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*** It's so iconic that ''WesternAnimation/DuckTales2017'' [[spoiler:turned it into a lullaby about going on adventures that Della Duck wrote for her sons]].

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*** It's so iconic that ''WesternAnimation/DuckTales2017'' [[spoiler:turned turned it into a lullaby about going on adventures that Della Duck wrote for her sons]].sons.
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* Although Ocean's 1986 tie-in game for ''Film/{{Platoon}}'' is [[NintendoHard frustratingly difficult]] from the word "go", Jonathan Dunn's soundtrack takes some of the sting out of it. Highlights include the sombre, haunting [[https://www.youtube.com/watch?v=VkzUvB2rzk8 title screen music]] that creates an appropriately grim atmosphere for a game set amid the horrors of UsefulNotes/TheVietnamWar, and the resolute, marchlike [[https://www.youtube.com/watch?v=awghpZ-bavc Stage 1 theme,]] its synthesised snare drums and guitars conveying a real sense of purpose as you trek through the jungle on a mission to blow up a bridge and infiltrate a Viet Cong settlement.[[note]] The first stage was so large and labyrinthine that for many gamers, this was the only stage music they ever heard.[[/note]]

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* Although Ocean's 1986 1987 tie-in game for ''Film/{{Platoon}}'' is [[NintendoHard frustratingly difficult]] from the word "go", Jonathan Dunn's soundtrack takes some of the sting out of it. Highlights include the sombre, haunting [[https://www.youtube.com/watch?v=VkzUvB2rzk8 title screen music]] that creates an appropriately grim atmosphere for a game set amid the horrors [[WarIsHell horrors]] of UsefulNotes/TheVietnamWar, and the resolute, marchlike [[https://www.youtube.com/watch?v=awghpZ-bavc Stage 1 theme,]] its synthesised snare drums and guitars conveying a real sense of purpose as you trek through the jungle on a mission to blow up a bridge and infiltrate a Viet Cong settlement.[[note]] The first stage was so large and labyrinthine that for many gamers, this was the only stage music they ever heard.[[/note]]
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** Thalamus' 1986 side-scrolling shooter ''Sanxion'' boasted a [[https://www.youtube.com/watch?v=BSjoISoJNAg first-rate soundtrack]] to which Hubbard contributed the loading screen theme, "Thalamusik", a tribute to Music/JeanMichelJarre's 1984 track "Zoolook" (which Hubbard also remixed using the SID chip for demo purposes) with a stunningly diverse array of timbres in its five-minute runtime. And as if that wasn't awesome enough, the title screen music is a transcription of "Dance of the Knights" from Sergei Prokofiev's ballet ''Romeo and Juliet'' that retains all of the original's stunning counterpoint and harmonies and expertly shows off the capabilities of the SID chip.

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** Thalamus' 1986 side-scrolling shooter ''Sanxion'' boasted boasts a [[https://www.youtube.com/watch?v=BSjoISoJNAg first-rate soundtrack]] to which Hubbard contributed the loading screen theme, "Thalamusik", a tribute to Music/JeanMichelJarre's 1984 track "Zoolook" (which Hubbard also remixed using the SID chip for demo purposes) with a stunningly diverse array of timbres in its five-minute runtime. And as if that wasn't awesome enough, the title screen music is a transcription of "Dance of the Knights" from Sergei Prokofiev's ballet ''Romeo and Juliet'' that retains all of the original's stunning counterpoint and harmonies and expertly shows off the capabilities of the SID chip.
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* Although Ocean's 1986 tie-in game for ''Film/{{Platoon}}'' is [[NintendoHard frustratingly difficult]] from the word "go", Jonathan Dunn's soundtrack takes some of the sting out of it. Highlights include the sombre, haunting [[https://www.youtube.com/watch?v=VkzUvB2rzk8 title screen music]] that creates an appropriately grim atmosphere for a game set amid the horrors of UsefulNotes/TheVietnamWar, and the resolute, marchlike [[https://www.youtube.com/watch?v=awghpZ-bavc Stage 1 theme,]] its synthesised snare drums and guitars conveying a real sense of purpose as you trek through the jungle on a mission to blow up a bridge and infiltrate a Viet Cong settlement.

