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[[Ac: ''VideoGame/SonicTheHedgehog'']]
* The sixth boss, while easy, is stylish, as you can use bombs to launch yourself at Eggman's mech, or use yourself to launch the bombs back at him. Since there are two ways of beating him, it's never reptitive.



* The console version's Time Eater is often slammed for being a very bland final boss, not to mention the "[[AnnoyingVideoGameHelper That looks like a homing shot!]]" comments from the other characters. However, this is not true of the 3DS version's Time Eater. Both Classic and Modern Sonic have unique parts of the boss fight. Classic has you just a short distance away from the Time Eater, dodging his attacks, which get more and more varied as the fight goes on, as well as harder to dodge. Modern Sonic has you boosting towards the Time Eater, all the while trying to avoid its force field attacks and trying to fly through rings of rings in order to replenish time, and his attacks also get more varied and harder to dodge as the fight goes on. His Warping Arm attacks now require you to boost out of the way or get a guaranteed hit, instead of just flying past it, then Eggman unleashes several clocks whose hands you have to dodge. Finally, instead of simply holding two buttons down, the final blow involves dodging Eggman's last-ditch attacks, then ramming into him.

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* The console version's Time Eater is often slammed for being a very bland final boss, not to mention the "[[AnnoyingVideoGameHelper That looks like a homing shot!]]" comments from the other characters. However, this is not true of the 3DS version's Time Eater.Eater, which omits the commentary and is challenging and interesting. Both Classic and Modern Sonic have unique parts of the boss fight. Classic has you just a short distance away from the Time Eater, dodging his attacks, which get more and more varied as the fight goes on, as well as harder to dodge. Modern Sonic has you boosting towards the Time Eater, all the while trying to avoid its force field attacks and trying to fly through rings of rings in order to replenish time, and his attacks also get more varied and harder to dodge as the fight goes on. His Warping Arm attacks now require you to boost out of the way or get a guaranteed hit, instead of just flying past it, then Eggman unleashes several clocks whose hands you have to dodge. Finally, instead of simply holding two buttons down, the final blow involves dodging Eggman's last-ditch attacks, then ramming into him.



* The final boss gets points for style, some [[AntiClimaxBoss polarizing attack patterns aside]]. Eggman created a mech powered by the energy of the world, with a cape ''made'' of said energy. It's like the Death Egg Robot as designed by Go Nagai. But it's the 3DS version that truly shines, as its attack patterns are far harder and based on Wisps. The best attack is when it gets desperate. It is preceded by Eggman getting pissed, is a ''massive'' fireball and creates a black hole, which is very impressive.

to:

* The final boss gets points for style, some [[AntiClimaxBoss polarizing attack patterns aside]]. Eggman created a mech powered by the energy of the world, with a cape ''made'' of said energy. It's like the Death Egg Robot as designed by Go Nagai. But it's the 3DS version that truly shines, as its attack patterns are far harder and based on Wisps. The best attack is when it gets desperate. It is preceded by Eggman getting pissed, is a ''massive'' fireball and creates a black hole, which is very impressive.
impressive. It's also not so easy to hit, as it has five weak points you have to strike simultaneously if you want to deal damage, and there is an ''even harder'' version of this boss with even more creative attack patterns such as a combined blast of laser and electricity that covers most of the arena.
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To proceed is to go forward. To precede is to happen before.


* The final boss gets points for style, some [[AntiClimaxBoss polarizing attack patterns aside]]. Eggman created a mech powered by the energy of the world, with a cape ''made'' of said energy. It's like the Death Egg Robot as designed by Go Nagai. But it's the 3DS version that truly shines, as its attack patterns are far harder and based on Wisps. The best attack is when it gets desperate. It is proceeded by Eggman getting pissed, is a ''massive'' fireball and creates a black hole, which is very impressive.

to:

* The final boss gets points for style, some [[AntiClimaxBoss polarizing attack patterns aside]]. Eggman created a mech powered by the energy of the world, with a cape ''made'' of said energy. It's like the Death Egg Robot as designed by Go Nagai. But it's the 3DS version that truly shines, as its attack patterns are far harder and based on Wisps. The best attack is when it gets desperate. It is proceeded preceded by Eggman getting pissed, is a ''massive'' fireball and creates a black hole, which is very impressive.
Is there an issue? Send a MessageReason:
None


* The final boss gets points for style, some [[AntiClimaxBoss polarizing attack patterns aside]]. Eggman created a mech powered by the energy of the world, with a cape ''made'' of said energy. It's like the Death Egg Robot as designed by Go Nagai.

to:

* The final boss gets points for style, some [[AntiClimaxBoss polarizing attack patterns aside]]. Eggman created a mech powered by the energy of the world, with a cape ''made'' of said energy. It's like the Death Egg Robot as designed by Go Nagai.
Nagai. But it's the 3DS version that truly shines, as its attack patterns are far harder and based on Wisps. The best attack is when it gets desperate. It is proceeded by Eggman getting pissed, is a ''massive'' fireball and creates a black hole, which is very impressive.



** Special mention goes to the TrueFinalBoss accessed on Hard mode, where the game turns into a faithful recreation of ''VideoGame/{{Ikaruga}}'', of all things as Sonic and Sage work together to destroy the literally moon-sized THE END.

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** Special mention goes to the TrueFinalBoss accessed on Hard mode, where the game turns into a faithful recreation of ''VideoGame/{{Ikaruga}}'', of all things as Sonic and Sonic, Sage and the Titans work together to destroy the literally moon-sized THE END.

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"It's" is a contraction of "it is" or "it has". It is not interchangeable with "its", a possessive determiner. Also dialling back overuse of emphasis markup and fixing incorrect indentation. And quotes from lyrics don't go in italics.


* '''The Titan boss fights.''' Normally Sonic's attacks are limited to just simple spin attacks or just ramming things as Super Sonic, but with the upgraded combat system, Sonic gets much more physical here than in any platforming game prior. [[AutobotsRockOut The music only enhances the fight]], making the boss fights almost something out VideoGame/MetalGearRising.
** After Sonic's [[CurbStompBattle first encounter]] with GIGANTO earlier, he repays in kind. After obtaining the Chaos Emerald from the ColossusClimb, Sonic (as Super Sonic) completely decimates the beast. Parrying his attacks allows Sonic to do a follow up attack where he grinds GIGANTO's face, before pummeling it with a DoppelgangerAttack. One QuickTimeEvent has Sonic completely deflect a BreathWeapon. Sonic finishes it off with a full powered charge through the beast's torso. The kicker, though? This is only the '''FIRST''' boss in the game! Talk about leaving an awesome first impression!
*** If you can get the above-mentioned QTE to sync up with the second half of the chorus, you're hit with a rush of ''pure adrenaline:''
----> ''I'm hanging on to the other side''\\
''[[{{Determinator}} I won't give up 'till the end of me]]''\\
''[[BadassBoast I'm what you get when the stars collide]]''\\
''Now face it, you're just an enemy''
** The second fight against WYVERN is a HighAltitudeBattle above Ares Island where Sonic has to deflect the beast's missiles back to it to make it vulnerable. Parrying it's attacks will have Sonic ''grab it by its tail, spin it around as if he were Mario throwing Bowser, and fling it into a mountain.'' Near the end of the fight, WYVERN will launch a barrage of missiles towards Sonic and if the player succeeds in the Quick-Time event, Sonic will dodge every one, form them into a ball and kick it back towards WYVERN. It then proceeds to rocket up into the atmosphere fast enough that it can’t be seen anymore, before coming back down while spinning, attempting to turn the gold blur into a crater. Sonic meets it in kind, not just stopping it in place, but even halting its death roll. Sonic finishes it off by forcing its mouth open and [[FeedItABomb sending another barrage of missiles into it, destroying it for good.]]

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* '''The Titan boss fights.''' Normally Sonic's attacks are limited to just simple spin attacks or just ramming things as Super Sonic, but with the upgraded combat system, Sonic gets much more physical here than in any platforming game prior. [[AutobotsRockOut The music only enhances the fight]], making the boss fights almost them like something out VideoGame/MetalGearRising.
of ''VideoGame/MetalGearRising''.
** After Sonic's [[CurbStompBattle first encounter]] with GIGANTO earlier, he repays in kind. After obtaining the Chaos Emerald from the ColossusClimb, Sonic (as Super Sonic) completely decimates the beast. Parrying his attacks allows Sonic to do a follow up attack where he grinds GIGANTO's face, before pummeling it with a DoppelgangerAttack. One QuickTimeEvent has Sonic completely deflect a BreathWeapon. Sonic finishes it off with a full powered charge through the beast's torso. The kicker, though? This is only the '''FIRST''' '''first''' boss in the game! Talk about leaving an awesome first impression!
***
impression! If you can get the above-mentioned QTE to sync up with the second half of the chorus, you're hit with a rush of ''pure adrenaline:''
----> ''I'm --->I'm hanging on to the other side''\\
''[[{{Determinator}}
side\\
[[{{Determinator}}
I won't give up 'till the end of me]]''\\
''[[BadassBoast
me]]\\
[[BadassBoast
I'm what you get when the stars collide]]''\\
''Now
collide]]\\
Now
face it, you're just an enemy''
enemy
** The second fight against WYVERN is a HighAltitudeBattle above Ares Island where Sonic has to deflect the beast's missiles back to it to make it vulnerable. Parrying it's its attacks will have Sonic ''grab grab it by its tail, spin it around as if he were Mario throwing Bowser, and fling it into a mountain.'' mountain. Near the end of the fight, WYVERN will launch a barrage of missiles towards Sonic Sonic, and if the player succeeds in the Quick-Time event, Sonic will dodge every one, form them into a ball and kick it back towards WYVERN. It then proceeds to rocket up into the atmosphere fast enough that it can’t can't be seen anymore, before coming back down while spinning, attempting to turn the gold blur into a crater. Sonic meets it in kind, not just stopping it in place, but even halting its death roll. Sonic finishes it off by forcing its mouth open and [[FeedItABomb sending another barrage of missiles into it, destroying it for good.]]



