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** ''TabletopGame/{{Warhammer}}'':
*** The armies of The Empire fight against the [[TheLegionsOfHell daemonic hordes]], [[TheBrute massive]] [[TinTyrant armored]] followers of Chaos, and their [[{{Mooks}} less superpowered allies]] with nothing more than plain steel armor, swords, and occasionally matchlock muskets.
*** Bretonnia is effectively medieval France, dropped into HighFantasy, with some Arthurian legend sprinkled on top for flavour. They still hold their own through faith and valour. Heck, the whole kingdom was founded by an ordinary man reuniting the Bretonii tribe under a single banner and against all odds beating the Orcs, mirroring the real-life English king Alfred the Great. The only exception are the Grail Knights, who ''were'' this trope before becoming {{Empowered Badass Normal}}s.
*** Templar Witch Hunters, it goes without saying. They operate alone and travel the Empire hunting down unsanctioned witches and hedge wizards, mutants, Chaos spawn, cultists, necromancers, undead creatures, daemons, and beastmen. Usually relying on nothing more than blackpowder firearms, swords, rapiers, daggers, stakes, holy water and consecrated ashes. Templar Witch Hunters are TheDreaded among the people of the Empire not because they're personally badass (though most of them are of course) but because they bear a sanction from the Grand Theogonist himself -- they could if they wished order your entire family to be summarily shot and nobody would officially say anything. On the tabletop they're respectable hero units specialized in AntiMagic, with their normal combat stats being complemented with abilities specialized against evil magical creatures, most notably through the special rules ''Magic Resistance (2)'' (as it sounds) and ''Tools of Judgement'' (which lets them re-roll failed To Wound rolls against Undead and Daemonic enemies).
*** An easy way of establishing a human character as one of these is to have them kill a Troll, Rat Ogre, or Minotaur (each being ten-foot beasts with the physical strength to wrestle a Kodiak bear paired with opposable thumbs that let them wield BIG clubs and axes) in melee combat. Each are common and weak enough for it to be plausible yet still strong enough for the feat to be impressive. For example, Captain Katzbulger is referenced offhand as slaying a Minotaur in single combat in ''Uniforms and Heraldry of the Empire.'' More unique superhumans like Vampires and Chaos Champions/Lords are much less likely to get Worfed to build up a Badass Normal like this, though it still sometimes happens (e.g. Nachgeben killed three Chaos Champions with just a sword in WFRP's ''Career Compendium'' sourcebook), especially to Blood Knights ([[BossInMookClothing "mook"]] Vampires who are sometimes killed off without much fanfare by regular characters with regular weapons).
*** By default, pretty much any successful character you play [[NintendoHard (what few there are)]] in ''TabletopGame/WarhammerFantasyRoleplay''. None of the playable races are superhuman as a rule (Dwarfs ''are'' generally tougher than humans while being slower and Elves ''are'' generally quicker while being just as tough/fast, but both are still mostly within human limits) and you're extremely unlikely to roll a career that can use magic. You're even less likely to roll a career that can use magic to any combat-relevant degree, and the system provides for little to no use of magic-enhanced weaponry. On the other hand you will inevitably encounter enemies who ''are'' superhuman or ''do'' use magic.

