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* The infamous ''Mattel Power Glove'' for the ''UsefulNotes/NintendoEntertainmentSystem'' is an interesting product of it's time that is mostly known for it's appearance in ''Film/TheWizard'' and not being all that useful as a controller. For what it's worth it attemps to do motion controls before they became commonplace as a feature [[UsefulNotes/NintendoWii thanks to ''Nintendo'' themselves]] and it does look pretty stylish, however it required [[ScrappyMechanic codes to be entered for most of the games]], every gesture was basically equivalent to a button press which resulted in games being incredibly awkward to control even if they did work (which most of the time they didn't) and was generally uncomfortable to use. It also had regular buttons on it's side, defeating the entire point of the ''Power Glove'' itself and nowadays the only real reason for those to buy one is either [[BileFascination out of curiosity]] or as a collectors item.

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* The infamous ''Mattel Mattel Power Glove'' Glove for the ''UsefulNotes/NintendoEntertainmentSystem'' UsefulNotes/NintendoEntertainmentSystem is an interesting product of it's its time that is mostly known for it's its appearance in ''Film/TheWizard'' and for not being all that useful as a controller. For what it's worth it attemps to do motion controls before they became commonplace as a feature [[UsefulNotes/NintendoWii thanks to ''Nintendo'' themselves]] and While it does look pretty stylish, however it required was very awkward to use. For starters, [[ScrappyMechanic codes you had to be entered for enter a code before playing most of the games]], every gesture was basically equivalent to a button press which resulted in games being incredibly awkward to control even if they did work (which most games]]. Once you have it set up, technical limitations of the time they didn't) and was generally uncomfortable to use. mean that it doesn't translate your movements into the game as you'd expect: rather, each input is associated with a certain gesture. It also had regular buttons on it's its side, defeating the entire point of the ''Power Glove'' itself and nowadays Power Glove. Nowadays, the only real reason for those to reasons why someone would buy one is either are [[BileFascination out of curiosity]] or as a collectors collector's item.
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** Around that same generation, the video game industry started to undergo a major paradigm shift, shifting away from arcade-style games to lean more into long-form video games that don't really fit an arcade environment. While these sorts of hours-long games had been around since the mid-80s with the likes of ''VideoGame/TheLegendOfZeldaI'' and ''VideoGame/PhantasyStar'', it wasn't until the era of polygon-capable consoles that developers were able to start producing narrative-driven games and "career"-type games (such as ''VideoGame/GranTurismo'') with the graphical power to render 3D graphics that could be considered realistic rather than being blocky polygons, which is when video games started to be treated as part of a greater entertainment industry rather than just children's toys. As a result, the demand for arcade-style experiences began to diminish, reducing the profitability of arcades.

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** Around that same generation, the video game industry started to undergo a major paradigm shift, shifting away from arcade-style games to lean more into long-form video games that don't really fit an arcade environment. While these sorts of hours-long games had been around since the mid-80s with the likes of ''VideoGame/TheLegendOfZeldaI'' and ''VideoGame/PhantasyStar'', it wasn't until the era of polygon-capable consoles that developers were able to start producing narrative-driven games and "career"-type games (such as ''VideoGame/GranTurismo'') with the graphical power to render 3D graphics that could be considered realistic rather than being blocky polygons, which is when video games started to be treated as part of a the greater entertainment industry alongside film and TV shows, rather than just children's toys. As a result, the demand for arcade-style experiences began to diminish, reducing the profitability of arcades.arcades (even ports of arcade games don't sell as well as cinematic AAA games, except for {{Fighting Game}}s).
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** Around that same generation, the video game industry started to undergo a major paradigm shift, shifting away from arcade-style games to lean more into long-form video games that don't really fit an arcade environment. While these sorts of hours-long games had been around since the mid-80s with the likes of ''VideoGame/TheLegendOfZeldaI'' and ''VideoGame/PhantasyStar'', it wasn't until the era of polygon-capable consoles that developers were able to start producing narrative-driven games and "career"-type games (such as ''VideoGame/GranTurismo'') with the graphical power to render 3D graphics that could be considered realistic rather than being blocky polygons, which is when video games started to be treated as part of a greater entertainment industry rather than just children's toys.
** Arcade machines cost a lot of money individually and as a whole consume a considerable amount of energy, so it is not cheap for a business to maintain an arcade. By the 2000s, arcades in the West were starting to go out of business ''en masse'', and the ones that didn't were generally part of entertainment centers that provide socialization options like bowling alleys, billiard halls, and bars.

