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* Kanai Tower in ''VideoGame/MasterDetectiveArchivesRainCode'' is the tallest city in the building, and Makoto Kagutsuchi's state of residence. The reason he owns the magnificent building is because [[spoiler:he's the CEO of Amaterasu Corporation, and so his position is prestigious enough to be able to own such a place for himself.]]

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* Kanai Tower in ''VideoGame/MasterDetectiveArchivesRainCode'' is the tallest city building in the building, city of Kanai Ward, and Makoto Kagutsuchi's state of residence. The reason he owns the magnificent building is because [[spoiler:he's the CEO of Amaterasu Corporation, and so his position is prestigious enough to be able to own such a place for himself.]]
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* Kanai Tower in ''VideoGame/MasterDetectiveArchivesRainCode'' is the tallest city in the building, and Makoto Kagutsuchi's state of residence. The reason he owns the magnificent building is because [[spoiler:he's the CEO of Amaterasu Corporation, and so his position is prestigious enough to be able to own such a place for himself.]]
Is there an issue? Send a MessageReason:


* In ''VideoGame/TheKingOfFighters'': KYO RPG game, the players get again to see Kyo Kusanagi's home. [[ContinuityNod It's still]] the same and very big traditional complex from the KOF: KYO manga, TheThingThatGoesDoink included.

to:

* In ''VideoGame/TheKingOfFighters'': KYO RPG game, the players get again to see Kyo Kusanagi's home. [[ContinuityNod It's still]] the same and very big traditional complex from the KOF: KYO manga, TheThingThatGoesDoink shishi-odoshi included.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/LuigisMansion''. Okay, so it's a bit haunted, but you can literally vacuum money and pearls right out of the furniture! If you get enough money in the course of the game, this also applies to the house Luigi gets after the haunted mansion vanishes.

to:

* ''VideoGame/LuigisMansion''.''VideoGame/LuigisMansion1''. Okay, so it's a bit haunted, but you can literally vacuum money and pearls right out of the furniture! If you get enough money in the course of the game, this also applies to the house Luigi gets after the haunted mansion vanishes.
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* ''VideoGame/BrothersInArms'': ''Earned in Blood'' has the Chateau Colombieres in the level of the same name, which is a mansion that was originally used by German officers as a headquarters before the Allied invasion, after which it was promptly bombed and shelled relentlessly into oblivion.
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Got rid of extra spaces


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%%* Petra's stage in ''VideoGame/ArcanaHeart''. Justified since she is an [[TheOjou Ojou]].

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%%* * Petra's stage in ''VideoGame/ArcanaHeart''. Justified since she is an [[TheOjou Ojou]].



%%* ''[[VideoGame/TheIdolmaster2 The iDOLM@STER 2]]'' - Takane's has one.

to:

%%* * ''[[VideoGame/TheIdolmaster2 The iDOLM@STER 2]]'' - Takane's has one.



%%* Dorne Manor (the Operation Repunzel level) in ''VideoGame/MedalOfHonorFrontline''.

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%%* * Dorne Manor (the Operation Repunzel level) in ''VideoGame/MedalOfHonorFrontline''.



%%* The Shacklethorne Mansion from from ''VideoGame/PAYDAY2''.

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%%* * The Shacklethorne Mansion from from ''VideoGame/PAYDAY2''.



%%* Croft Manor in the ''Franchise/TombRaider'' series.

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%%* * Croft Manor in the ''Franchise/TombRaider'' series.



%%* With enough money, the players in ''VideoGame/TornCity'' can upgrade all the way up to an entire private island!

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%%* * With enough money, the players in ''VideoGame/TornCity'' can upgrade all the way up to an entire private island!

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alphabetizing, crosswicking Unpacking, commenting out ZCEs, and moving Visual Novel examples to their folder on the main page


* The Valentine Mansion, London - home to the English Countess Isabella "Ivy" Valentine from the ''VideoGame/SoulSeries''. The grand staircase and library are used as fighting arenas in ''SC 1'' and ''SC 3'' respectively.
* In ''VideoGame/FinalFantasyXIV'', the Levellieurs live in an enormous estate that a foreign visitor initially mistakes for the Studium, Sharlayan's equivalent to an Ivy League university. In fact, the estate is so vast that [[spoiler:Fourchenault can remain completely LockedOutOfTheLoop regarding Ameliance's foreign exchange student project. A Hannish girl, Miladeen, can eat meals, sleep, and study at the Levellieur house as well as go to and from school with Fourchenault none the wiser.]]
* Yai's house in the ''VideoGame/MegaManBattleNetwork'' games -- though it appears [[{{Hammerspace}} roughly the same size as her neighbors' houses from the outside]].
* Croft Manor in the ''Franchise/TombRaider'' series.

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%%This page has been alphabetized. Please put new entries in their proper places. Thanks!
%%

* The Valentine Mansion, London - home to Stauf Manor, the English Countess Isabella "Ivy" Valentine from setting of ''VideoGame/TheSeventhGuest'' and its sequel ''The 11th Hour''. Henry Stauf, once he had made his fortune selling his dolls and puzzles, received a vision of the ''VideoGame/SoulSeries''. The grand staircase and library are used as fighting arenas in ''SC 1'' and ''SC 3'' respectively.
* In ''VideoGame/FinalFantasyXIV'', the Levellieurs live in an enormous estate that a foreign visitor initially mistakes for the Studium, Sharlayan's equivalent to an Ivy League university. In fact, the estate is so vast that [[spoiler:Fourchenault can remain completely LockedOutOfTheLoop regarding Ameliance's foreign exchange student project. A Hannish girl, Miladeen, can eat meals, sleep, and study at the Levellieur
house as well as go to and from school with Fourchenault none had it built on the wiser.]]
* Yai's house
outskirts of Harley-on-Hudson.
%%* Petra's stage
in the ''VideoGame/MegaManBattleNetwork'' games -- though it appears [[{{Hammerspace}} roughly the same size as her neighbors' houses from the outside]].
* Croft Manor in the ''Franchise/TombRaider'' series.
''VideoGame/ArcanaHeart''. Justified since she is an [[TheOjou Ojou]].