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* Although Ocean's 1986 tie-in game for ''Film/{{Platoon}}'' is [[NintendoHard frustratingly difficult]] from the word "go", Jonathan Dunn's soundtrack takes some of the sting out of it. Highlights include the sombre, haunting [[https://www.youtube.com/watch?v=VkzUvB2rzk8 title screen music]] that creates an appropriately grim atmosphere for a game set amid the horrors of UsefulNotes/TheVietnamWar, and the resolute, marchlike [[https://www.youtube.com/watch?v=awghpZ-bavc Stage 1 theme,]] its synthesised snare drums and guitars conveying a real sense of purpose as you trek through the jungle on a mission to blow up a bridge and infiltrate a Viet Cong settlement.[[note]] The first stage was so large and labyrinthine that for many gamers, this was the only stage music they ever heard.[[/note]]

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"Timpani drums" is redundant; timpani are drums.


** Beyond the ''Monty Mole'' series, Rob Hubbard composed the music for [[https://www.youtube.com/watch?v=loxNsskgMkk One Man and his Droid]], [[https://www.youtube.com/watch?v=kdzfOXkZrY0 Nemesis the Warlock]], [[https://www.youtube.com/watch?v=mmmEBO2lDVI Thing on a Spring]], [[https://www.youtube.com/watch?v=qrQuR1LHAVI Commando]], [[https://www.youtube.com/watch?v=vWxKwq_89B4 Lightforce]], and many others. There's a reason one out of every six songs on [[http://remix.kwed.org/ remix.kwed.org]] is a Hubbard song.
* Chris Hülsbeck should really get his own page for composing a lot of awesome songs for games such as ones from [[https://www.youtube.com/watch?v=dGqA654iCVo R-Type]], [[https://www.youtube.com/watch?v=rfZx2K6vTHU Great Giana Sisters]], and [[https://www.youtube.com/watch?v=ZF7snDHit60 Jim Power in Mutant Planet.]]

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** Thalamus' 1986 side-scrolling shooter ''Sanxion'' boasted a [[https://www.youtube.com/watch?v=BSjoISoJNAg first-rate soundtrack]] to which Hubbard contributed the loading screen theme, "Thalamusik", a tribute to Music/JeanMichelJarre's 1984 track "Zoolook" (which Hubbard also remixed using the SID chip for demo purposes) with a stunningly diverse array of timbres in its five-minute runtime. And as if that wasn't awesome enough, the title screen music is a transcription of "Dance of the Knights" from Sergei Prokofiev's ballet ''Romeo and Juliet'' that retains all of the original's stunning counterpoint and harmonies and expertly shows off the capabilities of the SID chip.
%%**
Beyond the ''Monty Mole'' series, Rob Hubbard composed the music for [[https://www.youtube.com/watch?v=loxNsskgMkk One Man and his Droid]], [[https://www.youtube.com/watch?v=kdzfOXkZrY0 Nemesis the Warlock]], [[https://www.youtube.com/watch?v=mmmEBO2lDVI Thing on a Spring]], [[https://www.youtube.com/watch?v=qrQuR1LHAVI Commando]], [[https://www.youtube.com/watch?v=vWxKwq_89B4 Lightforce]], and many others. There's a reason one out of every six songs on [[http://remix.kwed.org/ remix.kwed.org]] is a Hubbard song.
* %%* Chris Hülsbeck should really get his own page for composing a lot of awesome songs for games such as ones from [[https://www.youtube.com/watch?v=dGqA654iCVo R-Type]], [[https://www.youtube.com/watch?v=rfZx2K6vTHU Great Giana Sisters]], and [[https://www.youtube.com/watch?v=ZF7snDHit60 Jim Power in Mutant Planet.]]]]
%%Lists of titles are not context; what's awesome about them?



* [[https://www.youtube.com/watch?v=jndSqvG7JAE The music]] in ''VideoGame/TetraStarTheFighter'' consists of a PublicDomainSoundtrack, but it sounds really impressive even by Famicom standards. It even features actual samples of timpani drums!