** The final fight against SUPREME takes place in a forest clearing, wherein it uses an array of beam weapons and its claws to keep Super Sonic back while it attempts to utilize its ''gigantic'' rail cannon to blow him away. Unlike most of the bosses, however, it's barely even phased even when Sonic closes the gap, able to swat him away very easily the moment he gets in. It's only after sneaking in after it fires off its BreathWeapon that he can do substantial harm. Its response? Rather than just emitting projectiles, it activate what looks to be its ''own'' super mode to match him, creating wings of light worthy of [[Anime/NeonGenesisEvangelion the Third Impact]] and using its new mobility and a hectic barrage of bullet attacks to keep Sonic pinned. Even when he manages to Super Cyloop the beast, it ''still'' has the tenacity to take a pot shot at him. It comes down to a sheer war of ''attrition'' as Super Sonic manages to run down SUPREME through a steady barrage of damage.

to:

** The final fight against SUPREME takes place in a forest clearing, wherein it uses an array of beam weapons and its claws to keep Super Sonic back while it attempts to utilize use its ''gigantic'' rail cannon to blow him away. Unlike most of the bosses, however, it's barely even phased even when Sonic closes the gap, able to swat him away very easily the moment he gets in. It's only after sneaking in after it fires off its BreathWeapon that he can do substantial harm. Its response? Rather than just emitting projectiles, it activate what looks to be its ''own'' super mode to match him, creating wings of light worthy of [[Anime/NeonGenesisEvangelion the Third Impact]] and using its new mobility and a hectic barrage of bullet attacks to keep Sonic pinned. Even when he manages to Super Cyloop the beast, it ''still'' has the tenacity to take a pot shot at him. It comes down to a sheer war of ''attrition'' as Super Sonic manages to run down SUPREME through a steady barrage of damage.



* In case you thought the battles with the Titans couldn't get any more insanely awesome, try using the Cyloop/Quick Cyloop on them and a second one on top of that. Against GIGANTO, Super Sonic propels the Titan into the air, and can use a second Cyloop to promptly send it crashing back down. If used on WYVERN, Super Sonic creates a huge set of chains to trap its hands, before restraining it completely by chaining its neck with the second loop. And when used on KNIGHT, Super Sonic ''summons numerous MASSIVE Chaos Spears, a move only Shadow has used up to this point and not even to this extent'', from the ground to impale KNIGHT and suspend them into the air, and upon using a second Cyloop, he summons an ''even bigger one'' to impale KNIGHT back into the ground.

to:

* In case you thought the battles with the Titans couldn't get any more insanely awesome, try using the Cyloop/Quick Cyloop on them and a second one on top of that. Against GIGANTO, Super Sonic propels the Titan into the air, and can use a second Cyloop to promptly send it crashing back down. If used on WYVERN, Super Sonic creates a huge set of chains to trap its hands, before restraining it completely by chaining its neck with the second loop. And when used on KNIGHT, Super Sonic ''summons summons numerous MASSIVE Chaos Spears, a move only Shadow has used up to this point and not even to this extent'', extent, from the ground to impale KNIGHT and suspend them into the air, and upon using a second Cyloop, he summons an ''even bigger one'' to impale KNIGHT back into the ground.
ground.
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Added a section about Sonic Frontiers' bosses, duplicated from that game's Awesome Moments page

Added DiffLines:


[[AC: ''VideoGame/SonicFrontiers'']]
* '''The Titan boss fights.''' Normally Sonic's attacks are limited to just simple spin attacks or just ramming things as Super Sonic, but with the upgraded combat system, Sonic gets much more physical here than in any platforming game prior. [[AutobotsRockOut The music only enhances the fight]], making the boss fights almost something out VideoGame/MetalGearRising.
** After Sonic's [[CurbStompBattle first encounter]] with GIGANTO earlier, he repays in kind. After obtaining the Chaos Emerald from the ColossusClimb, Sonic (as Super Sonic) completely decimates the beast. Parrying his attacks allows Sonic to do a follow up attack where he grinds GIGANTO's face, before pummeling it with a DoppelgangerAttack. One QuickTimeEvent has Sonic completely deflect a BreathWeapon. Sonic finishes it off with a full powered charge through the beast's torso. The kicker, though? This is only the '''FIRST''' boss in the game! Talk about leaving an awesome first impression!
*** If you can get the above-mentioned QTE to sync up with the second half of the chorus, you're hit with a rush of ''pure adrenaline:''
----> ''I'm hanging on to the other side''\\
''[[{{Determinator}} I won't give up 'till the end of me]]''\\
''[[BadassBoast I'm what you get when the stars collide]]''\\
''Now face it, you're just an enemy''
** The second fight against WYVERN is a HighAltitudeBattle above Ares Island where Sonic has to deflect the beast's missiles back to it to make it vulnerable. Parrying it's attacks will have Sonic ''grab it by its tail, spin it around as if he were Mario throwing Bowser, and fling it into a mountain.'' Near the end of the fight, WYVERN will launch a barrage of missiles towards Sonic and if the player succeeds in the Quick-Time event, Sonic will dodge every one, form them into a ball and kick it back towards WYVERN. It then proceeds to rocket up into the atmosphere fast enough that it can’t be seen anymore, before coming back down while spinning, attempting to turn the gold blur into a crater. Sonic meets it in kind, not just stopping it in place, but even halting its death roll. Sonic finishes it off by forcing its mouth open and [[FeedItABomb sending another barrage of missiles into it, destroying it for good.]]
** The third fight against KNIGHT takes place in a volcano in Chaos Island, where Super Sonic is able to ride on its shield like a surfboard. When you parry its sword attack, Super Sonic will attack it in an insanely fast barrage of attacks, launch it into the air with a Super Cyloop, and drop kick it back down to earth. But the most impressive part is the finisher, where Sonic slices KNIGHT in half ''[[UseTheirOwnWeaponAgainstThem with its own sword]].''
** The final fight against SUPREME takes place in a forest clearing, wherein it uses an array of beam weapons and its claws to keep Super Sonic back while it attempts to utilize its ''gigantic'' rail cannon to blow him away. Unlike most of the bosses, however, it's barely even phased even when Sonic closes the gap, able to swat him away very easily the moment he gets in. It's only after sneaking in after it fires off its BreathWeapon that he can do substantial harm. Its response? Rather than just emitting projectiles, it activate what looks to be its ''own'' super mode to match him, creating wings of light worthy of [[Anime/NeonGenesisEvangelion the Third Impact]] and using its new mobility and a hectic barrage of bullet attacks to keep Sonic pinned. Even when he manages to Super Cyloop the beast, it ''still'' has the tenacity to take a pot shot at him. It comes down to a sheer war of ''attrition'' as Super Sonic manages to run down SUPREME through a steady barrage of damage.
** Special mention goes to the TrueFinalBoss accessed on Hard mode, where the game turns into a faithful recreation of ''VideoGame/{{Ikaruga}}'', of all things as Sonic and Sage work together to destroy the literally moon-sized THE END.
* In case you thought the battles with the Titans couldn't get any more insanely awesome, try using the Cyloop/Quick Cyloop on them and a second one on top of that. Against GIGANTO, Super Sonic propels the Titan into the air, and can use a second Cyloop to promptly send it crashing back down. If used on WYVERN, Super Sonic creates a huge set of chains to trap its hands, before restraining it completely by chaining its neck with the second loop. And when used on KNIGHT, Super Sonic ''summons numerous MASSIVE Chaos Spears, a move only Shadow has used up to this point and not even to this extent'', from the ground to impale KNIGHT and suspend them into the air, and upon using a second Cyloop, he summons an ''even bigger one'' to impale KNIGHT back into the ground.
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Removing Up to Eleven pothole


* Stardust Speedway Zone (and thus the first half of the game) caps off with none other than Metal Sonic. It's a long and varied fight, mixing in chase sequences, a machine that produces copies of the Silver Sonic from [[VideoGame/SonicTheHedgehog28Bit 8-bit version of]] ''[[VideoGame/SonicTheHedgehog28Bit Sonic the Hedgehog 2]]'' (you even get to knock the Silver Sonics into the boss!), and a direct fight while running away from a giant spiked wall. Adding flavor are the nice visuals (the final part of the battle features a 3D Eggman statue in the background, which rotates as you circle around it) and a music track unique to the fight. ''Sonic Mania Plus'' and the Summer 2018 update for the game took the awesome factor UpToEleven, and redid the second phase of the fight; with the spiked wall now replaced by Metal Sonic...transformed by the Ruby into Giga Metal, a ''colossal robot'' that chases the player down and shoots bombs and lasers at them. [[ContinuityNod Bonus points]] for Giga Metal being directly based on Metal's [[SurpriseCreepy surprisingly creepy]] OneWingedAngel form from ''VideoGame/KnucklesChaotix'', which served as that game's FinalBoss.

