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* [[https://www.youtube.com/watch?v=cJTT3aXt_8U The main menu theme]] plays when first starting up the game and/or the first episode, ''Roads''. It plays as the player is treated to a shot of the Diaz's family's home and surrounding neighborhood in Seattle, and is a soothing track which acts as a calm before the storm. It's a lighter version of "We Have to Go", which plays after [[spoiler: Esteban and Officer Matthews end up being killed and the Diaz brothers flee the scene.]]
* [[https://www.youtube.com/watch?v=VdERmvzLTno "We Have to Go"]], a haunting, powerful track that plays when [[spoiler: [[DisasterDominoes everything starts going to hell]] in the Diaz family's yard, as Officer Matthews points his gun at [[HarmfulToMinors Sean and Daniel]], forcing their father Esteban to intervene and gets shot for his troubles trying to reach his children.]] As Sean [[spoiler: takes in the destruction that ensued from Daniel's [[MindOverMatter telekinetic powers]] manifesting and the corpse of his father, the music's pace starts to pick up and he is forced to flee the scene with his unconscious younger brother in his arms.]]
* [[https://www.youtube.com/watch?v=GiLQnkWpESk "A Long Road Ahead"]] acts as the ending theme of ''Roads'', playing in the background of Sean and Daniel's trip on a bus from the North Oregon Coast. During this scene, Daniel asks Sean if [[spoiler: his newfound telekinesis [[AfraidOfTheirOwnStrength makes him a monster]], to which Sean reassures him and tells him a bedtime story, which is a retelling of the events they've just gone through using [[AnimalMotifs animal analogies]].]] It's a hopeful, optimistic track with a very fitting name.

to:

* [[https://www.youtube.com/watch?v=cJTT3aXt_8U The main menu theme]] plays when first starting up the game and/or the first episode, ''Roads''. It plays as the player is treated to a shot of the Diaz's family's home and surrounding neighborhood in Seattle, and is a soothing track which acts as a calm before the storm. It's a lighter version of "We Have to Go", which plays after [[spoiler: Esteban and Officer Matthews end up being killed and the Diaz brothers flee the scene.]]
scene.
* [[https://www.youtube.com/watch?v=VdERmvzLTno "We Have to Go"]], a haunting, powerful track that plays when [[spoiler: [[DisasterDominoes everything starts going to hell]] in the Diaz family's yard, as Officer Matthews points his gun at [[HarmfulToMinors Sean and Daniel]], forcing their father Esteban to intervene and gets shot for his troubles trying to reach his children.]] children. As Sean [[spoiler: takes in the destruction that ensued from Daniel's [[MindOverMatter telekinetic powers]] manifesting and the corpse of his father, the music's pace starts to pick up and he is forced to flee the scene with his unconscious younger brother in his arms.]]
arms.
* [[https://www.youtube.com/watch?v=GiLQnkWpESk "A Long Road Ahead"]] acts as the ending theme of ''Roads'', playing in the background of Sean and Daniel's trip on a bus from the North Oregon Coast. During this scene, Daniel asks Sean if [[spoiler: his newfound telekinesis [[AfraidOfTheirOwnStrength makes him a monster]], to which Sean reassures him and tells him a bedtime story, which is a retelling of the events they've just gone through using [[AnimalMotifs animal analogies]].]] analogies]]. It's a hopeful, optimistic track with a very fitting name.



* [[https://www.youtube.com/watch?v=e2TBWXm9cFM No Woman]] by Whitney, a song that Brody plays in his car while driving Sean and Daniel down the coast of Oregon, eventually stopping right by an overlook of [[VideoGame/LifeIsStrange Arcadia]] [[VideoGame/LifeIsStrangeBeforeTheStorm Bay]]. The song is soothing, which is ''much'' needed considering this is right after [[spoiler:Sean's unlawful kidnapping by racist gas station owner Hank Stamper and temporary separation from Daniel]].

to:

* [[https://www.youtube.com/watch?v=e2TBWXm9cFM No Woman]] by Whitney, a song that Brody plays in his car while driving Sean and Daniel down the coast of Oregon, eventually stopping right by an overlook of [[VideoGame/LifeIsStrange Arcadia]] [[VideoGame/LifeIsStrangeBeforeTheStorm Bay]]. The song is soothing, which is ''much'' needed considering this is right after [[spoiler:Sean's Sean's unlawful kidnapping by racist gas station owner Hank Stamper and temporary separation from Daniel]].Daniel.