* ''VideoGame/WarioLand'':
** The ''VideoGame/WarioLandII'' version of Wario's castle/house has tons of rooms, is probably the size of a small town when mapped out, and has TEN LEVELS set in the building. Getting to his alarm clock requires going through about twenty rooms for goodness sake!
** Wario's Castle in ''VideoGame/WarioWorld''. It's a solid gold castle people, complete with fancy throne and lots and lots of treasure lying around just about everywhere.
* The Shinra Mansion at Nibelheim in ''VideoGame/FinalFantasyVII'', considered to be the largest house in the game, with 2 wings, 2 floors, and a deep underground basement. Gets further expanded in ''VideoGame/CrisisCore'' to have larger rooms, a huge entrance hall, wider corridors, and 2 levels of basements. Funnily enough, for a former scientist's base, the only room to contain anything actually scientific is the deepest, furthest room in the basement.
* ''VideoGame/{{Phantasmagoria}}'' begins with a young couple moving into a gothic castle. It's never explained how they could possibly afford it, or why the original owner's belongings are untouched decades after his death.
* ''VideoGame/LuigisMansion''. Okay, so it's a bit haunted, but you can literally vacuum money and pearls right out of the furniture!
** If you get enough money in the course of the game, this also applies to the house Luigi gets after the haunted mansion vanishes.
* ''Franchise/TouhouProject'''s Eientei and Scarlet Devil Mansion. Both are also cases where they are BiggerOnTheInside. Interestingly, the Scarlet Devil Mansion is a..well, [[ShapedLikeItself Western-style mansion]], while Eientei is very much Japanese.
* ''VideoGame/MassEffect2'': Donavan Hock has a ridiculously large house, especially after you get through the large room where the party is held, the balcony, the vault that's large enough that the Statue of Liberty's head is a display on one end, the underground security bunkers, the [[HumongousMecha YMIR mechs]], the garage full of tanks and fuel canisters, the secondary landing pad...and that gunship and the rest of the squadron Hock talks about had to have come from somewhere...
* ''VideoGame/FableII'' and ''[[VideoGame/FableIII 3]]'' have Fairfax Mansion and Bowerstone Castle respectively. Both are huge, contain any kind of real world room you could want. Both however seem to have large, rather complex escape routes that are actually filled with danger.
* Dorne Manor (the Operation Repunzel level) in ''VideoGame/MedalOfHonorFrontline''.
* In the backstory comics for VideoGame/TeamFortress2, we see that the Demoman lives in a very fancy mansion with his mother. The Heavy also seems to live in a big fancy cabin.
* The Tohno mansion of ''VisualNovel/{{Tsukihime}}'', big and fancy even for Japanese standards.
* In ''Battlefield 3,'' the Russian protagonist storms a mansion positioned on a cliff overlooking an enormous beach and a breathtaking view of the ocean. This mansion has numerous sections that could be considered houses in their own right, lavish gardens, multiple pools, and an entire underground Military facility.
* ''VisualNovel/KiraKira'': Due to being extremely rich, Sarina's family have several of these.
* ''[[Videogame/TheIdolmaster2 The iDOLM@STER 2]]'' - Takane's has one.

to:

* ''VideoGame/WarioLand'':
** The ''VideoGame/WarioLandII'' version of Wario's castle/house has tons of rooms, is probably the size of a small town when mapped out, and has TEN LEVELS set in the building. Getting to his alarm clock requires going through about twenty rooms for goodness sake!
** Wario's Castle in ''VideoGame/WarioWorld''. It's a solid gold castle people, complete with fancy throne and lots and lots of treasure lying around just about everywhere.
* The Shinra Mansion at Nibelheim in ''VideoGame/FinalFantasyVII'', considered to be the largest house in the game, with 2 wings, 2 floors, and a deep underground basement. Gets further expanded in ''VideoGame/CrisisCore'' to have larger rooms, a huge entrance hall, wider corridors, and 2 levels of basements. Funnily enough, for a former scientist's base, the only room to contain anything actually scientific is the deepest, furthest room in the basement.
* ''VideoGame/{{Phantasmagoria}}'' begins with a young couple moving into a gothic castle. It's never explained how they could possibly afford it, or why the original owner's belongings are untouched decades after his death.
* ''VideoGame/LuigisMansion''. Okay, so it's a bit haunted, but you can literally vacuum money and pearls right out of the furniture!
** If you get enough money in the course of the game, this also applies to the house Luigi gets after the haunted mansion vanishes.
* ''Franchise/TouhouProject'''s Eientei and Scarlet Devil Mansion. Both are also cases where they are BiggerOnTheInside. Interestingly, the Scarlet Devil Mansion is a..well, [[ShapedLikeItself Western-style mansion]], while Eientei is very much Japanese.
* ''VideoGame/MassEffect2'': Donavan Hock has a ridiculously large house, especially after you get through the large room where the party is held, the balcony, the vault that's large enough that the Statue of Liberty's head is a display on one end, the underground security bunkers, the [[HumongousMecha YMIR mechs]], the garage full of tanks and fuel canisters, the secondary landing pad...and that gunship and the rest of the squadron Hock talks about had to have come from somewhere...
* ''VideoGame/FableII'' and ''[[VideoGame/FableIII 3]]'' have Fairfax Mansion and Bowerstone Castle respectively. Both are huge, contain any kind of real world room you could want. Both however seem to have large, rather complex escape routes that are actually filled with danger.
* Dorne Manor (the Operation Repunzel level) in ''VideoGame/MedalOfHonorFrontline''.
* In the backstory comics for VideoGame/TeamFortress2, we see that the Demoman lives in a very fancy mansion with his mother. The Heavy also seems to live in a big fancy cabin.
* The Tohno mansion of ''VisualNovel/{{Tsukihime}}'', big and fancy even for Japanese standards.
* In ''Battlefield 3,''
''VideoGame/Battlefield3,'' the Russian protagonist storms a mansion positioned on a cliff overlooking an enormous beach and a breathtaking view of the ocean. This mansion has numerous sections that could be considered houses in their own right, lavish gardens, multiple pools, and an entire underground Military facility.
* ''VisualNovel/KiraKira'': Due to being extremely rich, Sarina's family have several of these.
* ''[[Videogame/TheIdolmaster2 The iDOLM@STER 2]]'' - Takane's has one.
facility.