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** Around that same generation, the video game industry started to undergo a major paradigm shift, shifting away from arcade-style games to lean more into long-form video games that don't really fit an arcade environment. While these sorts of hours-long games had been around since the mid-80s with the likes of ''VideoGame/TheLegendOfZeldaI'' and ''VideoGame/PhantasyStar'', it wasn't until the era of polygon-capable consoles that developers were able to start producing narrative-driven games and "career"-type games (such as ''VideoGame/GranTurismo'') with the graphical power to render 3D graphics that could be considered realistic rather than being blocky polygons, which is when video games started to be treated as part of a greater entertainment industry rather than just children's toys. \n As a result, the demand for arcade-style experiences began to diminish, reducing the profitability of arcades.
** Arcade machines cost a lot of money individually and as a whole consume a considerable amount of energy, so it is not cheap for a business to maintain an arcade. By the 2000s, arcades in the West were starting to go out of business ''en masse'', and the ones that didn't were generally part of entertainment centers that provide socialization options like bowling alleys, billiard halls, and bars. Trying to run an arcade that's just an arcade in the 2020s in the West is an exercise in futility, especially in more sparsely-populated parts of the world.
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* Arcades as a whole, once the cornerstone of the gaming industry, have been going this route since the 90s for several reasons:
** Originally, console hardware was inferior to arcade hardware, so while you could get home ports of your favorite arcade games, they might be missing some features or levels, or the action might be watered down. With UsefulNotes/TheFifthGenerationOfConsoleVideoGames, games started to get accurate ports, so people could just plomp down a few dozen dollars on ports of their favorites and never really have to pay for every credit again.
** Around that same generation, the video game industry started to undergo a major paradigm shift, shifting away from arcade-style games to lean more into long-form video games that don't really fit an arcade environment. While these sorts of hours-long games had been around since the mid-80s with the likes of ''VideoGame/TheLegendOfZeldaI'' and ''VideoGame/PhantasyStar'', it wasn't until the era of polygon-capable consoles that developers were able to start producing narrative-driven games and "career"-type games (such as ''VideoGame/GranTurismo'') with the graphical power to render 3D graphics that could be considered realistic rather than being blocky polygons, which is when video games started to be treated as part of a greater entertainment industry rather than just children's toys.
** Arcade machines cost a lot of money individually and as a whole consume a considerable amount of energy, so it is not cheap for a business to maintain an arcade. By the 2000s, arcades in the West were starting to go out of business ''en masse'', and the ones that didn't were generally part of entertainment centers that provide socialization options like bowling alleys, billiard halls, and bars.
** Arcade games often rely on gimmicks in order to entice people to try them in the arcade rather than just waiting for a home port. Unfortunately this tends to drive up the cost of the game and, more than anything, creates frustration for players who may not live near an arcade with the cabinet, as the home port may either have heavily modified controls that don't work that great, require an expensive dedicated controller, or simply [[NoPortForYou not exist]].
* Want to own your own arcade machine, either because you really want the full experience of the game, or there's no home port of it? In addition to the cabinet itself often being costly, so will the game itself, with just the PCB or dedicated machine costing ''at least'' $100, and that's for older titles. This is because arcade games aren't as mass-produced as consumer games (console, handheld, mobile, etc.), and arcade and consumer games operate on different types of licenses. Arcade games are designed to make revenue for the business that buys it, so the publisher will want in on the money generated by arcades; meanwhile, consumer games are licensed for private use only, and are meant to be sold by the hundreds of thousands or millions, so the publisher is fine with each copy only being used by one person, and in fact do not take kindly to people trying to operate consumer games in a revenue-earning manner.
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* In the early '90s a company named Cheetah released a line of "[[https://www.smstributes.co.uk/view_article.asp?articleid=18 Characteristicks]]" - joysticks shaped like popular licensed characters. There was Bart Simpson, two variants of Batman (Animated Series and Returns), an Alien and a Terminator skull. Cheetah's joysticks were already notorious for their poor ergonomics and low quality components (using cheap contacts instead of microswitches), and stuffing them into shells shaped like famous characters only exacerbated the problem, making them extremely unwieldy and ensuring they would break in only an hour or so of sustained use. The Alien sticks in particular have a lot of rough edges, which can potentially cause injury. One would hope they would at least look good as a display item for devoted collectors, but nope - they look like very cheap plastic and have visible seams running throughout them.

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* In the early '90s a company named Cheetah released a line of "[[https://www.smstributes.co.uk/view_article.asp?articleid=18 Characteristicks]]" - joysticks shaped like popular licensed characters. There was Bart Simpson, two variants of Batman (Animated Series and Returns), an Alien and a Terminator skull. Cheetah's joysticks were already notorious for their poor ergonomics and low quality components (using cheap contacts instead of microswitches), and stuffing them into shells shaped like famous characters only exacerbated the problem, making them extremely unwieldy and ensuring they would break in only an hour or so of sustained use. The Alien sticks in particular have a lot of rough edges, which can potentially cause injury. One injury to an unprotected palm. Given all that, one would hope they would at least look good as a display item for devoted collectors, but nope - they look like they're made of very cheap plastic and have highly visible seams running throughout them.
Is there an issue? Send a MessageReason:
None


* In the early '90s a company named Cheetah released a line of "[[https://www.smstributes.co.uk/view_article.asp?articleid=18 Characteristicks]]" - joysticks shaped like popular licensed characters. There was Bart Simpson, two variants of Batman (Animated Series and Returns), an Alien and a Terminator skull. Cheetah's joysticks were already notorious for their poor ergonomics and low quality components (using cheap contacts instead of microswitches), and stuffing them into shells shaped like famous characters made them extremly unwieldy and ensured they would break in only an hour or so of sustained use. The Alien sticks in particular have a lot of rough edges, which can potentially cause injury. One would hope they would at least look good as a display item for devoted collectors, but nope - they look like very cheap plastic and have visible seams running throughout them.