* [[https://www.youtube.com/watch?v=DzyocPQvfEU Natalie]] by Milk & Bone acts as the ending theme of ''Wastelands'', expressing in broad strokes the emotional stakes of Sean and Daniel's relationship in the wake of [[spoiler:Daniel injuring Sean's eye and also injuring up to 4 other people with his powers]], presumably followed by [[spoiler:Daniel leaving Sean behind to travel alone, without Sean to protect him]].

to:

* [[https://www.youtube.com/watch?v=DzyocPQvfEU Natalie]] by Milk & Bone acts as the ending theme of ''Wastelands'', expressing in broad strokes the emotional stakes of Sean and Daniel's relationship in the wake of [[spoiler:Daniel Daniel injuring Sean's eye and also injuring up to 4 other people with his powers]], powers, presumably followed by [[spoiler:Daniel Daniel leaving Sean behind to travel alone, without Sean to protect him]].him.
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* [[https://www.youtube.com/watch?v=Y1b2c90hgtI I Found A Way]] by First Aid Kit comes up twice in ''Rules''. It first appears when [https://www.youtube.com/watch?v=FuTh_wHGOWg covered by Cassidy]] at the Christmas market, where it serves as a youthful contrast to the otherwise aging and dour population of Beaver Creek. It appears again as the closing song of the episode, serving as a hopeful transition out of Oregon as the Diaz brothers leave the strict rules and police confrontation of the episode behind for an uncertain future in California.

to:

* [[https://www.youtube.com/watch?v=Y1b2c90hgtI I Found A Way]] by First Aid Kit comes up twice in ''Rules''. It first appears when [https://www.[[https://www.youtube.com/watch?v=FuTh_wHGOWg covered by Cassidy]] at the Christmas market, where it serves as a youthful contrast to the otherwise aging and dour population of Beaver Creek. It appears again as the closing song of the episode, serving as a hopeful transition out of Oregon as the Diaz brothers leave the strict rules and police confrontation of the episode behind for an uncertain future in California.
Is there an issue? Send a MessageReason:
None


* [[https://www.youtube.com/watch?v=e2TBWXm9cFM No Woman]] by Whitney, a song that Brody plays in his car while driving Sean and Daniel down the coast of Oregon, eventually stopping right by an overlook of [[VideoGame/LifeIsStrange Arcadia]] [[VideoGame/LifeIsStrangeBeforeTheStorm Bay]]. The song is soothing, which is ''much'' needed considering this is right after [[spoiler:Sean's unlawful kidnapping by racist gas station owner Hank Stamper and temporary separation from Daniel]].

to:

* [[https://www.youtube.com/watch?v=e2TBWXm9cFM No Woman]] by Whitney, a song that Brody plays in his car while driving Sean and Daniel down the coast of Oregon, eventually stopping right by an overlook of [[VideoGame/LifeIsStrange Arcadia]] [[VideoGame/LifeIsStrangeBeforeTheStorm Bay]]. The song is soothing, which is ''much'' needed considering this is right after [[spoiler:Sean's unlawful kidnapping by racist gas station owner Hank Stamper and temporary separation from Daniel]].Daniel]].
* [[https://www.youtube.com/watch?v=Y1b2c90hgtI I Found A Way]] by First Aid Kit comes up twice in ''Rules''. It first appears when [https://www.youtube.com/watch?v=FuTh_wHGOWg covered by Cassidy]] at the Christmas market, where it serves as a youthful contrast to the otherwise aging and dour population of Beaver Creek. It appears again as the closing song of the episode, serving as a hopeful transition out of Oregon as the Diaz brothers leave the strict rules and police confrontation of the episode behind for an uncertain future in California.
* [[https://www.youtube.com/watch?v=DzyocPQvfEU Natalie]] by Milk & Bone acts as the ending theme of ''Wastelands'', expressing in broad strokes the emotional stakes of Sean and Daniel's relationship in the wake of [[spoiler:Daniel injuring Sean's eye and also injuring up to 4 other people with his powers]], presumably followed by [[spoiler:Daniel leaving Sean behind to travel alone, without Sean to protect him]].
Is there an issue? Send a MessageReason:
It's worth noting that "it's worth noting that" is meaningless Word Cruft. Just go straight to noting it.