* In ''VideoGame/DragonAgeII'' the first Act revolves around Hawke trying to gain enough money so he/she can reclaim the Amell estate for his/her mother, Leandra, after her deadbeat brother hid the will that revealed everything was left to his ''sister'', spent the entire family inheritance on himself, and then finally sold the Estate to ''slavers'' in order to cover his extensive debts. After Hawke regains the family fortune and estate in Act 2, the uncle is ''not'' allowed to live there.
** While only a fraction of the house is seen in game, just how big is the estate? Its vast cellars are mentioned as extending all the way from Hightown right through to the former mine tunnels that run beneath the city Darktown.
* In ''VideoGame/DragonAgeInquisition,'' the player character relocates after the first act to Skyhold. This is actually a castle (complete with military fortifications), but is too small and reasonably laid out to qualify for BigFancyCastle. Throughout the remainder of the main game, the castle is in a constant state of repair and upgrade; it includes an entire wall made of stained glass, a magnificent bedroom for the player character, and a massive round library.
* In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' most of the houses in Solitude qualify as this - including Proudspire Manor, which is the one the player can buy and the most expensive of the player's options. It would be big and fancy by even modern standards, but even moreso in the context of the setting.

to:

* ''Franchise/DragonAge'':
**
In ''VideoGame/DragonAgeII'' the first Act revolves around Hawke trying to gain enough money so he/she can reclaim the Amell estate for his/her mother, Leandra, after her deadbeat brother hid the will that revealed everything was left to his ''sister'', spent the entire family inheritance on himself, and then finally sold the Estate to ''slavers'' in order to cover his extensive debts. After Hawke regains the family fortune and estate in Act 2, the uncle is ''not'' allowed to live there.
**
there. While only a fraction of the house is seen in game, just how big is the estate? Its vast cellars are mentioned as extending all the way from Hightown right through to the former mine tunnels that run beneath the city Darktown.
* ** In ''VideoGame/DragonAgeInquisition,'' the player character relocates after the first act to Skyhold. This is actually a castle (complete with military fortifications), but is too small and reasonably laid out to qualify for BigFancyCastle. Throughout the remainder of the main game, the castle is in a constant state of repair and upgrade; it includes an entire wall made of stained glass, a magnificent bedroom for the player character, and a massive round library.
library.
* In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' ''VideoGame/TheElderScrollsVSkyrim'', most of the houses in Solitude qualify as this - including Proudspire Manor, which is the one the player can buy and the most expensive of the player's options. It would be big and fancy by even modern standards, but even moreso in the context of the setting.



* With enough money the players in ''VideoGame/TornCity'' can upgrade all the way up to an entire private island!
* In ''VideoGame/TheKingOfFighters'': KYO RPG game, the players get again to see Kyo Kusanagi's home. [[ContinuityNod It's still]] the same and very big traditional complex from the KOF: KYO manga, TheThingThatGoesDoink included.
** There's also [[MsFanservice Mai's]] house aka the Shiranui dojo. It's a just as big Japanese mansion, including a tea ceremony pavillion.
** The backstory for KOF XIII implies that [[YamatoNadeshiko Chizuru Kagura]] lives in a similar traditional house, possibly attached to the shrine that she's a {{Miko}} for in KOF: KYO.
* ''VideoGame/FallenLondon'' has the option to buy a huge mansion for a substantial fee. They can then convert parts of it into either an Orphanage or Salon (and even have the choice about whether it's an OrphanageOfFear or OrphanageOfLove)
* In ''VideoGame/TheMatrixPathOfNeo'' you get to check out the right side of the Merovingian's dungeons, and find out that the house is '''even''' bigger due to having it's own AnotherDimension with a whole maze inside it.



* The Roivas Mansion of ''VideoGame/EternalDarkness'' has existed in Rhode Island since at least the 1700s, an impressive acquisition for a family that had been [[BurnTheWitch persecuted for witchcraft]] since their arrival in America. [[spoiler:It also happens to be built over a vast subterranean city called Ehn'gha.]]
* ''VideoGame/FableII'' and ''[[VideoGame/FableIII 3]]'' have Fairfax Mansion and Bowerstone Castle respectively. Both are huge, contain any kind of real world room you could want. Both however seem to have large, rather complex escape routes that are actually filled with danger.
* ''VideoGame/FallenLondon'' has the option to buy a huge mansion for a substantial fee. They can then convert parts of it into either an Orphanage or Salon (and even have the choice about whether it's an OrphanageOfFear or OrphanageOfLove)



* ''Franchise/FinalFantasy'':
** The Shinra Mansion at Nibelheim in ''VideoGame/FinalFantasyVII'', considered to be the largest house in the game, with 2 wings, 2 floors, and a deep underground basement. Gets further expanded in ''VideoGame/CrisisCore'' to have larger rooms, a huge entrance hall, wider corridors, and 2 levels of basements. Funnily enough, for a former scientist's base, the only room to contain anything actually scientific is the deepest, furthest room in the basement.
** In ''VideoGame/FinalFantasyXIV'', the Levellieurs live in an enormous estate that a foreign visitor initially mistakes for the Studium, Sharlayan's equivalent to an Ivy League university. In fact, the estate is so vast that [[spoiler:Fourchenault can remain completely LockedOutOfTheLoop regarding Ameliance's foreign exchange student project. A Hannish girl, Miladeen, can eat meals, sleep, and study at the Levellieur house as well as go to and from school with Fourchenault none the wiser.]]
%%* ''[[VideoGame/TheIdolmaster2 The iDOLM@STER 2]]'' - Takane's has one.
* In ''VideoGame/TheKingOfFighters'': KYO RPG game, the players get again to see Kyo Kusanagi's home. [[ContinuityNod It's still]] the same and very big traditional complex from the KOF: KYO manga, TheThingThatGoesDoink included.
** There's also [[MsFanservice Mai's]] house aka the Shiranui dojo. It's a just as big Japanese mansion, including a tea ceremony pavillion.
** The backstory for KOF XIII implies that [[YamatoNadeshiko Chizuru Kagura]] lives in a similar traditional house, possibly attached to the shrine that she's a {{Miko}} for in KOF: KYO.
* ''VideoGame/LuigisMansion''. Okay, so it's a bit haunted, but you can literally vacuum money and pearls right out of the furniture! If you get enough money in the course of the game, this also applies to the house Luigi gets after the haunted mansion vanishes.
* ''VideoGame/MassEffect2'': Donavan Hock has a ridiculously large house, especially after you get through the large room where the party is held, the balcony, the vault that's large enough that the Statue of Liberty's head is a display on one end, the underground security bunkers, the [[HumongousMecha YMIR mechs]], the garage full of tanks and fuel canisters, the secondary landing pad...and that gunship and the rest of the squadron Hock talks about had to have come from somewhere...
* In ''VideoGame/TheMatrixPathOfNeo'' you get to check out the right side of the Merovingian's dungeons, and find out that the house is '''even''' bigger due to having it's own AnotherDimension with a whole maze inside it.
%%* Dorne Manor (the Operation Repunzel level) in ''VideoGame/MedalOfHonorFrontline''.
* Yai's house in the ''VideoGame/MegaManBattleNetwork'' games -- though it appears [[{{Hammerspace}} roughly the same size as her neighbors' houses from the outside]].
* The world "About the House" in ''VideoGame/MonkeyShines'' is set in a big house with [[AnimateInanimateObject moving household objects]] as enemies.