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** * ''TabletopGame/{{Warhammer}}'':
*** ** The armies of The Empire fight against the [[TheLegionsOfHell daemonic hordes]], [[TheBrute massive]] [[TinTyrant armored]] followers of Chaos, the [[YouDirtyRat vile Skaven]], [[NightOfTheLivingMooks the undead hordes of Sylvania]], [[BeastMan goat-headed brutes]], [[TheFairFolk insane xenophobic slaver elves]], [[OurOrcsAreDifferent unending tides of greenskinned fungal football hooligans who can survive being dismembered]], and their [[{{Mooks}} less superpowered allies]] [[HonorBeforeReason revenge-obsessed]] [[OurDwarvesAreAllTheSame dwarfs]] with nothing more than plain [[https://en.wikipedia.org/wiki/Tercio Tercio]] pike and shot tactics with the odd bit of magic and Leonardo da Vinci-esque ClockPunk (giving them things like steam-powered tanks and [[GatlingGood clockwork gatling pistols]]).
-->'''Magnus the Pious''': Three things make the Empire great: [[ChurchMilitant faith]],
steel armor, swords, [[FirearmsAreRevolutionary and occasionally matchlock muskets.
***
gunpowder]].
**
Bretonnia is effectively medieval France, dropped into HighFantasy, with some Arthurian legend sprinkled on top for flavour. They still hold their own through faith and valour. Heck, the whole kingdom was founded by an ordinary man reuniting the Bretonii tribe under a single banner and against all odds beating the Orcs, mirroring the real-life English king Alfred the Great. The only exception are the Grail Knights, who ''were'' this trope before becoming {{Empowered Badass Normal}}s.
*** ** Templar Witch Hunters, it goes without saying. They operate alone and travel the Empire hunting down unsanctioned witches and hedge wizards, mutants, Chaos spawn, cultists, necromancers, undead creatures, daemons, and beastmen. Usually relying on nothing more than blackpowder firearms, swords, rapiers, daggers, stakes, holy water and consecrated ashes. Templar Witch Hunters are TheDreaded among the people of the Empire not because they're personally badass (though most of them are of course) but because they bear a sanction from the Grand Theogonist himself -- they could if they wished order your entire family to be summarily shot and nobody would officially say anything. On the tabletop they're respectable hero units specialized in AntiMagic, with their normal combat stats being complemented with abilities specialized against evil magical creatures, most notably through the special rules ''Magic Resistance (2)'' (as it sounds) and ''Tools of Judgement'' (which lets them re-roll failed To Wound rolls against Undead and Daemonic enemies).
*** ** An easy way of establishing a human character as one of these is to have them kill a Troll, Rat Ogre, or Minotaur (each being ten-foot beasts with the physical strength to wrestle a Kodiak bear paired with opposable thumbs that let them wield BIG clubs and axes) in melee combat. Each are common and weak enough for it to be plausible yet still strong enough for the feat to be impressive. For example, Captain Katzbulger is referenced offhand as slaying a Minotaur in single combat in ''Uniforms and Heraldry of the Empire.'' More unique superhumans like Vampires and Chaos Champions/Lords are much less likely to get Worfed to build up a Badass Normal like this, though it still sometimes happens (e.g. Nachgeben killed three Chaos Champions with just a sword in WFRP's ''Career Compendium'' sourcebook), especially to Blood Knights ([[BossInMookClothing "mook"]] Vampires who are sometimes killed off without much fanfare by regular characters with regular weapons).
*** ** By default, pretty much any successful character you play [[NintendoHard (what few there are)]] in ''TabletopGame/WarhammerFantasyRoleplay''. None of the playable races are superhuman as a rule (Dwarfs ''are'' generally tougher than humans while being slower and Elves ''are'' generally quicker while being just as tough/fast, but both are still mostly within human limits) and you're extremely unlikely to roll a career that can use magic. You're even less likely to roll a career that can use magic to any combat-relevant degree, and the system provides for little to no use of magic-enhanced weaponry. On the other hand you will inevitably encounter enemies who ''are'' superhuman or ''do'' use magic.
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* ''TabletopGame/{{Shadowrun}}'': Most ''Shadowrun'' characters will depend upon either magical/[[TheTechnopath technomantic]] skills or advanced technology/cybernetic implants as a way to gain power: Both pathways render you essentially superhuman and allow you to do things baseline metahumanity simply can't do, or throw increasing amounts of dice at problems. That said, of the four major roles most Shadowrunning teams should have (the StreetSamurai, TheCracker, TheFace and the TokenMage), only one of them (the mage) explicitly ''needs'' magic powers, allowing for characters who simply have extremely high skills and stats to fill the other three roles. Doing this, however, requires very specific character building and equipment, and usually ingesting copious amounts of stat-boosting drugs to stay competitive.

