping, robbing, and murdering the local populace ForTheEvulz). This is also why neither Booker nor Elizabeth are all that eager to get involved in their civil war.
* ExactWords: Bring us the girl and wipe away the debt. [[spoiler:Booker's interpretation doesn't quite match the original intent of the order]].
* ExplodingBarrels: [[JustifiedTrope Justified]] in that they're barrels of fireworks for the celebration.
* {{Expy}}:
** Columbia is pretty much what would happen if [[CastleInTheSky Laputa]] was created by America. In fact, the description is effectively identical to the [[OlderThanYouThink original]] in ''GulliversTravels''.
** [[TheKlan The Order of the Raven]], with their [[TheFaceless face-concealing]] robes (blue robes in their case,) [[PoliticallyIncorrectVillain pledge to safeguard the white race from "inferiors"]], and veneration of John Wilkes Booth as the man who shot the [[AbrahamLincoln Great Emancipator]], is one for the [[AcceptableTargets Ku Klux Klan]].
** Jeremiah Fink is a jovial but much more ruthless version of Daniel Plainview from ''ThereWillBeBlood''.
** The "official" story of Columbia's rise and subsequent succession from the USA is reminiscent of the Mormon experience. The truth turns out to be a tad different.
** Fink's assistant, Flambeau, bears an uncanny resemblance to [[OscarWilde Oscar Wilde]].
** Columbia's CrapsaccharineWorld facade also calls to mind Disneyland's "Main Street USA," which is based on WaltDisney's idealized memories of turn-of-the-century Americana.
** Speaking of Disney, a lot of people have described Elizabeth as "a Disney princess" pretty often. Not surprisingly, considering that at the beginning of the game her looks are very close to [[Disney/BeautyAndTheBeast Belle]] and her back story and personality have quite a lot of things in common with [[{{Tangled}} Rapunzel]]. WordOfGod is that animation principles were referenced to ensure she was expressive, appealing and distinctive - meaning large eyes, a rounded face, a fairly simple set of clothing making use of strong contrasts, and a distinctive silhouette. All of which are characteristics shared by the Disney princesses (the studio ''did'' spend several decades refining the formula).
** Much like in the classic film {{Film/Metropolis}}, all of Columbia's wealthy citizens reside comfortably on the surface, while the working class are forced to live underneath along the lower levels and operate the machinery that keeps the city running.

[[/folder]]

[[folder:F]]

* FaceDeathWithDignity: [[spoiler: The Songbird's eyes switch to green just before dying, as Elizabeth comforts it as it drowns. Green indicates a peaceful state]].
** [[spoiler:Comstock does this also, having foreseen his death at [=DeWitt's=] hands. His last words are [[Literature/TheBible "It is finished."]]]]
** [[spoiler:Booker simply [[HeroicSacrifice allows his own daughter to drown him]] when he finds out that's exactly what needs to happen to save her]].
* FacialCompositeFailure: It pegs Booker as either a mulatto dwarf or a Frenchman with one eye; an eyewitness tells an actual sketch artist that he looks Irish, with red, curly hair. Not even close.
* FakeUltimateHero: The "Hall of Heroes" is a monument to Comstock's supposed great accomplishments in the field of battle. According to Cornelius Slate, however, Comstock was never there at all, unlike [=DeWitt=] (whom Slate remembers). [[spoiler: Since Comstock ''is'' [=DeWitt=], he really ''was'' there, but the heroics "documented" in the Hall of Heroes are still a total fiction]].
* FalseReassurance: As Elizabeth muses on how Daisy Fitzroy might be able to give the downtrodden lower classes a better life, Booker can only mutter variations on "Yeah" in a tone that clearly expresses [[TheRevolutionWillNotBeCivilized how things are really going to turn out]].
* FamilyUnfriendlyAesop: Intentionally invoked with Duke & Dimwit, a marionette show that instills in children the values that made Columbia what it is today, such as white supremacy, religious zealotry, copious weapons training, unquestioning loyalty to the government, and courage in the face of the YellowPeril.