* A common setting in the [[VideoGame/NancyDrew Nancy Drew]] computer games, such as ''Message in a Haunted Mansion,'' ''Curse of Blackmoor Manor'' and ''The Ghost of Thornton Hall.''
* ''VideoGame/{{Phantasmagoria}}'' begins with a young couple moving into a gothic castle. It's never explained how they could possibly afford it, or why the original owner's belongings are untouched decades after his death.
%%* The Shacklethorne Mansion from from ''VideoGame/PAYDAY2''.



* Petra's stage in ''VideoGame/ArcanaHeart''. Justified since she is an [[TheOjou Ojou]].
* The world "About the House" in ''VideoGame/MonkeyShines'' is set in a big house with [[AnimateInanimateObject moving household objects]] as enemies.
* A common setting in the [[VideoGame/NancyDrew Nancy Drew]] computer games, such as ''Message in a Haunted Mansion,'' ''Curse of Blackmoor Manor'' and ''The Ghost of Thornton Hall.''
* ''Franchise/StreetFighter'':
** The ''Anime/StreetFighterIVTheTiesThatBind'' OAV and the proper ''VideoGame/StreetFighterIV'' game show Ken's house, a ''lovely'' mansion where he and his wife Eliza take residence [[spoiler: and, in ''Super'' are joined by their newborn son Mel]].
** While the non-canon manga ''Sakura Ganbaru'' had shown [[http://streetfighter.wikia.com/wiki/Kanzuki_Estate Karin Kazuki's massive state]], it's not until ''VideoGame/StreetFighterV'' that it's seen in all its glory in the official games. And it's very, '''very''' worth the wait.



* The Shacklethorne Mansion from from ''VideoGame/PAYDAY2''.

to:

* The Shacklethorne Mansion Valentine Mansion, London - home to the English Countess Isabella "Ivy" Valentine from from ''VideoGame/PAYDAY2''.the ''VideoGame/SoulSeries''. The grand staircase and library are used as fighting arenas in ''SC 1'' and ''SC 3'' respectively.
* ''Franchise/StreetFighter'':
** The ''Anime/StreetFighterIVTheTiesThatBind'' OAV and the proper ''VideoGame/StreetFighterIV'' game show Ken's house, a ''lovely'' mansion where he and his wife Eliza take residence [[spoiler: and, in ''Super'' are joined by their newborn son Mel]].
** While the non-canon manga ''Sakura Ganbaru'' had shown [[http://streetfighter.wikia.com/wiki/Kanzuki_Estate Karin Kazuki's massive state]], it's not until ''VideoGame/StreetFighterV'' that it's seen in all its glory in the official games. And it's very, '''very''' worth the wait.



* Stauf Manor, the setting of ''VideoGame/TheSeventhGuest'' and its sequel ''The 11th Hour''. Henry Stauf, once he had made his fortune selling his dolls and puzzles, received a vision of the house and had it built on the outskirts of Harley-on-Hudson.
* Several fans have pointed out that Icecrown Citadel in ''VideoGame/WorldOfWarcraft'' is absurdly large. It's walls stretch for miles under almost the entirety of the Icecrown zone, making much of the zone into mere courtyards. And goodness only knows what is beneath all that ice, there could be miles and miles of caverns. Especially given that a faction of the subterranean Nerubians allied with the Lich King. It is by far the largest residential building on Azeroth, even dwarfing Queen Azhara's magnificent undersea palace. This has gotten people thinking about why the building is so large: since buildings on this scale were usually only built by the Titans or their constructs. Then again, it is built into a glacier. The explanation for it's enormous size might be simply that it has to be huge in order to not get crushed by all that ice. Other royal residences in the game actually tend to avert this trope. The palaces of Stormwind and Lordaeron are larger than the surrounding buildings, but not ostentatiously so.
** Mardenholde is also extremely large for what it is: it's just a regional governor's house, but it's almost the size of Lordaeron's palace with fairly extensive grounds. Granted, the governor isn't the only one who lives on the grounds, but still. The same is true of Durnholde as well. This is possibly explained by assuming that these buildings were built before the rise of Lordaeron for Arathi lords. Also, it's not like land is at a premium in Arathor: even assuming that there are technically more buildings than actually appear in the game (since there are nowhere near enough houses to actually accommodate even all the named [=NPCs=]).
* ''VideoGame/TormentedSouls:'' The Wildberger Mansion used to be one of these, before it was converted into a hospital, which in turn was {{abandoned|hospital}}.

to:

* Stauf Manor, the setting of ''VideoGame/TheSeventhGuest'' and its sequel ''The 11th Hour''. Henry Stauf, once he had made his fortune selling his dolls and puzzles, received a vision of the house and had it built on the outskirts of Harley-on-Hudson.
* Several fans have pointed out that Icecrown Citadel in ''VideoGame/WorldOfWarcraft'' is absurdly large. It's walls stretch for miles under almost the entirety of the Icecrown zone, making much of the zone into mere courtyards. And goodness only knows what is beneath all that ice, there could be miles and miles of caverns. Especially given that a faction of the subterranean Nerubians allied with the Lich King. It is by far the largest residential building on Azeroth, even dwarfing Queen Azhara's magnificent undersea palace. This has gotten people thinking about why the building is so large: since buildings on this scale were usually only built by the Titans or their constructs. Then again, it is built into a glacier. The explanation for it's enormous size might be simply that it has to be huge in order to not get crushed by all that ice. Other royal residences
%%* Croft Manor in the game actually tend to avert this trope. The palaces of Stormwind and Lordaeron are larger than ''Franchise/TombRaider'' series.
* In
the surrounding buildings, but not ostentatiously so.
** Mardenholde is also extremely large
backstory comics for what it is: it's just a regional governor's house, but it's almost ''VideoGame/TeamFortress2'', we see that the size of Lordaeron's palace with fairly extensive grounds. Granted, the governor isn't the only one who Demoman lives on the grounds, but still. in a very fancy mansion with his mother. The same is true of Durnholde as well. This is possibly explained by assuming that these buildings were built before the rise of Lordaeron for Arathi lords. Also, it's not like land is at a premium Heavy also seems to live in Arathor: even assuming that there are technically more buildings than actually appear in the game (since there are nowhere near enough houses to actually accommodate even all the named [=NPCs=]).
a big fancy cabin.
* ''VideoGame/TormentedSouls:'' The Wildberger Mansion used to be one of these, before it was converted into a hospital, which in turn was {{abandoned|hospital}}. {{abandoned|hospital}}.
%%* With enough money, the players in ''VideoGame/TornCity'' can upgrade all the way up to an entire private island!
* ''Franchise/TouhouProject'''s Eientei and Scarlet Devil Mansion. Both are also cases where they are BiggerOnTheInside. Interestingly, the Scarlet Devil Mansion is a..well, [[ShapedLikeItself Western-style mansion]], while Eientei is very much Japanese.



* The Roivas Mansion of ''VideoGame/EternalDarkness'' has existed in Rhode Island since at least the 1700s, an impressive acquisition for a family that had been [[BurnTheWitch persecuted for witchcraft]] since their arrival in America. [[spoiler:It also happens to be built over a vast subterranean city called Ehn'gha.]]

to:

* ''VideoGame/{{Unpacking}}'': The Roivas Mansion of ''VideoGame/EternalDarkness'' has existed in Rhode Island since final home, at least in comparison to the 1700s, other places where the protagonist has lived. [[spoiler: Not only does it have an impressive acquisition upstairs and downstairs, it also has extra rooms in the form of a second bathroom, a walk-in closet and a nursery.]]
* ''VideoGame/WarioLand'':
** The ''VideoGame/WarioLandII'' version of Wario's castle/house has tons of rooms, is probably the size of a small town when mapped out, and has TEN LEVELS set in the building. Getting to his alarm clock requires going through about twenty rooms
for goodness sake!
** Wario's Castle in ''VideoGame/WarioWorld''. It's
a family solid gold castle people, complete with fancy throne and lots and lots of treasure lying around just about everywhere.
* Several fans have pointed out
that had been [[BurnTheWitch persecuted Icecrown Citadel in ''VideoGame/WorldOfWarcraft'' is absurdly large. It's walls stretch for witchcraft]] since their arrival in America. [[spoiler:It also happens to miles under almost the entirety of the Icecrown zone, making much of the zone into mere courtyards. And goodness only knows what is beneath all that ice, there could be built over miles and miles of caverns. Especially given that a vast faction of the subterranean city called Ehn'gha.]]Nerubians allied with the Lich King. It is by far the largest residential building on Azeroth, even dwarfing Queen Azhara's magnificent undersea palace. This has gotten people thinking about why the building is so large: since buildings on this scale were usually only built by the Titans or their constructs. Then again, it is built into a glacier. The explanation for it's enormous size might be simply that it has to be huge in order to not get crushed by all that ice. Other royal residences in the game actually tend to avert this trope. The palaces of Stormwind and Lordaeron are larger than the surrounding buildings, but not ostentatiously so.
** Mardenholde is also extremely large for what it is: it's just a regional governor's house, but it's almost the size of Lordaeron's palace with fairly extensive grounds. Granted, the governor isn't the only one who lives on the grounds, but still. The same is true of Durnholde as well. This is possibly explained by assuming that these buildings were built before the rise of Lordaeron for Arathi lords. Also, it's not like land is at a premium in Arathor: even assuming that there are technically more buildings than actually appear in the game (since there are nowhere near enough houses to actually accommodate even all the named [=NPCs=]).
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* In ''VideoGame/FinalFantasyXIV'', the Levellieurs live in an enormous estate that a foreign visitor initially mistakes for the Studium, Sharlayan's equivalent to an Ivy League university. In fact, the estate is so vast that [[spoiler:Fourchenault can remain completely LockedOutOfTheLoop regarding Ameliance's foreign exchange student project. A Hannish girl, Miladeen, can eat meals, sleep, and study at Levellieur house as well as go to and from school with Fourchenault none the wiser.]]

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* In ''VideoGame/FinalFantasyXIV'', the Levellieurs live in an enormous estate that a foreign visitor initially mistakes for the Studium, Sharlayan's equivalent to an Ivy League university. In fact, the estate is so vast that [[spoiler:Fourchenault can remain completely LockedOutOfTheLoop regarding Ameliance's foreign exchange student project. A Hannish girl, Miladeen, can eat meals, sleep, and study at the Levellieur house as well as go to and from school with Fourchenault none the wiser.]]
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* In ''VideoGame/FinalFantasyXIV'', the Levellieurs live in an enormous estate that a foreign visitor initially mistakes for the Studium, Sharlayan's equivalent to an Ivy League university. In fact, the estate is so vast that [[spoiler:Fourchenault can remain completely LockedOutOfTheLoop regarding Ameliance's foreign exchange student project. A Hannish girl, Miladeen, can eat meals, sleep, and study at Levellieur house as well as go to and from school with Fourchenault none the wiser.]]
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Up To Eleven is a defunct trope


* ''VideoGame/MassEffect2'': Donavan Hock has a ridiculously large house, especially after you get through the large room where the party is held, the balcony, the vault that's large enough that the Statue of Liberty's head is a display on one end, the underground security bunkers, the [[HumongousMecha YMIR mechs]], the [[UpToEleven garage full of tanks and fuel canisters]], the secondary landing pad...and that gunship and the rest of the squadron Hock talks about had to have come from somewhere...

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* ''VideoGame/MassEffect2'': Donavan Hock has a ridiculously large house, especially after you get through the large room where the party is held, the balcony, the vault that's large enough that the Statue of Liberty's head is a display on one end, the underground security bunkers, the [[HumongousMecha YMIR mechs]], the [[UpToEleven garage full of tanks and fuel canisters]], canisters, the secondary landing pad...and that gunship and the rest of the squadron Hock talks about had to have come from somewhere...
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* ''VideoGame/{{Touhou}}'''s Eientei and Scarlet Devil Mansion. Both are also cases where they are BiggerOnTheInside. Interestingly, the Scarlet Devil Mansion is a..well, [[ShapedLikeItself Western-style mansion]], while Eientei is very much Japanese.