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* Stardust Speedway Zone (and thus the first half of the game) caps off with none other than Metal Sonic. It's a long and varied fight, mixing in chase sequences, a machine that produces copies of the Silver Sonic from [[VideoGame/SonicTheHedgehog28Bit 8-bit version of]] ''[[VideoGame/SonicTheHedgehog28Bit Sonic the Hedgehog 2]]'' (you even get to knock the Silver Sonics into the boss!), and a direct fight while running away from a giant spiked wall. Adding flavor are the nice visuals (the final part of the battle features a 3D Eggman statue in the background, which rotates as you circle around it) and a music track unique to the fight. ''Sonic Mania Plus'' and the Summer 2018 update for the game took the awesome factor UpToEleven, up to eleven, and redid the second phase of the fight; with the spiked wall now replaced by Metal Sonic...transformed by the Ruby into Giga Metal, a ''colossal robot'' that chases the player down and shoots bombs and lasers at them. [[ContinuityNod Bonus points]] for Giga Metal being directly based on Metal's [[SurpriseCreepy surprisingly creepy]] OneWingedAngel form from ''VideoGame/KnucklesChaotix'', which served as that game's FinalBoss.
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TRS wick cleaning. Tried to salvage as best I could


* The Egg-Nega Wisp, especially on Wii. Let's summarize; Egghead is on his last legs. The entire floating amusement park you've spent the game on is blowing up, very fast. And now you're running through the aptly-named Terminal Velocity towards the planet, while Eggman pulls out his final weapon. After facing off with nothing but robots, you finally get to take Eggman on in head-to-head combat, battling evil versions of the Wisp powers you've been using. All while some of the most epic music in the game is blaring in the background. And the best part? Halfway through the fight, an orchestrated version of [[https://www.youtube.com/watch?v=eCDDNKRd9Ow Reach For The Stars]] [[ThemeMusicPowerUp kicks in,]] [[SugarWiki/AwesomeMusic and it is kick-ass.]] And you finish it off with the pure awesomeness of the [[AllYourColoursCombined Final Colour Blaster.]] Sonic didn't just [finally] break through the PolygonCeiling with this boss; he '''shattered''' it. The ceiling isn't the only thing he shatters, either, as the fight is also a prime example of how to do InCaseOfBossFightBreakGlass right, first seen in the Sonic series in ''VideoGame/SonicSpinball'' and sadly underused, considering how well it fits with Eggman's MO of controlling his machines from within (well, technically his glass breaks at the ends of lots of fights, but usually there's no cracking beforehand).

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* The Egg-Nega Wisp, especially on Wii. Let's summarize; Egghead is on his last legs. The entire floating amusement park you've spent the game on is blowing up, very fast. And now you're running through the aptly-named Terminal Velocity towards the planet, while Eggman pulls out his final weapon. After facing off with nothing but robots, you finally get to take Eggman on in head-to-head combat, battling evil versions of the Wisp powers you've been using. All while some of the most epic music in the game is blaring in the background. And the best part? Halfway through the fight, an orchestrated version of [[https://www.youtube.com/watch?v=eCDDNKRd9Ow Reach For The Stars]] [[ThemeMusicPowerUp kicks in,]] [[SugarWiki/AwesomeMusic and it is kick-ass.]] And you finish it off with the pure awesomeness of the [[AllYourColoursCombined Final Colour Blaster.]] Sonic didn't just [finally] break through the PolygonCeiling with this boss; he '''shattered''' it. The ceiling isn't the only thing he shatters, either, as the fight is also a prime example of how to do InCaseOfBossFightBreakGlass right, first seen in the Sonic series in ''VideoGame/SonicSpinball'' and sadly underused, considering how well it fits with Eggman's MO of controlling his machines from within (well, technically his glass breaks at the ends of lots of fights, but usually there's no cracking beforehand).
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None


* The epic aerial battle at the end of Marble Garden Zone. If nothing else, it's an excellent display of teamwork between Sonic and Tails.

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* The epic aerial battle against Egg Drillster Mk II at the end of Marble Garden Zone. If nothing else, it's an excellent display of teamwork between Sonic and Tails.



* The Act 2 boss of Sandopolis Zone: a huge armored robotic sphinx with a laser cannon on its forehead. You can't see Robotnik at first, because you have to hit the laser cannon to temporarily open the machine to expose him. And he can crush you against the wall if you take too long to defeat him. A solid and pretty cool boss to reward you for finishing one of the hardest levels in the game.

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* The Egg Golem, the Act 2 boss of Sandopolis Zone: a huge armored robotic sphinx with a laser cannon on its forehead. Zone. You can't see Robotnik at first, because you have to hit the laser cannon on the machine's forehead to temporarily open the machine to it and expose him. And he can crush you against the wall if you take too long to defeat him. A solid and pretty cool boss to reward you for finishing one of the hardest levels in the game.



* Great Eggman Robo, the final boss of the ''Sonic & Knuckles'' portion of the game if you're playing as Sonic or Tails. After beating the normal level boss, Sonic/Tails chases Robotnik onto a platform where he promptly gets in a [[HumongousMecha giant robot]] that is actually bigger than the screen. After the hands are destroyed, it starts breathing fire and firing a laser that takes up half the screen at you. After it is defeated ''again'', Robotnik starts trying to escape with the Master Emerald and you have to chase after and defeat him ''while'' the entire space station is falling apart. But it doesn't even end here, folks. If you have a full set of emeralds[[note]]either set will work[[/note]], he pulls another giant robot out of nowhere and flies off into space, while Sonic transforms into Super/Hyper Sonic and chases him through a asteroid field, all while having to dodge laser blasts and constant {{Macross Missile Massacre}}s. Perhaps the single greatest SugarWiki/MomentOfAwesome in the entire series, and especially satisfying if you have played through the locked-on version of the game to get there.

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* Great Giant Eggman Robo, the final boss of the ''Sonic & Knuckles'' portion of the game if you're playing as Sonic or Tails. After beating the normal level boss, Sonic/Tails chases Robotnik onto a platform where he promptly gets in a [[HumongousMecha giant robot]] that is actually bigger than the screen. After the hands are destroyed, it starts breathing fire and firing a laser that takes up half the screen at you. After it is defeated ''again'', Robotnik starts trying to escape with the Master Emerald and you have to chase after and defeat him ''while'' the entire space station is falling apart. But it doesn't even end here, folks. If you have a full set of emeralds[[note]]either set will work[[/note]], he pulls another giant robot out of nowhere and flies off into space, while Sonic transforms into Super/Hyper Sonic and chases him through a asteroid field, all while having to dodge laser blasts and constant {{Macross Missile Massacre}}s. Perhaps the single greatest SugarWiki/MomentOfAwesome in the entire series, and especially satisfying if you have played through the locked-on version of the game to get there.
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Spoilers shouldn't be marked on Awesome subpages.


* The [[spoiler:[=FinalHazard=]]]. One, requisite Super Sonic fight, only this time, also with [[spoiler:Super Shadow]]. Two, the epic music, "Live and Learn" by Music/Crush40. Three, the fact that the Super flying physics blends the much-hated Knuckles/Rouge swimming and gliding physics faithfully but gracefully, making all that [[UnexpectedGameplayChange Unexpected Gameplay Changing]] worthwhile. Four, the most gorgeous renderings of the characters involved in the whole game. Five, commentary from every single playable character (and one not) that, in the case of Eggman, contributes heavily to his characterization. Six, [[spoiler:the heart-wrenching dialog between Sonic and Shadow as Shadow begins to weaken]]. [[DepartmentOfRedundancyDepartment Did we mention "Live and Learn?" Yeah, we did.]] It's also epic in the respect that Sonic and Shadow finally team up with one another, knowing what they must do to save the world. The transformation sequence alone is enough to make your blood pump.

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* The [[spoiler:[=FinalHazard=]]]. [=FinalHazard=]. One, requisite Super Sonic fight, only this time, also with [[spoiler:Super Shadow]].Super Shadow. Two, the epic music, "Live and Learn" by Music/Crush40. Three, the fact that the Super flying physics blends the much-hated Knuckles/Rouge swimming and gliding physics faithfully but gracefully, making all that [[UnexpectedGameplayChange Unexpected Gameplay Changing]] worthwhile. Four, the most gorgeous renderings of the characters involved in the whole game. Five, commentary from every single playable character (and one not) that, in the case of Eggman, contributes heavily to his characterization. Six, [[spoiler:the the heart-wrenching dialog between Sonic and Shadow as Shadow begins to weaken]].weaken. [[DepartmentOfRedundancyDepartment Did we mention "Live and Learn?" Yeah, we did.]] It's also epic in the respect that Sonic and Shadow finally team up with one another, knowing what they must do to save the world. The transformation sequence alone is enough to make your blood pump.



* [[spoiler:Devil Doom]] is epic for almost exactly the same reasons as [[spoiler:[=FinalHazard=]]].

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* [[spoiler:Devil Doom]] Devil Doom is epic for almost exactly the same reasons as [[spoiler:[=FinalHazard=]]].
[=FinalHazard=].



* The DuelBoss between [[spoiler:Sonic and Blaze]] in the first ''Sonic Rush''. Fighting something so similar to yourself is always fun, and once you deplete the boss to one point of health, the two combatants charge up their powers and clash into each other head on; either you get the kill, or lose instantly, it's intense. Yes, the final point turns into a test of button-mashing speed, but it is such an ''epic'' button smash.

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* The DuelBoss between [[spoiler:Sonic Sonic and Blaze]] Blaze in the first ''Sonic Rush''. Fighting something so similar to yourself is always fun, and once you deplete the boss to one point of health, the two combatants charge up their powers and clash into each other head on; either you get the kill, or lose instantly, it's intense. Yes, the final point turns into a test of button-mashing speed, but it is such an ''epic'' button smash.



* [[spoiler:Egg Wizard]] from ''Sonic Rush Adventure''. Nice and somewhat challenging, shooter-esque gameplay. Plus a certain villain [[HijackedByGanon pulls a Ganon]] for once.

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* [[spoiler:Egg Wizard]] Egg Wizard from ''Sonic Rush Adventure''. Nice and somewhat challenging, shooter-esque gameplay. Plus a certain villain [[HijackedByGanon pulls a Ganon]] for once.



* [[spoiler:The Dark Queen]] from ''Sonic and the Black Knight''. Seriously, you transform into Excalibur Sonic, complete with a holy BFS. Plus, with the creepy With Me playing in the background, this fight is just... awesome. You and the boss are just floating in the middle of nowhere, and you have to block her sword swings from ALL FOUR of her arms. Then, with the way you finish her off in the end? That's literally an epic win.

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* [[spoiler:The The Dark Queen]] Queen from ''Sonic and the Black Knight''. Seriously, you transform into Excalibur Sonic, complete with a holy BFS. Plus, with the creepy With Me playing in the background, this fight is just... awesome. You and the boss are just floating in the middle of nowhere, and you have to block her sword swings from ALL FOUR of her arms. Then, with the way you finish her off in the end? That's literally an epic win.