to:

* In the early '90s a company named Cheetah released a line of "[[https://www.smstributes.co.uk/view_article.asp?articleid=18 Characteristicks]]" - joysticks shaped like popular licensed characters. There was Bart Simpson, two variants of Batman (Animated Series and Returns), an Alien and a Terminator skull. Cheetah's joysticks were already notorious for their poor ergonomics and low quality components (using cheap contacts instead of microswitches), and stuffing them into shells shaped like famous characters made only exacerbated the problem, making them extremly extremely unwieldy and ensured ensuring they would break in only an hour or so of sustained use. The Alien sticks in particular have a lot of rough edges, which can potentially cause injury. One would hope they would at least look good as a display item for devoted collectors, but nope - they look like very cheap plastic and have visible seams running throughout them.
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None


** More broadly, novelty controllers in general fall under this, with two well-known ones being ''VideoGame/ResidentEvil4'''s Chainsaw controller and one made for ''VideoGame/DragonQuestVIII'' with a shape based on the series' signature Slime enemies. But they are at least of decent build quality and look good on a shelf, making them amusing novelties. More than can be said for the Characteristicks!

to:

** More broadly, novelty controllers in general fall under this, with two well-known ones being ''VideoGame/ResidentEvil4'''s Chainsaw controller and one made for ''VideoGame/DragonQuestVIII'' with a shape based on the series' signature Slime enemies. But they are at least of decent build quality and look good on a shelf, making them amusing novelties.display pieces. More than can be said for the Characteristicks!
Is there an issue? Send a MessageReason:
None


* In the early '90s a company named Cheetah released a line of "Characteristicks" - joysticks shaped like popular licensed characters. There was Bart Simpson, two variants of Batman (Animated Series and Returns), an Alien and a Terminator skull. Cheetah's joysticks were already notorious for their poor ergonomics and low quality components (using cheap contacts instead of microswitches), and stuffing them into shells shaped like famous characters made them almost impossible to use and ensured they would break in only an hour or so of sustained use. The Alien sticks in particular have a lot of rough edges, which can potentially cause injury. One would hope they would at least look good as a display item for devoted collectors, but nope - they look like very cheap plastic and have visible seams running throughout them.

to:

* In the early '90s a company named Cheetah released a line of "Characteristicks" "[[https://www.smstributes.co.uk/view_article.asp?articleid=18 Characteristicks]]" - joysticks shaped like popular licensed characters. There was Bart Simpson, two variants of Batman (Animated Series and Returns), an Alien and a Terminator skull. Cheetah's joysticks were already notorious for their poor ergonomics and low quality components (using cheap contacts instead of microswitches), and stuffing them into shells shaped like famous characters made them almost impossible to use extremly unwieldy and ensured they would break in only an hour or so of sustained use. The Alien sticks in particular have a lot of rough edges, which can potentially cause injury. One would hope they would at least look good as a display item for devoted collectors, but nope - they look like very cheap plastic and have visible seams running throughout them.
Is there an issue? Send a MessageReason:
None


* In the early '90s a company named Cheetah released a line of "Characteristicks" - joysticks shaped like popular licensed characters. There was Bart Simpson, two variants of Batman (Animated Series and Returns), an Alien and a Terminator skull. Cheetah's joysticks were already notorious for their poor ergonomics and low quality components (using cheap contacts instead of microswitches), and stuffing them into shells shaped like famous characters made them almost impossible to use and ensured they would break in only an hour or so of sustained use. The Alien sticks in particular have a lot of rough edges, which can potentially injure a user after only a short period of sustained use. One would hope they would at least look good as a display item that case, but nope - they look like very cheap plastic and have visible seams running throughout them.

to:

* In the early '90s a company named Cheetah released a line of "Characteristicks" - joysticks shaped like popular licensed characters. There was Bart Simpson, two variants of Batman (Animated Series and Returns), an Alien and a Terminator skull. Cheetah's joysticks were already notorious for their poor ergonomics and low quality components (using cheap contacts instead of microswitches), and stuffing them into shells shaped like famous characters made them almost impossible to use and ensured they would break in only an hour or so of sustained use. The Alien sticks in particular have a lot of rough edges, which can potentially injure a user after only a short period of sustained use. cause injury. One would hope they would at least look good as a display item that case, for devoted collectors, but nope - they look like very cheap plastic and have visible seams running throughout them.
Is there an issue? Send a MessageReason:
None


* In the early '90s a company named Cheetah released a line of "Characteristicks" - joysticks shaped like popular licensed characters. There was Bart Simpson, two variants of Batman (Animated Series and Returns), an Alien and a Terminator skull. Cheetah's joysticks were already notorious for their poor ergonomics and low quality components (using cheap contacts instead of microswitches), and stuffing them into shells shaped like famous characters made them almost impossible to use and ensured they would break in only an hour or so of sustained use. One would hope they would at least look good as a display item that case, but nope - they look like very cheap plastic and have visible seams running throughout them.
** More broadly, novelty controllers in general fall under this, with two well-known ones being ResidentEvil4's Chainsaw controller and one made for DragonQuestVIII with a shape based on the series' signature Slime enemies. But they are at least of decent build quality and look good on a shelf, making them amusing novelties. More than can be said for the Characteristicks!

