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* [[https://www.youtube.com/watch?v=-DNVMxMwwqY "You're Not Supposed To Be Here"]], which plays after getting the chopper machine gun on your airboat, is a full blown trance techno track that you'd swear [[VideoGame/NeedForSpeed Rom Di Prisco]] composed.
to:
* [[https://www.youtube.com/watch?v=-DNVMxMwwqY com/watch?v=XuSe7wkgjT0 "You're Not Supposed To Be Here"]], which plays after getting the chopper machine gun on your airboat, is a full blown trance techno track that you'd swear [[VideoGame/NeedForSpeed Rom Di Prisco]] composed.
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If the word "and" is followed by a subject and a verb, it needs a comma before it. If it's only followed by a verb, it doesn't get a comma.
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* [[https://www.youtube.com/watch?v=leVIKBE_UPY "Diabolical Adrenaline Guitar"]], the fast-paced techno song that plays during your first real battle with the HECU in "We've Got Hostiles". It's arguably the moment where Gordon Freeman stops being a weedy scientist, and becomes The One Free Man.
to:
* [[https://www.youtube.com/watch?v=leVIKBE_UPY "Diabolical Adrenaline Guitar"]], the fast-paced techno song that plays during your first real battle with the HECU in "We've Got Hostiles". It's arguably the moment where Gordon Freeman stops being a weedy scientist, scientist and becomes The One Free Man.
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Changed line(s) 5 (click to see context) from:
* [[https://www.youtube.com/watch?v=leVIKBE_UPY "Diabolical Adrenaline Guitar"]], the fast-paced techno song that plays during your first real battle with the HECU in "We've Got Hostiles".
to:
* [[https://www.youtube.com/watch?v=leVIKBE_UPY "Diabolical Adrenaline Guitar"]], the fast-paced techno song that plays during your first real battle with the HECU in "We've Got Hostiles". It's arguably the moment where Gordon Freeman stops being a weedy scientist, and becomes The One Free Man.
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Fixing punctuation misuse.
Changed line(s) 22 (click to see context) from:
* [[https://www.youtube.com/watch?v=zlD5uvOt_Sw "Apprehension and Evasion"]], for when you're being chased by bullets through a train yard, armed with only a crowbar. Always just as tight, no matter how many times that one scene is played. Even better, it plays ''again'' when you and a swarm of antlions raid Nova Prospekt: the first time, you could nothing but run; the second time, it's time to turn the tables in a sort of D-Day recreation.
to:
* [[https://www.youtube.com/watch?v=zlD5uvOt_Sw "Apprehension and Evasion"]], for when you're being chased by bullets through a train yard, armed with only a crowbar. Always just as tight, no matter how many times that one scene is played. Even better, it plays ''again'' when you and a swarm of antlions raid Nova Prospekt: Prospekt; the first time, you could nothing but run; run, while the second time, it's time to turn the tables in a sort of D-Day recreation.
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Changed line(s) 22 (click to see context) from:
* [[https://www.youtube.com/watch?v=zlD5uvOt_Sw "Apprehension and Evasion"]], for when you're being chased by bullets through a train yard, armed with only a crowbar. Always just as tight, no matter how many times that one scene is played. Even better, it plays ''again'' when you and a swarm of antlions raid Nova Prospekt.
to:
* [[https://www.youtube.com/watch?v=zlD5uvOt_Sw "Apprehension and Evasion"]], for when you're being chased by bullets through a train yard, armed with only a crowbar. Always just as tight, no matter how many times that one scene is played. Even better, it plays ''again'' when you and a swarm of antlions raid Nova Prospekt.Prospekt: the first time, you could nothing but run; the second time, it's time to turn the tables in a sort of D-Day recreation.
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* [[https://www.youtube.com/watch?v=vft-KkKgu0Y "Calabi-Yau Model"]], first playing in the Resistance base near Nova Prospekt where several Vortigaunts are hiding, and replaying in a flooded building infested with zombies, gives a feeling of uneasyness indicative of all the damage the Combine has caused.
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* [[https://www.youtube.com/watch?v=GyRKTIRepJg "Nepal Monastery"]], the Tentacle's leitmotif, may initially seem like a case of SoundtrackDissonance. It's a calm, relaxing song in a soundtrack full of otherwise tense, unsettling music, that seems strange for playing around a giant killer alien claw. However, it's actually a case of FridgeBrilliance. The Tentacle detects its pray using sound, and the player must stay quiet aroundit so as not to alert it. In this case, it's as if ''the soundtrack itself'' is trying to stay quiet to avoid disturbing the Tentacle. The end result is a song unlike anything else in any ''Half-Life'' game, but definitely worth listening to.
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"Transpire" means either "occur" or, in a botanical sense, "give off vapour". Neither definition fits its use here.
Changed line(s) 11 (click to see context) from:
* [[https://www.youtube.com/watch?v=QDpuwqn1hvY "Electric Guitar Ambiance"]] transpires ''loneliness''. Interestingly, each time it's used, it has a different meaning. In ''Half-Life 1'', it plays when a security guard dies because of HECU snipers: Gordon is completely alone, surrounded by enemies. In ''Half-Life 2'', it plays when Gordon reaches Black Mesa East: Gordon is alone, but not for much more time.
to:
* [[https://www.youtube.com/watch?v=QDpuwqn1hvY "Electric Guitar Ambiance"]] transpires exudes ''loneliness''. Interestingly, each time it's used, it has a different meaning. In ''Half-Life 1'', it plays when a security guard dies because of HECU snipers: snipers; Gordon is completely alone, surrounded by enemies. In ''Half-Life 2'', it plays when Gordon reaches Black Mesa East: East; Gordon is alone, but not for much more time.longer.
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Changed line(s) 3,4 (click to see context) from:
* [[https://www.youtube.com/watch?v=QiQaUdPqfdE Half-Life's credits theme]] and [[https://www.youtube.com/watch?v=pN1BWqIiAp4 its remix in Half-Life 2.]] Both tracks are still fairly oddball, but actually have a somewhat jovial mood and, uniquely, human vocals. It's the perfect way to celebrate Gordon's accomplishments and cast a hopeful light on the state of humanity, which offsets the weight of each game's suspenseful and ambiguous endings.