* The final bosses. It's Sonic and Chip [[note]][[spoiler:who is actually the Light Gaia/Gaia Colossus]][[/note]] vs. the monster that is Dark Gaia. It's half ''Punch-Out''-styled fight, half dash-to Gaia's weakpoints-and-destroy-them. It all culminates to a Super Sonic (complete with ''[=NiGHTS=]''-esque gameplay!) [[spoiler:and the Gaia Colossus]] vs. the Perfect form of Dark Gaia.
** When Chip's chasing ancient evil in a frigging [[spoiler:''building'']] and slugging [[spoiler:twenty-thousand tons of antiquated stone]] into its face, you know it's hitting the fan. The sheer determination on Chip's part [[spoiler:(Pushing through the shield separating him and Dark Gaia comes to mind)]] completely flabbergasts Super Sonic. The awesomeness is only amplified when Super Sonic comes into play, [[spoiler:drills the six arms holding Chip and the [[HumongousMecha Gaia Colossus]] in a crush, and proceeds to [[EyeScream Needle Drive Perfect Gaia's eye]]. With ''his own body.'']]

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* The final bosses. It's Sonic and Chip [[note]][[spoiler:who [[note]]who is actually the Light Gaia/Gaia Colossus]][[/note]] Colossus[[/note]] vs. the monster that is Dark Gaia. It's half ''Punch-Out''-styled fight, half dash-to Gaia's weakpoints-and-destroy-them. It all culminates to a Super Sonic (complete with ''[=NiGHTS=]''-esque gameplay!) [[spoiler:and and the Gaia Colossus]] Colossus vs. the Perfect form of Dark Gaia.
** When Chip's chasing ancient evil in a frigging [[spoiler:''building'']] ''building'' and slugging [[spoiler:twenty-thousand twenty-thousand tons of antiquated stone]] stone into its face, you know it's hitting the fan. The sheer determination on Chip's part [[spoiler:(Pushing (Pushing through the shield separating him and Dark Gaia comes to mind)]] mind) completely flabbergasts Super Sonic. The awesomeness is only amplified when Super Sonic comes into play, [[spoiler:drills drills the six arms holding Chip and the [[HumongousMecha Gaia Colossus]] in a crush, and proceeds to [[EyeScream Needle Drive Perfect Gaia's eye]]. With ''his own body.'']]''



* The completely changed Silver boss fight. To start off, there's already a great remix of "Vs Character" from ''VideoGame/SonicTheHedgehog2006'' playing in the background. Second, instead of Silver grabbing you with his psychic powers, yelling "[[MemeticMutation IT'S NO USE!]]" and then launching you with a "TAAAKE THIS!" [[ObviousBeta to your soon to be caused-by-glitch death]], he's chasing you through Crisis City launching stuff at you. Third, the way you attack him is just SO awesome! You homing attack on multiple platforms and then hit him and he crashes to the ground. Or, you're running on a car crafted from other cars, and homing attack him! Fourth, the end, when he only needs one last hit to take him down. [[spoiler:Silver crafts a gigantic ball of junk, with a yell of "METEOR SMASH!" as said giant ball of junk rushes at you. Just to make things more tense, he's also thrown in a container to attempt to crush you with just for a back up plan. With two things trying to smash you at once, and both are dangerously close to you, what does Sonic do? [[SugarWiki/MomentofAwesome HE DODGES THE CONTAINER, AND HOMING ATTACKS SILVER]], [[SugarWiki/FunnyMoments WATCHING AS HE GETS CRUSHED BY HIS GIANT JUNK METEORITE]].]] It's just a really fun, exciting, and fast paced boss fight that tries to do ''2006'' and [[TheScrappy Silver]] some justice.

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* The completely changed Silver boss fight. To start off, there's already a great remix of "Vs Character" from ''VideoGame/SonicTheHedgehog2006'' playing in the background. Second, instead of Silver grabbing you with his psychic powers, yelling "[[MemeticMutation IT'S NO USE!]]" and then launching you with a "TAAAKE THIS!" [[ObviousBeta to your soon to be caused-by-glitch death]], he's chasing you through Crisis City launching stuff at you. Third, the way you attack him is just SO awesome! You homing attack on multiple platforms and then hit him and he crashes to the ground. Or, you're running on a car crafted from other cars, and homing attack him! Fourth, the end, when he only needs one last hit to take him down. [[spoiler:Silver Silver crafts a gigantic ball of junk, with a yell of "METEOR SMASH!" as said giant ball of junk rushes at you. Just to make things more tense, he's also thrown in a container to attempt to crush you with just for a back up plan. With two things trying to smash you at once, and both are dangerously close to you, what does Sonic do? [[SugarWiki/MomentofAwesome HE DODGES THE CONTAINER, AND HOMING ATTACKS SILVER]], [[SugarWiki/FunnyMoments WATCHING AS HE GETS CRUSHED BY HIS GIANT JUNK METEORITE]].]] It's just a really fun, exciting, and fast paced boss fight that tries to do ''2006'' and [[TheScrappy Silver]] some justice.



* The final boss gets points for style, some [[AntiClimaxBoss polarizing attack patterns aside]]. [[spoiler:Eggman created a mech powered by the energy of the world, with a cape ''made'' of said energy. It's like the Death Egg Robot as designed by Go Nagai.]]

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* The final boss gets points for style, some [[AntiClimaxBoss polarizing attack patterns aside]]. [[spoiler:Eggman Eggman created a mech powered by the energy of the world, with a cape ''made'' of said energy. It's like the Death Egg Robot as designed by Go Nagai.]]
Nagai.



* Chemical Plant's boss is [[spoiler:''VideoGame/DrRobotniksMeanBeanMachine''. Yes, you get to do [[UnexpectedGameplayChange a classic round of]] ''VideoGame/PuyoPuyo'' against Eggman]]. It comes out of nowhere, but it's still extremely fun and serves as a surprising tribute to one of the most neglected ''Sonic'' games.

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* Chemical Plant's boss is [[spoiler:''VideoGame/DrRobotniksMeanBeanMachine''. ''VideoGame/DrRobotniksMeanBeanMachine''. Yes, you get to do [[UnexpectedGameplayChange a classic round of]] ''VideoGame/PuyoPuyo'' against Eggman]].Eggman. It comes out of nowhere, but it's still extremely fun and serves as a surprising tribute to one of the most neglected ''Sonic'' games.



* Stardust Speedway Zone (and thus the first half of the game) caps off with none other than [[spoiler:Metal Sonic]]. It's a long and varied fight, mixing in chase sequences, a machine that produces copies of [[spoiler:the Silver Sonic from [[VideoGame/SonicTheHedgehog28Bit 8-bit version of]] ''[[VideoGame/SonicTheHedgehog28Bit Sonic the Hedgehog 2]]'']] (you even get to knock [[spoiler:the Silver Sonics]] into the boss!), and a direct fight while running away from a giant spiked wall. Adding flavor are the nice visuals (the final part of the battle features a 3D Eggman statue in the background, which rotates as you circle around it) and a music track unique to the fight. ''Sonic Mania Plus'' and the Summer 2018 update for the game took the awesome factor UpToEleven, and redid the second phase of the fight; with the spiked wall now replaced by [[spoiler: Metal Sonic...transformed by the Ruby into Giga Metal, a ''colossal robot'' that chases the player down and shoots bombs and lasers at them]]. [[ContinuityNod Bonus points]] for [[spoiler:Giga Metal being directly based on Metal's [[SurpriseCreepy surprisingly creepy]] OneWingedAngel form from ''VideoGame/KnucklesChaotix'', which served as that game's FinalBoss.]]
* Act 2 of Mirage Saloon Zone ends with the showdown against Heavy Magician... but not in the way ''anyone'' expected. [[spoiler:Rather than fighting in her normal form, Heavy Magician transforms into three forgotten classic-era ''Sonic'' characters: [[VideoGame/SonicTheHedgehogTripleTrouble Fang the Sniper/Nack the Weasel]] (who attacks with his signature pop guns while bouncing around), [[VideoGame/SonicTheFighters Bean the Dynamite]] (who tosses bombs), and Bark the Polar Bear (who slams the ground to make debris fall from the ceiling).]] Fan service at its finest, and it helps that the boss is fun on its own.

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* Stardust Speedway Zone (and thus the first half of the game) caps off with none other than [[spoiler:Metal Sonic]]. Metal Sonic. It's a long and varied fight, mixing in chase sequences, a machine that produces copies of [[spoiler:the the Silver Sonic from [[VideoGame/SonicTheHedgehog28Bit 8-bit version of]] ''[[VideoGame/SonicTheHedgehog28Bit Sonic the Hedgehog 2]]'']] 2]]'' (you even get to knock [[spoiler:the the Silver Sonics]] Sonics into the boss!), and a direct fight while running away from a giant spiked wall. Adding flavor are the nice visuals (the final part of the battle features a 3D Eggman statue in the background, which rotates as you circle around it) and a music track unique to the fight. ''Sonic Mania Plus'' and the Summer 2018 update for the game took the awesome factor UpToEleven, and redid the second phase of the fight; with the spiked wall now replaced by [[spoiler: Metal Sonic...transformed by the Ruby into Giga Metal, a ''colossal robot'' that chases the player down and shoots bombs and lasers at them]]. them. [[ContinuityNod Bonus points]] for [[spoiler:Giga Giga Metal being directly based on Metal's [[SurpriseCreepy surprisingly creepy]] OneWingedAngel form from ''VideoGame/KnucklesChaotix'', which served as that game's FinalBoss.]]
FinalBoss.
* Act 2 of Mirage Saloon Zone ends with the showdown against Heavy Magician... but not in the way ''anyone'' expected. [[spoiler:Rather Rather than fighting in her normal form, Heavy Magician transforms into three forgotten classic-era ''Sonic'' characters: [[VideoGame/SonicTheHedgehogTripleTrouble Fang the Sniper/Nack the Weasel]] (who attacks with his signature pop guns while bouncing around), [[VideoGame/SonicTheFighters Bean the Dynamite]] (who tosses bombs), and Bark the Polar Bear (who slams the ground to make debris fall from the ceiling).]] ceiling). Fan service at its finest, and it helps that the boss is fun on its own.
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* The Nonaggression boss from ''Sonic Advance 3''; after defeating the final boss, Gemerl goes haywire and uses Chaos Emerald to transform into Ultimate Gemerl, and Sonic turns Super to stop it. It's a lot like the finale of ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'', except you have to ''team up with Eggman'' to bring it down. Of course, this boils down to using Eggman as the focus of a KamehameHadoken and then ramming the boss' weak point with a Super Sonic tackle attack. Halfway through the fight, the boss goes even more haywire and starts spinning wildly, challenging the player to stay between its flailing mecha-tentacles.