* FateWorseThanDeath: According to Elizabeth, getting caught by Songbird and being dragged to Comstock House is either death, or something a ''lot'' like it. [[spoiler:In the glimpse of the future where that happened, it's hard to disagree with her, as she's {{mind rape}}d and lobotomized until she's a misanthropic shell of a woman]].
** If Booker spares Slate, he claims that Slate will suffer this when Elizabeth comments on it. [[spoiler: When Slate is seen again, Elizabeth agrees]].
* FauxAffablyEvil: Jeremiah Fink's sickeningly cheerful demeanor belies a ruthless sociopathic capitalist.
** Don't forget Comstock: one of the really frightening things about him is the fact that you could find him to be a kind and pious man if you didn't know he was a racist, megalomaniacal dictator who'd [[spoiler: torture his own "daughter"]]
* FictionalCurrency: Silver Eagles. There is a real life coin minted by the United States in 1986 called the Silver Eagle, but it's not the same thing.
* FinalDeath: In 1999 Mode, you lose a lot of cash when you die, at least a hundred dollars each time, and if you have less than that when you croak, it's back to the main menu for you!
* FireForgedFriends: Booker and Elizabeth.
* {{Fingore}}: Elizabeth wears a thimble on an obviously stumped pinky finger. Her finger has been that way for as long as she can remember. [[spoiler: The ending shows her losing it when an [[PortalCut interdimensional portal closes onto it]]. When she was a ''baby'']].
* FinishingEachOthersSentences: The Lutece twins are fond of this whenever they are not arguing. They do it even while they are lampshading it. [[spoiler: Turns out they're the same person from different realities, only separated "by a single chromosome."]]
** [[spoiler: May also be a result of them being implied to have been through the same basic scenario more than a hundred times before; presumably, they've gotten very familiar with whatever the other plans to say under the circumstances]].
* FinishingMove: The Skyhook lets you perform a murderous execution on any weakened enemy with a skull icon above their heads. There are sometimes advantages to this: it gives you some invincibility frames and some Gears let you gain health from executions.
* FiringOneHanded: Booker fires and reloads all weapons one-handed while on skylines by necessity. It's relatively plausible with some of the guns, but gets just plain silly when the Pepper Mill cranks itself.
* FirstNameBasis: Booker constantly tells Elizabeth to call him "Booker" instead of "Mr. [=DeWitt=]". She lapses back and forth between the names, usually depending on her trust and familiarity for him at a given moment. "Booker" is close; "Mr. [=DeWitt=]" is more distant and formal.
* FloatingContinent[=/=]WorldInTheSky: Columbia.
* {{Foreshadowing}}: Beating the game and playing through again is startling; almost the ''entire game'' is filled to the utter brim with foreshadowing that makes sense on replays or analysis.
** When Booker first arrives at the tower, he sees a water tub with "Of Thy Sins Shall I Wash Thee" over it. Booker mutters under his breath "Good luck with that, pal." [[spoiler:This doesn't become symbolic until later when you learn about Booker's rejected baptism]]. And, of course, the baptism that shortly follows [[spoiler:sees Booker almost drown]]...
** [[spoiler: The blind preacher who baptizes Booker when he enters Columbia is the same one who tried to baptize Booker after Wounded Knee. The Booker we know refused the baptism; the one who accepted it took the name ''Comstock''. For extra irony points, the preacher's first words to the player are "Is it someone new?" Answer: No!]]
** Midway through the game when Booker is questioned by Elizabeth about Columbia, he says he never even knew about it before arriving. [[spoiler:This is because in his universe, Comstock (and therefore Columbia) didn't exist]].
** When Booker first enters the Monument and finds the room with the Syphon, Elizabeth is humming an anachronistic version of [[TearsForFears Everybody Wants to Rule the World]]. Hmmm...
** [[spoiler: Songbird's eye cracks from the pressure of being underwater when it seeks out Booker. Note it's a relatively ''shallow'' depth, so when Songbird ends up at the floor of the ocean]]...
** [[spoiler: Disputable, but when Booker washes up on Battleship Bay he calls Elizabeth "Anna", which she refutes. Towards the end its revealed that she actually is Anna, given up by Booker to pay a debt. Maybe he subconsciously recognizes her]]?