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* [[https://www.youtube.com/watch?v=jndSqvG7JAE The music]] in ''VideoGame/TetraStarTheFighter'' consists of a PublicDomainSoundtrack, but it sounds really impressive even by Famicom standards. It even features actual samples of timpani drums! timpani!
* Ocean's 1989 ''Film/{{Batman|1989}}'' tie-in game sees SugarWiki/NoProblemWithLicensedGames, and Matthew Cannon's [[https://www.youtube.com/watch?v=knrbC5PL6Go soundtrack]] provides an outstanding accompaniment to the GameplayRoulette that unfolds on screen. Whether it's the pulse-pounding tension of the title screen music (which is so catchy you may find yourself waiting to actually pick up the joystick), the high drama and the ebb and flow of the Axis Chemical Plant theme, the sheer adrenaline rush of the Batmobile Chase theme (distilling the excitement of barrelling down Gotham's streets into musical form), the furious urgency of the Chemical Analysis theme (especially as the key climbs up the chromatic scale in the second half), the equal parts jaunty and sinister Carnival theme (just the thing for zooming around in the Batwing cutting toxic gas-filled parade balloons loose), and the ominous grandeur of the Cathedral theme as Batman closes in on the Joker, every track does the adventures of the Caped Crusader proud.
* Although Ocean's 1986 tie-in game for ''Film/{{Platoon}}'' is [[NintendoHard frustratingly difficult]] from the word "go", Jonathan Dunn's soundtrack takes some of the sting out of it. Highlights include the sombre, haunting [[https://www.youtube.com/watch?v=VkzUvB2rzk8 title screen music]] that creates an appropriately grim atmosphere for a game set amid the horrors of UsefulNotes/TheVietnamWar, and the resolute, marchlike [[https://www.youtube.com/watch?v=awghpZ-bavc Stage 1 theme,]] its synthesised snare drums and guitars conveying a real sense of purpose as you trek through the jungle on a mission to blow up a bridge and infiltrate a Viet Cong settlement.
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Well, this example is as zero-context as they get, and the video is gone, so...


* [[https://www.youtube.com/watch?v=u_TRpYl_rts AWWW YEAH]]
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* [[https://www.youtube.com/watch?v=0TKV_90aYgI Music]] from ''VideoGame/ShadowOfTheBeast''.

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* The entire [[https://www.youtube.com/watch?v=0TKV_90aYgI Music]] com/watch?v=eLerJRzju3k soundtrack]] from ''VideoGame/ShadowOfTheBeast''.''VideoGame/ShadowOfTheBeast'', by David Whittaker. One of the game's two big selling points, along with its [[SceneryPorn art]].
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Punctuation only goes inside spoiler tags if the contents are a complete sentence.


*** It's so iconic that ''WesternAnimation/DuckTales2017'' [[spoiler:turned it into a lullaby about going on adventures that Della Duck wrote for her sons.]]

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*** It's so iconic that ''WesternAnimation/DuckTales2017'' [[spoiler:turned it into a lullaby about going on adventures that Della Duck wrote for her sons.]]sons]].
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*** It's so iconic that it made an appearance in ''WesternAnimation/DuckTales2017'' [[spoiler:just before revealing the fate of Della Duck.]]

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*** It's so iconic that it made an appearance in ''WesternAnimation/DuckTales2017'' [[spoiler:just before revealing the fate of [[spoiler:turned it into a lullaby about going on adventures that Della Duck.Duck wrote for her sons.]]
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* [[https://www.youtube.com/watch?v=jndSqvG7JAE The music]] in ''VideoGame/TetraStarTheFighter'' consists of a PublicDomainSoundtrack, but it sounds really impressive even by Famicom standards. It even features actual samples of timpani drums!
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Replaced video containing Galaforce music with video that is just of the music.


* The UsefulNotes/BBCMicro isn't the first platform that comes to mind in terms of awesome music, but [[https://www.youtube.com/watch?v=YEzbcmgo-_A Galaforce]] (starts at 3:12 on the linked video) is one that Beeb fans don't forget easily.

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* The UsefulNotes/BBCMicro isn't the first platform that comes to mind in terms of awesome music, but [[https://www.youtube.com/watch?v=YEzbcmgo-_A com/watch?v=0w8ivhw9RZE Galaforce]] (starts at 3:12 on the linked video) is one that Beeb fans don't forget easily.

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* In ''Iron Tank'' for the NES, the [[https://youtu.be/JJPtEBZGyF0 Final Area]] theme is perhaps the game's most epic music piece. Consider it a reward for [[NintendoHard having progressed that far]] .