* [[https://www.youtube.com/watch?v=RVu3qlU22qc "Vague Voices"]] sounds while riding the train to the Anomalous Materials laboratory. It sets the perfect atmosphere to watch all the different parts of Black Mesa the train passes by, which all together make the player wonder "What kind of place is this?".
* [[https://www.youtube.com/watch?v=RVu3qlU22qc "Vague Voices"]] sounds while riding the train to the Anomalous Materials laboratory. It sets the perfect atmosphere to watch all the different parts of Black Mesa the train passes by, which all together make the player wonder "What kind of place is this?".
to:
* [[https://www.youtube.com/watch?v=QiQaUdPqfdE Half-Life's credits theme]] and [[https://www.youtube.com/watch?v=pN1BWqIiAp4 its remix in Half-Life 2.]] Both tracks are still fairly oddball, but actually have a somewhat jovial mood and, uniquely, human vocals. It's the perfect way to celebrate Gordon's accomplishments and cast a hopeful light on the state of humanity, which offsets the weight of each game's suspenseful and ambiguous endings.
* [[https://www.youtube.com/watch?v=RVu3qlU22qc "Vague Voices"]] sounds while riding the train tram to the Anomalous Materials laboratory. It sets the perfect atmosphere to watch all the different parts of Black Mesa the train tram passes by, which all together make the player wonder "What kind of place is this?".
* [[https://www.youtube.
Changed line(s) 8 (click to see context) from:
* [[https://www.youtube.com/watch?v=1zuJiXkBIdM "Drums and Riffs"]], playing after you launch the missile into space, is simply ''soul-healing''.
to:
* [[https://www.youtube.com/watch?v=1zuJiXkBIdM "Drums and Riffs"]], playing after you launch the missile into space, is simply ''soul-healing''. After making the long trip through the rail system, you're ''finally'' making some progress in fixing all that mess, and this song emphasizes that.
Changed line(s) 11 (click to see context) from:
* The [[https://www.youtube.com/watch?v=EUKcAo8AriM Valve theme song]], also known as "Hazardous Environments", gives the feeling of exploring uncharted territory, not knowing what awaits you. It's especially awesome when the extended version is played when Gordon gets his HEV Suit back in ''Half-Life 2''. Its first appearance was in a pseudo-boss in "Surface Tension", in which you must scale a thin cliffside while facing off against a turret, HECU, and an Apache.
to:
* The [[https://www.youtube.com/watch?v=EUKcAo8AriM Valve theme song]], also known as "Hazardous Environments", gives the feeling of exploring uncharted territory, not knowing what awaits you. It's especially awesome when the extended version is played when Gordon gets his HEV Suit back in ''Half-Life 2''. Its first appearance was in a pseudo-boss in "Surface Tension", in which you must scale a thin cliffside while facing off against a turret, HECU, and an Apache. It's especially awesome when the extended version is played when Gordon gets his HEV Suit back in ''Half-Life 2''.
* [[https://www.youtube.com/watch?v=QDpuwqn1hvY "Electric Guitar Ambiance"]] transpires ''loneliness''. Interestingly, each time it's used, it has a different meaning. In ''Half-Life 1'', it plays when a security guard dies because of HECU snipers: Gordon is completely alone, surrounded by enemies. In ''Half-Life 2'', it plays when Gordon reaches Black Mesa East: Gordon is alone, but not for much more time.
* [[https://www.youtube.com/watch?v=QDpuwqn1hvY "Electric Guitar Ambiance"]] transpires ''loneliness''. Interestingly, each time it's used, it has a different meaning. In ''Half-Life 1'', it plays when a security guard dies because of HECU snipers: Gordon is completely alone, surrounded by enemies. In ''Half-Life 2'', it plays when Gordon reaches Black Mesa East: Gordon is alone, but not for much more time.
* [[https://www.youtube.com/watch?v=QiQaUdPqfdE Half-Life's credits theme]] and [[https://www.youtube.com/watch?v=pN1BWqIiAp4 its remix in Half-Life 2.]] Both tracks are still fairly oddball, but actually have a somewhat jovial mood and, uniquely, human vocals. It's the perfect way to celebrate Gordon's accomplishments and cast a hopeful light on the state of humanity, which offsets the weight of each game's suspenseful and ambiguous endings.
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* [[https://www.youtube.com/watch?v=IgOcYyb8suU "Combine Harvester"]], though sadly not used in the games, is intended to be the anthem for the Combine. It's MusicToInvadePolandTo mixed with haunting alien noises.
* [[https://www.youtube.com/watch?v=lcFdB1lTIRA "Vortal Combat"]] from ''VideoGame/HalfLife2: Episode 2'' is coupled with a SugarWiki/MomentOfAwesome.
* [[https://www.youtube.com/watch?v=lcFdB1lTIRA "Vortal Combat"]] from ''VideoGame/HalfLife2: Episode 2'' is coupled with a SugarWiki/MomentOfAwesome.
to:
* The little signature ''Half-Life'' motif which appears when you regain your HEV suit, as mentioned above. Goosebumps right there.
* [[https://www.youtube.com/watch?v=IgOcYyb8suU "Combine Harvester"]], though sadly not used in the games, is intended to be the anthem com/watch?v=zlD5uvOt_Sw "Apprehension and Evasion"]], for the Combine. when you're being chased by bullets through a train yard, armed with only a crowbar. Always just as tight, no matter how many times that one scene is played. Even better, it plays ''again'' when you and a swarm of antlions raid Nova Prospekt.
* How about some [[https://www.youtube.com/watch?v=m8l81NX9X6w "CP Violation"]]? It'sMusicToInvadePolandTo mixed with haunting not just head-rockingly awesome, but it aptly reflects how the CP units (and by extension, the trans-humans in the games) are a fusion of familiar and alien noises.
concepts.
* [[https://www.youtube.com/watch?v=lcFdB1lTIRA "Vortal Combat"]] from ''VideoGame/HalfLife2: Episode 2'' com/watch?v=-DNVMxMwwqY "You're Not Supposed To Be Here"]], which plays after getting the chopper machine gun on your airboat, is coupled with a SugarWiki/MomentOfAwesome.full blown trance techno track that you'd swear [[VideoGame/NeedForSpeed Rom Di Prisco]] composed.