** The Columbia goon who [[spoiler:gets Elizabeth to confirm her identity, so the Columbian Police can ambush Booker]] asks Elizabeth if her name is "Annabelle". She refutes this, too.
** After being forced through a gauntlet of Slate's men, Booker denies the old soldier's claims that he's a hero, to which he responds "If you take away all the things that make Booker [=DeWitt=], what's left?" [[spoiler:The answer is: Comstock]].
** Throughout that entire area, Slate is constantly deriding Comstock because he believes that he was never the war hero he claimed to be. [[spoiler: Slate is RightForTheWrongReasons]].
** If Slate is [[spoiler:given a CruelMercy by being left alive, Booker and Elizabeth later find him in the bottom floor of Finkton's police station, catatonic from lobotmization. Elizabeth, in the BadFuture, suffers this fate, but unlike Slate, turns just like her father]].
** [[spoiler:Shortly before the nature of the Luteces is revealed, Rosalind can be seen posing for Robert, yet he's painting a self-portrait]].
** The true nature of the Luteces, [[spoiler:the same person from two different universes, foreshadows that Booker and Comstock are just like them, except they're separated not by a single chromosome, but by a single ''decision'']].
** In the bank, [[spoiler:Elizabeth says Comstock's tithe is a whopping 50% of everything that comes in. Booker quips that he needs to get a job in the prophet business. Comstock, as it happens, is an alternate Booker who did just that]].
** Early in Columbia, [[spoiler:the ''very first Voxophone'' Booker may find is Lady Comstock saying "Love the Prophet, for he loves the sinner. Love the sinner, for he is ''you''." Accurate in more respects than you'll likely realise the first time you hear it]].
** When you meet Elizabeth face-to-face for the first time, the huge book she was about to smash your face with is titled [[spoiler: ''The Principles of Quantum Mechanics'']].
** There's one particularly telling dialogue between the two as they go to deal with Comstock.
-->'''Booker:''' I won't just abandon you!\\
'''Elizabeth:''' You wouldn't. Would you?
** Everything Comstock says to Booker. [[spoiler:Comstock says Booker has a tendency toward self-destruction, and he's right in any reality - whether it's Booker drowning Comstock, Comstock abusing the Tears until he became sterile and sickly but absolutely at peace in the belief he would soon go to God, Booker gambling and drinking his life away, Booker allowing Elizabeth to drown him, and Comstock allowing himself to get beaten and drowned]].
** Everything Booker says to Comstock. [[spoiler:Blind with rage, howling at Comstock for all his crimes against Elizabeth? Nothing but a pretext for Booker to express his profound ''self''-loathing. Everything he says applies to him as much as Comstock. In that moment, Booker subconsciously wishes he could strangle and drown himself]].
** [[spoiler: Following the first jump through to an alternate reality and finding Chen Lin alive, but disoriented to the point that he's unaware of anything happening around him, Elizabeth comments]].
--->'''Elizabeth''': Maybe... he also remembers not being alive. What would you do if that happened to you?\\
'''Booker''': I don't know.\\
[[spoiler: ''It already did.'']]
** Before that you encounter guards you had just killed in the previous dimension. They're disoriented, and all have nosebleeds. Chen Lin is shown to have one as well. After your second hop, Booker gets a nosebleed...
** Comstock's prominent biography display in the center of the Hall of Heroes gives his birth year as 1874. [[spoiler: Anyone who pauses to do the math on that will realize he's actually ''much'' younger than his appearance would indicate]].
** In the universe(s) where the Vox successfully rebel, you come across a sobbing, hysteric woman who is ''deathly'' afraid of leaping onto a barge, and possibly falling to her death below, while her husband tries to get her to take the risk, or she'll be left behind, which would be worse than falling to her doom. When the barge leaves, it's implied she did make it. [[spoiler:When Booker's forced to relieve his attempt to get back his daughter from the Luteces, Rosalind is desperately trying to convince Robert to hop the small and unstable hole into the universe, and Robert is frozen up in fear and saying he can't go through with it, what if the gap closes and he's stuck between universes, or chopped in half...]]?
** The song that Fink sings at the Raffle is "Goodnight, Irene". One of the lyrics contains [[spoiler:"Sometimes, I've got a great notion / To jump in the river, and drown..."]]