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* In ''Iron Tank'' for the NES, the [[https://youtu.be/JJPtEBZGyF0 Final Area]] theme is perhaps the game's most epic music piece. Consider it a reward for [[NintendoHard having progressed that far]] .far]].
* Ocean's 1986 ''Series/MiamiVice'' game falls headfirst into TheProblemWithLicensedGames thanks to its unresponsive driving controls and inscrutable gameplay, but the soundtrack by Martin Galway, especially for the UsefulNotes/Commodore64 version, is by far the best thing about it.
** The title screen and "raid" sequences get [[https://www.youtube.com/watch?v=2MPqiBYy-aA a glorious minimalist piece]] that does an incredible amount with a very simple idea (especially with constant shifts in timbre), and may make you walk around the buildings aimlessly (well, more so than usual) just to listen to it for longer.
** The frustration of the driving sequences is offset by a [[https://www.youtube.com/watch?v=6RKK1BEQYFk killer rendition]] of the theme from the television series, which sounds absolutely first rate played by the SID chip's instrument bank.
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* ''[[VideoGame/{{Pitfall}} Pitfall 2: The Lost Caves]]'' was one of the first games to have music play during gameplay [[{{HSQ}} on an Atari 2600]]. [[https://www.youtube.com/watch?v=j5FsDi-EMr8 And most of it is awesome]].

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* ''[[VideoGame/{{Pitfall}} Pitfall 2: The Lost Caves]]'' was one of the first games to have music play during gameplay [[{{HSQ}} on an Atari 2600]].2600. [[https://www.youtube.com/watch?v=j5FsDi-EMr8 And most of it is awesome]].
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* In ''Iron Tank'' for the NES, the [[https://youtu.be/JJPtEBZGyF0 Final Area]] theme is perhaps the game's most epic music piece. Consider it a reward for [[NintendoHard having progressed that far]] .
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* ''VideoGame/Action52''/''Cheetahmen II'' ...what's this? The [[https://www.youtube.com/watch?v=g3hC3V_HDjc music]] is awesome? And it's spawned [[https://www.youtube.com/watch?v=IUeYdjZJJBM dozens]] [[https://www.youtube.com/watch?v=s6gXH1zxdy4 of]] [[https://www.youtube.com/watch?v=NbC5dBqTI-k remixes]] [[https://www.youtube.com/watch?v=2lyg809cbWw on]] [[GermansLoveDavidHasselhoff Nico Nico Douga]]? What's going on here?!

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* ''VideoGame/Action52''/''Cheetahmen II'' ...II'' was never considered a very good game, being so buggy it's almost unplayable... but what's this? The [[https://www.youtube.com/watch?v=g3hC3V_HDjc music]] is awesome? And it's spawned [[https://www.youtube.com/watch?v=IUeYdjZJJBM dozens]] [[https://www.youtube.com/watch?v=s6gXH1zxdy4 of]] [[https://www.youtube.com/watch?v=NbC5dBqTI-k remixes]] [[https://www.youtube.com/watch?v=2lyg809cbWw on]] [[GermansLoveDavidHasselhoff Nico Nico Douga]]? What's going on here?!

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Added an example.


** The UsefulNotes/{{Commodore 64}}, meanwhile, has the in game music from ''[[https://www.youtube.com/watch?v=1kdBlRwG7kA Treasure Island Dizzy]]'', which conveys a real sense of mystery and adventure perfect for exploring an exotic yet deserted island; ''[[https://www.youtube.com/watch?v=hMoPaqGiaH0 Magicland Dizzy]]'', an upbeat track well suited to the fairy tale/legend pastiche that forms the game's premise; ''[[https://www.youtube.com/watch?v=-5VIpMpLuOc Spellbound Dizzy]]'', which runs the gamut from an upbeat section that practically shouts "Let's ''do'' this!" to an eerily atmospheric section that equally seems to say "What strange world is this?"; and ''[[https://www.youtube.com/watch?v=zNIo6PoJYYA Prince of the Yolkfolk]]'', which may revolve around just two melodic phrases (apart from a haunting interlude about two-thirds of the way through) but varies the instrumentation to keep them sounding fresh.

