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* Battle themes are notably slower than most fantasy equivalents, to reflect that your characters are always only a few blows away from permadeath. They are styled to reflect the evolution of the characters during the battles at each stage of your journey. Thus, the initial [[https://www.youtube.com/watch?v=_i2dksDISiM Kingdom Plains battle theme]] is deliberately weighty, as your fighters are green, unsure of themselves, and have so much challenges ahead.

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* Battle themes are notably slower than most fantasy equivalents, to reflect that your characters are always only a few blows away from permadeath. They are styled to reflect the evolution of the characters during the battles at each stage of your journey. Thus, the initial [[https://www.youtube.com/watch?v=_i2dksDISiM Kingdom Plains battle theme]] is deliberately weighty, as your fighters are green, unsure of themselves, and have so much many challenges ahead.

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None of these examples are correctly indented; also pruning Word Cruft.


** Battle themes are notably slower than most fantasy equivalents, to reflect that your characters are always only a few blows away from permadeath. They are styled to reflect the evolution of the characters during the battles at each stage of your journey. Thus, the initial [[https://www.youtube.com/watch?v=_i2dksDISiM Kingdom Plains battle theme]] is deliberately weighty, as your fighters are green, unsure of themselves, and have so much challenges ahead.
** [[https://www.youtube.com/watch?v=u1baHaoUI2w The City battle theme]] is more cheerful and heroic-sounding, to mark how the player character who reached that point survived their first major challenge and is beginning to get a taste for glory. The [[https://www.youtube.com/watch?v=Eh7mhqQCtMY Barbarian Mountains battle theme]] starts off energetic and heroic, but eventually becomes quieter, with subtler sounds evoking birdsong and other sounds of nature.
** Then, [[https://www.youtube.com/watch?v=DYW4mY8sBUI Ruins of a Great War (Battle)]] is a much heavier, gloomier track, as the player character is not only confronted by much stiffer opposition, but is also faced with the cost of the last war, and a realization that their quest has so far only perpetuated it. [[https://www.youtube.com/watch?v=d5Kxs5I7gYg The Last Step]] is, by contrast, more triumphal, as right or wrong, you have reached the end of your quest and are now battling the Duke of Esire in the royal halls, even if you found a weary man instead the devious usurper you expected to see.
** Similarly, the exploration themes also reflect what you find in each area you are going through. While [[https://www.youtube.com/watch?v=PoGYHwqjuTw the Barbarian Mountains]] theme reflects the explorer's feeling of going through an uncharted, beautiful and mostly unpopulated area, [[https://www.youtube.com/watch?v=OrVjkcMfUSE The City (Exploration)]] is a very soft, string-heavy piece of music that is heavily contemplative, as the player character is first confronted with the existence of numerous people who support the Duke of Esire over the deposed King, and [[https://www.youtube.com/watch?v=7TZgDTEraKI Ruins of the Great War]] area theme leans into this conflict further over its five and half minutes.

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*
Battle themes are notably slower than most fantasy equivalents, to reflect that your characters are always only a few blows away from permadeath. They are styled to reflect the evolution of the characters during the battles at each stage of your journey. Thus, the initial [[https://www.youtube.com/watch?v=_i2dksDISiM Kingdom Plains battle theme]] is deliberately weighty, as your fighters are green, unsure of themselves, and have so much challenges ahead.
** * [[https://www.youtube.com/watch?v=u1baHaoUI2w The City battle theme]] is more cheerful and heroic-sounding, to mark how the player character who reached that point survived their first major challenge and is beginning to get a taste for glory. The [[https://www.youtube.com/watch?v=Eh7mhqQCtMY Barbarian Mountains battle theme]] starts off energetic and heroic, but eventually becomes quieter, with subtler sounds evoking birdsong and other sounds of nature.
** Then, * [[https://www.youtube.com/watch?v=DYW4mY8sBUI Ruins of a Great War (Battle)]] is a much heavier, gloomier track, as the player character is not only confronted by much stiffer opposition, but is also faced with the cost of the last war, and a realization that their quest has so far only perpetuated it. [[https://www.youtube.com/watch?v=d5Kxs5I7gYg The Last Step]] is, by contrast, more triumphal, as right or wrong, you have reached the end of your quest and are now battling the Duke of Esire in the royal halls, even if you found a weary man instead the devious usurper you expected to see.
** Similarly, the * The exploration themes also reflect what you find in each area you are going through. While [[https://www.youtube.com/watch?v=PoGYHwqjuTw the Barbarian Mountains]] theme reflects the explorer's feeling of going through an uncharted, beautiful and mostly unpopulated area, [[https://www.youtube.com/watch?v=OrVjkcMfUSE The City (Exploration)]] is a very soft, string-heavy piece of music that is heavily contemplative, as the player character is first confronted with the existence of numerous people who support the Duke of Esire over the deposed King, and [[https://www.youtube.com/watch?v=7TZgDTEraKI Ruins of the Great War]] area theme leans into this conflict further over its five and half minutes.
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The game's soundtrack is styled after the music of the early medieval period its setting is equivalent to, being heavy on lutes and percussion instruments. Moreover, it's surprisingly heavy and often outright melancholic, which is a notable contrast with the game's cartoony and cheerful graphics, but fits the story beats well.
** Battle themes are notably slower than most fantasy equivalents, to reflect that your characters are always only a few blows away from permadeath. They are styled to reflect the evolution of the characters during the battles at each stage of your journey. Thus, the initial [[https://www.youtube.com/watch?v=_i2dksDISiM Kingdom Plains battle theme]] is deliberately weighty, as your fighters are green, unsure of themselves, and have so much challenges ahead.
** [[https://www.youtube.com/watch?v=u1baHaoUI2w The City battle theme]] is more cheerful and heroic-sounding, to mark how the player character who reached that point survived their first major challenge and is beginning to get a taste for glory. The [[https://www.youtube.com/watch?v=Eh7mhqQCtMY Barbarian Mountains battle theme]] starts off energetic and heroic, but eventually becomes quieter, with subtler sounds evoking birdsong and other sounds of nature.
** Then, [[https://www.youtube.com/watch?v=DYW4mY8sBUI Ruins of a Great War (Battle)]] is a much heavier, gloomier track, as the player character is not only confronted by much stiffer opposition, but is also faced with the cost of the last war, and a realization that their quest has so far only perpetuated it. [[https://www.youtube.com/watch?v=d5Kxs5I7gYg The Last Step]] is, by contrast, more triumphal, as right or wrong, you have reached the end of your quest and are now battling the Duke of Esire in the royal halls, even if you found a weary man instead the devious usurper you expected to see.
** Similarly, the exploration themes also reflect what you find in each area you are going through. While [[https://www.youtube.com/watch?v=PoGYHwqjuTw the Barbarian Mountains]] theme reflects the explorer's feeling of going through an uncharted, beautiful and mostly unpopulated area, [[https://www.youtube.com/watch?v=OrVjkcMfUSE The City (Exploration)]] is a very soft, string-heavy piece of music that is heavily contemplative, as the player character is first confronted with the existence of numerous people who support the Duke of Esire over the deposed King, and [[https://www.youtube.com/watch?v=7TZgDTEraKI Ruins of the Great War]] area theme leans into this conflict further over its five and half minutes.

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