** When [[spoiler: Daisy Fitzroy is about to kill Fink's son, she says "You see the founders ain't nothing but weeds. Cut 'em down and they just grow back. If you wanna get rid of the weed you got to pull it up from the root. It's the only way to be sure--" right before Elizabeth kills her. In the end, this is exactly what Elizabeth and Booker do; they pull Comstock out by the roots to make sure he can never have existed.]]
** As can be seen on a film projector in their conference room, the Fraternal Order of the Raven have begun to theorize that [[spoiler:Comstock is hiding mixed Native American / white ancestry, just like Booker. [[RightForTheWrongReasons (This revelation also comes purely as dumb luck, given that they "proved" it using the quack science of racial phrenology.)]]]]
* ForegoneConclusion: A rare subverted example, as the Mockumentary made by Irrational Games talks about Columbia slowly decaying in the mid-80s, [[spoiler:but that is because the Mockumentary is an alternate universe before Comstock and Booker are killed to stop Columbia from existing in the first place]].
* ForWantOfANail: Thanks to the exploitation of tears, Elizabeth and Booker [[spoiler:visit different versions of Columbia; the one they meet in, a second one where the weapon dealer isn't killed, and a third one where Booker never found Elizabeth and died a martyr for the Vox cause and incited a revolution. Interestingly, they never seem to go back to the original universe they first existed in. Of course by that point the story officially doesn't care about the politics of Columbia and starts focusing on our protagonists exclusively, and the ending kinda makes that a moot point anyway]].
** The entire story [[spoiler: is the result of another nail that occurred when Booker went to a preacher to be baptised after the Massacre at Wounded Knee. The Booker we play as ran away from the preacher, while another Booker went through with the Baptism and changed his name to Comstock and spearheaded the construction of Columbia and the sale/kidnapping of Anna from the first Booker. At the end of the game, Booker and Elizabeth change the nail into the other Booker drowning during the Baptism and preventing Comstock from existing and committing the atrocities of Columbia]].
** [[spoiler:This, in itself, leads to a nail in that it also undoes Elizabeth (we see all Elizabeths except possibly ''"ours"'' vanish as their timelines collapse, and it's left in the air if she remains or not), the Grandfather Paradox invoking as a result. The [[TheStinger epilogue]] is the alternate where Anna is not taken. The story of ''Infinite'', for all its multiple possibilities, is in fact a temporal mobius strip -- [=BioShock=] Infinity]].
* FromACertainPointOfView: Both the Founders and Vox Populi aren't above twisting history, so long as it serves their respective beliefs and goals.
** [[spoiler:Anna [=DeWitt=]'s abduction could be seen as an effort to save her life if Comstock ever foresaw the Drowning. Just an unsuccessful effort]]...
* FromBadToWorse: The setting of Columbia gets more and more chaotic as you go through the game, until in the end it's virtually a ghost town from all the infighting. However, part of this is due to [[spoiler:entering two tears to go into different, worse versions of Columbia]], so the chaos can partly be attributed to that, and may not have been in place [[spoiler:in the first Columbia visited]].
* FromDressToDressing: If you fail to spot [[spoiler:the Founders' ambush in the airship station and end up [[ImpaledPalm stabbed with the letter-opener]]]], Elizabeth uses her scarf to dress the injury. The scarf remains in place for the remainder of the game.

[[/folder]]

[[folder:G]]

* GameplayAndStorySegregation: The hidden rooms cannot be open until you find something that tells of its location (IE hearing a recording of where the button is or finding the secret code). This made pretty clear where the button for the door under the cash register won't even appear until you listen to the Voxophone telling of its existence.
* GatlingGood: The "pepper-mill" crank gun wielded by the [[MechaMooks Motorized Patriots]]. You can use it as well.
* TheGayNineties: The general atmosphere of Columbia, which was launched a good fifteen years before the events of the game. A number of scenes are also set around 1893. [[spoiler:Including Anna's capture and the PlayableEpilogue]].