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* ''TabletopGame/{{Shadowrun}}'': Most ''Shadowrun'' characters will depend upon either magical/[[TheTechnopath technomantic]] skills magic or {{Technopath}} abilities or advanced technology/cybernetic implants as a way to gain power: Both pathways render you essentially superhuman and allow you to do things baseline metahumanity simply can't do, or throw increasing amounts of dice at problems. That said, of the four major roles most Shadowrunning teams should have (the StreetSamurai, TheCracker, TheFace and the TokenMage), TokenWizard), only one of them (the mage) explicitly ''needs'' magic powers, allowing for characters who simply have extremely high skills and stats to fill the other three roles. Doing this, however, requires very specific character building and equipment, and usually ingesting copious amounts of stat-boosting drugs to stay competitive.
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* ''TabletopGame/{{Shadowrun}}'': Most ''Shadowrun'' characters will depend upon either magical/[[TheTechnopath technomantic]] skills or advanced technology/cybernetic implants as a way to gain power: Both pathways render you essentially superhuman and allow you to do things baseline metahumanity simply can't do, or throw increasing amounts of dice at problems. That said, of the four major roles most Shadowrunning teams should have (the StreetSamurai, TheCracker, TheFace and the TokenMage), only one of them (the mage) explicitly ''needs'' magic powers, allowing for characters who simply have extremely high skills and stats to fill the other three roles. Doing this, however, requires very specific character building and equipment, and usually ingesting copious amounts of stat-boosting drugs to stay competitive.
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*** Catachan Guardsmen are a level of badass most other Guardsmen can only dream of. Their homeworld is a DeathWorld that eats other Death Worlds for breakfast, where ''surviving to the age of ten'' is considered an accomplishment equivalent to graduating from boot camp, and the ones sent to the Guard are the best of the PDF forces. Possibly somewhat expected, the average Catachan Guardsman is basically Franchise/{{Rambo}}. The special characters Sly Marbo, Gunnery Sergeant "Stonetooth" Harker and Colonel "Iron Hand" Straken [[UpToEleven exemplify it to a suitable degree]]. For example, Harker carries a Heavy Bolter as his weapon of choice. He carries it alone, with no superhuman enhancements or power armor and he can run with it (Space Marines can't). He is also known for killing one of a pack of Raveners that tried to sneak attack him and his squad by crushing its neck. In an ''arm-lock''.

to:

*** Catachan Guardsmen are a level of badass most other Guardsmen can only dream of. Their homeworld is a DeathWorld that eats other Death Worlds for breakfast, where ''surviving to the age of ten'' is considered an accomplishment equivalent to graduating from boot camp, and the ones sent to the Guard are the best of the PDF forces. Possibly somewhat expected, the average Catachan Guardsman is basically Franchise/{{Rambo}}. The special characters Sly Marbo, Gunnery Sergeant "Stonetooth" Harker and Colonel "Iron Hand" Straken [[UpToEleven exemplify it to a suitable degree]].degree. For example, Harker carries a Heavy Bolter as his weapon of choice. He carries it alone, with no superhuman enhancements or power armor and he can run with it (Space Marines can't). He is also known for killing one of a pack of Raveners that tried to sneak attack him and his squad by crushing its neck. In an ''arm-lock''.
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None


*** Templar Witch Hunters, it goes without saying. They operate alone and travel the Empire hunting down unsanctioned witches and hedge wizards, mutants, Chaos spawn, cultists, necromancers, undead creatures, daemons, and beastmen. Usually relying on nothing more than blackpowder firearms, swords, rapiers, daggers, stakes, holy water and consecrated ashes. Templar Witch Hunters are TheDreaded among the people of the Empire not because they're personally badass (though most of them are of course) but because they bear a sanction from the Grand Theogonist himself -- they could if they wished order your entire family to be summarily shot and nobody would officially say anything.

to:

*** Templar Witch Hunters, it goes without saying. They operate alone and travel the Empire hunting down unsanctioned witches and hedge wizards, mutants, Chaos spawn, cultists, necromancers, undead creatures, daemons, and beastmen. Usually relying on nothing more than blackpowder firearms, swords, rapiers, daggers, stakes, holy water and consecrated ashes. Templar Witch Hunters are TheDreaded among the people of the Empire not because they're personally badass (though most of them are of course) but because they bear a sanction from the Grand Theogonist himself -- they could if they wished order your entire family to be summarily shot and nobody would officially say anything. On the tabletop they're respectable hero units specialized in AntiMagic, with their normal combat stats being complemented with abilities specialized against evil magical creatures, most notably through the special rules ''Magic Resistance (2)'' (as it sounds) and ''Tools of Judgement'' (which lets them re-roll failed To Wound rolls against Undead and Daemonic enemies).
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None