* [[https://www.youtube.com/watch?v=FzMO_aJ4gmc "Ravenholm Reprise"]]. Short but sweet.
* ...And even after you're about to leave the condemned Ravenholm, [[https://www.youtube.com/watch?v=1E-jZnMVvj4 "Requiem for Ravenholm"]] will ensure it never leaves you.
* [[https://www.youtube.
* How about some [[https://www.youtube.com/watch?v=m8l81NX9X6w "CP Violation"]]? It's
* [[https://www.youtube.
* [[https://www.youtube.com/watch?v=FzMO_aJ4gmc "Ravenholm Reprise"]]. Short but sweet.
* ...And even after you're about to leave the condemned Ravenholm, [[https://www.youtube.com/watch?v=1E-jZnMVvj4 "Requiem for Ravenholm"]] will ensure it never leaves you.
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* "[[https://www.youtube.com/watch?v=bHuFKWBf-k0 LG Orbifold]]," the music for the chapter Follow Freeman, when our crowbar-happy hero is back and leading the revolution.
* "[[https://www.youtube.com/watch?v=zlD5uvOt_Sw Apprehension and Evasion]]," for when you're being chased by bullets through a train yard, armed with only a crowbar. Always just as tight, no matter how many times that one scene is played. Even better, it plays ''again'' when you and a swarm of antlions raid Nova Prospekt.
* [[https://www.youtube.com/watch?v=HOS4SdqXscY "Last Legs"]] for the final boss battle against the towering Striders! AutobotsRockOut!
* Nothing says "the vehicle sections in Episode Two are so much more awesome than Highway 17 was" than [[https://www.youtube.com/watch?v=J4hft34WRYw "Sector Sweep"]]. This synth and guitar-filled driving music was also used as the [=PS3=] XMB menu music for its port of ''The Orange Box'' to build up the player's anticipation.
* "[[https://www.youtube.com/watch?v=zlD5uvOt_Sw Apprehension and Evasion]]," for when you're being chased by bullets through a train yard, armed with only a crowbar. Always just as tight, no matter how many times that one scene is played. Even better, it plays ''again'' when you and a swarm of antlions raid Nova Prospekt.
* [[https://www.youtube.com/watch?v=HOS4SdqXscY "Last Legs"]] for the final boss battle against the towering Striders! AutobotsRockOut!
* Nothing says "the vehicle sections in Episode Two are so much more awesome than Highway 17 was" than [[https://www.youtube.com/watch?v=J4hft34WRYw "Sector Sweep"]]. This synth and guitar-filled driving music was also used as the [=PS3=] XMB menu music for its port of ''The Orange Box'' to build up the player's anticipation.
to:
* "[[https://www.youtube.com/watch?v=zlD5uvOt_Sw Apprehension and Evasion]]," for when you're being chased by bullets through a train yard, armed with only a crowbar. Always just as tight, no matter how many times that one scene is played. Even better, it plays ''again'' when you and a swarm of antlions raid Nova Prospekt.
*
* Episode One had its own share of awesome themes. [[https://www.youtube.com/watch?v=DnwO0XD3duw "Guard Down"]] happens as soon as you kill the Antlion Guard after escaping the underground. And then, the music
* To Metalheads and fans of Industrial alike, there is [[https://www.youtube.com/watch?v=1VHUhxfgJqQ "What Kind of Hospital is This"]], during the
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* The little signature ''Half-Life'' motif which appears when you regain your crowbar from Barney. Goosebumps right there.
* Episode 1 had its own share of awesome themes. To Metalheads and fans of Industrial alike, there is [[https://www.youtube.com/watch?v=1VHUhxfgJqQ "What Kind of Hospital is This"]].
* How about some [[https://www.youtube.com/watch?v=m8l81NX9X6w "CP Violation"]]? It's not just head-rockingly awesome, but it aptly reflects how the CP units (and by extension, the trans-humans in the games) are a fusion of familiar and alien concepts.
* [[https://www.youtube.com/watch?v=-DNVMxMwwqY "You're Not Supposed To Be Here"]], which plays after getting the chopper machine gun on your airboat, is a full blown trance techno track that you'd swear [[VideoGame/NeedForSpeed Rom Di Prisco]] composed.
* [[https://www.youtube.com/watch?v=DnwO0XD3duw "Guard Down"]] happens as soon as you kill the Antlion Guard after escaping the Hospital. And then, the music leaves you feeling like you literally let your guard down, and that this moment of calm will only be met with more firefights.
* [[https://www.youtube.com/watch?v=FzMO_aJ4gmc "Ravenholm Reprise"]]. Short but sweet.
* ...And even after you're about to leave the condemned Ravenholm, [[https://www.youtube.com/watch?v=1E-jZnMVvj4 "Requiem for Ravenholm"]] will ensure it never leaves you.
* [[https://www.youtube.com/watch?v=ea49JjDp1TI "Dark Interval"]] from ''Half-Life 2: Episode Two''. The first half makes the Combine Advisors' [[DiabolusExMachina unexpected attack]] seem all the more terrifying... and then, halfway through, it punches you in the gut with a haunting, mournful melody that plays over the credits.
* Episode 1 had its own share of awesome themes. To Metalheads and fans of Industrial alike, there is [[https://www.youtube.com/watch?v=1VHUhxfgJqQ "What Kind of Hospital is This"]].
* How about some [[https://www.youtube.com/watch?v=m8l81NX9X6w "CP Violation"]]? It's not just head-rockingly awesome, but it aptly reflects how the CP units (and by extension, the trans-humans in the games) are a fusion of familiar and alien concepts.
* [[https://www.youtube.com/watch?v=-DNVMxMwwqY "You're Not Supposed To Be Here"]], which plays after getting the chopper machine gun on your airboat, is a full blown trance techno track that you'd swear [[VideoGame/NeedForSpeed Rom Di Prisco]] composed.
* [[https://www.youtube.com/watch?v=DnwO0XD3duw "Guard Down"]] happens as soon as you kill the Antlion Guard after escaping the Hospital. And then, the music leaves you feeling like you literally let your guard down, and that this moment of calm will only be met with more firefights.
