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%%* Lampshaded in ''{{VideoGame/Strife}}''; at one point Blackbird says "Y'know, from the outside this place looks ''tiny''."
Administrivia/PartialContextExample - What is it that looks tiny from the outside?

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%%* Lampshaded in ''{{VideoGame/Strife}}''; at one point Blackbird says "Y'know, from the outside this place looks ''tiny''."
" - Administrivia/PartialContextExample - What is it that looks tiny from the outside?

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* ''VideoGame/StardewValley'': Your home looks about as big inside as it does on the outside... at first. Once Robin's upgraded it, you get more and more rooms, but the outside never changes. When you get married, your spouse not only moves into your home, but installs their own room next to yours. Many other houses in town are similarly bigger on the inside.
* Lampshaded in ''{{VideoGame/Strife}}''; at one point Blackbird says "Y'know, from the outside this place looks ''tiny''."

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* ''VideoGame/StardewValley'': ''VideoGame/StardewValley'':
**
Your home looks about as big inside as it does on the outside... at first. Once Robin's upgraded it, you get more and more rooms, but the outside never changes. When you get married, your spouse not only moves into your home, but installs their own room next to yours. Many other houses in town are similarly bigger on the inside. Even Linus' tent is slightly bigger inside.
* ** Want to create a distillery farm? You can now almost double your output by putting your kegs inside sheds, thereby making more room for crops. Or upgrade them to Big Sheds, which doubles the interior size ''again'' without any change to the exterior size. Barns and Coops are also larger on the inside than the outside, but not by as much as Big Sheds, and they have interior walls and machinery that make it hard to place layouts.
%%*
Lampshaded in ''{{VideoGame/Strife}}''; at one point Blackbird says "Y'know, from the outside this place looks ''tiny''.""
Administrivia/PartialContextExample - What is it that looks tiny from the outside?
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** This occurred with UsefulNotes/ZXSpectrum games as well; for instance, the Attic in ''Atic Atac'' had two overlapping rooms in the same space. This may have been done deliberately to make mapping difficult.

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** This occurred with UsefulNotes/ZXSpectrum Platform/ZXSpectrum games as well; for instance, the Attic in ''Atic Atac'' had two overlapping rooms in the same space. This may have been done deliberately to make mapping difficult.



* The trucks in the {{UsefulNotes/NES}} version of ''VideoGame/MetalGear''. Go inside, and instantly you notice [[MythologyGag the scale have started to move]]. The UsefulNotes/{{MSX2}} version had this as well.

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* The trucks in the {{UsefulNotes/NES}} Platform/{{NES}} version of ''VideoGame/MetalGear''. Go inside, and instantly you notice [[MythologyGag the scale have started to move]]. The UsefulNotes/{{MSX2}} Platform/{{MSX2}} version had this as well.
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** However, all towns, dungeons, and caves are represented on the world map as a single tile.


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** The 2D game maps are more of an abstraction than a 1:1 recreation so even starting from the first game you'll have things like towns being far larger than their map icons suggest, shops/houses/rooms taking up more space on the inside, dungeons being far larger than the surrounding land implies there is space for (even accounting for parts of said dungeon to be underwater), and so on.


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** ''VideoGame/FinalFantasyTactics'': There is an upper bound on how long and/or wide maps can get before the AI stops working on it, so this results in some silliness where you visit the indoor areas of many locations that are far, far, bigger than their outside walls suggest they "should" be.
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* In ''VideoGame/HellPie'' Nugget lampshades that the inside of the whale -- appropriately called [[WombLevel Inside Out -- is much larger than the whale itself.

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* In ''VideoGame/HellPie'' Nugget lampshades that the inside of the whale -- appropriately called [[WombLevel Inside Out Out]] -- is much larger than the whale itself.
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* ''VideoGame/MentalOmega'': The Allied Nations' [[TacticalSuperweaponUnit Paradox Engine]] can carry ''far'' more soldiers, tanks and aircraft than anyone would've thought possible given its size, thanks to using the faction's signature Chrono technology to warp space and create a PocketDimension within itself that houses whole bases worth of production, power and research facilities along with the aforementioned tanks, aircraft and troops.
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added example from Shadow Gambit: The Cursed Crew

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* ''VideoGame/ShadowGambitTheCursedCrew'': Descending into the lower decks of the ''[[GhostShip Red Marley]]'' leads to the Below, an otherworldly EldritchLocation that can only be reached by the Cursed. The Below appears as a haphazard arrangement of decks and bulkheads floating in a vast space, and only TeamPet Estelle seems to be able to navigate it without getting hopelessly lost. Even Marley mentions that she loses track of everything in her lower decks, and she relies on Estelle to keep track.
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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': the Zonai Shrines of Light, on the outside, appear to be simply a large boulder. But when Link activates one, a portal appears on the side of the boulder, containing the shrine's interior, which is much larger.
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* The player’s house in ''DisneyDreamlightValley'' can be expanded up to 20 floors, yet the exterior only upgrades to two floors.