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* ''VideoGame/{{Touhou}}'''s ''Franchise/TouhouProject'''s Eientei and Scarlet Devil Mansion. Both are also cases where they are BiggerOnTheInside. Interestingly, the Scarlet Devil Mansion is a..well, [[ShapedLikeItself Western-style mansion]], while Eientei is very much Japanese.
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* The Roivas Mansion of ''VideoGame/EternalDarkness'' has existed in Rhode Island since at least the 1700s, an impressive acquisition for a family that had been [[BurnTheWitch persecuted for witchcraft]] since their arrival in America. [[spoiler:It also happens to be built over a vast subterranean city called Ehn'gha.]]
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* ''VideoGame/TrailsOfColdSteel:'' Alisa is from a wealthy family, and her family home is a two-story penthouse. The party visit it, and are impressed by its size and luxury. She grew up there with her parents, her grandfather, and Sharon the maid. Then her father died, her grandfather moved out, Alisa went to a military academy and Sharon was sent out to keep an eye on her. Her mother now lives there alone when she isn't running the family business, and eats energy bars instead of proper meals.
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* ''VideoGame/TormentedSouls:'' The Wildberger Mansion used to be one of these, before it was converted into a hospital, which in turn was {{abandoned|hospital}}.
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** Mardenholde is also extremely large for what it is: it's just a regional governor's house, but it's almost the size of Lordaeron's palace with fairly extensive grounds. Granted, the governor isn't the only one who lives on the grounds, but still. The same is true of Durnholde as well. This is possibly explained by assuming that these buildings were built before the rise of Lordaeron for Arathi lords. Also, it's not like land is at a premium in Arathor: even assuming that there are technically more buildings than actually appear in the game (since there are nowhere near enough houses to actually accommodate even all the named NPCs).

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** Mardenholde is also extremely large for what it is: it's just a regional governor's house, but it's almost the size of Lordaeron's palace with fairly extensive grounds. Granted, the governor isn't the only one who lives on the grounds, but still. The same is true of Durnholde as well. This is possibly explained by assuming that these buildings were built before the rise of Lordaeron for Arathi lords. Also, it's not like land is at a premium in Arathor: even assuming that there are technically more buildings than actually appear in the game (since there are nowhere near enough houses to actually accommodate even all the named NPCs).[=NPCs=]).
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*Several fans have pointed out that Icecrown Citadel in ''VideoGame/WorldOfWarcraft'' is absurdly large. It's walls stretch for miles under almost the entirety of the Icecrown zone, making much of the zone into mere courtyards. And goodness only knows what is beneath all that ice, there could be miles and miles of caverns. Especially given that a faction of the subterranean Nerubians allied with the Lich King. It is by far the largest residential building on Azeroth, even dwarfing Queen Azhara's magnificent undersea palace. This has gotten people thinking about why the building is so large: since buildings on this scale were usually only built by the Titans or their constructs. Then again, it is built into a glacier. The explanation for it's enormous size might be simply that it has to be huge in order to not get crushed by all that ice. Other royal residences in the game actually tend to avert this trope. The palaces of Stormwind and Lordaeron are larger than the surrounding buildings, but not ostentatiously so.
**Mardenholde is also extremely large for what it is: it's just a regional governor's house, but it's almost the size of Lordaeron's palace with fairly extensive grounds. Granted, the governor isn't the only one who lives on the grounds, but still. The same is true of Durnholde as well. This is possibly explained by assuming that these buildings were built before the rise of Lordaeron for Arathi lords. Also, it's not like land is at a premium in Arathor: even assuming that there are technically more buildings than actually appear in the game (since there are nowhere near enough houses to actually accommodate even all the named NPCs).
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Irrelevant.


* In ''VideoGame/TheKingOfFighters'': KYO RPG game, the players get again to see [[TheProtagonist Kyo Kusanagi]]'s home. [[ContinuityNod It's still]] the same and very big traditional complex from the KOF: KYO manga, TheThingThatGoesDoink included.

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* In ''VideoGame/TheKingOfFighters'': KYO RPG game, the players get again to see [[TheProtagonist Kyo Kusanagi]]'s Kusanagi's home. [[ContinuityNod It's still]] the same and very big traditional complex from the KOF: KYO manga, TheThingThatGoesDoink included.
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* Stauf Manor, the setting of ''VideoGame/TheSeventhGuest'' and its sequel ''The 11th Hour''. Henry Stauf, once he had made his fortune selling his dolls and puzzles, received a vision of the house and had it built on the outskirts of Harley-on-Hudson.
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* ''Videogame/SunlessSkies:'' Langley Hall is a physics-defyingly titanic version of these, with Lord Langley founding it in a corner of [[EldritchLocation Eleutheria]] to give travelers a place to rest, relax and enjoy themselves, possibly settle down and never face the lawless darkness outside again. Just the entrance hall needs seven hearths burning at once to keep it warm, the coatrack doubles as a textile shop from the sheer amount of coats kept, and just finding specific places within needs your crew to embark in expeditions, complete with supplies. At least it's comfortable, [[PossessiveParadise so long as you don't leave too early]].
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* The Shacklethorne Mansion from from ''VideoGame/PAYDAY2''.
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* VideoGame/{{Touhou}}'s Eientei and Scarlet Devil Mansion. Both are also cases where they are BiggerOnTheInside. Interestingly, the Scarlet Devil Mansion is a..well, [[ShapedLikeItself Western-style mansion]], while Eientei is very much Japanese.
* VideoGame/MassEffect2: Donavan Hock has a ridiculously large house, especially after you get through the large room where the party is held, the balcony, the vault that's large enough that the Statue of Liberty's head is a display on one end, the underground security bunkers, the [[HumongousMecha YMIR mechs]], the [[UpToEleven garage full of tanks and fuel canisters]], the secondary landing pad...and that gunship and the rest of the squadron Hock talks about had to have come from somewhere...
* ''VideoGame/FableII'' and [[VideoGame/FableIII 3]]'' have Fairfax Mansion and Bowerstone Castle respectively. Both are huge, contain any kind of real world room you could want. Both however seem to have large, rather complex escape routes that are actually filled with danger.