*** An easy way of establishing a human character as one of these is to have them kill a Troll, Rat Ogre, or Minotaur (each being ten-foot beasts with the physical strength to wrestle a Kodiak bear paired with opposable thumbs that let them wield BIG clubs and axes) in melee combat. Each are common and weak enough for it to be plausible yet still strong enough for the feat to be impressive. For example, Captain Katzbulger is referenced offhand as slaying a Minotaur in single combat in ''Uniforms and Heraldry of the Empire.'' Higher level superhumans like Vampires and Chaos Champions/Lords are much less likely to get Worfed to build up a Badass Nornal like this, though it still sometimes happens (e.g. Nachgeben killed three Chaos Champions with just a sword in WFRP's ''Career Compendium'' sourcebook), especially to Blood Knights ([[BossInMookClothing "mook"]] Vampires who are sometimes killed off without much fanfare by regular characters with regular weapons).

to:

*** An easy way of establishing a human character as one of these is to have them kill a Troll, Rat Ogre, or Minotaur (each being ten-foot beasts with the physical strength to wrestle a Kodiak bear paired with opposable thumbs that let them wield BIG clubs and axes) in melee combat. Each are common and weak enough for it to be plausible yet still strong enough for the feat to be impressive. For example, Captain Katzbulger is referenced offhand as slaying a Minotaur in single combat in ''Uniforms and Heraldry of the Empire.'' Higher level More unique superhumans like Vampires and Chaos Champions/Lords are much less likely to get Worfed to build up a Badass Nornal Normal like this, though it still sometimes happens (e.g. Nachgeben killed three Chaos Champions with just a sword in WFRP's ''Career Compendium'' sourcebook), especially to Blood Knights ([[BossInMookClothing "mook"]] Vampires who are sometimes killed off without much fanfare by regular characters with regular weapons).

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** An easy way of establishing a human character as one of these is to have them kill a Troll, Rat Ogre, or Minotaur (each being ten-foot beasts with the physical strength to wrestle a Kodiak bear paired with opposable thumbs that let them wield BIG clubs and axes) in melee combat. Each are common and weak enough for it to be plausible yet still strong enough for the feat to be impressive. For example, Captain Katzbulger is referenced offhand as slaying a Minotaur in single combat in ''Uniforms and Heraldry of the Empire.'' Higher level superhumans like Vampires and Chaos Champions/Lords are much less likely to get Worfed to build up a Badass Nornal like this, though it still sometimes happens (e.g. Nachgeben killed three Chaos Champions with just a sword in WFRP's ''Career Compendium'' sourcebook), especially to Blood Knights ([[BossInMookClothing "mook"]] Vampires who are sometimes killed off without much fanfare by regular characters with regular weapons).

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** *** An easy way of establishing a human character as one of these is to have them kill a Troll, Rat Ogre, or Minotaur (each being ten-foot beasts with the physical strength to wrestle a Kodiak bear paired with opposable thumbs that let them wield BIG clubs and axes) in melee combat. Each are common and weak enough for it to be plausible yet still strong enough for the feat to be impressive. For example, Captain Katzbulger is referenced offhand as slaying a Minotaur in single combat in ''Uniforms and Heraldry of the Empire.'' Higher level superhumans like Vampires and Chaos Champions/Lords are much less likely to get Worfed to build up a Badass Nornal like this, though it still sometimes happens (e.g. Nachgeben killed three Chaos Champions with just a sword in WFRP's ''Career Compendium'' sourcebook), especially to Blood Knights ([[BossInMookClothing "mook"]] Vampires who are sometimes killed off without much fanfare by regular characters with regular weapons).weapons).
*** By default, pretty much any successful character you play [[NintendoHard (what few there are)]] in ''TabletopGame/WarhammerFantasyRoleplay''. None of the playable races are superhuman as a rule (Dwarfs ''are'' generally tougher than humans while being slower and Elves ''are'' generally quicker while being just as tough/fast, but both are still mostly within human limits) and you're extremely unlikely to roll a career that can use magic. You're even less likely to roll a career that can use magic to any combat-relevant degree, and the system provides for little to no use of magic-enhanced weaponry. On the other hand you will inevitably encounter enemies who ''are'' superhuman or ''do'' use magic.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** An easy way of establishing a human character as one of these is to have them kill a Troll, Rat Ogre, or Minotaur (each being ten-foot beasts with the physical strength to wrestle a Kodiak bear paired with opposable thumbs that let them wield BIG clubs and axes) in melee combat. Each are common and weak enough for it to be plausible yet still strong enough for the feat to be impressive. For example, Captain Katzbulger is referenced offhand as slaying a Minotaur in single combat in ''Uniforms and Heraldry of the Empire.'' Higher level superhumans like Vampires and Chaos Champions/Lords are much less likely to get Worfed to build up a Badass Nornal like this, though it still sometimes happens (e.g. Nachgeben killed three Chaos Champions with just a sword in WFRP's ''Career Compendium'' sourcebook), especially to Blood Knights ([[BossInMookClothing "mook"]] Vampires who are sometimes killed off without much fanfare by regular characters with regular weapons).
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None