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** The UsefulNotes/{{Commodore 64}}, UsefulNotes/Commodore64, meanwhile, has the in game music from ''[[https://www.youtube.com/watch?v=1kdBlRwG7kA Treasure Island Dizzy]]'', which conveys a real sense of mystery and adventure perfect for exploring an exotic yet deserted island; ''[[https://www.youtube.com/watch?v=hMoPaqGiaH0 Magicland Dizzy]]'', an upbeat track well suited to the fairy tale/legend pastiche that forms the game's premise; ''[[https://www.youtube.com/watch?v=-5VIpMpLuOc Spellbound Dizzy]]'', which runs the gamut from an upbeat section that practically shouts "Let's ''do'' this!" to an eerily atmospheric section that equally seems to say "What strange world is this?"; and ''[[https://www.youtube.com/watch?v=zNIo6PoJYYA Prince of the Yolkfolk]]'', which may revolve around just two melodic phrases (apart from a haunting interlude about two-thirds of the way through) but varies the instrumentation to keep them sounding fresh.


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* The NES tie-in to ''Film/RoboCop3'' has the amazing [[https://youtu.be/bq-9-GcVM_o title screen theme]], which is very complex for an NES game, as well as catchy and generally great, starting calm and picking up the pace shortly later.
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Moved to its own page.





* ''VideoGame/MrGimmick'''s CutSong [[https://www.youtube.com/watch?v=Knik6QqDJJ0 Strange Memories of Death]] is surprisingly complex for a Famicom game. A real shame it isn't played in game.
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This is the AwesomeMusic page for NES, SMS, MSX, GB etc.

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This is the AwesomeMusic SugarWiki/AwesomeMusic page for NES, SMS, MSX, GB etc.
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*** It's so iconic that it made an appearance in ''WesternAnimation/DuckTales2017'' [[spoiler:just before revealing the fate of Della Duck.]]
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* ''VideoGame/DuckTales'' laughs in the face of TheProblemWithLicensedGames, regularly being cited as Exhibit A [[NoProblemWithLicensedGames in licensed games' favour]]. And one reason for this is the outstanding music.

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* ''VideoGame/DuckTales'' laughs in the face of TheProblemWithLicensedGames, regularly being cited as Exhibit A [[NoProblemWithLicensedGames [[SugarWiki/NoProblemWithLicensedGames in licensed games' favour]]. And one reason for this is the outstanding music.
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* ''VideoGame/MetalStorm'' may be as NintendoHard as Creator/{{Irem}} games nearly always were, but it makes up for it with a killer soundtrack.
** The easy-going [[https://www.youtube.com/watch?v=vGPw1zT9ufE Stage 1 track]] helps to create a sense of fun as the player is introduced to the gravity-switching mechanics of the game.
** The [[https://www.youtube.com/watch?v=ajnfFIU3cpg Stage 2 track]] may be short, but its atonal melody helps to ratchet up the tension in parallel with the game ratcheting up the difficulty.
** [[https://www.youtube.com/watch?v=C0niw5LjGK8 Stages 3 and 5]] share background music, and the urgent-sounding bassline provides just the right atmosphere for the ever increasing stakes.
** The edgy [[https://www.youtube.com/watch?v=uENIV_lrgkU Stage 4 track]] helps to take the sting out of the game's autoscroller level, and its harsh melody and use of parallel fifths complements the frantic scramble around the box in which the player rides through the stage very well.
** [[https://www.youtube.com/watch?v=KzFFC1z5OmM Stages 6 and 7]] share a music track that, while one of the shortest in the game, gives a real sense that the player is closing in on the final boss, and there's no turning back now.
** The [[https://www.youtube.com/watch?v=i-vxqFJP7a4 boss battle theme]] pulls no punches, and is sure to get your adrenaline pumping if the mad dash to get out of the way of the attacks of the various bosses isn't doing this already. The haunting [[https://www.youtube.com/watch?v=LpZF2m9JP7s boss rush version]] slows things down and scales back the instrumentation to enhance the sense that the game is reaching its peak. And while the final boss fight is an AntiClimax, the [[https://www.youtube.com/watch?v=0IIikGJm4Vc music]] helps to make up for it as the tempo builds and builds and builds.
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** [[https://www.youtube.com/watch?v=JvzsFS4Plmw Batman]], [[https://www.youtube.com/watch?v=-bNCGR1D9WE Batman - Return of the Joker]], [[http://www.youtube.com/watch?v=S8_qNdw9Mrk Gimmick]], [[http://www.youtube.com/watch?v=IoiZOFC_dBk Gremlins 2]], [[http://www.youtube.com/watch?v=P-Ebsa_Pc9U Blaster Master]], [[http://www.youtube.com/watch?v=NjG2ZjPqzzE Journey To Silius]] and [[http://www.youtube.com/watch?v=2w8X2m_Yz7I Super Spy Hunter]] are a few of them!