* [[https://www.youtube.com/watch?v=FzMO_aJ4gmc "Ravenholm Reprise"]]. Short but sweet.
* ...And even after you're about to leave the condemned Ravenholm, [[https://www.youtube.com/watch?v=1E-jZnMVvj4 "Requiem for Ravenholm"]] will ensure it never leaves you.
* [[https://www.youtube.com/watch?v=ea49JjDp1TI "Dark Interval"]] from ''Half-Life 2: Episode Two''. The first half makes the Combine Advisors' [[DiabolusExMachina unexpected attack]] seem all the more terrifying... and then, halfway through, it punches you in the gut with a haunting, mournful melody that plays over the credits.
to:
* Episode 1 had its own share of awesome themes. To Metalheads and fans of Industrial alike, there is [[https://www.youtube.com/watch?v=1VHUhxfgJqQ "What Kind of Hospital is This"]].
* How about some [[https://www.youtube.com/watch?v=m8l81NX9X6w "CP Violation"]]? It's not just head-rockingly awesome, but it aptly reflects how the CP units (and by extension, the trans-humans in the games) are a fusion of familiar and alien concepts.
* [[https://www.youtube.com/watch?v=DnwO0XD3duw "Guard Down"]] happens as soon as you kill the Antlion Guard after escaping the Hospital. And then, the music leaves you feeling like you literally let your guard down, and that this moment of calm will only be met with more firefights.
* [[https://www.youtube.com/watch?v=FzMO_aJ4gmc "Ravenholm Reprise"]]. Short but sweet.
* ...And even after you're about to leave the condemned Ravenholm, [[https://www.youtube.com/watch?v=1E-jZnMVvj4 "Requiem for Ravenholm"]] will ensure it never leaves you.
* [[https://www.youtube.com/watch?v=ea49JjDp1TI "Dark Interval"]]
Added DiffLines:
* Nothing says "the vehicle sections in Episode Two are so much more awesome than Highway 17 was" than [[https://www.youtube.com/watch?v=J4hft34WRYw "Sector Sweep"]]. This synth and guitar-filled driving music was also used as the [=PS3=] XMB menu music for its port of ''The Orange Box'' to build up the player's anticipation.
* [[https://www.youtube.com/watch?v=HOS4SdqXscY "Last Legs"]] for the final boss battle against the towering Striders! AutobotsRockOut!
* [[https://www.youtube.com/watch?v=ea49JjDp1TI "Dark Interval"]] from ''Half-Life 2: Episode Two''. The first half makes the Combine Advisors' [[DiabolusExMachina unexpected attack]] seem all the more terrifying... and then, halfway through, it punches you in the gut with a haunting, mournful melody that plays over the credits.
* [[https://www.youtube.com/watch?v=HOS4SdqXscY "Last Legs"]] for the final boss battle against the towering Striders! AutobotsRockOut!
* [[https://www.youtube.com/watch?v=ea49JjDp1TI "Dark Interval"]] from ''Half-Life 2: Episode Two''. The first half makes the Combine Advisors' [[DiabolusExMachina unexpected attack]] seem all the more terrifying... and then, halfway through, it punches you in the gut with a haunting, mournful melody that plays over the credits.
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Changed line(s) 4,13 (click to see context) from:
* [[https://www.youtube.com/watch?v=DPqXT4dyfNY Klaxon Beat]] is a short yet catchy techno song that plays when Gordon puts on the [[PoweredArmor H.E.V. MK IV suit]].
* The final boss theme for ''[[VideoGame/HalfLifeOpposingForce Opposing Force]]'', [[https://www.youtube.com/watch?v=9KkrRf3lEPY Alien Forces]], has a lot of stopping power. The alien things have mustered a huge portal underneath Black Mesa, there's a titanic living WMD about to crawl through to our world and it hinges on you to stop it. Now put on your war face and march, Corporal. You have an alien god to punish.
* The [[https://www.youtube.com/watch?v=EUKcAo8AriM Valve theme song]], also known as "Hazardous Environments", gives the feeling of exploring uncharted territory, not knowing what awaits you. It's especially awesome when the extended version is played when Gordon gets his HEV Suit back in ''Half-Life 2''. Its first appearance was in a psuedo-boss in Surface Tension, in which you must scale a thin cliffside while facing off against a turret, HECU, and an Apache.
* The army's bombing the crap out of your place, and the way back is locked out. Enter [[https://www.youtube.com/watch?v=VIrqdchhKlI Adrenaline Horror]], a fast-paced and intense electronic song that urges you to get out as soon as possible.
* [[https://www.youtube.com/watch?v=n3_c9djkr08 Military Precision]] is a techno song with military overtones that is perfect for marching right into battle. Bonus points for being adopted as the theme tune of ''WebVideo/FreemansMind''.
* [[https://www.youtube.com/watch?v=0iXfWWrwrlQ Nuclear Mission Jam]] opens up with horror, then segues into a synthesizer-lead piece that captures the atmosphere of fighting your way through Black Mesa while attempting to escape. It proceeds (like a few other memorable tracks) to make a return in the sequel.
* [[https://www.youtube.com/watch?v=leVIKBE_UPY Diabolical Adrenaline Guitar]], the fast-paced techno song that plays during your first real battle with the HECU in "We've Got Hostiles."
* [[https://www.youtube.com/watch?v=GhqdImCAqN4 Dimensionless Deepness]], which plays once you enter the cave in the first area of Xen, is [[AlienLandmass Alien]] SceneryPorn for the ears.
* [[https://www.youtube.com/watch?v=1zuJiXkBIdM Drums and Riffs]], playing after you launch the missile into space, is simply ''soul-healing''.
* [[https://www.youtube.com/watch?v=LF9Cr1KW6f8 Hard Technology Rock]] is one of the heaviest tracks in the game, combining hard guitar riffs and loud industrial beats into one awesome tune.
* The final boss theme for ''[[VideoGame/HalfLifeOpposingForce Opposing Force]]'', [[https://www.youtube.com/watch?v=9KkrRf3lEPY Alien Forces]], has a lot of stopping power. The alien things have mustered a huge portal underneath Black Mesa, there's a titanic living WMD about to crawl through to our world and it hinges on you to stop it. Now put on your war face and march, Corporal. You have an alien god to punish.