* [[https://www.youtube.com/watch?v=cJTT3aXt_8U The main menu theme]] plays when first starting up the game and/or the first episode, ''Roads''. It plays as the player is treated to a shot of the Diaz's family's home and surrounding neighborhood in Seattle, and is a soothing track which acts as a calm before the storm. It's worth noting that it's a lighter version of "We Have to Go", which plays after [[spoiler: Esteban and Officer Matthews end up being killed and the Diaz brothers flee the scene.]]

to:

* [[https://www.youtube.com/watch?v=cJTT3aXt_8U The main menu theme]] plays when first starting up the game and/or the first episode, ''Roads''. It plays as the player is treated to a shot of the Diaz's family's home and surrounding neighborhood in Seattle, and is a soothing track which acts as a calm before the storm. It's worth noting that it's a lighter version of "We Have to Go", which plays after [[spoiler: Esteban and Officer Matthews end up being killed and the Diaz brothers flee the scene.]]
Is there an issue? Send a MessageReason:
None


* [[https://www.youtube.com/watch?v=cJTT3aXt_8U The main menu theme]] plays when first starting up the game and/or the first episode, ''Roads''. It plays as the player is treated to a shot of the Diaz's family's home and surrounding neighborhood in Seattle, and is a soothing track which acts as a calm before the storm. It's a lighter version of "We Have to Go", which plays after [[spoiler: Esteban and Officer Matthews end up being killed and the Diaz brothers flee the scene.]]

to:

* [[https://www.youtube.com/watch?v=cJTT3aXt_8U The main menu theme]] plays when first starting up the game and/or the first episode, ''Roads''. It plays as the player is treated to a shot of the Diaz's family's home and surrounding neighborhood in Seattle, and is a soothing track which acts as a calm before the storm. It's worth noting that it's a lighter version of "We Have to Go", which plays after [[spoiler: Esteban and Officer Matthews end up being killed and the Diaz brothers flee the scene.]]
Is there an issue? Send a MessageReason:
These blank lines are unnecessary.





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!! Original Soundtrack



* [[https://www.youtube.com/watch?v=GiLQnkWpESk "A Long Road Ahead"]] acts as the ending theme of ''Roads'', playing in the background of Sean and Daniel's trip on a bus from the North Oregon Coast. During this scene, Daniel asks Sean if [[spoiler: his newfound telekinesis [[AfraidOfTheirOwnStrength makes him a monster]], to which Sean reassures him and tells him a bedtime story, which is a retelling of the events they've just gone through using [[AnimalMotifs animal analogies]].]] It's a hopeful, optimistic track with a very fitting name.

to:

* [[https://www.youtube.com/watch?v=GiLQnkWpESk "A Long Road Ahead"]] acts as the ending theme of ''Roads'', playing in the background of Sean and Daniel's trip on a bus from the North Oregon Coast. During this scene, Daniel asks Sean if [[spoiler: his newfound telekinesis [[AfraidOfTheirOwnStrength makes him a monster]], to which Sean reassures him and tells him a bedtime story, which is a retelling of the events they've just gone through using [[AnimalMotifs animal analogies]].]] It's a hopeful, optimistic track with a very fitting name.name.