*** The armies of TheEmpire fight against the [[TheLegionsOfHell daemonic hordes]], [[TheBrute massive]] [[TinTyrant armored]] followers of Chaos, and their [[{{Mooks}} less superpowered allies]] with nothing more than plain steel armor, swords, and occasionally matchlock muskets.
*** Bretonnia is effectively medieval England or France, dropped into HighFantasy, with some Arthurian legend sprinkled on top for flavour. They still hold their own through faith and valour. Heck, the whole kingdom was founded by an ordinary man uniting the Breton tribes under a single banner and against all odds beating the Orcs, mirroring the real life English king Alfred the Great. The only exception are the Grail Knights, who ''were'' this trope before becoming {{Empowered Badass Normal}}s.

to:

*** The armies of TheEmpire The Empire fight against the [[TheLegionsOfHell daemonic hordes]], [[TheBrute massive]] [[TinTyrant armored]] followers of Chaos, and their [[{{Mooks}} less superpowered allies]] with nothing more than plain steel armor, swords, and occasionally matchlock muskets.
*** Bretonnia is effectively medieval England or France, dropped into HighFantasy, with some Arthurian legend sprinkled on top for flavour. They still hold their own through faith and valour. Heck, the whole kingdom was founded by an ordinary man uniting reuniting the Breton tribes Bretonii tribe under a single banner and against all odds beating the Orcs, mirroring the real life real-life English king Alfred the Great. The only exception are the Grail Knights, who ''were'' this trope before becoming {{Empowered Badass Normal}}s.
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None


** In ''TabletopGame/{{Necromunda}}'', with the exception of the stimm-enhanced citizens of House Goliath, the members of the various House gangs tend to be regular humans chosen from the regular population of the House for their violent tendencies who then go on to fight each other, and the various dangerous mutant lifeforms, in the game's [[WretchedHive underhive]] setting.

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** In ''TabletopGame/{{Necromunda}}'', with the exception of the stimm-enhanced citizens gangers of House Goliath, the members of the various House gangs tend to be regular humans chosen from the regular population of the House for their violent tendencies who then go on to fight each other, and the various dangerous mutant lifeforms, in the game's [[WretchedHive underhive]] setting.
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** The [[GaidenGame spin-off]] [=RPG=] ''TabletopGame/BlackCrusade'' features the most awesome woman outside of the Sisters of Battle: a corrupt Imperial aristocrat who became obsessed with control over others and over herself, and eventually became convinced that she could allow a Keeper of Secrets (one of the most powerful of Slaanesh's daemons) to possess her body and then use sheer willpower to not only overcome the possession but also use the daemon's energy to extend her life... [[SubvertedTrope and]] [[DidYouJustPunchOutCthulhu she was]] ''[[SugarWiki/AwesomeMoments right]]''. Over the course of decades, she trapped the Keeper of Secrets in her body and painfully sucked it dry until it was cast back into the Warp. Then she did this with two other demons, to prove this wasn't a fluke. To wit, this is an untrained and completely ordinary human woman who ''ate'' '''''three {{Eldritch Abomination}}s'''''. And she was going to go for a fourth until Slaanesh hirself took notice and made her a Daemon Prince out of respect (and as a StealthInsult to hir own daemons).