* The [[https://www.youtube.com/watch?v=EUKcAo8AriM Valve theme song]], also known as "Hazardous Environments", gives the feeling of exploring uncharted territory, not knowing what awaits you. It's especially awesome when the extended version is played when Gordon gets his HEV Suit back in ''Half-Life 2''. Its first appearance was in a psuedo-boss in Surface Tension, in which you must scale a thin cliffside while facing off against a turret, HECU, and an Apache.
* The army's bombing the crap out of your place, and the way back is locked out. Enter [[https://www.youtube.com/watch?v=VIrqdchhKlI Adrenaline Horror]], a fast-paced and intense electronic song that urges you to get out as soon as possible.
* [[https://www.youtube.com/watch?v=n3_c9djkr08 Military Precision]] is a techno song with military overtones that is perfect for marching right into battle. Bonus points for being adopted as the theme tune of ''WebVideo/FreemansMind''.
* [[https://www.youtube.com/watch?v=0iXfWWrwrlQ Nuclear Mission Jam]] opens up with horror, then segues into a synthesizer-lead piece that captures the atmosphere of fighting your way through Black Mesa while attempting to escape. It proceeds (like a few other memorable tracks) to make a return in the sequel.
* [[https://www.youtube.com/watch?v=leVIKBE_UPY Diabolical Adrenaline Guitar]], the fast-paced techno song that plays during your first real battle with the HECU in "We've Got Hostiles."
* [[https://www.youtube.com/watch?v=GhqdImCAqN4 Dimensionless Deepness]], which plays once you enter the cave in the first area of Xen, is [[AlienLandmass Alien]] SceneryPorn for the ears.
* [[https://www.youtube.com/watch?v=1zuJiXkBIdM Drums and Riffs]], playing after you launch the missile into space, is simply ''soul-healing''.
* [[https://www.youtube.com/watch?v=LF9Cr1KW6f8 Hard Technology Rock]] is one of the heaviest tracks in the game, combining hard guitar riffs and loud industrial beats into one awesome tune.
to:
* [[https://www.youtube.com/watch?v=RVu3qlU22qc "Vague Voices"]] sounds while riding the train to the Anomalous Materials laboratory. It sets the perfect atmosphere to watch all the different parts of Black Mesa the train passes by, which all together make the player wonder "What kind of place is this?".
* [[https://www.youtube.com/watch?v=DPqXT4dyfNYKlaxon Beat]] "Klaxon Beat"]] is a short yet catchy techno song that plays when Gordon puts on the [[PoweredArmor H.E.V. MK IV suit]].
*The final boss theme for ''[[VideoGame/HalfLifeOpposingForce Opposing Force]]'', [[https://www.youtube.com/watch?v=9KkrRf3lEPY Alien Forces]], has a lot of stopping power. com/watch?v=leVIKBE_UPY "Diabolical Adrenaline Guitar"]], the fast-paced techno song that plays during your first real battle with the HECU in "We've Got Hostiles".
* Thealien things have mustered army's bombing the crap out of your place, and the way back is locked out. Enter [[https://www.youtube.com/watch?v=VIrqdchhKlI "Adrenaline Horror"]], a huge portal underneath Black Mesa, there's a titanic living WMD about fast-paced and intense electronic song that urges you to crawl get out as soon as possible.
* [[https://www.youtube.com/watch?v=1zuJiXkBIdM "Drums and Riffs"]], playing after you launch the missile into space, is simply ''soul-healing''.
* [[https://www.youtube.com/watch?v=n3_c9djkr08 "Military Precision"]] is a techno song with military overtones that is perfect for marching right into battle. Bonus points for being adopted as the theme tune of ''WebVideo/FreemansMind''.
* [[https://www.youtube.com/watch?v=0iXfWWrwrlQ "Nuclear Mission Jam"]] opens up with horror, then segues into a synthesizer-lead piece that captures the atmosphere of fighting your way through Black Mesa while attempting toour world and escape. Originally playing right after acquiring the Tau cannon, one of the most emblematic weapons from the first game, it hinges on you proceeds (like a few other memorable tracks) to stop it. Now put on your war face and march, Corporal. You have an alien god to punish.
make a return in the sequel.
* The [[https://www.youtube.com/watch?v=EUKcAo8AriM Valve theme song]], also known as "Hazardous Environments", gives the feeling of exploring uncharted territory, not knowing what awaits you. It's especially awesome when the extended version is played when Gordon gets his HEV Suit back in ''Half-Life 2''. Its first appearance was in apsuedo-boss pseudo-boss in Surface Tension, "Surface Tension", in which you must scale a thin cliffside while facing off against a turret, HECU, and an Apache.
* The army's bombing the crap out of your place, and the way back is locked out. Enter [[https://www.youtube.com/watch?v=VIrqdchhKlI Adrenaline Horror]], a fast-paced and intense electronic song that urges you to get out as soon as possible.
* [[https://www.youtube.com/watch?v=n3_c9djkr08 Military Precision]] com/watch?v=LF9Cr1KW6f8 "Hard Technology Rock"]] is a techno song with military overtones that is perfect for marching right one of the heaviest tracks in the game, combining hard guitar riffs and loud industrial beats into battle. Bonus points for being adopted as the theme tune of ''WebVideo/FreemansMind''.
one awesome tune.
* [[https://www.youtube.com/watch?v=0iXfWWrwrlQ Nuclear Mission Jam]] opens up with horror, then segues into a synthesizer-lead piece that captures com/watch?v=GhqdImCAqN4 "Dimensionless Deepness"]], which plays once you enter the atmosphere of fighting your way through Black Mesa while attempting to escape. It proceeds (like a few other memorable tracks) to make a return cave in the sequel.
first area of Xen, is [[AlienLandmass Alien]] SceneryPorn for the ears.
* [[https://www.youtube.com/watch?v=leVIKBE_UPY Diabolical Adrenaline Guitar]], the fast-paced techno song that com/watch?v=iS2FX5vNVk8 "Danger Rises"]], which plays during your when first real battle with the HECU entering Xen, both in "We've Got Hostiles."
''Opposing Force'' and ''Blue Shift''. It manages to capture that same feeling of "vast expanse of space" that "Dimensionless Deepness" transmitted so well. Bonus points for predating ''VideoGame/{{Halo}}'' and its soundtrack by two years.