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* VideoGame/{{Touhou}}'s ''VideoGame/{{Touhou}}'''s Eientei and Scarlet Devil Mansion. Both are also cases where they are BiggerOnTheInside. Interestingly, the Scarlet Devil Mansion is a..well, [[ShapedLikeItself Western-style mansion]], while Eientei is very much Japanese.
* VideoGame/MassEffect2: ''VideoGame/MassEffect2'': Donavan Hock has a ridiculously large house, especially after you get through the large room where the party is held, the balcony, the vault that's large enough that the Statue of Liberty's head is a display on one end, the underground security bunkers, the [[HumongousMecha YMIR mechs]], the [[UpToEleven garage full of tanks and fuel canisters]], the secondary landing pad...and that gunship and the rest of the squadron Hock talks about had to have come from somewhere...
* ''VideoGame/FableII'' and [[VideoGame/FableIII ''[[VideoGame/FableIII 3]]'' have Fairfax Mansion and Bowerstone Castle respectively. Both are huge, contain any kind of real world room you could want. Both however seem to have large, rather complex escape routes that are actually filled with danger.



* With enough money the players in "VideoGame/TornCity" can upgrade all the way up to an entire private island!
* In VideoGame/TheKingOfFighters: KYO RPG game, the players get again to see [[TheProtagonist Kyo Kusanagi]]'s home. [[ContinuityNod It's still]] the same and very big traditional complex from the KOF: KYO manga, TheThingThatGoesDoink included.

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* With enough money the players in "VideoGame/TornCity" ''VideoGame/TornCity'' can upgrade all the way up to an entire private island!
* In VideoGame/TheKingOfFighters: ''VideoGame/TheKingOfFighters'': KYO RPG game, the players get again to see [[TheProtagonist Kyo Kusanagi]]'s home. [[ContinuityNod It's still]] the same and very big traditional complex from the KOF: KYO manga, TheThingThatGoesDoink included.



* VideoGame/FallenLondon has the option to buy a huge mansion for a substantial fee. They can then convert parts of it into either an Orphanage or Salon (and even have the choice about whether it's an OrphanageOfFear or OrphanageOfLove)

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* VideoGame/FallenLondon ''VideoGame/FallenLondon'' has the option to buy a huge mansion for a substantial fee. They can then convert parts of it into either an Orphanage or Salon (and even have the choice about whether it's an OrphanageOfFear or OrphanageOfLove)
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* ''VideoGame/TheSexyBrutale'', the titular casino, which also serves as the home of its owner and wife, is a resort hotel and casino big enough to contain its own theater, concert hall, bar, guest rooms, chapel, ballroom, and clock tower. Almost every single room is littered with elaborate hand-carved marble statues, artifacts, paintings, and inventions, which according to the FlavorText, are incredibly rare if not unique.
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** The Baker Ranch from ''VideoGame/ResidentEvil7'' is the SpiritualSuccessor to the Spencer Mansion and is likewise impressive, albeit with modern furnishings, two wings, and three stories. But what really makes it big is the size of the grounds, in addition to the main house there's the large guest house, the old house out on the bayou where the Bakers use to live, and the barn which is as big as a warehouse. Played more realistically than other examples, as while the Ranch could be fancy, it appears that even before the Bakers went insane they had trouble maintaining the entire estate by themselves and several parts had fallen into disrepair.
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* The Spencer Mansion in ResidentEvil comprises the 'resident' of "Resident Evil." It is massive and lavishly furnished... and full of biological horrors and deathtraps.

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* The Spencer Mansion in ResidentEvil ''VideoGame/ResidentEvil1'' comprises the 'resident' of "Resident Evil." It is massive and lavishly furnished... and full of biological horrors and deathtraps.
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* Dorne Manor (the Operation Repunzel level) in ''VideoGame/MedalOfHonor: Frontline''.