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* The Nonaggression boss from ''Sonic Advance 3''; after defeating the final boss, Gemerl goes haywire and uses Chaos Emerald to transform into Ultimate Gemerl, and Sonic turns Super to stop it. It's a lot like the finale of ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'', except you have to ''team ''[[EnemyMine team up with Eggman'' Eggman]]'' to bring it down. Of course, this boils down to using Eggman as the focus of a KamehameHadoken and then ramming the boss' weak point with a Super Sonic tackle attack. Halfway through the fight, the boss [[TurnsRed goes even more haywire haywire]] and starts spinning wildly, challenging the player to stay between its flailing mecha-tentacles.
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"It's" is a contraction of "it is" or "it has". It is not interchangeable with "its", a possessive determiner. This entry has other grammar mistakes besides this.


* As admittedly easy as it is, the FinalBoss against the Mega Death Egg Robot is a sight to behold. You control each of the player characters while Eggman's awesomely designed mech changes it's attack patterns. Phase one begins with Classic Sonic while Eggman fires bombs and lasers at you that slowly destroy the platforms you're on. Phase two has the arena because much bigger as you take control of the avatar. As Eggman launches shockwaves, enemies and lasers at you, you have to fire your weapon into his mech until you deal enough damage, kicking off phase three. Now taking control of Modern Sonic in a constant running section where all three playable characters boost into the mech, which outright ''shatters'' the Phantom Ruby. All set to some [[https://www.youtube.com/watch?v=O5itrg8tDP0 awesome music]].

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* As admittedly easy as it is, the FinalBoss against the Mega Death Egg Robot is a sight to behold. You control each of the player characters while Eggman's awesomely designed mech changes it's its attack patterns. Phase one begins with Classic Sonic while Eggman fires bombs and lasers at you that slowly destroy the platforms you're on. Phase two has the arena because become much bigger as you take control of the avatar. As Eggman launches shockwaves, enemies and lasers at you, you have to fire your weapon into his mech until you deal enough damage, kicking off phase three. Now three and taking control of Modern Sonic in a constant running section where all three playable characters boost into the mech, which outright ''shatters'' the Phantom Ruby. All set to some [[https://www.youtube.com/watch?v=O5itrg8tDP0 awesome music]].
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* The final fight with Zavok, as, unlike the other rematches with the Deadly Six, he completely changes his attack pattern once you deal enough hits. He grows giant and chases Sonic upwards through the shaft they were fighting in. Sonic now has to ground pound certain blocks found during the climb in order to hurt Zavok.


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* As admittedly easy as it is, the FinalBoss against the Mega Death Egg Robot is a sight to behold. You control each of the player characters while Eggman's awesomely designed mech changes it's attack patterns. Phase one begins with Classic Sonic while Eggman fires bombs and lasers at you that slowly destroy the platforms you're on. Phase two has the arena because much bigger as you take control of the avatar. As Eggman launches shockwaves, enemies and lasers at you, you have to fire your weapon into his mech until you deal enough damage, kicking off phase three. Now taking control of Modern Sonic in a constant running section where all three playable characters boost into the mech, which outright ''shatters'' the Phantom Ruby. All set to some [[https://www.youtube.com/watch?v=O5itrg8tDP0 awesome music]].

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Per Example Indentation In Trope Lists, a single bullet at anything other than first level is never correct.


* Stardust Speedway Zone (and thus the first half of the game) caps off with none other than [[spoiler:Metal Sonic]]. It's a long and varied fight, mixing in chase sequences, a machine that produces copies of [[spoiler:the Silver Sonic from [[VideoGame/SonicTheHedgehog28Bit 8-bit version of]] ''[[VideoGame/SonicTheHedgehog28Bit Sonic the Hedgehog 2]]'']] (you even get to knock [[spoiler:the Silver Sonics]] into the boss!), and a direct fight while running away from a giant spiked wall. Adding flavor are the nice visuals (the final part of the battle features a 3D Eggman statue in the background, which rotates as you circle around it) and a music track unique to the fight.
** ''Sonic Mania Plus'' and the Summer 2018 update for the game took the awesome factor UpToEleven, and redid the second phase of the fight; with the spiked wall now replaced by [[spoiler: Metal Sonic...transformed by the Ruby into Giga Metal, a ''colossal robot'' that chases the player down and shoots bombs and lasers at them]]. [[ContinuityNod Bonus points]] for [[spoiler:Giga Metal being directly based on Metal's [[SurpriseCreepy surprisingly creepy]] OneWingedAngel form from ''VideoGame/KnucklesChaotix'', which served as that game's FinalBoss.]]

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* Stardust Speedway Zone (and thus the first half of the game) caps off with none other than [[spoiler:Metal Sonic]]. It's a long and varied fight, mixing in chase sequences, a machine that produces copies of [[spoiler:the Silver Sonic from [[VideoGame/SonicTheHedgehog28Bit 8-bit version of]] ''[[VideoGame/SonicTheHedgehog28Bit Sonic the Hedgehog 2]]'']] (you even get to knock [[spoiler:the Silver Sonics]] into the boss!), and a direct fight while running away from a giant spiked wall. Adding flavor are the nice visuals (the final part of the battle features a 3D Eggman statue in the background, which rotates as you circle around it) and a music track unique to the fight. \n** ''Sonic Mania Plus'' and the Summer 2018 update for the game took the awesome factor UpToEleven, and redid the second phase of the fight; with the spiked wall now replaced by [[spoiler: Metal Sonic...transformed by the Ruby into Giga Metal, a ''colossal robot'' that chases the player down and shoots bombs and lasers at them]]. [[ContinuityNod Bonus points]] for [[spoiler:Giga Metal being directly based on Metal's [[SurpriseCreepy surprisingly creepy]] OneWingedAngel form from ''VideoGame/KnucklesChaotix'', which served as that game's FinalBoss.]]
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Slight edit


** ''Sonic Mania Plus'' and the Summer 2018 update for the game took the awesome factor UpToEleven, and redid the second phase of the fight; with the spiked wall now replaced by [[spoiler: Metal Sonic...transformed by the Ruby into Giga Metal, a ''colossal robot'' that chases the player down and shoots bombs and lasers at them]]. [[ContinuityNod Bonus points]] for [[spoiler:Giga Metal being directly based on his OneWingedAngel form from ''VideoGame/KnucklesChaotix'', which served as that game's FinalBoss.]]

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** ''Sonic Mania Plus'' and the Summer 2018 update for the game took the awesome factor UpToEleven, and redid the second phase of the fight; with the spiked wall now replaced by [[spoiler: Metal Sonic...transformed by the Ruby into Giga Metal, a ''colossal robot'' that chases the player down and shoots bombs and lasers at them]]. [[ContinuityNod Bonus points]] for [[spoiler:Giga Metal being directly based on his Metal's [[SurpriseCreepy surprisingly creepy]] OneWingedAngel form from ''VideoGame/KnucklesChaotix'', which served as that game's FinalBoss.]]

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Modified Sonic Mania entry, fixed red links


* The [[spoiler:[=FinalHazard=]]]. One, requisite Super Sonic fight, only this time, also with [[spoiler:Super Shadow]]. Two, the epic music, "Live and Learn" by Crush40. Three, the fact that the Super flying physics blends the much-hated Knuckles/Rouge swimming and gliding physics faithfully but gracefully, making all that [[UnexpectedGameplayChange Unexpected Gameplay Changing]] worthwhile. Four, the most gorgeous renderings of the characters involved in the whole game. Five, commentary from every single playable character (and one not) that, in the case of Eggman, contributes heavily to his characterization. Six, [[spoiler:the heart-wrenching dialog between Sonic and Shadow as Shadow begins to weaken]]. [[DepartmentOfRedundancyDepartment Did we mention "Live and Learn?" Yeah, we did.]] It's also epic in the respect that Sonic and Shadow finally team up with one another, knowing what they must do to save the world. The transformation sequence alone is enough to make your blood pump.

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* The [[spoiler:[=FinalHazard=]]]. One, requisite Super Sonic fight, only this time, also with [[spoiler:Super Shadow]]. Two, the epic music, "Live and Learn" by Crush40.Music/Crush40. Three, the fact that the Super flying physics blends the much-hated Knuckles/Rouge swimming and gliding physics faithfully but gracefully, making all that [[UnexpectedGameplayChange Unexpected Gameplay Changing]] worthwhile. Four, the most gorgeous renderings of the characters involved in the whole game. Five, commentary from every single playable character (and one not) that, in the case of Eggman, contributes heavily to his characterization. Six, [[spoiler:the heart-wrenching dialog between Sonic and Shadow as Shadow begins to weaken]]. [[DepartmentOfRedundancyDepartment Did we mention "Live and Learn?" Yeah, we did.]] It's also epic in the respect that Sonic and Shadow finally team up with one another, knowing what they must do to save the world. The transformation sequence alone is enough to make your blood pump.