* The final boss theme for ''[[VideoGame/HalfLifeOpposingForce Opposing Force]]'', [[https://www.youtube.com/watch?v=GhqdImCAqN4 Dimensionless Deepness]], which plays once com/watch?v=9KkrRf3lEPY "Alien Forces"]], has a lot of stopping power. The alien things have mustered a huge portal underneath Black Mesa, there's a titanic living WMD about to crawl through to our world and it hinges on you enter the cave in the first area of Xen, is [[AlienLandmass Alien]] SceneryPorn for the ears.
* [[https://www.youtube.com/watch?v=1zuJiXkBIdM Drumsto stop it. Now put on your war face and Riffs]], playing after you launch the missile into space, is simply ''soul-healing''.
* [[https://www.youtube.com/watch?v=LF9Cr1KW6f8 Hard Technology Rock]] is one of the heaviest tracks in the game, combining hard guitar riffs and loud industrial beats into one awesome tune.march, Corporal. You have an alien god to punish.
* [[https://www.youtube.com/watch?v=DPqXT4dyfNY
*
* The
* [[https://www.youtube.com/watch?v=1zuJiXkBIdM "Drums and Riffs"]], playing after you launch the missile into space, is simply ''soul-healing''.
* [[https://www.youtube.com/watch?v=n3_c9djkr08 "Military Precision"]] is a techno song with military overtones that is perfect for marching right into battle. Bonus points for being adopted as the theme tune of ''WebVideo/FreemansMind''.
* [[https://www.youtube.com/watch?v=0iXfWWrwrlQ "Nuclear Mission Jam"]] opens up with horror, then segues into a synthesizer-lead piece that captures the atmosphere of fighting your way through Black Mesa while attempting to
* The [[https://www.youtube.com/watch?v=EUKcAo8AriM Valve theme song]], also known as "Hazardous Environments", gives the feeling of exploring uncharted territory, not knowing what awaits you. It's especially awesome when the extended version is played when Gordon gets his HEV Suit back in ''Half-Life 2''. Its first appearance was in a
* [[https://www.youtube.
* [[https://www.youtube.
* The final boss theme for ''[[VideoGame/HalfLifeOpposingForce Opposing Force]]'', [[https://www.youtube.
* [[https://www.youtube.com/watch?v=1zuJiXkBIdM Drums
* [[https://www.youtube.com/watch?v=LF9Cr1KW6f8 Hard Technology Rock]] is one of the heaviest tracks in the game, combining hard guitar riffs and loud industrial beats into one awesome tune.
Changed line(s) 18 (click to see context) from:
* [[https://www.youtube.com/watch?v=lcFdB1lTIRA Vortal Combat]] from ''VideoGame/HalfLife2: Episode 2'' is coupled with a SugarWiki/MomentOfAwesome.
to:
* [[https://www.youtube.com/watch?v=lcFdB1lTIRA Vortal Combat]] "Vortal Combat"]] from ''VideoGame/HalfLife2: Episode 2'' is coupled with a SugarWiki/MomentOfAwesome.
Changed line(s) 27,29 (click to see context) from:
* [[https://www.youtube.com/watch?v=HOS4SdqXscY Last Legs]] for the final boss battle against the towering Striders! AutobotsRockOut!
* Nothing says "the vehicle sections in Episode Two are so much more awesome than Highway 17 was" than [[https://www.youtube.com/watch?v=J4hft34WRYw Sector Sweep]]. This synth and guitar-filled driving music was also used as the [=PS3=] XMB menu music for its port of ''The Orange Box'' to build up the player's anticipation.
* The awesomeness of the obligatory strider battle of Episode One is multiplied by [[https://www.youtube.com/watch?v=W7pB0Ny2BTo Penultimatum]].
* Nothing says "the vehicle sections in Episode Two are so much more awesome than Highway 17 was" than [[https://www.youtube.com/watch?v=J4hft34WRYw Sector Sweep]]. This synth and guitar-filled driving music was also used as the [=PS3=] XMB menu music for its port of ''The Orange Box'' to build up the player's anticipation.
* The awesomeness of the obligatory strider battle of Episode One is multiplied by [[https://www.youtube.com/watch?v=W7pB0Ny2BTo Penultimatum]].
to:
* [[https://www.youtube.com/watch?v=HOS4SdqXscY Last Legs]] "Last Legs"]] for the final boss battle against the towering Striders! AutobotsRockOut!
* Nothing says "the vehicle sections in Episode Two are so much more awesome than Highway 17 was" than [[https://www.youtube.com/watch?v=J4hft34WRYwSector Sweep]]."Sector Sweep"]]. This synth and guitar-filled driving music was also used as the [=PS3=] XMB menu music for its port of ''The Orange Box'' to build up the player's anticipation.
* The awesomeness of the obligatory strider battle of Episode One is multiplied by [[https://www.youtube.com/watch?v=W7pB0Ny2BToPenultimatum]]."Penultimatum"]].
* Nothing says "the vehicle sections in Episode Two are so much more awesome than Highway 17 was" than [[https://www.youtube.com/watch?v=J4hft34WRYw
* The awesomeness of the obligatory strider battle of Episode One is multiplied by [[https://www.youtube.com/watch?v=W7pB0Ny2BTo
Changed line(s) 32,39 (click to see context) from:
* How about some [[https://www.youtube.com/watch?v=m8l81NX9X6w CP Violation?]] It's not just head-rockingly awesome, but it aptly reflects how the CP units (and by extension, the trans-humans in the games) are a fusion of familiar and alien concepts.
* [[https://www.youtube.com/watch?v=-DNVMxMwwqY You're Not Supposed To Be Here]], which plays after getting the chopper machine gun on your airboat, is a full blown trance techno track that you'd swear [[VideoGame/NeedForSpeed Rom Di Prisco]] composed.
* [[https://www.youtube.com/watch?v=DnwO0XD3duw Guard Down]] happens as soon as you kill the Antlion Guard after escaping the Hospital. And then, the music leaves you feeling like you literally let your guard down, and that this moment of calm will only be met with more firefights.
* [[https://www.youtube.com/watch?v=FzMO_aJ4gmc Ravenholm reprise]]. Short but sweet.