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* Dorne Manor (the Operation Repunzel level) in ''VideoGame/MedalOfHonor: Frontline''.''VideoGame/MedalOfHonorFrontline''.
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* The Valentine Mansion, London - home to the English Countess Isabella "Ivy" Valentine from the ''VideoGame/SoulSeries''. The grand staircase and library are used as fighting arenas in ''SC 1'' and ''SC 3'' respectively.
* Yai's house in the ''VideoGame/MegaManBattleNetwork'' games -- though it appears [[{{Hammerspace}} roughly the same size as her neighbors' houses from the outside]].
* Croft Manor in the ''Franchise/TombRaider'' series.
* A huge mansion is the backdrop of a field, the Webber Estate, in ''[[VideoGame/BackyardSports Backyard Baseball]]''.
* ''VideoGame/WarioLand'':
** The ''VideoGame/WarioLandII'' version of Wario's castle/house has tons of rooms, is probably the size of a small town when mapped out, and has TEN LEVELS set in the building. Getting to his alarm clock requires going through about twenty rooms for goodness sake!
** Wario's Castle in ''VideoGame/WarioWorld''. It's a solid gold castle people, complete with fancy throne and lots and lots of treasure lying around just about everywhere.
* The Shinra Mansion at Nibelheim in ''VideoGame/FinalFantasyVII'', considered to be the largest house in the game, with 2 wings, 2 floors, and a deep underground basement. Gets further expanded in ''VideoGame/CrisisCore'' to have larger rooms, a huge entrance hall, wider corridors, and 2 levels of basements. Funnily enough, for a former scientist's base, the only room to contain anything actually scientific is the deepest, furthest room in the basement.
* ''VideoGame/{{Phantasmagoria}}'' begins with a young couple moving into a gothic castle. It's never explained how they could possibly afford it, or why the original owner's belongings are untouched decades after his death.
* ''VideoGame/LuigisMansion''. Okay, so it's a bit haunted, but you can literally vacuum money and pearls right out of the furniture!
** If you get enough money in the course of the game, this also applies to the house Luigi gets after the haunted mansion vanishes.
* VideoGame/{{Touhou}}'s Eientei and Scarlet Devil Mansion. Both are also cases where they are BiggerOnTheInside. Interestingly, the Scarlet Devil Mansion is a..well, [[ShapedLikeItself Western-style mansion]], while Eientei is very much Japanese.
* VideoGame/MassEffect2: Donavan Hock has a ridiculously large house, especially after you get through the large room where the party is held, the balcony, the vault that's large enough that the Statue of Liberty's head is a display on one end, the underground security bunkers, the [[HumongousMecha YMIR mechs]], the [[UpToEleven garage full of tanks and fuel canisters]], the secondary landing pad...and that gunship and the rest of the squadron Hock talks about had to have come from somewhere...
* ''VideoGame/FableII'' and [[VideoGame/FableIII 3]]'' have Fairfax Mansion and Bowerstone Castle respectively. Both are huge, contain any kind of real world room you could want. Both however seem to have large, rather complex escape routes that are actually filled with danger.
* Dorne Manor (the Operation Repunzel level) in ''VideoGame/MedalOfHonor: Frontline''.
* In the backstory comics for VideoGame/TeamFortress2, we see that the Demoman lives in a very fancy mansion with his mother. The Heavy also seems to live in a big fancy cabin.
* The Tohno mansion of ''VisualNovel/{{Tsukihime}}'', big and fancy even for Japanese standards.
* In ''Battlefield 3,'' the Russian protagonist storms a mansion positioned on a cliff overlooking an enormous beach and a breathtaking view of the ocean. This mansion has numerous sections that could be considered houses in their own right, lavish gardens, multiple pools, and an entire underground Military facility.
* ''VisualNovel/KiraKira'': Due to being extremely rich, Sarina's family have several of these.
* ''[[Videogame/TheIdolmaster2 The iDOLM@STER 2]]'' - Takane's has one.
* ''VideoGame/TheDarkness'': Being the head of a mafia crime family, it's not surprising Jackie Estacado lives in a large mansion. What is surprising is that said mansion is located on the top of a skyscraper in New York City.
* In ''VideoGame/DragonAgeII'' the first Act revolves around Hawke trying to gain enough money so he/she can reclaim the Amell estate for his/her mother, Leandra, after her deadbeat brother hid the will that revealed everything was left to his ''sister'', spent the entire family inheritance on himself, and then finally sold the Estate to ''slavers'' in order to cover his extensive debts. After Hawke regains the family fortune and estate in Act 2, the uncle is ''not'' allowed to live there.
** While only a fraction of the house is seen in game, just how big is the estate? Its vast cellars are mentioned as extending all the way from Hightown right through to the former mine tunnels that run beneath the city Darktown.
* In ''VideoGame/DragonAgeInquisition,'' the player character relocates after the first act to Skyhold. This is actually a castle (complete with military fortifications), but is too small and reasonably laid out to qualify for BigFancyCastle. Throughout the remainder of the main game, the castle is in a constant state of repair and upgrade; it includes an entire wall made of stained glass, a magnificent bedroom for the player character, and a massive round library.
* In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' most of the houses in Solitude qualify as this - including Proudspire Manor, which is the one the player can buy and the most expensive of the player's options. It would be big and fancy by even modern standards, but even moreso in the context of the setting.
** Castle Volkihar in the ''Dawnguard'' DLC is a huge castle on its own island that is home to over a dozen vampires, including yourself if you choose to join them.
** The ''Hearthfire'' DLC allows you to design and build your own Big Fancy House from the ground up. Once completed, it can house you, your spouse, two children, a steward, a housecarl and a bard. Depending on your preferences, it can have towers, a greenhouse, an armory, a kitchen, trophy room, and/or extra bedrooms.
* With enough money the players in "VideoGame/TornCity" can upgrade all the way up to an entire private island!
* In VideoGame/TheKingOfFighters: KYO RPG game, the players get again to see [[TheProtagonist Kyo Kusanagi]]'s home. [[ContinuityNod It's still]] the same and very big traditional complex from the KOF: KYO manga, TheThingThatGoesDoink included.
** There's also [[MsFanservice Mai's]] house aka the Shiranui dojo. It's a just as big Japanese mansion, including a tea ceremony pavillion.
** The backstory for KOF XIII implies that [[YamatoNadeshiko Chizuru Kagura]] lives in a similar traditional house, possibly attached to the shrine that she's a {{Miko}} for in KOF: KYO.
* VideoGame/FallenLondon has the option to buy a huge mansion for a substantial fee. They can then convert parts of it into either an Orphanage or Salon (and even have the choice about whether it's an OrphanageOfFear or OrphanageOfLove)
* In ''VideoGame/TheMatrixPathOfNeo'' you get to check out the right side of the Merovingian's dungeons, and find out that the house is '''even''' bigger due to having it's own AnotherDimension with a whole maze inside it.
* In ''VideoGame/EnterTheMatrix'' you get to explore the left part of the Merovingian's dungeons and depending on who you play as either the library as Niobe or the roof as Ghost, along with a lot of other rooms.
* The majority of the games in the ''VideoGame/FatalFrame'' series include a sprawling mansion that the player must navigate and escape. The first game centers around trying to explore and escape Himuro Mansion, while the sequels usually involve at least one mansion the player has to enter. All are traditional Japanese manors, in major disrepair.....oh, and ''filled with cursed spirits that want to kill you''.
* The titular mansion in ''VideoGame/MysteryOfMortlakeMansion'', although not all that big, is certainly fancy, even in the run-down state in which it is found.
* The Koryuuji estate from ''VideoGame/ProjectXZone'' is ''huge''.
* Petra's stage in ''VideoGame/ArcanaHeart''. Justified since she is an [[TheOjou Ojou]].
* The world "About the House" in ''VideoGame/MonkeyShines'' is set in a big house with [[AnimateInanimateObject moving household objects]] as enemies.
* A common setting in the [[VideoGame/NancyDrew Nancy Drew]] computer games, such as ''Message in a Haunted Mansion,'' ''Curse of Blackmoor Manor'' and ''The Ghost of Thornton Hall.''
* ''Franchise/StreetFighter'':
** The ''Anime/StreetFighterIVTheTiesThatBind'' OAV and the proper ''VideoGame/StreetFighterIV'' game show Ken's house, a ''lovely'' mansion where he and his wife Eliza take residence [[spoiler: and, in ''Super'' are joined by their newborn son Mel]].
** While the non-canon manga ''Sakura Ganbaru'' had shown [[http://streetfighter.wikia.com/wiki/Kanzuki_Estate Karin Kazuki's massive state]], it's not until ''VideoGame/StreetFighterV'' that it's seen in all its glory in the official games. And it's very, '''very''' worth the wait.
* The Spencer Mansion in ResidentEvil comprises the 'resident' of "Resident Evil." It is massive and lavishly furnished... and full of biological horrors and deathtraps.

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