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** The [[GaidenGame spin-off]] [=RPG=] ''TabletopGame/BlackCrusade'' features the most awesome woman outside of the Sisters of Battle: a corrupt Imperial aristocrat who became obsessed with control over others and over herself, and eventually became convinced that she could allow a Keeper of Secrets (one of the most powerful of Slaanesh's daemons) to possess her body and then use sheer willpower to not only overcome the possession but also use the daemon's energy to extend her life... [[SubvertedTrope and]] [[DidYouJustPunchOutCthulhu she was]] ''[[SugarWiki/AwesomeMoments right]]''. Over the course of decades, she trapped the Keeper of Secrets in her body and painfully sucked it dry until it was cast back into the Warp. Then she did this with two other demons, to prove this wasn't a fluke. To wit, this is an untrained and completely ordinary human woman who ''ate'' '''''three {{Eldritch Abomination}}s'''''. And she was going to go for a fourth until Slaanesh hirself took notice and made her a Daemon Prince Princess out of respect (and as a StealthInsult to hir own daemons).
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*** [[OldSoldier Commissar Sebastian Yarrick]], a baseline human who (at retirement age) had his arm forcibly removed by Warboss Ugulhard. He responded by killing the warboss, routing the other attacking Orks, and only collapsing when the battle was won. He then proceeded to lead the force that would hold off an entire global invasion during which time all of the other hive cities were destroyed or occupied and becoming the boogeyman for all Orkdom in the process. Keep in mind that Orks are one of the few species who don’t fear death. Yarrick may now even be an EmpoweredBadassNormal, as the Orks have the power of ClapYourHandsIfYouBelieve, and they believe that Yarrick is incredibly badass and unkillable...

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*** [[OldSoldier Commissar Sebastian Yarrick]], a baseline human who (at retirement age) had his arm forcibly removed by Warboss Ugulhard. He responded by killing the warboss, routing the other attacking Orks, and only collapsing when the battle was won. He then proceeded to lead the force that would hold off an entire global invasion during which time all of the other hive cities were destroyed or occupied and becoming the boogeyman for all Orkdom orkdom in the process. Keep in mind that Orks are one of the few species who don’t fear death. Yarrick may now even be an EmpoweredBadassNormal, as the Orks have the power of ClapYourHandsIfYouBelieve, and they believe that Yarrick is incredibly badass and unkillable...
Is there an issue? Send a MessageReason:
None


*** [[OldSoldier Commissar Sebastian Yarrick]], a baseline human who (at retirement age) had his arm forcibly removed by an Ork warboss. He responded by killing the warboss, routing the other attacking Orks and only collapsing when the battle was won. He then proceeded to lead the force that hold off an entire global invasion during which time all of the other hive cities were destroyed or occupied and becoming the boogeyman for the Orkish race in the process. Keep in mind that Orks are one of the few species who don’t fear death. Yarrick may now even be an EmpoweredBadassNormal, as the Orks have the power of ClapYourHandsIfYouBelieve, and they believe that Yarrick is incredibly badass and unkillable...

to:

*** [[OldSoldier Commissar Sebastian Yarrick]], a baseline human who (at retirement age) had his arm forcibly removed by an Ork warboss. Warboss Ugulhard. He responded by killing the warboss, routing the other attacking Orks Orks, and only collapsing when the battle was won. He then proceeded to lead the force that would hold off an entire global invasion during which time all of the other hive cities were destroyed or occupied and becoming the boogeyman for the Orkish race all Orkdom in the process. Keep in mind that Orks are one of the few species who don’t fear death. Yarrick may now even be an EmpoweredBadassNormal, as the Orks have the power of ClapYourHandsIfYouBelieve, and they believe that Yarrick is incredibly badass and unkillable...
Is there an issue? Send a MessageReason:
None


*** Catachan Guardsmen are a level of badass most other Guardsmen can only dream of. Their homeworld is a DeathWorld that eats other Death Worlds for breakfast, where ''surviving to the age of ten'' is considered an accomplishment equivalent to graduating from boot camp, and the ones sent to the Guard are the best of the PDF forces. Possibly somewhat expected, the average Catachan Guardsman is basically Franchise/{{Rambo}}. The special characters Sly Marbo, Gunnery Sergeant "Stonetooth" Harker and Colonel "Iron Hand" Straken [[UpToEleven exemplify it to a suitable degree]]. For example, Harker carries a Heavy Bolter as his weapon of choice. He carries it alone, with no superhuman enhancements or power armor and he can run with it (Space Marines can't). He is also known for crushing the neck of a Ravener that tried to sneak attack him. In an ''arm-lock''.

to:

*** Catachan Guardsmen are a level of badass most other Guardsmen can only dream of. Their homeworld is a DeathWorld that eats other Death Worlds for breakfast, where ''surviving to the age of ten'' is considered an accomplishment equivalent to graduating from boot camp, and the ones sent to the Guard are the best of the PDF forces. Possibly somewhat expected, the average Catachan Guardsman is basically Franchise/{{Rambo}}. The special characters Sly Marbo, Gunnery Sergeant "Stonetooth" Harker and Colonel "Iron Hand" Straken [[UpToEleven exemplify it to a suitable degree]]. For example, Harker carries a Heavy Bolter as his weapon of choice. He carries it alone, with no superhuman enhancements or power armor and he can run with it (Space Marines can't). He is also known for crushing the neck killing one of a Ravener pack of Raveners that tried to sneak attack him.him and his squad by crushing its neck. In an ''arm-lock''.
Is there an issue? Send a MessageReason:
None


*** Catachan Guardsmen are a level of badass most other Guardsmen can only dream of. Their homeworld is a DeathWorld that eats other Death Worlds for breakfast, where ''surviving to the age of ten'' is considered an accomplishment equivalent to graduating from boot camp, and the ones sent to the Guard are the best of the PDF forces. Possibly somewhat expected, the average Catachan Guardsman is basically Franchise/{{Rambo}}. The special characters Sly Marbo, Gunnery Sergeant "Stonetooth" Harker and Colonel "Iron Hand" Straken [[UpToEleven exemplify it to a suitable degree]]. For example, Harker carries a Heavy Bolter as his weapon of choice. He carries it alone, with no superhuman enhancements or power armor and he can run with it (Space Marines can't). He is also known for crushing in an arm lock the neck of a Ravener that tried to sneak attack him.

to:

*** Catachan Guardsmen are a level of badass most other Guardsmen can only dream of. Their homeworld is a DeathWorld that eats other Death Worlds for breakfast, where ''surviving to the age of ten'' is considered an accomplishment equivalent to graduating from boot camp, and the ones sent to the Guard are the best of the PDF forces. Possibly somewhat expected, the average Catachan Guardsman is basically Franchise/{{Rambo}}. The special characters Sly Marbo, Gunnery Sergeant "Stonetooth" Harker and Colonel "Iron Hand" Straken [[UpToEleven exemplify it to a suitable degree]]. For example, Harker carries a Heavy Bolter as his weapon of choice. He carries it alone, with no superhuman enhancements or power armor and he can run with it (Space Marines can't). He is also known for crushing in an arm lock the neck of a Ravener that tried to sneak attack him. In an ''arm-lock''.
Is there an issue? Send a MessageReason:
None


*** Catachan Guardsmen are a level of badass most other Guardsmen can only dream of. Their homeworld is a DeathWorld that eats other Death Worlds for breakfast, where ''surviving to the age of ten'' is considered an accomplishment equivalent to graduating from boot camp, and the ones sent to the Guard are the best of the PDF forces. Possibly somewhat expected, the average Catachan Guardsman is basically Franchise/{{Rambo}}. The special characters Sly Marbo, Gunnery Sergeant "Stonetooth" Harker and Colonel "Iron Hand" Straken [[UpToEleven exemplify it to a suitable degree]]. For example, Harker carries a Heavy Bolter as his weapon of choice. He carries it alone, with no superhuman enhancements or power armor and he can run with it (Space Marines can't). He is also known for crushing in an arm lock a Ravener that tried to sneak attack him.

to:

*** Catachan Guardsmen are a level of badass most other Guardsmen can only dream of. Their homeworld is a DeathWorld that eats other Death Worlds for breakfast, where ''surviving to the age of ten'' is considered an accomplishment equivalent to graduating from boot camp, and the ones sent to the Guard are the best of the PDF forces. Possibly somewhat expected, the average Catachan Guardsman is basically Franchise/{{Rambo}}. The special characters Sly Marbo, Gunnery Sergeant "Stonetooth" Harker and Colonel "Iron Hand" Straken [[UpToEleven exemplify it to a suitable degree]]. For example, Harker carries a Heavy Bolter as his weapon of choice. He carries it alone, with no superhuman enhancements or power armor and he can run with it (Space Marines can't). He is also known for crushing in an arm lock the neck of a Ravener that tried to sneak attack him.
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* In ''TabletopGame/CallofCthulhu'', *any* PC that survives long enough and defeats some of the [[EldritchAbomination Eldritch Abominations]] of the setting.