* ...And even after you're about to leave the condemned Ravenholm, [[https://www.youtube.com/watch?v=1E-jZnMVvj4 Requiem for Ravenholm]] will ensure it never leaves you.
* [[https://www.youtube.com/watch?v=ea49JjDp1TI Dark Interval]] from ''Half-Life 2: Episode Two''. The first half makes the Combine Advisors' [[DiabolusExMachina unexpected attack]] seem all the more terrifying... and then, halfway through, it punches you in the gut with a haunting, mournful melody that plays over the credits.
* [[https://www.youtube.com/watch?v=D3d1cpWmL5U Shu'ulathoi]] from ''Half-Life 2: Episode Two'', played during the scene with the Barn Advisor, is creepy, unsettling and foreboding, all fitting for the first face-to-face encounter with one of the Combine's psychic alien overlords.
* [[https://www.youtube.com/watch?v=eoVzDPVnqrk Thirty Seven After Six]] from ''VideoGame/HalfLifeAlyx'', which plays on Russell's radio in his apartment. An atmospheric, nostalgic yet haunting tune. To quote one [=YouTube=] comment:
* [[https://www.youtube.com/watch?v=-DNVMxMwwqY You're Not Supposed To Be Here]], which plays after getting the chopper machine gun on your airboat, is a full blown trance techno track that you'd swear [[VideoGame/NeedForSpeed Rom Di Prisco]] composed.
* [[https://www.youtube.com/watch?v=DnwO0XD3duw Guard Down]] happens as soon as you kill the Antlion Guard after escaping the Hospital. And then, the music leaves you feeling like you literally let your guard down, and that this moment of calm will only be met with more firefights.
* [[https://www.youtube.com/watch?v=FzMO_aJ4gmc Ravenholm reprise]]. Short but sweet.
* ...And even after you're about to leave the condemned Ravenholm, [[https://www.youtube.com/watch?v=1E-jZnMVvj4 Requiem for Ravenholm]] will ensure it never leaves you.
* [[https://www.youtube.com/watch?v=ea49JjDp1TI Dark Interval]] from ''Half-Life 2: Episode Two''. The first half makes the Combine Advisors' [[DiabolusExMachina unexpected attack]] seem all the more terrifying... and then, halfway through, it punches you in the gut with a haunting, mournful melody that plays over the credits.
* [[https://www.youtube.com/watch?v=D3d1cpWmL5U Shu'ulathoi]] from ''Half-Life 2: Episode Two'', played during the scene with the Barn Advisor, is creepy, unsettling and foreboding, all fitting for the first face-to-face encounter with one of the Combine's psychic alien overlords.
* [[https://www.youtube.com/watch?v=eoVzDPVnqrk Thirty Seven After Six]] from ''VideoGame/HalfLifeAlyx'', which plays on Russell's radio in his apartment. An atmospheric, nostalgic yet haunting tune. To quote one [=YouTube=] comment:
to:
* How about some [[https://www.youtube.com/watch?v=m8l81NX9X6w CP Violation?]] "CP Violation"]]? It's not just head-rockingly awesome, but it aptly reflects how the CP units (and by extension, the trans-humans in the games) are a fusion of familiar and alien concepts.
* [[https://www.youtube.com/watch?v=-DNVMxMwwqYYou're "You're Not Supposed To Be Here]], Here"]], which plays after getting the chopper machine gun on your airboat, is a full blown trance techno track that you'd swear [[VideoGame/NeedForSpeed Rom Di Prisco]] composed.
* [[https://www.youtube.com/watch?v=DnwO0XD3duwGuard Down]] "Guard Down"]] happens as soon as you kill the Antlion Guard after escaping the Hospital. And then, the music leaves you feeling like you literally let your guard down, and that this moment of calm will only be met with more firefights.
* [[https://www.youtube.com/watch?v=FzMO_aJ4gmcRavenholm reprise]]."Ravenholm Reprise"]]. Short but sweet.
* ...And even after you're about to leave the condemned Ravenholm, [[https://www.youtube.com/watch?v=1E-jZnMVvj4Requiem "Requiem for Ravenholm]] Ravenholm"]] will ensure it never leaves you.
* [[https://www.youtube.com/watch?v=ea49JjDp1TIDark Interval]] "Dark Interval"]] from ''Half-Life 2: Episode Two''. The first half makes the Combine Advisors' [[DiabolusExMachina unexpected attack]] seem all the more terrifying... and then, halfway through, it punches you in the gut with a haunting, mournful melody that plays over the credits.
* [[https://www.youtube.com/watch?v=D3d1cpWmL5UShu'ulathoi]] "Shu'ulathoi"]] from ''Half-Life 2: Episode Two'', played during the scene with the Barn Advisor, is creepy, unsettling and foreboding, all fitting for the first face-to-face encounter with one of the Combine's psychic alien overlords.
* [[https://www.youtube.com/watch?v=eoVzDPVnqrkThirty "Thirty Seven After Six]] Six"]] from ''VideoGame/HalfLifeAlyx'', which plays on Russell's radio in his apartment. An atmospheric, nostalgic yet haunting tune. To quote one [=YouTube=] comment:
* [[https://www.youtube.com/watch?v=-DNVMxMwwqY
* [[https://www.youtube.com/watch?v=DnwO0XD3duw
* [[https://www.youtube.com/watch?v=FzMO_aJ4gmc
* ...And even after you're about to leave the condemned Ravenholm, [[https://www.youtube.com/watch?v=1E-jZnMVvj4
* [[https://www.youtube.com/watch?v=ea49JjDp1TI
* [[https://www.youtube.com/watch?v=D3d1cpWmL5U
* [[https://www.youtube.com/watch?v=eoVzDPVnqrk
Changed line(s) 41,42 (click to see context) from:
* [[https://www.youtube.com/watch?v=u6IJnyZVbAc Anti-Citizen]] underlines the first real combat encounter against the Combine in ''Half-Life: Alyx''. To many, it's the track that convinced them that Mike Morasky was a worthy successor to Kelly Bailey, blending Morasky's electronics with the industrial guitars and drums that are iconic to the series.