to:

* In the early '90s a company named Cheetah released a line of "Characteristicks" - joysticks shaped like popular licensed characters. There was Bart Simpson, two variants of Batman (Animated Series and Returns), an Alien and a Terminator skull. Cheetah's joysticks were already notorious for their poor ergonomics and low quality components (using cheap contacts instead of microswitches), and stuffing them into shells shaped like famous characters made them almost impossible to use and ensured they would break in only an hour or so of sustained use. The Alien sticks in particular have a lot of rough edges, which can potentially injure a user after only a short period of sustained use. One would hope they would at least look good as a display item that case, but nope - they look like very cheap plastic and have visible seams running throughout them.
** More broadly, novelty controllers in general fall under this, with two well-known ones being ResidentEvil4's ''VideoGame/ResidentEvil4'''s Chainsaw controller and one made for DragonQuestVIII ''VideoGame/DragonQuestVIII'' with a shape based on the series' signature Slime enemies. But they are at least of decent build quality and look good on a shelf, making them amusing novelties. More than can be said for the Characteristicks!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In the early '90s a company named Cheetah released a line of "Characteristicks" - joysticks shaped like popular licensed characters. There was Bart Simpson, two variants of Batman (Animated Series and Returns), an Alien and a Terminator skull. Cheetah's joysticks were already notorious for their poor ergonomics and low quality components (using cheap contacts instead of microswitches), and stuffing them into shells shaped like famous characters made them almost impossible to use and ensured they would break in only an hour or so of sustained use. One would hope they would at least look good as a display item that case, but nope - they look like very cheap plastic and have visible seams running throughout them.
** More broadly, novelty controllers in general fall under this, with two well-known ones being ResidentEvil4's Chainsaw controller and one made for DragonQuestVIII with a shape based on the series' signature Slime enemies. But they are at least of decent build quality and look good on a shelf, making them amusing novelties. More than can be said for the Characteristicks!
Is there an issue? Send a MessageReason:
Cutting down this Wall Of Text a bit.


** One reason why it bombed was, ironically, its superior graphical power. It was nearly on par with the UsefulNotes/PlayStation3, and miles stronger than its competitor, the UsefulNotes/Nintendo3DS - but one of the advantages to being a handheld is that their lower specs mean having to allocate less of a game's budgets towards its graphics, leading to them usually being cheaper to make and to purchase. The PS Vita was so powerful that development costs for it weren't far behind home consoles if one wanted to take advantage of its full capabilities, which caused the smaller devs that'd normally be on board with such a system to refuse to bite. The larger studios that could afford to make Vita games, on the other hand, preferred to stick with their home turf of console games, at most giving Vita projects to their B-team. This eventually created a negative feedback loop: with so few games being made for the system, not many consumers were interested in buying a Vita, and with so few Vitas being sold, not many developers were interested in taking a risk and making games for it. By the end of the Vita's lifespan, most of the releases on the console were ports, either of indie games that didn't truly take advantage of the console's impressive specs, or of {{JRPG}}s that appealed mostly to the small niche of players who already owned a Vita.
** The OLED screen on the original model PS Vita. It provided beautiful colors, and drained the battery in only about four and a half hours. For comparison, the later "slim" model uses an LCD screen, and the battery lasts a full two hours longer.

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** One reason why it bombed was, ironically, its superior graphical power. powerful hardware. It was nearly on par with the UsefulNotes/PlayStation3, and miles stronger than its competitor, the UsefulNotes/Nintendo3DS - but one of the advantages to being a handheld is UsefulNotes/Nintendo3DS--but this meant that their lower specs mean having to allocate less of games would need a game's budgets towards its graphics, leading to them usually being cheaper to make and to purchase. The PS Vita was so powerful that development costs for it weren't far behind home consoles if one wanted larger budget to take advantage of its full capabilities, which caused the these specs. The smaller devs that'd normally be on board with such a system portable games refused to refuse to bite. The bite, and the larger studios that could afford to make Vita games, on the other hand, preferred to stick games stuck with their home turf of console games, at most giving Vita projects to their B-team. This eventually created a negative feedback loop: with so few games being made for the system, not many consumers were interested in buying a Vita, and with so few Vitas being sold, not many developers were interested in taking a risk and making games for it. By the end of the Vita's lifespan, most of the releases on the console were ports, either of indie games that didn't truly take advantage of the console's impressive specs, or of {{JRPG}}s that appealed mostly to the small niche of players who already owned a Vita.
** The OLED screen on the original model PS Vita. It Vita provided beautiful colors, and drained at the cost of draining the battery in only about four and a half hours. For comparison, the The later "slim" model uses switched to an LCD screen, and the battery lasts a full two hours longer.
Is there an issue? Send a MessageReason:
None