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** [[https://www.youtube.com/watch?v=JvzsFS4Plmw Batman]], [[https://www.youtube.com/watch?v=-bNCGR1D9WE Batman - Return of the Joker]], [[http://www.[[https://www.youtube.com/watch?v=S8_qNdw9Mrk com/watch?v=1PdW6a77kEk Gimmick]], [[http://www.youtube.com/watch?v=IoiZOFC_dBk Gremlins 2]], [[http://www.youtube.com/watch?v=P-Ebsa_Pc9U Blaster Master]], [[http://www.youtube.com/watch?v=NjG2ZjPqzzE Journey To Silius]] and [[http://www.youtube.com/watch?v=2w8X2m_Yz7I Super Spy Hunter]] are a few of them!
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** [[https://www.youtube.com/watch?v=JvzsFS4Plmw Batman]], [[http://www.youtube.com/watch?v=xsYfNZkOEdY Batman - Return of the Joker]], [[http://www.youtube.com/watch?v=S8_qNdw9Mrk Gimmick]], [[http://www.youtube.com/watch?v=IoiZOFC_dBk Gremlins 2]], [[http://www.youtube.com/watch?v=P-Ebsa_Pc9U Blaster Master]], [[http://www.youtube.com/watch?v=NjG2ZjPqzzE Journey To Silius]] and [[http://www.youtube.com/watch?v=2w8X2m_Yz7I Super Spy Hunter]] are a few of them!

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** [[https://www.youtube.com/watch?v=JvzsFS4Plmw Batman]], [[http://www.[[https://www.youtube.com/watch?v=xsYfNZkOEdY com/watch?v=-bNCGR1D9WE Batman - Return of the Joker]], [[http://www.youtube.com/watch?v=S8_qNdw9Mrk Gimmick]], [[http://www.youtube.com/watch?v=IoiZOFC_dBk Gremlins 2]], [[http://www.youtube.com/watch?v=P-Ebsa_Pc9U Blaster Master]], [[http://www.youtube.com/watch?v=NjG2ZjPqzzE Journey To Silius]] and [[http://www.youtube.com/watch?v=2w8X2m_Yz7I Super Spy Hunter]] are a few of them!
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** [[http://www.youtube.com/watch?v=UCA_msAEn8k Batman]], [[http://www.youtube.com/watch?v=xsYfNZkOEdY Batman - Return of the Joker]], [[http://www.youtube.com/watch?v=S8_qNdw9Mrk Gimmick]], [[http://www.youtube.com/watch?v=IoiZOFC_dBk Gremlins 2]], [[http://www.youtube.com/watch?v=P-Ebsa_Pc9U Blaster Master]], [[http://www.youtube.com/watch?v=NjG2ZjPqzzE Journey To Silius]] and [[http://www.youtube.com/watch?v=2w8X2m_Yz7I Super Spy Hunter]] are a few of them!

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** [[http://www.[[https://www.youtube.com/watch?v=UCA_msAEn8k com/watch?v=JvzsFS4Plmw Batman]], [[http://www.youtube.com/watch?v=xsYfNZkOEdY Batman - Return of the Joker]], [[http://www.youtube.com/watch?v=S8_qNdw9Mrk Gimmick]], [[http://www.youtube.com/watch?v=IoiZOFC_dBk Gremlins 2]], [[http://www.youtube.com/watch?v=P-Ebsa_Pc9U Blaster Master]], [[http://www.youtube.com/watch?v=NjG2ZjPqzzE Journey To Silius]] and [[http://www.youtube.com/watch?v=2w8X2m_Yz7I Super Spy Hunter]] are a few of them!

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And I want to cut this parenthetical Natter.


* ''VideoGame/{{Recca}}''. Not only is it the only licensed NES game to get a trance soundtrack, it also fits the game like nothing else (some may say, though, that Recca needs a GOOD music replacement, while 70% or more of people disagree meanwhile). [[http://www.youtube.com/watch?v=IoySgoAHxTs Some music samples to make you get the full soundtrack somewhere.]]
** [[http://www.youtube.com/watch?v=XPstr5ufuDQ And also]] [[http://www.youtube.com/watch?v=IAhzc9DiPnI remixed.]] Officially.