!! Licensed Soundtrack

* [[https://www.youtube.com/watch?v=uF3reVVUbio Lisztomania]] by Phoenix, the song that starts off ''Roads'', which plays over establishing shots of Seattle on Sean and Lyla's way home from school. It's an upbeat, catchy tune which establishes Sean's home life as an ordinary teenager worrying about parties and girls.
* [[https://www.youtube.com/watch?v=e2TBWXm9cFM No Woman]] by Whitney, a song that Brody plays in his car while driving Sean and Daniel down the coast of Oregon, eventually stopping right by an overlook of [[VideoGame/LifeIsStrange Arcadia]] [[VideoGame/LifeIsStrangeBeforeTheStorm Bay]]. The song is soothing, which is ''much'' needed considering this is right after [[spoiler:Sean's unlawful kidnapping by racist gas station owner Hank Stamper and temporary separation from Daniel]].
Is there an issue? Send a MessageReason:
Track titles go in quotes. Also fixing grammar and trimming Word Cruft and redundancy.


As per tradition for the ''Life Is Strange'' series, ''Life Is Strange 2'' contains a memorable, atmospheric soundtrack that compliments the theme of the game. The soundtrack of this game uses an indie folk theme not unlike [[VideoGame/LifeIsStrange the first game]], which sets the tone of a road trip that the Diaz brothers find themselves on. Jonathan Morali of Syd Matters returns from the first game to compose this game's score as well, and as expected, delivers a soundtrack which helps immerse the player into the story.

to:

As per tradition for the ''Life Is Strange'' series, ''Life Is Strange 2'' contains a memorable, atmospheric soundtrack that compliments complements the theme of the game. The soundtrack of this game uses an indie folk theme not unlike [[VideoGame/LifeIsStrange the first game]], which sets the tone of a the road trip that the Diaz brothers find themselves on. Jonathan Morali of Syd Matters returns from the first game to compose this game's score as well, and and, as expected, delivers a soundtrack which helps immerse the player into the story.



* [[https://www.youtube.com/watch?v=GgWF0yjwjpk Into the Woods]] is the main theme of the game, getting many different variations and reprises throughout the episodes. It perfectly captures the feeling of adventure and uncertainty during Sean and Daniel's new life on the road.
* [[https://www.youtube.com/watch?v=cJTT3aXt_8U The main menu theme]] which plays when first starting up the game and/or the first episode, ''Roads''. It plays as the player is treated to a shot of the Diaz's family's home and surrounding neighborhood in Seattle. It's a soothing track which acts as a calm before the storm. Another thing worth noting is that it's a lighter version of We Have to Go, which plays after [[spoiler: Esteban and Officer Matthews end up being killed and the Diaz brothers flee the scene.]]
* [[https://www.youtube.com/watch?v=VdERmvzLTno We Have to Go]], a haunting, powerful track that plays when [[spoiler: [[DisasterDominoes everything starts going to hell]] in the Diaz family's yard, as Officer Matthews points his gun at [[HarmfulToMinors Sean and Daniel]], forcing their father Esteban to intervene and gets shot for his troubles trying to reach his children.]] As Sean [[spoiler: takes in the destruction that ensued from Daniel's [[MindOverMatter telekinetic powers]] manifesting and the corpse of his father, the music's pace starts to pick up and he is forced to flee the scene with his unconscious younger brother in his arms.]]
* [[https://www.youtube.com/watch?v=GiLQnkWpESk A Long Road Ahead]] acts as the ending theme of ''Roads'', playing in the background of Sean and Daniel's trip on a bus from the North Oregon Coast. During this scene, Daniel asks Sean if [[spoiler: his newfound telekinesis [[AfraidOfTheirOwnStrength makes him a monster]], to which Sean reassures him and tells him a bedtime story, which is a retelling of the events they've just went through using [[AnimalMotifs animal analogies]].]] It's a hopeful, optimistic track with a very fitting name.

to:

* [[https://www.youtube.com/watch?v=GgWF0yjwjpk Into "Into the Woods]] Woods"]] is the main theme of the game, getting many different variations and reprises throughout the episodes. It perfectly captures the feeling of adventure and uncertainty during Sean and Daniel's new life on the road.
* [[https://www.youtube.com/watch?v=cJTT3aXt_8U The main menu theme]] which plays when first starting up the game and/or the first episode, ''Roads''. It plays as the player is treated to a shot of the Diaz's family's home and surrounding neighborhood in Seattle. It's Seattle, and is a soothing track which acts as a calm before the storm. Another thing worth noting is that it's It's a lighter version of We "We Have to Go, Go", which plays after [[spoiler: Esteban and Officer Matthews end up being killed and the Diaz brothers flee the scene.]]
* [[https://www.youtube.com/watch?v=VdERmvzLTno We "We Have to Go]], Go"]], a haunting, powerful track that plays when [[spoiler: [[DisasterDominoes everything starts going to hell]] in the Diaz family's yard, as Officer Matthews points his gun at [[HarmfulToMinors Sean and Daniel]], forcing their father Esteban to intervene and gets shot for his troubles trying to reach his children.]] As Sean [[spoiler: takes in the destruction that ensued from Daniel's [[MindOverMatter telekinetic powers]] manifesting and the corpse of his father, the music's pace starts to pick up and he is forced to flee the scene with his unconscious younger brother in his arms.]]
* [[https://www.youtube.com/watch?v=GiLQnkWpESk A "A Long Road Ahead]] Ahead"]] acts as the ending theme of ''Roads'', playing in the background of Sean and Daniel's trip on a bus from the North Oregon Coast. During this scene, Daniel asks Sean if [[spoiler: his newfound telekinesis [[AfraidOfTheirOwnStrength makes him a monster]], to which Sean reassures him and tells him a bedtime story, which is a retelling of the events they've just went gone through using [[AnimalMotifs animal analogies]].]] It's a hopeful, optimistic track with a very fitting name.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

As per tradition for the ''Life Is Strange'' series, ''Life Is Strange 2'' contains a memorable, atmospheric soundtrack that compliments the theme of the game. The soundtrack of this game uses an indie folk theme not unlike [[VideoGame/LifeIsStrange the first game]], which sets the tone of a road trip that the Diaz brothers find themselves on. Jonathan Morali of Syd Matters returns from the first game to compose this game's score as well, and as expected, delivers a soundtrack which helps immerse the player into the story.
----
* [[https://www.youtube.com/watch?v=GgWF0yjwjpk Into the Woods]] is the main theme of the game, getting many different variations and reprises throughout the episodes. It perfectly captures the feeling of adventure and uncertainty during Sean and Daniel's new life on the road.
* [[https://www.youtube.com/watch?v=cJTT3aXt_8U The main menu theme]] which plays when first starting up the game and/or the first episode, ''Roads''. It plays as the player is treated to a shot of the Diaz's family's home and surrounding neighborhood in Seattle. It's a soothing track which acts as a calm before the storm. Another thing worth noting is that it's a lighter version of We Have to Go, which plays after [[spoiler: Esteban and Officer Matthews end up being killed and the Diaz brothers flee the scene.]]
* [[https://www.youtube.com/watch?v=VdERmvzLTno We Have to Go]], a haunting, powerful track that plays when [[spoiler: [[DisasterDominoes everything starts going to hell]] in the Diaz family's yard, as Officer Matthews points his gun at [[HarmfulToMinors Sean and Daniel]], forcing their father Esteban to intervene and gets shot for his troubles trying to reach his children.]] As Sean [[spoiler: takes in the destruction that ensued from Daniel's [[MindOverMatter telekinetic powers]] manifesting and the corpse of his father, the music's pace starts to pick up and he is forced to flee the scene with his unconscious younger brother in his arms.]]
* [[https://www.youtube.com/watch?v=GiLQnkWpESk A Long Road Ahead]] acts as the ending theme of ''Roads'', playing in the background of Sean and Daniel's trip on a bus from the North Oregon Coast. During this scene, Daniel asks Sean if [[spoiler: his newfound telekinesis [[AfraidOfTheirOwnStrength makes him a monster]], to which Sean reassures him and tells him a bedtime story, which is a retelling of the events they've just went through using [[AnimalMotifs animal analogies]].]] It's a hopeful, optimistic track with a very fitting name.

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