* The infamous ''Mattel Power Glove'' for the ''UsefulNotes/NintendoEntertainmentSystem'' is an interesting product of it's time that is mostly known for it's appearance in ''Film/TheWizard'' and not being all that useful as a controller. For what it's worth it attemps to do motion controls before they became commonplace as a feature [[UsefulNotes/NintendoWii thanks to ''Nintendo'' themselves]] and it does look pretty stylish, however it required [[codes to be entered for most of the games]], every gesture was basically equivalent to a button press which resulted in games being incredibly awkward to control even if they did work (which most of the time they didn't) and was generally uncomfortable to use. It also had regular buttons on it's side, defeating the entire point of the ''Power Glove'' itself and nowadays the only real reason for those to buy one is either [[BileFascination out of curiosity]] or as a collectors item.

to:

* The infamous ''Mattel Power Glove'' for the ''UsefulNotes/NintendoEntertainmentSystem'' is an interesting product of it's time that is mostly known for it's appearance in ''Film/TheWizard'' and not being all that useful as a controller. For what it's worth it attemps to do motion controls before they became commonplace as a feature [[UsefulNotes/NintendoWii thanks to ''Nintendo'' themselves]] and it does look pretty stylish, however it required [[codes [[ScrappyMechanic codes to be entered for most of the games]], every gesture was basically equivalent to a button press which resulted in games being incredibly awkward to control even if they did work (which most of the time they didn't) and was generally uncomfortable to use. It also had regular buttons on it's side, defeating the entire point of the ''Power Glove'' itself and nowadays the only real reason for those to buy one is either [[BileFascination out of curiosity]] or as a collectors item.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The infamous ''Mattel Power Glove'' for the ''UsefulNotes/NintendoEntertainmentSystem'' is an interesting product of it's time that is mostly known for it's appearance in ''Film/TheWizard'' and not being all that useful as a controller. For what it's worth it attemps to do motion controls before they became commonplace as a feature [[UsefulNotes/NintendoWii thanks to ''Nintendo'' themselves]] and it does look pretty stylish, however it required [[codes to be entered for most of the games]], every gesture was basically equivalent to a button press which resulted in games being incredibly awkward to control even if they did work (which most of the time they didn't) and was generally uncomfortable to use. It also had regular buttons on it's side, defeating the entire point of the ''Power Glove'' itself and nowadays the only real reason for those to buy one is either [[BileFascination out of curiosity]] or as a collectors item.
Is there an issue? Send a MessageReason:
None


* A mega-monster gaming PC crammed into a laptop is one thing, but how about a ''liquid-cooled'' gaming laptop? The ASUS ROG [=GX700=] comes with a dock that connects to copper pipes inside the laptop, allegedly boosting its CPU's capabilities by 48% and the GPU's by 43%. Awesome. The impractical? The whole assembly weighs 18½ pounds in total (necessitating a custom-made suitcase with wheels to lug it around in) and costs 5 grand...

to:

* A mega-monster gaming PC crammed into a laptop is one thing, but how about a ''liquid-cooled'' gaming laptop? The ASUS ROG [=GX700=] comes with a dock that connects to copper pipes inside the laptop, allegedly boosting its CPU's capabilities by 48% and the GPU's by 43%. Awesome. The impractical? impractical part? The whole assembly weighs 18½ pounds in total (necessitating a custom-made suitcase with wheels to lug it around in) and costs 5 grand...
Is there an issue? Send a MessageReason:
None


* A mega-monster gaming PC crammed into a laptop is one thing, but how about a ''liquid-cooled'' gaming laptop? The ASUS ROG [=GX700=] comes with a dock that connects to copper pipes inside the laptop, allegedly boosting its CPU's capabilities by 48% and the GPU's by 43%. Awesome. The impractical? It weighs 18½ pounds in total (necessitating a custom-made suitcase with wheels to lug it around in) and costs 5 grand...

to:

* A mega-monster gaming PC crammed into a laptop is one thing, but how about a ''liquid-cooled'' gaming laptop? The ASUS ROG [=GX700=] comes with a dock that connects to copper pipes inside the laptop, allegedly boosting its CPU's capabilities by 48% and the GPU's by 43%. Awesome. The impractical? It The whole assembly weighs 18½ pounds in total (necessitating a custom-made suitcase with wheels to lug it around in) and costs 5 grand...
Is there an issue? Send a MessageReason:
None


* A mega-monster gaming PC crammed into a laptop is one thing, but how about a ''liquid-cooled'' laptop? The ASUS ROG [=GX700=] comes with a dock that connects to copper pipes inside the laptop, allegedly boosting its CPU's capabilities by 48% and the GPU by 43%. Awesome. The impractical? It weighs 18½ pounds in total (necessitating a custom-made suitcase with wheels to lug it around in) and costs 5 grand...

to:

* A mega-monster gaming PC crammed into a laptop is one thing, but how about a ''liquid-cooled'' gaming laptop? The ASUS ROG [=GX700=] comes with a dock that connects to copper pipes inside the laptop, allegedly boosting its CPU's capabilities by 48% and the GPU GPU's by 43%. Awesome. The impractical? It weighs 18½ pounds in total (necessitating a custom-made suitcase with wheels to lug it around in) and costs 5 grand...
Is there an issue? Send a MessageReason:
None