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* ''VideoGame/{{Recca}}''. Not only is it the only licensed NES game to get a trance soundtrack, it also fits the game like nothing else (some may say, though, that Recca needs a GOOD music replacement, while 70% or more of people disagree meanwhile).else . [[http://www.youtube.com/watch?v=IoySgoAHxTs Some music samples to make you get the full soundtrack somewhere.]]
**
]] [[http://www.youtube.com/watch?v=XPstr5ufuDQ And also]] [[http://www.youtube.com/watch?v=IAhzc9DiPnI remixed.]] Officially.
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I want to cut the Main redirect.


* ''{{Recca}}''. Not only is it the only licensed NES game to get a trance soundtrack, it also fits the game like nothing else (some may say, though, that Recca needs a GOOD music replacement, while 70% or more of people disagree meanwhile). [[http://www.youtube.com/watch?v=IoySgoAHxTs Some music samples to make you get the full soundtrack somewhere.]]

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* ''{{Recca}}''.''VideoGame/{{Recca}}''. Not only is it the only licensed NES game to get a trance soundtrack, it also fits the game like nothing else (some may say, though, that Recca needs a GOOD music replacement, while 70% or more of people disagree meanwhile). [[http://www.youtube.com/watch?v=IoySgoAHxTs Some music samples to make you get the full soundtrack somewhere.]]
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* ''WesternAnimation/GIJoeARealAmericanHero'' for the NES by Taxan was surprisingly good, both for being a LicensedGame and being done by a company with only a small library of largely obscure games. Examples include:
** [[https://www.youtube.com/watch?v=ej_mdKW0_4s Infiltration]], the music that plays in all second-act base stages.
** [[https://www.youtube.com/watch?v=hiusb8whbFQ War Machine]], the theme for all first-act vehicle bosses.
** [[https://www.youtube.com/watch?v=teyjgo76AUs Henchman]], which backs all second-act base bosses.
** [[https://www.youtube.com/watch?v=uiUP7yLqdEw Villain]], the music for all third-act major bosses.
** [[https://www.youtube.com/watch?v=eSWBX-BZ_p0 Vehicle Ride]], which plays when a Joe captures a Cobra vehicle for their own use.
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* ''VideoGame/JourneyToSilius''[='=] [[https://www.youtube.com/watch?v=5vTs2P-qMDI Level 2 music.]] May your auditory senses weep with joy at such epicness.
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* [[http://www.youtube.com/watch?v=fPWKlpbGtHE Various themes]] from ''Mike Tyson's PunchOut''. Yes, even the one now famous on the internet for [[MemeticMutation "Nigga Stole My Bike"]]. The [[http://www.youtube.com/watch?v=ndaP9iieaok Main Theme]] was also given a first-rate remix for the Wii version.

to:

* [[http://www.youtube.com/watch?v=fPWKlpbGtHE Various themes]] from ''Mike Tyson's PunchOut''.VideoGame/PunchOut''. Yes, even the one now famous on the internet for [[MemeticMutation "Nigga Stole My Bike"]]. The [[http://www.youtube.com/watch?v=ndaP9iieaok Main Theme]] was also given a first-rate remix for the Wii version.
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** [[http://www.youtube.com/watch?v=zHOPEjpMv1A The Stage Clear theme]]. So much than an ''[[SugarWiki/AwesomeMusic absolutely epic]]'' TriumphantReprise of the series' [[http://www.youtube.com/watch?v=eOG9U3aEnlU#t=0m9s Stage Clear theme]] plays when you defeat [[BigBad Black]] [[FinalBoss Viper]] in ''Contra 4'' for the NintendoDS.

to:

** [[http://www.youtube.com/watch?v=zHOPEjpMv1A The Stage Clear theme]]. So much than an ''[[SugarWiki/AwesomeMusic absolutely epic]]'' TriumphantReprise of the series' [[http://www.youtube.com/watch?v=eOG9U3aEnlU#t=0m9s Stage Clear theme]] plays when you defeat [[BigBad Black]] [[FinalBoss Viper]] in ''Contra 4'' for the NintendoDS.UsefulNotes/NintendoDS.

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