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* In ''TabletopGame/CallofCthulhu'', ''TabletopGame/CallOfCthulhu'', *any* PC that survives long enough and defeats some of the [[EldritchAbomination Eldritch Abominations]] of the setting.
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* In '''''TabletopGame/CallofCthulhu''''', *any* PC that survives long enough and defeats some of the [[EldritchAbomination Eldritch Abominations]] of the setting.

to:

* In '''''TabletopGame/CallofCthulhu''''', ''TabletopGame/CallofCthulhu'', *any* PC that survives long enough and defeats some of the [[EldritchAbomination Eldritch Abominations]] of the setting.
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* In ''TabletopGame/CallofCthulhu'', *any* PC that survives long enough and defeats some of the [[EldritchAbomination Eldritch Abominations]] of the setting.

to:

* In ''TabletopGame/CallofCthulhu'', '''''TabletopGame/CallofCthulhu''''', *any* PC that survives long enough and defeats some of the [[EldritchAbomination Eldritch Abominations]] of the setting.
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* In ''TabletopGame/ CallofCthulhu'', *any* PC that survives long enough and defeats some of the [[EldritchAbomination Eldritch Abominations]] of the setting.

to:

* In ''TabletopGame/ CallofCthulhu'', ''TabletopGame/CallofCthulhu'', *any* PC that survives long enough and defeats some of the [[EldritchAbomination Eldritch Abominations]] of the setting.
Is there an issue? Send a MessageReason:
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* In ''TabletopGame/CallofCthulhu'', *any* PC that survives long enough and defeats some of the [[EldritchAbomination Eldritch Abominations]] of the setting.

to:

* In ''TabletopGame/CallofCthulhu'', ''TabletopGame/ CallofCthulhu'', *any* PC that survives long enough and defeats some of the [[EldritchAbomination Eldritch Abominations]] of the setting.
Is there an issue? Send a MessageReason:
None


* In ''TabletopGame/Call ofCthulhu'', *any* PC that survives long enough and defeats some of the [[EldritchAbomination Eldritch Abominations]] of the setting.

to:

* In ''TabletopGame/Call ofCthulhu'', ''TabletopGame/CallofCthulhu'', *any* PC that survives long enough and defeats some of the [[EldritchAbomination Eldritch Abominations]] of the setting.
Is there an issue? Send a MessageReason:
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* In ''TabletopGame/CallofCthulhu'', *any* PC that survives long enough and defeats some of the [[EldritchAbomination Eldritch Abominations]] of the setting.

to:

* In ''TabletopGame/CallofCthulhu'', ''TabletopGame/Call ofCthulhu'', *any* PC that survives long enough and defeats some of the [[EldritchAbomination Eldritch Abominations]] of the setting.
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Added: 717

Changed: 116

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* Any high point ''TabletopGame/{{GURPS}}'' Character will be this, if they didn't load up on lots of fancy exotic advantages.

to:

* Any high point ''TabletopGame/{{GURPS}}'' Character will be this, if they didn't TabletopGame/{{GURPS}} can often lend itself to this. No one says that you have to load up on lots of fancy exotic advantages.or supernatural powers.
** Taken a step further with various supplements
*** ''TabletopGame/GURPSSupers'' gives us the [[CombatParkour Acrobat]], [[HumongousMecha Dreadnought]], [[CharlesAtlasSuperpower Man Plus]], [[BatmanParody Nightstalker]], RenaissanceMan, [[BareFistedMonk Sifu]], [[TuxedoAndMartini Superspy]], and [[GadgeteerGenius Techno]]. They have absolutely nothing in the way of supernatural powers, but are no less powerful than the superpowered templates provided.
*** ''[[MonsterOfTheWeek Monster Hunters]]'' presents a different solution: The [[ActionHero Commando]], [[BadassBookworm Sage]], [[SherlockHomage Sleuth]], and [[GadgeteerGenius Techie]] all get borderline omnidisciplinary competency in their respective fields.
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Added DiffLines:

** ''TabletopGame/DarkHeresy'' had the story of [[https://1d4chan.org/wiki/The_Guy_Who_Cried_Grendel Adept Grendel]], a short, fat, physically pathetic clerk who killed a Charnel Demon with a ''knife'', and then went on to slaughter his way through everything the [=40K=] universe could throw at him. The story got such notice that Grendel was made '''''canonical''''' in the ''Radical Inquisition'' sourcebook.

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