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Stripping Word Cruft.


* [[https://youtu.be/scs_V8S8dOk "Can You Feel - 炎色鳥"]] is a melody that debuted in the vaporwave world of VLDC 9, and it is absolutely '''astounding''' what Amber "Torchkas" Inotori was able to do within the limitations of the SNES' hardware. (For those curious, [[https://youtu.be/95RwI-JmRoI this]] is what the track sounds like uncompressed.) It received further recognition upon appearing in the hack ''VideoGame/MariosMysteryMeat''.

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* [[https://youtu.be/scs_V8S8dOk "Can You Feel - 炎色鳥"]] is a melody that debuted in the vaporwave world of VLDC 9, and it is absolutely '''astounding''' what Amber "Torchkas" Inotori was able to do within the limitations of the SNES' hardware. (For those curious, [[https://youtu.be/95RwI-JmRoI this]] is what the track sounds like uncompressed.) It received further recognition upon appearing in the hack ''VideoGame/MariosMysteryMeat''.
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Spelling/grammar fix(es)


* [[https://youtu.be/scs_V8S8dOk "Can You Feel - 炎色鳥"]] is the melody that debuted in the vaporwave world of VLDC 9, and it is absolutely '''astounding''' what Amber "Torchkas" Inotori was able to do within the limitations of the SNES' hardware. (For those curious, [[https://youtu.be/95RwI-JmRoI this]] is what the track sounds like uncompressed.) It received further recognition upon appearing in the hack ''VideoGame/MariosMysteryMeat''.

to:

* [[https://youtu.be/scs_V8S8dOk "Can You Feel - 炎色鳥"]] is the a melody that debuted in the vaporwave world of VLDC 9, and it is absolutely '''astounding''' what Amber "Torchkas" Inotori was able to do within the limitations of the SNES' hardware. (For those curious, [[https://youtu.be/95RwI-JmRoI this]] is what the track sounds like uncompressed.) It received further recognition upon appearing in the hack ''VideoGame/MariosMysteryMeat''.
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* [[https://youtu.be/scs_V8S8dOk "Can You Feel - 炎色鳥"]] is the melody that debuted in the vaporwave world of VLDC 9, and it is absolutely '''astounding''' what Amber "Torchkas" Inotori was able to do within the limitations of the SNES' hardware. (For those curious, [[https://youtu.be/95RwI-JmRoI this]] is what the track sounds like uncompressed.) It received further recognition upon appearing in the hack ''VideoGame/MariosMysteryMeat''.
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Track titles go in quotes.


* VLDC 7's [[https://www.youtube.com/watch?v=RhtpsXA5Zkk mountain theme]] is an upbeat remix of Here We Go that is said to be one of the happiest songs on the site.

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* VLDC 7's [[https://www.youtube.com/watch?v=RhtpsXA5Zkk mountain theme]] is an upbeat remix of Here "Here We Go Go" that is said to be one of the happiest songs on the site.
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* VLDC 12's Space Cave Rescue uses the [[VideoGame/SuperMetroid Brinstar Overgrown With Vegetation Area]] theme, and it's just as awesome as it was in its source game.

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* VLDC 12's Space Cave Rescue uses the [[VideoGame/SuperMetroid Brinstar Overgrown With Vegetation Area]] theme, and it's just as awesome as it was in its source game.game.

[[AC: Remixes]]
* VLDC 7's [[https://www.youtube.com/watch?v=RhtpsXA5Zkk mountain theme]] is an upbeat remix of Here We Go that is said to be one of the happiest songs on the site.
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Game titles go in italics.


* VLDC 9's version of [[https://www.smwcentral.net/?p=section&a=details&id=8238 Taking Over the Halberd]] is the Kirby Super Star version, and plays during Ice Cutting Site, a fast-paced level that ranked highly.

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* VLDC 9's version of [[https://www.smwcentral.net/?p=section&a=details&id=8238 Taking Over the Halberd]] is the Kirby ''Kirby Super Star Star'' version, and plays during Ice Cutting Site, a fast-paced level that ranked highly.
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* VLDC 9's version of [[https://www.smwcentral.net/?p=section&a=details&id=8238 Taking Over the Halberd]] is the Kirby Super Star version, and plays during Ice Cutting Site, a fast-paced level that ranked highly.
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* VLDC X's version of [[https://www.smwcentral.net/?p=section&a=details&id=15870 The Imperial March]] gives the Death Star level the feel of the Empire's might. Mario's infiltration of the battlestation has the epic Music/JohnWilliams theme such a level deserves.