* GenderIsNoObject: The Columbia police force employs several female officers alongside the male ones. One of the male officers even mentions his hatred of misogynists alongside his hatred of unions and the Vox. Given how [[DeliberateValuesDissonance regressive the Founders are in a lot of other areas]], this bit of extreme progressive gender views for the time (this was an era where in most of the western world women were still struggling to get the right to ''vote'') might count as a PetTheDog bit on their part. However, since Comstock wanted to install his daughter as his successor, squashing the misogynist views of the time was probably a deliberate attempt at paving the way for her.
* GenreShift: From what's currently known, the ''Burial at Sea'' DLC seems to be taking the game into a noir themed romp through Rapture, [[JustBeforeTheEnd the night that Rapture's civil war begins]].
* GiantMook: There's an entire range of these, dubbed 'Heavy Hitters.' They range from the previously-seen Handymen to Devil's Kiss flinging Fireman to heavily-armed robots such as the Motorized Patriot and others that are significantly weirder. They're all designed not only to give Booker a bigger challenge than the regular mooks of Columbia, but also to look as creepy as fuck.
* TheGildedAge: An undercurrent theme running through parts of the game. You have happy Columbian citizens, but they are supported by a vast underclass made up of "undesirable" immigrants kept in UrbanSegregation from the rest of the city. You have characters like Fink, who acts like a [[CorruptCorporateExecutive Robber Baron]] to an [[UpToEleven even more excessive degree]] (with Finkton being a glorified CompanyTown that ''literally'' has gold gilding in public avenues just to stress this), and a society which cracks down on this so hard that, absent any attempt at reforms, [[BombThrowingAnarchists uprising becomes inevitable]].
* GirlInTheTower: The plot apparently starts out like this, with Booker sent to find a girl imprisoned in a tower atop a city floating several thousand feet in the air. It gets [[{{Understatement}} a little more complicated than that]] when it's revealed the girl has RealityWarper powers[[spoiler:, and even more complicated when you figure out that that isn't where the plot actually started]].
* GoodNeedsEvil: One of the early audio logs asserts that without sin, Columbia would have no reason to exist.
* GoodScarsEvilScars: Booker has the initials "A.D." etched into his skin of his right hand, which he explains came from a past transgression and serve as a reminder to him. [[spoiler:It turns out to be the initials of his daughter's name: Anna [=DeWitt=], as penitence for giving her away as an infant to wipe away his gambling debt. Comstock knew of both Booker's brand and Booker's eventual arrival in Columbia through Elizabeth's rifts, which is why he knew how to warn the others of the "False Shepherd."]]
* GoryDiscretionShot: When you deliver the MercyKill to [[spoiler:Cornelius Slate]], the camera shows him guiding your gun to his forehead, but then moves upwards, instead focusing on Elizabeth's reaction, who was standing in the background.
* GraveRobbing: When you reach the cemetery, some Vox are digging up the graves in search of gold.
* GrenadeLauncher: The game has the Volley Gun and the Vox Hailfire; both have more ammo than most examples, and the Hailfire has the option to detonate its ammo manually. For these reasons, both weapons are recommended for taking down many of the game's Heavy Hitters.
* GreyAndGreyMorality: You play as a disgraced PinkertonDetective, and as noted above both of the enemy factions are {{Well Intentioned Extremist}}s ''at best'' by the time you arrive. As the game progresses however, it soon becomes a case of BlackAndGreyMorality.
* GroinAttack: Elizabeth does this to an undercover police officer in an ambush early in the game.

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[[folder:H]]

* HandCannon: There's a revolver in game that is called the Hand Cannon.
* HandWave: The outrageous impossibility of the Sky Rails is handwaved by Booker mumbling something about magnets when he first uses them (or so he assumes, but it's never really explained).
** The city floats from "quantum mechanics". Elizabeth ''does'' state the principle that enables the city to fly, sort of, but it's still kind of ludicrous.
* HappinessInSlavery: The citizens of Columbia sincerely believed in this, which is why they see Lincoln as a traitor for freeing the slaves.
-->'''Zachary Comstock:''' What exactly was the Great Emancipator emancipating the Negro from? From his daily bread. From the nobility of honest work! From wealthy patrons who sponsored them from ''cradle'' to ''grave''! From ''clothing and shelter''!