* The Egg-Nega Wisp, especially on Wii. Let's summarize; Egghead is on his last legs. The entire floating amusement park you've spent the game on is blowing up, very fast. And now you're running through the aptly-named Terminal Velocity towards the planet, while Eggman pulls out his final weapon. After facing off with nothing but robots, you finally get to take Eggman on in head-to-head combat, battling evil versions of the Wisp powers you've been using. All while some of the most epic music in the game is blaring in the background. And the best part? Halfway through the fight, an orchestrated version of [[https://www.youtube.com/watch?v=eCDDNKRd9Ow Reach For The Stars]] [[ThemeMusicPowerUp kicks in,]] [[SugarWiki/AwesomeMusic and it is kick-ass.]] And you finish it off with the pure awesomeness of the [[AllYourColoursCombined Final Colour Blaster.]] Sonic didn't just [finally] break through the PolygonCeiling with this boss; he '''shattered''' it. The ceiling isn't the only thing he shatters, either, as the fight is also a prime example of how to do InCaseOfBossFightBreakGlass right, first seen in the Sonic series in ''VideoGames/SonicSpinball'' and sadly underused, considering how well it fits with Eggman's MO of controlling his machines from within (well, technically his glass breaks at the ends of lots of fights, but usually there's no cracking beforehand).

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* The Egg-Nega Wisp, especially on Wii. Let's summarize; Egghead is on his last legs. The entire floating amusement park you've spent the game on is blowing up, very fast. And now you're running through the aptly-named Terminal Velocity towards the planet, while Eggman pulls out his final weapon. After facing off with nothing but robots, you finally get to take Eggman on in head-to-head combat, battling evil versions of the Wisp powers you've been using. All while some of the most epic music in the game is blaring in the background. And the best part? Halfway through the fight, an orchestrated version of [[https://www.youtube.com/watch?v=eCDDNKRd9Ow Reach For The Stars]] [[ThemeMusicPowerUp kicks in,]] [[SugarWiki/AwesomeMusic and it is kick-ass.]] And you finish it off with the pure awesomeness of the [[AllYourColoursCombined Final Colour Blaster.]] Sonic didn't just [finally] break through the PolygonCeiling with this boss; he '''shattered''' it. The ceiling isn't the only thing he shatters, either, as the fight is also a prime example of how to do InCaseOfBossFightBreakGlass right, first seen in the Sonic series in ''VideoGames/SonicSpinball'' ''VideoGame/SonicSpinball'' and sadly underused, considering how well it fits with Eggman's MO of controlling his machines from within (well, technically his glass breaks at the ends of lots of fights, but usually there's no cracking beforehand).



* The console version's Time Eater is often slammed for being a very bland final boss, not to mention the "[[StopHelpingMe/VideoGames That looks like a homing shot!]]" comments from the other characters. However, this is not true of the 3DS version's Time Eater. Both Classic and Modern Sonic have unique parts of the boss fight. Classic has you just a short distance away from the Time Eater, dodging his attacks, which get more and more varied as the fight goes on, as well as harder to dodge. Modern Sonic has you boosting towards the Time Eater, all the while trying to avoid its force field attacks and trying to fly through rings of rings in order to replenish time, and his attacks also get more varied and harder to dodge as the fight goes on. His Warping Arm attacks now require you to boost out of the way or get a guaranteed hit, instead of just flying past it, then Eggman unleashes several clocks whose hands you have to dodge. Finally, instead of simply holding two buttons down, the final blow involves dodging Eggman's last-ditch attacks, then ramming into him.

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* The console version's Time Eater is often slammed for being a very bland final boss, not to mention the "[[StopHelpingMe/VideoGames "[[AnnoyingVideoGameHelper That looks like a homing shot!]]" comments from the other characters. However, this is not true of the 3DS version's Time Eater. Both Classic and Modern Sonic have unique parts of the boss fight. Classic has you just a short distance away from the Time Eater, dodging his attacks, which get more and more varied as the fight goes on, as well as harder to dodge. Modern Sonic has you boosting towards the Time Eater, all the while trying to avoid its force field attacks and trying to fly through rings of rings in order to replenish time, and his attacks also get more varied and harder to dodge as the fight goes on. His Warping Arm attacks now require you to boost out of the way or get a guaranteed hit, instead of just flying past it, then Eggman unleashes several clocks whose hands you have to dodge. Finally, instead of simply holding two buttons down, the final blow involves dodging Eggman's last-ditch attacks, then ramming into him.


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** ''Sonic Mania Plus'' and the Summer 2018 update for the game took the awesome factor UpToEleven, and redid the second phase of the fight; with the spiked wall now replaced by [[spoiler: Metal Sonic...transformed by the Ruby into Giga Metal, a ''colossal robot'' that chases the player down and shoots bombs and lasers at them]]. [[ContinuityNod Bonus points]] for [[spoiler:Giga Metal being directly based on his OneWingedAngel form from ''VideoGame/KnucklesChaotix'', which served as that game's FinalBoss.]]
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* Stardust Speedway Zone (and thus the first half of the game) caps off with none other than [[spoiler:Metal Sonic]]. It's a long and varied fight, mixing in chase sequences, a machine that produces copies of [[spoiler:the Silver Sonic from 8-bit versions of ''Sonic the Hedgehog 2'']] (you even get to knock [[spoiler:the Silver Sonics]] into the boss!), and a direct fight while running away from a giant spiked wall. Adding flavor are the nice visuals (the final part of the battle features a 3D Eggman statue in the background, which rotates as you circle around it) and a music track unique to the fight.

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* Stardust Speedway Zone (and thus the first half of the game) caps off with none other than [[spoiler:Metal Sonic]]. It's a long and varied fight, mixing in chase sequences, a machine that produces copies of [[spoiler:the Silver Sonic from [[VideoGame/SonicTheHedgehog28Bit 8-bit versions of ''Sonic version of]] ''[[VideoGame/SonicTheHedgehog28Bit Sonic the Hedgehog 2'']] 2]]'']] (you even get to knock [[spoiler:the Silver Sonics]] into the boss!), and a direct fight while running away from a giant spiked wall. Adding flavor are the nice visuals (the final part of the battle features a 3D Eggman statue in the background, which rotates as you circle around it) and a music track unique to the fight.
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Using the word "first" twice in such quick succession reads awkwardly.


* The Act 2 boss of Sandopolis Zone: a huge armored robotic sphinx with a laser cannon on its forehead. You can't see Robotnik at first, because you have to hit the laser cannon to temporarily open the machine to expose him first. And he can crush you against the wall if you take too long to defeat him. A solid and pretty cool boss to reward you for finishing one of the hardest levels in the game.

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* The Act 2 boss of Sandopolis Zone: a huge armored robotic sphinx with a laser cannon on its forehead. You can't see Robotnik at first, because you have to hit the laser cannon to temporarily open the machine to expose him first.him. And he can crush you against the wall if you take too long to defeat him. A solid and pretty cool boss to reward you for finishing one of the hardest levels in the game.

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* The Act 2 boss of Sandopolis Zone: a huge armored robotic sphinx with a laser cannon on its forehead. You can't see Robotnik at first, because you have to hit the laser cannon to temporarily open the machine to expose him first. And he can crush you against the wall if you take too long to defeat him. A solid and pretty cool boss to reward you for finishing one of the hardest levels in the game.



* The final bosses are something to behold. First up, there's the Phantom Egg. Eggman wears a special suit with the Phantom Ruby installed, and jumps around while conducting electricity and firing missiles. The real epic portion comes when he stays in the middle of the room and summons two ghostly hands to try and grab you. If and when they do, you get warped to another room where one of the Hard-Boiled Heavies (now called the Phantom Heavies) attacks you in a new form for a moment before you come back. The magician will play a shell game with three giant cups, two of which fire a big fat laser; the ninja turns into a buzz-saw shuriken bouncing around the room; the gunner is now a missile battery firing from the background; and the rider races you down a trap filled corridor on a new souped-up Moto-Bug Motorbike.

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* The final bosses are something to behold. First up, there's the Phantom Egg. Instead of the usual Death Egg Robot rehash for a final boss, Eggman wears a special suit with the Phantom Ruby installed, and jumps around while conducting electricity and firing missiles. The real epic portion comes when he stays in the middle of the room and summons two ghostly hands to try and grab you. If and when they do, you get warped to another room where one of the Hard-Boiled Heavies (now called the Phantom Heavies) attacks you in a new form for a moment before you come back. The magician will play a shell game with three giant cups, two of which fire a big fat laser; the ninja turns into a buzz-saw shuriken bouncing around the room; the gunner is now a missile battery firing from the background; and the rider races you down a trap filled corridor on a new souped-up Moto-Bug Motorbike.
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* The completely changed Silver boss fight. To start off, there's already a great remix of "Vs Character" from ''VideoGame/SonicTheHedgehog2006'' playing in the background. Second, instead of Silver grabbing you with his psychic powers, yelling "[[MemeticMutation IT'S NO USE!]]" and then launching you with a "[[DarthWiki/MostAnnoyingSound TAAAKE THIS!]]" [[ObviousBeta to your soon to be caused-by-glitch death]], he's chasing you through Crisis City launching stuff at you. Third, the way you attack him is just SO awesome! You homing attack on multiple platforms and then hit him and he crashes to the ground. Or, you're running on a car crafted from other cars, and homing attack him! Fourth, the end, when he only needs one last hit to take him down. [[spoiler:Silver crafts a gigantic ball of junk, with a yell of "METEOR SMASH!" as said giant ball of junk rushes at you. Just to make things more tense, he's also thrown in a container to attempt to crush you with just for a back up plan. With two things trying to smash you at once, and both are dangerously close to you, what does Sonic do? [[SugarWiki/MomentofAwesome HE DODGES THE CONTAINER, AND HOMING ATTACKS SILVER]], [[SugarWiki/FunnyMoments WATCHING AS HE GETS CRUSHED BY HIS GIANT JUNK METEORITE]].]] It's just a really fun, exciting, and fast paced boss fight that tries to do ''2006'' and [[TheScrappy Silver]] some justice.