* A mega-monster gaming PC crammed into a laptop is one thing, but how about a ''liquid-cooled'' laptop? The ASUS ROG [=GX700=] comes with a dock that connects to copper pipes inside the laptop, allegedly boosting its CPU's capabilities by 48% and the GPU by 43%. Awesome. The impractical? It weighs 18½ pounds in total and costs 5 grand...

to:

* A mega-monster gaming PC crammed into a laptop is one thing, but how about a ''liquid-cooled'' laptop? The ASUS ROG [=GX700=] comes with a dock that connects to copper pipes inside the laptop, allegedly boosting its CPU's capabilities by 48% and the GPU by 43%. Awesome. The impractical? It weighs 18½ pounds in total (necessitating a custom-made suitcase with wheels to lug it around in) and costs 5 grand...
Is there an issue? Send a MessageReason:
None


* A mega-monster gaming PC crammed into a laptop is one thing, but how about a ''liquid-cooled'' laptop? The ASUS ROG [=GX700=] comes with a dock that connects to copper pipes inside the laptop, allegedly boosting its CPU's capabilities by 48% and the GPU by 43%. The downside? It weighs 18½ pounds in total and costs 5 grand...

to:

* A mega-monster gaming PC crammed into a laptop is one thing, but how about a ''liquid-cooled'' laptop? The ASUS ROG [=GX700=] comes with a dock that connects to copper pipes inside the laptop, allegedly boosting its CPU's capabilities by 48% and the GPU by 43%. Awesome. The downside? impractical? It weighs 18½ pounds in total and costs 5 grand...
Is there an issue? Send a MessageReason:
None


* A mega-monster gaming PC crammed into a laptop is one thing, but how about a ''liquid-cooled'' laptop? The ASUS ROG GX700 comes with a dock that connects to copper pipes inside the laptop, allegedly boosting its CPU's capabilities by 48% and the GPU by 43%. The downside? It weighs 18½ pounds in total and costs 5 grand...

to:

* A mega-monster gaming PC crammed into a laptop is one thing, but how about a ''liquid-cooled'' laptop? The ASUS ROG GX700 [=GX700=] comes with a dock that connects to copper pipes inside the laptop, allegedly boosting its CPU's capabilities by 48% and the GPU by 43%. The downside? It weighs 18½ pounds in total and costs 5 grand...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* A mega-monster gaming PC crammed into a laptop is one thing, but how about a ''liquid-cooled'' laptop? The ASUS ROG GX700 comes with a dock that connects to copper pipes inside the laptop, allegedly boosting its CPU's capabilities by 48% and the GPU by 43%. The downside? It weighs 18½ pounds in total and costs 5 grand...
Is there an issue? Send a MessageReason:
None


* Acer's Predator 21X laptop is notable for being the first laptop with a curved 21" screen, as well as containing a 4.1 [=GHz=] i7 processor, 64 gigs of RAM, TWO [=GeForce=] GTX 1080 [=GPUs=], 5 drive slots, 2 power supplies, 5 cooling fans, 4 speakers, 2 subwoofers, a mechanical keyboard with a trackpad that flips over to a numpad, and a battery that lasts less than an hour while gaming. All in a package that weighed 19 pounds and cost $9,000. Despite the excessive, well, ''everything'', the entire limited run of them sold out, so there are 300 of these out in the hands of some seriously berserk gamers.

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* Acer's Predator 21X laptop is notable for being the first laptop with a curved 21" screen, as well as containing a 4.1 [=GHz=] i7 processor, 64 gigs of RAM, TWO [=GeForce=] GTX 1080 [=GPUs=], 5 drive slots, 2 power supplies, 5 cooling fans, 4 speakers, 2 subwoofers, a mechanical keyboard with a trackpad that flips over to a numpad, and a battery that lasts less than an hour while gaming. All in a package that weighed 19 pounds and cost $9,000. Despite the excessive, well, ''everything'', the entire limited run of them sold out, so there are 300 of these out in the hands of some seriously berserk gamers.
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* Acer's Predator 21X laptop is notable for being the first laptop with a curved 21" screen, as well as containing a 4.1 [=GHz=] i7 processor, 64 gigs of RAM, TWO [=GeForce=] GTX 1080 [=GPUs=], 5 drive slots, 2 power supplies, 5 cooling fans, 4 speakers, 2 subwoofers, a mechanical keyboard with a trackpad that flips over to a numpad, and a battery that lasts less than an hour while gaming. All in a package that weighed 19 pounds and cost $9,000. Despite the excessive, well, ''everything'', the entire limited run of them sold out, so there are 300 of these out in the wild.

to:

* Acer's Predator 21X laptop is notable for being the first laptop with a curved 21" screen, as well as containing a 4.1 [=GHz=] i7 processor, 64 gigs of RAM, TWO [=GeForce=] GTX 1080 [=GPUs=], 5 drive slots, 2 power supplies, 5 cooling fans, 4 speakers, 2 subwoofers, a mechanical keyboard with a trackpad that flips over to a numpad, and a battery that lasts less than an hour while gaming. All in a package that weighed 19 pounds and cost $9,000. Despite the excessive, well, ''everything'', the entire limited run of them sold out, so there are 300 of these out in the wild.hands of some seriously berserk gamers.
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* Acer's Predator 21X laptop is notable for being the first laptop with a curved screen, as well as containing a 4.1 [=GHz=] i7 processor, 64 gigs of RAM, TWO [=GeForce=] GTX 1080 [=GPUs=], 5 drive slots, 2 power supplies, 5 cooling fans, 4 speakers, 2 subwoofers, a mechanical keyboard with a trackpad that flips over to a numpad, and a battery that lasts less than an hour while gaming. All in a package that weighed 19 pounds and cost $9,000. Despite the excessive, well, ''everything'', the entire limited run of them sold out, so there are 300 of these out in the wild.

to:

* Acer's Predator 21X laptop is notable for being the first laptop with a curved 21" screen, as well as containing a 4.1 [=GHz=] i7 processor, 64 gigs of RAM, TWO [=GeForce=] GTX 1080 [=GPUs=], 5 drive slots, 2 power supplies, 5 cooling fans, 4 speakers, 2 subwoofers, a mechanical keyboard with a trackpad that flips over to a numpad, and a battery that lasts less than an hour while gaming. All in a package that weighed 19 pounds and cost $9,000. Despite the excessive, well, ''everything'', the entire limited run of them sold out, so there are 300 of these out in the wild.
Is there an issue? Send a MessageReason:
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* Acer's Predator 21X laptop isnotable for being the first laptop with a curved screen, as well as containing a 4.1 [=GHz=] i7 processor, 64 gigs of RAM, TWO [=GeForce=] GTX 1080 [=GPUs=], 5 drive slots, 2 power supplies, 5 cooling fans, 4 speakers, 2 subwoofers, a mechanical keyboard with a trackpad that flips over to a numpad, and a battery that lasts less than an hour gaming. All in a package that weighed 19 pounds and cost $9,000. Despite the excessive, well, ''everything'', the entire limited run of them sold out, so there are 300 of these out in the wild.

to:

* Acer's Predator 21X laptop isnotable is notable for being the first laptop with a curved screen, as well as containing a 4.1 [=GHz=] i7 processor, 64 gigs of RAM, TWO [=GeForce=] GTX 1080 [=GPUs=], 5 drive slots, 2 power supplies, 5 cooling fans, 4 speakers, 2 subwoofers, a mechanical keyboard with a trackpad that flips over to a numpad, and a battery that lasts less than an hour while gaming. All in a package that weighed 19 pounds and cost $9,000. Despite the excessive, well, ''everything'', the entire limited run of them sold out, so there are 300 of these out in the wild.
Is there an issue? Send a MessageReason:
None


* Acer's Predator 21X laptop isnotable for being the first laptop with a curved screen, as well as containing a 4.1 GHz i7 processor, 64 gigs of RAM, TWO GeForce GTX 1080 GPUs, 5 drive slots, 2 power supplies, 5 cooling fans, 4 speakers, 2 subwoofers, a mechanical keyboard with a trackpad that flips over to a numpad, and a battery that lasts less than an hour gaming. All in a package that weighed 19 pounds and cost $9,000. Despite the excessive, well, ''everything'', the entire limited run of them sold out, so there are 300 of these out in the wild.

to:

* Acer's Predator 21X laptop isnotable for being the first laptop with a curved screen, as well as containing a 4.1 GHz [=GHz=] i7 processor, 64 gigs of RAM, TWO GeForce [=GeForce=] GTX 1080 GPUs, [=GPUs=], 5 drive slots, 2 power supplies, 5 cooling fans, 4 speakers, 2 subwoofers, a mechanical keyboard with a trackpad that flips over to a numpad, and a battery that lasts less than an hour gaming. All in a package that weighed 19 pounds and cost $9,000. Despite the excessive, well, ''everything'', the entire limited run of them sold out, so there are 300 of these out in the wild.
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Added DiffLines:

* Acer's Predator 21X laptop isnotable for being the first laptop with a curved screen, as well as containing a 4.1 GHz i7 processor, 64 gigs of RAM, TWO GeForce GTX 1080 GPUs, 5 drive slots, 2 power supplies, 5 cooling fans, 4 speakers, 2 subwoofers, a mechanical keyboard with a trackpad that flips over to a numpad, and a battery that lasts less than an hour gaming. All in a package that weighed 19 pounds and cost $9,000. Despite the excessive, well, ''everything'', the entire limited run of them sold out, so there are 300 of these out in the wild.