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* VLDC X's version of [[https://www.smwcentral.net/?p=section&a=details&id=15870 The Imperial March]] gives the Death Star level the feel of the Empire's might. Mario's infiltration of the battlestation has the epic Music/JohnWilliams theme such a level deserves.deserves.
* VLDC 12's Space Cave Rescue uses the [[VideoGame/SuperMetroid Brinstar Overgrown With Vegetation Area]] theme, and it's just as awesome as it was in its source game.
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* VLDC X's version of [[https://www.smwcentral.net/?p=section&a=details&id=15870 The Imperial March]] gives the Death Star level the feel of the [[Franchise/StarWars franchise it came from]], giving Mario's escape of the battlestation the epic Creator/JohnWilliams theme such a level deserves.

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* VLDC X's version of [[https://www.smwcentral.net/?p=section&a=details&id=15870 The Imperial March]] gives the Death Star level the feel of the [[Franchise/StarWars franchise it came from]], giving Empire's might. Mario's escape infiltration of the battlestation has the epic Creator/JohnWilliams Music/JohnWilliams theme such a level deserves.
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* [[https://www.smwcentral.net/?p=section&a=details&id=13121 Ghost Fight]] gives the secret exit area where the power is off a haunting feel, making it seem like the ghost noises are coming from the Boos in the level.

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* [[https://www.smwcentral.net/?p=section&a=details&id=13121 Ghost Fight]] gives the secret exit area where the power is off a haunting feel, making it seem like the ghost noises are coming from the Boos in the level.level.
* VLDC X's version of [[https://www.smwcentral.net/?p=section&a=details&id=15870 The Imperial March]] gives the Death Star level the feel of the [[Franchise/StarWars franchise it came from]], giving Mario's escape of the battlestation the epic Creator/JohnWilliams theme such a level deserves.
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Per Example Indentation In Trope Lists, a single bullet at any level other than first level is incorrect. Also fixing grammar errors.


* VLDC 9's rendition of [[https://www.smwcentral.net/?p=section&a=details&id=11583 Casino Night Zone]] used in the level Gambly Night manages make playing in the casino feel just as lively as ever.
** In the same level, [[https://www.smwcentral.net/?p=section&a=details&id=13121 Ghost Fight]] gives the secret exit area where the power is off a haunting feel, making it seem like the ghost noises are coming from the Boos in the level.

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* VLDC 9's rendition of [[https://www.smwcentral.net/?p=section&a=details&id=11583 Casino Night Zone]] Zone,]] used in the level Gambly Night manages make Night, makes playing in the casino feel just as lively as ever.
** In the same level, * [[https://www.smwcentral.net/?p=section&a=details&id=13121 Ghost Fight]] gives the secret exit area where the power is off a haunting feel, making it seem like the ghost noises are coming from the Boos in the level.
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* VLDC 9's rendition [[https://www.smwcentral.net/?p=section&a=details&id=11583 Casino Night Zone]] used in the level Gambly Night manages make playing in the casino feel just as lively as ever.

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* VLDC 9's rendition of [[https://www.smwcentral.net/?p=section&a=details&id=11583 Casino Night Zone]] used in the level Gambly Night manages make playing in the casino feel just as lively as ever.
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[[AC: Original Compositions]]
* [[https://www.smwcentral.net/?p=section&a=details&id=11331 Pastel Wind]] is a serene, fast-paced melody that captures the feeling of a forest run. This track debuted in VLDC 8 and has appeared in several hacks since, such as [[PlatformHell Mario Must Die 3]].

[[AC: Ports]]
* VLDC 9's rendition [[https://www.smwcentral.net/?p=section&a=details&id=11583 Casino Night Zone]] used in the level Gambly Night manages make playing in the casino feel just as lively as ever.
** In the same level, [[https://www.smwcentral.net/?p=section&a=details&id=13121 Ghost Fight]] gives the secret exit area where the power is off a haunting feel, making it seem like the ghost noises are coming from the Boos in the level.

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