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* The completely changed Silver boss fight. To start off, there's already a great remix of "Vs Character" from ''VideoGame/SonicTheHedgehog2006'' playing in the background. Second, instead of Silver grabbing you with his psychic powers, yelling "[[MemeticMutation IT'S NO USE!]]" and then launching you with a "[[DarthWiki/MostAnnoyingSound TAAAKE THIS!]]" "TAAAKE THIS!" [[ObviousBeta to your soon to be caused-by-glitch death]], he's chasing you through Crisis City launching stuff at you. Third, the way you attack him is just SO awesome! You homing attack on multiple platforms and then hit him and he crashes to the ground. Or, you're running on a car crafted from other cars, and homing attack him! Fourth, the end, when he only needs one last hit to take him down. [[spoiler:Silver crafts a gigantic ball of junk, with a yell of "METEOR SMASH!" as said giant ball of junk rushes at you. Just to make things more tense, he's also thrown in a container to attempt to crush you with just for a back up plan. With two things trying to smash you at once, and both are dangerously close to you, what does Sonic do? [[SugarWiki/MomentofAwesome HE DODGES THE CONTAINER, AND HOMING ATTACKS SILVER]], [[SugarWiki/FunnyMoments WATCHING AS HE GETS CRUSHED BY HIS GIANT JUNK METEORITE]].]] It's just a really fun, exciting, and fast paced boss fight that tries to do ''2006'' and [[TheScrappy Silver]] some justice.
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Forgot that this is a YMMV page.


* The completely changed Silver boss fight. To start off, there's already a great remix of "Vs Character" from ''VideoGame/SonicTheHedgehog2006'' playing in the background. Second, instead of Silver grabbing you with his psychic powers, yelling "[[MemeticMutation IT'S NO USE!]]" and then launching you with a "TAAAKE THIS!" [[ObviousBeta to your soon to be caused-by-glitch death]], he's chasing you through Crisis City launching stuff at you. Third, the way you attack him is just SO awesome! You homing attack on multiple platforms and then hit him and he crashes to the ground. Or, you're running on a car crafted from other cars, and homing attack him! Fourth, the end, when he only needs one last hit to take him down. [[spoiler:Silver crafts a gigantic ball of junk, with a yell of "METEOR SMASH!" as said giant ball of junk rushes at you. Just to make things more tense, he's also thrown in a container to attempt to crush you with just for a back up plan. With two things trying to smash you at once, and both are dangerously close to you, what does Sonic do? [[SugarWiki/MomentofAwesome HE DODGES THE CONTAINER, AND HOMING ATTACKS SILVER]], [[SugarWiki/FunnyMoments WATCHING AS HE GETS CRUSHED BY HIS GIANT JUNK METEORITE]].]] It's just a really fun, exciting, and fast paced boss fight that tries to do ''2006'' and [[TheScrappy Silver]] some justice.

to:

* The completely changed Silver boss fight. To start off, there's already a great remix of "Vs Character" from ''VideoGame/SonicTheHedgehog2006'' playing in the background. Second, instead of Silver grabbing you with his psychic powers, yelling "[[MemeticMutation IT'S NO USE!]]" and then launching you with a "TAAAKE THIS!" "[[DarthWiki/MostAnnoyingSound TAAAKE THIS!]]" [[ObviousBeta to your soon to be caused-by-glitch death]], he's chasing you through Crisis City launching stuff at you. Third, the way you attack him is just SO awesome! You homing attack on multiple platforms and then hit him and he crashes to the ground. Or, you're running on a car crafted from other cars, and homing attack him! Fourth, the end, when he only needs one last hit to take him down. [[spoiler:Silver crafts a gigantic ball of junk, with a yell of "METEOR SMASH!" as said giant ball of junk rushes at you. Just to make things more tense, he's also thrown in a container to attempt to crush you with just for a back up plan. With two things trying to smash you at once, and both are dangerously close to you, what does Sonic do? [[SugarWiki/MomentofAwesome HE DODGES THE CONTAINER, AND HOMING ATTACKS SILVER]], [[SugarWiki/FunnyMoments WATCHING AS HE GETS CRUSHED BY HIS GIANT JUNK METEORITE]].]] It's just a really fun, exciting, and fast paced boss fight that tries to do ''2006'' and [[TheScrappy Silver]] some justice.
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That's a Darth Wiki trope, removing because that's now a Review.


* The completely changed Silver boss fight. To start off, there's already a great remix of "Vs Character" from ''VideoGame/SonicTheHedgehog2006'' playing in the background. Second, instead of Silver grabbing you with his psychic powers, yelling "[[MemeticMutation IT'S NO USE!]]" and then launching you with a "[[MostAnnoyingSound TAAAKE THIS!]]" [[ObviousBeta to your soon to be caused-by-glitch death]], he's chasing you through Crisis City launching stuff at you. Third, the way you attack him is just SO awesome! You homing attack on multiple platforms and then hit him and he crashes to the ground. Or, you're running on a car crafted from other cars, and homing attack him! Fourth, the end, when he only needs one last hit to take him down. [[spoiler:Silver crafts a gigantic ball of junk, with a yell of "METEOR SMASH!" as said giant ball of junk rushes at you. Just to make things more tense, he's also thrown in a container to attempt to crush you with just for a back up plan. With two things trying to smash you at once, and both are dangerously close to you, what does Sonic do? [[SugarWiki/MomentofAwesome HE DODGES THE CONTAINER, AND HOMING ATTACKS SILVER]], [[SugarWiki/FunnyMoments WATCHING AS HE GETS CRUSHED BY HIS GIANT JUNK METEORITE]].]] It's just a really fun, exciting, and fast paced boss fight that tries to do ''2006'' and [[TheScrappy Silver]] some justice.

to:

* The completely changed Silver boss fight. To start off, there's already a great remix of "Vs Character" from ''VideoGame/SonicTheHedgehog2006'' playing in the background. Second, instead of Silver grabbing you with his psychic powers, yelling "[[MemeticMutation IT'S NO USE!]]" and then launching you with a "[[MostAnnoyingSound TAAAKE THIS!]]" "TAAAKE THIS!" [[ObviousBeta to your soon to be caused-by-glitch death]], he's chasing you through Crisis City launching stuff at you. Third, the way you attack him is just SO awesome! You homing attack on multiple platforms and then hit him and he crashes to the ground. Or, you're running on a car crafted from other cars, and homing attack him! Fourth, the end, when he only needs one last hit to take him down. [[spoiler:Silver crafts a gigantic ball of junk, with a yell of "METEOR SMASH!" as said giant ball of junk rushes at you. Just to make things more tense, he's also thrown in a container to attempt to crush you with just for a back up plan. With two things trying to smash you at once, and both are dangerously close to you, what does Sonic do? [[SugarWiki/MomentofAwesome HE DODGES THE CONTAINER, AND HOMING ATTACKS SILVER]], [[SugarWiki/FunnyMoments WATCHING AS HE GETS CRUSHED BY HIS GIANT JUNK METEORITE]].]] It's just a really fun, exciting, and fast paced boss fight that tries to do ''2006'' and [[TheScrappy Silver]] some justice.
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If you have a "not only" in a sentence, you need a "but also" somewhere. Also trimming Word Cruft.


* Solaris, especially the second phase when "His World" kicks in. It's often considered the best boss in the game, ''period'', which is understandable as not only do you have not one, not two, but '''three''' super hedgehogs fighting to save the entire timeline from an EldritchAbomination MadGod. Not to mention, it's ''easily'' the most functional boss in terms of gameplay; no glitches, no bugs, no annoying mechanics, just the three main heroes fighting the BigBad. It's often said to make the [[ThatOneLevel End of the World]] all the more worth it.

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* Solaris, especially the second phase when "His World" kicks in. It's often considered the best boss in the game, ''period'', which is understandable as not only do you have not one, not two, but '''three''' super hedgehogs fighting to save the entire timeline from an EldritchAbomination MadGod. Not to mention, MadGod, but it's also ''easily'' the most functional boss in terms of gameplay; no glitches, no bugs, no annoying mechanics, just the three main heroes fighting the BigBad. It's often said to make the [[ThatOneLevel End of the World]] all the more worth it.
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* The Nonaggression boss from ''Sonic Advance 3''; after defeating the final boss, Gemerl goes haywire and uses Chaos Emerald to transform into Ultimate Gemerl, and Sonic turns Super to stop it. It's a lot like the finale of ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'', except you have to ''team up with Eggman'' to bring it down. Of course, this boils down to using Eggman as the focus of a KamehameHadoken and then ramming the boss' weak point with a Super Sonic tackle attack. Halfway through the fight, the boss goes even more haywire and starts spinning wildly, challening the player to stay between its flailing mecha-tentacles.

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* The Nonaggression boss from ''Sonic Advance 3''; after defeating the final boss, Gemerl goes haywire and uses Chaos Emerald to transform into Ultimate Gemerl, and Sonic turns Super to stop it. It's a lot like the finale of ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'', except you have to ''team up with Eggman'' to bring it down. Of course, this boils down to using Eggman as the focus of a KamehameHadoken and then ramming the boss' weak point with a Super Sonic tackle attack. Halfway through the fight, the boss goes even more haywire and starts spinning wildly, challening challenging the player to stay between its flailing mecha-tentacles.



* The three boss fights against Robotnik's machines (Egg Cerebus, Egg Genesis, and Egg Wyvern) are the best-handled parts of the game. Especially the Egg Wyvern, which is a nice throwback to the Egg Viper fight from ''Adventure''.
* Solaris, especially the second phase when "His World" kicks in.