* HarderThanHard: 1999 Mode. When you die, it costs 100 silver eagles to revive. If you don't have 100 silver eagles, then it's [[KilledOffForReal game over]]. Enemies also have a lot more health while Booker has a lot less. Also, Navigation Mode is disabled. Hopefully you went through the game on Hard first...
* HaveAGayOldTime: Very early on, you come across a barbershop quartet performing ''God Only Knows'' in front of a sign that, among other things, proclaims them to be "Columbia's Gayest Quartet".
** "Faggots was stacked in the courtyard..." He means the bundles of sticks used for building fires... meant for putting people to the torch.
* HelloSailor: Booker gets chatted up at the fair with this line, by a naval gentleman who then chuckles "any port in a storm, if you get my meaning".
* [[spoiler: TheHeroDies: At the end of the game Booker/Comstock is drowned by multiple versions of Elizabeth so Comstock will never exist. Fortunately, this causes the TemporalParadox to collapse to a state where he couldn't have possibly sold Anna and caused the entire story to happen, so he ends up having [[EarnYourHappyEnding earned his happy ending]]]].
* HeroicMime: Averted by Booker [=DeWitt=], who, in contrast to the previous two protagonists in [=BioShock=] games, speaks freely in gameplay, and not only cutscenes. FirstPersonGhost, is, curiously, not averted, however.
* HeroicSacrifice: [[spoiler: Aside from the ending, apparently in one reality, Booker became a Vox Populi and died, becoming a martyr that the faction rallied around]].
* HiddenElfVillage: {{Averted}} - ''everyone'' knows about Columbia. Subverted though in that the mysterious strangers actions seem to imply that ''getting'' there is a pain. It makes sense, since not only does the game takes place before the proliferation of airplanes and the invention of radar, but while everyone knows that Columbia exists, no one knows where it ''went''. Played straight though, because nobody knows about it even '''in TheEighties''', when those things ''are'' commonplace. But that can be explained away with the Tears.
* HoldTheLine: The last mission.
* HonestJohnsDealership: The vending machines have an element of this.
-->"A guarantee? Who has time for all that paperwork?"\\
"Who needs competition when you have ''quality?''"
* HopeSpot: Constantly whenever it seems Booker and Elizabeth are on the verge of leaving Columbia. [[spoiler: The first time, Elizabeth knocks out Booker when he reveals he's trying to deliver her to someone. She tries to commandeer the ship but is forced to flee when the Vox Populi invade, leaving Booker to deal with them. The second time is shortly after they kill Daisy and once more are on the verge of leaving, only for Songbird to crash their ship. The two then realize they won't be able to leave unless they deal with him and Comstock first]].
* [[spoiler: HotDad: Booker. The women early on comment on his looks (before he's revealed as the "False Shepherd"), and he's Elizabeth's father]].
* HugeGuyTinyGirl:
** Wanted posters for Elizabeth and Booker state their heights to be 5'1/2 and 6', respectively.
** Elizabeth and Songbird. (Assuming Songbird is/was a guy, it is referred to with masculine pronouns by Elizabeth.)
* HyperactiveMetabolism: As with the earlier games, eating restores health, and you're much more likely to rely on the food since you can't store medkits any more. Some drinks restore [[{{Mana}} Salt]], smoking restores some Salt at the cost of health, drinking alcohol has the opposite effect. [[http://www.youtube.com/watch?v=HXv4vsbIMts And of course]] [[http://www.youtube.com/watch?v=X4sTH2SSlxk there's absolutely no limit]] [[http://www.youtube.com/watch?v=O3DHGGBCSdw to how much you can eat or drink.]]
* HyperspaceArsenal: Averted; unlike previous games, Booker can only carry two weapons at a time.
* {{Hypocrite}}: The Vox Populi. In the flash game they give you missions because they want you to get the weapons off the street, only for the next mission to show they actually want the weapons to use themselves.
** There's also Comstock, for a multitude of reasons. [[spoiler: The most readily apparent, in retrospect, is how he claims unbelievably egotistical glory for his service at the battle of Wounded Knee (as seen in the Hall of Heroes), despite getting baptized specifically because of unbearable guilt from taking part in the campaign. Compared to Booker, who refused baptism, and was very firm in refusing being called a hero for his actions there in his dealings with Slate]].
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