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* The player’s house in ''DisneyDreamlightValley'' ''VideoGame/DisneyDreamlightValley'' can be expanded up to 20 floors, yet the exterior only upgrades to two floors.
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* The player’s house in ''DisneyDreamlightValley'' can be expanded up to 20 floors, yet the exterior only upgrades to two floors.
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* The castle levels from the original ''VideoGame/SuperMarioBros''. Even more so in the SNES remake, where their walls actually no longer extend offscreen.

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* The castle levels from the original ''VideoGame/SuperMarioBros''.''VideoGame/SuperMarioBros1'' are several screens in size on the inside, but the castles that Mario enters in the previous stages are small enough that the entire building appears onscreen. Even more so in the SNES remake, where their walls actually no longer extend offscreen.
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* There's an interesting psychological employment of this trope in ''VideoGame/EarthBound''. The Tenda of the Lost Underworld believe they have built a cage around the dinosaurs there, even though they are the ones actually inside said cage. Therefore, to them, the cage is bigger on the inside than the outside. ''VideoGame/EarthBound'' itself, as well as predecessor ''VideoGame/{{MOTHER}}'', also played this trope straight in the usual sense. Its sequel ''VideoGame/MOTHER3'', however, did a pretty good job of averting it, or at least making it not particularly egregious.

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* There's an interesting psychological employment of this trope in ''VideoGame/EarthBound''.''VideoGame/EarthBound1994''. The Tenda of the Lost Underworld believe they have built a cage around the dinosaurs there, even though they are the ones actually inside said cage. Therefore, to them, the cage is bigger on the inside than the outside. ''VideoGame/EarthBound'' ''VideoGame/EarthBound1994'' itself, as well as predecessor ''VideoGame/{{MOTHER}}'', ''VideoGame/EarthBoundBeginnings'', also played this trope straight in the usual sense. Its sequel ''VideoGame/MOTHER3'', however, did a pretty good job of averting it, or at least making it not particularly egregious.
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* Happens at various structures in ''VideoGame/TitanQuest'', the game doesn't even try to hide and the Tower of Judgement in Hades takes the cake in this regard.

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* Happens at various structures when entering them in ''VideoGame/TitanQuest'', the game doesn't even try to hide it and the Tower of Judgement in Hades takes the cake in this regard.
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* Happens at various structures in ''VideoGame/TitanQuest'', the game doesn't even try to hide and the Tower of Judgement in Hades takes the cake in this regard.
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The Chick is no longer a trope.


* PlayedForLaughs in ''VideoGame/FurFighters''. [[TheChick Juliette]] has an absolutely colossal wardrobe in her house.

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* PlayedForLaughs in ''VideoGame/FurFighters''. [[TheChick Juliette]] Juliette has an absolutely colossal wardrobe that should not be able to fit in her house.
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* In ''VideoGame/DazeBeforeChristmas'' you're a BadassSanta who battles assorted enemies, and if you use a crouching move, you can disappear ''inside'' your hat.
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* The alien spaceship you explore in, ''VideoGame/TombRaiderIII'', looks pretty small on the outside, but the inside is three times larger than the exterior.

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* The alien spaceship you explore in, explore, in ''VideoGame/TombRaiderIII'', looks pretty small on the outside, but the inside is three times larger than the exterior.
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%%* ''VideoGame/{{Rodina}}'', a space exploration game, though the developer says it's not an intended feature.

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%%* * ''VideoGame/{{Rodina}}'', a space exploration game, though the developer says it's not an intended feature.



%%* Lampshaded in ''{{VideoGame/Strife}}''; at one point Blackbird says "Y'know, from the outside this place looks ''tiny''."

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%%* * Lampshaded in ''{{VideoGame/Strife}}''; at one point Blackbird says "Y'know, from the outside this place looks ''tiny''."



%%* The Comet Observatory domes from ''VideoGame/SuperMarioGalaxy''.

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%%* * The Comet Observatory domes from ''VideoGame/SuperMarioGalaxy''.
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* The alien spaceship you explore in ''VideoGame/TombRaiderIII'' looks pretty small on the outside, but the inside is three times larger than the exterior.

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* The alien spaceship you explore in ''VideoGame/TombRaiderIII'' in, ''VideoGame/TombRaiderIII'', looks pretty small on the outside, but the inside is three times larger than the exterior.

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