Added: 958

Changed: 820

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** Probably the biggest example of this trope and Sega is the Sega Nomad. Playing the Sega Genesis on the go or hook it up to a tv and play it like a regular Genesis, it was a hybrid console like the UsefulNotes/NintendoSwitch [[OlderThanTheyThink 20 years before it]]. However, despite this, things worked against it. The LCD screen that displayed the games could blur should there be fast scrolling (a bad thing considering Sega's [[VideoGame/SonicTheHedgehog famous blue mascot]]), drained batteries faster than the infamously-battery-hungry Game Gear (Game Gear's batteries could last 3-5 hours. Nomad? Only 2-3. And both used six AA batteries), couldn't use a separate controller to play one-player games (it had a built-in controller port, but since a controller was already built into the main design, a separate controller plugged into that port would invariably be player two) and no reset button, which made certain games UnintentionallyUnwinnable.



** Probably the biggest example of this trope and Sega is the Sega Nomad. Playing the Sega Genesis on the go, what could be better? However, despite this, things worked against it. The LCD screen that displayed the games could blur should there be fast scrolling (a bad thing considering Sega's [[VideoGame/SonicTheHedgehog famous blue mascot]]), drained batteries faster than the infamously-battery-hungry Game Gear (Game Gear's batteries could last 3-5 hours. Nomad? Only 2-3. And both used six AA batteries), couldn't use a separate controller to play one-player games (it had a built-in controller port, but since a controller was already built into the main design, a separate controller plugged into that port would invariably be player two) and no reset button, which made certain games UnintentionallyUnwinnable.

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** Probably the biggest example of this trope and Sega is the Sega Nomad. Playing the Sega Genesis on the go, what could be better? However, despite this, things worked against it. The LCD screen that displayed the games could blur should there be fast scrolling (a bad thing considering Sega's [[VideoGame/SonicTheHedgehog famous blue mascot]]), drained batteries faster than the infamously-battery-hungry Game Gear (Game Gear's batteries could last 3-5 hours. Nomad? Only 2-3. And both used six AA batteries), couldn't use a separate controller to play one-player games (it had a built-in controller port, but since a controller was already built into the main design, a separate controller plugged into that port would invariably be player two) and no reset button, which made certain games UnintentionallyUnwinnable.

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* CloudGaming. Instead of having the game and the hardware needed to run it, you instead stream video from a top-of-the-line PC that can run the game at maximum settings; in short, remote computing but optimized for games. In theory, all you need is a high-speed Internet connection and a device that can handle video at the quality of your choice -- usually a PC, but there are also dedicated cloud gaming devices such as UsefulNotes/{{Stadia}} (before it was announced to be shut down in 2023) and you can even use a smartphone -- to play. However, cloud gaming runs into multiple problems:

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* CloudGaming.UsefulNotes/CloudGaming. Instead of having the game and the hardware needed to run it, you instead stream video from a top-of-the-line PC that can run the game at maximum settings; in short, remote computing but optimized for games. In theory, all you need is a high-speed Internet connection and a device that can handle video at the quality of your choice -- usually a PC, but there are also dedicated cloud gaming devices such as UsefulNotes/{{Stadia}} (before it was announced to be shut down in 2023) and you can even use a smartphone -- to play. However, cloud gaming runs into multiple problems:
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* The Frostbite Engine in Creator/ElectronicArts games. It's an undeniably powerful engine that features realistic animations, dynamic lighting, destructible environments and high fidelity graphics. However, as Frostbite was originally designed by studio Creator/DICE for their ''VideoGame/{{Battlefield}}'' games, [[CripplingOverspecialization it's perfect for making shooters but struggles to work for games outside that genre]]. When [=EA=] pushed their studios like Creator/BioWare to use the engine for their [=RPGs=], development went to hell with developers being forced to build new tools from the ground-up to support basic features in the genre like a crafting system and inventory menu; as a result of the engine's technical issues, several [=EA=] games were either cancelled or released in buggy launch states as seen with ''VideoGame/MassEffectAndromeda'' and ''VideoGame/Anthem2019''. Furthermore, bringing out the best of Frostbite is dependent on specialized technicians and engineers who aren't always available for every game as [=EA=] diverts them towards their more profitable sports titles. With the failures of several Frostbite-based games and the lack of resources caused by the UsefulNotes/COVID19Pandemic, EA started scaling back on using the engine in the 2020s.

to:

* The Frostbite Engine in Creator/ElectronicArts games. It's an undeniably powerful engine that features realistic animations, dynamic lighting, destructible environments and high fidelity graphics. However, as Frostbite was originally designed by studio Creator/DICE Creator/{{DICE}} for their ''VideoGame/{{Battlefield}}'' games, [[CripplingOverspecialization it's perfect for making shooters but struggles to work for games outside that genre]]. When [=EA=] pushed their studios like Creator/BioWare to use the engine for their [=RPGs=], development went to hell with developers being forced to build new tools from the ground-up to support basic features in the genre like a crafting system and inventory menu; as a result of the engine's technical issues, several [=EA=] games were either cancelled or released in buggy launch states as seen with ''VideoGame/MassEffectAndromeda'' and ''VideoGame/Anthem2019''. Furthermore, bringing out the best of Frostbite is dependent on specialized technicians and engineers who aren't always available for every game as [=EA=] diverts them towards their more profitable sports titles. With the failures of several Frostbite-based games and the lack of resources caused by the UsefulNotes/COVID19Pandemic, EA started scaling back on using the engine in the 2020s.

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