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* The three boss fights against Robotnik's machines (Egg Cerebus, Cerberus, Egg Genesis, and Egg Wyvern) are the best-handled parts of the game. Especially the Egg Wyvern, which is a nice throwback to the Egg Viper fight from ''Adventure''.
''Adventure'' except now, it has wings. ''And'' you get to fly it into the ship to do damage.
* Solaris, especially the second phase when "His World" kicks in.
in. It's often considered the best boss in the game, ''period'', which is understandable as not only do you have not one, not two, but '''three''' super hedgehogs fighting to save the entire timeline from an EldritchAbomination MadGod. Not to mention, it's ''easily'' the most functional boss in terms of gameplay; no glitches, no bugs, no annoying mechanics, just the three main heroes fighting the BigBad. It's often said to make the [[ThatOneLevel End of the World]] all the more worth it.
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I'm not even going to attempt to count the number of capitalisation mistakes in these entries. And dial back the use of exclamation points; just because this namespace has "Awesome" in its name does not mean you have to shout the entries.


* Act one of Metallic Madness features the final boss from sonic 1! and then there's the act 2 boss, Gachapandora. Eggman pilots a capsule machine that releases robot amy bombs and mini versions of the first two bosses from sonic 2! and you fight him as mini sonic!
* The final bosses are something to behold. first up there's the phantom egg. Eggman wears a special suit with the phantom ruby installed. he jumps around while conducting electricity and firing missiles. the real epic portion comes when he stays in the middle of the room and summons two ghostly hands to try and grab you. if and when they do, you get warped to another room where one of the Hard-Boiled Heavies(now called the phantom heavies) attacks you in a new form for a moment before you come back! The magician will play a shell game with three giant cups. two of the cups fire a big fat lazer! The ninja is turned into a buzz-saw shuriken bouncing around the room. A buzz saw shuriken! The gunner is now a missile battery firing from the background, and the rider races you down a trap filled corridor on a new souped-up Moto-Bug Motorbike!
* Then there's the true final boss. You defeat eggman but then the phantom ruby starts going crazy! it opens up a new pocket dimension and sucks in you, eggman, and the now powered up Heavy King! it's a three way fight for the ruby and the music is absolutely amazing!

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* Act one 1 of Metallic Madness features the final boss from sonic 1! and then there's the act ''Sonic 1''. The Act 2 boss, Gachapandora. Gachapandora, sees Eggman pilots piloting a capsule machine that releases robot amy Amy bombs and mini versions of the first two bosses from sonic 2! ''Sonic 2'', and you fight him as mini sonic!
Sonic.
* The final bosses are something to behold. first up First up, there's the phantom egg. Phantom Egg. Eggman wears a special suit with the phantom ruby installed. he Phantom Ruby installed, and jumps around while conducting electricity and firing missiles. the The real epic portion comes when he stays in the middle of the room and summons two ghostly hands to try and grab you. if If and when they do, you get warped to another room where one of the Hard-Boiled Heavies(now Heavies (now called the phantom heavies) Phantom Heavies) attacks you in a new form for a moment before you come back! back. The magician will play a shell game with three giant cups. cups, two of the cups which fire a big fat lazer! The laser; the ninja is turned turns into a buzz-saw shuriken bouncing around the room. A buzz saw shuriken! The room; the gunner is now a missile battery firing from the background, background; and the rider races you down a trap filled corridor on a new souped-up Moto-Bug Motorbike!
Motorbike.
* Then there's the true final boss. You defeat eggman Eggman, but then the phantom ruby Phantom Ruby starts going crazy! it crazy and opens up a new pocket dimension and sucks dimension, sucking in you, eggman, Eggman, and the now powered up Heavy King! it's King. It's a three way fight for the ruby and the music is absolutely amazing!

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* Act one of Metallic Madness features the final boss from sonic 1! and then there's the act 2 boss, Gachapandora. Eggman pilots a capsule machine that releases robot amy bombs and mini versions of the first two bosses from sonic 2! and you fight him as mini sonic!
*The final bosses are something to behold. first up there's the phantom egg. Eggman wears a special suit with the phantom ruby installed. he jumps around while conducting electricity and firing missiles. the real epic portion comes when he stays in the middle of the room and summons two ghostly hands to try and grab you. if and when they do, you get warped to another room where one of the Hard-Boiled Heavies(now called the phantom heavies) attacks you in a new form for a moment before you come back! The magician will play a shell game with three giant cups. two of the cups fire a big fat lazer! The ninja is turned into a buzz-saw shuriken bouncing around the room. A buzz saw shuriken! The gunner is now a missile battery firing from the background, and the rider races you down a trap filled corridor on a new souped-up Moto-Bug Motorbike!
* Then there's the true final boss. You defeat eggman but then the phantom ruby starts going crazy! it opens up a new pocket dimension and sucks in you, eggman, and the now powered up Heavy King! it's a three way fight for the ruby and the music is absolutely amazing!
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[[AC:''VideoGame/SonicForces'']]
* As polarizing as this game and its bosses can be, the first fight against Infinite is actually pretty cool. You're running along a serpent while dodging Infinite's Phantom Ruby fields, which will cause obstacles to appear if you touch them, showcasing Infinite's illusion powers in a way he doesn't really show off afterwards. On top of that, the serpent you're running on apparently runs on ''VideoGame/SonicLostWorld's'' physics as you can run on all sides of its body. Your goal is to rush to Infinite and hit him with a Homing Attack before starting the cycle anew. As the fight goes on, his moves get a little trickier to avoid and you'll have to really watch yourself. Once he loses enough health, he'll create several clones for you to attack to get to the real deal. The best part is, if you're ''really'' good, you can hit him several times in one run. And the kicker is that you finally get to whale on the edgelord responsible for Sonic getting captured and the whole six-month long war coming to pass. That, and [[https://www.youtube.com/watch?v=1z3at22wENo his boss music]] is pretty awesome.
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* The console version's Time Eater is often slammed for being a very bland final boss, not to mention the "[[StopHelpingMe/VideoGames That's a homing shot!]]" comments from the other characters. However, this is not true of the 3DS version's Time Eater. Both Classic and Modern Sonic have unique parts of the boss fight. Classic has you just a short distance away from the Time Eater, dodging his attacks, which get more and more varied as the fight goes on, as well as harder to dodge. Modern Sonic has you boosting towards the Time Eater, all the while trying to avoid its force field attacks and trying to fly through rings of rings in order to replenish time, and his attacks also get more varied and harder to dodge as the fight goes on. His Warping Arm attacks now require you to boost out of the way or get a guaranteed hit, instead of just flying past it, then Eggman unleashes several clocks whose hands you have to dodge. Finally, instead of simply holding two buttons down, the final blow involves dodging Eggman's last-ditch attacks, then ramming into him.

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* The console version's Time Eater is often slammed for being a very bland final boss, not to mention the "[[StopHelpingMe/VideoGames That's That looks like a homing shot!]]" comments from the other characters. However, this is not true of the 3DS version's Time Eater. Both Classic and Modern Sonic have unique parts of the boss fight. Classic has you just a short distance away from the Time Eater, dodging his attacks, which get more and more varied as the fight goes on, as well as harder to dodge. Modern Sonic has you boosting towards the Time Eater, all the while trying to avoid its force field attacks and trying to fly through rings of rings in order to replenish time, and his attacks also get more varied and harder to dodge as the fight goes on. His Warping Arm attacks now require you to boost out of the way or get a guaranteed hit, instead of just flying past it, then Eggman unleashes several clocks whose hands you have to dodge. Finally, instead of simply holding two buttons down, the final blow involves dodging Eggman's last-ditch attacks, then ramming into him.
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None


* The console version's Time Eater is often slammed for being a very bland final boss. However, this is not true of the 3DS version's Time Eater. Both Classic and Modern Sonic have unique parts of the boss fight. Classic has you just a short distance away from the Time Eater, dodging his attacks, which get more and more varied as the fight goes on, as well as harder to dodge. Modern Sonic has you boosting towards the Time Eater, all the while trying to avoid its force field attacks and trying to fly through rings of rings in order to replenish time, and his attacks also get more varied and harder to dodge as the fight goes on. His Warping Arm attacks now require you to boost out of the way or get a guaranteed hit, instead of just flying past it, then Eggman unleashes several clocks whose hands you have to dodge. Finally, instead of simply holding two buttons down, the final blow involves dodging Eggman's last-ditch attacks, then ramming into him.

to:

* The console version's Time Eater is often slammed for being a very bland final boss.boss, not to mention the "[[StopHelpingMe/VideoGames That's a homing shot!]]" comments from the other characters. However, this is not true of the 3DS version's Time Eater. Both Classic and Modern Sonic have unique parts of the boss fight. Classic has you just a short distance away from the Time Eater, dodging his attacks, which get more and more varied as the fight goes on, as well as harder to dodge. Modern Sonic has you boosting towards the Time Eater, all the while trying to avoid its force field attacks and trying to fly through rings of rings in order to replenish time, and his attacks also get more varied and harder to dodge as the fight goes on. His Warping Arm attacks now require you to boost out of the way or get a guaranteed hit, instead of just flying past it, then Eggman unleashes several clocks whose hands you have to dodge. Finally, instead of simply holding two buttons down, the final blow involves dodging Eggman's last-ditch attacks, then ramming into him.
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* The final bosses. It's Sonic and Chip [[note]][[spoiler:who is actually the Light Gaia/Gaia Colossus]][[/note]] vs. the monster that is Dark Gaia. It's half ''Punch-Out''-styled fight, half dash-to Gaia's weakpoints-and-destroy-them. It all culminates to a Super Sonic (complete with ''NiGHTS''-esque gameplay!) [[spoiler:and the Gaia Colossus]] vs. the Perfect form of Dark Gaia.

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* The final bosses. It's Sonic and Chip [[note]][[spoiler:who is actually the Light Gaia/Gaia Colossus]][[/note]] vs. the monster that is Dark Gaia. It's half ''Punch-Out''-styled fight, half dash-to Gaia's weakpoints-and-destroy-them. It all culminates to a Super Sonic (complete with ''NiGHTS''-esque ''[=NiGHTS=]''-esque gameplay!) [[spoiler:and the Gaia Colossus]] vs. the Perfect form of Dark Gaia.

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