* The atmosphere-filled [[https://www.youtube.com/watch?v=uUHzDlb9cwo HIRE]] plays during the credits roll. It starts off slowly, with a haunting piano piece mixed with synths, but picks up past near the 2 minute mark with frantic and more hopeful guitars and drums overtaking the piano. The choice of instrumentation helps in enforcing both what happened before and during TheStinger: The piano piece represents Alyx, her uncertainty and tension laid bare in the chords, while the guitars that follow represent the Freeman himself, ''his'' hope in bringing her back with the help of Eli clear.
* The atmosphere-filled [[https://www.youtube.com/watch?v=uUHzDlb9cwo HIRE]] plays during the credits roll. It starts off slowly, with a haunting piano piece mixed with synths, but picks up past near the 2 minute mark with frantic and more hopeful guitars and drums overtaking the piano. The choice of instrumentation helps in enforcing both what happened before and during TheStinger: The piano piece represents Alyx, her uncertainty and tension laid bare in the chords, while the guitars that follow represent the Freeman himself, ''his'' hope in bringing her back with the help of Eli clear.
to:
* [[https://www.youtube.com/watch?v=u6IJnyZVbAc Anti-Citizen]] "Anti-Citizen"]] underlines the first real combat encounter against the Combine in ''Half-Life: Alyx''. To many, it's the track that convinced them that Mike Morasky was a worthy successor to Kelly Bailey, blending Morasky's electronics with the industrial guitars and drums that are iconic to the series.
* The atmosphere-filled [[https://www.youtube.com/watch?v=uUHzDlb9cwoHIRE]] "HIRE"]] plays during the credits roll. It starts off slowly, with a haunting piano piece mixed with synths, but picks up past near the 2 minute mark with frantic and more hopeful guitars and drums overtaking the piano. The choice of instrumentation helps in enforcing both what happened before and during TheStinger: The piano piece represents Alyx, her uncertainty and tension laid bare in the chords, while the guitars that follow represent the Freeman himself, ''his'' hope in bringing her back with the help of Eli clear.
* The atmosphere-filled [[https://www.youtube.com/watch?v=uUHzDlb9cwo
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Added DiffLines:
* [[https://www.youtube.com/watch?v=IgOcYyb8suU "Combine Harvester"]], though sadly not used in the games, is intended to be the anthem for the Combine. It's MusicToInvadePolandTo mixed with haunting alien noises.
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Whatever the Last Legs remix was, it's gone now. Also noting Sector Sweep on PS3.
Changed line(s) 26,27 (click to see context) from:
* [[https://www.youtube.com/watch?v=HOS4SdqXscY Last Legs]] for the final boss battle song! AutobotsRockOut! And then, ladies and gentlemen, witness the awesomeness that is ''[[VideoGame/CommandAndConquer C&C]]'' music remixed with Last Legs: [[https://www.youtube.com/watch?v=R6ze0CVBJHw Half Life: Last Legs (Command and Conquer remix)]].
* Nothing says "the vehicle sections in Episode Two are so much more awesome than Highway 17 was" than [[https://www.youtube.com/watch?v=J4hft34WRYw Sector Sweep]].
* Nothing says "the vehicle sections in Episode Two are so much more awesome than Highway 17 was" than [[https://www.youtube.com/watch?v=J4hft34WRYw Sector Sweep]].
to:
* [[https://www.youtube.com/watch?v=HOS4SdqXscY Last Legs]] for the final boss battle song! AutobotsRockOut! And then, ladies and gentlemen, witness against the awesomeness that is ''[[VideoGame/CommandAndConquer C&C]]'' music remixed with Last Legs: [[https://www.youtube.com/watch?v=R6ze0CVBJHw Half Life: Last Legs (Command and Conquer remix)]].
towering Striders! AutobotsRockOut!
* Nothing says "the vehicle sections in Episode Two are so much more awesome than Highway 17 was" than [[https://www.youtube.com/watch?v=J4hft34WRYw Sector Sweep]]. This synth and guitar-filled driving music was also used as the [=PS3=] XMB menu music for its port of ''The Orange Box'' to build up the player's anticipation.
* Nothing says "the vehicle sections in Episode Two are so much more awesome than Highway 17 was" than [[https://www.youtube.com/watch?v=J4hft34WRYw Sector Sweep]]. This synth and guitar-filled driving music was also used as the [=PS3=] XMB menu music for its port of ''The Orange Box'' to build up the player's anticipation.
Is there an issue? Send a MessageReason:
Updated name of HL Alyx's ending theme to official + new youtube link with said name
Changed line(s) 41 (click to see context) from:
* The atmosphere-filled [[https://www.youtube.com/watch?v=JDR9AKLmtE0 Ending Triumph]] plays during the credits roll. It starts off slowly, with a haunting piano piece mixed with synths, but picks up past near the 2 minute mark with frantic and more hopeful guitars and drums overtaking the piano. The choice of instrumentation helps in enforcing both what happened before and during TheStinger: The piano piece represents Alyx, her uncertainty and tension laid bare in the chords, while the guitars that follow represent the Freeman himself, ''his'' hope in bringing her back with the help of Eli clear.
to:
* The atmosphere-filled [[https://www.youtube.com/watch?v=JDR9AKLmtE0 Ending Triumph]] com/watch?v=uUHzDlb9cwo HIRE]] plays during the credits roll. It starts off slowly, with a haunting piano piece mixed with synths, but picks up past near the 2 minute mark with frantic and more hopeful guitars and drums overtaking the piano. The choice of instrumentation helps in enforcing both what happened before and during TheStinger: The piano piece represents Alyx, her uncertainty and tension laid bare in the chords, while the guitars that follow represent the Freeman himself, ''his'' hope in bringing her back with the help of Eli clear.
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None
Changed line(s) 8 (click to see context) from:
* [[https://www.youtube.com/watch?v=n3_c9djkr08 Military Precision]] is a techno song with military overtones that is perfect for marching right into battle. Bonus points for being adopted as the theme tune of ''Machinima/FreemansMind''.
to:
* [[https://www.youtube.com/watch?v=n3_c9djkr08 Military Precision]] is a techno song with military overtones that is perfect for marching right into battle. Bonus points for being adopted as the theme tune of ''Machinima/FreemansMind''.''WebVideo/FreemansMind''.